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Arcanus Veteran ColapsN7[TRID] ColapsN7
VS BR 36

KDR: 1.12

Score: 49.6m

Last Seen: Feb 19th, 2019 6:58 PM
- OFFLINE - 7.8 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
Level Progress (to 37): 8%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Sirius SX12 C75 Viper Ursa Flare VE6 Orion VS54 MKV Suppressed NS-7 PDW Eridani SX5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $151,371 MLG Score: 121
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.85%18.932%43319100332,7381.31362-0.194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.264%0.349C**-0.268C0.434BHEAD ++ (~7.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.187C++13.90.027C+47

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30%1.249%673510178,649134915956.40667542%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.634%-1.061D*-0.879D--0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.027C+11.30.1C+26.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.191%1.582%977101594812055790.78607163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.784%-0.083C+-0.703D-0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.70.353C**270.314C*49.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
49.6m464.6%320 (19.2k)238 (14.3k)1.1200649,19243,9191.2512436 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022181319.614%13.478%26404:448

14% Engineer25% Heavy Assault57% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 5:15 AMAug 12th, 2015 9:41 PMFeb 19th, 2019 5:10 PM (4h) (PST)Feb 19th, 2019 4:48 PM (4h) (PST)Feb 19th, 2019 2:58 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2561191370.2360.2110.0321.1970.021121

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,3857,1128,2731413272114,307

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3467.5h/144.5d 5,761 6,630 26,009 249k 8,987 9,200 4,400 53.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:2,002
Deaths:1,882
KDR:1.064
Accuracy:20.632% C
HSR:18.581% D
Flare VE6
C
Kills:1,383
Deaths:1,364
KDR:1.014
Accuracy:20.765% C
HSR:21.186% C-
Orion VS54
C-
Kills:1,295
Deaths:1,397
KDR:0.927
Accuracy:18.679% C-
HSR:20.463% D
Pulsar LSW
C
Kills:1,144
Deaths:1,118
KDR:1.023
Accuracy:20.990% C
HSR:20.455% C--
NS-15M1
C++
Kills:465
Deaths:833
KDR:0.558
Accuracy:21.039% C
HSR:23.011% C++
Kills:6,289
Deaths (as Heavy Assault):6,594
Deaths (to Heavy Assaults):13,454
KDR:0.95375
Kill Difference:305
Playtime:849.988 hours
Usage:25%
Score:9.496m
Score/min:186
Accuracy (listed only):20.421%
HSR (listed only):20.739%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:616
Deaths:899
KDR:0.685
Accuracy:26.076% B+
HSR:17.695% C
Serpent VE92
B*
Kills:434
Deaths:669
KDR:0.649
Accuracy:18.254% D*
HSR:24.885% B*
Eidolon VE33
D--
Kills:204
Deaths:197
KDR:1.036
Accuracy:16.288% F-
HSR:18.627% D--
Solstice VE3
B*
Kills:173
Deaths:269
KDR:0.643
Accuracy:25.751% B+
HSR:24.856% B*
Kills:1,427
Deaths (as Engineer):2,034
Deaths (to Engineers):8,227
KDR:0.70157
Kill Difference:607
Playtime:470.868 hours
Usage:14%
Score:5.872m
Score/min:208
Accuracy (listed only):21.592%
HSR (listed only):21.516%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:18,871
Deaths:18,455
KDR:1.023
Accuracy:23.872% C+
HSR:19.183% C*
MKV Suppressed
C
Kills:1,214
Deaths:1,210
KDR:1.003
Accuracy:24.046% C
HSR:17.298% C
NS-7 PDW
C+
Kills:1,210
Deaths:1,181
KDR:1.025
Accuracy:23.963% C+
HSR:14.711% C--
Eridani SX5
C--
Kills:1,184
Deaths:992
KDR:1.194
Accuracy:23.586% C--
HSR:14.443% D
NS-11P
C+
Kills:906
Deaths:1,520
KDR:0.596
Accuracy:22.841% C+
HSR:16.887% C
VE-S Canis
D
Kills:900
Deaths:1,237
KDR:0.728
Accuracy:22.348% D
HSR:13.889% D
H-V45
C
Kills:127
Deaths:191
KDR:0.665
Accuracy:20.277% D
HSR:18.110% C
Kills:24,412
Deaths (as Combat Medic):24,786
Deaths (to Combat Medics):5,893
KDR:0.98491
Kill Difference:374
Playtime:107.376 hours
Usage:3%
Score:1.530m
Score/min:237
Accuracy (listed only):22.990%
HSR (listed only):16.360%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C*
Kills:18,871
Deaths:18,455
KDR:1.023
Accuracy:23.872% C+
HSR:19.183% C*
MKV Suppressed
C
Kills:1,214
Deaths:1,210
KDR:1.003
Accuracy:24.046% C
HSR:17.298% C
NS-7 PDW
C+
Kills:1,210
Deaths:1,181
KDR:1.025
Accuracy:23.963% C+
HSR:14.711% C--
Eridani SX5
C--
Kills:1,184
Deaths:992
KDR:1.194
Accuracy:23.586% C--
HSR:14.443% D
VE-S Canis
D
Kills:900
Deaths:1,237
KDR:0.728
Accuracy:22.348% D
HSR:13.889% D
NS-11C
B+
Kills:616
Deaths:899
KDR:0.685
Accuracy:26.076% B+
HSR:17.695% C
Serpent VE92
B*
Kills:434
Deaths:669
KDR:0.649
Accuracy:18.254% D*
HSR:24.885% B*
Solstice VE3
B*
Kills:173
Deaths:269
KDR:0.643
Accuracy:25.751% B+
HSR:24.856% B*
Kills:24,602
Deaths (as Light Assault):24,912
Deaths (to Light Assaults):6,588
KDR:0.98756
Kill Difference:310
Playtime:46.530 hours
Usage:1%
Score:0.611m
Score/min:219
Accuracy (listed only):23.487%
HSR (listed only):18.370%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:18,871
Deaths:18,455
KDR:1.023
Accuracy:23.872% C+
HSR:19.183% C*
MKV Suppressed
C
Kills:1,214
Deaths:1,210
KDR:1.003
Accuracy:24.046% C
HSR:17.298% C
NS-7 PDW
C+
Kills:1,210
Deaths:1,181
KDR:1.025
Accuracy:23.963% C+
HSR:14.711% C--
Eridani SX5
C--
Kills:1,184
Deaths:992
KDR:1.194
Accuracy:23.586% C--
HSR:14.443% D
VE-S Canis
D
Kills:900
Deaths:1,237
KDR:0.728
Accuracy:22.348% D
HSR:13.889% D
Artemis VX26
B+
Kills:494
Deaths:545
KDR:0.906
Accuracy:22.344% D--
HSR:26.316% B+
Beamer VS3
C+
Kills:64
Deaths:138
KDR:0.464
Accuracy:21.574% D-
HSR:21.875% C+
NS-61 Emissary
D*
Kills:52
Deaths:103
KDR:0.505
Accuracy:19.908% D*
HSR:9.615% D*
XM98
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:29.703% N/A
HSR:82% N/A
NS-44L Blackhand
N/A
Kills:50
Deaths:153
KDR:0.327
Accuracy:14.203% N/A
HSR:28% N/A
Kills:24,089
Deaths (as Infiltrator):24,029
Deaths (to Infiltrators):5,335
KDR:1.0025
Kill Difference:60
Playtime:1,960.297 hours
Usage:57%
Score:31.665m
Score/min:269
Accuracy (listed only):22.555%
HSR (listed only):24.733%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:405
Deaths:259
KDR:1.564
Accuracy:14.681% C
HSR:18.765% C+
Cosmos VM3
B+
Kills:383
Deaths:259
KDR:1.479
Accuracy:14.267% C--
HSR:21.932% B+
Kills:788
Deaths (as MAX Suit):259
Deaths (to MAX Suits):2,909
KDR:3.04247
Kill Difference:529
Playtime:18.388 hours
Usage:1%
Score:0.437m
Score/min:396
Accuracy (listed only):14.474%
HSR (listed only):20.349%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:8,232
V. Kills:1,313 N/A
Deaths:2,477
KDR:3.323
Accuracy:29.129% D--
KPH:32.100 C++
VKPH:5.100 D
L100 Python HESH
C
Kills:276
V. Kills:58 468%
Deaths:83
KDR:3.325
Accuracy:40.659% D-
KPH:34.500 D
VKPH:7.200 C
L100 Python AP
B
Kills:227
V. Kills:114 197%
Deaths:87
KDR:2.609
Accuracy:53.963% C
KPH:33.400 B
VKPH:16.800 C+
Skyguard
B**
Kills:78
V. Kills:42 181%
Deaths:66
KDR:1.182
Accuracy:35.613% B**
KPH:15.600 C**
VKPH:8.400 C
Kills:8,813 (8,813 + 0)
Deaths:2,713
KDR:3.248
VKDR:0.563
Vehicle Kills:1,527
Kill Difference:6,100
Playtime:276.268 hours
Usage:8%
Score:1.982m
Score/min:120
Driving Accuracy:35.613%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:108
V. Kills:67 159%
Deaths:27
KDR:4
Accuracy:33.402% D*
KPH:17.600 D
VKPH:10.900 D
Supernova PC
D--
Kills:59
V. Kills:16 347%
Deaths:12
KDR:4.917
Accuracy:35.258% D**
KPH:11.800 D--
VKPH:3.200 F
Supernova FPC
C
Kills:53
V. Kills:48 108%
Deaths:43
KDR:1.233
Accuracy:52.729% C+
KPH:15.400 D-
VKPH:13.900 C
Kills:220 (112 + 108)
Deaths:82
KDR:2.683
VKDR:1.598
Vehicle Kills:131
Kill Difference:138
Playtime:14.581 hours
Usage:0%
Score:0.227m
Score/min:260
Driving Accuracy:52.729%
Gunner Accuracy:33.402%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:282
V. Kills:235 119%
Deaths:100
KDR:2.820
Accuracy:57.245% C+
KPH:34.900 C-
VKPH:29.100 B*
M40 Fury-H
C++
Kills:163
V. Kills:34 466%
Deaths:44
KDR:3.705
Accuracy:36.253% D
KPH:79.800 C
VKPH:16.600 C++
Proton II PPA-H
D
Kills:79
V. Kills:11 N/A
Deaths:16
KDR:4.938
Accuracy:18.212% F--
KPH:31.100 D*
VKPH:4.300 D
Kills:524 (0 + 524)
Deaths:160
KDR:3.275
VKDR:1.750
Vehicle Kills:280
Kill Difference:364
Playtime:12.663 hours
Usage:0%
Score:0.210m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:18.212%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:146
V. Kills:33 429%
Deaths:49
KDR:2.980
Accuracy:30.408% D
KPH:40.900 C+
VKPH:9.200 C+
M20 Basilisk
B++
Kills:105
V. Kills:63 164%
Deaths:41
KDR:2.561
Accuracy:36.270% C
KPH:17.200 C
VKPH:10.300 B++
M40 Fury
C+
Kills:65
V. Kills:21 295%
Deaths:32
KDR:2.031
Accuracy:35.290% C+
KPH:33.300 D
VKPH:10.800 C+
Kills:316 (0 + 316)
Deaths:122
KDR:2.590
VKDR:0.959
Vehicle Kills:117
Kill Difference:194
Playtime:11.622 hours
Usage:0%
Score:0.158m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:35.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 19,27318,87118,4551.023C+0.1023.872%C+19.183%C*18.2C-N/A631038.7h13.6B+57.1C**
C75 Viper 9,5458,2322,4773.323C+2.2029.129%D--1.203%C32.1C++5.1D115256.5h10.3B++35.3C*
Ursa 2,0392,0021,8821.064C+0.0620.632%C18.581%D13.5D--N/A46148.3h11.6C+56.4C++
Flare VE6 1,4251,3831,3641.014C0.1120.765%C21.186%C-15D-N/A6592h15.3D**73.5C-
Orion VS54 1,3301,2951,3970.927C0.1918.679%C-20.463%D9.6D--N/A41134.2h14.9C79.7C+
MKV Suppressed 1,2321,2141,2101.003C+0.1224.046%C17.298%C20.7C--N/A14558.6h12.8B+53.1C**
NS-7 PDW 1,2281,2101,1811.025C++0.1023.963%C+14.711%C--27.9C++N/A13143.3h13.1B+54.5B
Eridani SX5 1,1991,1849921.194C++0.0723.586%C--14.443%D29.1C+N/A14640.7h11B+46.7C*
Pulsar LSW 1,1741,1441,1181.023C0.1020.99%C20.455%C--9D*N/A33126.9h15.1D71.8C
NS-11P 9329061,5200.596C--0.5222.841%C+16.887%C14.1DN/A4864.4h13.3B58.3B
VE-S Canis 9269001,2370.728C0.3922.348%D13.889%D8.7D--N/A28103.1h11.6C**51.7C+
Frag Grenade 8358291829N/A827.8847.368%C**N/A436.3C+3.2D17371.9h3.9C+8.3C*
NS-11C 6476168990.685C0.4426.076%B+17.695%C5.9D--N/A25105h19D73C+
Artemis VX26 5034945450.906C0.2122.344%D--26.316%B+16.8DN/A7129.4h12.1C++54.1C
NS Decimator 6784815710.842C0.2855.979%DN/A19.1D-7.8D-13325.2h5.5C9.8C-
NS-15M1 4804658330.558D0.5621.039%C23.011%C++7D*N/A2766.3h22.5F**106.7D--
Serpent VE92 4474346690.649C0.4718.254%D*24.885%B*5D--N/A2286h18.8D*103D--
Cosmos VM3 4094052591.564C+0.4414.681%C18.765%C+27.9C+N/A13114.5h11.8B*80.3C++
Cosmos VM3 3873832591.479C0.3614.267%C--21.932%B+26.4C+N/A13814.5h12.1B+85.1C*
Tank Mine 5593351642.043C0.9269.689%MN/A57.8D--38.6D-7235.8h3.9T-5.7B+
E540 Halberd-H 5172821002.82C-1.7057.245%C+1.418%C34.8C-29B*2658.1h10.8F-18.9F
L100 Python HESH 334276833.325D2.2040.659%D-N/A34.5D7.3C1508h3.8C+9.2C-
S1 3642354070.577C0.5450.369%D2.979%C++15.9D8.7D23614.8h7.3C+14.4C
L100 Python AP 341227872.609C1.4953.963%C1.762%D33.4B16.8C+2486.8h5.9B+11C**
Eidolon VE33 2052041971.036C+0.0816.288%F-18.627%D--5.8D--N/A2735.1h10.5C64.3D*
Solstice VE3 1911732690.643C+0.4825.751%B+24.856%B*5.7D-N/A7630.6h41.4T*160.8D--
M40 Fury-H 197163443.705D2.5836.253%D1.84%B++81.5C17C++4702h14.9D*41.2F-
M40 Fury 179146492.98D1.8630.408%D1.37%C40.6C+9.2C+2943.6h20.2C--66.3D-
C-4 184133552.418B++1.3057.997%SN/A95B36.4B+16771.4h2.5F4.3B++
H-V45 1291271910.665C0.4620.277%D18.11%C12.3DN/A7910.3h16.6D--81.8D
Spear Anti-Vehicle Phalanx Tower 194124815.5C14.3834.845%F2.419%D28.8C-16.3D2094.3h8.9B25.4C
Saron HRB 175108274C+2.8833.402%D*1.852%C*17.7D11D2056.1h21C**63C
NS Annihilator 1991071250.856B++0.2681.303%C*N/A8C--6.9D11413.4h10.7B+13.2B+
M20 Basilisk 168105412.561C+1.4436.27%C1.905%F17.2C10.3B++1826.1h113C311.4C+
Xiphos Anti-Personnel Phalanx Tower 131104520.8D19.6828.249%C+N/A47.3D12.3B+2152.2h59D--209D-
M20 Basilisk 17087332.636D--1.5247.327%D9.195%A*16.4D*15.7D1905.3h264.9F--559.8F--
Proton II PPA-H 9079164.938C--3.8218.212%F--1.266%C--31.6D*4.4D1582.5h13.9D76.2F*
Skyguard 12078661.182D0.0635.613%B**2.564%B+15.6C**8.4C1495h136.8C+384B+
Spear Anti-Vehicle Phalanx Turret 22567116.091C+4.9756.226%AN/A23.9D56.4M*3762.8h19.6F*34.9D--
M40 Fury 8665322.031D0.9135.29%C+1.538%C32.5D10.5C+2412h29.6F83.9F-
Beamer VS3 78641380.464C0.6621.574%D-21.875%C+4.8D--1B+5513.4h28.6T*132.5F
Supernova PC 7559124.917C+3.8035.258%D**3.39%B*11.8D--3.2F1835h3.9B*11.2C++
Supernova FPC 10153431.233D0.1152.729%C+1.887%C15.1D-13.7C4683.5h9.7F--18.3F-
NS-61 Emissary 57521030.505C0.6219.908%D*9.615%D*4.9D--N/A2310.6h19C--95.6D*
XM98 5050153.333B++2.2129.703%D*82%B*2.5D--N/A4520h1.8B**6.1B+
NS-44L Blackhand 54501530.327D0.7914.203%T28%D--4.4D*N/A1711.4h7.3F51.7T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret71120.5h
Motion Spotter79161.1h
VE-LR Obelisk11110.1h
Medical Applicator15560,7765h
Nanite Revive Grenade05730.2h
Spawn Beacon1352,6457.8h
Nano-Armor Kit254472,72540h
Decoy Grenade0580h
Sunderer Garage12671.4h
Rampart Wall11671.2h
Cortium Silo04541.2h
Skywall Shield Emitter11730.7h
Structure Shield Module24261.3h
Repair Module03991.4h
Turret AI Module23971.5h
Spitfire Auto-Turret115290.9h
Xiphos Anti-Personnel Tower23290.9h
Hoplon Anti-Aircraft Phalanx Tower21780.7h
M12 Kobalt0970h
Deconstruction Tool15,6200.6h
Spear Anti-Vehicle Tower12210.9h
VS Patriot Flare Gun2580.2h
Medical Kit4956,47624.5h
Elysium Spawn Tube2570.4h
WLT-Howler Mining Laser01,2420.2h
IPC Targeting Dart01120.1h
Recon Detection Device926209,728273.2h
Ammunition Package501,0183.9h

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