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General ColourNotColor[RTLR] ColourNotColor
TR BR 95

KDR: 8.3

Score: 10.8m

Last Seen: Mar 25th, 2020 1:36 AM
- OFFLINE - 3.3 hour(s)

Battle Rank 95 - Terran Republic on Emerald
Level Progress (to 96): 28%
Level 100 Progress: 57% 531h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade L100 Python HESH Claymore E540 Halberd TSAR-42 Sticky Grenade MSW-R T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $689,301 MLG Score: 551
Fun Score: N/A
Cheeseburgers Flipped: 262TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.488%24.334%4991212642,8524.463223.838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.947%-0.144C0.498B+-0.045C+HEAD ++ (~14.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.004C+15.1-0.061C+58.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.181%1.508%1682512712,38714069317.05344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.333%-1.247D*-0.65D-0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.147C++9.20.259C*23.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.072%1.846%2657712692,22112574617.627297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.277%0.633B+-0.646D-0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.661B+17.60.563B+23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.271%81.34%2657412721,313681219.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.201%-1.913F-0.923B*0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.057C+2.30.267C*8.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.8m564.1%253 (15.2k)222 (13.3k)8.3013615,3161,84510.435295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1276145419.23%12.634%24326:192

40% Engineer24% Heavy Assault26% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2015 7:53 PMAug 18th, 2015 11:22 PMMar 25th, 2020 3:18 PM (9d) (PST)Mar 24th, 2020 11:58 PM (10d) (PST)Mar 24th, 2020 9:36 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
570335370.3150.0380.0402.0940.056551

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2191,98532,2341922126313,340

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
809.9h/33.7d 3,937 1,935 5,648 101.8k 392 3,023 2,723 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C*
Kills:587
Deaths:52
KDR:11.289
Accuracy:23.484% C++
HSR:25.554% C*
T32 Bull
C**
Kills:582
Deaths:112
KDR:5.196
Accuracy:19.899% D-
HSR:26.632% C**
NS-15M2
B*
Kills:221
Deaths:15
KDR:14.733
Accuracy:25.466% C++
HSR:33.937% B*
T9 CARV
B**
Kills:173
Deaths:27
KDR:6.407
Accuracy:17.405% C-
HSR:30.058% B**
Kills:1,563
Deaths (as Heavy Assault):206
Deaths (to Heavy Assaults):414
KDR:7.58738
Kill Difference:1,357
Playtime:194.027 hours
Usage:24%
Score:1.921m
Score/min:165
Accuracy (listed only):21.563%
HSR (listed only):29.045%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C
Kills:294
Deaths:278
KDR:1.058
Accuracy:15.093% F-
HSR:20.068% C
NS-11C
C++
Kills:221
Deaths:77
KDR:2.870
Accuracy:21.007% D
HSR:19.910% C++
TRAC-5
C*
Kills:217
Deaths:94
KDR:2.309
Accuracy:22.884% C*
HSR:17.512% C
T5 AMC
C+
Kills:187
Deaths:89
KDR:2.101
Accuracy:22.078% C
HSR:20.321% C+
Kills:919
Deaths (as Engineer):538
Deaths (to Engineers):513
KDR:1.70818
Kill Difference:381
Playtime:324.598 hours
Usage:40%
Score:5.934m
Score/min:305
Accuracy (listed only):20.266%
HSR (listed only):19.452%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C
Kills:294
Deaths:278
KDR:1.058
Accuracy:15.093% F-
HSR:20.068% C
NS-11C
C++
Kills:221
Deaths:77
KDR:2.870
Accuracy:21.007% D
HSR:19.910% C++
TRAC-5
C*
Kills:217
Deaths:94
KDR:2.309
Accuracy:22.884% C*
HSR:17.512% C
T5 AMC
C+
Kills:187
Deaths:89
KDR:2.101
Accuracy:22.078% C
HSR:20.321% C+
SMG-46 Armistice
B+
Kills:74
Deaths:25
KDR:2.960
Accuracy:20.843% D--
HSR:18.919% B+
Kills:993
Deaths (as Light Assault):563
Deaths (to Light Assaults):342
KDR:1.76377
Kill Difference:430
Playtime:29.484 hours
Usage:4%
Score:0.235m
Score/min:133
Accuracy (listed only):20.381%
HSR (listed only):19.346%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:79
Deaths:17
KDR:4.647
Accuracy:21.205% C
HSR:29.114% B**
SMG-46 Armistice
B+
Kills:74
Deaths:25
KDR:2.960
Accuracy:20.843% D--
HSR:18.919% B+
Kills:153
Deaths (as Combat Medic):42
Deaths (to Combat Medics):124
KDR:3.64286
Kill Difference:111
Playtime:10.291 hours
Usage:1%
Score:0.204m
Score/min:331
Accuracy (listed only):21.024%
HSR (listed only):24.016%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:645
Deaths:51
KDR:12.647
Accuracy:18.461% T
HSR:82.171% A+
M77-B
C+
Kills:320
Deaths:13
KDR:24.615
Accuracy:28.682% D**
HSR:75% C+
SR-7
B*
Kills:180
Deaths:6
KDR:30
Accuracy:26.544% F--
HSR:85.556% B*
RAMS .50M
B**
Kills:168
Deaths:11
KDR:15.273
Accuracy:24.372% F--
HSR:85.714% B**
NS-44 Commissioner
C+
Kills:148
Deaths:118
KDR:1.254
Accuracy:30.537% D
HSR:22.973% C+
SMG-46 Armistice
B+
Kills:74
Deaths:25
KDR:2.960
Accuracy:20.843% D--
HSR:18.919% B+
TX1 Repeater
C+
Kills:69
Deaths:41
KDR:1.683
Accuracy:23.671% C+
HSR:17.391% D
Kills:1,604
Deaths (as Infiltrator):265
Deaths (to Infiltrators):212
KDR:6.05283
Kill Difference:1,339
Playtime:212.655 hours
Usage:26%
Score:2.106m
Score/min:165
Accuracy (listed only):24.730%
HSR (listed only):55.389%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:282
Deaths:25
KDR:11.280
Accuracy:28.887% D*
HSR:5.674% A++
M3 Pounder HEG
D--
Kills:243
Deaths:21
KDR:11.571
Accuracy:29.312% D*
HSR:1.646% D--
M1 Heavy Cycler
D*
Kills:55
Deaths:10
KDR:5.500
Accuracy:10.745% D*
HSR:5.455% T
M1 Heavy Cycler
C++
Kills:54
Deaths:15
KDR:3.600
Accuracy:11.247% D-
HSR:18.519% C++
Kills:634
Deaths (as MAX Suit):35.500
Deaths (to MAX Suits):95
KDR:17.85915
Kill Difference:598.500
Playtime:32.872 hours
Usage:4%
Score:0.403m
Score/min:204
Accuracy (listed only):20.048%
HSR (listed only):7.823%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
N/A
Kills:50
V. Kills:6 N/A
Deaths:8
KDR:6.250
Accuracy:20.662% N/A
KPH:9.600 N/A
VKPH:1.200 N/A
Kills:50 (50 + 0)
Deaths:8
KDR:6.250
VKDR:0.750
Vehicle Kills:6
Kill Difference:42
Playtime:5.205 hours
Usage:1%
Score:0.012m
Score/min:38
Piloting Accuracy:20.662%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:307
V. Kills:18 N/A
Deaths:32
KDR:9.594
Accuracy:55.402% A+
KPH:97.200 A++
VKPH:5.700 D
Kills:307 (0 + 307)
Deaths:32
KDR:9.594
VKDR:0.563
Vehicle Kills:18
Kill Difference:275
Playtime:3.160 hours
Usage:0%
Score:0.085m
Score/min:448
Piloting Accuracy:N/A%
Gunner Accuracy:55.402%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,404
V. Kills:276 N/A
Deaths:25
KDR:56.160
Accuracy:34.827% F
KPH:35.700 D
VKPH:7 C
L100 Python AP
D
Kills:453
V. Kills:241 187%
Deaths:10
KDR:45.300
Accuracy:39.215% F-
KPH:23.700 D
VKPH:12.600 D-
C75 Viper
C
Kills:360
V. Kills:90 396%
Deaths:16
KDR:22.500
Accuracy:23.997% F
KPH:24.400 C
VKPH:6.100 C-
L100 Python HEAT
D-
Kills:97
V. Kills:29 323%
Deaths:4
KDR:24.250
Accuracy:35.032% F-
KPH:19.500 D-
VKPH:5.800 D*
Skyguard
D
Kills:73
V. Kills:56 128%
Deaths:13
KDR:5.615
Accuracy:25.292% D
KPH:9.500 D
VKPH:7.300 D
Kills:2,387 (2,387 + 0)
Deaths:68
KDR:35.103
VKDR:10.176
Vehicle Kills:692
Kill Difference:2,319
Playtime:85.903 hours
Usage:11%
Score:0.603m
Score/min:117
Driving Accuracy:25.292%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C++
Kills:760
V. Kills:416 182%
Deaths:98
KDR:7.755
Accuracy:40.822% C+
KPH:26 C+
VKPH:14.200 C++
MR11 Gatekeeper
B+
Kills:187
V. Kills:156 119%
Deaths:37
KDR:5.054
Accuracy:40.690% C+
KPH:27.900 B
VKPH:23.300 B+
Kills:947 (0 + 947)
Deaths:135
KDR:7.015
VKDR:4.237
Vehicle Kills:572
Kill Difference:812
Playtime:35.910 hours
Usage:4%
Score:0.574m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:40.690%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:418
V. Kills:63 N/A
Deaths:79
KDR:5.291
Accuracy:37.220% D
KPH:62.700 D
VKPH:9.400 D
G20 Vulcan-H
C++
Kills:282
V. Kills:161 174%
Deaths:43
KDR:6.558
Accuracy:45.062% C
KPH:45.500 C++
VKPH:26 C+
MR11 Gatekeeper-H
C+
Kills:110
V. Kills:72 151%
Deaths:21
KDR:5.238
Accuracy:50.245% C-
KPH:32.600 C+
VKPH:21.300 D
P525 Marauder-H
B+
Kills:70
V. Kills:2 N/A
Deaths:7
KDR:10
Accuracy:38.278% B+
KPH:106.300 C++
VKPH:3 D--
Kills:880 (0 + 880)
Deaths:150
KDR:5.867
VKDR:1.987
Vehicle Kills:298
Kill Difference:730
Playtime:16.895 hours
Usage:2%
Score:0.377m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:38.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:231
V. Kills:41 N/A
Deaths:22
KDR:10.500
Accuracy:38.022% C**
KPH:66.800 B*
VKPH:11.900 B++
M40 Fury
B+
Kills:153
V. Kills:19 N/A
Deaths:17
KDR:9
Accuracy:38.135% C*
KPH:66.400 B+
VKPH:8.200 C--
Kills:384 (0 + 384)
Deaths:39
KDR:9.846
VKDR:1.538
Vehicle Kills:60
Kill Difference:345
Playtime:5.763 hours
Usage:1%
Score:0.194m
Score/min:561
Driving Accuracy:N/A%
Gunner Accuracy:38.135%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 1,4731,44211442N/A1,433.7051.334%B++N/A721B++15.5B++22912h2.6B**5.1B*
L100 Python HESH 1,6801,4042556.16M*47.8634.827%F1.425%C+35.7D7C11939.3h3.5C+10D--
Claymore 9709701374.615S66.3134.039%C+N/A303.1MN/A8953.2h1.1B*3.3B+
E540 Halberd 1,176760987.755C+0.5540.822%C+3.421%C+26C+14.2C++26629.2h6.3C15.4C+
TSAR-42 6496455112.647M+4.3518.461%T82.171%A+17.5D--N/A5936.9h2.2C*12F--
Sticky Grenade 6406361636N/A627.7046.04%D-N/A795C-5D-32410.8h2C*4.2C++
MSW-R 5895875211.288M**2.9923.484%C++25.554%C*18D-N/A5232.7h13.7D58.5C+
T32 Bull 5955821125.196M3.1119.899%D-26.632%C**12.1D*N/A3948.1h15.5D--78D-
L100 Python AP 6944531045.3S37.0039.215%F-2.428%C+23.7D12.6D-12119.1h6C+15.3D--
M40 Fury-H 481418795.291C--3.0137.22%DN/A62.4D9.4D3146.7h8.8C*23.7C+
Tank Mine 5644001723.529U15.2324.367%DN/A222.2A*91.1B*17021.8h1.5B++6C+
C75 Viper 4503601622.5M++14.2023.997%FN/A24.3C6.1C-10414.8h11.3C*47.2D
Spear Anti-Vehicle Phalanx Turret 4983281325.231M+16.9337.176%D3.354%C22D--11.4D--15214.9h10.2C--27.3D
M77-B 3203201324.615U16.3128.682%D**75%C+17.9DN/A4817.9h2.8C--9.7D-
L105 Zephyr 325307329.594C+1.2955.402%A+N/A95.9A++5.6D4483.2h4.6B*8.3B**
LC2 Lynx 3012942781.058C+7.2415.093%F-20.068%C3.1D*N/A995.9h21D*139.2F-
M3 Pounder HEG 3082822511.28S2.9828.887%D*5.674%A++11.7D1.1D**4324.2h18.8C65.2D
G20 Vulcan-H 443282436.558B+1.7445.062%CN/A45.5C++26C+4206.2h88.2B+195.7B
M3 Pounder HEG 2732432111.571S3.2729.312%D*1.646%D--10.4D--1.3D**3523.3h21.6C--73.7D-
M40 Fury 2722312210.5B2.2038.022%C**1.299%C-66B*11.7B+5103.5h10.2B++26.7B++
NS-11C 228221772.87A++5.4321.007%D19.91%C++9.1D-N/A3324.3h16.8D80C-
NS-15M2 2212211514.733S6.4325.466%C++33.937%B*20.7D-N/A5110.7h13.6C53.5C+
TRAC-5 220217942.309A*5.9922.884%C*17.512%C9DN/A5924.1h14.3C*62.5B
T5 AMC 188187892.101A6.2022.078%C20.321%C+7.7D-N/A4324.3h16.5C-74.7C+
MR11 Gatekeeper 343187375.054C+3.2540.69%C+N/A27.9B23.3B+2706.7h42.9B+105.5B+
NS-R3 Swarm 320184325.75U2.5562.282%C-N/A5.2D-3.8D*4635.7h26.8C*43.1C++
SR-7 184180630S21.7026.544%F--85.556%B*18.6D-N/A569.7h2.2C+8.5D*
NS Decimator 215173218.238S0.0648.711%F4.624%A*23.1D-5.6D*1047.5h3.9B+8.1C+
T9 CARV 173173276.407M+1.8917.405%C-30.058%B**14DN/A7812.4h12.9B74.2C++
C-4 203169256.76M*1.5426.05%C+N/A99.4C**20D7321.7h1.6C6.2C+
RAMS .50M 1721681115.273M**6.9724.372%F--85.714%B**16.6D-N/A4810.1h2.1C*8.8D--
T2 Striker 280158217.524U0.7831.077%F--N/A6.4D--5D**7824.6h52.4D168.6F--
ML-7 170157188.722U0.4252.466%C--5.096%A22.4C+1.9D**1217h3.2A+6.1A
M40 Fury 172153179C++0.7038.135%C*2.614%B*66.5B+8.3C--6372.3h10.3B+26.9B++
NS-44 Commissioner 1561481181.254C*7.0530.537%D22.973%C+3.7D*N/A1240.4h7.6T*24.8F--
MR11 Gatekeeper-H 182110215.238C++3.0650.245%C-N/A32.4C+21.2D3723.4h41B*81.5B++
L100 Python HEAT 12697424.25M++15.9535.032%F-1.031%D--19.4D-5.8D*1055h6.7C--19.2F
T1 Cycler 8079174.647M3.6521.205%C29.114%B**9.8D--N/A628.1h15.4C72.5C+
SMG-46 Armistice 7474252.96A++5.3420.843%D--18.919%B+10.9D--N/A436.8h14.1C++67.7C+
Skyguard 12973135.615B**2.6925.292%D1.37%D9.5D7.3D1287.7h133.4C+527.6C
P525 Marauder-H 7270710C1.7038.278%B+1.429%B*100C+2.9D--5140.7h6B+15.6B+
TX1 Repeater 6969411.683B**6.6223.671%C+17.391%D4.3D*N/A1416.1h20.1D**84.8D
M1 Heavy Cycler 5855105.5M+2.8010.745%D*5.455%T14.1D*N/A513.9h17.8C+165.7D-
Aspis Anti-Aircraft Phalanx Turret 9655413.75S5.4521.95%D1.818%C5D*3.8D**5710.9h106.2A483.7B+
M1 Heavy Cycler 5754153.6A++4.7011.247%D-18.519%C++9.2D*N/A435.9h26.7F-237.8D--
MANA Anti-Vehicle Turret 12354114.909A*3.3951.026%C3.704%C+11.3D*14.4D-1524.8h16.6D--32.5D**
M14 Banshee 565086.25C+2.0520.662%FN/A9.6D*1.2D--385.2h46.4D*224.7F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit69277,55212.9h
Spawn Beacon0600h
Anti-Vehicle MANA Turret02170.3h
NS-TMC-01 "His Regards"5827.3h
Nanite Revive Grenade03080.1h
Medical Applicator622,4551.4h
Motion Spotter01700.1h
Spitfire Auto-Turret51,4721.2h
Shield Recharging Field12670.1h
Recon Detection Device1111,71419.9h
Ammunition Package42,3230.8h
Anti-Infantry MANA Turret0630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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