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Praetor Grouchy CondimentActual[GOKU] CondimentActual
VS BR 82

KDR: 3.9

Score: 95.8m

Last Seen: Dec 10th, 2018 2:40 AM
- OFFLINE - 4.4 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 40
Level Progress (to 83): 81%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Nyx VX31 Ursa Betelgeuse 54-A V10 Terminus VX-9 Ghost VX6-7 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,515,208 MLG Score: 5208
Fun Score: N/A
Cheeseburgers Flipped: 551TIME WITH MEDKIT: 11.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.061%31.126%93661961108,0334.17245-0.272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.45%1.767A++1.631A+-1.174D*HEAD ++ (~16.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.65B+7.90.448B18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.966%1.389%186110217926851291.15452609%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.895B*-0.204C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.875B*9.20.825B++10.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.082%3.268%530710153,182109410702.90859297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.068%1.097B**0.401B-0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++4.30.654B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.062%8.947%2201010121,9569984341.95796450%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.389%-0.378C-1.181B**0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.739B++9.90.748B++20.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.408%78.77%2208101421,1732137239.90781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.662%1.555A+0.764B++-0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.593B+1.80.427B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.771%17.89%220410184,7012039272.30554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.724%1.116B**0.683B+1.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.676B+2.30.517B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 40
95.8m350.6%819 (49.1k)675 (40.5k)3.90023167,63242,9804.0669482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221205526.639%33.062%88103:1870

16% Combat Medic13% Engineer24% Heavy Assault33% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2014 2:44 AMMar 26th, 2016 12:43 AMDec 10th, 2018 11:38 AM (2d) (PST)Dec 10th, 2018 12:54 AM (2d) (PST)Dec 9th, 2018 10:40 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8232305931.1810.3030.3914.2650.0355208

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,36113,82735,534711823256240,519

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2364.9h/98.5d 7,165 55,422 45,240 605.2k 4,326 8,098 4,975 116.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
A**
Kills:7,862
Deaths:1,799
KDR:4.370
Accuracy:27.899% B**
HSR:40.384% A**
Betelgeuse 54-A
B+
Kills:7,765
Deaths:1,536
KDR:5.055
Accuracy:27.882% B+
HSR:32.273% C**
Orion VS54
A
Kills:1,808
Deaths:404
KDR:4.475
Accuracy:27.535% A
HSR:31.361% B**
Pulsar LSW
B*
Kills:1,412
Deaths:383
KDR:3.687
Accuracy:27.533% B*
HSR:29.958% B*
VX29 Polaris
B
Kills:1,213
Deaths:310
KDR:3.913
Accuracy:25.394% B
HSR:24.650% C**
Lasher X2
B+
Kills:1,189
Deaths:245
KDR:4.853
Accuracy:28.058% B+
HSR:3.196% C-
SVA-88
B
Kills:1,171
Deaths:349
KDR:3.355
Accuracy:24.715% B
HSR:22.972% C
NS-15M AE
B+
Kills:1,164
Deaths:218
KDR:5.339
Accuracy:28.108% B+
HSR:28.093% C++
Flare VE6
B++
Kills:1,163
Deaths:295
KDR:3.942
Accuracy:25.875% B++
HSR:28.633% B++
NSX Naginata
A**
Kills:1,161
Deaths:249
KDR:4.663
Accuracy:29.495% A+
HSR:45.823% A**
NS-15M1
B**
Kills:1,160
Deaths:285
KDR:4.070
Accuracy:28.006% B**
HSR:25.948% B+
NSX-P Naginata
A
Kills:932
Deaths:241
KDR:3.867
Accuracy:29.473% A
HSR:34.657% B+
Lasher X2 AE
C+
Kills:132
Deaths:22
KDR:6
Accuracy:28.516% C+
HSR:2.273% D
Kills:28,132
Deaths (as Heavy Assault):6,336
Deaths (to Heavy Assaults):13,177
KDR:4.44003
Kill Difference:21,796
Playtime:556.898 hours
Usage:24%
Score:22.790m
Score/min:682
Accuracy (listed only):27.576%
HSR (listed only):26.940%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:3,764
Deaths:773
KDR:4.869
Accuracy:30.266% B**
HSR:25.478% B*
Pulsar C
A+
Kills:3,474
Deaths:589
KDR:5.898
Accuracy:31.441% A+
HSR:29.966% A
Eclipse VE3A
B+
Kills:1,563
Deaths:358
KDR:4.366
Accuracy:28.929% B+
HSR:19.386% C+
Zenith VX-5
B+
Kills:1,304
Deaths:553
KDR:2.358
Accuracy:27.358% B+
HSR:22.086% C++
Eridani SX5
B
Kills:1,255
Deaths:450
KDR:2.789
Accuracy:27.858% B
HSR:19.761% C+
NS-7 PDW
B**
Kills:1,214
Deaths:433
KDR:2.804
Accuracy:25.889% C*
HSR:23.559% B**
Phobos VX86
A
Kills:1,212
Deaths:339
KDR:3.575
Accuracy:75.009% A
HSR:16.584% C++
NS-11C
B*
Kills:1,181
Deaths:273
KDR:4.326
Accuracy:27.828% B*
HSR:18.544% C+
Solstice VE3
A+
Kills:1,176
Deaths:248
KDR:4.742
Accuracy:30.091% A+
HSR:21.088% C**
NSX-P Tanto
A++
Kills:1,174
Deaths:222
KDR:5.288
Accuracy:34.281% A++
HSR:28.365% B+
Solstice SF
A
Kills:1,167
Deaths:457
KDR:2.554
Accuracy:27.995% B*
HSR:24.422% A
Solstice Burst
B*
Kills:1,166
Deaths:213
KDR:5.474
Accuracy:30.646% B*
HSR:28.817% B++
NSX Tengu
A
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:45.405% A
HSR:29.760% A
Deimos VA29
A+
Kills:1,164
Deaths:326
KDR:3.571
Accuracy:78.637% A+
HSR:17.268% C++
Thanatos VE70
A+
Kills:1,164
Deaths:318
KDR:3.660
Accuracy:53.461% A+
HSR:18.127% B+
Eridani SX5G
B+
Kills:1,162
Deaths:376
KDR:3.090
Accuracy:27.098% C+
HSR:25.301% B+
MKV Suppressed
B+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:27.897% B+
HSR:21.533% B
NS Baron G5
A++
Kills:1,161
Deaths:254
KDR:4.571
Accuracy:60.998% A++
HSR:17.485% B++
Nova
B**
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:42.132% C+
HSR:19.638% B**
Serpent VE92
B*
Kills:1,161
Deaths:298
KDR:3.896
Accuracy:27.769% B*
HSR:17.140% C-
Sirius SX12
B**
Kills:1,160
Deaths:366
KDR:3.169
Accuracy:29.884% B**
HSR:19.569% C**
NS Baron G5AE
A+
Kills:1,148
Deaths:228
KDR:5.035
Accuracy:62.069% A+
HSR:17.335% B+
NSX Tanto
A
Kills:1,012
Deaths:246
KDR:4.114
Accuracy:32.470% A
HSR:32.708% B**
VE-S Canis
A++
Kills:922
Deaths:169
KDR:5.456
Accuracy:38.445% A++
HSR:31.996% A
Zenith VX-5AE
B*
Kills:486
Deaths:111
KDR:4.378
Accuracy:32.166% B*
HSR:27.572% B+
Skorpios
A+
Kills:68
Deaths:22
KDR:3.091
Accuracy:28.302% C*
HSR:32.353% A+
Kills:33,746
Deaths (as Light Assault):8,510
Deaths (to Light Assaults):9,563
KDR:3.96545
Kill Difference:25,236
Playtime:281.991 hours
Usage:12%
Score:11.525m
Score/min:681
Accuracy (listed only):37.859%
HSR (listed only):23.301%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:4,722
Deaths:1,542
KDR:3.062
Accuracy:27.996% B+
HSR:28.357% B
Corvus VA55
B*
Kills:2,021
Deaths:559
KDR:3.615
Accuracy:28.331% B*
HSR:28.798% B*
Darkstar
C+
Kills:1,875
Deaths:543
KDR:3.453
Accuracy:26.511% C+
HSR:23.467% C+
H-V45
B*
Kills:1,773
Deaths:546
KDR:3.247
Accuracy:28.060% B*
HSR:26.622% B*
Eridani SX5
B
Kills:1,255
Deaths:450
KDR:2.789
Accuracy:27.858% B
HSR:19.761% C+
NS-7 PDW
B**
Kills:1,214
Deaths:433
KDR:2.804
Accuracy:25.889% C*
HSR:23.559% B**
Phobos VX86
A
Kills:1,212
Deaths:339
KDR:3.575
Accuracy:75.009% A
HSR:16.584% C++
Equinox VE2
B**
Kills:1,196
Deaths:344
KDR:3.477
Accuracy:28.866% B+
HSR:29.013% B**
NS-11A "Heatwave"
A
Kills:1,191
Deaths:334
KDR:3.566
Accuracy:33.018% A
HSR:32.410% B*
CME
B+
Kills:1,177
Deaths:348
KDR:3.382
Accuracy:28.685% B+
HSR:21.240% C+
NS-11P
B+
Kills:1,171
Deaths:493
KDR:2.375
Accuracy:25.662% B+
HSR:18.446% C+
NSX Tengu
A
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:45.405% A
HSR:29.760% A
Deimos VA29
A+
Kills:1,164
Deaths:326
KDR:3.571
Accuracy:78.637% A+
HSR:17.268% C++
Thanatos VE70
A+
Kills:1,164
Deaths:318
KDR:3.660
Accuracy:53.461% A+
HSR:18.127% B+
NS-11A
B**
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:28.016% B*
HSR:28.179% B**
Eridani SX5G
B+
Kills:1,162
Deaths:376
KDR:3.090
Accuracy:27.098% C+
HSR:25.301% B+
MKV Suppressed
B+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:27.897% B+
HSR:21.533% B
NS Baron G5
A++
Kills:1,161
Deaths:254
KDR:4.571
Accuracy:60.998% A++
HSR:17.485% B++
Nova
B**
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:42.132% C+
HSR:19.638% B**
Sirius SX12
B**
Kills:1,160
Deaths:366
KDR:3.169
Accuracy:29.884% B**
HSR:19.569% C**
NSX Yumi
A+
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:29.122% B+
HSR:40.172% A+
Pulsar VS1
B++
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:26.912% B++
HSR:20.535% C+
Equinox VE2 Burst
C**
Kills:1,155
Deaths:271
KDR:4.262
Accuracy:26.432% C+
HSR:29.437% C**
NS Baron G5AE
A+
Kills:1,148
Deaths:228
KDR:5.035
Accuracy:62.069% A+
HSR:17.335% B+
VE-S Canis
A++
Kills:922
Deaths:169
KDR:5.456
Accuracy:38.445% A++
HSR:31.996% A
H-V45 AE
B*
Kills:216
Deaths:46
KDR:4.696
Accuracy:31.933% B*
HSR:33.796% B*
Skorpios
A+
Kills:68
Deaths:22
KDR:3.091
Accuracy:28.302% C*
HSR:32.353% A+
Kills:35,098
Deaths (as Combat Medic):10,263
Deaths (to Combat Medics):4,977
KDR:3.41986
Kill Difference:24,835
Playtime:371.572 hours
Usage:16%
Score:14.337m
Score/min:643
Accuracy (listed only):36.764%
HSR (listed only):24.842%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:3,764
Deaths:773
KDR:4.869
Accuracy:30.266% B**
HSR:25.478% B*
Pulsar C
A+
Kills:3,474
Deaths:589
KDR:5.898
Accuracy:31.441% A+
HSR:29.966% A
Eclipse VE3A
B+
Kills:1,563
Deaths:358
KDR:4.366
Accuracy:28.929% B+
HSR:19.386% C+
Zenith VX-5
B+
Kills:1,304
Deaths:553
KDR:2.358
Accuracy:27.358% B+
HSR:22.086% C++
Phobos VX86
A
Kills:1,212
Deaths:339
KDR:3.575
Accuracy:75.009% A
HSR:16.584% C++
NS-11C
B*
Kills:1,181
Deaths:273
KDR:4.326
Accuracy:27.828% B*
HSR:18.544% C+
VE-LR Obelisk
A++
Kills:1,178
Deaths:248
KDR:4.750
Accuracy:43.930% A++
HSR:42.530% B**
Solstice VE3
A+
Kills:1,176
Deaths:248
KDR:4.742
Accuracy:30.091% A+
HSR:21.088% C**
NSX-P Tanto
A++
Kills:1,174
Deaths:222
KDR:5.288
Accuracy:34.281% A++
HSR:28.365% B+
Solstice SF
A
Kills:1,167
Deaths:457
KDR:2.554
Accuracy:27.995% B*
HSR:24.422% A
Solstice Burst
B*
Kills:1,166
Deaths:213
KDR:5.474
Accuracy:30.646% B*
HSR:28.817% B++
Deimos VA29
A+
Kills:1,164
Deaths:326
KDR:3.571
Accuracy:78.637% A+
HSR:17.268% C++
Thanatos VE70
A+
Kills:1,164
Deaths:318
KDR:3.660
Accuracy:53.461% A+
HSR:18.127% B+
NS Baron G5
A++
Kills:1,161
Deaths:254
KDR:4.571
Accuracy:60.998% A++
HSR:17.485% B++
Nova
B**
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:42.132% C+
HSR:19.638% B**
Serpent VE92
B*
Kills:1,161
Deaths:298
KDR:3.896
Accuracy:27.769% B*
HSR:17.140% C-
NS Baron G5AE
A+
Kills:1,148
Deaths:228
KDR:5.035
Accuracy:62.069% A+
HSR:17.335% B+
NSX Tanto
A
Kills:1,012
Deaths:246
KDR:4.114
Accuracy:32.470% A
HSR:32.708% B**
Zenith VX-5AE
B*
Kills:486
Deaths:111
KDR:4.378
Accuracy:32.166% B*
HSR:27.572% B+
Revenant
C
Kills:97
Deaths:35
KDR:2.771
Accuracy:31.674% C
HSR:24.742% D
Kills:26,913
Deaths (as Engineer):6,352
Deaths (to Engineers):6,562
KDR:4.23693
Kill Difference:20,561
Playtime:296.560 hours
Usage:13%
Score:12.109m
Score/min:681
Accuracy (listed only):40.457%
HSR (listed only):23.464%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
A
Kills:19,235
Deaths:4,008
KDR:4.799
Accuracy:41.536% A
HSR:38.061% B**
V10
B++
Kills:7,114
Deaths:736
KDR:9.666
Accuracy:45.458% B++
HSR:78.296% C++
Ghost
B**
Kills:4,627
Deaths:726
KDR:6.373
Accuracy:44.996% B**
HSR:72.920% B+
NSX Daimyo
B++
Kills:2,861
Deaths:429
KDR:6.669
Accuracy:45.656% B++
HSR:96.050% B++
Parallax VX3
B**
Kills:2,510
Deaths:338
KDR:7.426
Accuracy:47.033% B**
HSR:76.295% C+
Artemis VX26 AE
B++
Kills:1,651
Deaths:352
KDR:4.690
Accuracy:33.764% B++
HSR:33.374% B+
NS-44 Commissioner AE
B*
Kills:1,510
Deaths:704
KDR:2.145
Accuracy:48.593% B*
HSR:29.801% B+
Artemis VX26
C++
Kills:1,396
Deaths:439
KDR:3.180
Accuracy:27.620% C++
HSR:22.278% C+
NS-44 Commissioner
B**
Kills:1,292
Deaths:724
KDR:1.785
Accuracy:44.947% B**
HSR:23.762% C**
Eridani SX5
B
Kills:1,255
Deaths:450
KDR:2.789
Accuracy:27.858% B
HSR:19.761% C+
NS-357 Underboss
A++
Kills:1,243
Deaths:498
KDR:2.496
Accuracy:49.572% A++
HSR:26.710% B*
NSX Tomoe
A++
Kills:1,238
Deaths:304
KDR:4.072
Accuracy:32.496% B++
HSR:56.624% A++
NS-7 PDW
B**
Kills:1,214
Deaths:433
KDR:2.804
Accuracy:25.889% C*
HSR:23.559% B**
Phantom VA23
A+
Kills:1,180
Deaths:227
KDR:5.198
Accuracy:40.352% B*
HSR:42.203% A+
NS-30 Vandal
B*
Kills:1,179
Deaths:318
KDR:3.708
Accuracy:37.704% B*
HSR:30.025% B+
Spiker
B**
Kills:1,171
Deaths:382
KDR:3.065
Accuracy:36.388% B**
HSR:27.498% B*
Parsec VX3-A
B++
Kills:1,167
Deaths:89
KDR:13.112
Accuracy:46.464% B++
HSR:74.379% D
NSX Tengu
A
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:45.405% A
HSR:29.760% A
NS-44L Blackhand
B**
Kills:1,165
Deaths:242
KDR:4.814
Accuracy:51.086% B**
HSR:47.725% B+
Beamer VS3-FB
B+
Kills:1,165
Deaths:529
KDR:2.202
Accuracy:35.255% B+
HSR:19.743% C--
XM98
B*
Kills:1,164
Deaths:160
KDR:7.275
Accuracy:43.034% B*
HSR:78.179% B+
Eridani SX5G
B+
Kills:1,162
Deaths:376
KDR:3.090
Accuracy:27.098% C+
HSR:25.301% B+
Phaseshift VX-S
A
Kills:1,162
Deaths:89
KDR:13.056
Accuracy:45.977% A
HSR:88.812% B**
MKV Suppressed
B+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:27.897% B+
HSR:21.533% B
NS-30B Vandal
B
Kills:1,161
Deaths:252
KDR:4.607
Accuracy:36.970% B
HSR:29.113% C++
Beamer VS3
A++
Kills:1,161
Deaths:404
KDR:2.874
Accuracy:39.255% A++
HSR:32.300% A
Sirius SX12
B**
Kills:1,160
Deaths:366
KDR:3.169
Accuracy:29.884% B**
HSR:19.569% C**
VE-S Canis
A++
Kills:922
Deaths:169
KDR:5.456
Accuracy:38.445% A++
HSR:31.996% A
NS-45 Pilot
B**
Kills:679
Deaths:241
KDR:2.817
Accuracy:35.368% B++
HSR:34.021% B**
NS-61 "Ravenous" Emissary
A
Kills:616
Deaths:256
KDR:2.406
Accuracy:37.587% A
HSR:23.052% B+
VA39 Spectre
A++
Kills:568
Deaths:83
KDR:6.843
Accuracy:43.857% A++
HSR:45.951% B+
Manticore SX40
A++
Kills:357
Deaths:182
KDR:1.962
Accuracy:37.394% A
HSR:35.854% A++
NS-AM7 Archer
A++
Kills:177
Deaths:112
KDR:1.580
Accuracy:54.822% C--
HSR:32.768% A++
NS-61 Emissary
B**
Kills:116
Deaths:70
KDR:1.657
Accuracy:34.939% B**
HSR:18.104% C**
Skorpios
A+
Kills:68
Deaths:22
KDR:3.091
Accuracy:28.302% C*
HSR:32.353% A+
Kills:66,973
Deaths (as Infiltrator):15,335
Deaths (to Infiltrators):5,779
KDR:4.36733
Kill Difference:51,638
Playtime:781.864 hours
Usage:33%
Score:30.352m
Score/min:647
Accuracy (listed only):39.111%
HSR (listed only):40.507%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:2,008
Deaths:369
KDR:5.442
Accuracy:24.794% A
HSR:25.697% B**
Blueshift VM5
A
Kills:2,005
Deaths:369
KDR:5.434
Accuracy:25.559% A
HSR:24.688% B++
Nebula VM20
B**
Kills:854
Deaths:199
KDR:4.291
Accuracy:22.462% B**
HSR:20.375% C+
Nebula VM20
B*
Kills:853
Deaths:199
KDR:4.286
Accuracy:22.866% B*
HSR:22.861% B+
Comet VM2
B**
Kills:536
Deaths:125
KDR:4.288
Accuracy:52.291% B++
HSR:6.530% B**
Comet VM2
A+
Kills:496
Deaths:126
KDR:3.937
Accuracy:51.124% B**
HSR:7.661% A+
NS-10 Burster
M+
Kills:93
Deaths:30
KDR:3.100
Accuracy:47.931% M+
HSR:5.376% C-
NS-10 Burster
M
Kills:74
Deaths:30
KDR:2.467
Accuracy:47.820% M
HSR:8.108% B+
Kills:6,919
Deaths (as MAX Suit):723.500
Deaths (to MAX Suits):2,221
KDR:9.56323
Kill Difference:6,195.500
Playtime:68.960 hours
Usage:3%
Score:4.709m
Score/min:1,138
Accuracy (listed only):36.856%
HSR (listed only):15.162%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:792
V. Kills:35 N/A
Deaths:131
KDR:6.046
Accuracy:45.966% B++
KPH:50.700 C++
VKPH:2.200 D
Maelstrom Turbo Laser
B*
Kills:74
V. Kills:44 164%
Deaths:41
KDR:1.805
Accuracy:35.664% B*
KPH:20.700 B+
VKPH:12.300 C**
Hornet Missiles
U
Kills:61
V. Kills:17 339%
Deaths:2
KDR:30.500
Accuracy:62.356% C+
KPH:918.800 U
VKPH:256.100 S
Kills:927 (866 + 0)
Deaths:174
KDR:5.328
VKDR:0.552
Vehicle Kills:96
Kill Difference:753
Playtime:19.266 hours
Usage:1%
Score:0.425m
Score/min:368
Piloting Accuracy:35.664%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:197
V. Kills:26 N/A
Deaths:21
KDR:9.381
Accuracy:54.258% A
KPH:74.800 B**
VKPH:9.900 C++
AP30 Shredder
U
Kills:70
V. Kills:59 117%
Deaths:37
KDR:1.892
Accuracy:30.966% C--
KPH:252,000 U
VKPH:212,400 U
L105 Zephyr PX
A
Kills:57
V. Kills: N/A
Deaths:2
KDR:28.500
Accuracy:64.145% A
KPH:108.400 B++
VKPH:0 D**
Kills:324 (0 + 324)
Deaths:60
KDR:5.400
VKDR:1.417
Vehicle Kills:85
Kill Difference:264
Playtime:3.159 hours
Usage:0%
Score:0.176m
Score/min:928
Piloting Accuracy:N/A%
Gunner Accuracy:64.145%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:805
V. Kills:458 175%
Deaths:85
KDR:9.471
Accuracy:55.010% C+
KPH:49.600 A++
VKPH:28.200 A++
L100 Python HESH
M
Kills:722
V. Kills:40 N/A
Deaths:24
KDR:30.083
Accuracy:48.627% C+
KPH:114.300 M
VKPH:6.300 C-
C75 Viper
M+
Kills:419
V. Kills:43 N/A
Deaths:31
KDR:13.516
Accuracy:50.232% B**
KPH:81 M+
VKPH:8.300 C*
L100 Python HEAT
M**
Kills:409
V. Kills:99 409%
Deaths:28
KDR:14.607
Accuracy:57.589% B++
KPH:79.700 M**
VKPH:19.300 A++
Kills:2,355 (2,355 + 0)
Deaths:168
KDR:14.018
VKDR:3.810
Vehicle Kills:640
Kill Difference:2,187
Playtime:32.851 hours
Usage:1%
Score:1.035m
Score/min:525
Driving Accuracy:57.589%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:517
V. Kills:359 144%
Deaths:78
KDR:6.628
Accuracy:49.454% C--
KPH:28.900 B+
VKPH:20.100 B**
Supernova PC
M**
Kills:202
V. Kills:39 N/A
Deaths:17
KDR:11.882
Accuracy:51.472% C**
KPH:59 M**
VKPH:11.400 B**
Saron HRB
B**
Kills:110
V. Kills:69 157%
Deaths:16
KDR:6.875
Accuracy:46.222% C**
KPH:35.400 B**
VKPH:22.200 B*
Supernova VPC
A++
Kills:108
V. Kills:14 N/A
Deaths:7
KDR:15.429
Accuracy:58.990% B**
KPH:77 A++
VKPH:10 B++
E540 Halberd
A++
Kills:69
V. Kills:47 144%
Deaths:8
KDR:8.625
Accuracy:53.662% B++
KPH:40.700 B*
VKPH:27.700 A++
Proton II PPA
A
Kills:68
V. Kills:4 N/A
Deaths:3
KDR:22.667
Accuracy:24.871% C++
KPH:92.900 A
VKPH:5.500 B**
Kills:1,074 (827 + 247)
Deaths:129
KDR:8.326
VKDR:4.124
Vehicle Kills:532
Kill Difference:945
Playtime:28.241 hours
Usage:1%
Score:0.960m
Score/min:566
Driving Accuracy:58.990%
Gunner Accuracy:24.871%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:66
V. Kills:1 N/A
Deaths:8
KDR:8.250
Accuracy:39.441% C
KPH:95.400 C++
VKPH:1.400 D--
Kills:66 (0 + 66)
Deaths:8
KDR:8.250
VKDR:0.125
Vehicle Kills:1
Kill Difference:58
Playtime:0.692 hours
Usage:0%
Score:0.026m
Score/min:619
Driving Accuracy:N/A%
Gunner Accuracy:39.441%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:473
V. Kills:76 N/A
Deaths:27
KDR:17.519
Accuracy:40.782% B+
KPH:79 A
VKPH:12.700 B++
M12 Kobalt
A
Kills:372
V. Kills:8 N/A
Deaths:20
KDR:18.600
Accuracy:23.605% A
KPH:100.200 B*
VKPH:2.200 C-
M40 Fury
B*
Kills:297
V. Kills:32 N/A
Deaths:22
KDR:13.500
Accuracy:38.041% C++
KPH:76.400 B*
VKPH:8.200 C--
M12 Kobalt
B**
Kills:216
V. Kills:4 N/A
Deaths:8
KDR:27
Accuracy:24.101% B**
KPH:90.800 B++
VKPH:1.700 D
M60-G Bulldog
A+
Kills:74
V. Kills:9 N/A
Deaths:3
KDR:24.667
Accuracy:43.642% B+
KPH:69.400 A+
VKPH:8.400 C++
M60-G Bulldog
M
Kills:68
V. Kills:9 N/A
Deaths:8
KDR:8.500
Accuracy:49.914% A+
KPH:71.300 M
VKPH:9.400 B*
Kills:1,500 (0 + 1,500)
Deaths:88
KDR:17.045
VKDR:1.568
Vehicle Kills:138
Kill Difference:1,412
Playtime:17.990 hours
Usage:1%
Score:0.678m
Score/min:628
Driving Accuracy:N/A%
Gunner Accuracy:49.914%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:283
V. Kills:4 N/A
Deaths:93
KDR:3.043
Accuracy:40.855% C+
KPH:99.100 A+
VKPH:1.400 C--
M40 Fury-F
B*
Kills:93
V. Kills:19 465%
Deaths:39
KDR:2.385
Accuracy:48.705% C+
KPH:39.800 B*
VKPH:8.100 B
Kills:376 (376 + 0)
Deaths:132
KDR:2.848
VKDR:0.174
Vehicle Kills:23
Kill Difference:244
Playtime:5.191 hours
Usage:0%
Score:0.093m
Score/min:298
Driving Accuracy:48.705%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nyx VX31 19,35119,2354,0084.799B**0.9041.536%A38.061%B**110.5M*N/A331174h4B*9.7B**
Ursa 7,9367,8621,7994.37M**0.4727.899%B**40.384%A**92.3A*N/A43485.2h8.2B**29.5B*
Betelgeuse 54-A 7,8377,7651,5365.055B++1.1527.882%B+32.273%C**113.2A+1B++47568.6h9B**32.4B*
V10 7,1247,1147369.666A**5.7745.458%B++78.296%C++106.7M**N/A52466.7h1.8B*3.9B*
Terminus VX-9 4,7584,7221,5423.062B**0.8427.996%B+28.357%B70.4A+N/A25467.1h9.6B**34.3B*
Ghost 4,6344,6277266.373B**2.4744.996%B**72.92%B+92.9A**N/A40149.8h1.8B*3.9B*
VX6-7 3,8053,7647734.869M0.9730.266%B**25.478%B*103.7M+1.1A++41936.3h9.6B**31.6B*
Pulsar C 3,4903,4745895.898M++2.0031.441%A+29.966%A114.3M**N/A54830.4h8.3B**26.5B*
NSX Daimyo 2,8612,8614296.669B**2.7745.656%B++96.05%B++110A*N/A29126h1.9B**4.1B*
Parallax VX3 2,5112,5103387.426A3.5347.033%B**76.295%C+74.5M+N/A35933.7h1.8B*3.7B*
Corvus VA55 2,0382,0215593.615M+0.2928.331%B*28.798%B*83.2M++N/A46224.3h9.2A32.5B**
Blueshift VM5 2,0262,0083695.442A1.5424.794%A25.697%B**68.8A**N/A41529.2h10.9A+43.9B**
Blueshift VM5 2,0232,0053695.434A1.5325.559%A24.688%B++68.7A*N/A40829.2h11.2A+43.8B**
Darkstar 1,8961,8755433.453A+0.4526.511%C+23.467%C+75.9A+N/A37424.7h11.3B++42.5B+
Orion VS54 1,8131,8084044.475A*0.5727.535%A31.361%B**108.3M**N/A103516.7h9.1B**33B
H-V45 1,7841,7735463.247B**0.6528.06%B*26.622%B*72.7A*N/A35324.4h9.8A35.1B**
Artemis VX26 AE 1,6691,6513524.69A+0.7933.764%B++33.374%B+115.5M+1.3B**28214.3h9.1B**26.9B*
Eclipse VE3A 1,5721,5633584.366A0.4728.929%B+19.386%C+107.8M+N/A60614.5h10.2B++35.3B++
NS-44 Commissioner AE 1,5151,5107042.145B++1.7648.593%B*29.801%B+97.4AN/A24815.5h2.6B**5.3B**
Pulsar LSW 1,4201,4123833.687A++0.2127.533%B*29.958%B*84.6A++N/A37016.7h10B*36.2B++
Artemis VX26 1,3991,3964393.18A+0.7227.62%C++22.278%C+72.7A*N/A38419.2h10.5B++38B+
Zenith VX-5 1,3171,3045532.358B**1.5427.358%B+22.086%C++44.7B+N/A28729.2h11.7B+42.7B+
NS-44 Commissioner 1,3001,2927241.785B*2.1244.947%B**23.762%C**61.2B**N/A31521.1h3B*6.6B*
Sticky Grenade 1,2931,28811288N/A1,284.1067.161%A++N/A2146.7A**8.3C162700.6h1.1A1.6B**
MANA Anti-Personnel Turret 1,2871,2811677.671N/A3.7725.687%UN/A12810U60U54163600.1h13.9T*54.1T*
Eridani SX5 1,2551,2554502.789A++1.1127.858%B19.761%C+78A++N/A46116.1h8.6B**31B++
NS-357 Underboss 1,2491,2434982.496A++1.4049.572%A++26.71%B*66.8B**N/A30718.6h3.3B**6.6B*
NSX Tomoe 1,2471,2383044.072A0.1732.496%B++56.624%A++97.5A**N/A33012.7h9.4A29B**
NS-7 PDW 1,2251,2144332.804A*1.1025.889%C*23.559%B**59.5A++N/A40820.4h12.9B+49.9B+
VX29 Polaris 1,2221,2133103.913A*0.0125.394%B24.65%C**80.9A+N/A52115h10.4B++41B+
Phobos VX86 1,2161,2123393.575A++0.3375.009%A16.584%C++123.7M++N/A5609.8h1.7B**2.3B*
Equinox VE2 1,2031,1963443.477A*0.4228.866%B+29.013%B**67.2A*N/A18317.8h10.6B*36.9B++
NS-11A "Heatwave" 1,2071,1913343.566A0.3333.018%A32.41%B*95.3A*1.3B*24712.5h9.6A29.1B**
Lasher X2 1,2001,1892454.853S0.9528.058%B+3.196%C-62.3A++N/A44619.1h17.7B+62.9B+
NS-11C 1,1831,1812734.326M**0.4327.828%B*18.544%C+96M**N/A70512.3h9.9B**35.6B*
Phantom VA23 1,1841,1802275.198B++1.3040.352%B*42.203%A+110.3M*N/A64510.7h3.4B**8.5B*
NS-30 Vandal 1,1811,1793183.708B**0.1937.704%B*30.025%B+83A*N/A55814.2h4.5B*11.9B*
VE-LR Obelisk 1,1951,1782484.75A++0.8543.93%A++42.53%B**108.1M*1.6A27810.9h4.1B**9.3B**
CME 1,1801,1773483.382A++0.5228.685%B+21.24%C+77.4A*N/A52815.2h11B*38.5B++
Solstice VE3 1,1861,1762484.742S0.8430.091%A+21.088%C**116.4S1A*117810.1h9.7B**32.3B+
NSX-P Tanto 1,1811,1742225.288S1.3934.281%A++28.365%B+108.7SN/A38310.8h10.2B**29.7B**
NS-11P 1,1711,1714932.375B**1.5325.662%B+18.446%C+56.8A++N/A31120.6h11.7B*45.6B++
SVA-88 1,1761,1713493.355B*0.5524.715%B22.972%C89.4A++N/A75913.1h10.2B++41.4B+
Spiker 1,1751,1713823.065A*0.8436.388%B**27.498%B*76A+N/A19515.4h6.9B++18.9B*
Solstice SF 1,1811,1674572.554A++1.3527.995%B*24.422%A52.3A*N/A30922.3h10.3B36.8B++
Parsec VX3-A 1,1691,1678913.112A*9.2146.464%B++74.379%D135.7SN/A9928.6h1.6B*3.5B*
Solstice Burst 1,1741,1662135.474M++1.5730.646%B*28.817%B++101.4A*N/A25411.5h9.7B**31.7B*
NSX Tengu 1,1721,1663113.749A**0.1545.405%A29.76%A115.4M*N/A25210.1h7.8A17.2B**
NS-44L Blackhand 1,1691,1652424.814M*0.9151.086%B**47.725%B+77.7M++N/A30215h2.8B**5.5B**
Beamer VS3-FB 1,1691,1655292.202B*1.7035.255%B+19.743%C--111A++N/A65810.5h6.3B**17.8B*
XM98 1,1641,1641607.275M3.3743.034%B*78.179%B+78.6M*N/A49414.8h1.8B**4.2B**
Deimos VA29 1,1721,1643263.571A*0.3378.637%A+17.268%C++110.9M+N/A33210.5h1.6A2.1B*
Thanatos VE70 1,1751,1643183.66M++0.2453.461%A+18.127%B+99.5M**N/A34911.7h3.1A5.8B**
NS-15M AE 1,1681,1642185.339A++1.4428.108%B+28.093%C++103.9A++N/A72711.2h9.9B++35.1B+
NS-11A 1,1731,1643593.242A++0.6628.016%B*28.179%B**60.6A+N/A22019.2h10.1A36.1B**
Flare VE6 1,1721,1632953.942A**0.0425.875%B++28.633%B++88.1A++N/A97013.2h8.4B**32.5B++
Eridani SX5G 1,1731,1623763.09B**0.8127.098%C+25.301%B+73.1B*N/A50315.9h9.5B++35.1C**
Phaseshift VX-S 1,1621,1628913.056M**9.1645.977%A88.812%B**101SN/A51911.5h1.7B*3.7B*
MKV Suppressed 1,1711,1613143.697M*0.2027.897%B+21.533%B89.3MN/A57713h11.3B++40.4B+
NS Baron G5 1,1681,1612544.571S0.6760.998%A++17.485%B++113.8SN/A45210.2h3.3B**5.4C+
Nova 1,1651,1612634.414M0.5142.132%C+19.638%B**82.9A*N/A20314h3B**7.1B++
NSX Naginata 1,1671,1612494.663M++0.7629.495%A+45.823%A**110.6M+N/A25810.5h8.9B*30B*
NS-30B Vandal 1,1691,1612524.607A++0.7136.97%B29.113%C++103.7A++N/A64511.2h4.3B*11.5B++
Serpent VE92 1,1691,1612983.896M0.0027.769%B*17.14%C-104.6M**N/A104711.1h10.5B*37.7B++
Beamer VS3 1,1631,1614042.874M1.0339.255%A++32.3%A64.9A*N/A26017.9h6.5B*16.7B
Sirius SX12 1,1761,1603663.169A++0.7329.884%B**19.569%C**92.1M*1.3M*69612.6h10.5B**35.1B*
NSX Yumi 1,1711,1603413.402A+0.5029.122%B+40.172%A+74.8A*N/A17115.5h9B**30.8B*
NS-15M1 1,1671,1602854.07A*0.1728.006%B**25.948%B+89.9A++N/A63012.9h9.6B**34.3B*
Pulsar VS1 1,1751,1593683.149A*0.7526.912%B++20.535%C+84M**1.2A*70213.8h10.6A39.3B**
Equinox VE2 Burst 1,1611,1552714.262A+0.3626.432%C+29.437%C**92.4A++N/A58912.5h9.8B**36.9B+
NS Baron G5AE 1,1591,1482285.035M*1.1362.069%A+17.335%B+123.4M+1.2A++5519.3h3A4.9C++
NSX Tanto 1,0231,0122464.114M+0.2132.47%A32.708%B**92.8M1B**24010.9h10.3B++31.8B+
NSX-P Naginata 9459322413.867A+0.0329.473%A34.657%B+119.5M+1.7B*3717.8h9B**30.6B**
VE-S Canis 9319221695.456M**1.5638.445%A++31.996%A164.6S1.6A*4125.6h7.1A18.5B**
Nebula VM20 8618541994.291B**0.3922.462%B**20.375%C+64.2A++N/A39213.3h10.4A++46.3B**
Nemesis VSH9 1,1798543892.195M1.7170.461%B**4.098%B*28.1B**10.7C++49730.4h5.4A7.7A+
Nebula VM20 8638531994.286A0.3922.866%B*22.861%B+64.1A++N/A37613.3h10.5A++46.1B**
L100 Python AP 1,263805859.471A5.5755.01%C+5.466%A49.7A++28.3A++52616.2h5B++9.1B++
Light PPA 8277921316.046C*2.1545.966%B++1.389%C++50.8C++2.2D33415.6h9.2B+20.1B+
Frag Grenade 7407331733N/A729.1066.472%M+N/A1221.7M++11.7B*98930.6h2A+3A+
L100 Python HESH 7627222430.083A++26.1848.627%C+1.524%C+114.6M6.3C-6146.3h2B*4.2B**
C-4 9437123162.253B++1.6524.057%CN/A48.1D15.6D-62314.8h1.1B++4.8B+
NS-45 Pilot 6836792412.817A1.0835.368%B++34.021%B**154.3M++N/A4074.4h5.1B**14.5B**
Auraxium Force-Blade 65764429,5040.022C3.8838.726%B++2.174%D0.4DN/A21463.1h1.9B+4.8B+
NS-61 "Ravenous" Emissary 6186162562.406A1.4937.587%A23.052%B+116.2M++N/A3315.3h8.1A21.6B**
S1 7756012562.348M+1.5567.649%B**1.997%C--45.2A+13.1C++62813.3h4.3B**6.4B**
VA39 Spectre 571568836.843M*2.9443.857%A++45.951%B+97.9SN/A5925.8h3.5A8.1A
Comet VM2 6285361254.288M**0.3952.291%B++6.53%B**34.6M**5.9B+33715.5h11.1A21.3B**
Supernova FPC 876517786.628C*2.7349.454%C--3.675%B++28.9B+20.1B**51617.9h5.6C++11.3C+
Hades VSH4 6385051603.156S0.7467.999%C+1.98%C49.5A++13C++30710.2h4A++5.9A++
Comet VM2 5964961263.937M**0.0451.124%B**7.661%A+31.6M**6.4B**38215.7h11.9B**23.3B**
Zenith VX-5AE 4934861114.378A*0.4832.166%B*27.572%B+91.7A*1.3B*2415.3h10.7B+33.3B+
M40 Fury 5494732717.519A++13.6240.782%B+2.326%B+78.8A12.7B++6586h9.1B*22.3B*
NS Decimator 6034711742.707A*1.1966.52%B++1.699%C-51.2B**14.3C+5979.2h3.5B*5.3B**
C75 Viper 4624193113.516A*9.6250.232%B**1.909%B+80.6M8.3C*5435.2h7.2B**14.4B**
L100 Python HEAT 5084092814.607A**10.7157.589%B++3.667%B++80.2M**19.4A++3955.1h3.3A5.8A
Tank Mine 578400616.557A*2.6647.546%B**N/A78.4C--34.9D--11665.1h1.9C++3.9A
Spear Anti-Vehicle Phalanx Turret 5023841722.588A**18.6954.821%B**4.688%C**112.9S34.7A11093.4h4.3A7.8A
M12 Kobalt 3803722018.6C++14.7023.605%A26.075%A++100.5B*2.2C-4843.7h13.5B*57.1B++
Manticore SX40 3603571821.962B**1.9437.394%A35.854%A++79.3A*N/A2444.5h5.2B**13.9B**
Force-Blade 3443415,7470.059B**3.8420.374%D5.865%C+1.1C**N/A8303h1.8B++8.6C*
Lumine Edge 3333321,3180.252B++3.6555.797%M16.868%C++4.8C+N/A2268.7h1.2B+2.1B++
M40 Fury 3292972213.5B*9.6038.041%C++1.347%C--76.2B*8.2C--7863.9h9.5B++25.1B++
S12 Renegade 287283933.043C+0.8640.855%C+4.24%C97.6A1.4C--3052.9h2.3B**5.6B++
M40 Fury 330258551.6M**47.7054.154%B*N/A129A36A++14922h16.3C+30C*
Lancer AE 461217942.309A+1.5952.864%D*N/A14.7C+16.5C++41614.8h16.8C**31.8C*
H-V45 AE 220216464.696A*0.8031.933%B*33.796%B*102.9A++1.9A**2362.1h9.7B*30.4B*
M12 Kobalt 220216827A+23.1024.101%B**22.222%B*90B++1.7D4162.4h13.3B**55B*
Anti-Vehicle Grenade 2712141214N/A210.1057.999%B*N/A535B++142.5B++97640.4h3.8B**6.6B**
Supernova PC 2412021711.882B*7.9851.472%C**2.97%B+59.4M**11.5B**5863.4h3.5B**6.9B**
L105 Zephyr 223197219.381C++5.4854.258%A1.015%C*75.8B**10C++4902.6h4.8B**8.8B**
M60-A Bulldog 207188920.889C*16.9952.247%B+N/A33C+3.3C2375.7h5.1B+9.8B++
NS-AM7 Archer 2251771121.58M2.3254.822%C--32.768%A++8.9B+2.4C+10919.8h11.1B++20.3B*
Lasher X2 AE 132132226S2.1028.516%C+2.273%D69.5AN/A2351.9h15.7B++55B+
M60-A Bulldog 139131718.714C*14.8151.424%B+2.29%C+29.8C+1.8D2424.4h4.8B+9.4B++
NS-61 Emissary 116116701.657A2.2434.939%B**18.104%C**55.2A+N/A2232.1h12B+34.4B++
Saron HRB 179110166.875B+2.9746.222%C**3.636%A*35.5B**22.3B*6493.1h17.1B*37.1B*
Supernova VPC 122108715.429B11.5358.99%B**N/A77.1A++10B++5731.4h2.7B++4.6B*
Revenant 9897352.771C++1.1331.674%C24.742%D48.5C++N/A2792h6.5B+20.5C**
M40 Fury-F 11293392.385B+1.5248.705%C+2.151%A+40.4B**8.3B+2902.3h7.1B++14.5B++
The Slasher 93931,1470.081B++3.8261.842%A*N/A1.7CN/A555.5h1.5B**2.5B+
NS-10 Burster 16693303.1M**0.8047.931%M+5.376%C-13.1M++10.3S3257.1h129.8C*270.8B**
M60-A Bulldog 10188184.889C+0.9939.161%C*2.273%B+44C**6.5C+3652h4.5B**11.4B*
MAX Punch 83807370.109C+3.7928.822%D--N/A1.2CN/A767.2h1.4C++5C++
M60-G Bulldog 8374324.667S20.7743.642%B+N/A67.3A8.2C++6521.1h4.1B**9.4B*
NS-10 Burster 13674302.467A*1.4347.82%M8.108%B+10.4A*8.7M*2817.1h162.2C339.1B*
Maelstrom Turbo Laser 11874411.805C+2.1035.664%B*N/A20.6B+12.2C**2723.6h68.2B++191.2B++
AP30 Shredder 12970371.892C2.0130.966%C--N/A700U590U8772300.1h93.2C*301.1C++
E540 Halberd 1166988.625C+4.7253.662%B++1.449%D40.6B*27.6A++7321.7h5.8C++10.9B+
Proton II PPA 7268322.667B+18.7724.871%C++N/A97.1A5.7B**9560.7h6.4B**25.7B*
Skorpios 6968223.091B**0.8128.302%C*32.353%A+48.6C*N/A3451.4h8.8B**31.2B*
M60-G Bulldog 776888.5B**4.6049.914%A+7.353%M+68A**9B++8431h4.3A8.6A
M40 Fury-H 676688.25C4.3539.441%C1.515%C**94.3C++1.4D--6180.7h6.2B+15.7B+
Blackheart 6463173.706M0.1946.875%C*47.619%B**52.5B**N/A2021.2h1.9B+4.1B+
Hornet Missiles 7861230.5S26.6062.356%C+3.279%A++610S170S131240.1h7.1B+11.4B++
L105 Zephyr PX 5757228.5B**24.6064.145%AN/A114B*N/A3360.5h3.4B**5.3B**
Proximity Mine 5050225S21.10122.581%SN/A166.7B*N/A27400.3h3T2.5A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter258,7168h
Nano-Armor Kit209349,97827.2h
Spawn Beacon263,3502.5h
AE Medical Applicator146105,44917h
AE Nano-Armor Kit2462,1345.1h
Nanite Revive Grenade01,3800.4h
Medical Applicator170115,60311.7h
Deconstruction Tool05440.1h
Spitfire Auto-Turret0560.1h
Ammunition Package132,0141.5h
Medical Kit4,55425,599265.8h
Anti-Infantry MANA Turret188341.6h
Snowman Soldier3780.1h
Recon Detection Device499,50219.9h
Shield Recharging Field504,5592h

Check the help document for the dictionary if you want to learn more about words used here.


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