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Signifer Veteran ColapsN7[TRID] ColapsN7
VS BR 57

KDR: 1.11

Score: 51.9m

Last Seen: Aug 21st, 2019 3:53 PM
- OFFLINE - 30 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 826
Level Progress (to 58): 88%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Sirius SX12 C75 Viper Ursa Orion VS54 Flare VE6 MKV Suppressed NS-7 PDW Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $141,363 MLG Score: 113
Fun Score: N/A
Cheeseburgers Flipped: 150TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.702%18.97%43119119533,4951.28088-0.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.281%0.306C*-0.29C0.426BHEAD ++ (~7.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.175C++140.022C+47.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.245%1.191%695612089,485144317246.56856550%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.03%-1.045D*-0.876D--0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.083C+10.60.145C++24.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.011%1.921%100712071,04112756260.815831166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.639%-0.101C+-0.643D0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.60.357C**26.80.324C*49.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 826
51.9m479.6%317 (19k)235 (14.1k)1.1059451,19446,2901.239657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214186919.476%13.314%25904:478

13% Engineer25% Heavy Assault56% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 5:15 AMAug 12th, 2015 9:41 PMAug 22nd, 2019 9:20 AM (8h) (PST)Aug 21st, 2019 2:16 PM (1d) (PST)Aug 21st, 2019 11:53 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2541181360.2310.2090.0311.2110.021113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,2297,0738,1561413273114,073

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3690.4h/153.8d 6,187 6,816 27,669 268.2k 9,594 9,818 4,730 56.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:2,002
Deaths:1,882
KDR:1.064
Accuracy:20.632% C
HSR:18.581% D-
Orion VS54
D
Kills:1,512
Deaths:1,743
KDR:0.867
Accuracy:18.114% D
HSR:20.635% D
Flare VE6
C
Kills:1,383
Deaths:1,364
KDR:1.014
Accuracy:20.765% C
HSR:21.186% C-
Pulsar LSW
C
Kills:1,144
Deaths:1,118
KDR:1.023
Accuracy:20.990% C
HSR:20.455% C--
NS-15M1
C++
Kills:465
Deaths:833
KDR:0.558
Accuracy:21.039% C
HSR:23.011% C++
Kills:6,506
Deaths (as Heavy Assault):6,940
Deaths (to Heavy Assaults):14,164
KDR:0.93746
Kill Difference:434
Playtime:914.396 hours
Usage:25%
Score:10.103m
Score/min:184
Accuracy (listed only):20.308%
HSR (listed only):20.773%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:616
Deaths:901
KDR:0.684
Accuracy:26.058% B+
HSR:17.695% C
Serpent VE92
B+
Kills:479
Deaths:757
KDR:0.633
Accuracy:18.229% D*
HSR:23.591% B+
Eidolon VE33
D-
Kills:205
Deaths:200
KDR:1.025
Accuracy:16.483% F-
HSR:19.024% D-
Solstice VE3
B*
Kills:173
Deaths:269
KDR:0.643
Accuracy:25.751% B+
HSR:24.856% B*
Kills:1,473
Deaths (as Engineer):2,127
Deaths (to Engineers):8,595
KDR:0.69252
Kill Difference:654
Playtime:495.264 hours
Usage:13%
Score:6.095m
Score/min:205
Accuracy (listed only):21.630%
HSR (listed only):21.291%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:18,871
Deaths:18,455
KDR:1.023
Accuracy:23.872% C+
HSR:19.183% C++
MKV Suppressed
C
Kills:1,214
Deaths:1,210
KDR:1.003
Accuracy:24.046% C
HSR:17.298% C
NS-7 PDW
C+
Kills:1,210
Deaths:1,181
KDR:1.025
Accuracy:23.963% C+
HSR:14.711% C--
Eridani SX5
D
Kills:1,184
Deaths:992
KDR:1.194
Accuracy:23.586% D
HSR:14.443% D
VE-S Canis
D
Kills:1,078
Deaths:1,520
KDR:0.709
Accuracy:22.410% D
HSR:13.358% D-
NS-11C
B+
Kills:616
Deaths:901
KDR:0.684
Accuracy:26.058% B+
HSR:17.695% C
Serpent VE92
B+
Kills:479
Deaths:757
KDR:0.633
Accuracy:18.229% D*
HSR:23.591% B+
Solstice VE3
B*
Kills:173
Deaths:269
KDR:0.643
Accuracy:25.751% B+
HSR:24.856% B*
Kills:24,825
Deaths (as Light Assault):25,285
Deaths (to Light Assaults):6,974
KDR:0.98181
Kill Difference:460
Playtime:58.461 hours
Usage:2%
Score:0.736m
Score/min:210
Accuracy (listed only):23.489%
HSR (listed only):18.142%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:18,871
Deaths:18,455
KDR:1.023
Accuracy:23.872% C+
HSR:19.183% C++
MKV Suppressed
C
Kills:1,214
Deaths:1,210
KDR:1.003
Accuracy:24.046% C
HSR:17.298% C
NS-7 PDW
C+
Kills:1,210
Deaths:1,181
KDR:1.025
Accuracy:23.963% C+
HSR:14.711% C--
Eridani SX5
D
Kills:1,184
Deaths:992
KDR:1.194
Accuracy:23.586% D
HSR:14.443% D
VE-S Canis
D
Kills:1,078
Deaths:1,520
KDR:0.709
Accuracy:22.410% D
HSR:13.358% D-
NS-11P
C+
Kills:909
Deaths:1,532
KDR:0.593
Accuracy:22.825% C+
HSR:16.832% C-
H-V45
C-
Kills:127
Deaths:191
KDR:0.665
Accuracy:20.277% D
HSR:18.110% C-
Kills:24,593
Deaths (as Combat Medic):25,081
Deaths (to Combat Medics):6,172
KDR:0.98054
Kill Difference:488
Playtime:108.272 hours
Usage:3%
Score:1.536m
Score/min:236
Accuracy (listed only):22.997%
HSR (listed only):16.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:18,871
Deaths:18,455
KDR:1.023
Accuracy:23.872% C+
HSR:19.183% C++
MKV Suppressed
C
Kills:1,214
Deaths:1,210
KDR:1.003
Accuracy:24.046% C
HSR:17.298% C
NS-7 PDW
C+
Kills:1,210
Deaths:1,181
KDR:1.025
Accuracy:23.963% C+
HSR:14.711% C--
Eridani SX5
D
Kills:1,184
Deaths:992
KDR:1.194
Accuracy:23.586% D
HSR:14.443% D
VE-S Canis
D
Kills:1,078
Deaths:1,520
KDR:0.709
Accuracy:22.410% D
HSR:13.358% D-
Artemis VX26
B+
Kills:803
Deaths:1,294
KDR:0.621
Accuracy:20.790% D**
HSR:26.277% B+
Beamer VS3
C+
Kills:64
Deaths:138
KDR:0.464
Accuracy:21.574% D-
HSR:21.875% C+
NS-61 Emissary
C
Kills:56
Deaths:111
KDR:0.505
Accuracy:19.648% D*
HSR:14.286% C
XM98
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:29.703% N/A
HSR:82% N/A
NS-44L Blackhand
N/A
Kills:50
Deaths:155
KDR:0.323
Accuracy:14.181% N/A
HSR:28% N/A
Kills:24,580
Deaths (as Infiltrator):25,071
Deaths (to Infiltrators):5,636
KDR:0.98042
Kill Difference:491
Playtime:2,079.902 hours
Usage:56%
Score:33.023m
Score/min:265
Accuracy (listed only):22.377%
HSR (listed only):25.143%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:409
Deaths:264
KDR:1.549
Accuracy:14.677% C--
HSR:19.315% C+
Cosmos VM3
B+
Kills:388
Deaths:264
KDR:1.470
Accuracy:14.255% D
HSR:21.650% B+
Kills:797
Deaths (as MAX Suit):264
Deaths (to MAX Suits):3,016
KDR:3.01894
Kill Difference:533
Playtime:18.741 hours
Usage:1%
Score:0.442m
Score/min:393
Accuracy (listed only):14.466%
HSR (listed only):20.482%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:8,245
V. Kills:1,318 N/A
Deaths:2,486
KDR:3.317
Accuracy:29.106% D--
KPH:32 C++
VKPH:5.100 D
L100 Python HESH
C+
Kills:822
V. Kills:181 452%
Deaths:261
KDR:3.149
Accuracy:42.835% D
KPH:36.300 D
VKPH:8 C+
L100 Python AP
C++
Kills:227
V. Kills:114 197%
Deaths:87
KDR:2.609
Accuracy:53.963% C
KPH:33.400 C++
VKPH:16.800 C
Skyguard
B**
Kills:79
V. Kills:43 180%
Deaths:68
KDR:1.162
Accuracy:35.468% B**
KPH:15.600 C++
VKPH:8.500 C
Kills:9,373 (9,373 + 0)
Deaths:2,902
KDR:3.230
VKDR:0.571
Vehicle Kills:1,656
Kill Difference:6,471
Playtime:291.924 hours
Usage:8%
Score:2.114m
Score/min:121
Driving Accuracy:35.468%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:116
V. Kills:69 166%
Deaths:28
KDR:4.143
Accuracy:34.459% D--
KPH:18 D
VKPH:10.700 D
Supernova PC
D--
Kills:59
V. Kills:16 347%
Deaths:12
KDR:4.917
Accuracy:35.258% D**
KPH:11.800 D--
VKPH:3.200 D**
Supernova FPC
C
Kills:53
V. Kills:48 108%
Deaths:43
KDR:1.233
Accuracy:52.454% C+
KPH:15.300 D-
VKPH:13.800 C
Kills:228 (112 + 116)
Deaths:83
KDR:2.747
VKDR:1.602
Vehicle Kills:133
Kill Difference:145
Playtime:14.932 hours
Usage:0%
Score:0.240m
Score/min:267
Driving Accuracy:52.454%
Gunner Accuracy:34.459%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:345
V. Kills:262 131%
Deaths:104
KDR:3.317
Accuracy:57.133% C+
KPH:38 C
VKPH:28.800 B*
M40 Fury-H
C++
Kills:164
V. Kills:34 469%
Deaths:44
KDR:3.727
Accuracy:35.974% D
KPH:79.300 C
VKPH:16.400 C++
Proton II PPA-H
C-
Kills:82
V. Kills:12 N/A
Deaths:16
KDR:5.125
Accuracy:19.188% F--
KPH:31.400 D*
VKPH:4.600 C-
Kills:591 (0 + 591)
Deaths:164
KDR:3.604
VKDR:1.878
Vehicle Kills:308
Kill Difference:427
Playtime:13.766 hours
Usage:0%
Score:0.236m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:19.188%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:146
V. Kills:33 429%
Deaths:49
KDR:2.980
Accuracy:30.233% D
KPH:40.200 C+
VKPH:9.100 C+
M20 Basilisk
B+
Kills:123
V. Kills:65 186%
Deaths:49
KDR:2.510
Accuracy:35.234% C-
KPH:18 C
VKPH:9.500 B+
M40 Fury
C+
Kills:65
V. Kills:21 295%
Deaths:32
KDR:2.031
Accuracy:35.307% C+
KPH:32.600 D
VKPH:10.500 C+
Kills:334 (0 + 334)
Deaths:130
KDR:2.569
VKDR:0.915
Vehicle Kills:119
Kill Difference:204
Playtime:12.466 hours
Usage:0%
Score:0.164m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:35.307%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 19,27318,87118,4551.023C+0.0823.872%C+19.183%C++18.2C--N/A631038.8h13.6B+57.1C**
C75 Viper 9,5638,2452,4863.317C+2.2129.106%D--1.201%C32C++5.1D114257.4h10.3B++35.4C++
Ursa 2,0392,0021,8821.064C+0.0420.632%C18.581%D-13.5D-N/A46148.3h11.6C+56.4C+
Orion VS54 1,5601,5121,7430.867C0.2418.114%D20.635%D8.9D--N/A37169.8h15.5D85.6C+
Flare VE6 1,4251,3831,3641.014C0.0920.765%C21.186%C-15D-N/A6592h15.3D**73.5D
MKV Suppressed 1,2321,2141,2101.003C+0.1024.046%C17.298%C20.7C--N/A14558.6h12.8B+53.1C*
NS-7 PDW 1,2281,2101,1811.025C++0.0823.963%C+14.711%C--27.9C++N/A13143.3h13.1B+54.5B
Eridani SX5 1,1991,1849921.194C+0.0923.586%D14.443%D29CN/A14640.8h11B+46.7C++
Pulsar LSW 1,1741,1441,1181.023C0.0820.99%C20.455%C--9D*N/A33126.9h15.1D71.8C
VE-S Canis 1,1171,0781,5200.709C-0.4022.41%D13.358%D-9.2D--N/A31117.7h11.7C*52.3C+
NS-11P 9359091,5320.593C--0.5122.825%C+16.832%C-14DN/A4864.7h13.3B58.2C**
Frag Grenade 8548481848N/A846.8947.473%C**N/A424C3D17182h4C+8.4C++
L100 Python HESH 1,0038222613.149D2.0442.835%DN/A36.2D8C+14322.7h3.7C+8.7C
Artemis VX26 8288031,2940.621D0.4820.79%D**26.277%B+9.5D*N/A3584.5h13.6C-65.6D-
NS-11C 6476169010.684C0.4226.058%B+17.695%C5.9D--N/A25105.1h19D-73.1C+
NS Decimator 7925647180.786C0.3255.826%DN/A19.4D--7.9D--13529h5.3C9.5C-
Serpent VE92 4974797570.633C0.4718.229%D*23.591%B+4.7D--N/A20101h19D*104.4D*
NS-15M1 4804658330.558D0.5521.039%C23.011%C++7D*N/A2766.3h22.5T106.7D*
Cosmos VM3 4134092641.549C+0.4414.677%C--19.315%C+27.8C+N/A13014.7h11.8B*80.2C++
Cosmos VM3 3923882641.47C0.3614.255%D21.65%B+26.4CN/A13814.7h12.1B++84.7C++
Tank Mine 5843521762C0.8969.006%MN/A54.2D--35.7D-6676.5h4T-5.7B
E540 Halberd-H 6073451043.317C-2.2157.133%C+1.449%C37.9C28.8B*2819.1h9.9F17.4D**
C-4 3362652171.221C+0.1243.155%M++N/A40.2D-10.8D*4796.6h2.1D--4.9B+
S1 3642354070.577C0.5350.369%D2.979%C++15.9D8.7D24314.8h7.3C+14.4C
L100 Python AP 341227872.609C-1.5053.963%C1.762%C-33.4C++16.8C2586.8h5.9C*11C++
Eidolon VE33 2062052001.025C+0.0816.483%F-19.024%D-5.5D--N/A2637.3h10.7C64.6D*
Solstice VE3 1911732690.643C+0.4625.751%B+24.856%B*5.6D-N/A7730.9h41.4T*160.8D--
M40 Fury-H 198164443.727D2.6235.974%D1.829%B++78.1C16.2C+4652.1h14.9D*41.3F-
M40 Fury 179146492.98D1.8730.233%D1.37%C40.6C+9.2C+2893.6h20.2D66.9D-
H-V45 1291271910.665C0.4420.277%D18.11%C-12.3D-N/A8110.3h16.6D--81.8D
Spear Anti-Vehicle Phalanx Tower 194124815.5C14.3935.105%F2.419%D28.2C--15.9D2084.4h9.1C**25.8C-
NS Annihilator 2291241520.816B+0.2981.189%C++N/A7.9D6.7D10915.7h11.5C++14.1C*
M20 Basilisk 188123492.51C+1.4035.234%C-4.878%C18.1C9.6B+1766.8h108.3C+307.4C+
Saron HRB 185116284.143C+3.0434.459%D--1.724%C++17.8D10.6D2036.5h22.4C++65.1C--
Xiphos Anti-Personnel Phalanx Tower 132105521D19.8928.537%C+N/A47.7D12.3B++2142.2h59.7D*209.4D-
M20 Basilisk 17791342.676D*1.5747.037%D8.791%A++16.3D*15.4D1885.6h259.3F--551.2F*
Proton II PPA-H 9482165.125C--4.0219.188%F--1.22%C-31.5D*4.6C-1622.6h14.6D-76F*
Skyguard 12279681.162D0.0635.468%B**2.532%B+15.5C++8.4C1525.1h135.9C383.1B
Spear Anti-Vehicle Phalanx Turret 23776155.067C3.9656.243%B**1.316%D**24.5D51.9M+3583.1h19.7F--35.1D--
M40 Fury 8665322.031D0.9335.307%C+1.538%C32.5D10.5C+2372h30.2F-85.5F-
Beamer VS3 78641380.464C0.6421.574%D-21.875%C+4.7D--1B+5613.5h28.6T*132.5F
Supernova PC 7559124.917C+3.8135.258%D**3.39%B*11.8D--3.2D**1855h3.9B*11.2C++
NS-61 Emissary 61561110.505C0.6019.648%D*14.286%C4.6D--N/A2212.2h18.8C-95.4D*
Supernova FPC 10153431.233D0.1352.454%C+1.887%C15.1D--13.7C5063.5h9.7F--18.5F-
XM98 5050153.333B++2.2329.703%D*82%B*2.5D**N/A4520h1.8B**6.1B+
NS-44L Blackhand 54501550.323D0.7814.181%T-28%D--4.4D*N/A1711.4h7.3F51.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1422,7038.1h
Nano-Armor Kit268503,44242.1h
Decoy Grenade0600h
Anti-Vehicle MANA Turret71120.5h
Skywall Shield Emitter11780.7h
Turret AI Module24101.6h
Structure Shield Module24321.3h
Repair Module04141.5h
Nanite Revive Grenade05780.2h
Medical Applicator16061,6455.2h
Cortium Silo04661.2h
Spitfire Auto-Turret126201.2h
VS Patriot Flare Gun2580.2h
Motion Spotter79161.1h
Hoplon Anti-Aircraft Phalanx Tower21810.7h
Xiphos Anti-Personnel Tower23360.9h
Rampart Wall11731.3h
Sunderer Garage12691.4h
M12 Kobalt0970h
Deconstruction Tool15,6200.6h
Spear Anti-Vehicle Tower12260.9h
Ammunition Package521,1234.1h
Medical Kit5236,66127.6h
Nano-Repair Grenade01230h
IPC Targeting Dart01120.1h
VE-LR Obelisk11110.1h
Recon Detection Device1,033224,538299h
Elysium Spawn Tube2610.4h
WLT-Howler Mining Laser01,2420.2h

Check the help document for the dictionary if you want to learn more about words used here.


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