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Immortal Horseman ColonelZaitsin[TRID] ColonelZaitsin
VS BR 68

KDR: 3.06

Score: 4.7m

Last Seen: Jun 19th, 2018 11:19 PM
- OFFLINE - 105.7 hour(s)

Battle Rank 68 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 1039
Level Progress (to 69): 4%
Level 100 Progress: 25% 1228h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar VS1 XM98 Pulsar LSW Ghost L100 Python HESH Flare VE6 S1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $482,886 MLG Score: 386
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.944%16.96%406109873,1782.855350.207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.164%0.597B+-0.533D0.508B+HEAD + (~4.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.339C**11.90.164C++37.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.011%1.989%10413994553801906.9125290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.631%0.226C++-0.484D-0.951

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.699B+50.6B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.042%1.852%16419965452841.0188764%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.943B*-0.636D-1.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.612B+20.60.458B+24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.998%79.122%164299575273110.1622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.31%0.574B+0.795B++0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.475B+20.367C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 1039
4.7m355.6%192 (11.5k)156 (9.4k)3.062746,3462,0723.7437368 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS99735815.424%20.249%31214:300

16% Combat Medic11% Engineer37% Heavy Assault26% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 4:29 AMJun 9th, 2017 9:58 PMJun 23rd, 2018 4:13 AM (24h) (PST)Jun 19th, 2018 7:20 PM (4d) (PST)Jun 19th, 2018 7:19 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
274572170.2100.0690.0430.8290.023386

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,4333,42613,00713435019,367

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
503.8h/21d 1,411 1,285 2,632 25k 663 2,223 696 8.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:869
Deaths:299
KDR:2.906
Accuracy:22.165% B+
HSR:17.491% D--
Pulsar LSW
B+
Kills:385
Deaths:141
KDR:2.731
Accuracy:25.263% B+
HSR:16.623% D--
Flare VE6
B+
Kills:317
Deaths:93
KDR:3.409
Accuracy:23.934% B+
HSR:18.612% D
VX29 Polaris
C++
Kills:199
Deaths:67
KDR:2.970
Accuracy:23.759% C++
HSR:11.558% D**
Kills:1,770
Deaths (as Heavy Assault):600
Deaths (to Heavy Assaults):568
KDR:2.95
Kill Difference:1,170
Playtime:185.774 hours
Usage:37%
Score:1.534m
Score/min:138
Accuracy (listed only):23.780%
HSR (listed only):16.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C--
Kills:180
Deaths:50
KDR:3.600
Accuracy:22.525% D
HSR:16.667% C--
Pulsar C
C**
Kills:158
Deaths:96
KDR:1.646
Accuracy:25.471% C**
HSR:19.620% C--
Kills:338
Deaths (as Light Assault):146
Deaths (to Light Assaults):387
KDR:2.31507
Kill Difference:192
Playtime:17.817 hours
Usage:4%
Score:0.124m
Score/min:116
Accuracy (listed only):23.998%
HSR (listed only):18.144%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B++
Kills:400
Deaths:27
KDR:14.815
Accuracy:42.385% B++
HSR:80.500% B++
Ghost
B**
Kills:352
Deaths:38
KDR:9.263
Accuracy:35.851% C-
HSR:77.557% B**
VE-S Canis
C--
Kills:180
Deaths:50
KDR:3.600
Accuracy:22.525% D
HSR:16.667% C--
Beamer VS3
C+
Kills:149
Deaths:72
KDR:2.069
Accuracy:26.865% C+
HSR:21.477% C+
NSX Tomoe
C++
Kills:133
Deaths:46
KDR:2.891
Accuracy:29.653% C++
HSR:29.323% D
NS-61 Emissary
D
Kills:107
Deaths:63
KDR:1.698
Accuracy:22.249% D-
HSR:13.084% D
Kills:1,321
Deaths (as Infiltrator):296
Deaths (to Infiltrators):338
KDR:4.46284
Kill Difference:1,025
Playtime:129.231 hours
Usage:26%
Score:1.052m
Score/min:136
Accuracy (listed only):29.921%
HSR (listed only):39.768%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:158
Deaths:96
KDR:1.646
Accuracy:25.471% C**
HSR:19.620% C--
Kills:158
Deaths (as Engineer):96
Deaths (to Engineers):324
KDR:1.64583
Kill Difference:62
Playtime:52.997 hours
Usage:11%
Score:0.581m
Score/min:183
Accuracy (listed only):25.471%
HSR (listed only):19.620%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C**
Kills:681
Deaths:419
KDR:1.625
Accuracy:24.399% C**
HSR:13.950% D-
VE-S Canis
C--
Kills:180
Deaths:50
KDR:3.600
Accuracy:22.525% D
HSR:16.667% C--
Kills:861
Deaths (as Combat Medic):469
Deaths (to Combat Medics):226
KDR:1.83582
Kill Difference:392
Playtime:82.486 hours
Usage:16%
Score:1.176m
Score/min:238
Accuracy (listed only):23.462%
HSR (listed only):15.308%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:184
Deaths:30
KDR:6.133
Accuracy:20.388% B**
HSR:20.109% B
Cosmos VM3
A
Kills:172
Deaths:30
KDR:5.733
Accuracy:18.934% B++
HSR:25% A
Comet VM2
B**
Kills:53
Deaths:6
KDR:8.833
Accuracy:53.694% B**
HSR:0% F-
Kills:409
Deaths (as MAX Suit):33
Deaths (to MAX Suits):78
KDR:12.39394
Kill Difference:376
Playtime:17.071 hours
Usage:3%
Score:0.252m
Score/min:246
Accuracy (listed only):31.006%
HSR (listed only):15.036%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:331
V. Kills:61 N/A
Deaths:9
KDR:36.778
Accuracy:40.094% D-
KPH:30.700 D-
VKPH:5.700 D
L100 Python AP
D
Kills:162
V. Kills:78 205%
Deaths:6
KDR:27
Accuracy:46.297% D*
KPH:19.800 D
VKPH:9.500 D**
Kills:493 (493 + 0)
Deaths:15
KDR:32.867
VKDR:9.267
Vehicle Kills:139
Kill Difference:478
Playtime:18.980 hours
Usage:4%
Score:0.126m
Score/min:111
Driving Accuracy:46.297%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:60
V. Kills:39 150%
Deaths:2
KDR:30
Accuracy:44.948% D--
KPH:17.600 C--
VKPH:11.400 D
Saron HRB
C**
Kills:54
V. Kills:34 154%
Deaths:11
KDR:4.909
Accuracy:46.042% C**
KPH:20.500 C
VKPH:12.900 C-
Kills:114 (60 + 54)
Deaths:13
KDR:8.769
VKDR:5.615
Vehicle Kills:73
Kill Difference:101
Playtime:6.047 hours
Usage:1%
Score:0.088m
Score/min:242
Driving Accuracy:44.948%
Gunner Accuracy:46.042%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8788692992.906B**0.1622.165%B+17.491%D--10.5D--N/A3082.9h11B++49.6C*
Pulsar VS1 6876814191.625B++1.4424.399%C**13.95%D-12.9DN/A3552.6h13.1B+53.8B+
XM98 4004002714.815S11.7542.385%B++80.5%B++27C++N/A8814.8h2B*4.6B*
Pulsar LSW 3903851412.73B**0.3325.263%B+16.623%D--13.3D--N/A3928.9h12.2C++48.4B+
Ghost 353352389.263A*6.2035.851%C-77.557%B**14.3D--N/A3424.6h2B+5.6C**
L100 Python HESH 392331936.778A**33.7240.094%D-2.115%B30.6D-5.6D10410.8h3.9C9.6D
Flare VE6 319317933.409A*0.3523.934%B+18.612%D12.1D--N/A3026.3h10.6C*44.4B
S1 419277893.112S0.0560.613%B+1.805%D28C**14.3C**1969.9h5.9B+9.7B+
VX29 Polaris 199199672.97A++0.0923.759%C++11.558%D**8.6D*N/A1923.1h13.5C56.7C++
Quasar VM1 186184306.133M+3.0720.388%B**20.109%B22.2C+N/A708.3h12.4B++61B+
VE-S Canis 180180503.6A++0.5422.525%D16.667%C--7.7D--N/A2823.4h13.1C+58C
Cosmos VM3 172172305.733A*2.6718.934%B++25%A21.2DN/A588.1h12.3B+65.2B+
L100 Python AP 240162627S23.9446.297%D*1.852%D-19.8D9.5D**1198.2h6.4B13.9C+
Proximity Mine 162162354U50.9443.829%C++N/A124.6C+N/A3011.3h1.7B+3.9B+
Lumine Edge 1611614040.399A++2.6620.113%C--13.665%C1.2C-N/A3134.8h1.1B++5.5C**
Pulsar C 160158961.646B1.4225.471%C**19.62%C--6.1D--N/A1625.9h13.2C+51.8C++
Beamer VS3 150149722.069A++0.9926.865%C+21.477%C+18.9CN/A667.9h7.6B+28.2C++
NSX Tomoe 133133462.891B++0.1729.653%C++29.323%D8D*N/A2116.6h14.1C++47.7C*
Spear Anti-Vehicle Phalanx Turret 174113337.667S34.6058.769%A+4.425%C++31.4C16.9C-2183.6h9.5C+16.2B+
NS-61 Emissary 108107631.698A1.3622.249%D-13.084%D9.1D-N/A2511.7h10.4B++46.8C**
Force-Blade 111991,4550.068A2.9925.553%C18.182%A+0.4CN/A1262h2.6C++10C++
NS Annihilator 13773126.083U3.0280.365%C++N/A10.1C+8.9C++1117.2h10.3B+12.8B+
Frag Grenade 7171171N/A67.9443.948%C+N/A710B*N/A12850.1h3.3B+7.6B
Supernova FPC 9960230S26.9444.948%D--1.667%D17.6C--11.5D3083.4h7.3D16.2D*
Saron HRB 8854114.909C+1.8546.042%C**1.852%C*20.8C13.1C1552.6h20.6C**44.7B+
Comet VM2 745368.833S5.7753.694%B**N/A11.3C+4.5C674.7h24.1C**44.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter43,2882.4h
Nanite Revive Grenade02630.1h
Medical Applicator128153,04713.3h
Ammunition Package25970.3h
Nano-Armor Kit2151,8574.4h
Xiphos Anti-Personnel Phalanx Turret0500h
Shield Recharging Field21,0640.3h
Recon Detection Device33270.9h

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