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Legate Horseman ColonelZaitsin[TRID] ColonelZaitsin
VS BR 72

KDR: 3.29

Score: 5.6m

Last Seen: Dec 9th, 2018 10:23 AM
- OFFLINE - 31.7 hour(s)

Battle Rank 72 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 926
Level Progress (to 73): 39%
Level 100 Progress: 30% 1225h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar VS1 Pulsar LSW Flare VE6 Ghost XM98 L100 Python AP L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $479,133 MLG Score: 383
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.23%17.045%3961110113,9663.122830.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.168%0.433B-0.551D0.507B+HEAD + (~5.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.3C*12.20.146C++40.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.569%1.595%149731019815822899.81928281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.567%0.264C*-0.669D-0.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++4.60.635B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.15%1.587%182110216357961.1052665%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.024B**-0.705D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.624B+20.90.466B+23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.729%79.332%182210208088918.97778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.346%0.555B+0.801B++0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.483B+20.378C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 926
5.6m381.8%181 (10.9k)153 (9.2k)3.292417,7242,3464.0238772 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102244715.624%19.187%30015:381

17% Combat Medic9% Engineer41% Heavy Assault27% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 4:29 AMJun 9th, 2017 9:58 PMDec 9th, 2018 8:01 AM (1d) (PST)Dec 9th, 2018 7:25 AM (1d) (PST)Dec 9th, 2018 6:23 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
278532250.2120.0640.0410.8980.023383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,6593,17813,48113425419,175

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
607h/25.3d 1,716 1,482 3,213 32.7k 810 2,680 845 10.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,159
Deaths:372
KDR:3.116
Accuracy:21.492% C*
HSR:17.688% D--
Pulsar LSW
C*
Kills:465
Deaths:158
KDR:2.943
Accuracy:23.995% C*
HSR:17.634% D-
Flare VE6
C++
Kills:427
Deaths:115
KDR:3.713
Accuracy:22.894% C++
HSR:19.438% D
VX29 Polaris
C++
Kills:205
Deaths:73
KDR:2.808
Accuracy:23.590% C++
HSR:12.683% D**
VE-H Maw
D
Kills:109
Deaths:19
KDR:5.737
Accuracy:21.684% D
HSR:12.844% D**
Kills:2,365
Deaths (as Heavy Assault):737
Deaths (to Heavy Assaults):630
KDR:3.20896
Kill Difference:1,628
Playtime:248.973 hours
Usage:41%
Score:1.834m
Score/min:123
Accuracy (listed only):22.731%
HSR (listed only):16.057%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C--
Kills:247
Deaths:61
KDR:4.049
Accuracy:23.876% C--
HSR:15.790% D
Pulsar C
C*
Kills:161
Deaths:99
KDR:1.626
Accuracy:25.095% C*
HSR:19.255% D
Kills:408
Deaths (as Light Assault):160
Deaths (to Light Assaults):443
KDR:2.55
Kill Difference:248
Playtime:17.973 hours
Usage:3%
Score:0.125m
Score/min:116
Accuracy (listed only):24.485%
HSR (listed only):17.522%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:408
Deaths:42
KDR:9.714
Accuracy:35.749% C-
HSR:78.186% B**
XM98
B++
Kills:400
Deaths:27
KDR:14.815
Accuracy:42.385% B++
HSR:80.500% B++
VE-S Canis
C--
Kills:247
Deaths:61
KDR:4.049
Accuracy:23.876% C--
HSR:15.790% D
Beamer VS3
C+
Kills:151
Deaths:76
KDR:1.987
Accuracy:26.550% C+
HSR:21.192% C+
NSX Tomoe
C++
Kills:133
Deaths:46
KDR:2.891
Accuracy:29.569% C++
HSR:29.323% D
NS-61 Emissary
D
Kills:112
Deaths:66
KDR:1.697
Accuracy:22.325% D-
HSR:12.500% D
Kills:1,451
Deaths (as Infiltrator):318
Deaths (to Infiltrators):375
KDR:4.56289
Kill Difference:1,133
Playtime:161.287 hours
Usage:27%
Score:1.260m
Score/min:130
Accuracy (listed only):30.076%
HSR (listed only):39.582%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:161
Deaths:99
KDR:1.626
Accuracy:25.095% C*
HSR:19.255% D
Kills:161
Deaths (as Engineer):99
Deaths (to Engineers):355
KDR:1.62626
Kill Difference:62
Playtime:55.057 hours
Usage:9%
Score:0.611m
Score/min:185
Accuracy (listed only):25.095%
HSR (listed only):19.255%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C++
Kills:797
Deaths:472
KDR:1.689
Accuracy:23.835% C++
HSR:13.927% D--
VE-S Canis
C--
Kills:247
Deaths:61
KDR:4.049
Accuracy:23.876% C--
HSR:15.790% D
Kills:1,044
Deaths (as Combat Medic):533
Deaths (to Combat Medics):271
KDR:1.95872
Kill Difference:511
Playtime:102.005 hours
Usage:17%
Score:1.461m
Score/min:239
Accuracy (listed only):23.856%
HSR (listed only):14.858%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:187
Deaths:31
KDR:6.032
Accuracy:20.226% B**
HSR:20.321% B
Cosmos VM3
B**
Kills:179
Deaths:31
KDR:5.774
Accuracy:18.759% B+
HSR:24.022% B**
Comet VM2
B*
Kills:56
Deaths:6
KDR:9.333
Accuracy:52.943% B*
HSR:1.786% D*
Kills:422
Deaths (as MAX Suit):34
Deaths (to MAX Suits):90
KDR:12.41176
Kill Difference:388
Playtime:18.978 hours
Usage:3%
Score:0.277m
Score/min:244
Accuracy (listed only):30.643%
HSR (listed only):15.376%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:392
V. Kills:166 235%
Deaths:9
KDR:43.556
Accuracy:45.662% D*
KPH:25.500 C
VKPH:10.800 D*
L100 Python HESH
C--
Kills:359
V. Kills:69 N/A
Deaths:10
KDR:35.900
Accuracy:40.287% D-
KPH:31.600 D-
VKPH:6.100 C--
Kills:751 (751 + 0)
Deaths:19
KDR:39.526
VKDR:12.368
Vehicle Kills:235
Kill Difference:732
Playtime:26.753 hours
Usage:4%
Score:0.181m
Score/min:113
Driving Accuracy:40.287%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:64
V. Kills:42 149%
Deaths:2
KDR:32
Accuracy:45.764% D-
KPH:18 D
VKPH:11.800 D
Saron HRB
B+
Kills:63
V. Kills:36 170%
Deaths:11
KDR:5.727
Accuracy:47.150% B+
KPH:21.400 C
VKPH:12.200 C-
Kills:127 (64 + 63)
Deaths:13
KDR:9.769
VKDR:6
Vehicle Kills:78
Kill Difference:114
Playtime:6.497 hours
Usage:1%
Score:0.103m
Score/min:264
Driving Accuracy:45.764%
Gunner Accuracy:47.150%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,1691,1593723.116B**0.1821.492%C*17.688%D--10.5D--N/A29110.3h11.4B+53.2C++
Pulsar VS1 8047974721.689B*1.6023.835%C++13.927%D--12.2DN/A3465.2h13.4B+56.3B+
Pulsar LSW 4704651582.943B**0.3523.995%C*17.634%D-11.9D*N/A3339.2h12.5C++51.9C**
Flare VE6 4294271153.713A*0.4222.894%C++19.438%D11.9D--N/A3036h11.2C+48.8C*
Ghost 409408429.714A*6.4235.749%C-78.186%B**13.9D--N/A3329.4h2B+5.5B
XM98 4004002714.815S11.5242.385%B++80.5%B++27C++N/A8814.8h2B*4.6B*
L100 Python AP 558392943.556S40.2645.662%D*1.276%D--25.5C10.8D*11915.4h4.9B++10.6B+
L100 Python HESH 4283591035.9A*32.6140.287%D-1.95%C**31.5D-6.1C--10511.4h3.8C+9.3C-
S1 473310993.131S0.1660.038%B1.613%D28.2C**14.8B19911h6B+10.1B+
VE-S Canis 247247614.049A**0.7623.876%C--15.79%D7.2D--N/A2434.3h12.8C+53.6C+
Proximity Mine 215215453.75U50.4643.333%C++N/A113.2C+N/A2721.9h1.8C**4B+
VX29 Polaris 205205732.808A0.4823.59%C++12.683%D**8.7D*N/A2023.5h14C-59.2C+
Quasar VM1 189187316.032M+2.7420.226%B**20.321%B21.7C+N/A698.6h12.6B++62.5B+
Cosmos VM3 179179315.774A*2.4818.759%B+24.022%B**21.1DN/A578.5h12.2B+65.2B+
Pulsar C 163161991.626C**1.6725.095%C*19.255%D5.9D--N/A1627.1h13.6C54C++
Lumine Edge 1611614780.337B**2.9619.955%D13.665%C0.9C--N/A2175.6h1.1B++5.5C**
Beamer VS3 152151761.987A++1.3126.55%C+21.192%C+17.4C-N/A628.7h7.6B+28.6C++
NSX Tomoe 133133462.891B++0.4029.569%C++29.323%D7.9D*N/A2116.8h14.1C++47.8C*
Spear Anti-Vehicle Phalanx Turret 177116429M**25.7159.265%A+4.31%C++31.4C16.5C-2263.7h9.9C+16.7B+
NS-61 Emissary 113112661.697A1.6022.325%D-12.5%D9D-N/A2512.5h10.5B+47.2C**
VE-H Maw 109109195.737M+2.4421.684%D12.844%D**9.1D*N/A2412h13.3D61.6C-
Force-Blade 1161041,5810.066A3.2325.588%C17.308%A+0.3CN/A1306h2.5C*9.8C++
Frag Grenade 8787187N/A83.7145.796%C++N/A435CN/A12830.2h3.5C**7.7B
NS Annihilator 13974126.167U2.8780.497%C+N/A9.1C8C1038.1h11.4C++14.1C*
Supernova FPC 10664232S28.7145.764%D-1.563%D17.8D11.7D3483.6h7.3D16D*
Saron HRB 9963115.727C++2.4347.15%B+1.587%C+21.7C12.4C-1632.9h20.9C**44.3B+
Comet VM2 785669.333S6.0452.943%B*1.786%D*10.6C+4.2C625.3h25.1C**47.3B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator139182,63415.4h
Nanite Revive Grenade04510.1h
Motion Spotter43,9572.8h
Ammunition Package26440.3h
Nano-Armor Kit2257,4144.7h
Medical Kit71640.2h
Xiphos Anti-Personnel Phalanx Turret0500h
Recon Detection Device33270.9h
Shield Recharging Field31,4610.5h

Check the help document for the dictionary if you want to learn more about words used here.


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