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Captain Comm. Sgt. Major CobadFarmsEmerald[CFY] CobadFarmsEmerald
TR BR 56

KDR: 11.18

Score: 2m

Last Seen: Mar 17th, 2019 9:22 PM
- OFFLINE - 60.4 hour(s)

Battle Rank 56 - Terran Republic on Emerald - Outfit Member of CobasFarmYOU[CFY] CobasFarmYOU
TR outfit on Emerald

Members: 2
Level Progress (to 57): 60%
Level 100 Progress: 11% 398h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH Pelter Rocket Pod M14 Banshee LC3 Jaguar CAS 14-E GD-22S Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.251%16.456%48111024791.837219.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.166B**-0.688D1.36AHEAD (~1.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.386C**13.70.131C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.059%0.903%10763210231,6623362050.3636268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.499%1.952A++-1.094D*-0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.823B++4.20.667B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CobasFarmYOU[CFY] CobasFarmYOU
TR outfit on Emerald

Members: 2
2m705.4%707 (42.4k)647 (38.8k)11.17762,39221414.668256 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102520216.533%1.923%3214:301

93% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2017 2:41 PMJun 17th, 2017 10:20 PMMar 19th, 2019 4:54 AM (24h) (PST)Mar 17th, 2019 5:23 PM (2d) (PST)Mar 17th, 2019 5:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,419121,4070.7760.0690.0157.0560.224187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,14271484,42847414231338,798

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
51.4h/2.1d 747 46 894 21.7k 15 96 689 4.4m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:79
Deaths:36
KDR:2.194
Accuracy:29.251% B**
HSR:16.456% D
Kills:79
Deaths (as Engineer):36
Deaths (to Engineers):78
KDR:2.19444
Kill Difference:43
Playtime:47.904 hours
Usage:93%
Score:1.954m
Score/min:680
Accuracy (listed only):29.251%
HSR (listed only):16.456%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):44
KDR:0
Kill Difference:UNR
Playtime:1.712 hours
Usage:3%
Score:0.012m
Score/min:113
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:79
Deaths:36
KDR:2.194
Accuracy:29.251% B**
HSR:16.456% D
Kills:79
Deaths (as Light Assault):36
Deaths (to Light Assaults):29
KDR:2.19444
Kill Difference:43
Playtime:1.757 hours
Usage:3%
Score:0.024m
Score/min:230
Accuracy (listed only):29.251%
HSR (listed only):16.456%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):15
KDR:0
Kill Difference:UNR
Playtime:0.328 hours
Usage:1%
Score:0.002m
Score/min:100
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:83
V. Kills:9 N/A
Deaths:9
KDR:9.222
Accuracy:36.667% A
KPH:66.900 B++
VKPH:7.300 A++
Kills:83 (83 + 0)
Deaths:9
KDR:9.222
VKDR:1
Vehicle Kills:9
Kill Difference:74
Playtime:1.241 hours
Usage:2%
Score:0.016m
Score/min:213
Piloting Accuracy:36.667%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:1,389
V. Kills:596 233%
Deaths:70
KDR:19.843
Accuracy:62.217% A++
KPH:69.200 M*
VKPH:29.700 A*
P2-120 HESH
M**
Kills:273
V. Kills:24 N/A
Deaths:2
KDR:136.500
Accuracy:52.320% A
KPH:131.100 M**
VKPH:11.500 B+
Kills:1,662 (1,662 + 0)
Deaths:72
KDR:23.083
VKDR:8.611
Vehicle Kills:620
Kill Difference:1,590
Playtime:22.157 hours
Usage:43%
Score:0.614m
Score/min:462
Driving Accuracy:52.320%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B**
Kills:115
V. Kills:17 N/A
Deaths:4
KDR:28.750
Accuracy:57.462% B**
KPH:83.100 B++
VKPH:12.300 D
CAS 14-E
B++
Kills:56
V. Kills:4 N/A
Deaths:1
KDR:56
Accuracy:38.738% B++
KPH:97.500 B++
VKPH:7 C++
Kills:171 (0 + 171)
Deaths:5
KDR:34.200
VKDR:4.200
Vehicle Kills:21
Kill Difference:166
Playtime:1.958 hours
Usage:4%
Score:0.054m
Score/min:459
Piloting Accuracy:N/A%
Gunner Accuracy:38.738%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 1,9851,3897019.843A*8.6762.217%A++1.008%D*69.1M*29.7A*47220.1h4.5A7.3A+
P2-120 HESH 2972732136.5S125.3252.32%AN/A130M**11.4B+3672.1h2.6A++4.9A+
Pelter Rocket Pod 132115428.75B**17.5757.462%B**N/A82.1B+12.1D-4871.4h13.9B**24.1B**
M14 Banshee 928399.222B+1.9636.667%AN/A69.2B*7.5A++2131.2h18B+49.2B+
LC3 Jaguar 7979362.194B+8.9829.251%B**16.456%D15.2DN/A515.2h13.7C+46.8B+
CAS 14-E 6056156A+44.8238.738%B++7.143%S93.3B++6.7C++3880.6h28.3C**73B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade0590h
Spawn Beacon11240.1h
Ripper AE2540.6h
Nano-Armor Kit1759,6796.5h
Spitfire Auto-Turret11070.3h
Chainblade23715.5h
Ammunition Package0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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