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Paragon Skirmisher CoffieTime[TFDN] CoffieTime
VS BR 141

KDR: 0.98

Score: 45m

Last Seen: Aug 25th, 2019 5:35 PM
- OFFLINE - 6.7 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 239
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS VE-S Canis Light PPA Blueshift VM5 Dual Photon Pods Quasar VM1 NS-11C NS-15M2 Item #6004400
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $90,072 MLG Score: 72
Fun Score: N/A
Cheeseburgers Flipped: 4271TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.07%15.579%35919119515,2260.5553490.426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.689%0.365C**-0.872D---2.035F--HEAD + (~4.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.07C+15.9-0.117C+53

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.527%0.809%447412107,784222713473.49372577%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.95%-0.072C+-0.7D-0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.40.372C**36.70.299C*63.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.647%2.045%52312111,56527897390.560932211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.369%-1.391D**-0.322C0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.4-2.887T40.1-2.195F--110.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.82%3.587%70612081,42223406770.607433210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.588%-0.188C-0.393C--0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.40.247C++30.70.229C++62.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.627%75.34%7011213957244820.390772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.55B+0.533B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.3C*2.70.159C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.69%13.96%70312111,0531755160.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.518%-1.116D*-0.196C-1.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.011C+3.70.246C++9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 239
45m394.8%193 (11.6k)176 (10.6k)0.98102954,24555,2941.24211141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214224120.014%9.208%18404:3812

8% Combat Medic31% Engineer9% Heavy Assault21% Infiltrator17% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 9:46 AMFeb 24th, 2013 2:19 PMAug 25th, 2019 5:10 PM (2h) (PST)Aug 25th, 2019 4:04 PM (3h) (PST)Aug 25th, 2019 1:35 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3811831980.2110.2160.0190.9930.04072

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,84411,00611,8381313160210,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4274.8h/178.1d 14,436 4,995 27,848 254.6k 6,074 11,077 10,253 97.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,823
Deaths:3,665
KDR:0.497
Accuracy:20.271% D
HSR:16.840% D*
SVA-88
C+
Kills:503
Deaths:653
KDR:0.770
Accuracy:21.586% C
HSR:25.050% C+
Orion VS54
D**
Kills:214
Deaths:754
KDR:0.284
Accuracy:13.199% D**
HSR:13.551% F
VX29 Polaris
C+
Kills:177
Deaths:352
KDR:0.503
Accuracy:19.207% D
HSR:22.034% C+
Pulsar LSW
C+
Kills:176
Deaths:279
KDR:0.631
Accuracy:21.482% C
HSR:23.864% C+
Kills:2,893
Deaths (as Heavy Assault):5,703
Deaths (to Heavy Assaults):14,769
KDR:0.50728
Kill Difference:2,810
Playtime:386.407 hours
Usage:9%
Score:3.599m
Score/min:155
Accuracy (listed only):19.149%
HSR (listed only):20.268%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:2,092
Deaths:4,690
KDR:0.446
Accuracy:22.942% C
HSR:15.392% D
Serpent VE92
D-
Kills:763
Deaths:1,866
KDR:0.409
Accuracy:18.870% D--
HSR:14.941% D-
Thanatos VE70
C--
Kills:667
Deaths:1,469
KDR:0.454
Accuracy:27.910% D*
HSR:13.643% C--
NS Baron G5
B+
Kills:284
Deaths:480
KDR:0.592
Accuracy:37.156% D
HSR:17.254% B+
Phobos VX86
C-
Kills:264
Deaths:1,386
KDR:0.190
Accuracy:28.622% F*
HSR:13.636% C-
Solstice VE3
C--
Kills:218
Deaths:862
KDR:0.253
Accuracy:15.185% D**
HSR:16.973% C--
Nova
B
Kills:122
Deaths:263
KDR:0.464
Accuracy:33.488% D--
HSR:16.393% B
Kills:4,410
Deaths (as Engineer):11,016
Deaths (to Engineers):12,113
KDR:0.40033
Kill Difference:6,606
Playtime:1,340.413 hours
Usage:31%
Score:13.839m
Score/min:172
Accuracy (listed only):26.310%
HSR (listed only):15.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:4,731
Deaths:5,927
KDR:0.798
Accuracy:30.625% B+
HSR:12.069% D--
NS-11C
C
Kills:2,092
Deaths:4,690
KDR:0.446
Accuracy:22.942% C
HSR:15.392% D
NS-7 PDW
C+
Kills:938
Deaths:2,430
KDR:0.386
Accuracy:23.879% C+
HSR:14.499% D
MKV Suppressed
B*
Kills:839
Deaths:1,617
KDR:0.519
Accuracy:24.641% C
HSR:25.387% B*
Serpent VE92
D-
Kills:763
Deaths:1,866
KDR:0.409
Accuracy:18.870% D--
HSR:14.941% D-
Thanatos VE70
C--
Kills:667
Deaths:1,469
KDR:0.454
Accuracy:27.910% D*
HSR:13.643% C--
Sirius SX12
C*
Kills:533
Deaths:1,164
KDR:0.458
Accuracy:22.000% C--
HSR:19.512% C*
NS Baron G5
B+
Kills:284
Deaths:480
KDR:0.592
Accuracy:37.156% D
HSR:17.254% B+
Phobos VX86
C-
Kills:264
Deaths:1,386
KDR:0.190
Accuracy:28.622% F*
HSR:13.636% C-
Solstice VE3
C--
Kills:218
Deaths:862
KDR:0.253
Accuracy:15.185% D**
HSR:16.973% C--
Nova
B
Kills:122
Deaths:263
KDR:0.464
Accuracy:33.488% D--
HSR:16.393% B
Kills:11,451
Deaths (as Light Assault):22,154
Deaths (to Light Assaults):9,565
KDR:0.51688
Kill Difference:10,703
Playtime:726.147 hours
Usage:17%
Score:7.892m
Score/min:181
Accuracy (listed only):25.938%
HSR (listed only):16.336%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:4,731
Deaths:5,927
KDR:0.798
Accuracy:30.625% B+
HSR:12.069% D--
Parallax VX3
C+
Kills:957
Deaths:698
KDR:1.371
Accuracy:38.627% C+
HSR:75.340% C
NS-7 PDW
C+
Kills:938
Deaths:2,430
KDR:0.386
Accuracy:23.879% C+
HSR:14.499% D
MKV Suppressed
B*
Kills:839
Deaths:1,617
KDR:0.519
Accuracy:24.641% C
HSR:25.387% B*
Sirius SX12
C*
Kills:533
Deaths:1,164
KDR:0.458
Accuracy:22.000% C--
HSR:19.512% C*
NS-44 Commissioner
C+
Kills:336
Deaths:967
KDR:0.347
Accuracy:36.112% C+
HSR:21.726% C+
Soldier Soaker
A+
Kills:315
Deaths:383
KDR:0.822
Accuracy:47.987% A+
HSR:10.476% D
Spiker
B*
Kills:133
Deaths:220
KDR:0.605
Accuracy:35.751% B*
HSR:13.534% D--
NS-AM7 Archer
C
Kills:110
Deaths:444
KDR:0.248
Accuracy:54.815% C--
HSR:14.545% C
Beamer VS3
B
Kills:79
Deaths:321
KDR:0.246
Accuracy:21.748% D-
HSR:25.317% B
NSX Tomoe
D
Kills:52
Deaths:176
KDR:0.295
Accuracy:25.625% D
HSR:13.462% F--
Kills:9,023
Deaths (as Infiltrator):14,347
Deaths (to Infiltrators):7,429
KDR:0.62891
Kill Difference:5,324
Playtime:915.439 hours
Usage:21%
Score:9.750m
Score/min:178
Accuracy (listed only):32.892%
HSR (listed only):22.352%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:4,731
Deaths:5,927
KDR:0.798
Accuracy:30.625% B+
HSR:12.069% D--
NS-11A
D*
Kills:1,314
Deaths:3,494
KDR:0.376
Accuracy:18.425% D*
HSR:11.111% D**
NS-7 PDW
C+
Kills:938
Deaths:2,430
KDR:0.386
Accuracy:23.879% C+
HSR:14.499% D
MKV Suppressed
B*
Kills:839
Deaths:1,617
KDR:0.519
Accuracy:24.641% C
HSR:25.387% B*
Thanatos VE70
C--
Kills:667
Deaths:1,469
KDR:0.454
Accuracy:27.910% D*
HSR:13.643% C--
Sirius SX12
C*
Kills:533
Deaths:1,164
KDR:0.458
Accuracy:22.000% C--
HSR:19.512% C*
NS Baron G5
B+
Kills:284
Deaths:480
KDR:0.592
Accuracy:37.156% D
HSR:17.254% B+
Phobos VX86
C-
Kills:264
Deaths:1,386
KDR:0.190
Accuracy:28.622% F*
HSR:13.636% C-
Pulsar VS1
B*
Kills:195
Deaths:324
KDR:0.602
Accuracy:23.343% C+
HSR:26.667% B*
Nova
B
Kills:122
Deaths:263
KDR:0.464
Accuracy:33.488% D--
HSR:16.393% B
Kills:9,887
Deaths (as Combat Medic):18,554
Deaths (to Combat Medics):5,944
KDR:0.53288
Kill Difference:8,667
Playtime:360.718 hours
Usage:8%
Score:4.125m
Score/min:191
Accuracy (listed only):27.009%
HSR (listed only):17.017%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:3,225
Deaths:2,921
KDR:1.104
Accuracy:14.680% D--
HSR:14.667% D*
Quasar VM1
D
Kills:2,633
Deaths:2,300
KDR:1.145
Accuracy:11.835% D-
HSR:15.230% D
Cosmos VM3
D-
Kills:1,152
Deaths:1,137
KDR:1.013
Accuracy:13.177% D-
HSR:12.847% D**
Comet VM2
C++
Kills:527
Deaths:1,116
KDR:0.472
Accuracy:43.656% C++
HSR:2.087% D--
Comet VM2
B++
Kills:288
Deaths:491
KDR:0.587
Accuracy:52.221% B++
HSR:3.125% C--
NS-20 Gorgon
C
Kills:242
Deaths:256
KDR:0.945
Accuracy:21.035% D-
HSR:17.355% C
NS-20 Gorgon
D
Kills:240
Deaths:256
KDR:0.938
Accuracy:20.778% D-
HSR:15.833% D
Vortex VM21
D
Kills:210
Deaths:666
KDR:0.315
Accuracy:35.277% D
HSR:1.905% D-
NS-10 Burster
C
Kills:208
Deaths:467
KDR:0.445
Accuracy:24.473% D
HSR:5.769% C
NS-10 Burster
D-
Kills:204
Deaths:381
KDR:0.535
Accuracy:24.405% D-
HSR:1.961% D*
Vortex VM21
C
Kills:171
Deaths:418
KDR:0.409
Accuracy:38.030% C
HSR:2.924% C
Nebula VM20
B
Kills:103
Deaths:69
KDR:1.493
Accuracy:8.684% F-
HSR:22.330% B
Nebula VM20
C**
Kills:86
Deaths:52
KDR:1.654
Accuracy:15.043% D
HSR:22.093% C**
Kills:9,289
Deaths (as MAX Suit):5,265
Deaths (to MAX Suits):2,655
KDR:1.76429
Kill Difference:4,024
Playtime:534.928 hours
Usage:13%
Score:5.844m
Score/min:182
Accuracy (listed only):24.869%
HSR (listed only):10.625%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:4,022
V. Kills:348 N/A
Deaths:2,145
KDR:1.875
Accuracy:41.230% C++
KPH:28.500 D
VKPH:2.500 C-
Dual Photon Pods
C**
Kills:2,959
V. Kills:456 N/A
Deaths:490
KDR:6.039
Accuracy:54.323% C**
KPH:86.300 C++
VKPH:13.300 C
Maelstrom Turbo Laser
C+
Kills:423
V. Kills:300 141%
Deaths:649
KDR:0.652
Accuracy:30.706% C+
KPH:7.400 D
VKPH:5.300 D
Saron Laser Cannon
D
Kills:380
V. Kills:242 156%
Deaths:663
KDR:0.573
Accuracy:28.188% D
KPH:6.200 D
VKPH:4 D-
Hornet Missiles
B*
Kills:125
V. Kills:89 139%
Deaths:8
KDR:15.625
Accuracy:64.188% C**
KPH:94.200 B+
VKPH:67.100 B*
Coyote Missiles
C--
Kills:121
V. Kills:107 112%
Deaths:162
KDR:0.747
Accuracy:53.571% C+
KPH:17.100 D
VKPH:15.100 C--
Kills:8,030 (4,825 + 0)
Deaths:4,117
KDR:1.950
VKDR:0.375
Vehicle Kills:1,542
Kill Difference:3,913
Playtime:301.653 hours
Usage:7%
Score:1.983m
Score/min:110
Piloting Accuracy:28.188%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:776
V. Kills:182 424%
Deaths:389
KDR:1.995
Accuracy:31.056% D-
KPH:13.600 D-
VKPH:3.200 D--
Skyguard
D
Kills:264
V. Kills:212 124%
Deaths:211
KDR:1.251
Accuracy:25.124% D
KPH:7.500 D--
VKPH:6 D*
L100 Python HESH
B
Kills:126
V. Kills:31 394%
Deaths:32
KDR:3.938
Accuracy:64.016% A++
KPH:38.900 C--
VKPH:9.600 B
Kills:1,166 (1,166 + 0)
Deaths:632
KDR:1.845
VKDR:0.672
Vehicle Kills:425
Kill Difference:534
Playtime:95.319 hours
Usage:2%
Score:0.492m
Score/min:86
Driving Accuracy:64.016%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:525
V. Kills:264 198%
Deaths:298
KDR:1.762
Accuracy:42.327% D
KPH:8.800 D*
VKPH:4.400 D*
Saron HRB
D
Kills:187
V. Kills:148 126%
Deaths:70
KDR:2.671
Accuracy:40.680% C
KPH:13.900 D--
VKPH:11 D
E540 Halberd
D**
Kills:128
V. Kills:81 156%
Deaths:41
KDR:3.122
Accuracy:35.090% F
KPH:10.800 F-
VKPH:6.800 D**
Supernova FPC
D-
Kills:61
V. Kills:29 203%
Deaths:11
KDR:5.545
Accuracy:45.191% D--
KPH:15.600 D-
VKPH:7.400 D**
Kills:901 (586 + 315)
Deaths:420
KDR:2.145
VKDR:1.243
Vehicle Kills:522
Kill Difference:481
Playtime:89.142 hours
Usage:2%
Score:0.735m
Score/min:137
Driving Accuracy:45.191%
Gunner Accuracy:35.090%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:81
V. Kills:42 188%
Deaths:15
KDR:5.400
Accuracy:62.390% B*
KPH:28.500 C--
VKPH:14.800 D-
Kills:81 (0 + 81)
Deaths:15
KDR:5.400
VKDR:2.800
Vehicle Kills:42
Kill Difference:66
Playtime:2.839 hours
Usage:0%
Score:0.059m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:62.390%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:585
V. Kills:163 357%
Deaths:166
KDR:3.524
Accuracy:46.571% B**
KPH:25.400 D
VKPH:7.100 C-
M40 Fury
D--
Kills:279
V. Kills:69 399%
Deaths:79
KDR:3.532
Accuracy:38.767% C*
KPH:18.900 D*
VKPH:4.700 D--
M12 Kobalt
D
Kills:181
V. Kills:10 N/A
Deaths:13
KDR:13.923
Accuracy:15.222% D
KPH:34.900 D-
VKPH:1.900 D
M20 Basilisk
D*
Kills:62
V. Kills:30 200%
Deaths:34
KDR:1.824
Accuracy:27.266% D*
KPH:5 D*
VKPH:2.400 D**
G30 Walker
N/A
Kills:50
V. Kills:21 227%
Deaths:20
KDR:2.500
Accuracy:31.263% N/A
KPH:8.800 N/A
VKPH:3.700 N/A
Kills:1,157 (0 + 1,157)
Deaths:312
KDR:3.708
VKDR:0.939
Vehicle Kills:293
Kill Difference:845
Playtime:61.001 hours
Usage:1%
Score:0.411m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:31.263%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D**
Kills:73
V. Kills:51 140%
Deaths:100
KDR:0.730
Accuracy:73.195% A+
KPH:9.200 D**
VKPH:6.500 D**
Kills:73 (73 + 0)
Deaths:100
KDR:0.730
VKDR:0.510
Vehicle Kills:51
Kill Difference:27
Playtime:7.905 hours
Usage:0%
Score:0.035m
Score/min:74
Driving Accuracy:73.195%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 4,8424,7315,9270.798C0.1830.625%B+12.069%D--17.7DN/A53267.2h13.5C+43.9C*
Light PPA 4,3704,0222,1451.875C0.8941.23%C++N/A28.5D2.5C-85141h19.1C46.3C+
Blueshift VM5 3,2703,2252,9211.104C--0.1214.68%D--14.667%D*15.4D*N/A39210h17.7C-120.8D
Dual Photon Pods 3,4152,9594906.039C+5.0654.323%C**N/A86.3C++13.3C29434.3h24.2C+44.5C++
Quasar VM1 2,6732,6332,3001.145C0.1611.835%D-15.23%D13.5D-N/A35195h15.7C+132.3C+
NS-11C 2,1372,0924,6900.446D0.5422.942%C15.392%D6.7D--N/A19311h18.8D81.9C
NS-15M2 1,8531,8233,6650.497D0.4820.271%D16.84%D*14.1D--N/A38129.1h16.6D--82.1D
Orbital Strike Uplink 1,8861,31711317U1,316.02701.629%UN/A1097.5U474.2U43751.2h1.6T*0.2T*
NS-11A 1,3381,3143,4940.376D0.6118.425%D*11.111%D**7.5D*N/A22175.3h17.2D--93.6D*
C-4 1,8491,2491,4050.889C0.0920.453%D--N/A59.2C--28.4C+52521.1h1.6C+7.6C-
Cosmos VM3 1,1661,1521,1371.013C--0.0313.177%D-12.847%D**13.2D--N/A3687.1h16.2D123.2C
Tank Mine 1,6611,0223183.214B2.2319.623%D--N/A127.8B+79.9B+11318h1.4B*7.3C--
Parallax VX3 9589576981.371C-0.3938.627%C+75.34%C9.1D*N/A23105.1h2.7D6.9C+
Proximity Mine 9389381366.897B**5.9235.101%D-N/A148.9B+N/A4616.3h2C5.7D
NS-7 PDW 9509382,4300.386D0.6023.879%C+14.499%D6.9D--N/A22136.5h17.7C--74C+
MKV Suppressed 8588391,6170.519D0.4624.641%C25.387%B*12D-N/A4170.2h17.2C-69.9C+
C75 Viper 9587763891.995C-1.0131.056%D-1.418%C+13.6D-3.2D--6657h15.3C+49.4C--
Serpent VE92 7767631,8660.409D0.5718.87%D--14.941%D-8.7D-N/A2787.5h16.8D89D
Spear Anti-Vehicle Phalanx Turret 1,0947221037.01C+6.0340.509%C-2.909%D22.4D-11.5D--14332.3h10.5C25.9C
Thanatos VE70 6776671,4690.454C--0.5327.91%D*13.643%C--10.4D-N/A3563.9h3.8B*13.5C++
M40 Fury 7485851663.524C-2.5446.571%B**1.197%D25.4D7.1C-14023h28.7F-61.6D
Sirius SX12 5435331,1640.458C--0.5222%C--19.512%C*8.3D--N/A2963.9h21.1D*95.8D
Comet VM2 8395271,1160.472C--0.5143.656%C++2.087%D--4.1D*2.4D-35127.4h44.1F-100.9D--
Supernova PC 7895252981.762C--0.7842.327%D3.238%B++8.8D*4.4D*7559.9h6.1C14.5D
SVA-88 5175036530.77C-0.2121.586%C25.05%C+23.4D-N/A8621.5h14.3D-66.5C
Spear Anti-Vehicle Phalanx Tower 7764831630.188B++29.2142.214%D-3.106%C22.8D13.8D15321.2h10.5C+25C
MANA Anti-Vehicle Turret 8344595370.855D0.1342.942%D--1.961%D-4590S3750M**17359300.1h10.4D24.2D-
S1 6384501,1810.381D0.6049.216%D-4.667%B**13.6D-5.7D--13633.2h6.9C+14C
Frag Grenade 4544431443N/A442.0244.322%C+N/A443C+11C*16241h3.7C++8.4C++
Maelstrom Turbo Laser 7234236490.652C0.3330.706%C+1.182%D-7.4D5.3D7557h185.5D--604.1D
Xiphos Anti-Personnel Phalanx Tower 415380495B+94.0231.97%C*N/A105.6C--9.7C++3393.6h32.5C101.8C+
Saron Laser Cannon 6223806630.573C0.4128.188%DN/A6.2D4D-7161h154.2C+546.9C+
NS-44 Commissioner 3423369670.347D0.6336.112%C+21.726%C+5.4D--N/A2062.3h4.3C11.9C++
M12 Kobalt 3523251521.667C20.6923.243%C*16%C69.1D5.7C*2734.7h37.2F*160D*
Soldier Soaker 3213153830.822C0.1647.987%A+10.476%D10.5D*N/A3029.9h7.8D16.3B+
M20 Basilisk 491310407.75C++6.7754.714%C*3.871%C32.6C19.1C+2719.5h170.1D310.8D
Rocklet Rifle 5903045680.535C0.4547.882%DN/A16.9D-15.9D25018h50.4D-105.2D
Comet VM2 4832884910.587C--0.3952.221%B++3.125%C--5.7D--3.8D5050.8h63.8F*122.3D*
MANA Anti-Personnel Turret 2922853140.908N/A0.0712.493%UN/A2850U70U5892700.1h31.1T*249.1T*
NS Baron G5 2942844800.592D0.3937.156%D17.254%B+10.6D*N/A3626.9h4.4C**11.8C+
M40 Fury 348279793.532C--2.5538.767%C*2.509%B++18.9D*4.7D--9614.8h21.2D-54.6C--
Skyguard 4762642111.251D0.2725.124%D1.515%C7.5D--6D*10135.1h180.2D*717.4D**
Phobos VX86 2662641,3860.19D-0.7928.622%F*13.636%C-2.7D**N/A798.1h3.4D*11.8F*
NS-20 Gorgon 2562422560.945C+0.0421.035%D-17.355%C12.1DN/A3920h42.5C**201.9C++
NS-20 Gorgon 2582402560.938C0.0420.778%D-15.833%D12DN/A4220h41.9C*201.5C+
Solstice VE3 2252188620.253D0.7315.185%D**16.973%C--2.5D--N/A2886.2h18.8C-123.9D
Orion VS54 2182147540.284D0.7013.199%D**13.551%F3.8D*N/A4056.9h18.6D**140.7D
Vortex VM21 4322106660.315D0.6735.277%D1.905%D-2.7D*2.8D--3278.2h85.1D--241.4D
NS-10 Burster 3612084670.445D0.5424.473%D5.769%C2.3D**1.7D*3588.9h200.1D*817.8D*
NS-10 Burster 3642043810.535D0.4524.405%D-1.961%D*2.6D*2.1D*3677.2h186.6D-764.4D--
Pulsar VS1 1981953240.602C0.3823.343%C+26.667%B*13.4DN/A9414.6h15.3C+65.4C++
Saron HRB 335187702.671C--1.6940.68%CN/A13.9D--11D23013.5h33.7F82.9D*
M12 Kobalt 1911811313.923C++12.9415.222%D16.022%C-34.8D-1.9D1225.2h25.1D-164.7C
VX29 Polaris 1781773520.503D0.4819.207%D22.034%C+14.9D--N/A6111.9h14.4D74.8C
Pulsar LSW 1801762790.631D0.3521.482%C23.864%C+17.3D-N/A9410.2h15.3D-71C
Vortex VM21 3461714180.409D0.5738.03%C2.924%C3.2D*3.3D--4052.8h67.7D178C--
Spear Anti-Vehicle Phalanx Turret 231153819.125C+18.1455.725%C+1.307%D*27.8C14.2D1475.5h14.6C+26.2C++
Lumine Edge 14314316,0350.009C0.9721.402%D28.671%A*0.2DN/A0844h1.2B+5.6C*
Hoplon Anti-Aircraft Phalanx Tower 2701351135S134.0226.492%CN/A37.5D37.5D2553.6h77.6C--293C--
Spiker 1371332200.605C0.3835.751%B*13.534%D--4.9D*N/A1527.2h11.9C-33.4C++
E540 Halberd 209128413.122C--2.1435.09%F2.344%C+10.8F-6.9D**11511.8h6.4C18.2D**
L100 Python HESH 157126323.938D2.9664.016%A++N/A39.4C-9.7B2753.2h5.2D-8.2C+
Hornet Missiles 214125815.625A*14.6464.188%C**N/A96.2B+68.5B*8771.3h12.8C+19.9C+
Aspis Anti-Aircraft Phalanx Turret 266124413.024C+2.0419.973%D-2.419%C*5.7D--6.5D-11021.9h212.8D**1065.3D--
Nova 1261222630.464D0.5233.488%D--16.393%B8.4D*N/A2714.5h4.1B12.4C+
Coyote Missiles 2281211620.747D0.2353.571%C+N/A17D15.1C--1777.1h84F-156.8D**
NS Annihilator 2011142080.548C+0.4381.498%C*N/A6.7D-5.1D*12316.9h14.8D--18.2D-
NS-AM7 Archer 1431104440.248D0.7354.815%C--14.545%C3.1D-N/A2635.3h22.9C+41.7C+
Nebula VM20 107103691.493C0.518.684%F-22.33%B15.6D--N/A616.6h22.8F262.3T
NS-R3 Swarm 185911790.508C+0.4763.493%C+N/A5.7C--5.8C7916.1h33.1C--52.2C--
Nebula VM20 8886521.654C0.6715.043%D22.093%C**29.7CN/A972.9h15.8C**104.8C+
Saron HRB-H 12381155.4C++4.4262.39%B*N/A28.9C--15D-3482.8h55.9F**89.6F-
Beamer VS3 80793210.246D0.7421.748%D-25.317%B3.4D*N/A2723.5h12C--55.2C
V30-F Starfall 124731000.73C--0.2573.195%A+2.74%M9.2D**6.5D**747.9h37.2T-50.8F-
Hunter QCX 73655320.122D-0.8622.036%D*6.154%D*1.5D*N/A1544.7h34.7F*157.3T*
M20 Basilisk 9262341.824C--0.8427.266%D*6.452%C**5D*2.4D**7612.3h149.2D-547.4F-
Supernova FPC 9061115.545C+4.5645.191%D--N/A15.6D-7.4D**8473.9h5.6C+12.4C-
Force-Blade 585826,5050.002D0.9818.17%D--6.897%C+0DN/A01489.8h2.4C**13C+
NSX Tomoe 53521760.295D-0.6925.625%D13.462%F--5.6D**N/A229.3h23.7F--92.4F
G30 Walker 7150202.5C-1.5231.263%C**N/A8.8D-3.7D*1135.7h328.1F1049.4D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon232,3452h
Anti-Vehicle MANA Turret357382.9h
Nano-Armor Kit1,0871,077,10690.4h
Motion Spotter787,0694.1h
Skywall Shield Emitter37212.1h
Turret AI Module41,3964.3h
Structure Shield Module05691.9h
Repair Module11,0332.4h
Cortium Silo27782.3h
Nanite Revive Grenade04,1891.2h
Medical Applicator1,255296,04732.7h
Blast Wall03081.7h
Spitfire Auto-Turret141,1621.3h
Restoration Kit175260.3h
Hoplon Anti-Aircraft Phalanx Tower06371.8h
Xiphos Anti-Personnel Tower25582.2h
Rampart Wall66355.2h
VS Triumph Flare Gun0960.3h
Welding Device08,6080.7h
Spear Anti-Vehicle Tower25822.5h
Deconstruction Tool07,8361h
Recon Detection Device21030.3h
Ammunition Package301,0281.2h
Medical Kit631,1071.1h
Anti-Infantry MANA Turret495232h
Nano-Repair Grenade03960.1h
The Flail24021.5h
Routing Spire01310.2h
Pain Spire03230.8h
Flail Targeting Dart1203,41135.6h
Router23320.8h
Elysium Spawn Tube37001.7h
Spear Anti-Vehicle Turret21791.5h
Light Air Terminal0750.4h
IPC Targeting Dart51372.8h
Orbital Strike Target Designator15154418.2h
Vehicle Gate22912.2h
Glaive IPC11300.6h
Alarm Module02660.3h
Infantry Tower0531.3h

Check the help document for the dictionary if you want to learn more about words used here.


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