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Ascendant Coke18[MDK] Coke18
VS BR 43

KDR: 1.16

Score: 36.1m

Last Seen: Jun 14th, 2019 12:16 PM
- OFFLINE - 891 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Miller
Level Progress (to 44): 22%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Dual Photon Pods Pandora VX25 Supernova FPC NS-44G Commissioner VX6-7 H-V45 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $200,160 MLG Score: 160
Fun Score: N/A
Cheeseburgers Flipped: 797TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.863%17.14%37527118726,5981.20309-0.044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.321%0.138C++-0.567D-0.325CHEAD ++ (~6.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.344C**10.70.252C*38.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.513%2.155%230412103,01613118622.30053349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.511%-0.932D--0.523B+0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.40.322C*31.20.411B78.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.99%2.223%263512094,454242613051.83519341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.301%0.001C+-0.218C-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++3.70.702B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.518%1.567%164612081,723152310881.13058158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.853%0.492B+-0.711D-0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.745B++12.70.683B+17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.677%62.95%16421212556226720.245258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.84%-0.498D-0.268C-0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.287C*2.20.298C*4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.131%13.86%164212122,316160331.44479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.23%-0.366C--0.153C0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.317C*3.30.312C*5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.1m272.8%313 (18.8k)260 (15.6k)1.1588954,73847,2331.3182743 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214123817.297%12.578%21802:5623

12% Combat Medic29% Engineer26% Heavy Assault12% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2013 2:59 PMJan 22nd, 2013 3:41 PMJul 12th, 2019 7:13 PM (9d) (PST)Jun 14th, 2019 8:36 AM (37d) (PST)Jun 14th, 2019 8:16 AM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4172391780.3950.3410.0501.1830.038160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,04714,31110,7362420371215,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2307.4h/96.1d 7,528 6,885 12,394 163.8k 4,477 5,344 5,309 57.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:2,286
Deaths:1,462
KDR:1.564
Accuracy:20.343% D**
HSR:23.010% D--
SVA-88
D
Kills:1,403
Deaths:1,025
KDR:1.369
Accuracy:19.529% D
HSR:20.242% D
Orion VS54
C
Kills:1,285
Deaths:809
KDR:1.588
Accuracy:18.938% C
HSR:20.467% D
VX29 Polaris
D-
Kills:1,221
Deaths:1,599
KDR:0.764
Accuracy:18.765% D-
HSR:13.432% D*
Flare VE6
D
Kills:1,162
Deaths:1,264
KDR:0.919
Accuracy:18.585% D
HSR:19.105% D
NS-15M1
C
Kills:1,159
Deaths:887
KDR:1.307
Accuracy:21.316% C
HSR:17.170% D
NS-15M AE
C
Kills:1,147
Deaths:822
KDR:1.395
Accuracy:23.485% C-
HSR:24.324% C
Pulsar LSW
C++
Kills:1,006
Deaths:767
KDR:1.312
Accuracy:23.684% C++
HSR:22.962% C+
Kills:10,669
Deaths (as Heavy Assault):8,635
Deaths (to Heavy Assaults):13,508
KDR:1.23555
Kill Difference:2,034
Playtime:609.789 hours
Usage:26%
Score:7.536m
Score/min:206
Accuracy (listed only):20.581%
HSR (listed only):20.089%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C-
Kills:1,784
Deaths:1,701
KDR:1.049
Accuracy:35.790% C-
HSR:12.780% D
VX6-7
C
Kills:1,518
Deaths:1,334
KDR:1.138
Accuracy:22.942% C
HSR:12.978% D**
NS-11C
C+
Kills:1,244
Deaths:1,266
KDR:0.983
Accuracy:23.213% C+
HSR:12.058% D*
NS Baron G5AE
C+
Kills:1,169
Deaths:1,252
KDR:0.934
Accuracy:46.798% C+
HSR:12.832% C--
Serpent VE92
C++
Kills:998
Deaths:837
KDR:1.192
Accuracy:24.195% C++
HSR:17.736% C
Deimos VA29
C++
Kills:532
Deaths:446
KDR:1.193
Accuracy:50.582% D-
HSR:17.481% C++
Pulsar C
C++
Kills:435
Deaths:338
KDR:1.287
Accuracy:23.456% C+
HSR:23.908% C++
Solstice SF
C++
Kills:433
Deaths:622
KDR:0.696
Accuracy:24.480% C++
HSR:8.314% D**
NS Baron G5
D
Kills:229
Deaths:253
KDR:0.905
Accuracy:34.758% D-
HSR:11.354% D
Kills:8,342
Deaths (as Engineer):8,049
Deaths (to Engineers):9,819
KDR:1.0364
Kill Difference:293
Playtime:673.767 hours
Usage:29%
Score:11.993m
Score/min:297
Accuracy (listed only):31.802%
HSR (listed only):14.382%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C-
Kills:1,784
Deaths:1,701
KDR:1.049
Accuracy:35.790% C-
HSR:12.780% D
H-V45
D-
Kills:1,403
Deaths:1,830
KDR:0.767
Accuracy:20.081% D-
HSR:10.905% D**
Sirius SX12
C
Kills:1,321
Deaths:1,863
KDR:0.709
Accuracy:22.425% C
HSR:10.447% D*
NS-7 PDW
B++
Kills:1,175
Deaths:1,007
KDR:1.167
Accuracy:28.783% B++
HSR:11.830% D--
NS Baron G5AE
C+
Kills:1,169
Deaths:1,252
KDR:0.934
Accuracy:46.798% C+
HSR:12.832% C--
MKV Suppressed
C
Kills:1,163
Deaths:1,038
KDR:1.120
Accuracy:23.020% C--
HSR:17.369% C
NS-11A
C-
Kills:1,162
Deaths:1,308
KDR:0.888
Accuracy:22.152% C-
HSR:18.158% C--
Eridani SX5G
B+
Kills:1,157
Deaths:883
KDR:1.310
Accuracy:30.426% B+
HSR:14.607% D-
Terminus VX-9
C
Kills:885
Deaths:1,057
KDR:0.837
Accuracy:24.144% C
HSR:24.068% C
Eridani SX5
D
Kills:799
Deaths:1,198
KDR:0.667
Accuracy:17.428% F
HSR:14.769% D
Deimos VA29
C++
Kills:532
Deaths:446
KDR:1.193
Accuracy:50.582% D-
HSR:17.481% C++
NS Baron G5
D
Kills:229
Deaths:253
KDR:0.905
Accuracy:34.758% D-
HSR:11.354% D
Pulsar VS1
D
Kills:198
Deaths:202
KDR:0.980
Accuracy:20.413% D
HSR:16.667% D
Kills:12,977
Deaths (as Combat Medic):14,038
Deaths (to Combat Medics):5,497
KDR:0.92442
Kill Difference:1,061
Playtime:277.987 hours
Usage:12%
Score:5.446m
Score/min:326
Accuracy (listed only):28.985%
HSR (listed only):14.867%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C-
Kills:1,784
Deaths:1,701
KDR:1.049
Accuracy:35.790% C-
HSR:12.780% D
VX6-7
C
Kills:1,518
Deaths:1,334
KDR:1.138
Accuracy:22.942% C
HSR:12.978% D**
Sirius SX12
C
Kills:1,321
Deaths:1,863
KDR:0.709
Accuracy:22.425% C
HSR:10.447% D*
NS-11C
C+
Kills:1,244
Deaths:1,266
KDR:0.983
Accuracy:23.213% C+
HSR:12.058% D*
NS-7 PDW
B++
Kills:1,175
Deaths:1,007
KDR:1.167
Accuracy:28.783% B++
HSR:11.830% D--
NS Baron G5AE
C+
Kills:1,169
Deaths:1,252
KDR:0.934
Accuracy:46.798% C+
HSR:12.832% C--
MKV Suppressed
C
Kills:1,163
Deaths:1,038
KDR:1.120
Accuracy:23.020% C--
HSR:17.369% C
Eridani SX5G
B+
Kills:1,157
Deaths:883
KDR:1.310
Accuracy:30.426% B+
HSR:14.607% D-
Serpent VE92
C++
Kills:998
Deaths:837
KDR:1.192
Accuracy:24.195% C++
HSR:17.736% C
Eridani SX5
D
Kills:799
Deaths:1,198
KDR:0.667
Accuracy:17.428% F
HSR:14.769% D
Deimos VA29
C++
Kills:532
Deaths:446
KDR:1.193
Accuracy:50.582% D-
HSR:17.481% C++
Pulsar C
C++
Kills:435
Deaths:338
KDR:1.287
Accuracy:23.456% C+
HSR:23.908% C++
Solstice SF
C++
Kills:433
Deaths:622
KDR:0.696
Accuracy:24.480% C++
HSR:8.314% D**
NS Baron G5
D
Kills:229
Deaths:253
KDR:0.905
Accuracy:34.758% D-
HSR:11.354% D
Kills:13,957
Deaths (as Light Assault):14,038
Deaths (to Light Assaults):7,209
KDR:0.99423
Kill Difference:81
Playtime:362.088 hours
Usage:16%
Score:5.628m
Score/min:259
Accuracy (listed only):29.164%
HSR (listed only):14.176%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
C-
Kills:1,548
Deaths:1,785
KDR:0.867
Accuracy:33.748% C-
HSR:16.344% D-
Sirius SX12
C
Kills:1,321
Deaths:1,863
KDR:0.709
Accuracy:22.425% C
HSR:10.447% D*
NS-7 PDW
B++
Kills:1,175
Deaths:1,007
KDR:1.167
Accuracy:28.783% B++
HSR:11.830% D--
MKV Suppressed
C
Kills:1,163
Deaths:1,038
KDR:1.120
Accuracy:23.020% C--
HSR:17.369% C
Eridani SX5G
B+
Kills:1,157
Deaths:883
KDR:1.310
Accuracy:30.426% B+
HSR:14.607% D-
Eridani SX5
D
Kills:799
Deaths:1,198
KDR:0.667
Accuracy:17.428% F
HSR:14.769% D
Ghost
D
Kills:417
Deaths:327
KDR:1.275
Accuracy:32.357% D--
HSR:62.590% D
NS-30 Vandal
D
Kills:376
Deaths:341
KDR:1.103
Accuracy:29.035% D
HSR:18.617% D--
NS-44 Commissioner
D**
Kills:214
Deaths:428
KDR:0.500
Accuracy:16.802% F--
HSR:12.150% D**
Spiker
D-
Kills:167
Deaths:271
KDR:0.616
Accuracy:16.842% F-
HSR:14.970% D-
Parallax VX3
D**
Kills:139
Deaths:204
KDR:0.681
Accuracy:29.982% D**
HSR:64.029% F
Cerberus
D*
Kills:104
Deaths:271
KDR:0.384
Accuracy:23.147% D*
HSR:6.731% F-
Beamer VS3
F
Kills:62
Deaths:108
KDR:0.574
Accuracy:11.357% F--
HSR:9.677% F
Kills:8,642
Deaths (as Infiltrator):9,724
Deaths (to Infiltrators):6,184
KDR:0.88873
Kill Difference:1,082
Playtime:277.969 hours
Usage:12%
Score:3.467m
Score/min:208
Accuracy (listed only):24.258%
HSR (listed only):21.087%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,230
Deaths:732
KDR:1.680
Accuracy:20.695% B+
HSR:13.902% D**
Nebula VM20
B+
Kills:1,217
Deaths:706
KDR:1.724
Accuracy:21.554% B+
HSR:14.462% D*
Blueshift VM5
B+
Kills:585
Deaths:311
KDR:1.881
Accuracy:21.721% B+
HSR:18.462% C--
Blueshift VM5
B+
Kills:581
Deaths:311
KDR:1.868
Accuracy:22.221% B+
HSR:20.138% C
Quasar VM1
D
Kills:52
Deaths:71
KDR:0.732
Accuracy:12.173% D
HSR:11.539% D**
NS-10 Burster
C
Kills:51
Deaths:79
KDR:0.646
Accuracy:24.544% D
HSR:5.882% C
Kills:3,716
Deaths (as MAX Suit):1,105
Deaths (to MAX Suits):4,001
KDR:3.3629
Kill Difference:2,611
Playtime:99.851 hours
Usage:4%
Score:1.993m
Score/min:333
Accuracy (listed only):20.485%
HSR (listed only):14.064%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:2,086
V. Kills:298 N/A
Deaths:412
KDR:5.063
Accuracy:45.862% D
KPH:68.100 C+
VKPH:9.700 D
Light PPA
B**
Kills:358
V. Kills:11 N/A
Deaths:118
KDR:3.034
Accuracy:45.615% B++
KPH:77.400 B**
VKPH:2.400 C-
Maelstrom Turbo Laser
D
Kills:310
V. Kills:214 144%
Deaths:536
KDR:0.578
Accuracy:20.343% F-
KPH:6.400 D
VKPH:4.400 D-
Saron Laser Cannon
C
Kills:262
V. Kills:253 103%
Deaths:476
KDR:0.550
Accuracy:27.025% D
KPH:7.700 C--
VKPH:7.400 C
Coyote Missiles
A**
Kills:141
V. Kills:15 N/A
Deaths:26
KDR:5.423
Accuracy:48.097% D
KPH:110.500 A**
VKPH:11.800 D
Hornet Missiles
C+
Kills:99
V. Kills:27 354%
Deaths:28
KDR:3.536
Accuracy:55.907% D
KPH:54.800 C+
VKPH:15 D-
Kills:3,256 (930 + 0)
Deaths:1,596
KDR:2.040
VKDR:0.513
Vehicle Kills:818
Kill Difference:1,660
Playtime:120.702 hours
Usage:5%
Score:1.629m
Score/min:225
Piloting Accuracy:27.025%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:383
V. Kills:132 288%
Deaths:69
KDR:5.551
Accuracy:48.329% B**
KPH:1,378,800 U
VKPH:475,200 U
L105 Zephyr
U
Kills:136
V. Kills:12 N/A
Deaths:32
KDR:4.250
Accuracy:30.219% D**
KPH:489,600 U
VKPH:43,200 U
CAS30 Tank Buster
D--
Kills:76
V. Kills:83 90%
Deaths:267
KDR:0.285
Accuracy:23.230% F--
KPH:2.300 D--
VKPH:2.500 D--
Kills:595 (76 + 519)
Deaths:368
KDR:1.617
VKDR:0.617
Vehicle Kills:227
Kill Difference:227
Playtime:33.432 hours
Usage:1%
Score:0.415m
Score/min:207
Piloting Accuracy:23.230%
Gunner Accuracy:30.219%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:577
V. Kills:64 N/A
Deaths:84
KDR:6.869
Accuracy:39.782% D--
KPH:35.400 D
VKPH:3.900 D*
C75 Viper
B**
Kills:544
V. Kills:61 N/A
Deaths:72
KDR:7.556
Accuracy:31.944% D-
KPH:47.400 B**
VKPH:5.300 D
L100 Python AP
C+
Kills:62
V. Kills:24 248%
Deaths:13
KDR:4.769
Accuracy:35.798% F--
KPH:29.900 C+
VKPH:11.600 D*
Kills:1,183 (1,183 + 0)
Deaths:169
KDR:7
VKDR:0.882
Vehicle Kills:149
Kill Difference:1,014
Playtime:29.872 hours
Usage:1%
Score:0.426m
Score/min:238
Driving Accuracy:35.798%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,656
V. Kills:902 183%
Deaths:389
KDR:4.257
Accuracy:44.088% D*
KPH:25.500 C+
VKPH:13.900 C
Supernova VPC
B**
Kills:1,078
V. Kills:107 N/A
Deaths:109
KDR:9.890
Accuracy:50.043% C+
KPH:64.900 B**
VKPH:6.400 C
Saron HRB
B+
Kills:897
V. Kills:567 158%
Deaths:122
KDR:7.352
Accuracy:45.439% C*
KPH:29.400 B+
VKPH:18.600 B
Supernova PC
B+
Kills:599
V. Kills:124 479%
Deaths:104
KDR:5.760
Accuracy:42.157% D
KPH:27.900 B+
VKPH:5.800 D
E540 Halberd
C*
Kills:331
V. Kills:171 192%
Deaths:36
KDR:9.194
Accuracy:48.505% C++
KPH:33.900 C*
VKPH:17.500 C*
Proton II PPA
C--
Kills:184
V. Kills:9 N/A
Deaths:10
KDR:18.400
Accuracy:20.918% C--
KPH:40 D
VKPH:2 D-
Kills:4,745 (3,333 + 1,412)
Deaths:770
KDR:6.162
VKDR:2.442
Vehicle Kills:1,880
Kill Difference:3,975
Playtime:147.889 hours
Usage:6%
Score:2.903m
Score/min:327
Driving Accuracy:42.157%
Gunner Accuracy:20.918%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:175
V. Kills:15 N/A
Deaths:16
KDR:10.938
Accuracy:40.887% B+
KPH:76.300 C
VKPH:6.500 C++
E540 Halberd-H
D
Kills:98
V. Kills:60 161%
Deaths:21
KDR:4.667
Accuracy:50.761% D-
KPH:27.600 D-
VKPH:16.900 D
M40 Fury-H
C-
Kills:68
V. Kills:9 N/A
Deaths:5
KDR:13.600
Accuracy:28.905% D**
KPH:69.600 C-
VKPH:9.200 C-
Kills:341 (0 + 341)
Deaths:42
KDR:8.119
VKDR:2
Vehicle Kills:84
Kill Difference:299
Playtime:6.824 hours
Usage:0%
Score:0.157m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:28.905%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:96
V. Kills:14 N/A
Deaths:22
KDR:4.364
Accuracy:33.611% C
KPH:30.500 D
VKPH:4.400 D--
M40 Fury
C+
Kills:77
V. Kills:19 385%
Deaths:12
KDR:6.417
Accuracy:35.536% C+
KPH:44.900 C
VKPH:11.100 C+
Kills:173 (0 + 173)
Deaths:34
KDR:5.088
VKDR:0.971
Vehicle Kills:33
Kill Difference:139
Playtime:4.866 hours
Usage:0%
Score:0.109m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:35.536%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B*
Kills:499
V. Kills:219 227%
Deaths:32
KDR:15.594
Accuracy:58.007% B+
KPH:73.600 C**
VKPH:32.300 B*
CAS 14-E
B**
Kills:118
V. Kills:9 N/A
Deaths:5
KDR:23.600
Accuracy:40.530% B**
KPH:90.400 B+
VKPH:6.900 C*
Kills:617 (0 + 617)
Deaths:37
KDR:16.676
VKDR:6.162
Vehicle Kills:228
Kill Difference:580
Playtime:8.088 hours
Usage:0%
Score:0.268m
Score/min:552
Piloting Accuracy:N/A%
Gunner Accuracy:40.530%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,2912,2861,4621.564C0.4120.343%D**23.01%D--42.3DN/A14754h9.7B+47.6C
Dual Photon Pods 2,3842,0864125.063C+3.9045.862%D2.061%B**68.2C+9.7D41530.6h15B*32.7B+
Pandora VX25 1,7871,7841,7011.049C+0.1135.79%C-12.78%D23.6C--N/A8775.7h3.8B+10.6C**
Supernova FPC 2,5581,6563894.257C3.1044.088%D*2.899%B25.5C+13.9C35664.9h4.3B++9.7C*
NS-44G Commissioner 1,5521,5481,7850.867C+0.2933.748%C-16.344%D-30.2CN/A9251.3h3.1B+9.3C**
VX6-7 1,5241,5181,3341.138C+0.0222.942%C12.978%D**26.2CN/A13557.9h11.3B+49.1C**
H-V45 1,4091,4031,8300.767C0.3920.081%D-10.905%D**17DN/A7082.3h13.4C++66.5C+
SVA-88 1,4061,4031,0251.369C+0.2119.529%D20.242%D35.6CN/A12739.4h10.1B++51.6C++
Sirius SX12 1,3301,3211,8630.709C0.4522.425%C10.447%D*18.1C--N/A6672.9h15.2C++67.7C+
Orion VS54 1,2891,2858091.588C++0.4318.938%C20.467%D26CN/A14649.4h10.5B*55.2C++
NS-11C 1,2491,2441,2660.983C+0.1823.213%C+12.058%D*23.8C+N/A9652.2h11.2B*48.1B+
Nebula VM20 1,2341,2307321.68C0.5220.695%B+13.902%D**28CN/A11643.9h15.2B73.6B+
VX29 Polaris 1,2261,2211,5990.764D0.3918.765%D-13.432%D*16.3D--N/A5474.7h12.3C++65.3C+
Nebula VM20 1,2191,2177061.724C+0.5721.554%B+14.462%D*28.8CN/A11642.2h15.3B+71.1B+
NS-7 PDW 1,1771,1751,0071.167C**0.0128.783%B++11.83%D--33.1BN/A14635.5h12B++41.7B++
NS Baron G5AE 1,1791,1691,2520.934C0.2246.798%C+12.832%C--30.3C-N/A10738.6h4.7C10C+
MKV Suppressed 1,1651,1631,0381.12C++0.0423.02%C--17.369%C26.7CN/A8843.6h12.1B+52.4C**
NS-11A 1,1681,1621,3080.888C0.2722.152%C-18.158%C--24CN/A11948.5h11.8B++53.2B
Flare VE6 1,1641,1621,2640.919C-0.2418.585%D19.105%D20.9DN/A8555.7h9.7B+52C++
The Slasher 1,1621,1611,5490.75U0.4144.854%B*23.256%A+44.1SN/A9026.3h2.4C+5.4C++
NS-15M1 1,1631,1598871.307C+0.1521.316%C17.17%D43.2C++N/A13726.8h10.3B*48.3B+
Eridani SX5G 1,1601,1578831.31C+0.1530.426%B+14.607%D-42.7C+N/A17827.1h9.3B++30.5B+
NS Decimator 1,5231,1532,0560.561D0.6046.721%F-2.862%B+19.8D--6.4D*16258.2h3.8B++8.1C++
NS-15M AE 1,1531,1478221.395C0.2423.485%C-24.324%C39.6C-N/A10229h11.7C++50C+
Damascus Edge 1,1391,1383,1720.359S0.8035.769%B+20.738%A++11.8A**N/A3596.1h2.3C+6.4B+
Supernova VPC 1,1851,0781099.89C+8.7350.043%C+1.948%B+64.9B**6.4C31616.6h2.2B**4.3B*
Pulsar LSW 1,0141,0067671.312C+0.1523.684%C++22.962%C+38.4C+N/A11926.2h11.2B+47.1B+
Serpent VE92 1,0079988371.192C++0.0324.195%C++17.736%C31.9C++N/A13531.3h10.6B++43.6B+
C-4 1,1789771,0320.947C0.2115.643%F-N/A40.9D-8.4D**36623.9h1.2B+7.9C--
Saron HRB 1,4648971227.352B+6.1945.439%C*1.115%C-29.4B+18.6B37130.5h18.3B++40.3B++
Terminus VX-9 8988851,0570.837C0.3224.144%C24.068%C26C--N/A8834.1h12.6C+52.3C+
Eridani SX5 8027991,1980.667C-0.4917.428%F14.769%D15.2DN/A4352.4h12.2C++70.1D
Force-Blade 69464937,0370.018C+1.1417.739%D--2.311%D0.4CN/A21478.8h2.5C*13.9C+
Supernova PC 7235991045.76C++4.6042.157%D2.671%C**27.9B+5.8D18721.5h3.7B**8.7B+
Blueshift VM5 5865853111.881C+0.7221.721%B+18.462%C--27.3CN/A12821.4h15.6C++71.7B+
Blueshift VM5 5875813111.868C0.7122.221%B+20.138%C27.1CN/A13221.4h16C++72.2B+
L100 Python HESH 641577846.869C5.7139.782%D--1.56%C+35.4D3.9D*14016.3h3C**7.5C++
C75 Viper 605544727.556B*6.4031.944%D-N/A47.3B**5.3D33111.5h6A+18.8B**
Deimos VA29 5325324461.193C+0.0350.582%D-17.481%C++36.2CN/A15114.7h1.8B**3.6C**
VLG Missile Launcher 7184993215.594C*14.4458.007%B+N/A73.4C**32.2B*5776.8h5.1C**8.7B+
Pulsar C 4384353381.287C++0.1323.456%C+23.908%C++31.8C++N/A12613.7h10.7B+45.6C**
Solstice SF 4384336220.696C0.4624.48%C++8.314%D**14.9CN/A6929.1h8.9B+36.3B++
Ghost 4194173271.275C-0.1232.357%D--62.59%D32.8CN/A11812.7h2.2C*6.7C+
Lasher X2 3983934050.97C+0.1921.727%D2.29%D-26.2CN/A10915h16B*73.4C**
C150 Dalton 515383695.551C+4.3948.329%B**N/A3830U1320U27158100.1h4.2C++8.7B++
NS-30 Vandal 3763763411.103C0.0629.035%D18.617%D--28.5C-N/A8013.2h4.7B*16.2B
Light PPA 3693581183.034C+1.8845.615%B++N/A77.8B**2.4C-3004.6h8.5B+18.7B+
E540 Halberd 502331369.194C+8.0448.505%C++3.625%B++33.8C*17.4C++4019.8h5.5C**11.4B
Maelstrom Turbo Laser 5243105360.578C-0.5820.343%F-4.194%B**6.4D4.4D-9848.2h90.1B443C+
Saron Laser Cannon 5152624760.55C0.6127.025%D2.29%C++7.7C--7.4C19734.2h121.5C**449.5C++
Frag Grenade 2582531253N/A251.8442.419%C-N/A632.5B++12.5B+29510.4h3B++7.1B+
NS Baron G5 2302292530.905C0.2534.758%D-11.354%D16.4D-N/A5114h4.3B+12.4C+
NS-44 Commissioner 2162144280.5C-0.6616.802%F--12.15%D**14.3DN/A5915h4C+23.6F-
Anti-Vehicle Grenade 2332131213N/A211.8449.722%C+N/A355C+33.3D23100.6h5B+10.1B
Pulsar VS1 1991982020.98C++0.1820.413%D16.667%D17.8CN/A14411.1h10.9A53.6B+
Proton II PPA 1931841018.4C**17.2420.918%C--1.087%D--40D2D-1624.6h7.8B+37.5B
Proton II PPA-H 1901751610.938C+9.7840.887%B+N/A76.1C6.5C++3972.3h9.7C**23.7B+
Tank Mine 3041731351.281D0.1253.228%A+N/A44.4D*33.6D--6083.9h2.3D4.4B**
Spiker 1681672710.616C0.5416.842%F-14.97%D-14.2DN/A4611.8h10.6C+63F
Coyote Missiles 156141265.423B**4.2648.097%DN/A108.5A**11.5D6651.3h9.9A++20.5A+
Parallax VX3 1391392040.681D0.4829.982%D**64.029%F16.7DN/A748.3h2.4C+8.1D
L105 Zephyr 148136324.25C--3.0930.219%D**N/A1360U120U4456100.1h4.2A13.8B+
CAS 14-E 127118523.6B++22.4440.53%B**1.695%C+90.8B+6.9C*4201.3h30.1C*74.2B+
Cerberus 1051042710.384D0.7723.147%D*6.731%F-7D--N/A1914.8h8.8D**37.9F
NS Annihilator 2301012020.5C0.6667.559%T*N/A6.1D--7.8C12116.5h12C+17.8D
Hornet Missiles 12699283.536C2.3855.907%D3.03%A+55C+15D-4251.8h8.2B+14.7B+
E540 Halberd-H 15898214.667C3.5150.761%D-1.02%D27.2D-16.7D3253.6h6.1C++12.1C+
MANA Anti-Vehicle Turret 169971460.664D--0.4932.193%F6.186%A+970C+720C2759830.1h8.1C**25C
M40 Fury 11096224.364C3.2133.611%CN/A30D4.4D--2873.2h12.2B+36.3B
Proximity Mine 8989392.282C--1.1249.321%B*N/A98.9C--N/A4750.9h1.2A*2.5A+
M40 Fury 9677126.417C+5.2635.536%C+1.299%D45.3C11.2C+5331.7h12.2C**34.4B
CAS30 Tank Buster 159762670.285D0.8723.23%F--N/A2.3D--2.5D--4933.4h56.6C++243.5D--
M40 Fury-H 7768513.6C*12.4428.905%D**N/A68C--9C-5621h5.3B*18.3B
Beamer VS3 63621080.574C+0.5811.357%F--9.677%F8.1D-N/A727.7h9.4C++82.4D-
L100 Python AP 8662134.769C++3.6135.798%F--N/A29.5C+11.4D*4852.1h4.5B++12.4C+
Spear Anti-Vehicle Phalanx Turret 7657163.563C--2.4040.952%C7.018%A+51.8B*17.3C10281.1h6.8B++16.6B+
Nemesis VSH9 90541260.429C-0.7355.238%D--N/A10C6.7C3385.4h8.6C+15.6C-
Quasar VM1 5352710.732C--0.4312.173%D11.539%D**8.5D*N/A1356.1h22.8F-187.7D
NS-10 Burster 8651790.646C--0.5124.544%D5.882%C4.7C-3.2C12410.9h108.2B++440.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon753352.5h
Nano-Armor Kit735731,212123.3h
Anti-Vehicle MANA Turret211152h
Medical Applicator1,138261,92532.5h
Nanite Revive Grenade01,3270.4h
Restoration Kit382041.3h
Motion Spotter161,1221.1h
Spitfire Auto-Turret1940.1h
Recon Detection Device411,6663.4h
Shield Recharging Field305680.4h
Ammunition Package122840.4h
Medical Kit1,6788,86565.6h
Anti-Infantry MANA Turret91080.9h

Check the help document for the dictionary if you want to learn more about words used here.


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