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CobaltVSguest[ZLO] CobaltVSguest
VS BR 113

KDR: 5.28

Score: 25.4m

Last Seen: Oct 6th, 2019 4:32 PM
- OFFLINE - 215.8 hour(s)

Battle Rank 110 (113 total) - Vanu Sovereignty on Miller - Outfit Officer of Cobalt farmers on Miller[ZLO] Cobalt farmers on Miller
VS outfit on Miller

Members: 4
Level Progress (to 111): 77%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd E540 Halberd-H Parallax VX3 V10 XM98 Eridani SX5 Sirius SX12 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,274,769 MLG Score: 1019
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.925%17.695%494812084,6851.970973.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.923%1.316A-0.515D-0.771D-HEAD + (~3.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.302C*14.5-0.017C+37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.568%0.844%14211215237340950.695015247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.24A*-0.688D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.799B++190.641B+13.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.471%2.439%88312135336433770.82764141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.787%-1.046D*-0.014C+1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.2-2.254F--37.2-2.031F--85

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.149%2.542%72699120719,2754831201039.8244160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.274%1.472A+-0.465D1.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.9B*6.20.844B*5.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.62%80.18%7269512115,0053573814.0196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.597%1.926A++0.898B*-0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.627B+1.80.446B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cobalt farmers on Miller[ZLO] Cobalt farmers on Miller
VS outfit on Miller

Members: 4
25.4m251.9%462 (27.7k)383 (23k)5.2804933,2096,2897.88456113 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216280315.585%16.447%25610:327

77% Engineer19% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2013 7:46 AMMay 27th, 2015 2:08 PMOct 13th, 2019 6:01 PM (2d) (PST)Oct 6th, 2019 1:17 PM (9d) (PST)Oct 6th, 2019 12:32 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,126421,0840.5020.0950.0831.7690.2001019

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,5432,49465,04930651061222,982

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1103.2h/46d 16,377 5,462 12,670 117.1k 397 2,532 13,266 74.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:709
Deaths:738
KDR:0.961
Accuracy:24.542% B
HSR:19.182% C+
Solstice SF
B+
Kills:231
Deaths:258
KDR:0.895
Accuracy:26.107% B+
HSR:15.152% C
Kills:940
Deaths (as Engineer):996
Deaths (to Engineers):2,270
KDR:0.94378
Kill Difference:56
Playtime:854.740 hours
Usage:77%
Score:21.486m
Score/min:419
Accuracy (listed only):25.324%
HSR (listed only):17.167%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:269
Deaths:135
KDR:1.993
Accuracy:22.325% C**
HSR:28.625% B+
Kills:269
Deaths (as Heavy Assault):135
Deaths (to Heavy Assaults):1,230
KDR:1.99259
Kill Difference:134
Playtime:9.338 hours
Usage:1%
Score:0.154m
Score/min:275
Accuracy (listed only):22.325%
HSR (listed only):28.625%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,591
Deaths:150
KDR:10.607
Accuracy:45.317% B**
HSR:85.292% B**
V10
B*
Kills:1,177
Deaths:79
KDR:14.899
Accuracy:46.396% B*
HSR:84.877% B*
XM98
A++
Kills:1,162
Deaths:146
KDR:7.959
Accuracy:50.087% A++
HSR:81.756% B*
Eridani SX5
B+
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:29.128% B+
HSR:14.348% D-
Sirius SX12
B
Kills:1,156
Deaths:716
KDR:1.615
Accuracy:26.147% B
HSR:16.955% C
Ghost
A++
Kills:1,003
Deaths:136
KDR:7.375
Accuracy:50.683% A++
HSR:68.295% C+
NS-7 PDW
B*
Kills:556
Deaths:265
KDR:2.098
Accuracy:29.015% B*
HSR:20.863% B+
Artemis VX26
B+
Kills:375
Deaths:140
KDR:2.679
Accuracy:30.136% B+
HSR:19.200% D
NS-61 Emissary
A
Kills:273
Deaths:234
KDR:1.167
Accuracy:37.055% A
HSR:12.821% D
Beamer VS3
A++
Kills:190
Deaths:188
KDR:1.011
Accuracy:39.219% A++
HSR:16.316% D-
VA39 Spectre
A++
Kills:72
Deaths:14
KDR:5.143
Accuracy:43.179% A++
HSR:30.556% D
Kills:8,712
Deaths (as Infiltrator):2,514
Deaths (to Infiltrators):989
KDR:3.46539
Kill Difference:6,198
Playtime:214.349 hours
Usage:19%
Score:3.404m
Score/min:265
Accuracy (listed only):38.760%
HSR (listed only):41.025%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:29.128% B+
HSR:14.348% D-
Sirius SX12
B
Kills:1,156
Deaths:716
KDR:1.615
Accuracy:26.147% B
HSR:16.955% C
Solstice VE3
B
Kills:709
Deaths:738
KDR:0.961
Accuracy:24.542% B
HSR:19.182% C+
NS-7 PDW
B*
Kills:556
Deaths:265
KDR:2.098
Accuracy:29.015% B*
HSR:20.863% B+
Solstice SF
B+
Kills:231
Deaths:258
KDR:0.895
Accuracy:26.107% B+
HSR:15.152% C
Kills:3,809
Deaths (as Light Assault):2,423
Deaths (to Light Assaults):1,097
KDR:1.57202
Kill Difference:1,386
Playtime:14.103 hours
Usage:1%
Score:0.192m
Score/min:227
Accuracy (listed only):26.987%
HSR (listed only):17.300%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:237
V. Kills:40 N/A
Deaths:10
KDR:23.700
Accuracy:58.568% B++
KPH:132.500 B**
VKPH:22.400 B+
Kills:237 (0 + 0)
Deaths:10
KDR:23.700
VKDR:4
Vehicle Kills:40
Kill Difference:227
Playtime:1.789 hours
Usage:0%
Score:0.089m
Score/min:827
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:129
V. Kills:52 243%
Deaths:10
KDR:12.900
Accuracy:23.241% F
KPH:464,400 U
VKPH:187,200 U
Kills:129 (0 + 129)
Deaths:10
KDR:12.900
VKDR:5.200
Vehicle Kills:52
Kill Difference:119
Playtime:0.001 hours
Usage:0%
Score:0.050m
Score/min:1,511,820
Piloting Accuracy:N/A%
Gunner Accuracy:23.241%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:144
V. Kills:113 126%
Deaths:24
KDR:6
Accuracy:29.019% C+
KPH:14.900 C+
VKPH:11.700 B+
C75 Viper
A++
Kills:80
V. Kills:14 N/A
Deaths:4
KDR:20
Accuracy:42.865% C**
KPH:61.300 A++
VKPH:10.700 B+
Kills:224 (224 + 0)
Deaths:28
KDR:8
VKDR:4.536
Vehicle Kills:127
Kill Difference:196
Playtime:10.984 hours
Usage:1%
Score:0.180m
Score/min:272
Driving Accuracy:42.865%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A++
Kills:16,358
V. Kills:10,757 152%
Deaths:997
KDR:16.407
Accuracy:62.055% A++
KPH:39.900 B*
VKPH:26.200 A++
Saron HRB
B**
Kills:499
V. Kills:358 139%
Deaths:41
KDR:12.171
Accuracy:56.107% A+
KPH:32.600 B*
VKPH:23.400 B**
Supernova FPC
C**
Kills:309
V. Kills:244 126%
Deaths:77
KDR:4.013
Accuracy:52.008% C
KPH:21.100 C-
VKPH:16.700 C**
Aphelion VEX-4
B+
Kills:73
V. Kills:69 104%
Deaths:13
KDR:5.615
Accuracy:30.508% D
KPH:22.100 C
VKPH:20.900 B+
Kills:17,239 (309 + 16,930)
Deaths:1,128
KDR:15.283
VKDR:10.131
Vehicle Kills:11,428
Kill Difference:16,111
Playtime:443.498 hours
Usage:40%
Score:12.342m
Score/min:464
Driving Accuracy:52.008%
Gunner Accuracy:30.508%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:1,601
V. Kills:559 286%
Deaths:54
KDR:29.648
Accuracy:66.288% B**
KPH:86.200 A*
VKPH:30.100 B**
M40 Fury-H
A++
Kills:51
V. Kills:3 N/A
Deaths:1
KDR:51
Accuracy:47.761% B+
KPH:165.900 A++
VKPH:9.800 C-
Kills:1,652 (0 + 1,652)
Deaths:55
KDR:30.036
VKDR:10.218
Vehicle Kills:562
Kill Difference:1,597
Playtime:18.881 hours
Usage:2%
Score:0.467m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:47.761%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:293
V. Kills:25 N/A
Deaths:4
KDR:73.250
Accuracy:18.069% C+
KPH:99.400 B**
VKPH:8.500 A*
M12 Kobalt
A*
Kills:145
V. Kills:13 N/A
Deaths:3
KDR:48.333
Accuracy:17.834% C+
KPH:98.100 B*
VKPH:8.800 A*
M40 Fury
A*
Kills:138
V. Kills:16 N/A
Deaths:8
KDR:17.250
Accuracy:38.287% C**
KPH:95.600 A*
VKPH:11.100 B+
M40 Fury
B*
Kills:61
V. Kills:13 436%
Deaths:3
KDR:20.333
Accuracy:44.604% B*
KPH:75 B*
VKPH:16 B++
Kills:637 (0 + 637)
Deaths:18
KDR:35.389
VKDR:3.722
Vehicle Kills:67
Kill Difference:619
Playtime:6.685 hours
Usage:1%
Score:0.155m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:44.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 27,11516,35899716.407B+11.1362.055%A++2.262%C+39.9B*26.2A++296410.2h5.5C**8.8B**
E540 Halberd-H 2,1601,6015429.648A+24.3766.288%B**1.499%C+86.1A*30.1B**40918.6h4.8B++7.3B**
Parallax VX3 1,5981,59115010.607A*5.3345.317%B**85.292%B**63.6A*N/A14125h1.6B**3.6B*
V10 1,1851,1777914.899S9.6246.396%B*84.877%B*77.9A*N/A20315.1h1.7B*3.8B*
XM98 1,1741,1621467.959M*2.6850.087%A++81.756%B*54.6AN/A14121.3h2B*3.9B**
Eridani SX5 1,1661,1574462.594A2.6929.128%B+14.348%D-43.2BN/A11726.8h11.6C**39.9B+
Sirius SX12 1,1751,1567161.615B+3.6726.147%B16.955%C30C++N/A7038.5h15.5C+59.4C*
Ghost 1,0131,0031367.375A+2.0950.683%A++68.295%C+80.9A++N/A19912.4h1.7B**3.4B**
Solstice VE3 7327097380.961B4.3224.542%B19.182%C+5.8D-N/A19121.7h17C+69.1C++
Tank Mine 915557846.631A*1.3544.873%B*N/A179.7A+115.5A++19803.1h2.4D-5.4B+
NS-7 PDW 5645562652.098A+3.1829.015%B*20.863%B+37.8B+N/A9314.7h14.4C*49.6B+
Saron HRB 8574994112.171A6.8956.107%A+1.403%C+32.6B*23.4B**43115.3h22.2C++39.5B*
Artemis VX26 3793751402.679B**2.6030.136%B+19.2%D41.2BN/A919.1h10.9B+36.3B+
M20 Basilisk 3723302165U159.7235.711%F-6.97%B**137.5S17.5C3772.4h23.1A++64.7A+
Supernova FPC 553309774.013C1.2752.008%C3.236%B++21.2C16.7C**522514.6h5.1C*9.8C*
M12 Kobalt 318293473.25S67.9718.069%C+18.089%C+101B**8.6A**2762.9h15.8B++87.5B+
NS-61 Emissary 2812732341.167B+4.1137.055%A12.821%D17.1C-N/A5116h25.7D*69.3C
Orion VS54 2712691351.993B+3.2922.325%C**28.625%B+37.9C**N/A1677.1h10.7B++48.1C*
Dual Photon Pods 2772371023.7M18.4258.568%B++N/A131.7B**22.2B+8261.8h19B+32.5B+
Solstice SF 2422312580.895C+4.3926.107%B+15.152%C5.5D--N/A1742.3h16.9C--64.6C+
Beamer VS3 1951901881.011B+4.2739.219%A++16.316%D-12.6DN/A3715.1h13.2D33.5C++
Proximity Mine 163162256.48B*1.2040.553%C+N/A135C**N/A3341.2h2.3D--5.6C--
M12 Kobalt 158145348.333A+43.0517.834%C+20.69%B+96.7B++8.7A*2711.5h15.5B++87.2B+
Skyguard 257144246B**0.7229.019%C+N/A14.8C+11.6B+1929.7h121.5C++418.9C++
M40 Fury 154138817.25A*11.9738.287%C**1.449%C98.6A**11.4B+5441.4h7.4B**19.5B**
AP30 Shredder 1811291012.9B++7.6223.241%FN/A1290U520U5039400.1h19.8A*85.3A+
M40 Fury 1351261126S120.7235.665%D*2.381%B**252M**18C+5540.5h5.4B*15.1B*
C75 Viper 9480420M**14.7242.865%C**2.5%A61.5A++10.8B+8641.3h9.6B*22.3B*
Aphelion VEX-4 14273135.615C**0.3330.508%D4.11%C++22.1C20.9B+3403.3h74.3C-243.6D
VA39 Spectre 7372145.143M0.1443.179%A++30.556%D42.4AN/A1741.7h4.3B**9.9B**
C-4 9564134.923A**0.3660.432%SN/A213.3M+103.3S46110.3h1.3B+2.2A
M40 Fury 7461320.333A*15.0544.604%B*3.279%A76.3B**16.3B*7230.8h10.2B+22.8B*
Blueshift VM5 5958144.143B*1.1418.719%C+20.69%C+41.4B+N/A1251.4h11.6A+61.9B++
M40 Fury-H 5451151M*45.7247.761%B+1.961%B*170A++10C-6170.3h4.4B**9.2A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,2660.5h
Nano-Armor Kit6031,109,68598h
Medical Applicator178,4920.6h
Spitfire Auto-Turret13530.3h
NS Patriot Flare Gun5730.2h
Motion Spotter229,6713.6h
Ammunition Package41,3650.8h
Shield Recharging Field21580.1h
Medical Kit591,0142h
Nano-Repair Grenade0540h
Recon Detection Device141,0882.4h

Check the help document for the dictionary if you want to learn more about words used here.


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