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Justicar Computiverse[O0O0] Computiverse
VS BR 41

KDR: 2.13

Score: 33.9m

Last Seen: Jan 13th, 2019 8:42 AM
- OFFLINE - 102.2 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 44
Level Progress (to 42): 74%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 Betelgeuse 54-A Orion VS54 Ghost NS-357 Underboss SVA-88 Pulsar LSW Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,497,345 MLG Score: 3595
Fun Score: N/A
Cheeseburgers Flipped: 240TIME WITH MEDKIT: 9.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.897%33.372%10984298059,6222.74376-0.615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.537%2.316A*1.956A++-0.5DHEAD ++ (~16.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.673B+80.437B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.607%1.338%197310191,57011058151.42081192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.117%0.227C++-0.244C0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.706B++18.70.646B+28.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.402%1.617%119510171,11319766800.563259163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.133%1.906A++-0.65D-0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++5.20.581B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.899%2.165%524101850814716510.34510978%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.376%0.628B+-0.557D1.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.741B++13.10.666B+17.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.774%83.054%52510176,1431888133.25199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.863%1.612A+1.045B**-0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.60.48B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.506%12.793%52410181,6651923110.865385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.575%0.798B++-0.37C-1.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.638B+2.40.498B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 44
33.9m194.1%514 (30.8k)419 (25.1k)2.1290484,02939,4682.2482841 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022585429.097%31.086%90402:0315

19% Engineer43% Heavy Assault18% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2014 2:28 AMJan 6th, 2018 2:12 AMJan 15th, 2019 10:27 PM (1d) (PST)Jan 13th, 2019 5:52 AM (4d) (PST)Jan 13th, 2019 4:42 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8313035281.0370.4870.3222.1300.0603595

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,86718,15931,708622919128425,141

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1350h/56.2d 4,706 26,121 20,112 172.6k 1,290 4,199 4,881 67.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A**
Kills:11,636
Deaths:2,450
KDR:4.749
Accuracy:34.478% A*
HSR:40.968% A**
Betelgeuse 54-A
A++
Kills:9,183
Deaths:1,896
KDR:4.843
Accuracy:33.621% A++
HSR:37.853% B**
Orion VS54
A*
Kills:6,609
Deaths:2,313
KDR:2.857
Accuracy:31.472% A*
HSR:34.105% A
SVA-88
A+
Kills:2,390
Deaths:772
KDR:3.096
Accuracy:30.894% A+
HSR:30.586% B++
Pulsar LSW
A++
Kills:2,310
Deaths:836
KDR:2.763
Accuracy:31.537% A++
HSR:33.939% A
VX29 Polaris
A+
Kills:1,437
Deaths:541
KDR:2.656
Accuracy:31.628% A+
HSR:29.645% B**
NS-15M AE
A+
Kills:1,168
Deaths:328
KDR:3.561
Accuracy:32.920% A+
HSR:33.904% B*
NS-15M2
M+
Kills:899
Deaths:137
KDR:6.562
Accuracy:34.942% A*
HSR:46.830% M+
Flare VE6
B**
Kills:784
Deaths:360
KDR:2.178
Accuracy:28.553% B**
HSR:29.847% B*
VE-H Maw
A++
Kills:446
Deaths:91
KDR:4.901
Accuracy:35.210% A++
HSR:32.287% B++
Ursa
B++
Kills:352
Deaths:205
KDR:1.717
Accuracy:26.372% B++
HSR:25.284% C*
Lasher X2
C+
Kills:296
Deaths:219
KDR:1.352
Accuracy:24.022% C+
HSR:2.703% D
NSX Naginata
M+
Kills:268
Deaths:59
KDR:4.542
Accuracy:30.959% A++
HSR:49.254% M+
Kills:37,778
Deaths (as Heavy Assault):10,207
Deaths (to Heavy Assaults):11,631
KDR:3.70119
Kill Difference:27,571
Playtime:582.692 hours
Usage:43%
Score:16.763m
Score/min:479
Accuracy (listed only):31.277%
HSR (listed only):32.862%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:2,228
Deaths:1,315
KDR:1.694
Accuracy:30.575% A
HSR:23.968% C*
NS-11C
A++
Kills:1,565
Deaths:838
KDR:1.868
Accuracy:31.925% A++
HSR:20.831% B
Zenith VX-5
B*
Kills:1,365
Deaths:963
KDR:1.417
Accuracy:29.806% B*
HSR:20.733% C+
Sirius SX12
B**
Kills:1,309
Deaths:970
KDR:1.349
Accuracy:29.677% B**
HSR:11.765% D--
Phobos VX86
B+
Kills:1,074
Deaths:656
KDR:1.637
Accuracy:63.967% B+
HSR:13.408% C-
Eridani SX5
A++
Kills:1,003
Deaths:499
KDR:2.010
Accuracy:35.095% A++
HSR:19.940% C++
VE-S Canis
A*
Kills:822
Deaths:129
KDR:6.372
Accuracy:37.645% A++
HSR:37.470% A*
Solstice VE3
B**
Kills:620
Deaths:549
KDR:1.129
Accuracy:28.754% B**
HSR:18.548% C+
NS-7 PDW
A++
Kills:572
Deaths:393
KDR:1.455
Accuracy:33.398% A++
HSR:20.629% B+
NS Baron G5
C++
Kills:516
Deaths:323
KDR:1.598
Accuracy:44.964% C++
HSR:12.597% C
Eridani SX5-AE
A++
Kills:482
Deaths:104
KDR:4.635
Accuracy:37.296% A++
HSR:34.440% B**
NSX Tanto
A*
Kills:451
Deaths:87
KDR:5.184
Accuracy:37.349% A*
HSR:34.590% A+
VX6-7
B*
Kills:411
Deaths:253
KDR:1.625
Accuracy:28.867% B*
HSR:18.978% C
NS Baron G5AE
A++
Kills:248
Deaths:97
KDR:2.557
Accuracy:50.559% B+
HSR:24.597% A++
Pandora VX25
C-
Kills:241
Deaths:217
KDR:1.111
Accuracy:34.928% C-
HSR:9.959% D*
Serpent VE92
A*
Kills:225
Deaths:117
KDR:1.923
Accuracy:32.962% A*
HSR:21.778% B+
Thanatos VE70
B**
Kills:212
Deaths:182
KDR:1.165
Accuracy:48.854% B**
HSR:12.264% D
Solstice SF
A*
Kills:158
Deaths:97
KDR:1.629
Accuracy:35.711% A*
HSR:26.582% A++
Deimos VA29
A++
Kills:138
Deaths:50
KDR:2.760
Accuracy:79.322% A++
HSR:13.768% C-
Kills:13,640
Deaths (as Light Assault):7,839
Deaths (to Light Assaults):7,248
KDR:1.74002
Kill Difference:5,801
Playtime:178.679 hours
Usage:13%
Score:4.239m
Score/min:395
Accuracy (listed only):39.561%
HSR (listed only):20.886%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:2,228
Deaths:1,315
KDR:1.694
Accuracy:30.575% A
HSR:23.968% C*
NS-11C
A++
Kills:1,565
Deaths:838
KDR:1.868
Accuracy:31.925% A++
HSR:20.831% B
Zenith VX-5
B*
Kills:1,365
Deaths:963
KDR:1.417
Accuracy:29.806% B*
HSR:20.733% C+
Phobos VX86
B+
Kills:1,074
Deaths:656
KDR:1.637
Accuracy:63.967% B+
HSR:13.408% C-
Solstice VE3
B**
Kills:620
Deaths:549
KDR:1.129
Accuracy:28.754% B**
HSR:18.548% C+
NS Baron G5
C++
Kills:516
Deaths:323
KDR:1.598
Accuracy:44.964% C++
HSR:12.597% C
NSX Tanto
A*
Kills:451
Deaths:87
KDR:5.184
Accuracy:37.349% A*
HSR:34.590% A+
VX6-7
B*
Kills:411
Deaths:253
KDR:1.625
Accuracy:28.867% B*
HSR:18.978% C
NS Baron G5AE
A++
Kills:248
Deaths:97
KDR:2.557
Accuracy:50.559% B+
HSR:24.597% A++
Pandora VX25
C-
Kills:241
Deaths:217
KDR:1.111
Accuracy:34.928% C-
HSR:9.959% D*
Serpent VE92
A*
Kills:225
Deaths:117
KDR:1.923
Accuracy:32.962% A*
HSR:21.778% B+
Thanatos VE70
B**
Kills:212
Deaths:182
KDR:1.165
Accuracy:48.854% B**
HSR:12.264% D
Eidolon VE33
B+
Kills:192
Deaths:175
KDR:1.097
Accuracy:30.840% B+
HSR:25% C+
Solstice SF
A*
Kills:158
Deaths:97
KDR:1.629
Accuracy:35.711% A*
HSR:26.582% A++
Deimos VA29
A++
Kills:138
Deaths:50
KDR:2.760
Accuracy:79.322% A++
HSR:13.768% C-
Kills:9,644
Deaths (as Engineer):5,919
Deaths (to Engineers):8,049
KDR:1.62933
Kill Difference:3,725
Playtime:261.939 hours
Usage:19%
Score:5.054m
Score/min:322
Accuracy (listed only):40.626%
HSR (listed only):19.840%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,309
Deaths:970
KDR:1.349
Accuracy:29.677% B**
HSR:11.765% D--
Phobos VX86
B+
Kills:1,074
Deaths:656
KDR:1.637
Accuracy:63.967% B+
HSR:13.408% C-
Eridani SX5
A++
Kills:1,003
Deaths:499
KDR:2.010
Accuracy:35.095% A++
HSR:19.940% C++
VE-S Canis
A*
Kills:822
Deaths:129
KDR:6.372
Accuracy:37.645% A++
HSR:37.470% A*
NS-11A
A*
Kills:697
Deaths:258
KDR:2.702
Accuracy:35.350% A*
HSR:34.003% A++
H-V45 AE
A*
Kills:655
Deaths:139
KDR:4.712
Accuracy:37.020% A*
HSR:35.420% B**
NS-7 PDW
A++
Kills:572
Deaths:393
KDR:1.455
Accuracy:33.398% A++
HSR:20.629% B+
NS Baron G5
C++
Kills:516
Deaths:323
KDR:1.598
Accuracy:44.964% C++
HSR:12.597% C
Eridani SX5-AE
A++
Kills:482
Deaths:104
KDR:4.635
Accuracy:37.296% A++
HSR:34.440% B**
Terminus VX-9
B+
Kills:250
Deaths:172
KDR:1.453
Accuracy:28.122% B+
HSR:20% D-
NS Baron G5AE
A++
Kills:248
Deaths:97
KDR:2.557
Accuracy:50.559% B+
HSR:24.597% A++
Pandora VX25
C-
Kills:241
Deaths:217
KDR:1.111
Accuracy:34.928% C-
HSR:9.959% D*
Thanatos VE70
B**
Kills:212
Deaths:182
KDR:1.165
Accuracy:48.854% B**
HSR:12.264% D
H-V45
B**
Kills:211
Deaths:119
KDR:1.773
Accuracy:29.182% B**
HSR:20.853% C+
Corvus VA55
B++
Kills:150
Deaths:78
KDR:1.923
Accuracy:27.974% B++
HSR:24% C*
Deimos VA29
A++
Kills:138
Deaths:50
KDR:2.760
Accuracy:79.322% A++
HSR:13.768% C-
Pulsar VS1
C**
Kills:129
Deaths:151
KDR:0.854
Accuracy:25% C**
HSR:12.403% D*
Equinox VE2 Burst
A
Kills:62
Deaths:31
KDR:2
Accuracy:33.479% A
HSR:27.419% C+
Kills:8,771
Deaths (as Combat Medic):4,568
Deaths (to Combat Medics):4,295
KDR:1.9201
Kill Difference:4,203
Playtime:44.929 hours
Usage:3%
Score:1.313m
Score/min:487
Accuracy (listed only):39.546%
HSR (listed only):21.385%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:4,970
Deaths:1,690
KDR:2.941
Accuracy:47.395% A
HSR:83.119% A+
NS-357 Underboss
A*
Kills:3,917
Deaths:2,289
KDR:1.711
Accuracy:47.297% A
HSR:38.524% A*
NS-44 Commissioner
A
Kills:2,186
Deaths:1,563
KDR:1.399
Accuracy:41.563% B++
HSR:31.702% A
Sirius SX12
B**
Kills:1,309
Deaths:970
KDR:1.349
Accuracy:29.677% B**
HSR:11.765% D--
Eridani SX5
A++
Kills:1,003
Deaths:499
KDR:2.010
Accuracy:35.095% A++
HSR:19.940% C++
VE-S Canis
A*
Kills:822
Deaths:129
KDR:6.372
Accuracy:37.645% A++
HSR:37.470% A*
Parallax VX3
A
Kills:636
Deaths:204
KDR:3.118
Accuracy:41.302% B
HSR:88.365% A
NS-7 PDW
A++
Kills:572
Deaths:393
KDR:1.455
Accuracy:33.398% A++
HSR:20.629% B+
Artemis VX26
A
Kills:547
Deaths:267
KDR:2.049
Accuracy:33.590% A
HSR:23.218% C++
Eridani SX5-AE
A++
Kills:482
Deaths:104
KDR:4.635
Accuracy:37.296% A++
HSR:34.440% B**
NS-30 Vandal
B**
Kills:451
Deaths:220
KDR:2.050
Accuracy:39.984% B**
HSR:26.386% C+
Cerberus
C**
Kills:364
Deaths:330
KDR:1.103
Accuracy:33.538% C**
HSR:21.154% C+
Spiker
D
Kills:356
Deaths:385
KDR:0.925
Accuracy:24.830% D
HSR:14.045% D-
NSX Tomoe
A+
Kills:261
Deaths:71
KDR:3.676
Accuracy:36.202% A+
HSR:53.640% A+
XM98
A
Kills:237
Deaths:115
KDR:2.061
Accuracy:39.252% C**
HSR:85.654% A
Beamer VS3
C**
Kills:233
Deaths:202
KDR:1.153
Accuracy:29.202% C**
HSR:24.034% C*
Manticore SX40
B+
Kills:221
Deaths:220
KDR:1.005
Accuracy:32.164% B+
HSR:19.910% C+
NS-44L Blackhand
B*
Kills:205
Deaths:121
KDR:1.694
Accuracy:49.293% B*
HSR:29.756% D-
VA39 Spectre
A
Kills:163
Deaths:106
KDR:1.538
Accuracy:39.897% A
HSR:52.761% A
V10
B**
Kills:137
Deaths:49
KDR:2.796
Accuracy:46.138% B*
HSR:87.591% B**
Kills:19,072
Deaths (as Infiltrator):9,927
Deaths (to Infiltrators):5,413
KDR:1.92122
Kill Difference:9,145
Playtime:247.366 hours
Usage:18%
Score:5.673m
Score/min:382
Accuracy (listed only):37.738%
HSR (listed only):40.205%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:424
Deaths:205
KDR:2.068
Accuracy:23.515% B**
HSR:20.755% C+
Blueshift VM5
B**
Kills:265
Deaths:106
KDR:2.500
Accuracy:24.339% B**
HSR:24.151% B+
Cosmos VM3
B*
Kills:223
Deaths:127
KDR:1.756
Accuracy:20.733% B*
HSR:13.901% D--
Comet VM2
A*
Kills:159
Deaths:170
KDR:0.935
Accuracy:61.220% A*
HSR:3.774% C
Comet VM2
A++
Kills:140
Deaths:156
KDR:0.897
Accuracy:62.091% A++
HSR:2.857% D
Cosmos VM3
C+
Kills:84
Deaths:69
KDR:1.217
Accuracy:15.997% C+
HSR:13.095% D*
NS-10 Burster
A*
Kills:70
Deaths:55
KDR:1.273
Accuracy:42.101% A++
HSR:12.857% A*
NS-10 Burster
M**
Kills:59
Deaths:55
KDR:1.073
Accuracy:41.910% A++
HSR:23.729% M**
Quasar VM1
C+
Kills:52
Deaths:39
KDR:1.333
Accuracy:15.459% C+
HSR:11.539% D**
Kills:1,476
Deaths (as MAX Suit):491
Deaths (to MAX Suits):2,084
KDR:3.00611
Kill Difference:985
Playtime:30.061 hours
Usage:2%
Score:0.896m
Score/min:497
Accuracy (listed only):34.152%
HSR (listed only):14.073%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,105
V. Kills:50 N/A
Deaths:351
KDR:3.148
Accuracy:50.987% A
KPH:74.300 B*
VKPH:3.400 C+
Saron Laser Cannon
B+
Kills:400
V. Kills:462 86%
Deaths:672
KDR:0.595
Accuracy:28.446% D
KPH:11.500 C+
VKPH:13.200 B+
Dual Photon Pods
B**
Kills:297
V. Kills:65 450%
Deaths:60
KDR:4.950
Accuracy:60.865% B**
KPH:116.700 B++
VKPH:25.500 B+
Maelstrom Turbo Laser
B+
Kills:168
V. Kills:184 91%
Deaths:257
KDR:0.654
Accuracy:32.806% C**
KPH:11.900 C+
VKPH:13.100 B+
Hornet Missiles
C
Kills:109
V. Kills:85 127%
Deaths:65
KDR:1.677
Accuracy:67.195% B+
KPH:40.200 C-
VKPH:31.400 C
Kills:2,079 (1,673 + 0)
Deaths:1,405
KDR:1.480
VKDR:0.602
Vehicle Kills:846
Kill Difference:674
Playtime:69.098 hours
Usage:5%
Score:0.997m
Score/min:240
Piloting Accuracy:32.806%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:66
V. Kills:1 N/A
Deaths:3
KDR:22
Accuracy:60.262% A*
KPH:133.600 M**
VKPH:2 D*
Kills:66 (0 + 66)
Deaths:3
KDR:22
VKDR:0.333
Vehicle Kills:1
Kill Difference:63
Playtime:0.494 hours
Usage:0%
Score:0.014m
Score/min:486
Piloting Accuracy:N/A%
Gunner Accuracy:60.262%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:438
V. Kills:306 143%
Deaths:87
KDR:5.034
Accuracy:60.554% B+
KPH:35.300 B+
VKPH:24.700 A
L100 Python HESH
A+
Kills:169
V. Kills:13 N/A
Deaths:34
KDR:4.971
Accuracy:62.451% A+
KPH:73.600 B**
VKPH:5.700 D
C75 Viper
A*
Kills:120
V. Kills:20 N/A
Deaths:16
KDR:7.500
Accuracy:49.236% B**
KPH:69.400 A*
VKPH:11.600 B**
L100 Python HEAT
B+
Kills:92
V. Kills:60 151%
Deaths:52
KDR:1.769
Accuracy:68.500% A++
KPH:21.600 C--
VKPH:14.100 B+
Kills:819 (819 + 0)
Deaths:189
KDR:4.333
VKDR:2.111
Vehicle Kills:399
Kill Difference:630
Playtime:20.698 hours
Usage:2%
Score:0.554m
Score/min:446
Driving Accuracy:68.500%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:353
V. Kills:238 148%
Deaths:139
KDR:2.540
Accuracy:56.707% B+
KPH:22.900 C+
VKPH:15.400 C++
Saron HRB
M*
Kills:111
V. Kills:86 128%
Deaths:14
KDR:7.929
Accuracy:57.841% A++
KPH:55.900 M++
VKPH:43.300 M*
Supernova PC
A
Kills:61
V. Kills:21 277%
Deaths:29
KDR:2.103
Accuracy:61.470% A
KPH:29.800 B++
VKPH:10.300 B+
E540 Halberd
A
Kills:55
V. Kills:26 204%
Deaths:3
KDR:18.333
Accuracy:51.559% B+
KPH:45.900 A
VKPH:21.700 B*
Kills:580 (414 + 166)
Deaths:185
KDR:3.135
VKDR:2.005
Vehicle Kills:371
Kill Difference:395
Playtime:20.654 hours
Usage:2%
Score:0.513m
Score/min:414
Driving Accuracy:61.470%
Gunner Accuracy:51.559%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:323
V. Kills:273 118%
Deaths:171
KDR:1.889
Accuracy:63.557% B++
KPH:28 D
VKPH:23.700 C*
Proton II PPA-H
C**
Kills:284
V. Kills:13 N/A
Deaths:113
KDR:2.513
Accuracy:39.258% C**
KPH:59.500 D
VKPH:2.700 D--
M40 Fury-H
C+
Kills:174
V. Kills:20 N/A
Deaths:35
KDR:4.971
Accuracy:39.572% C
KPH:89.700 C+
VKPH:10.300 C
Aphelion VEX-4H
B++
Kills:125
V. Kills:102 121%
Deaths:40
KDR:3.125
Accuracy:49.148% B+
KPH:44.200 C*
VKPH:36.100 B++
Saron HRB-H
C+
Kills:116
V. Kills:99 116%
Deaths:65
KDR:1.785
Accuracy:61.673% B++
KPH:27.900 D
VKPH:23.800 C+
Kills:1,022 (0 + 1,022)
Deaths:424
KDR:2.410
VKDR:1.196
Vehicle Kills:507
Kill Difference:598
Playtime:25.230 hours
Usage:2%
Score:0.506m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:61.673%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:68
V. Kills:17 378%
Deaths:12
KDR:5.667
Accuracy:50.373% A+
KPH:57.800 B+
VKPH:14.500 B**
M12 Kobalt
B**
Kills:53
V. Kills: N/A
Deaths:8
KDR:6.625
Accuracy:22.787% B*
KPH:105.900 B**
VKPH:0 D**
Kills:121 (0 + 121)
Deaths:20
KDR:6.050
VKDR:0.850
Vehicle Kills:17
Kill Difference:101
Playtime:1.677 hours
Usage:0%
Score:0.049m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:22.787%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:1,064
V. Kills:278 381%
Deaths:702
KDR:1.516
Accuracy:52.425% B
KPH:42.800 A
VKPH:11.200 A
S12 Renegade
A
Kills:182
V. Kills:1 N/A
Deaths:58
KDR:3.138
Accuracy:52.656% A
KPH:65.100 B+
VKPH:0.400 D*
Kills:1,246 (1,246 + 0)
Deaths:760
KDR:1.639
VKDR:0.367
Vehicle Kills:279
Kill Difference:486
Playtime:27.638 hours
Usage:2%
Score:0.384m
Score/min:232
Driving Accuracy:52.656%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 11,70111,6362,4504.749M2.6234.478%A*40.968%A**121.7M++N/A29895.6h8.4A+24.4B**
Betelgeuse 54-A 9,2449,1831,8964.843B+2.7133.621%A++37.853%B**141.1A*N/A35165.1h8.2A+24.5A
Orion VS54 6,6436,6092,3132.857B**0.7331.472%A*34.105%A98.5M++N/A32967.1h8.4A26.6B**
Ghost 4,9794,9701,6902.941C++0.8147.395%A83.119%A+78A++N/A23463.7h1.6A3.3B**
NS-357 Underboss 3,9443,9172,2891.711B*0.4247.297%A38.524%A*101.2A*N/A28438.7h3A6.4B**
SVA-88 2,3952,3907723.096B++0.9730.894%A+30.586%B++99.6A*N/A35324h8.9B**28.7B*
Pulsar LSW 2,3192,3108362.763B**0.6331.537%A++33.939%A89.2A++N/A24925.9h8.6A27.4B**
Pulsar C 2,2422,2281,3151.694B0.4430.575%A23.968%C*56.8AN/A18339.2h8.8B*28.7B*
NS-44 Commissioner 2,2022,1861,5631.399B+0.7341.563%B++31.702%A75.4A++N/A22429h2.9B**7B*
NS-11C 1,5741,5658381.868B**0.2631.925%A++20.831%B59.5A++N/A15926.3h9.7B**30.5B**
VX29 Polaris 1,4381,4375412.656B**0.5331.628%A+29.645%B**99.8A*N/A27214.4h9B**28.5B*
Zenith VX-5 1,3741,3659631.417C**0.7129.806%B*20.733%C+55B*N/A18124.8h10.3B*34.6B++
Sirius SX12 1,3171,3099701.349C**0.7829.677%B**11.765%D--65.8A*N/A25919.9h11B*37.2B++
Damascus Edge 1,2711,21723,1830.052B+2.0820.983%D2.383%D1.8C*N/A5687h1.9B+9.1C++
NS-15M AE 1,1781,1683283.561B*1.4332.92%A+33.904%B*90.5AN/A21912.9h8.8B**26.6B*
Light PPA 1,1551,1053513.148C+1.0250.987%AN/A74.2B*3.4C+26914.9h7.7B++15.1B++
Phobos VX86 1,0811,0746561.637C**0.4963.967%B+13.408%C-81.4A+N/A26513.2h1.9B*3C++
M40 Fury-F 1,3421,0647021.516C+0.6152.425%BN/A42.9A11.2A23824.8h7.7B+14.6B++
Eridani SX5 1,0041,0034992.01B*0.1235.095%A++19.94%C++89.6A*N/A33811.2h8.9B**25.4B*
NS-15M2 9058991376.562M4.4334.942%A*46.83%M+155S1B**4575.8h7.9A+22.6B**
VE-S Canis 8298221296.372S4.2437.645%A++37.47%A*161.2M**1.4A++4065.1h8B**21.2B*
C-4 9638017981.004C1.1325.252%C+N/A60.7C12.3D*52113.2h1.2B+4.8B+
Flare VE6 7917843602.178B*0.0528.553%B**29.847%B*74AN/A25410.6h8.6B*30B++
NS-11A 7076972582.702B*0.5735.35%A*34.003%A++83M1.2A*2238.4h9.6A+27.1A
H-V45 AE 6576551394.712A*2.5837.02%A*35.42%B**136.5M+N/A6834.8h8.4A22.6A
Parallax VX3 6366362043.118C+0.9941.302%B88.365%A63A*N/A20310.1h1.5A3.7B*
Solstice VE3 6246205491.129B+1.0028.754%B**18.548%C+37.3AN/A17916.6h10.3B**35.8B+
NS-7 PDW 5765723931.455B+0.6733.398%A++20.629%B+61.5A++N/A2269.3h10.9B**32.6B*
Artemis VX26 5495472672.049B++0.0833.59%A23.218%C++76A*N/A3147.2h9.7B*29B**
NS Baron G5 5165163231.598B++0.5344.964%C++12.597%C67A++N/A2197.7h3.4B**7.6C+
NS Decimator 7584983851.294B0.8459.987%C+2.209%C+39.5B+20.6B+31712.6h3.8B++6.3B++
Lumine Edge 4994941,2210.405A1.7228.307%C++15.587%C+15.4B**N/A4432.1h1.2B+4.3B+
Eridani SX5-AE 4884821044.635M2.5137.296%A++34.44%B**130.3A*1.6A*5263.7h8.8B++23.6B++
NS-30 Vandal 4524512202.05C*0.0839.984%B**26.386%C+73.9A++N/A3416.1h4.4B**11B*
NSX Tanto 457451875.184S3.0537.349%A*34.59%A+118.7M**1.6M3303.8h9.3B*24.9B+
VE-H Maw 450446914.901A**2.7735.21%A++32.287%B++148.7M++1.3B**5643h7.2A20.3B**
L100 Python AP 744438875.034C*2.9060.554%B+N/A35.3B+24.7A48412.4h5.9B+9.8B+
Blueshift VM5 4274242052.068C+0.0623.515%B**20.755%C+61.4A++N/A2496.9h10.9A+46.1B*
S1 6464195510.76C++1.3763.216%B++N/A31.3B+16.9B++36913.4h5.3B++8.4B*
VX6-7 4164112531.625C**0.5028.867%B*18.978%C61.3AN/A2186.7h9.6B**33.2B*
Saron Laser Cannon 8624006720.595C1.5328.446%DN/A11.5C+13.2B+19134.9h91.7B+322.5B+
Cerberus 3653643301.103C++1.0333.538%C**21.154%C+56.9B*N/A2416.4h5.4B+16.1B+
Spiker 3633563850.925C+1.2024.83%D14.045%D-38.3C++N/A1269.3h7.6B+30.6C**
Supernova FPC 5913531392.54C-0.4156.707%B+1.983%C22.9C+15.5C++31815.4h4.9B+8.7B+
Ursa 3543522051.717B+0.4126.372%B++25.284%C*64B**N/A2385.5h8.9B*33.8B++
E540 Halberd-H 5963231711.889D0.2463.557%B++N/A28.1D23.7C*32311.5h9.5D*15D
Auraxium Force-Blade 3243224,2070.077B**2.0533.855%C**2.484%D2.2B++N/A6147.7h1.7B++5.2B+
Lancer VS22 5773052541.201B++0.9363.466%C*4.262%A+21.9B**19.6A30613.9h13.4B+21.1B+
Dual Photon Pods 362297604.95C+2.8260.865%B**2.694%A*118.8B*26B++6832.5h14.6B*24B*
Lasher X2 3022962191.352B++0.7824.022%C+2.703%D45.5B*N/A1866.5h14.8B**61.7B+
Proton II PPA-H 2972841132.513D0.3839.258%C**N/A59.2D2.7D--2214.8h8.6B+21.8B+
NSX Naginata 269268594.542M++2.4130.959%A++49.254%M+116.5M++N/A3462.3h8.1B**26B*
Blueshift VM5 2652651062.5C++0.3724.339%B**24.151%B+73.6MN/A3213.6h11.1A+45.5B**
NSX Tomoe 261261713.676A+1.5536.202%A+53.64%A+113.5M*N/A3102.3h8.6A+23.7A
Terminus VX-9 2532501721.453C+0.6828.122%B+20%D-58.1B*N/A2854.3h9.6B**34.2B*
NS Baron G5AE 250248972.557B**0.4350.559%B+24.597%A++95.4A++N/A2602.6h3.3B**6.5C++
Pandora VX25 2432412171.111C+1.0234.928%C-9.959%D*52.4B++N/A1744.6h3.9B+11.3C*
XM98 2372371152.061C+0.0739.252%C**85.654%A43.9B**N/A1725.4h1.6A4.1B**
Beamer VS3 2372332021.153B+0.9829.202%C**24.034%C*46.6B**N/A1785h9.3C*31.9C++
Serpent VE92 2272251171.923B*0.2132.962%A*21.778%B+66.2A++N/A3343.4h10.1B*30.7B*
Cosmos VM3 2232231271.756C+0.3720.733%B*13.901%D--47.4A+N/A1534.7h9A++43.6B*
Manticore SX40 2222212201.005C+1.1232.164%B+19.91%C+48B++N/A1394.6h6.6B+20.6B++
Thanatos VE70 2142121821.165B0.9648.854%B**12.264%D58.9A++N/A2773.6h3.4B**7B*
H-V45 2112111191.773C**0.3629.182%B**20.853%C+62.1A+N/A2893.4h9.4A+32.2B**
NS-44L Blackhand 2052051211.694B+0.4449.293%B*29.756%D-55.4A++N/A1443.7h3.6B++7.2B++
Frag Grenade 2002001200N/A197.8745.44%C+N/A666.7B*N/A31800.3h2.8B**6.1B++
Eidolon VE33 1921921751.097C++1.0330.84%B+25%C+33.7B+N/A1385.7h7B*22.8B++
S12 Renegade 183182583.138C++1.0152.656%A2.747%D-65B+N/A1762.8h3.1B+5.9B++
M40 Fury-H 194174354.971D2.8439.572%CN/A91.6C+10.5C3311.9h7.3B18.5C**
NSX Masamune 214170572.982M+0.8558.559%C++2.941%B++51.5A13.3C+2623.3h6.4B*10.9B++
L100 Python HESH 182169344.971C--2.8462.451%A+1.775%C++73.5B**5.7D4062.3h2.8B++4.5B**
Maelstrom Turbo Laser 3521682570.654C1.4832.806%C**1.786%C--11.9C+13B+18214.1h98.1C**298.9B+
VA39 Spectre 1661631061.538C++0.5939.897%A52.761%A37B**N/A1604.4h4.3B**10.7B**
MANA Anti-Vehicle Turret 2421631221.336C--0.7947.107%D**9.202%A**1630B+790C--1228290.1h5.3B*11.2B*
Comet VM2 2321591700.935C++1.1961.22%A*3.774%C17.7B**8.1A++1709h16.9B+27.6B*
Solstice SF 161158971.629B++0.5035.711%A*26.582%A++39.5AN/A1454h10.6C**29.8B*
Corvus VA55 150150781.923B**0.2127.974%B++24%C*75MN/A3672h8.2A+29.2B**
Hunter QCX 1511472270.648C+1.4845.455%C++23.129%C20.7B+N/A757.1h3.9B8.6B
Comet VM2 1921401560.897C+1.2362.091%A++2.857%D17.3B**6.4B++1568.1h18.3B++29.5B**
Deimos VA29 138138502.76A0.6379.322%A++13.768%C-138M**N/A6061h1.7B**2.1B*
V10 137137492.796C+0.6746.138%B*87.591%B**65.2A+N/A1562.1h1.6B**3.5B**
Force-Blade 1691366,7590.02C+2.1129.145%C+6.618%C+0.8C+N/A3178.8h3.3C11.2C++
Pulsar VS1 1291291510.854C+1.2825%C**12.403%D*37.9B*N/A2903.4h10.2A+41B**
Aphelion VEX-4H 227125403.125C+1.0049.148%B+1.6%D-44.6C**36.4B++3732.8h47.1B+95.8B++
C75 Viper 140120167.5B*5.3749.236%B**N/A70.6A*11.8B**6031.7h7.8B**15.8B**
Saron HRB-H 215116651.785D0.3461.673%B++N/A27.6D23.6C+4714.2h26.8C+43.5C*
Anti-Vehicle Grenade 1661161116N/A113.8754.387%BN/A386.7C+166.7B*37290.3h5.7C++10.4B
Tank Mine 1801161290.899D-1.2358.189%A++N/A29F16F3614h2.6D--4.5B**
Saron HRB 197111147.929B+5.8057.841%A++N/A55.5M++43M*10552h15.7B**27.1A
Hornet Missiles 194109651.677D0.4567.195%B+N/A40.4C-31.5C6022.7h11.3C+16.8C*
The Slasher 98985130.191M++1.9443.143%B++3.061%D-7.2B++N/A1713.7h1.5B**3.6B+
L100 Python HEAT 15292521.769D0.3668.5%A++3.261%B+21.4D14B+2934.3h8D11.7C*
Cosmos VM3 8584691.217C0.9115.997%C+13.095%D*23.3C-N/A953.6h12.2B+76.1B+
NS-10 Burster 10870551.273C**0.8642.101%A++12.857%A*13.5M**7.3A**1365.2h83.8A+198.9A+
M40 Fury 8568125.667C+3.5450.373%A+N/A56.7B+14.2B**4271.2h12.9B25.6B*
L105 Zephyr 6766322A++19.8760.262%A*N/A132M**2D*4850.5h4.2A6.9A
Equinox VE2 Burst 6262312C*0.1333.479%A27.419%C+62B++N/A2311h9.9B**29.5B**
Supernova PC 8261292.103C-0.0361.47%A1.639%D30.5B*10.5B++4332h4.5B+7.4B*
NS-10 Burster 9159551.073C**1.0641.91%A++23.729%M**11.3A**6.2A++1395.2h98.2B**234.2B**
E540 Halberd 8155318.333B*16.2051.559%B+1.818%C--45.8A21.7B*5441.2h4.5B**8.7B**
M12 Kobalt 535386.625D4.5022.787%B*13.208%D--106B**N/A6300.5h16.3B+71.6B++
MANA Anti-Personnel Turret 5452212.476N/A0.3532.11%UN/A520U20U1833500.1h31.5T*98T*
Quasar VM1 5352391.333C+0.8015.459%C+11.539%D**24.8C*N/A2042.1h11.7B**75.9B+
Sticky Grenade 5151151N/A48.8748.421%CN/A510D-N/A33560.1h1.8B+3.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter241,6191.8h
Spawn Beacon301,5852h
Nano-Armor Kit408282,52527.9h
Anti-Vehicle MANA Turret228071.3h
Nanite Revive Grenade02270.1h
Deconstruction Tool01530h
Shield Recharging Field51710.1h
Medical Kit4,83119,670132h
Anti-Infantry MANA Turret61960.3h
Medical Applicator19341,5444.6h
Ammunition Package228570.8h
Recon Detection Device211,0101.7h
Smoke Grenade02610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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