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Justicar Paragon Collins86[VFD] Collins86
VS BR 39

KDR: 2.03

Score: 27.8m

Last Seen: May 17th, 2019 1:52 PM
- OFFLINE - 1585.9 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Connery
Level Progress (to 40): 72%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Dual Photon Pods Saron Laser Cannon Antares LC Solstice VE3 Solstice Burst Orion VS54 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $763,110 MLG Score: 610
Fun Score: N/A
Cheeseburgers Flipped: 135TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.219%21.894%55228118614,8991.824070.21

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.951%0.792B++0.158C++-0.059C+HEAD ++ (~9.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.346C**12.30.14C++36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.914%2.37%9145120910,803123670218.73323154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.389%-0.784D-0.721B++-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.7-0.151C55.5-0.048C+130.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.329%2.911%178312117907343971.07629198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.061%0.616B+0.226C++-1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.799B++3.70.707B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.718%1.329%153312116776304071.0746166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.175%0.418B-0.77D--1.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.788B++10.30.741B++15.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.819%65.416%1533121161394920.645943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.29%0.125C+-0.108C+0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.279C*2.60.198C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.8m329.7%343 (20.6k)327 (19.6k)2.0338736,20517,8012.4555439 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121495425.385%11.703%29704:4711

69% Engineer8% Heavy Assault13% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 6:24 AMDec 8th, 2018 11:59 AMJun 15th, 2019 12:27 PM (37d) (PST)May 17th, 2019 10:09 AM (66d) (PST)May 17th, 2019 9:52 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7471186290.4250.2090.0501.8140.125610

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,8227,10837,71426133109719,616

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1418.5h/59.1d 7,506 4,237 7,003 154.4k 1,668 3,064 10,615 63.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,231
Deaths:883
KDR:1.394
Accuracy:22.982% C+
HSR:14.704% D-
Solstice Burst
C+
Kills:1,189
Deaths:909
KDR:1.308
Accuracy:24.868% C
HSR:23.886% C+
Pulsar C
C**
Kills:1,177
Deaths:896
KDR:1.314
Accuracy:25.983% C**
HSR:24.809% C**
VX6-7
C*
Kills:1,175
Deaths:845
KDR:1.391
Accuracy:25.710% C*
HSR:21.787% C++
Serpent VE92
C+
Kills:1,154
Deaths:813
KDR:1.419
Accuracy:23.953% C+
HSR:12.738% D*
NS-11C
C+
Kills:858
Deaths:677
KDR:1.267
Accuracy:23.661% C+
HSR:17.599% C
Solstice SF
C*
Kills:329
Deaths:327
KDR:1.006
Accuracy:25.255% C*
HSR:13.982% C--
Eclipse VE3A
A+
Kills:202
Deaths:186
KDR:1.086
Accuracy:27.335% C++
HSR:27.228% A+
Eidolon VE33
B*
Kills:168
Deaths:158
KDR:1.063
Accuracy:33.225% B*
HSR:22.619% C-
VE-LR Obelisk
B++
Kills:92
Deaths:61
KDR:1.508
Accuracy:36.364% B++
HSR:20.652% D*
NSX Tanto
C+
Kills:80
Deaths:65
KDR:1.231
Accuracy:25.570% C+
HSR:22.500% C-
Phobos VX86
N/A
Kills:50
Deaths:75
KDR:0.667
Accuracy:44.118% N/A
HSR:18% N/A
Kills:7,705
Deaths (as Engineer):5,895
Deaths (to Engineers):4,489
KDR:1.30704
Kill Difference:1,810
Playtime:978.149 hours
Usage:69%
Score:19.295m
Score/min:329
Accuracy (listed only):28.252%
HSR (listed only):20.042%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,185
Deaths:678
KDR:1.748
Accuracy:23.728% B+
HSR:27.595% B+
Pulsar LSW
C*
Kills:1,164
Deaths:755
KDR:1.542
Accuracy:24.171% C*
HSR:25.945% C*
SVA-88
B+
Kills:600
Deaths:415
KDR:1.446
Accuracy:24.729% C*
HSR:29.667% B+
NS-15M1
C+
Kills:305
Deaths:242
KDR:1.260
Accuracy:22.091% C+
HSR:14.426% D--
VE-H Maw
C**
Kills:80
Deaths:67
KDR:1.194
Accuracy:22.491% D
HSR:28.750% C**
Kills:3,334
Deaths (as Heavy Assault):2,157
Deaths (to Heavy Assaults):4,465
KDR:1.54567
Kill Difference:1,177
Playtime:112.603 hours
Usage:8%
Score:2.009m
Score/min:297
Accuracy (listed only):23.442%
HSR (listed only):25.277%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,231
Deaths:883
KDR:1.394
Accuracy:22.982% C+
HSR:14.704% D-
Solstice Burst
C+
Kills:1,189
Deaths:909
KDR:1.308
Accuracy:24.868% C
HSR:23.886% C+
Pulsar C
C**
Kills:1,177
Deaths:896
KDR:1.314
Accuracy:25.983% C**
HSR:24.809% C**
VX6-7
C*
Kills:1,175
Deaths:845
KDR:1.391
Accuracy:25.710% C*
HSR:21.787% C++
Serpent VE92
C+
Kills:1,154
Deaths:813
KDR:1.419
Accuracy:23.953% C+
HSR:12.738% D*
NS-11C
C+
Kills:858
Deaths:677
KDR:1.267
Accuracy:23.661% C+
HSR:17.599% C
Solstice SF
C*
Kills:329
Deaths:327
KDR:1.006
Accuracy:25.255% C*
HSR:13.982% C--
Eridani SX5
C++
Kills:322
Deaths:237
KDR:1.359
Accuracy:26.925% C++
HSR:13.044% D--
Eclipse VE3A
A+
Kills:202
Deaths:186
KDR:1.086
Accuracy:27.335% C++
HSR:27.228% A+
Sirius SX12
C++
Kills:163
Deaths:128
KDR:1.273
Accuracy:25.184% C++
HSR:11.043% D*
NSX Tanto
C+
Kills:80
Deaths:65
KDR:1.231
Accuracy:25.570% C+
HSR:22.500% C-
NS-7 PDW
C++
Kills:60
Deaths:81
KDR:0.741
Accuracy:25.347% C++
HSR:18.333% C++
Phobos VX86
N/A
Kills:50
Deaths:75
KDR:0.667
Accuracy:44.118% N/A
HSR:18% N/A
Kills:7,990
Deaths (as Light Assault):6,122
Deaths (to Light Assaults):2,936
KDR:1.30513
Kill Difference:1,868
Playtime:181.609 hours
Usage:13%
Score:3.992m
Score/min:366
Accuracy (listed only):26.684%
HSR (listed only):18.435%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:1,102
Deaths:948
KDR:1.162
Accuracy:29.098% B**
HSR:27.042% B*
NS-11A
C**
Kills:593
Deaths:423
KDR:1.402
Accuracy:25.792% C**
HSR:17.369% D
Corvus VA55
A+
Kills:466
Deaths:285
KDR:1.635
Accuracy:31.204% A
HSR:33.476% A+
H-V45
B+
Kills:450
Deaths:331
KDR:1.360
Accuracy:26.427% B+
HSR:18.222% C
Equinox VE2 Burst
B
Kills:361
Deaths:227
KDR:1.590
Accuracy:28.894% C**
HSR:31.025% B
Eridani SX5
C++
Kills:322
Deaths:237
KDR:1.359
Accuracy:26.925% C++
HSR:13.044% D--
Sirius SX12
C++
Kills:163
Deaths:128
KDR:1.273
Accuracy:25.184% C++
HSR:11.043% D*
NS-7 PDW
C++
Kills:60
Deaths:81
KDR:0.741
Accuracy:25.347% C++
HSR:18.333% C++
Phobos VX86
N/A
Kills:50
Deaths:75
KDR:0.667
Accuracy:44.118% N/A
HSR:18% N/A
Kills:3,567
Deaths (as Combat Medic):2,735
Deaths (to Combat Medics):2,031
KDR:1.3042
Kill Difference:832
Playtime:66.678 hours
Usage:5%
Score:1.339m
Score/min:335
Accuracy (listed only):29.221%
HSR (listed only):20.839%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:322
Deaths:237
KDR:1.359
Accuracy:26.925% C++
HSR:13.044% D--
NS-44 Commissioner
D*
Kills:310
Deaths:309
KDR:1.003
Accuracy:25% D*
HSR:12.581% D*
Parallax VX3
C+
Kills:285
Deaths:184
KDR:1.549
Accuracy:37.852% C+
HSR:68.070% D*
Ghost
C+
Kills:214
Deaths:136
KDR:1.574
Accuracy:38.027% C+
HSR:63.084% C--
Sirius SX12
C++
Kills:163
Deaths:128
KDR:1.273
Accuracy:25.184% C++
HSR:11.043% D*
Beamer VS3
B+
Kills:135
Deaths:139
KDR:0.971
Accuracy:21.034% D--
HSR:26.667% B+
NS-357 Underboss
B+
Kills:130
Deaths:189
KDR:0.688
Accuracy:29.303% D-
HSR:25.385% B+
XM98
D*
Kills:114
Deaths:109
KDR:1.046
Accuracy:30.009% D*
HSR:63.158% D*
Manticore SX40
D*
Kills:77
Deaths:91
KDR:0.846
Accuracy:16.194% F-
HSR:12.987% D*
Cerberus
D**
Kills:70
Deaths:71
KDR:0.986
Accuracy:22.195% D**
HSR:10% D**
NS-7 PDW
C++
Kills:60
Deaths:81
KDR:0.741
Accuracy:25.347% C++
HSR:18.333% C++
Kills:1,880
Deaths (as Infiltrator):1,674
Deaths (to Infiltrators):2,322
KDR:1.12306
Kill Difference:206
Playtime:56.045 hours
Usage:4%
Score:0.789m
Score/min:235
Accuracy (listed only):27.006%
HSR (listed only):29.486%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:204
Deaths:77
KDR:2.649
Accuracy:22.087% B+
HSR:16.667% D-
Blueshift VM5
B*
Kills:188
Deaths:76
KDR:2.474
Accuracy:21.116% B+
HSR:26.064% B*
Quasar VM1
B+
Kills:108
Deaths:54
KDR:2
Accuracy:18.021% B+
HSR:20.370% B
Comet VM2
D
Kills:65
Deaths:55
KDR:1.182
Accuracy:37.406% D
HSR:3.077% D
Kills:565
Deaths (as MAX Suit):131
Deaths (to MAX Suits):1,008
KDR:4.31298
Kill Difference:434
Playtime:16.922 hours
Usage:1%
Score:0.401m
Score/min:395
Accuracy (listed only):24.658%
HSR (listed only):16.544%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C**
Kills:6,557
V. Kills:4,814 136%
Deaths:2,015
KDR:3.254
Accuracy:28.622% C-
KPH:17.400 C++
VKPH:12.800 C**
Dual Photon Pods
C
Kills:2,457
V. Kills:906 271%
Deaths:384
KDR:6.398
Accuracy:54.421% C**
KPH:37.100 D
VKPH:13.700 C
Saron Laser Cannon
B*
Kills:1,433
V. Kills:1,122 128%
Deaths:424
KDR:3.380
Accuracy:29.315% C
KPH:18.500 B+
VKPH:14.500 B*
Antares LC
B**
Kills:1,380
V. Kills:867 159%
Deaths:400
KDR:3.450
Accuracy:32.601% C++
KPH:32.300 B**
VKPH:20.300 B*
Hornet Missiles
B++
Kills:235
V. Kills:126 185%
Deaths:37
KDR:6.351
Accuracy:67.307% B++
KPH:68.200 C+
VKPH:36.600 C+
Light PPA
A**
Kills:230
V. Kills:35 N/A
Deaths:42
KDR:5.476
Accuracy:40.054% C+
KPH:57.800 B+
VKPH:8.800 A**
Coyote Missiles
A++
Kills:143
V. Kills:73 193%
Deaths:32
KDR:4.469
Accuracy:66.308% A++
KPH:77.700 A
VKPH:39.700 A
Kills:12,435 (9,600 + 0)
Deaths:3,334
KDR:3.730
VKDR:2.382
Vehicle Kills:7,943
Kill Difference:9,101
Playtime:571.663 hours
Usage:40%
Score:9.396m
Score/min:274
Piloting Accuracy:40.054%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:553
V. Kills:252 219%
Deaths:45
KDR:12.289
Accuracy:42.793% B+
KPH:1,990,800 U
VKPH:907,200 U
CAS30 Tank Buster
D-
Kills:126
V. Kills:129 97%
Deaths:229
KDR:0.550
Accuracy:32.243% D*
KPH:3.300 D-
VKPH:3.400 D-
Kills:679 (126 + 553)
Deaths:274
KDR:2.478
VKDR:1.391
Vehicle Kills:381
Kill Difference:405
Playtime:37.865 hours
Usage:3%
Score:0.618m
Score/min:272
Piloting Accuracy:32.243%
Gunner Accuracy:42.793%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:203
V. Kills:73 274%
Deaths:28
KDR:7.250
Accuracy:46.343% D
KPH:28 C+
VKPH:10.100 C
L100 Python AP
B*
Kills:192
V. Kills:89 213%
Deaths:34
KDR:5.647
Accuracy:50.031% D
KPH:41.600 B*
VKPH:19.300 C*
C75 Viper
C
Kills:119
V. Kills:29 397%
Deaths:19
KDR:6.263
Accuracy:37.764% C
KPH:24.400 C
VKPH:5.900 C--
Kills:514 (514 + 0)
Deaths:81
KDR:6.346
VKDR:2.358
Vehicle Kills:191
Kill Difference:433
Playtime:16.736 hours
Usage:1%
Score:0.250m
Score/min:249
Driving Accuracy:37.764%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:395
V. Kills:165 238%
Deaths:72
KDR:5.486
Accuracy:46.370% D-
KPH:28 C*
VKPH:11.700 D
Supernova PC
D
Kills:84
V. Kills:30 271%
Deaths:13
KDR:6.462
Accuracy:38.785% D*
KPH:15.300 D
VKPH:5.500 D-
Saron HRB
B**
Kills:71
V. Kills:41 169%
Deaths:9
KDR:7.889
Accuracy:38.119% D
KPH:34.400 B**
VKPH:19.900 B+
Kills:550 (479 + 71)
Deaths:94
KDR:5.851
VKDR:2.511
Vehicle Kills:236
Kill Difference:456
Playtime:21.647 hours
Usage:2%
Score:0.373m
Score/min:287
Driving Accuracy:38.785%
Gunner Accuracy:38.119%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:56
V. Kills:8 N/A
Deaths:9
KDR:6.222
Accuracy:45.695% B**
KPH:148.800 A
VKPH:21.300 S
Kills:56 (0 + 56)
Deaths:9
KDR:6.222
VKDR:0.889
Vehicle Kills:8
Kill Difference:47
Playtime:0.377 hours
Usage:0%
Score:0.011m
Score/min:484
Driving Accuracy:N/A%
Gunner Accuracy:45.695%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:53
V. Kills:10 N/A
Deaths:15
KDR:3.533
Accuracy:40.041% C++
KPH:26.200 B+
VKPH:4.900 D
Kills:53 (0 + 53)
Deaths:15
KDR:3.533
VKDR:0.667
Vehicle Kills:10
Kill Difference:38
Playtime:2.021 hours
Usage:0%
Score:0.033m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:40.041%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 11,3716,5572,0153.254B++1.2228.622%C-2.577%C+17.4C++12.8C**251376h67.8B++236.9B+
Dual Photon Pods 3,3632,4573846.398C+4.3654.421%C**1.628%B+37.1D13.7C29766.2h18.7B+34.3B+
Saron Laser Cannon 2,5551,4334243.38B+1.3529.315%C3.001%B+18.5B+14.5B*31777.4h68.9B*235B*
Antares LC 2,2471,3804003.45B**1.4232.601%C++1.014%D32.3B**20.3B*32242.7h62.6B++192.1B*
Solstice VE3 1,2421,2318831.394B*0.6422.982%C+14.704%D-16.9C+N/A8272.7h13.4B+58.1C*
Solstice Burst 1,2231,1899091.308C+0.7324.868%C23.886%C+20.8DN/A5757.3h13.3C++53.3C++
Orion VS54 1,2051,1856781.748C*0.2923.728%B+27.595%B+41.3B+N/A17728.7h11.8B+49.6C*
Pulsar C 1,1981,1778961.314C++0.7225.983%C**24.809%C**23.9CN/A8049.3h11.6C*44.5B
VX6-7 1,1891,1758451.391C++0.6425.71%C*21.787%C++25.9CN/A8045.4h12.2C**47.4B
Pulsar LSW 1,1711,1647551.542C++0.4924.171%C*25.945%C*42.5C+N/A15227.4h11.6B48B+
Serpent VE92 1,1601,1548131.419C**0.6123.953%C+12.738%D*18.7C-N/A7761.7h12.8C*53.6C*
Pulsar VS1 1,1481,1029481.162C*0.8729.098%B**27.042%B*37.6B++1.6M+10929.3h15.2C+52.2B+
NS-11C 8718586771.267B0.7723.661%C+17.599%C23.8C+N/A8836h13.7C**57.7C**
SVA-88 6206004151.446C+0.5924.729%C*29.667%B+50.4C*1.7M+14911.9h12.5C+50.5C*
NS-11A 5965934231.402C++0.6325.792%C**17.369%D42.4B+N/A14614h12.1B++47B+
C150 Dalton 8055534512.289B++10.2642.793%B+N/A5530U2520U42316900.1h4.5C+10.5B
C-4 6995183681.408C+0.6325.744%C+N/A97.7B34.2B8395.3h1.4C*5.3B
Corvus VA55 4884662851.635B++0.4031.204%A33.476%A+51.2B**2.4S1889.1h11.6B37.3B++
H-V45 4564503311.36C+0.6726.427%B+18.222%C33.6C++N/A12813.4h12.9C*48.9B+
Supernova FPC 560395725.486C+3.4546.37%D-4.051%B**28C*11.7D26414.1h3.4B**7.3B*
Equinox VE2 Burst 3723612271.59C+0.4428.894%C**31.025%B38.4C1.2B**1379.4h13.7C+47.4C++
Solstice SF 3323293271.006C+1.0325.255%C*13.982%C--18.3C+N/A7618h11.4C++45.2B+
Eridani SX5 3253222371.359C*0.6726.925%C++13.044%D--33.9C+N/A1249.5h12.5C+46.6C++
S1 4803204020.796C++1.2459.053%C*1.563%D32.3B+16.2B+3739.9h6.1B10.4B+
NS-44 Commissioner 3103103091.003C++1.0325%D*12.581%D*43.1BN/A1747.2h3.1B*12.3C+
NS-15M1 3093052421.26C+0.7722.091%C+14.426%D--34.3C+N/A1398.9h12.2C*55.4C*
Parallax VX3 2862851841.549C0.4837.852%C+68.07%D*26.9C+N/A10110.6h2.5C6.6C+
Force-Blade 24824314,0100.017C+2.0229.101%C+N/A0.4CN/A1645.4h2.1B+7.1B+
Hornet Missiles 361235376.351C**4.3267.307%B++N/A69.1C++37.1C+4853.4h9.8C*14.6B+
Light PPA 265230425.476C++3.4440.054%C+N/A57.5B8.8A**2884h15.5C+38.6C++
Ghost 2152141361.574C0.4638.027%C+63.084%C--34.5C+N/A1936.2h2.4C+6.2C++
Blueshift VM5 211204772.649C++0.6222.087%B+16.667%D-44.3B++1.5A++1764.6h15.3C**69B+
L100 Python HEAT 276203287.25B++5.2246.343%D1.478%D28.2C+10.1C2457.2h3.7A8B*
Eclipse VE3A 2052021861.086C+0.9527.335%C++27.228%A+30.1CN/A776.7h12.5C+45.9C*
L100 Python AP 281192345.647C**3.6150.031%D2.083%C41.7B*19.3C*2984.6h4.2B*8.4B+
Blueshift VM5 190188762.474C++0.4421.116%B+26.064%B*40.9B+N/A1484.6h15.9C+75.5B
Tank Mine 295181892.034C0.0028.037%C-N/A129.3B+81.4B++16451.4h1.9C++6.6C+
Eidolon VE33 1731681581.063C+0.9733.225%B*22.619%C-36.5B++1.1B**1004.6h8.5B25.6B+
Sirius SX12 1651631281.273C**0.7625.184%C++11.043%D*21.4CN/A1137.6h15.7C+62.5C++
Coyote Missiles 216143324.469B++2.4466.308%A++N/A79.4A40.6A6561.8h25.9B**39B**
MANA Anti-Vehicle Turret 237138672.06C*0.0353.353%C5.797%A1380C++990C+593260.1h6.5B+12.2B+
Frag Grenade 1361361136N/A133.9734.082%D**N/A340DN/A13870.4h4.2C12.4D
Beamer VS3 1371351390.971C**1.0621.034%D--26.667%B+42.2B*N/A2193.2h6.1B**29.1C*
NS-357 Underboss 1311301890.688C1.3529.303%D-25.385%B+37.1C+N/A1363.5h4.3C+14.6C
Proximity Mine 128128432.977C0.9449.315%B*N/A213.3A++N/A8490.6h1.4A+2.9A
CAS30 Tank Buster 2551262290.55C--1.4832.243%D*1.587%C**3.3D-3.4D-8637.9h58.7C++181.9C
C75 Viper 148119196.263B+4.2337.764%CN/A24.3C5.9C--2104.9h9.5B*25.1B++
XM98 1141141091.046D0.9930.009%D*63.158%D*15.4DN/A747.4h3.1D-10.2D-
Lasher X2 115113871.299B+0.7326.887%C++N/A36.5C**N/A1683.1h16.9B++63B+
Quasar VM1 109108542B0.0318.021%B+20.37%B23C+N/A1344.7h12.5B*69.6B+
VE-LR Obelisk 9492611.508C+0.5336.364%B++20.652%D*32.9C+N/A992.8h6.3B17.3B+
Sticky Grenade 9190190N/A87.9737.931%FN/A450D--5D-12430.2h2.9D7.7D-
Supernova PC 11484136.462C*4.4338.785%D*N/A15.3D5.5D-2085.5h4B*10.2C**
NSX Tanto 8180651.231C++0.8025.57%C+22.5%C-33.3C+N/A892.4h14.3C++56C++
VE-H Maw 8280671.194C0.8422.491%D28.75%C**50C+1.3B*1441.6h10.8C++48.1C+
Manticore SX40 7777910.846C+1.1916.194%F-12.987%D*25.7CN/A853h5.2B**32.1C+
Saron HRB 1127197.889B+5.8638.119%D2.817%A33.8B*19.5B+6502.1h11.9A+31.3B**
Cerberus 7070710.986C+1.0522.195%D**10%D**36.8C+N/A1621.9h5.1B++23C+
MANA Anti-Personnel Turret 6765242.708N/A0.6720.482%UN/A650U20U1896800.1h33.2T*162.3T*
Comet VM2 8065551.182B+0.8537.406%D3.077%D12.7C**2.9D1385.1h12.3B**32.9B++
NS-7 PDW 6060810.741C1.2925.347%C++18.333%C++28.6C++N/A1962.1h18.9D74.5C+
Proton II PPA-H 645696.222C-4.1945.695%B**N/A140B**20M**4820.4h8.6B+18.9B++
M20 Basilisk 6353153.533B1.5040.041%C++9.434%A+26.5B+5D2702h69.5B*173.5B++
Rocklet Rifle 8750411.22B**0.8151.424%C+N/A33.3B+24.7C+3931.5h32.5B+63.2B
Phobos VX86 5050750.667C--1.3744.118%D*18%C**21.7D-N/A892.3h4.2F--9.5F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22570.2h
Anti-Vehicle MANA Turret202751.4h
Nano-Armor Kit332426,69448.4h
Nanite Revive Grenade05430.2h
Spitfire Auto-Turret26520.4h
Restoration Kit599921.1h
Motion Spotter04410.2h
Recon Detection Device87231h
Ammunition Package151,3560.8h
Medical Kit204920.4h
Anti-Infantry MANA Turret82161.3h
Medical Applicator9952,3723.6h

Check the help document for the dictionary if you want to learn more about words used here.


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