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Field Marshal ColourNotColor[RTLR] ColourNotColor
TR BR 85

KDR: 9.02

Score: 12.6m

Last Seen: May 30th, 2020 1:07 AM
- OFFLINE - 28.9 hour(s)

Battle Rank 100 (85 total) - Terran Republic on Emerald
Level Progress (to 101): 16%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade L100 Python HESH Claymore TSAR-42 MSW-R E540 Halberd Sticky Grenade T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $805,644 MLG Score: 644
Fun Score: N/A
Cheeseburgers Flipped: 285TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.428%25.112%5131213343,5644.977654.044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.868%-0.16C0.603B+0.013C+HEAD ++ (~14.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.40.008C+15-0.052C+58.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.252%1.347%1761513412,67215080017.8133334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.58%-1.239D*-0.747D--0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.183C++8.90.288C*22.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.931%1.86%2651713392,25812876017.6406297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.239%0.62B+-0.643D-0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.657B+17.70.56B+23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.688%81.392%2651413421,983842223.6071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.12%-2.001F--0.923B*0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.029C+2.20.305C*8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.6m609.3%243 (14.6k)215 (12.9k)9.0215718,4042,04011.195685 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1346177319.343%14.698%28428:344

37% Engineer25% Heavy Assault29% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2015 7:53 PMAug 18th, 2015 11:22 PMMay 30th, 2020 2:19 AM (38d) (PST)May 29th, 2020 11:37 PM (38d) (PST)May 29th, 2020 9:07 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
558315270.3150.0350.0462.2480.054644

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4811,85931,6221923135312,927

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
973.2h/40.6d 4,435 2,705 6,880 131.3k 493 3,590 3,139 32.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:1,081
Deaths:84
KDR:12.869
Accuracy:22.154% C
HSR:27.567% C**
T32 Bull
C++
Kills:627
Deaths:119
KDR:5.269
Accuracy:19.223% D--
HSR:25.837% C++
NS-15M2
B++
Kills:221
Deaths:15
KDR:14.733
Accuracy:25.466% C+
HSR:33.937% B++
T9 CARV
B*
Kills:173
Deaths:27
KDR:6.407
Accuracy:17.405% C--
HSR:30.058% B*
Kills:2,102
Deaths (as Heavy Assault):245
Deaths (to Heavy Assaults):464
KDR:8.57959
Kill Difference:1,857
Playtime:247.841 hours
Usage:25%
Score:2.517m
Score/min:169
Accuracy (listed only):21.062%
HSR (listed only):29.350%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C+
Kills:390
Deaths:296
KDR:1.318
Accuracy:15.976% F
HSR:22.308% C+
NS-11C
C+
Kills:221
Deaths:77
KDR:2.870
Accuracy:21.007% D
HSR:19.910% C+
TRAC-5
C++
Kills:217
Deaths:94
KDR:2.309
Accuracy:22.884% C++
HSR:17.512% C
T5 AMC
C+
Kills:190
Deaths:90
KDR:2.111
Accuracy:21.876% C-
HSR:20% C+
Kills:1,018
Deaths (as Engineer):557
Deaths (to Engineers):532
KDR:1.82765
Kill Difference:461
Playtime:357.571 hours
Usage:37%
Score:6.273m
Score/min:292
Accuracy (listed only):20.436%
HSR (listed only):19.932%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C+
Kills:390
Deaths:296
KDR:1.318
Accuracy:15.976% F
HSR:22.308% C+
NS-11C
C+
Kills:221
Deaths:77
KDR:2.870
Accuracy:21.007% D
HSR:19.910% C+
TRAC-5
C++
Kills:217
Deaths:94
KDR:2.309
Accuracy:22.884% C++
HSR:17.512% C
T5 AMC
C+
Kills:190
Deaths:90
KDR:2.111
Accuracy:21.876% C-
HSR:20% C+
SMG-46 Armistice
C**
Kills:74
Deaths:25
KDR:2.960
Accuracy:20.843% D*
HSR:18.919% C**
Kills:1,092
Deaths (as Light Assault):582
Deaths (to Light Assaults):369
KDR:1.87629
Kill Difference:510
Playtime:32.878 hours
Usage:3%
Score:0.265m
Score/min:134
Accuracy (listed only):20.517%
HSR (listed only):19.730%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B*
Kills:79
Deaths:17
KDR:4.647
Accuracy:21.205% C
HSR:29.114% B*
SMG-46 Armistice
C**
Kills:74
Deaths:25
KDR:2.960
Accuracy:20.843% D*
HSR:18.919% C**
Kills:153
Deaths (as Combat Medic):42
Deaths (to Combat Medics):138
KDR:3.64286
Kill Difference:111
Playtime:10.929 hours
Usage:1%
Score:0.219m
Score/min:333
Accuracy (listed only):21.024%
HSR (listed only):24.016%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,166
Deaths:79
KDR:14.760
Accuracy:18.730% T-
HSR:81.818% A
SR-7
B+
Kills:329
Deaths:10
KDR:32.900
Accuracy:26.267% F--
HSR:83.891% B+
M77-B
C+
Kills:320
Deaths:13
KDR:24.615
Accuracy:28.682% D**
HSR:75% C+
NS-44 Commissioner
C+
Kills:217
Deaths:160
KDR:1.356
Accuracy:30.361% D-
HSR:23.502% C+
RAMS .50M
B*
Kills:168
Deaths:11
KDR:15.273
Accuracy:24.372% F--
HSR:85.714% B*
TX1 Repeater
C+
Kills:74
Deaths:41
KDR:1.805
Accuracy:23.757% C+
HSR:17.568% D
SMG-46 Armistice
C**
Kills:74
Deaths:25
KDR:2.960
Accuracy:20.843% D*
HSR:18.919% C**
Kills:2,348
Deaths (as Infiltrator):339
Deaths (to Infiltrators):250
KDR:6.92625
Kill Difference:2,009
Playtime:281.587 hours
Usage:29%
Score:2.869m
Score/min:170
Accuracy (listed only):24.716%
HSR (listed only):55.202%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:305
Deaths:25
KDR:12.200
Accuracy:28.974% D*
HSR:5.246% A+
M3 Pounder HEG
D-
Kills:257
Deaths:21
KDR:12.238
Accuracy:29.413% D**
HSR:1.946% D-
M1 Heavy Cycler
B+
Kills:68
Deaths:17
KDR:4
Accuracy:10.335% D--
HSR:20.588% B+
M1 Heavy Cycler
D*
Kills:57
Deaths:11
KDR:5.182
Accuracy:10.839% D*
HSR:7.018% F*
Kills:687
Deaths (as MAX Suit):37
Deaths (to MAX Suits):99
KDR:18.56757
Kill Difference:650
Playtime:35.732 hours
Usage:4%
Score:0.438m
Score/min:204
Accuracy (listed only):19.890%
HSR (listed only):8.699%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:73
V. Kills:12 N/A
Deaths:8
KDR:9.125
Accuracy:18.167% F--
KPH:11.200 D*
VKPH:1.800 D-
Kills:73 (73 + 0)
Deaths:8
KDR:9.125
VKDR:1.500
Vehicle Kills:12
Kill Difference:65
Playtime:6.527 hours
Usage:1%
Score:0.017m
Score/min:43
Piloting Accuracy:18.167%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:307
V. Kills:18 N/A
Deaths:32
KDR:9.594
Accuracy:55.402% A+
KPH:97.200 A+
VKPH:5.700 D
Kills:307 (0 + 307)
Deaths:32
KDR:9.594
VKDR:0.563
Vehicle Kills:18
Kill Difference:275
Playtime:3.160 hours
Usage:0%
Score:0.085m
Score/min:451
Piloting Accuracy:N/A%
Gunner Accuracy:55.402%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,552
V. Kills:319 485%
Deaths:25
KDR:62.080
Accuracy:34.952% F
KPH:36 D
VKPH:7.400 C
L100 Python AP
D
Kills:571
V. Kills:298 191%
Deaths:10
KDR:57.100
Accuracy:40.399% F-
KPH:25 D
VKPH:13 D-
C75 Viper
C-
Kills:376
V. Kills:95 392%
Deaths:16
KDR:23.500
Accuracy:23.879% F
KPH:24.500 C-
VKPH:6.200 C--
L100 Python HEAT
D-
Kills:97
V. Kills:29 323%
Deaths:4
KDR:24.250
Accuracy:35.032% F-
KPH:19.500 D-
VKPH:5.800 D*
Skyguard
D
Kills:76
V. Kills:58 129%
Deaths:13
KDR:5.846
Accuracy:24.872% D
KPH:9.300 D
VKPH:7.100 D
Kills:2,672 (2,672 + 0)
Deaths:68
KDR:39.294
VKDR:11.750
Vehicle Kills:799
Kill Difference:2,604
Playtime:94.473 hours
Usage:10%
Score:0.673m
Score/min:119
Driving Accuracy:24.872%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C*
Kills:792
V. Kills:426 185%
Deaths:98
KDR:8.082
Accuracy:40.603% C+
KPH:26 C+
VKPH:14 C*
MR11 Gatekeeper
B*
Kills:187
V. Kills:156 119%
Deaths:37
KDR:5.054
Accuracy:40.690% C+
KPH:27.900 B+
VKPH:23.300 B*
Kills:979 (0 + 979)
Deaths:135
KDR:7.252
VKDR:4.311
Vehicle Kills:582
Kill Difference:844
Playtime:37.153 hours
Usage:4%
Score:0.592m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:40.690%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:418
V. Kills:63 N/A
Deaths:79
KDR:5.291
Accuracy:37.220% D
KPH:62.700 D
VKPH:9.400 D
G20 Vulcan-H
C+
Kills:283
V. Kills:162 174%
Deaths:43
KDR:6.581
Accuracy:44.822% C-
KPH:43.400 C+
VKPH:24.900 C+
MR11 Gatekeeper-H
C+
Kills:110
V. Kills:72 151%
Deaths:21
KDR:5.238
Accuracy:50.245% C-
KPH:32.600 C+
VKPH:21.300 D
P525 Marauder-H
C**
Kills:71
V. Kills:2 N/A
Deaths:7
KDR:10.143
Accuracy:38.707% C**
KPH:101.200 C+
VKPH:2.900 D--
Kills:882 (0 + 882)
Deaths:150
KDR:5.880
VKDR:1.993
Vehicle Kills:299
Kill Difference:732
Playtime:17.261 hours
Usage:2%
Score:0.382m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:38.707%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:231
V. Kills:41 N/A
Deaths:22
KDR:10.500
Accuracy:38.022% C*
KPH:66.800 B*
VKPH:11.900 B++
M40 Fury
B+
Kills:156
V. Kills:21 N/A
Deaths:17
KDR:9.176
Accuracy:38.412% C*
KPH:65.900 B+
VKPH:8.900 C
Kills:387 (0 + 387)
Deaths:39
KDR:9.923
VKDR:1.590
Vehicle Kills:62
Kill Difference:348
Playtime:5.824 hours
Usage:1%
Score:0.196m
Score/min:560
Driving Accuracy:N/A%
Gunner Accuracy:38.412%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 1,8351,78811788N/A1,778.9850.424%B+N/A687.7B+18.1B++22102.6h2.7B*5.4B++
L100 Python HESH 1,8711,5522562.08M*53.0634.952%F1.289%C+36D7.4C11943.1h3.5C9.9D--
Claymore 1,2221,2221676.375U67.3532.627%C+N/A284.2A**N/A8004.3h1.1B*3.4B+
TSAR-42 1,1781,1667914.759M+5.7418.73%T-81.818%A20.3D-N/A6357.3h2.1C**11.1F-
MSW-R 1,0951,0818412.869M**3.8522.154%C27.567%C**19.4D-N/A6555.8h14D-63.4C
E540 Halberd 1,218792988.082C+0.9440.603%C+3.409%C++26.1C+14C*26430.4h6.3C-15.5C
Sticky Grenade 6426381638N/A628.9845.931%D-N/A797.5C-5D-32090.8h2C*4.3C+
T32 Bull 6456271195.269M+3.7519.223%D--25.837%C++11.1D*N/A3656.6h15.7D*81.7D--
L100 Python AP 8695711057.1S48.0840.399%F-1.926%C24.9D13D-12722.9h5.8C+14.3D--
Tank Mine 7955631733.118U24.1022.602%D-N/A244.8M100.9A17822.3h1.3B**5.9C+
M40 Fury-H 481418795.291D3.7337.22%DN/A62.4D9.4D3156.7h8.8C*23.7C+
LC2 Lynx 3983902961.318C++7.7015.976%F22.308%C+3.7D--N/A11105h20.3D*127.3F-
Spear Anti-Vehicle Phalanx Turret 5833851624.063A**15.0437.173%D2.857%D22.3D--11.4D--14317.3h10.1C--27.1D
C75 Viper 4713761623.5M**14.4823.879%FN/A24.6C-6.2C--10515.3h11.1C*46.4D
SR-7 3353291032.9S23.8826.267%F--83.891%B+19.9D-N/A5916.5h2.2C+8.5D*
M77-B 3203201324.615U15.5928.682%D**75%C+17.9DN/A4917.9h2.8D9.7D--
L105 Zephyr 325307329.594C+0.5755.402%A+N/A95.9A+5.6D4503.2h4.6B*8.3B*
M3 Pounder HEG 3343052512.2S3.1828.974%D*5.246%A+11.8D1.1D**4225.8h18.9C65.3D
G20 Vulcan-H 445283436.581B+2.4444.822%C-N/A43.5C+24.9C+4086.5h90.1B201.1C*
NS-R3 Swarm 450266446.045S2.9863.083%CN/A5.6D-3.9D*5047.7h25.5C*40.4C++
M3 Pounder HEG 2912572112.238S3.2229.413%D**1.946%D-10.3D*1.4D**3424.9h22.2D75.6D-
C-4 294254357.257M**1.7626.36%C+N/A97.7C++15.4D--6402.6h1.6C6.1C+
NS Decimator 314249269.577S0.5651.042%D**3.614%A24.4D-6.4D*11110.2h4.1C**8.1C+
M40 Fury 2722312210.5C**1.4838.022%C*1.299%C-66B*11.7B+5123.5h10.2B++26.7B++
NS-15M2 2212211514.733S5.7125.466%C+33.937%B++20.7D-N/A5210.7h13.6C-53.5C+
NS-11C 228221772.87A+6.1521.007%D19.91%C+9.1D-N/A3324.3h16.8D80C--
TRAC-5 220217942.309A*6.7122.884%C++17.512%C9DN/A6224.1h14.3C*62.5C**
NS-44 Commissioner 2292171601.356C**7.6730.361%D-23.502%C+3.6D*N/A1159.8h7.4T-24.4F--
T2 Striker 350201248.375U0.6531.154%F--N/A6.8D--5D*8029.7h51.2D164.3F-
T5 AMC 191190902.111A+6.9121.876%C-20%C+7.7D-N/A4324.8h16.3C74.6C
MR11 Gatekeeper 343187375.054C+3.9740.69%C+N/A27.9B+23.3B*2726.7h42.9B+105.5B+
T9 CARV 173173276.407A**2.6117.405%C--30.058%B*13.8D-N/A8512.5h12.9C*74.2C++
RAMS .50M 1721681115.273M**6.2524.372%F--85.714%B*16.6D-N/A4910.1h2.1C*8.8D*
ML-7 170157188.722U0.3052.466%D5.096%A+22.4C1.9D**1317h3.2A+6.1A
M40 Fury 177156179.176C++0.1538.412%C*2.564%B**65B8.8C6292.4h10.4B+27B++
MR11 Gatekeeper-H 182110215.238C+3.7850.245%C-N/A32.4C+21.2D3753.4h41B++81.5B+
L100 Python HEAT 12697424.25M+15.2335.032%F-1.031%D--19.4D-5.8D*1115h6.7C--19.2F
T1 Cycler 8079174.647A**4.3721.205%C29.114%B*9.8D--N/A698.1h15.4C72.5C+
Skyguard 13476135.846B**3.1824.872%D1.316%D9.3D7.1D1268.2h134.5C540.8D
TX1 Repeater 7574411.805A7.2223.757%C+17.568%D4.6D*N/A1516.2h20D**84D-
SMG-46 Armistice 7474252.96A++6.0620.843%D*18.919%C**10.9D--N/A466.8h14.1C++67.7C
M14 Banshee 857389.125C*0.1018.167%F--N/A11.2D*1.8D-436.5h37.6D-207.2F-
P525 Marauder-H 7371710.143C1.1238.707%C**1.408%B*101.4C+2.9D--4930.7h6.3B16.3B+
M1 Heavy Cycler 7168174A*5.0210.335%D--20.588%B+9.9D*N/A426.9h24.4D**235.6D--
MANA Anti-Vehicle Turret 13866116M++3.0246.531%D3.03%C11.8D*12.9D--1365.6h14.5D31.2D*
Aspis Anti-Aircraft Phalanx Turret 10158414.5S5.4821.724%D-1.724%C4.7D*3.5F5512.3h115.5B*531.6C**
M1 Heavy Cycler 6057115.182A*3.8410.839%D*7.018%F*13.6D*N/A494.2h18.8C--173.2D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit71293,27713.7h
Spawn Beacon0620h
Anti-Vehicle MANA Turret02440.3h
NS-TMC-01 "His Regards"5827.3h
Nanite Revive Grenade03280.1h
Medical Applicator623,5511.5h
Motion Spotter01700.1h
Spitfire Auto-Turret71,8091.5h
Recon Detection Device1417,83630.4h
Shield Recharging Field12670.1h
Ammunition Package52,6180.9h
Anti-Infantry MANA Turret0630.1h
Hardlight Barrier0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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