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Primarch Skirmisher CoffieTime[TFDN] CoffieTime
VS BR 95

KDR: 0.94

Score: 40.9m

Last Seen: Feb 13th, 2019 6:31 PM
- OFFLINE - 5.4 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 243
Level Progress (to 96): 49%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS VE-S Canis Light PPA Blueshift VM5 Dual Photon Pods Quasar VM1 NS-11C NS-15M2 NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $76,311 MLG Score: 61
Fun Score: N/A
Cheeseburgers Flipped: 4196TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.944%14.735%33818100414,0480.5476160.396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.735%0.365C**-0.915D---2.09F--HEAD (~3.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.067C+16-0.12C+53.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.911%0.859%415410186,750209812093.21582558%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.67%-0.057C+-0.689D-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.50.364C**37.80.287C*64.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.66%2.063%55310191,55126427100.587055218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.371%-1.387D**-0.356C-0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.7-2.873T39.9-2.185F--109.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.039%1.792%74510171,22822076340.556411193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.517%0.173C++-0.672D-0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.60.309C*31.10.21C++50.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.696%75.212%7411021944231710.407248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.551B+0.528B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.296C*2.70.154C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.094%13.641%74210209311625120.572571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.252%-1.109D*-0.176C-1.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.012C+3.70.245C++9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 243
40.9m384.5%186 (11.2k)170 (10.2k)0.94345748,95651,8901.2028595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022195519.825%9.165%18204:3810

9% Combat Medic32% Engineer9% Heavy Assault20% Infiltrator17% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 9:46 AMFeb 24th, 2013 2:19 PMFeb 15th, 2019 3:16 AM (2d) (PST)Feb 13th, 2019 4:21 PM (3d) (PST)Feb 13th, 2019 2:31 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3781861920.2040.2160.0190.9340.03961

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,70611,18811,5181213156210,223

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3997.8h/166.6d 13,460 4,487 24,760 224k 5,793 10,429 9,309 90.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,823
Deaths:3,665
KDR:0.497
Accuracy:20.271% D
HSR:16.840% D--
Orion VS54
D**
Kills:214
Deaths:754
KDR:0.284
Accuracy:13.199% D**
HSR:13.551% D**
SVA-88
C
Kills:186
Deaths:261
KDR:0.713
Accuracy:21.535% C
HSR:19.355% D-
VX29 Polaris
C+
Kills:177
Deaths:352
KDR:0.503
Accuracy:19.207% D
HSR:22.034% C+
Pulsar LSW
C+
Kills:176
Deaths:279
KDR:0.631
Accuracy:21.482% C
HSR:23.864% C+
Kills:2,576
Deaths (as Heavy Assault):5,311
Deaths (to Heavy Assaults):13,784
KDR:0.48503
Kill Difference:2,735
Playtime:369.554 hours
Usage:9%
Score:3.351m
Score/min:151
Accuracy (listed only):19.139%
HSR (listed only):19.129%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,917
Deaths:4,413
KDR:0.434
Accuracy:22.676% C
HSR:14.658% D
Serpent VE92
D-
Kills:763
Deaths:1,866
KDR:0.409
Accuracy:18.870% D--
HSR:14.941% D-
Thanatos VE70
C--
Kills:667
Deaths:1,469
KDR:0.454
Accuracy:27.910% D*
HSR:13.643% C--
Phobos VX86
C-
Kills:264
Deaths:1,386
KDR:0.190
Accuracy:28.622% F*
HSR:13.636% C-
Solstice VE3
C-
Kills:217
Deaths:859
KDR:0.253
Accuracy:15.133% D**
HSR:17.051% C-
NS Baron G5
B+
Kills:184
Deaths:323
KDR:0.570
Accuracy:37.381% D
HSR:16.848% B+
Kills:4,012
Deaths (as Engineer):10,316
Deaths (to Engineers):11,484
KDR:0.38891
Kill Difference:6,304
Playtime:1,294.330 hours
Usage:32%
Score:13.075m
Score/min:168
Accuracy (listed only):25.098%
HSR (listed only):15.130%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:4,717
Deaths:5,907
KDR:0.799
Accuracy:30.619% B+
HSR:12.084% D--
NS-11C
C
Kills:1,917
Deaths:4,413
KDR:0.434
Accuracy:22.676% C
HSR:14.658% D
NS-7 PDW
C+
Kills:938
Deaths:2,430
KDR:0.386
Accuracy:23.879% C+
HSR:14.499% C--
Serpent VE92
D-
Kills:763
Deaths:1,866
KDR:0.409
Accuracy:18.870% D--
HSR:14.941% D-
Thanatos VE70
C--
Kills:667
Deaths:1,469
KDR:0.454
Accuracy:27.910% D*
HSR:13.643% C--
Sirius SX12
C**
Kills:533
Deaths:1,164
KDR:0.458
Accuracy:22.000% C-
HSR:19.512% C**
MKV Suppressed
B++
Kills:466
Deaths:993
KDR:0.469
Accuracy:24.077% C
HSR:23.820% B++
Phobos VX86
C-
Kills:264
Deaths:1,386
KDR:0.190
Accuracy:28.622% F*
HSR:13.636% C-
Solstice VE3
C-
Kills:217
Deaths:859
KDR:0.253
Accuracy:15.133% D**
HSR:17.051% C-
NS Baron G5
B+
Kills:184
Deaths:323
KDR:0.570
Accuracy:37.381% D
HSR:16.848% B+
Kills:10,666
Deaths (as Light Assault):20,810
Deaths (to Light Assaults):8,976
KDR:0.51254
Kill Difference:10,144
Playtime:660.398 hours
Usage:17%
Score:6.977m
Score/min:176
Accuracy (listed only):25.117%
HSR (listed only):16.069%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:4,717
Deaths:5,907
KDR:0.799
Accuracy:30.619% B+
HSR:12.084% D--
Parallax VX3
C+
Kills:944
Deaths:694
KDR:1.360
Accuracy:38.696% C+
HSR:75.212% C
NS-7 PDW
C+
Kills:938
Deaths:2,430
KDR:0.386
Accuracy:23.879% C+
HSR:14.499% C--
Sirius SX12
C**
Kills:533
Deaths:1,164
KDR:0.458
Accuracy:22.000% C-
HSR:19.512% C**
MKV Suppressed
B++
Kills:466
Deaths:993
KDR:0.469
Accuracy:24.077% C
HSR:23.820% B++
NS-44 Commissioner
C+
Kills:336
Deaths:967
KDR:0.347
Accuracy:36.112% C+
HSR:21.726% C+
Soldier Soaker
A*
Kills:163
Deaths:188
KDR:0.867
Accuracy:52.704% A*
HSR:8.589% D--
NS-AM7 Archer
C
Kills:108
Deaths:431
KDR:0.251
Accuracy:53.941% D
HSR:14.815% C
Beamer VS3
B
Kills:79
Deaths:321
KDR:0.246
Accuracy:21.748% D-
HSR:25.317% B
Spiker
B*
Kills:62
Deaths:103
KDR:0.602
Accuracy:35.350% B*
HSR:9.677% D**
NSX Tomoe
D
Kills:52
Deaths:176
KDR:0.295
Accuracy:25.625% D
HSR:13.462% F--
Kills:8,398
Deaths (as Infiltrator):13,374
Deaths (to Infiltrators):6,982
KDR:0.62793
Kill Difference:4,976
Playtime:797.451 hours
Usage:20%
Score:7.994m
Score/min:167
Accuracy (listed only):33.159%
HSR (listed only):21.701%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:4,717
Deaths:5,907
KDR:0.799
Accuracy:30.619% B+
HSR:12.084% D--
NS-11A
D*
Kills:1,284
Deaths:3,437
KDR:0.374
Accuracy:18.307% D*
HSR:11.059% D**
NS-7 PDW
C+
Kills:938
Deaths:2,430
KDR:0.386
Accuracy:23.879% C+
HSR:14.499% C--
Thanatos VE70
C--
Kills:667
Deaths:1,469
KDR:0.454
Accuracy:27.910% D*
HSR:13.643% C--
Sirius SX12
C**
Kills:533
Deaths:1,164
KDR:0.458
Accuracy:22.000% C-
HSR:19.512% C**
MKV Suppressed
B++
Kills:466
Deaths:993
KDR:0.469
Accuracy:24.077% C
HSR:23.820% B++
Phobos VX86
C-
Kills:264
Deaths:1,386
KDR:0.190
Accuracy:28.622% F*
HSR:13.636% C-
NS Baron G5
B+
Kills:184
Deaths:323
KDR:0.570
Accuracy:37.381% D
HSR:16.848% B+
Kills:9,053
Deaths (as Combat Medic):17,109
Deaths (to Combat Medics):5,586
KDR:0.52914
Kill Difference:8,056
Playtime:340.585 hours
Usage:9%
Score:3.825m
Score/min:187
Accuracy (listed only):26.599%
HSR (listed only):15.638%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:3,216
Deaths:2,912
KDR:1.104
Accuracy:14.671% D--
HSR:14.708% D*
Quasar VM1
D
Kills:2,625
Deaths:2,291
KDR:1.146
Accuracy:11.824% D-
HSR:15.200% D
Cosmos VM3
D
Kills:1,152
Deaths:1,137
KDR:1.013
Accuracy:13.177% D
HSR:12.847% D*
Comet VM2
C++
Kills:521
Deaths:1,110
KDR:0.469
Accuracy:43.668% C++
HSR:2.111% D--
Comet VM2
B++
Kills:280
Deaths:485
KDR:0.577
Accuracy:52.399% B++
HSR:3.214% C--
NS-20 Gorgon
C
Kills:224
Deaths:228
KDR:0.982
Accuracy:20.462% D-
HSR:18.304% C
NS-20 Gorgon
D
Kills:208
Deaths:228
KDR:0.912
Accuracy:20.114% D-
HSR:16.346% D
Vortex VM21
D
Kills:205
Deaths:656
KDR:0.313
Accuracy:35.152% D
HSR:1.951% D-
NS-10 Burster
D-
Kills:199
Deaths:376
KDR:0.529
Accuracy:24.341% D-
HSR:2.010% D*
NS-10 Burster
C
Kills:198
Deaths:462
KDR:0.429
Accuracy:24.407% D
HSR:6.061% C
Vortex VM21
C
Kills:166
Deaths:408
KDR:0.407
Accuracy:37.900% C
HSR:3.012% C
Kills:8,994
Deaths (as MAX Suit):5,146.500
Deaths (to MAX Suits):2,551
KDR:1.7476
Kill Difference:3,847.500
Playtime:525.480 hours
Usage:13%
Score:5.646m
Score/min:179
Accuracy (listed only):27.101%
HSR (listed only):8.706%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:3,393
V. Kills:312 N/A
Deaths:1,999
KDR:1.697
Accuracy:41.132% C+
KPH:26.600 D
VKPH:2.400 C-
Dual Photon Pods
C*
Kills:2,672
V. Kills:417 N/A
Deaths:464
KDR:5.759
Accuracy:53.805% C*
KPH:84.500 C++
VKPH:13.200 C
Maelstrom Turbo Laser
C+
Kills:399
V. Kills:289 138%
Deaths:644
KDR:0.620
Accuracy:31.004% C+
KPH:7.300 D
VKPH:5.300 D
Saron Laser Cannon
C--
Kills:286
V. Kills:190 150%
Deaths:561
KDR:0.510
Accuracy:29.081% C--
KPH:5.500 D
VKPH:3.600 D-
Coyote Missiles
C--
Kills:105
V. Kills:99 105%
Deaths:157
KDR:0.669
Accuracy:52.757% C+
KPH:15.400 D
VKPH:14.500 C--
Kills:6,855 (4,078 + 0)
Deaths:3,825
KDR:1.792
VKDR:0.342
Vehicle Kills:1,307
Kill Difference:3,030
Playtime:272.692 hours
Usage:7%
Score:1.676m
Score/min:102
Piloting Accuracy:29.081%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:776
V. Kills:182 424%
Deaths:389
KDR:1.995
Accuracy:31.056% D-
KPH:13.600 D-
VKPH:3.200 D*
Skyguard
D--
Kills:250
V. Kills:207 120%
Deaths:211
KDR:1.185
Accuracy:25.114% D
KPH:7.200 D--
VKPH:6 D--
L100 Python HESH
B+
Kills:104
V. Kills:27 371%
Deaths:24
KDR:4.333
Accuracy:63.415% A++
KPH:37.500 D
VKPH:9.700 B+
Kills:1,130 (1,130 + 0)
Deaths:624
KDR:1.811
VKDR:0.667
Vehicle Kills:416
Kill Difference:506
Playtime:94.268 hours
Usage:2%
Score:0.465m
Score/min:82
Driving Accuracy:63.415%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:525
V. Kills:264 198%
Deaths:298
KDR:1.762
Accuracy:42.327% D
KPH:8.800 D*
VKPH:4.400 D*
Saron HRB
D
Kills:185
V. Kills:147 125%
Deaths:69
KDR:2.681
Accuracy:40.514% C
KPH:13.800 D--
VKPH:11 D
E540 Halberd
D**
Kills:128
V. Kills:81 156%
Deaths:41
KDR:3.122
Accuracy:35.180% F
KPH:11 F-
VKPH:6.900 D**
Supernova FPC
D
Kills:61
V. Kills:29 203%
Deaths:10
KDR:6.100
Accuracy:45.200% D--
KPH:15.900 D
VKPH:7.500 F
Kills:899 (586 + 313)
Deaths:418
KDR:2.151
VKDR:1.246
Vehicle Kills:521
Kill Difference:481
Playtime:88.840 hours
Usage:2%
Score:0.712m
Score/min:134
Driving Accuracy:45.200%
Gunner Accuracy:35.180%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:77
V. Kills:38 197%
Deaths:14
KDR:5.500
Accuracy:61.375% B++
KPH:28.300 C--
VKPH:14 D--
Kills:77 (0 + 77)
Deaths:14
KDR:5.500
VKDR:2.714
Vehicle Kills:38
Kill Difference:63
Playtime:2.717 hours
Usage:0%
Score:0.057m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:61.375%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:583
V. Kills:161 360%
Deaths:165
KDR:3.533
Accuracy:46.453% B**
KPH:25.400 D
VKPH:7 C--
M40 Fury
D--
Kills:275
V. Kills:66 410%
Deaths:76
KDR:3.618
Accuracy:38.598% C*
KPH:18.800 D*
VKPH:4.500 D--
M20 Basilisk
D*
Kills:57
V. Kills:29 190%
Deaths:34
KDR:1.676
Accuracy:27.395% D*
KPH:4.800 D*
VKPH:2.400 D**
Kills:915 (0 + 915)
Deaths:275
KDR:3.327
VKDR:0.931
Vehicle Kills:256
Kill Difference:640
Playtime:49.525 hours
Usage:1%
Score:0.328m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:27.395%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D**
Kills:67
V. Kills:46 143%
Deaths:92
KDR:0.728
Accuracy:72.762% A
KPH:9.600 F
VKPH:6.600 D**
Kills:67 (67 + 0)
Deaths:92
KDR:0.728
VKDR:0.500
Vehicle Kills:46
Kill Difference:25
Playtime:7.016 hours
Usage:0%
Score:0.031m
Score/min:73
Driving Accuracy:72.762%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 4,8274,7175,9070.799C0.1430.619%B+12.084%D--17.8DN/A53265.5h13.5C+44C*
Light PPA 3,7053,3931,9991.697C-0.7541.132%C+1.061%C26.7D2.5C-80127.3h20C-48.6C+
Blueshift VM5 3,2613,2162,9121.104C--0.1614.671%D--14.708%D*15.4D--N/A39209.3h17.7C-120.8D
Dual Photon Pods 3,0892,6724645.759C+4.8253.805%C*N/A84.6C++13.2C28631.6h24.1C+44.9C++
Quasar VM1 2,6652,6252,2911.146C0.2011.824%D-15.2%D13.5DN/A35194.3h15.6C+132.3C+
NS-11C 1,9511,9174,4130.434D0.5122.676%C14.658%D6.4D--N/A18298.4h18.9D83.5C
NS-15M2 1,8531,8233,6650.497C--0.4520.271%D16.84%D--14.1D--N/A38129.1h16.6D--82.1D
NS-11A 1,3061,2843,4370.374D0.5718.307%D*11.059%D**7.4D*N/A21173.2h17.3D--94.6D--
Cosmos VM3 1,1661,1521,1371.013C-0.0713.177%D12.847%D*13.2D*N/A3687.1h16.2C-123.2C+
C-4 1,7141,1521,3380.861C0.0820.166%D--N/A57.3C--28C+51720.1h1.6C+7.7C
Orbital Strike Uplink 1,5761,10611106U1,105.06713.514%UN/A1106U470U43401h1.7T*0.2T*
Tank Mine 1,6029773113.141B2.2019.398%D--N/A125.3B+80.1B+11337.8h1.4B*7.3C-
Parallax VX3 9459446941.36C-0.4238.696%C+75.212%C9.1D*N/A22104.1h2.7D6.9C+
NS-7 PDW 9509382,4300.386D0.5623.879%C+14.499%C--6.9D--N/A21136.5h17.7C-74C+
Proximity Mine 8588581246.919B**5.9835.752%DN/A147.9B+N/A4435.8h2C5.7D
C75 Viper 9587763891.995C-1.0531.056%D-1.418%C+13.6D-3.2D*6557h15.3C+49.4C-
Serpent VE92 7767631,8660.409D0.5318.87%D--14.941%D-8.7D-N/A2787.5h16.8D89D
Thanatos VE70 6776671,4690.454C--0.4927.91%D*13.643%C--10.4D-N/A3463.9h3.8B*13.5C++
Spear Anti-Vehicle Phalanx Turret 1,0146651006.65C+5.7140.135%C3.158%C--21.7D-11.4D--14030.7h10.7C26.8C
M40 Fury 7445831653.533C-2.5946.453%B**1.201%D25.5D7C--13922.9h28.5D**61.3D
Sirius SX12 5435331,1640.458C--0.4922%C-19.512%C**8.3D--N/A2863.9h21.1D*95.8D
Supernova PC 7895252981.762C--0.8242.327%D3.238%B++8.8D*4.4D*7459.9h6.1C14.5D
Comet VM2 8295211,1100.469C--0.4743.668%C++2.111%D--4.1D*2.4D-34126.7h44.1F-100.9D--
MKV Suppressed 4764669930.469D0.4724.077%C23.82%B++10.7D--N/A3743.6h19.6D-81.2C
MANA Anti-Vehicle Turret 8304575360.853D--0.0942.855%D**1.969%D4570B3730B+1228900.1h10.4C**24.3C+
Frag Grenade 4434331433N/A432.0644.082%C+N/A433C10C*15931h3.7C*8.4C*
Spear Anti-Vehicle Phalanx Tower 6994331528.867B+27.9243.519%D3.233%C23.4D14.4D15318.5h10.7C+24.7C
S1 6124321,1540.374D0.5749.094%D-4.861%B**13.3D-5.6D--13332.4h6.9C+14.1C
Maelstrom Turbo Laser 6883996440.62C0.3231.004%C+1.253%D-7.3D5.3D7454.5h189.1D--609.8D
NS-44 Commissioner 3423369670.347D0.6036.112%C+21.726%C+5.4D--N/A1962.3h4.3C11.9C++
Xiphos Anti-Personnel Phalanx Tower 368335483.75B+82.8130.607%C++N/A98.5D9.7C++3163.4h33.1C108.2C+
M20 Basilisk 491310407.75C++6.8154.77%C*3.871%C32.6C19.1C+2719.5h169.9D310.3C--
Saron Laser Cannon 4762865610.51C0.4329.081%C--N/A5.5D3.6D-6852.4h166.6C+573C
Comet VM2 4702804850.577C--0.3752.399%B++3.214%C--5.6D--3.8D5050h64.7F**123.5D**
M40 Fury 341275763.618C--2.6738.598%C*2.545%B+18.8D*4.5D--9614.6h20.8D54D
Rocklet Rifle 5242685020.534C0.4147.654%DN/A16.4D-15.7D23716.3h51.2D--107.5D
Phobos VX86 2662641,3860.19D--0.7528.622%F*13.636%C-2.7D**N/A798.1h3.4D*11.8F--
Skyguard 4572502111.185D0.2425.114%D1.6%C7.2D--6D--9634.5h187D*744.8D*
MANA Anti-Personnel Turret 2542492930.85N/A0.0912.105%UN/A2490U50U4831200.1h32.4T*267.5T*
NS-20 Gorgon 2362242280.982C+0.0420.462%D-18.304%C12.7C--N/A3717.6h39.1B+191.2C++
Solstice VE3 2242178590.253D0.6915.133%D**17.051%C-2.5D--N/A2786.1h18.8C124.1D
Orion VS54 2182147540.284D0.6613.199%D**13.551%D**3.8D*N/A3856.9h18.6D*140.7D
NS-20 Gorgon 2222082280.912C0.0320.114%D-16.346%D11.8DN/A3417.6h41C*203.7C+
Vortex VM21 4232056560.313D0.6335.152%D1.951%D-2.7D*2.8D--3277h85.7D-243.8D
NS-10 Burster 3561993760.529D0.4124.341%D-2.01%D*2.6D*2.1D*3675.8h186.4D765.8D-
NS-10 Burster 3471984620.429D0.5124.407%D6.061%C2.3D**1.7D*3387.5h205.3D*841.2D*
SVA-88 1891862610.713D0.2321.535%C19.355%D-20D-N/A949.3h14.4D-66.8C
Saron HRB 332185692.681C--1.7440.514%CN/A13.8D--11D22713.4h33.6F83.1D*
NS Baron G5 1901843230.57D0.3737.381%D16.848%B+10.2D*N/A3318h4.5C*12C+
M12 Kobalt 1921791116.273D15.3319.388%D15.084%C--71.6D5.2C+2682.5h32.3D**166.4D**
VX29 Polaris 1781773520.503D-0.4419.207%D22.034%C+14.9D--N/A5911.9h14.4C--74.8C
Pulsar LSW 1801762790.631D0.3121.482%C23.864%C+17.3D-N/A9110.2h15.3D71C
Vortex VM21 3371664080.407D0.5437.9%C3.012%C3.2D*3.3D--4051.6h67.9D179.2C
Soldier Soaker 1661631880.867C0.0852.704%A*8.589%D--10.4D*N/A3115.7h8.9F-16.9B
Lumine Edge 13913913,2050.011C0.9322.133%C-28.777%A++0.2DN/A1693.9h1.2B+5.4C**
Spear Anti-Vehicle Phalanx Turret 202136622.667C+21.7255.363%C+1.471%D--30.9C+15D1584.4h14.1C++25.4C++
E540 Halberd 209128413.122C--2.1835.18%F2.344%C+10.9F-6.9D**11411.7h6.3C17.8D*
Aspis Anti-Aircraft Phalanx Turret 255118402.95C+2.0119.62%D-2.542%B5.6D--6.5D-10621.2h211.4D*1077.3D--
Hoplon Anti-Aircraft Phalanx Tower 2271111111A**110.0626.57%C-N/A32.6C--34.1D2383.4h86.8D326.8D
NS-AM7 Archer 1391084310.251D0.6953.941%D14.815%C3.2D-N/A2534h21.1C++39.1C+
Coyote Missiles 2041051570.669D-0.2752.757%C+N/A15.4D14.6C--1636.8h88.3F--167.3F
L100 Python HESH 131104244.333D3.3963.415%A++N/A37.1D9.6B+2692.8h5.3D**8.3C+
NS Annihilator 174961940.495C+0.4580.856%C++N/A6.2D-5.1D*12215.4h15.8D*19.5D--
NS-R3 Swarm 180881740.506C+0.4463.65%C+N/A5.6C-5.8C7915.8h33.7C-53C
Beamer VS3 80793210.246D0.7021.748%D-25.317%B3.4D--N/A2723.5h12C-55.2C
Saron HRB-H 11577145.5C++4.5661.375%B++N/A28.5C--14.1D--3492.7h53.6F**87.3F-
V30-F Starfall 11367920.728C--0.2272.762%A2.985%M*9.6F6.6D**737h36.9T-50.7F--
Hunter QCX 73655310.122D-0.8221.863%D*6.154%D*1.5D--N/A1544.6h34.3F--156.9T*
Spiker 64621030.602C-0.3435.35%B*9.677%D**4.9D--N/A1612.7h13.3D37.6C+
Supernova FPC 9061106.1C++5.1645.2%D--N/A16.1D7.6F7913.8h5.6C++12.3C
Force-Blade 585826,4940.002D0.9418.267%D--6.897%C+0DN/A01489h2.4C**12.9C+
M20 Basilisk 8657341.676C--0.7327.395%D*7.018%B+4.8D*2.4D**7311.9h153.8D*561.4F-
NSX Tomoe 53521760.295D-0.6525.625%D13.462%F--5.6D**N/A229.3h23.7F--92.4F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter726,5203.9h
Nano-Armor Kit1,0341,018,12686.3h
Pain Spire02220.6h
Routing Spire0740.1h
Flail Targeting Dart862,29524.5h
The Flail22821.2h
Spawn Beacon212,1961.8h
Anti-Vehicle MANA Turret357312.9h
Turret AI Module41,1443.9h
Repair Module18762.2h
Skywall Shield Emitter36041.9h
Structure Shield Module05301.9h
Cortium Silo26292h
Blast Wall02671.6h
Nanite Revive Grenade04,0531.1h
Medical Applicator1,184276,68931.1h
Spear Anti-Vehicle Tower25022.2h
Welding Device06,5800.6h
Deconstruction Tool07,8361h
Spitfire Auto-Turret141,0681.3h
Rampart Wall45774.7h
Xiphos Anti-Personnel Tower24611.9h
Hoplon Anti-Aircraft Phalanx Tower05351.6h
Ammunition Package289331.1h
Medical Kit631,0851.1h
Anti-Infantry MANA Turret494161.8h
Spear Anti-Vehicle Turret11511.3h
Glaive IPC1940.6h
Alarm Module02180.3h
Elysium Spawn Tube25341.4h
Infantry Tower0531.3h
Vehicle Gate22622.1h
Router11420.3h
Nano-Repair Grenade01650h
Orbital Strike Target Designator13748216.6h
IPC Targeting Dart31012.1h
Recon Detection Device21030.3h

Check the help document for the dictionary if you want to learn more about words used here.


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