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Conqueror Colinljx[DR] Colinljx
VS BR 115

KDR: 1.37

Score: 26.8m

Last Seen: Aug 22nd, 2019 4:48 AM
- OFFLINE - 21.4 hour(s)

Battle Rank 111 (115 total) - Vanu Sovereignty on Emerald - Outfit Leader of Dragon[DR] Dragon
VS outfit on Emerald

Members: 7
Level Progress (to 112): 95%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Spear Anti-Vehicle Phalanx Turret Phobos VX86 L105 Zephyr S1 Solstice VE3 Maelstrom Turbo Laser Thanatos VE70
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $162,630 MLG Score: 130
Fun Score: N/A
Cheeseburgers Flipped: 492TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.552%15.235%344612083,9450.6434510.723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.504%0.251C*-0.852D---1.805F-HEAD + (~3.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.114C+14.9-0.037C+51.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.768%1.917%363512092,713104030572.6086589%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.014%0.256C*0.386C**-0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
301.8-0.908D--120-1.311D**181.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.863%2.095%330412101,2416175172.01134240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.146%0.573B+-0.257C0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.643B+6.40.484B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.88%0.75%510312111,6006468492.47678188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.763%2.154A*-0.912D--0.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.515B+34.80.135C++24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.333%37.795%5101121325432340.783951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.205C-1.84F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.665D5.4-0.741D-10.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.797%9.26%510212122,257613253.68189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.94%0.352C**-1.055D*0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.471B+3.20.344C**3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dragon[DR] Dragon
VS outfit on Emerald

Members: 7
26.8m389.9%207 (12.4k)186 (11.2k)1.3664922,36416,3661.86496115 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121442528.527%5.884%16808:465

30% Engineer36% Heavy Assault19% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 4:36 PMAug 30th, 2014 5:06 AMAug 22nd, 2019 5:18 PM (4h) (PST)Aug 22nd, 2019 1:53 AM (19h) (PST)Aug 22nd, 2019 12:48 AM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
553714820.1550.1140.0090.9140.079130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1694,26828,90197155511,156

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2401.1h/100d 8,158 1,316 8,510 131.6k 4,002 6,365 11,387 79.6m

EngineerCLASS DETAILS: Engineer
Phobos VX86
C
Kills:1,534
Deaths:1,458
KDR:1.052
Accuracy:54.798% C
HSR:8.801% D*
Solstice VE3
C**
Kills:808
Deaths:1,187
KDR:0.681
Accuracy:24.593% C**
HSR:14.356% D--
Thanatos VE70
C+
Kills:723
Deaths:920
KDR:0.786
Accuracy:37.998% C+
HSR:10.235% D*
Serpent VE92
A**
Kills:58
Deaths:192
KDR:0.302
Accuracy:35.517% A**
HSR:17.241% C--
Kills:3,123
Deaths (as Engineer):3,757
Deaths (to Engineers):4,971
KDR:0.83125
Kill Difference:634
Playtime:723.843 hours
Usage:30%
Score:8.096m
Score/min:186
Accuracy (listed only):38.227%
HSR (listed only):12.658%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:2,481
Deaths:1,369
KDR:1.812
Accuracy:19.249% C
HSR:15.075% D**
Kills:2,481
Deaths (as Heavy Assault):1,369
Deaths (to Heavy Assaults):3,991
KDR:1.81227
Kill Difference:1,112
Playtime:862.133 hours
Usage:36%
Score:10.103m
Score/min:195
Accuracy (listed only):19.249%
HSR (listed only):15.075%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C
Kills:1,534
Deaths:1,458
KDR:1.052
Accuracy:54.798% C
HSR:8.801% D*
Solstice VE3
C**
Kills:808
Deaths:1,187
KDR:0.681
Accuracy:24.593% C**
HSR:14.356% D--
Thanatos VE70
C+
Kills:723
Deaths:920
KDR:0.786
Accuracy:37.998% C+
HSR:10.235% D*
Serpent VE92
A**
Kills:58
Deaths:192
KDR:0.302
Accuracy:35.517% A**
HSR:17.241% C--
Kills:3,123
Deaths (as Light Assault):3,757
Deaths (to Light Assaults):2,644
KDR:0.83125
Kill Difference:634
Playtime:247.990 hours
Usage:10%
Score:3.024m
Score/min:203
Accuracy (listed only):38.227%
HSR (listed only):12.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C+
Kills:343
Deaths:1,101
KDR:0.312
Accuracy:26.579% C+
HSR:16.618% D
VA39 Spectre
C*
Kills:254
Deaths:440
KDR:0.577
Accuracy:33.333% C*
HSR:37.795% C+
Artemis VX26
M++
Kills:84
Deaths:226
KDR:0.372
Accuracy:42.310% M++
HSR:21.429% C
Kills:681
Deaths (as Infiltrator):1,767
Deaths (to Infiltrators):1,792
KDR:0.3854
Kill Difference:1,086
Playtime:444.278 hours
Usage:19%
Score:4.284m
Score/min:161
Accuracy (listed only):34.074%
HSR (listed only):25.281%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C
Kills:1,534
Deaths:1,458
KDR:1.052
Accuracy:54.798% C
HSR:8.801% D*
Thanatos VE70
C+
Kills:723
Deaths:920
KDR:0.786
Accuracy:37.998% C+
HSR:10.235% D*
Pulsar VS1
D
Kills:171
Deaths:384
KDR:0.445
Accuracy:20.622% D
HSR:15.205% D-
Kills:2,428
Deaths (as Combat Medic):2,762
Deaths (to Combat Medics):1,533
KDR:0.87907
Kill Difference:334
Playtime:41.908 hours
Usage:2%
Score:0.487m
Score/min:194
Accuracy (listed only):37.806%
HSR (listed only):11.413%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:203
Deaths:103
KDR:1.971
Accuracy:12.351% D
HSR:13.793% D--
Comet VM2
B**
Kills:202
Deaths:263
KDR:0.768
Accuracy:52.609% B**
HSR:4.455% C++
Comet VM2
B**
Kills:160
Deaths:228
KDR:0.702
Accuracy:55.388% B**
HSR:5.625% B++
Blueshift VM5
C
Kills:78
Deaths:68
KDR:1.147
Accuracy:17.722% C
HSR:14.103% D*
Blueshift VM5
C+
Kills:58
Deaths:64
KDR:0.906
Accuracy:17.953% C
HSR:20.690% C+
NS-10 Burster
B+
Kills:53
Deaths:91
KDR:0.582
Accuracy:32.307% B+
HSR:7.547% C++
Kills:754
Deaths (as MAX Suit):408.500
Deaths (to MAX Suits):719
KDR:1.84578
Kill Difference:345.500
Playtime:61.579 hours
Usage:3%
Score:0.791m
Score/min:214
Accuracy (listed only):31.388%
HSR (listed only):11.036%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C--
Kills:769
V. Kills:758 101%
Deaths:705
KDR:1.091
Accuracy:32.490% C**
KPH:7.100 D
VKPH:7 C--
Dual Photon Pods
C+
Kills:716
V. Kills:277 258%
Deaths:94
KDR:7.617
Accuracy:57.888% B++
KPH:46.600 D
VKPH:18 C+
Photon A2A Missile Pods
B
Kills:700
V. Kills:634 110%
Deaths:96
KDR:7.292
Accuracy:75.313% C--
KPH:56.500 C++
VKPH:51.200 B
Saron Laser Cannon
C
Kills:623
V. Kills:725 86%
Deaths:852
KDR:0.731
Accuracy:42.681% A++
KPH:5.800 D
VKPH:6.700 C
Light PPA
A+
Kills:312
V. Kills:100 309%
Deaths:131
KDR:2.382
Accuracy:46.516% B++
KPH:21.200 D
VKPH:6.800 A+
Coyote Missiles
C
Kills:180
V. Kills:114 157%
Deaths:66
KDR:2.727
Accuracy:47.269% D-
KPH:28.700 C
VKPH:18.200 C
Kills:3,300 (1,704 + 0)
Deaths:1,944
KDR:1.698
VKDR:1.342
Vehicle Kills:2,608
Kill Difference:1,356
Playtime:265.056 hours
Usage:11%
Score:2.002m
Score/min:126
Piloting Accuracy:46.516%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:1,319
V. Kills:263 N/A
Deaths:5
KDR:263.800
Accuracy:39.275% C
KPH:52.500 C*
VKPH:10.500 C++
CAS30 Tank Buster
A*
Kills:293
V. Kills:562 52%
Deaths:336
KDR:0.872
Accuracy:54.385% B*
KPH:9.100 C*
VKPH:17.500 A*
C150 Dalton
C
Kills:95
V. Kills:124 76%
Deaths:12
KDR:7.917
Accuracy:55.870% A++
KPH:15.100 D--
VKPH:19.700 C
Kills:1,707 (293 + 1,414)
Deaths:353
KDR:4.836
VKDR:2.688
Vehicle Kills:949
Kill Difference:1,354
Playtime:63.471 hours
Usage:3%
Score:0.817m
Score/min:215
Piloting Accuracy:54.385%
Gunner Accuracy:55.870%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:220
V. Kills:55 393%
Deaths:50
KDR:4.400
Accuracy:36.524% C
KPH:17.200 D
VKPH:4.300 D-
L100 Python HEAT
C-
Kills:56
V. Kills:34 160%
Deaths:22
KDR:2.545
Accuracy:60.870% B**
KPH:15.800 D--
VKPH:9.600 C-
Kills:276 (276 + 0)
Deaths:72
KDR:3.833
VKDR:1.236
Vehicle Kills:89
Kill Difference:204
Playtime:16.318 hours
Usage:1%
Score:0.134m
Score/min:137
Driving Accuracy:60.870%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:709
V. Kills:307 230%
Deaths:179
KDR:3.961
Accuracy:54.353% B+
KPH:18.100 C-
VKPH:7.800 C
Supernova VPC
D-
Kills:256
V. Kills:50 N/A
Deaths:67
KDR:3.821
Accuracy:50.297% C+
KPH:21 D*
VKPH:4.100 D-
Kills:965 (965 + 0)
Deaths:246
KDR:3.923
VKDR:1.451
Vehicle Kills:357
Kill Difference:719
Playtime:51.429 hours
Usage:2%
Score:0.385m
Score/min:125
Driving Accuracy:50.297%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:142
V. Kills:112 126%
Deaths:72
KDR:1.972
Accuracy:63.881% M
KPH:18.600 C
VKPH:14.600 B**
M20 Basilisk
B*
Kills:139
V. Kills:108 128%
Deaths:83
KDR:1.675
Accuracy:61.312% A**
KPH:14.100 D
VKPH:11 B*
Kills:281 (0 + 281)
Deaths:155
KDR:1.813
VKDR:1.419
Vehicle Kills:220
Kill Difference:126
Playtime:17.507 hours
Usage:1%
Score:0.184m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:61.312%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,6522,4811,3691.812C**0.4519.249%C15.075%D**12.3D-N/A60200.9h10.7B++55.5C++
Spear Anti-Vehicle Phalanx Turret 3,1951,8603036.139C+4.7751.018%B++3.817%C+29.8C-21.4C+26162.4h8.7C*17B+
Phobos VX86 1,5501,5341,4581.052C+0.3154.798%C8.801%D*6.5D*N/A25236.1h2.6C+4.8C+
L105 Zephyr 1,5821,3195263.8U262.4339.275%CN/A52.5C*10.5C++25625.1h4.4A11.2B*
S1 2,2981,3075262.485M++1.1258.163%C++5.509%A++18.9C-14.3C*20769.3h5B*8.7B++
Solstice VE3 8308081,1870.681C+0.6924.593%C**14.356%D--2.5D--N/A21326h20.7D84.3C+
Maelstrom Turbo Laser 1,5277697051.091C+0.2832.49%C**4.031%B**7.1D7C--101108.8h146.4C-450.6C+
Thanatos VE70 7307239200.786C+0.5837.998%C+10.235%D*8D--N/A3290.3h4.4B+11.7C**
Dual Photon Pods 993716947.617C*6.2557.888%B++1.257%C+46.5D18C+29815.4h26.4C45.6C++
Supernova PC 1,0167091793.961C+2.5954.353%B+2.257%C+18C-7.8C13339.3h5.5C+10.2B
Photon A2A Missile Pods 1,334700967.292B+5.9375.313%C--N/A56.5C++51.1B51912.4h8.5C++11.3C+
Saron Laser Cannon 1,3486238520.731C0.6442.681%A++N/A5.8D6.8C78107.4h255.5D*598.6C
Nemesis VSH9 1,1015836920.842C**0.5265.312%B3.774%B++8.3C7.4C12970.2h9.9D15.1C
C-4 9814313151.368C+0.0029.918%B++N/A53.9D68.8M+10088h2.5F-8.2D
Proximity Mine 4104101163.534C+2.1739.607%CN/A56.9D**N/A1797.2h2.2D-5.6C--
Aspis Anti-Aircraft Phalanx Turret 7923591242.895C1.5331.367%B*N/A11.4C++13.8B+22731.4h142.5C**454.2B+
Beamer VS3 4513431,1010.312D1.0526.579%C+16.618%D2D*N/A21175.8h15.5D**58.3C
Light PPA 4123121312.382C1.0246.516%B++1.603%B+21.2D6.8A+11914.7h24.2D52.1C
Frag Grenade 3053021302N/A300.6313.853%T*N/A3020U30A**104740.1h0.8M5.7B*
CAS30 Tank Buster 8552933360.872C0.4954.385%B*N/A9.1C*17.5A*18132.1h93.4D--171.6C
Supernova VPC 306256673.821D2.4550.297%C+2.344%B*21D*4.1D-9812.2h3.3C++6.6C++
VA39 Spectre 2572544400.577D0.7933.333%C*37.795%C+2.9D*N/A1487.4h5.4B+16.3B+
NS Decimator 6282481921.292C**0.0759.236%C4.839%A*15.8D*24.2B**37015.7h6.1D10.3D
C75 Viper 275220504.4C++3.0336.524%CN/A17.2D4.3D-12612.8h11.8B+32.2C**
Quasar VM1 2112031031.971B0.6012.351%D13.793%D--13.2D-N/A7015.4h15.2C++123C+
Comet VM2 3262022630.768C+0.6052.609%B**4.455%C++6.3D-3.8C+6632.3h36.8D*70C
Coyote Missiles 294180662.727C+1.3647.269%D-N/A28.6C18.1C2016.3h62.7D-132.5D--
Pulsar VS1 1771713840.445C--0.9220.622%D15.205%D-6.2D--N/A3427.4h22.5F-109.1D*
Comet VM2 2731602280.702C0.6655.388%B**5.625%B++5.7D--4C--5328.3h44.6D*80.6C
M20 Basilisk 254142721.972C-0.6163.881%M3.521%D-18.4C14.5B**1827.7h166.7D*260.9C**
M20 Basilisk 247139831.675D0.3161.312%A**2.878%D*14D10.9B*1699.9h188.5F307.5C+
Tank Mine 244126512.471C+1.1032.963%C+N/A57.3D--53.6C10162.2h2.6D--7.8D
Force-Blade 1221189,9700.012C1.3544.237%B**N/A0.1DN/A01350.9h4.8D**10.9C++
C150 Dalton 21995127.917C*6.5555.87%A++N/A15.1D--19.7C2236.3h9.8T17.5D--
Artemis VX26 88842260.372D-0.9942.31%M++21.429%C2.8D**N/A1529.6h42.6T*100.8F*
Blueshift VM5 7978681.147C--0.2217.722%C14.103%D*15D*N/A535.2h21.3D**120.1D
MAX Punch 225694280.161B1.2180.786%A*N/A1.5C+3.3A++846.6h10.7D--13.3D
Xiphos Anti-Personnel Phalanx Turret 10865125.417N/A4.0538.72%UN/A650U430U2548500.1h129.9T*335.5T*
Xiphos Anti-Personnel Phalanx Tower 9765513D-11.6348.435%A++N/A22.4D-11B+2282.9h226.6T*467.8F**
Lancer VS22 28162910.681C+0.6961.683%C+N/A4.8D-16.8C**10713h27.1C+43.9C+
Serpent VE92 61581920.302D1.0635.517%A**17.241%C--1.2D*N/A746.6h49.2T*138.4F--
Blueshift VM5 6158640.906D0.4617.953%C20.69%C+10.9D**N/A345.3h28.7T*159.7D**
L100 Python HEAT 9056222.545C-1.1860.87%B**3.571%B++16D--9.7C-1743.5h10.5F-17.3D
NS-10 Burster 8153910.582D0.7832.307%B+7.547%C++2.8D*1.5D**6118.9h196.6D*608.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43100.7h
Nano-Armor Kit171685,97960.5h
Nanite Revive Grenade03220.1h
Medical Applicator11126,8304.7h
Motion Spotter592,8056h
Xiphos Anti-Personnel Tower121214h
Deconstruction Tool01,1190.3h
Ammunition Package121,1281.4h
M12 Kobalt0900h
Anti-Infantry MANA Turret77511.6h
Snowman Soldier81570.3h
Recon Detection Device682,72011.6h

Check the help document for the dictionary if you want to learn more about words used here.


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