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CommandPrivateMajor[PPSE] CommandPrivateMajor
VS BR 119

KDR: 1.82

Score: 28.8m

Last Seen: Nov 14th, 2018 2:31 AM
- OFFLINE - 15.1 hour(s)

Battle Rank 114 (119 total) - Vanu Sovereignty on Emerald - Outfit Member of Purple Pulse[PPSE] Purple Pulse
VS outfit on Emerald

Members: 32
Level Progress (to 115): 12%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand Spear Anti-Vehicle Phalanx Turret Proximity Mine NS-44 Commissioner Pulsar C Aspis Anti-Aircraft Phalanx Turret Tank Mine NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $277,722 MLG Score: 222
Fun Score: N/A
Cheeseburgers Flipped: 122TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.992%78.993%21328100615,5522.63459-0.81

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±11.666%1.167B**9.086S-7.278T*HEAD ++ (~65.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.688B+6.30.558B+17.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.936%49.606%011013127109830.11556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.46F*-1.024D*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.6-1.709F-4.9-0.568D20.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.225%13.636%01101317647100.373673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.51F-0.163C-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.5-1.763F-8.5-0.748D-28


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple Pulse[PPSE] Purple Pulse
VS outfit on Emerald

Members: 32
28.8m430.9%72 (4.3k)63 (3.8k)1.8248425,50413,9762.21022119 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014230514.577%49.463%72132:154

7% Engineer83% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2013 5:33 AMNov 15th, 2016 4:28 AMNov 14th, 2018 12:34 PM (15h) (PST)Nov 13th, 2018 11:02 PM (1d) (PST)Nov 13th, 2018 10:31 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
175151600.0560.0310.0280.3080.016222

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,4988799,6193221813,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7635.5h/318.1d 5,386 12,615 15,165 141k 1,257 16,797 7,228 80.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:730
Deaths:1,940
KDR:0.376
Accuracy:17.729% D*
HSR:20% C--
Eidolon VE33
C+
Kills:183
Deaths:433
KDR:0.423
Accuracy:21.733% D--
HSR:25.683% C+
Thanatos VE70
C--
Kills:176
Deaths:928
KDR:0.190
Accuracy:23.225% F
HSR:13.636% C--
Solstice VE3
C+
Kills:154
Deaths:1,032
KDR:0.149
Accuracy:12.827% F-
HSR:18.831% C+
Kills:1,243
Deaths (as Engineer):4,333
Deaths (to Engineers):3,769
KDR:0.28687
Kill Difference:3,090
Playtime:537.091 hours
Usage:7%
Score:3.723m
Score/min:116
Accuracy (listed only):18.879%
HSR (listed only):19.538%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M**
Kills:12,586
Deaths:2,126
KDR:5.920
Accuracy:74.785% M**
HSR:90.418% M**
NS-44 Commissioner
M+
Kills:1,503
Deaths:1,729
KDR:0.869
Accuracy:54.986% A*
HSR:40.985% M+
NS-7 PDW
C+
Kills:282
Deaths:1,187
KDR:0.238
Accuracy:14.627% F-
HSR:17.021% C+
Ghost
F-
Kills:127
Deaths:63
KDR:2.016
Accuracy:18.936% T
HSR:49.606% F-
Beamer VS3
C
Kills:61
Deaths:468
KDR:0.130
Accuracy:19.566% D*
HSR:19.672% C
Kills:14,559
Deaths (as Infiltrator):5,573
Deaths (to Infiltrators):2,767
KDR:2.61242
Kill Difference:8,986
Playtime:6,370.114 hours
Usage:83%
Score:22.701m
Score/min:59
Accuracy (listed only):36.580%
HSR (listed only):43.540%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,700
KDR:0
Kill Difference:UNR
Playtime:110.578 hours
Usage:1%
Score:0.430m
Score/min:65
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C--
Kills:730
Deaths:1,940
KDR:0.376
Accuracy:17.729% D*
HSR:20% C--
NS-7 PDW
C+
Kills:282
Deaths:1,187
KDR:0.238
Accuracy:14.627% F-
HSR:17.021% C+
Thanatos VE70
C--
Kills:176
Deaths:928
KDR:0.190
Accuracy:23.225% F
HSR:13.636% C--
Solstice VE3
C+
Kills:154
Deaths:1,032
KDR:0.149
Accuracy:12.827% F-
HSR:18.831% C+
Kills:1,342
Deaths (as Light Assault):5,087
Deaths (to Light Assaults):2,374
KDR:0.26381
Kill Difference:3,745
Playtime:528.015 hours
Usage:7%
Score:1.472m
Score/min:46
Accuracy (listed only):17.102%
HSR (listed only):17.372%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:282
Deaths:1,187
KDR:0.238
Accuracy:14.627% F-
HSR:17.021% C+
Thanatos VE70
C--
Kills:176
Deaths:928
KDR:0.190
Accuracy:23.225% F
HSR:13.636% C--
Pulsar VS1
D--
Kills:53
Deaths:196
KDR:0.270
Accuracy:11.546% F--
HSR:13.208% D--
Kills:511
Deaths (as Combat Medic):2,311
Deaths (to Combat Medics):946
KDR:0.22112
Kill Difference:1,800
Playtime:65.354 hours
Usage:1%
Score:0.435m
Score/min:111
Accuracy (listed only):16.466%
HSR (listed only):14.622%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 12,95912,5862,1265.92M**4.1074.785%M**90.418%M**3.7D*N/A113403.2h3.5B+4.7B**
Spear Anti-Vehicle Phalanx Turret 9,8915,06240112.623B*10.8044.844%C++3.437%C13.3D**12.7D-119381h14.5D*32.3D
Proximity Mine 1,7491,74812913.55M++11.7347.145%B+N/A59.3D*N/A22429.5h1.7B+3.6B*
NS-44 Commissioner 1,5411,5031,7290.869C+0.9654.986%A*40.985%M+1D*N/A41495.8h4.9D8.9B+
Pulsar C 7517301,9400.376D1.4517.729%D*20%C--2.2D*N/A6331.3h26.2T*147.7F*
Aspis Anti-Aircraft Phalanx Turret 1,226533816.58A4.7620.018%DN/A4D*5.2D*73133.1h187.8D938D
Tank Mine 7884323911.077S9.2529.634%CN/A70.8D58.4C+6606.1h1.9C++6.3C++
NS-7 PDW 2912821,1870.238D-1.5914.627%F-17.021%C+1.6D*N/A5176.6h61.9T*423.4T*
Eidolon VE33 1871834330.423C--1.4021.733%D--25.683%C+3.1D*N/A759.4h22.8T*105F**
C-4 4051802380.756C-1.0729.868%B*N/A4.1F5.1F12944.2h5.8T*19.3D*
Thanatos VE70 1761769280.19D-1.6323.225%F13.636%C--3.2D*N/A855.1h8.5F--36.5T
Solstice VE3 1571541,0320.149D-1.6812.827%F-18.831%C+1.6D*N/A597.4h27.1F211.4F
Ghost 130127632.016C+0.1918.936%T49.606%F-4.1D**N/A1231h4.9T*25.6T*
Hunter QCX 1281121830.612C+1.2190.839%M++19.643%C-0.7D*N/A35154.5h117T*128.8T*
Xiphos Anti-Personnel Phalanx Turret 143102520.4N/A18.5817.647%UN/A1020U410U3305000.1h157.4T*891.8T*
Nemesis VSH9 1981023960.258D1.5747.247%F-4.902%A1.8D*1.7D*2855.7h14.2F--30.1T*
MANA Anti-Personnel Turret 7170920.761N/A1.0612.61%UN/A700U10U1408700.1h69.6T*552.1T*
Beamer VS3 63614680.13D1.6919.566%D*19.672%C0.3D*N/A1210.9h17.6F90D
Lumine Edge 155561,0440.054C1.7712.56%D*1.786%F--0DN/A01248.7h4.7T*37.5T*
Pulsar VS1 54531960.27D1.5511.546%F--13.208%D--3.8D*N/A1314h14.7C++127.6F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1640.2h
NSX-P Tanto06890.5h
Motion Spotter2838,28034h
Soldier Soaker01650.3h
Nano-Armor Kit6921,300,302117.2h
Hellion G0700h
CAS 14-E01200h
Medical Applicator777193,11937.5h
Anti-Infantry MANA Turret451,2256.6h
Ammunition Package62,6011.1h
M20 Drake01410.1h
Recon Detection Device6613,39854.3h

Check the help document for the dictionary if you want to learn more about words used here.


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