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Harbinger Initiate ComradeBurgundy[A2AM] ComradeBurgundy
VS BR 89

KDR: 1.41

Score: 52.4m

Last Seen: Feb 16th, 2019 9:31 AM
- OFFLINE - 83.2 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Briggs - Outfit Leader of Air To Air Missiles[A2AM] Air To Air Missiles
VS outfit on Briggs

Members: 3
Level Progress (to 90): 50%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC NS Decimator Eclipse VE3A Deimos VA29 Supernova FPC Lasher X2 Thanatos VE70 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $450,360 MLG Score: 360
Fun Score: N/A
Cheeseburgers Flipped: 488TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.445%20.529%6462499818,9000.8737860.54

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.144%2.026A*-0.023C+-0.206CHEAD + (~4.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.492B+11.90.163C++26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.457%2.004%1162102089810117970.887352113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.933%0.003C+0.368C**1.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.2-0.051C+63.4-0.197C105.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.929%2.41%804710157,053171636844.10775191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.918%1.466A+-0.134C0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++6.40.49B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.433%3.989%148610161,05313277660.792922137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.094%1.604A+-0.096C+2.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.593B+25.70.347C**22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.684%71.135%148410181,022135460.754244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.574%1.45A0.262C*0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.508B+2.20.317C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.839%13.824%148410185,8161929873.01503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.941%2.364A*-0.14C0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.576B+3.90.195C++1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Air To Air Missiles[A2AM] Air To Air Missiles
VS outfit on Briggs

Members: 3
52.4m525.4%424 (25.4k)395 (23.7k)1.4135556,49839,9691.6286489 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022270320.922%12.31%25803:1923

9% Combat Medic51% Engineer18% Heavy Assault14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 8:00 PMSep 6th, 2014 3:55 PMFeb 18th, 2019 3:44 AM (1d) (PST)Feb 16th, 2019 5:35 AM (3d) (PST)Feb 16th, 2019 5:31 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6021994030.4260.3020.0522.6730.082360

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,13411,93224,20226183160523,710

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2208h/92d 8,597 6,955 21,823 354.1k 4,937 7,947 10,891 79.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:1,733
Deaths:1,541
KDR:1.125
Accuracy:33.491% B**
HSR:2.308% D-
Orion VS54
A
Kills:1,215
Deaths:829
KDR:1.466
Accuracy:27.705% A
HSR:28.724% B+
Pulsar LSW
B**
Kills:1,197
Deaths:1,026
KDR:1.167
Accuracy:29.312% B**
HSR:24.478% C+
VE-H Maw
B**
Kills:1,190
Deaths:887
KDR:1.342
Accuracy:31.528% B**
HSR:23.613% C
Ursa
B*
Kills:1,181
Deaths:814
KDR:1.451
Accuracy:27.402% B*
HSR:24.556% C++
VX29 Polaris
B*
Kills:1,158
Deaths:1,129
KDR:1.026
Accuracy:28.348% B*
HSR:18.480% D
Lasher X2-P
C
Kills:688
Deaths:524
KDR:1.313
Accuracy:32.539% C
HSR:2.616% C--
Betelgeuse 54-A
B+
Kills:364
Deaths:275
KDR:1.324
Accuracy:28.123% B+
HSR:23.077% D--
Kills:8,726
Deaths (as Heavy Assault):7,025
Deaths (to Heavy Assaults):11,813
KDR:1.24214
Kill Difference:1,701
Playtime:407.160 hours
Usage:18%
Score:9.917m
Score/min:406
Accuracy (listed only):29.806%
HSR (listed only):18.482%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A*
Kills:2,110
Deaths:2,224
KDR:0.949
Accuracy:35.653% A*
HSR:18.578% C
Deimos VA29
B*
Kills:1,858
Deaths:1,317
KDR:1.411
Accuracy:70.334% B*
HSR:15.554% C+
Thanatos VE70
S
Kills:1,624
Deaths:641
KDR:2.534
Accuracy:80.586% S
HSR:10.837% D--
Pulsar C
B*
Kills:1,392
Deaths:1,131
KDR:1.231
Accuracy:29.163% B*
HSR:22.270% C+
Serpent VE92
B**
Kills:1,227
Deaths:1,185
KDR:1.035
Accuracy:28.926% B**
HSR:15.566% D
Phobos VX86
B**
Kills:1,167
Deaths:930
KDR:1.255
Accuracy:71.840% B**
HSR:15.596% C+
Pandora VX25
A
Kills:1,167
Deaths:749
KDR:1.558
Accuracy:52.276% A
HSR:13.453% C
Solstice SF
A++
Kills:1,155
Deaths:1,307
KDR:0.884
Accuracy:33.170% A++
HSR:14.199% C-
Solstice VE3
M+
Kills:1,151
Deaths:1,189
KDR:0.968
Accuracy:38.249% M+
HSR:16.768% C--
Zenith VX-5
A*
Kills:1,143
Deaths:1,272
KDR:0.899
Accuracy:35.953% A*
HSR:22.835% C*
NS Baron G5
A
Kills:702
Deaths:630
KDR:1.114
Accuracy:56.551% A
HSR:15.812% C**
VX6-7
A++
Kills:482
Deaths:443
KDR:1.088
Accuracy:33.113% A++
HSR:20.332% C+
VE-S Canis
A++
Kills:109
Deaths:103
KDR:1.058
Accuracy:38.569% A++
HSR:20.184% C+
Kills:15,287
Deaths (as Light Assault):13,121
Deaths (to Light Assaults):6,751
KDR:1.16508
Kill Difference:2,166
Playtime:309.951 hours
Usage:14%
Score:8.658m
Score/min:466
Accuracy (listed only):46.491%
HSR (listed only):17.076%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A*
Kills:2,110
Deaths:2,224
KDR:0.949
Accuracy:35.653% A*
HSR:18.578% C
Deimos VA29
B*
Kills:1,858
Deaths:1,317
KDR:1.411
Accuracy:70.334% B*
HSR:15.554% C+
Thanatos VE70
S
Kills:1,624
Deaths:641
KDR:2.534
Accuracy:80.586% S
HSR:10.837% D--
Pulsar C
B*
Kills:1,392
Deaths:1,131
KDR:1.231
Accuracy:29.163% B*
HSR:22.270% C+
Serpent VE92
B**
Kills:1,227
Deaths:1,185
KDR:1.035
Accuracy:28.926% B**
HSR:15.566% D
Phobos VX86
B**
Kills:1,167
Deaths:930
KDR:1.255
Accuracy:71.840% B**
HSR:15.596% C+
Pandora VX25
A
Kills:1,167
Deaths:749
KDR:1.558
Accuracy:52.276% A
HSR:13.453% C
Solstice SF
A++
Kills:1,155
Deaths:1,307
KDR:0.884
Accuracy:33.170% A++
HSR:14.199% C-
Solstice VE3
M+
Kills:1,151
Deaths:1,189
KDR:0.968
Accuracy:38.249% M+
HSR:16.768% C--
Zenith VX-5
A*
Kills:1,143
Deaths:1,272
KDR:0.899
Accuracy:35.953% A*
HSR:22.835% C*
NS Baron G5
A
Kills:702
Deaths:630
KDR:1.114
Accuracy:56.551% A
HSR:15.812% C**
VX6-7
A++
Kills:482
Deaths:443
KDR:1.088
Accuracy:33.113% A++
HSR:20.332% C+
Eidolon VE33
B+
Kills:238
Deaths:140
KDR:1.700
Accuracy:30.421% B+
HSR:24.370% C+
Kills:15,416
Deaths (as Engineer):13,158
Deaths (to Engineers):7,713
KDR:1.17161
Kill Difference:2,258
Playtime:1,131.712 hours
Usage:51%
Score:24.503m
Score/min:361
Accuracy (listed only):45.864%
HSR (listed only):17.398%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Cerberus
A
Kills:1,165
Deaths:1,577
KDR:0.739
Accuracy:40.357% A
HSR:18.798% C-
Parallax VX3
B++
Kills:495
Deaths:209
KDR:2.368
Accuracy:43.883% B++
HSR:77.576% C+
Manticore SX40
C
Kills:395
Deaths:248
KDR:1.593
Accuracy:27.992% C
HSR:13.165% D*
Beamer VS3
A
Kills:317
Deaths:271
KDR:1.170
Accuracy:35.812% A
HSR:18.612% C--
Spiker
B**
Kills:285
Deaths:417
KDR:0.683
Accuracy:36.230% B**
HSR:18.597% C
Artemis VX26
M
Kills:276
Deaths:245
KDR:1.127
Accuracy:39.674% M
HSR:22.826% C+
V10
B+
Kills:244
Deaths:24
KDR:10.167
Accuracy:44.505% B+
HSR:75.820% C+
Ghost
A++
Kills:232
Deaths:168
KDR:1.381
Accuracy:49.955% A++
HSR:57.759% D--
Phantom VA23
B+
Kills:163
Deaths:132
KDR:1.235
Accuracy:37.689% B+
HSR:28.834% C+
VE-S Canis
A++
Kills:109
Deaths:103
KDR:1.058
Accuracy:38.569% A++
HSR:20.184% C+
VA39 Spectre
B*
Kills:51
Deaths:23
KDR:2.217
Accuracy:37.381% B*
HSR:47.059% B++
Kills:3,732
Deaths (as Infiltrator):3,417
Deaths (to Infiltrators):5,029
KDR:1.09219
Kill Difference:315
Playtime:97.158 hours
Usage:4%
Score:1.621m
Score/min:278
Accuracy (listed only):39.277%
HSR (listed only):36.293%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,858
Deaths:1,317
KDR:1.411
Accuracy:70.334% B*
HSR:15.554% C+
Thanatos VE70
S
Kills:1,624
Deaths:641
KDR:2.534
Accuracy:80.586% S
HSR:10.837% D--
H-V45
B**
Kills:1,338
Deaths:884
KDR:1.514
Accuracy:29.026% B**
HSR:14.425% D-
Phobos VX86
B**
Kills:1,167
Deaths:930
KDR:1.255
Accuracy:71.840% B**
HSR:15.596% C+
Pandora VX25
A
Kills:1,167
Deaths:749
KDR:1.558
Accuracy:52.276% A
HSR:13.453% C
Equinox VE2
A
Kills:1,020
Deaths:812
KDR:1.256
Accuracy:33.376% A
HSR:19.118% C
NS Baron G5
A
Kills:702
Deaths:630
KDR:1.114
Accuracy:56.551% A
HSR:15.812% C**
Corvus VA55
B**
Kills:403
Deaths:431
KDR:0.935
Accuracy:30.174% B**
HSR:20.347% C
Terminus VX-9
B**
Kills:307
Deaths:286
KDR:1.073
Accuracy:30.679% B**
HSR:21.824% D
VE-S Canis
A++
Kills:109
Deaths:103
KDR:1.058
Accuracy:38.569% A++
HSR:20.184% C+
CME
B**
Kills:94
Deaths:98
KDR:0.959
Accuracy:32.396% B**
HSR:9.574% F
Kills:9,789
Deaths (as Combat Medic):6,881
Deaths (to Combat Medics):5,075
KDR:1.42261
Kill Difference:2,908
Playtime:205.498 hours
Usage:9%
Score:5.725m
Score/min:464
Accuracy (listed only):47.801%
HSR (listed only):16.066%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:918
Deaths:320
KDR:2.869
Accuracy:22.575% B++
HSR:18.736% C
Blueshift VM5
B++
Kills:841
Deaths:317
KDR:2.653
Accuracy:23.224% B++
HSR:20.809% C+
Nebula VM20
A
Kills:246
Deaths:90
KDR:2.733
Accuracy:24.573% A
HSR:16.260% D-
Nebula VM20
A
Kills:241
Deaths:90
KDR:2.678
Accuracy:24.850% A
HSR:19.917% C+
Comet VM2
A++
Kills:169
Deaths:157
KDR:1.076
Accuracy:59.685% A++
HSR:2.367% D-
Comet VM2
A++
Kills:162
Deaths:157
KDR:1.032
Accuracy:63.144% A++
HSR:2.469% D-
NS-10 Burster
A++
Kills:96
Deaths:76
KDR:1.263
Accuracy:41.370% A++
HSR:6.250% C
NS-10 Burster
A++
Kills:78
Deaths:76
KDR:1.026
Accuracy:41.151% A++
HSR:3.846% D
Kills:2,751
Deaths (as MAX Suit):641.500
Deaths (to MAX Suits):1,719
KDR:4.28839
Kill Difference:2,109.500
Playtime:61.176 hours
Usage:3%
Score:1.927m
Score/min:525
Accuracy (listed only):37.571%
HSR (listed only):11.332%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:473
V. Kills:169 278%
Deaths:26
KDR:18.192
Accuracy:62.849% A
KPH:61.200 C
VKPH:21.900 B
Maelstrom Turbo Laser
C--
Kills:425
V. Kills:376 113%
Deaths:499
KDR:0.852
Accuracy:34.754% B+
KPH:7.400 D
VKPH:6.600 C--
Photon A2A Missile Pods
C+
Kills:190
V. Kills:173 109%
Deaths:48
KDR:3.958
Accuracy:83.657% B+
KPH:46.200 C+
VKPH:42 C+
Kills:1,088 (425 + 0)
Deaths:573
KDR:1.899
VKDR:1.253
Vehicle Kills:718
Kill Difference:515
Playtime:69.066 hours
Usage:3%
Score:0.918m
Score/min:222
Piloting Accuracy:34.754%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,388
V. Kills:1,236 112%
Deaths:539
KDR:2.575
Accuracy:70.208% A+
KPH:31.900 C*
VKPH:28.400 A++
L100 Python HEAT
B*
Kills:417
V. Kills:141 294%
Deaths:92
KDR:4.533
Accuracy:60.384% B*
KPH:41.700 B*
VKPH:14.100 B+
L100 Python HESH
A++
Kills:206
V. Kills:54 375%
Deaths:50
KDR:4.120
Accuracy:66.758% A*
KPH:57.100 C**
VKPH:15 A++
Skyguard
A++
Kills:54
V. Kills:39 135%
Deaths:42
KDR:1.286
Accuracy:40.389% A++
KPH:10.100 D
VKPH:7.300 D
Kills:2,065 (2,065 + 0)
Deaths:723
KDR:2.856
VKDR:2.033
Vehicle Kills:1,470
Kill Difference:1,342
Playtime:62.503 hours
Usage:3%
Score:1.555m
Score/min:415
Driving Accuracy:40.389%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:2,509
V. Kills:807 311%
Deaths:408
KDR:6.150
Accuracy:61.594% A
KPH:32.600 B**
VKPH:10.500 B++
Supernova FPC
A
Kills:1,813
V. Kills:1,300 139%
Deaths:478
KDR:3.793
Accuracy:65.788% A+
KPH:29.600 B+
VKPH:21.200 A
Supernova VPC
B++
Kills:666
V. Kills:106 N/A
Deaths:92
KDR:7.239
Accuracy:56.790% B++
KPH:39.200 C+
VKPH:6.200 C
Saron HRB
M
Kills:621
V. Kills:359 173%
Deaths:89
KDR:6.978
Accuracy:53.046% B**
KPH:50.800 M
VKPH:29.400 A++
Aphelion VEX-4
A++
Kills:119
V. Kills:48 243%
Deaths:23
KDR:5.174
Accuracy:41.681% B**
KPH:47 A++
VKPH:18.900 C++
Proton II PPA
C
Kills:68
V. Kills:5 N/A
Deaths:3
KDR:22.667
Accuracy:19.496% D
KPH:43.400 C-
VKPH:3.200 C
Kills:5,796 (4,988 + 808)
Deaths:1,093
KDR:5.303
VKDR:2.402
Vehicle Kills:2,625
Kill Difference:4,703
Playtime:171.424 hours
Usage:8%
Score:3.497m
Score/min:340
Driving Accuracy:56.790%
Gunner Accuracy:19.496%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:72
V. Kills:63 113%
Deaths:17
KDR:4.235
Accuracy:64.005% B**
KPH:40.400 C*
VKPH:35.300 B**
G40-F Ranger
A*
Kills:55
V. Kills:29 183%
Deaths:10
KDR:5.500
Accuracy:36.591% B+
KPH:68.800 A*
VKPH:36.300 A++
Kills:127 (0 + 127)
Deaths:27
KDR:4.704
VKDR:3.407
Vehicle Kills:92
Kill Difference:100
Playtime:2.583 hours
Usage:0%
Score:0.098m
Score/min:635
Driving Accuracy:N/A%
Gunner Accuracy:36.591%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:183
V. Kills:76 238%
Deaths:43
KDR:4.256
Accuracy:61.070% A**
KPH:35.400 A
VKPH:14.700 A++
G30 Walker
M*
Kills:56
V. Kills:53 104%
Deaths:25
KDR:2.240
Accuracy:42.223% A++
KPH:26.900 A++
VKPH:25.500 M*
M60-G Bulldog
A++
Kills:55
V. Kills:14 367%
Deaths:10
KDR:5.500
Accuracy:51.828% A++
KPH:49.900 A
VKPH:12.700 A++
M12 Kobalt
A+
Kills:54
V. Kills:4 N/A
Deaths:10
KDR:5.400
Accuracy:19.376% C*
KPH:94 B++
VKPH:7 A+
Kills:348 (0 + 348)
Deaths:88
KDR:3.955
VKDR:1.670
Vehicle Kills:147
Kill Difference:260
Playtime:8.923 hours
Usage:0%
Score:0.208m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:19.376%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:203
V. Kills:32 N/A
Deaths:268
KDR:0.757
Accuracy:47.653% C+
KPH:10.600 D
VKPH:1.700 D--
S12 Renegade
C*
Kills:170
V. Kills:5 N/A
Deaths:123
KDR:1.382
Accuracy:43.692% C*
KPH:20.400 D--
VKPH:0.600 D--
M12 Kobalt-F
B
Kills:62
V. Kills:2 N/A
Deaths:90
KDR:0.689
Accuracy:24.497% B
KPH:11.200 D
VKPH:0.400 D-
Kills:435 (435 + 0)
Deaths:481
KDR:0.904
VKDR:0.081
Vehicle Kills:39
Kill Difference:46
Playtime:33.055 hours
Usage:1%
Score:0.148m
Score/min:75
Driving Accuracy:24.497%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:76
V. Kills:31 238%
Deaths:16
KDR:4.750
Accuracy:48.287% A
KPH:30 C**
VKPH:12.200 C+
Kills:76 (0 + 76)
Deaths:16
KDR:4.750
VKDR:1.938
Vehicle Kills:31
Kill Difference:60
Playtime:2.536 hours
Usage:0%
Score:0.034m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:48.287%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 3,3162,5094086.15C++4.7461.594%A2.232%C+32.6B**10.5B++29176.9h3.3B**5.4A
NS Decimator 3,4122,5042,2841.096C++0.3270.236%B**1.637%C--31.9C+11.6C-25078.5h3.8B++5.4B**
Eclipse VE3A 2,1862,1102,2240.949C0.4635.653%A*18.578%C24.2DN/A9087.2h9.5B*26.6B**
Deimos VA29 1,8801,8581,3171.411C++0.0070.334%B*15.554%C+38C+N/A16948.9h2.3C*3.2B+
Supernova FPC 3,1131,8134783.793C2.3865.788%A+3.309%B+29.6B+21.2A33261.2h5.3C*8B++
Lasher X2 1,7681,7331,5411.125B0.2933.491%B**2.308%D-40.4B+N/A16942.9h15.1B**45B*
Thanatos VE70 1,6461,6246412.534A*1.1280.586%S10.837%D--34.5BN/A20047.1h6.6D--8.2B*
Pulsar C 1,4131,3921,1311.231C+0.1829.163%B*22.27%C+15.2DN/A7191.8h11.4C**39.1B+
L100 Python AP 2,6241,3885392.575C1.1670.208%A+2.45%C31.8C*28.3A++44343.6h7.6C10.8C**
C-4 2,3791,3808231.677C*0.2623.374%CN/A93.2B67.5M140214.8h1.7C7.3C
H-V45 1,3491,3388841.514C++0.1029.026%B**14.425%D-25.5CN/A13852.5h12.2B+42.2B++
Serpent VE92 1,2421,2271,1851.035C+0.3828.926%B**15.566%D11.3DN/A60108.7h13.7C+47.2B+
Orion VS54 1,2531,2158291.466C++0.0527.705%A28.724%B+37.7C**1.2A*18732.2h12.1B43.8C**
Pulsar LSW 1,2441,1971,0261.167C0.2529.312%B**24.478%C+29.1C-1.1A+10041.2h13.5C46B+
VE-H Maw 1,2361,1908871.342C+0.0731.528%B**23.613%C35.3C-1.4B**15433.7h11.4C+36.2B+
Ursa 1,2311,1818141.451C**0.0427.402%B*24.556%C++41.6C++1.8M*16128.4h11C*40.3B+
Force-Blade 1,2101,17629,1450.04B+1.3749.14%A+5.442%C+1C**N/A41208.8h1.8B++3.8B++
Phobos VX86 1,1931,1679301.255C+0.1671.84%B**15.596%C+39C+N/A12729.9h2.7C3.7B
Pandora VX25 1,1841,1677491.558B++0.1452.276%A13.453%C41.7C*N/A16528h4B+7.6B++
Cerberus 1,1741,1651,5770.739C0.6740.357%A18.798%C-41.8C++N/A15127.9h6C++15B++
VX29 Polaris 1,1941,1581,1291.026C0.3928.348%B*18.48%D26.8DN/A10543.2h13.9C49.1C**
Solstice SF 1,1691,1551,3070.884C+0.5333.17%A++14.199%C-22C++N/A11852.5h8.7B+26.2B*
Solstice VE3 1,1971,1511,1890.968C**0.4538.249%M+16.768%C--15.9C+N/A10172.3h17C+44.3B+
Zenith VX-5 1,1801,1431,2720.899C0.5135.953%A*22.835%C*20.3C--N/A7156.2h16.4D-45.6B+
Proximity Mine 1,0321,0321049.923A*8.5147.646%B++N/A191.1A+N/A7945.4h1.8B3.7B++
Equinox VE2 1,0501,0208121.256C++0.1633.376%A19.118%C28.9C+N/A11635.3h8.1A+24.3B**
Blueshift VM5 9289183202.869C**1.4622.575%B++18.736%C36.4C*N/A17525.2h12.7B**56.4B++
Blueshift VM5 8508413172.653C++1.2423.224%B++20.809%C+33.9C+N/A16024.8h14.2B++61.1B++
NS Baron G5 7147026301.114C++0.3056.551%A15.812%C**39.9BN/A17617.6h4.7C++8.3C++
Lasher X2-P 7096885241.313C+0.1032.539%C2.616%C--51.7C+1.6C+19413.3h15.9B48.8C*
Supernova VPC 772666927.239C5.8356.79%B++1.201%C39.2C+6.2C24617h2.9B+5.2B+
S1 8256317750.814C*0.6072.087%A++2.377%C25.5C+7.9D23924.7h4.8B**6.7B**
Saron HRB 980621896.978B+5.5653.046%B**3.06%A50.9M29.4A++84412.2h10.6A++19.9A++
Tank Mine 1,0125312142.481C+1.0733.82%C+N/A98.3C+89.1B*15385.4h2C+5.8B
Parallax VX3 4994952092.368C+0.9543.883%B++77.576%C+30.6C++N/A13516.2h2B+4.5B+
VX6-7 5034824431.088C+0.3333.113%A++20.332%C+23.5C1A11720.5h14.6C44B+
Dual Photon Pods 6424732618.192A++16.7862.849%A2.326%A+61.4C21.9B5907.7h19.4B+30.9B++
Maelstrom Turbo Laser 8014254990.852C0.5634.754%B+1.647%D7.4D6.6C--13157.2h112.3C++323.1C**
L100 Python HEAT 558417924.533C++3.1260.384%B*1.918%C-41.7B*14.1B+36610h3.9B**6.5A
Corvus VA55 4044034310.935C+0.4830.174%B**20.347%C29.6C+N/A12113.6h11.1B+36.8B++
Manticore SX40 4023952481.593B+0.1827.992%C13.165%D*53.4B*N/A2737.4h6.7B+23.9B+
Betelgeuse 54-A 3753642751.324C-0.0928.123%B+23.077%D--33.1D-1B+15211h12.1D43.2C+
Beamer VS3 3203172711.17B+0.2435.812%A18.612%C--58.7A++N/A2905.4h7.7B+21.4B
Terminus VX-9 3183072861.073C0.3430.679%B**21.824%D30.7C1.1A13610h13.6C44.3B
Auraxium Force-Blade 3043004,1630.072B*1.3456.671%A*2.667%D2.1B++N/A9144.7h1.7B++2.9B++
Spiker 3032854170.683C0.7336.23%B**18.597%C23C-1.5B**10212.4h10.4C+28.7B
Artemis VX26 2792762451.127C+0.2939.674%M22.826%C+16.7DN/A8416.5h15.1D-38B+
Anti-Vehicle Grenade 4422531253N/A251.5959.701%B**N/A421.7C*315M+43160.6h5.5C*9.2B+
Rocklet Rifle 4632472790.885B+0.5370.495%A++N/A43.3A37.9B**7015.7h33.3B+47.2B++
Nebula VM20 253246902.733B1.3224.573%A16.26%D-41.7B+1.2A1805.9h13.6B*55.2B*
V10 2452442410.167M+8.7544.505%B+75.82%C+27.7CN/A1588.8h2B+4.5B+
Nebula VM20 244241902.678B1.2624.85%A19.917%C+40.8B+N/A1695.9h14.1B++56.6B++
Eidolon VE33 2412381401.7B+0.2930.421%B+24.37%C+12DN/A12919.9h8.2B+26.9B+
Ghost 2322321681.381C0.0349.955%A++57.759%D--23.7DN/A1059.8h2.4C+4.8B+
L100 Python HESH 260206504.12D2.7166.758%A*1.456%C+57.2C**15A++3863.6h4.7D--7.1C*
M40 Fury-F 2352032680.757C0.6647.653%C+2.463%A++10.6D1.7D--6319.2h6.6B++13.9B++
Photon A2A Missile Pods 363190483.958C+2.5483.657%B+N/A46.3C+42.2C+7924.1h9.1C+10.9C+
M20 Basilisk 259183434.256B++2.8461.07%A**7.104%B+35.2A14.6A++4035.2h91.9C*150.5B*
Spear Anti-Vehicle Phalanx Turret 266170295.862C+4.4554.816%B**1.176%D**65.4A+36.9A+9982.6h6.8B++12.5B**
S12 Renegade 1751701231.382C0.0343.692%C*9.412%A20.5D--N/A1088.3h3.6C+8.3C++
Comet VM2 3091691571.076C*0.3459.685%A++2.367%D-12.4C*10.3M++24013.6h22.2C++37.2B+
MANA Anti-Personnel Turret 173167364.639N/A3.2329.619%UN/A1670U60U6272900.1h24.9T*84.2T*
Phantom VA23 1641631321.235C0.1837.689%B+28.834%C+37C+N/A1464.4h4.6C++12.2C**
Comet VM2 2831621571.032C+0.3863.144%A++2.469%D-12C++9A*21713.5h24.2B38.4B++
The Slasher 1461461820.802U0.6150%B**23.288%A28.6SN/A645.1h2.5C4.9B+
Lumine Edge 1341344090.328B*1.0945.198%A++20.896%B++8.2C**N/A2516.4h1.2B+2.6B++
Nemesis VSH9 2331332280.583C+0.8370.287%B**2.256%C+8.1C--6.1D17716.5h11.2D*16D
Lancer VS22 2371291700.759C++0.6558.481%C-N/A16.5B13.8C++3437.8h16.7B+28.5B+
Aphelion VEX-4 167119235.174C*3.7641.681%B**2.521%D47.6A*19.2C*2792.5h39.8B++95.5B**
Sticky Grenade 1191171117N/A115.5946.861%DN/A585D10C+26900.2h2.6C5.6C+
Frag Grenade 1171141114N/A112.5923.652%F**N/A1140M30M37350.1h1.2A*5B**
MANA Anti-Vehicle Turret 279114961.188D-0.2379.691%B**1.754%D1140D1650C5359800.1h15.4C+19.3C++
Xiphos Anti-Personnel Phalanx Tower 1181131113B**111.5941.021%B**N/A565B**25M++16320.2h12.4B30.2B+
VE-S Canis 1171091031.058C+0.3638.569%A++20.184%C+34.1C+2.5S3993.2h14.4C37.3B+
NS-10 Burster 17996761.263B+0.1541.37%A++6.25%C6.9B+5.9A+18114h181.1D-437.9B
MAX Punch 96966430.149C*1.2650.249%C*N/A1.8C+N/A852.3h2.1C++4.2C*
CME 9694980.959C0.4532.396%B**9.574%F19.6DN/A1304.8h14.2C+43.9B+
M20 Basilisk 14491146.5C+5.0964.46%A7.692%A56.9B++33.1A5681.6h125.5C+194.7B+
NS-10 Burster 13978761.026C+0.3941.151%A++3.846%D5.6C+4.4B14514h221.3F537.7C+
M20 Wyvern 10776164.75C+3.3448.287%A2.632%C30.4B12.4C+2232.5h56.8B*117.6B**
Saron HRB-H 13572174.235C+2.8264.005%B**2.778%A40C++35B**6541.8h27.4C+42.8C**
Proton II PPA 7368322.667B+21.2519.496%D1.471%D42.5C-3.1C2471.6h9.2C**47.3C+
M12 Kobalt-F 6462900.689C--0.7224.497%B9.677%C+11.3DN/A655.5h13.9C**56.9B+
Spear Anti-Vehicle Phalanx Tower 13262610.333D8.9263.745%A1.613%D--51.7B+58.3A++5551.2h9.5C*14.9B++
G30 Walker 10956252.24D0.8342.223%A++N/A26.7A++25.2M*3712.1h230.7C+546.5B++
M60-G Bulldog 6955105.5B+4.0951.828%A++1.818%D50A12.7A++3541.1h7.2C*13.9B*
G40-F Ranger 8455105.5C--4.0936.591%B+N/A68.8A*36.3A++5910.8h44.2B*120.7B*
M12 Kobalt 5854105.4D3.9919.376%C*11.111%D**90B++6.7A3710.6h13.5B**69.5B++
Skyguard 9354421.286D0.1340.389%A++1.852%C+10.2D7.4D2975.3h223.6F--553.5C
Aspis Anti-Aircraft Phalanx Turret 11154143.857C*2.4433.812%AN/A20.8A*21.9A*6192.6h137B+405.2B++
VA39 Spectre 5251232.217B+0.8037.381%B*47.059%B++46.4AN/A3051.1h3.9B**10.3B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit263060.3h
VS Patriot Flare Gun03010.3h
Nano-Armor Kit9811,149,80798h
Welding Device01100h
Anti-Vehicle MANA Turret311,1003.3h
Spawn Beacon152,4713.1h
Turret AI Module12100.8h
Repair Module43511.1h
Skywall Shield Emitter11240.4h
Structure Shield Module42710.9h
Cortium Silo12280.8h
Nanite Revive Grenade06110.1h
Medical Applicator461151,39217.8h
Blast Wall1910.5h
VS Triumph Flare Gun01330.2h
Deconstruction Tool07,0570.5h
Spear Anti-Vehicle Tower11670.6h
Spitfire Auto-Turret301,5962.4h
Sunderer Garage11840.9h
Rampart Wall01131.3h
Xiphos Anti-Personnel Tower11510.5h
Hoplon Anti-Aircraft Phalanx Tower01580.6h
M12 Kobalt01330h
Ammunition Package575,2772.1h
Shield Recharging Field4970.1h
Medical Kit3543,8713.6h
Anti-Infantry MANA Turret137511.9h
Elysium Spawn Tube22160.6h
Pillbox11610.9h
WLT-Howler Mining Laser12,3240.5h
Alarm Module0970.3h
Nano-Repair Grenade03890.1h
IPC Targeting Dart31520.6h
Recon Detection Device251,6924.2h

Check the help document for the dictionary if you want to learn more about words used here.


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