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Colonel CobadFarmsYouOnEmerald[CFY] CobadFarmsYouOnEmerald
TR BR 72

KDR: 9.13

Score: 3.6m

Last Seen: Jul 5th, 2019 12:17 AM
- OFFLINE - 78.5 hour(s)

Battle Rank 72 - Terran Republic on Emerald
Level Progress (to 73): 31%
Level 100 Progress: 19% 342h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS E540 Halberd P525 Marauder-H M18 Needler G20 Vulcan-H G30 Vulcan Halberd SE C-4 M12 Kobalt-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $266,463 MLG Score: 213
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.807%20.968%37311213621.033338.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.651D0.017C+1.348AHEAD ++ (~12.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.301C*9.30.35C**42.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.224%1.265%10709512091,8973265357.4849290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.748%1.575A+-0.786D-1.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.687B+19.90.501B+17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.6m825.7%744 (44.6k)692 (41.5k)9.125713,19435013.434372 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121418523.341%1.847%4314:560

70% Engineer26% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2017 9:42 PMJun 17th, 2017 10:19 PMJul 5th, 2019 12:48 AM (75d) (PST)Jul 4th, 2019 9:32 PM (75d) (PST)Jul 4th, 2019 8:17 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,129151,1140.6110.0670.0116.8640.220213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,74189766,84437414121341,496

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
87.1h/3.6d 1,508 59 1,141 35.9k 18 139 1,148 5.9m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:62
Deaths:32
KDR:1.938
Accuracy:17.807% D*
HSR:20.968% C++
Kills:62
Deaths (as Engineer):32
Deaths (to Engineers):130
KDR:1.9375
Kill Difference:30
Playtime:60.763 hours
Usage:70%
Score:2.883m
Score/min:791
Accuracy (listed only):17.807%
HSR (listed only):20.968%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):56
KDR:0
Kill Difference:UNR
Playtime:1.325 hours
Usage:2%
Score:0.011m
Score/min:142
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:62
Deaths:32
KDR:1.938
Accuracy:17.807% D*
HSR:20.968% C++
Kills:62
Deaths (as Light Assault):32
Deaths (to Light Assaults):43
KDR:1.9375
Kill Difference:30
Playtime:22.915 hours
Usage:26%
Score:0.708m
Score/min:515
Accuracy (listed only):17.807%
HSR (listed only):20.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):20
KDR:0
Kill Difference:UNR
Playtime:1.810 hours
Usage:2%
Score:0.011m
Score/min:104
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:449
V. Kills:250 179%
Deaths:67
KDR:6.701
Accuracy:37.006% B*
KPH:38.300 M
VKPH:21.400 A++
M14 Banshee
A+
Kills:56
V. Kills:6 N/A
Deaths:6
KDR:9.333
Accuracy:34.972% B**
KPH:57.900 B+
VKPH:6.200 A+
Kills:505 (505 + 0)
Deaths:73
KDR:6.918
VKDR:3.507
Vehicle Kills:256
Kill Difference:432
Playtime:12.677 hours
Usage:15%
Score:0.284m
Score/min:373
Piloting Accuracy:34.972%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A++
Kills:770
V. Kills:339 226%
Deaths:27
KDR:28.519
Accuracy:54.509% A++
KPH:45.500 A++
VKPH:20 A
G30 Vulcan
M*
Kills:209
V. Kills:107 194%
Deaths:9
KDR:23.222
Accuracy:53.799% M
KPH:57.700 M*
VKPH:29.500 A*
Halberd SE
A++
Kills:94
V. Kills:47 196%
Deaths:1
KDR:94
Accuracy:53.828% B**
KPH:44.400 C++
VKPH:22.200 A++
MR11 Gatekeeper
A+
Kills:67
V. Kills:38 172%
Deaths:4
KDR:16.750
Accuracy:51.146% A+
KPH:30.500 B++
VKPH:17.300 C++
P525 Marauder
C+
Kills:51
V. Kills:3 N/A
Deaths:1
KDR:51
Accuracy:16.559% D
KPH:57.100 C
VKPH:3.400 C+
Kills:1,191 (0 + 1,191)
Deaths:42
KDR:28.357
VKDR:12.714
Vehicle Kills:534
Kill Difference:1,149
Playtime:25.751 hours
Usage:30%
Score:0.619m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:16.559%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:523
V. Kills:31 N/A
Deaths:14
KDR:37.357
Accuracy:52.507% A*
KPH:143.700 B*
VKPH:8.500 B+
G20 Vulcan-H
A*
Kills:312
V. Kills:159 195%
Deaths:11
KDR:28.364
Accuracy:57.887% A
KPH:93.100 A*
VKPH:47.400 A++
M12 Kobalt-H
B++
Kills:83
V. Kills:5 N/A
Deaths:2
KDR:41.500
Accuracy:20.312% C
KPH:124.600 C++
VKPH:7.500 B++
Kills:918 (0 + 918)
Deaths:27
KDR:34
VKDR:7.222
Vehicle Kills:195
Kill Difference:891
Playtime:7.658 hours
Usage:9%
Score:0.265m
Score/min:576
Driving Accuracy:N/A%
Gunner Accuracy:20.312%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 1,1097702728.519M++19.3954.509%A++N/A45.6A++20.1A30016.9h4.2A7.7A
P525 Marauder-H 5545231437.357A*28.2352.507%A*N/A145.3B*8.6B+4453.6h7.4C+14.1B++
M18 Needler 699449676.701A+2.4237.006%B*N/A38.4M21.4A++38411.7h69.3B*187.4B**
G20 Vulcan-H 4713121128.364S19.2457.887%A1.282%D--91.8A*46.8A++7593.4h52.2A+90.2A+
G30 Vulcan 316209923.222M**14.1053.799%MN/A58.1M*29.7A*4213.6h64.2B**119.3A
Halberd SE 14194194U84.8753.828%B**N/A44.8C*22.4A++9382.1h4.9C+9.2C++
C-4 12485243.542A+5.5821.907%DN/A85C++39B++6811h1B**4.6B+
M12 Kobalt-H 8883241.5B**32.3720.312%C16.868%C+118.6C+7.1B+3620.7h11B*54.2B+
MR11 Gatekeeper 10567416.75M+7.6251.146%A+1.493%C-30.5B++17.3C++7302.2h32.3A63.2A
LC3 Jaguar 6862321.938B+7.1917.807%D*20.968%C++12.9D1.3A*744.8h9.3B*52.1C**
M14 Banshee 625669.333B+0.2134.972%B**N/A56B+6A2451h25.9C++74.1C**
P525 Marauder 5451151A**41.8716.559%DN/A56.7C3.3C1310.9h7C+42.5C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit82159,89910.8h
NSX Amaterasu20963h
The Slasher15022217.8h
Spitfire Auto-Turret12040.2h
Ammunition Package0810.1h
Chainblade23545.7h
TX1 Repeater02610.5h
Nano-Repair Grenade0930h

Check the help document for the dictionary if you want to learn more about words used here.


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