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Commander PFC Computive[OO] Computive
TR BR 54

KDR: 4.67

Score: 15.8m

Last Seen: Nov 9th, 2018 12:43 AM
- OFFLINE - 95.8 hour(s)

Prestige 1, Battle Rank 54 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 78
Level Progress (to 55): 98%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M1 MSW-R NS-357 Underboss MG-S1 Jackal TAS-16 Blackjack LC3 Jaguar TRS-12 Uppercut T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,229,223 MLG Score: 12973
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 10.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.36%41.385%14222798747,8656.30882-1.643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.422%2.616M3.24M++-0.424C--HEAD ++ (~24.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.683B+8.20.428B15.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.303%2.273%34511013352126132.793652514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.238C0.62B+-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.803B++11.20.789B++20.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.656%15%221101360207170.289855333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.344D**2.773M-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.688B+7.90.797B++28.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.684%84.639%22210121,64792501.78054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.285%2.194A*1.153B**-1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.696B+1.50.532B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.052%14.474%22210123,033792133.82472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.164%3.145M++0.005C+-1.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.839B++1.70.654B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 78
15.8m159.6%608 (36.5k)524 (31.4k)4.6660656,78612,1704.7422454 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1014579533.983%39.075%132802:2918

82% Heavy Assault7% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 30th, 2017 3:20 AMJun 30th, 2017 3:23 AMNov 11th, 2018 6:58 AM (1d) (PST)Nov 8th, 2018 9:07 PM (4d) (PST)Nov 8th, 2018 8:43 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1294846451.8790.4030.7343.0450.02912973

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,71829,01338,7051132444183231,440

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
503.7h/21d 927 22,189 13,291 92k 926 2,255 866 34.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
M++
Kills:14,401
Deaths:2,042
KDR:7.052
Accuracy:34.379% A*
HSR:45.198% M++
MSW-R
A**
Kills:12,946
Deaths:1,934
KDR:6.694
Accuracy:34.086% A**
HSR:41.557% A**
T32 Bull
M+
Kills:1,300
Deaths:209
KDR:6.220
Accuracy:33.737% A*
HSR:43.462% M+
T9 CARV
M++
Kills:1,285
Deaths:199
KDR:6.457
Accuracy:33.201% M++
HSR:42.490% M++
T9A "Butcher"
A*
Kills:1,229
Deaths:179
KDR:6.866
Accuracy:32.066% A++
HSR:40.684% A*
MG-H1 Watchman
A*
Kills:1,175
Deaths:201
KDR:5.846
Accuracy:33.100% A*
HSR:40% A++
NS-15M AE
A*
Kills:1,166
Deaths:161
KDR:7.242
Accuracy:34.479% A++
HSR:45.112% A*
T9 CARV-S
M*
Kills:1,166
Deaths:156
KDR:7.474
Accuracy:32.858% A*
HSR:46.998% M*
NS-15M2
M++
Kills:1,163
Deaths:141
KDR:8.248
Accuracy:34.150% A*
HSR:48.151% M++
TMG-50
M
Kills:589
Deaths:91
KDR:6.473
Accuracy:33.506% A*
HSR:40.238% M
T7 Mini-Chaingun
A*
Kills:136
Deaths:33
KDR:4.121
Accuracy:26.636% A*
HSR:18.382% A
Kills:36,556
Deaths (as Heavy Assault):5,346
Deaths (to Heavy Assaults):4,124
KDR:6.83801
Kill Difference:31,210
Playtime:413.473 hours
Usage:82%
Score:13.437m
Score/min:542
Accuracy (listed only):32.927%
HSR (listed only):41.116%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A++
Kills:1,764
Deaths:285
KDR:6.189
Accuracy:36.440% A++
HSR:32.086% A++
TAS-16 Blackjack
A++
Kills:1,729
Deaths:354
KDR:4.884
Accuracy:80.546% A++
HSR:12.608% C--
LC3 Jaguar
A*
Kills:1,559
Deaths:273
KDR:5.711
Accuracy:34.244% A*
HSR:31.815% A*
TRS-12 Uppercut
A++
Kills:1,304
Deaths:316
KDR:4.127
Accuracy:77.253% A++
HSR:16.948% B
NS Baron G5AE
A++
Kills:1,166
Deaths:191
KDR:6.105
Accuracy:53.752% B++
HSR:23.585% A++
SMG-46AE Armistice
B**
Kills:1,166
Deaths:163
KDR:7.153
Accuracy:34.923% B**
HSR:30.446% B**
HC1 Cougar
A*
Kills:573
Deaths:86
KDR:6.663
Accuracy:34.162% A*
HSR:29.494% A
SMG-46 Armistice
A**
Kills:494
Deaths:95
KDR:5.200
Accuracy:35.061% A++
HSR:30.162% A**
NSX Tengu
M+
Kills:169
Deaths:28
KDR:6.036
Accuracy:45.492% A
HSR:39.053% M+
TRAC-5
A*
Kills:164
Deaths:31
KDR:5.290
Accuracy:32.318% A*
HSR:30.488% A*
NS-11C
M+
Kills:91
Deaths:16
KDR:5.688
Accuracy:34.257% A*
HSR:35.165% M+
T5 AMC
A**
Kills:75
Deaths:12
KDR:6.250
Accuracy:30.987% A++
HSR:32% A**
Kills:10,254
Deaths (as Light Assault):1,850
Deaths (to Light Assaults):2,295
KDR:5.5427
Kill Difference:8,404
Playtime:33.514 hours
Usage:7%
Score:0.993m
Score/min:494
Accuracy (listed only):44.119%
HSR (listed only):28.654%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A++
Kills:1,764
Deaths:285
KDR:6.189
Accuracy:36.440% A++
HSR:32.086% A++
TAS-16 Blackjack
A++
Kills:1,729
Deaths:354
KDR:4.884
Accuracy:80.546% A++
HSR:12.608% C--
TRS-12 Uppercut
A++
Kills:1,304
Deaths:316
KDR:4.127
Accuracy:77.253% A++
HSR:16.948% B
TAR-AE
A+
Kills:1,267
Deaths:215
KDR:5.893
Accuracy:34.021% A+
HSR:37.017% A
NS Baron G5AE
A++
Kills:1,166
Deaths:191
KDR:6.105
Accuracy:53.752% B++
HSR:23.585% A++
SMG-46AE Armistice
B**
Kills:1,166
Deaths:163
KDR:7.153
Accuracy:34.923% B**
HSR:30.446% B**
SMG-46 Armistice
A**
Kills:494
Deaths:95
KDR:5.200
Accuracy:35.061% A++
HSR:30.162% A**
T1 Cycler
M++
Kills:367
Deaths:64
KDR:5.734
Accuracy:35.669% M++
HSR:37.875% A**
T1B Cycler
A+
Kills:302
Deaths:48
KDR:6.292
Accuracy:32.109% A
HSR:39.404% A+
NSX Tengu
M+
Kills:169
Deaths:28
KDR:6.036
Accuracy:45.492% A
HSR:39.053% M+
Kills:9,728
Deaths (as Combat Medic):1,759
Deaths (to Combat Medics):1,295
KDR:5.53042
Kill Difference:7,969
Playtime:19.457 hours
Usage:4%
Score:0.543m
Score/min:465
Accuracy (listed only):46.526%
HSR (listed only):29.918%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
A++
Kills:1,729
Deaths:354
KDR:4.884
Accuracy:80.546% A++
HSR:12.608% C--
LC3 Jaguar
A*
Kills:1,559
Deaths:273
KDR:5.711
Accuracy:34.244% A*
HSR:31.815% A*
TRS-12 Uppercut
A++
Kills:1,304
Deaths:316
KDR:4.127
Accuracy:77.253% A++
HSR:16.948% B
NS Baron G5AE
A++
Kills:1,166
Deaths:191
KDR:6.105
Accuracy:53.752% B++
HSR:23.585% A++
HC1 Cougar
A*
Kills:573
Deaths:86
KDR:6.663
Accuracy:34.162% A*
HSR:29.494% A
MG-HBR1 Dragoon
A*
Kills:384
Deaths:53
KDR:7.245
Accuracy:45.744% A*
HSR:44.010% A++
AMR-66
A*
Kills:180
Deaths:28
KDR:6.429
Accuracy:38.607% A*
HSR:36.667% A++
TRAC-5
A*
Kills:164
Deaths:31
KDR:5.290
Accuracy:32.318% A*
HSR:30.488% A*
NS-11C
M+
Kills:91
Deaths:16
KDR:5.688
Accuracy:34.257% A*
HSR:35.165% M+
T5 AMC
A**
Kills:75
Deaths:12
KDR:6.250
Accuracy:30.987% A++
HSR:32% A**
Kills:7,225
Deaths (as Engineer):1,360
Deaths (to Engineers):1,326
KDR:5.3125
Kill Difference:5,865
Playtime:10.726 hours
Usage:2%
Score:0.216m
Score/min:335
Accuracy (listed only):46.187%
HSR (listed only):29.278%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A**
Kills:2,380
Deaths:1,104
KDR:2.156
Accuracy:48.050% A+
HSR:38.740% A**
MG-S1 Jackal
A++
Kills:1,764
Deaths:285
KDR:6.189
Accuracy:36.440% A++
HSR:32.086% A++
RAMS-AE .50M
A
Kills:1,217
Deaths:131
KDR:9.290
Accuracy:49.914% A
HSR:85.949% B++
SMG-46AE Armistice
B**
Kills:1,166
Deaths:163
KDR:7.153
Accuracy:34.923% B**
HSR:30.446% B**
SMG-46 Armistice
A**
Kills:494
Deaths:95
KDR:5.200
Accuracy:35.061% A++
HSR:30.162% A**
TS2 Inquisitor
A+
Kills:462
Deaths:172
KDR:2.686
Accuracy:36.107% B**
HSR:28.788% A+
TSAR-42
A++
Kills:430
Deaths:53
KDR:8.113
Accuracy:49.109% A++
HSR:80.930% A
NSX Tengu
M+
Kills:169
Deaths:28
KDR:6.036
Accuracy:45.492% A
HSR:39.053% M+
NS-44 Commissioner
S
Kills:161
Deaths:69
KDR:2.333
Accuracy:49.754% A++
HSR:52.795% S
TX1 Repeater
M**
Kills:56
Deaths:22
KDR:2.545
Accuracy:29.120% B*
HSR:44.643% M**
Kills:8,299
Deaths (as Infiltrator):2,122
Deaths (to Infiltrators):1,947
KDR:3.91093
Kill Difference:6,177
Playtime:23.838 hours
Usage:5%
Score:0.631m
Score/min:441
Accuracy (listed only):41.397%
HSR (listed only):46.359%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:352
V. Kills:10 N/A
Deaths:24
KDR:14.667
Accuracy:35.303% B**
KPH:77.100 B**
VKPH:2.200 D
Kills:352 (352 + 0)
Deaths:24
KDR:14.667
VKDR:0.417
Vehicle Kills:10
Kill Difference:328
Playtime:4.565 hours
Usage:1%
Score:0.056m
Score/min:204
Piloting Accuracy:35.303%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:60
V. Kills:1 N/A
Deaths:1
KDR:60
Accuracy:21.656% B**
KPH:123.100 A++
VKPH:2.100 C--
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:1
Vehicle Kills:1
Kill Difference:59
Playtime:0.488 hours
Usage:0%
Score:0.010m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:21.656%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 14,51414,4012,0427.052S2.3934.379%A*45.198%M++151S1.2A*40095.4h8.5A+24.7B**
MSW-R 13,02612,9461,9346.694A++2.0334.086%A**41.557%A**150SN/A35886.3h8.2A+24B**
NS-357 Underboss 2,3942,3801,1042.156A2.5148.05%A+38.74%A**64.9B**N/A16836.7h2.8A+5.7B**
MG-S1 Jackal 1,7731,7642856.189S1.5236.44%A++32.086%A++160.4SN/A37511h7.5B++20.6B**
TAS-16 Blackjack 1,7351,7293544.884M++0.2280.546%A++12.608%C--288.2U1B**6566h1.6A+2B**
LC3 Jaguar 1,5701,5592735.711M+1.0434.244%A*31.815%A*134.4SN/A33411.6h8.8B**25.8B**
TRS-12 Uppercut 1,3111,3043164.127M+0.5477.253%A++16.948%B200.6S1.1A+7216.5h1.7A2.2B**
T32 Bull 1,3091,3002096.22S1.5533.737%A*43.462%M+146.1S1A3488.9h8.8A26B**
T9 CARV 1,2951,2851996.457M**1.7933.201%M++42.49%M++129.8S1A+3649.9h9.1A27.3B**
TAR-AE 1,2811,2672155.893M+1.2334.021%A+37.017%A147.3M++1.6A++3078.6h8.6A25.3B**
T9A "Butcher" 1,2401,2291796.866M2.2032.066%A++40.684%A*157.6M**1.4A++4697.8h8.8A+27.5A
RAMS-AE .50M 1,2171,2171319.29A+4.6249.914%A85.949%B++108.7M+N/A23711.2h1.4A+2.9B**
MG-H1 Watchman 1,1881,1752015.846M++1.1833.1%A*40%A++156.7S1.7A++5067.5h10.7B**32.3B**
NS Baron G5AE 1,1741,1661916.105S1.4453.752%B++23.585%A++142.2M**1A3058.2h3.3B**6.1C++
SMG-46AE Armistice 1,1721,1661637.153S2.4934.923%B**30.446%B**149.5M+N/A3137.8h10.2B*29.3B++
NS-15M AE 1,1721,1661617.242M2.5834.479%A++45.112%A*169M**N/A3806.9h8.7B**25.2B**
T9 CARV-S 1,1721,1661567.474S2.8132.858%A*46.998%M*147.6SN/A3277.9h8.3A+25.1B**
NS-15M2 1,1661,1631418.248M*3.5834.15%A*48.151%M++173.6SN/A4246.7h7.9A+23B**
Hexedge 65164811,0580.059B++4.6124.581%C1.698%D-1.5C+N/A4445.7h1.6B**6.4B+
TMG-50 593589916.473S1.8133.506%A*40.238%M128SN/A3234.6h7.7A22.9B**
HC1 Cougar 573573866.663S2.0034.162%A*29.494%A127.3SN/A3884.5h8.3A24.3B**
NS Decimator 7055221593.283M+1.3870.348%A1.533%D61.4A++21.5B++2918.5h2.8A4A+
SMG-46 Armistice 497494955.2S0.5335.061%A++30.162%A**133.5SN/A3443.7h10.2A29.1B**
TS2 Inquisitor 4664621722.686A1.9836.107%B**28.788%A+75.7A+N/A2226.1h8.2B++22.7B*
TSAR-42 430430538.113B**3.4549.109%A++80.93%A134.4SN/A5263.2h1.6A3.3B**
MG-HBR1 Dragoon 391384537.245S2.5845.744%A*44.01%A++112.9S2.1M*2533.4h4.2A9.1A
T1 Cycler 371367645.734S1.0735.669%M++37.875%A**126.6S1.4M+5262.9h9A++25.3A+
M14 Banshee 3623522414.667B**10.0035.303%B**2.273%A++76.5B**2.2D2044.6h11.2B*31.6B*
T1B Cycler 304302486.292A**1.6332.109%A39.404%A+143.8S1B**3822.1h8.8A+27.3B**
T2 Striker 380213593.61S1.0657.918%B++N/A31.8A+24.9A++2936.7h22.3A38.6B**
AMR-66 180180286.429S1.7638.607%A*36.667%A++112.5SN/A3501.6h5.9A15.2B**
NSX Tengu 169169286.036S1.3745.492%A39.053%M+140.8SN/A5981.2h7.9A17.3B**
TRAC-5 166164315.29S0.6232.318%A*30.488%A*102.5S1.3M*7981.6h10.2B**31.4B**
NS-44 Commissioner 162161692.333A+2.3349.754%A++52.795%S67.1A+N/A2422.4h2.5A5.1B**
T7 Mini-Chaingun 140136334.121M**0.5526.636%A*18.382%A123.6S3.6M**4271.1h9.8B**36.9B*
Ripper 1171177000.167B*4.5036.339%B**18.803%C**6.5C++N/A2217.9h1.1B++3.1B+
ML-7 139102462.217M2.4568.016%A2.941%C+42.5A++15.4B+3282.4h4.9B*7.3B**
MANA Anti-Personnel Turret 9897195.105N/A0.4426.023%UN/A970U10U1828500.1h11.9T*45.6T*
NS-11C 9191165.688S1.0234.257%A*35.165%M+130SN/A5490.7h9.8B**28.5B**
T5 AMC 7575126.25S1.5830.987%A++32%A**125SN/A6640.6h9A+29.2B**
M12 Kobalt 6160160M++55.3321.656%B**15%D120A++2C--3450.5h7.9A*36.6B**
TX1 Repeater 5656222.545A*2.1229.12%B*44.643%M**62.2A++N/A2500.9h8.4B**28.8B+
Frag Grenade 5655155N/A50.3349.669%B+N/A550C**10C**41760.1h2.7B**5.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31820.2h
Restoration Kit3745,39512.1h
Spawn Beacon48860.7h
Anti-Infantry MANA Turret22090.2h
Ammunition Package11560h
Nano-Armor Kit810,4111.6h
Medical Kit2,16312,85640.9h
Medical Applicator129,3551.2h
Recon Detection Device33290.6h

Check the help document for the dictionary if you want to learn more about words used here.


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