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Immortal Computiverse[0O] Computiverse
VS BR 68

KDR: 2.16

Score: 36.2m

Last Seen: Aug 14th, 2019 11:36 PM
- OFFLINE - 192.8 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Connery - Outfit Member of Recursion[0O] Recursion
VS outfit on Connery

Members: 45
Level Progress (to 69): 5%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 Orion VS54 Ghost NS-357 Underboss SVA-88 Pulsar LSW Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,711,266 MLG Score: 3766
Fun Score: N/A
Cheeseburgers Flipped: 241TIME WITH MEDKIT: 9.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.022%33.53%110743117163,9662.76789-0.606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.49%2.304A*1.932A++-0.459DHEAD ++ (~17.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.672B+8.10.435B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.671%1.303%199312111,61211248181.43416197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.108%0.246C++-0.255C0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.711B++18.40.651B+28

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.56%1.688%126512091,18520007060.592204168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.113%1.901A++-0.562D-0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++5.10.59B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.877%2.165%514121050815086510.33664778%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.386%0.618B+-0.563D1.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.744B++13.10.672B+17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.774%83.054%51512096,1432036133.01571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.863%1.622A+1.038B**0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.60.482B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.024%15.58%51412103,0682112131.45265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.668%1.069B**0.081C+1.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.678B+20.525B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0O] Recursion
VS outfit on Connery

Members: 45
36.2m203.6%527 (31.6k)429 (25.7k)2.1623490,53741,8702.278768 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214632129.397%30.943%91002:0120

19% Engineer45% Heavy Assault18% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2014 2:28 AMJan 6th, 2018 2:12 AMAug 22nd, 2019 10:50 AM (9h) (PST)Aug 14th, 2019 7:39 PM (8d) (PST)Aug 14th, 2019 7:36 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8453105351.0730.4960.3322.3060.0593766

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,70018,59232,108643020138425,725

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1406.1h/58.6d 4,872 28,015 21,541 194.5k 1,403 4,383 5,011 71.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:11,741
Deaths:2,779
KDR:4.225
Accuracy:33.566% A++
HSR:37.331% B*
NS-15M1
A**
Kills:11,725
Deaths:2,473
KDR:4.741
Accuracy:34.500% A*
HSR:40.870% A**
Orion VS54
A*
Kills:6,823
Deaths:2,350
KDR:2.903
Accuracy:31.642% A*
HSR:34.223% A
SVA-88
A+
Kills:2,467
Deaths:792
KDR:3.115
Accuracy:31.099% A+
HSR:30.685% B++
Pulsar LSW
A+
Kills:2,317
Deaths:838
KDR:2.765
Accuracy:31.515% A+
HSR:33.966% A
VX29 Polaris
A+
Kills:1,546
Deaths:584
KDR:2.647
Accuracy:31.643% A+
HSR:29.237% B*
NS-15M AE
A
Kills:1,168
Deaths:328
KDR:3.561
Accuracy:32.920% A
HSR:33.904% B++
Flare VE6
A
Kills:1,161
Deaths:462
KDR:2.513
Accuracy:30.430% A
HSR:34.367% A
NS-15M2
M
Kills:899
Deaths:137
KDR:6.562
Accuracy:34.942% A*
HSR:46.830% M
VE-H Maw
A++
Kills:462
Deaths:95
KDR:4.863
Accuracy:35.070% A++
HSR:31.602% B+
Ursa
B+
Kills:360
Deaths:214
KDR:1.682
Accuracy:26.363% B+
HSR:25.556% C++
NSX Naginata
M+
Kills:298
Deaths:75
KDR:3.973
Accuracy:31.240% A++
HSR:49.329% M+
Kills:40,967
Deaths (as Heavy Assault):11,127
Deaths (to Heavy Assaults):12,391
KDR:3.68177
Kill Difference:29,840
Playtime:631.066 hours
Usage:45%
Score:18.777m
Score/min:496
Accuracy (listed only):32.078%
HSR (listed only):35.658%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:2,228
Deaths:1,315
KDR:1.694
Accuracy:30.575% B**
HSR:23.968% C++
NS-11C
A+
Kills:1,565
Deaths:838
KDR:1.868
Accuracy:31.925% A+
HSR:20.831% C**
Deimos VA29
A++
Kills:1,367
Deaths:420
KDR:3.255
Accuracy:81.762% A++
HSR:17.410% C++
Zenith VX-5
B*
Kills:1,365
Deaths:963
KDR:1.417
Accuracy:29.806% B*
HSR:20.733% C+
Sirius SX12
B**
Kills:1,309
Deaths:970
KDR:1.349
Accuracy:29.677% B**
HSR:11.765% D--
Phobos VX86
B+
Kills:1,183
Deaths:679
KDR:1.742
Accuracy:65.392% B+
HSR:15.216% C+
VE-S Canis
A++
Kills:1,170
Deaths:217
KDR:5.392
Accuracy:37.711% A++
HSR:36.154% A++
Eridani SX5
A++
Kills:1,168
Deaths:556
KDR:2.101
Accuracy:35.749% A++
HSR:21.832% C**
Solstice VE3
B**
Kills:620
Deaths:549
KDR:1.129
Accuracy:28.754% B**
HSR:18.548% C
NS-7 PDW
A++
Kills:572
Deaths:393
KDR:1.455
Accuracy:33.398% A++
HSR:20.629% B+
NS Baron G5
C++
Kills:516
Deaths:323
KDR:1.598
Accuracy:44.964% C++
HSR:12.597% C-
Eridani SX5-AE
A++
Kills:508
Deaths:111
KDR:4.577
Accuracy:37.519% A++
HSR:33.661% B*
NSX Tanto
A*
Kills:451
Deaths:87
KDR:5.184
Accuracy:37.349% A*
HSR:34.590% A
VX6-7
B*
Kills:411
Deaths:253
KDR:1.625
Accuracy:28.867% B*
HSR:18.978% C
Pandora VX25
C
Kills:306
Deaths:234
KDR:1.308
Accuracy:37.520% C
HSR:11.111% D--
NS Baron G5AE
A++
Kills:248
Deaths:97
KDR:2.557
Accuracy:50.559% B
HSR:24.597% A++
Serpent VE92
A++
Kills:226
Deaths:118
KDR:1.915
Accuracy:32.982% A++
HSR:22.124% B
Thanatos VE70
B**
Kills:212
Deaths:182
KDR:1.165
Accuracy:48.854% B**
HSR:12.264% D-
Solstice SF
A*
Kills:158
Deaths:97
KDR:1.629
Accuracy:35.711% A*
HSR:26.582% A++
VE-C Horizon
M++
Kills:117
Deaths:26
KDR:4.500
Accuracy:54.265% M++
HSR:20.513% C-
Kills:15,700
Deaths (as Light Assault):8,428
Deaths (to Light Assaults):7,683
KDR:1.86284
Kill Difference:7,272
Playtime:180.276 hours
Usage:13%
Score:4.287m
Score/min:396
Accuracy (listed only):40.667%
HSR (listed only):21.205%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:2,228
Deaths:1,315
KDR:1.694
Accuracy:30.575% B**
HSR:23.968% C++
NS-11C
A+
Kills:1,565
Deaths:838
KDR:1.868
Accuracy:31.925% A+
HSR:20.831% C**
Deimos VA29
A++
Kills:1,367
Deaths:420
KDR:3.255
Accuracy:81.762% A++
HSR:17.410% C++
Zenith VX-5
B*
Kills:1,365
Deaths:963
KDR:1.417
Accuracy:29.806% B*
HSR:20.733% C+
Phobos VX86
B+
Kills:1,183
Deaths:679
KDR:1.742
Accuracy:65.392% B+
HSR:15.216% C+
Solstice VE3
B**
Kills:620
Deaths:549
KDR:1.129
Accuracy:28.754% B**
HSR:18.548% C
NS Baron G5
C++
Kills:516
Deaths:323
KDR:1.598
Accuracy:44.964% C++
HSR:12.597% C-
NSX Tanto
A*
Kills:451
Deaths:87
KDR:5.184
Accuracy:37.349% A*
HSR:34.590% A
VX6-7
B*
Kills:411
Deaths:253
KDR:1.625
Accuracy:28.867% B*
HSR:18.978% C
Pandora VX25
C
Kills:306
Deaths:234
KDR:1.308
Accuracy:37.520% C
HSR:11.111% D--
NS Baron G5AE
A++
Kills:248
Deaths:97
KDR:2.557
Accuracy:50.559% B
HSR:24.597% A++
Serpent VE92
A++
Kills:226
Deaths:118
KDR:1.915
Accuracy:32.982% A++
HSR:22.124% B
Thanatos VE70
B**
Kills:212
Deaths:182
KDR:1.165
Accuracy:48.854% B**
HSR:12.264% D-
Eidolon VE33
B+
Kills:199
Deaths:177
KDR:1.124
Accuracy:31.103% B+
HSR:25.126% C+
Solstice SF
A*
Kills:158
Deaths:97
KDR:1.629
Accuracy:35.711% A*
HSR:26.582% A++
VE-C Horizon
M++
Kills:117
Deaths:26
KDR:4.500
Accuracy:54.265% M++
HSR:20.513% C-
Kills:11,172
Deaths (as Engineer):6,358
Deaths (to Engineers):8,311
KDR:1.75716
Kill Difference:4,814
Playtime:265.262 hours
Usage:19%
Score:5.137m
Score/min:323
Accuracy (listed only):41.899%
HSR (listed only):20.324%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A++
Kills:1,367
Deaths:420
KDR:3.255
Accuracy:81.762% A++
HSR:17.410% C++
Sirius SX12
B**
Kills:1,309
Deaths:970
KDR:1.349
Accuracy:29.677% B**
HSR:11.765% D--
Phobos VX86
B+
Kills:1,183
Deaths:679
KDR:1.742
Accuracy:65.392% B+
HSR:15.216% C+
VE-S Canis
A++
Kills:1,170
Deaths:217
KDR:5.392
Accuracy:37.711% A++
HSR:36.154% A++
Eridani SX5
A++
Kills:1,168
Deaths:556
KDR:2.101
Accuracy:35.749% A++
HSR:21.832% C**
NS-11A
A*
Kills:698
Deaths:258
KDR:2.705
Accuracy:35.344% A*
HSR:33.954% A++
H-V45 AE
A++
Kills:688
Deaths:147
KDR:4.680
Accuracy:37.055% A++
HSR:35.320% B*
NS-7 PDW
A++
Kills:572
Deaths:393
KDR:1.455
Accuracy:33.398% A++
HSR:20.629% B+
NS Baron G5
C++
Kills:516
Deaths:323
KDR:1.598
Accuracy:44.964% C++
HSR:12.597% C-
Eridani SX5-AE
A++
Kills:508
Deaths:111
KDR:4.577
Accuracy:37.519% A++
HSR:33.661% B*
Pandora VX25
C
Kills:306
Deaths:234
KDR:1.308
Accuracy:37.520% C
HSR:11.111% D--
Terminus VX-9
B+
Kills:267
Deaths:175
KDR:1.526
Accuracy:28.249% B+
HSR:21.348% D
NS Baron G5AE
A++
Kills:248
Deaths:97
KDR:2.557
Accuracy:50.559% B
HSR:24.597% A++
Thanatos VE70
B**
Kills:212
Deaths:182
KDR:1.165
Accuracy:48.854% B**
HSR:12.264% D-
H-V45
B**
Kills:211
Deaths:119
KDR:1.773
Accuracy:29.182% B**
HSR:20.853% C+
Corvus VA55
B++
Kills:150
Deaths:78
KDR:1.923
Accuracy:27.974% B++
HSR:24% C++
Pulsar VS1
C**
Kills:129
Deaths:152
KDR:0.849
Accuracy:25% C**
HSR:12.403% D*
Equinox VE2 Burst
B**
Kills:62
Deaths:31
KDR:2
Accuracy:33.479% B**
HSR:27.419% C+
Kills:10,764
Deaths (as Combat Medic):5,142
Deaths (to Combat Medics):4,664
KDR:2.09335
Kill Difference:5,622
Playtime:47.129 hours
Usage:3%
Score:1.395m
Score/min:493
Accuracy (listed only):39.966%
HSR (listed only):21.807%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:4,970
Deaths:1,690
KDR:2.941
Accuracy:47.395% A
HSR:83.119% A+
NS-357 Underboss
A*
Kills:4,032
Deaths:2,363
KDR:1.706
Accuracy:47.303% A
HSR:38.839% A*
NS-44 Commissioner
A
Kills:2,189
Deaths:1,564
KDR:1.400
Accuracy:41.544% B++
HSR:31.750% A
Sirius SX12
B**
Kills:1,309
Deaths:970
KDR:1.349
Accuracy:29.677% B**
HSR:11.765% D--
VE-S Canis
A++
Kills:1,170
Deaths:217
KDR:5.392
Accuracy:37.711% A++
HSR:36.154% A++
Eridani SX5
A++
Kills:1,168
Deaths:556
KDR:2.101
Accuracy:35.749% A++
HSR:21.832% C**
Parallax VX3
A
Kills:636
Deaths:204
KDR:3.118
Accuracy:41.302% B
HSR:88.365% A
NS-7 PDW
A++
Kills:572
Deaths:393
KDR:1.455
Accuracy:33.398% A++
HSR:20.629% B+
Artemis VX26
A
Kills:547
Deaths:267
KDR:2.049
Accuracy:33.590% A
HSR:23.218% C+
Eridani SX5-AE
A++
Kills:508
Deaths:111
KDR:4.577
Accuracy:37.519% A++
HSR:33.661% B*
NS-30 Vandal
B**
Kills:451
Deaths:220
KDR:2.050
Accuracy:39.984% B**
HSR:26.386% C+
Spiker
C-
Kills:425
Deaths:423
KDR:1.005
Accuracy:26.548% C-
HSR:17.177% C--
Cerberus
C**
Kills:372
Deaths:331
KDR:1.124
Accuracy:33.626% C**
HSR:21.237% C
NSX Tomoe
A+
Kills:261
Deaths:71
KDR:3.676
Accuracy:36.202% A+
HSR:53.640% A+
XM98
A
Kills:237
Deaths:115
KDR:2.061
Accuracy:39.252% C**
HSR:85.654% A
Beamer VS3
C**
Kills:235
Deaths:202
KDR:1.163
Accuracy:29.199% C**
HSR:24.681% C**
Manticore SX40
B+
Kills:222
Deaths:221
KDR:1.005
Accuracy:32.180% B+
HSR:19.820% C
NS-44L Blackhand
B*
Kills:205
Deaths:121
KDR:1.694
Accuracy:49.227% B*
HSR:29.756% D-
VA39 Spectre
A
Kills:163
Deaths:106
KDR:1.538
Accuracy:39.897% A
HSR:52.761% A
V10
A
Kills:137
Deaths:49
KDR:2.796
Accuracy:46.138% B*
HSR:87.591% A
NS-61 Emissary
A++
Kills:63
Deaths:30
KDR:2.100
Accuracy:38.601% A++
HSR:25.397% A+
Kills:19,872
Deaths (as Infiltrator):10,224
Deaths (to Infiltrators):5,710
KDR:1.94366
Kill Difference:9,648
Playtime:247.579 hours
Usage:18%
Score:5.677m
Score/min:382
Accuracy (listed only):37.907%
HSR (listed only):39.687%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:425
Deaths:205
KDR:2.073
Accuracy:23.542% B*
HSR:20.706% C+
Blueshift VM5
B**
Kills:265
Deaths:106
KDR:2.500
Accuracy:24.372% B**
HSR:24.151% B+
Cosmos VM3
B++
Kills:223
Deaths:127
KDR:1.756
Accuracy:20.733% B++
HSR:13.901% D*
Comet VM2
A*
Kills:159
Deaths:171
KDR:0.930
Accuracy:61.298% A*
HSR:3.774% C
Comet VM2
A++
Kills:140
Deaths:157
KDR:0.892
Accuracy:62.147% A++
HSR:2.857% D
Cosmos VM3
C
Kills:84
Deaths:69
KDR:1.217
Accuracy:15.997% C
HSR:13.095% D**
NS-10 Burster
A++
Kills:70
Deaths:55
KDR:1.273
Accuracy:41.923% A++
HSR:12.857% A++
NS-10 Burster
M**
Kills:60
Deaths:55
KDR:1.091
Accuracy:41.747% A++
HSR:23.333% M**
Quasar VM1
C+
Kills:52
Deaths:39
KDR:1.333
Accuracy:15.459% C+
HSR:11.539% D**
Kills:1,478
Deaths (as MAX Suit):492
Deaths (to MAX Suits):2,238
KDR:3.00407
Kill Difference:986
Playtime:30.182 hours
Usage:2%
Score:0.899m
Score/min:496
Accuracy (listed only):34.135%
HSR (listed only):14.024%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,147
V. Kills:51 N/A
Deaths:358
KDR:3.204
Accuracy:50.807% A
KPH:74.500 B*
VKPH:3.300 C+
Saron Laser Cannon
B+
Kills:404
V. Kills:464 87%
Deaths:676
KDR:0.598
Accuracy:28.419% C--
KPH:11.500 C+
VKPH:13.200 B+
Dual Photon Pods
B**
Kills:297
V. Kills:65 450%
Deaths:60
KDR:4.950
Accuracy:60.865% B**
KPH:116.700 B++
VKPH:25.500 B++
Maelstrom Turbo Laser
C**
Kills:168
V. Kills:184 91%
Deaths:257
KDR:0.654
Accuracy:32.806% C**
KPH:11.900 C
VKPH:13.100 C**
Hornet Missiles
C
Kills:109
V. Kills:85 127%
Deaths:66
KDR:1.652
Accuracy:67.137% B+
KPH:39.200 C-
VKPH:30.500 C
Kills:2,125 (1,719 + 0)
Deaths:1,417
KDR:1.500
VKDR:0.599
Vehicle Kills:849
Kill Difference:708
Playtime:70.026 hours
Usage:5%
Score:1.010m
Score/min:240
Piloting Accuracy:32.806%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:66
V. Kills:1 N/A
Deaths:3
KDR:22
Accuracy:60.262% A*
KPH:133.600 M**
VKPH:2 D-
Kills:66 (0 + 66)
Deaths:3
KDR:22
VKDR:0.333
Vehicle Kills:1
Kill Difference:63
Playtime:0.494 hours
Usage:0%
Score:0.014m
Score/min:489
Piloting Accuracy:N/A%
Gunner Accuracy:60.262%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:504
V. Kills:332 151%
Deaths:90
KDR:5.600
Accuracy:61.044% B+
KPH:38 B+
VKPH:25 B**
L100 Python HESH
A+
Kills:174
V. Kills:13 N/A
Deaths:35
KDR:4.971
Accuracy:61.406% A+
KPH:71.600 B*
VKPH:5.400 D
C75 Viper
A*
Kills:120
V. Kills:20 N/A
Deaths:16
KDR:7.500
Accuracy:49.138% B*
KPH:68.500 A*
VKPH:11.400 B++
L100 Python HEAT
B+
Kills:92
V. Kills:60 151%
Deaths:52
KDR:1.769
Accuracy:68.500% A++
KPH:21.600 D
VKPH:14.100 B+
Kills:890 (890 + 0)
Deaths:193
KDR:4.611
VKDR:2.202
Vehicle Kills:425
Kill Difference:697
Playtime:21.719 hours
Usage:2%
Score:0.575m
Score/min:441
Driving Accuracy:68.500%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:354
V. Kills:238 148%
Deaths:140
KDR:2.529
Accuracy:56.727% B
KPH:22.900 C
VKPH:15.400 C+
Saron HRB
M*
Kills:111
V. Kills:86 128%
Deaths:14
KDR:7.929
Accuracy:57.841% A++
KPH:55.900 M++
VKPH:43.300 M*
Supernova PC
A
Kills:61
V. Kills:21 277%
Deaths:29
KDR:2.103
Accuracy:61.470% A
KPH:29.800 B++
VKPH:10.300 B+
E540 Halberd
A
Kills:55
V. Kills:26 204%
Deaths:3
KDR:18.333
Accuracy:51.559% B+
KPH:45.700 A
VKPH:21.600 B*
Kills:581 (415 + 166)
Deaths:186
KDR:3.124
VKDR:1.995
Vehicle Kills:371
Kill Difference:395
Playtime:20.696 hours
Usage:1%
Score:0.515m
Score/min:415
Driving Accuracy:61.470%
Gunner Accuracy:51.559%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:323
V. Kills:273 118%
Deaths:171
KDR:1.889
Accuracy:63.531% B++
KPH:28 D-
VKPH:23.600 C*
Proton II PPA-H
C*
Kills:284
V. Kills:13 N/A
Deaths:113
KDR:2.513
Accuracy:39.258% C*
KPH:59.500 D
VKPH:2.700 D--
M40 Fury-H
C+
Kills:174
V. Kills:20 N/A
Deaths:35
KDR:4.971
Accuracy:39.572% C
KPH:89.700 C+
VKPH:10.300 C
Aphelion VEX-4H
B*
Kills:125
V. Kills:102 121%
Deaths:40
KDR:3.125
Accuracy:49.148% B+
KPH:44.200 C*
VKPH:36.100 B*
Saron HRB-H
C+
Kills:116
V. Kills:99 116%
Deaths:65
KDR:1.785
Accuracy:61.673% B++
KPH:27.900 D
VKPH:23.800 C+
Kills:1,022 (0 + 1,022)
Deaths:424
KDR:2.410
VKDR:1.196
Vehicle Kills:507
Kill Difference:598
Playtime:25.247 hours
Usage:2%
Score:0.506m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:61.673%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:68
V. Kills:17 378%
Deaths:12
KDR:5.667
Accuracy:50.373% A+
KPH:57.800 B+
VKPH:14.500 B**
M12 Kobalt
B**
Kills:53
V. Kills: N/A
Deaths:8
KDR:6.625
Accuracy:22.739% B*
KPH:104.500 B**
VKPH:0 D**
Kills:121 (0 + 121)
Deaths:20
KDR:6.050
VKDR:0.850
Vehicle Kills:17
Kill Difference:101
Playtime:1.683 hours
Usage:0%
Score:0.049m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:22.739%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:1,064
V. Kills:278 381%
Deaths:702
KDR:1.516
Accuracy:52.425% C**
KPH:42.800 B**
VKPH:11.200 B**
S12 Renegade
A
Kills:182
V. Kills:1 N/A
Deaths:58
KDR:3.138
Accuracy:52.656% A
KPH:65.100 B+
VKPH:0.400 D*
Kills:1,246 (1,246 + 0)
Deaths:760
KDR:1.639
VKDR:0.367
Vehicle Kills:279
Kill Difference:486
Playtime:27.638 hours
Usage:2%
Score:0.384m
Score/min:232
Driving Accuracy:52.656%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,82711,7412,7794.225B+2.0633.566%A++37.331%B*141.3A*1B38583.1h8.4A24.9B**
NS-15M1 11,79211,7252,4734.741A**2.5834.5%A*40.87%A**121.8M+N/A29896.3h8.4A+24.4B**
Orion VS54 6,8586,8232,3502.903B**0.7431.642%A*34.223%A99.3M+N/A33168.7h8.4A26.5B+
Ghost 4,9794,9701,6902.941C++0.7847.395%A83.119%A+78A++N/A23463.7h1.6B**3.3B**
NS-357 Underboss 4,0594,0322,3631.706B++0.4647.303%A38.839%A*98.3A++N/A27941h3A6.4B**
SVA-88 2,4742,4677923.115B++0.9531.099%A+30.685%B++99.1A*N/A35924.9h8.8A28.4B**
Pulsar LSW 2,3262,3178382.765B**0.6031.515%A+33.966%A89.5A++N/A25125.9h8.6A27.4B**
Pulsar C 2,2422,2281,3151.694C**0.4730.575%B**23.968%C++56.8B**N/A18439.2h8.8B*28.7B*
NS-44 Commissioner 2,2052,1891,5641.4B+0.7641.544%B++31.75%A75.2A+N/A22529.1h2.9B**7B*
NS-11C 1,5741,5658381.868B**0.2931.925%A+20.831%C**59.5A+N/A15926.3h9.7B**30.5B**
VX29 Polaris 1,5471,5465842.647B**0.4831.643%A+29.237%B*101A*N/A27815.3h9A28.5B*
Deimos VA29 1,3691,3674203.255A++1.0981.762%A++17.41%C++220.5SN/A5726.2h1.5A+1.9B*
Zenith VX-5 1,3741,3659631.417C*0.7529.806%B*20.733%C+55B*N/A18124.8h10.3B*34.6B*
Sirius SX12 1,3171,3099701.349C**0.8129.677%B**11.765%D--65.8A++N/A26019.9h11B**37.2B++
Damascus Edge 1,2751,22123,3920.052B+2.1121.019%D2.375%D1.8C+N/A5690.9h1.9B+9.1C*
Phobos VX86 1,1901,1836791.742B0.4265.392%B+15.216%C+86.4A+N/A27613.7h1.9B**3B+
VE-S Canis 1,1771,1702175.392S3.2337.711%A++36.154%A++172.1S1B++4296.8h7.8B**20.6B*
NS-15M AE 1,1781,1683283.561B+1.4032.92%A33.904%B++90.5B**N/A22112.9h8.8B**26.6B*
Eridani SX5 1,1711,1685562.101B*0.0635.749%A++21.832%C**95.7A*N/A34012.2h8.9B**24.8B*
Flare VE6 1,1701,1614622.513B**0.3530.43%A34.367%A92.1A++N/A28312.6h8.2B**26.9B*
Light PPA 1,1981,1473583.204C+1.0450.807%AN/A74.5B*3.3C+26815.4h7.7B++15.2B++
M40 Fury-F 1,3421,0647021.516C+0.6552.425%C**N/A42.9B**11.2B**23824.8h7.7B+14.6B++
NS-15M2 9058991376.562M4.4034.942%A*46.83%M155M**1B*4775.8h7.9A22.6B**
C-4 1,0178478580.987C1.1825.392%C+N/A59.6C--12D*50714.2h1.2B+4.9B+
NS-11A 7086982582.705B**0.5435.344%A*33.954%A++83.1A**1.2A+2278.4h9.6A+27.1A
H-V45 AE 6906881474.68A*2.5237.055%A++35.32%B*137.6MN/A6805h8.5A22.8A
Lumine Edge 6916861,8210.377B**1.7930.396%C**17.493%C*15.5B**N/A4544.4h1.2B+3.9B+
Parallax VX3 6366362043.118C+0.9641.302%B88.365%A63A*N/A20310.1h1.5A3.7B*
Solstice VE3 6246205491.129B+1.0328.754%B**18.548%C37.3B**N/A18216.6h10.3B**35.8B+
NS Decimator 9226184451.389B+0.7761.437%C++2.104%C+41.5B+20.4B+32514.9h3.7B++6B++
NS-7 PDW 5765723931.455B++0.7133.398%A++20.629%B+61.5A++N/A2289.3h10.9B**32.6B*
Artemis VX26 5495472672.049B+0.1133.59%A23.218%C+76A*N/A3147.2h9.7B**29B**
NS Baron G5 5165163231.598B++0.5644.964%C++12.597%C-67A++N/A2197.7h3.4B**7.6C++
Eridani SX5-AE 5145081114.577M2.4137.519%A++33.661%B*133.7A*1.6A*5363.8h8.8B++23.4B*
L100 Python AP 836504905.6C*3.4461.044%B+N/A37.9B+25B**47713.3h5.6B9.2B+
VE-H Maw 467462954.863M+2.7035.07%A++31.602%B+149M++1.6A5733.1h7.2A20.5B**
NSX Tanto 457451875.184S3.0237.349%A*34.59%A118.7M*1.6A**3373.8h9.3B*24.9B+
NS-30 Vandal 4524512202.05C*0.1139.984%B**26.386%C+73.9A+N/A3466.1h4.4B**11B*
Blueshift VM5 4284252052.073C+0.0923.542%B*20.706%C+61.6A++N/A2506.9h10.9A+46.1B**
Spiker 4324254231.005C+1.1626.548%C-17.177%C--40.9C*N/A12810.4h7.7B+28.9B
S1 6504225570.758C++1.4063.221%B++N/A31B+16.8B+36813.6h5.3B++8.5B++
VX6-7 4164112531.625C**0.5428.867%B*18.978%C61.3B**N/A2206.7h9.6B*33.2B*
Auraxium Force-Blade 4134105,7870.071B*2.0936.097%B+2.683%D2.2C+N/A6182.6h1.7B*4.7B+
Saron Laser Cannon 8684046760.598C1.5628.419%C--N/A11.5C+13.2B+19135.2h91.7B+322.6B+
Cerberus 3733723311.124C++1.0433.626%C**21.237%C57.2B++N/A2406.5h5.4B+15.9B+
Ursa 3623602141.682B+0.4826.363%B+25.556%C++64.3B*N/A2395.6h8.9B*33.8B++
Supernova FPC 5923541402.529C--0.3756.727%B1.977%C22.8C15.4C+31915.5h5C**8.7B+
Lasher X2 3583482451.42B++0.7426.201%C+2.299%D-50.4B**1.4B+1976.9h15B**57.3B+
E540 Halberd-H 5963231711.889D0.2763.531%B++N/A28.1D-23.7C**32211.5h9.5D**15D-
Lancer VS22 5803072551.204B+0.9663.52%C**4.235%B**22.1B++19.6B+30713.9h13.4B+21B+
Pandora VX25 3083062341.308C++0.8537.52%C11.111%D--61.2B*N/A2155h3.8B+10B+
NSX Naginata 299298753.973A**1.8131.24%A++49.329%M+119.2M+N/A3752.5h8.3B**26.4B*
Dual Photon Pods 362297604.95C+2.7960.865%B**2.694%A*118.8B++26B++6832.5h14.6B*24B*
Proton II PPA-H 2972841132.513D0.3539.258%C*N/A59.2D2.7D--2214.8h8.6B+21.8B+
Terminus VX-9 2702671751.526C+0.6428.249%B+21.348%D60.7B*N/A3094.4h9.5B**33.7B*
Blueshift VM5 2652651062.5C+0.3424.372%B**24.151%B+71.6A*N/A3193.7h11.1A+45.6B**
NSX Tomoe 261261713.676A+1.5136.202%A+53.64%A+113.5M++N/A3212.3h8.6A+23.7A
NS Baron G5AE 250248972.557B**0.3950.559%B24.597%A++95.4A++N/A2632.6h3.3B**6.5C++
XM98 2372371152.061C+0.1039.252%C**85.654%A43.9B**N/A1725.4h1.6A4.1B**
Beamer VS3 2392352021.163B+1.0029.199%C**24.681%C**45.2B*N/A1775.2h9.3C*31.8C++
Serpent VE92 2282261181.915B++0.2532.982%A++22.124%B66.5A+N/A3383.4h10.1B*30.6B*
Cosmos VM3 2232231271.756C+0.4120.733%B++13.901%D*47.4B**N/A1554.7h9A++43.6B+
Manticore SX40 2232222211.005C++1.1632.18%B+19.82%C48.3B*N/A1394.6h6.6B+20.6B++
Thanatos VE70 2142121821.165B1.0048.854%B**12.264%D-58.9A+N/A2823.6h3.4B**7B**
H-V45 2112111191.773C*0.3929.182%B**20.853%C+62.1A+N/A3003.4h9.4A+32.2B**
NS-44L Blackhand 2052051211.694B+0.4749.227%B*29.756%D-53.9A+N/A1433.8h3.6B++7.3B++
Frag Grenade 2002001200N/A197.8445.44%C+N/A666.7B++N/A32440.3h2.8B*6.1B++
Eidolon VE33 1991991771.124C++1.0431.103%B+25.126%C+34.9B+N/A1415.7h7B*22.4B++
S12 Renegade 183182583.138C++0.9852.656%A2.747%D-65B+N/A1772.8h3.1B+5.9B++
L100 Python HESH 187174354.971C--2.8161.406%A+2.299%B++72.5B**5.4D3922.4h2.9B4.7B*
M40 Fury-H 194174354.971D2.8139.572%CN/A91.6C++10.5C3311.9h7.3B+18.5B
NSX Masamune 214170572.982M++0.8258.559%C++2.941%B*51.5B**13.3C+2643.3h6.4B*10.9B*
Maelstrom Turbo Laser 3521682570.654C1.5132.806%C**1.786%C-11.9C13C**18314.1h98.1C*298.9B
MANA Anti-Vehicle Turret 2421631221.336C0.8347.107%D9.202%M1630B**790C+1228290.1h5.3A+11.2B++
VA39 Spectre 1661631061.538C++0.6239.897%A52.761%A37B**N/A1614.4h4.3B**10.7B**
Comet VM2 2321591710.93C++1.2361.298%A*3.774%C17.7B**8.1A*1699h17B+27.7B*
Solstice SF 161158971.629B++0.5335.711%A*26.582%A++39.5B**N/A1454h10.6C**29.8B*
Corvus VA55 150150781.923B**0.2427.974%B++24%C++71.4A*N/A3722.1h8.2A++29.2B**
Hunter QCX 1511472270.648C+1.5145.455%C++23.129%C+20.7B++N/A767.1h3.9B8.6B
Comet VM2 1921401570.892C+1.2762.147%A++2.857%D17.1B*6.3B++1568.2h18.4B*29.6B**
V10 137137492.796C+0.6346.138%B*87.591%A65.2A+N/A1582.1h1.6B**3.5B**
Force-Blade 1691366,7590.02C+2.1429.145%C+6.618%C+0.8C++N/A3179h3.3C11.2C++
Pulsar VS1 1291291520.849C+1.3125%C**12.403%D*37.9B++N/A2993.4h10.2A41B*
Aphelion VEX-4H 227125403.125C+0.9649.148%B+1.6%D--44.6C*36.4B*3732.8h47.1B+95.8B++
C75 Viper 140120167.5B++5.3449.138%B*N/A66.7A*11.1B+5981.8h7.8B**16B**
Tank Mine 1821171290.907D-1.2659.73%A++N/A29.3F16.3F3654h2.6D--4.4B**
VE-C Horizon 117117264.5A*2.3454.265%M++20.513%C-130A**N/A3300.9h12B*22.1B**
Anti-Vehicle Grenade 1661161116N/A113.8454.387%BN/A386.7C++166.7B*37310.3h5.7C++10.4B
Saron HRB-H 215116651.785D0.3861.673%B++N/A27.6D23.6C+4714.2h26.8C+43.5C**
Saron HRB 197111147.929B+5.7757.841%A++N/A55.5M++43M*10552h15.7B**27.1A
Hornet Missiles 194109661.652D0.5167.137%B+N/A38.9C-30.4C5902.8h11.3C++16.9C**
The Slasher 98985130.191M+1.9743.143%B++3.061%D-7.2B++N/A1713.7h1.5B**3.6C++
L100 Python HEAT 15292521.769D0.3968.5%A++3.261%B+21.4D14B+2934.3h8D11.7C*
Cosmos VM3 8584691.217C-0.9515.997%C13.095%D**23.3C--N/A973.6h12.2B+76.1B
NS-10 Burster 10870551.273C**0.8941.923%A++12.857%A++13.2M*7.2A*1365.3h84.4A+201.4A+
M40 Fury 8568125.667C+3.5050.373%A+N/A56.7B+14.2B**4271.2h12.9B25.6B*
L105 Zephyr 6766322A++19.8460.262%A*N/A132M*2D-4880.5h4.2A6.9A
NS-61 Emissary 6463302.1A++0.0638.601%A++25.397%A+105S1.7A++3990.6h9.8B++25.4B**
Equinox VE2 Burst 6262312C++0.1633.479%B**27.419%C+62B+N/A2351h9.9B**29.5B*
Supernova PC 8261292.103C-0.0661.47%A1.639%C--30.5B++10.5B+4382h4.5B+7.4B*
NS-10 Burster 9360551.091C*1.0741.747%A++23.333%M**11.3A*6.2A++1425.3h97.4B*233.2B**
E540 Halberd 8155318.333B*16.1751.559%B+1.818%C45.8A21.7B*5421.2h4.5B**8.7B**
M12 Kobalt 535386.625D4.4622.739%B*13.208%D--106B**N/A6250.5h16.3B++71.8B+
MANA Anti-Personnel Turret 5452212.476N/A0.3132.298%UN/A520U20U2072600.1h32T*99T*
Quasar VM1 5352391.333C+0.8315.459%C+11.539%D**24.8C++N/A2102.1h11.7B**75.9B
Sticky Grenade 5151151N/A48.8448.421%C--N/A510D--N/A33710.1h1.8B+3.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon331,7652.2h
Anti-Vehicle MANA Turret228071.3h
Nano-Armor Kit409283,55728.2h
Nanite Revive Grenade02370.1h
Motion Spotter241,6191.8h
Restoration Kit626382.5h
Deconstruction Tool01530h
Smoke Grenade02610.1h
Recon Detection Device211,0131.7h
Ammunition Package228570.8h
Shield Recharging Field51710.1h
Medical Kit5,00620,542134.8h
Anti-Infantry MANA Turret62000.3h
Medical Applicator20844,5185h

Check the help document for the dictionary if you want to learn more about words used here.


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