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Snowblower Colinljx[DR] Colinljx
VS BR 114

KDR: 1.36

Score: 26m

Last Seen: Mar 17th, 2019 5:33 AM
- OFFLINE - 964.2 hour(s)

Battle Rank 110 (114 total) - Vanu Sovereignty on Emerald
Level Progress (to 111): 65%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Spear Anti-Vehicle Phalanx Turret Phobos VX86 L105 Zephyr S1 Solstice VE3 Maelstrom Turbo Laser Thanatos VE70
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $163,881 MLG Score: 131
Fun Score: N/A
Cheeseburgers Flipped: 470TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.438%15.273%343611013,9350.6524620.705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.371%0.261C*-0.836D--1.822F-HEAD + (~4.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.118C+14.8-0.035C+51.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.766%2.016%364511022,57998529372.6182788%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.015%0.249C++0.383C**-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
308.8-0.914D--122.8-1.316D**186

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.877%2.161%333411031,2035925042.02867238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.17%0.58B+-0.283C0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.644B+6.50.485B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.492%0.754%536311041,5916188392.57443189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.067%2.163A*-0.914D--0.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.512B+34.50.129C++23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.943%38.912%5361110623931840.751572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.162C-1.846F--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.646D5.5-0.735D-10.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.778%9.289%536211052,250607253.70675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.975%0.361C**-1.045D*0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.473B+3.20.344C**3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26m376.8%205 (12.3k)184 (11k)1.3572221,68315,9761.85328114 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS110739928.436%6.028%17108:515

29% Engineer37% Heavy Assault18% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 4:36 PMAug 30th, 2014 5:06 AMApr 14th, 2019 12:39 PM (12d) (PST)Mar 17th, 2019 2:34 AM (40d) (PST)Mar 17th, 2019 1:33 AM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
550714790.1540.1130.0090.8760.079131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0084,28128,72797153511,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2351.9h/98d 7,925 1,307 8,010 123.6k 3,906 6,286 11,116 77.6m

EngineerCLASS DETAILS: Engineer
Phobos VX86
C
Kills:1,534
Deaths:1,458
KDR:1.052
Accuracy:54.798% C
HSR:8.801% D*
Solstice VE3
B
Kills:798
Deaths:1,044
KDR:0.764
Accuracy:24.490% B
HSR:14.536% D-
Thanatos VE70
C+
Kills:716
Deaths:908
KDR:0.789
Accuracy:37.898% C+
HSR:10.335% D*
Serpent VE92
A*
Kills:58
Deaths:174
KDR:0.333
Accuracy:33.696% A*
HSR:17.241% C-
Kills:3,106
Deaths (as Engineer):3,584
Deaths (to Engineers):4,819
KDR:0.86663
Kill Difference:478
Playtime:692.000 hours
Usage:29%
Score:7.553m
Score/min:182
Accuracy (listed only):37.720%
HSR (listed only):12.728%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:2,481
Deaths:1,369
KDR:1.812
Accuracy:19.249% C
HSR:15.075% D**
Kills:2,481
Deaths (as Heavy Assault):1,369
Deaths (to Heavy Assaults):3,932
KDR:1.81227
Kill Difference:1,112
Playtime:860.273 hours
Usage:37%
Score:10.071m
Score/min:195
Accuracy (listed only):19.249%
HSR (listed only):15.075%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C
Kills:1,534
Deaths:1,458
KDR:1.052
Accuracy:54.798% C
HSR:8.801% D*
Solstice VE3
B
Kills:798
Deaths:1,044
KDR:0.764
Accuracy:24.490% B
HSR:14.536% D-
Thanatos VE70
C+
Kills:716
Deaths:908
KDR:0.789
Accuracy:37.898% C+
HSR:10.335% D*
Serpent VE92
A*
Kills:58
Deaths:174
KDR:0.333
Accuracy:33.696% A*
HSR:17.241% C-
Kills:3,106
Deaths (as Light Assault):3,584
Deaths (to Light Assaults):2,589
KDR:0.86663
Kill Difference:478
Playtime:245.046 hours
Usage:10%
Score:2.931m
Score/min:199
Accuracy (listed only):37.720%
HSR (listed only):12.728%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C+
Kills:343
Deaths:1,101
KDR:0.312
Accuracy:26.579% C+
HSR:16.618% D
VA39 Spectre
C**
Kills:239
Deaths:382
KDR:0.626
Accuracy:33.943% C**
HSR:38.912% C+
Artemis VX26
M++
Kills:84
Deaths:226
KDR:0.372
Accuracy:42.298% M++
HSR:21.429% C+
Kills:666
Deaths (as Infiltrator):1,709
Deaths (to Infiltrators):1,752
KDR:0.3897
Kill Difference:1,043
Playtime:434.834 hours
Usage:18%
Score:4.159m
Score/min:159
Accuracy (listed only):34.273%
HSR (listed only):25.653%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C
Kills:1,534
Deaths:1,458
KDR:1.052
Accuracy:54.798% C
HSR:8.801% D*
Thanatos VE70
C+
Kills:716
Deaths:908
KDR:0.789
Accuracy:37.898% C+
HSR:10.335% D*
Pulsar VS1
D
Kills:171
Deaths:384
KDR:0.445
Accuracy:20.622% D
HSR:15.205% D
Kills:2,421
Deaths (as Combat Medic):2,750
Deaths (to Combat Medics):1,518
KDR:0.88036
Kill Difference:329
Playtime:41.906 hours
Usage:2%
Score:0.487m
Score/min:194
Accuracy (listed only):37.772%
HSR (listed only):11.447%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:203
Deaths:103
KDR:1.971
Accuracy:12.351% D
HSR:13.793% D--
Comet VM2
B**
Kills:201
Deaths:254
KDR:0.791
Accuracy:53.012% B**
HSR:4.478% C++
Comet VM2
B**
Kills:158
Deaths:219
KDR:0.721
Accuracy:55.857% B**
HSR:5.696% B++
Blueshift VM5
C+
Kills:51
Deaths:47
KDR:1.085
Accuracy:18.231% C+
HSR:15.686% D--
Kills:613
Deaths (as MAX Suit):311.500
Deaths (to MAX Suits):708
KDR:1.9679
Kill Difference:301.500
Playtime:58.861 hours
Usage:3%
Score:0.753m
Score/min:213
Accuracy (listed only):34.863%
HSR (listed only):9.913%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C-
Kills:769
V. Kills:758 101%
Deaths:702
KDR:1.095
Accuracy:32.510% C*
KPH:7.100 D
VKPH:7 C-
Dual Photon Pods
C+
Kills:698
V. Kills:272 256%
Deaths:93
KDR:7.505
Accuracy:58.021% B++
KPH:46.100 D
VKPH:18 C+
Photon A2A Missile Pods
B
Kills:620
V. Kills:591 105%
Deaths:88
KDR:7.045
Accuracy:76.762% D
KPH:54.500 C++
VKPH:52 B
Saron Laser Cannon
C-
Kills:537
V. Kills:668 80%
Deaths:815
KDR:0.659
Accuracy:42.911% A++
KPH:5.300 D
VKPH:6.600 C-
Light PPA
A
Kills:298
V. Kills:96 307%
Deaths:131
KDR:2.275
Accuracy:46.720% B*
KPH:20.500 D
VKPH:6.600 A
Coyote Missiles
C
Kills:175
V. Kills:111 156%
Deaths:66
KDR:2.652
Accuracy:47.309% D-
KPH:28 C-
VKPH:17.700 C
Kills:3,097 (1,604 + 0)
Deaths:1,895
KDR:1.634
VKDR:1.317
Vehicle Kills:2,496
Kill Difference:1,202
Playtime:256.837 hours
Usage:11%
Score:1.912m
Score/min:124
Piloting Accuracy:46.720%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:1,319
V. Kills:263 N/A
Deaths:5
KDR:263.800
Accuracy:39.275% C-
KPH:52.500 C++
VKPH:10.500 C*
CAS30 Tank Buster
A*
Kills:277
V. Kills:551 50%
Deaths:335
KDR:0.827
Accuracy:54.369% B*
KPH:8.900 C++
VKPH:17.700 A*
C150 Dalton
C-
Kills:94
V. Kills:123 76%
Deaths:12
KDR:7.833
Accuracy:55.945% A++
KPH:14.900 D--
VKPH:19.500 C-
Kills:1,690 (277 + 1,413)
Deaths:352
KDR:4.801
VKDR:2.662
Vehicle Kills:937
Kill Difference:1,338
Playtime:62.477 hours
Usage:3%
Score:0.809m
Score/min:216
Piloting Accuracy:54.369%
Gunner Accuracy:55.945%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:218
V. Kills:55 389%
Deaths:50
KDR:4.360
Accuracy:36.518% C
KPH:17.100 D
VKPH:4.300 D-
L100 Python HEAT
C-
Kills:56
V. Kills:34 160%
Deaths:22
KDR:2.545
Accuracy:60.870% B**
KPH:15.800 D--
VKPH:9.600 C-
Kills:274 (274 + 0)
Deaths:72
KDR:3.806
VKDR:1.236
Vehicle Kills:89
Kill Difference:202
Playtime:16.286 hours
Usage:1%
Score:0.130m
Score/min:133
Driving Accuracy:60.870%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:673
V. Kills:295 227%
Deaths:178
KDR:3.781
Accuracy:54.710% B+
KPH:17.500 C-
VKPH:7.700 C
Supernova VPC
D--
Kills:256
V. Kills:50 N/A
Deaths:67
KDR:3.821
Accuracy:50.297% C+
KPH:21 D*
VKPH:4.100 D--
Kills:929 (929 + 0)
Deaths:245
KDR:3.792
VKDR:1.408
Vehicle Kills:345
Kill Difference:684
Playtime:50.649 hours
Usage:2%
Score:0.367m
Score/min:121
Driving Accuracy:50.297%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:139
V. Kills:108 128%
Deaths:83
KDR:1.675
Accuracy:61.540% A**
KPH:14.300 C--
VKPH:11.100 B*
M20 Basilisk
B**
Kills:133
V. Kills:109 121%
Deaths:72
KDR:1.847
Accuracy:65.490% M+
KPH:17.500 C
VKPH:14.400 B**
Kills:272 (0 + 272)
Deaths:155
KDR:1.755
VKDR:1.400
Vehicle Kills:217
Kill Difference:117
Playtime:17.338 hours
Usage:1%
Score:0.175m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:65.490%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,6522,4811,3691.812C**0.4519.249%C15.075%D**12.3D-N/A60200.9h10.7B++55.5B+
Spear Anti-Vehicle Phalanx Turret 3,1851,8543036.119C+4.7650.913%B++3.83%C+29.8C-21.4C+26162.2h8.7C*17B+
Phobos VX86 1,5501,5341,4581.052C+0.3154.798%C8.801%D*6.5D*N/A25236.1h2.6C+4.8C+
L105 Zephyr 1,5821,3195263.8U262.4439.275%C-N/A52.5C++10.5C*25625.1h4.4B**11.2B++
S1 2,2981,3075262.485M*1.1358.163%C++5.509%A++18.9C-14.3C*20769.3h5B*8.7B*
Solstice VE3 8197981,0440.764C+0.5924.49%B14.536%D-2.5D--N/A22317.5h20.6D84C+
Maelstrom Turbo Laser 1,5277697021.095C+0.2632.51%C*4.031%B*7.1D7C-101108.5h146.2C449.9C+
Thanatos VE70 7237169080.789C+0.5737.898%C+10.335%D*8D--N/A3389.3h4.4B+11.7B
Dual Photon Pods 970698937.505C*6.1558.021%B++1.289%C++46.2D18C+29715.1h26.6C45.9C++
Supernova PC 9686731783.781C+2.4254.71%B+2.377%C++17.5C-7.7C12938.5h5.6C+10.2B
Photon A2A Missile Pods 1,211620887.045B+5.6976.762%DN/A54.4C++51.8C**51011.4h8.3C*10.8C++
Nemesis VSH9 1,0945796900.839C**0.5265.254%B3.8%B*8.3C--7.4C-12969.8h9.8D15.1C
Saron Laser Cannon 1,2055378150.659C0.7042.911%A++N/A5.3D6.6C-76101h283.4D**660.4C--
C-4 9754263151.352C+0.0129.884%B++N/A53.9D69.5M10067.9h2.5F8.3D
Proximity Mine 3923921113.532C+2.1739.386%CN/A55.2D**N/A1757.1h2.2D5.6C--
Aspis Anti-Aircraft Phalanx Turret 7883571212.95C+1.5931.377%B**N/A11.5C++13.9B+22831.1h141.7B451.7B++
Beamer VS3 4513431,1010.312D1.0526.579%C+16.618%D2D*N/A21175.7h15.5D*58.3C
Frag Grenade 3053021302N/A300.6413.853%T*N/A3020U30A**104100.1h0.8M5.7B*
Light PPA 3942981312.275C0.9246.72%B*1.678%B++20.6D6.6A11714.5h24.5D52.5C
CAS30 Tank Buster 8282773350.827C0.5354.369%B*N/A8.9C++17.7A*18331.1h94.2D--173.3C
Supernova VPC 306256673.821D2.4650.297%C+2.344%B*21D*4.1D--9712.2h3.3C++6.6C++
NS Decimator 6242461921.281C**0.0859.141%C+4.878%A*15.7D*24.1B**36815.7h6.2D10.4D
VA39 Spectre 2422393820.626C--0.7333.943%C**38.912%C+2.9D*N/A1481.6h5.5B+16.2B+
C75 Viper 273218504.36C++3.0036.518%CN/A17.2D4.3D-12412.7h11.8B+32.4B+
Quasar VM1 2112031031.971B0.6112.351%D13.793%D--13.2D-N/A7015.4h15.2C++123C+
Comet VM2 3252012540.791C+0.5753.012%B**4.478%C++6.4D-3.9C+6731.5h36.6D*69C+
Coyote Missiles 286175662.652C+1.2947.309%D-N/A27.8C-17.6C1956.3h63.8D-134.8D--
Pulsar VS1 1771713840.445C--0.9120.622%D15.205%D6.2D--N/A3427.4h22.5F-109.1D*
Comet VM2 2701582190.721C0.6455.857%B**5.696%B++5.7D--4.1C-5427.5h44.6D*79.9C
M20 Basilisk 247139831.675C--0.3261.54%A**2.878%D*14.2C--11B*1679.8h186.6F--303.3C+
M20 Basilisk 242133721.847D0.4965.49%M+3.759%D17.5C14.3B**1707.6h174F265.7C*
Tank Mine 242125472.66C++1.3031.955%C+N/A59.5D--55.7C10542.1h2.5D-7.7D
Force-Blade 1221189,6910.012C1.3544.401%AN/A0.1DN/A01332.5h4.8F10.8C++
C150 Dalton 21794127.833B6.4855.945%A++N/A14.9D--19.5C-2216.3h9.9T-17.6D--
Artemis VX26 88842260.372D-0.9942.298%M++21.429%C+2.8D**N/A1529.6h42.6T*100.7F--
MAX Punch 224683980.171B+1.1981.527%A*N/A1.5C+3.6A*843.9h10.8D13.3C--
Xiphos Anti-Personnel Phalanx Tower 9765513D-11.6448.436%A*N/A22.4D-11B+2282.9h226.6T*467.8T
Xiphos Anti-Personnel Phalanx Turret 10865125.417N/A4.0638.72%UN/A650U430U2548500.1h129.9T*335.5T*
Lancer VS22 27559890.663C+0.6961.938%C++N/A4.6D--17B+10512.7h27.5C++44.4C++
Serpent VE92 61581740.333D1.0233.696%A*17.241%C-1.3D*N/A745.1h43.8T*130.1F-
L100 Python HEAT 9056222.545C-1.1960.87%B**3.571%B++16D--9.7C1673.5h10.5F-17.3D
Blueshift VM5 5251471.085C--0.2718.231%C+15.686%D--13.4D*N/A513.8h23.6F--129.7D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit156669,80559.6h
Spawn Beacon43020.7h
Nanite Revive Grenade03220.1h
Medical Applicator11126,8304.7h
Motion Spotter582,5765.9h
Xiphos Anti-Personnel Tower121213.9h
Deconstruction Tool01,1190.3h
M12 Kobalt0900h
Ammunition Package121,1181.4h
Anti-Infantry MANA Turret77471.6h
Snowman Soldier81570.3h
Recon Detection Device682,72011.6h

Check the help document for the dictionary if you want to learn more about words used here.


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