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Praetor Exterminator Complex[DIG] Complex
VS BR 83

KDR: 1.33

Score: 43.2m

Last Seen: Jan 25th, 2019 4:18 PM
- OFFLINE - 635.8 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 987
Level Progress (to 84): 90%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NSX Daimyo Parsec VX3-A Ghost C-4 Phobos VX86 NS-44 Commissioner Sticky Grenade Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $704,313 MLG Score: 563
Fun Score: N/A
Cheeseburgers Flipped: 415TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.113%20.013%4233998333,1081.147430.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.653%0.008C+-0.103C+-1.31D**HEAD ++ (~9.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.225C++12.20.143C++45.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.395%1.261%553101971412904570.55306156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.255%-0.949D---0.316C-0.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
354.6-1.202D*100.7-0.901D--253.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.043%1.572%99510173,117297213181.04844236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.24%-1.35D**-0.672D0.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.4-0.304C13.6-0.088C+36.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.667%8.257%109910132,18022776900.95698315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.982%-0.324C0.986B*-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.3-0.65D63.8-0.62D131.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.307%69.785%1098101417,62733231015.30295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.058%-0.71D-0.173C++-0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.015C+30.045C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.598%12.555%109410185,2251846592.83044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.856%0.348C**-0.392C--0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.431B3.40.295C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 987
43.2m292.6%254 (15.2k)215 (12.9k)1.3318581,85761,4611.5654683 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022330720.234%25.507%51603:1633

10% Combat Medic18% Engineer19% Heavy Assault38% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:38 PMNov 10th, 2015 2:08 AMFeb 20th, 2019 7:29 PM (3h) (PST)Jan 25th, 2019 12:35 PM (26d) (PST)Jan 25th, 2019 12:18 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4321852470.4070.3060.1041.2920.035563

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,92811,08314,8452418678212,892

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3352.3h/139.7d 14,358 20,879 29,741 259.9k 7,350 8,191 6,963 86.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C-
Kills:1,177
Deaths:777
KDR:1.515
Accuracy:23.118% C-
HSR:14.953% D*
NSX Naginata
D--
Kills:1,160
Deaths:977
KDR:1.187
Accuracy:16.025% D*
HSR:20.345% D--
Pulsar LSW
C-
Kills:1,159
Deaths:885
KDR:1.310
Accuracy:17.951% D-
HSR:21.053% C-
NS-15M2
D
Kills:1,158
Deaths:734
KDR:1.578
Accuracy:19.965% D
HSR:19.603% D
SVA-88
D*
Kills:1,139
Deaths:1,034
KDR:1.102
Accuracy:15.159% F
HSR:16.418% D*
Orion VS54
D
Kills:1,136
Deaths:1,062
KDR:1.070
Accuracy:17.335% D
HSR:18.046% D-
NSX-P Naginata
D
Kills:561
Deaths:480
KDR:1.169
Accuracy:19.772% D
HSR:21.569% D--
Flare VE6
D
Kills:527
Deaths:357
KDR:1.476
Accuracy:16.970% D--
HSR:18.975% D
Betelgeuse 54-A
D
Kills:482
Deaths:322
KDR:1.497
Accuracy:20.129% D**
HSR:24.481% D
Lasher X2
C++
Kills:310
Deaths:378
KDR:0.820
Accuracy:16.068% D*
HSR:4.194% C++
Kills:8,809
Deaths (as Heavy Assault):7,006
Deaths (to Heavy Assaults):17,223
KDR:1.25735
Kill Difference:1,803
Playtime:622.823 hours
Usage:19%
Score:7.327m
Score/min:196
Accuracy (listed only):18.249%
HSR (listed only):17.964%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C++
Kills:1,620
Deaths:1,399
KDR:1.158
Accuracy:60.135% C++
HSR:11.296% D-
Deimos VA29
C**
Kills:1,264
Deaths:1,003
KDR:1.260
Accuracy:63.942% C**
HSR:14.478% C
NS-7 PDW
C**
Kills:1,204
Deaths:811
KDR:1.485
Accuracy:26.067% C**
HSR:14.784% C--
Thanatos VE70
D
Kills:1,177
Deaths:1,083
KDR:1.087
Accuracy:34.226% D
HSR:12.914% D
NSX Tengu
D-
Kills:1,168
Deaths:924
KDR:1.264
Accuracy:30.882% D-
HSR:15.154% D-
NS Baron G5
C+
Kills:1,167
Deaths:891
KDR:1.310
Accuracy:41.836% C+
HSR:11.911% D
NSX-P Tanto
C
Kills:1,166
Deaths:1,233
KDR:0.946
Accuracy:23.651% C
HSR:20.841% D
Nova
C+
Kills:1,164
Deaths:936
KDR:1.244
Accuracy:45.357% C+
HSR:11.856% D
Sirius SX12
B++
Kills:1,158
Deaths:778
KDR:1.488
Accuracy:28.369% B++
HSR:16.667% C+
NSX Tanto
D-
Kills:1,158
Deaths:940
KDR:1.232
Accuracy:20.521% D--
HSR:19.516% D-
MKV Suppressed
C+
Kills:1,153
Deaths:835
KDR:1.381
Accuracy:25.008% C+
HSR:17.346% C
Eridani SX5
C
Kills:1,152
Deaths:1,194
KDR:0.965
Accuracy:20.618% D--
HSR:18.056% C
VX6-7
D--
Kills:1,141
Deaths:1,062
KDR:1.074
Accuracy:16.338% F
HSR:15.337% D--
VE-S Canis
C+
Kills:776
Deaths:467
KDR:1.662
Accuracy:26.495% C+
HSR:18.428% C
Solstice VE3
D
Kills:678
Deaths:776
KDR:0.874
Accuracy:19.621% D
HSR:13.717% D--
Pulsar C
D-
Kills:515
Deaths:513
KDR:1.004
Accuracy:18.589% D--
HSR:18.252% D-
NS-11C
B+
Kills:471
Deaths:396
KDR:1.189
Accuracy:19.801% D-
HSR:22.081% B+
Skorpios
C
Kills:117
Deaths:74
KDR:1.581
Accuracy:25.857% C
HSR:18.803% C
Kills:18,249
Deaths (as Light Assault):15,315
Deaths (to Light Assaults):8,413
KDR:1.19158
Kill Difference:2,934
Playtime:442.972 hours
Usage:13%
Score:5.649m
Score/min:213
Accuracy (listed only):30.406%
HSR (listed only):16.191%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C++
Kills:1,620
Deaths:1,399
KDR:1.158
Accuracy:60.135% C++
HSR:11.296% D-
Deimos VA29
C**
Kills:1,264
Deaths:1,003
KDR:1.260
Accuracy:63.942% C**
HSR:14.478% C
Thanatos VE70
D
Kills:1,177
Deaths:1,083
KDR:1.087
Accuracy:34.226% D
HSR:12.914% D
NS Baron G5
C+
Kills:1,167
Deaths:891
KDR:1.310
Accuracy:41.836% C+
HSR:11.911% D
NSX-P Tanto
C
Kills:1,166
Deaths:1,233
KDR:0.946
Accuracy:23.651% C
HSR:20.841% D
Nova
C+
Kills:1,164
Deaths:936
KDR:1.244
Accuracy:45.357% C+
HSR:11.856% D
NSX Tanto
D-
Kills:1,158
Deaths:940
KDR:1.232
Accuracy:20.521% D--
HSR:19.516% D-
VX6-7
D--
Kills:1,141
Deaths:1,062
KDR:1.074
Accuracy:16.338% F
HSR:15.337% D--
Solstice VE3
D
Kills:678
Deaths:776
KDR:0.874
Accuracy:19.621% D
HSR:13.717% D--
Pulsar C
D-
Kills:515
Deaths:513
KDR:1.004
Accuracy:18.589% D--
HSR:18.252% D-
VE-LR Obelisk
D
Kills:483
Deaths:462
KDR:1.045
Accuracy:27.581% D
HSR:23.395% D--
NS-11C
B+
Kills:471
Deaths:396
KDR:1.189
Accuracy:19.801% D-
HSR:22.081% B+
Eidolon VE33
C*
Kills:268
Deaths:437
KDR:0.613
Accuracy:19.014% D**
HSR:27.239% C*
Kills:12,272
Deaths (as Engineer):11,131
Deaths (to Engineers):11,172
KDR:1.10251
Kill Difference:1,141
Playtime:606.827 hours
Usage:18%
Score:8.374m
Score/min:230
Accuracy (listed only):31.585%
HSR (listed only):17.141%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
C--
Kills:5,115
Deaths:1,578
KDR:3.241
Accuracy:31.054% F
HSR:92.219% C--
Parsec VX3-A
F-
Kills:4,421
Deaths:1,133
KDR:3.902
Accuracy:31.083% F-
HSR:66.976% F-
Ghost
D
Kills:3,342
Deaths:1,572
KDR:2.126
Accuracy:31.890% D--
HSR:61.849% D
NS-44 Commissioner
C**
Kills:1,565
Deaths:1,628
KDR:0.961
Accuracy:38.435% C**
HSR:17.061% D
Parallax VX3
D*
Kills:1,232
Deaths:513
KDR:2.402
Accuracy:30.189% D*
HSR:58.604% F--
NS-30 Vandal
C+
Kills:1,204
Deaths:782
KDR:1.540
Accuracy:28.106% D-
HSR:25.831% C+
NS-7 PDW
C**
Kills:1,204
Deaths:811
KDR:1.485
Accuracy:26.067% C**
HSR:14.784% C--
NS-AM7 Archer
B+
Kills:1,182
Deaths:1,722
KDR:0.686
Accuracy:50.964% D--
HSR:22.589% B+
NS-357 Underboss
C
Kills:1,168
Deaths:1,455
KDR:0.803
Accuracy:34.112% C
HSR:16.695% D
NSX Tengu
D-
Kills:1,168
Deaths:924
KDR:1.264
Accuracy:30.882% D-
HSR:15.154% D-
NS-44L Blackhand
D
Kills:1,164
Deaths:1,131
KDR:1.029
Accuracy:34.150% D-
HSR:33.505% D
NSX Tomoe
C
Kills:1,160
Deaths:838
KDR:1.384
Accuracy:25.255% D-
HSR:33.104% C
VA39 Spectre
D
Kills:1,160
Deaths:1,007
KDR:1.152
Accuracy:26.395% D--
HSR:30.431% D
Sirius SX12
B++
Kills:1,158
Deaths:778
KDR:1.488
Accuracy:28.369% B++
HSR:16.667% C+
XM98
D-
Kills:1,155
Deaths:705
KDR:1.638
Accuracy:31.111% D-
HSR:62.857% D*
MKV Suppressed
C+
Kills:1,153
Deaths:835
KDR:1.381
Accuracy:25.008% C+
HSR:17.346% C
Eridani SX5
C
Kills:1,152
Deaths:1,194
KDR:0.965
Accuracy:20.618% D--
HSR:18.056% C
V10
D**
Kills:1,139
Deaths:661
KDR:1.723
Accuracy:30.664% D**
HSR:63.916% F
NS-61 Emissary
C+
Kills:1,084
Deaths:1,542
KDR:0.703
Accuracy:23.722% D
HSR:15.590% C+
VE-S Canis
C+
Kills:776
Deaths:467
KDR:1.662
Accuracy:26.495% C+
HSR:18.428% C
NS-45 Pilot
C
Kills:471
Deaths:544
KDR:0.866
Accuracy:26.210% D-
HSR:22.930% C
Spiker
B+
Kills:208
Deaths:146
KDR:1.425
Accuracy:33.472% B+
HSR:23.077% C**
Beamer VS3
C+
Kills:202
Deaths:287
KDR:0.704
Accuracy:18.539% D*
HSR:21.782% C+
Nyx VX31
C+
Kills:196
Deaths:134
KDR:1.463
Accuracy:20.573% F--
HSR:29.592% C+
Artemis VX26
D
Kills:174
Deaths:197
KDR:0.883
Accuracy:14.989% F*
HSR:17.816% D
Skorpios
C
Kills:117
Deaths:74
KDR:1.581
Accuracy:25.857% C
HSR:18.803% C
Ectoblaster
C+
Kills:93
Deaths:192
KDR:0.484
Accuracy:23.536% F
HSR:8.602% C+
Phaseshift VX-S
D*
Kills:63
Deaths:33
KDR:1.909
Accuracy:26.700% D*
HSR:42.857% F-
Kills:34,226
Deaths (as Infiltrator):22,883
Deaths (to Infiltrators):9,144
KDR:1.4957
Kill Difference:11,343
Playtime:1,284.388 hours
Usage:38%
Score:14.680m
Score/min:190
Accuracy (listed only):28.373%
HSR (listed only):31.683%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C++
Kills:1,620
Deaths:1,399
KDR:1.158
Accuracy:60.135% C++
HSR:11.296% D-
Deimos VA29
C**
Kills:1,264
Deaths:1,003
KDR:1.260
Accuracy:63.942% C**
HSR:14.478% C
NS-7 PDW
C**
Kills:1,204
Deaths:811
KDR:1.485
Accuracy:26.067% C**
HSR:14.784% C--
Thanatos VE70
D
Kills:1,177
Deaths:1,083
KDR:1.087
Accuracy:34.226% D
HSR:12.914% D
NSX Tengu
D-
Kills:1,168
Deaths:924
KDR:1.264
Accuracy:30.882% D-
HSR:15.154% D-
NS Baron G5
C+
Kills:1,167
Deaths:891
KDR:1.310
Accuracy:41.836% C+
HSR:11.911% D
NS-11A
C++
Kills:1,165
Deaths:953
KDR:1.222
Accuracy:19.083% D--
HSR:22.833% C++
Nova
C+
Kills:1,164
Deaths:936
KDR:1.244
Accuracy:45.357% C+
HSR:11.856% D
Sirius SX12
B++
Kills:1,158
Deaths:778
KDR:1.488
Accuracy:28.369% B++
HSR:16.667% C+
MKV Suppressed
C+
Kills:1,153
Deaths:835
KDR:1.381
Accuracy:25.008% C+
HSR:17.346% C
Eridani SX5
C
Kills:1,152
Deaths:1,194
KDR:0.965
Accuracy:20.618% D--
HSR:18.056% C
H-V45
D
Kills:1,148
Deaths:1,374
KDR:0.836
Accuracy:16.149% F
HSR:16.289% D
Pulsar VS1
C+
Kills:889
Deaths:1,237
KDR:0.719
Accuracy:18.793% D--
HSR:20.248% C+
VE-S Canis
C+
Kills:776
Deaths:467
KDR:1.662
Accuracy:26.495% C+
HSR:18.428% C
Terminus VX-9
D
Kills:652
Deaths:550
KDR:1.185
Accuracy:21.995% D
HSR:20.706% D
Skorpios
C
Kills:117
Deaths:74
KDR:1.581
Accuracy:25.857% C
HSR:18.803% C
NSX Yumi
C**
Kills:98
Deaths:89
KDR:1.101
Accuracy:18.385% F
HSR:28.571% C**
Kills:17,072
Deaths (as Combat Medic):14,598
Deaths (to Combat Medics):6,166
KDR:1.16948
Kill Difference:2,474
Playtime:349.723 hours
Usage:10%
Score:6.353m
Score/min:303
Accuracy (listed only):30.776%
HSR (listed only):17.079%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:545
Deaths:349
KDR:1.562
Accuracy:13.584% D*
HSR:21.835% C*
Quasar VM1
B**
Kills:472
Deaths:253
KDR:1.866
Accuracy:12.020% D
HSR:23.729% B**
Comet VM2
C**
Kills:227
Deaths:254
KDR:0.894
Accuracy:40.963% C+
HSR:4.846% C**
Comet VM2
C+
Kills:192
Deaths:260
KDR:0.738
Accuracy:41.095% C-
HSR:4.167% C+
NS-20 Gorgon
C--
Kills:102
Deaths:116
KDR:0.879
Accuracy:18.009% D*
HSR:16.667% C--
Kills:1,538
Deaths (as MAX Suit):616
Deaths (to MAX Suits):3,863
KDR:2.49675
Kill Difference:922
Playtime:51.935 hours
Usage:2%
Score:0.833m
Score/min:267
Accuracy (listed only):25.134%
HSR (listed only):14.249%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:446
V. Kills:175 253%
Deaths:197
KDR:2.264
Accuracy:37.920% F
KPH:37.500 D
VKPH:14.700 C
Maelstrom Turbo Laser
D-
Kills:154
V. Kills:144 106%
Deaths:455
KDR:0.338
Accuracy:26.032% D-
KPH:4.100 D-
VKPH:3.800 D-
Saron Laser Cannon
D
Kills:114
V. Kills:125 90%
Deaths:471
KDR:0.242
Accuracy:27.374% D
KPH:4.200 D-
VKPH:4.600 D
Kills:714 (268 + 0)
Deaths:1,123
KDR:0.636
VKDR:0.395
Vehicle Kills:444
Kill Difference:409
Playtime:77.056 hours
Usage:2%
Score:0.441m
Score/min:95
Piloting Accuracy:27.374%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,135
V. Kills:246 460%
Deaths:221
KDR:5.136
Accuracy:39.259% D--
KPH:36.200 D
VKPH:7.900 C+
L100 Python HEAT
D
Kills:900
V. Kills:380 236%
Deaths:265
KDR:3.396
Accuracy:41.943% D--
KPH:20.500 D
VKPH:8.600 D
L100 Python AP
D
Kills:785
V. Kills:523 150%
Deaths:380
KDR:2.066
Accuracy:46.036% D*
KPH:21.300 D
VKPH:14.200 D
LB00 Python AP
D-
Kills:500
V. Kills:192 259%
Deaths:73
KDR:6.849
Accuracy:48.749% D*
KPH:36.200 D-
VKPH:13.900 D--
Skyguard
D
Kills:156
V. Kills:100 154%
Deaths:76
KDR:2.053
Accuracy:21.513% D*
KPH:9.500 D
VKPH:6.100 D-
C75 Viper
D
Kills:141
V. Kills:60 231%
Deaths:80
KDR:1.763
Accuracy:26.672% D*
KPH:11.700 D-
VKPH:5 D
Kills:3,617 (3,617 + 0)
Deaths:1,095
KDR:3.303
VKDR:1.371
Vehicle Kills:1,501
Kill Difference:2,522
Playtime:154.297 hours
Usage:5%
Score:1.281m
Score/min:138
Driving Accuracy:26.672%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:90
V. Kills:72 123%
Deaths:35
KDR:2.571
Accuracy:33.715% D*
KPH:23.600 C+
VKPH:18.900 B+
Kills:90 (0 + 90)
Deaths:35
KDR:2.571
VKDR:2.057
Vehicle Kills:72
Kill Difference:55
Playtime:3.807 hours
Usage:0%
Score:0.096m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:33.715%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:640
V. Kills:237 269%
Deaths:346
KDR:1.850
Accuracy:36.721% C
KPH:20.300 C+
VKPH:7.500 C+
M20 Basilisk
C++
Kills:474
V. Kills:159 296%
Deaths:241
KDR:1.967
Accuracy:38.021% C+
KPH:22.600 C++
VKPH:7.600 C
M12 Kobalt
C++
Kills:343
V. Kills:27 N/A
Deaths:78
KDR:4.397
Accuracy:17.429% C+
KPH:45 D
VKPH:3.500 C++
M40 Fury
D-
Kills:191
V. Kills:32 N/A
Deaths:101
KDR:1.891
Accuracy:27.523% D--
KPH:23.700 D-
VKPH:4 D*
M12 Kobalt
C
Kills:187
V. Kills:11 N/A
Deaths:36
KDR:5.194
Accuracy:15.277% C--
KPH:43.400 D
VKPH:2.600 C
M60-G Bulldog
C-
Kills:114
V. Kills:25 438%
Deaths:60
KDR:1.900
Accuracy:33.090% C+
KPH:19.600 D
VKPH:4.300 C-
G30 Walker
B**
Kills:81
V. Kills:31 253%
Deaths:53
KDR:1.528
Accuracy:30.249% C++
KPH:21.500 B**
VKPH:8.200 C
M60-G Bulldog
C
Kills:60
V. Kills:15 375%
Deaths:23
KDR:2.609
Accuracy:30.260% D
KPH:22.700 D
VKPH:5.700 C
Kills:2,090 (0 + 2,090)
Deaths:938
KDR:2.228
VKDR:0.572
Vehicle Kills:537
Kill Difference:1,152
Playtime:84.723 hours
Usage:3%
Score:0.792m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:30.260%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 5,1195,1151,5783.241C+1.9131.054%F92.219%C--31.5DN/A91162.5h2.9C9.3D-
Parsec VX3-A 4,4414,4211,1333.902C2.5731.083%F-66.976%F-34.4DN/A85128.7h2.6F-8.3F*
Ghost 3,3703,3421,5722.126C+0.7931.89%D--61.849%D28CN/A70119.4h2.6C8.2D
C-4 2,3221,9201,7661.087C+0.2424.542%C+N/A97B+20.3D58719.8h1.5C++6.3C++
Phobos VX86 1,6391,6201,3991.158C+0.1760.135%C++11.296%D-31.9CN/A8150.8h2.6C+4.3C++
NS-44 Commissioner 1,5701,5651,6280.961C+0.3738.435%C**17.061%D31.8C+N/A9849.2h3.7C**9.5B+
Sticky Grenade 1,3401,31511315N/A1,313.6751.754%C+N/A773.5C14.7B21481.7h2.5C+4.9C+
Deimos VA29 1,2841,2641,0031.26C+0.0763.942%C**14.478%C35.2CN/A11135.9h2.3C*3.6C**
Parallax VX3 1,2371,2325132.402C+1.0730.189%D*58.604%F--14.8D-N/A4983.4h3.1D*10.2D*
Tank Mine 1,8441,2073323.636B+2.3020.65%D--N/A121.9B+64.3C++9029.9h1.7B+8.4D--
NS-30 Vandal 1,2271,2047821.54C+0.2128.106%D-25.831%C+30CN/A10340.2h8D**28.3D--
NS-7 PDW 1,2141,2048111.485B++0.1526.067%C**14.784%C--38.5B+N/A10031.3h12.8B+49.1B+
Proximity Mine 1,2011,2002544.724C**3.3927.589%FN/A134.8C**N/A3788.9h1.8B6.7D*
NS-AM7 Archer 1,5491,1821,7220.686B+0.6550.964%D--22.589%B+11.1B*3.4B+54106.9h13.3B++26.1B+
VE-H Maw 1,1981,1777771.515C+0.1823.118%C-14.953%D*34.7C-N/A9033.9h10.4C*45.2C++
Thanatos VE70 1,1901,1771,0831.087C**0.2434.226%D12.914%D25.8C+N/A7945.6h4.7C*13.6C++
NS-357 Underboss 1,1771,1681,4550.803C+0.5334.112%C16.695%D30.2CN/A7838.7h4.2C++12.4C++
NSX Tengu 1,1801,1689241.264C++0.0730.882%D-15.154%D-29.6CN/A7539.5h13.9C+45C+
NS Baron G5 1,1841,1678911.31C**0.0241.836%C+11.911%D28.3CN/A6741.2h4.7C++11.3C+
NSX-P Tanto 1,1981,1661,2330.946C+0.3923.651%C20.841%D24.9C+N/A8046.8h15.2C++64.4C++
NS-11A 1,1781,1659531.222C+0.1119.083%D--22.833%C++26.1CN/A6644.7h15.4C80.8D
Nova 1,1701,1649361.244C+0.0945.357%C+11.856%D31.9C+N/A7736.5h4.5C++10C*
NS-44L Blackhand 1,1761,1641,1311.029C+0.3034.15%D-33.505%D22.4C+N/A5551.9h5.1C15.1C
NSX Tomoe 1,1671,1608381.384C+0.0525.255%D-33.104%C32.4CN/A7735.8h14.7C+58.1C+
VA39 Spectre 1,1801,1601,0071.152C+0.1826.395%D--30.431%D21C+N/A7155.2h6.5C+24.8C
NSX Naginata 1,1771,1609771.187C+0.1416.025%D*20.345%D--28.9C-N/A7240.1h12.8C+79.6C
Pulsar LSW 1,1791,1598851.31C+0.0217.951%D-21.053%C-28.8C-N/A8340.3h13.6C75.5C
NS-15M2 1,1721,1587341.578C+0.2519.965%D19.603%D28C--N/A8141.3h13C+64.9C+
Sirius SX12 1,1691,1587781.488B+0.1628.369%B++16.667%C+37.4B+N/A10331h12.8B+45.3B+
NSX Tanto 1,1721,1589401.232C++0.1020.521%D--19.516%D-24.1CN/A5848.1h14.5C+70.7C+
XM98 1,1681,1557051.638C0.3131.111%D-62.857%D*22.1C+N/A5852.3h2.8C9.1C--
MKV Suppressed 1,1641,1538351.381B+0.0525.008%C+17.346%C32.7C++N/A11635.3h14.5C++58C++
Eridani SX5 1,1661,1521,1940.965C+0.3720.618%D--18.056%C24.3CN/A7247.4h13.4C+65.1C
H-V45 1,1701,1481,3740.836C0.5016.149%F16.289%D16.9DN/A5768.1h15.6D96.6D*
VX6-7 1,1661,1411,0621.074C+0.2616.338%F15.337%D--11D-N/A57103.5h16D97.8D*
V10 1,1481,1396611.723D0.3930.664%D**63.916%F19.6DN/A6258.1h3D--9.6D**
SVA-88 1,1661,1391,0341.102C0.2315.159%F16.418%D*20.4D-N/A7155.8h14.1D92.9D*
Orion VS54 1,1491,1361,0621.07C+0.2617.335%D18.046%D-24.4CN/A12646.5h13.8C+79.5C+
L100 Python HESH 1,3811,1352215.136C--3.8039.259%D--N/A36.3D7.9C+14131.3h3.7C+9.4C-
NS-61 Emissary 1,0951,0841,5420.703C+0.6323.722%D15.59%C+22.5C+N/A6748.2h14.9C+62.9C+
C-4 ARX 1,1569997081.411C0.0831.139%AN/A149.1B++23.4D5796.7h1.1B+3.6B*
L100 Python HEAT 1,2809002653.396C2.0641.943%D--1.778%D20.5D8.7D11443.9h7.2C17.1D
Pulsar VS1 9048891,2370.719C0.6118.793%D--20.248%C+17.4C-N/A7451.1h16.3C86.9D
Frag Grenade 8088001800N/A798.6736.995%D--N/A470.6C+4.7C14081.7h3.4B+9.3C+
L100 Python AP 1,3087853802.066C--0.7346.036%D*3.185%C*21.3D14.2D17336.8h7C+15.3C-
VE-S Canis 7837764671.662B+0.3326.495%C+18.428%C41.5C+N/A17618.7h9.9B++37.3B+
The Slasher 7707639,6680.079B++1.2535.983%C++17.038%B++1.6CN/A4484h2.3C+6.4C*
Solstice VE3 6946787760.874C++0.4619.621%D13.717%D--16.6C+N/A9340.9h15.4C*78.5C+
NS Decimator 8146636820.972C+0.3654.208%D1.357%D30.3C6.9D--15821.9h4.1B+7.5C**
Terminus VX-9 6696525501.185C+0.1521.995%D20.706%D23.8DN/A9227.4h14.3D65.1D
M20 Basilisk 8776403461.85C-0.5236.721%C6.719%B20.3C+7.5C+15231.6h96.9C++263.8C++
S1 7775688330.682C+0.6552.623%C--3.521%B25.1C+9.2C--20322.6h6.4C*12.2C++
NSX-P Naginata 5705614801.169C+0.1619.772%D21.569%D--23.4DN/A5824h11.7B59.2C++
Blueshift VM5 5555453491.562C0.2313.584%D*21.835%C*22.4DN/A8924.3h18.8D138.3D-
Flare VE6 5385273571.476C++0.1416.97%D--18.975%D30.3CN/A10217.4h12.2C71.7C-
Pulsar C 5285155131.004C+0.3318.589%D--18.252%D-16C--N/A7232.2h13.8C74.2C-
LB00 Python AP 692500736.849C--5.5248.749%D*1%C++36.2D-13.9D--16113.8h4.1C**8.4C
VE-LR Obelisk 4974834621.045C0.2927.581%D23.395%D--17.8DN/A6327.1h6.8C++24.6C+
Betelgeuse 54-A 4904823221.497C0.1720.129%D**24.481%D29.8D--N/A15216.2h12D59.7D*
M20 Basilisk 6334742411.967C-0.6438.021%C+5.063%C22.7C++7.6C15520.9h97.4C*256.2C**
Quasar VM1 4834722531.866C**0.5312.02%D23.729%B**21.7C+N/A10521.8h15C++124.6C+
NS-45 Pilot 4754715440.866C0.4726.21%D-22.93%C37.4CN/A9112.6h7.5C++28.6C+
NS-11C 4784713961.189C**0.1419.801%D-22.081%B+25.2C+N/A8718.7h14.7C++74.3C+
Nemesis VSH9 6964676910.676C+0.6656.771%D-3.426%B+15.1C+7.4C-11931h6.9B+12.1B
Dual Photon Pods 6214461972.264D0.9337.92%F1.121%C37.5D14.7C22811.9h33D-87.1D*
M12 Kobalt 370343784.397D3.0717.429%C+17.493%C+45.1D3.6C++1877.6h23.1D132.3C+
NSX Amaterasu 33431316,9590.018D1.3128.604%C+13.419%C+0.4CN/A1802.4h3.2C++11.2B+
Lasher X2 3263103780.82C+0.5116.068%D*4.194%C++15.7DN/A10619.7h23.7D147.5D--
Anti-Vehicle Grenade 3702961296N/A294.6743.959%D-N/A269.1C--67.3C11511.1h6C+13.6C+
Eidolon VE33 2772684370.613C0.7219.014%D**27.239%C*12.7DN/A5421.1h11.2C-58.9D-
Auraxium Force-Blade 27824610,7150.023C1.3139.748%B++15.041%A0.5C-N/A1448h2.7D-6.8C**
Spear Anti-Vehicle Phalanx Turret 374240613.934C-2.6036.473%D3.75%C+36.4C+20.3C+2916.6h8.3B22.9C+
Comet VM2 2962272540.894C+0.4440.963%C+4.846%C**13B4C+11317.4h21.9C++53.4C++
Force-Blade 22021413,4510.016C1.3224.987%C8.411%C*0.3CN/A1685.1h2.2B+8.9C**
Spiker 2092081461.425B+0.0933.472%B+23.077%C**18.1DN/A4911.5h9.6C+28.8B
Beamer VS3 2092022870.704C+0.6318.539%D*21.782%C+15.3C--N/A8613.2h9.1C**49.3C+
Nyx VX31 1991961341.463C0.1320.573%F--29.592%C+9.9D*N/A6219.7h9.1F44.2T-
Comet VM2 2451922600.738C0.5941.095%C-4.167%C+11.7C+3.2D--8416.4h25C**60.9C*
M40 Fury 2231911011.891D0.5627.523%D--2.094%B+23.6D-4D*1258.1h19.8C-71.8D--
M12 Kobalt 198187365.194C-3.8615.277%C--19.251%C*43.5D2.6C1714.3h23D150.8C
NSX Masamune 2381833020.606C0.7342.962%F1.093%D20.3D6.1D1049h11.5C*26.9C+
Artemis VX26 1751741970.883C0.4514.989%F*17.816%D10D*N/A7917.4h16.7D**111.2T
Skyguard 256156762.053C0.7221.513%D*1.282%D9.5D6.1D-10616.4h145.3C675.3D--
Hades VSH4 2591542640.583C++0.7556.578%D**1.299%D10.9C7.4C9514.1h10.8D19.1D*
Maelstrom Turbo Laser 2981544550.338C-0.9926.032%D-1.299%D-4.1D-3.8D-6337.8h190.7D--732.6D*
C75 Viper 201141801.763C-0.4326.672%D*2.128%B*11.8D-5D13212h25.9F-97.1F*
NS Annihilator 2621381950.708C**0.6278.902%C-N/A10.6C++9.5B14313h11.2C**14.3C*
Rocklet Rifle 2761372320.591C+0.7438.999%FN/A22.5C-22.8C+3316.1h34.6B88.8C
Skorpios 118117741.581C++0.2525.857%C18.803%C34.4CN/A1193.4h11C++42.4C++
M60-G Bulldog 139114601.9D-0.5733.09%C+2.632%C+19.7D4.3C-1235.8h11.9D*36.1D-
Saron Laser Cannon 2391144710.242C-1.0927.374%D1.754%C4.2D-4.6D8227.4h243.7D--890.1D*
Icikill 1201104,2000.026C--1.3123.732%D7.273%C0.5CN/A2203.6h2.1C*9C++
NS-R3 Swarm 2141091840.592C*0.7454.147%F--N/A7.2C+6.9C++11215.2h25.4B+46.9C+
NS-20 Gorgon 1111021160.879C0.4518.009%D*16.667%C--15.2C1.3C696.7h42.9C**238.2C+
NSX Yumi 9998891.101C+0.2318.385%F28.571%C**16.3D-N/A446h18.4F100.1F--
Ectoblaster 95931920.484C0.8523.536%F8.602%C+15.8D-N/A435.9h25.1C-106.7D**
Saron HRB 16290352.571C--1.2433.715%D*1.111%C-23.7C+18.9B+4223.8h24.5C72.8D-
G30 Walker 11281531.528D-0.2030.249%C++7.407%A+21.3B*8.2C2423.8h133.7A+441.9B**
MAX Punch 68666490.102C+1.2346.126%C+N/A1.6C+N/A541.1h1.9C++4.1C*
Phaseshift VX-S 6563331.909C0.5826.7%D*42.857%F-25.2C+N/A1142.5h6.8F--25.4F--
M60-G Bulldog 7560232.609D1.2830.26%D5%A23.1D5.8C1362.6h9.3D30.7C--
Spear Anti-Vehicle Phalanx Tower 8251510.2D8.8737.338%D**5.882%B*31.9C19.4C-2901.6h7.9B+21.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter59560.6h
Restoration Kit1202,8852.7h
Nano-Armor Kit355455,07035.6h
Snowman Soldier72690.2h
Anti-Vehicle MANA Turret21470.3h
Spawn Beacon432,9662.4h
Turret AI Module2980.4h
Repair Module01100.6h
Skywall Shield Emitter3890.6h
Medical Applicator621285,72026.6h
Nanite Revive Grenade06,0351.6h
Deconstruction Tool01,3650.3h
Spear Anti-Vehicle Tower1750.6h
Spitfire Auto-Turret312,5512.6h
Rampart Wall41341.4h
Xiphos Anti-Personnel Tower1600.4h
Ammunition Package9211,7845.2h
G40-F Ranger21570.1h
Shield Recharging Field838,4912.6h
Medical Kit31310,3927.9h
Anti-Infantry MANA Turret176171.4h
Hardlight Barrier281,4541.3h
Recon Detection Device27950,15165.9h

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