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Signifer Cody777[1I0N] Cody777
VS BR 58

KDR: 2.89

Score: 3.5m

Last Seen: Jun 22nd, 2020 6:57 PM
- OFFLINE - 2.6 hour(s)

Battle Rank 58 - Vanu Sovereignty on Miller
Level Progress (to 59): 23%
Level 100 Progress: 18% 1121h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Sirius SX12 Supernova PC Tank Mine Supernova FPC Cosmos VM3 Solstice VE3 C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $181,395 MLG Score: 145
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.099%19.153%442513441,0391.257871.634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.659%0.357C**-0.294C0.163C++HEAD ++ (~7.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.295C*12.10.155C++40.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.168%1.784%2915313462,29815554514.8258421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.764%1.466A+-0.463D0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++3.70.704B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.815%2.128%255213471411051141.33019123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.054%1.718A++-0.579D-1.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.867B*8.80.781B++7.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.221%21.547%255113481814534.02222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.778B++1.31A-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.396B4.10.164C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.5m290.1%229 (13.7k)203 (12.2k)2.891895,6711,9613.5874658 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS134936610.133%7.759%7908:421

68% Engineer17% Infiltrator6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 5:22 PMJun 16th, 2020 5:38 PMJun 23rd, 2020 12:33 AM (99d) (PST)Jun 22nd, 2020 4:16 PM (99d) (PST)Jun 22nd, 2020 2:57 PM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
426833430.3320.1150.0261.1190.054145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,5494,98620,563207267312,167

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
285h/11.9d 1,364 440 2,020 19.1k 284 663 923 7.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):474
KDR:0
Kill Difference:UNR
Playtime:11.447 hours
Usage:4%
Score:0.116m
Score/min:169
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:183
Deaths:273
KDR:0.670
Accuracy:23.305% C--
HSR:17.486% D
Thanatos VE70
B**
Kills:181
Deaths:150
KDR:1.207
Accuracy:51.221% B++
HSR:21.547% B**
Eidolon VE33
B*
Kills:132
Deaths:72
KDR:1.833
Accuracy:29.009% C-
HSR:35.606% B*
Kills:496
Deaths (as Engineer):495
Deaths (to Engineers):549
KDR:1.00202
Kill Difference:1
Playtime:194.106 hours
Usage:68%
Score:2.544m
Score/min:218
Accuracy (listed only):34.512%
HSR (listed only):24.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:588
Deaths:481
KDR:1.222
Accuracy:22.738% D-
HSR:14.966% D
Beamer VS3
B*
Kills:51
Deaths:76
KDR:0.671
Accuracy:19.868% D*
HSR:31.373% B*
Kills:639
Deaths (as Infiltrator):557
Deaths (to Infiltrators):316
KDR:1.14722
Kill Difference:82
Playtime:48.626 hours
Usage:17%
Score:0.459m
Score/min:157
Accuracy (listed only):21.303%
HSR (listed only):23.169%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:588
Deaths:481
KDR:1.222
Accuracy:22.738% D-
HSR:14.966% D
Solstice VE3
C--
Kills:183
Deaths:273
KDR:0.670
Accuracy:23.305% C--
HSR:17.486% D
Thanatos VE70
B**
Kills:181
Deaths:150
KDR:1.207
Accuracy:51.221% B++
HSR:21.547% B**
Kills:952
Deaths (as Light Assault):904
Deaths (to Light Assaults):307
KDR:1.0531
Kill Difference:48
Playtime:2.036 hours
Usage:1%
Score:0.008m
Score/min:64
Accuracy (listed only):32.421%
HSR (listed only):18.000%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:588
Deaths:481
KDR:1.222
Accuracy:22.738% D-
HSR:14.966% D
Thanatos VE70
B**
Kills:181
Deaths:150
KDR:1.207
Accuracy:51.221% B++
HSR:21.547% B**
Pulsar VS1
D
Kills:85
Deaths:77
KDR:1.104
Accuracy:23.381% D
HSR:18.824% D
Kills:854
Deaths (as Combat Medic):708
Deaths (to Combat Medics):138
KDR:1.20621
Kill Difference:146
Playtime:9.725 hours
Usage:3%
Score:0.125m
Score/min:215
Accuracy (listed only):32.447%
HSR (listed only):18.446%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B
Kills:190
Deaths:70
KDR:2.714
Accuracy:15.341% D-
HSR:21.579% B
Cosmos VM3
B
Kills:156
Deaths:41
KDR:3.805
Accuracy:15.446% D-
HSR:21.795% B
Quasar VM1
C-
Kills:112
Deaths:43
KDR:2.605
Accuracy:16.482% C-
HSR:10.714% F
Kills:458
Deaths (as MAX Suit):77
Deaths (to MAX Suits):77
KDR:5.94805
Kill Difference:381
Playtime:17.091 hours
Usage:6%
Score:0.215m
Score/min:210
Accuracy (listed only):15.756%
HSR (listed only):18.029%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:89
V. Kills:16 N/A
Deaths:26
KDR:3.423
Accuracy:44.085% D**
KPH:36.400 D--
VKPH:6.500 D*
Kills:89 (0 + 0)
Deaths:26
KDR:3.423
VKDR:0.615
Vehicle Kills:16
Kill Difference:63
Playtime:2.445 hours
Usage:1%
Score:0.018m
Score/min:122
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:181
V. Kills:33 N/A
Deaths:17
KDR:10.647
Accuracy:45.068% C++
KPH:38.100 C+
VKPH:7 C
Kills:181 (181 + 0)
Deaths:17
KDR:10.647
VKDR:1.941
Vehicle Kills:33
Kill Difference:164
Playtime:4.745 hours
Usage:2%
Score:0.036m
Score/min:127
Driving Accuracy:45.068%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,580
V. Kills:243 N/A
Deaths:78
KDR:20.256
Accuracy:57.754% B+
KPH:37.900 D
VKPH:5.800 D
Supernova PC
A
Kills:537
V. Kills:150 356%
Deaths:74
KDR:7.257
Accuracy:63.725% A
KPH:23.300 C-
VKPH:6.500 D
Supernova FPC
C+
Kills:243
V. Kills:115 209%
Deaths:2
KDR:121.500
Accuracy:54.449% C+
KPH:32.500 C+
VKPH:15.400 C-
E540 Halberd
B+
Kills:85
V. Kills:22 370%
Deaths:3
KDR:28.333
Accuracy:54.701% B+
KPH:42.100 B
VKPH:10.900 D*
Saron HRB
M
Kills:56
V. Kills:55 100%
Deaths:4
KDR:14
Accuracy:54.854% B*
KPH:59.700 A++
VKPH:58.600 M
Kills:2,501 (2,360 + 141)
Deaths:161
KDR:15.534
VKDR:3.634
Vehicle Kills:585
Kill Difference:2,340
Playtime:75.182 hours
Usage:26%
Score:0.683m
Score/min:151
Driving Accuracy:54.449%
Gunner Accuracy:54.854%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 1,8231,5807820.256C++17.3657.754%B+1.582%C**37.9D5.8D11541.7h2.8C**4.8B+
Sirius SX12 5955884811.222C+1.6722.738%D-14.966%D12.9D-N/A3045.5h13.6C+60C+
Supernova PC 687537747.257C+4.3763.725%A2.421%C**23.3C-6.5D10623h4.5C++7B++
Tank Mine 395244366.778A++3.8927.688%DN/A116.2C+71.9C++8512.1h1.5B++5.6C+
Supernova FPC 3582432121.5S118.6154.449%C+N/A32.4C+15.3C-2397.5h2.7A5A
Cosmos VM3 193190702.714C++0.1815.341%D-21.579%B13.9D*N/A3313.7h17.6D**114.6D*
Solstice VE3 1881832730.67C-2.2223.305%C--17.486%D6.4D-N/A1928.8h12.4C**53.3C+
C75 Viper 2141811710.647B+7.7645.068%C++1.657%B+38.5C+7C1274.7h9.1B+20.3C**
Thanatos VE70 1841811501.207C+1.6851.221%B++21.547%B**17.6DN/A4310.3h4.1C*7.9B+
Cosmos VM3 156156413.805B**0.9115.446%D-21.795%B17.7D--N/A448.8h13.3C++86.3C+
Proximity Mine 154154354.4C+1.5135.525%D--N/A70D*N/A1392.2h2C-5.6D-
Eidolon VE33 133132721.833C++1.0629.009%C-35.606%B*22.4DN/A475.9h6.1B++21B+
Quasar VM1 113112432.605C**0.2916.482%C-10.714%F15.3D--N/A377.3h16.2C--98.3C+
Dual Photon Pods 10589263.423D-0.5344.085%D**N/A37.1D--6.7D--1222.4h14.1B++31.9C**
E540 Halberd 10785328.333B*25.4454.701%B+2.353%C**42.5B+11D*2962h3.8A6.9A
Pulsar VS1 8785771.104C1.7923.381%D18.824%D16.3D-N/A465.2h11.8B+50.3C++
S1 7565710.915C+1.9850.78%D--4.615%A+23.2D3.6D*1102.8h3.5A6.9B
Saron HRB 11156414A11.1154.854%B*1.786%B62.2A*61.1M+18580.9h16.4B++30B**
Sticky Grenade 5353153N/A50.1144.747%D*N/A530D*N/A16600.1h2.2C+4.8C
Beamer VS3 5451760.671C2.2219.868%D*31.373%B*8.4D-N/A256.1h8.3C*41.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11950.5h
Medical Applicator5123,9603.2h
Motion Spotter79591.2h
Spitfire Auto-Turret0900.2h
Ammunition Package49070.4h
Nano-Armor Kit227240,90326.4h
Anti-Infantry MANA Turret01280.3h

Check the help document for the dictionary if you want to learn more about words used here.


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