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Computiverse[O0O0] Computiverse
VS BR 123

KDR: 2.05

Score: 31.6m

Last Seen: Nov 15th, 2018 1:45 AM
- OFFLINE - 17 hour(s)

Battle Rank 120 (123 total) - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 30
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 Betelgeuse 54-A Orion VS54 Ghost NS-357 Underboss Pulsar LSW SVA-88 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,130,802 MLG Score: 3302
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 10.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.671%32.861%10744297353,7942.58749-0.54

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.568%2.277A*1.893A++-0.542DHEAD ++ (~16.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.672B+80.438B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.682%1.301%198310121,53710778031.42579191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.062%0.222C++-0.265C0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.698B+18.90.636B+28.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.136%1.721%1075101098819376140.509804161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.164%1.888A++-0.602D-0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++5.30.578B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.995%2.183%534101150414396460.35024378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.321%0.639B+-0.551D1.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.739B++13.20.662B+17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.76%83.037%53510106,1251787133.42562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.824%1.603A+1.045B**-0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.633B+1.60.479B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.382%12.721%53310121,5251802110.845813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.261%0.745B++-0.337C-0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.628B+2.50.491B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 30
31.6m189.5%504 (30.2k)409 (24.5k)2.0470377,38637,8042.16379123 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1015521428.73%30.82%88502:0315

20% Engineer41% Heavy Assault19% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2014 2:28 AMJan 6th, 2018 2:12 AMNov 15th, 2018 1:23 AM (11h) (PST)Nov 14th, 2018 10:16 PM (14h) (PST)Nov 14th, 2018 9:45 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8133025111.0020.4890.3092.0120.0603302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,77218,13330,639602919121424,540

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1287.6h/53.6d 4,414 23,850 18,534 155.4k 1,164 4,004 4,660 62.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A**
Kills:10,082
Deaths:2,184
KDR:4.616
Accuracy:34.385% A*
HSR:40.865% A**
Betelgeuse 54-A
A++
Kills:7,437
Deaths:1,503
KDR:4.948
Accuracy:33.498% A++
HSR:38.013% B**
Orion VS54
A*
Kills:5,338
Deaths:2,084
KDR:2.561
Accuracy:30.705% A*
HSR:32.709% A
Pulsar LSW
A++
Kills:2,306
Deaths:836
KDR:2.758
Accuracy:31.563% A++
HSR:33.998% A
SVA-88
A+
Kills:2,284
Deaths:755
KDR:3.025
Accuracy:30.716% A+
HSR:29.991% B++
VX29 Polaris
A+
Kills:1,429
Deaths:537
KDR:2.661
Accuracy:31.599% A+
HSR:29.601% B**
NS-15M AE
A+
Kills:1,168
Deaths:328
KDR:3.561
Accuracy:32.920% A+
HSR:33.904% B*
NS-15M2
M+
Kills:899
Deaths:137
KDR:6.562
Accuracy:34.942% A*
HSR:46.830% M+
Flare VE6
A
Kills:784
Deaths:360
KDR:2.178
Accuracy:28.553% A
HSR:29.847% B*
Ursa
B++
Kills:332
Deaths:198
KDR:1.677
Accuracy:26.052% B++
HSR:25% C*
NSX Naginata
M+
Kills:261
Deaths:55
KDR:4.745
Accuracy:31.214% A++
HSR:48.659% M+
Lasher X2
C
Kills:249
Deaths:201
KDR:1.239
Accuracy:22.623% C
HSR:2.811% D
VE-H Maw
A*
Kills:221
Deaths:31
KDR:7.129
Accuracy:36.739% A*
HSR:31.222% B+
Kills:32,790
Deaths (as Heavy Assault):9,209
Deaths (to Heavy Assaults):11,096
KDR:3.56065
Kill Difference:23,581
Playtime:531.328 hours
Usage:41%
Score:14.727m
Score/min:462
Accuracy (listed only):31.193%
HSR (listed only):32.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:2,217
Deaths:1,313
KDR:1.689
Accuracy:30.564% A
HSR:24.042% C*
NS-11C
A++
Kills:1,565
Deaths:838
KDR:1.868
Accuracy:31.926% A++
HSR:20.831% B
Zenith VX-5
B**
Kills:1,365
Deaths:963
KDR:1.417
Accuracy:29.806% B**
HSR:20.733% C+
Sirius SX12
B**
Kills:1,309
Deaths:970
KDR:1.349
Accuracy:29.684% B**
HSR:11.765% D--
Phobos VX86
B+
Kills:1,072
Deaths:655
KDR:1.637
Accuracy:63.966% B+
HSR:13.433% C-
Eridani SX5
A++
Kills:1,003
Deaths:499
KDR:2.010
Accuracy:35.095% A++
HSR:19.940% C++
Solstice VE3
B**
Kills:620
Deaths:549
KDR:1.129
Accuracy:28.754% B**
HSR:18.548% C+
VE-S Canis
A**
Kills:552
Deaths:78
KDR:7.077
Accuracy:38.770% A++
HSR:41.848% A**
NS Baron G5
C*
Kills:516
Deaths:323
KDR:1.598
Accuracy:44.964% C*
HSR:12.597% C
NS-7 PDW
A+
Kills:501
Deaths:380
KDR:1.318
Accuracy:32.884% A+
HSR:20.359% B+
Eridani SX5-AE
A++
Kills:425
Deaths:90
KDR:4.722
Accuracy:37.440% A++
HSR:34.824% B**
VX6-7
B*
Kills:411
Deaths:253
KDR:1.625
Accuracy:28.867% B*
HSR:18.978% C
NSX Tanto
A*
Kills:271
Deaths:58
KDR:4.672
Accuracy:36.914% A*
HSR:34.317% A
NS Baron G5AE
A++
Kills:248
Deaths:97
KDR:2.557
Accuracy:50.559% B+
HSR:24.597% A++
Pandora VX25
C-
Kills:241
Deaths:217
KDR:1.111
Accuracy:34.928% C-
HSR:9.959% D*
Serpent VE92
A*
Kills:225
Deaths:117
KDR:1.923
Accuracy:32.962% A*
HSR:21.778% B+
Thanatos VE70
B**
Kills:212
Deaths:182
KDR:1.165
Accuracy:48.854% B**
HSR:12.264% D
Solstice SF
A**
Kills:158
Deaths:97
KDR:1.629
Accuracy:35.711% A**
HSR:26.582% A++
Kills:12,911
Deaths (as Light Assault):7,679
Deaths (to Light Assaults):6,935
KDR:1.68134
Kill Difference:5,232
Playtime:176.012 hours
Usage:14%
Score:4.143m
Score/min:392
Accuracy (listed only):37.369%
HSR (listed only):21.522%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:2,217
Deaths:1,313
KDR:1.689
Accuracy:30.564% A
HSR:24.042% C*
NS-11C
A++
Kills:1,565
Deaths:838
KDR:1.868
Accuracy:31.926% A++
HSR:20.831% B
Zenith VX-5
B**
Kills:1,365
Deaths:963
KDR:1.417
Accuracy:29.806% B**
HSR:20.733% C+
Phobos VX86
B+
Kills:1,072
Deaths:655
KDR:1.637
Accuracy:63.966% B+
HSR:13.433% C-
Solstice VE3
B**
Kills:620
Deaths:549
KDR:1.129
Accuracy:28.754% B**
HSR:18.548% C+
NS Baron G5
C*
Kills:516
Deaths:323
KDR:1.598
Accuracy:44.964% C*
HSR:12.597% C
VX6-7
B*
Kills:411
Deaths:253
KDR:1.625
Accuracy:28.867% B*
HSR:18.978% C
NSX Tanto
A*
Kills:271
Deaths:58
KDR:4.672
Accuracy:36.914% A*
HSR:34.317% A
NS Baron G5AE
A++
Kills:248
Deaths:97
KDR:2.557
Accuracy:50.559% B+
HSR:24.597% A++
Pandora VX25
C-
Kills:241
Deaths:217
KDR:1.111
Accuracy:34.928% C-
HSR:9.959% D*
Serpent VE92
A*
Kills:225
Deaths:117
KDR:1.923
Accuracy:32.962% A*
HSR:21.778% B+
Thanatos VE70
B**
Kills:212
Deaths:182
KDR:1.165
Accuracy:48.854% B**
HSR:12.264% D
Eidolon VE33
B+
Kills:190
Deaths:175
KDR:1.086
Accuracy:30.792% B+
HSR:24.737% C+
Solstice SF
A**
Kills:158
Deaths:97
KDR:1.629
Accuracy:35.711% A**
HSR:26.582% A++
Kills:9,311
Deaths (as Engineer):5,837
Deaths (to Engineers):7,840
KDR:1.59517
Kill Difference:3,474
Playtime:255.226 hours
Usage:20%
Score:4.891m
Score/min:319
Accuracy (listed only):37.826%
HSR (listed only):20.242%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,309
Deaths:970
KDR:1.349
Accuracy:29.684% B**
HSR:11.765% D--
Phobos VX86
B+
Kills:1,072
Deaths:655
KDR:1.637
Accuracy:63.966% B+
HSR:13.433% C-
Eridani SX5
A++
Kills:1,003
Deaths:499
KDR:2.010
Accuracy:35.095% A++
HSR:19.940% C++
NS-11A
A**
Kills:695
Deaths:258
KDR:2.694
Accuracy:35.333% A**
HSR:33.957% A++
H-V45 AE
A*
Kills:655
Deaths:139
KDR:4.712
Accuracy:37.020% A*
HSR:35.420% B**
VE-S Canis
A**
Kills:552
Deaths:78
KDR:7.077
Accuracy:38.770% A++
HSR:41.848% A**
NS Baron G5
C*
Kills:516
Deaths:323
KDR:1.598
Accuracy:44.964% C*
HSR:12.597% C
NS-7 PDW
A+
Kills:501
Deaths:380
KDR:1.318
Accuracy:32.884% A+
HSR:20.359% B+
Eridani SX5-AE
A++
Kills:425
Deaths:90
KDR:4.722
Accuracy:37.440% A++
HSR:34.824% B**
NS Baron G5AE
A++
Kills:248
Deaths:97
KDR:2.557
Accuracy:50.559% B+
HSR:24.597% A++
Terminus VX-9
B+
Kills:245
Deaths:170
KDR:1.441
Accuracy:28.069% B+
HSR:20% D
Pandora VX25
C-
Kills:241
Deaths:217
KDR:1.111
Accuracy:34.928% C-
HSR:9.959% D*
Thanatos VE70
B**
Kills:212
Deaths:182
KDR:1.165
Accuracy:48.854% B**
HSR:12.264% D
H-V45
B**
Kills:211
Deaths:119
KDR:1.773
Accuracy:29.182% B**
HSR:20.853% C+
Corvus VA55
B*
Kills:150
Deaths:78
KDR:1.923
Accuracy:27.974% B*
HSR:24% C*
Pulsar VS1
B
Kills:129
Deaths:151
KDR:0.854
Accuracy:25% B
HSR:12.403% D*
Equinox VE2 Burst
A
Kills:62
Deaths:31
KDR:2
Accuracy:33.479% A
HSR:27.419% C+
Kills:8,226
Deaths (as Combat Medic):4,437
Deaths (to Combat Medics):4,084
KDR:1.85396
Kill Difference:3,789
Playtime:44.766 hours
Usage:3%
Score:1.309m
Score/min:487
Accuracy (listed only):37.247%
HSR (listed only):22.096%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:4,956
Deaths:1,685
KDR:2.941
Accuracy:47.391% A
HSR:83.111% A+
NS-357 Underboss
A**
Kills:3,674
Deaths:2,154
KDR:1.706
Accuracy:47.101% A
HSR:38.650% A**
NS-44 Commissioner
A+
Kills:2,180
Deaths:1,561
KDR:1.397
Accuracy:41.554% B++
HSR:31.697% A+
Sirius SX12
B**
Kills:1,309
Deaths:970
KDR:1.349
Accuracy:29.684% B**
HSR:11.765% D--
Eridani SX5
A++
Kills:1,003
Deaths:499
KDR:2.010
Accuracy:35.095% A++
HSR:19.940% C++
Parallax VX3
A
Kills:636
Deaths:204
KDR:3.118
Accuracy:41.302% B
HSR:88.365% A
VE-S Canis
A**
Kills:552
Deaths:78
KDR:7.077
Accuracy:38.770% A++
HSR:41.848% A**
Artemis VX26
A
Kills:543
Deaths:267
KDR:2.034
Accuracy:33.593% A
HSR:22.652% C+
NS-7 PDW
A+
Kills:501
Deaths:380
KDR:1.318
Accuracy:32.884% A+
HSR:20.359% B+
NS-30 Vandal
A
Kills:445
Deaths:219
KDR:2.032
Accuracy:40.008% A
HSR:26.742% C++
Eridani SX5-AE
A++
Kills:425
Deaths:90
KDR:4.722
Accuracy:37.440% A++
HSR:34.824% B**
Cerberus
C**
Kills:364
Deaths:330
KDR:1.103
Accuracy:33.538% C**
HSR:21.154% C+
Spiker
D
Kills:337
Deaths:377
KDR:0.894
Accuracy:24.429% D
HSR:12.760% D--
NSX Tomoe
A++
Kills:250
Deaths:70
KDR:3.571
Accuracy:36.142% A+
HSR:55.600% A++
XM98
A
Kills:237
Deaths:115
KDR:2.061
Accuracy:39.252% C**
HSR:85.654% A
Beamer VS3
C**
Kills:233
Deaths:202
KDR:1.153
Accuracy:29.202% C**
HSR:24.034% C*
Manticore SX40
B+
Kills:221
Deaths:220
KDR:1.005
Accuracy:32.164% B+
HSR:19.910% C+
NS-44L Blackhand
B*
Kills:205
Deaths:121
KDR:1.694
Accuracy:49.293% B*
HSR:29.756% D-
VA39 Spectre
A
Kills:163
Deaths:106
KDR:1.538
Accuracy:39.897% A
HSR:52.761% B**
V10
B**
Kills:133
Deaths:46
KDR:2.891
Accuracy:45.788% B*
HSR:87.218% B**
Kills:18,367
Deaths (as Infiltrator):9,694
Deaths (to Infiltrators):5,216
KDR:1.89468
Kill Difference:8,673
Playtime:245.681 hours
Usage:19%
Score:5.634m
Score/min:382
Accuracy (listed only):37.726%
HSR (listed only):40.440%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:423
Deaths:204
KDR:2.074
Accuracy:23.544% B**
HSR:20.804% C+
Blueshift VM5
B**
Kills:265
Deaths:105
KDR:2.524
Accuracy:24.353% B**
HSR:24.151% B+
Cosmos VM3
B**
Kills:223
Deaths:127
KDR:1.756
Accuracy:20.733% B**
HSR:13.901% D*
Comet VM2
A*
Kills:158
Deaths:170
KDR:0.929
Accuracy:61.202% A*
HSR:3.797% C
Comet VM2
A++
Kills:140
Deaths:156
KDR:0.897
Accuracy:62.112% A++
HSR:2.857% D
Cosmos VM3
C+
Kills:84
Deaths:69
KDR:1.217
Accuracy:15.997% C+
HSR:13.095% D**
NS-10 Burster
A*
Kills:70
Deaths:55
KDR:1.273
Accuracy:42.282% A++
HSR:12.857% A*
NS-10 Burster
M**
Kills:59
Deaths:55
KDR:1.073
Accuracy:42.138% A*
HSR:23.729% M**
Quasar VM1
C+
Kills:52
Deaths:39
KDR:1.333
Accuracy:15.459% C+
HSR:11.539% D**
Kills:1,474
Deaths (as MAX Suit):490
Deaths (to MAX Suits):1,995
KDR:3.00816
Kill Difference:984
Playtime:29.850 hours
Usage:2%
Score:0.893m
Score/min:499
Accuracy (listed only):34.202%
HSR (listed only):14.081%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,074
V. Kills:49 N/A
Deaths:346
KDR:3.104
Accuracy:50.823% A
KPH:74.200 B**
VKPH:3.400 C+
Saron Laser Cannon
B++
Kills:380
V. Kills:452 84%
Deaths:660
KDR:0.576
Accuracy:28.531% C--
KPH:11.200 C+
VKPH:13.300 B++
Dual Photon Pods
B**
Kills:297
V. Kills:65 450%
Deaths:60
KDR:4.950
Accuracy:60.865% B**
KPH:116.700 B*
VKPH:25.500 B++
Maelstrom Turbo Laser
B+
Kills:166
V. Kills:183 90%
Deaths:255
KDR:0.651
Accuracy:32.978% B
KPH:11.900 C
VKPH:13.100 B+
Hornet Missiles
C
Kills:86
V. Kills:72 118%
Deaths:61
KDR:1.410
Accuracy:68.462% B++
KPH:35.900 C-
VKPH:30 C
Kills:2,003 (1,620 + 0)
Deaths:1,382
KDR:1.449
VKDR:0.594
Vehicle Kills:821
Kill Difference:621
Playtime:67.474 hours
Usage:5%
Score:0.963m
Score/min:238
Piloting Accuracy:32.978%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:66
V. Kills:1 N/A
Deaths:3
KDR:22
Accuracy:60.262% A*
KPH:133.600 M**
VKPH:2 D-
Kills:66 (0 + 66)
Deaths:3
KDR:22
VKDR:0.333
Vehicle Kills:1
Kill Difference:63
Playtime:0.494 hours
Usage:0%
Score:0.014m
Score/min:472
Piloting Accuracy:N/A%
Gunner Accuracy:60.262%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:313
V. Kills:245 127%
Deaths:84
KDR:3.726
Accuracy:59.904% B+
KPH:33.300 B+
VKPH:26.100 A+
L100 Python HESH
A+
Kills:169
V. Kills:13 N/A
Deaths:34
KDR:4.971
Accuracy:62.451% A+
KPH:73.600 B**
VKPH:5.700 D
C75 Viper
A*
Kills:108
V. Kills:15 N/A
Deaths:15
KDR:7.200
Accuracy:48.923% B**
KPH:69.200 A*
VKPH:9.600 B+
L100 Python HEAT
B+
Kills:92
V. Kills:60 151%
Deaths:52
KDR:1.769
Accuracy:68.500% A++
KPH:21.600 D
VKPH:14.100 B+
Kills:682 (682 + 0)
Deaths:185
KDR:3.686
VKDR:1.800
Vehicle Kills:333
Kill Difference:497
Playtime:17.508 hours
Usage:1%
Score:0.485m
Score/min:462
Driving Accuracy:68.500%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:353
V. Kills:238 148%
Deaths:139
KDR:2.540
Accuracy:56.707% B+
KPH:22.900 C+
VKPH:15.400 C++
Saron HRB
M**
Kills:105
V. Kills:83 125%
Deaths:13
KDR:8.077
Accuracy:57.544% A++
KPH:55.700 M++
VKPH:44 M**
Supernova PC
A
Kills:61
V. Kills:21 277%
Deaths:29
KDR:2.103
Accuracy:61.470% A
KPH:29.800 B*
VKPH:10.300 B++
E540 Halberd
A
Kills:53
V. Kills:25 204%
Deaths:3
KDR:17.667
Accuracy:50.851% B
KPH:45 A
VKPH:21.200 B++
Kills:572 (414 + 158)
Deaths:184
KDR:3.109
VKDR:1.995
Vehicle Kills:367
Kill Difference:388
Playtime:20.534 hours
Usage:2%
Score:0.505m
Score/min:410
Driving Accuracy:61.470%
Gunner Accuracy:50.851%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:323
V. Kills:273 118%
Deaths:170
KDR:1.900
Accuracy:63.556% B++
KPH:28 D
VKPH:23.700 C*
Proton II PPA-H
B
Kills:283
V. Kills:13 N/A
Deaths:112
KDR:2.527
Accuracy:39.527% B
KPH:59.600 D
VKPH:2.700 D--
M40 Fury-H
C+
Kills:174
V. Kills:20 N/A
Deaths:35
KDR:4.971
Accuracy:39.572% C
KPH:89.700 C+
VKPH:10.300 C
Aphelion VEX-4H
B++
Kills:125
V. Kills:102 121%
Deaths:40
KDR:3.125
Accuracy:49.148% B+
KPH:44.200 C**
VKPH:36.100 B++
Saron HRB-H
C+
Kills:116
V. Kills:99 116%
Deaths:65
KDR:1.785
Accuracy:61.673% B++
KPH:27.900 D
VKPH:23.800 C+
Kills:1,021 (0 + 1,021)
Deaths:422
KDR:2.419
VKDR:1.201
Vehicle Kills:507
Kill Difference:599
Playtime:25.205 hours
Usage:2%
Score:0.504m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:61.673%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:68
V. Kills:17 378%
Deaths:12
KDR:5.667
Accuracy:50.373% A+
KPH:57.800 B+
VKPH:14.500 B**
M12 Kobalt
B**
Kills:52
V. Kills: N/A
Deaths:8
KDR:6.500
Accuracy:22.742% B*
KPH:104.200 B**
VKPH:0 D**
Kills:120 (0 + 120)
Deaths:20
KDR:6
VKDR:0.850
Vehicle Kills:17
Kill Difference:100
Playtime:1.676 hours
Usage:0%
Score:0.049m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:22.742%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:1,064
V. Kills:278 381%
Deaths:702
KDR:1.516
Accuracy:52.425% C*
KPH:42.800 A
VKPH:11.200 B**
S12 Renegade
A
Kills:182
V. Kills:1 N/A
Deaths:58
KDR:3.138
Accuracy:52.656% A
KPH:65.100 B+
VKPH:0.400 D*
Kills:1,246 (1,246 + 0)
Deaths:760
KDR:1.639
VKDR:0.367
Vehicle Kills:279
Kill Difference:486
Playtime:27.638 hours
Usage:2%
Score:0.384m
Score/min:231
Driving Accuracy:52.656%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 10,13510,0822,1844.616A**2.5734.385%A*40.865%A**118.6M++N/A27985h8.3A+24.3B**
Betelgeuse 54-A 7,4757,4371,5034.948B++2.9033.498%A++38.013%B**139.3A**N/A35353.4h8.2A+24.3A
Orion VS54 5,3545,3382,0842.561B*0.5130.705%A*32.709%A91.4M++N/A30258.4h8.4A27.5B+
Ghost 4,9654,9561,6852.941C++0.8947.391%A83.111%A+78A++N/A23363.5h1.6A3.3B**
NS-357 Underboss 3,6963,6742,1541.706B*0.3447.101%A38.65%A**110A**N/A30533.4h3.1B**6.5B*
Pulsar LSW 2,3152,3068362.758B**0.7131.563%A++33.998%A89.4A++N/A24825.8h8.6A27.3B**
SVA-88 2,2882,2847553.025B+0.9830.716%A+29.991%B++97.2A*N/A33523.5h8.9B**29B*
Pulsar C 2,2312,2171,3131.688B+0.3630.564%A24.042%C*56.7AN/A18239.1h8.8B**28.7B*
NS-44 Commissioner 2,1962,1801,5611.397B+0.6541.554%B++31.697%A+75.4A++N/A22428.9h2.9B**7B*
NS-11C 1,5741,5658381.868B**0.1831.926%A++20.831%B59.5A++N/A15826.3h9.7B**30.5B**
VX29 Polaris 1,4301,4295372.661B**0.6131.599%A+29.601%B**99.9A*N/A27014.3h9B**28.4B*
Zenith VX-5 1,3741,3659631.417C*0.6329.806%B**20.733%C+55B**N/A18124.8h10.3B*34.6B++
Sirius SX12 1,3171,3099701.349B0.7029.684%B**11.765%D--65.8A*N/A25819.9h11B**37.1B++
Damascus Edge 1,2511,19722,7100.053B+1.9920.852%D2.423%D1.8C++N/A5674.1h1.9B+9.2C*
NS-15M AE 1,1781,1683283.561B*1.5132.92%A+33.904%B*90.5AN/A21212.9h8.8B**26.6B*
Light PPA 1,1231,0743463.104C+1.0650.823%AN/A74.1B**3.4C+26714.5h7.8B++15.3B++
Phobos VX86 1,0791,0726551.637C**0.4163.966%B+13.433%C-81.2A+N/A26413.2h1.9B**3B+
M40 Fury-F 1,3421,0647021.516C++0.5352.425%C*N/A42.9A11.2B**23824.8h7.7B++14.6B*
Eridani SX5 1,0041,0034992.01B*0.0435.095%A++19.94%C++89.6A**N/A33511.2h8.9B**25.4B*
NS-15M2 9058991376.562A**4.5134.942%A*46.83%M+155S1A4435.8h7.9A+22.6B**
Flare VE6 7917843602.178B++0.1328.553%A29.847%B*74AN/A25010.6h8.6B*30B++
NS-11A 7056952582.694A0.6535.333%A**33.957%A++83.7M1.2A*2168.3h9.6A+27.2A
C-4 8346827080.963C1.0824.739%C+N/A58.3C-13D--53911.7h1.3B+5.1C++
H-V45 AE 6576551394.712A*2.6637.02%A*35.42%B**136.5M+N/A6824.8h8.4A22.6A
Parallax VX3 6366362043.118C++1.0741.302%B88.365%A63A*N/A20310.1h1.5A3.7B*
Solstice VE3 6246205491.129B+0.9228.754%B**18.548%C+37.3AN/A17616.6h10.3B**35.8B+
VE-S Canis 557552787.077S5.0338.77%A++41.848%A**184S1.7A**4323h8B**20.6B*
Artemis VX26 5455432672.034B+0.0133.593%A22.652%C+76.5A*N/A3147.1h9.7B**28.9B**
NS Baron G5 5165163231.598B++0.4544.964%C*12.597%C67A++N/A2177.7h3.4B**7.6C+
NS-7 PDW 5055013801.318B+0.7332.884%A+20.359%B+56.9A++N/A2018.8h10.9B**33.2B*
NS Decimator 7574973851.291B0.7659.987%C+2.213%C+39.4B+20.6B+31212.6h3.8B++6.4B++
Lumine Edge 4914871,1950.408A1.6428.086%C++15.606%C+16.2AN/A4630.1h1.2B+4.3B+
NS-30 Vandal 4464452192.032C*0.0240.008%A26.742%C++74.2A++N/A3436h4.4B**11B**
Eridani SX5-AE 428425904.722M2.6737.44%A++34.824%B**132.8A*N/A5403.2h8.6B++23B*
Blueshift VM5 4264232042.074C+0.0323.544%B**20.804%C+61.3A++N/A2476.9h10.9A+46.1B**
VX6-7 4164112531.625B+0.4228.867%B*18.978%C61.3AN/A2176.7h9.6B**33.2B*
Saron Laser Cannon 8323806600.576C1.4728.531%C--N/A11.1C+13.3B++19134.1h94.4B+331B+
Cerberus 3653643301.103C++0.9433.538%C**21.154%C+57.8B*N/A2446.3h5.4B+16.1B+
S1 5703635280.688C+1.3662.618%B+N/A29.5B+16.8B++37012.3h5.5B++8.8B++
Supernova FPC 5913531392.54C-0.4956.707%B+1.983%C22.9C+15.5C++31515.4h4.9B+8.7B+
Spiker 3423373770.894C+1.1524.429%D12.76%D--38.3C*N/A1258.8h7.6B+31C++
Ursa 3343321981.677B+0.3726.052%B++25%C*62.6B**N/A2375.3h9B*34.4B++
E540 Halberd-H 5963231701.9D0.1563.556%B++N/A28.1D23.7C*32311.5h9.5D*15D
L100 Python AP 558313843.726C+1.6859.904%B+N/A33.3B+26.1A+5289.4h6.4C*10.6B+
Lancer VS22 5743032541.193B++0.8563.365%C*4.29%B++22B**19.6B**30613.8h13.3B+21B+
Dual Photon Pods 362297604.95C+2.9060.865%B**2.694%A++118.8B*26B++6772.5h14.6B*24B*
Proton II PPA-H 2962831122.527D0.4839.527%BN/A60.2D2.8D--2204.7h8.6B+21.7B+
NSX Tanto 273271584.672M**2.6236.914%A*34.317%A123.2M**N/A2922.2h9B**24.3B**
Blueshift VM5 2652651052.524C++0.4824.353%B**24.151%B+73.6MN/A3183.6h11A+45.4B**
NSX Naginata 262261554.745M++2.7031.214%A++48.659%M+124.3M**N/A3482.1h7.9B**25.2B**
NSX Tomoe 250250703.571B**1.5236.142%A+55.6%A++113.6M*N/A2952.2h8.6A+23.8A
Lasher X2 2532492011.239B+0.8122.623%C2.811%D40.2B+N/A1776.2h15.3B**67.5B+
NS Baron G5AE 250248972.557A0.5150.559%B+24.597%A++95.4A*N/A2532.6h3.3B**6.5C++
Terminus VX-9 2482451701.441C+0.6128.069%B+20%D58.3B*N/A2774.2h9.5B**33.9B*
Pandora VX25 2432412171.111C+0.9434.928%C-9.959%D*52.4B++N/A1704.6h3.9B+11.3C*
XM98 2372371152.061C+0.0139.252%C**85.654%A43.9B**N/A1705.4h1.6A4.1B**
Beamer VS3 2372332021.153B+0.8929.202%C**24.034%C*46.6B**N/A1785h9.3C++31.9C++
Serpent VE92 2272251171.923B*0.1232.962%A*21.778%B+66.2A++N/A3283.4h10.1B*30.7B*
Cosmos VM3 2232231271.756C+0.2920.733%B**13.901%D*47.4A++N/A1524.7h9A++43.6B+
Manticore SX40 2222212201.005C++1.0432.164%B+19.91%C+48B*N/A1394.6h6.6B+20.6B++
VE-H Maw 224221317.129M**5.0836.739%A*31.222%B+184.2S2.5M*7571.2h7.2A19.5B**
Thanatos VE70 2142121821.165B0.8848.854%B**12.264%D58.9A++N/A2693.6h3.4B**7B**
Auraxium Force-Blade 2132113,0570.069B*1.9829.78%C+1.896%D-2B+N/A5107.9h1.7B*5.8B+
H-V45 2112111191.773C**0.2729.182%B**20.853%C+62.1A+N/A2793.4h9.4A+32.2B**
NS-44L Blackhand 2052051211.694B+0.3549.293%B*29.756%D-55.4A++N/A1433.7h3.6B+7.2B++
Frag Grenade 2002001200N/A197.9545.44%C+N/A666.7B++N/A30990.3h2.8B*6.1B++
Eidolon VE33 1901901751.086C+0.9630.792%B+24.737%C+33.3B+N/A1295.7h7B*22.9B++
S12 Renegade 183182583.138C+1.0952.656%A2.747%D65B+N/A1732.8h3.1B5.9B++
M40 Fury-H 194174354.971D2.9239.572%CN/A91.6C+10.5C3301.9h7.3B18.5B
L100 Python HESH 182169344.971D2.9262.451%A+1.775%C++73.5B**5.7D4012.3h2.8B+4.5B*
Maelstrom Turbo Laser 3491662550.651C1.4032.978%B1.807%C--11.9C13.1B+18214h98.8C**299.7B+
VA39 Spectre 1661631061.538C++0.5139.897%A52.761%B**37B**N/A1574.4h4.3B**10.7B**
MANA Anti-Vehicle Turret 2421631221.336C--0.7147.107%D*9.202%M1630C*790C1228290.1h5.3B+11.2B+
Comet VM2 2301581700.929C+1.1261.202%A*3.797%C17.8A8.1A++1688.9h17B+27.8B*
Solstice SF 161158971.629B++0.4235.711%A**26.582%A++39.5A+N/A1454h10.6C**29.8B*
Corvus VA55 150150781.923B**0.1227.974%B*24%C*75M+N/A3612h8.2A++29.2B**
Hunter QCX 1511472270.648C+1.4045.455%C++23.129%C20.7B+N/A757.1h3.9B8.6B+
Comet VM2 1921401560.897C+1.1562.112%A++2.857%D17.3B**6.4B++1568.1h18.3B*29.4B**
Force-Blade 1691366,7590.02C+2.0329.145%C+6.618%C+0.8C+N/A3178.8h3.3C11.2C+
NSX Masamune 169135373.649M**1.6056.147%C+3.704%A61.4A++15.5C*2802.2h5.3B*9.5B*
V10 133133462.891C+0.8445.788%B*87.218%B**66.5A++N/A1582h1.6B**3.5B**
Pulsar VS1 1291291510.854C+1.1925%B12.403%D*37.9B*N/A2733.4h10.2A+41B**
Aphelion VEX-4H 227125403.125C+1.0849.148%B+1.6%D-44.6C**36.4B*3702.8h47.1B+95.8B+
Tank Mine 1801161290.899D-1.1557.418%A++N/A29F16F3604h2.6D--4.5B**
Saron HRB-H 215116651.785D0.2661.673%B++N/A27.6D23.6C+4694.2h26.8C+43.5C*
Anti-Vehicle Grenade 1631131113N/A110.9554.226%BN/A376.7C+166.7B**37000.3h5.7C++10.6C**
C75 Viper 123108157.2B++5.1548.923%B**N/A67.5A*9.4B+6361.6h7.8B**15.9B**
Saron HRB 188105138.077B++6.0357.544%A++N/A55.3M++43.7M*10781.9h15.8B**27.5A
The Slasher 98985130.191M++1.8643.143%B++3.061%D-7.2BN/A1713.7h1.5B**3.6B+
L100 Python HEAT 15292521.769D0.2868.5%A++3.261%B+21.4D14B+2854.3h8D11.7C**
Hornet Missiles 15886611.41D0.6468.462%B++N/A35.8C-30C5892.4h12.3C+17.9C++
Cosmos VM3 8584691.217C0.8315.997%C+13.095%D**23.3C-N/A943.6h12.2B+76.1B
NS-10 Burster 10870551.273C**0.7742.282%A++12.857%A*13.7M**7.5A**1385.1h82.4A+194.9A+
M40 Fury 8568125.667C+3.6250.373%A+N/A56.7B+14.2B**4271.2h12.9C**25.6B*
L105 Zephyr 6766322A+19.9560.262%A*N/A132M*2D-4710.5h4.2A6.9A
Equinox VE2 Burst 6262312C++0.0533.479%A27.419%C+62B++N/A2281h9.9B**29.5B**
Supernova PC 8261292.103C-0.0661.47%A1.639%D30.5B*10.5B++4322h4.5B+7.4B*
NS-10 Burster 9159551.073C*0.9742.138%A*23.729%M**11.6A**6.3A++1405.1h96.7B**229.4B**
E540 Halberd 7853317.667B*15.6250.851%B1.887%C-44.2B**20.8B+5371.2h4.5B**8.9B**
Quasar VM1 5352391.333C+0.7115.459%C+11.539%D**24.8C*N/A2002.1h11.7B**75.9B
M12 Kobalt 525286.5D4.4522.742%B*13.462%D--104B**N/A6230.5h16.6B+72.8B+
Sticky Grenade 5151151N/A48.9548.421%CN/A510D-N/A34030.1h1.8B+3.7B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter241,6191.8h
Spawn Beacon281,3691.9h
Nano-Armor Kit403278,99527.2h
Anti-Vehicle MANA Turret228071.3h
Nanite Revive Grenade02270.1h
Deconstruction Tool01530h
Shield Recharging Field51710.1h
Medical Kit4,64818,445129.9h
Anti-Infantry MANA Turret61880.3h
Medical Applicator19341,4664.6h
Ammunition Package228570.8h
Recon Detection Device199221.6h
Smoke Grenade02610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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