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Commander PFC Computive[OO] Computive
TR BR 55

KDR: 4.67

Score: 15.9m

Last Seen: Jan 5th, 2019 10:11 AM
- OFFLINE - 257.6 hour(s)

Prestige 1, Battle Rank 55 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 53
Level Progress (to 56): 93%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M1 MSW-R NS-357 Underboss MG-S1 Jackal TAS-16 Blackjack LC3 Jaguar TRS-12 Uppercut T9A "Butcher"
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,240,482 MLG Score: 12982
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 10.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.373%41.385%14232799548,1826.30654-1.641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.418%2.606M3.205M++-0.411C--HEAD ++ (~24.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.683B+8.20.428B15.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.343%2.235%34911021358126132.81892557%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.22C0.576B+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.805B++11.10.79B++20.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.656%15%221102160209170.287081333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.345D**2.711M-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.69B+7.90.798B++28.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.684%84.639%22210201,64792501.77862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.285%2.199A*1.149B**-1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.697B+1.50.533B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.068%14.436%22210203,041798143.80601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.147%3.136M++-0.013C+-1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.839B++1.70.654B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 53
15.9m160.4%609 (36.5k)525 (31.5k)4.6652557,14012,2484.7413455 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022583334%39.062%132802:2918

82% Heavy Assault7% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 30th, 2017 3:20 AMJun 30th, 2017 3:23 AMJan 14th, 2019 12:21 AM (2d) (PST)Jan 5th, 2019 6:11 AM (11d) (PST)Jan 5th, 2019 6:11 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1304836471.8800.4030.7343.0630.02912982

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,77328,96938,8041132444184231,488

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
506.5h/21.1d 932 22,320 13,368 93.1k 928 2,267 874 34.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
M++
Kills:14,466
Deaths:2,049
KDR:7.060
Accuracy:34.394% A*
HSR:45.203% M++
MSW-R
A**
Kills:13,035
Deaths:1,955
KDR:6.668
Accuracy:34.093% A*
HSR:41.550% A**
T9A "Butcher"
A++
Kills:1,303
Deaths:189
KDR:6.894
Accuracy:32.218% A++
HSR:41.213% A++
T32 Bull
M
Kills:1,300
Deaths:209
KDR:6.220
Accuracy:33.737% A*
HSR:43.462% M
T9 CARV
M++
Kills:1,285
Deaths:199
KDR:6.457
Accuracy:33.201% M+
HSR:42.490% M++
MG-H1 Watchman
A++
Kills:1,175
Deaths:201
KDR:5.846
Accuracy:33.100% A++
HSR:40% A++
NS-15M AE
A*
Kills:1,166
Deaths:161
KDR:7.242
Accuracy:34.479% A++
HSR:45.112% A*
T9 CARV-S
M*
Kills:1,166
Deaths:156
KDR:7.474
Accuracy:32.858% A*
HSR:46.998% M*
NS-15M2
M++
Kills:1,163
Deaths:141
KDR:8.248
Accuracy:34.150% A*
HSR:48.151% M++
TMG-50
M
Kills:589
Deaths:91
KDR:6.473
Accuracy:33.506% A*
HSR:40.238% M
T7 Mini-Chaingun
A++
Kills:136
Deaths:33
KDR:4.121
Accuracy:26.636% A++
HSR:18.382% A+
Kills:36,784
Deaths (as Heavy Assault):5,384
Deaths (to Heavy Assaults):4,155
KDR:6.8321
Kill Difference:31,400
Playtime:416.239 hours
Usage:82%
Score:13.549m
Score/min:543
Accuracy (listed only):32.943%
HSR (listed only):41.163%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A++
Kills:1,832
Deaths:293
KDR:6.253
Accuracy:36.561% A++
HSR:31.769% A++
TAS-16 Blackjack
A++
Kills:1,729
Deaths:354
KDR:4.884
Accuracy:80.546% A++
HSR:12.608% C-
LC3 Jaguar
A*
Kills:1,565
Deaths:277
KDR:5.650
Accuracy:34.213% A*
HSR:31.885% A*
TRS-12 Uppercut
A++
Kills:1,312
Deaths:319
KDR:4.113
Accuracy:77.302% A++
HSR:16.845% C**
NS Baron G5AE
A+
Kills:1,166
Deaths:191
KDR:6.105
Accuracy:53.752% B++
HSR:23.585% A+
SMG-46AE Armistice
B**
Kills:1,166
Deaths:163
KDR:7.153
Accuracy:34.923% B**
HSR:30.446% B**
HC1 Cougar
A*
Kills:573
Deaths:86
KDR:6.663
Accuracy:34.162% A*
HSR:29.494% A
SMG-46 Armistice
A**
Kills:494
Deaths:95
KDR:5.200
Accuracy:35.061% A++
HSR:30.162% A**
NSX Tengu
M+
Kills:169
Deaths:28
KDR:6.036
Accuracy:45.492% A
HSR:39.053% M+
TRAC-5
A*
Kills:164
Deaths:31
KDR:5.290
Accuracy:32.318% A*
HSR:30.488% A*
NS-11C
M+
Kills:91
Deaths:16
KDR:5.688
Accuracy:34.257% A*
HSR:35.165% M+
T5 AMC
A*
Kills:75
Deaths:12
KDR:6.250
Accuracy:30.987% A+
HSR:32% A*
Kills:10,336
Deaths (as Light Assault):1,865
Deaths (to Light Assaults):2,310
KDR:5.54209
Kill Difference:8,471
Playtime:33.637 hours
Usage:7%
Score:0.996m
Score/min:493
Accuracy (listed only):44.131%
HSR (listed only):28.625%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A++
Kills:1,832
Deaths:293
KDR:6.253
Accuracy:36.561% A++
HSR:31.769% A++
TAS-16 Blackjack
A++
Kills:1,729
Deaths:354
KDR:4.884
Accuracy:80.546% A++
HSR:12.608% C-
TRS-12 Uppercut
A++
Kills:1,312
Deaths:319
KDR:4.113
Accuracy:77.302% A++
HSR:16.845% C**
TAR-AE
A
Kills:1,267
Deaths:215
KDR:5.893
Accuracy:34.021% A
HSR:37.017% A
NS Baron G5AE
A+
Kills:1,166
Deaths:191
KDR:6.105
Accuracy:53.752% B++
HSR:23.585% A+
SMG-46AE Armistice
B**
Kills:1,166
Deaths:163
KDR:7.153
Accuracy:34.923% B**
HSR:30.446% B**
SMG-46 Armistice
A**
Kills:494
Deaths:95
KDR:5.200
Accuracy:35.061% A++
HSR:30.162% A**
T1 Cycler
M+
Kills:367
Deaths:64
KDR:5.734
Accuracy:35.669% M+
HSR:37.875% A**
T1B Cycler
A+
Kills:302
Deaths:48
KDR:6.292
Accuracy:32.109% A
HSR:39.404% A+
NSX Tengu
M+
Kills:169
Deaths:28
KDR:6.036
Accuracy:45.492% A
HSR:39.053% M+
Kills:9,804
Deaths (as Combat Medic):1,770
Deaths (to Combat Medics):1,305
KDR:5.53898
Kill Difference:8,034
Playtime:19.457 hours
Usage:4%
Score:0.543m
Score/min:465
Accuracy (listed only):46.543%
HSR (listed only):29.876%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
A++
Kills:1,729
Deaths:354
KDR:4.884
Accuracy:80.546% A++
HSR:12.608% C-
LC3 Jaguar
A*
Kills:1,565
Deaths:277
KDR:5.650
Accuracy:34.213% A*
HSR:31.885% A*
TRS-12 Uppercut
A++
Kills:1,312
Deaths:319
KDR:4.113
Accuracy:77.302% A++
HSR:16.845% C**
NS Baron G5AE
A+
Kills:1,166
Deaths:191
KDR:6.105
Accuracy:53.752% B++
HSR:23.585% A+
HC1 Cougar
A*
Kills:573
Deaths:86
KDR:6.663
Accuracy:34.162% A*
HSR:29.494% A
MG-HBR1 Dragoon
A++
Kills:385
Deaths:53
KDR:7.264
Accuracy:45.697% A++
HSR:43.896% A+
AMR-66
A*
Kills:180
Deaths:28
KDR:6.429
Accuracy:38.607% A*
HSR:36.667% A++
TRAC-5
A*
Kills:164
Deaths:31
KDR:5.290
Accuracy:32.318% A*
HSR:30.488% A*
NS-11C
M+
Kills:91
Deaths:16
KDR:5.688
Accuracy:34.257% A*
HSR:35.165% M+
T5 AMC
A*
Kills:75
Deaths:12
KDR:6.250
Accuracy:30.987% A+
HSR:32% A*
Kills:7,240
Deaths (as Engineer):1,367
Deaths (to Engineers):1,333
KDR:5.29627
Kill Difference:5,873
Playtime:10.726 hours
Usage:2%
Score:0.216m
Score/min:335
Accuracy (listed only):46.184%
HSR (listed only):29.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A*
Kills:2,394
Deaths:1,111
KDR:2.155
Accuracy:48.055% A+
HSR:38.889% A*
MG-S1 Jackal
A++
Kills:1,832
Deaths:293
KDR:6.253
Accuracy:36.561% A++
HSR:31.769% A++
RAMS-AE .50M
A
Kills:1,217
Deaths:131
KDR:9.290
Accuracy:49.914% A
HSR:85.949% B*
SMG-46AE Armistice
B**
Kills:1,166
Deaths:163
KDR:7.153
Accuracy:34.923% B**
HSR:30.446% B**
SMG-46 Armistice
A**
Kills:494
Deaths:95
KDR:5.200
Accuracy:35.061% A++
HSR:30.162% A**
TS2 Inquisitor
A+
Kills:462
Deaths:172
KDR:2.686
Accuracy:36.107% B**
HSR:28.788% A+
TSAR-42
A+
Kills:430
Deaths:53
KDR:8.113
Accuracy:49.109% A+
HSR:80.930% A
NSX Tengu
M+
Kills:169
Deaths:28
KDR:6.036
Accuracy:45.492% A
HSR:39.053% M+
NS-44 Commissioner
S
Kills:161
Deaths:69
KDR:2.333
Accuracy:49.754% A++
HSR:52.795% S
TX1 Repeater
M**
Kills:56
Deaths:22
KDR:2.545
Accuracy:29.120% B*
HSR:44.643% M**
Kills:8,381
Deaths (as Infiltrator):2,137
Deaths (to Infiltrators):1,956
KDR:3.92185
Kill Difference:6,244
Playtime:23.838 hours
Usage:5%
Score:0.631m
Score/min:441
Accuracy (listed only):41.410%
HSR (listed only):46.342%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:358
V. Kills:10 N/A
Deaths:24
KDR:14.917
Accuracy:35.343% B**
KPH:77.100 B**
VKPH:2.200 D
Kills:358 (358 + 0)
Deaths:24
KDR:14.917
VKDR:0.417
Vehicle Kills:10
Kill Difference:334
Playtime:4.643 hours
Usage:1%
Score:0.057m
Score/min:203
Piloting Accuracy:35.343%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:60
V. Kills:1 N/A
Deaths:1
KDR:60
Accuracy:21.656% B*
KPH:123.100 A++
VKPH:2.100 C-
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:1
Vehicle Kills:1
Kill Difference:59
Playtime:0.488 hours
Usage:0%
Score:0.010m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:21.656%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 14,57914,4662,0497.06S2.3934.394%A*45.203%M++151S1.2A*40195.8h8.5A24.7B**
MSW-R 13,11613,0351,9556.668A++2.0034.093%A*41.55%A**149.8SN/A35887h8.2A+24B**
NS-357 Underboss 2,4082,3941,1112.155A2.5148.055%A+38.889%A*64.7B*N/A16837h2.8A+5.7A
MG-S1 Jackal 1,8411,8322936.253S1.5936.561%A++31.769%A++160.7SN/A37511.4h7.5B++20.6B**
TAS-16 Blackjack 1,7351,7293544.884M*0.2280.546%A++12.608%C-288.2U1B**6566h1.6A2B**
LC3 Jaguar 1,5761,5652775.65M+0.9834.213%A*31.885%A*133.8SN/A33311.7h8.9B**25.9B**
TRS-12 Uppercut 1,3201,3123194.113M0.5577.302%A++16.845%C**198.8S1.2A++7186.6h1.7A+2.2B**
T9A "Butcher" 1,3161,3031896.894M+2.2332.218%A++41.213%A++158.9M**1.6A*4668.2h8.8A27.3A
T32 Bull 1,3091,3002096.22S1.5533.737%A*43.462%M146.1S1A3488.9h8.8A26B**
T9 CARV 1,2951,2851996.457M++1.7933.201%M+42.49%M++129.8S1A+3649.9h9.1A27.3B**
TAR-AE 1,2811,2672155.893M1.2334.021%A37.017%A147.3M++1.6A+3078.6h8.6A25.3B**
RAMS-AE .50M 1,2171,2171319.29A+4.6249.914%A85.949%B*108.7MN/A23711.2h1.4A+2.9A
MG-H1 Watchman 1,1881,1752015.846M+1.1833.1%A++40%A++156.7S1.7A++5077.5h10.7B**32.3B**
NS Baron G5AE 1,1741,1661916.105S1.4453.752%B++23.585%A+142.2M**1A3058.2h3.3B**6.1C++
NS-15M AE 1,1721,1661617.242M2.5834.479%A++45.112%A*169M**N/A3806.9h8.7B**25.2B**
SMG-46AE Armistice 1,1721,1661637.153S2.4934.923%B**30.446%B**149.5MN/A3137.8h10.2B++29.3B++
T9 CARV-S 1,1721,1661567.474S2.8132.858%A*46.998%M*147.6SN/A3277.9h8.3A+25.1B**
NS-15M2 1,1661,1631418.248M**3.5834.15%A*48.151%M++173.6SN/A4246.7h7.9A+23B**
Hexedge 66566211,1360.059B++4.6124.857%C1.662%D-1.5C+N/A4448.5h1.6B*6.4B+
TMG-50 593589916.473S1.8133.506%A*40.238%M128SN/A3234.6h7.7A22.9B**
HC1 Cougar 573573866.663S2.0034.162%A*29.494%A127.3SN/A3894.5h8.3A24.3B**
NS Decimator 7155291633.245M1.4270.112%A1.512%D60.8A++21.4B+2898.7h2.8A4A+
SMG-46 Armistice 497494955.2S0.5335.061%A++30.162%A**133.5SN/A3443.7h10.2A29.1B**
TS2 Inquisitor 4664621722.686A+1.9836.107%B**28.788%A+75.7AN/A2226.1h8.2B++22.7B*
TSAR-42 430430538.113B**3.4549.109%A+80.93%A134.4SN/A5273.2h1.6A3.3B**
MG-HBR1 Dragoon 392385537.264S2.6045.697%A++43.896%A+113.2S2.1M++2523.4h4.2A9.2B**
T1 Cycler 371367645.734S1.0735.669%M+37.875%A**126.6S1.4M+5272.9h9A++25.3A+
M14 Banshee 3683582414.917B**10.2535.343%B**2.235%A++77.8B**2.2D2034.6h11.1B*31.4B*
T1B Cycler 304302486.292A**1.6332.109%A39.404%A+143.8M**1B*3822.1h8.8A+27.3B**
T2 Striker 380213593.61S1.0657.918%B+N/A31.8A++24.9A+2936.7h22.3A38.6B**
AMR-66 180180286.429S1.7638.607%A*36.667%A++112.5SN/A3511.6h5.9A15.2B**
NSX Tengu 169169286.036S1.3745.492%A39.053%M+140.8SN/A5981.2h7.9A17.3B**
TRAC-5 166164315.29S0.6232.318%A*30.488%A*102.5S1.3M*8011.6h10.2B**31.4B**
NS-44 Commissioner 162161692.333A+2.3349.754%A++52.795%S67.1AN/A2422.4h2.5A5.1B**
T7 Mini-Chaingun 140136334.121M**0.5426.636%A++18.382%A+113.3S3.3M*4241.2h9.8B**36.9B*
Ripper 1171177000.167B*4.5036.339%B*18.803%C**6.5C+N/A2217.9h1.1B++3.1B+
ML-7 139102462.217A**2.4568.016%A2.941%C++42.5A++15.4B+3282.4h4.9B**7.3B**
MANA Anti-Personnel Turret 9897195.105N/A0.4426.023%UN/A970U10U1851900.1h11.9T*45.6T*
NS-11C 9191165.688S1.0234.257%A*35.165%M+130SN/A5510.7h9.8B**28.5B**
T5 AMC 7575126.25S1.5830.987%A+32%A*125SN/A6640.6h9A+29.2B**
M12 Kobalt 6160160M++55.3321.656%B*15%D120A++2C--3450.5h7.9A*36.6B**
TX1 Repeater 5656222.545A*2.1229.12%B*44.643%M**62.2A++N/A2530.9h8.4B**28.8B++
Frag Grenade 5655155N/A50.3349.669%B++N/A550C**10B41880.1h2.7B**5.5B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3745,39512.1h
Motion Spotter31820.2h
Spawn Beacon48860.7h
Anti-Infantry MANA Turret22090.2h
Ammunition Package11560h
Nano-Armor Kit810,4111.6h
Medical Kit2,17712,93941h
Medical Applicator129,3551.2h
Recon Detection Device33290.6h

Check the help document for the dictionary if you want to learn more about words used here.


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