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Primus Harbinger ComputerJuice[DARK] ComputerJuice
VS BR 48

KDR: 0.71

Score: 10.9m

Last Seen: Feb 17th, 2019 10:27 PM
- OFFLINE - 82.9 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Emerald - Outfit Officer of DARK[DARK] DARK
VS outfit on Emerald

Members: 20
Level Progress (to 49): 26%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS C-4 NS-11C VE-S Canis Sirius SX12 MKV Suppressed Serpent VE92 Solstice VE3 VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-212,670 MLG Score: -170
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.188%25.473%61614100811,2590.753665-0.044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.519%0.609B+0.738B++-0.481DHEAD ++ (~13.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.263C*13.30.066C+41.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.687%5.686%603101959811833070.505068194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.658%-0.229C0.334C**1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.4-0.685D67.2-0.705D-132.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.122%30.539%6011021167106900.156075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.587D-2.401F*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-1.217D*6.8-1.142D*15

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.927%22.168%6011021203104840.193702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.788F-1.521A+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.3-0.538D40.167C++16.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DARK[DARK] DARK
VS outfit on Emerald

Members: 20
10.9m536.3%285 (17.1k)219 (13.1k)0.70991617,21924,2550.81199748 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102238324.085%17.73%42702:039

20% Infiltrator63% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2013 1:49 AMDec 10th, 2018 12:04 AMFeb 20th, 2019 9:18 PM (6h) (PST)Feb 17th, 2019 7:20 PM (3d) (PST)Feb 17th, 2019 6:27 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3612551060.3450.4860.0612.1560.057-170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,63615,2916,34521294129313,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
831h/34.6d 2,476 3,053 4,643 107.5k 1,199 2,347 2,826 18m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:145
Deaths:349
KDR:0.415
Accuracy:18.155% C--
HSR:19.310% D
Kills:145
Deaths (as Heavy Assault):349
Deaths (to Heavy Assaults):6,837
KDR:0.41547
Kill Difference:204
Playtime:45.538 hours
Usage:5%
Score:0.373m
Score/min:136
Accuracy (listed only):18.155%
HSR (listed only):19.310%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,238
Deaths:1,770
KDR:0.699
Accuracy:25.989% B+
HSR:25.444% B**
Serpent VE92
B+
Kills:1,184
Deaths:1,840
KDR:0.643
Accuracy:23.610% C+
HSR:22.889% B+
Solstice VE3
B*
Kills:1,172
Deaths:2,411
KDR:0.486
Accuracy:20.373% C-
HSR:24.403% B*
VX6-7
B+
Kills:1,165
Deaths:2,080
KDR:0.560
Accuracy:19.917% D-
HSR:23.262% B+
Pulsar C
B+
Kills:1,158
Deaths:2,291
KDR:0.505
Accuracy:21.871% C-
HSR:26.511% B+
NSX-P Tanto
B++
Kills:229
Deaths:448
KDR:0.511
Accuracy:21.775% D
HSR:29.694% B++
Thanatos VE70
A
Kills:203
Deaths:658
KDR:0.309
Accuracy:19.927% F-
HSR:22.168% A
Eclipse VE3A
C**
Kills:190
Deaths:296
KDR:0.642
Accuracy:22.806% D--
HSR:21.053% C**
Kills:6,539
Deaths (as Engineer):11,794
Deaths (to Engineers):4,673
KDR:0.55443
Kill Difference:5,255
Playtime:31.261 hours
Usage:4%
Score:0.350m
Score/min:186
Accuracy (listed only):22.033%
HSR (listed only):24.428%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:1,238
Deaths:1,770
KDR:0.699
Accuracy:25.989% B+
HSR:25.444% B**
VE-S Canis
C+
Kills:1,212
Deaths:1,857
KDR:0.653
Accuracy:26.239% C+
HSR:17.409% C
Sirius SX12
M
Kills:1,198
Deaths:1,319
KDR:0.908
Accuracy:28.190% B++
HSR:34.808% M
MKV Suppressed
B**
Kills:1,192
Deaths:1,908
KDR:0.625
Accuracy:26.994% C*
HSR:25.923% B**
Serpent VE92
B+
Kills:1,184
Deaths:1,840
KDR:0.643
Accuracy:23.610% C+
HSR:22.889% B+
Solstice VE3
B*
Kills:1,172
Deaths:2,411
KDR:0.486
Accuracy:20.373% C-
HSR:24.403% B*
VX6-7
B+
Kills:1,165
Deaths:2,080
KDR:0.560
Accuracy:19.917% D-
HSR:23.262% B+
Pulsar C
B+
Kills:1,158
Deaths:2,291
KDR:0.505
Accuracy:21.871% C-
HSR:26.511% B+
Eridani SX5
A++
Kills:764
Deaths:803
KDR:0.951
Accuracy:30.867% B*
HSR:33.377% A++
NSX-P Tanto
B++
Kills:229
Deaths:448
KDR:0.511
Accuracy:21.775% D
HSR:29.694% B++
Thanatos VE70
A
Kills:203
Deaths:658
KDR:0.309
Accuracy:19.927% F-
HSR:22.168% A
Eclipse VE3A
C**
Kills:190
Deaths:296
KDR:0.642
Accuracy:22.806% D--
HSR:21.053% C**
Kills:10,905
Deaths (as Light Assault):17,681
Deaths (to Light Assaults):3,990
KDR:0.61676
Kill Difference:6,776
Playtime:525.879 hours
Usage:63%
Score:7.626m
Score/min:242
Accuracy (listed only):24.046%
HSR (listed only):25.578%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,212
Deaths:1,857
KDR:0.653
Accuracy:26.239% C+
HSR:17.409% C
Sirius SX12
M
Kills:1,198
Deaths:1,319
KDR:0.908
Accuracy:28.190% B++
HSR:34.808% M
MKV Suppressed
B**
Kills:1,192
Deaths:1,908
KDR:0.625
Accuracy:26.994% C*
HSR:25.923% B**
Eridani SX5
A++
Kills:764
Deaths:803
KDR:0.951
Accuracy:30.867% B*
HSR:33.377% A++
NS-30 Vandal
B
Kills:328
Deaths:353
KDR:0.929
Accuracy:35.301% B
HSR:20.732% D
VA39 Spectre
C+
Kills:167
Deaths:286
KDR:0.584
Accuracy:31.122% C+
HSR:30.539% D
Ectoblaster
A*
Kills:118
Deaths:234
KDR:0.504
Accuracy:48.711% B**
HSR:17.797% A*
NS-44L Blackhand
D--
Kills:84
Deaths:339
KDR:0.248
Accuracy:32.282% D--
HSR:26.191% D*
Soldier Soaker
B++
Kills:78
Deaths:112
KDR:0.696
Accuracy:41.104% B++
HSR:8.974% D--
Kills:5,141
Deaths (as Infiltrator):7,211
Deaths (to Infiltrators):3,420
KDR:0.71294
Kill Difference:2,070
Playtime:165.236 hours
Usage:20%
Score:2.201m
Score/min:222
Accuracy (listed only):33.423%
HSR (listed only):23.972%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,212
Deaths:1,857
KDR:0.653
Accuracy:26.239% C+
HSR:17.409% C
Sirius SX12
M
Kills:1,198
Deaths:1,319
KDR:0.908
Accuracy:28.190% B++
HSR:34.808% M
MKV Suppressed
B**
Kills:1,192
Deaths:1,908
KDR:0.625
Accuracy:26.994% C*
HSR:25.923% B**
Eridani SX5
A++
Kills:764
Deaths:803
KDR:0.951
Accuracy:30.867% B*
HSR:33.377% A++
Thanatos VE70
A
Kills:203
Deaths:658
KDR:0.309
Accuracy:19.927% F-
HSR:22.168% A
Kills:4,569
Deaths (as Combat Medic):6,545
Deaths (to Combat Medics):2,916
KDR:0.69809
Kill Difference:1,976
Playtime:34.378 hours
Usage:4%
Score:0.374m
Score/min:181
Accuracy (listed only):26.444%
HSR (listed only):26.737%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:94
V. Kills:61 152%
Deaths:40
KDR:2.350
Accuracy:43.873% C+
KPH:18.500 D
VKPH:12 C-
Kills:94 (0 + 94)
Deaths:40
KDR:2.350
VKDR:1.525
Vehicle Kills:61
Kill Difference:54
Playtime:5.090 hours
Usage:1%
Score:0.053m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:43.873%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:240
V. Kills:31 N/A
Deaths:81
KDR:2.963
Accuracy:44.299% B*
KPH:28.400 D*
VKPH:3.700 D
Kills:240 (0 + 240)
Deaths:81
KDR:2.963
VKDR:0.383
Vehicle Kills:31
Kill Difference:159
Playtime:8.463 hours
Usage:1%
Score:0.058m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:44.299%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:267
V. Kills:103 257%
Deaths:110
KDR:2.427
Accuracy:36.578% C
KPH:18.400 C+
VKPH:7.100 C+
M12 Kobalt
D--
Kills:91
V. Kills:3 N/A
Deaths:17
KDR:5.353
Accuracy:14.768% D
KPH:28.900 D--
VKPH:1 D--
Kills:358 (0 + 358)
Deaths:127
KDR:2.819
VKDR:0.835
Vehicle Kills:106
Kill Difference:231
Playtime:17.630 hours
Usage:2%
Score:0.115m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:14.768%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,8062,4992,1551.16C+0.4526.042%C++N/A94.3B49.3A+73626.5h1.6C+6C++
NS-11C 1,2791,2381,7700.699C0.0125.989%B+25.444%B**25.8C+N/A7348h13.1B+50.2B+
VE-S Canis 1,2551,2121,8570.653C-0.0626.239%C+17.409%C20.5DN/A7159.1h13.1C+50.1C++
Sirius SX12 1,2451,1981,3190.908C+0.2028.19%B++34.808%M32.6C**1.3M++11036.8h14B49.7B+
MKV Suppressed 1,2351,1921,9080.625C--0.0826.994%C*25.923%B**17.8DN/A5967.1h16C+59.3C++
Serpent VE92 1,2281,1841,8400.643C0.0723.61%C+22.889%B+22.9CN/A11751.8h13.1C++55.5C*
Solstice VE3 1,2061,1722,4110.486C0.2220.373%C-24.403%B*15.6C+N/A4675.1h14.5B71.4C++
VX6-7 1,1861,1652,0800.56C-0.1519.917%D-23.262%B+17.2DN/A4567.7h13C++65.4C+
Pulsar C 1,1941,1582,2910.505C-0.2021.871%C-26.511%B+16C--N/A5572.3h11.6C*53.1C++
Eridani SX5 8027648030.951C+0.2430.867%B*33.377%A++32.5C+1.6M*8223.5h13.3C+43.2C**
Rocklet Rifle 1,0194799860.486C0.2260.504%B*N/A33B+37.2B**52614.5h35.4C**58.5B+
Frag Grenade 3553491349N/A348.2947.246%C**N/A387.8C6.7C+12900.9h4.4C-9.4C+
NS-30 Vandal 3373283530.929C-0.2235.301%B20.732%D27.1C--N/A8712.1h6C+16.9C**
Proximity Mine 3073071322.326C--1.6231.695%D*N/A74.9D--N/A2454.1h2.4D**7.4F
M20 Basilisk 3702671102.427C+1.7236.578%C5.243%C18.4C+7.1C+11214.5h119.4C326.3C
Proton II PPA-H 271240812.963D2.2544.299%B*1.667%C+28.2D*3.6D1138.5h22.3F**50.2D--
NSX-P Tanto 2362294480.511C-0.2021.775%D29.694%B++17.3C-N/A6013.2h13.5B+62.2C++
Thanatos VE70 2072036580.309D0.4019.927%F-22.168%A10.4D-N/A3319.6h4B++20.3D-
Eclipse VE3A 1941902960.642C0.0722.806%D--21.053%C**21.6DN/A538.8h13.6C59.8D
VA39 Spectre 1671672860.584C--0.1331.122%C+30.539%D13.6C--N/A4412.3h6.8C21.8C+
Orion VS54 1471453490.415D0.2918.155%C--19.31%D11D-N/A7113.2h19.1D**105.1C
Ectoblaster 1201182340.504C0.2148.711%B**17.797%A*13.1D--N/A399h14.9C**30.6B++
NS Annihilator 2021073470.308D0.4081.782%C**N/A5.7D--5.1D*7818.8h17.5F21.4D**
Saron HRB 15594402.35D1.6443.873%C+N/A18.4D12C-1745.1h29.9D--68.2D
M12 Kobalt 9491175.353D4.6414.768%D17.582%C+28.4D--N/A903.2h32.6F--220.6D*
NS-44L Blackhand 84843390.248D-0.4632.282%D--26.191%D*18.3CN/A644.6h5.6D17.4D
Soldier Soaker 79781120.696C-0.0141.104%B++8.974%D--22.3D-N/A573.5h8.5F20.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter84850.5h
Snowman Soldier282280.4h
Spawn Beacon393351.4h
Nano-Armor Kit5840,8763.9h
Nanite Revive Grenade01790.1h
Medical Applicator57386,08414h
Spitfire Auto-Turret112690.4h
G40-F Ranger1960h
Force-Blade12,211118348.9h
Saron Laser Cannon61850.2h
Recon Detection Device8850.2h
Ammunition Package286931h

Check the help document for the dictionary if you want to learn more about words used here.


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