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Immortal Horseman ColonelZaitsin[TRID] ColonelZaitsin
VS BR 68

KDR: 3.21

Score: 5m

Last Seen: Sep 18th, 2018 8:34 PM
- OFFLINE - 11 hour(s)

Battle Rank 68 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 967
Level Progress (to 69): 11%
Level 100 Progress: 26% 1257h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar VS1 Pulsar LSW XM98 Ghost L100 Python HESH L100 Python AP Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $491,643 MLG Score: 393
Fun Score: N/A
Cheeseburgers Flipped: 142TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.691%17.112%405109983,4422.967240.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.145%0.549B+-0.548D0.525B+HEAD + (~5.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.331C**120.163C++38.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.654%1.806%137531005720802559281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.745%0.277C*-0.522D-0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++4.70.623B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.042%1.852%16111007545484164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.927B*-0.635D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.618B+20.60.469B+24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.942%79.129%161210067817819.88608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.265%0.59B+0.785B++0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.479B+20.37C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 967
5m357.6%184 (11k)156 (9.4k)3.210926,8812,1433.9304768 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS100838615.47%19.779%30614:560

16% Combat Medic10% Engineer40% Heavy Assault27% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 4:29 AMJun 9th, 2017 9:58 PMSep 20th, 2018 5:16 AM (24h) (PST)Sep 18th, 2018 5:19 PM (2d) (PST)Sep 18th, 2018 4:34 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
284562280.2150.0670.0420.8540.024393

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,0293,34913,68013435119,342

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
534h/22.2d 1,542 1,361 2,848 27.4k 693 2,411 773 9.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,058
Deaths:339
KDR:3.121
Accuracy:21.796% C**
HSR:17.580% D--
Pulsar LSW
B+
Kills:418
Deaths:146
KDR:2.863
Accuracy:24.778% B+
HSR:17.703% D-
Flare VE6
B
Kills:320
Deaths:93
KDR:3.441
Accuracy:24.089% B
HSR:19.063% D
VX29 Polaris
C++
Kills:199
Deaths:67
KDR:2.970
Accuracy:23.745% C++
HSR:11.558% D**
Kills:1,995
Deaths (as Heavy Assault):645
Deaths (to Heavy Assaults):591
KDR:3.09302
Kill Difference:1,350
Playtime:213.423 hours
Usage:40%
Score:1.650m
Score/min:129
Accuracy (listed only):23.602%
HSR (listed only):16.476%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D
Kills:204
Deaths:56
KDR:3.643
Accuracy:23.217% D
HSR:15.686% D
Pulsar C
C*
Kills:158
Deaths:96
KDR:1.646
Accuracy:25.112% C*
HSR:19.620% D
Kills:362
Deaths (as Light Assault):152
Deaths (to Light Assaults):397
KDR:2.38158
Kill Difference:210
Playtime:17.823 hours
Usage:3%
Score:0.124m
Score/min:116
Accuracy (listed only):24.165%
HSR (listed only):17.653%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B++
Kills:400
Deaths:27
KDR:14.815
Accuracy:42.385% B++
HSR:80.500% B++
Ghost
B**
Kills:381
Deaths:40
KDR:9.525
Accuracy:35.978% C-
HSR:77.690% B**
VE-S Canis
D
Kills:204
Deaths:56
KDR:3.643
Accuracy:23.217% D
HSR:15.686% D
Beamer VS3
C+
Kills:149
Deaths:72
KDR:2.069
Accuracy:26.865% C+
HSR:21.477% C+
NSX Tomoe
C++
Kills:133
Deaths:46
KDR:2.891
Accuracy:29.639% C++
HSR:29.323% D
NS-61 Emissary
D
Kills:107
Deaths:63
KDR:1.698
Accuracy:22.249% D-
HSR:13.084% D
Kills:1,374
Deaths (as Infiltrator):304
Deaths (to Infiltrators):351
KDR:4.51974
Kill Difference:1,070
Playtime:144.389 hours
Usage:27%
Score:1.151m
Score/min:133
Accuracy (listed only):30.055%
HSR (listed only):39.627%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:158
Deaths:96
KDR:1.646
Accuracy:25.112% C*
HSR:19.620% D
Kills:158
Deaths (as Engineer):96
Deaths (to Engineers):332
KDR:1.64583
Kill Difference:62
Playtime:53.485 hours
Usage:10%
Score:0.588m
Score/min:183
Accuracy (listed only):25.112%
HSR (listed only):19.620%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C*
Kills:696
Deaths:424
KDR:1.642
Accuracy:24.329% C*
HSR:13.937% D-
VE-S Canis
D
Kills:204
Deaths:56
KDR:3.643
Accuracy:23.217% D
HSR:15.686% D
Kills:900
Deaths (as Combat Medic):480
Deaths (to Combat Medics):233
KDR:1.875
Kill Difference:420
Playtime:84.790 hours
Usage:16%
Score:1.215m
Score/min:239
Accuracy (listed only):23.773%
HSR (listed only):14.812%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:187
Deaths:31
KDR:6.032
Accuracy:20.248% B**
HSR:20.321% B
Cosmos VM3
B**
Kills:179
Deaths:31
KDR:5.774
Accuracy:18.756% B+
HSR:24.022% B**
Comet VM2
B*
Kills:54
Deaths:6
KDR:9
Accuracy:53.203% B*
HSR:0% F-
Kills:420
Deaths (as MAX Suit):34
Deaths (to MAX Suits):83
KDR:12.35294
Kill Difference:386
Playtime:17.803 hours
Usage:3%
Score:0.261m
Score/min:245
Accuracy (listed only):30.735%
HSR (listed only):14.781%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:334
V. Kills:62 N/A
Deaths:10
KDR:33.400
Accuracy:39.963% D-
KPH:30.400 D-
VKPH:5.600 D
L100 Python AP
C+
Kills:326
V. Kills:142 228%
Deaths:7
KDR:46.571
Accuracy:46.687% D*
KPH:25.800 C+
VKPH:11.200 D*
Kills:660 (660 + 0)
Deaths:17
KDR:38.824
VKDR:12
Vehicle Kills:204
Kill Difference:643
Playtime:23.637 hours
Usage:4%
Score:0.163m
Score/min:115
Driving Accuracy:46.687%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:60
V. Kills:39 150%
Deaths:2
KDR:30
Accuracy:44.948% D--
KPH:17.600 D
VKPH:11.400 D
Saron HRB
C**
Kills:54
V. Kills:34 154%
Deaths:11
KDR:4.909
Accuracy:46.042% C**
KPH:20.500 C
VKPH:12.900 C
Kills:114 (60 + 54)
Deaths:13
KDR:8.769
VKDR:5.615
Vehicle Kills:73
Kill Difference:101
Playtime:6.047 hours
Usage:1%
Score:0.089m
Score/min:246
Driving Accuracy:44.948%
Gunner Accuracy:46.042%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,0681,0583393.121B**0.0921.796%C**17.58%D--10.3D--N/A29102.4h11.2B+51.5C*
Pulsar VS1 7026964241.642B++1.5724.329%C*13.937%D-12.8DN/A3554.2h13.1B+53.9B+
Pulsar LSW 4234181462.863B**0.3524.778%B+17.703%D-11.9D*N/A3435h12.3C++49.8B
XM98 4004002714.815S11.6042.385%B++80.5%B++27C++N/A8814.8h2B*4.6B*
Ghost 382381409.525A*6.3135.978%C-77.69%B**14.1D--N/A3327h2B+5.6C**
L100 Python HESH 3963341033.4A++30.1939.963%D-2.096%B+30.4D-5.6D10411h3.9C9.7D
L100 Python AP 468326746.571S43.3646.687%D*1.534%D-25.9C+11.3D*12512.6h5.1B*10.8B+
Flare VE6 322320933.441A*0.2324.089%B19.063%D12.1D--N/A3026.4h10.7C++44.6B
S1 430283913.11S0.1060.293%B1.767%D27.7C*14.4C**19410.2h6B+9.9B+
VE-S Canis 204204563.643A*0.4323.217%D15.686%D7.4D--N/A2627.4h13.2C+57C+
VX29 Polaris 199199672.97A0.2423.745%C++11.558%D**8.6D*N/A1923.1h13.5C56.7C++
Proximity Mine 189189447.25U44.0443.288%C++N/A126C++N/A2941.5h1.7B+3.9B+
Quasar VM1 189187316.032M++2.8220.248%B**20.321%B22C+N/A708.5h12.6B++62.2B+
Cosmos VM3 179179315.774A*2.5618.756%B+24.022%B**21.3DN/A588.4h12.2B+64.8B+
Lumine Edge 1611614430.363A2.8520%D13.665%C1C--N/A2161.6h1.1B++5.5C**
Pulsar C 160158961.646B1.5625.112%C*19.62%D6D--N/A1626.2h13.5C53.7C++
Beamer VS3 150149722.069A++1.1426.865%C+21.477%C+18.6CN/A668h7.6B++28.2C*
NSX Tomoe 133133462.891B*0.3229.639%C++29.323%D8D*N/A2116.7h14.1C++47.7C*
Spear Anti-Vehicle Phalanx Turret 177116338.667S35.4659.051%A+4.31%C++31.4C16.5C--2253.7h9.8C+16.5B+
NS-61 Emissary 108107631.698A1.5122.249%D-13.084%D9.1D-N/A2511.7h10.4B+46.8B
Force-Blade 1131011,4850.068A3.1425.574%C17.822%A+0.4CN/A1275.9h2.5C*9.9C++
Frag Grenade 7474174N/A70.7943.993%C+N/A370C--N/A12100.2h3.5C**8C*
NS Annihilator 13974126.167U2.9680.456%C+N/A9.4C8.2C+1057.9h11C**13.6C**
Supernova FPC 9960230S26.7944.948%D--1.667%D17.6D11.5D3153.4h7.3D16.2D*
Comet VM2 755469S5.7953.203%B*N/A11C+4.3C654.9h24.6C**46.3B+
Saron HRB 8854114.909C+1.7046.042%C**1.852%C*20.8C13.1C1552.6h20.6B44.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter43,5442.5h
Nanite Revive Grenade02900.1h
Medical Applicator131161,22613.9h
Ammunition Package26180.3h
Nano-Armor Kit2154,7754.6h
Medical Kit3730.1h
Xiphos Anti-Personnel Phalanx Turret0500h
Shield Recharging Field21,1700.4h
Recon Detection Device33270.9h

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