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Castellan Legate CommanderMatthewDrax[PSET] CommanderMatthewDrax
VS BR 63

KDR: 1.33

Score: 79.3m

Last Seen: Feb 25th, 2019 7:58 PM
- OFFLINE - 1418.7 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Cobalt
Level Progress (to 64): 15%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Blueshift VM5 MANA Anti-Personnel Turret Thanatos VE70 Nova Proximity Mine Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $155,124 MLG Score: 124
Fun Score: N/A
Cheeseburgers Flipped: 1329TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.259%18.877%47719103310,7430.4505720.883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.227%0.811B++-0.283C-0.263CHEAD ++ (~6.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.259C*140.021C+41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.711%1.258%213104931815964580.19924869%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.875%-0.704D--0.315C-0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
347.7-1.156D*106.8-1.014D*240.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.716%3.031%12626104620,821275585657.55753243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.122%0.662B+0.276C*1.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++3.90.691B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.93%2.694%2121310393,452227816891.5147204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.262%0.348C**-0.427C--0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.567B+20.60.481B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.808%36.508%2121105163207910.0302885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.483D-2.003F---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.1-1.846F-8.9-1.812F-19.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.68%12.469%212510475,9751541863.87484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.85%0.353C**-0.414C--0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.414B3.50.272C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79.3m612.1%457 (27.4k)377 (22.6k)1.3335364,59148,4361.7124963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1052178913.601%8.654%11804:2012

17% Combat Medic64% Engineer7% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 9:39 AMJun 20th, 2015 2:09 PMMar 24th, 2019 4:58 PM (32d) (PST)Feb 25th, 2019 4:14 PM (59d) (PST)Feb 25th, 2019 3:58 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4751453300.3070.2310.0272.3100.070124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5098,72019,78918142139422,644

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3501.9h/145.9d 18,355 5,590 45,007 485.3k 5,615 7,292 14,687 99.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:661
Deaths:1,010
KDR:0.654
Accuracy:19.294% C
HSR:19.667% D
Lasher X2
C++
Kills:483
Deaths:871
KDR:0.555
Accuracy:24.517% C+
HSR:4.141% C++
SVA-88
D
Kills:128
Deaths:206
KDR:0.621
Accuracy:18.592% D--
HSR:20.313% D
Kills:1,272
Deaths (as Heavy Assault):2,087
Deaths (to Heavy Assaults):13,630
KDR:0.60949
Kill Difference:815
Playtime:142.883 hours
Usage:4%
Score:2.058m
Score/min:240
Accuracy (listed only):20.801%
HSR (listed only):14.707%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C++
Kills:2,110
Deaths:3,364
KDR:0.627
Accuracy:40.697% C++
HSR:12.796% D
Nova
C**
Kills:2,080
Deaths:3,098
KDR:0.671
Accuracy:47.553% C**
HSR:12.164% D
Pulsar C
B+
Kills:1,256
Deaths:2,192
KDR:0.573
Accuracy:26.987% B+
HSR:23.647% C++
Deimos VA29
B+
Kills:1,173
Deaths:1,642
KDR:0.714
Accuracy:67.440% B+
HSR:11.509% D-
Solstice Burst
C+
Kills:701
Deaths:1,117
KDR:0.628
Accuracy:25.615% C+
HSR:16.120% D*
Solstice VE3
B*
Kills:556
Deaths:1,060
KDR:0.525
Accuracy:27.091% B*
HSR:18.166% C
NS Baron G5
B*
Kills:486
Deaths:737
KDR:0.659
Accuracy:51.617% B*
HSR:11.317% D
Solstice SF
B++
Kills:439
Deaths:871
KDR:0.504
Accuracy:27.475% B++
HSR:17.312% C+
Phobos VX86
B++
Kills:365
Deaths:495
KDR:0.737
Accuracy:67.798% B++
HSR:15.616% C+
Serpent VE92
C**
Kills:293
Deaths:547
KDR:0.536
Accuracy:23.913% C+
HSR:21.502% C**
Pandora VX25
D
Kills:247
Deaths:441
KDR:0.560
Accuracy:33.221% D
HSR:12.146% D
Kills:9,706
Deaths (as Engineer):15,564
Deaths (to Engineers):10,997
KDR:0.62362
Kill Difference:5,858
Playtime:2,237.996 hours
Usage:64%
Score:55.503m
Score/min:413
Accuracy (listed only):39.946%
HSR (listed only):15.663%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C++
Kills:2,110
Deaths:3,364
KDR:0.627
Accuracy:40.697% C++
HSR:12.796% D
Nova
C**
Kills:2,080
Deaths:3,098
KDR:0.671
Accuracy:47.553% C**
HSR:12.164% D
Sirius SX12
C*
Kills:1,376
Deaths:2,057
KDR:0.669
Accuracy:25.353% C*
HSR:13.517% D
Pulsar C
B+
Kills:1,256
Deaths:2,192
KDR:0.573
Accuracy:26.987% B+
HSR:23.647% C++
Deimos VA29
B+
Kills:1,173
Deaths:1,642
KDR:0.714
Accuracy:67.440% B+
HSR:11.509% D-
MKV Suppressed
B
Kills:1,087
Deaths:1,759
KDR:0.618
Accuracy:27.596% B
HSR:19.411% C+
Solstice Burst
C+
Kills:701
Deaths:1,117
KDR:0.628
Accuracy:25.615% C+
HSR:16.120% D*
Solstice VE3
B*
Kills:556
Deaths:1,060
KDR:0.525
Accuracy:27.091% B*
HSR:18.166% C
NS-7 PDW
B++
Kills:506
Deaths:802
KDR:0.631
Accuracy:28.530% B++
HSR:17.589% C+
NS Baron G5
B*
Kills:486
Deaths:737
KDR:0.659
Accuracy:51.617% B*
HSR:11.317% D
Solstice SF
B++
Kills:439
Deaths:871
KDR:0.504
Accuracy:27.475% B++
HSR:17.312% C+
Phobos VX86
B++
Kills:365
Deaths:495
KDR:0.737
Accuracy:67.798% B++
HSR:15.616% C+
Serpent VE92
C**
Kills:293
Deaths:547
KDR:0.536
Accuracy:23.913% C+
HSR:21.502% C**
Pandora VX25
D
Kills:247
Deaths:441
KDR:0.560
Accuracy:33.221% D
HSR:12.146% D
NSX Tengu
A
Kills:142
Deaths:155
KDR:0.916
Accuracy:45.896% A
HSR:19.718% C+
Kills:12,817
Deaths (as Light Assault):20,337
Deaths (to Light Assaults):7,803
KDR:0.63023
Kill Difference:7,520
Playtime:229.043 hours
Usage:7%
Score:3.542m
Score/min:258
Accuracy (listed only):37.785%
HSR (listed only):16.169%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C++
Kills:2,110
Deaths:3,364
KDR:0.627
Accuracy:40.697% C++
HSR:12.796% D
Nova
C**
Kills:2,080
Deaths:3,098
KDR:0.671
Accuracy:47.553% C**
HSR:12.164% D
Sirius SX12
C*
Kills:1,376
Deaths:2,057
KDR:0.669
Accuracy:25.353% C*
HSR:13.517% D
Deimos VA29
B+
Kills:1,173
Deaths:1,642
KDR:0.714
Accuracy:67.440% B+
HSR:11.509% D-
NS-11A
B+
Kills:1,164
Deaths:1,526
KDR:0.763
Accuracy:26.726% B+
HSR:20.447% C+
MKV Suppressed
B
Kills:1,087
Deaths:1,759
KDR:0.618
Accuracy:27.596% B
HSR:19.411% C+
H-V45
C+
Kills:828
Deaths:1,436
KDR:0.577
Accuracy:23.180% C+
HSR:18.961% C
Corvus VA55
C*
Kills:606
Deaths:983
KDR:0.616
Accuracy:25.452% C*
HSR:20.957% C
NS-7 PDW
B++
Kills:506
Deaths:802
KDR:0.631
Accuracy:28.530% B++
HSR:17.589% C+
NS Baron G5
B*
Kills:486
Deaths:737
KDR:0.659
Accuracy:51.617% B*
HSR:11.317% D
Phobos VX86
B++
Kills:365
Deaths:495
KDR:0.737
Accuracy:67.798% B++
HSR:15.616% C+
Equinox VE2 Burst
D
Kills:286
Deaths:534
KDR:0.536
Accuracy:20.777% D*
HSR:21.678% D
Terminus VX-9
C-
Kills:270
Deaths:419
KDR:0.644
Accuracy:23.171% C--
HSR:22.593% C-
Pandora VX25
D
Kills:247
Deaths:441
KDR:0.560
Accuracy:33.221% D
HSR:12.146% D
NSX Tengu
A
Kills:142
Deaths:155
KDR:0.916
Accuracy:45.896% A
HSR:19.718% C+
Pulsar VS1
D
Kills:67
Deaths:168
KDR:0.399
Accuracy:20.705% D
HSR:11.940% D*
Kills:12,793
Deaths (as Combat Medic):19,616
Deaths (to Combat Medics):5,581
KDR:0.65217
Kill Difference:6,823
Playtime:595.872 hours
Usage:17%
Score:11.774m
Score/min:329
Accuracy (listed only):35.982%
HSR (listed only):16.397%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:1,376
Deaths:2,057
KDR:0.669
Accuracy:25.353% C*
HSR:13.517% D
MKV Suppressed
B
Kills:1,087
Deaths:1,759
KDR:0.618
Accuracy:27.596% B
HSR:19.411% C+
NS-7 PDW
B++
Kills:506
Deaths:802
KDR:0.631
Accuracy:28.530% B++
HSR:17.589% C+
Beamer VS3
B+
Kills:364
Deaths:884
KDR:0.412
Accuracy:30.268% B+
HSR:18.681% C--
NS-357 Underboss
C-
Kills:229
Deaths:622
KDR:0.368
Accuracy:33.284% C-
HSR:14.847% D-
NS-44 Commissioner
C+
Kills:217
Deaths:548
KDR:0.396
Accuracy:35.820% C+
HSR:12.442% D**
NS-61 Emissary
B++
Kills:148
Deaths:311
KDR:0.476
Accuracy:23.862% D
HSR:20.270% B++
NSX Tengu
A
Kills:142
Deaths:155
KDR:0.916
Accuracy:45.896% A
HSR:19.718% C+
VA39 Spectre
C+
Kills:63
Deaths:79
KDR:0.797
Accuracy:31.808% C+
HSR:36.508% C+
Kills:4,132
Deaths (as Infiltrator):7,217
Deaths (to Infiltrators):5,962
KDR:0.57254
Kill Difference:3,085
Playtime:131.856 hours
Usage:4%
Score:2.098m
Score/min:265
Accuracy (listed only):31.380%
HSR (listed only):19.221%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:3,022
Deaths:1,552
KDR:1.947
Accuracy:21.204% C**
HSR:16.810% D-
Nebula VM20
C*
Kills:1,717
Deaths:788
KDR:2.179
Accuracy:18.858% C*
HSR:17.065% D
Cosmos VM3
B++
Kills:645
Deaths:375
KDR:1.720
Accuracy:19.223% B++
HSR:16.434% D
Blueshift VM5
B++
Kills:486
Deaths:302
KDR:1.609
Accuracy:20.151% C*
HSR:24.486% B++
Comet VM2
A+
Kills:444
Deaths:764
KDR:0.581
Accuracy:56.513% A+
HSR:4.279% C+
Quasar VM1
C++
Kills:386
Deaths:353
KDR:1.093
Accuracy:16.318% C++
HSR:12.694% D*
Nebula VM20
C*
Kills:147
Deaths:79
KDR:1.861
Accuracy:19.456% C*
HSR:21.088% C++
NS-10 Burster
A
Kills:116
Deaths:163
KDR:0.712
Accuracy:27.131% C
HSR:10.345% A
NS-10 Burster
C
Kills:97
Deaths:204
KDR:0.475
Accuracy:26.823% C
HSR:6.186% C
Comet VM2
A
Kills:86
Deaths:123
KDR:0.699
Accuracy:57.873% A
HSR:4.651% C*
Vortex VM21
B++
Kills:55
Deaths:185
KDR:0.297
Accuracy:46.657% B++
HSR:1.818% D--
Kills:7,201
Deaths (as MAX Suit):2,444
Deaths (to MAX Suits):2,689
KDR:2.9464
Kill Difference:4,757
Playtime:166.442 hours
Usage:5%
Score:4.322m
Score/min:433
Accuracy (listed only):30.019%
HSR (listed only):12.351%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C+
Kills:139
V. Kills:173 80%
Deaths:35
KDR:3.971
Accuracy:76.647% D
KPH:32.900 C--
VKPH:41 C+
Saron Laser Cannon
C-
Kills:109
V. Kills:118 92%
Deaths:318
KDR:0.343
Accuracy:29.313% C-
KPH:3 D-
VKPH:3.200 D--
Dual Photon Pods
C++
Kills:109
V. Kills:54 198%
Deaths:43
KDR:2.535
Accuracy:40.301% D*
KPH:40 D
VKPH:19.800 C++
Light PPA
C
Kills:100
V. Kills:11 N/A
Deaths:83
KDR:1.205
Accuracy:44.272% B+
KPH:26.700 D
VKPH:2.900 C
Kills:457 (209 + 0)
Deaths:479
KDR:0.954
VKDR:0.743
Vehicle Kills:356
Kill Difference:22
Playtime:47.260 hours
Usage:1%
Score:0.631m
Score/min:223
Piloting Accuracy:44.272%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:178
V. Kills:21 N/A
Deaths:21
KDR:8.476
Accuracy:48% B+
KPH:640,800 U
VKPH:75,600 U
C150 Dalton
U
Kills:67
V. Kills:48 137%
Deaths:28
KDR:2.393
Accuracy:34.239% C
KPH:241,200 U
VKPH:172,800 U
CAS30 Tank Buster
C-
Kills:63
V. Kills:78 80%
Deaths:285
KDR:0.221
Accuracy:41.218% C-
KPH:1.600 D*
VKPH:2 D*
Kills:308 (63 + 245)
Deaths:334
KDR:0.922
VKDR:0.440
Vehicle Kills:147
Kill Difference:26
Playtime:39.354 hours
Usage:1%
Score:0.383m
Score/min:162
Piloting Accuracy:41.218%
Gunner Accuracy:34.239%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:327
V. Kills:60 N/A
Deaths:49
KDR:6.673
Accuracy:50.243% C++
KPH:39.800 C-
VKPH:7.300 C
L100 Python AP
C
Kills:99
V. Kills:60 162%
Deaths:29
KDR:3.414
Accuracy:51.098% D
KPH:24.700 C
VKPH:15 C--
Skyguard
D-
Kills:67
V. Kills:57 116%
Deaths:40
KDR:1.675
Accuracy:26.117% C--
KPH:7.600 D--
VKPH:6.400 D-
Kills:493 (493 + 0)
Deaths:118
KDR:4.178
VKDR:1.500
Vehicle Kills:177
Kill Difference:375
Playtime:21.078 hours
Usage:1%
Score:0.423m
Score/min:335
Driving Accuracy:26.117%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:11,952
V. Kills:6,632 180%
Deaths:1,636
KDR:7.306
Accuracy:56.806% B+
KPH:35.900 B**
VKPH:19.900 B**
Supernova PC
A*
Kills:8,079
V. Kills:1,682 480%
Deaths:670
KDR:12.058
Accuracy:53.495% B+
KPH:45.600 A*
VKPH:9.500 C**
Saron HRB
C**
Kills:1,029
V. Kills:832 124%
Deaths:232
KDR:4.435
Accuracy:53.434% B**
KPH:22.300 C
VKPH:18.100 C**
Proton II PPA
B++
Kills:342
V. Kills:33 N/A
Deaths:33
KDR:10.364
Accuracy:22.781% C+
KPH:53.600 C+
VKPH:5.200 B++
E540 Halberd
B+
Kills:313
V. Kills:180 173%
Deaths:39
KDR:8.026
Accuracy:48.916% C++
KPH:33 C++
VKPH:19 B+
Supernova VPC
B**
Kills:297
V. Kills:39 N/A
Deaths:23
KDR:12.913
Accuracy:60.936% B**
KPH:55.600 B++
VKPH:7.300 C+
Kills:22,012 (20,328 + 1,684)
Deaths:2,633
KDR:8.360
VKDR:3.569
Vehicle Kills:9,398
Kill Difference:19,379
Playtime:577.092 hours
Usage:16%
Score:13.394m
Score/min:387
Driving Accuracy:60.936%
Gunner Accuracy:48.916%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:244
V. Kills:15 N/A
Deaths:17
KDR:14.353
Accuracy:38.460% C++
KPH:80.900 C+
VKPH:5 C
Saron HRB-H
C-
Kills:105
V. Kills:81 128%
Deaths:28
KDR:3.750
Accuracy:60.976% B++
KPH:25 D
VKPH:19.300 C-
E540 Halberd-H
C**
Kills:78
V. Kills:34 223%
Deaths:19
KDR:4.105
Accuracy:60.110% C**
KPH:35.700 C
VKPH:15.600 D
Kills:427 (0 + 427)
Deaths:64
KDR:6.672
VKDR:2.031
Vehicle Kills:130
Kill Difference:363
Playtime:9.399 hours
Usage:0%
Score:0.249m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:60.110%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:360
V. Kills:64 N/A
Deaths:65
KDR:5.538
Accuracy:47.913% A
KPH:34.800 C
VKPH:6.200 D
M40 Fury
C-
Kills:310
V. Kills:68 449%
Deaths:52
KDR:5.962
Accuracy:53.169% A++
KPH:39 C--
VKPH:8.600 C-
M12 Kobalt
C
Kills:159
V. Kills:7 N/A
Deaths:13
KDR:12.231
Accuracy:17.133% C
KPH:46.600 C--
VKPH:2.100 C--
M20 Basilisk
C
Kills:125
V. Kills:66 187%
Deaths:50
KDR:2.500
Accuracy:35.395% C-
KPH:12.600 D
VKPH:6.600 C
M20 Basilisk
C+
Kills:108
V. Kills:66 161%
Deaths:36
KDR:3
Accuracy:38.808% C+
KPH:14 D
VKPH:8.600 C+
M12 Kobalt
B++
Kills:101
V. Kills:3 N/A
Deaths:9
KDR:11.222
Accuracy:21.638% B++
KPH:86.600 B+
VKPH:2.600 C
Kills:1,163 (0 + 1,163)
Deaths:225
KDR:5.169
VKDR:1.218
Vehicle Kills:274
Kill Difference:938
Playtime:40.497 hours
Usage:1%
Score:0.606m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:21.638%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 18,58411,9521,6367.306C**5.9756.806%B+3.263%B+35.9B**19.9B**380332.6h3.8B**6.6B**
Supernova PC 9,7618,07967012.058B**10.7253.495%B+2.748%B45.6A*9.5C**259177.2h2.6A+4.9A+
Blueshift VM5 3,0553,0221,5521.947C+0.6121.204%C**16.81%D-32.6C+N/A12892.7h13.2B**62.2B++
MANA Anti-Personnel Turret 2,6842,6611,4931.782N/A0.4519.465%UN/A26610U230U49575800.1h18.1T*92.7T*
Thanatos VE70 2,1442,1103,3640.627C0.7140.697%C++12.796%D11.5D-N/A47183.8h4.3B+10.7B+
Nova 2,1122,0803,0980.671C--0.6647.553%C**12.164%D15.8D-N/A45131.6h3.7B+7.8B+
Proximity Mine 1,8131,8132656.842B*5.5143.765%C*N/A123.3C++N/A43114.7h2C+4.7C++
Nebula VM20 1,7291,7177882.179C++0.8518.858%C*17.065%D34.4C++N/A14149.9h12.6B**67B++
Sirius SX12 1,3921,3762,0570.669C0.6625.353%C*13.517%D11.9DN/A47116h15.3C++60.1C*
Pulsar C 1,2741,2562,1920.573C0.7626.987%B+23.647%C++9.1D-N/A32137.9h12.3C++45.5B
Deimos VA29 1,1821,1731,6420.714C-0.6267.44%B+11.509%D-19.2D-N/A6161.2h2.2B+3.3B+
NS-11A 1,1761,1641,5260.763C0.5726.726%B+20.447%C+20.2C--N/A5957.6h13.9C++52.1B+
MKV Suppressed 1,1061,0871,7590.618D0.7227.596%B19.411%C+12.9D-N/A4184.5h15.5C+56.2C*
Tank Mine 1,7781,0864372.485C+1.1524.291%DN/A75.4D48.1C--92914.4h1.7B+7C
C-4 1,5991,0651,0950.973C0.3625.213%C+N/A48D24.1C62822.2h1.4C**5.6C**
Saron HRB 1,8611,0292324.435C+3.1053.434%B**N/A22.3C18C**70846.1h21.9C*40.9B++
H-V45 8438281,4360.577C0.7623.18%C+18.961%C11.1D-N/A4974.6h15.1C--65.2C+
M60-A Bulldog 8798206412.813C+11.4855.525%B**1.341%D-32.2C+2.3D13425.5h6.7C12B+
Solstice Burst 7067011,1170.628D0.7125.615%C+16.12%D*6.6D*N/A25106.7h13.9C+54.4C++
Orion VS54 6696611,0100.654C-0.6819.294%C19.667%D14.7DN/A10044.9h14.2C+73.8C+
Cosmos VM3 6526453751.72C+0.3919.223%B++16.434%D30.9C*N/A12020.9h13.1B67.9B+
NS-TMC-01 "His Regards" 64262716,1260.039B+1.2939.117%B**N/A0.9C+N/A3663h2B+5.2B+
Corvus VA55 6206069830.616C--0.7225.452%C*20.957%C14.5DN/A4441.7h12.2C++48.1B
Solstice VE3 5805561,0600.525C0.8127.091%B*18.166%C7.5DN/A5074.1h18.5C68.4C*
Spear Anti-Vehicle Phalanx Turret 717531766.987C+5.6539.798%C-4.52%C**40.2C++14.1D40213.2h5.7B**14.3B++
NS-7 PDW 5135068020.631C0.7028.53%B++17.589%C+16C--N/A5931.7h14.4C*50.5B+
NS Baron G5 4894867370.659C--0.6751.617%B*11.317%D16.9DN/A5328.8h3.8B*7.3C++
Blueshift VM5 4974863021.609C0.2820.151%C*24.486%B++36C*N/A12713.5h12.6B**62.5B+
Lasher X2 4884838710.555D0.7824.517%C+4.141%C++18.4DN/A8226.2h27.6D**112.6C
C-4 ARX 7294834481.078C--0.2626.026%C+N/A58.9D--30C4308.2h1.6D-6.3D
Comet VM2 5634447640.581C0.7556.513%A+4.279%C+9.5C2.5D-8846.9h14.5B*25.7B*
Solstice SF 4494398710.504C-0.8327.475%B++17.312%C+9.9DN/A3344.4h14.8C53.8C++
Frag Grenade 3943871387N/A385.6745.838%C++N/A483.8C+8.8C++20060.8h3.5B7.7B
Quasar VM1 3933863531.093C0.2416.318%C++12.694%D*18CN/A7921.4h14.2B+87.2C**
Phobos VX86 3723654950.737C-0.6067.798%B++15.616%C+31.5C-N/A9511.6h2.2B+3.3B+
Beamer VS3 3693648840.412C0.9230.268%B+18.681%C--12.5DN/A5629.1h12C39.6C+
M40 Fury 424360655.538C+4.2047.913%A1.389%C35C6.2D24810.3h13.4C**28B++
Proton II PPA 3753423310.364C+9.0322.781%C+N/A53.4C+5.2B++3196.4h8.9B+39B
L100 Python HESH 387327496.673C5.3450.243%C++2.141%B+39.9C-7.3C2448.2h3.2B6.3B+
E540 Halberd 493313398.026C+6.6948.916%C++2.875%C**32.9C++18.9B+14789.5h4.8B*9.7B*
M40 Fury 378310525.962C+4.6353.169%A++N/A39.2C--8.6C-2757.9h14.2C+26.8B++
Supernova VPC 3362972312.913C*11.5860.936%B**1.684%C*56B++7.4C+4175.3h2.7B++4.4B*
Serpent VE92 3002935470.536C-0.8023.913%C+21.502%C**5.2D--N/A3256.5h15.3C64C+
Equinox VE2 Burst 2882865340.536D0.8020.777%D*21.678%D8.7D*N/A2332.7h13.7C65.8D
Terminus VX-9 2722704190.644D0.6923.171%C--22.593%C-9.9D*N/A4327.2h13.4C+58C+
Pandora VX25 2512474410.56D0.7733.221%D12.146%D12.9D-N/A4819.2h3.2B**9.6B+
Proton II PPA-H 2592441714.353C**13.0238.46%C++N/A81.3C+5C3013h7.5B*19.4B++
NS-357 Underboss 2302296220.368D0.9733.284%C-14.847%D-12.6D-N/A5718.2h5.9D**17.8D-
MAX Punch 2342262,4630.092C+1.2443.604%C+N/A1.4C+N/A5157h2.1C++4.9C++
NS-44 Commissioner 2232175480.396C--0.9435.82%C+12.442%D**16.1DN/A7513.5h4.6C-12.8C+
Nemesis VSH9 3211944850.4C--0.9365.588%B+4.124%B**11.4C7.5C-24417h8C++12.3B
MANA Anti-Vehicle Turret 3191842430.757D-0.5846.679%D1.63%D**1840C-1350D3916700.1h10D21.5D
Sticky Grenade 1861841184N/A182.6748.201%CN/A613.3D6.7D20810.3h2.8C5.7C+
Force-Blade 20018219,9340.009C-1.3230.89%C++N/A0.2DN/A11159.3h2.8C+9.1C**
L105 Zephyr 199178218.476C+7.1448%B+N/A1780U210U8202500.1h5.6B+11.7B++
M12 Kobalt 1661591312.231C+10.9017.133%C18.868%C*46.8C--2.1C--1553.4h16.7B+97.3B
NS-61 Emissary 1481483110.476C-0.8623.862%D20.27%B++18.3CN/A678.1h17.9C75C--
Nebula VM20 149147791.861C+0.5319.456%C*21.088%C++37.7C**N/A1673.9h12.8B**66B++
NSX Tengu 1461421550.916C0.4245.896%A19.718%C+19.5DN/A567.3h9.6B*21B*
Photon A2A Missile Pods 312139353.971C+2.6476.647%DN/A33.1C--41.2C+7214.2h6.6B**8.6B*
SVA-88 1301282060.621D0.7118.592%D--20.313%D11.4D*N/A8811.2h12.8C+69C
M20 Basilisk 191125502.5C+1.1735.395%C-8%B*12.6D6.7C2479.9h98.7C++278.8C+
NS-10 Burster 1891161630.712C-0.6227.131%C10.345%A5.3C+3.3C10021.9h132.4B+487.9C*
M60-A Bulldog 134110303.667C2.3335.332%C+N/A1100U240U7092600.1h6.9D19.6C+
Saron Laser Cannon 2271093180.343C0.9929.313%C-N/A3D-3.2D--10636.6h262.2D*894.5D*
Dual Photon Pods 163109432.535C--1.2040.301%D*N/A40.4D20C++9892.7h38.1D**94.6D**
M20 Basilisk 174108363C++1.6738.808%C+4.63%C14D8.6C+2667.7h117.2C302.1C+
Saron HRB-H 186105283.75C2.4260.976%B++N/A25D19.3C-4634.2h22.7B+37.3B+
M12 Kobalt 104101911.222C+9.8921.638%B++16.832%C84.2B+2.5C2631.2h13.8B*63.6B++
Light PPA 111100831.205C--0.1344.272%B+2%B**27D3C+2333.7h12.3C**27.7B
Aspis Anti-Aircraft Phalanx Turret 221100303.333C+2.0024.504%C+N/A9.3C11.2C++27810.8h147.6C*602.2C**
L100 Python AP 15999293.414C2.0851.098%D5.051%A24.8C15C--6114h5.4B+10.6B+
NS-10 Burster 168972040.475D0.8626.823%C6.186%C3.9D2.9C-10024.7h165.2C--616C
A30 Walker 17194591.593C0.2622.971%DN/A6D4.9D-12515.6h183.4B+798.3C++
M60-A Bulldog 10290194.737C-3.4045.109%C+1.111%D--13.6D-1.8D916.6h7.1C15.8C+
Comet VM2 118861230.699C0.6357.873%A4.651%C*13.2C**4.9C+1776.5h14.9B**25.7B**
E540 Halberd-H 11278194.105C2.7760.11%C**1.282%C35.5C-15.5D5922.2h5.6B+9.3B+
M20 Drake 15369116.273C++4.9439.676%C1.449%D-7D*8.5C--1589.9h201.1D**507D**
Pulsar VS1 68671680.399D0.9320.705%D11.94%D*7.9D--N/A1358.5h17.1C--82.6C
C150 Dalton 11567282.393D1.0634.239%CN/A670U480U14868500.1h6.6D*19.2D*
Skyguard 12467401.675C--0.3426.117%C--2.985%B*7.5D--6.4D-2948.9h176.6D--676.1D--
VA39 Spectre 6463790.797C0.5431.808%C+36.508%C+8.6D-N/A697.3h8.9D*28.1D
CAS30 Tank Buster 141632850.221D1.1141.218%C-N/A1.6D*2D*6439.4h85.4D207.1D
S1 117581880.309D1.0255.7%C+N/A9.4D*9.5C-5786.2h10.4D**18.6D*
Vortex VM21 103551850.297D1.0446.657%B++1.818%D--5.1D4.4C9510.8h55.8C+119.6C**
Rocklet Rifle 116521140.456C-0.8867.695%A++N/A18.6D22.9C+3312.8h50.2D74.2C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit321720.5h
Motion Spotter162,4251.6h
Anti-Vehicle MANA Turret791,8055h
Spawn Beacon13110,3389.6h
Nano-Armor Kit1,8772,020,851181.1h
Nanite Revive Grenade08,5662.4h
Medical Applicator1,693562,02655.1h
Deconstruction Tool02770.1h
Ammunition Package30512,79615.7h
Shield Recharging Field298370.6h
Medical Kit6860.2h
Anti-Infantry MANA Turret2226,72611.2h
Hardlight Barrier3700.1h
WLT-Howler Mining Laser24,1790.9h
Recon Detection Device358502.1h

Check the help document for the dictionary if you want to learn more about words used here.


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