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stats.dasanfall.com
Primarch Grouchy CondimentActual[GOKU] CondimentActual
VS BR 95

KDR: 3.89

Score: 97.9m

Last Seen: Feb 9th, 2019 2:01 AM
- OFFLINE - 190.6 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 42
Level Progress (to 96): 11%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Nyx VX31 Ursa Betelgeuse 54-A V10 Terminus VX-9 Ghost VX6-7 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,625,296 MLG Score: 5296
Fun Score: N/A
Cheeseburgers Flipped: 557TIME WITH MEDKIT: 11.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.207%31.103%94062960111,2664.13367-0.243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.428%1.784A++1.603A+-1.145D*HEAD ++ (~16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.651B+7.90.447B18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.647%1.363%184110218076991301.15286616%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.865B*-0.222C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.874B*9.30.825B++11

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.054%3.229%525710153,221111610872.88362296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.066%1.089B**0.392B-0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++4.30.654B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.882%9.35%2201010122,00010164351.9685459%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.37%-0.398C--1.266A0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.737B++9.90.748B++21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.503%79.109%2208101421,8282223249.81475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.673%1.572A+0.783B++-0.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.80.429B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.873%17.89%220410184,7402140272.21392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.725%1.117B**0.672B+1.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.676B+2.30.517B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 42
97.9m353.9%816 (49k)672 (40.3k)3.89114173,35444,5514.0553395 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221246426.805%33.204%89003:1674

15% Combat Medic12% Engineer24% Heavy Assault34% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2014 2:44 AMMar 26th, 2016 12:43 AMFeb 16th, 2019 3:00 AM (16h) (PST)Feb 8th, 2019 11:57 PM (8d) (PST)Feb 8th, 2019 10:01 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8262325941.1900.3060.3954.3360.0355296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,55713,93535,622711824260240,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2427h/101.1d 7,315 57,560 46,531 631.4k 4,455 8,326 5,086 120.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
A*
Kills:7,873
Deaths:1,803
KDR:4.367
Accuracy:27.908% B*
HSR:40.366% A*
Betelgeuse 54-A
B+
Kills:7,775
Deaths:1,541
KDR:5.045
Accuracy:27.873% B+
HSR:32.283% C*
Orion VS54
A
Kills:1,808
Deaths:404
KDR:4.475
Accuracy:27.535% A
HSR:31.361% B*
Pulsar LSW
B*
Kills:1,412
Deaths:383
KDR:3.687
Accuracy:27.533% B*
HSR:29.958% B++
VX29 Polaris
B
Kills:1,213
Deaths:310
KDR:3.913
Accuracy:25.394% B
HSR:24.650% C*
Lasher X2
B
Kills:1,189
Deaths:245
KDR:4.853
Accuracy:28.058% B
HSR:3.196% C-
VE-H Maw AE
B*
Kills:1,181
Deaths:326
KDR:3.623
Accuracy:30.998% B+
HSR:34.716% B*
NSX-P Naginata
A
Kills:1,176
Deaths:316
KDR:3.722
Accuracy:29.499% A
HSR:35.374% B++
SVA-88
C**
Kills:1,171
Deaths:349
KDR:3.355
Accuracy:24.715% C**
HSR:22.972% C
NS-15M AE
B+
Kills:1,164
Deaths:218
KDR:5.339
Accuracy:28.108% B+
HSR:28.093% C++
Flare VE6
B+
Kills:1,163
Deaths:295
KDR:3.942
Accuracy:25.875% B+
HSR:28.633% B+
NSX Naginata
A**
Kills:1,161
Deaths:249
KDR:4.663
Accuracy:29.495% A+
HSR:45.823% A**
NS-15M1
B**
Kills:1,160
Deaths:285
KDR:4.070
Accuracy:28.006% B**
HSR:25.948% B+
Lasher X2 AE
C+
Kills:132
Deaths:22
KDR:6
Accuracy:28.516% C+
HSR:2.273% D
Kills:29,578
Deaths (as Heavy Assault):6,746
Deaths (to Heavy Assaults):13,678
KDR:4.38452
Kill Difference:22,832
Playtime:575.600 hours
Usage:24%
Score:23.321m
Score/min:675
Accuracy (listed only):27.822%
HSR (listed only):27.546%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:3,769
Deaths:773
KDR:4.876
Accuracy:30.271% B**
HSR:25.471% B*
Pulsar C
A
Kills:3,478
Deaths:592
KDR:5.875
Accuracy:31.452% A
HSR:29.960% A
Eclipse VE3A
B+
Kills:1,563
Deaths:358
KDR:4.366
Accuracy:28.929% B+
HSR:19.386% C+
Zenith VX-5
B
Kills:1,304
Deaths:553
KDR:2.358
Accuracy:27.358% B
HSR:22.086% C++
Eridani SX5
C**
Kills:1,255
Deaths:450
KDR:2.789
Accuracy:27.858% C**
HSR:19.761% C+
Phobos VX86
A
Kills:1,251
Deaths:349
KDR:3.585
Accuracy:75.017% A
HSR:16.627% C++
NS-7 PDW
B**
Kills:1,214
Deaths:433
KDR:2.804
Accuracy:25.889% C*
HSR:23.559% B**
NS-11C
B++
Kills:1,181
Deaths:273
KDR:4.326
Accuracy:27.828% B++
HSR:18.544% C+
Zenith VX-5AE
B**
Kills:1,179
Deaths:247
KDR:4.773
Accuracy:32.899% B**
HSR:25.869% C++
Solstice VE3
A
Kills:1,176
Deaths:248
KDR:4.742
Accuracy:30.091% A
HSR:21.088% C*
NSX-P Tanto
A++
Kills:1,174
Deaths:222
KDR:5.288
Accuracy:34.274% A++
HSR:28.365% B+
PS1-AV Suppressor
B**
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:35.148% B**
HSR:25.705% C**
Solstice SF
A
Kills:1,167
Deaths:457
KDR:2.554
Accuracy:27.995% B*
HSR:24.422% A
Solstice Burst
B*
Kills:1,166
Deaths:213
KDR:5.474
Accuracy:30.646% B*
HSR:28.817% B++
NSX Tengu
A
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:45.405% A
HSR:29.760% A
Deimos VA29
A+
Kills:1,164
Deaths:326
KDR:3.571
Accuracy:78.637% A+
HSR:17.268% C++
Thanatos VE70
A+
Kills:1,164
Deaths:318
KDR:3.660
Accuracy:53.461% A+
HSR:18.127% B+
Eridani SX5G
B+
Kills:1,162
Deaths:376
KDR:3.090
Accuracy:27.098% C
HSR:25.301% B+
MKV Suppressed
B+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:27.897% B+
HSR:21.533% B
Serpent VE92
B*
Kills:1,161
Deaths:298
KDR:3.896
Accuracy:27.769% B*
HSR:17.140% C--
Nova
B*
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:42.132% C
HSR:19.638% B*
NS Baron G5
A++
Kills:1,161
Deaths:254
KDR:4.571
Accuracy:60.998% A++
HSR:17.485% B++
Sirius SX12
B**
Kills:1,160
Deaths:366
KDR:3.169
Accuracy:29.884% B**
HSR:19.569% C**
NS Baron G5AE
A+
Kills:1,148
Deaths:228
KDR:5.035
Accuracy:62.069% A+
HSR:17.335% B
NSX Tanto
B**
Kills:1,012
Deaths:246
KDR:4.114
Accuracy:32.470% B**
HSR:32.708% B**
VE-S Canis
A++
Kills:922
Deaths:169
KDR:5.456
Accuracy:38.445% A++
HSR:31.996% A
Skorpios
A+
Kills:68
Deaths:22
KDR:3.091
Accuracy:28.302% C*
HSR:32.353% A+
Kills:35,658
Deaths (as Light Assault):9,010
Deaths (to Light Assaults):9,877
KDR:3.9576
Kill Difference:26,648
Playtime:289.699 hours
Usage:12%
Score:11.825m
Score/min:680
Accuracy (listed only):37.786%
HSR (listed only):23.329%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:4,722
Deaths:1,542
KDR:3.062
Accuracy:27.996% B+
HSR:28.357% C**
Corvus VA55
B*
Kills:2,030
Deaths:560
KDR:3.625
Accuracy:28.339% B*
HSR:28.916% B*
Darkstar
C+
Kills:1,913
Deaths:554
KDR:3.453
Accuracy:26.599% C+
HSR:23.419% C+
H-V45
B*
Kills:1,802
Deaths:560
KDR:3.218
Accuracy:28.129% B*
HSR:26.693% B++
Eridani SX5
C**
Kills:1,255
Deaths:450
KDR:2.789
Accuracy:27.858% C**
HSR:19.761% C+
Phobos VX86
A
Kills:1,251
Deaths:349
KDR:3.585
Accuracy:75.017% A
HSR:16.627% C++
NS-7 PDW
B**
Kills:1,214
Deaths:433
KDR:2.804
Accuracy:25.889% C*
HSR:23.559% B**
Equinox VE2
B**
Kills:1,196
Deaths:344
KDR:3.477
Accuracy:28.866% B+
HSR:29.013% B**
NS-11A "Heatwave"
B**
Kills:1,191
Deaths:334
KDR:3.566
Accuracy:33.018% B**
HSR:32.410% B*
CME
B+
Kills:1,177
Deaths:348
KDR:3.382
Accuracy:28.685% B+
HSR:21.240% C+
PS1-AV Suppressor
B**
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:35.148% B**
HSR:25.705% C**
NS-11P
B+
Kills:1,171
Deaths:493
KDR:2.375
Accuracy:25.662% B+
HSR:18.446% C+
NSX Tengu
A
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:45.405% A
HSR:29.760% A
Deimos VA29
A+
Kills:1,164
Deaths:326
KDR:3.571
Accuracy:78.637% A+
HSR:17.268% C++
NS-11A
B*
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:28.016% B++
HSR:28.179% B*
Thanatos VE70
A+
Kills:1,164
Deaths:318
KDR:3.660
Accuracy:53.461% A+
HSR:18.127% B+
Eridani SX5G
B+
Kills:1,162
Deaths:376
KDR:3.090
Accuracy:27.098% C
HSR:25.301% B+
MKV Suppressed
B+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:27.897% B+
HSR:21.533% B
Nova
B*
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:42.132% C
HSR:19.638% B*
NS Baron G5
A++
Kills:1,161
Deaths:254
KDR:4.571
Accuracy:60.998% A++
HSR:17.485% B++
Sirius SX12
B**
Kills:1,160
Deaths:366
KDR:3.169
Accuracy:29.884% B**
HSR:19.569% C**
NSX Yumi
A+
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:29.122% B+
HSR:40.172% A+
Pulsar VS1
B++
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:26.912% B++
HSR:20.535% C+
Equinox VE2 Burst
C*
Kills:1,155
Deaths:271
KDR:4.262
Accuracy:26.432% C+
HSR:29.437% C*
NS Baron G5AE
A+
Kills:1,148
Deaths:228
KDR:5.035
Accuracy:62.069% A+
HSR:17.335% B
VE-S Canis
A++
Kills:922
Deaths:169
KDR:5.456
Accuracy:38.445% A++
HSR:31.996% A
H-V45 AE
B*
Kills:216
Deaths:46
KDR:4.696
Accuracy:31.933% B*
HSR:33.796% B*
Skorpios
A+
Kills:68
Deaths:22
KDR:3.091
Accuracy:28.302% C*
HSR:32.353% A+
Kills:36,384
Deaths (as Combat Medic):10,650
Deaths (to Combat Medics):5,198
KDR:3.41634
Kill Difference:25,734
Playtime:372.601 hours
Usage:15%
Score:14.365m
Score/min:643
Accuracy (listed only):36.712%
HSR (listed only):24.880%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:3,769
Deaths:773
KDR:4.876
Accuracy:30.271% B**
HSR:25.471% B*
Pulsar C
A
Kills:3,478
Deaths:592
KDR:5.875
Accuracy:31.452% A
HSR:29.960% A
Eclipse VE3A
B+
Kills:1,563
Deaths:358
KDR:4.366
Accuracy:28.929% B+
HSR:19.386% C+
Zenith VX-5
B
Kills:1,304
Deaths:553
KDR:2.358
Accuracy:27.358% B
HSR:22.086% C++
Phobos VX86
A
Kills:1,251
Deaths:349
KDR:3.585
Accuracy:75.017% A
HSR:16.627% C++
NS-11C
B++
Kills:1,181
Deaths:273
KDR:4.326
Accuracy:27.828% B++
HSR:18.544% C+
Zenith VX-5AE
B**
Kills:1,179
Deaths:247
KDR:4.773
Accuracy:32.899% B**
HSR:25.869% C++
VE-LR Obelisk
A++
Kills:1,178
Deaths:248
KDR:4.750
Accuracy:43.930% A++
HSR:42.530% B**
Solstice VE3
A
Kills:1,176
Deaths:248
KDR:4.742
Accuracy:30.091% A
HSR:21.088% C*
NSX-P Tanto
A++
Kills:1,174
Deaths:222
KDR:5.288
Accuracy:34.274% A++
HSR:28.365% B+
Solstice SF
A
Kills:1,167
Deaths:457
KDR:2.554
Accuracy:27.995% B*
HSR:24.422% A
Solstice Burst
B*
Kills:1,166
Deaths:213
KDR:5.474
Accuracy:30.646% B*
HSR:28.817% B++
Deimos VA29
A+
Kills:1,164
Deaths:326
KDR:3.571
Accuracy:78.637% A+
HSR:17.268% C++
Thanatos VE70
A+
Kills:1,164
Deaths:318
KDR:3.660
Accuracy:53.461% A+
HSR:18.127% B+
Serpent VE92
B*
Kills:1,161
Deaths:298
KDR:3.896
Accuracy:27.769% B*
HSR:17.140% C--
Nova
B*
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:42.132% C
HSR:19.638% B*
NS Baron G5
A++
Kills:1,161
Deaths:254
KDR:4.571
Accuracy:60.998% A++
HSR:17.485% B++
NS Baron G5AE
A+
Kills:1,148
Deaths:228
KDR:5.035
Accuracy:62.069% A+
HSR:17.335% B
NSX Tanto
B**
Kills:1,012
Deaths:246
KDR:4.114
Accuracy:32.470% B**
HSR:32.708% B**
Revenant
C
Kills:97
Deaths:35
KDR:2.771
Accuracy:31.674% C
HSR:24.742% D
Kills:27,654
Deaths (as Engineer):6,501
Deaths (to Engineers):6,734
KDR:4.25381
Kill Difference:21,153
Playtime:298.246 hours
Usage:12%
Score:12.163m
Score/min:680
Accuracy (listed only):40.495%
HSR (listed only):23.380%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
A
Kills:20,172
Deaths:4,223
KDR:4.777
Accuracy:41.662% A
HSR:38.226% B*
V10
B++
Kills:7,450
Deaths:799
KDR:9.324
Accuracy:45.570% B++
HSR:78.483% C++
Ghost
B*
Kills:4,627
Deaths:726
KDR:6.373
Accuracy:44.996% B*
HSR:72.920% B+
NSX Daimyo
B++
Kills:3,180
Deaths:476
KDR:6.681
Accuracy:46.014% B++
HSR:96.258% B++
Parallax VX3
B**
Kills:2,510
Deaths:338
KDR:7.426
Accuracy:47.033% B**
HSR:76.295% C+
Artemis VX26 AE
B++
Kills:1,677
Deaths:356
KDR:4.711
Accuracy:33.749% B++
HSR:33.393% B++
NS-44 Commissioner AE
B++
Kills:1,533
Deaths:713
KDR:2.150
Accuracy:48.647% B++
HSR:29.811% B
Artemis VX26
C++
Kills:1,396
Deaths:439
KDR:3.180
Accuracy:27.620% C++
HSR:22.278% C+
NS-44 Commissioner
B**
Kills:1,292
Deaths:724
KDR:1.785
Accuracy:44.947% B**
HSR:23.762% C*
Eridani SX5
C**
Kills:1,255
Deaths:450
KDR:2.789
Accuracy:27.858% C**
HSR:19.761% C+
NS-357 Underboss
A+
Kills:1,246
Deaths:500
KDR:2.492
Accuracy:49.585% A+
HSR:26.726% B++
NSX Tomoe
A++
Kills:1,238
Deaths:304
KDR:4.072
Accuracy:32.496% B++
HSR:56.624% A++
NS-7 PDW
B**
Kills:1,214
Deaths:433
KDR:2.804
Accuracy:25.889% C*
HSR:23.559% B**
Phantom VA23
A+
Kills:1,180
Deaths:227
KDR:5.198
Accuracy:40.352% B*
HSR:42.203% A+
NS-30 Vandal
B++
Kills:1,179
Deaths:318
KDR:3.708
Accuracy:37.704% B++
HSR:30.025% B+
Spiker
B**
Kills:1,171
Deaths:382
KDR:3.065
Accuracy:36.388% B**
HSR:27.498% B*
PS1-AV Suppressor
B**
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:35.148% B**
HSR:25.705% C**
Parsec VX3-A
B++
Kills:1,167
Deaths:89
KDR:13.112
Accuracy:46.464% B++
HSR:74.379% D
NSX Tengu
A
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:45.405% A
HSR:29.760% A
NS-44L Blackhand
B**
Kills:1,165
Deaths:242
KDR:4.814
Accuracy:51.086% B**
HSR:47.725% B+
Beamer VS3-FB
B+
Kills:1,165
Deaths:529
KDR:2.202
Accuracy:35.255% B+
HSR:19.743% D
XM98
B*
Kills:1,164
Deaths:160
KDR:7.275
Accuracy:43.034% B*
HSR:78.179% B+
Phaseshift VX-S
A
Kills:1,162
Deaths:89
KDR:13.056
Accuracy:45.977% A
HSR:88.812% B**
Eridani SX5G
B+
Kills:1,162
Deaths:376
KDR:3.090
Accuracy:27.098% C
HSR:25.301% B+
NS-30B Vandal
B
Kills:1,161
Deaths:252
KDR:4.607
Accuracy:36.970% B
HSR:29.113% C*
MKV Suppressed
B+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:27.897% B+
HSR:21.533% B
Beamer VS3
A++
Kills:1,161
Deaths:404
KDR:2.874
Accuracy:39.255% A++
HSR:32.300% A
Sirius SX12
B**
Kills:1,160
Deaths:366
KDR:3.169
Accuracy:29.884% B**
HSR:19.569% C**
VE-S Canis
A++
Kills:922
Deaths:169
KDR:5.456
Accuracy:38.445% A++
HSR:31.996% A
NS-61 "Ravenous" Emissary
B**
Kills:828
Deaths:363
KDR:2.281
Accuracy:37.373% B**
HSR:22.826% B+
NS-45 Pilot
B**
Kills:735
Deaths:266
KDR:2.763
Accuracy:35.670% B++
HSR:34.558% B**
VA39 Spectre
A++
Kills:568
Deaths:83
KDR:6.843
Accuracy:43.857% A++
HSR:45.951% B++
Manticore SX40
A++
Kills:357
Deaths:182
KDR:1.962
Accuracy:37.394% A
HSR:35.854% A++
NS-AM7 Archer
A++
Kills:180
Deaths:114
KDR:1.579
Accuracy:54.839% C--
HSR:32.222% A++
NS-61 Emissary
B**
Kills:119
Deaths:70
KDR:1.700
Accuracy:35.065% B**
HSR:18.487% B
Skorpios
A+
Kills:68
Deaths:22
KDR:3.091
Accuracy:28.302% C*
HSR:32.353% A+
Kills:70,062
Deaths (as Infiltrator):16,160
Deaths (to Infiltrators):5,992
KDR:4.33552
Kill Difference:53,902
Playtime:813.951 hours
Usage:34%
Score:31.495m
Score/min:645
Accuracy (listed only):39.026%
HSR (listed only):40.116%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:2,045
Deaths:375
KDR:5.453
Accuracy:24.819% A
HSR:25.966% B**
Blueshift VM5
A
Kills:2,034
Deaths:375
KDR:5.424
Accuracy:25.565% A
HSR:24.730% B++
Nebula VM20
B**
Kills:859
Deaths:200
KDR:4.295
Accuracy:22.591% B**
HSR:20.605% C+
Nebula VM20
B*
Kills:859
Deaths:200
KDR:4.295
Accuracy:22.994% B*
HSR:22.934% B+
Comet VM2
B**
Kills:540
Deaths:126
KDR:4.286
Accuracy:52.230% B++
HSR:6.481% B**
Comet VM2
A++
Kills:500
Deaths:127
KDR:3.937
Accuracy:51.071% B**
HSR:7.600% A++
NS-10 Burster
M+
Kills:95
Deaths:31
KDR:3.065
Accuracy:47.973% M+
HSR:5.263% C-
NS-10 Burster
M+
Kills:77
Deaths:31
KDR:2.484
Accuracy:47.887% M+
HSR:9.091% B*
Kills:7,009
Deaths (as MAX Suit):732.500
Deaths (to MAX Suits):2,278
KDR:9.5686
Kill Difference:6,276.500
Playtime:69.751 hours
Usage:3%
Score:4.750m
Score/min:1,135
Accuracy (listed only):36.891%
HSR (listed only):15.334%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:807
V. Kills:36 N/A
Deaths:133
KDR:6.068
Accuracy:45.647% B++
KPH:50.700 C++
VKPH:2.300 C--
Maelstrom Turbo Laser
B++
Kills:74
V. Kills:44 164%
Deaths:41
KDR:1.805
Accuracy:35.278% B++
KPH:20.700 B+
VKPH:12.300 C**
Hornet Missiles
U
Kills:61
V. Kills:17 339%
Deaths:2
KDR:30.500
Accuracy:62.325% C+
KPH:918.800 U
VKPH:256.100 S
Kills:942 (881 + 0)
Deaths:176
KDR:5.352
VKDR:0.551
Vehicle Kills:97
Kill Difference:766
Playtime:19.570 hours
Usage:1%
Score:0.428m
Score/min:365
Piloting Accuracy:35.278%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:197
V. Kills:26 N/A
Deaths:21
KDR:9.381
Accuracy:54.258% A
KPH:74.800 B**
VKPH:9.900 C*
AP30 Shredder
U
Kills:70
V. Kills:59 117%
Deaths:37
KDR:1.892
Accuracy:30.966% C--
KPH:252,000 U
VKPH:212,400 U
L105 Zephyr PX
A+
Kills:57
V. Kills: N/A
Deaths:2
KDR:28.500
Accuracy:64.145% A+
KPH:108.400 B**
VKPH:0 D**
Kills:324 (0 + 324)
Deaths:60
KDR:5.400
VKDR:1.417
Vehicle Kills:85
Kill Difference:264
Playtime:3.159 hours
Usage:0%
Score:0.176m
Score/min:929
Piloting Accuracy:N/A%
Gunner Accuracy:64.145%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:805
V. Kills:458 175%
Deaths:85
KDR:9.471
Accuracy:55.010% C+
KPH:49.600 A++
VKPH:28.200 A++
L100 Python HESH
M
Kills:726
V. Kills:42 N/A
Deaths:25
KDR:29.040
Accuracy:48.617% C+
KPH:114.400 M
VKPH:6.600 C-
C75 Viper
M+
Kills:419
V. Kills:43 N/A
Deaths:31
KDR:13.516
Accuracy:50.232% B**
KPH:81 M+
VKPH:8.300 C++
L100 Python HEAT
M**
Kills:409
V. Kills:99 409%
Deaths:28
KDR:14.607
Accuracy:57.589% B+
KPH:79.700 M**
VKPH:19.300 A++
Kills:2,359 (2,359 + 0)
Deaths:169
KDR:13.959
VKDR:3.799
Vehicle Kills:642
Kill Difference:2,190
Playtime:32.880 hours
Usage:1%
Score:1.039m
Score/min:527
Driving Accuracy:57.589%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:552
V. Kills:374 147%
Deaths:78
KDR:7.077
Accuracy:49.502% C--
KPH:29.600 B+
VKPH:20 B**
Supernova PC
M**
Kills:202
V. Kills:39 N/A
Deaths:17
KDR:11.882
Accuracy:51.472% C**
KPH:59 M**
VKPH:11.400 B*
Saron HRB
B**
Kills:110
V. Kills:69 157%
Deaths:16
KDR:6.875
Accuracy:46.222% C**
KPH:35.400 B**
VKPH:22.200 B*
Supernova VPC
A++
Kills:108
V. Kills:14 N/A
Deaths:7
KDR:15.429
Accuracy:58.990% B*
KPH:75.600 A++
VKPH:9.800 B+
E540 Halberd
A+
Kills:72
V. Kills:48 147%
Deaths:8
KDR:9
Accuracy:53.540% B++
KPH:39.100 B++
VKPH:26 A+
Proton II PPA
A
Kills:68
V. Kills:4 N/A
Deaths:3
KDR:22.667
Accuracy:24.871% C++
KPH:92.900 A
VKPH:5.500 B**
Kills:1,112 (862 + 250)
Deaths:129
KDR:8.620
VKDR:4.248
Vehicle Kills:548
Kill Difference:983
Playtime:29.206 hours
Usage:1%
Score:0.983m
Score/min:561
Driving Accuracy:58.990%
Gunner Accuracy:24.871%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:66
V. Kills:1 N/A
Deaths:8
KDR:8.250
Accuracy:39.441% C
KPH:95.400 C+
VKPH:1.400 D--
Kills:66 (0 + 66)
Deaths:8
KDR:8.250
VKDR:0.125
Vehicle Kills:1
Kill Difference:58
Playtime:0.692 hours
Usage:0%
Score:0.026m
Score/min:622
Driving Accuracy:N/A%
Gunner Accuracy:39.441%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:473
V. Kills:76 N/A
Deaths:27
KDR:17.519
Accuracy:40.782% B+
KPH:79 A+
VKPH:12.700 B++
M12 Kobalt
B**
Kills:388
V. Kills:8 N/A
Deaths:21
KDR:18.476
Accuracy:23.803% B**
KPH:100.900 B++
VKPH:2.100 C--
M40 Fury
B*
Kills:297
V. Kills:32 N/A
Deaths:22
KDR:13.500
Accuracy:38.041% C++
KPH:76.400 B*
VKPH:8.200 C--
M12 Kobalt
B**
Kills:241
V. Kills:4 N/A
Deaths:11
KDR:21.909
Accuracy:24.021% B**
KPH:93.300 B++
VKPH:1.500 D
M60-G Bulldog
A+
Kills:74
V. Kills:9 N/A
Deaths:3
KDR:24.667
Accuracy:43.516% B+
KPH:69.300 A+
VKPH:8.400 C++
M60-G Bulldog
M
Kills:68
V. Kills:9 N/A
Deaths:8
KDR:8.500
Accuracy:49.914% A+
KPH:71.300 M
VKPH:9.400 B*
Kills:1,541 (0 + 1,541)
Deaths:92
KDR:16.750
VKDR:1.500
Vehicle Kills:138
Kill Difference:1,449
Playtime:18.331 hours
Usage:1%
Score:0.689m
Score/min:627
Driving Accuracy:N/A%
Gunner Accuracy:49.914%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:289
V. Kills:4 N/A
Deaths:95
KDR:3.042
Accuracy:40.441% C+
KPH:98.700 A+
VKPH:1.400 C-
M40 Fury-F
B**
Kills:93
V. Kills:19 465%
Deaths:39
KDR:2.385
Accuracy:48.705% C+
KPH:39.800 B**
VKPH:8.100 B
Kills:382 (382 + 0)
Deaths:134
KDR:2.851
VKDR:0.172
Vehicle Kills:23
Kill Difference:248
Playtime:5.265 hours
Usage:0%
Score:0.094m
Score/min:297
Driving Accuracy:48.705%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nyx VX31 20,29720,1724,2234.777B**0.8941.662%A38.226%B*111M+N/A336181.7h4B*9.7B**
Ursa 7,9487,8731,8034.367M**0.4827.908%B*40.366%A*92.3A*N/A43485.3h8.2B**29.5B*
Betelgeuse 54-A 7,8477,7751,5415.045B++1.1527.873%B+32.283%C*113.2A+1B+47768.7h9B**32.4B++
V10 7,4607,4507999.324A**5.4345.57%B++78.483%C++106.7M**N/A51669.8h1.8B*3.8B*
Terminus VX-9 4,7584,7221,5423.062B**0.8327.996%B+28.357%C**70.4AN/A25567.1h9.6B**34.3B*
Ghost 4,6344,6277266.373B**2.4844.996%B*72.92%B+92.7A*N/A40249.9h1.8B*3.9B*
VX6-7 3,8103,7697734.876A**0.9830.271%B**25.471%B*103.5M+1.1A++41836.4h9.6B*31.6B*
Pulsar C 3,4943,4785925.875M++1.9831.452%A29.96%A114M**N/A54930.5h8.3B**26.5B++
NSX Daimyo 3,1813,1804766.681B**2.7946.014%B++96.258%B++110.4A*N/A29928.8h1.9B*4.1B*
Parallax VX3 2,5112,5103387.426A3.5347.033%B**76.295%C+74.5M+N/A35933.7h1.8B*3.7B*
Blueshift VM5 2,0642,0453755.453A+1.5624.819%A25.966%B**68.9A*N/A41429.7h10.9A+43.9B**
Blueshift VM5 2,0522,0343755.424A1.5325.565%A24.73%B++68.5A*N/A40729.7h11.3A+44B**
Corvus VA55 2,0472,0305603.625M+0.2728.339%B*28.916%B*82.9A**N/A46124.5h9.2B**32.4B*
Darkstar 1,9351,9135543.453A+0.4426.599%C+23.419%C+76.5AN/A37225h11.2B++42.2B+
Orion VS54 1,8131,8084044.475A*0.5827.535%A31.361%B*107.6M*N/A104116.8h9.1B**33B
H-V45 1,8131,8025603.218B**0.6728.129%B*26.693%B++73A++N/A35324.7h9.8A34.9B**
Artemis VX26 AE 1,6951,6773564.711A+0.8233.749%B++33.393%B++115.7M+1.2B++28314.5h9.1B**26.9B*
Eclipse VE3A 1,5721,5633584.366M++0.4728.929%B+19.386%C+107.8MN/A60614.5h10.2B++35.3B++
NS-44 Commissioner AE 1,5381,5337132.15B++1.7448.647%B++29.811%B97.6AN/A24915.7h2.6B**5.3B**
Pulsar LSW 1,4201,4123833.687A++0.2027.533%B*29.958%B++84.6A+N/A37216.7h10B*36.2B++
Artemis VX26 1,3991,3964393.18A++0.7127.62%C++22.278%C+72.7A++N/A38419.2h10.5B++38B+
Zenith VX-5 1,3171,3045532.358B**1.5327.358%B22.086%C++44.7B+N/A28829.2h11.7B+42.7B+
NS-44 Commissioner 1,3001,2927241.785B*2.1144.947%B**23.762%C*61.2B**N/A31621.1h3B*6.6B*
Sticky Grenade 1,2931,28811288N/A1,284.1167.161%A++N/A2146.7A**8.3C162840.6h1.1A1.6B**
MANA Anti-Personnel Turret 1,2881,2821687.631N/A3.7425.7%UN/A12820U60U54294500.1h13.9T*54.1T*
Eridani SX5 1,2551,2554502.789A+1.1027.858%C**19.761%C+78A++N/A46316.1h8.6B**31B++
Phobos VX86 1,2551,2513493.585A*0.3175.017%A16.627%C++123.9M+N/A55210.1h1.7A2.3B*
NS-357 Underboss 1,2521,2465002.492A+1.4049.585%A+26.726%B++67B*N/A30918.6h3.3B**6.6B**
NSX Tomoe 1,2471,2383044.072A++0.1832.496%B++56.624%A++97.5A**N/A33112.7h9.4A29B**
NS-7 PDW 1,2251,2144332.804A**1.0925.889%C*23.559%B**59.5A++N/A40920.4h12.9B+49.9B+
VX29 Polaris 1,2221,2133103.913A*0.0225.394%B24.65%C*80.9AN/A52215h10.4B++41B+
Equinox VE2 1,2031,1963443.477A*0.4128.866%B+29.013%B**67.2B**N/A18417.8h10.6B++36.9B+
NS-11A "Heatwave" 1,2071,1913343.566A0.3333.018%B**32.41%B*95.3A*1.3B++24712.5h9.6A29.1B**
Lasher X2 1,2001,1892454.853S0.9628.058%B3.196%C-62.3AN/A44719.1h17.7B+62.9B+
VE-H Maw AE 1,1961,1813263.623B*0.2730.998%B+34.716%B*107.4A+1.4B29811h8B**25.8B*
NS-11C 1,1831,1812734.326M**0.4327.828%B++18.544%C+96M*N/A70812.3h9.9B**35.6B*
Phantom VA23 1,1841,1802275.198A++1.3140.352%B*42.203%A+110.3A++N/A64510.7h3.4B**8.5B*
NS-30 Vandal 1,1811,1793183.708A0.1837.704%B++30.025%B+83A*N/A55814.2h4.5B*11.9B*
Zenith VX-5AE 1,1981,1792474.773A**0.8832.899%B**25.869%C++104.3A**1.7A+33211.3h10.1B*30.8B*
VE-LR Obelisk 1,1951,1782484.75A++0.8643.93%A++42.53%B**108.1M++1.6A28210.9h4.1A9.3B**
CME 1,1801,1773483.382A*0.5128.685%B+21.24%C+77.4A++N/A52915.2h11B*38.5B++
Solstice VE3 1,1861,1762484.742S0.8530.091%A21.088%C*116.4S1A*118810.1h9.7B**32.3B+
NSX-P Naginata 1,1901,1763163.722A+0.1729.499%A35.374%B++120M1.4B+3489.8h9.1B**30.7B*
NSX-P Tanto 1,1811,1742225.288S1.4034.274%A++28.365%B+108.7M**N/A38510.8h10.2B**29.7B**
Spiker 1,1751,1713823.065A*0.8336.388%B**27.498%B*76AN/A19515.4h6.9B+18.9B*
SVA-88 1,1761,1713493.355B*0.5424.715%C**22.972%C89.4A+N/A76113.1h10.2B++41.4B+
PS1-AV Suppressor 1,1801,1713513.336B*0.5635.148%B**25.705%C**115.9A*N/A33410.1h10.4B*29.6B*
NS-11P 1,1711,1714932.375B**1.5225.662%B+18.446%C+56.8A+N/A31120.6h11.7B*45.6B++
Solstice SF 1,1811,1674572.554A++1.3427.995%B*24.422%A52.3A*N/A31022.3h10.3B36.8B+
Parsec VX3-A 1,1691,1678913.112A**9.2246.464%B++74.379%D135.7SN/A9928.6h1.6B*3.5B*
Solstice Burst 1,1741,1662135.474M++1.5830.646%B*28.817%B++101.4A*N/A25511.5h9.7B**31.7B*
NSX Tengu 1,1721,1663113.749A**0.1445.405%A29.76%A115.4M+N/A25310.1h7.8A17.2B*
NS-44L Blackhand 1,1691,1652424.814M*0.9251.086%B**47.725%B+77.7M++N/A30315h2.8B**5.5B*
Beamer VS3-FB 1,1691,1655292.202B++1.6935.255%B+19.743%D111A++N/A65810.5h6.3B**17.8B++
NS-15M AE 1,1681,1642185.339A+1.4528.108%B+28.093%C++103.9A+N/A72911.2h9.9B++35.1B+
Deimos VA29 1,1721,1643263.571A*0.3278.637%A+17.268%C++110.9MN/A33410.5h1.6A2.1B*
NS-11A 1,1731,1643593.242A0.6528.016%B++28.179%B*60.6A+N/A22219.2h10.1A36.1B*
Thanatos VE70 1,1751,1643183.66M*0.2353.461%A+18.127%B+99.5M**N/A35111.7h3.1A5.8B**
XM98 1,1641,1641607.275M+3.3843.034%B*78.179%B+78.6A*N/A49414.8h1.8B**4.2B**
Flare VE6 1,1721,1632953.942M0.0525.875%B+28.633%B+88.1A++N/A97313.2h8.4B*32.5B++
Phaseshift VX-S 1,1621,1628913.056M**9.1645.977%A88.812%B**101M+N/A51911.5h1.7B*3.7B*
Eridani SX5G 1,1731,1623763.09A++0.8027.098%C25.301%B+73.1B++N/A50315.9h9.5B++35.1B+
NS-30B Vandal 1,1691,1612524.607A++0.7236.97%B29.113%C*103.7A++N/A64511.2h4.3B*11.5B++
MKV Suppressed 1,1711,1613143.697M*0.1927.897%B+21.533%B89.3MN/A57713h11.3B++40.4B+
NSX Naginata 1,1671,1612494.663M++0.7729.495%A+45.823%A**110.6MN/A25910.5h8.9B*30B*
Serpent VE92 1,1691,1612983.896M0.0027.769%B*17.14%C--104.6M*N/A105111.1h10.5B++37.7B++
Nova 1,1651,1612634.414A**0.5242.132%C19.638%B*82.9A++N/A20314h3B**7.1B++
NS Baron G5 1,1681,1612544.571S0.6860.998%A++17.485%B++113.8M**N/A45210.2h3.3B**5.4C++
Beamer VS3 1,1631,1614042.874M+1.0239.255%A++32.3%A64.9A++N/A26017.9h6.5B*16.7B+
Sirius SX12 1,1761,1603663.169A*0.7229.884%B**19.569%C**92.1M*1.3M++69812.6h10.5B**35.1B*
NSX Yumi 1,1711,1603413.402A+0.4929.122%B+40.172%A+74.8A++N/A17215.5h9B**30.8B*
NS-15M1 1,1671,1602854.07A*0.1828.006%B**25.948%B+89.9A++N/A63212.9h9.6B**34.3B*
Pulsar VS1 1,1751,1593683.149A**0.7426.912%B++20.535%C+84M**1.2A*70613.8h10.6A39.3B**
Equinox VE2 Burst 1,1611,1552714.262A+0.3726.432%C+29.437%C*92.4A++N/A59012.5h9.8B**36.9B++
NS Baron G5AE 1,1591,1482285.035M*1.1462.069%A+17.335%B123.4M+1.2A++5529.3h3A4.9C+
NSX Tanto 1,0231,0122464.114M++0.2232.47%B**32.708%B**92.8A**1B**24010.9h10.3B++31.8B+
VE-S Canis 9319221695.456M**1.5638.445%A++31.996%A164.6M**1.6A*4245.6h7.1A18.5B*
Nebula VM20 8668592004.295B**0.4022.591%B**20.605%C+64.1A++N/A39113.4h10.5A++46.3B**
Nebula VM20 8698592004.295B**0.4022.994%B*22.934%B+64.1A++N/A37713.4h10.6A++46.1B**
Nemesis VSH9 1,1798543892.195M+1.7070.461%B**4.098%B*28.1B++10.7C++49730.4h5.4A7.7A+
NS-61 "Ravenous" Emissary 8348283632.281A1.6137.373%B**22.826%B+113.4A**N/A3407.3h8.3B**22.1B**
Light PPA 8438071336.068B2.1845.647%B++1.363%C++50.8C++2.3C--33015.9h9.3B+20.3B+
L100 Python AP 1,263805859.471A5.5855.01%C+5.466%A+49.7A++28.3A++52716.2h5B*9.1B+
Frag Grenade 7527451745N/A741.1166.345%M+N/A1241.7M++11.7B+97920.6h2A++3.1A+
NS-45 Pilot 7397352662.763B**1.1335.67%B++34.558%B**153.1M+N/A4134.8h5.1B**14.3B*
L100 Python HESH 7687262529.04A+25.1548.617%C+1.515%C+115.2M6.7C6176.3h2A4.2B**
C-4 9477163172.259B++1.6324.132%CN/A48.4D15.6D-62814.8h1.1B*4.7B+
Auraxium Force-Blade 69768431,0160.022C3.8738.942%B++2.047%D-0.5C-N/A21519.6h1.8B+4.7B+
S1 7756012562.348M+1.5467.649%A1.997%C-45.2A13.1C++63013.3h4.3A6.4B**
VA39 Spectre 571568836.843M*2.9543.857%A++45.951%B++97.9SN/A5925.8h3.5A8.1B**
Supernova FPC 926552787.077C**3.1949.502%C--3.442%B+29.5B+20B**51118.7h5.6C++11.3C+
Hades VSH4 7065511823.027S0.8667.245%C+2.178%C+47.9B*13.5C++30311.5h4.1A++6.2A++
Comet VM2 6325401264.286S0.3952.23%B++6.481%B**34.4M**5.9B+33515.7h11.2A21.5B**
Comet VM2 6005001273.937M**0.0551.071%B**7.6%A++31.4M**6.3B**38015.9h12B**23.5B**
M40 Fury 5494732717.519A*13.6340.782%B+2.326%B++78.8A+12.7B++6586h9.1B++22.3B*
NS Decimator 6044721742.713A*1.1866.561%B++1.695%C-50.8B**14.2C+6009.3h3.6B*5.3B**
C75 Viper 4624193113.516A*9.6250.232%B**1.909%B+80.6M8.3C++5455.2h7.2B**14.4B**
L100 Python HEAT 5084092814.607M10.7257.589%B+3.667%B++80.2M**19.4A++3965.1h3.3A5.8A
Tank Mine 588408616.689A*2.8047.541%B**N/A80C--35.3D--11755.1h1.8C**3.9A
M12 Kobalt 3963882118.476C++14.5823.803%B**26.031%A++102.1B*2.1C--4843.8h13.4B*56.5B++
Spear Anti-Vehicle Phalanx Turret 5023841722.588A**18.7054.821%B**4.688%C**112.9S34.7A11103.4h4.3A7.8A
Manticore SX40 3603571821.962B**1.9337.394%A35.854%A++79.3A++N/A2444.5h5.2B**13.9B**
Force-Blade 3443415,7470.059B**3.8320.374%D5.865%C+1.1B+N/A8303.1h1.8B++8.6C**
Lumine Edge 3343331,3470.247B+3.6455.764%M17.117%C++4.8C+N/A2169.8h1.2B+2.1B++
M40 Fury 3292972213.5B*9.6138.041%C++1.347%C--76.2B*8.2C--7863.9h9.5B+25.1B++
S12 Renegade 293289953.042C+0.8540.441%C+4.498%C99.7A+1.4C-3032.9h2.3B**5.6B++
M40 Fury 330258551.6M*47.7154.154%B++N/A129B**36A+14922h16.3C+30C*
M12 Kobalt 2452411121.909B*18.0224.021%B**23.237%B**92.7B++1.5D4362.6h13.1B**54.4B*
Anti-Vehicle Grenade 2952311231N/A227.1157.568%B++N/A577.5B**160B*96020.4h3.7B**6.4B**
Lancer AE 461217942.309A+1.5852.864%D*N/A14.7C16.5C**41614.8h16.8C**31.8C*
H-V45 AE 220216464.696A*0.8031.933%B*33.796%B*102.9A++1.9A*2432.1h9.7B*30.4B*
Supernova PC 2412021711.882B**7.9951.472%C**2.97%B+59.4M**11.5B**5883.4h3.5B**6.9B**
L105 Zephyr 223197219.381C++5.4954.258%A1.015%C++75.8B**10C*4902.6h4.8B**8.8B**
M60-A Bulldog 207188920.889C*17.0052.247%B+N/A33C+3.3C2375.7h5.1B+9.8B++
NS-AM7 Archer 2291801141.579M+2.3154.839%C--32.222%A++9B+2.5C+11019.9h11B*20B*
Lasher X2 AE 132132226S2.1128.516%C+2.273%D69.5B**N/A2351.9h15.7B++55B+
M60-A Bulldog 139131718.714C*14.8251.424%B+2.29%C+29.8C+1.8D2424.4h4.8B+9.4B++
NS-61 Emissary 119119701.7A2.1935.065%B**18.487%B56.7A++N/A2332.1h11.9B+33.8B++
Saron HRB 179110166.875B+2.9846.222%C**3.636%A++35.5B**22.3B*6563.1h17.1B*37.1B*
Supernova VPC 122108715.429B+11.5458.99%B*N/A77.1A++10B++5711.4h2.7B++4.6B++
Revenant 9897352.771C++1.1231.674%C24.742%D48.5C++N/A2802h6.5B+20.5C**
NS-10 Burster 16995313.065M**0.8347.973%M+5.263%C-13.2M++10.3S3257.2h128.7C**268.2B**
The Slasher 93931,1520.081B++3.8161.842%A*N/A1.7CN/A555.7h1.5B*2.5B++
M40 Fury-F 11293392.385B+1.5148.705%C+2.151%A+40.4B**8.3B+2902.3h7.1B++14.5B++
M60-A Bulldog 10188184.889C+1.0039.161%C*2.273%B+44C**6.5C+3672h4.5B**11.4B*
MAX Punch 83807460.107C+3.7828.607%D*N/A1.2C+N/A768h1.4C++5C++
NS-10 Burster 14077312.484A*1.4147.887%M+9.091%B*10.7A*8.8M*2827.2h157.9C+329.8B*
M60-G Bulldog 8374324.667S20.7843.516%B+N/A67.3A8.2C++6511.1h4.1B**9.4B*
Maelstrom Turbo Laser 11874411.805C++2.0935.278%B++N/A20.6B+12.2C*2743.6h68.6B++194.6B++
E540 Halberd 1207289C++5.1153.54%B++1.389%D40B++26.7A+6841.8h6C+11.2B+
AP30 Shredder 12970371.892D2.0030.966%C--N/A700U590U8789500.1h93.2C++301.1C+
M60-G Bulldog 776888.5A+4.6149.914%A+7.353%M+68A**9B++8431h4.3A8.6A
Proton II PPA 7268322.667B+18.7824.871%C++N/A97.1A+5.7B**9580.7h6.4B**25.7B*
Skorpios 6968223.091B**0.8028.302%C*32.353%A+48.6C*N/A3491.4h8.8B**31.2B*
M40 Fury-H 676688.25C4.3639.441%C1.515%B94.3C+1.4D--6210.7h6.2B+15.7B+
Blackheart 6463173.706M+0.1946.875%C++47.619%B**52.5AN/A2021.2h1.9B+4.1B+
Hornet Missiles 7861230.5S26.6162.325%C+3.279%A++610S170S131820.1h7.3B+11.7B+
L105 Zephyr PX 5757228.5B+24.6164.145%A+N/A114AN/A3360.5h3.4B**5.3A
Proximity Mine 5050225S21.11123.387%SN/A166.7B**N/A27700.3h3.1T-2.5A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter258,8188h
Nano-Armor Kit209352,65027.4h
Spawn Beacon273,4242.6h
AE Medical Applicator147106,78117.1h
AE Nano-Armor Kit2564,0395.2h
Nanite Revive Grenade01,3850.4h
Medical Applicator170115,60311.7h
Deconstruction Tool05440.1h
Spitfire Auto-Turret0560.1h
Ammunition Package132,0271.5h
Medical Kit4,65926,510272.6h
Anti-Infantry MANA Turret188381.6h
Snowman Soldier3780.1h
Recon Detection Device4910,56822.1h
Shield Recharging Field504,5592h

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