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Paragon Hater CondimentActual[GOKU] CondimentActual
VS BR 196

KDR: 3.86

Score: 103m

Last Seen: Jun 13th, 2020 12:59 AM
- OFFLINE - 20.2 hour(s)

Prestige 1, Battle Rank 100 (196 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Nyx VX31 Ursa Betelgeuse 54-A V10 Terminus VX-9 Ghost Pulsar C VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,825,456 MLG Score: 5456
Fun Score: N/A
Cheeseburgers Flipped: 576TIME WITH MEDKIT: 11.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.307%31.323%949631286114,6343.93296-0.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.406%1.753A++1.535A+-1.077D*HEAD ++ (~16.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.65B+7.80.45B18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.275%1.306%180113488427421781.13477470%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.852B*-0.24C-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.873B*9.40.824B++11.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.161%3.211%517713423,270115411052.83117296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.093%1.077B**0.46B+-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++4.40.65B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.833%9.401%2111013392,02110654421.89765456%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.358%-0.406C--1.178B**0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.742B++9.90.754B++21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.447%79.353%2118134122,1682408249.20216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.662%1.58A+0.791B++-0.915

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.599B+1.80.433B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.965%18.018%211413454,7732327272.05026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.727%1.087B**0.623B+1.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.675B+2.30.517B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
103m362.8%808 (48.5k)666 (40k)3.86074185,77148,1184.02226196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13491341527.029%33.707%91103:1381

16% Combat Medic12% Engineer23% Heavy Assault34% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2014 2:44 AMMar 26th, 2016 12:43 AMJun 13th, 2020 7:11 PM (62d) (PST)Jun 12th, 2020 10:22 PM (63d) (PST)Jun 12th, 2020 8:59 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8302365941.2010.3110.4054.4840.0355456

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,82314,16035,663721924269239,943

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2578.3h/107.4d 7,772 62,618 50,227 693.7k 4,781 8,950 5,440 128.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
A+
Kills:8,168
Deaths:1,877
KDR:4.352
Accuracy:27.983% C**
HSR:40.695% A+
Betelgeuse 54-A
C+
Kills:7,847
Deaths:1,559
KDR:5.033
Accuracy:27.887% C+
HSR:32.356% C
Orion VS54
B+
Kills:1,808
Deaths:404
KDR:4.475
Accuracy:27.535% B+
HSR:31.361% C**
Pulsar LSW
C*
Kills:1,412
Deaths:383
KDR:3.687
Accuracy:27.533% C*
HSR:29.958% C*
VX29 Polaris
C+
Kills:1,213
Deaths:310
KDR:3.913
Accuracy:25.394% C+
HSR:24.650% C
NSX "Networked" Naginata
C+
Kills:1,185
Deaths:320
KDR:3.703
Accuracy:28.689% C+
HSR:35.274% C+
VE-H Maw AE
B
Kills:1,181
Deaths:326
KDR:3.623
Accuracy:30.998% C++
HSR:34.716% B
NSX-P Naginata
B+
Kills:1,176
Deaths:316
KDR:3.722
Accuracy:29.499% B+
HSR:35.374% C**
SVA-88
C
Kills:1,171
Deaths:349
KDR:3.355
Accuracy:24.715% C
HSR:22.972% D
NS-15M AE
C+
Kills:1,164
Deaths:218
KDR:5.339
Accuracy:28.108% C+
HSR:28.093% C
Flare VE6
C+
Kills:1,163
Deaths:295
KDR:3.942
Accuracy:25.875% C+
HSR:28.633% C+
NSX Naginata
A++
Kills:1,161
Deaths:249
KDR:4.663
Accuracy:29.495% B++
HSR:45.823% A++
NS-15M1
B
Kills:1,160
Deaths:285
KDR:4.070
Accuracy:28.006% B
HSR:25.948% C+
Kills:29,809
Deaths (as Heavy Assault):6,891
Deaths (to Heavy Assaults):14,886
KDR:4.32579
Kill Difference:22,918
Playtime:604.477 hours
Usage:23%
Score:24.258m
Score/min:669
Accuracy (listed only):27.824%
HSR (listed only):31.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:3,806
Deaths:666
KDR:5.715
Accuracy:31.522% B++
HSR:30.189% B+
VX6-7
B+
Kills:3,782
Deaths:776
KDR:4.874
Accuracy:30.265% B+
HSR:25.463% C*
Eclipse VE3A
C++
Kills:1,702
Deaths:387
KDR:4.398
Accuracy:29.139% C++
HSR:19.095% C
Eridani SX5G
C+
Kills:1,314
Deaths:420
KDR:3.129
Accuracy:27.705% D-
HSR:26.484% C+
Zenith VX-5
C+
Kills:1,306
Deaths:555
KDR:2.353
Accuracy:27.361% C+
HSR:22.129% C
Phobos VX86
B**
Kills:1,284
Deaths:360
KDR:3.567
Accuracy:75.034% B**
HSR:17.134% C+
Eridani SX5
C
Kills:1,255
Deaths:450
KDR:2.789
Accuracy:27.858% C
HSR:19.761% C-
NS-7 PDW
B
Kills:1,214
Deaths:433
KDR:2.804
Accuracy:25.889% C
HSR:23.559% B
Zenith VX-5AE
B+
Kills:1,186
Deaths:250
KDR:4.744
Accuracy:32.873% B+
HSR:25.801% C-
NS-11C
C++
Kills:1,181
Deaths:273
KDR:4.326
Accuracy:27.828% C++
HSR:18.544% C-
Solstice VE3
B++
Kills:1,176
Deaths:248
KDR:4.742
Accuracy:30.091% B++
HSR:21.088% C+
NSX "Networked" Tengu
C**
Kills:1,176
Deaths:405
KDR:2.904
Accuracy:44.140% C**
HSR:26.020% C+
NSX-P Tanto
B*
Kills:1,174
Deaths:222
KDR:5.288
Accuracy:34.274% B*
HSR:28.365% C+
PS1-AV Suppressor
B*
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:35.148% B*
HSR:25.705% C+
Solstice SF
B**
Kills:1,167
Deaths:457
KDR:2.554
Accuracy:27.995% C**
HSR:24.422% B**
Solstice Burst
C**
Kills:1,166
Deaths:213
KDR:5.474
Accuracy:30.646% C**
HSR:28.817% C*
NSX Tengu
B*
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:45.405% B*
HSR:29.760% B++
Thanatos VE70
B**
Kills:1,164
Deaths:318
KDR:3.660
Accuracy:53.461% B**
HSR:18.127% B
Deimos VA29
A
Kills:1,164
Deaths:326
KDR:3.571
Accuracy:78.637% A
HSR:17.268% C+
MKV Suppressed
C+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:27.897% C+
HSR:21.533% C+
NS Baron G5
A
Kills:1,161
Deaths:254
KDR:4.571
Accuracy:60.998% A
HSR:17.485% B
Nova
B+
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:42.132% C--
HSR:19.638% B+
Serpent VE92
C*
Kills:1,161
Deaths:298
KDR:3.896
Accuracy:27.769% C*
HSR:17.140% D-
Sirius SX12
B+
Kills:1,160
Deaths:366
KDR:3.169
Accuracy:29.884% B+
HSR:19.569% C+
NS Baron G5AE
A
Kills:1,148
Deaths:228
KDR:5.035
Accuracy:62.069% A
HSR:17.335% C+
NSX Tanto
B+
Kills:1,023
Deaths:253
KDR:4.043
Accuracy:32.523% B+
HSR:32.551% B+
VE-S Canis
A
Kills:922
Deaths:169
KDR:5.456
Accuracy:38.445% A
HSR:31.996% B++
VE-C Horizon
B
Kills:489
Deaths:123
KDR:3.976
Accuracy:38.820% C*
HSR:30.266% B
Skorpios
B**
Kills:68
Deaths:22
KDR:3.091
Accuracy:28.302% C+
HSR:32.353% B**
Kills:38,008
Deaths (as Light Assault):9,711
Deaths (to Light Assaults):10,556
KDR:3.91391
Kill Difference:28,297
Playtime:302.946 hours
Usage:12%
Score:12.361m
Score/min:680
Accuracy (listed only):38.073%
HSR (listed only):23.710%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C++
Kills:4,722
Deaths:1,542
KDR:3.062
Accuracy:27.996% C++
HSR:28.357% C+
Corvus VA55
B
Kills:2,236
Deaths:632
KDR:3.538
Accuracy:28.518% C*
HSR:30.054% B
Darkstar
C-
Kills:1,963
Deaths:568
KDR:3.456
Accuracy:26.698% C-
HSR:23.586% C-
H-V45
C*
Kills:1,871
Deaths:583
KDR:3.209
Accuracy:28.193% C*
HSR:26.938% C*
Eridani SX5G
C+
Kills:1,314
Deaths:420
KDR:3.129
Accuracy:27.705% D-
HSR:26.484% C+
Phobos VX86
B**
Kills:1,284
Deaths:360
KDR:3.567
Accuracy:75.034% B**
HSR:17.134% C+
Eridani SX5
C
Kills:1,255
Deaths:450
KDR:2.789
Accuracy:27.858% C
HSR:19.761% C-
NS-7 PDW
B
Kills:1,214
Deaths:433
KDR:2.804
Accuracy:25.889% C
HSR:23.559% B
Equinox VE2
B+
Kills:1,196
Deaths:344
KDR:3.477
Accuracy:28.866% C++
HSR:29.013% B+
NS-11A "Heatwave"
B+
Kills:1,191
Deaths:334
KDR:3.566
Accuracy:33.018% B+
HSR:32.410% C**
NSX "Networked" Yumi
C++
Kills:1,179
Deaths:390
KDR:3.023
Accuracy:30.114% C+
HSR:34.436% C++
CME
C+
Kills:1,177
Deaths:348
KDR:3.382
Accuracy:28.685% C+
HSR:21.240% C--
NSX "Networked" Tengu
C**
Kills:1,176
Deaths:405
KDR:2.904
Accuracy:44.140% C**
HSR:26.020% C+
NS-11P
C
Kills:1,171
Deaths:493
KDR:2.375
Accuracy:25.662% C
HSR:18.446% D-
PS1-AV Suppressor
B*
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:35.148% B*
HSR:25.705% C+
NSX Tengu
B*
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:45.405% B*
HSR:29.760% B++
Thanatos VE70
B**
Kills:1,164
Deaths:318
KDR:3.660
Accuracy:53.461% B**
HSR:18.127% B
Deimos VA29
A
Kills:1,164
Deaths:326
KDR:3.571
Accuracy:78.637% A
HSR:17.268% C+
NS-11A
C*
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:28.016% C++
HSR:28.179% C*
MKV Suppressed
C+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:27.897% C+
HSR:21.533% C+
NS Baron G5
A
Kills:1,161
Deaths:254
KDR:4.571
Accuracy:60.998% A
HSR:17.485% B
Nova
B+
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:42.132% C--
HSR:19.638% B+
Sirius SX12
B+
Kills:1,160
Deaths:366
KDR:3.169
Accuracy:29.884% B+
HSR:19.569% C+
NSX Yumi
B**
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:29.122% C+
HSR:40.172% B**
Pulsar VS1
C++
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:26.912% C++
HSR:20.535% C
Equinox VE2 Burst
C+
Kills:1,155
Deaths:271
KDR:4.262
Accuracy:26.432% D
HSR:29.437% C+
NS Baron G5AE
A
Kills:1,148
Deaths:228
KDR:5.035
Accuracy:62.069% A
HSR:17.335% C+
VE-S Canis
A
Kills:922
Deaths:169
KDR:5.456
Accuracy:38.445% A
HSR:31.996% B++
VE-A Lacerta
B+
Kills:236
Deaths:62
KDR:3.806
Accuracy:33.635% B+
HSR:30.932% C**
H-V45 AE
C**
Kills:216
Deaths:46
KDR:4.696
Accuracy:31.933% C**
HSR:33.796% C*
Skorpios
B**
Kills:68
Deaths:22
KDR:3.091
Accuracy:28.302% C+
HSR:32.353% B**
Kills:39,485
Deaths (as Combat Medic):11,671
Deaths (to Combat Medics):5,716
KDR:3.38317
Kill Difference:27,814
Playtime:399.899 hours
Usage:16%
Score:15.280m
Score/min:637
Accuracy (listed only):36.671%
HSR (listed only):25.524%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:3,806
Deaths:666
KDR:5.715
Accuracy:31.522% B++
HSR:30.189% B+
VX6-7
B+
Kills:3,782
Deaths:776
KDR:4.874
Accuracy:30.265% B+
HSR:25.463% C*
Eclipse VE3A
C++
Kills:1,702
Deaths:387
KDR:4.398
Accuracy:29.139% C++
HSR:19.095% C
Zenith VX-5
C+
Kills:1,306
Deaths:555
KDR:2.353
Accuracy:27.361% C+
HSR:22.129% C
Phobos VX86
B**
Kills:1,284
Deaths:360
KDR:3.567
Accuracy:75.034% B**
HSR:17.134% C+
Zenith VX-5AE
B+
Kills:1,186
Deaths:250
KDR:4.744
Accuracy:32.873% B+
HSR:25.801% C-
NS-11C
C++
Kills:1,181
Deaths:273
KDR:4.326
Accuracy:27.828% C++
HSR:18.544% C-
VE-LR Obelisk
A
Kills:1,178
Deaths:249
KDR:4.731
Accuracy:43.918% A
HSR:42.530% B*
Solstice VE3
B++
Kills:1,176
Deaths:248
KDR:4.742
Accuracy:30.091% B++
HSR:21.088% C+
NSX-P Tanto
B*
Kills:1,174
Deaths:222
KDR:5.288
Accuracy:34.274% B*
HSR:28.365% C+
Solstice SF
B**
Kills:1,167
Deaths:457
KDR:2.554
Accuracy:27.995% C**
HSR:24.422% B**
Solstice Burst
C**
Kills:1,166
Deaths:213
KDR:5.474
Accuracy:30.646% C**
HSR:28.817% C*
Thanatos VE70
B**
Kills:1,164
Deaths:318
KDR:3.660
Accuracy:53.461% B**
HSR:18.127% B
Deimos VA29
A
Kills:1,164
Deaths:326
KDR:3.571
Accuracy:78.637% A
HSR:17.268% C+
NS Baron G5
A
Kills:1,161
Deaths:254
KDR:4.571
Accuracy:60.998% A
HSR:17.485% B
Nova
B+
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:42.132% C--
HSR:19.638% B+
Serpent VE92
C*
Kills:1,161
Deaths:298
KDR:3.896
Accuracy:27.769% C*
HSR:17.140% D-
NS Baron G5AE
A
Kills:1,148
Deaths:228
KDR:5.035
Accuracy:62.069% A
HSR:17.335% C+
NSX Tanto
B+
Kills:1,023
Deaths:253
KDR:4.043
Accuracy:32.523% B+
HSR:32.551% B+
VE-C Horizon
B
Kills:489
Deaths:123
KDR:3.976
Accuracy:38.820% C*
HSR:30.266% B
Revenant
D
Kills:97
Deaths:35
KDR:2.771
Accuracy:31.674% D
HSR:24.742% D-
Kills:28,676
Deaths (as Engineer):6,754
Deaths (to Engineers):7,157
KDR:4.24578
Kill Difference:21,922
Playtime:304.513 hours
Usage:12%
Score:12.319m
Score/min:674
Accuracy (listed only):40.430%
HSR (listed only):23.720%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
B*
Kills:21,713
Deaths:4,538
KDR:4.785
Accuracy:41.680% B*
HSR:38.585% B*
V10
B
Kills:7,530
Deaths:814
KDR:9.251
Accuracy:45.569% B
HSR:78.552% C+
Ghost
B+
Kills:4,627
Deaths:726
KDR:6.373
Accuracy:44.996% B+
HSR:72.920% C+
NSX Daimyo
B+
Kills:3,435
Deaths:524
KDR:6.555
Accuracy:45.636% C*
HSR:96.390% B+
Parallax VX3
B**
Kills:2,510
Deaths:338
KDR:7.426
Accuracy:47.033% B**
HSR:76.295% C
Artemis VX26 AE
B+
Kills:1,684
Deaths:356
KDR:4.730
Accuracy:33.721% B+
HSR:33.314% C+
NS-44 Commissioner AE
B+
Kills:1,545
Deaths:717
KDR:2.155
Accuracy:48.661% B+
HSR:29.838% C++
Artemis VX26
C
Kills:1,396
Deaths:439
KDR:3.180
Accuracy:27.620% C
HSR:22.278% C-
Eridani SX5G
C+
Kills:1,314
Deaths:420
KDR:3.129
Accuracy:27.705% D-
HSR:26.484% C+
NS-44 Commissioner
B+
Kills:1,292
Deaths:724
KDR:1.785
Accuracy:44.947% B+
HSR:23.762% C+
Eridani SX5
C
Kills:1,255
Deaths:450
KDR:2.789
Accuracy:27.858% C
HSR:19.761% C-
NS-357 Underboss
B**
Kills:1,249
Deaths:502
KDR:2.488
Accuracy:49.598% B**
HSR:26.741% C++
NSX Tomoe
A
Kills:1,238
Deaths:304
KDR:4.072
Accuracy:32.496% C**
HSR:56.624% A
NS-7 PDW
B
Kills:1,214
Deaths:433
KDR:2.804
Accuracy:25.889% C
HSR:23.559% B
Phantom VA23
B**
Kills:1,180
Deaths:227
KDR:5.198
Accuracy:40.352% B
HSR:42.203% B**
NS-30 Vandal
C*
Kills:1,179
Deaths:318
KDR:3.708
Accuracy:37.704% C*
HSR:30.025% C++
NSX "Networked" Tengu
C**
Kills:1,176
Deaths:405
KDR:2.904
Accuracy:44.140% C**
HSR:26.020% C+
PS1-AV Suppressor
B*
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:35.148% B*
HSR:25.705% C+
Spiker
B++
Kills:1,171
Deaths:382
KDR:3.065
Accuracy:36.388% B++
HSR:27.498% B+
NS-61 "Networked" Emissary
B++
Kills:1,170
Deaths:413
KDR:2.833
Accuracy:32.966% C
HSR:32.906% B++
NS-61 "Ravenous" Emissary
B+
Kills:1,170
Deaths:477
KDR:2.453
Accuracy:37.903% B+
HSR:25.043% C++
Phaseshift VX-S
B*
Kills:1,167
Deaths:89
KDR:13.112
Accuracy:45.933% B*
HSR:88.860% B*
Parsec VX3-A
B
Kills:1,167
Deaths:89
KDR:13.112
Accuracy:46.464% B
HSR:74.379% D--
NSX Tengu
B*
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:45.405% B*
HSR:29.760% B++
Beamer VS3-FB
C*
Kills:1,165
Deaths:529
KDR:2.202
Accuracy:35.255% C*
HSR:19.743% D-
NS-44L Blackhand
B*
Kills:1,165
Deaths:242
KDR:4.814
Accuracy:51.086% B*
HSR:47.725% B
XM98
B
Kills:1,164
Deaths:160
KDR:7.275
Accuracy:43.034% B
HSR:78.179% C*
NSX "Networked" Tomoe
C
Kills:1,163
Deaths:327
KDR:3.557
Accuracy:30.510% C-
HSR:42.906% C
MKV Suppressed
C+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:27.897% C+
HSR:21.533% C+
NSX "Networked" Daimyo
C**
Kills:1,161
Deaths:205
KDR:5.663
Accuracy:44.611% C+
HSR:95.952% C**
Beamer VS3
A+
Kills:1,161
Deaths:404
KDR:2.874
Accuracy:39.255% A+
HSR:32.300% B**
NS-30B Vandal
C+
Kills:1,161
Deaths:252
KDR:4.607
Accuracy:36.970% C+
HSR:29.113% C
Sirius SX12
B+
Kills:1,160
Deaths:366
KDR:3.169
Accuracy:29.884% B+
HSR:19.569% C+
VE-S Canis
A
Kills:922
Deaths:169
KDR:5.456
Accuracy:38.445% A
HSR:31.996% B++
NS-45 Pilot
B+
Kills:780
Deaths:284
KDR:2.746
Accuracy:35.869% B
HSR:34.615% B+
VA39 Spectre
A
Kills:568
Deaths:83
KDR:6.843
Accuracy:43.857% A
HSR:45.951% B+
Manticore SX40
A+
Kills:357
Deaths:183
KDR:1.951
Accuracy:37.399% B*
HSR:35.854% A+
NS-AM7 Archer
B**
Kills:180
Deaths:150
KDR:1.200
Accuracy:54.443% D
HSR:32.222% B**
NS-61 Emissary
B++
Kills:119
Deaths:73
KDR:1.630
Accuracy:35.093% B++
HSR:18.487% C+
NS-45 "Brass" Pilot
C++
Kills:74
Deaths:34
KDR:2.176
Accuracy:38.300% C++
HSR:25.676% D**
Skorpios
B**
Kills:68
Deaths:22
KDR:3.091
Accuracy:28.302% C+
HSR:32.353% B**
Kills:77,248
Deaths (as Infiltrator):18,144
Deaths (to Infiltrators):6,423
KDR:4.2575
Kill Difference:59,104
Playtime:886.288 hours
Usage:34%
Score:33.918m
Score/min:638
Accuracy (listed only):38.927%
HSR (listed only):40.773%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,064
Deaths:383
KDR:5.389
Accuracy:24.773% B+
HSR:26.017% B+
Blueshift VM5
B+
Kills:2,050
Deaths:383
KDR:5.352
Accuracy:25.508% B+
HSR:24.634% C++
Nebula VM20
C**
Kills:864
Deaths:204
KDR:4.235
Accuracy:22.635% C**
HSR:20.602% C
Nebula VM20
C*
Kills:860
Deaths:204
KDR:4.216
Accuracy:23.079% C*
HSR:22.907% C+
Comet VM2
B++
Kills:557
Deaths:129
KDR:4.318
Accuracy:52.518% C**
HSR:6.284% B++
Comet VM2
A++
Kills:523
Deaths:130
KDR:4.023
Accuracy:51.407% B+
HSR:7.648% A++
NS-10 Burster
A*
Kills:118
Deaths:32
KDR:3.688
Accuracy:47.367% A*
HSR:4.237% D
NS-10 Burster
A*
Kills:102
Deaths:32
KDR:3.188
Accuracy:47.366% A*
HSR:6.863% B+
Kills:7,138
Deaths (as MAX Suit):748.500
Deaths (to MAX Suits):2,335
KDR:9.53641
Kill Difference:6,389.500
Playtime:72.123 hours
Usage:3%
Score:4.847m
Score/min:1,120
Accuracy (listed only):36.832%
HSR (listed only):14.899%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:842
V. Kills:40 N/A
Deaths:138
KDR:6.101
Accuracy:45.275% C**
KPH:50.600 C
VKPH:2.400 D
V26 Maelstrom Turbo Laser
C++
Kills:142
V. Kills:79 178%
Deaths:51
KDR:2.784
Accuracy:27.236% D-
KPH:24.600 C++
VKPH:13.700 C+
Hornet Missiles
U
Kills:61
V. Kills:17 339%
Deaths:2
KDR:30.500
Accuracy:62.325% C+
KPH:918.800 U
VKPH:256.100 S
Kills:1,045 (984 + 0)
Deaths:191
KDR:5.471
VKDR:0.712
Vehicle Kills:136
Kill Difference:854
Playtime:22.478 hours
Usage:1%
Score:0.468m
Score/min:347
Piloting Accuracy:27.236%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:197
V. Kills:26 N/A
Deaths:21
KDR:9.381
Accuracy:54.258% B**
KPH:74.800 B++
VKPH:9.900 C+
AP30 Shredder
U
Kills:70
V. Kills:59 117%
Deaths:37
KDR:1.892
Accuracy:31.006% D-
KPH:252,000 U
VKPH:212,400 U
L105 Zephyr PX
B**
Kills:57
V. Kills: N/A
Deaths:2
KDR:28.500
Accuracy:64.145% B**
KPH:108.400 B
VKPH:0 D**
Kills:324 (0 + 324)
Deaths:60
KDR:5.400
VKDR:1.417
Vehicle Kills:85
Kill Difference:264
Playtime:3.159 hours
Usage:0%
Score:0.178m
Score/min:940
Piloting Accuracy:N/A%
Gunner Accuracy:64.145%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:815
V. Kills:460 177%
Deaths:85
KDR:9.588
Accuracy:54.871% C
KPH:49.800 B+
VKPH:28.100 B*
L100 Python HESH
A+
Kills:754
V. Kills:51 N/A
Deaths:25
KDR:30.160
Accuracy:49.537% C
KPH:111.200 A+
VKPH:7.500 C--
C75 Viper
A+
Kills:419
V. Kills:43 N/A
Deaths:31
KDR:13.516
Accuracy:50.232% B++
KPH:81 A+
VKPH:8.300 C
L100 Python HEAT
A*
Kills:413
V. Kills:100 409%
Deaths:28
KDR:14.750
Accuracy:58.532% B+
KPH:78.400 A*
VKPH:19 B*
Kills:2,401 (2,401 + 0)
Deaths:169
KDR:14.207
VKDR:3.870
Vehicle Kills:654
Kill Difference:2,232
Playtime:33.584 hours
Usage:1%
Score:1.058m
Score/min:525
Driving Accuracy:58.532%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:559
V. Kills:377 148%
Deaths:78
KDR:7.167
Accuracy:49.303% D
KPH:29.600 C
VKPH:19.900 B+
Supernova PC
A*
Kills:202
V. Kills:39 N/A
Deaths:17
KDR:11.882
Accuracy:51.472% C+
KPH:59 A*
VKPH:11.400 C*
Saron HRB
C**
Kills:110
V. Kills:69 157%
Deaths:16
KDR:6.875
Accuracy:46.222% C+
KPH:35.400 C**
VKPH:22.200 C*
Supernova VPC
B*
Kills:108
V. Kills:14 N/A
Deaths:7
KDR:15.429
Accuracy:58.990% B++
KPH:75.600 B*
VKPH:9.800 C++
E540 Halberd
B**
Kills:72
V. Kills:48 147%
Deaths:8
KDR:9
Accuracy:53.540% B+
KPH:39.100 C++
VKPH:26 B**
Proton II PPA
B++
Kills:68
V. Kills:4 N/A
Deaths:3
KDR:22.667
Accuracy:24.871% C
KPH:92.900 B++
VKPH:5.500 B++
Kills:1,119 (869 + 250)
Deaths:129
KDR:8.674
VKDR:4.271
Vehicle Kills:551
Kill Difference:990
Playtime:29.438 hours
Usage:1%
Score:0.990m
Score/min:561
Driving Accuracy:58.990%
Gunner Accuracy:24.871%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:66
V. Kills:1 N/A
Deaths:8
KDR:8.250
Accuracy:39.441% D
KPH:95.400 C+
VKPH:1.400 D--
Kills:66 (0 + 66)
Deaths:8
KDR:8.250
VKDR:0.125
Vehicle Kills:1
Kill Difference:58
Playtime:0.692 hours
Usage:0%
Score:0.026m
Score/min:622
Driving Accuracy:N/A%
Gunner Accuracy:39.441%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:473
V. Kills:76 N/A
Deaths:27
KDR:17.519
Accuracy:40.782% C*
KPH:79 B*
VKPH:12.700 B+
M12 Kobalt
B*
Kills:394
V. Kills:8 N/A
Deaths:21
KDR:18.762
Accuracy:23.756% B*
KPH:101.900 B+
VKPH:2.100 D
M40 Fury
B+
Kills:298
V. Kills:32 N/A
Deaths:22
KDR:13.546
Accuracy:37.983% C+
KPH:76.500 B+
VKPH:8.200 D
M12 Kobalt
B++
Kills:254
V. Kills:4 N/A
Deaths:11
KDR:23.091
Accuracy:24.182% B++
KPH:96 C**
VKPH:1.500 D--
M60-G Bulldog
B+
Kills:74
V. Kills:9 N/A
Deaths:3
KDR:24.667
Accuracy:43.516% C++
KPH:69.200 B+
VKPH:8.400 C
M60-G Bulldog
A++
Kills:69
V. Kills:10 N/A
Deaths:8
KDR:8.625
Accuracy:49.832% B**
KPH:71.100 A++
VKPH:10.300 B+
Kills:1,562 (0 + 1,562)
Deaths:92
KDR:16.978
VKDR:1.511
Vehicle Kills:139
Kill Difference:1,470
Playtime:18.440 hours
Usage:1%
Score:0.695m
Score/min:628
Driving Accuracy:N/A%
Gunner Accuracy:49.832%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:290
V. Kills:4 N/A
Deaths:95
KDR:3.053
Accuracy:40.194% D
KPH:92.300 B*
VKPH:1.300 D
M40 Fury-F
B++
Kills:93
V. Kills:19 465%
Deaths:39
KDR:2.385
Accuracy:48.705% C
KPH:39.800 B++
VKPH:8.100 C++
Kills:383 (383 + 0)
Deaths:134
KDR:2.858
VKDR:0.172
Vehicle Kills:23
Kill Difference:249
Playtime:5.477 hours
Usage:0%
Score:0.094m
Score/min:287
Driving Accuracy:48.705%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nyx VX31 21,84421,7134,5384.785B++0.9241.68%B*38.585%B*112A++N/A340193.9h4B**9.7B*
Ursa 8,2548,1681,8774.352M+0.4927.983%C**40.695%A+92.6B*1C++42888.2h8.2B*29.3B+
Betelgeuse 54-A 7,9197,8471,5595.033B+1.1727.887%C+32.356%C113.2B+1C48569.3h9B+32.4B
V10 7,5407,5308149.251A++5.3945.569%B78.552%C+106.7A++N/A51570.6h1.8B+3.8B+
Terminus VX-9 4,7584,7221,5423.062C**0.8027.996%C++28.357%C+70.4B+N/A25767.1h9.6B*34.3B+
Ghost 4,6344,6277266.373B++2.5144.996%B+72.92%C+92.7B**N/A40449.9h1.8B+3.9B+
Pulsar C 3,8293,8066665.715B**1.8531.522%B++30.189%B+114.3A+N/A53033.3h8.3B*26.4B++
VX6-7 3,8233,7827764.874A+1.0130.265%B+25.463%C*103.3A1.1C**41836.6h9.6B++31.6B+
NSX Daimyo 3,4363,4355246.555B++2.6945.636%C*96.39%B+110.5B**N/A30131.1h1.9B++4.1B++
Parallax VX3 2,5112,5103387.426B+3.5747.033%B**76.295%C74.5A+N/A35933.7h1.8B+3.7B++
Corvus VA55 2,2572,2366323.538A++0.3228.518%C*30.054%B82.2A+N/A43727.2h9.2B*32.2B++
Blueshift VM5 2,0832,0643835.389B*1.5324.773%B+26.017%B+68.3AN/A41230.2h10.9A43.9B**
Blueshift VM5 2,0682,0503835.352B*1.4925.508%B+24.634%C++67.9B**N/A40430.2h11.3A+44.1B*
Darkstar 1,9861,9635683.456B+0.4026.698%C-23.586%C-76.7B+N/A37325.6h11.2B+41.9C++
H-V45 1,8821,8715833.209B+0.6528.193%C*26.938%C*73.7B*N/A35825.4h9.8B*34.7B+
Orion VS54 1,8131,8084044.475B++0.6127.535%B+31.361%C**107.6AN/A106216.8h9.1B+33C+
Eclipse VE3A 1,7141,7023874.398A*0.5429.139%C++19.095%C109.8AN/A59015.5h10.2B+35B+
Artemis VX26 AE 1,7021,6843564.73B**0.8733.721%B+33.314%C+116.1A++1.2B+28314.5h9.1B++26.9B++
NS-44 Commissioner AE 1,5501,5457172.155B+1.7148.661%B+29.838%C++97.8B*N/A25015.8h2.6A5.3B**
Pulsar LSW 1,4201,4123833.687B**0.1727.533%C*29.958%C*84.6B+N/A37716.7h10B+36.2C*
Artemis VX26 1,3991,3964393.18B++0.6827.62%C22.278%C-72.7B++N/A38519.2h10.5B38C++
Eridani SX5G 1,3291,3144203.129B+0.7327.705%D-26.484%C+77.8C+N/A49416.9h9.4C**34C+
Zenith VX-5 1,3191,3065552.353B+1.5127.361%C+22.129%C44.6C+N/A28929.3h11.7C++42.7C++
MANA Anti-Personnel Turret 1,3051,2991727.552N/A3.6925.615%UN/A12990U60U54829200.1h13.8T*53.9T*
NS-44 Commissioner 1,3001,2927241.785B2.0844.947%B+23.762%C+61.2C**N/A31821.1h3B+6.6B+
Sticky Grenade 1,2931,28811288N/A1,284.1467.161%A+N/A2146.7A*8.3D163050.6h1.1A1.6B**
Phobos VX86 1,2881,2843603.567A+0.2975.034%B**17.134%C+123.5A+N/A54710.4h1.7B**2.3B++
Eridani SX5 1,2551,2554502.789B*1.0727.858%C19.761%C-78B+N/A46616.1h8.6B*31B+
NS-357 Underboss 1,2551,2495022.488B*1.3749.598%B**26.741%C++66.8C++N/A31018.7h3.3B++6.6B*
NSX Tomoe 1,2471,2383044.072B+0.2132.496%C**56.624%A97.5B**N/A33212.7h9.4B**29B*
NS-7 PDW 1,2251,2144332.804B*1.0625.889%C23.559%B59.5B+N/A41120.4h12.9C++49.9C+
VX29 Polaris 1,2221,2133103.913B**0.0525.394%C+24.65%C80.9B+N/A52415h10.4B41C*
Equinox VE2 1,2031,1963443.477A*0.3828.866%C++29.013%B+67.2B*N/A18617.8h10.6B36.9B
NS-11A "Heatwave" 1,2071,1913343.566A0.2933.018%B+32.41%C**95.3B++1.3C+24812.5h9.6B*29.1B++
Lasher X2 1,2001,1892454.853M+0.9928.058%C3.196%C62.3BN/A45219.1h17.7C*62.9C++
Zenith VX-5AE 1,2051,1862504.744B**0.8832.873%B+25.801%C-103.1B*1.7C**32911.5h10.1B30.7B
NSX "Networked" Naginata 1,2071,1853203.703B**0.1628.689%C+35.274%C+103.9C*1.9C+32611.4h8.9B+31B+
NS-11C 1,1831,1812734.326A++0.4727.828%C++18.544%C-96AN/A71312.3h9.9B*35.6B++
VE-H Maw AE 1,1961,1813263.623B**0.2430.998%C++34.716%B107.4B+1.4C29911h8B++25.8B+
Phantom VA23 1,1841,1802275.198C+1.3440.352%B42.203%B**110.3A+N/A64610.7h3.4B*8.5B++
NSX "Networked" Yumi 1,1991,1793903.023B**0.8430.114%C+34.436%C++84.8B++1.4C25513.9h8.6B+28.5B+
NS-30 Vandal 1,1811,1793183.708C*0.1537.704%C*30.025%C++83B++N/A56014.2h4.5B+11.9B+
VE-LR Obelisk 1,1951,1782494.731B*0.8743.918%A42.53%B*108.1A+1.6B++28710.9h4.1B**9.3B**
CME 1,1801,1773483.382S0.4828.685%C+21.24%C--77.4B**N/A53215.2h11B+38.5B
Solstice VE3 1,1861,1762484.742S0.8830.091%B++21.088%C+116.4M1B*120310.1h9.7B++32.3C++
NSX "Networked" Tengu 1,1921,1764052.904B**0.9644.14%C**26.02%C+118.8B*1.6C+3949.9h8.1B**18.3B++
NSX-P Naginata 1,1901,1763163.722B**0.1429.499%B+35.374%C**120B*1.4C+3569.8h9.1B+30.7B+
NSX-P Tanto 1,1811,1742225.288M*1.4334.274%B*28.365%C+108.7A+N/A38910.8h10.2B29.7B++
NS-11P 1,1711,1714932.375B+1.4925.662%C18.446%D-56.8C++N/A31420.6h11.7C*45.6C++
PS1-AV Suppressor 1,1801,1713513.336B+0.5235.148%B*25.705%C+115.9B**N/A33510.1h10.4B++29.6B++
SVA-88 1,1761,1713493.355B+0.5124.715%C22.972%D89.4B+N/A76813.1h10.2B+41.4C*
Spiker 1,1751,1713823.065A0.8036.388%B++27.498%B+76B++N/A19615.4h6.9B++18.9B++
NS-61 "Networked" Emissary 1,1851,1704132.833B**1.0332.966%C32.906%B++92.9B+1.2C++24212.6h9.5B+28.9B
NS-61 "Ravenous" Emissary 1,1771,1704772.453B++1.4137.903%B+25.043%C++106.4B++N/A31311h8.3B**21.8B*
Phaseshift VX-S 1,1671,1678913.112M**9.2545.933%B*88.86%B*101.5MN/A51811.5h1.7B*3.7B*
Solstice SF 1,1811,1674572.554A1.3127.995%C**24.422%B**52.3B*N/A31122.3h10.3C++36.8C**
Parsec VX3-A 1,1691,1678913.112B*9.2546.464%B74.379%D--135.7M+N/A9938.6h1.6B++3.5B+
Solstice Burst 1,1741,1662135.474A++1.6130.646%C**28.817%C*101.4B**N/A25611.5h9.7B*31.7B++
NSX Tengu 1,1721,1663113.749A*0.1145.405%B*29.76%B++115.4A+N/A25410.1h7.8B**17.2B*
Beamer VS3-FB 1,1691,1655292.202B+1.6635.255%C*19.743%D-111A+N/A65810.5h6.3B*17.8B*
NS-44L Blackhand 1,1691,1652424.814A++0.9551.086%B*47.725%B77.7AN/A30315h2.8B**5.5B*
XM98 1,1641,1641607.275A++3.4143.034%B78.179%C*78.6A++N/A49614.8h1.8B*4.2B+
NS-15M AE 1,1681,1642185.339B**1.4828.108%C+28.093%C103.9B+N/A73211.2h9.9B+35.1C**
Thanatos VE70 1,1751,1643183.66A*0.2053.461%B**18.127%B99.5A*N/A35511.7h3.1B**5.8B*
Deimos VA29 1,1721,1643263.571A0.2978.637%A17.268%C+110.9B**N/A33810.5h1.6A2.1B*
NS-11A 1,1731,1643593.242B**0.6228.016%C++28.179%C*60.6C**N/A22419.2h10.1B*36.1B+
Flare VE6 1,1721,1632953.942A0.0825.875%C+28.633%C+88.1B+N/A97813.2h8.4B+32.5B+
NSX "Networked" Tomoe 1,1771,1633273.557A0.3030.51%C-42.906%C96.1B+1.2B+31612.1h11.1C**36.5C++
NSX Naginata 1,1671,1612494.663A*0.8029.495%B++45.823%A++110.6B**N/A26510.5h8.9B++30B++
MKV Suppressed 1,1711,1613143.697A++0.1627.897%C+21.533%C+89.3AN/A58013h11.3B40.4B
NSX "Networked" Daimyo 1,1611,1612055.663B+1.8044.611%C+95.952%C**112.7B+N/A37210.3h1.9B+4.4B
NS Baron G5 1,1681,1612544.571S0.7160.998%A17.485%B113.8A*N/A45310.2h3.3B**5.4C++
Nova 1,1651,1612634.414A*0.5542.132%C--19.638%B+82.9B**N/A20414h3B**7.1B+
Serpent VE92 1,1691,1612983.896A++0.0427.769%C*17.14%D-104.6AN/A105711.1h10.5B+37.7B+
Beamer VS3 1,1631,1614042.874A**0.9939.255%A+32.3%B**64.5B*N/A26018h6.5B++16.7B++
NS-30B Vandal 1,1691,1612524.607C+0.7536.97%C+29.113%C103.7B+N/A64511.2h4.3B+11.5C**
Sirius SX12 1,1761,1603663.169B**0.6929.884%B+19.569%C+92.1B**1.3B*70312.6h10.5C++35.1B+
NS-15M1 1,1671,1602854.07B*0.2128.006%B25.948%C+89.9B+N/A63412.9h9.6B++34.3B+
NSX Yumi 1,1711,1603413.402B*0.4629.122%C+40.172%B**74.8B**N/A17315.5h9B++30.8B+
Pulsar VS1 1,1751,1593683.149A++0.7126.912%C++20.535%C84A++1.2B**71513.8h10.6B*39.3B+
Equinox VE2 Burst 1,1611,1552714.262B+0.4026.432%D29.437%C+92.4B*N/A59212.5h9.8B*36.9C**
NS Baron G5AE 1,1591,1482285.035M++1.1762.069%A17.335%C+123.4A+1.2B+5559.3h3A+4.9C*
NSX Tanto 1,0351,0232534.043A**0.1832.523%B+32.551%B+92.2B**1.1B24511.1h10.3B+31.8B+
VE-S Canis 9319221695.456M*1.6038.445%A31.996%B++164.6A*1.6B+4445.6h7.1B+18.5B++
Nebula VM20 8718642044.235B++0.3722.635%C**20.602%C64.5B*N/A39113.4h10.5A46.4B**
Nebula VM20 8708602044.216B++0.3623.079%C*22.907%C+64.2B*N/A37513.4h10.7B+46.4B*
Nemesis VSH9 1,1798543892.195A1.6770.461%B++4.098%B**28.1C*10.7C+49730.4h5.4B*7.7B**
Light PPA 8828421386.101C+2.2445.275%C**1.306%C*50.7C2.4D32516.6h9.4B+20.7B+
L100 Python AP 1,275815859.588C+5.7354.871%C5.521%A*49.7B+28B*52816.4h5C++9C++
Auraxium Force-Blade 79978534,2310.023C3.8438.648%B+1.783%D-0.5C-N/A21646.2h1.8B+4.6B+
NS-45 Pilot 7847802842.746B++1.1135.869%B34.615%B+150AN/A4435.2h5.1B*14.3B++
Plasma Grenade 7777681768N/A764.1466.064%A*N/A1280M+15C+96810.6h2A+3.1A+
L100 Python HESH 8057542530.16B+26.3049.537%C1.459%C*110.9A+7.5C--6026.8h2.1A4.3B*
C-4 9497183192.251C*1.6124.217%C--N/A47.9D--15.4D--63015h1.2C**4.8C++
S1 7756012562.348A+1.5167.649%B*1.997%C-45.2B++13.1C63313.3h4.3B*6.4B+
Hades VSH4 7605881982.97A*0.8967.069%C2.211%C+47C++13.8C30012.5h4.3B**6.3B**
VA39 Spectre 571568836.843A++2.9843.857%A45.951%B+96.3MN/A5935.9h3.5B**8.1B**
Supernova FPC 936559787.167C3.3149.303%D3.399%B**29.6C19.9B+50818.9h5.6D11.3D--
Comet VM2 6555571294.318M*0.4652.518%C**6.284%B++34.4M6C*33116.2h11.6B**22B**
NS Decimator 6935371862.887B*0.9766.956%B+1.862%C+53.2B15.4C-59010.1h3.4B+5.1B+
Comet VM2 6305231304.023M*0.1651.407%B+7.648%A++31.9A*6.5B++37616.4h12.2B*23.7B+
VE-C Horizon 4934891233.976B**0.1238.82%C*30.266%B128.7B**1.1C5353.8h9.7B*25B+
M40 Fury 5494732717.519B**13.6640.782%C*2.326%B**78.8B*12.7B+6586h9.1B++22.3B*
Tank Mine 627437617.164A++3.3046.828%B+N/A82.5D35.8D--11875.3h1.8C*3.8B**
C75 Viper 4624193113.516B**9.6650.232%B++1.909%B**80.6A+8.3C5465.2h7.2B*14.4B+
L100 Python HEAT 5134132814.75B+10.8958.532%B+3.632%B**77.9A++18.9B*3955.3h3.5B**6B
Spear Anti-Vehicle Phalanx Turret 5324041723.765A++19.9055.545%B+4.455%B115.4M36.6B*11173.5h4.3A7.7B+
M12 Kobalt 4023942118.762C+14.9023.756%B*25.888%A101B+2.1D4883.9h13.3B*56.1B++
Manticore SX40 3603571831.951B+1.9137.399%B*35.854%A+77.6A+N/A2444.6h5.2B*13.9B**
Force-Blade 3443415,7470.059B*3.8020.374%D-5.865%C+1.1C++N/A8303.2h1.8B+8.6C++
Lumine Edge 3423411,4410.237C++3.6255.4%A*17.302%C*4.7CN/A2173.2h1.2B+2.1B++
M40 Fury 3302982213.545C*9.6837.983%C+1.342%C76.4B+8.2D7843.9h9.5B+25B+
S12 Renegade 294290953.053C0.8140.194%D4.483%C93.5B*1.3D2843.1h2.3B**5.7B+
M40 Fury 330258551.6M47.7454.154%B++N/A129A36A++14922h16.3D30C
M12 Kobalt 2582541123.091C+19.2324.182%B++22.835%B++97.7C**1.5D--4442.6h12.8B**52.8B
VE-A Lacerta 247236623.806B**0.0533.635%B+30.932%C**102.6B*4.8M++2492.3h8.5B*25.3B*
Anti-Vehicle Grenade 2972331233N/A229.1457.626%B+N/A582.5B++160B+94480.4h3.7B*6.5B*
Lancer AE 464219952.305C++1.5652.808%DN/A14.7D16.4C++41614.9h16.7C31.6C-
H-V45 AE 220216464.696B**0.8431.933%C**33.796%C*102.9B++1.9B*2572.1h9.7B+30.4B+
Supernova PC 2412021711.882B8.0251.472%C+2.97%B++59.4A*11.5C*5973.4h3.5B*6.9B++
L105 Zephyr 223197219.381C+5.5254.258%B**1.015%B75.8B++10C+4912.6h4.8B*8.8B*
M60-A Bulldog 207188920.889C+17.0352.402%C*N/A32.4C-3.3C--2385.8h5.2C**9.9B+
NS-AM7 Archer 2291801501.2B**2.6654.443%D32.222%B**8.7C+2.4C+10720.6h11B+20.2B+
V26 Maelstrom Turbo Laser 221142512.784C+1.0827.236%D-N/A24.5C++13.6C+2535.8h53.8B++197.4B+
Lasher X2 AE 132132226M**2.1428.516%D-2.273%D69.5BN/A2411.9h15.7B++55C++
M60-A Bulldog 139131718.714C+14.8551.576%C*2.29%C+29.8C-1.8D-2424.4h4.9B+9.4B+
NS-61 Emissary 119119731.63B++2.2335.093%B++18.487%C+54.1B+N/A2352.2h12C++34.1B+
NS-10 Burster 202118323.688A**0.1747.367%A*4.237%D14.8M10.5S3188h118.7B+250.6B++
Saron HRB 179110166.875C+3.0146.222%C+3.636%A*35.5B22.3C*6573.1h17.1B+37.1B+
Supernova VPC 122108715.429C+11.5758.99%B++N/A77.1B**10C*5731.4h2.7B+4.6B+
NS-10 Burster 179102323.188A0.6747.366%A*6.863%B+12.8A*9.6M*2848h136.8C+288.8B*
Revenant 9897352.771C+1.0931.674%D24.742%D-48.5C-N/A2812h6.5C++20.5C+
M40 Fury-F 11293392.385C++1.4848.705%C2.151%A++40.4B++8.3C++2902.3h7.1B+14.5B+
The Slasher 93931,1550.081B++3.7860.515%A++N/A1.7CN/A556h1.5B**2.5B++
M60-A Bulldog 10188184.889C--1.0339.161%C2.273%B44C6.5C--3702h4.5B+11.4B+
MAX Punch 83807700.104C3.7628.501%D*N/A1.1CN/A770.4h1.5C**5.1C*
NS-45 "Brass" Pilot 7574342.176C*1.6838.3%C++25.676%D**148B*2B**4350.5h5.4B**14.1B++
M60-G Bulldog 8374324.667A+20.8143.516%C++N/A67.3B+8.2C6501.1h4.1A9.4B*
E540 Halberd 1207289C5.1453.54%B+1.389%C40C*26.7A6951.8h6C--11.2C+
AP30 Shredder 12970371.892D1.9731.006%D-N/A700U590U8991200.1h94C--303.3D
M60-G Bulldog 796988.625B+4.7649.832%B**7.246%M*69A+10B+8381h4.3A8.6B**
Proton II PPA 7268322.667C++18.8124.871%CN/A97.1B++5.7B++9580.7h6.4B**25.7B++
Skorpios 6968223.091B+0.7728.302%C+32.353%B**48.6CN/A3561.4h8.8B*31.2B++
M40 Fury-H 676688.25D4.3939.441%D1.515%B+94.3C+1.4D--6210.7h6.2B++15.7B+
Blackheart 6463173.706M0.1546.875%C+47.619%A52.5B+N/A2021.2h1.9B+4.1B+
Hornet Missiles 7861230.5A**26.6462.325%C+3.279%A++610U170S134730.1h7.3B++11.7B++
L105 Zephyr PX 5757228.5C+24.6464.145%B**N/A114B+N/A3360.5h3.4A+5.3A+
Proximity Mine 5050225S21.14125%SN/A166.7B+N/A28290.3h3.1T-2.5A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit209353,26427.4h
Spawn Beacon293,6732.8h
Medical Applicator170115,60311.7h
Deconstruction Tool05440.1h
AE Medical Applicator174129,02518.8h
AE Nano-Armor Kit3266,4405.5h
Nanite Revive Grenade01,4860.4h
Spitfire Auto-Turret0590.1h
Motion Spotter258,8428h
Ammunition Package132,0501.5h
Recon Detection Device5712,77126.4h
Shield Recharging Field554,7452.1h
Medical Kit4,84428,362289.4h
Anti-Infantry MANA Turret188461.6h
Snowman Soldier3780.1h

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