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Legate Horseman ColonelZaitsin[TRID] ColonelZaitsin
VS BR 75

KDR: 3.6

Score: 6.3m

Last Seen: Feb 19th, 2019 2:33 PM
- OFFLINE - 63.9 hour(s)

Battle Rank 75 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
Level Progress (to 76): 62%
Level 100 Progress: 33% 1211h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Pulsar LSW Orion VS54 Pulsar VS1 L100 Python AP Flare VE6 Ghost XM98 L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $515,412 MLG Score: 412
Fun Score: N/A
Cheeseburgers Flipped: 162TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.1%17.962%4151210104,9663.63012-0.027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.19%0.395B-0.42C--0.491B+HEAD ++ (~6.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.266C*12.70.112C+42.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.711%1.353%1928310191,1099037612.3222294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.778%0.372C**-0.81D--0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++4.40.65B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.15%1.587%160110216364970.96923164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.02B**-0.705D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.626B+20.90.471B+23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.536%79.762%1602102084011217.43363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.406%0.527B+0.828B++0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+1.90.386C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
6.3m401.5%173 (10.4k)147 (8.8k)3.602979,2202,5594.3767175 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102255516.451%18.905%31116:402

15% Combat Medic8% Engineer44% Heavy Assault27% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 4:29 AMJun 9th, 2017 9:58 PMFeb 22nd, 2019 12:11 AM (16m) (PST)Feb 19th, 2019 11:24 AM (3d) (PST)Feb 19th, 2019 10:33 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
279492300.2160.0600.0410.9570.023412

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,7272,92213,80513425718,830

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
713.1h/29.7d 1,980 1,743 3,683 40.9k 944 3,163 974 11.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:1,163
Deaths:287
KDR:4.052
Accuracy:22.887% C+
HSR:20.120% C--
Orion VS54
C++
Kills:1,159
Deaths:372
KDR:3.116
Accuracy:21.475% C++
HSR:17.688% D--
Flare VE6
C+
Kills:496
Deaths:133
KDR:3.729
Accuracy:22.494% C+
HSR:20.161% D
VX29 Polaris
C+
Kills:212
Deaths:73
KDR:2.904
Accuracy:23.619% C+
HSR:12.264% D**
VE-H Maw
D
Kills:114
Deaths:19
KDR:6
Accuracy:21.603% D
HSR:13.158% D**
Kills:3,144
Deaths (as Heavy Assault):884
Deaths (to Heavy Assaults):698
KDR:3.55656
Kill Difference:2,260
Playtime:311.464 hours
Usage:44%
Score:2.236m
Score/min:120
Accuracy (listed only):22.416%
HSR (listed only):16.678%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C--
Kills:278
Deaths:61
KDR:4.557
Accuracy:23.824% C--
HSR:15.468% D
Pulsar C
C++
Kills:164
Deaths:99
KDR:1.657
Accuracy:25.037% C++
HSR:18.902% D
Kills:442
Deaths (as Light Assault):160
Deaths (to Light Assaults):476
KDR:2.7625
Kill Difference:282
Playtime:18.093 hours
Usage:3%
Score:0.126m
Score/min:116
Accuracy (listed only):24.430%
HSR (listed only):17.185%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:440
Deaths:43
KDR:10.233
Accuracy:35.581% C--
HSR:79.091% B**
XM98
B++
Kills:400
Deaths:27
KDR:14.815
Accuracy:42.385% B++
HSR:80.500% B++
VE-S Canis
C--
Kills:278
Deaths:61
KDR:4.557
Accuracy:23.824% C--
HSR:15.468% D
NSX Tomoe
C+
Kills:177
Deaths:51
KDR:3.471
Accuracy:29.121% C+
HSR:31.638% C-
Beamer VS3
C+
Kills:151
Deaths:76
KDR:1.987
Accuracy:26.550% C+
HSR:21.192% C+
NS-61 Emissary
D-
Kills:136
Deaths:82
KDR:1.659
Accuracy:21.656% D--
HSR:11.765% D-
Kills:1,582
Deaths (as Infiltrator):340
Deaths (to Infiltrators):411
KDR:4.65294
Kill Difference:1,242
Playtime:195.000 hours
Usage:27%
Score:1.496m
Score/min:128
Accuracy (listed only):29.853%
HSR (listed only):39.942%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:164
Deaths:99
KDR:1.657
Accuracy:25.037% C++
HSR:18.902% D
Kills:164
Deaths (as Engineer):99
Deaths (to Engineers):375
KDR:1.65657
Kill Difference:65
Playtime:55.287 hours
Usage:8%
Score:0.617m
Score/min:186
Accuracy (listed only):25.037%
HSR (listed only):18.902%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:797
Deaths:472
KDR:1.689
Accuracy:23.835% C+
HSR:13.927% D--
VE-S Canis
C--
Kills:278
Deaths:61
KDR:4.557
Accuracy:23.824% C--
HSR:15.468% D
Corvus VA55
B+
Kills:119
Deaths:30
KDR:3.967
Accuracy:26.690% B+
HSR:19.328% C--
Kills:1,194
Deaths (as Combat Medic):563
Deaths (to Combat Medics):291
KDR:2.12078
Kill Difference:631
Playtime:109.886 hours
Usage:15%
Score:1.529m
Score/min:232
Accuracy (listed only):24.783%
HSR (listed only):16.241%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:187
Deaths:31
KDR:6.032
Accuracy:20.226% B**
HSR:20.321% B
Cosmos VM3
B**
Kills:179
Deaths:31
KDR:5.774
Accuracy:18.759% B+
HSR:24.022% B**
Comet VM2
B*
Kills:57
Deaths:6
KDR:9.500
Accuracy:52.585% B*
HSR:1.754% D*
Kills:423
Deaths (as MAX Suit):34
Deaths (to MAX Suits):97
KDR:12.44118
Kill Difference:389
Playtime:20.322 hours
Usage:3%
Score:0.292m
Score/min:239
Accuracy (listed only):30.523%
HSR (listed only):15.366%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:666
V. Kills:250 265%
Deaths:10
KDR:66.600
Accuracy:47.058% D--
KPH:30 C++
VKPH:11.300 D*
L100 Python HESH
D
Kills:379
V. Kills:72 N/A
Deaths:10
KDR:37.900
Accuracy:40.355% D--
KPH:31.600 D-
VKPH:6 D
Kills:1,045 (1,045 + 0)
Deaths:20
KDR:52.250
VKDR:16.100
Vehicle Kills:322
Kill Difference:1,025
Playtime:34.205 hours
Usage:5%
Score:0.254m
Score/min:124
Driving Accuracy:40.355%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:64
V. Kills:42 149%
Deaths:2
KDR:32
Accuracy:45.764% D-
KPH:18 D
VKPH:11.800 D
Saron HRB
B+
Kills:63
V. Kills:36 170%
Deaths:11
KDR:5.727
Accuracy:47.150% B+
KPH:21.400 C
VKPH:12.200 C-
Kills:127 (64 + 63)
Deaths:13
KDR:9.769
VKDR:6
Vehicle Kills:78
Kill Difference:114
Playtime:6.497 hours
Usage:1%
Score:0.105m
Score/min:270
Driving Accuracy:45.764%
Gunner Accuracy:47.150%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,1751,1632874.052A*0.4522.887%C+20.12%C--12.8D--N/A3590.7h14.1C61.4C+
Orion VS54 1,1691,1593723.116A0.4921.475%C++17.688%D--10.5D-N/A30110.3h11.4B+53.2C++
Pulsar VS1 8047974721.689B*1.9123.835%C+13.927%D--12.2DN/A3565.2h13.4B+56.3B+
L100 Python AP 9166661066.6U63.0047.058%D--1.051%D--30C++11.3D*13422.2h4.4B**9.4B+
Flare VE6 4984961333.729A**0.1322.494%C+20.161%D11.9D--N/A3041.8h12.1C53.6C++
Ghost 4414404310.233A*6.6335.581%C--79.091%B**14.1D--N/A3531.3h1.9B++5.5C**
XM98 4004002714.815S11.2142.385%B++80.5%B++27C+N/A8814.8h2B*4.6B*
L100 Python HESH 4513791037.9A*34.3040.355%D--1.847%C*31.6D-6D10512h3.8C+9.5C--
S1 5303461023.392S0.2160.011%B1.445%D-28.8C**15.3B20912h6.3C**10.5B
VE-S Canis 278278614.557M++0.9523.824%C--15.468%D7D--N/A2339.8h12.6C+53.1C+
Proximity Mine 256256464U60.4043.15%C++N/A111.3C+N/A2722.3h1.8B4.2B+
VX29 Polaris 212212732.904A0.7023.619%C+12.264%D**8.9D*N/A2023.8h13.7C58C++
Quasar VM1 189187316.032M++2.4320.226%B**20.321%B21.7C+N/A708.6h12.6B++62.5B+
Cosmos VM3 179179315.774A*2.1718.759%B+24.022%B**21.1DN/A588.5h12.2B+65.2B+
NSX Tomoe 177177513.471A0.1329.121%C+31.638%C-7.3D*N/A2224.3h13.1B+45.1B
Pulsar C 166164991.657C**1.9525.037%C++18.902%D6D-N/A1627.3h13.4C+53.5C++
Lumine Edge 1611614780.337B*3.2719.955%D13.665%C0.9C--N/A2175.6h1.1B++5.5C*
Beamer VS3 152151761.987A++1.6226.55%C+21.192%C+16.6C-N/A609.1h7.6B+28.6C*
NS-61 Emissary 137136821.659A1.9421.656%D--11.765%D-6.8D--N/A2020.1h10.6B+49C**
Spear Anti-Vehicle Phalanx Turret 184121430.25M**26.6559.808%A+4.132%C+31.8C16.6C-2353.8h9.8C+16.4B+
Corvus VA55 121119303.967M*0.3626.69%B+19.328%C--11.6DN/A3310.3h13.6C51C*
VE-H Maw 115114196M**2.4021.603%D13.158%D**9D*N/A2412.7h13.4D62.2C-
Force-Blade 1161041,5810.066A3.5425.588%C17.308%A+0.3CN/A1307h2.5C*9.8C*
Frag Grenade 9393193N/A89.4046.403%C*N/A465C+N/A14170.2h3.5B7.6B+
NS Annihilator 14175126.25U2.6580.543%C+N/A9C8C+1038.3h11.5C*14.3C*
Supernova FPC 10664232S28.4045.764%D-1.563%D17.8D11.7D3553.6h7.3D--16D*
Saron HRB 9963115.727C++2.1247.15%B+1.587%C+21.7C12.4C-1662.9h20.9C**44.3B+
Comet VM2 795769.5S5.9052.585%B*1.754%D*10.4C4C--605.5h25.2C**47.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04840.1h
Medical Applicator142191,21615.9h
Motion Spotter44,6403.2h
Snowman Soldier11040.2h
Ammunition Package26440.3h
Nano-Armor Kit2259,1064.8h
Medical Kit133560.4h
Xiphos Anti-Personnel Phalanx Turret0500h
Recon Detection Device33270.9h
Shield Recharging Field31,4670.5h

Check the help document for the dictionary if you want to learn more about words used here.


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