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Adept Dominator Cmpgamer[GOTR] Cmpgamer
VS BR 22

KDR: 1.14

Score: 17.2m

Last Seen: Apr 12th, 2019 12:59 AM
- OFFLINE - 12.2 hour(s)

Prestige 1, Battle Rank 22 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
Level Progress (to 23): 5%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Lasher X2 VX6-7 Pulsar C H-V45 Orion VS54 Eridani SX5 NS-30 Vandal NS Baron G5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $208,917 MLG Score: 167
Fun Score: N/A
Cheeseburgers Flipped: 215TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.89%14.871%4441810898,9371.053520.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.877%1.714A++-0.898D---0.008C+MIXED (~0.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.529B+10.50.263C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.723%2.116%322411038983783602.37566249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.499%0.139C++0.475B+-0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.40.266C*45.80.135C++72.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.086%2.397%69211052926982080.41774140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.626%0.6B+-0.131C-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++4.20.665B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.48%1.754%1311106575701360.099824942%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.028C+-0.663D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.4-0.728D-74.9-0.891D--130.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.746%73.23%132110570665511.07786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.535%1.01B**0.4B2.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.443B2.30.277C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.748%15.591%131110618662200.299035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.141C0.206C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.226C++4.10.163C++6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
17.2m474.5%428 (25.7k)349 (20.9k)1.1443318,57716,2341.2813822 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS110722120.27%12.72%25803:025

18% Combat Medic31% Engineer18% Heavy Assault18% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2013 2:23 PMApr 15th, 2017 11:51 PMApr 24th, 2019 10:06 AM (2d) (PST)Apr 11th, 2019 10:45 PM (14d) (PST)Apr 11th, 2019 8:59 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4031842190.3770.3290.0481.9580.036167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,19611,04013,15623203117220,957

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
822.1h/34.3d 2,225 2,363 5,640 96.6k 1,555 1,949 1,771 19.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B*
Kills:1,267
Deaths:1,391
KDR:0.911
Accuracy:32.527% B*
HSR:2.920% D
Orion VS54
A
Kills:1,156
Deaths:1,026
KDR:1.127
Accuracy:27.306% A
HSR:16.177% D*
NS-15M1
B++
Kills:198
Deaths:224
KDR:0.884
Accuracy:26.663% B++
HSR:14.647% D--
Pulsar LSW
C++
Kills:51
Deaths:57
KDR:0.895
Accuracy:23.421% C++
HSR:13.726% D**
Kills:2,672
Deaths (as Heavy Assault):2,698
Deaths (to Heavy Assaults):4,939
KDR:0.99036
Kill Difference:26
Playtime:143.888 hours
Usage:18%
Score:2.859m
Score/min:331
Accuracy (listed only):27.479%
HSR (listed only):11.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:1,170
Deaths:1,035
KDR:1.130
Accuracy:30.183% B**
HSR:15.641% D-
Pulsar C
A++
Kills:1,158
Deaths:1,215
KDR:0.953
Accuracy:33.160% A++
HSR:14.249% D**
NS Baron G5
C--
Kills:740
Deaths:832
KDR:0.889
Accuracy:38.472% C--
HSR:12.162% C--
NS-11C
A
Kills:265
Deaths:380
KDR:0.697
Accuracy:30.315% A
HSR:11.698% D*
Serpent VE92
A
Kills:255
Deaths:281
KDR:0.907
Accuracy:29.671% A
HSR:12.157% D**
Solstice VE3
B**
Kills:194
Deaths:256
KDR:0.758
Accuracy:28.832% B**
HSR:19.072% C+
Thanatos VE70
C+
Kills:186
Deaths:218
KDR:0.853
Accuracy:39.748% C+
HSR:15.591% C+
Kills:3,968
Deaths (as Engineer):4,217
Deaths (to Engineers):3,451
KDR:0.94095
Kill Difference:249
Playtime:252.753 hours
Usage:31%
Score:5.325m
Score/min:351
Accuracy (listed only):32.911%
HSR (listed only):14.367%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:1,158
Deaths:1,187
KDR:0.976
Accuracy:27.563% B++
HSR:16.580% D
Eridani SX5
B*
Kills:1,149
Deaths:1,122
KDR:1.024
Accuracy:30.869% B*
HSR:12.010% D*
NS Baron G5
C--
Kills:740
Deaths:832
KDR:0.889
Accuracy:38.472% C--
HSR:12.162% C--
Pulsar VS1
A+
Kills:299
Deaths:367
KDR:0.815
Accuracy:30.667% A+
HSR:17.391% C-
MKV Suppressed
B*
Kills:239
Deaths:299
KDR:0.799
Accuracy:30.103% B*
HSR:10.879% D**
Thanatos VE70
C+
Kills:186
Deaths:218
KDR:0.853
Accuracy:39.748% C+
HSR:15.591% C+
NS-7 PDW
B**
Kills:135
Deaths:159
KDR:0.849
Accuracy:30.759% B**
HSR:14.074% D
Kills:3,906
Deaths (as Combat Medic):4,184
Deaths (to Combat Medics):1,953
KDR:0.93356
Kill Difference:278
Playtime:143.981 hours
Usage:18%
Score:2.863m
Score/min:331
Accuracy (listed only):32.597%
HSR (listed only):14.098%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:1,170
Deaths:1,035
KDR:1.130
Accuracy:30.183% B**
HSR:15.641% D-
Pulsar C
A++
Kills:1,158
Deaths:1,215
KDR:0.953
Accuracy:33.160% A++
HSR:14.249% D**
Eridani SX5
B*
Kills:1,149
Deaths:1,122
KDR:1.024
Accuracy:30.869% B*
HSR:12.010% D*
NS Baron G5
C--
Kills:740
Deaths:832
KDR:0.889
Accuracy:38.472% C--
HSR:12.162% C--
NS-11C
A
Kills:265
Deaths:380
KDR:0.697
Accuracy:30.315% A
HSR:11.698% D*
Serpent VE92
A
Kills:255
Deaths:281
KDR:0.907
Accuracy:29.671% A
HSR:12.157% D**
MKV Suppressed
B*
Kills:239
Deaths:299
KDR:0.799
Accuracy:30.103% B*
HSR:10.879% D**
Solstice VE3
B**
Kills:194
Deaths:256
KDR:0.758
Accuracy:28.832% B**
HSR:19.072% C+
Thanatos VE70
C+
Kills:186
Deaths:218
KDR:0.853
Accuracy:39.748% C+
HSR:15.591% C+
NS-7 PDW
B**
Kills:135
Deaths:159
KDR:0.849
Accuracy:30.759% B**
HSR:14.074% D
Kills:5,491
Deaths (as Light Assault):5,797
Deaths (to Light Assaults):2,391
KDR:0.94721
Kill Difference:306
Playtime:104.908 hours
Usage:13%
Score:2.209m
Score/min:351
Accuracy (listed only):32.211%
HSR (listed only):13.753%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:1,149
Deaths:1,122
KDR:1.024
Accuracy:30.869% B*
HSR:12.010% D*
NS-30 Vandal
B+
Kills:787
Deaths:690
KDR:1.141
Accuracy:35.768% B+
HSR:16.010% D*
Parallax VX3
B*
Kills:614
Deaths:305
KDR:2.013
Accuracy:44.908% B*
HSR:74.267% C
NS-44 Commissioner
C*
Kills:386
Deaths:519
KDR:0.744
Accuracy:38.451% C*
HSR:15.285% D--
MKV Suppressed
B*
Kills:239
Deaths:299
KDR:0.799
Accuracy:30.103% B*
HSR:10.879% D**
Beamer VS3
B++
Kills:185
Deaths:276
KDR:0.670
Accuracy:31.563% B++
HSR:14.595% D--
NS-7 PDW
B**
Kills:135
Deaths:159
KDR:0.849
Accuracy:30.759% B**
HSR:14.074% D
Artemis VX26
C+
Kills:94
Deaths:72
KDR:1.306
Accuracy:27.039% C+
HSR:10.638% F-
Phaseshift VX-S
D
Kills:92
Deaths:48
KDR:1.917
Accuracy:32.079% D
HSR:66.304% D
NS-357 Underboss
C+
Kills:58
Deaths:69
KDR:0.841
Accuracy:36.878% C+
HSR:17.241% C--
Kills:3,739
Deaths (as Infiltrator):3,559
Deaths (to Infiltrators):1,904
KDR:1.05058
Kill Difference:180
Playtime:147.063 hours
Usage:18%
Score:3.052m
Score/min:346
Accuracy (listed only):33.842%
HSR (listed only):25.130%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:729
Deaths:345
KDR:2.113
Accuracy:20.950% B++
HSR:18.107% C--
Quasar VM1
A+
Kills:678
Deaths:349
KDR:1.943
Accuracy:21.983% A+
HSR:18.732% C+
Comet VM2
A++
Kills:56
Deaths:59
KDR:0.949
Accuracy:61.598% A++
HSR:5.357% B+
Comet VM2
A++
Kills:51
Deaths:63
KDR:0.810
Accuracy:59.421% A++
HSR:7.843% A++
Kills:1,514
Deaths (as MAX Suit):408
Deaths (to MAX Suits):1,153
KDR:3.71078
Kill Difference:1,106
Playtime:26.929 hours
Usage:3%
Score:0.920m
Score/min:569
Accuracy (listed only):40.988%
HSR (listed only):12.510%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:429
V. Kills:123 346%
Deaths:88
KDR:4.875
Accuracy:53.463% C++
KPH:73.800 C+
VKPH:21.200 C**
Light PPA
B
Kills:203
V. Kills:16 N/A
Deaths:86
KDR:2.360
Accuracy:40.398% C+
KPH:54 C**
VKPH:4.300 B
Maelstrom Turbo Laser
C++
Kills:176
V. Kills:110 159%
Deaths:341
KDR:0.516
Accuracy:31.561% C++
KPH:7.400 D
VKPH:4.600 D
Saron Laser Cannon
A+
Kills:90
V. Kills:72 123%
Deaths:247
KDR:0.364
Accuracy:41.491% A+
KPH:5.600 D
VKPH:4.500 D
Hornet Missiles
B+
Kills:67
V. Kills:22 291%
Deaths:19
KDR:3.526
Accuracy:65.473% B+
KPH:60.400 C+
VKPH:19.800 D
Kills:965 (469 + 0)
Deaths:781
KDR:1.236
VKDR:0.439
Vehicle Kills:343
Kill Difference:184
Playtime:50.542 hours
Usage:6%
Score:0.625m
Score/min:206
Piloting Accuracy:41.491%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:67
V. Kills:16 394%
Deaths:24
KDR:2.792
Accuracy:47.474% B++
KPH:37.300 B+
VKPH:8.900 C*
Kills:67 (67 + 0)
Deaths:24
KDR:2.792
VKDR:0.667
Vehicle Kills:16
Kill Difference:43
Playtime:1.796 hours
Usage:0%
Score:0.050m
Score/min:468
Driving Accuracy:47.474%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:166
V. Kills:42 386%
Deaths:44
KDR:3.773
Accuracy:42.469% D
KPH:27.100 B+
VKPH:6.900 C-
Supernova FPC
B**
Kills:126
V. Kills:95 131%
Deaths:26
KDR:4.846
Accuracy:52.726% C+
KPH:26.400 C*
VKPH:19.900 B**
Kills:292 (292 + 0)
Deaths:70
KDR:4.171
VKDR:1.957
Vehicle Kills:137
Kill Difference:222
Playtime:10.888 hours
Usage:1%
Score:0.261m
Score/min:400
Driving Accuracy:52.726%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:140
V. Kills:8 N/A
Deaths:10
KDR:14
Accuracy:27.011% D*
KPH:87 C+
VKPH:5 C
M40 Fury-H
D-
Kills:140
V. Kills:6 N/A
Deaths:7
KDR:20
Accuracy:26.985% F
KPH:55.300 D-
VKPH:2.400 D--
Kills:280 (0 + 280)
Deaths:17
KDR:16.471
VKDR:0.824
Vehicle Kills:14
Kill Difference:263
Playtime:4.139 hours
Usage:1%
Score:0.077m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:26.985%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:57
V. Kills:19 285%
Deaths:15
KDR:3.800
Accuracy:36.480% C
KPH:26.200 B+
VKPH:8.700 C**
Kills:57 (0 + 57)
Deaths:15
KDR:3.800
VKDR:1.267
Vehicle Kills:19
Kill Difference:42
Playtime:2.179 hours
Usage:0%
Score:0.034m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:36.480%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,2751,2671,3910.911C+0.2332.527%B*2.92%D30C+N/A16142.2h15.7B**48.3B*
VX6-7 1,1751,1701,0351.13C+0.0130.183%B**15.641%D-23.1CN/A9550.6h11.2B+37.1B++
Pulsar C 1,1881,1581,2150.953C+0.1933.16%A++14.249%D**23.3C+N/A8149.7h10.9B+33B++
H-V45 1,1681,1581,1870.976C+0.1727.563%B++16.58%D18.6DN/A9362.2h11.5B++41.7B++
Orion VS54 1,1731,1561,0261.127C+0.0227.306%A16.177%D*31.1C+N/A14937.2h11.3B+41.4B++
Eridani SX5 1,1591,1491,1221.024C+0.1230.869%B*12.01%D*27.1CN/A13542.4h10.6B+34.3B+
NS-30 Vandal 7877876901.141C0.0035.768%B+16.01%D*23.6DN/A12033.3h4.9B++13.8B+
NS Baron G5 7447408320.889C0.2638.472%C--12.162%C--25CN/A10629.6h3.5B**9C++
Quasar VM1 7377293452.113C+0.9720.95%B++18.107%C--39.6B+N/A16818.4h11.7B++55.6B++
Quasar VM1 6876783491.943B0.8021.983%A+18.732%C+36.5AN/A17418.6h13.2B++60.1B+
Parallax VX3 6156143052.013C0.8744.908%B*74.267%C25.3C+N/A11624.3h2.1B4.8B+
Dual Photon Pods 552429884.875C+3.7353.463%C++2.098%A74C+21.2C**6435.8h19.5B+36.6B+
C-4 6374183451.212C+0.0724.704%C+N/A66.3C34.8B+8216.3h1.5C++6.3C+
Proximity Mine 4144141542.688C1.5452.878%AN/A147.9B+N/A7822.8h1.7B++3.1B**
Force-Blade 42439514,6020.027C++1.1248.291%A+N/A0.7C++N/A3588.2h2.8C+5.7B+
NS-44 Commissioner 3923865190.744C+0.4038.451%C*15.285%D--28.6C+N/A13013.5h3.7C**9.6B+
Pulsar VS1 3072993670.815C+0.3330.667%A+17.391%C-17.3CN/A6517.3h14.2C**46.2B++
NS-11C 2802653800.697C0.4530.315%A11.698%D*19.1C1.1A++7213.9h14C**46.3B+
Serpent VE92 2562552810.907C+0.2429.671%A12.157%D**15.7DN/A9016.2h11B++37B++
MKV Suppressed 2422392990.799C0.3530.103%B*10.879%D**19.9C--N/A7412h14C*46.5B+
NS Decimator 3102332950.79C0.3558.912%C3.433%B**33.3C+11D3077h4.4C**7.4C**
Light PPA 219203862.36C1.2240.398%C+N/A53.4C**4.2B2063.8h9.8B+24.2B+
NS-15M1 1991982240.884C0.2626.663%B++14.647%D--33.6C+N/A1035.9h13.2C+49.3B+
Solstice VE3 1971942560.758C+0.3928.832%B**19.072%C+18.1C+N/A13610.7h12.9B+44.6B++
Thanatos VE70 1861862180.853C+0.2939.748%C+15.591%C+24.8C+N/A1347.5h4.1B++10.2B+
Beamer VS3 1891852760.67C+0.4731.563%B++14.595%D--19.3CN/A929.6h8.3B+26.2C*
Frag Grenade 1801791179N/A177.8650.758%B++N/A596.7B+3.3D26020.3h3.2B+6.3B++
Tank Mine 2941771950.908D-0.2420.306%D--N/A49.2D*32.5D--7883.6h1.6B+8.1D-
Maelstrom Turbo Laser 2861763410.516C0.6331.561%C++4.545%A7.4D4.6D14423.7h86.1B+272.7B+
Supernova PC 208166443.773C+2.6342.469%D1.205%D-27.2B+6.9C-2856.1h3.7B**8.6B++
Proton II PPA-H 1481401014C**12.8627.011%D*N/A87.5C+5C4201.6h7.5B*27.8C*
M40 Fury-H 146140720B++18.8626.985%FN/A56D2.4D--2412.5h5.2B*19.2C*
NS-7 PDW 1391351590.849C+0.3030.759%B**14.074%D24.1C+N/A1335.6h14.2C**46.2B+
Supernova FPC 221126264.846C+3.7052.726%C+3.968%B**26.3C++19.8B**5464.8h4.9B+9.3B+
Artemis VX26 9594721.306C+0.1627.039%C+10.638%F-55.3B**N/A3781.7h10.4B++38.5B+
Phaseshift VX-S 9292481.917C0.7732.079%D66.304%D21.4C-N/A524.3h3.3C+10.4C+
Saron Laser Cannon 162902470.364C0.7841.491%A+1.111%D5.6D4.4D10716.2h173.8C418.9C*
Sticky Grenade 9089189N/A87.8649.306%CN/A890C+10C23930.1h2.4C+4.9C++
MANA Anti-Personnel Turret 8888382.316N/A1.1720.358%UN/A880UN/A2329400.1h22T*107.8T*
Hornet Missiles 8967193.526C2.3865.473%B+5.97%S60.9C+20D6871.1h7.6B+11.7B++
C75 Viper 8367242.792C1.6547.474%B++N/A37.2B+8.9C*4671.8h12.8B26.9B++
NS-357 Underboss 5958690.841C+0.3036.878%C+17.241%C--48.3C**N/A2671.2h3.7B+10.1B+
M20 Basilisk 7657153.8B+2.6636.48%C1.754%F25.9B+8.6C*2612.2h74.9B++205.4B+
Comet VM2 6856590.949C+0.2061.598%A++5.357%B+16.5B*3.5D1713.4h22.9B+37.1B*
Comet VM2 5951630.81C+0.3359.421%A++7.843%A++14.6B++2.3D-1893.5h24.5C+41.3B+
Pulsar LSW 5651570.895C--0.2523.421%C++13.726%D**25.5D2.5S1662h12.9C+55.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon159901.8h
CAS 14-E01430h
Nano-Armor Kit340280,31223.3h
Nanite Revive Grenade06780.2h
Medical Applicator457106,94717.6h
Spitfire Auto-Turret224660.9h
Motion Spotter74970.4h
Deconstruction Tool06090.1h
Ammunition Package287460.6h
Shield Recharging Field209250.5h
Medical Kit294160.5h
Anti-Infantry MANA Turret41790.5h
Hardlight Barrier262660.5h
Recon Detection Device422,1374.1h
WLT-Howler Mining Laser23,2600.7h

Check the help document for the dictionary if you want to learn more about words used here.


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