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Sweetheart CoffeePowered[TROL] CoffeePowered
VS BR 118

KDR: 1.09

Score: 28.4m

Last Seen: Aug 9th, 2018 9:22 AM
- OFFLINE - 4715.5 hour(s)

Battle Rank 112 (118 total) - Vanu Sovereignty on Briggs
Level Progress (to 113): 76%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-F XM98 Solstice SF Proximity Mine Eclipse VE3A S12 Renegade Serpent VE92 Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $238,941 MLG Score: 191
Fun Score: N/A
Cheeseburgers Flipped: 314TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.758%18.406%4744198122,0040.9257830.168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.938%0.914B*-0.351C--0.786D-HEAD + (~5.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.361C**12.30.138C++35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.901%2.5%91102180953470.0839454167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.685D0.825B++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.20.39B30.30.427B67.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.214%0.476%111102121024801840.0846433114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.261C-1.373D**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.172C++12.20.024C+19.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.887%2.123%266101642417682910.239819145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.131%-0.489D-0.57D-0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.80.183C++29.90.242C++66.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.101%79.945%26610163,6303099131.17097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.82%0.011C+0.84B++-0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.374C**2.20.318C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.779%17.827%26410183,9211867402.09904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.942%-0.386C-0.656B+-0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.189C++3.90.189C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.4m293.4%253 (15.2k)201 (12.1k)1.0942349,92045,6211.21576118 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022194719.452%17.043%33203:0519

7% Combat Medic26% Engineer16% Heavy Assault32% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 12:01 PMMay 21st, 2017 5:59 AMSep 7th, 2018 9:24 AM (167d) (PST)Aug 9th, 2018 6:33 AM (196d) (PST)Aug 9th, 2018 5:22 AM (196d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3901822080.3540.3240.0601.1430.035191

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,42510,92412,5012119469212,072

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2349.3h/97.9d 5,544 8,508 13,870 161k 3,807 8,209 4,974 55m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,162
Deaths:944
KDR:1.231
Accuracy:21.374% C++
HSR:13.339% F
Pulsar LSW
C+
Kills:737
Deaths:635
KDR:1.161
Accuracy:22.848% C+
HSR:20.217% C--
Lasher X2
C+
Kills:597
Deaths:771
KDR:0.774
Accuracy:22.529% C
HSR:3.853% C+
NS-15MP
D-
Kills:498
Deaths:445
KDR:1.119
Accuracy:23.291% D-
HSR:20.281% D--
NS-15M AE
C--
Kills:379
Deaths:337
KDR:1.125
Accuracy:22.837% C--
HSR:15.040% D*
Flare VE6
C++
Kills:352
Deaths:364
KDR:0.967
Accuracy:21.425% C+
HSR:25.284% C++
VX29 Polaris
C++
Kills:197
Deaths:166
KDR:1.187
Accuracy:23.927% C++
HSR:21.320% C+
NSX Naginata
C+
Kills:160
Deaths:158
KDR:1.013
Accuracy:21.143% C+
HSR:23.750% D
Lasher X2 AE
C-
Kills:83
Deaths:75
KDR:1.107
Accuracy:26.227% C-
HSR:1.205% D--
Kills:4,165
Deaths (as Heavy Assault):3,895
Deaths (to Heavy Assaults):12,476
KDR:1.06932
Kill Difference:270
Playtime:383.924 hours
Usage:16%
Score:4.935m
Score/min:214
Accuracy (listed only):22.844%
HSR (listed only):16.032%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:1,353
Deaths:1,230
KDR:1.100
Accuracy:25.074% C*
HSR:3.104% F--
Eclipse VE3A
C*
Kills:1,265
Deaths:1,294
KDR:0.978
Accuracy:27.814% C*
HSR:14.071% D--
Serpent VE92
C+
Kills:1,195
Deaths:1,017
KDR:1.175
Accuracy:23.426% C+
HSR:16.485% D
Nova
B+
Kills:1,159
Deaths:1,332
KDR:0.870
Accuracy:36.963% D
HSR:17.860% B+
Pandora VX25
C*
Kills:1,158
Deaths:1,364
KDR:0.849
Accuracy:31.131% D-
HSR:15.976% C*
MKV Suppressed
B+
Kills:1,156
Deaths:1,164
KDR:0.993
Accuracy:27.862% B+
HSR:16.696% C-
Pulsar C
B*
Kills:1,155
Deaths:1,179
KDR:0.980
Accuracy:28.348% B*
HSR:20.087% C--
Deimos VA29
B++
Kills:1,155
Deaths:1,202
KDR:0.961
Accuracy:49.992% D-
HSR:20.693% B++
NS-11CP
D
Kills:1,154
Deaths:1,366
KDR:0.845
Accuracy:23.671% D--
HSR:18.631% D
Sirius SX12
B+
Kills:1,153
Deaths:1,271
KDR:0.907
Accuracy:27.496% B+
HSR:16.826% C+
VX6-7
C+
Kills:1,153
Deaths:1,605
KDR:0.718
Accuracy:24.285% C+
HSR:17.259% D
NS-7G PDW
B++
Kills:1,152
Deaths:1,241
KDR:0.928
Accuracy:28.872% B++
HSR:13.715% D
Eridani SX5
C*
Kills:1,151
Deaths:1,121
KDR:1.027
Accuracy:27.459% C*
HSR:14.162% D
Solstice Burst
B*
Kills:1,142
Deaths:1,239
KDR:0.922
Accuracy:30.644% B*
HSR:19.002% D
Eridani SX5-AE
C**
Kills:595
Deaths:705
KDR:0.844
Accuracy:28.628% C+
HSR:27.899% C**
Thanatos VE70
C+
Kills:449
Deaths:501
KDR:0.896
Accuracy:39.485% C+
HSR:15.145% C+
Skorpios
C*
Kills:248
Deaths:248
KDR:1
Accuracy:28.156% C*
HSR:13.306% D--
NSX Tanto
C
Kills:183
Deaths:294
KDR:0.622
Accuracy:22.321% D
HSR:23.497% C
NS Baron G5AE
B+
Kills:170
Deaths:214
KDR:0.794
Accuracy:51.181% B+
HSR:10.588% D-
Solstice VE3
B**
Kills:156
Deaths:239
KDR:0.653
Accuracy:18.637% D
HSR:25% B**
NS-11C
A++
Kills:71
Deaths:39
KDR:1.821
Accuracy:32.874% A++
HSR:23.944% B*
Kills:18,373
Deaths (as Light Assault):19,865
Deaths (to Light Assaults):7,938
KDR:0.92489
Kill Difference:1,492
Playtime:399.338 hours
Usage:17%
Score:4.606m
Score/min:192
Accuracy (listed only):30.206%
HSR (listed only):17.331%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:1,353
Deaths:1,230
KDR:1.100
Accuracy:25.074% C*
HSR:3.104% F--
Eclipse VE3A
C*
Kills:1,265
Deaths:1,294
KDR:0.978
Accuracy:27.814% C*
HSR:14.071% D--
Serpent VE92
C+
Kills:1,195
Deaths:1,017
KDR:1.175
Accuracy:23.426% C+
HSR:16.485% D
Nova
B+
Kills:1,159
Deaths:1,332
KDR:0.870
Accuracy:36.963% D
HSR:17.860% B+
Pandora VX25
C*
Kills:1,158
Deaths:1,364
KDR:0.849
Accuracy:31.131% D-
HSR:15.976% C*
Pulsar C
B*
Kills:1,155
Deaths:1,179
KDR:0.980
Accuracy:28.348% B*
HSR:20.087% C--
Deimos VA29
B++
Kills:1,155
Deaths:1,202
KDR:0.961
Accuracy:49.992% D-
HSR:20.693% B++
NS-11CP
D
Kills:1,154
Deaths:1,366
KDR:0.845
Accuracy:23.671% D--
HSR:18.631% D
VX6-7
C+
Kills:1,153
Deaths:1,605
KDR:0.718
Accuracy:24.285% C+
HSR:17.259% D
Solstice Burst
B*
Kills:1,142
Deaths:1,239
KDR:0.922
Accuracy:30.644% B*
HSR:19.002% D
Thanatos VE70
C+
Kills:449
Deaths:501
KDR:0.896
Accuracy:39.485% C+
HSR:15.145% C+
NSX Tanto
C
Kills:183
Deaths:294
KDR:0.622
Accuracy:22.321% D
HSR:23.497% C
NS Baron G5AE
B+
Kills:170
Deaths:214
KDR:0.794
Accuracy:51.181% B+
HSR:10.588% D-
Eidolon VE33
B+
Kills:160
Deaths:188
KDR:0.851
Accuracy:26.527% C+
HSR:29.375% B+
Solstice VE3
B**
Kills:156
Deaths:239
KDR:0.653
Accuracy:18.637% D
HSR:25% B**
NS-11C
A++
Kills:71
Deaths:39
KDR:1.821
Accuracy:32.874% A++
HSR:23.944% B*
Kills:13,078
Deaths (as Engineer):14,303
Deaths (to Engineers):9,076
KDR:0.91435
Kill Difference:1,225
Playtime:609.451 hours
Usage:26%
Score:7.367m
Score/min:201
Accuracy (listed only):30.773%
HSR (listed only):18.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B*
Kills:1,374
Deaths:572
KDR:2.402
Accuracy:36.375% C+
HSR:81.514% B*
Ghost
B**
Kills:1,164
Deaths:635
KDR:1.833
Accuracy:36.631% C
HSR:79.210% B**
MKV Suppressed
B+
Kills:1,156
Deaths:1,164
KDR:0.993
Accuracy:27.862% B+
HSR:16.696% C-
Sirius SX12
B+
Kills:1,153
Deaths:1,271
KDR:0.907
Accuracy:27.496% B+
HSR:16.826% C+
NS-7G PDW
B++
Kills:1,152
Deaths:1,241
KDR:0.928
Accuracy:28.872% B++
HSR:13.715% D
Eridani SX5
C*
Kills:1,151
Deaths:1,121
KDR:1.027
Accuracy:27.459% C*
HSR:14.162% D
Nyx VX31
C*
Kills:756
Deaths:610
KDR:1.239
Accuracy:35.354% C*
HSR:27.249% C
NS-44B Commissioner
D
Kills:632
Deaths:991
KDR:0.638
Accuracy:29.750% D--
HSR:18.671% D
Eridani SX5-AE
C**
Kills:595
Deaths:705
KDR:0.844
Accuracy:28.628% C+
HSR:27.899% C**
Beamer VS3
C+
Kills:543
Deaths:966
KDR:0.562
Accuracy:26.069% C+
HSR:17.127% D
Parallax VX3
C**
Kills:458
Deaths:168
KDR:2.726
Accuracy:31.798% D--
HSR:79.913% C**
NS-30 Vandal
B*
Kills:407
Deaths:387
KDR:1.052
Accuracy:38.191% B*
HSR:26.536% C+
Artemis VX26
C
Kills:379
Deaths:408
KDR:0.929
Accuracy:24.923% C--
HSR:20.053% C
V10
C**
Kills:315
Deaths:219
KDR:1.438
Accuracy:38.568% C
HSR:80% C**
Skorpios
C*
Kills:248
Deaths:248
KDR:1
Accuracy:28.156% C*
HSR:13.306% D--
Phaseshift VX-S
B*
Kills:215
Deaths:116
KDR:1.853
Accuracy:28.731% D--
HSR:85.581% B*
Spiker
D
Kills:206
Deaths:359
KDR:0.574
Accuracy:25.198% D
HSR:16.019% D
Manticore SX40
D
Kills:204
Deaths:449
KDR:0.454
Accuracy:25.481% D
HSR:15.686% D-
Cerberus
C
Kills:182
Deaths:356
KDR:0.511
Accuracy:28.314% C-
HSR:19.780% C
NS-357 Underboss
C
Kills:166
Deaths:245
KDR:0.678
Accuracy:34.139% C
HSR:18.072% C
NSX Tomoe
B*
Kills:163
Deaths:169
KDR:0.964
Accuracy:27.280% C
HSR:46.012% B*
Phantom VA23
C*
Kills:114
Deaths:84
KDR:1.357
Accuracy:36.607% C*
HSR:31.579% C*
NS-AM7 Archer
A
Kills:106
Deaths:253
KDR:0.419
Accuracy:51.369% D--
HSR:29.245% A
VA39 Spectre
A+
Kills:104
Deaths:87
KDR:1.195
Accuracy:33.282% C++
HSR:55.769% A+
NS-61 Emissary
C-
Kills:51
Deaths:115
KDR:0.443
Accuracy:23.654% D
HSR:13.726% C-
Kills:12,994
Deaths (as Infiltrator):12,939
Deaths (to Infiltrators):7,675
KDR:1.00425
Kill Difference:55
Playtime:745.956 hours
Usage:32%
Score:8.088m
Score/min:181
Accuracy (listed only):31.207%
HSR (listed only):34.574%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B+
Kills:1,159
Deaths:1,332
KDR:0.870
Accuracy:36.963% D
HSR:17.860% B+
Pandora VX25
C*
Kills:1,158
Deaths:1,364
KDR:0.849
Accuracy:31.131% D-
HSR:15.976% C*
MKV Suppressed
B+
Kills:1,156
Deaths:1,164
KDR:0.993
Accuracy:27.862% B+
HSR:16.696% C-
Deimos VA29
B++
Kills:1,155
Deaths:1,202
KDR:0.961
Accuracy:49.992% D-
HSR:20.693% B++
Sirius SX12
B+
Kills:1,153
Deaths:1,271
KDR:0.907
Accuracy:27.496% B+
HSR:16.826% C+
NS-7G PDW
B++
Kills:1,152
Deaths:1,241
KDR:0.928
Accuracy:28.872% B++
HSR:13.715% D
Eridani SX5
C*
Kills:1,151
Deaths:1,121
KDR:1.027
Accuracy:27.459% C*
HSR:14.162% D
H-V45
C+
Kills:618
Deaths:660
KDR:0.936
Accuracy:23.118% C+
HSR:11.651% D*
Eridani SX5-AE
C**
Kills:595
Deaths:705
KDR:0.844
Accuracy:28.628% C+
HSR:27.899% C**
Thanatos VE70
C+
Kills:449
Deaths:501
KDR:0.896
Accuracy:39.485% C+
HSR:15.145% C+
NS-11P
C*
Kills:402
Deaths:497
KDR:0.809
Accuracy:23.918% C*
HSR:15.920% C--
Equinox VE2 Burst
C+
Kills:270
Deaths:397
KDR:0.680
Accuracy:22.658% D-
HSR:26.296% C+
Skorpios
C*
Kills:248
Deaths:248
KDR:1
Accuracy:28.156% C*
HSR:13.306% D--
Equinox VE2
B
Kills:208
Deaths:229
KDR:0.908
Accuracy:26.491% C++
HSR:23.558% B
NS Baron G5AE
B+
Kills:170
Deaths:214
KDR:0.794
Accuracy:51.181% B+
HSR:10.588% D-
Pulsar VS1
B**
Kills:159
Deaths:134
KDR:1.187
Accuracy:29.540% B**
HSR:13.208% D--
NSX Yumi
C++
Kills:72
Deaths:95
KDR:0.758
Accuracy:21.421% D--
HSR:26.389% C++
Kills:11,275
Deaths (as Combat Medic):12,375
Deaths (to Combat Medics):5,152
KDR:0.91111
Kill Difference:1,100
Playtime:171.313 hours
Usage:7%
Score:2.753m
Score/min:268
Accuracy (listed only):30.845%
HSR (listed only):17.640%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:361
Deaths:228
KDR:1.583
Accuracy:17.982% C
HSR:15.790% D--
Blueshift VM5
C
Kills:361
Deaths:228
KDR:1.583
Accuracy:18.634% C
HSR:18.837% C-
Comet VM2
M++
Kills:158
Deaths:147
KDR:1.075
Accuracy:32.221% D*
HSR:10.760% M++
Comet VM2
C-
Kills:149
Deaths:137
KDR:1.088
Accuracy:36.209% D--
HSR:3.356% C-
Kills:1,029
Deaths (as MAX Suit):370
Deaths (to MAX Suits):2,697
KDR:2.78108
Kill Difference:659
Playtime:39.277 hours
Usage:2%
Score:0.612m
Score/min:260
Accuracy (listed only):26.262%
HSR (listed only):12.185%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:80
V. Kills:27 286%
Deaths:40
KDR:2
Accuracy:30.901% F--
KPH:29 D-
VKPH:9.800 D
Light PPA
D--
Kills:62
V. Kills:2 N/A
Deaths:57
KDR:1.088
Accuracy:31.595% D*
KPH:15.200 D--
VKPH:0.500 D*
Kills:142 (62 + 0)
Deaths:97
KDR:1.464
VKDR:0.299
Vehicle Kills:29
Kill Difference:45
Playtime:6.824 hours
Usage:0%
Score:0.085m
Score/min:209
Piloting Accuracy:31.595%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:57
V. Kills:49 114%
Deaths:13
KDR:4.385
Accuracy:38.961% C++
KPH:205,200 U
VKPH:176,400 U
Kills:57 (0 + 57)
Deaths:13
KDR:4.385
VKDR:3.769
Vehicle Kills:49
Kill Difference:44
Playtime:0.001 hours
Usage:0%
Score:0.052m
Score/min:1,547,820
Piloting Accuracy:N/A%
Gunner Accuracy:38.961%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:210
V. Kills:58 356%
Deaths:73
KDR:2.877
Accuracy:38.214% C+
KPH:28.200 C+
VKPH:7.800 C+
Kills:210 (210 + 0)
Deaths:73
KDR:2.877
VKDR:0.795
Vehicle Kills:58
Kill Difference:137
Playtime:7.452 hours
Usage:0%
Score:0.093m
Score/min:207
Driving Accuracy:38.214%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:138
V. Kills:33 406%
Deaths:48
KDR:2.875
Accuracy:35.952% D**
KPH:17.600 C
VKPH:4.200 D*
Saron HRB
C--
Kills:66
V. Kills:35 183%
Deaths:18
KDR:3.667
Accuracy:27.863% F-
KPH:19.400 C--
VKPH:10.300 D
Proton II PPA
C++
Kills:55
V. Kills:3 N/A
Deaths:9
KDR:6.111
Accuracy:24.935% C++
KPH:51.700 C+
VKPH:2.800 C-
Kills:259 (138 + 121)
Deaths:75
KDR:3.453
VKDR:0.947
Vehicle Kills:71
Kill Difference:184
Playtime:12.329 hours
Usage:1%
Score:0.155m
Score/min:210
Driving Accuracy:35.952%
Gunner Accuracy:24.935%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:74
V. Kills:1 N/A
Deaths:19
KDR:3.895
Accuracy:29.918% D-
KPH:48.100 D-
VKPH:0.600 F
Saron HRB-H
D--
Kills:59
V. Kills:39 148%
Deaths:24
KDR:2.458
Accuracy:46.280% D*
KPH:20.300 D--
VKPH:13.400 D--
Kills:133 (0 + 133)
Deaths:43
KDR:3.093
VKDR:0.930
Vehicle Kills:40
Kill Difference:90
Playtime:4.450 hours
Usage:0%
Score:0.065m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:46.280%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:87
V. Kills:35 242%
Deaths:29
KDR:3
Accuracy:40.359% B+
KPH:30.600 D
VKPH:12.300 B+
M40 Fury
C+
Kills:76
V. Kills:23 317%
Deaths:39
KDR:1.949
Accuracy:38.916% C*
KPH:35.400 D
VKPH:10.700 C+
M20 Basilisk
D
Kills:66
V. Kills:36 178%
Deaths:50
KDR:1.320
Accuracy:29.329% D--
KPH:8.700 D--
VKPH:4.800 D
Kills:229 (0 + 229)
Deaths:118
KDR:1.941
VKDR:0.797
Vehicle Kills:94
Kill Difference:111
Playtime:12.540 hours
Usage:1%
Score:0.134m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:29.329%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:2,401
V. Kills:718 334%
Deaths:2,154
KDR:1.115
Accuracy:53.557% B+
KPH:32.300 B+
VKPH:9.700 B++
S12 Renegade
A
Kills:1,202
V. Kills:87 N/A
Deaths:729
KDR:1.649
Accuracy:50.677% B**
KPH:48.500 C+
VKPH:3.500 A
M12 Kobalt-F
A++
Kills:1,089
V. Kills:87 N/A
Deaths:788
KDR:1.382
Accuracy:29.185% B**
KPH:39.200 B
VKPH:3.100 A++
M20 Basilisk-F
C+
Kills:576
V. Kills:141 406%
Deaths:559
KDR:1.030
Accuracy:42.489% C--
KPH:21.600 C+
VKPH:5.300 C+
Kills:5,268 (5,268 + 0)
Deaths:4,230
KDR:1.245
VKDR:0.244
Vehicle Kills:1,033
Kill Difference:1,038
Playtime:153.438 hours
Usage:7%
Score:1.184m
Score/min:129
Driving Accuracy:42.489%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 3,1192,4012,1541.115C0.0253.557%B+N/A32.4B+9.7B++15374.2h12.7C+23.7C*
XM98 1,3751,3745722.402C++1.3136.375%C+81.514%B*17.5CN/A5378.7h2.1B++5.8B+
Solstice SF 1,3781,3531,2301.1C++0.0125.074%C*3.104%F--20.2C+N/A7067.1h5.4B*21.4B**
Proximity Mine 1,2811,2813693.472C+2.3850.349%B**N/A137.7BN/A4179.3h2C4B+
Eclipse VE3A 1,2941,2651,2940.978C0.1227.814%C*14.071%D--20.9DN/A4860.4h11.9C++42.9C**
S12 Renegade 1,2891,2027291.649C0.5550.677%B**6.24%C**48.5C+3.5A11124.8h4.3D8.5C++
Serpent VE92 1,2051,1951,0171.175C++0.0823.426%C+16.485%D20CN/A7959.8h12.8C*54.8C*
Ghost 1,1691,1646351.833C0.7436.631%C79.21%B**22.6DN/A7851.4h1.9B++5.1B+
Orion VS54 1,1741,1629441.231C+0.1421.374%C++13.339%F23.9CN/A12548.6h12.5C**58.6C++
Nova 1,1701,1591,3320.87C0.2236.963%D17.86%B+26.6CN/A8943.5h4.6C+12.4C+
Pandora VX25 1,1661,1581,3640.849C0.2531.131%D-15.976%C*18.5DN/A6262.6h4.5C++14.4C+
MKV Suppressed 1,1731,1561,1640.993C+0.1027.862%B+16.696%C-25.1CN/A7646.1h13.5C**48.5B
Pulsar C 1,1691,1551,1790.98C+0.1128.348%B*20.087%C--23.3C+N/A6949.6h11B+38.9B+
Deimos VA29 1,1711,1551,2020.961C0.1349.992%D-20.693%B++23.3DN/A6649.6h2.5C+5.1C
NS-11CP 1,1781,1541,3660.845D0.2523.671%D--18.631%D23.1DN/A6049.9h13.9C58.7D
Sirius SX12 1,1701,1531,2710.907C+0.1927.496%B+16.826%C+23.3CN/A8649.5h14.7C*53.4B+
VX6-7 1,1681,1531,6050.718C0.3824.285%C+17.259%D19C--N/A6760.6h14.1C+57.9C++
NS-7G PDW 1,1721,1521,2410.928C+0.1728.872%B++13.715%D24.8C+N/A7546.4h14C**48.4B+
Eridani SX5 1,1691,1511,1211.027C+0.0727.459%C*14.162%D29.2C+N/A9439.4h12.2C++44.4C**
Solstice Burst 1,1701,1421,2390.922C0.1730.644%B*19.002%D17.8DN/A4564.3h14.3C+46.8B
Spear Anti-Vehicle Phalanx Turret 1,7891,0961397.885C++6.7937.032%D5.839%B*25.7D16.3C-16742.6h8.3B22.4C++
M12 Kobalt-F 1,1761,0897881.382C+0.2929.185%B**4.683%D--39.2B3.1A++13227.8h16.2C+55.5B+
C-4 1,3499417201.307C+0.2125.502%C+N/A57.7C-25C58516.3h1.5C++5.7C**
Nyx VX31 7667566101.239C0.1435.354%C*27.249%C23.6DN/A5732.1h5.6C++15.8C**
Sticky Grenade 7437411741N/A739.9152.024%C+N/A926.3C+2.5D--26630.8h1.9B+3.6B+
Pulsar LSW 7457376351.161C0.0722.848%C+20.217%C--26.9C--N/A8827.4h12.4C++54.2C*
NS-44B Commissioner 6456329910.638D0.4629.75%D--18.671%D15.4DN/A4541h4.7D-15.7D
H-V45 6266186600.936C0.1623.118%C+11.651%D*19.4C--N/A7331.8h15.4D66.5C+
Lasher X2 6155977710.774C+0.3222.529%C3.853%C+21.2CN/A8028.2h21.9C97.3C+
Eridani SX5-AE 5995957050.844D0.2528.628%C+27.899%C**26.1DN/A5922.8h10.5C**36.8C*
Tank Mine 9935933601.647C-0.5532.948%C+N/A85.9C58C+9386.9h2C+6C**
M20 Basilisk-F 7175765591.03C**0.0642.489%C--2.257%C21.7C+5.3C+7326.6h44.3C**104.3B
Lumine Edge 60254415,7150.035C1.064.76%F-9.559%D--0.8C--N/A2698.6h2D--41.4T*
Beamer VS3 5545439660.562C0.5326.069%C+17.127%D13.3DN/A4540.8h10.9C+42C+
NS-15MP 5034984451.119D0.0223.291%D-20.281%D--26.3D--N/A6418.9h13.8D*59.2D
MANA Anti-Vehicle Turret 6744612841.623C--0.5343.529%D**4.772%A4610B+2130C+3916200.1h5.3B++12.3B++
Parallax VX3 4604581682.726C+1.6331.798%D--79.913%C**21.3CN/A6021.5h2B+6.3C+
Thanatos VE70 4544495010.896C+0.2039.485%C+15.145%C+24.3C+N/A10018.5h4.4B+11.2B+
NS-30 Vandal 4124073871.052C0.0438.191%B*26.536%C+18.2D-N/A5122.4h6.1C+16B
NS-11P 4134024970.809C0.2923.918%C*15.92%C--20.6CN/A5719.5h15.4C64.2C++
NS-15M AE 3853793371.125C0.0322.837%C--15.04%D*32.4DN/A10411.7h12.1C+53.2C+
Artemis VX26 3803794080.929C0.1724.923%C--20.053%C16.4D-N/A5123.1h13.8C-55.4C
Blueshift VM5 3633612281.583C0.4917.982%C15.79%D--25.4C-N/A9614.2h16.1C+89.6C++
Blueshift VM5 3633612281.583C0.4918.634%C18.837%C-24.7C--N/A8814.6h16.7C+89.7C++
Flare VE6 3593523640.967C0.1321.425%C+25.284%C++26.7C--N/A15313.2h10.6C*49.4C*
Nemesis VSH9 5513325630.59C+0.5060.886%C2.41%C+11.6C7.7C-17328.6h7.3B+12B+
V10 3183152191.438D0.3438.568%C80%C**8.5D*N/A2337.2h2B+5.3C**
MANA Anti-Personnel Turret 2982971961.515N/A0.4216.579%UN/A2970U10U6128500.1h20.7T*124.9T*
Force-Blade 35829516,1310.018C+1.0827.81%C+N/A0.3CN/A1863.6h2.9C+10.5C++
Frag Grenade 2952941294N/A292.9145.581%C++N/A588B+2D--21820.5h3.5B7.6B+
S1 3362823310.852C**0.2450.135%D6.383%A*21.9C+4.2D*22512.9h3.9A+7.9B*
Equinox VE2 Burst 2742703970.68D0.4122.658%D-26.296%C+19.3D-N/A6714h15.5D-68.2D
Skorpios 2522482481C0.0928.156%C*13.306%D--13.9D*N/A3617.9h11.4C+40.5C*
Phaseshift VX-S 2152151161.853C0.7628.731%D--85.581%B*18.2C-N/A5511.8h2.5B+8.8C++
C75 Viper 268210732.877C1.7838.214%C+N/A28C+7.7C+2077.5h12.2B+32B
Equinox VE2 2082082290.908C0.1926.491%C++23.558%B31.5C+N/A966.6h14.3C53.9C+
Spiker 2072063590.574C-0.5225.198%D16.019%D12.2DN/A2916.9h9.6C+38.1C+
Manticore SX40 2112044490.454C--0.6425.481%D15.686%D-12.3DN/A4116.6h12D**46.9D*
VX29 Polaris 2001971661.187C+0.0923.927%C++21.32%C+27DN/A1127.3h13.6C57C++
NSX Tanto 1861832940.622C--0.4722.321%D23.497%C21.8CN/A538.4h15.4C+69.1C+
Cerberus 1871823560.511C--0.5828.314%C-19.78%C16.4DN/A5711.1h9.1F32D--
Heartstring 1791713430.499C--0.6020.285%D*26.901%C+8.8D-N/A3119.5h5.2C+25.5D
NS Baron G5AE 1731702140.794C--0.3051.181%B+10.588%D-18.7D-N/A469.1h5C--9.7C+
NS-357 Underboss 1681662450.678C0.4234.139%C18.072%C14.1D-N/A7311.8h6D**17.5D
NSX Tomoe 1661631690.964C0.1327.28%C46.012%B*18.5D-N/A478.8h14.1C++51.7C++
NSX Naginata 1611601581.013C0.0821.143%C+23.75%D38.1C+N/A1004.2h13C+61.7C++
Eidolon VE33 1661601880.851C+0.2426.527%C+29.375%B+14.3C-N/A6411.2h9.6C++36.1C++
Pulsar VS1 1621591341.187C*0.0929.54%B**13.208%D--23.7C+N/A1506.7h13.8B46.9B++
Comet VM2 1951581471.075C**0.0232.221%D*10.76%M++12.5C**2.9D11412.6h13.4B**41.5B+
Solstice VE3 1591562390.653C+0.4418.637%D25%B**9.7DN/A12916.1h15.8C++85C+
Lancer VS22 3651553970.39C-0.7051.542%D*1.935%C+6.6D-8.9D14123.6h29.6C+57.5C
Comet VM2 1951491371.088C++0.0136.209%D--3.356%C-13.3C**4.1C-9711.2h14.3B**39.5B++
NSX Masamune 1731422020.703C+0.3960.083%C*2.817%B+25.4C5.5D1005.6h7.1B++11.8B++
Supernova PC 171138482.875C1.7835.952%D**N/A17.5C-4.2D*1787.9h3.1A8.5B++
NS Decimator 2001362990.455D0.6457.975%C2.206%C+20.6D-9.7D2866.6h5.3C9.2C
Phantom VA23 116114841.357C+0.2636.607%C*31.579%C*18.1DN/A526.3h4.8C+13.1C*
NS-AM7 Archer 1371062530.419C+0.6851.369%D--29.245%A7.5C++2.2C5214.2h12.6B++24.5B+
VA39 Spectre 106104871.195C+0.1033.282%C++55.769%A+12.1DN/A668.6h6.3C+18.9C*
Anti-Vehicle Grenade 10791191N/A89.9149.737%C+N/A303.3C53.3D25420.3h5.2B10.4B
M40 Fury 12287293D1.9140.359%B+3.448%A++31.1C--12.5B++2512.8h19.9C-49.3C+
Hades VSH4 126861410.61C++0.4868.132%C+3.488%B+15.6C+7.3C2205.5h6.5B*9.5B*
Lasher X2 AE 8583751.107C+0.0126.227%C-1.205%D--27.7DN/A593h18.2C*69.2C++
NSX Fujin 8080180N/A78.9127.057%F56.25%C400C-N/A8120.2h2.4B+9C--
Dual Photon Pods 10780402D0.9130.901%F--2.5%A++28.6D-9.6D3462.8h30.3D98.2F
Blackheart 77761430.531D0.5625.381%D**27.632%C10.3DN/A357.4h3.9C++15.6C
M40 Fury 9976391.949D0.8538.916%C*1.316%C--36.2D11C+2452.1h15.7C+40.3C++
Proton II PPA-H 7574193.895D2.8029.918%D-1.351%C49.3D-N/A1681.5h9.3B31.1C+
NSX Yumi 7472950.758C-0.3421.421%D--26.389%C++17.1DN/A984.2h15.8D--73.5D--
NS-11C 7471391.821B**0.7332.874%A++23.944%B*32.3B1.4M+2402.2h10.4B**31.7B*
M20 Basilisk 10266501.32D0.2329.329%D--1.515%F8.7D--4.7D-1317.6h113.9C388.3D
Saron HRB 10166183.667C2.5727.863%F-3.03%A19.4C--10.3D2933.4h16.2B**58.1C+
Light PPA 6462571.088C--0.0131.595%D*N/A15.1D--N/A1154.1h13.7C++43.3C+
Icikill 93615,4730.011D1.0812.544%D**13.115%B0.3C+N/A1210.8h4.7T*37.5T
Spear Anti-Vehicle Phalanx Tower 1146078.571D7.4840.161%D--N/A15D--13.5D1194h14.2D35.2D*
Saron HRB-H 9859242.458C-1.3646.28%D*N/A20.3D--13.4D--2852.9h21.1B+45.6C++
C150 Dalton 10657134.385C3.2938.961%C++N/A570U490U5159400.1h6.3D--16.2D
Proton II PPA 585596.111C--5.0224.935%C++1.818%C50C2.7C--1771.1h8.7B+35.1B+
NS-61 Emissary 51511150.443C--0.6523.654%D13.726%C-18.2CN/A512.8h18.8C-79.4D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter385,8613.2h
Restoration Kit9870.2h
Nano-Armor Kit651479,90157.4h
Spawn Beacon41440.8h
Anti-Vehicle MANA Turret549873.7h
AE Medical Applicator12839,3884h
AE Nano-Armor Kit114119,1709.2h
Nanite Revive Grenade03860.1h
Nanite Healing Grenade0720h
Medical Applicator697164,68625.7h
Deconstruction Tool09910.1h
Spear Anti-Vehicle Tower0570.4h
Spitfire Auto-Turret199681.7h
Ammunition Package482,8582.4h
Shield Recharging Field211,4390.5h
Medical Kit611,0761h
Anti-Infantry MANA Turret305062.1h
Recon Detection Device1478,19922.7h
Smoke Grenade02950.1h

Check the help document for the dictionary if you want to learn more about words used here.


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