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Guardsman CockRobin[BA7H] CockRobin
NC BR 28

KDR: 3.01

Score: 0.5m

Last Seen: Nov 6th, 2018 11:03 AM
- OFFLINE - 157 hour(s)

Battle Rank 28 - New Conglomerate on Briggs - Outfit Member of Bathtime[BA7H] Bathtime
NC outfit on Briggs

Members: 3
Level Progress (to 29): 4%
Level 100 Progress: 3% 615h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AF-19 Mercenary NC6 Gauss SAW NC1 Gauss Rifle NS-357 Underboss MGR-S1 Gladius EM6 NC6S Gauss SAW S LA1 Anchor
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,875,496 MLG Score: 5496
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.613%25.456%856510091,7014.09879-1.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.379%2.317A*0.891B*0.991B*HEAD ++ (~8.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.67B+80.43B15.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bathtime[BA7H] Bathtime
NC outfit on Briggs

Members: 3
0.5m130.3%497 (29.8k)414 (24.8k)3.011241,8766233.0690228 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC101422932.02%25.906%83002:060

8% Combat Medic35% Heavy Assault6% Infiltrator50% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2017 5:11 PMJun 15th, 2018 1:22 PMNov 11th, 2018 9:28 PM (21h) (PST)Nov 6th, 2018 7:15 AM (6d) (PST)Nov 6th, 2018 7:03 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9053185871.4410.4780.3731.9050.0215496

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,28019,05635,224862922114124,836

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
21.7h/0.9d 36 486 377 2.5k 26 127 27 1.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:693
Deaths:195
KDR:3.554
Accuracy:32.694% A**
HSR:28.283% B*
Kills:693
Deaths (as Heavy Assault):195
Deaths (to Heavy Assaults):167
KDR:3.55385
Kill Difference:498
Playtime:7.619 hours
Usage:35%
Score:0.192m
Score/min:420
Accuracy (listed only):32.694%
HSR (listed only):28.283%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:802
Deaths:234
KDR:3.427
Accuracy:33.701% A**
HSR:23.691% B+
MGR-S1 Gladius
A*
Kills:52
Deaths:23
KDR:2.261
Accuracy:37.269% A*
HSR:19.231% C
Kills:854
Deaths (as Light Assault):257
Deaths (to Light Assaults):131
KDR:3.32296
Kill Difference:597
Playtime:10.827 hours
Usage:50%
Score:0.291m
Score/min:447
Accuracy (listed only):35.485%
HSR (listed only):21.461%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B**
Kills:53
Deaths:31
KDR:1.710
Accuracy:44.595% B**
HSR:20.755% C+
MGR-S1 Gladius
A*
Kills:52
Deaths:23
KDR:2.261
Accuracy:37.269% A*
HSR:19.231% C
Kills:105
Deaths (as Infiltrator):54
Deaths (to Infiltrators):120
KDR:1.94444
Kill Difference:51
Playtime:1.241 hours
Usage:6%
Score:0.016m
Score/min:215
Accuracy (listed only):40.932%
HSR (listed only):19.993%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
M
Kills:101
Deaths:27
KDR:3.741
Accuracy:34.993% M
HSR:25.743% B++
MGR-S1 Gladius
A*
Kills:52
Deaths:23
KDR:2.261
Accuracy:37.269% A*
HSR:19.231% C
Kills:153
Deaths (as Combat Medic):50
Deaths (to Combat Medics):89
KDR:3.06
Kill Difference:103
Playtime:1.656 hours
Usage:8%
Score:0.036m
Score/min:360
Accuracy (listed only):36.131%
HSR (listed only):22.487%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):14
KDR:0
Kill Difference:UNR
Playtime:0.246 hours
Usage:1%
Score:0.001m
Score/min:38
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 8068022343.427M*0.4233.701%A**23.691%B+85.3SN/A2379.4h8.8B**26.2B**
NC6 Gauss SAW 7006931953.554A*0.5432.694%A**28.283%B*113.6S1.1A++2576.1h7.1B*21.7B*
NC1 Gauss Rifle 102101273.741A**0.7334.993%M25.743%B++72.1M*N/A1621.4h9.5A27A
NS-357 Underboss 5353311.71B*1.3044.595%B**20.755%C+106A**N/A2810.5h3.1B**7B*
MGR-S1 Gladius 5252232.261B+0.7537.269%A*19.231%C74.3A+N/A1780.7h8.1B*21.8B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit483580.9h
Medical Applicator11,2980.1h
Recon Detection Device1630.1h
Nano-Armor Kit02130h

Check the help document for the dictionary if you want to learn more about words used here.


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