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Centurion Veteran ColapsN7[TRID] ColapsN7
VS BR 51

KDR: 1.11

Score: 51.1m

Last Seen: Apr 14th, 2019 7:54 PM
- OFFLINE - 14.7 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 690
Level Progress (to 52): 96%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Sirius SX12 C75 Viper Ursa Orion VS54 Flare VE6 MKV Suppressed NS-7 PDW Eridani SX5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $146,367 MLG Score: 117
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.751%18.96%43119101633,3291.29197-0.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.274%0.328C**-0.269C0.431BHEAD ++ (~7.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.182C++13.90.025C+47.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.227%1.188%699610299,343141316956.6075551%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.023%-1.045D*-0.91D--0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.074C+10.70.139C++24.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.148%1.677%99710281,01412556180.807325164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.631%-0.102C+-0.68D0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.50.352C**27.20.318C*50.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 690
51.1m473.1%318 (19.1k)235 (14.1k)1.1127150,75445,6131.2463351 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035185819.522%13.349%26104:468

13% Engineer25% Heavy Assault56% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 5:15 AMAug 12th, 2015 9:41 PMApr 17th, 2019 12:19 PM (2d) (PST)Apr 14th, 2019 4:55 PM (5d) (PST)Apr 14th, 2019 3:54 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2561181380.2340.2100.0311.2070.021117

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,3527,0898,2631413272114,118

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3620.7h/150.9d 6,095 6,775 27,178 262.1k 9,353 9,613 4,659 55.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:2,002
Deaths:1,882
KDR:1.064
Accuracy:20.632% C
HSR:18.581% D-
Orion VS54
C--
Kills:1,469
Deaths:1,660
KDR:0.885
Accuracy:18.334% C--
HSR:20.490% D
Flare VE6
C
Kills:1,383
Deaths:1,364
KDR:1.014
Accuracy:20.765% C
HSR:21.186% C-
Pulsar LSW
C
Kills:1,144
Deaths:1,118
KDR:1.023
Accuracy:20.990% C
HSR:20.455% C--
NS-15M1
C++
Kills:465
Deaths:833
KDR:0.558
Accuracy:21.039% C
HSR:23.011% C++
Kills:6,463
Deaths (as Heavy Assault):6,857
Deaths (to Heavy Assaults):13,964
KDR:0.94254
Kill Difference:394
Playtime:897.660 hours
Usage:25%
Score:9.907m
Score/min:184
Accuracy (listed only):20.352%
HSR (listed only):20.745%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:616
Deaths:901
KDR:0.684
Accuracy:26.076% B+
HSR:17.695% C
Serpent VE92
B++
Kills:472
Deaths:737
KDR:0.640
Accuracy:18.193% D*
HSR:23.941% B++
Eidolon VE33
D-
Kills:205
Deaths:200
KDR:1.025
Accuracy:16.483% F-
HSR:19.024% D-
Solstice VE3
B*
Kills:173
Deaths:269
KDR:0.643
Accuracy:25.751% B+
HSR:24.856% B*
Kills:1,466
Deaths (as Engineer):2,107
Deaths (to Engineers):8,482
KDR:0.69578
Kill Difference:641
Playtime:488.183 hours
Usage:13%
Score:6.042m
Score/min:206
Accuracy (listed only):21.626%
HSR (listed only):21.379%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C*
Kills:18,871
Deaths:18,455
KDR:1.023
Accuracy:23.872% C+
HSR:19.183% C*
MKV Suppressed
C
Kills:1,214
Deaths:1,210
KDR:1.003
Accuracy:24.046% C
HSR:17.298% C
NS-7 PDW
C+
Kills:1,210
Deaths:1,181
KDR:1.025
Accuracy:23.963% C+
HSR:14.711% C--
Eridani SX5
C--
Kills:1,184
Deaths:992
KDR:1.194
Accuracy:23.586% C--
HSR:14.443% D
VE-S Canis
D
Kills:1,041
Deaths:1,412
KDR:0.737
Accuracy:22.525% D
HSR:13.449% D-
NS-11C
B+
Kills:616
Deaths:901
KDR:0.684
Accuracy:26.076% B+
HSR:17.695% C
Serpent VE92
B++
Kills:472
Deaths:737
KDR:0.640
Accuracy:18.193% D*
HSR:23.941% B++
Solstice VE3
B*
Kills:173
Deaths:269
KDR:0.643
Accuracy:25.751% B+
HSR:24.856% B*
Kills:24,781
Deaths (as Light Assault):25,157
Deaths (to Light Assaults):6,863
KDR:0.98505
Kill Difference:376
Playtime:56.008 hours
Usage:2%
Score:0.722m
Score/min:215
Accuracy (listed only):23.502%
HSR (listed only):18.197%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:18,871
Deaths:18,455
KDR:1.023
Accuracy:23.872% C+
HSR:19.183% C*
MKV Suppressed
C
Kills:1,214
Deaths:1,210
KDR:1.003
Accuracy:24.046% C
HSR:17.298% C
NS-7 PDW
C+
Kills:1,210
Deaths:1,181
KDR:1.025
Accuracy:23.963% C+
HSR:14.711% C--
Eridani SX5
C--
Kills:1,184
Deaths:992
KDR:1.194
Accuracy:23.586% C--
HSR:14.443% D
VE-S Canis
D
Kills:1,041
Deaths:1,412
KDR:0.737
Accuracy:22.525% D
HSR:13.449% D-
NS-11P
C+
Kills:909
Deaths:1,532
KDR:0.593
Accuracy:22.825% C+
HSR:16.832% C
H-V45
C-
Kills:127
Deaths:191
KDR:0.665
Accuracy:20.277% D
HSR:18.110% C-
Kills:24,556
Deaths (as Combat Medic):24,973
Deaths (to Combat Medics):6,093
KDR:0.9833
Kill Difference:417
Playtime:108.137 hours
Usage:3%
Score:1.536m
Score/min:237
Accuracy (listed only):23.013%
HSR (listed only):16.289%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:18,871
Deaths:18,455
KDR:1.023
Accuracy:23.872% C+
HSR:19.183% C*
MKV Suppressed
C
Kills:1,214
Deaths:1,210
KDR:1.003
Accuracy:24.046% C
HSR:17.298% C
NS-7 PDW
C+
Kills:1,210
Deaths:1,181
KDR:1.025
Accuracy:23.963% C+
HSR:14.711% C--
Eridani SX5
C--
Kills:1,184
Deaths:992
KDR:1.194
Accuracy:23.586% C--
HSR:14.443% D
VE-S Canis
D
Kills:1,041
Deaths:1,412
KDR:0.737
Accuracy:22.525% D
HSR:13.449% D-
Artemis VX26
B+
Kills:725
Deaths:1,061
KDR:0.683
Accuracy:21.266% D*
HSR:26.483% B+
Beamer VS3
C+
Kills:64
Deaths:138
KDR:0.464
Accuracy:21.574% D-
HSR:21.875% C+
NS-61 Emissary
D
Kills:55
Deaths:105
KDR:0.524
Accuracy:19.608% D*
HSR:12.727% D
XM98
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:29.703% N/A
HSR:82% N/A
NS-44L Blackhand
N/A
Kills:50
Deaths:155
KDR:0.323
Accuracy:14.181% N/A
HSR:28% N/A
Kills:24,464
Deaths (as Infiltrator):24,724
Deaths (to Infiltrators):5,533
KDR:0.98948
Kill Difference:260
Playtime:2,037.528 hours
Usage:56%
Score:32.469m
Score/min:266
Accuracy (listed only):22.432%
HSR (listed only):25.017%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:409
Deaths:263
KDR:1.555
Accuracy:14.680% C
HSR:19.315% C+
Cosmos VM3
B+
Kills:387
Deaths:263
KDR:1.471
Accuracy:14.257% C--
HSR:21.705% B+
Kills:796
Deaths (as MAX Suit):263
Deaths (to MAX Suits):3,001
KDR:3.02662
Kill Difference:533
Playtime:18.652 hours
Usage:1%
Score:0.441m
Score/min:394
Accuracy (listed only):14.468%
HSR (listed only):20.510%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:8,243
V. Kills:1,316 N/A
Deaths:2,485
KDR:3.317
Accuracy:29.124% D--
KPH:32.100 C*
VKPH:5.100 D
L100 Python HESH
C+
Kills:683
V. Kills:155 438%
Deaths:226
KDR:3.022
Accuracy:42.890% D
KPH:35.800 D
VKPH:8.100 C+
L100 Python AP
B
Kills:227
V. Kills:114 197%
Deaths:87
KDR:2.609
Accuracy:53.963% C
KPH:33.400 B
VKPH:16.800 C+
Skyguard
B**
Kills:78
V. Kills:42 181%
Deaths:67
KDR:1.164
Accuracy:35.568% B**
KPH:15.500 C*
VKPH:8.400 C
Kills:9,231 (9,231 + 0)
Deaths:2,865
KDR:3.222
VKDR:0.568
Vehicle Kills:1,627
Kill Difference:6,366
Playtime:287.853 hours
Usage:8%
Score:2.069m
Score/min:120
Driving Accuracy:35.568%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:116
V. Kills:69 166%
Deaths:27
KDR:4.296
Accuracy:34.443% D--
KPH:18 D
VKPH:10.700 D
Supernova PC
D--
Kills:59
V. Kills:16 347%
Deaths:12
KDR:4.917
Accuracy:35.258% D**
KPH:11.800 D--
VKPH:3.200 D**
Supernova FPC
C
Kills:53
V. Kills:48 108%
Deaths:43
KDR:1.233
Accuracy:52.454% C+
KPH:15.300 D-
VKPH:13.800 C
Kills:228 (112 + 116)
Deaths:82
KDR:2.780
VKDR:1.622
Vehicle Kills:133
Kill Difference:146
Playtime:14.924 hours
Usage:0%
Score:0.238m
Score/min:266
Driving Accuracy:52.454%
Gunner Accuracy:34.443%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:327
V. Kills:256 127%
Deaths:101
KDR:3.238
Accuracy:57.082% C+
KPH:36.700 C
VKPH:28.800 B*
M40 Fury-H
C++
Kills:163
V. Kills:34 466%
Deaths:44
KDR:3.705
Accuracy:36.253% D
KPH:79.800 C
VKPH:16.600 C++
Proton II PPA-H
C--
Kills:82
V. Kills:12 N/A
Deaths:16
KDR:5.125
Accuracy:19.188% F-
KPH:31.400 D*
VKPH:4.600 C--
Kills:572 (0 + 572)
Deaths:161
KDR:3.553
VKDR:1.876
Vehicle Kills:302
Kill Difference:411
Playtime:13.554 hours
Usage:0%
Score:0.232m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:19.188%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:146
V. Kills:33 429%
Deaths:49
KDR:2.980
Accuracy:30.264% D
KPH:40.500 C+
VKPH:9.100 C+
M20 Basilisk
B+
Kills:115
V. Kills:64 177%
Deaths:47
KDR:2.447
Accuracy:35.568% C
KPH:17.100 C
VKPH:9.500 B+
M40 Fury
C+
Kills:65
V. Kills:21 295%
Deaths:32
KDR:2.031
Accuracy:35.307% C+
KPH:32.600 D
VKPH:10.500 C+
Kills:326 (0 + 326)
Deaths:128
KDR:2.547
VKDR:0.922
Vehicle Kills:118
Kill Difference:198
Playtime:12.324 hours
Usage:0%
Score:0.161m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:35.307%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 19,27318,87118,4551.023C+0.0923.872%C+19.183%C*18.2C-N/A631038.8h13.6B+57.1C**
C75 Viper 9,5598,2432,4853.317C+2.2029.124%D--1.201%C32.1C*5.1D115257h10.3B++35.4C*
Ursa 2,0392,0021,8821.064C+0.0520.632%C18.581%D-13.5D-N/A46148.3h11.6C++56.4C++
Orion VS54 1,5131,4691,6600.885C0.2318.334%C--20.49%D9.2D--N/A38160.3h15.4C-84.1C
Flare VE6 1,4251,3831,3641.014C0.1020.765%C21.186%C-15D--N/A6592h15.3D**73.5C--
MKV Suppressed 1,2321,2141,2101.003C+0.1124.046%C17.298%C20.7C--N/A14558.6h12.8B+53.1C**
NS-7 PDW 1,2281,2101,1811.025C++0.0923.963%C+14.711%C--27.9C++N/A13143.3h13.1B+54.5B
Eridani SX5 1,1991,1849921.194C+0.0823.586%C--14.443%D29.1C+N/A14640.7h11B+46.7C*
Pulsar LSW 1,1741,1441,1181.023C0.0920.99%C20.455%C--9D*N/A33126.9h15.1D71.8C
VE-S Canis 1,0761,0411,4120.737C0.3822.525%D13.449%D-9.3D-N/A31112.5h11.6C**51.4C++
NS-11P 9359091,5320.593C--0.5222.825%C+16.832%C14DN/A4864.7h13.3B58.2B
Frag Grenade 8498431843N/A841.8947.483%C**N/A443.7C+3.2D17291.9h4C+8.3C*
Artemis VX26 7457251,0610.683C--0.4321.266%D*26.483%B+10.9D--N/A4166.4h13.3C62.6D
L100 Python HESH 8386832263.022D1.9142.89%DN/A35.8D8.1C+13419.1h3.8C+8.9C
NS-11C 6476169010.684C0.4326.076%B+17.695%C5.9D--N/A25105h19D73C+
NS Decimator 7755547020.789C0.3256.051%DN/A19.6D--7.8D--13628.2h5.3C9.5C
Serpent VE92 4884727370.64C0.4718.193%D*23.941%B++4.8D--N/A2097.9h18.8D--103.2D--
NS-15M1 4804658330.558D0.5521.039%C23.011%C++7D*N/A2766.3h22.5F**106.7D--
Cosmos VM3 4134092631.555C+0.4414.68%C19.315%C+28C+N/A13114.6h11.8B**80.1B
Cosmos VM3 3913872631.471C0.3614.257%C--21.705%B+26.5C+N/A13714.6h12.1B++84.9C*
Tank Mine 5833511752.006C0.8968.829%MN/A54D--35.7D-6716.5h3.9T-5.7B+
E540 Halberd-H 5833271013.238C-2.1357.082%C+1.529%C36.7C28.8B*2788.9h10.2F17.9D**
C-4 3212531931.311C+0.2043.835%M++N/A43.6D-11.7D*5265.8h2.1D--4.7B+
S1 3642354070.577C+0.5450.369%D2.979%C++15.9D8.7D24014.8h7.3C+14.4C
L100 Python AP 341227872.609C1.5053.963%C1.762%D33.4B16.8C+2546.8h5.9B+11B
Eidolon VE33 2062052001.025C+0.0916.483%F-19.024%D-5.6D--N/A2636.6h10.7C64.6D*
Solstice VE3 1911732690.643C+0.4725.751%B+24.856%B*5.6D-N/A7730.8h41.4T*160.8D**
M40 Fury-H 197163443.705D2.5936.253%D1.84%B++81.5C+17C++4702h14.9D*41.2F-
M40 Fury 179146492.98C--1.8730.264%D1.37%C-40.6C+9.2C+2913.6h20.2D66.9D
H-V45 1291271910.665C0.4520.277%D18.11%C-12.3D-N/A8010.3h16.6D--81.8D
Spear Anti-Vehicle Phalanx Tower 194124815.5C14.3935.105%F2.419%D28.2C--15.9D2064.4h9.1C**25.8C
NS Annihilator 2251221410.865B++0.2581.213%C++N/A8C-6.8C--10915.2h11.1C**13.7B
Saron HRB 185116274.296C+3.1834.443%D--1.724%C*17.8D10.6D2026.5h22.4C++65C-
M20 Basilisk 179115472.447C+1.3335.568%C2.609%D*17.2C9.6B+1726.7h114.1C320.8C
Xiphos Anti-Personnel Phalanx Tower 132105521D-19.8928.537%C+N/A47.7D12.3B++2142.2h59.7D--209.4D-
M20 Basilisk 17590342.647D--1.5347.046%D8.889%A++16.4D*15.5C--1855.5h260.4F--553.5F--
Proton II PPA-H 9482165.125C--4.0119.188%F-1.22%C--31.5D*4.6C--1622.6h14.6D-76F--
Skyguard 12078671.164D0.0535.568%B**2.564%B+15.6C*8.4C1515h137.1C+385.3B+
Spear Anti-Vehicle Phalanx Turret 23272145.143C4.0357.357%A1.389%D**24D53.3M++3703h20.2F**35.2D--
M40 Fury 8665322.031D0.9235.307%C+1.538%C32.5D10.5C+2372h30.2F--85.5F-
Beamer VS3 78641380.464C0.6521.574%D-21.875%C+4.7D--1B+5513.5h28.6T*132.5D**
Supernova PC 7559124.917C+3.8035.258%D**3.39%B*11.8D--3.2D**1845h3.9B*11.2C++
NS-61 Emissary 60551050.524C0.5919.608%D*12.727%D4.8D--N/A2211.5h18.4C93.7D--
Supernova FPC 10153431.233D0.1252.454%C+1.887%C15.1D-13.7C5003.5h9.7F--18.5F-
XM98 5050153.333B+2.2229.703%D*82%B*2.5D**N/A4520h1.8B**6.1B+
NS-44L Blackhand 54501550.323D0.7914.181%T28%D--4.4D*N/A1711.4h7.3F51.8T*

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun2580.2h
Motion Spotter79161.1h
Anti-Vehicle MANA Turret71120.5h
VE-LR Obelisk11110.1h
Spawn Beacon1402,7018.1h
Decoy Grenade0600h
Nano-Armor Kit263498,50841.6h
Repair Module04121.5h
Turret AI Module24081.6h
Skywall Shield Emitter11770.7h
Structure Shield Module24301.3h
Cortium Silo04591.2h
Nanite Revive Grenade05780.2h
Medical Applicator16061,6455.2h
Spear Anti-Vehicle Tower12250.9h
Spitfire Auto-Turret115851h
Deconstruction Tool15,6200.6h
Sunderer Garage12681.4h
Rampart Wall11711.3h
M12 Kobalt0970h
Hoplon Anti-Aircraft Phalanx Tower21800.7h
Xiphos Anti-Personnel Tower23350.9h
Medical Kit5106,60426.4h
Elysium Spawn Tube2600.4h
WLT-Howler Mining Laser01,2420.2h
Nano-Repair Grenade01060h
IPC Targeting Dart01120.1h
Recon Detection Device975218,653288h
Ammunition Package521,0754h

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