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Signifer Computiverse[O0O0] Computiverse
VS BR 58

KDR: 2.14

Score: 35.2m

Last Seen: Jun 11th, 2019 3:20 AM
- OFFLINE - 157.5 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 51
Level Progress (to 59): 23%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 Betelgeuse 54-A Orion VS54 Ghost NS-357 Underboss SVA-88 Pulsar LSW Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,604,931 MLG Score: 3681
Fun Score: N/A
Cheeseburgers Flipped: 240TIME WITH MEDKIT: 9.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.929%33.454%110242116862,2442.77392-0.63

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.532%2.299A*1.927A++-0.482DHEAD ++ (~16.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.671B+8.10.435B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.662%1.317%199312071,59411128171.43345195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.118%0.242C++-0.255C0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.711B++18.50.651B+28.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.542%1.572%122512051,14519896920.575377165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.119%1.898A++-0.637D-0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++5.20.583B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.877%2.165%514120650814956510.33979978%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.386%0.619B+-0.562D1.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.744B++13.10.67B+17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.774%83.054%51512056,1431978133.10566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.863%1.619A+1.039B**0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.60.482B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.027%13.066%51412061,7682020110.875247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.927%0.874B*-0.313C1.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.648B+2.40.503B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 51
35.2m200.5%521 (31.3k)425 (25.5k)2.1441387,29640,7142.2618558 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210608429.243%31.078%90902:0215

19% Engineer44% Heavy Assault18% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2014 2:28 AMJan 6th, 2018 2:12 AMJun 15th, 2019 3:32 AM (2d) (PST)Jun 11th, 2019 12:11 AM (6d) (PST)Jun 10th, 2019 11:20 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8373065311.0540.4920.3282.2340.0603681

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,23218,36031,872632920134425,476

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1380.3h/57.5d 4,793 27,130 20,800 185k 1,346 4,298 4,954 69.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A**
Kills:11,725
Deaths:2,473
KDR:4.741
Accuracy:34.500% A*
HSR:40.870% A**
Betelgeuse 54-A
A++
Kills:11,173
Deaths:2,583
KDR:4.326
Accuracy:33.511% A++
HSR:37.465% B*
Orion VS54
A*
Kills:6,823
Deaths:2,350
KDR:2.903
Accuracy:31.642% A*
HSR:34.223% A
SVA-88
A+
Kills:2,390
Deaths:772
KDR:3.096
Accuracy:30.894% A+
HSR:30.586% B++
Pulsar LSW
A+
Kills:2,317
Deaths:838
KDR:2.765
Accuracy:31.515% A+
HSR:33.966% A
VX29 Polaris
A+
Kills:1,535
Deaths:579
KDR:2.651
Accuracy:31.603% A+
HSR:29.186% B*
NS-15M AE
A+
Kills:1,168
Deaths:328
KDR:3.561
Accuracy:32.920% A+
HSR:33.904% B*
NS-15M2
M
Kills:899
Deaths:137
KDR:6.562
Accuracy:34.942% A*
HSR:46.830% M
Flare VE6
B**
Kills:784
Deaths:360
KDR:2.178
Accuracy:28.553% B**
HSR:29.847% B++
VE-H Maw
A++
Kills:462
Deaths:95
KDR:4.863
Accuracy:35.070% A++
HSR:31.602% B+
Ursa
B++
Kills:360
Deaths:214
KDR:1.682
Accuracy:26.363% B++
HSR:25.556% C*
Lasher X2
C+
Kills:348
Deaths:245
KDR:1.420
Accuracy:26.201% C+
HSR:2.299% D-
NSX Naginata
M+
Kills:298
Deaths:75
KDR:3.973
Accuracy:31.240% A++
HSR:49.329% M+
Kills:40,282
Deaths (as Heavy Assault):11,049
Deaths (to Heavy Assaults):12,012
KDR:3.64576
Kill Difference:29,233
Playtime:608.294 hours
Usage:44%
Score:17.862m
Score/min:489
Accuracy (listed only):31.458%
HSR (listed only):32.743%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:2,228
Deaths:1,315
KDR:1.694
Accuracy:30.575% A
HSR:23.968% C++
NS-11C
A+
Kills:1,565
Deaths:838
KDR:1.868
Accuracy:31.925% A+
HSR:20.831% C**
Zenith VX-5
B*
Kills:1,365
Deaths:963
KDR:1.417
Accuracy:29.806% B*
HSR:20.733% C+
Sirius SX12
B**
Kills:1,309
Deaths:970
KDR:1.349
Accuracy:29.677% B**
HSR:11.765% D--
Phobos VX86
B+
Kills:1,074
Deaths:656
KDR:1.637
Accuracy:63.967% B+
HSR:13.408% C-
Eridani SX5
A++
Kills:1,003
Deaths:499
KDR:2.010
Accuracy:35.095% A++
HSR:19.940% C+
VE-S Canis
A*
Kills:855
Deaths:137
KDR:6.241
Accuracy:37.648% A++
HSR:37.076% A*
Solstice VE3
B**
Kills:620
Deaths:549
KDR:1.129
Accuracy:28.754% B**
HSR:18.548% C+
NS-7 PDW
A++
Kills:572
Deaths:393
KDR:1.455
Accuracy:33.398% A++
HSR:20.629% B+
NS Baron G5
C++
Kills:516
Deaths:323
KDR:1.598
Accuracy:44.964% C++
HSR:12.597% C-
Eridani SX5-AE
A++
Kills:508
Deaths:111
KDR:4.577
Accuracy:37.519% A++
HSR:33.661% B*
NSX Tanto
A*
Kills:451
Deaths:87
KDR:5.184
Accuracy:37.349% A*
HSR:34.590% A
VX6-7
B*
Kills:411
Deaths:253
KDR:1.625
Accuracy:28.867% B*
HSR:18.978% C
Pandora VX25
C
Kills:306
Deaths:234
KDR:1.308
Accuracy:37.520% C
HSR:11.111% D--
NS Baron G5AE
A++
Kills:248
Deaths:97
KDR:2.557
Accuracy:50.559% B
HSR:24.597% A++
Serpent VE92
A*
Kills:226
Deaths:118
KDR:1.915
Accuracy:32.982% A*
HSR:22.124% B+
Thanatos VE70
B**
Kills:212
Deaths:182
KDR:1.165
Accuracy:48.854% B**
HSR:12.264% D-
Deimos VA29
A+
Kills:176
Deaths:68
KDR:2.588
Accuracy:78.497% A+
HSR:15.341% C+
Solstice SF
A*
Kills:158
Deaths:97
KDR:1.629
Accuracy:35.711% A*
HSR:26.582% A++
VE-C Horizon
M++
Kills:97
Deaths:21
KDR:4.619
Accuracy:54.923% M++
HSR:19.588% C--
Kills:13,900
Deaths (as Light Assault):7,911
Deaths (to Light Assaults):7,482
KDR:1.75705
Kill Difference:5,989
Playtime:179.746 hours
Usage:13%
Score:4.268m
Score/min:396
Accuracy (listed only):40.430%
HSR (listed only):20.917%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:2,228
Deaths:1,315
KDR:1.694
Accuracy:30.575% A
HSR:23.968% C++
NS-11C
A+
Kills:1,565
Deaths:838
KDR:1.868
Accuracy:31.925% A+
HSR:20.831% C**
Zenith VX-5
B*
Kills:1,365
Deaths:963
KDR:1.417
Accuracy:29.806% B*
HSR:20.733% C+
Phobos VX86
B+
Kills:1,074
Deaths:656
KDR:1.637
Accuracy:63.967% B+
HSR:13.408% C-
Solstice VE3
B**
Kills:620
Deaths:549
KDR:1.129
Accuracy:28.754% B**
HSR:18.548% C+
NS Baron G5
C++
Kills:516
Deaths:323
KDR:1.598
Accuracy:44.964% C++
HSR:12.597% C-
NSX Tanto
A*
Kills:451
Deaths:87
KDR:5.184
Accuracy:37.349% A*
HSR:34.590% A
VX6-7
B*
Kills:411
Deaths:253
KDR:1.625
Accuracy:28.867% B*
HSR:18.978% C
Pandora VX25
C
Kills:306
Deaths:234
KDR:1.308
Accuracy:37.520% C
HSR:11.111% D--
NS Baron G5AE
A++
Kills:248
Deaths:97
KDR:2.557
Accuracy:50.559% B
HSR:24.597% A++
Serpent VE92
A*
Kills:226
Deaths:118
KDR:1.915
Accuracy:32.982% A*
HSR:22.124% B+
Thanatos VE70
B**
Kills:212
Deaths:182
KDR:1.165
Accuracy:48.854% B**
HSR:12.264% D-
Eidolon VE33
B+
Kills:199
Deaths:177
KDR:1.124
Accuracy:31.103% B+
HSR:25.126% C+
Deimos VA29
A+
Kills:176
Deaths:68
KDR:2.588
Accuracy:78.497% A+
HSR:15.341% C+
Solstice SF
A*
Kills:158
Deaths:97
KDR:1.629
Accuracy:35.711% A*
HSR:26.582% A++
VE-C Horizon
M++
Kills:97
Deaths:21
KDR:4.619
Accuracy:54.923% M++
HSR:19.588% C--
Kills:9,852
Deaths (as Engineer):5,978
Deaths (to Engineers):8,186
KDR:1.64804
Kill Difference:3,874
Playtime:263.454 hours
Usage:19%
Score:5.081m
Score/min:321
Accuracy (listed only):41.647%
HSR (listed only):20.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,309
Deaths:970
KDR:1.349
Accuracy:29.677% B**
HSR:11.765% D--
Phobos VX86
B+
Kills:1,074
Deaths:656
KDR:1.637
Accuracy:63.967% B+
HSR:13.408% C-
Eridani SX5
A++
Kills:1,003
Deaths:499
KDR:2.010
Accuracy:35.095% A++
HSR:19.940% C+
VE-S Canis
A*
Kills:855
Deaths:137
KDR:6.241
Accuracy:37.648% A++
HSR:37.076% A*
NS-11A
A*
Kills:698
Deaths:258
KDR:2.705
Accuracy:35.344% A*
HSR:33.954% A++
H-V45 AE
A++
Kills:677
Deaths:142
KDR:4.768
Accuracy:37.049% A++
HSR:35.303% B*
NS-7 PDW
A++
Kills:572
Deaths:393
KDR:1.455
Accuracy:33.398% A++
HSR:20.629% B+
NS Baron G5
C++
Kills:516
Deaths:323
KDR:1.598
Accuracy:44.964% C++
HSR:12.597% C-
Eridani SX5-AE
A++
Kills:508
Deaths:111
KDR:4.577
Accuracy:37.519% A++
HSR:33.661% B*
Pandora VX25
C
Kills:306
Deaths:234
KDR:1.308
Accuracy:37.520% C
HSR:11.111% D--
Terminus VX-9
B+
Kills:267
Deaths:175
KDR:1.526
Accuracy:28.249% B+
HSR:21.348% D
NS Baron G5AE
A++
Kills:248
Deaths:97
KDR:2.557
Accuracy:50.559% B
HSR:24.597% A++
Thanatos VE70
B**
Kills:212
Deaths:182
KDR:1.165
Accuracy:48.854% B**
HSR:12.264% D-
H-V45
B**
Kills:211
Deaths:119
KDR:1.773
Accuracy:29.182% B**
HSR:20.853% C+
Deimos VA29
A+
Kills:176
Deaths:68
KDR:2.588
Accuracy:78.497% A+
HSR:15.341% C+
Corvus VA55
B++
Kills:150
Deaths:78
KDR:1.923
Accuracy:27.974% B++
HSR:24% C++
Pulsar VS1
C**
Kills:129
Deaths:152
KDR:0.849
Accuracy:25% C**
HSR:12.403% D*
Equinox VE2 Burst
B**
Kills:62
Deaths:31
KDR:2
Accuracy:33.479% B**
HSR:27.419% C+
Kills:8,973
Deaths (as Combat Medic):4,625
Deaths (to Combat Medics):4,472
KDR:1.94011
Kill Difference:4,348
Playtime:46.743 hours
Usage:3%
Score:1.385m
Score/min:494
Accuracy (listed only):39.665%
HSR (listed only):21.537%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:4,970
Deaths:1,690
KDR:2.941
Accuracy:47.395% A
HSR:83.119% A+
NS-357 Underboss
A*
Kills:3,973
Deaths:2,328
KDR:1.707
Accuracy:47.296% A
HSR:38.737% A*
NS-44 Commissioner
A
Kills:2,189
Deaths:1,564
KDR:1.400
Accuracy:41.544% B++
HSR:31.750% A
Sirius SX12
B**
Kills:1,309
Deaths:970
KDR:1.349
Accuracy:29.677% B**
HSR:11.765% D--
Eridani SX5
A++
Kills:1,003
Deaths:499
KDR:2.010
Accuracy:35.095% A++
HSR:19.940% C+
VE-S Canis
A*
Kills:855
Deaths:137
KDR:6.241
Accuracy:37.648% A++
HSR:37.076% A*
Parallax VX3
A
Kills:636
Deaths:204
KDR:3.118
Accuracy:41.302% B
HSR:88.365% A
NS-7 PDW
A++
Kills:572
Deaths:393
KDR:1.455
Accuracy:33.398% A++
HSR:20.629% B+
Artemis VX26
A
Kills:547
Deaths:267
KDR:2.049
Accuracy:33.590% A
HSR:23.218% C++
Eridani SX5-AE
A++
Kills:508
Deaths:111
KDR:4.577
Accuracy:37.519% A++
HSR:33.661% B*
NS-30 Vandal
B**
Kills:451
Deaths:220
KDR:2.050
Accuracy:39.984% B**
HSR:26.386% C+
Cerberus
C**
Kills:364
Deaths:330
KDR:1.103
Accuracy:33.538% C**
HSR:21.154% C+
Spiker
D
Kills:357
Deaths:385
KDR:0.927
Accuracy:24.767% D
HSR:14.006% D--
NSX Tomoe
A+
Kills:261
Deaths:71
KDR:3.676
Accuracy:36.202% A+
HSR:53.640% A+
XM98
A
Kills:237
Deaths:115
KDR:2.061
Accuracy:39.252% C**
HSR:85.654% A
Beamer VS3
C**
Kills:235
Deaths:202
KDR:1.163
Accuracy:29.199% C**
HSR:24.681% C**
Manticore SX40
B+
Kills:222
Deaths:221
KDR:1.005
Accuracy:32.180% B+
HSR:19.820% C
NS-44L Blackhand
B*
Kills:205
Deaths:121
KDR:1.694
Accuracy:49.227% B*
HSR:29.756% D-
VA39 Spectre
A
Kills:163
Deaths:106
KDR:1.538
Accuracy:39.897% A
HSR:52.761% A
V10
B**
Kills:137
Deaths:49
KDR:2.796
Accuracy:46.138% B*
HSR:87.591% B**
Kills:19,194
Deaths (as Infiltrator):9,983
Deaths (to Infiltrators):5,581
KDR:1.92267
Kill Difference:9,211
Playtime:247.455 hours
Usage:18%
Score:5.673m
Score/min:382
Accuracy (listed only):37.742%
HSR (listed only):40.185%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:424
Deaths:205
KDR:2.068
Accuracy:23.515% B*
HSR:20.755% C+
Blueshift VM5
B**
Kills:265
Deaths:106
KDR:2.500
Accuracy:24.339% B**
HSR:24.151% B+
Cosmos VM3
B++
Kills:223
Deaths:127
KDR:1.756
Accuracy:20.733% B++
HSR:13.901% D*
Comet VM2
A*
Kills:159
Deaths:170
KDR:0.935
Accuracy:61.220% A*
HSR:3.774% C
Comet VM2
A++
Kills:140
Deaths:156
KDR:0.897
Accuracy:62.091% A++
HSR:2.857% D
Cosmos VM3
C
Kills:84
Deaths:69
KDR:1.217
Accuracy:15.997% C
HSR:13.095% D**
NS-10 Burster
A*
Kills:70
Deaths:55
KDR:1.273
Accuracy:42.101% A++
HSR:12.857% A*
NS-10 Burster
M**
Kills:59
Deaths:55
KDR:1.073
Accuracy:41.910% A++
HSR:23.729% M**
Quasar VM1
C+
Kills:52
Deaths:39
KDR:1.333
Accuracy:15.459% C+
HSR:11.539% D**
Kills:1,476
Deaths (as MAX Suit):491
Deaths (to MAX Suits):2,168
KDR:3.00611
Kill Difference:985
Playtime:30.061 hours
Usage:2%
Score:0.896m
Score/min:497
Accuracy (listed only):34.152%
HSR (listed only):14.073%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,129
V. Kills:51 N/A
Deaths:355
KDR:3.180
Accuracy:51.022% A
KPH:74.200 B*
VKPH:3.400 C+
Saron Laser Cannon
B+
Kills:402
V. Kills:463 87%
Deaths:672
KDR:0.598
Accuracy:28.390% D
KPH:11.500 C+
VKPH:13.200 B+
Dual Photon Pods
B**
Kills:297
V. Kills:65 450%
Deaths:60
KDR:4.950
Accuracy:60.865% B**
KPH:116.700 B*
VKPH:25.500 B++
Maelstrom Turbo Laser
B
Kills:168
V. Kills:184 91%
Deaths:257
KDR:0.654
Accuracy:32.806% B
KPH:11.900 C
VKPH:13.100 B
Hornet Missiles
C
Kills:109
V. Kills:85 127%
Deaths:66
KDR:1.652
Accuracy:67.156% B+
KPH:39.200 C-
VKPH:30.500 C
Kills:2,105 (1,699 + 0)
Deaths:1,410
KDR:1.493
VKDR:0.601
Vehicle Kills:848
Kill Difference:695
Playtime:69.652 hours
Usage:5%
Score:1.004m
Score/min:240
Piloting Accuracy:32.806%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M*
Kills:66
V. Kills:1 N/A
Deaths:3
KDR:22
Accuracy:60.262% A*
KPH:133.600 M*
VKPH:2 D*
Kills:66 (0 + 66)
Deaths:3
KDR:22
VKDR:0.333
Vehicle Kills:1
Kill Difference:63
Playtime:0.494 hours
Usage:0%
Score:0.014m
Score/min:489
Piloting Accuracy:N/A%
Gunner Accuracy:60.262%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:469
V. Kills:318 147%
Deaths:87
KDR:5.391
Accuracy:60.852% B+
KPH:36.300 B+
VKPH:24.600 B**
L100 Python HESH
A+
Kills:169
V. Kills:13 N/A
Deaths:34
KDR:4.971
Accuracy:62.451% A+
KPH:73.600 B**
VKPH:5.700 D
C75 Viper
A*
Kills:120
V. Kills:20 N/A
Deaths:16
KDR:7.500
Accuracy:49.138% B**
KPH:68.500 A*
VKPH:11.400 B*
L100 Python HEAT
B+
Kills:92
V. Kills:60 151%
Deaths:52
KDR:1.769
Accuracy:68.500% A++
KPH:21.600 D
VKPH:14.100 B+
Kills:850 (850 + 0)
Deaths:189
KDR:4.497
VKDR:2.175
Vehicle Kills:411
Kill Difference:661
Playtime:21.234 hours
Usage:2%
Score:0.563m
Score/min:442
Driving Accuracy:68.500%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:354
V. Kills:238 148%
Deaths:140
KDR:2.529
Accuracy:56.727% B+
KPH:22.900 C+
VKPH:15.400 C++
Saron HRB
M*
Kills:111
V. Kills:86 128%
Deaths:14
KDR:7.929
Accuracy:57.841% A++
KPH:55.900 M++
VKPH:43.300 M*
Supernova PC
A
Kills:61
V. Kills:21 277%
Deaths:29
KDR:2.103
Accuracy:61.470% A
KPH:29.800 B++
VKPH:10.300 B+
E540 Halberd
A
Kills:55
V. Kills:26 204%
Deaths:3
KDR:18.333
Accuracy:51.559% B+
KPH:45.700 A
VKPH:21.600 B*
Kills:581 (415 + 166)
Deaths:186
KDR:3.124
VKDR:1.995
Vehicle Kills:371
Kill Difference:395
Playtime:20.696 hours
Usage:1%
Score:0.514m
Score/min:414
Driving Accuracy:61.470%
Gunner Accuracy:51.559%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:323
V. Kills:273 118%
Deaths:171
KDR:1.889
Accuracy:63.531% B++
KPH:28 D
VKPH:23.600 C*
Proton II PPA-H
C*
Kills:284
V. Kills:13 N/A
Deaths:113
KDR:2.513
Accuracy:39.258% C*
KPH:59.500 D
VKPH:2.700 D--
M40 Fury-H
C+
Kills:174
V. Kills:20 N/A
Deaths:35
KDR:4.971
Accuracy:39.572% C
KPH:89.700 C+
VKPH:10.300 C
Aphelion VEX-4H
B*
Kills:125
V. Kills:102 121%
Deaths:40
KDR:3.125
Accuracy:49.148% B+
KPH:44.200 C*
VKPH:36.100 B*
Saron HRB-H
C+
Kills:116
V. Kills:99 116%
Deaths:65
KDR:1.785
Accuracy:61.673% B++
KPH:27.900 D
VKPH:23.800 C+
Kills:1,022 (0 + 1,022)
Deaths:424
KDR:2.410
VKDR:1.196
Vehicle Kills:507
Kill Difference:598
Playtime:25.247 hours
Usage:2%
Score:0.506m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:61.673%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:68
V. Kills:17 378%
Deaths:12
KDR:5.667
Accuracy:50.373% A+
KPH:57.800 B+
VKPH:14.500 B**
M12 Kobalt
B**
Kills:53
V. Kills: N/A
Deaths:8
KDR:6.625
Accuracy:22.739% B*
KPH:104.500 B**
VKPH:0 D**
Kills:121 (0 + 121)
Deaths:20
KDR:6.050
VKDR:0.850
Vehicle Kills:17
Kill Difference:101
Playtime:1.683 hours
Usage:0%
Score:0.049m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:22.739%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:1,064
V. Kills:278 381%
Deaths:702
KDR:1.516
Accuracy:52.425% B
KPH:42.800 A
VKPH:11.200 B**
S12 Renegade
A
Kills:182
V. Kills:1 N/A
Deaths:58
KDR:3.138
Accuracy:52.656% A
KPH:65.100 B+
VKPH:0.400 D*
Kills:1,246 (1,246 + 0)
Deaths:760
KDR:1.639
VKDR:0.367
Vehicle Kills:279
Kill Difference:486
Playtime:27.638 hours
Usage:2%
Score:0.384m
Score/min:232
Driving Accuracy:52.656%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 11,79211,7252,4734.741A**2.6034.5%A*40.87%A**121.8M++N/A29896.3h8.4A+24.4B**
Betelgeuse 54-A 11,25511,1732,5834.326B+2.1833.511%A++37.465%B*141.6A*1B+37878.9h8.4A25A
Orion VS54 6,8586,8232,3502.903B*0.7631.642%A*34.223%A99.3M+N/A33068.7h8.4A26.5B+
Ghost 4,9794,9701,6902.941C++0.8047.395%A83.119%A+78A++N/A23463.7h1.6A3.3B**
NS-357 Underboss 4,0003,9732,3281.707B++0.4447.296%A38.737%A*99.6A*N/A28239.9h3A6.4B**
SVA-88 2,3952,3907723.096B+0.9530.894%A+30.586%B++99.6A++N/A35424h8.9B**28.7B*
Pulsar LSW 2,3262,3178382.765B**0.6231.515%A+33.966%A89.5A++N/A25025.9h8.6A27.4B**
Pulsar C 2,2422,2281,3151.694B+0.4530.575%A23.968%C++56.8AN/A18439.2h8.8B*28.7B*
NS-44 Commissioner 2,2052,1891,5641.4B+0.7441.544%B++31.75%A75.2A++N/A22529.1h2.9B**7B*
NS-11C 1,5741,5658381.868B**0.2831.925%A+20.831%C**59.5A++N/A15926.3h9.7B**30.5B**
VX29 Polaris 1,5361,5355792.651B**0.5131.603%A+29.186%B*101A*N/A27715.2h9B**28.6B*
Zenith VX-5 1,3741,3659631.417C*0.7329.806%B*20.733%C+55B*N/A18124.8h10.3B*34.6B*
Sirius SX12 1,3171,3099701.349C**0.8029.677%B**11.765%D--65.8A++N/A26019.9h11B**37.2B++
Damascus Edge 1,2751,22123,3920.052B+2.0921.019%D2.375%D1.8C+N/A5690.9h1.9B+9.1C++
NS-15M AE 1,1781,1683283.561B++1.4232.92%A+33.904%B*90.5B**N/A22012.9h8.8B**26.6B*
Light PPA 1,1801,1293553.18C+1.0451.022%AN/A74.3B*3.4C+26815.2h7.7B++15.1B++
Phobos VX86 1,0811,0746561.637C**0.5163.967%B+13.408%C-81.4A+N/A26613.2h1.9B**3B++
M40 Fury-F 1,3421,0647021.516C+0.6352.425%BN/A42.9A11.2B**23824.8h7.7B+14.6B++
Eridani SX5 1,0041,0034992.01B*0.1335.095%A++19.94%C+89.6A*N/A33811.2h8.9B**25.4B*
NS-15M2 9058991376.562M4.4234.942%A*46.83%M155S1B*4705.8h7.9A22.6B**
VE-S Canis 8628551376.241S4.1037.648%A++37.076%A*158.3M**1.3A4185.4h8B**21.2B**
C-4 1,0178478580.987C1.1625.392%C+N/A59.6C-12D*50614.2h1.2B+4.9B+
Flare VE6 7917843602.178B*0.0328.553%B**29.847%B++74AN/A25510.6h8.6B*30B++
NS-11A 7086982582.705B**0.5635.344%A*33.954%A++83.1M1.2A++2258.4h9.6A+27.1A
H-V45 AE 6796771424.768A*2.6237.049%A++35.303%B*138.2M+N/A6884.9h8.4A22.6B**
Lumine Edge 6506451,5010.43A1.7129.835%C*17.674%C*17.1B**N/A4937.7h1.2B+3.9B+
Parallax VX3 6366362043.118C+0.9741.302%B88.365%A63A*N/A20310.1h1.5A3.7B*
Solstice VE3 6246205491.129B+1.0228.754%B**18.548%C+37.3B**N/A18116.6h10.3B**35.8B+
NS-7 PDW 5765723931.455B++0.6933.398%A++20.629%B+61.5A++N/A2279.3h10.9B**32.6B*
NS Decimator 8395604191.337B0.8160.495%C+2.143%C+40.9B+20.4B+32813.7h3.7B++6.1B++
Artemis VX26 5495472672.049B+0.1033.59%A23.218%C++76A*N/A3147.2h9.7B**29B**
NS Baron G5 5165163231.598B++0.5544.964%C++12.597%C-67A++N/A2197.7h3.4B**7.6C+
Eridani SX5-AE 5145081114.577M2.4337.519%A++33.661%B*133.7A*1.6A*5353.8h8.8B++23.4B*
L100 Python AP 787469875.391C++3.2560.852%B+N/A36.4B+24.7B**47512.9h5.8B9.6B+
VE-H Maw 467462954.863M2.7235.07%A++31.602%B+149M++1.6A+5593.1h7.2A20.5B**
NS-30 Vandal 4524512202.05C*0.0939.984%B**26.386%C+73.9A+N/A3466.1h4.4B**11B*
NSX Tanto 457451875.184S3.0437.349%A*34.59%A118.7M*1.6M3353.8h9.3B*24.9B+
Blueshift VM5 4274242052.068C+0.0823.515%B*20.755%C+61.4A++N/A2496.9h10.9A+46.1B*
S1 6494215560.757C++1.3963.185%B++N/A31.2B+16.9B+36913.5h5.3B++8.5B++
VX6-7 4164112531.625C**0.5228.867%B*18.978%C61.3B**N/A2196.7h9.6B*33.2B*
Saron Laser Cannon 8654026720.598C1.5528.39%DN/A11.5C+13.2B+19235h91.5B+322.5B+
Cerberus 3653643301.103C++1.0433.538%C**21.154%C+56.9B++N/A2406.4h5.4B+16.1B+
Ursa 3623602141.682B+0.4626.363%B++25.556%C*64.3B**N/A2385.6h8.9B*33.8B++
Auraxium Force-Blade 3613594,9630.072B*2.0734.417%C**2.786%D2.2B++N/A6165.6h1.7B*5B+
Spiker 3643573850.927C+1.2224.767%D14.006%D--38.4C++N/A1269.3h7.6B+30.7C*
Supernova FPC 5923541402.529C-0.3856.727%B+1.977%C22.8C+15.4C++31915.5h5C**8.7B+
Lasher X2 3583482451.42B++0.7226.201%C+2.299%D-50.4B**1.4B+1966.9h15B**57.3B+
E540 Halberd-H 5963231711.889D0.2663.531%B++N/A28.1D23.7C**32211.5h9.5D**15D-
Lancer VS22 5803072551.204B+0.9463.52%C*4.235%B**22.1B**19.6B**30713.9h13.4B+21B+
Pandora VX25 3083062341.308C**0.8437.52%C11.111%D--61.2B*N/A2145h3.8B+10B+
NSX Naginata 299298753.973A**1.8331.24%A++49.329%M+119.2MN/A3682.5h8.3B**26.4B*
Dual Photon Pods 362297604.95C+2.8160.865%B**2.694%A++118.8B*26B++6832.5h14.6B*24B*
Proton II PPA-H 2972841132.513D0.3739.258%C*N/A59.2D2.7D--2214.8h8.6B+21.8B+
Terminus VX-9 2702671751.526C++0.6228.249%B+21.348%D60.7B**N/A3074.4h9.5B**33.7B*
Blueshift VM5 2652651062.5C+0.3624.339%B**24.151%B+73.6A**N/A3213.6h11.1A+45.5B**
NSX Tomoe 261261713.676B**1.5336.202%A+53.64%A+113.5M++N/A3142.3h8.6A+23.7A
NS Baron G5AE 250248972.557B**0.4150.559%B24.597%A++95.4A++N/A2612.6h3.3B**6.5C++
XM98 2372371152.061C+0.0839.252%C**85.654%A43.9B**N/A1725.4h1.6A+4.1B**
Beamer VS3 2392352021.163B+0.9829.199%C**24.681%C**46.1B**N/A1785.1h9.3C++31.8C++
Serpent VE92 2282261181.915B++0.2332.982%A*22.124%B+66.5A++N/A3373.4h10.1B*30.6B*
Cosmos VM3 2232231271.756C+0.3920.733%B++13.901%D*47.4B**N/A1534.7h9A++43.6B+
Manticore SX40 2232222211.005C++1.1432.18%B+19.82%C48.3B*N/A1394.6h6.6B+20.6B++
Thanatos VE70 2142121821.165C**0.9848.854%B**12.264%D-58.9A++N/A2783.6h3.4B**7B**
H-V45 2112111191.773C**0.3729.182%B**20.853%C+62.1A+N/A2943.4h9.4A+32.2B**
NS-44L Blackhand 2052051211.694B+0.4549.227%B*29.756%D-53.9A+N/A1433.8h3.6B++7.3B++
Frag Grenade 2002001200N/A197.8645.44%C+N/A666.7B*N/A32070.3h2.8B*6.1B++
Eidolon VE33 1991991771.124C++1.0231.103%B+25.126%C+34.9B++N/A1405.7h7B*22.4B++
S12 Renegade 183182583.138C+0.9952.656%A2.747%D-65B+N/A1762.8h3.1B5.9B++
Deimos VA29 176176682.588B**0.4478.497%A+15.341%C+125.7M++N/A5031.4h1.7A2.2B*
M40 Fury-H 194174354.971D2.8339.572%CN/A91.6C+10.5C3311.9h7.3C**18.5C*
NSX Masamune 214170572.982M++0.8458.559%C++2.941%B++51.5A13.3C+2643.3h6.4B*10.9B*
L100 Python HESH 182169344.971C--2.8362.451%A+1.775%C++73.5B**5.7D4082.3h2.8B++4.5B**
Maelstrom Turbo Laser 3521682570.654C1.4932.806%B1.786%C--11.9C13B18314.1h98.1C**298.9B
MANA Anti-Vehicle Turret 2421631221.336C0.8147.107%D--9.202%M++1630C790C-1228290.1h5.3B+11.2B+
VA39 Spectre 1661631061.538C++0.6139.897%A52.761%A37B*N/A1614.4h4.3B**10.7B**
Comet VM2 2321591700.935C++1.2161.22%A*3.774%C17.7B**8.1A++1709h16.9B+27.6B*
Solstice SF 161158971.629B++0.5235.711%A*26.582%A++39.5AN/A1454h10.6C**29.8B*
Corvus VA55 150150781.923B**0.2227.974%B++24%C++75MN/A3642h8.2A+29.2B**
Hunter QCX 1511472270.648C+1.5045.455%C*23.129%C20.7B++N/A757.1h3.9B8.6B
Comet VM2 1921401560.897C+1.2562.091%A++2.857%D17.3B*6.4B++1568.1h18.3B++29.5B**
V10 137137492.796C+0.6546.138%B*87.591%B**65.2A+N/A1582.1h1.6B**3.5B**
Force-Blade 1691366,7590.02C+2.1229.145%C+6.618%C+0.8C++N/A3178.9h3.3C11.2C+
Pulsar VS1 1291291520.849C+1.3025%C**12.403%D*37.9B*N/A2913.4h10.2A+41B*
Aphelion VEX-4H 227125403.125C+0.9849.148%B+1.6%D-44.6C**36.4B*3732.8h47.1B+95.8B++
C75 Viper 140120167.5B++5.3649.138%B**N/A66.7A*11.1B++5981.8h7.8B**16B**
Tank Mine 1821171290.907D-1.2459.345%A++N/A29.3F16.3F14h2.6D--4.4B**
Anti-Vehicle Grenade 1661161116N/A113.8654.387%BN/A386.7C+166.7B*37290.3h5.7C++10.4C**
Saron HRB-H 215116651.785D0.3661.673%B++N/A27.6D23.6C+4714.2h26.8C+43.5C*
Saron HRB 197111147.929B+5.7857.841%A++N/A55.5M++43M*10552h15.7B**27.1A
Hornet Missiles 194109661.652D0.4967.156%B+N/A38.9C-30.4C5872.8h11.3C+16.9C*
The Slasher 98985130.191M++1.9543.143%B++3.061%D-7.2B++N/A1713.7h1.5B**3.6C++
VE-C Horizon 9797214.619A*2.4754.923%M++19.588%C--138.6M+N/A3350.7h12.5B++22.8B**
L100 Python HEAT 15292521.769D0.3868.5%A++3.261%B+21.4D14B+2934.3h8D11.7C*
Cosmos VM3 8584691.217C-0.9315.997%C13.095%D**23.3C--N/A963.6h12.2B+76.1B
NS-10 Burster 10870551.273C*0.8742.101%A++12.857%A*13.5M*7.3A**1365.2h83.8A+198.9A
M40 Fury 8568125.667C+3.5250.373%A+N/A56.7B+14.2B**4271.2h12.9C**25.6B++
L105 Zephyr 6766322A++19.8660.262%A*N/A132M*2D*4880.5h4.2A6.9A
Equinox VE2 Burst 6262312C++0.1433.479%B**27.419%C+62B++N/A2311h9.9B**29.5B**
Supernova PC 8261292.103C-0.0461.47%A1.639%C--30.5B++10.5B+4372h4.5B+7.4B*
NS-10 Burster 9159551.073C*1.0741.91%A++23.729%M**11.3A*6.2A++1395.2h98.2B*234.2B**
E540 Halberd 8155318.333B*16.1951.559%B+1.818%C-45.8A21.7B*5421.2h4.5B**8.7B**
M12 Kobalt 535386.625D4.4822.739%B*13.208%D--106B**N/A6220.5h16.3B+71.8B+
MANA Anti-Personnel Turret 5452212.476N/A0.3332.11%UN/A520U20U2025900.1h31.5T*98T*
Quasar VM1 5352391.333C+0.8115.459%C+11.539%D**24.8C++N/A2092.1h11.7B**75.9B
Sticky Grenade 5151151N/A48.8648.421%C-N/A510D--N/A33620.1h1.8B+3.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon321,6752.1h
Anti-Vehicle MANA Turret228071.3h
Nano-Armor Kit409283,27828.2h
Nanite Revive Grenade02360.1h
Motion Spotter241,6191.8h
Deconstruction Tool01530h
Smoke Grenade02610.1h
Recon Detection Device211,0131.7h
Ammunition Package228570.8h
Shield Recharging Field51710.1h
Medical Kit4,90620,047133.1h
Anti-Infantry MANA Turret61960.3h
Medical Applicator20643,1824.9h

Check the help document for the dictionary if you want to learn more about words used here.


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