Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,491)players online:
dim_giant (18)  ascendancetv (8)  Lyyti (6)  therealdamonight (4)  KRGeneva (2)  Kewli0z (2) 40
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (21 days). The data shown below may not be accurate.

Coke18[MDK] Coke18
VS BR 125

KDR: 1.17

Score: 33.3m

Last Seen: Jan 30th, 2019 12:11 PM
- OFFLINE - 519.7 hour(s)

Battle Rank 108 (125 total) - Vanu Sovereignty on Miller - Outfit Member of Mandrake[MDK] Mandrake
VS outfit on Miller

Members: 49
Level Progress (to 109): 6%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Dual Photon Pods Pandora VX25 Supernova FPC VX6-7 NS-44G Commissioner SVA-88 H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Coke18



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $192,654 MLG Score: 154
Fun Score: N/A
Cheeseburgers Flipped: 786TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.656%17%3682699625,1351.30105-0.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.558%0.114C+-0.566D-0.509DHEAD ++ (~6.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.343C**10.60.255C*38.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.487%2.174%237410182,99012598582.37302348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.668%-0.94D--0.523B+0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.90.317C*31.30.409B78.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.077%2.31%260510174,243234212411.81093342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.386%0.018C+-0.198C-0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.763B++3.80.7B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.383%1.624%171610161,663141210461.17776159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.606%0.486B+-0.696D0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.736B++12.90.672B+18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.25%62.146%17121020494208800.236477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.653%-0.568D-0.328C--0.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.264C*2.30.285C*5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.025%13.638%171210202,251132831.69503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.647%-0.366C--0.177C0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.309C*3.40.304C*5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mandrake[MDK] Mandrake
VS outfit on Miller

Members: 49
33.3m271.5%305 (18.3k)255 (15.3k)1.1669949,47142,3921.33469125 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022102917.251%12.155%21003:0522

12% Combat Medic30% Engineer28% Heavy Assault10% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2013 2:59 PMJan 22nd, 2013 3:41 PMFeb 19th, 2019 3:39 PM (1d) (PST)Jan 30th, 2019 8:29 AM (22d) (PST)Jan 30th, 2019 8:11 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4062311750.3790.3250.0461.1310.038154

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,39013,86210,5282319368215,311

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2174.3h/90.6d 7,109 6,013 10,663 147.6k 4,327 4,966 4,895 53m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:2,266
Deaths:1,439
KDR:1.575
Accuracy:20.346% D**
HSR:22.992% D--
SVA-88
D
Kills:1,403
Deaths:1,025
KDR:1.369
Accuracy:19.529% D
HSR:20.242% D
Orion VS54
C
Kills:1,285
Deaths:809
KDR:1.588
Accuracy:18.938% C
HSR:20.467% D
VX29 Polaris
D-
Kills:1,221
Deaths:1,599
KDR:0.764
Accuracy:18.765% D-
HSR:13.432% D*
Flare VE6
D
Kills:1,162
Deaths:1,264
KDR:0.919
Accuracy:18.585% D
HSR:19.105% D
NS-15M1
C
Kills:1,159
Deaths:887
KDR:1.307
Accuracy:21.316% C
HSR:17.170% D
NS-15M AE
C
Kills:1,147
Deaths:822
KDR:1.395
Accuracy:23.485% C
HSR:24.324% C
Pulsar LSW
C*
Kills:809
Deaths:578
KDR:1.400
Accuracy:23.930% C*
HSR:22.744% C+
Lasher X2
C--
Kills:392
Deaths:404
KDR:0.970
Accuracy:21.810% C--
HSR:2.296% D-
Kills:10,844
Deaths (as Heavy Assault):8,827
Deaths (to Heavy Assaults):12,152
KDR:1.2285
Kill Difference:2,017
Playtime:600.085 hours
Usage:28%
Score:7.348m
Score/min:204
Accuracy (listed only):20.745%
HSR (listed only):18.086%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:1,784
Deaths:1,701
KDR:1.049
Accuracy:35.790% C
HSR:12.780% D
VX6-7
C
Kills:1,518
Deaths:1,334
KDR:1.138
Accuracy:22.942% C
HSR:12.978% D**
NS-11C
C+
Kills:1,242
Deaths:1,262
KDR:0.984
Accuracy:23.245% C+
HSR:11.997% D*
NS Baron G5AE
C+
Kills:1,169
Deaths:1,251
KDR:0.934
Accuracy:46.813% C+
HSR:12.832% C-
Serpent VE92
C
Kills:530
Deaths:453
KDR:1.170
Accuracy:22.081% C
HSR:17.170% C--
Deimos VA29
C++
Kills:467
Deaths:377
KDR:1.239
Accuracy:51.763% D
HSR:16.917% C++
Solstice SF
C++
Kills:433
Deaths:622
KDR:0.696
Accuracy:24.480% C++
HSR:8.314% D**
Pulsar C
C+
Kills:399
Deaths:315
KDR:1.267
Accuracy:23.213% C
HSR:23.308% C+
NS Baron G5
D
Kills:226
Deaths:250
KDR:0.904
Accuracy:34.578% D-
HSR:11.504% D
Kills:7,768
Deaths (as Engineer):7,565
Deaths (to Engineers):9,198
KDR:1.02683
Kill Difference:203
Playtime:646.548 hours
Usage:30%
Score:11.147m
Score/min:287
Accuracy (listed only):31.656%
HSR (listed only):14.200%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:1,784
Deaths:1,701
KDR:1.049
Accuracy:35.790% C
HSR:12.780% D
H-V45
D-
Kills:1,403
Deaths:1,830
KDR:0.767
Accuracy:20.081% D-
HSR:10.905% D**
Sirius SX12
C
Kills:1,321
Deaths:1,863
KDR:0.709
Accuracy:22.425% C
HSR:10.447% D*
NS-7 PDW
B*
Kills:1,175
Deaths:1,007
KDR:1.167
Accuracy:28.783% B*
HSR:11.830% D--
NS Baron G5AE
C+
Kills:1,169
Deaths:1,251
KDR:0.934
Accuracy:46.813% C+
HSR:12.832% C-
MKV Suppressed
C
Kills:1,163
Deaths:1,038
KDR:1.120
Accuracy:23.020% C--
HSR:17.369% C
NS-11A
C-
Kills:1,162
Deaths:1,308
KDR:0.888
Accuracy:22.152% C-
HSR:18.158% C-
Eridani SX5G
B+
Kills:1,157
Deaths:883
KDR:1.310
Accuracy:30.426% B+
HSR:14.607% D
Eridani SX5
D
Kills:642
Deaths:1,054
KDR:0.609
Accuracy:16.144% F-
HSR:15.109% D
Terminus VX-9
C
Kills:525
Deaths:592
KDR:0.887
Accuracy:23.039% D
HSR:23.048% C
Deimos VA29
C++
Kills:467
Deaths:377
KDR:1.239
Accuracy:51.763% D
HSR:16.917% C++
NS Baron G5
D
Kills:226
Deaths:250
KDR:0.904
Accuracy:34.578% D-
HSR:11.504% D
Pulsar VS1
D
Kills:198
Deaths:202
KDR:0.980
Accuracy:20.413% D
HSR:16.667% D
Kills:12,392
Deaths (as Combat Medic):13,356
Deaths (to Combat Medics):4,777
KDR:0.92782
Kill Difference:964
Playtime:259.176 hours
Usage:12%
Score:4.966m
Score/min:319
Accuracy (listed only):28.879%
HSR (listed only):14.782%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:1,784
Deaths:1,701
KDR:1.049
Accuracy:35.790% C
HSR:12.780% D
VX6-7
C
Kills:1,518
Deaths:1,334
KDR:1.138
Accuracy:22.942% C
HSR:12.978% D**
Sirius SX12
C
Kills:1,321
Deaths:1,863
KDR:0.709
Accuracy:22.425% C
HSR:10.447% D*
NS-11C
C+
Kills:1,242
Deaths:1,262
KDR:0.984
Accuracy:23.245% C+
HSR:11.997% D*
NS-7 PDW
B*
Kills:1,175
Deaths:1,007
KDR:1.167
Accuracy:28.783% B*
HSR:11.830% D--
NS Baron G5AE
C+
Kills:1,169
Deaths:1,251
KDR:0.934
Accuracy:46.813% C+
HSR:12.832% C-
MKV Suppressed
C
Kills:1,163
Deaths:1,038
KDR:1.120
Accuracy:23.020% C--
HSR:17.369% C
Eridani SX5G
B+
Kills:1,157
Deaths:883
KDR:1.310
Accuracy:30.426% B+
HSR:14.607% D
Eridani SX5
D
Kills:642
Deaths:1,054
KDR:0.609
Accuracy:16.144% F-
HSR:15.109% D
Serpent VE92
C
Kills:530
Deaths:453
KDR:1.170
Accuracy:22.081% C
HSR:17.170% C--
Deimos VA29
C++
Kills:467
Deaths:377
KDR:1.239
Accuracy:51.763% D
HSR:16.917% C++
Solstice SF
C++
Kills:433
Deaths:622
KDR:0.696
Accuracy:24.480% C++
HSR:8.314% D**
Pulsar C
C+
Kills:399
Deaths:315
KDR:1.267
Accuracy:23.213% C
HSR:23.308% C+
NS Baron G5
D
Kills:226
Deaths:250
KDR:0.904
Accuracy:34.578% D-
HSR:11.504% D
Kills:13,226
Deaths (as Light Assault):13,410
Deaths (to Light Assaults):6,364
KDR:0.98628
Kill Difference:184
Playtime:347.244 hours
Usage:16%
Score:5.288m
Score/min:254
Accuracy (listed only):28.979%
HSR (listed only):14.083%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
D
Kills:1,500
Deaths:1,725
KDR:0.870
Accuracy:33.744% D
HSR:16.333% D-
Sirius SX12
C
Kills:1,321
Deaths:1,863
KDR:0.709
Accuracy:22.425% C
HSR:10.447% D*
NS-7 PDW
B*
Kills:1,175
Deaths:1,007
KDR:1.167
Accuracy:28.783% B*
HSR:11.830% D--
MKV Suppressed
C
Kills:1,163
Deaths:1,038
KDR:1.120
Accuracy:23.020% C--
HSR:17.369% C
Eridani SX5G
B+
Kills:1,157
Deaths:883
KDR:1.310
Accuracy:30.426% B+
HSR:14.607% D
Eridani SX5
D
Kills:642
Deaths:1,054
KDR:0.609
Accuracy:16.144% F-
HSR:15.109% D
NS-30 Vandal
D
Kills:376
Deaths:341
KDR:1.103
Accuracy:29.035% D
HSR:18.617% D--
Ghost
D
Kills:355
Deaths:306
KDR:1.160
Accuracy:31.829% D--
HSR:61.408% D
NS-44 Commissioner
D**
Kills:214
Deaths:428
KDR:0.500
Accuracy:16.802% F--
HSR:12.150% D**
Parallax VX3
D*
Kills:139
Deaths:204
KDR:0.681
Accuracy:29.982% D*
HSR:64.029% F
Spiker
C
Kills:96
Deaths:132
KDR:0.727
Accuracy:11.378% F*
HSR:17.708% C
Beamer VS3
F
Kills:62
Deaths:104
KDR:0.596
Accuracy:11.116% F--
HSR:9.677% F
Kills:8,200
Deaths (as Infiltrator):9,085
Deaths (to Infiltrators):5,492
KDR:0.90259
Kill Difference:885
Playtime:217.619 hours
Usage:10%
Score:2.591m
Score/min:198
Accuracy (listed only):23.724%
HSR (listed only):22.440%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,230
Deaths:732
KDR:1.680
Accuracy:20.695% B+
HSR:13.902% D*
Nebula VM20
B+
Kills:1,217
Deaths:706
KDR:1.724
Accuracy:21.554% B+
HSR:14.462% D*
Blueshift VM5
B+
Kills:547
Deaths:284
KDR:1.926
Accuracy:21.500% B+
HSR:18.464% C-
Blueshift VM5
B+
Kills:545
Deaths:284
KDR:1.919
Accuracy:22.157% B+
HSR:19.817% C
Quasar VM1
D
Kills:52
Deaths:71
KDR:0.732
Accuracy:12.173% D
HSR:11.539% D**
NS-10 Burster
C
Kills:51
Deaths:79
KDR:0.646
Accuracy:24.544% D
HSR:5.882% C
Kills:3,642
Deaths (as MAX Suit):1,078
Deaths (to MAX Suits):3,783
KDR:3.37848
Kill Difference:2,564
Playtime:98.421 hours
Usage:5%
Score:1.952m
Score/min:330
Accuracy (listed only):20.437%
HSR (listed only):14.011%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:2,086
V. Kills:298 N/A
Deaths:412
KDR:5.063
Accuracy:45.862% D
KPH:68.100 C+
VKPH:9.700 D
Light PPA
A
Kills:332
V. Kills:8 N/A
Deaths:95
KDR:3.495
Accuracy:46.702% B*
KPH:85.400 A
VKPH:2.100 D
Maelstrom Turbo Laser
D
Kills:310
V. Kills:214 144%
Deaths:536
KDR:0.578
Accuracy:20.343% F-
KPH:6.400 D
VKPH:4.400 D-
Saron Laser Cannon
C
Kills:262
V. Kills:253 103%
Deaths:470
KDR:0.557
Accuracy:27.016% D-
KPH:7.700 C--
VKPH:7.500 C
Coyote Missiles
A++
Kills:141
V. Kills:15 N/A
Deaths:26
KDR:5.423
Accuracy:48.097% D
KPH:110.500 A++
VKPH:11.800 D
Hornet Missiles
C
Kills:92
V. Kills:24 368%
Deaths:27
KDR:3.407
Accuracy:55.971% D
KPH:51.200 C
VKPH:13.400 D--
Kills:3,223 (904 + 0)
Deaths:1,566
KDR:2.058
VKDR:0.519
Vehicle Kills:812
Kill Difference:1,657
Playtime:119.747 hours
Usage:6%
Score:1.615m
Score/min:225
Piloting Accuracy:27.016%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:381
V. Kills:131 289%
Deaths:69
KDR:5.522
Accuracy:48.367% B**
KPH:1,371,600 U
VKPH:471,600 U
L105 Zephyr
U
Kills:136
V. Kills:12 N/A
Deaths:32
KDR:4.250
Accuracy:30.251% D**
KPH:489,600 U
VKPH:43,200 U
CAS30 Tank Buster
D--
Kills:74
V. Kills:82 89%
Deaths:262
KDR:0.282
Accuracy:23.146% F--
KPH:2.200 D--
VKPH:2.500 D--
Kills:591 (74 + 517)
Deaths:363
KDR:1.628
VKDR:0.620
Vehicle Kills:225
Kill Difference:228
Playtime:33.058 hours
Usage:2%
Score:0.413m
Score/min:208
Piloting Accuracy:23.146%
Gunner Accuracy:30.251%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:544
V. Kills:61 N/A
Deaths:72
KDR:7.556
Accuracy:31.944% D
KPH:47.400 B**
VKPH:5.300 D
L100 Python HESH
D-
Kills:480
V. Kills:58 N/A
Deaths:80
KDR:6
Accuracy:38.714% D*
KPH:31.700 D-
VKPH:3.800 D*
Kills:1,024 (1,024 + 0)
Deaths:152
KDR:6.737
VKDR:0.783
Vehicle Kills:119
Kill Difference:872
Playtime:26.626 hours
Usage:1%
Score:0.348m
Score/min:218
Driving Accuracy:38.714%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,542
V. Kills:855 180%
Deaths:367
KDR:4.202
Accuracy:44.817% D--
KPH:25.200 C++
VKPH:14 C
Supernova VPC
B**
Kills:1,078
V. Kills:107 N/A
Deaths:109
KDR:9.890
Accuracy:50.043% C+
KPH:64.900 B**
VKPH:6.400 C
Saron HRB
B+
Kills:895
V. Kills:566 158%
Deaths:122
KDR:7.336
Accuracy:45.394% C*
KPH:29.300 B+
VKPH:18.600 B
Supernova PC
B+
Kills:599
V. Kills:124 479%
Deaths:104
KDR:5.760
Accuracy:42.157% D
KPH:27.900 B+
VKPH:5.800 D
E540 Halberd
C**
Kills:319
V. Kills:165 192%
Deaths:34
KDR:9.382
Accuracy:48.700% C++
KPH:34.400 C**
VKPH:17.800 C++
Proton II PPA
C-
Kills:184
V. Kills:9 N/A
Deaths:10
KDR:18.400
Accuracy:20.918% C-
KPH:40 D
VKPH:2 D-
Kills:4,617 (3,219 + 1,398)
Deaths:746
KDR:6.189
VKDR:2.448
Vehicle Kills:1,826
Kill Difference:3,871
Playtime:143.658 hours
Usage:7%
Score:2.811m
Score/min:326
Driving Accuracy:42.157%
Gunner Accuracy:20.918%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:76
V. Kills:5 N/A
Deaths:9
KDR:8.444
Accuracy:37.961% C++
KPH:77.500 C
VKPH:5.100 C
M40 Fury-H
D
Kills:63
V. Kills:7 N/A
Deaths:5
KDR:12.600
Accuracy:27.858% D**
KPH:65.500 D
VKPH:7.300 D
E540 Halberd-H
D-
Kills:52
V. Kills:42 121%
Deaths:18
KDR:2.889
Accuracy:48.114% D*
KPH:17.400 D*
VKPH:14.100 D-
Kills:191 (0 + 191)
Deaths:32
KDR:5.969
VKDR:1.688
Vehicle Kills:54
Kill Difference:159
Playtime:4.928 hours
Usage:0%
Score:0.107m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:48.114%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:96
V. Kills:14 N/A
Deaths:22
KDR:4.364
Accuracy:33.661% C
KPH:30.700 D
VKPH:4.500 D--
M40 Fury
C+
Kills:77
V. Kills:19 385%
Deaths:12
KDR:6.417
Accuracy:35.676% C+
KPH:45.300 C
VKPH:11.200 C+
Kills:173 (0 + 173)
Deaths:34
KDR:5.088
VKDR:0.971
Vehicle Kills:33
Kill Difference:139
Playtime:4.824 hours
Usage:0%
Score:0.109m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:35.676%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,2712,2661,4391.575C0.4120.346%D**22.992%D--42.4DN/A14653.4h9.7B+47.4C
Dual Photon Pods 2,3842,0864125.063C+3.9045.862%D2.061%B**68.2C+9.7D41530.6h15B*32.7B+
Pandora VX25 1,7871,7841,7011.049C+0.1235.79%C12.78%D23.6C--N/A8775.7h3.8B+10.6B
Supernova FPC 2,3971,5423674.202C+3.0444.817%D--3.048%B25.2C++14C35861.2h4.3B*9.6B
VX6-7 1,5241,5181,3341.138C+0.0322.942%C12.978%D**26.2CN/A13457.9h11.3B+49.1B
NS-44G Commissioner 1,5031,5001,7250.87C0.3033.744%D16.333%D-30.1C--N/A9149.8h3.1B+9.3C*
SVA-88 1,4061,4031,0251.369C+0.2019.529%D20.242%D35.6CN/A12639.4h10.1B++51.6C++
H-V45 1,4091,4031,8300.767C0.4020.081%D-10.905%D**17DN/A7082.3h13.4C++66.5C
Sirius SX12 1,3301,3211,8630.709C0.4622.425%C10.447%D*18.2C-N/A6672.7h15.2C++67.7C++
Orion VS54 1,2891,2858091.588C++0.4218.938%C20.467%D26CN/A14349.4h10.5B++55.2C++
NS-11C 1,2471,2421,2620.984C+0.1823.245%C+11.997%D*24C+N/A9651.7h11.2B*48B+
Nebula VM20 1,2341,2307321.68C+0.5120.695%B+13.902%D*28CN/A11643.9h15.2B73.6B+
VX29 Polaris 1,2261,2211,5990.764D0.4018.765%D-13.432%D*16.3D--N/A5474.7h12.3C++65.3C+
Nebula VM20 1,2191,2177061.724C+0.5621.554%B+14.462%D*28.8CN/A11642.2h15.3B+71.1B+
NS-7 PDW 1,1771,1751,0071.167B0.0028.783%B*11.83%D--33.1BN/A14535.5h12B++41.7B++
NS Baron G5AE 1,1791,1691,2510.934C0.2346.813%C+12.832%C-30.4C-N/A10738.5h4.7C10C+
MKV Suppressed 1,1651,1631,0381.12C++0.0523.02%C--17.369%C26.7CN/A8843.6h12.1B+52.4C**
NS-11A 1,1681,1621,3080.888C0.2822.152%C-18.158%C-24CN/A11748.5h11.8B++53.2B
Flare VE6 1,1641,1621,2640.919C-0.2518.585%D19.105%D20.9DN/A8555.7h9.7B+52C++
NS-15M1 1,1631,1598871.307C+0.1421.316%C17.17%D43.2C++N/A13726.8h10.3B*48.3B+
Eridani SX5G 1,1601,1578831.31C+0.1430.426%B+14.607%D42.7C+N/A17827.1h9.3B++30.5B+
NS Decimator 1,5201,1512,0410.564D0.6046.746%F2.867%B+19.8D-6.4D--16258h3.8B++8C++
NS-15M AE 1,1531,1478221.395C0.2323.485%C24.324%C39.6C-N/A10129h11.7C++50C+
Supernova VPC 1,1851,0781099.89C+8.7250.043%C+1.948%B+64.9B**6.4C31516.6h2.2B**4.3B*
C-4 1,1129209830.936C0.2315.39%F-N/A39.7D-8.3D**35823.2h1.3B+8.2D
Saron HRB 1,4618951227.336B+6.1745.394%C*1.117%C-29.3B+18.6B36830.5h18.3B++40.3B++
Pulsar LSW 8168095781.4C+0.2323.93%C*22.744%C+38.9C+N/A11220.8h11B+45.9B+
Eridani SX5 6446421,0540.609C--0.5616.144%F-15.109%D13.3D-N/A3348.2h12.5C++77.7D
Force-Blade 66061535,2930.017C+1.1517.718%D--1.463%D0.4CN/A21425.4h2.5C*14.2C+
Supernova PC 7235991045.76C++4.5942.157%D2.671%C*27.9B+5.8D18621.5h3.7B**8.7B++
Blueshift VM5 5485472841.926C+0.7621.5%B+18.464%C-27.2CN/A12720.1h14.7B+68.2B+
Blueshift VM5 5505452841.919C+0.7522.157%B+19.817%C27.1CN/A13220.1h15.2B68.6B+
C75 Viper 605544727.556B*6.3931.944%DN/A47.3B**5.3D33011.5h6A18.8B**
Serpent VE92 5345304531.17C++0.0022.081%C17.17%C--25C+N/A9421.2h10.6B++48.2B+
Terminus VX-9 5315255920.887C0.2823.039%D23.048%C27.3C-N/A7419.2h11.8C**51.3C++
L100 Python HESH 538480806C-4.8338.714%D*1.875%C**31.8D-3.8D*13215.1h3.1B+8.1C+
Deimos VA29 4674673771.239C+0.0751.763%D16.917%C++39.2C+N/A15911.9h1.8B**3.4B+
Solstice SF 4384336220.696C0.4724.48%C++8.314%D**14.9CN/A6829.1h8.9B+36.3B++
Pulsar C 4013993151.267C++0.1023.213%C23.308%C+30.9C++N/A12612.9h10.6B+45.7C**
Lasher X2 3973924040.97C++0.2021.81%C--2.296%D-26.3C+N/A10614.9h15.9B*72.9B
C150 Dalton 512381695.522C+4.3648.367%B**N/A3810U1310U27037100.1h4.2C++8.7B++
NS-30 Vandal 3763763411.103C0.0629.035%D18.617%D--28.5C-N/A7913.2h4.7B*16.2B
Ghost 3553553061.16C-0.0131.829%D--61.408%D30.9CN/A10711.5h2.2C**6.9C+
Light PPA 340332953.495C+2.3346.702%B*N/A85.1A2.1D3273.9h8.2B++17.6B++
E540 Halberd 484319349.382C++8.2248.7%C++3.762%B++34.3C**17.7C++4039.3h5.5B11.3B+
Maelstrom Turbo Laser 5243105360.578C0.5920.343%F-4.194%B**6.4D4.4D-9848.2h90.1B+443C+
Saron Laser Cannon 5152624700.557C0.6127.016%D-2.29%C+7.7C--7.4C19734h120.9C**447.5C++
Frag Grenade 2352311231N/A229.8341.543%C-N/A770B**13.3B+27310.3h3B*7.3B+
NS Baron G5 2272262500.904C0.2634.578%D-11.504%D16.1D-N/A5014h4.3B+12.4C+
NS-44 Commissioner 2162144280.5C-0.6716.802%F--12.15%D**14.3DN/A5615h4C+23.6F-
Anti-Vehicle Grenade 2322121212N/A210.8349.668%C+N/A353.3C+33.3D-22910.6h4.9B+10B+
Pulsar VS1 1991982020.98C+0.1920.413%D16.667%D17.8CN/A13611.1h10.9B**53.6B+
Proton II PPA 1931841018.4B17.2320.918%C-1.087%D--40D2D-1624.6h7.8B+37.5B+
Tank Mine 2891621291.256D0.0953.783%A+N/A42.6D*33.4D--5793.8h2.4D4.5B**
Coyote Missiles 156141265.423A4.2648.097%DN/A108.5A++11.5D6631.3h9.9A++20.5A+
Parallax VX3 1391392040.681D0.4929.982%D*64.029%F16.7DN/A728.3h2.4C+8.1D
L105 Zephyr 148136324.25C--3.0830.251%D**N/A1360U120U4456100.1h4.2A13.8B+
NS Annihilator 2301012010.502C+0.6667.486%T*N/A6.2D-7.9C12016.4h12C+17.7D
MANA Anti-Vehicle Turret 167961460.658D--0.5132.21%F--6.25%A*960D-710D2748520.1h8.1B+25C+
Spiker 96961320.727C0.4411.378%F*17.708%C15.2DN/A446.3h8.8C*77.5F--
M40 Fury 11096224.364C3.2033.661%CN/A31D4.5D--2903.1h12.1B36B
Hornet Missiles 11692273.407C2.2455.971%D3.261%A++51.1C13.3D--3811.8h8.3C**14.8B
Proximity Mine 8888382.316C--1.1550%B*N/A97.8C--N/A4650.9h1.2A*2.5A+
M40 Fury 9677126.417C+5.2535.676%C+1.299%D45.3C11.2C+5371.7h12.2C*34.2B
Proton II PPA-H 817698.444C7.2837.961%C++N/A76C5C4531h8.7B+22.8B+
CAS30 Tank Buster 156742620.282D0.8823.146%F--N/A2.2D--2.5D--4933.1h56.2C++242.6D-
M40 Fury-H 7063512.6C+11.4327.858%D**N/A63D7D5331h5.2B*18.7C**
Beamer VS3 63621040.596C+0.5711.116%F--9.677%F8.3D-N/A697.5h9C**81.3D
Spear Anti-Vehicle Phalanx Turret 7154163.375D2.2140.512%C7.407%A++49.1B++15.5D9931.1h7B++17.4B+
E540 Halberd-H 9452182.889C-1.7248.114%D*1.923%C+17.3D*14D-2753h8.1D16.8D*
Quasar VM1 5352710.732C--0.4312.173%D11.539%D**8.5D*N/A1316.1h22.8F-187.7D
NS-10 Burster 8651790.646C0.5224.544%D5.882%C4.7C3.2C12310.9h108.2B++440.7B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter161,1101.1h
Restoration Kit21721h
Nano-Armor Kit695669,966118.6h
Spawn Beacon722732.4h
Anti-Vehicle MANA Turret211102h
Nanite Revive Grenade01,0900.3h
Medical Applicator1,067242,08130.4h
Spitfire Auto-Turret0740.1h
Medical Kit1,5037,79262h
Anti-Infantry MANA Turret91080.9h
Recon Detection Device321,2682.6h
Ammunition Package112610.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 2.27s on queries, 1.73s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.