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Adept Dominator Cmpgamer[GOTR] Cmpgamer
VS BR 20

KDR: 1.15

Score: 17.2m

Last Seen: Jan 3rd, 2019 9:08 PM
- OFFLINE - 1199.5 hour(s)

Prestige 1, Battle Rank 20 - Vanu Sovereignty on Emerald
Level Progress (to 21): 12%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Lasher X2 VX6-7 Pulsar C H-V45 Orion VS54 Eridani SX5 NS-30 Vandal NS Baron G5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $211,419 MLG Score: 169
Fun Score: N/A
Cheeseburgers Flipped: 214TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.939%14.904%4461710058,8571.052530.095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.712%1.731A++-0.89D--0.11C+MIXED (~0.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.531B+10.50.265C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.718%2.116%323410188983773602.38196249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.506%0.137C++0.472B+-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.20.266C*45.80.136C++72.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.086%2.397%69210202926932040.421356142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.626%0.603B+-0.14C-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++4.20.664B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.48%1.754%1311021575681360.10017642%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.03C+-0.663D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.4-0.733D-74.9-0.9D--130.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.876%73.192%132102070565011.08461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.433%1.028B**0.397B1.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.445B2.30.278C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.022%15.934%131102118261600.294976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.117C+0.279C*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.237C++40.169C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m475.6%429 (25.7k)350 (21k)1.147918,48716,1051.2845720 (20)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102221920.272%12.744%25803:035

18% Combat Medic31% Engineer18% Heavy Assault18% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2013 2:23 PMApr 15th, 2017 11:51 PMFeb 1st, 2019 4:08 AM (21d) (PST)Jan 3rd, 2019 5:16 PM (50d) (PST)Jan 3rd, 2019 5:08 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4031842190.3770.3280.0481.9630.036169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,19811,02113,17723203118220,995

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
817.3h/34.1d 2,201 2,356 5,576 96.3k 1,548 1,937 1,754 19.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:1,264
Deaths:1,385
KDR:0.913
Accuracy:32.559% B**
HSR:2.927% D
Orion VS54
A
Kills:1,156
Deaths:1,026
KDR:1.127
Accuracy:27.306% A
HSR:16.177% D*
NS-15M1
B++
Kills:198
Deaths:224
KDR:0.884
Accuracy:26.663% B++
HSR:14.647% D--
Kills:2,618
Deaths (as Heavy Assault):2,635
Deaths (to Heavy Assaults):4,906
KDR:0.99355
Kill Difference:17
Playtime:143.243 hours
Usage:18%
Score:2.849m
Score/min:332
Accuracy (listed only):28.843%
HSR (listed only):11.250%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:1,170
Deaths:1,035
KDR:1.130
Accuracy:30.183% B**
HSR:15.641% D-
Pulsar C
A++
Kills:1,158
Deaths:1,215
KDR:0.953
Accuracy:33.160% A++
HSR:14.249% D**
NS Baron G5
C--
Kills:740
Deaths:830
KDR:0.892
Accuracy:38.477% C--
HSR:12.162% C--
Serpent VE92
A
Kills:255
Deaths:281
KDR:0.907
Accuracy:29.671% A
HSR:12.157% D**
NS-11C
A
Kills:248
Deaths:346
KDR:0.717
Accuracy:30.525% A
HSR:11.694% D*
Solstice VE3
B**
Kills:194
Deaths:256
KDR:0.758
Accuracy:28.832% B**
HSR:19.072% C+
Thanatos VE70
C++
Kills:182
Deaths:205
KDR:0.888
Accuracy:40.022% C++
HSR:15.934% C+
Kills:3,947
Deaths (as Engineer):4,168
Deaths (to Engineers):3,435
KDR:0.94698
Kill Difference:221
Playtime:250.278 hours
Usage:31%
Score:5.285m
Score/min:352
Accuracy (listed only):32.981%
HSR (listed only):14.416%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:1,158
Deaths:1,187
KDR:0.976
Accuracy:27.563% B++
HSR:16.580% D
Eridani SX5
B*
Kills:1,149
Deaths:1,122
KDR:1.024
Accuracy:30.869% B*
HSR:12.010% D--
NS Baron G5
C--
Kills:740
Deaths:830
KDR:0.892
Accuracy:38.477% C--
HSR:12.162% C--
Pulsar VS1
A+
Kills:299
Deaths:367
KDR:0.815
Accuracy:30.667% A+
HSR:17.391% C-
MKV Suppressed
B*
Kills:233
Deaths:294
KDR:0.793
Accuracy:29.745% B*
HSR:11.159% D*
Thanatos VE70
C++
Kills:182
Deaths:205
KDR:0.888
Accuracy:40.022% C++
HSR:15.934% C+
NS-7 PDW
B**
Kills:135
Deaths:159
KDR:0.849
Accuracy:30.759% B**
HSR:14.074% D
Kills:3,896
Deaths (as Combat Medic):4,164
Deaths (to Combat Medics):1,937
KDR:0.93564
Kill Difference:268
Playtime:143.981 hours
Usage:18%
Score:2.863m
Score/min:331
Accuracy (listed only):32.586%
HSR (listed only):14.187%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:1,170
Deaths:1,035
KDR:1.130
Accuracy:30.183% B**
HSR:15.641% D-
Pulsar C
A++
Kills:1,158
Deaths:1,215
KDR:0.953
Accuracy:33.160% A++
HSR:14.249% D**
Eridani SX5
B*
Kills:1,149
Deaths:1,122
KDR:1.024
Accuracy:30.869% B*
HSR:12.010% D--
NS Baron G5
C--
Kills:740
Deaths:830
KDR:0.892
Accuracy:38.477% C--
HSR:12.162% C--
Serpent VE92
A
Kills:255
Deaths:281
KDR:0.907
Accuracy:29.671% A
HSR:12.157% D**
NS-11C
A
Kills:248
Deaths:346
KDR:0.717
Accuracy:30.525% A
HSR:11.694% D*
MKV Suppressed
B*
Kills:233
Deaths:294
KDR:0.793
Accuracy:29.745% B*
HSR:11.159% D*
Solstice VE3
B**
Kills:194
Deaths:256
KDR:0.758
Accuracy:28.832% B**
HSR:19.072% C+
Thanatos VE70
C++
Kills:182
Deaths:205
KDR:0.888
Accuracy:40.022% C++
HSR:15.934% C+
NS-7 PDW
B**
Kills:135
Deaths:159
KDR:0.849
Accuracy:30.759% B**
HSR:14.074% D
Kills:5,464
Deaths (as Light Assault):5,743
Deaths (to Light Assaults):2,371
KDR:0.95142
Kill Difference:279
Playtime:104.002 hours
Usage:13%
Score:2.200m
Score/min:353
Accuracy (listed only):32.224%
HSR (listed only):13.815%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:1,149
Deaths:1,122
KDR:1.024
Accuracy:30.869% B*
HSR:12.010% D--
NS-30 Vandal
B+
Kills:787
Deaths:690
KDR:1.141
Accuracy:35.768% B+
HSR:16.010% D*
Parallax VX3
B*
Kills:614
Deaths:305
KDR:2.013
Accuracy:44.908% B*
HSR:74.267% C
NS-44 Commissioner
C*
Kills:380
Deaths:513
KDR:0.741
Accuracy:38.297% C*
HSR:15.526% D-
MKV Suppressed
B*
Kills:233
Deaths:294
KDR:0.793
Accuracy:29.745% B*
HSR:11.159% D*
Beamer VS3
B+
Kills:185
Deaths:273
KDR:0.678
Accuracy:31.527% B+
HSR:14.595% D--
NS-7 PDW
B**
Kills:135
Deaths:159
KDR:0.849
Accuracy:30.759% B**
HSR:14.074% D
Artemis VX26
C+
Kills:94
Deaths:72
KDR:1.306
Accuracy:27.039% C+
HSR:10.638% F
Phaseshift VX-S
C--
Kills:91
Deaths:46
KDR:1.978
Accuracy:32.369% C--
HSR:65.934% D
NS-357 Underboss
C++
Kills:58
Deaths:68
KDR:0.853
Accuracy:37.133% C++
HSR:17.241% C--
Kills:3,726
Deaths (as Infiltrator):3,542
Deaths (to Infiltrators):1,882
KDR:1.05195
Kill Difference:184
Playtime:146.502 hours
Usage:18%
Score:3.047m
Score/min:347
Accuracy (listed only):33.841%
HSR (listed only):25.146%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:726
Deaths:343
KDR:2.117
Accuracy:20.976% B++
HSR:18.044% C--
Quasar VM1
A
Kills:672
Deaths:347
KDR:1.937
Accuracy:21.992% A
HSR:18.750% C+
Comet VM2
A++
Kills:56
Deaths:59
KDR:0.949
Accuracy:61.598% A++
HSR:5.357% B+
Comet VM2
A++
Kills:51
Deaths:63
KDR:0.810
Accuracy:59.421% A++
HSR:7.843% A++
Kills:1,505
Deaths (as MAX Suit):406
Deaths (to MAX Suits):1,147
KDR:3.7069
Kill Difference:1,099
Playtime:26.793 hours
Usage:3%
Score:0.915m
Score/min:569
Accuracy (listed only):40.997%
HSR (listed only):12.499%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:429
V. Kills:123 346%
Deaths:88
KDR:4.875
Accuracy:53.463% C*
KPH:73.800 C+
VKPH:21.200 C**
Light PPA
B
Kills:203
V. Kills:16 N/A
Deaths:86
KDR:2.360
Accuracy:40.398% C+
KPH:54 C**
VKPH:4.300 B
Maelstrom Turbo Laser
C++
Kills:176
V. Kills:110 159%
Deaths:338
KDR:0.521
Accuracy:31.522% C++
KPH:7.400 D
VKPH:4.700 D-
Saron Laser Cannon
A++
Kills:90
V. Kills:72 123%
Deaths:247
KDR:0.364
Accuracy:41.491% A++
KPH:5.600 D
VKPH:4.500 D
Hornet Missiles
B+
Kills:67
V. Kills:22 291%
Deaths:19
KDR:3.526
Accuracy:65.473% B+
KPH:60.400 C+
VKPH:19.800 D
Kills:965 (469 + 0)
Deaths:778
KDR:1.240
VKDR:0.441
Vehicle Kills:343
Kill Difference:187
Playtime:50.472 hours
Usage:6%
Score:0.625m
Score/min:206
Piloting Accuracy:41.491%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:67
V. Kills:16 394%
Deaths:24
KDR:2.792
Accuracy:47.474% B*
KPH:37.300 B+
VKPH:8.900 C**
Kills:67 (67 + 0)
Deaths:24
KDR:2.792
VKDR:0.667
Vehicle Kills:16
Kill Difference:43
Playtime:1.796 hours
Usage:0%
Score:0.050m
Score/min:468
Driving Accuracy:47.474%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:166
V. Kills:42 386%
Deaths:44
KDR:3.773
Accuracy:42.469% D
KPH:27.100 B+
VKPH:6.900 C-
Supernova FPC
B**
Kills:126
V. Kills:95 131%
Deaths:26
KDR:4.846
Accuracy:52.726% C+
KPH:26.400 C*
VKPH:19.900 B**
Kills:292 (292 + 0)
Deaths:70
KDR:4.171
VKDR:1.957
Vehicle Kills:137
Kill Difference:222
Playtime:10.888 hours
Usage:1%
Score:0.260m
Score/min:398
Driving Accuracy:52.726%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:140
V. Kills:6 N/A
Deaths:7
KDR:20
Accuracy:26.985% F
KPH:55.300 D
VKPH:2.400 D--
Proton II PPA-H
C+
Kills:140
V. Kills:8 N/A
Deaths:10
KDR:14
Accuracy:27.011% D*
KPH:87 C+
VKPH:5 C
Kills:280 (0 + 280)
Deaths:17
KDR:16.471
VKDR:0.824
Vehicle Kills:14
Kill Difference:263
Playtime:4.139 hours
Usage:1%
Score:0.077m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:27.011%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:57
V. Kills:19 285%
Deaths:15
KDR:3.800
Accuracy:36.480% C
KPH:26.200 B+
VKPH:8.700 C*
Kills:57 (0 + 57)
Deaths:15
KDR:3.800
VKDR:1.267
Vehicle Kills:19
Kill Difference:42
Playtime:2.179 hours
Usage:0%
Score:0.034m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:36.480%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,2721,2641,3850.913C+0.2332.559%B**2.927%D30.2C+N/A16241.9h15.6B*48B*
VX6-7 1,1751,1701,0351.13C+0.0230.183%B**15.641%D-23.1CN/A9550.6h11.2B+37.1B++
Pulsar C 1,1881,1581,2150.953C+0.1933.16%A++14.249%D**23.3C+N/A8149.7h10.9B+33B+
H-V45 1,1681,1581,1870.976C+0.1727.563%B++16.58%D18.6C--N/A9362.2h11.5B++41.7B++
Orion VS54 1,1731,1561,0261.127C+0.0227.306%A16.177%D*31.1C+N/A14937.2h11.3B+41.4C**
Eridani SX5 1,1591,1491,1221.024C+0.1230.869%B*12.01%D--27.1CN/A13542.4h10.6B+34.3B+
NS-30 Vandal 7877876901.141C0.0135.768%B+16.01%D*23.6DN/A12033.3h4.9B++13.8B+
NS Baron G5 7447408300.892C0.2638.477%C--12.162%C--25CN/A10629.6h3.5B**9C++
Quasar VM1 7347263432.117C+0.9720.976%B++18.044%C--39.7B+N/A16918.3h11.7B++55.5B++
Quasar VM1 6816723471.937B0.7921.992%A18.75%C+36.5AN/A17518.4h13.3B+60.2B+
Parallax VX3 6156143052.013C0.8744.908%B*74.267%C25.3C+N/A11624.3h2.1B4.8B+
Dual Photon Pods 552429884.875C+3.7353.463%C*2.098%A74C+21.2C**6435.8h19.5B+36.6B+
C-4 6334153411.217C+0.0724.652%C+N/A66.9C35.2B+8256.2h1.5C++6.2C++
Proximity Mine 4144141532.706C1.5652.882%AN/A147.9B+N/A7862.8h1.7B++3.1B**
Force-Blade 42439514,4780.027C++1.1249.142%A++N/A0.7C+N/A3584.5h2.8C+5.6B+
NS-44 Commissioner 3863805130.741C+0.4138.297%C*15.526%D-28.4C+N/A13013.4h3.7C**9.6B+
Pulsar VS1 3072993670.815C+0.3330.667%A+17.391%C-17.3C-N/A6517.3h14.2C**46.2B++
Serpent VE92 2562552810.907C+0.2429.671%A12.157%D**15.7DN/A8916.2h11B++37B++
NS-11C 2632483460.717C0.4330.525%A11.694%D*19.2C1.2A*7412.9h13.8C**45.2B+
NS Decimator 3102332950.79C0.3658.912%C+3.433%B*33.3C+11D3067h4.4B7.4B
MKV Suppressed 2352332940.793C0.3529.745%B*11.159%D*19.7C--N/A7311.8h13.8C*46.4B+
Light PPA 219203862.36C1.2140.398%C+N/A53.4C*4.2C**2063.8h9.8B+24.2B+
NS-15M1 1991982240.884C0.2626.663%B++14.647%D--33.6C+N/A1035.9h13.2C+49.3B+
Solstice VE3 1971942560.758C+0.3928.832%B**19.072%C+18.1C+N/A13610.7h12.9B+44.6B+
Beamer VS3 1891852730.678C+0.4731.527%B+14.595%D--19.5CN/A929.5h8.2B+25.9C*
Thanatos VE70 1821822050.888C+0.2640.022%C++15.934%C+25.6C+N/A1407.1h4B++10.1B+
Frag Grenade 1801791179N/A177.8550.895%B*N/A596.7B+3.3D-25970.3h3.2B+6.2B++
Tank Mine 2941771920.922D-0.2320.392%D--N/A49.2D*32.5D--7963.6h1.6B+8.1D-
Maelstrom Turbo Laser 2861763380.521C0.6331.522%C++4.545%A7.5D4.7D-14423.6h85.6B+271.6B+
Supernova PC 208166443.773C+2.6342.469%D1.205%D-27.2B+6.9C-2856.1h3.7B**8.6B++
M40 Fury-H 146140720B+18.8526.985%FN/A56D2.4D--2412.5h5.2B*19.2C*
Proton II PPA-H 1481401014C*12.8527.011%D*N/A87.5C+5C4201.6h7.5B++27.8C*
NS-7 PDW 1391351590.849C+0.3030.759%B**14.074%D24.1C+N/A1335.6h14.2C**46.2B+
Supernova FPC 221126264.846C+3.7052.726%C+3.968%B**26.3C*19.8B**5434.8h4.9B+9.3B+
Artemis VX26 9594721.306C+0.1627.039%C+10.638%F55.3B**N/A3781.7h10.4B++38.5B+
Phaseshift VX-S 9191461.978C0.8332.369%C--65.934%D22.2CN/A544.1h3.3C+10.3C+
Saron Laser Cannon 162902470.364C0.7841.491%A++1.111%D5.6D4.4D10716.2h173.8C418.9C*
MANA Anti-Personnel Turret 8888382.316N/A1.1720.358%UN/A880UN/A2321700.1h22T*107.8T*
Sticky Grenade 8887187N/A85.8549.057%CN/A870C+10C23990.1h2.4C+4.9C+
Hornet Missiles 8967193.526C2.3865.473%B+5.97%S60.9C+20D6871.1h7.6B+11.7B++
C75 Viper 8367242.792C1.6447.474%B*N/A37.2B+8.9C**4671.8h12.8C**26.9B+
NS-357 Underboss 5958680.853C+0.2937.133%C++17.241%C--48.3C**N/A2681.2h3.7B+10B+
M20 Basilisk 7657153.8B+2.6536.48%C1.754%F25.9B+8.6C*2612.2h74.9B++205.4B+
Comet VM2 6856590.949C+0.2061.598%A++5.357%B+16.5B*3.5D1713.4h22.9B+37.1B*
Comet VM2 5951630.81C+0.3459.421%A++7.843%A++14.6B++2.3D-1893.5h24.5C+41.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter74930.4h
Spawn Beacon139661.8h
CAS 14-E01430h
Nano-Armor Kit331276,89323h
Nanite Revive Grenade06780.2h
Medical Applicator457106,94717.6h
Deconstruction Tool06090.1h
Spitfire Auto-Turret214590.9h
Ammunition Package277210.5h
Shield Recharging Field209250.5h
Medical Kit294150.5h
Anti-Infantry MANA Turret41790.5h
WLT-Howler Mining Laser23,2600.7h
Hardlight Barrier222470.4h
Recon Detection Device422,1374.1h

Check the help document for the dictionary if you want to learn more about words used here.


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