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Justicar Paragon Collins86[VFD] Collins86
VS BR 38

KDR: 2.03

Score: 27.7m

Last Seen: Feb 11th, 2019 11:56 PM
- OFFLINE - 61 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Briggs
Level Progress (to 39): 79%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Dual Photon Pods Saron Laser Cannon Antares LC Solstice VE3 Solstice Burst Orion VS54 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $759,357 MLG Score: 607
Fun Score: N/A
Cheeseburgers Flipped: 135TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.181%21.929%55228100714,7751.827010.208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.948%0.798B++0.187C++-0.061C+HEAD ++ (~9.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.349C**12.30.143C++36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.914%2.37%9155103010,803123670218.74029154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.389%-0.789D-0.706B++-0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.7-0.152C55.5-0.048C+130.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.329%2.911%179310327907323961.07923199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.061%0.625B+0.196C++-1.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++3.70.708B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.789%1.187%154310326746234041.08013166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.197%0.428B-0.805D--1.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.786B++10.30.738B++15

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.871%65.239%1543103260794520.642328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.313%0.127C++-0.124C+0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.276C*2.60.193C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.7m331.1%343 (20.6k)326 (19.6k)2.034735,94517,6662.4587938 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS103593425.331%11.707%29704:4811

69% Engineer8% Heavy Assault13% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 6:24 AMDec 8th, 2018 11:59 AMMar 13th, 2019 7:07 AM (36d) (PST)Feb 11th, 2019 8:04 PM (66d) (PST)Feb 11th, 2019 7:56 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7451186270.4230.2080.0501.8140.124607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,7197,10137,61825123109719,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1414.9h/59d 7,492 4,208 6,930 154k 1,663 3,056 10,561 63.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,231
Deaths:883
KDR:1.394
Accuracy:22.982% C++
HSR:14.704% D-
Solstice Burst
C+
Kills:1,189
Deaths:909
KDR:1.308
Accuracy:24.868% C
HSR:23.886% C+
Pulsar C
B
Kills:1,177
Deaths:896
KDR:1.314
Accuracy:25.983% B
HSR:24.809% C**
VX6-7
C*
Kills:1,175
Deaths:845
KDR:1.391
Accuracy:25.710% C*
HSR:21.787% C++
Serpent VE92
C++
Kills:1,154
Deaths:813
KDR:1.419
Accuracy:23.953% C++
HSR:12.738% D*
NS-11C
C+
Kills:858
Deaths:677
KDR:1.267
Accuracy:23.661% C+
HSR:17.599% C
Solstice SF
C**
Kills:329
Deaths:327
KDR:1.006
Accuracy:25.255% C**
HSR:13.982% C--
Eclipse VE3A
A+
Kills:202
Deaths:186
KDR:1.086
Accuracy:27.352% C++
HSR:27.228% A+
Eidolon VE33
B*
Kills:168
Deaths:158
KDR:1.063
Accuracy:33.225% B*
HSR:22.619% C
VE-LR Obelisk
B+
Kills:92
Deaths:61
KDR:1.508
Accuracy:36.364% B+
HSR:20.652% D*
NSX Tanto
C+
Kills:80
Deaths:65
KDR:1.231
Accuracy:25.570% C+
HSR:22.500% C
Phobos VX86
N/A
Kills:50
Deaths:75
KDR:0.667
Accuracy:44.118% N/A
HSR:18% N/A
Kills:7,705
Deaths (as Engineer):5,895
Deaths (to Engineers):4,465
KDR:1.30704
Kill Difference:1,810
Playtime:974.221 hours
Usage:69%
Score:19.210m
Score/min:329
Accuracy (listed only):28.253%
HSR (listed only):20.042%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,185
Deaths:678
KDR:1.748
Accuracy:23.728% B+
HSR:27.595% B+
Pulsar LSW
C*
Kills:1,164
Deaths:755
KDR:1.542
Accuracy:24.171% C*
HSR:25.945% C*
SVA-88
B+
Kills:599
Deaths:415
KDR:1.443
Accuracy:24.751% C**
HSR:29.549% B+
NS-15M1
C+
Kills:305
Deaths:242
KDR:1.260
Accuracy:22.091% C+
HSR:14.426% D--
Lasher X2
C++
Kills:113
Deaths:87
KDR:1.299
Accuracy:26.887% C++
HSR:0% F--
VE-H Maw
C**
Kills:80
Deaths:67
KDR:1.194
Accuracy:22.491% D
HSR:28.750% C**
Kills:3,446
Deaths (as Heavy Assault):2,244
Deaths (to Heavy Assaults):4,439
KDR:1.53565
Kill Difference:1,202
Playtime:112.533 hours
Usage:8%
Score:2.009m
Score/min:298
Accuracy (listed only):24.020%
HSR (listed only):21.044%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:1,231
Deaths:883
KDR:1.394
Accuracy:22.982% C++
HSR:14.704% D-
Solstice Burst
C+
Kills:1,189
Deaths:909
KDR:1.308
Accuracy:24.868% C
HSR:23.886% C+
Pulsar C
B
Kills:1,177
Deaths:896
KDR:1.314
Accuracy:25.983% B
HSR:24.809% C**
VX6-7
C*
Kills:1,175
Deaths:845
KDR:1.391
Accuracy:25.710% C*
HSR:21.787% C++
Serpent VE92
C++
Kills:1,154
Deaths:813
KDR:1.419
Accuracy:23.953% C++
HSR:12.738% D*
NS-11C
C+
Kills:858
Deaths:677
KDR:1.267
Accuracy:23.661% C+
HSR:17.599% C
Solstice SF
C**
Kills:329
Deaths:327
KDR:1.006
Accuracy:25.255% C**
HSR:13.982% C--
Eridani SX5
C++
Kills:322
Deaths:237
KDR:1.359
Accuracy:26.925% C++
HSR:13.044% D--
Eclipse VE3A
A+
Kills:202
Deaths:186
KDR:1.086
Accuracy:27.352% C++
HSR:27.228% A+
Sirius SX12
C++
Kills:163
Deaths:128
KDR:1.273
Accuracy:25.184% C++
HSR:11.043% D*
NSX Tanto
C+
Kills:80
Deaths:65
KDR:1.231
Accuracy:25.570% C+
HSR:22.500% C
NS-7 PDW
C++
Kills:60
Deaths:81
KDR:0.741
Accuracy:25.347% C++
HSR:18.333% C++
Phobos VX86
N/A
Kills:50
Deaths:75
KDR:0.667
Accuracy:44.118% N/A
HSR:18% N/A
Kills:7,990
Deaths (as Light Assault):6,122
Deaths (to Light Assaults):2,911
KDR:1.30513
Kill Difference:1,868
Playtime:181.463 hours
Usage:13%
Score:3.992m
Score/min:367
Accuracy (listed only):26.685%
HSR (listed only):18.435%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:985
Deaths:853
KDR:1.155
Accuracy:29.053% B**
HSR:28.223% B**
NS-11A
C**
Kills:593
Deaths:423
KDR:1.402
Accuracy:25.792% C**
HSR:17.369% D
Corvus VA55
A+
Kills:466
Deaths:285
KDR:1.635
Accuracy:31.204% A
HSR:33.476% A+
H-V45
B+
Kills:450
Deaths:331
KDR:1.360
Accuracy:26.427% B+
HSR:18.222% C-
Equinox VE2 Burst
B+
Kills:361
Deaths:227
KDR:1.590
Accuracy:28.894% C**
HSR:31.025% B+
Eridani SX5
C++
Kills:322
Deaths:237
KDR:1.359
Accuracy:26.925% C++
HSR:13.044% D--
Sirius SX12
C++
Kills:163
Deaths:128
KDR:1.273
Accuracy:25.184% C++
HSR:11.043% D*
NS-7 PDW
C++
Kills:60
Deaths:81
KDR:0.741
Accuracy:25.347% C++
HSR:18.333% C++
Phobos VX86
N/A
Kills:50
Deaths:75
KDR:0.667
Accuracy:44.118% N/A
HSR:18% N/A
Kills:3,450
Deaths (as Combat Medic):2,640
Deaths (to Combat Medics):2,005
KDR:1.30682
Kill Difference:810
Playtime:65.913 hours
Usage:5%
Score:1.317m
Score/min:333
Accuracy (listed only):29.216%
HSR (listed only):20.971%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:322
Deaths:237
KDR:1.359
Accuracy:26.925% C++
HSR:13.044% D--
NS-44 Commissioner
D*
Kills:307
Deaths:300
KDR:1.023
Accuracy:24.646% D**
HSR:12.704% D*
Parallax VX3
C+
Kills:279
Deaths:182
KDR:1.533
Accuracy:38.015% C+
HSR:67.742% D*
Ghost
C+
Kills:214
Deaths:136
KDR:1.574
Accuracy:38.027% C+
HSR:63.084% C--
Sirius SX12
C++
Kills:163
Deaths:128
KDR:1.273
Accuracy:25.184% C++
HSR:11.043% D*
Beamer VS3
B+
Kills:135
Deaths:139
KDR:0.971
Accuracy:21.034% D--
HSR:26.667% B+
NS-357 Underboss
B+
Kills:127
Deaths:185
KDR:0.686
Accuracy:29.058% D--
HSR:25.197% B+
XM98
D--
Kills:114
Deaths:109
KDR:1.046
Accuracy:30.009% D--
HSR:63.158% D*
Manticore SX40
D*
Kills:77
Deaths:91
KDR:0.846
Accuracy:16.194% F-
HSR:12.987% D*
Cerberus
D**
Kills:70
Deaths:71
KDR:0.986
Accuracy:22.195% D**
HSR:10% F
NS-7 PDW
C++
Kills:60
Deaths:81
KDR:0.741
Accuracy:25.347% C++
HSR:18.333% C++
Kills:1,868
Deaths (as Infiltrator):1,659
Deaths (to Infiltrators):2,310
KDR:1.12598
Kill Difference:209
Playtime:55.906 hours
Usage:4%
Score:0.785m
Score/min:234
Accuracy (listed only):26.967%
HSR (listed only):29.451%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:204
Deaths:77
KDR:2.649
Accuracy:22.087% B+
HSR:16.667% D-
Blueshift VM5
B**
Kills:188
Deaths:76
KDR:2.474
Accuracy:21.116% B+
HSR:26.064% B**
Quasar VM1
B+
Kills:108
Deaths:54
KDR:2
Accuracy:18.021% B+
HSR:20.370% B
Comet VM2
D
Kills:65
Deaths:55
KDR:1.182
Accuracy:37.406% D
HSR:3.077% D
Kills:565
Deaths (as MAX Suit):131
Deaths (to MAX Suits):1,004
KDR:4.31298
Kill Difference:434
Playtime:16.922 hours
Usage:1%
Score:0.401m
Score/min:395
Accuracy (listed only):24.658%
HSR (listed only):16.544%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C**
Kills:6,557
V. Kills:4,814 136%
Deaths:2,015
KDR:3.254
Accuracy:28.622% C-
KPH:17.400 C++
VKPH:12.800 C**
Dual Photon Pods
C
Kills:2,457
V. Kills:906 271%
Deaths:384
KDR:6.398
Accuracy:54.421% C**
KPH:37.100 D
VKPH:13.700 C
Saron Laser Cannon
B*
Kills:1,433
V. Kills:1,122 128%
Deaths:424
KDR:3.380
Accuracy:29.315% C-
KPH:18.500 B+
VKPH:14.500 B*
Antares LC
B**
Kills:1,316
V. Kills:835 157%
Deaths:389
KDR:3.383
Accuracy:31.921% C+
KPH:31.700 B**
VKPH:20.100 B++
Hornet Missiles
B+
Kills:235
V. Kills:126 185%
Deaths:37
KDR:6.351
Accuracy:67.269% B+
KPH:68.200 C++
VKPH:36.600 C+
Light PPA
A*
Kills:230
V. Kills:35 N/A
Deaths:42
KDR:5.476
Accuracy:40.054% C+
KPH:57.800 B+
VKPH:8.800 A*
Coyote Missiles
A++
Kills:143
V. Kills:73 193%
Deaths:32
KDR:4.469
Accuracy:66.308% A++
KPH:77.700 A+
VKPH:39.700 A
Kills:12,371 (9,536 + 0)
Deaths:3,323
KDR:3.723
VKDR:2.381
Vehicle Kills:7,911
Kill Difference:9,048
Playtime:570.458 hours
Usage:40%
Score:9.377m
Score/min:274
Piloting Accuracy:40.054%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:550
V. Kills:251 218%
Deaths:44
KDR:12.500
Accuracy:42.887% B+
KPH:1,980,000 U
VKPH:903,600 U
CAS30 Tank Buster
D-
Kills:126
V. Kills:129 97%
Deaths:229
KDR:0.550
Accuracy:32.243% D**
KPH:3.300 D-
VKPH:3.400 D-
Kills:676 (126 + 550)
Deaths:273
KDR:2.476
VKDR:1.392
Vehicle Kills:380
Kill Difference:403
Playtime:37.865 hours
Usage:3%
Score:0.618m
Score/min:272
Piloting Accuracy:32.243%
Gunner Accuracy:42.887%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:203
V. Kills:73 274%
Deaths:28
KDR:7.250
Accuracy:46.343% D
KPH:28 C+
VKPH:10.100 C
L100 Python AP
B**
Kills:192
V. Kills:89 213%
Deaths:34
KDR:5.647
Accuracy:50.031% D
KPH:41.600 B**
VKPH:19.300 C**
C75 Viper
C
Kills:118
V. Kills:28 407%
Deaths:17
KDR:6.941
Accuracy:37.305% C
KPH:24.500 C
VKPH:5.800 C--
Kills:513 (513 + 0)
Deaths:79
KDR:6.494
VKDR:2.405
Vehicle Kills:190
Kill Difference:434
Playtime:16.680 hours
Usage:1%
Score:0.250m
Score/min:250
Driving Accuracy:37.305%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:395
V. Kills:165 238%
Deaths:72
KDR:5.486
Accuracy:46.370% D-
KPH:28 B
VKPH:11.700 D
Supernova PC
D
Kills:84
V. Kills:30 271%
Deaths:13
KDR:6.462
Accuracy:38.785% D*
KPH:15.300 D
VKPH:5.500 D-
Saron HRB
B*
Kills:71
V. Kills:41 169%
Deaths:9
KDR:7.889
Accuracy:38.119% D
KPH:34.400 B*
VKPH:19.900 B+
Kills:550 (479 + 71)
Deaths:94
KDR:5.851
VKDR:2.511
Vehicle Kills:236
Kill Difference:456
Playtime:21.647 hours
Usage:2%
Score:0.373m
Score/min:287
Driving Accuracy:38.785%
Gunner Accuracy:38.119%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M**
Kills:56
V. Kills:8 N/A
Deaths:9
KDR:6.222
Accuracy:45.695% B**
KPH:148.800 A
VKPH:21.300 M**
Kills:56 (0 + 56)
Deaths:9
KDR:6.222
VKDR:0.889
Vehicle Kills:8
Kill Difference:47
Playtime:0.377 hours
Usage:0%
Score:0.011m
Score/min:484
Driving Accuracy:N/A%
Gunner Accuracy:45.695%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:53
V. Kills:10 N/A
Deaths:15
KDR:3.533
Accuracy:40.114% C++
KPH:26.500 B+
VKPH:5 D
Kills:53 (0 + 53)
Deaths:15
KDR:3.533
VKDR:0.667
Vehicle Kills:10
Kill Difference:38
Playtime:2.002 hours
Usage:0%
Score:0.033m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:40.114%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 11,3716,5572,0153.254B+1.2228.622%C-2.577%C+17.4C++12.8C**251376h67.8B++236.9B+
Dual Photon Pods 3,3632,4573846.398C+4.3654.421%C**1.628%B+37.1D13.7C29766.2h18.7B+34.3B+
Saron Laser Cannon 2,5551,4334243.38B+1.3529.315%C-3.001%B+18.5B+14.5B*31777.4h68.9B*235B*
Antares LC 2,1511,3163893.383B**1.3531.921%C+1.064%D31.7B**20.1B++32341.5h61.9B++193.9B++
Solstice VE3 1,2421,2318831.394B**0.6422.982%C++14.704%D-16.9C+N/A8272.7h13.4B+58.1B+
Solstice Burst 1,2231,1899091.308C+0.7324.868%C23.886%C+20.8DN/A5757.3h13.3C*53.3C++
Orion VS54 1,2051,1856781.748C**0.2923.728%B+27.595%B+41.3B+N/A17728.7h11.8B+49.6B+
Pulsar C 1,1981,1778961.314C++0.7225.983%B24.809%C**23.9C+N/A8049.3h11.6C**44.5B
VX6-7 1,1891,1758451.391C*0.6425.71%C*21.787%C++25.9C+N/A8045.4h12.2C**47.4B
Pulsar LSW 1,1711,1647551.542C++0.4924.171%C*25.945%C*42.5C++N/A15227.4h11.6B+48B
Serpent VE92 1,1601,1548131.419B0.6223.953%C++12.738%D*18.7CN/A7761.7h12.8C*53.6C**
Pulsar VS1 1,0259858531.155C*0.8829.053%B**28.223%B**37B*1.5M+11026.6h15.2C+52.2B+
NS-11C 8718586771.267B0.7723.661%C+17.599%C23.8C+N/A8836h13.7B57.7B
SVA-88 6195994151.443C+0.5924.751%C**29.549%B+50.8C*1.7M++15011.8h12.5C+50.3C*
NS-11A 5965934231.402C*0.6325.792%C**17.369%D42.4B+N/A14614h12.1B++47B+
C150 Dalton 8015504412.5B*10.4742.887%B+N/A5500U2510U42246600.1h4.5C+10.5B
C-4 6965163671.406C+0.6325.839%C+N/A97.4B+34B8405.3h1.4C**5.3B
Corvus VA55 4884662851.635B++0.4031.204%A33.476%A+51.2A2.4S1889.1h11.6B+37.3B++
H-V45 4564503311.36C+0.6726.427%B+18.222%C-33.6C++N/A12813.4h12.9C*48.9B+
Supernova FPC 560395725.486C+3.4546.37%D-4.051%B**28B11.7D26414.1h3.4A7.3B*
Equinox VE2 Burst 3723612271.59C+0.4428.894%C**31.025%B+38.4C+1.2B**1379.4h13.7C47.4C++
Solstice SF 3323293271.006C++1.0325.255%C**13.982%C--18.3C+N/A7618h11.4C*45.2B+
Eridani SX5 3253222371.359C*0.6826.925%C++13.044%D--33.9C+N/A1249.5h12.5C++46.6C*
S1 4803204000.8C*1.2359.176%C*1.563%D32.3B++16.2B+3759.9h6.1B+10.3B+
NS-44 Commissioner 3073073001.023C++1.0124.646%D**12.704%D*43.2B+N/A1757.1h3B*12.2C+
NS-15M1 3093052421.26C+0.7722.091%C+14.426%D--34.3C+N/A1398.9h12.2C**55.4C**
Parallax VX3 2802791821.533C0.5038.015%C+67.742%D*26.6C+N/A10110.5h2.5C6.6C+
Force-Blade 24524013,8870.017C+2.0229.15%C+N/A0.4CN/A1642.1h2.1B+7.1B+
Hornet Missiles 361235376.351C*4.3267.269%B+N/A69.1C++37.1C+4853.4h9.8C*14.6B+
Light PPA 265230425.476C*3.4440.054%C+N/A57.5B+8.8A*2884h15.5C+38.6C++
Ghost 2152141361.574C0.4638.027%C+63.084%C--34.5C+N/A1926.2h2.4C+6.2C++
Blueshift VM5 211204772.649C*0.6122.087%B+16.667%D-44.3B++1.5A*1764.6h15.3B+69B+
L100 Python HEAT 276203287.25B++5.2246.343%D1.478%D28.2C+10.1C2447.2h3.7A8B**
Eclipse VE3A 2052021861.086C+0.9527.352%C++27.228%A+30.1CN/A776.7h12.5C+45.9C*
L100 Python AP 281192345.647C*3.6150.031%D2.083%C41.7B**19.3C**2984.6h4.2B**8.4B*
Blueshift VM5 190188762.474C++0.4421.116%B+26.064%B**40.9B+N/A1484.6h15.9C++75.5B
Tank Mine 291178842.119C0.0828.299%CN/A136.9B++86.9B*16981.3h1.8C**6.5C+
Eidolon VE33 1731681581.063C+0.9733.225%B*22.619%C36.5B++1.1B**1004.6h8.5B25.6B+
Sirius SX12 1651631281.273C*0.7625.184%C++11.043%D*21.4CN/A1137.6h15.7C+62.5C++
Coyote Missiles 216143324.469B**2.4366.308%A++N/A79.4A+40.6A+6561.8h25.9B**39B**
Frag Grenade 1361361136N/A133.9734.082%D**N/A340DN/A13870.4h4.2C12.4D
Beamer VS3 1371351390.971B1.0621.034%D--26.667%B+42.2B*N/A2183.2h6.1B*29.1C++
MANA Anti-Vehicle Turret 229133671.985C+0.0553.086%C6.015%A++1330D960D583950.1h6.7B12.5B
Proximity Mine 128128432.977C0.9449.315%B*N/A213.3A*N/A8490.6h1.4A+2.9A
NS-357 Underboss 1281271850.686C1.3529.058%D--25.197%B+37.4C+N/A1353.4h4.3C+14.8C
CAS30 Tank Buster 2551262290.55C--1.4832.243%D**1.587%B3.3D-3.4D-8637.9h58.7C++181.9C
C75 Viper 146118176.941B++4.9137.305%CN/A24.6C5.8C--2114.8h9.3B*25B++
XM98 1141141091.046C--0.9930.009%D--63.158%D*15.4DN/A747.4h3.1D10.2D-
Lasher X2 115113871.299B+0.7426.887%C++N/A36.5BN/A1683.1h16.9B++63B+
Quasar VM1 109108542B0.0318.021%B+20.37%B23C++N/A1344.7h12.5B*69.6B+
VE-LR Obelisk 9492611.508C+0.5336.364%B+20.652%D*32.9C+N/A992.8h6.3B17.3B+
Sticky Grenade 8988188N/A85.9738.018%FN/A440D--5D-12640.2h2.9C--7.7D-
Supernova PC 11484136.462C*4.4338.785%D*N/A15.3D5.5D-2085.5h4B*10.2B
VE-H Maw 8280671.194C0.8422.491%D28.75%C**50C++1.3B**1441.6h10.8C++48.1C+
NSX Tanto 8180651.231C++0.8025.57%C+22.5%C33.3C++N/A892.4h14.3C++56C++
Manticore SX40 7777910.846C+1.1916.194%F-12.987%D*25.7C+N/A853h5.2B**32.1C+
Saron HRB 1127197.889B+5.8538.119%D2.817%A33.8B*19.5B+6502.1h11.9A++31.3B**
Cerberus 7070710.986C+1.0522.195%D**10%F36.8C++N/A1621.9h5.1B++23C+
MANA Anti-Personnel Turret 6765242.708N/A0.6720.482%UN/A650U20U1896800.1h33.2T*162.3T*
Comet VM2 8065551.182B0.8537.406%D3.077%D12.7B2.9D1385.1h12.3B**32.9B*
NS-7 PDW 6060810.741C1.2925.347%C++18.333%C++28.6C++N/A1962.1h18.9D74.5C+
Proton II PPA-H 645696.222C-4.1945.695%B**N/A140B**20M**4820.4h8.6B+18.9B++
M20 Basilisk 6353153.533C**1.5040.114%C++9.434%A+26.5B+5D2722h68.9B*171.9B*
Phobos VX86 5050750.667C--1.3744.118%D*18%C**21.7DN/A892.3h4.2F--9.5F

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit599921.1h
Anti-Vehicle MANA Turret202611.4h
Motion Spotter04350.2h
Nano-Armor Kit331423,96448.3h
Spawn Beacon22550.2h
Nanite Revive Grenade05290.1h
Spitfire Auto-Turret26520.4h
Ammunition Package141,3450.8h
Medical Kit204920.4h
Anti-Infantry MANA Turret82161.3h
Medical Applicator9951,9733.6h
Recon Detection Device87231h

Check the help document for the dictionary if you want to learn more about words used here.


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