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Primarch Initiate ComradeBurgundy[A2AM] ComradeBurgundy
VS BR 96

KDR: 1.39

Score: 53.9m

Last Seen: May 27th, 2019 6:06 PM
- OFFLINE - 318.4 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Connery
Level Progress (to 97): 2%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS Decimator Supernova PC Eclipse VE3A Deimos VA29 Supernova FPC Lasher X2 Thanatos VE70 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $441,603 MLG Score: 353
Fun Score: N/A
Cheeseburgers Flipped: 493TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.342%20.45%64126118819,8780.8798690.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.375%1.984A++-0.062C+-0.364C-HEAD + (~4.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.484B+120.157C++26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.411%2.004%1132121289810427970.861804113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.928%0.007C+0.384C**1.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.7-0.051C+63.5-0.198C106.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.941%2.393%789712077,103176137044.03122192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.908%1.453A+-0.108C+0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++6.40.492B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.24%4.217%144612081,06713767760.774873137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.913%1.576A+-0.057C+1.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.594B+25.80.352C**22.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.732%71.387%144412101,031143060.720979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.583%1.466A+0.28C*0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+2.20.321C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.815%13.715%144412105,9061998902.95448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.938%2.348A*-0.182C0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.578B+3.90.202C++1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.9m536.8%427 (25.6k)396 (23.8k)1.3949258,08641,6411.6061396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214277620.873%12.352%25803:1623

10% Combat Medic51% Engineer19% Heavy Assault14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 8:00 PMSep 6th, 2014 3:55 PMJun 11th, 2019 10:43 PM (68d) (PST)May 27th, 2019 2:29 PM (83d) (PST)May 27th, 2019 2:06 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5982023960.4270.3060.0532.7300.081353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,90112,13123,77026183164523,787

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2266.7h/94.4d 8,795 7,175 22,506 371.3k 5,041 8,137 11,071 81.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,242
Deaths:865
KDR:1.436
Accuracy:28.017% A+
HSR:28.583% B+
Ursa
B*
Kills:1,200
Deaths:838
KDR:1.432
Accuracy:27.410% B*
HSR:24.167% C+
Pulsar LSW
B**
Kills:1,197
Deaths:1,026
KDR:1.167
Accuracy:29.312% B**
HSR:24.478% C+
VE-H Maw
B**
Kills:1,190
Deaths:887
KDR:1.342
Accuracy:31.528% B**
HSR:23.613% C
VX29 Polaris
B*
Kills:1,158
Deaths:1,129
KDR:1.026
Accuracy:28.348% B*
HSR:18.480% D
Betelgeuse 54-A
B+
Kills:704
Deaths:607
KDR:1.160
Accuracy:28.333% B+
HSR:23.438% D--
Flare VE6
C
Kills:55
Deaths:24
KDR:2.292
Accuracy:20.559% C
HSR:20% D
Kills:6,746
Deaths (as Heavy Assault):5,376
Deaths (to Heavy Assaults):12,366
KDR:1.25484
Kill Difference:1,370
Playtime:426.537 hours
Usage:19%
Score:10.406m
Score/min:407
Accuracy (listed only):27.644%
HSR (listed only):23.251%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A*
Kills:2,180
Deaths:2,303
KDR:0.947
Accuracy:35.687% A*
HSR:18.349% C
Deimos VA29
B*
Kills:1,948
Deaths:1,397
KDR:1.394
Accuracy:70.187% B*
HSR:15.144% C
Thanatos VE70
S
Kills:1,624
Deaths:641
KDR:2.534
Accuracy:80.586% S
HSR:10.837% D*
Pulsar C
B*
Kills:1,392
Deaths:1,131
KDR:1.231
Accuracy:29.163% B*
HSR:22.270% C+
Serpent VE92
B**
Kills:1,227
Deaths:1,185
KDR:1.035
Accuracy:28.926% B**
HSR:15.566% D-
Phobos VX86
B**
Kills:1,167
Deaths:930
KDR:1.255
Accuracy:71.840% B**
HSR:15.596% C+
Pandora VX25
A
Kills:1,167
Deaths:749
KDR:1.558
Accuracy:52.276% A
HSR:13.453% C-
Solstice SF
A++
Kills:1,155
Deaths:1,307
KDR:0.884
Accuracy:33.170% A++
HSR:14.199% C-
Solstice VE3
M+
Kills:1,151
Deaths:1,189
KDR:0.968
Accuracy:38.249% M+
HSR:16.768% D
Zenith VX-5
A*
Kills:1,143
Deaths:1,272
KDR:0.899
Accuracy:35.953% A*
HSR:22.835% C*
NS Baron G5
A
Kills:707
Deaths:642
KDR:1.101
Accuracy:56.469% A
HSR:15.842% C**
VX6-7
A++
Kills:503
Deaths:467
KDR:1.077
Accuracy:33.150% A++
HSR:20.278% C+
VE-S Canis
A++
Kills:109
Deaths:103
KDR:1.058
Accuracy:38.569% A++
HSR:20.184% C+
Kills:15,473
Deaths (as Light Assault):13,316
Deaths (to Light Assaults):7,058
KDR:1.16199
Kill Difference:2,157
Playtime:315.277 hours
Usage:14%
Score:8.806m
Score/min:466
Accuracy (listed only):46.479%
HSR (listed only):17.025%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A*
Kills:2,180
Deaths:2,303
KDR:0.947
Accuracy:35.687% A*
HSR:18.349% C
Deimos VA29
B*
Kills:1,948
Deaths:1,397
KDR:1.394
Accuracy:70.187% B*
HSR:15.144% C
Thanatos VE70
S
Kills:1,624
Deaths:641
KDR:2.534
Accuracy:80.586% S
HSR:10.837% D*
Pulsar C
B*
Kills:1,392
Deaths:1,131
KDR:1.231
Accuracy:29.163% B*
HSR:22.270% C+
Serpent VE92
B**
Kills:1,227
Deaths:1,185
KDR:1.035
Accuracy:28.926% B**
HSR:15.566% D-
Phobos VX86
B**
Kills:1,167
Deaths:930
KDR:1.255
Accuracy:71.840% B**
HSR:15.596% C+
Pandora VX25
A
Kills:1,167
Deaths:749
KDR:1.558
Accuracy:52.276% A
HSR:13.453% C-
Solstice SF
A++
Kills:1,155
Deaths:1,307
KDR:0.884
Accuracy:33.170% A++
HSR:14.199% C-
Solstice VE3
M+
Kills:1,151
Deaths:1,189
KDR:0.968
Accuracy:38.249% M+
HSR:16.768% D
Zenith VX-5
A*
Kills:1,143
Deaths:1,272
KDR:0.899
Accuracy:35.953% A*
HSR:22.835% C*
NS Baron G5
A
Kills:707
Deaths:642
KDR:1.101
Accuracy:56.469% A
HSR:15.842% C**
VX6-7
A++
Kills:503
Deaths:467
KDR:1.077
Accuracy:33.150% A++
HSR:20.278% C+
Eidolon VE33
B+
Kills:238
Deaths:140
KDR:1.700
Accuracy:30.421% B+
HSR:24.370% C+
Kills:15,602
Deaths (as Engineer):13,353
Deaths (to Engineers):7,944
KDR:1.16843
Kill Difference:2,249
Playtime:1,148.525 hours
Usage:51%
Score:24.913m
Score/min:362
Accuracy (listed only):45.852%
HSR (listed only):17.347%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Cerberus
A
Kills:1,165
Deaths:1,577
KDR:0.739
Accuracy:40.357% A
HSR:18.798% C--
Parallax VX3
B++
Kills:498
Deaths:211
KDR:2.360
Accuracy:43.930% B++
HSR:77.711% C+
Manticore SX40
C
Kills:433
Deaths:293
KDR:1.478
Accuracy:27.897% C
HSR:14.088% D--
Beamer VS3
A
Kills:317
Deaths:272
KDR:1.165
Accuracy:35.812% A
HSR:18.612% C--
Spiker
B**
Kills:285
Deaths:418
KDR:0.682
Accuracy:36.176% B**
HSR:18.597% C
Artemis VX26
M
Kills:278
Deaths:248
KDR:1.121
Accuracy:39.716% M
HSR:23.022% C+
V10
B+
Kills:244
Deaths:24
KDR:10.167
Accuracy:44.505% B+
HSR:75.820% C+
Ghost
A++
Kills:238
Deaths:174
KDR:1.368
Accuracy:50% A++
HSR:58.824% D--
Phantom VA23
B
Kills:163
Deaths:132
KDR:1.235
Accuracy:37.689% B
HSR:28.834% C+
VE-S Canis
A++
Kills:109
Deaths:103
KDR:1.058
Accuracy:38.569% A++
HSR:20.184% C+
VA39 Spectre
B*
Kills:51
Deaths:23
KDR:2.217
Accuracy:37.381% B*
HSR:47.059% B*
Kills:3,781
Deaths (as Infiltrator):3,475
Deaths (to Infiltrators):5,207
KDR:1.08806
Kill Difference:306
Playtime:98.066 hours
Usage:4%
Score:1.635m
Score/min:278
Accuracy (listed only):39.276%
HSR (listed only):36.504%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,948
Deaths:1,397
KDR:1.394
Accuracy:70.187% B*
HSR:15.144% C
Thanatos VE70
S
Kills:1,624
Deaths:641
KDR:2.534
Accuracy:80.586% S
HSR:10.837% D*
H-V45
B**
Kills:1,338
Deaths:884
KDR:1.514
Accuracy:29.021% B**
HSR:14.425% D-
Phobos VX86
B**
Kills:1,167
Deaths:930
KDR:1.255
Accuracy:71.840% B**
HSR:15.596% C+
Pandora VX25
A
Kills:1,167
Deaths:749
KDR:1.558
Accuracy:52.276% A
HSR:13.453% C-
Equinox VE2
A+
Kills:1,047
Deaths:834
KDR:1.255
Accuracy:33.747% A+
HSR:19.293% C
NS Baron G5
A
Kills:707
Deaths:642
KDR:1.101
Accuracy:56.469% A
HSR:15.842% C**
Corvus VA55
B**
Kills:663
Deaths:694
KDR:0.955
Accuracy:30.185% B**
HSR:19.457% D
Terminus VX-9
B*
Kills:378
Deaths:378
KDR:1
Accuracy:29.926% B*
HSR:20.370% D
VE-S Canis
A++
Kills:109
Deaths:103
KDR:1.058
Accuracy:38.569% A++
HSR:20.184% C+
CME
B**
Kills:94
Deaths:99
KDR:0.949
Accuracy:32.388% B**
HSR:9.574% F-
Pulsar VS1
A*
Kills:75
Deaths:128
KDR:0.586
Accuracy:33.637% A*
HSR:10.667% D**
Kills:10,317
Deaths (as Combat Medic):7,479
Deaths (to Combat Medics):5,303
KDR:1.37946
Kill Difference:2,838
Playtime:221.074 hours
Usage:10%
Score:6.210m
Score/min:468
Accuracy (listed only):46.569%
HSR (listed only):15.403%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:920
Deaths:321
KDR:2.866
Accuracy:22.679% B++
HSR:18.804% C-
Blueshift VM5
B++
Kills:841
Deaths:318
KDR:2.645
Accuracy:23.301% B++
HSR:20.809% C+
Nebula VM20
A
Kills:267
Deaths:95
KDR:2.811
Accuracy:24.837% A
HSR:17.978% D
Nebula VM20
A
Kills:256
Deaths:95
KDR:2.695
Accuracy:24.988% A
HSR:19.922% C+
Comet VM2
A++
Kills:169
Deaths:157
KDR:1.076
Accuracy:59.594% A++
HSR:2.367% D-
Comet VM2
A++
Kills:162
Deaths:157
KDR:1.032
Accuracy:63.055% A++
HSR:2.469% D-
NS-10 Burster
A++
Kills:96
Deaths:77
KDR:1.247
Accuracy:41.542% A++
HSR:6.250% C
NS-10 Burster
A++
Kills:78
Deaths:77
KDR:1.013
Accuracy:41.276% A++
HSR:3.846% D
Kills:2,789
Deaths (as MAX Suit):648.500
Deaths (to MAX Suits):1,783
KDR:4.30069
Kill Difference:2,140.500
Playtime:61.736 hours
Usage:3%
Score:1.949m
Score/min:526
Accuracy (listed only):37.659%
HSR (listed only):11.556%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:473
V. Kills:169 278%
Deaths:26
KDR:18.192
Accuracy:62.797% A
KPH:61.200 C
VKPH:21.900 B
Maelstrom Turbo Laser
C--
Kills:425
V. Kills:376 113%
Deaths:500
KDR:0.850
Accuracy:34.716% B+
KPH:7.400 D
VKPH:6.500 C--
Photon A2A Missile Pods
C+
Kills:190
V. Kills:173 109%
Deaths:48
KDR:3.958
Accuracy:83.478% B++
KPH:46.200 C+
VKPH:42 C+
Kills:1,088 (425 + 0)
Deaths:574
KDR:1.895
VKDR:1.251
Vehicle Kills:718
Kill Difference:514
Playtime:69.293 hours
Usage:3%
Score:0.919m
Score/min:221
Piloting Accuracy:34.716%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,417
V. Kills:1,250 113%
Deaths:545
KDR:2.600
Accuracy:70.158% A+
KPH:32.300 C++
VKPH:28.500 A++
L100 Python HEAT
B*
Kills:417
V. Kills:141 294%
Deaths:92
KDR:4.533
Accuracy:60.384% B*
KPH:41.700 B*
VKPH:14.100 B+
L100 Python HESH
A++
Kills:207
V. Kills:54 376%
Deaths:51
KDR:4.059
Accuracy:66.780% A*
KPH:56.500 C**
VKPH:14.700 A++
Skyguard
A++
Kills:54
V. Kills:39 135%
Deaths:42
KDR:1.286
Accuracy:40.389% A++
KPH:10.100 D
VKPH:7.300 D
Kills:2,095 (2,095 + 0)
Deaths:730
KDR:2.870
VKDR:2.033
Vehicle Kills:1,484
Kill Difference:1,365
Playtime:62.850 hours
Usage:3%
Score:1.576m
Score/min:418
Driving Accuracy:40.389%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:2,509
V. Kills:807 311%
Deaths:408
KDR:6.150
Accuracy:61.594% A
KPH:32.600 B*
VKPH:10.500 B+
Supernova FPC
B**
Kills:1,822
V. Kills:1,306 139%
Deaths:485
KDR:3.757
Accuracy:65.686% A+
KPH:29.600 B
VKPH:21.200 B**
Supernova VPC
B++
Kills:677
V. Kills:106 N/A
Deaths:96
KDR:7.052
Accuracy:56.867% B++
KPH:39.500 C
VKPH:6.200 C
Saron HRB
A**
Kills:630
V. Kills:364 173%
Deaths:90
KDR:7
Accuracy:53.177% B**
KPH:49.400 A**
VKPH:28.500 A+
Aphelion VEX-4
A++
Kills:119
V. Kills:48 243%
Deaths:23
KDR:5.174
Accuracy:41.681% B**
KPH:47 A++
VKPH:18.900 C**
Proton II PPA
C
Kills:68
V. Kills:5 N/A
Deaths:3
KDR:22.667
Accuracy:19.496% D
KPH:43.400 C-
VKPH:3.200 C
Kills:5,825 (5,008 + 817)
Deaths:1,105
KDR:5.271
VKDR:2.386
Vehicle Kills:2,636
Kill Difference:4,720
Playtime:172.531 hours
Usage:8%
Score:3.522m
Score/min:340
Driving Accuracy:56.867%
Gunner Accuracy:19.496%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:72
V. Kills:63 113%
Deaths:17
KDR:4.235
Accuracy:64.005% B**
KPH:40.400 C*
VKPH:35.300 B**
G40-F Ranger
A*
Kills:55
V. Kills:29 183%
Deaths:10
KDR:5.500
Accuracy:36.654% B+
KPH:67.900 A*
VKPH:35.800 A++
Kills:127 (0 + 127)
Deaths:27
KDR:4.704
VKDR:3.407
Vehicle Kills:92
Kill Difference:100
Playtime:2.594 hours
Usage:0%
Score:0.099m
Score/min:634
Driving Accuracy:N/A%
Gunner Accuracy:36.654%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:183
V. Kills:76 238%
Deaths:43
KDR:4.256
Accuracy:61.032% A**
KPH:35.300 A
VKPH:14.700 A++
M12 Kobalt
A
Kills:59
V. Kills:4 N/A
Deaths:12
KDR:4.917
Accuracy:20.851% B+
KPH:91.700 B++
VKPH:6.200 A
G30 Walker
M*
Kills:56
V. Kills:53 104%
Deaths:25
KDR:2.240
Accuracy:42.223% A++
KPH:26.900 A+
VKPH:25.500 M*
M60-G Bulldog
A++
Kills:55
V. Kills:14 367%
Deaths:10
KDR:5.500
Accuracy:51.828% A++
KPH:49.600 A
VKPH:12.600 A++
G40-F Ranger
M+
Kills:51
V. Kills:34 146%
Deaths:17
KDR:3
Accuracy:45.307% A++
KPH:40.500 M
VKPH:27 M+
Kills:404 (0 + 404)
Deaths:107
KDR:3.776
VKDR:1.692
Vehicle Kills:181
Kill Difference:297
Playtime:10.280 hours
Usage:0%
Score:0.243m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:45.307%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:203
V. Kills:32 N/A
Deaths:268
KDR:0.757
Accuracy:47.653% C+
KPH:10.600 D
VKPH:1.700 D--
S12 Renegade
C*
Kills:170
V. Kills:5 N/A
Deaths:123
KDR:1.382
Accuracy:43.732% C*
KPH:20.400 D--
VKPH:0.600 D*
M12 Kobalt-F
C**
Kills:62
V. Kills:2 N/A
Deaths:90
KDR:0.689
Accuracy:24.442% C**
KPH:10.800 D
VKPH:0.300 D--
Kills:435 (435 + 0)
Deaths:481
KDR:0.904
VKDR:0.081
Vehicle Kills:39
Kill Difference:46
Playtime:33.288 hours
Usage:1%
Score:0.149m
Score/min:74
Driving Accuracy:24.442%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:76
V. Kills:31 238%
Deaths:16
KDR:4.750
Accuracy:48.588% A+
KPH:29.900 B+
VKPH:12.200 C+
Kills:76 (0 + 76)
Deaths:16
KDR:4.750
VKDR:1.938
Vehicle Kills:31
Kill Difference:60
Playtime:2.539 hours
Usage:0%
Score:0.034m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:48.588%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS Decimator 3,5562,6102,4191.079C++0.3270.246%B**1.648%C-31.9C+11.6D25281.9h3.8B++5.4B*
Supernova PC 3,3162,5094086.15C++4.7661.594%A2.232%C+32.6B*10.5B+29176.9h3.3B**5.4A
Eclipse VE3A 2,2622,1802,3030.947C0.4535.687%A*18.349%C24DN/A9090.7h9.6B*27B**
Deimos VA29 1,9731,9481,3971.394C++0.0070.187%B*15.144%C38.2C+N/A17551h2.3C*3.2B+
Supernova FPC 3,1281,8224853.757C2.3665.686%A+3.293%B++29.6B21.2B**33461.6h5.3C++8B++
Lasher X2 1,7681,7331,5411.125C**0.2733.491%B**2.308%D-40.4B+N/A17042.9h15.1B**45B*
Thanatos VE70 1,6461,6246412.534A++1.1480.586%S10.837%D*34.5C**N/A20047.1h6.6D--8.2B*
C-4 2,4441,4228441.685C*0.2923.5%CN/A94.8C**68.1M141315h1.7C7.2C
L100 Python AP 2,6671,4175452.6C-1.2170.158%A+2.399%C+32.3C++28.5A++44743.9h7.5C10.7C*
Pulsar C 1,4131,3921,1311.231C+0.1629.163%B*22.27%C+15.2DN/A7191.8h11.4C**39.1B+
H-V45 1,3491,3388841.514C++0.1229.021%B**14.425%D-25.4CN/A13852.6h12.2B+42.2B++
Orion VS54 1,2811,2428651.436C++0.0428.017%A+28.583%B+35.9C++1.1A+18134.6h12.4C**44.4C*
Serpent VE92 1,2421,2271,1851.035C+0.3628.926%B**15.566%D-11.3DN/A60108.7h13.7C+47.2B+
Ursa 1,2501,2008381.432C*0.0427.41%B*24.167%C+39.9C++1.7M+15530.1h11.1C++40.7B+
Pulsar LSW 1,2441,1971,0261.167C0.2329.312%B**24.478%C+29.1C-1.1A10041.2h13.5C46B+
VE-H Maw 1,2361,1908871.342C+0.0531.528%B**23.613%C35.3C-1.4B**15533.7h11.4C+36.2B+
Force-Blade 1,2101,17629,1450.04B+1.3549.14%A+5.442%C1BN/A41209.2h1.8B++3.8B++
Phobos VX86 1,1931,1679301.255C+0.1471.84%B**15.596%C+39C+N/A12729.9h2.7C3.7B
Pandora VX25 1,1841,1677491.558C*0.1652.276%A13.453%C-41.7C++N/A16528h4B+7.6B++
Cerberus 1,1741,1651,5770.739C0.6640.357%A18.798%C--41.6C*N/A15128h6C++15B+
VX29 Polaris 1,1941,1581,1291.026C0.3728.348%B*18.48%D26.8DN/A10543.2h13.9C49.1C**
Solstice SF 1,1691,1551,3070.884C+0.5133.17%A++14.199%C-22C++N/A11952.5h8.7B+26.2B**
Solstice VE3 1,1971,1511,1890.968C**0.4338.249%M+16.768%D15.9CN/A10272.3h17C+44.3B+
Zenith VX-5 1,1801,1431,2720.899C0.5035.953%A*22.835%C*20.3DN/A7256.2h16.4D-45.6B+
Equinox VE2 1,0781,0478341.255C++0.1433.747%A+19.293%C29.2C+N/A11835.9h8.3A+24.7B**
Proximity Mine 1,0401,0401059.905A*8.5147.479%B+N/A192.6A+N/A7935.4h1.8B3.7B++
Blueshift VM5 9309203212.866C*1.4722.679%B++18.804%C-36.4C++N/A17425.3h12.8B**56.5B++
Blueshift VM5 8508413182.645C++1.2523.301%B++20.809%C+33.8C+N/A15924.9h14.3B+61.2B++
Lasher X2-P 8047806501.2C0.1932.037%C--2.436%C--51C+1.6C19415.3h16B+50C++
NS Baron G5 7197076421.101C+0.2956.469%A15.842%C**39.5C**N/A17417.9h4.7C++8.3C+
Betelgeuse 54-A 7357046071.16C--0.2328.333%B+23.438%D--32.1D--1.4B**14421.9h12.8D--45.1C+
Supernova VPC 783677967.052C5.6656.867%B++1.182%C39.6C+6.2C24817.1h2.9B+5.1B+
Corvus VA55 6746636940.955C+0.4430.185%B**19.457%D33.7C**N/A14419.7h11.4B+37.7B++
S1 8256317750.814C*0.5872.087%A++2.377%C25.5C+7.9D24124.7h4.8B**6.7B**
Saron HRB 994630907B5.6153.177%B**3.016%A+49.2A**28.4A+81312.8h10.9A++20.4A++
Tank Mine 1,0195352162.477C+1.0833.827%C+N/A99.1C+89.6B**15405.4h2C+5.8C**
VX6-7 5255034671.077C+0.3233.15%A++20.278%C+23.5C1B**11621.4h14.6C44B+
Parallax VX3 5024982112.36C+0.9743.93%B++77.711%C+30C++N/A13316.6h2B+4.5B++
Dual Photon Pods 6424732618.192A++16.8062.797%A2.326%A++61.4C21.9B5907.7h19.4B+30.9B++
Manticore SX40 4404332931.478B+0.0827.897%C14.088%D--50.9B**N/A2638.5h6.5B+23.3B+
Maelstrom Turbo Laser 8014255000.85C0.5434.716%B+1.647%D7.4D6.6C--13057.4h112.5C+324.1C**
L100 Python HEAT 558417924.533C+3.1460.384%B*1.918%C41.7B*14.1B+36710h3.9B**6.5B**
Terminus VX-9 3923783781C0.3929.926%B*20.37%D30C1.1B**13112.6h13.7C45.8C**
Auraxium Force-Blade 3803745,7850.065B++1.3353.805%A++2.406%D1.9C+N/A8192.1h1.6B**3B++
Beamer VS3 3203172721.165B+0.2335.812%A18.612%C--57.6A+N/A2875.5h7.7B+21.4B
Spiker 3032854180.682C0.7136.176%B**18.597%C23C-1.5B**10212.4h10.4C+28.8B
Artemis VX26 2812782481.121C+0.2739.716%M23.022%C+16.8D-N/A8416.5h15.1D--38B+
Nebula VM20 274267952.811B1.4224.837%A17.978%D43.1B+1.1B**1886.2h13.4B*53.8B*
Rocklet Rifle 4842592990.866B0.5370.452%A*N/A43.9A38.1B**7015.9h33.5B+47.5B++
Anti-Vehicle Grenade 4502571257N/A255.6159.733%B**N/A428.3C*321.7M43050.6h5.6C++9.3B+
Nebula VM20 259256952.695C**1.3024.988%A19.922%C+41.3B+N/A1736.2h14.1B++56.4B*
V10 2452442410.167M+8.7744.505%B+75.82%C+27.7CN/A1588.8h2B+4.5B+
Ghost 2382381741.368C0.0350%A++58.824%D--24DN/A1059.9h2.4C+4.7B+
Eidolon VE33 2412381401.7B+0.3130.421%B+24.37%C+12DN/A13019.9h8.2B+26.9B+
L100 Python HESH 261207514.059D2.6666.78%A*1.449%C+55.9C*14.6A++3823.7h4.7D7.1C*
M40 Fury-F 2352032680.757C0.6447.653%C+2.463%A*10.6D1.7D--6319.2h6.6B*13.9B*
Photon A2A Missile Pods 363190483.958C+2.5683.478%B++N/A46.3C+42.2C+7924.1h9.1C+10.9C++
M20 Basilisk 259183434.256B++2.8661.032%A**7.104%B+35.2A14.6A++4025.2h92C++150.8B*
Spear Anti-Vehicle Phalanx Turret 269172295.931C+4.5454.875%B**1.163%D**66.2A++37.3A+10042.6h6.8B++12.3B*
S12 Renegade 1751701231.382C0.0143.732%C*9.412%A20.2D--N/A1088.4h3.6C+8.3C++
Comet VM2 3091691571.076C*0.3259.594%A++2.367%D-12.3C*10.2M++23913.7h22.2C++37.3B+
MANA Anti-Personnel Turret 173167384.395N/A3.0029.756%UN/A1670U60U6300300.1h25.1T*84.4T*
Phantom VA23 1641631321.235C0.1637.689%B28.834%C+37C+N/A1464.4h4.6C++12.2C**
Comet VM2 2831621571.032C+0.3663.055%A++2.469%D-12C+9A*21613.5h24.3B38.5B++
The Slasher 1461461820.802U0.5950%A23.288%A+28.6SN/A645.1h2.5C4.9C++
Nemesis VSH9 2361352360.572C+0.8270.329%B**2.222%C+8.1C-6C17916.7h11.2D*16C--
Lumine Edge 1341344110.326B*1.0744.818%A++20.896%B++8.1C**N/A2616.6h1.2B+2.7B+
Lancer VS22 2371291740.741C+0.6558.512%CN/A16.1C*13.5C+3378h17.1B+29.3B+
Sticky Grenade 1261241124N/A122.6147.259%DN/A620D10C27960.2h2.6C5.4C+
Aphelion VEX-4 167119235.174C++3.7841.681%B**2.521%D47.6A*19.2C**2892.5h39.8B*95.5B**
MANA Anti-Vehicle Turret 286118971.216D0.1879.73%A+1.695%D--1180B+1680B**5441430.1h15F--18.9C+
Frag Grenade 1181151115N/A113.6123.917%F**N/A1150M+30A**41560.1h1.2A*5B**
Xiphos Anti-Personnel Phalanx Tower 1181131113B*111.6141.021%B**N/A565A25M++16480.2h12.4B30.2B+
VE-S Canis 1171091031.058C+0.3438.569%A++20.184%C+33C2.4M**4053.3h14.4C-37.3B+
MAX Punch 98986510.151C**1.2450.122%C**N/A1.9C++N/A852.8h2.1C++4.2C*
NS-10 Burster 17996771.247B+0.1541.542%A++6.25%C6.9B+5.9A+18114h183.7D--442.3C**
CME 9694990.949C0.4532.388%B**9.574%F-19.6DN/A1314.8h14.2C+43.9B+
M20 Basilisk 14491146.5C+5.1164.46%A7.692%A+56.9B++33.1A+5771.6h125.5C+194.7B+
NS-10 Burster 13978771.013C+0.3841.276%A++3.846%D5.5C+4.3C**14514.1h224.2F543.2C+
M20 Wyvern 10776164.75C+3.3648.588%A+2.632%C--30.4B+12.4C+2242.5h57.5B++118.3B**
Pulsar VS1 81751280.586C0.8133.637%A*10.667%D**20.3C1.6M+2863.7h20.2D**60C**
Saron HRB-H 13572174.235C+2.8464.005%B**2.778%A40C*35B**6541.8h27.4C+42.8C**
Proton II PPA 7368322.667B+21.2719.496%D1.471%D42.5C--3.1C2641.6h9.2C*47.3C+
M12 Kobalt-F 6462900.689C--0.7124.442%C**9.677%C+10.9DN/A635.7h14C*57.1B+
Spear Anti-Vehicle Phalanx Tower 13262610.333D8.9463.745%A1.613%D--51.7B+58.3A*5551.2h9.5C++14.9B++
M12 Kobalt 6359124.917D3.5220.851%B+15.254%D98.3B*6.7A+3620.6h15B*72.1B+
G30 Walker 10956252.24C--0.8542.223%A++N/A26.7A+25.2M++3742.1h230.7C+546.5B++
G40-F Ranger 8455105.5D4.1136.654%B+N/A68.8A*36.3A*5880.8h45B*122.8B*
Flare VE6 5655242.292B*0.9020.559%C20%D50C**N/A5121.1h11.1C+54C+
M60-G Bulldog 6955105.5B4.1151.828%A++1.818%D50A12.7A++3511.1h7.2C**13.9B*
Aspis Anti-Aircraft Phalanx Turret 11154143.857C++2.4633.799%AN/A20A++21.1A*6202.7h137.1B+405.7B++
Skyguard 9354421.286D0.1140.389%A++1.852%C+10.2D7.4D2985.3h223.6F--553.5C--
G40-F Ranger 8551173D1.6145.307%A++N/A39.2A**26.2M4401.3h103.1B++227.5B**
VA39 Spectre 5251232.217B+0.8237.381%B*47.059%B*46.4A++N/A3231.1h3.9B**10.3B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret311,1063.3h
Spawn Beacon162,5763.1h
Nano-Armor Kit1,0041,173,64699.4h
Skywall Shield Emitter11250.4h
Turret AI Module12110.8h
Structure Shield Module42740.9h
Repair Module43531.1h
Nanite Revive Grenade06560.1h
Medical Applicator518168,33319h
Blast Wall1940.5h
Cortium Silo12350.8h
Spitfire Auto-Turret311,6712.6h
VS Patriot Flare Gun03070.3h
Restoration Kit333740.4h
Hoplon Anti-Aircraft Phalanx Tower01610.6h
Xiphos Anti-Personnel Tower11530.6h
Sunderer Garage11840.9h
Rampart Wall01131.3h
VS Triumph Flare Gun01740.3h
Spear Anti-Vehicle Tower11690.6h
Deconstruction Tool07,0570.5h
Welding Device11,1130.1h
M12 Kobalt01330h
Recon Detection Device251,7014.2h
Ammunition Package605,4002.1h
Shield Recharging Field4970.1h
Medical Kit3804,0683.8h
Anti-Infantry MANA Turret137531.9h
Nano-Repair Grenade04180.1h
Router0680.2h
Pillbox11640.9h
Elysium Spawn Tube22230.6h
IPC Targeting Dart31520.6h
WLT-Howler Mining Laser12,3240.5h
Alarm Module01000.3h

Check the help document for the dictionary if you want to learn more about words used here.


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