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Archon Horseman ColonelZaitsin[TRID] ColonelZaitsin
VS BR 76

KDR: 3.67

Score: 6.6m

Last Seen: Jun 21st, 2019 8:19 PM
- OFFLINE - 81.7 hour(s)

Battle Rank 76 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 976
Level Progress (to 77): 85%
Level 100 Progress: 35% 1189h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Pulsar LSW Orion VS54 Flare VE6 Pulsar VS1 L100 Python AP Ghost XM98 L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $535,428 MLG Score: 428
Fun Score: N/A
Cheeseburgers Flipped: 165TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.996%18.53%4261211985,4133.81466-0.145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.135%0.363C**-0.348C-0.53B+HEAD ++ (~7.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.265C*12.60.117C+42.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.852%1.302%1966312071,1529239512.5217291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.794%0.38C**-0.82D--0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++4.40.648B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.15%1.587%155112096367970.94029864%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.015B**-0.706D--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.629B+20.90.475B+23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.192%80.092%1552120886912317.00807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.557%0.48B+0.846B*0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.489B+1.90.393B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 976
6.6m407%172 (10.3k)146 (8.8k)3.669539,8382,6814.4289576 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121061416.697%19.171%32016:572

15% Combat Medic7% Engineer45% Heavy Assault27% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 4:29 AMJun 9th, 2017 9:58 PMJun 24th, 2019 12:42 AM (1d) (PST)Jun 21st, 2019 4:20 PM (3d) (PST)Jun 21st, 2019 4:19 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
279482310.2180.0590.0420.9770.022428

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,7262,89313,83313435918,764

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
753.3h/31.4d 2,036 1,886 3,878 44.1k 1,009 3,347 1,007 12.6m

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C--
Kills:278
Deaths:62
KDR:4.484
Accuracy:23.822% C--
HSR:15.468% D
Pulsar C
C++
Kills:165
Deaths:102
KDR:1.618
Accuracy:25.059% C++
HSR:19.394% D
Kills:443
Deaths (as Light Assault):164
Deaths (to Light Assaults):495
KDR:2.70122
Kill Difference:279
Playtime:18.238 hours
Usage:2%
Score:0.126m
Score/min:115
Accuracy (listed only):24.440%
HSR (listed only):17.431%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:1,163
Deaths:287
KDR:4.052
Accuracy:22.883% C+
HSR:20.120% D
Orion VS54
C++
Kills:1,159
Deaths:374
KDR:3.099
Accuracy:21.437% C++
HSR:17.688% D--
Flare VE6
C+
Kills:834
Deaths:194
KDR:4.299
Accuracy:22.218% C+
HSR:22.662% C
VX29 Polaris
C+
Kills:262
Deaths:82
KDR:3.195
Accuracy:23.117% C+
HSR:13.741% D*
VE-H Maw
D
Kills:148
Deaths:35
KDR:4.229
Accuracy:22.233% D
HSR:15.541% D*
Kills:3,566
Deaths (as Heavy Assault):972
Deaths (to Heavy Assaults):739
KDR:3.66872
Kill Difference:2,594
Playtime:339.352 hours
Usage:45%
Score:2.471m
Score/min:121
Accuracy (listed only):22.378%
HSR (listed only):17.950%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:469
Deaths:44
KDR:10.659
Accuracy:35.153% D
HSR:79.744% B**
XM98
B++
Kills:400
Deaths:27
KDR:14.815
Accuracy:42.385% B++
HSR:80.500% B++
VE-S Canis
C--
Kills:278
Deaths:62
KDR:4.484
Accuracy:23.822% C--
HSR:15.468% D
NSX Tomoe
C+
Kills:193
Deaths:58
KDR:3.328
Accuracy:28.486% C+
HSR:30.570% D
Beamer VS3
C+
Kills:151
Deaths:76
KDR:1.987
Accuracy:26.550% C+
HSR:21.192% C+
NS-61 Emissary
D--
Kills:144
Deaths:83
KDR:1.735
Accuracy:21.401% D--
HSR:11.111% D--
Kills:1,635
Deaths (as Infiltrator):350
Deaths (to Infiltrators):431
KDR:4.67143
Kill Difference:1,285
Playtime:205.002 hours
Usage:27%
Score:1.546m
Score/min:126
Accuracy (listed only):29.633%
HSR (listed only):39.764%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:165
Deaths:102
KDR:1.618
Accuracy:25.059% C++
HSR:19.394% D
Kills:165
Deaths (as Engineer):102
Deaths (to Engineers):386
KDR:1.61765
Kill Difference:63
Playtime:55.781 hours
Usage:7%
Score:0.623m
Score/min:186
Accuracy (listed only):25.059%
HSR (listed only):19.394%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C++
Kills:797
Deaths:472
KDR:1.689
Accuracy:23.835% C++
HSR:13.927% D--
VE-S Canis
C--
Kills:278
Deaths:62
KDR:4.484
Accuracy:23.822% C--
HSR:15.468% D
Corvus VA55
B+
Kills:119
Deaths:30
KDR:3.967
Accuracy:26.690% B+
HSR:19.328% D
Kills:1,194
Deaths (as Combat Medic):564
Deaths (to Combat Medics):304
KDR:2.11702
Kill Difference:630
Playtime:111.145 hours
Usage:15%
Score:1.541m
Score/min:231
Accuracy (listed only):24.782%
HSR (listed only):16.241%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:187
Deaths:31
KDR:6.032
Accuracy:20.224% B**
HSR:20.321% B
Cosmos VM3
B**
Kills:179
Deaths:31
KDR:5.774
Accuracy:18.758% B+
HSR:24.022% B**
Comet VM2
B*
Kills:57
Deaths:6
KDR:9.500
Accuracy:52.585% B*
HSR:1.754% D*
Kills:423
Deaths (as MAX Suit):34
Deaths (to MAX Suits):98
KDR:12.44118
Kill Difference:389
Playtime:20.670 hours
Usage:3%
Score:0.295m
Score/min:238
Accuracy (listed only):30.522%
HSR (listed only):15.366%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:709
V. Kills:269 263%
Deaths:11
KDR:64.455
Accuracy:47.141% D--
KPH:30.400 C+
VKPH:11.500 D*
L100 Python HESH
D
Kills:379
V. Kills:72 N/A
Deaths:10
KDR:37.900
Accuracy:40.355% D--
KPH:31.600 D-
VKPH:6 D
Kills:1,088 (1,088 + 0)
Deaths:21
KDR:51.810
VKDR:16.238
Vehicle Kills:341
Kill Difference:1,067
Playtime:35.314 hours
Usage:5%
Score:0.266m
Score/min:125
Driving Accuracy:40.355%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:64
V. Kills:42 149%
Deaths:2
KDR:32
Accuracy:45.764% D-
KPH:18 D
VKPH:11.800 D
Saron HRB
B+
Kills:63
V. Kills:36 170%
Deaths:11
KDR:5.727
Accuracy:47.150% B+
KPH:21.400 C
VKPH:12.200 C-
Kills:127 (64 + 63)
Deaths:13
KDR:9.769
VKDR:6
Vehicle Kills:78
Kill Difference:114
Playtime:6.497 hours
Usage:1%
Score:0.107m
Score/min:274
Driving Accuracy:45.764%
Gunner Accuracy:47.150%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,1751,1632874.052A*0.3822.883%C+20.12%D12.8D--N/A3590.7h14.1C-61.4C+
Orion VS54 1,1691,1593743.099B*0.5721.437%C++17.688%D--10.5D--N/A30110.4h11.4B+53.4C++
Flare VE6 8368341944.299M+0.6322.218%C+22.662%C13.1D--N/A3463.7h11.7C52.7C++
Pulsar VS1 8047974721.689B*1.9823.835%C++13.927%D--12.2DN/A3565.2h13.4B+56.3B+
L100 Python AP 9787091164.455U60.7947.141%D--N/A30.4C+11.5D*13623.3h4.4B*9.4B+
Ghost 4704694410.659M6.9935.153%D79.744%B**14.5D--N/A3632.4h1.9B++5.4B
XM98 4004002714.815S11.1542.385%B++80.5%B++27C+N/A8814.8h2B*4.6B*
L100 Python HESH 4513791037.9A*34.2340.355%D--1.847%C*31.6D-6D10512h3.8C9.5D
S1 5643701033.592S0.0860.078%B1.351%D-29.4B15.4B21412.6h6.3C**10.4B+
Proximity Mine 281281556.2U52.5342.391%C+N/A108.1CN/A2682.6h1.8C**4.3C**
VE-S Canis 278278624.484M+0.8123.822%C--15.468%D7D--N/A2339.9h12.6C+53.1C+
VX29 Polaris 263262823.195A+0.4723.117%C+13.741%D*10D*N/A2226.1h13.1C+56.9C++
NSX Tomoe 193193583.328B*0.3428.486%C+30.57%D6.7D*N/A2028.9h13.3B46.6C**
Quasar VM1 189187316.032M++2.3620.224%B**20.321%B21.7C+N/A708.6h12.6B++62.5B+
Cosmos VM3 179179315.774A*2.1018.758%B+24.022%B**21.1DN/A588.5h12.2B+65.2B+
Pulsar C 1671651021.618C**2.0525.059%C++19.394%D6D--N/A1627.6h13.6C54.3C+
Lumine Edge 1631635190.314B*3.3620.154%D13.497%C0.9C--N/A2184.3h1.1B++5.6C*
Beamer VS3 152151761.987A+1.6826.55%C+21.192%C+16.6C-N/A619.1h7.6B++28.6C*
VE-H Maw 149148354.229A*0.5622.233%D15.541%D*10D*N/A2714.8h14.2D-63.7C--
NS-61 Emissary 145144831.735A1.9321.401%D--11.111%D--6.7D--N/A1921.6h10.7B+49.8C*
Spear Anti-Vehicle Phalanx Turret 184121430.25M**26.5859.708%A+4.132%C++31.8C16.6C-2373.8h9.8C+16.4B+
Corvus VA55 121119303.967M*0.3026.69%B+19.328%D11.6D-N/A3310.3h13.6C51C*
Force-Blade 1161041,5810.066A3.6025.588%C17.308%A+0.3C-N/A1307.3h2.5C*9.8C++
Frag Grenade 9393193N/A89.3346.403%C++N/A465C+N/A14300.2h3.5B7.6B
NS Annihilator 14175126.25U2.5880.615%C+N/A8.9C7.9C1038.4h11.5C++14.3C++
Supernova FPC 10664232M**28.3345.764%D-1.563%D17.8D11.7D3623.6h7.3D--16D**
Saron HRB 9963115.727C++2.0647.15%B+1.587%C+21.7C12.4C-1662.9h20.9C*44.3B+
Comet VM2 795769.5U5.8352.585%B*1.754%D*10.4C4C--605.5h25.2C*47.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04930.1h
Medical Applicator143193,39116.1h
Motion Spotter44,8993.4h
Ammunition Package26440.3h
Nano-Armor Kit2259,7424.9h
Medical Kit194870.5h
Snowman Soldier11040.2h
Recon Detection Device33270.9h
Shield Recharging Field31,4790.5h
Xiphos Anti-Personnel Phalanx Turret0500h

Check the help document for the dictionary if you want to learn more about words used here.


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