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ColourNotColor[RTLR] ColourNotColor
TR BR 88

KDR: 9.43

Score: 13.6m

Last Seen: Aug 4th, 2020 2:19 AM
- OFFLINE - 12.7 hour(s)

Battle Rank 101 (88 total) - Terran Republic on Emerald
Level Progress (to 102): 39%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade L100 Python HESH Claymore TSAR-42 MSW-R E540 Halberd L100 Python AP T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $815,652 MLG Score: 652
Fun Score: N/A
Cheeseburgers Flipped: 302TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.955%25.473%5341313363,9655.286674.145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.583%-0.058C+0.656B+-2.622F**HEAD ++ (~15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.6-0.021C+15.8-0.11C+59.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.461%1.246%1906513442,88915088719.1325325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.469%-1.219D*-0.81D--0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.22C++8.50.315C*21.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.944%1.859%2632713422,25912976117.5116296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.225%0.621B+-0.643D-0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.657B+17.70.56B+23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.424%81.423%2632513442,164892624.0445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.336%-2.041F--0.925B*0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.062C+2.30.292C*8.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.6m623%242 (14.5k)215 (12.9k)9.4316620,0802,12911.639388 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349195319.285%14.811%28629:255

35% Engineer27% Heavy Assault29% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2015 7:53 PMAug 18th, 2015 11:22 PMAug 4th, 2020 5:14 PM (51d) (PST)Aug 3rd, 2020 11:39 PM (51d) (PST)Aug 3rd, 2020 10:19 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
562315310.3170.0340.0472.3100.053652

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7321,84231,8901923139312,909

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1054.8h/43.9d 4,700 2,974 7,613 146.2k 553 3,918 3,381 35.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:1,173
Deaths:91
KDR:12.890
Accuracy:21.857% D-
HSR:27.281% C
T32 Bull
C
Kills:644
Deaths:124
KDR:5.194
Accuracy:19.115% D**
HSR:25.311% C
NS-15M2
C**
Kills:291
Deaths:21
KDR:13.857
Accuracy:24.154% D
HSR:33.677% C**
T9 CARV
B
Kills:173
Deaths:27
KDR:6.407
Accuracy:17.405% D--
HSR:30.058% B
Kills:2,281
Deaths (as Heavy Assault):263
Deaths (to Heavy Assaults):481
KDR:8.673
Kill Difference:2,018
Playtime:279.915 hours
Usage:27%
Score:2.900m
Score/min:173
Accuracy (listed only):20.633%
HSR (listed only):29.081%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C++
Kills:543
Deaths:302
KDR:1.798
Accuracy:18.314% F
HSR:25.599% C++
NS-11C
C
Kills:221
Deaths:77
KDR:2.870
Accuracy:21.007% D*
HSR:19.910% C
TRAC-5
C
Kills:220
Deaths:94
KDR:2.340
Accuracy:22.214% C-
HSR:18.182% C
T5 AMC
C
Kills:191
Deaths:90
KDR:2.122
Accuracy:21.777% D-
HSR:19.895% C
SMG-46 Armistice
C+
Kills:74
Deaths:25
KDR:2.960
Accuracy:20.843% F
HSR:18.919% C+
Kills:1,249
Deaths (as Light Assault):588
Deaths (to Light Assaults):385
KDR:2.12415
Kill Difference:661
Playtime:35.625 hours
Usage:3%
Score:0.306m
Score/min:143
Accuracy (listed only):20.831%
HSR (listed only):20.501%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C++
Kills:543
Deaths:302
KDR:1.798
Accuracy:18.314% F
HSR:25.599% C++
NS-11C
C
Kills:221
Deaths:77
KDR:2.870
Accuracy:21.007% D*
HSR:19.910% C
TRAC-5
C
Kills:220
Deaths:94
KDR:2.340
Accuracy:22.214% C-
HSR:18.182% C
T5 AMC
C
Kills:191
Deaths:90
KDR:2.122
Accuracy:21.777% D-
HSR:19.895% C
Kills:1,175
Deaths (as Engineer):563
Deaths (to Engineers):537
KDR:2.08703
Kill Difference:612
Playtime:373.689 hours
Usage:35%
Score:6.556m
Score/min:292
Accuracy (listed only):20.828%
HSR (listed only):20.896%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:79
Deaths:17
KDR:4.647
Accuracy:21.205% D-
HSR:29.114% B+
SMG-46 Armistice
C+
Kills:74
Deaths:25
KDR:2.960
Accuracy:20.843% F
HSR:18.919% C+
Kills:153
Deaths (as Combat Medic):42
Deaths (to Combat Medics):147
KDR:3.64286
Kill Difference:111
Playtime:11.457 hours
Usage:1%
Score:0.226m
Score/min:328
Accuracy (listed only):21.024%
HSR (listed only):24.016%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,228
Deaths:82
KDR:14.976
Accuracy:18.100% T*
HSR:81.759% B**
SR-7
B+
Kills:393
Deaths:11
KDR:35.727
Accuracy:26.088% F*
HSR:82.443% B+
M77-B
C
Kills:320
Deaths:13
KDR:24.615
Accuracy:28.682% F
HSR:75% C
NS-44 Commissioner
C+
Kills:229
Deaths:164
KDR:1.396
Accuracy:29.729% D*
HSR:24.018% C+
RAMS .50M
B*
Kills:168
Deaths:11
KDR:15.273
Accuracy:24.372% F*
HSR:85.714% B*
TX1 Repeater
C--
Kills:75
Deaths:41
KDR:1.829
Accuracy:23.397% C--
HSR:18.667% D
SMG-46 Armistice
C+
Kills:74
Deaths:25
KDR:2.960
Accuracy:20.843% F
HSR:18.919% C+
NSX Daimyo
D-
Kills:55
Deaths:3
KDR:18.333
Accuracy:30.063% F--
HSR:90.909% D-
NS-AM7 Archer
C*
Kills:52
Deaths:6
KDR:8.667
Accuracy:60.479% C*
HSR:19.231% C+
Kills:2,594
Deaths (as Infiltrator):356
Deaths (to Infiltrators):267
KDR:7.28652
Kill Difference:2,238
Playtime:308.477 hours
Usage:29%
Score:3.167m
Score/min:171
Accuracy (listed only):29.084%
HSR (listed only):55.184%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:316
Deaths:26
KDR:12.154
Accuracy:28.997% F
HSR:5.063% A
M3 Pounder HEG
D-
Kills:263
Deaths:22
KDR:11.955
Accuracy:29.432% F-
HSR:1.901% D-
M1 Heavy Cycler
C*
Kills:75
Deaths:18
KDR:4.167
Accuracy:9.694% D**
HSR:20% C*
M1 Heavy Cycler
D**
Kills:57
Deaths:11
KDR:5.182
Accuracy:10.839% D**
HSR:7.018% F**
Kills:711
Deaths (as MAX Suit):38.500
Deaths (to MAX Suits):105
KDR:18.46753
Kill Difference:672.500
Playtime:37.883 hours
Usage:4%
Score:0.462m
Score/min:203
Accuracy (listed only):19.740%
HSR (listed only):8.495%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D--
Kills:73
V. Kills:12 N/A
Deaths:8
KDR:9.125
Accuracy:17.588% F*
KPH:10.400 D*
VKPH:1.700 D--
Kills:73 (73 + 0)
Deaths:8
KDR:9.125
VKDR:1.500
Vehicle Kills:12
Kill Difference:65
Playtime:7.024 hours
Usage:1%
Score:0.017m
Score/min:40
Piloting Accuracy:17.588%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:307
V. Kills:18 N/A
Deaths:32
KDR:9.594
Accuracy:55.402% B**
KPH:97.200 B**
VKPH:5.700 D-
Kills:307 (0 + 307)
Deaths:32
KDR:9.594
VKDR:0.563
Vehicle Kills:18
Kill Difference:275
Playtime:3.160 hours
Usage:0%
Score:0.085m
Score/min:451
Piloting Accuracy:N/A%
Gunner Accuracy:55.402%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,613
V. Kills:333 483%
Deaths:25
KDR:64.520
Accuracy:34.943% F-
KPH:35.900 D*
VKPH:7.400 C--
L100 Python AP
D-
Kills:727
V. Kills:371 195%
Deaths:10
KDR:72.700
Accuracy:39.703% F-
KPH:26.900 D-
VKPH:13.700 D*
C75 Viper
D
Kills:376
V. Kills:95 392%
Deaths:16
KDR:23.500
Accuracy:23.879% F-
KPH:24.500 D
VKPH:6.200 D
L100 Python HEAT
D*
Kills:97
V. Kills:29 323%
Deaths:4
KDR:24.250
Accuracy:35.032% F-
KPH:19.500 D*
VKPH:5.800 D**
Skyguard
D-
Kills:76
V. Kills:58 129%
Deaths:13
KDR:5.846
Accuracy:24.937% D--
KPH:9.200 D-
VKPH:7 D-
Kills:2,889 (2,889 + 0)
Deaths:68
KDR:42.485
VKDR:13.029
Vehicle Kills:886
Kill Difference:2,821
Playtime:100.543 hours
Usage:10%
Score:0.724m
Score/min:120
Driving Accuracy:24.937%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:792
V. Kills:426 185%
Deaths:98
KDR:8.082
Accuracy:40.603% D
KPH:26 C--
VKPH:14 C+
MR11 Gatekeeper
B+
Kills:187
V. Kills:156 119%
Deaths:37
KDR:5.054
Accuracy:40.690% C
KPH:27.900 C*
VKPH:23.300 B+
Kills:979 (0 + 979)
Deaths:135
KDR:7.252
VKDR:4.311
Vehicle Kills:582
Kill Difference:844
Playtime:37.153 hours
Usage:4%
Score:0.593m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:40.690%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:418
V. Kills:63 N/A
Deaths:79
KDR:5.291
Accuracy:37.220% D-
KPH:62.700 D
VKPH:9.400 D-
G20 Vulcan-H
C
Kills:283
V. Kills:162 174%
Deaths:43
KDR:6.581
Accuracy:44.822% D
KPH:43.400 C
VKPH:24.900 C
MR11 Gatekeeper-H
C--
Kills:110
V. Kills:72 151%
Deaths:21
KDR:5.238
Accuracy:50.245% D
KPH:32.600 C--
VKPH:21.300 D--
P525 Marauder-H
C+
Kills:71
V. Kills:2 N/A
Deaths:7
KDR:10.143
Accuracy:38.707% C+
KPH:101.200 C
VKPH:2.900 D*
Kills:882 (0 + 882)
Deaths:150
KDR:5.880
VKDR:1.993
Vehicle Kills:299
Kill Difference:732
Playtime:17.261 hours
Usage:2%
Score:0.383m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:38.707%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:231
V. Kills:41 N/A
Deaths:22
KDR:10.500
Accuracy:38.022% C+
KPH:66.800 B+
VKPH:11.900 B
M40 Fury
C++
Kills:157
V. Kills:22 N/A
Deaths:17
KDR:9.235
Accuracy:38.752% C+
KPH:65.500 C++
VKPH:9.200 D
Kills:388 (0 + 388)
Deaths:39
KDR:9.949
VKDR:1.615
Vehicle Kills:63
Kill Difference:349
Playtime:5.856 hours
Usage:1%
Score:0.196m
Score/min:558
Driving Accuracy:N/A%
Gunner Accuracy:38.752%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 2,1372,07412074N/A2,064.5751.009%B+N/A691.3C**21B*22343h2.7B++5.3B+
L100 Python HESH 1,9461,6132564.52M**55.0934.943%F-1.24%C+35.9D*7.4C--12044.9h3.5C-10D*
Claymore 1,3361,3361778.588S69.1632.675%C+N/A290.4A*N/A8284.6h1.1B*3.4B
TSAR-42 1,2421,2288214.976M+5.5418.1%T*81.759%B**19.9D*N/A6261.7h2.1C+11.6T
MSW-R 1,1881,1739112.89M++3.4621.857%D-27.281%C18.8D*N/A6562.3h14.5F66.5D-
E540 Halberd 1,218792988.082C+1.3540.603%D3.409%C**26.1C--14C+26430.4h6.3D15.5D
L100 Python AP 1,0987271072.7S63.2739.703%F-1.513%C26.8D-13.7D*12827.1h5.3C+13.4D-
T32 Bull 6636441245.194A*4.2419.115%D**25.311%C10.5D**N/A3461.3h15.8F-82.9F
Sticky Grenade 6436391639N/A629.5745.836%D-N/A798.8C--5D-32080.8h2C++4.3C+
Tank Mine 8526031735.471U26.0422.225%D*N/A251.3A*103.8B**17792.4h1.3B**5.9C
LC2 Lynx 5515433021.798C++7.6318.314%F25.599%C++4.9D--N/A14111.1h22.2F*121.4F-
C-4 477423498.633M**0.8025.118%C-N/A124.4C*15.9D--6643.4h1.4C5.5C+
M40 Fury-H 481418795.291D4.1437.22%D-N/A62.4D9.4D-3156.7h8.8C*23.7C
Spear Anti-Vehicle Phalanx Turret 5973941624.625A++15.1938.264%D--2.792%D21.4D*11D*13618.4h10.7D-28D*
SR-7 4013931135.727S26.3026.088%F*82.443%B+18.5D*N/A5421.3h2.3C--9F-
C75 Viper 4713761623.5A++14.0723.879%F-N/A24.6D6.2D10615.3h11.1C+46.4D
NS-R3 Swarm 588353507.06U2.3764.36%C++N/A6.1D4.1D*5257.5h23.4C**36.4C**
M77-B 3203201324.615U15.1828.682%F75%C17.9D--N/A4917.9h2.8D-9.7D**
M3 Pounder HEG 3473162612.154S2.7228.997%F5.063%A11.7D--1.1F4127.1h19.2C--66.4D--
L105 Zephyr 325307329.594C0.1655.402%B**N/A95.9B**5.6D-4503.2h4.6B++8.3B*
NS Decimator 364293319.452S0.0251.677%D**3.413%A+24.8D--6D*10911.8h4.1C+7.9C
NS-15M2 2932912113.857M++4.4324.154%D33.677%C**19.4D*N/A5015h15D**62D-
G20 Vulcan-H 445283436.581C+2.8544.822%DN/A43.5C24.9C4106.5h90.1C++201.1C+
M3 Pounder HEG 2972632211.955S2.5229.432%F-1.901%D-10.1D*1.3F3226.1h22.9D--77.9F
M40 Fury 2722312210.5C+1.0738.022%C+1.299%C66B+11.7C**5123.5h10.2B+26.7B+
NS-44 Commissioner 2452291641.396C++8.0429.729%D*24.018%C+3.5D*N/A1165.5h7.4T*25F*
NS-11C 228221772.87B**6.5621.007%D*19.91%C9.1D--N/A3424.3h16.8D*80D*
TRAC-5 223220942.34A+7.0922.214%C-18.182%C9DN/A6424.5h14.4C+64.8C+
T2 Striker 378219258.76U0.6731.795%F--N/A6.9D5C--8131.8h52D--163.4F**
T5 AMC 192191902.122B**7.3121.777%D-19.895%C7.6D--N/A4325h16.3D*74.8D-
MR11 Gatekeeper 343187375.054C4.3840.69%CN/A27.9C*23.3B+2726.7h42.9C*105.5C++
T9 CARV 173173276.407A*3.0217.405%D--30.058%B13.8D--N/A8812.5h12.9C74.2C
RAMS .50M 1721681115.273M++5.8424.372%F*85.714%B*16.6D*N/A5010.1h2.1C+8.8F
ML-7 170157188.722S0.7152.466%D-5.096%A++22.4C--1.9D*1327h3.2B**6.1B*
M40 Fury 179157179.235C+0.2038.752%C+2.548%B**65.4C++9.2D6252.4h10.5B+27B+
MR11 Gatekeeper-H 182110215.238C--4.1950.245%DN/A32.4C--21.2D--3763.4h41B+81.5C**
L100 Python HEAT 12697424.25A**14.8235.032%F-1.031%D19.4D*5.8D**1125h6.7D-19.2F-
T1 Cycler 8079174.647A++4.7821.205%D-29.114%B+9.8D*N/A748.1h15.4D-72.5D
Skyguard 13476135.846B+3.5924.937%D--1.316%D9.2D-7D-1268.3h136.2C546.2D-
M1 Heavy Cycler 7875184.167A5.269.694%D**20%C*9.6D*N/A397.8h25.3F-260.8F-
TX1 Repeater 7675411.829B**7.6023.397%C--18.667%D4.6D*N/A1716.3h19.9F-84.9D--
SMG-46 Armistice 7474252.96A++6.4720.843%F18.919%C+10.9D*N/A476.8h14.1C67.7D
M14 Banshee 857389.125C+0.3117.588%F*N/A10.4D*1.7D--407h39D**221.7T-
P525 Marauder-H 7371710.143C--0.7138.707%C+1.408%A101.4C2.9D*4930.7h6.3C**16.3C**
MANA Anti-Vehicle Turret 13866116A+3.4346.531%D--3.03%C11.8D*12.9D--1385.6h14.5C-31.2D--
Aspis Anti-Aircraft Phalanx Turret 10963512.6A*3.1721.634%D*1.587%C4.9D**3.6F5612.8h111B**513.3C++
M1 Heavy Cycler 6057115.182A++4.2510.839%D**7.018%F**13.6FN/A514.2h18.8D-173.2D*
NSX Daimyo 5555318.333M**8.9030.063%F--90.909%D-55C-N/A1721h2.6C8.7D**
NS-AM7 Archer 895268.667U0.7660.479%C*19.231%C+8C+5.7A++516.5h27.2D--45D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit72312,81114.6h
Anti-Vehicle MANA Turret02450.3h
Spawn Beacon0620h
NS-TMC-01 "His Regards"5827.3h
Nanite Revive Grenade03610.1h
Medical Applicator623,8071.5h
Motion Spotter01700.1h
Spitfire Auto-Turret71,8731.5h
Recon Detection Device1420,11434.4h
Shield Recharging Field12670.1h
Ammunition Package62,8610.9h
Anti-Infantry MANA Turret0630.1h
Hardlight Barrier0790.1h

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