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Primarch Skirmisher CoffieTime[TFDN] CoffieTime
VS BR 99

KDR: 0.96

Score: 42.9m

Last Seen: Mar 31st, 2019 5:38 PM
- OFFLINE - 590.3 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
Level Progress (to 100): 71%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS VE-S Canis Light PPA Blueshift VM5 Dual Photon Pods Quasar VM1 NS-11C NS-15M2 NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $82,566 MLG Score: 66
Fun Score: N/A
Cheeseburgers Flipped: 4224TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.026%15.004%34519101614,5830.5503850.413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.687%0.376C**-0.877D---2.052F--HEAD (~3.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.073C+16-0.116C+53.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.853%0.841%432410317,249216412753.34827568%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.823%-0.058C+-0.697D-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.20.372C**37.30.296C*63.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.655%2.061%53310321,55327187170.571166216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.372%-1.389D**-0.347C-0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.9-2.876T40-2.185F--109.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.392%2.648%72610291,32222656450.583407205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.397%-0.073C+-0.439C--0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.60.263C*310.218C++56.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.655%75.29%7211034947237320.398905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.546B+0.534B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.297C*2.70.156C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.094%13.641%72210339311689150.550888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.252%-1.111D*-0.181C-1.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.013C+3.70.246C++9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
42.9m390.5%189 (11.3k)173 (10.4k)0.96309251,51153,4851.2232299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035211219.908%9.14%18204:3912

9% Combat Medic32% Engineer9% Heavy Assault21% Infiltrator17% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 9:46 AMFeb 24th, 2013 2:19 PMApr 23rd, 2019 5:42 AM (2d) (PST)Mar 31st, 2019 4:33 PM (24d) (PST)Mar 31st, 2019 1:38 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3771841930.2070.2150.0190.9630.03966

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,64511,05811,5871213158210,352

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4142.2h/172.6d 13,913 4,708 26,016 239.3k 5,943 10,745 9,758 93.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,823
Deaths:3,665
KDR:0.497
Accuracy:20.271% D
HSR:16.840% D*
SVA-88
C
Kills:300
Deaths:419
KDR:0.716
Accuracy:22.112% C
HSR:21% D
Orion VS54
D**
Kills:214
Deaths:754
KDR:0.284
Accuracy:13.199% D**
HSR:13.551% F
VX29 Polaris
C+
Kills:177
Deaths:352
KDR:0.503
Accuracy:19.207% D
HSR:22.034% C+
Pulsar LSW
C+
Kills:176
Deaths:279
KDR:0.631
Accuracy:21.482% C
HSR:23.864% C+
Kills:2,690
Deaths (as Heavy Assault):5,469
Deaths (to Heavy Assaults):14,238
KDR:0.49186
Kill Difference:2,779
Playtime:377.226 hours
Usage:9%
Score:3.460m
Score/min:153
Accuracy (listed only):19.254%
HSR (listed only):19.458%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,941
Deaths:4,445
KDR:0.437
Accuracy:22.763% C
HSR:14.735% D
Serpent VE92
D-
Kills:763
Deaths:1,866
KDR:0.409
Accuracy:18.870% D--
HSR:14.941% D-
Thanatos VE70
C--
Kills:667
Deaths:1,469
KDR:0.454
Accuracy:27.910% D*
HSR:13.643% C--
NS Baron G5
B+
Kills:281
Deaths:468
KDR:0.600
Accuracy:37.264% D
HSR:17.082% B+
Phobos VX86
C-
Kills:264
Deaths:1,386
KDR:0.190
Accuracy:28.622% F*
HSR:13.636% C-
Solstice VE3
C-
Kills:217
Deaths:860
KDR:0.252
Accuracy:15.144% D**
HSR:17.051% C-
Kills:4,133
Deaths (as Engineer):10,494
Deaths (to Engineers):11,760
KDR:0.39384
Kill Difference:6,361
Playtime:1,318.083 hours
Usage:32%
Score:13.355m
Score/min:169
Accuracy (listed only):25.095%
HSR (listed only):15.181%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:4,731
Deaths:5,927
KDR:0.798
Accuracy:30.625% B+
HSR:12.069% D--
NS-11C
C
Kills:1,941
Deaths:4,445
KDR:0.437
Accuracy:22.763% C
HSR:14.735% D
NS-7 PDW
C+
Kills:938
Deaths:2,430
KDR:0.386
Accuracy:23.879% C+
HSR:14.499% D
Serpent VE92
D-
Kills:763
Deaths:1,866
KDR:0.409
Accuracy:18.870% D--
HSR:14.941% D-
Thanatos VE70
C--
Kills:667
Deaths:1,469
KDR:0.454
Accuracy:27.910% D*
HSR:13.643% C--
MKV Suppressed
B++
Kills:645
Deaths:1,305
KDR:0.494
Accuracy:24.196% C
HSR:23.721% B++
Sirius SX12
C*
Kills:533
Deaths:1,164
KDR:0.458
Accuracy:22.000% C-
HSR:19.512% C*
NS Baron G5
B+
Kills:281
Deaths:468
KDR:0.600
Accuracy:37.264% D
HSR:17.082% B+
Phobos VX86
C-
Kills:264
Deaths:1,386
KDR:0.190
Accuracy:28.622% F*
HSR:13.636% C-
Solstice VE3
C-
Kills:217
Deaths:860
KDR:0.252
Accuracy:15.144% D**
HSR:17.051% C-
Kills:10,980
Deaths (as Light Assault):21,320
Deaths (to Light Assaults):9,260
KDR:0.51501
Kill Difference:10,340
Playtime:693.511 hours
Usage:17%
Score:7.409m
Score/min:178
Accuracy (listed only):25.127%
HSR (listed only):16.089%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:4,731
Deaths:5,927
KDR:0.798
Accuracy:30.625% B+
HSR:12.069% D--
Parallax VX3
C+
Kills:947
Deaths:695
KDR:1.363
Accuracy:38.655% C+
HSR:75.290% C
NS-7 PDW
C+
Kills:938
Deaths:2,430
KDR:0.386
Accuracy:23.879% C+
HSR:14.499% D
MKV Suppressed
B++
Kills:645
Deaths:1,305
KDR:0.494
Accuracy:24.196% C
HSR:23.721% B++
Sirius SX12
C*
Kills:533
Deaths:1,164
KDR:0.458
Accuracy:22.000% C-
HSR:19.512% C*
NS-44 Commissioner
C+
Kills:336
Deaths:967
KDR:0.347
Accuracy:36.112% C+
HSR:21.726% C+
Soldier Soaker
A*
Kills:163
Deaths:188
KDR:0.867
Accuracy:52.704% A*
HSR:8.589% D--
Spiker
B*
Kills:132
Deaths:219
KDR:0.603
Accuracy:35.931% B*
HSR:13.636% D--
NS-AM7 Archer
C
Kills:110
Deaths:443
KDR:0.248
Accuracy:54.701% D
HSR:14.545% C
Beamer VS3
B+
Kills:79
Deaths:321
KDR:0.246
Accuracy:21.748% D-
HSR:25.317% B+
NSX Tomoe
D
Kills:52
Deaths:176
KDR:0.295
Accuracy:25.625% D
HSR:13.462% F--
Kills:8,666
Deaths (as Infiltrator):13,835
Deaths (to Infiltrators):7,188
KDR:0.62638
Kill Difference:5,169
Playtime:860.300 hours
Usage:21%
Score:8.955m
Score/min:173
Accuracy (listed only):33.289%
HSR (listed only):22.033%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:4,731
Deaths:5,927
KDR:0.798
Accuracy:30.625% B+
HSR:12.069% D--
NS-11A
D*
Kills:1,314
Deaths:3,494
KDR:0.376
Accuracy:18.425% D*
HSR:11.111% D**
NS-7 PDW
C+
Kills:938
Deaths:2,430
KDR:0.386
Accuracy:23.879% C+
HSR:14.499% D
Thanatos VE70
C--
Kills:667
Deaths:1,469
KDR:0.454
Accuracy:27.910% D*
HSR:13.643% C--
MKV Suppressed
B++
Kills:645
Deaths:1,305
KDR:0.494
Accuracy:24.196% C
HSR:23.721% B++
Sirius SX12
C*
Kills:533
Deaths:1,164
KDR:0.458
Accuracy:22.000% C-
HSR:19.512% C*
NS Baron G5
B+
Kills:281
Deaths:468
KDR:0.600
Accuracy:37.264% D
HSR:17.082% B+
Phobos VX86
C-
Kills:264
Deaths:1,386
KDR:0.190
Accuracy:28.622% F*
HSR:13.636% C-
Pulsar VS1
B*
Kills:102
Deaths:155
KDR:0.658
Accuracy:22.508% C+
HSR:26.471% B*
Kills:9,475
Deaths (as Combat Medic):17,798
Deaths (to Combat Medics):5,769
KDR:0.53236
Kill Difference:8,323
Playtime:353.910 hours
Usage:9%
Score:4.005m
Score/min:189
Accuracy (listed only):26.159%
HSR (listed only):16.860%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:3,225
Deaths:2,921
KDR:1.104
Accuracy:14.680% D--
HSR:14.667% D*
Quasar VM1
D
Kills:2,633
Deaths:2,300
KDR:1.145
Accuracy:11.835% D-
HSR:15.230% D
Cosmos VM3
D
Kills:1,152
Deaths:1,137
KDR:1.013
Accuracy:13.177% D
HSR:12.847% D**
Comet VM2
C++
Kills:524
Deaths:1,112
KDR:0.471
Accuracy:43.650% C++
HSR:2.099% D--
Comet VM2
B++
Kills:282
Deaths:487
KDR:0.579
Accuracy:52.353% B++
HSR:3.191% C--
NS-20 Gorgon
C
Kills:228
Deaths:234
KDR:0.974
Accuracy:20.666% D-
HSR:17.983% C
NS-20 Gorgon
D
Kills:216
Deaths:234
KDR:0.923
Accuracy:20.385% D-
HSR:16.667% D
Vortex VM21
D
Kills:206
Deaths:662
KDR:0.311
Accuracy:35.182% D
HSR:1.942% D-
NS-10 Burster
C
Kills:203
Deaths:464
KDR:0.438
Accuracy:24.405% D
HSR:5.911% C
NS-10 Burster
D-
Kills:201
Deaths:378
KDR:0.532
Accuracy:24.327% D-
HSR:1.990% D*
Vortex VM21
C
Kills:168
Deaths:414
KDR:0.406
Accuracy:37.948% C
HSR:2.976% C
Nebula VM20
C+
Kills:58
Deaths:31
KDR:1.871
Accuracy:6.782% F--
HSR:20.690% C+
Kills:9,096
Deaths (as MAX Suit):5,187
Deaths (to MAX Suits):2,605
KDR:1.75361
Kill Difference:3,909
Playtime:528.953 hours
Usage:13%
Score:5.694m
Score/min:179
Accuracy (listed only):25.449%
HSR (listed only):9.683%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:3,683
V. Kills:326 N/A
Deaths:2,085
KDR:1.766
Accuracy:41.371% C++
KPH:27.300 D
VKPH:2.400 C-
Dual Photon Pods
C*
Kills:2,820
V. Kills:434 N/A
Deaths:479
KDR:5.887
Accuracy:54.168% C*
KPH:86.700 C*
VKPH:13.300 C
Maelstrom Turbo Laser
C+
Kills:399
V. Kills:289 138%
Deaths:644
KDR:0.620
Accuracy:31.004% C+
KPH:7.300 D
VKPH:5.300 D
Saron Laser Cannon
D
Kills:347
V. Kills:225 154%
Deaths:620
KDR:0.560
Accuracy:28.637% D
KPH:6 D
VKPH:3.900 D-
Coyote Missiles
D
Kills:109
V. Kills:101 107%
Deaths:160
KDR:0.681
Accuracy:53.273% C+
KPH:15.600 D-
VKPH:14.400 D
Hornet Missiles
N/A
Kills:50
V. Kills:33 147%
Deaths:5
KDR:10
Accuracy:61.037% N/A
KPH:91 N/A
VKPH:60.100 N/A
Kills:7,408 (4,429 + 0)
Deaths:3,993
KDR:1.855
VKDR:0.353
Vehicle Kills:1,408
Kill Difference:3,415
Playtime:287.134 hours
Usage:7%
Score:1.832m
Score/min:106
Piloting Accuracy:28.637%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:776
V. Kills:182 424%
Deaths:389
KDR:1.995
Accuracy:31.056% D-
KPH:13.600 D-
VKPH:3.200 D*
Skyguard
D--
Kills:252
V. Kills:208 121%
Deaths:211
KDR:1.194
Accuracy:25.113% D
KPH:7.200 D--
VKPH:6 D--
L100 Python HESH
B
Kills:126
V. Kills:31 394%
Deaths:32
KDR:3.938
Accuracy:64.016% A++
KPH:38.900 C--
VKPH:9.600 B
Kills:1,154 (1,154 + 0)
Deaths:632
KDR:1.826
VKDR:0.666
Vehicle Kills:421
Kill Difference:522
Playtime:95.067 hours
Usage:2%
Score:0.478m
Score/min:84
Driving Accuracy:64.016%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:525
V. Kills:264 198%
Deaths:298
KDR:1.762
Accuracy:42.327% D
KPH:8.800 D*
VKPH:4.400 D*
Saron HRB
D
Kills:187
V. Kills:148 126%
Deaths:70
KDR:2.671
Accuracy:40.680% C
KPH:13.900 D--
VKPH:11 D
E540 Halberd
F
Kills:128
V. Kills:81 156%
Deaths:41
KDR:3.122
Accuracy:35.093% F
KPH:10.900 F-
VKPH:6.900 F
Supernova FPC
D-
Kills:61
V. Kills:29 203%
Deaths:11
KDR:5.545
Accuracy:45.191% D--
KPH:15.600 D-
VKPH:7.400 F
Kills:901 (586 + 315)
Deaths:420
KDR:2.145
VKDR:1.243
Vehicle Kills:522
Kill Difference:481
Playtime:89.079 hours
Usage:2%
Score:0.725m
Score/min:136
Driving Accuracy:45.191%
Gunner Accuracy:35.093%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:79
V. Kills:40 193%
Deaths:15
KDR:5.267
Accuracy:62.324% B*
KPH:27.900 D
VKPH:14.100 D--
Kills:79 (0 + 79)
Deaths:15
KDR:5.267
VKDR:2.667
Vehicle Kills:40
Kill Difference:64
Playtime:2.834 hours
Usage:0%
Score:0.058m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:62.324%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:585
V. Kills:163 357%
Deaths:166
KDR:3.524
Accuracy:46.541% B**
KPH:25.500 D
VKPH:7.100 C-
M40 Fury
D--
Kills:278
V. Kills:68 403%
Deaths:79
KDR:3.519
Accuracy:38.711% C*
KPH:18.900 D*
VKPH:4.600 D--
M12 Kobalt
D
Kills:85
V. Kills:5 N/A
Deaths:5
KDR:17
Accuracy:16.294% C
KPH:28.200 D--
VKPH:1.700 D
M20 Basilisk
D*
Kills:59
V. Kills:29 197%
Deaths:34
KDR:1.735
Accuracy:27.376% D*
KPH:4.900 D*
VKPH:2.400 D**
Kills:1,007 (0 + 1,007)
Deaths:284
KDR:3.546
VKDR:0.933
Vehicle Kills:265
Kill Difference:723
Playtime:52.879 hours
Usage:1%
Score:0.350m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:27.376%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D*
Kills:70
V. Kills:49 140%
Deaths:96
KDR:0.729
Accuracy:72.842% A
KPH:9.300 D**
VKPH:6.500 D*
Kills:70 (70 + 0)
Deaths:96
KDR:0.729
VKDR:0.510
Vehicle Kills:49
Kill Difference:26
Playtime:7.501 hours
Usage:0%
Score:0.033m
Score/min:72
Driving Accuracy:72.842%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 4,8424,7315,9270.798C0.1730.625%B+12.069%D--17.7DN/A53267.2h13.5C+43.9C*
Light PPA 4,0093,6832,0851.766C0.8041.371%C++1.032%C27.3D2.4C-82134.7h19.7C47.7C+
Blueshift VM5 3,2703,2252,9211.104C--0.1414.68%D--14.667%D*15.4D--N/A39210h17.7C-120.8C--
Dual Photon Pods 3,2542,8204795.887C+4.9254.168%C*N/A86.8C*13.4C29532.5h24.2C+44.7C++
Quasar VM1 2,6732,6332,3001.145C0.1811.835%D-15.23%D13.5DN/A35195h15.7C+132.3C+
NS-11C 1,9751,9414,4450.437D0.5322.763%C14.735%D6.5D--N/A18300.4h19D83.3C
NS-15M2 1,8531,8233,6650.497D0.4720.271%D16.84%D*14.1D--N/A38129.1h16.6D--82.1D
NS-11A 1,3381,3143,4940.376D0.5918.425%D*11.111%D**7.5D*N/A22175.3h17.2D--93.6D--
Orbital Strike Uplink 1,7381,21411214U1,213.04701.049%UN/A1103.6U476.4U43491.1h1.7T*0.2T*
C-4 1,7651,1871,3700.866C0.1020.234%D--N/A57.9C--28.2C+51820.5h1.6C+7.7C-
Cosmos VM3 1,1661,1521,1371.013C-0.0513.177%D12.847%D**13.2D*N/A3687.1h16.2C-123.2C
Tank Mine 1,6329983183.138C**2.1719.536%D--N/A126.3B+80.3B+11297.9h1.4B*7.3C-
Parallax VX3 9489476951.363C-0.4038.655%C+75.29%C9.1D*N/A22104.5h2.7D6.9C+
NS-7 PDW 9509382,4300.386D0.5823.879%C+14.499%D6.9D--N/A21136.5h17.7C-74C+
Proximity Mine 8918911326.75B*5.7935.299%DN/A146.1B+N/A4526.1h2C+5.7D
C75 Viper 9587763891.995C-1.0331.056%D-1.418%C+13.6D-3.2D*6557h15.3C+49.4C-
Serpent VE92 7767631,8660.409D0.5518.87%D--14.941%D-8.7D-N/A2787.5h16.8D89D
Spear Anti-Vehicle Phalanx Turret 1,0526921006.92C+5.9640.221%C-3.035%C--22D-11.5D-14131.4h10.6C26.3C
Thanatos VE70 6776671,4690.454C--0.5127.91%D*13.643%C--10.4D-N/A3463.9h3.8B*13.5C++
MKV Suppressed 6606451,3050.494D0.4724.196%C23.721%B++11.2D-N/A3857.4h17.9D74C+
M40 Fury 7485851663.524C-2.5646.541%B**1.197%D25.4D7.1C-14023h28.5F-61.3D
Sirius SX12 5435331,1640.458C--0.5122%C-19.512%C*8.3D--N/A2863.9h21.1D*95.8C--
Supernova PC 7895252981.762C--0.8042.327%D3.238%B++8.8D*4.4D*7559.9h6.1C14.5D
Comet VM2 8335241,1120.471C--0.4943.65%C++2.099%D--4.1D*2.4D-34126.9h43.9F-100.5D--
MANA Anti-Vehicle Turret 8344595370.855D0.1142.942%D-1.961%D*4590B+3750C**17294850.1h10.4D24.2D--
Spear Anti-Vehicle Phalanx Tower 7174441627.75B+26.7943.096%D3.153%C22.9D14.1D15019.4h10.9C+25.3C
Frag Grenade 4474371437N/A436.0444.182%C+N/A437C+10C*16121h3.7C*8.4C*
S1 6204371,1670.374D0.5949.129%D-4.805%A13.4D-5.6D--13432.7h6.9C++14.1C
Maelstrom Turbo Laser 6883996440.62C0.3431.004%C+1.253%D7.3D5.3D7554.5h189.1D--609.8D
Xiphos Anti-Personnel Phalanx Tower 396361490.25B+89.2931.073%C*N/A103.1C--10C*3383.5h32.1C103.2C+
Saron Laser Cannon 5723476200.56C0.4028.637%DN/A6D3.9D-7057.9h155.9C+544.4C+
NS-44 Commissioner 3423369670.347D0.6236.112%C+21.726%C+5.4D--N/A1962.3h4.3C11.9C++
M20 Basilisk 491310407.75C++6.7954.717%C*3.871%C32.6C19.1C+2719.5h170D310.6C--
SVA-88 3073004190.716C--0.2522.112%C21%D20.4D-N/A8514.7h14.9D-67.4C
Rocklet Rifle 5532845360.53C0.4347.911%DN/A16.5D-15.6D24017.2h51.4D-107.3D
Comet VM2 4732824870.579C--0.3852.353%B++3.191%C--5.6D--3.8D5050.2h64.3F*122.9D*
NS Baron G5 2912814680.6D0.3637.264%D17.082%B+10.6D*N/A3626.5h4.4B11.7C+
M40 Fury 346278793.519D2.5638.711%C*2.518%B++18.9D*4.6D--9614.7h21.1D--54.5D
M12 Kobalt 2962741419.571C18.6122.508%C+16.788%C+68.5D5.5C++2714h37.6F**166.9D**
MANA Anti-Personnel Turret 2792733090.883N/A0.0812.308%UN/A2730U60U5234800.1h31.2T*253.5T*
Phobos VX86 2662641,3860.19D-0.7728.622%F*13.636%C-2.7D**N/A798.1h3.4D*11.8F--
Skyguard 4602522111.194D0.2325.113%D1.587%C7.2D--6D--9734.9h186.2D*741.5D*
NS-20 Gorgon 2412282340.974C+0.0120.666%D-17.983%C12.4DN/A3618.4h40.1B194.3C++
Solstice VE3 2242178600.252D0.7115.144%D**17.051%C-2.5D--N/A2786.1h18.8C124.2D
NS-20 Gorgon 2312162340.923C0.0420.385%D-16.667%D11.7DN/A3418.4h41.4C*202.9C+
Orion VS54 2182147540.284D0.6813.199%D**13.551%F3.8D*N/A3956.9h18.6D*140.7D**
Vortex VM21 4252066620.311D0.6535.182%D1.942%D-2.7D*2.8D--3277.4h85.7D-243.5D
NS-10 Burster 3542034640.438D0.5324.405%D5.911%C2.3D**1.7D*3588.1h201.8D*827.1D*
NS-10 Burster 3602013780.532D0.4324.327%D-1.99%D*2.6D*2.1D*3676.4h186.1D764.8D-
Saron HRB 335187702.671C-1.7140.68%CN/A13.9D--11D22813.5h33.7F82.9D*
VX29 Polaris 1781773520.503D0.4619.207%D22.034%C+14.9D--N/A6011.9h14.4C-74.8C
Pulsar LSW 1801762790.631D0.3321.482%C23.864%C+17.3D-N/A9210.2h15.3D71C
Vortex VM21 3401684140.406D0.5637.948%C2.976%C3.2D*3.3D--4052h67.6D178.1C
Soldier Soaker 1661631880.867C0.1052.704%A*8.589%D--10.4D*N/A3115.7h8.9F-16.9B
Spear Anti-Vehicle Phalanx Turret 219147818.375C+17.4156.354%C+1.361%D--30.6C15D1614.8h14.6C+25.9C++
Lumine Edge 14314314,4310.01C0.9521.618%C--28.671%A*0.2DN/A1772.2h1.2B+5.5C*
Spiker 1361322190.603C-0.3635.931%B*13.636%D--4.9D*N/A1527.1h12C--33.4C++
E540 Halberd 209128413.122C--2.1635.093%F2.344%C+10.8F-6.9F11411.8h6.3C18.1D*
L100 Python HESH 157126323.938D2.9764.016%A++N/A39.4C--9.7B+2713.2h5.2D**8.2C+
Aspis Anti-Aircraft Phalanx Turret 258120403C+2.0419.601%D-2.5%C**5.6D--6.5D-10621.3h208.8D*1065.5D--
Hoplon Anti-Aircraft Phalanx Tower 2361161116A**115.0426.528%C-N/A33.1C--34.3D2403.5h86.2D-325.1D
NS-AM7 Archer 1431104430.248D0.7254.701%D14.545%C3.1D-N/A2635.2h22.7C+41.6C+
NS Annihilator 1951101980.556C+0.4181.024%C++N/A6.7D5.2D-12416.4h14.7D-18.1D
Coyote Missiles 2101091600.681D-0.2853.273%C+N/A15.6D-14.4D1637h89.5F--168F
Pulsar VS1 1041021550.658C0.3122.508%C+26.471%B*11.1DN/A1109.2h15.4C+68.6C++
NS-R3 Swarm 185911780.511C+0.4563.493%C+N/A5.7C-5.8C7916.1h33.1C52.2C
M12 Kobalt 9085517B+16.0416.294%C15.294%D28.3D--1.7D993h26.8D--164.7C-
Beamer VS3 80793210.246D0.7221.748%D-25.317%B+3.4D*N/A2723.5h12C55.2C
Saron HRB-H 11979155.267C++4.3062.324%B*N/A28.2C--14.3D--3422.8h57.1T-91.6F-
V30-F Starfall 11970960.729C--0.2372.842%A2.857%M**9.3D**6.5D*727.5h36.3F**49.8F-
Hunter QCX 73655320.122D-0.8422.036%D*6.154%D*1.5D*N/A1544.7h34.7F--157.3T*
Supernova FPC 9061115.545C+4.5845.191%D--N/A15.6D-7.4F8173.9h5.6C+12.4C
M20 Basilisk 8859341.735C--0.7727.376%D*6.78%B+4.9D*2.4D**7512.1h152.9D*558.5F-
Nebula VM20 6058311.871C+0.916.782%F--20.69%C+12.6D*N/A544.6h24.3F--358.9T*
Force-Blade 585826,5000.002D0.9618.17%D--6.897%C+0DN/A01489.3h2.4C**13C+
NSX Tomoe 53521760.295D-0.6725.625%D13.462%F--5.6D**N/A229.3h23.7F--92.4F
Hornet Missiles 8350510B*9.0461.037%C+N/A100B+66B**12380.5h13.7C+22.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter766,7764h
Nano-Armor Kit1,0581,047,72288.3h
Flail Targeting Dart1093,00531.7h
The Flail23521.4h
Routing Spire01070.1h
Pain Spire02710.7h
Spawn Beacon222,2531.9h
Restoration Kit72500.1h
Anti-Vehicle MANA Turret357382.9h
Repair Module19632.3h
Turret AI Module41,2744.1h
Skywall Shield Emitter36642h
Structure Shield Module05481.9h
Cortium Silo27142.2h
Blast Wall02871.6h
Nanite Revive Grenade04,1411.1h
Medical Applicator1,222288,08231.9h
Spear Anti-Vehicle Tower25432.3h
Spitfire Auto-Turret141,1111.3h
Deconstruction Tool07,8361h
Welding Device07,3340.6h
Rampart Wall66064.9h
Xiphos Anti-Personnel Tower25102h
Hoplon Anti-Aircraft Phalanx Tower05881.7h
Ammunition Package301,0051.1h
Medical Kit631,1071.1h
Anti-Infantry MANA Turret494911.9h
Elysium Spawn Tube36211.5h
Spear Anti-Vehicle Turret11641.4h
Vehicle Gate22812.2h
Light Air Terminal0530.3h
Glaive IPC11110.6h
Alarm Module02430.3h
Infantry Tower0531.3h
IPC Targeting Dart31172.4h
Nano-Repair Grenade02830.1h
Router12400.5h
Orbital Strike Target Designator14451117.4h
Recon Detection Device21030.3h

Check the help document for the dictionary if you want to learn more about words used here.


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