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Signifer Harbinger ComputerJuice[DARK] ComputerJuice
VS BR 60

KDR: 0.74

Score: 12.4m

Last Seen: Jul 11th, 2019 7:09 AM
- OFFLINE - 247.6 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Emerald - Outfit Officer of DARK[DARK] DARK
VS outfit on Emerald

Members: 19
Level Progress (to 61): 87%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS C-4 NS-11C VE-S Canis Eridani SX5 Sirius SX12 MKV Suppressed Serpent VE92 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-188,901 MLG Score: -151
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.81%25.932%64317119712,7370.78745-0.052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.039%0.712B++0.773B++-0.843D--HEAD ++ (~13.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.297C*130.09C+39.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.776%6.009%663121169912593910.555202178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.647%-0.223C0.385C**1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.3-0.559D62.9-0.577D123.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.304%30.46%6611213174114500.151965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.554D-2.379F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.3-1.155D*6.7-1.098D*14.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.927%22.168%6611213203111840.181412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.794F-1.486A+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.3-0.54D40.168C++16.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DARK[DARK] DARK
VS outfit on Emerald

Members: 19
12.4m537%298 (17.9k)237 (14.2k)0.73542819,26626,1970.83757760 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121445224.652%18.302%45102:0010

6% Heavy Assault26% Infiltrator61% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2013 1:49 AMDec 10th, 2018 12:04 AMJul 21st, 2019 7:55 AM (2h) (PST)Jul 11th, 2019 4:09 AM (10d) (PST)Jul 11th, 2019 3:09 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3852601250.3690.5020.0682.2900.057-151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,07915,6247,45522304137314,225

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
870.3h/36.3d 2,676 3,526 5,410 119.6k 1,307 2,538 2,998 20.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:150
Deaths:354
KDR:0.424
Accuracy:18.183% D
HSR:18.667% D-
Kills:150
Deaths (as Heavy Assault):354
Deaths (to Heavy Assaults):7,447
KDR:0.42373
Kill Difference:204
Playtime:48.749 hours
Usage:6%
Score:0.433m
Score/min:148
Accuracy (listed only):18.183%
HSR (listed only):18.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,238
Deaths:1,770
KDR:0.699
Accuracy:25.989% B+
HSR:25.444% B**
Serpent VE92
B+
Kills:1,184
Deaths:1,840
KDR:0.643
Accuracy:23.610% C+
HSR:22.889% B+
Solstice VE3
B*
Kills:1,172
Deaths:2,411
KDR:0.486
Accuracy:20.373% C--
HSR:24.403% B*
VX6-7
B
Kills:1,165
Deaths:2,080
KDR:0.560
Accuracy:19.917% D-
HSR:23.262% B
Pulsar C
B+
Kills:1,158
Deaths:2,291
KDR:0.505
Accuracy:21.871% C--
HSR:26.511% B+
NSX-P Tanto
B+
Kills:229
Deaths:448
KDR:0.511
Accuracy:21.775% D
HSR:29.694% B+
Eclipse VE3A
C**
Kills:205
Deaths:326
KDR:0.629
Accuracy:23.226% D
HSR:21.463% C**
Thanatos VE70
A
Kills:203
Deaths:659
KDR:0.308
Accuracy:19.927% F-
HSR:22.168% A
Kills:6,554
Deaths (as Engineer):11,825
Deaths (to Engineers):4,977
KDR:0.55425
Kill Difference:5,271
Playtime:31.646 hours
Usage:4%
Score:0.364m
Score/min:192
Accuracy (listed only):22.086%
HSR (listed only):24.479%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:1,238
Deaths:1,770
KDR:0.699
Accuracy:25.989% B+
HSR:25.444% B**
VE-S Canis
C+
Kills:1,212
Deaths:1,857
KDR:0.653
Accuracy:26.239% C+
HSR:17.409% C
Eridani SX5
A++
Kills:1,201
Deaths:1,269
KDR:0.946
Accuracy:31.082% B*
HSR:32.806% A++
Sirius SX12
M
Kills:1,198
Deaths:1,319
KDR:0.908
Accuracy:28.190% B++
HSR:34.808% M
MKV Suppressed
B**
Kills:1,192
Deaths:1,908
KDR:0.625
Accuracy:26.994% C*
HSR:25.923% B**
Serpent VE92
B+
Kills:1,184
Deaths:1,840
KDR:0.643
Accuracy:23.610% C+
HSR:22.889% B+
Solstice VE3
B*
Kills:1,172
Deaths:2,411
KDR:0.486
Accuracy:20.373% C--
HSR:24.403% B*
VX6-7
B
Kills:1,165
Deaths:2,080
KDR:0.560
Accuracy:19.917% D-
HSR:23.262% B
Pulsar C
B+
Kills:1,158
Deaths:2,291
KDR:0.505
Accuracy:21.871% C--
HSR:26.511% B+
NSX-P Tanto
B+
Kills:229
Deaths:448
KDR:0.511
Accuracy:21.775% D
HSR:29.694% B+
Eclipse VE3A
C**
Kills:205
Deaths:326
KDR:0.629
Accuracy:23.226% D
HSR:21.463% C**
Thanatos VE70
A
Kills:203
Deaths:659
KDR:0.308
Accuracy:19.927% F-
HSR:22.168% A
Kills:11,357
Deaths (as Light Assault):18,178
Deaths (to Light Assaults):4,278
KDR:0.62477
Kill Difference:6,821
Playtime:527.050 hours
Usage:61%
Score:7.662m
Score/min:242
Accuracy (listed only):24.099%
HSR (listed only):25.565%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,212
Deaths:1,857
KDR:0.653
Accuracy:26.239% C+
HSR:17.409% C
Eridani SX5
A++
Kills:1,201
Deaths:1,269
KDR:0.946
Accuracy:31.082% B*
HSR:32.806% A++
Sirius SX12
M
Kills:1,198
Deaths:1,319
KDR:0.908
Accuracy:28.190% B++
HSR:34.808% M
MKV Suppressed
B**
Kills:1,192
Deaths:1,908
KDR:0.625
Accuracy:26.994% C*
HSR:25.923% B**
NS-30 Vandal
B+
Kills:660
Deaths:612
KDR:1.078
Accuracy:36.424% B+
HSR:23.182% C-
Artemis VX26
A
Kills:356
Deaths:444
KDR:0.802
Accuracy:33.134% A
HSR:29.494% B**
Nyx VX31
C*
Kills:274
Deaths:352
KDR:0.778
Accuracy:35.286% C*
HSR:31.022% C++
VA39 Spectre
C+
Kills:174
Deaths:290
KDR:0.600
Accuracy:31.304% C+
HSR:30.460% D
Ectoblaster
A**
Kills:119
Deaths:235
KDR:0.506
Accuracy:48.729% B**
HSR:17.647% A**
Soldier Soaker
B*
Kills:119
Deaths:172
KDR:0.692
Accuracy:41.767% B*
HSR:11.765% C-
NS-44L Blackhand
D--
Kills:85
Deaths:339
KDR:0.251
Accuracy:32.285% D--
HSR:25.882% D*
Beamer VS3
A+
Kills:58
Deaths:197
KDR:0.294
Accuracy:36.874% A+
HSR:29.310% B*
Kills:6,648
Deaths (as Infiltrator):8,994
Deaths (to Infiltrators):3,720
KDR:0.73916
Kill Difference:2,346
Playtime:225.927 hours
Usage:26%
Score:3.547m
Score/min:262
Accuracy (listed only):34.026%
HSR (listed only):25.809%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,212
Deaths:1,857
KDR:0.653
Accuracy:26.239% C+
HSR:17.409% C
Eridani SX5
A++
Kills:1,201
Deaths:1,269
KDR:0.946
Accuracy:31.082% B*
HSR:32.806% A++
Sirius SX12
M
Kills:1,198
Deaths:1,319
KDR:0.908
Accuracy:28.190% B++
HSR:34.808% M
MKV Suppressed
B**
Kills:1,192
Deaths:1,908
KDR:0.625
Accuracy:26.994% C*
HSR:25.923% B**
Thanatos VE70
A
Kills:203
Deaths:659
KDR:0.308
Accuracy:19.927% F-
HSR:22.168% A
Kills:5,006
Deaths (as Combat Medic):7,012
Deaths (to Combat Medics):3,155
KDR:0.71392
Kill Difference:2,006
Playtime:34.387 hours
Usage:4%
Score:0.374m
Score/min:181
Accuracy (listed only):26.487%
HSR (listed only):26.623%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:98
V. Kills:63 153%
Deaths:41
KDR:2.390
Accuracy:44.065% C+
KPH:18.300 D
VKPH:11.800 C-
Kills:98 (0 + 98)
Deaths:41
KDR:2.390
VKDR:1.537
Vehicle Kills:63
Kill Difference:57
Playtime:5.354 hours
Usage:1%
Score:0.056m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:44.065%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:290
V. Kills:35 N/A
Deaths:100
KDR:2.900
Accuracy:45.088% B*
KPH:30.400 D*
VKPH:3.700 D
E540 Halberd-H
C+
Kills:155
V. Kills:66 231%
Deaths:50
KDR:3.100
Accuracy:56.103% C+
KPH:33.600 C--
VKPH:14.300 D-
Saron HRB-H
C++
Kills:55
V. Kills:28 190%
Deaths:26
KDR:2.115
Accuracy:56.465% C++
KPH:23.500 D-
VKPH:12 D*
Kills:500 (0 + 500)
Deaths:176
KDR:2.841
VKDR:0.733
Vehicle Kills:129
Kill Difference:324
Playtime:16.503 hours
Usage:2%
Score:0.177m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:56.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:281
V. Kills:109 255%
Deaths:118
KDR:2.381
Accuracy:36.814% C
KPH:18.400 C+
VKPH:7.100 C+
M12 Kobalt
C-
Kills:128
V. Kills:9 N/A
Deaths:21
KDR:6.095
Accuracy:15.449% C--
KPH:33.800 D-
VKPH:2.400 C-
Kills:409 (0 + 409)
Deaths:139
KDR:2.942
VKDR:0.849
Vehicle Kills:118
Kill Difference:270
Playtime:19.055 hours
Usage:2%
Score:0.134m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:15.449%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,8252,5112,1561.165C+0.4326.047%C++N/A94.8C**49.6A+74026.5h1.6C+6C++
NS-11C 1,2791,2381,7700.699C0.0425.989%B+25.444%B**25.8C+N/A7348h13.1B+50.2B+
VE-S Canis 1,2551,2121,8570.653C--0.0826.239%C+17.409%C20.5DN/A7159.1h13.1C+50.1C++
Eridani SX5 1,2491,2011,2690.946C+0.2131.082%B*32.806%A++32.8C+1.3A**11136.6h13.2C+42.3C**
Sirius SX12 1,2451,1981,3190.908C+0.1728.19%B++34.808%M32.6C*1.3M+11136.8h14C**49.7B+
MKV Suppressed 1,2351,1921,9080.625D0.1126.994%C*25.923%B**17.8DN/A5967.1h16C+59.3C++
Serpent VE92 1,2281,1841,8400.643C0.0923.61%C+22.889%B+22.9CN/A11851.8h13.1C++55.5C*
Solstice VE3 1,2061,1722,4110.486C0.2520.373%C--24.403%B*15.6CN/A4775.1h14.5C**71.4C++
VX6-7 1,1861,1652,0800.56C--0.1819.917%D-23.262%B17.2DN/A4567.7h13C++65.4C+
Pulsar C 1,1941,1582,2910.505C0.2321.871%C--26.511%B+16DN/A5672.3h11.6C*53.1C++
NS-30 Vandal 6826606121.078C0.3436.424%B+23.182%C-30.6C1A+9721.6h5.9C+16.3B
Rocklet Rifle 1,0274839910.487C0.2560.59%B*N/A33.3B+37.5B**53514.5h35.3C**58.3B+
Proximity Mine 4224221612.621C1.8931.437%D*N/A86.1DN/A2824.9h2.2D-7D**
Frag Grenade 3763701370N/A369.2647.443%C**N/A411.1C6.7C13310.9h4.3C9.1C+
Artemis VX26 3693564440.802C-0.0733.134%A29.494%B**28.9C1.1A*9912.3h13.8C--41.7B
Proton II PPA-H 3252901002.9D2.1645.088%B*1.379%C30.5D*3.7D1239.5h21.7F*48.1D--
M20 Basilisk 3902811182.381C1.6536.814%C4.982%C18.4C+7.1C+11415.3h121C--328.7C
Nyx VX31 2802743520.778C--0.0435.286%C*31.022%C++29.1CN/A1369.4h5.5C++15.5C**
NSX-P Tanto 2362294480.511C--0.2221.775%D29.694%B+17.3C--N/A6013.2h13.5B+62.2C++
Eclipse VE3A 2112053260.629C0.1123.226%D21.463%C**21.6DN/A579.5h14.1C--60.7D
Thanatos VE70 2072036590.308D0.4319.927%F-22.168%A10.4D-N/A3419.6h4B++20.3D-
VA39 Spectre 1741742900.6D0.1431.304%C+30.46%D13.9DN/A4512.5h6.7C21.3C+
E540 Halberd-H 221155503.1C-2.3656.103%C+N/A33.7C--14.3D-2534.6h6.2C++11C++
Orion VS54 1521503540.424D0.3118.183%D18.667%D-11.3D-N/A7813.3h18.7D**102.9C
M12 Kobalt 137128216.095D5.3615.449%C--18.75%C++33.7D-2.4C-1283.8h28.9D**186.9D
NS Annihilator 2301233820.322D0.4181.872%C**N/A6D--5.2D*8720.4h16.9F20.7D**
Ectoblaster 1211192350.506C-0.2348.729%B**17.647%A**13.2D-N/A409h14.8C**30.4B++
Soldier Soaker 1201191720.692C0.0441.767%B*11.765%C-24.8DN/A964.8h8.8D*21C+
Saron HRB 16198412.39D1.6544.065%C+N/A18.1D11.7C--1765.4h30D--68.1D
NS-44L Blackhand 85853390.251D0.4832.285%D--25.882%D*18.5CN/A664.6h5.6D17.2D
Beamer VS3 64581970.294D0.4436.874%A+29.31%B*13.5D1.4B**654.3h15.7D**42.7C+
Saron HRB-H 8355262.115D1.3856.465%C++N/A23.9D-12.2D*2612.3h34.4D-60.9D
Spear Anti-Vehicle Phalanx Turret 8553212.524D1.7932.405%D*N/A22.1D-13.3D1912.4h11.4C-35.2D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon493731.8h
Nano-Armor Kit5842,2283.9h
Nanite Revive Grenade01790.1h
Medical Applicator57386,11714h
Spitfire Auto-Turret112740.4h
Motion Spotter167080.7h
Ammunition Package297171h
Saron Laser Cannon61850.2h
G40-F Ranger1960h
Force-Blade12,211118348.9h
Snowman Soldier282280.4h
Recon Detection Device203020.8h

Check the help document for the dictionary if you want to learn more about words used here.


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