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General CobadFarmsYouOnEmerald[CFYE] CobadFarmsYouOnEmerald
TR BR 96

KDR: 8.56

Score: 7.7m

Last Seen: Jun 20th, 2020 8:35 PM
- OFFLINE - 698.4 hour(s)

Battle Rank 96 - Terran Republic on Emerald
Level Progress (to 97): 42%
Level 100 Progress: 41% 292h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MR11 Gatekeeper E540 Halberd P525 Marauder-H G20 Vulcan-H M18 Needler Halberd SE G30 Vulcan M60-A Bulldog
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $215,172 MLG Score: 172
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.818%17.6%366113481251.077597.486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.085C+-0.527D1.34AHEAD ++ (~7.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.262C*11.40.203C++43.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.593%0.164%1396113486115340511.5283150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.279C-1.301D**-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.9-0.163C65.4-0.228C123.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.349%1.833%6193513442,6197690734.4605288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.239%1.398A-0.65D0.916

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.62B+23.50.417B22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.7m958.7%636 (38.2k)589 (35.3k)8.563166,50876013.07196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134933121.831%1.936%4217:140

69% Engineer13% Heavy Assault15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2017 9:42 PMMay 17th, 2020 1:36 AMJun 23rd, 2020 6:08 AM (42d) (PST)Jun 20th, 2020 7:32 PM (45d) (PST)Jun 20th, 2020 4:35 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
981139680.4950.0580.0106.4640.179172

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,84177058,07130313881135,324

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
219h/9.1d 3,426 126 2,455 84.9k 73 305 2,348 12.9m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D-
Kills:125
Deaths:118
KDR:1.059
Accuracy:20.818% D*
HSR:17.600% D-
Kills:125
Deaths (as Engineer):118
Deaths (to Engineers):295
KDR:1.05932
Kill Difference:7
Playtime:151.890 hours
Usage:69%
Score:6.157m
Score/min:676
Accuracy (listed only):20.818%
HSR (listed only):17.600%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):116
KDR:0
Kill Difference:UNR
Playtime:29.111 hours
Usage:13%
Score:0.613m
Score/min:351
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D-
Kills:125
Deaths:118
KDR:1.059
Accuracy:20.818% D*
HSR:17.600% D-
Kills:125
Deaths (as Light Assault):118
Deaths (to Light Assaults):77
KDR:1.05932
Kill Difference:7
Playtime:33.892 hours
Usage:15%
Score:0.946m
Score/min:465
Accuracy (listed only):20.818%
HSR (listed only):17.600%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):30
KDR:0
Kill Difference:UNR
Playtime:2.707 hours
Usage:1%
Score:0.018m
Score/min:109
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A
Kills:611
V. Kills:332 183%
Deaths:73
KDR:8.370
Accuracy:34.593% B
KPH:33.700 A
VKPH:18.300 B*
M202 Wyrm
C+
Kills:61
V. Kills:23 254%
Deaths:
KDR:
Accuracy:45.818% D--
KPH:113.700 C+
VKPH:42.900 C
M14 Banshee
B*
Kills:56
V. Kills:6 N/A
Deaths:6
KDR:9.333
Accuracy:34.972% B++
KPH:57.900 C+
VKPH:6.200 B*
Kills:728 (667 + 0)
Deaths:79
KDR:9.215
VKDR:4.570
Vehicle Kills:361
Kill Difference:649
Playtime:19.627 hours
Usage:9%
Score:0.380m
Score/min:323
Piloting Accuracy:34.972%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:118
V. Kills:57 203%
Deaths:14
KDR:8.429
Accuracy:49.320% C+
KPH:6.500 C--
VKPH:3.100 D--
Kills:118 (118 + 0)
Deaths:14
KDR:8.429
VKDR:4.071
Vehicle Kills:57
Kill Difference:104
Playtime:18.238 hours
Usage:8%
Score:0.066m
Score/min:61
Piloting Accuracy:49.320%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A+
Kills:856
V. Kills:404 211%
Deaths:5
KDR:171.200
Accuracy:49.000% B+
KPH:40.500 A+
VKPH:19.100 C+
E540 Halberd
A+
Kills:807
V. Kills:354 227%
Deaths:27
KDR:29.889
Accuracy:54.813% A+
KPH:46.100 A
VKPH:20.200 A
Halberd SE
B+
Kills:395
V. Kills:173 227%
Deaths:1
KDR:395
Accuracy:51.101% B
KPH:45.300 C++
VKPH:19.800 B+
G30 Vulcan
A**
Kills:229
V. Kills:119 191%
Deaths:9
KDR:25.444
Accuracy:53.914% A**
KPH:55.500 A*
VKPH:28.800 A++
P525 Marauder
C+
Kills:67
V. Kills:5 N/A
Deaths:1
KDR:67
Accuracy:18.802% D-
KPH:54.500 D
VKPH:4.100 C+
Kills:2,354 (0 + 2,354)
Deaths:43
KDR:54.744
VKDR:24.535
Vehicle Kills:1,055
Kill Difference:2,311
Playtime:52.748 hours
Usage:24%
Score:1.101m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:18.802%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:719
V. Kills:43 N/A
Deaths:14
KDR:51.357
Accuracy:52.738% A++
KPH:136.800 B
VKPH:8.200 C**
G20 Vulcan-H
A
Kills:667
V. Kills:331 201%
Deaths:12
KDR:55.583
Accuracy:55.098% B++
KPH:81.300 A
VKPH:40.300 B**
M12 Kobalt-H
B**
Kills:197
V. Kills:14 N/A
Deaths:2
KDR:98.500
Accuracy:21.834% C
KPH:116.400 C
VKPH:8.300 B**
Kills:1,583 (0 + 1,583)
Deaths:28
KDR:56.536
VKDR:13.857
Vehicle Kills:388
Kill Difference:1,555
Playtime:15.156 hours
Usage:7%
Score:0.469m
Score/min:515
Driving Accuracy:N/A%
Gunner Accuracy:21.834%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MR11 Gatekeeper 1,2608565171.2U162.6449%B+N/A40.4A+19.1C+34221.2h25.4B**51.8B**
E540 Halberd 1,1618072729.889A*21.3354.813%A+N/A46.1A20.2A30417.5h4.2B*7.6B**
P525 Marauder-H 7627191451.357A++42.7952.738%A++N/A135.7B8.1C*4315.3h7.5C14.2B+
G20 Vulcan-H 9986671255.583S47.0255.098%B++1.499%D-81.3A40.4B**6088.2h53.2B**96.6A
M18 Needler 943611738.37B*0.1934.593%BN/A33.8A18.3B*31118.1h65.4B+188.9B+
Halberd SE 5683951395A386.4451.101%BN/A45.4C++19.9B+4468.7h4.1C+7.9C**
G30 Vulcan 348229925.444M+16.8853.914%A**N/A55.9A*29A++4164.1h63.9B+118.5B**
M60-A Bulldog 2432131213A*204.4459.934%B*N/A152.1M**21.4M**8491.4h4.3B*7.2B*
M12 Kobalt-H 211197298.5A*89.9421.834%C16.244%C115.9C8.2B*3261.7h13C++59.6C*
LC3 Jaguar 1331251181.059C7.5020.818%D*17.6%D-10.4D--N/A5412h11.4C++54.6C+
Striker AE 180120781.538B+7.0345.001%DN/A42.9A*21.4B**3262.8h15A+33.3A
CAS30 Tank Buster 175118148.429M0.1349.32%C+N/A6.5C--3.1D--6118.2h66.4C134.6C+
C-4 174117373.162B++5.4021.107%D--N/A78C-38B+7261.5h1B*4.9C+
P525 Marauder 7267167A+58.4418.802%D-N/A55.8D4.2C+1441.2h7.7D-41.1D-
M202 Wyrm 8461161M+52.4445.818%D--N/A122C+46C7220.5h24.2B*52.9B+
M14 Banshee 625669.333C+0.7734.972%B++N/A56C+6B++3181h25.9C-74.1C+
M60-A Bulldog 5851151C+42.4460.041%B*N/A102A++14A**7830.5h5.7C+9.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit242340,54523.3h
Spawn Beacon01130.2h
Medical Applicator06030h
NSX Amaterasu3581,19231.5h
The Slasher15422718.3h
Spitfire Auto-Turret94830.5h
Ammunition Package01480.1h
TX1 Repeater02610.5h
Chainblade10817010.2h
Nano-Repair Grenade01970.1h

Check the help document for the dictionary if you want to learn more about words used here.


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