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Lt. General ColourNotColor[RTLR] ColourNotColor
TR BR 89

KDR: 7.66

Score: 9.1m

Last Seen: Jun 3rd, 2019 12:02 AM
- OFFLINE - 351.2 hour(s)

Battle Rank 89 - Terran Republic on Emerald - Outfit Leader of RT noigieL edageneR[RTLR] RT noigieL edageneR
TR outfit on Emerald

Members: 0
Level Progress (to 90): 84%
Level 100 Progress: 48% 593h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade L100 Python HESH Claymore E540 Halberd Sticky Grenade MSW-R M40 Fury-H TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $601,731 MLG Score: 481
Fun Score: N/A
Cheeseburgers Flipped: 203TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.872%23.368%4881211982,3754.439253.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.124%-0.044C+0.385C**-0.194CHEAD ++ (~12.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.037C+15-0.051C+56.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.837%2.005%1190512051,54612238512.6721401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.81%-1.373D**-0.368C--0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.3-0.044C+10.80.136C++29.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.171%1.855%2760712032,21012073918.2645299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.297%0.647B+-0.639D-0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.658B+17.60.557B+23.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.078%80.29%27603120782745317.9783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.814%-1.943F-0.864B*0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.131C2.50.224C++8.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RT noigieL edageneR[RTLR] RT noigieL edageneR
TR outfit on Emerald

Members: 0
9.1m579.8%274 (16.4k)239 (14.3k)7.6572212,1521,5879.673689 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210119918.671%11.307%21123:490

48% Engineer22% Heavy Assault20% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2015 7:53 PMAug 18th, 2015 11:22 PMJun 17th, 2019 6:20 AM (4h) (PST)Jun 2nd, 2019 9:22 PM (15d) (PST)Jun 2nd, 2019 8:02 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
562335290.3190.0420.0362.1720.055481

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7041,95931,7451932130314,363

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
634.8h/26.4d 3,200 1,374 4,440 82.7k 301 2,297 2,112 21.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:551
Deaths:50
KDR:11.020
Accuracy:23.384% C*
HSR:25.590% C**
T32 Bull
C+
Kills:251
Deaths:52
KDR:4.827
Accuracy:20.799% C--
HSR:22.709% C+
NS-15M2
B**
Kills:221
Deaths:15
KDR:14.733
Accuracy:25.466% C**
HSR:33.937% B**
T9 CARV
B**
Kills:173
Deaths:27
KDR:6.407
Accuracy:17.405% C
HSR:30.058% B**
Kills:1,196
Deaths (as Heavy Assault):144
Deaths (to Heavy Assaults):369
KDR:8.30556
Kill Difference:1,052
Playtime:139.735 hours
Usage:22%
Score:1.462m
Score/min:174
Accuracy (listed only):21.763%
HSR (listed only):28.073%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D
Kills:243
Deaths:245
KDR:0.992
Accuracy:15.218% F
HSR:18.107% D
NS-11C
C++
Kills:221
Deaths:77
KDR:2.870
Accuracy:21.007% D
HSR:19.910% C++
TRAC-5
C**
Kills:217
Deaths:94
KDR:2.309
Accuracy:22.884% C**
HSR:17.512% C
T5 AMC
C++
Kills:187
Deaths:88
KDR:2.125
Accuracy:22.371% C+
HSR:20.321% C++
Kills:868
Deaths (as Engineer):504
Deaths (to Engineers):473
KDR:1.72222
Kill Difference:364
Playtime:302.844 hours
Usage:48%
Score:5.738m
Score/min:316
Accuracy (listed only):20.370%
HSR (listed only):18.962%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D
Kills:243
Deaths:245
KDR:0.992
Accuracy:15.218% F
HSR:18.107% D
NS-11C
C++
Kills:221
Deaths:77
KDR:2.870
Accuracy:21.007% D
HSR:19.910% C++
TRAC-5
C**
Kills:217
Deaths:94
KDR:2.309
Accuracy:22.884% C**
HSR:17.512% C
T5 AMC
C++
Kills:187
Deaths:88
KDR:2.125
Accuracy:22.371% C+
HSR:20.321% C++
SMG-46 Armistice
B+
Kills:71
Deaths:24
KDR:2.958
Accuracy:21.374% D-
HSR:19.718% B+
Kills:939
Deaths (as Light Assault):528
Deaths (to Light Assaults):298
KDR:1.77841
Kill Difference:411
Playtime:26.741 hours
Usage:4%
Score:0.226m
Score/min:141
Accuracy (listed only):20.571%
HSR (listed only):19.113%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:76
Deaths:15
KDR:5.067
Accuracy:20.632% C
HSR:26.316% B++
SMG-46 Armistice
B+
Kills:71
Deaths:24
KDR:2.958
Accuracy:21.374% D-
HSR:19.718% B+
Kills:147
Deaths (as Combat Medic):39
Deaths (to Combat Medics):106
KDR:3.76923
Kill Difference:108
Playtime:9.394 hours
Usage:1%
Score:0.190m
Score/min:338
Accuracy (listed only):21.003%
HSR (listed only):23.017%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:410
Deaths:35
KDR:11.714
Accuracy:17.698% T
HSR:83.171% A+
M77-B
C+
Kills:320
Deaths:13
KDR:24.615
Accuracy:28.682% D*
HSR:75% C+
NS-44 Commissioner
C
Kills:107
Deaths:69
KDR:1.551
Accuracy:32.453% C-
HSR:19.626% C
RAMS .50M
B*
Kills:97
Deaths:5
KDR:19.400
Accuracy:25.317% F-
HSR:85.567% B*
SMG-46 Armistice
B+
Kills:71
Deaths:24
KDR:2.958
Accuracy:21.374% D-
HSR:19.718% B+
TX1 Repeater
C+
Kills:57
Deaths:31
KDR:1.839
Accuracy:23.792% C+
HSR:19.298% C
Kills:1,062
Deaths (as Infiltrator):177
Deaths (to Infiltrators):167
KDR:6
Kill Difference:885
Playtime:126.016 hours
Usage:20%
Score:1.175m
Score/min:155
Accuracy (listed only):24.886%
HSR (listed only):50.397%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:216
Deaths:18
KDR:12
Accuracy:27.426% D*
HSR:5.556% A++
M3 Pounder HEG
D
Kills:186
Deaths:14
KDR:13.286
Accuracy:27.759% D*
HSR:2.151% D
Kills:402
Deaths (as MAX Suit):16
Deaths (to MAX Suits):92
KDR:25.125
Kill Difference:386
Playtime:25.438 hours
Usage:4%
Score:0.326m
Score/min:213
Accuracy (listed only):27.593%
HSR (listed only):3.853%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:307
V. Kills:18 N/A
Deaths:32
KDR:9.594
Accuracy:55.402% A+
KPH:97.200 A++
VKPH:5.700 D
Kills:307 (0 + 307)
Deaths:32
KDR:9.594
VKDR:0.563
Vehicle Kills:18
Kill Difference:275
Playtime:3.160 hours
Usage:0%
Score:0.085m
Score/min:448
Piloting Accuracy:N/A%
Gunner Accuracy:55.402%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:927
V. Kills:147 N/A
Deaths:25
KDR:37.080
Accuracy:33.978% F
KPH:35.700 D
VKPH:5.700 D
C75 Viper
C
Kills:306
V. Kills:65 464%
Deaths:16
KDR:19.125
Accuracy:22.889% F
KPH:24.600 C
VKPH:5.200 D
L100 Python AP
D*
Kills:184
V. Kills:105 174%
Deaths:10
KDR:18.400
Accuracy:34.218% F--
KPH:16.700 D*
VKPH:9.500 D**
L100 Python HEAT
D-
Kills:71
V. Kills:20 338%
Deaths:4
KDR:17.750
Accuracy:34.637% F-
KPH:19.200 D-
VKPH:5.400 D*
Skyguard
D
Kills:58
V. Kills:47 121%
Deaths:13
KDR:4.462
Accuracy:25.423% D
KPH:8.800 D
VKPH:7.200 D
Kills:1,546 (1,546 + 0)
Deaths:68
KDR:22.735
VKDR:5.647
Vehicle Kills:384
Kill Difference:1,478
Playtime:59.666 hours
Usage:9%
Score:0.406m
Score/min:114
Driving Accuracy:25.423%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B+
Kills:750
V. Kills:413 181%
Deaths:98
KDR:7.653
Accuracy:40.804% C+
KPH:25.900 C+
VKPH:14.300 B+
MR11 Gatekeeper
B*
Kills:187
V. Kills:156 119%
Deaths:37
KDR:5.054
Accuracy:40.690% C++
KPH:27.900 B+
VKPH:23.300 B*
Kills:937 (0 + 937)
Deaths:135
KDR:6.941
VKDR:4.215
Vehicle Kills:569
Kill Difference:802
Playtime:35.674 hours
Usage:6%
Score:0.571m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:40.690%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:418
V. Kills:63 N/A
Deaths:79
KDR:5.291
Accuracy:37.220% D
KPH:62.700 D
VKPH:9.400 D
G20 Vulcan-H
C++
Kills:282
V. Kills:161 174%
Deaths:43
KDR:6.558
Accuracy:45.251% C
KPH:45.900 C++
VKPH:26.200 C+
MR11 Gatekeeper-H
C++
Kills:110
V. Kills:72 151%
Deaths:21
KDR:5.238
Accuracy:50.245% C
KPH:32.600 C++
VKPH:21.300 D
P525 Marauder-H
B+
Kills:70
V. Kills:2 N/A
Deaths:7
KDR:10
Accuracy:38.278% B+
KPH:106.300 C++
VKPH:3 D--
Kills:880 (0 + 880)
Deaths:150
KDR:5.867
VKDR:1.987
Vehicle Kills:298
Kill Difference:730
Playtime:16.841 hours
Usage:3%
Score:0.373m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:38.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:230
V. Kills:41 N/A
Deaths:22
KDR:10.455
Accuracy:37.986% C**
KPH:67 B**
VKPH:11.900 B+
M40 Fury
B+
Kills:153
V. Kills:19 N/A
Deaths:17
KDR:9
Accuracy:37.929% C*
KPH:67.100 B+
VKPH:8.300 C-
Kills:383 (0 + 383)
Deaths:39
KDR:9.821
VKDR:1.538
Vehicle Kills:60
Kill Difference:344
Playtime:5.710 hours
Usage:1%
Score:0.194m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:37.929%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 9709621962N/A954.3450.83%B*N/A687.1B*5.7C-22571.4h2.7B**5.3B**
L100 Python HESH 1,0749272537.08A**29.4233.978%F1.942%B35.7D5.7D11826h3.4C+9.9D
Claymore 8328321083.2U75.5437.285%B+N/A361.7M**N/A10572.3h1.1B*3B++
E540 Halberd 1,163750987.653C*0.0040.804%C+3.467%C+25.9C+14.2B26629h6.4C15.6C+
Sticky Grenade 6396351635N/A627.3446.039%DN/A907.1C+5.7D32360.7h1.9B+4.2C++
MSW-R 5535515011.02M**3.3623.384%C*25.59%C**17.5D-N/A4831.4h13.9C--59.3C++
M40 Fury-H 481418795.291C--2.3737.22%DN/A62.4D9.4D3146.7h8.8C*23.7C+
TSAR-42 4114103511.714A++4.0617.698%T83.171%A+16.9D-N/A5524.3h2.3C++12.9F--
M77-B 3203201324.615U16.9628.682%D*75%C+17.9DN/A4817.9h2.8C-9.7D
L105 Zephyr 325307329.594C+1.9455.402%A+N/A95.9A++5.6D4483.2h4.6B*8.3B**
C75 Viper 3713061619.125M+11.4722.889%FN/A24.7C5.2D10412.4h10.9B+47.6C-
Tank Mine 4333051717.941S10.2825.272%DN/A217.9A**91.4B**17941.4h1.5B++6C*
G20 Vulcan-H 443282436.558B++1.1045.251%CN/A46.2C++26.4C+4176.1h87.9B+194.1B+
Spear Anti-Vehicle Phalanx Turret 3992611026.1M*18.4434.106%D--4.215%C+23.5D-12.4D-17511.1h8.5C++24.8C
T32 Bull 253251524.827M+2.8320.799%C--22.709%C+11.9D*N/A4021.1h15.9D--76.5C--
LC2 Lynx 2492432450.992C+6.6715.218%F18.107%D2.9D*N/A884.1h20.3D--133.3F
M40 Fury 2712302210.455B+2.8037.986%C**1.304%C-67.6B**12.1B++5133.4h10.1B++26.6B++
NS-11C 228221772.87A*4.7921.007%D19.91%C++9.1D-N/A3224.3h16.8C80C
NS-15M2 2212211514.733S7.0825.466%C**33.937%B**20.7D-N/A4910.7h13.6C+53.5C*
TRAC-5 220217942.309A*5.3522.884%C**17.512%C9DN/A5724h14.3C**62.5B+
M3 Pounder HEG 2352161812S4.3427.426%D*5.556%A++11.8D1D**4718.3h16.9C++61.5C
MR11 Gatekeeper 343187375.054C*2.6040.69%C++N/A27.9B+23.3B*2706.7h42.9B+105.5B+
T5 AMC 188187882.125A5.5322.371%C+20.321%C++7.8D--N/A4323.9h16.5C73.7C+
M3 Pounder HEG 2101861413.286S5.6327.759%D*2.151%D10.8D--1.4D**3717.3h19.1C+68.8C--
L100 Python AP 2891841018.4M+10.7434.218%F--4.348%B*16.7D*9.5D**10511h7C20.5F-
T9 CARV 173173276.407M++1.2517.405%C30.058%B**14DN/A7412.4h12.9B+74.2C*
ML-7 170157188.722U1.0652.466%C-5.096%A22.4C+1.9F1147h3.2A++6.1A
M40 Fury 172153179C++1.3437.929%C*2.614%B*66.5B+8.3C-6432.3h10B++26.5B++
NS Decimator 156133158.867S1.2148.105%F6.015%M22.5D3.9D**975.9h3.7B++7.7C*
C-4 139117139S1.3426.015%C++N/A117B*22C--9461h1.8C--6.7C+
MR11 Gatekeeper-H 182110215.238C*2.4250.245%CN/A32.4C++21.2D3643.4h41B*81.5B++
T2 Striker 198107185.944U1.7131.6%F--N/A5.6D--4.8D**8119h60.2D-190.5F-
NS-44 Commissioner 113107691.551B+6.1132.453%C-19.626%C4.3D*N/A1424.7h7.2F**22.3F
RAMS .50M 9997519.4S11.7425.317%F-85.567%B*15.4D-N/A496.3h2.3C+9D-
NS-R3 Swarm 16687223.955S3.7060.192%D-N/A4D-3.6D-4321.7h34.7D57.6D-
T1 Cycler 7776155.067M*2.5920.632%C26.316%B++9.9D--N/A577.7h13.6B65.8C*
L100 Python HEAT 9171417.75A**10.0934.637%F-1.408%D-19.2D-5.4D*1133.7h7C20.2D**
SMG-46 Armistice 7171242.958A++4.7021.374%D-19.718%B+11.1D-N/A436.4h14.3C*66.8C+
P525 Marauder-H 7270710C2.3438.278%B+1.429%B*100C+2.9D--5060.7h6B+15.6B+
Skyguard 10558134.462B*3.2025.423%D1.724%C8.8D7.1D1306.6h146.1C574.8C--
TX1 Repeater 5757311.839A5.8223.792%C+19.298%C4.7D*N/A1512.2h19.4D-81.7C--
MANA Anti-Vehicle Turret 12354114.909A*2.7551.207%C3.704%C+11.5D*14.7D1524.7h16.5D--32.2D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0580h
Nano-Armor Kit69267,28712.2h
Anti-Vehicle MANA Turret02050.3h
NS-TMC-01 "His Regards"5827.3h
Nanite Revive Grenade02510.1h
Medical Applicator621,1811.3h
Spitfire Auto-Turret31,0820.9h
Motion Spotter01700.1h
Shield Recharging Field12570.1h
Ammunition Package32,0940.7h
Anti-Infantry MANA Turret0630.1h
Recon Detection Device36,09010.4h

Check the help document for the dictionary if you want to learn more about words used here.


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