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Captain CobadFarmsEmerald[CFYE] CobadFarmsEmerald
TR BR 60

KDR: 13.55

Score: 10.3m

Last Seen: Jul 10th, 2020 9:52 PM
- OFFLINE - 72 hour(s)

Prestige 1, Battle Rank 60 - Terran Republic on Emerald
Level Progress (to 61): 58%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP CAS 14-E VLG Missile Launcher P2-120 HEAT P2-120 HESH M14 Banshee C150 Dalton LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $163,881 MLG Score: 131
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.745%20.53%631113481511.3603612.194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.838A++-0.087C+1.34AHEAD + (~5.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.342C**15-0.05C+33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.997%0.583%1538113483433110210.7188333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.399B-0.911D---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.75B++16.60.688B+23.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.704%0.358%8473213474,749122207438.6098229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.771%2.099A*-1.385D**-0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.849B*3.60.708B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.393%1.852%1141134854671700.8059732%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.385C**-0.645D-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
245.2-1.038D*99-1.461F146.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.3m901.8%951 (57.1k)857 (51.4k)13.55399,93573317.208760 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134975016.016%1.309%2116:241

93% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2017 2:41 PMMay 17th, 2020 1:34 AMJul 22nd, 2020 12:42 PM (126d) (PST)Jul 10th, 2020 5:55 PM (138d) (PST)Jul 10th, 2020 5:52 PM (138d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,486101,4760.8300.0610.0119.7080.247131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,16561488,55150415821551,427

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
199.6h/8.3d 2,679 130 5,621 116.3k 70 303 2,957 17.8m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:151
Deaths:119
KDR:1.269
Accuracy:30.745% B++
HSR:20.530% C
Kills:151
Deaths (as Engineer):119
Deaths (to Engineers):266
KDR:1.26891
Kill Difference:32
Playtime:186.282 hours
Usage:93%
Score:10.028m
Score/min:897
Accuracy (listed only):30.745%
HSR (listed only):20.530%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):121
KDR:0
Kill Difference:UNR
Playtime:4.346 hours
Usage:2%
Score:0.084m
Score/min:320
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:151
Deaths:119
KDR:1.269
Accuracy:30.745% B++
HSR:20.530% C
Kills:151
Deaths (as Light Assault):119
Deaths (to Light Assaults):73
KDR:1.26891
Kill Difference:32
Playtime:6.858 hours
Usage:3%
Score:0.140m
Score/min:341
Accuracy (listed only):30.745%
HSR (listed only):20.530%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):44
KDR:0
Kill Difference:UNR
Playtime:1.544 hours
Usage:1%
Score:0.013m
Score/min:136
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:343
V. Kills:22 N/A
Deaths:12
KDR:28.583
Accuracy:40.997% A++
KPH:90.700 B+
VKPH:5.800 B+
M18 Rotary
A+
Kills:123
V. Kills:62 195%
Deaths:10
KDR:12.300
Accuracy:43.411% A+
KPH:35.100 B+
VKPH:17.700 C**
Kills:466 (466 + 0)
Deaths:22
KDR:21.182
VKDR:3.818
Vehicle Kills:84
Kill Difference:444
Playtime:7.285 hours
Usage:4%
Score:0.156m
Score/min:356
Piloting Accuracy:43.411%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:211
V. Kills:125 167%
Deaths:
KDR:
Accuracy:37.647% C
KPH:54.900 C*
VKPH:32.500 C++
AP30 Shredder
C+
Kills:54
V. Kills:37 142%
Deaths:1
KDR:54
Accuracy:40.393% B*
KPH:32.900 C
VKPH:22.500 C+
Kills:265 (0 + 265)
Deaths:1
KDR:265
VKDR:162
Vehicle Kills:162
Kill Difference:264
Playtime:5.487 hours
Usage:3%
Score:0.198m
Score/min:601
Piloting Accuracy:N/A%
Gunner Accuracy:40.393%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:4,302
V. Kills:1,824 236%
Deaths:99
KDR:43.455
Accuracy:63.354% A++
KPH:83.100 M
VKPH:35.200 A*
P2-120 HEAT
S
Kills:476
V. Kills:192 247%
Deaths:
KDR:
Accuracy:68.950% M
KPH:110.800 S
VKPH:44.700 S
P2-120 HESH
A++
Kills:447
V. Kills:47 N/A
Deaths:2
KDR:223.500
Accuracy:55.517% B**
KPH:113.300 A++
VKPH:11.900 C++
Kills:5,225 (5,225 + 0)
Deaths:101
KDR:51.733
VKDR:20.426
Vehicle Kills:2,063
Kill Difference:5,124
Playtime:60.029 hours
Usage:30%
Score:2.460m
Score/min:683
Driving Accuracy:55.517%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:900
V. Kills:71 N/A
Deaths:1
KDR:900
Accuracy:44.895% A++
KPH:136.100 A
VKPH:10.700 B**
VLG Missile Launcher
B**
Kills:749
V. Kills:266 281%
Deaths:
KDR:
Accuracy:60.094% B+
KPH:87.400 B**
VKPH:31.100 B++
Pelter Rocket Pod
B**
Kills:115
V. Kills:17 N/A
Deaths:4
KDR:28.750
Accuracy:57.462% B**
KPH:83.100 B+
VKPH:12.300 D--
M20 Wyvern
S
Kills:73
V. Kills:31 228%
Deaths:
KDR:
Accuracy:50.185% A++
KPH:92.300 S
VKPH:39.200 M**
Kills:1,837 (0 + 1,837)
Deaths:5
KDR:367.400
VKDR:77
Vehicle Kills:385
Kill Difference:1,832
Playtime:17.354 hours
Usage:9%
Score:0.581m
Score/min:558
Piloting Accuracy:N/A%
Gunner Accuracy:50.185%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,1264,3029943.455M**29.9063.354%A++N/A83.1M35.2A*71351.8h3.7B**5.9A
CAS 14-E 9719001900U886.4544.895%A++1.444%C+136.4A10.8A6386.6h21.6B+48B*
VLG Missile Launcher 1,0157491749U735.4560.094%B+N/A87.1B**30.9B++5178.6h4.4B+7.4B++
P2-120 HEAT 6684761476U462.4568.95%MN/A110.7S44.7S5684.3h3.8B**5.5A+
P2-120 HESH 4944472223.5U209.9555.517%B**N/A114.6A++12.1C++4183.9h2.8B**5.1B**
M14 Banshee 3653431228.583B**15.0340.997%A++N/A90.3B+5.8B+4613.8h16.6B40.5B+
C150 Dalton 3362111211U197.4537.647%CN/A55.5C**32.9C++6563.8h2.7B+7.3B+
LC3 Jaguar 1511511191.269C12.2830.745%B++20.53%C12.2D-N/A5912.4h15C48.7C+
M18 Rotary 1851231012.3M+1.2543.411%A+N/A35.1B+17.7C**2423.5h66.3B+152.8B*
Pelter Rocket Pod 132115428.75B*15.2057.462%B**N/A82.1B+12.1D--4901.4h13.9B*24.1B++
Pelter Rocket Pod 9080180C+66.4554.967%C++2.5%C*200A+25A*13280.4h12.3B+22.4B+
Pelter Rocket Pod 8377177A63.4552.771%B+N/A154A++12B+8920.5h15B++28.4B+
M20 Wyvern 10473173U59.4550.185%A++N/A91.3S38.8M**4400.8h29.8B**59.3A
M60-A Bulldog 8173173C++59.4571.36%A++N/A182.5M**20M**11130.4h4.1B*5.7B**
C-4 805586.875M+6.6833.088%B++N/A50D-22.7C--6181.1h0.8A2.5B*
AP30 Shredder 9154154B**40.4540.393%B*1.852%C+33.8C+23.1C++4701.6h99C-245.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit200236,68722h
Spawn Beacon12610.2h
AE Nano-Armor Kit11991,1438.5h
NS Patriot Flare Gun0740.3h
Spitfire Auto-Turret13760.5h
Ammunition Package21530.4h
Chainblade23715.5h
Nano-Repair Grenade04040.1h
Ripper AE261032.9h

Check the help document for the dictionary if you want to learn more about words used here.


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