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Primarch Grouchy CondimentActual[GOKU] CondimentActual
VS BR 99

KDR: 3.89

Score: 99.1m

Last Seen: Jul 13th, 2019 1:34 AM
- OFFLINE - 931.8 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 69%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Nyx VX31 Ursa Betelgeuse 54-A V10 Terminus VX-9 Ghost VX6-7 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,695,352 MLG Score: 5352
Fun Score: N/A
Cheeseburgers Flipped: 566TIME WITH MEDKIT: 11.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.276%31.321%948621152113,6984.14714-0.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.419%1.775A++1.59A+-1.118D*HEAD ++ (~16.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.652B+7.80.45B+18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.448%1.338%184112138227101491.15612548%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.855B*-0.232C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.873B*9.30.824B++11.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.048%3.227%519712073,223113110882.84969296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.061%1.074B**0.429B-0.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++4.30.653B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.87%9.372%2171012042,00610304361.94757459%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.368%-0.4C--1.215B**0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.74B++9.90.752B++21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.462%79.275%2178120622,0412272249.69688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.664%1.575A+0.791B++-0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.80.431B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.965%18.018%217412104,7732176272.19247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.727%1.115B**0.667B+1.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.677B+2.30.518B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
99.1m355.6%815 (48.9k)671 (40.3k)3.89217176,57645,3674.0552699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12141273326.867%33.353%89603:1574

15% Combat Medic12% Engineer23% Heavy Assault34% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2014 2:44 AMMar 26th, 2016 12:43 AMAug 10th, 2019 8:35 PM (10d) (PST)Jul 12th, 2019 10:55 PM (39d) (PST)Jul 12th, 2019 9:34 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8272335941.1950.3070.3994.3730.0355352

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,65014,00835,642721824262240,245

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2463h/102.6d 7,399 58,893 47,366 646.3k 4,545 8,482 5,151 122.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
A*
Kills:8,041
Deaths:1,840
KDR:4.370
Accuracy:27.963% B*
HSR:40.567% A*
Betelgeuse 54-A
B
Kills:7,817
Deaths:1,552
KDR:5.037
Accuracy:27.884% B
HSR:32.301% C++
Orion VS54
A
Kills:1,808
Deaths:404
KDR:4.475
Accuracy:27.535% A
HSR:31.361% B*
Pulsar LSW
B*
Kills:1,412
Deaths:383
KDR:3.687
Accuracy:27.533% B*
HSR:29.958% B++
VX29 Polaris
B
Kills:1,213
Deaths:310
KDR:3.913
Accuracy:25.394% B
HSR:24.650% C*
VE-H Maw AE
B++
Kills:1,181
Deaths:326
KDR:3.623
Accuracy:30.998% B+
HSR:34.716% B++
NSX-P Naginata
A
Kills:1,176
Deaths:316
KDR:3.722
Accuracy:29.499% A
HSR:35.374% B*
SVA-88
C*
Kills:1,171
Deaths:349
KDR:3.355
Accuracy:24.715% C*
HSR:22.972% C
NS-15M AE
B+
Kills:1,164
Deaths:218
KDR:5.339
Accuracy:28.108% B+
HSR:28.093% C++
Flare VE6
B+
Kills:1,163
Deaths:295
KDR:3.942
Accuracy:25.875% B+
HSR:28.633% B+
NSX Naginata
A**
Kills:1,161
Deaths:249
KDR:4.663
Accuracy:29.495% A+
HSR:45.823% A**
NS-15M1
B**
Kills:1,160
Deaths:285
KDR:4.070
Accuracy:28.006% B**
HSR:25.948% B+
Kills:28,467
Deaths (as Heavy Assault):6,527
Deaths (to Heavy Assaults):13,940
KDR:4.36142
Kill Difference:21,940
Playtime:578.668 hours
Usage:23%
Score:23.402m
Score/min:674
Accuracy (listed only):27.750%
HSR (listed only):31.700%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:3,779
Deaths:775
KDR:4.876
Accuracy:30.261% B**
HSR:25.483% B++
Pulsar C
A
Kills:3,609
Deaths:614
KDR:5.878
Accuracy:31.458% A
HSR:30.258% A
Eclipse VE3A
B+
Kills:1,563
Deaths:358
KDR:4.366
Accuracy:28.929% B+
HSR:19.386% C+
Eridani SX5G
B+
Kills:1,314
Deaths:420
KDR:3.129
Accuracy:27.705% C+
HSR:26.484% B+
Zenith VX-5
B+
Kills:1,304
Deaths:553
KDR:2.358
Accuracy:27.358% B+
HSR:22.086% C++
Phobos VX86
A
Kills:1,284
Deaths:360
KDR:3.567
Accuracy:75.034% A
HSR:17.134% C++
Eridani SX5
C**
Kills:1,255
Deaths:450
KDR:2.789
Accuracy:27.858% C**
HSR:19.761% C+
NS-7 PDW
B**
Kills:1,214
Deaths:433
KDR:2.804
Accuracy:25.889% C*
HSR:23.559% B**
Zenith VX-5AE
B**
Kills:1,186
Deaths:250
KDR:4.744
Accuracy:32.873% B**
HSR:25.801% C++
NS-11C
B++
Kills:1,181
Deaths:273
KDR:4.326
Accuracy:27.828% B++
HSR:18.544% C+
Solstice VE3
A
Kills:1,176
Deaths:248
KDR:4.742
Accuracy:30.091% A
HSR:21.088% C*
NSX-P Tanto
A++
Kills:1,174
Deaths:222
KDR:5.288
Accuracy:34.274% A++
HSR:28.365% B+
PS1-AV Suppressor
A
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:35.148% A
HSR:25.705% B
Solstice SF
A
Kills:1,167
Deaths:457
KDR:2.554
Accuracy:27.995% B++
HSR:24.422% A
Solstice Burst
B*
Kills:1,166
Deaths:213
KDR:5.474
Accuracy:30.646% B*
HSR:28.817% B++
NSX Tengu
A+
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:45.405% A
HSR:29.760% A+
Deimos VA29
A+
Kills:1,164
Deaths:326
KDR:3.571
Accuracy:78.637% A+
HSR:17.268% C++
Thanatos VE70
A+
Kills:1,164
Deaths:318
KDR:3.660
Accuracy:53.461% A+
HSR:18.127% B+
Nova
B**
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:42.132% C
HSR:19.638% B**
NS Baron G5
A++
Kills:1,161
Deaths:254
KDR:4.571
Accuracy:60.998% A++
HSR:17.485% B+
MKV Suppressed
B+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:27.897% B+
HSR:21.533% C**
Serpent VE92
B*
Kills:1,161
Deaths:298
KDR:3.896
Accuracy:27.769% B*
HSR:17.140% C--
Sirius SX12
B**
Kills:1,160
Deaths:366
KDR:3.169
Accuracy:29.884% B**
HSR:19.569% C*
NS Baron G5AE
A+
Kills:1,148
Deaths:228
KDR:5.035
Accuracy:62.069% A+
HSR:17.335% C**
NSX Tanto
B**
Kills:1,012
Deaths:246
KDR:4.114
Accuracy:32.470% B**
HSR:32.708% B**
VE-S Canis
A++
Kills:922
Deaths:169
KDR:5.456
Accuracy:38.445% A++
HSR:31.996% A
VE-C Horizon
A
Kills:268
Deaths:70
KDR:3.829
Accuracy:38.543% B+
HSR:32.836% A
Skorpios
A+
Kills:68
Deaths:22
KDR:3.091
Accuracy:28.302% C*
HSR:32.353% A+
Kills:36,259
Deaths (as Light Assault):9,162
Deaths (to Light Assaults):10,069
KDR:3.95754
Kill Difference:27,097
Playtime:294.502 hours
Usage:12%
Score:11.991m
Score/min:679
Accuracy (listed only):37.834%
HSR (listed only):23.737%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:4,722
Deaths:1,542
KDR:3.062
Accuracy:27.996% B+
HSR:28.357% C*
Corvus VA55
B**
Kills:2,236
Deaths:632
KDR:3.538
Accuracy:28.518% B*
HSR:30.054% B**
Darkstar
C+
Kills:1,913
Deaths:555
KDR:3.447
Accuracy:26.599% C+
HSR:23.419% C+
H-V45
B*
Kills:1,871
Deaths:583
KDR:3.209
Accuracy:28.198% B*
HSR:26.938% B*
Eridani SX5G
B+
Kills:1,314
Deaths:420
KDR:3.129
Accuracy:27.705% C+
HSR:26.484% B+
Phobos VX86
A
Kills:1,284
Deaths:360
KDR:3.567
Accuracy:75.034% A
HSR:17.134% C++
Eridani SX5
C**
Kills:1,255
Deaths:450
KDR:2.789
Accuracy:27.858% C**
HSR:19.761% C+
NS-7 PDW
B**
Kills:1,214
Deaths:433
KDR:2.804
Accuracy:25.889% C*
HSR:23.559% B**
Equinox VE2
B**
Kills:1,196
Deaths:344
KDR:3.477
Accuracy:28.866% B+
HSR:29.013% B**
NS-11A "Heatwave"
B**
Kills:1,191
Deaths:334
KDR:3.566
Accuracy:33.018% B**
HSR:32.410% B*
CME
B+
Kills:1,177
Deaths:348
KDR:3.382
Accuracy:28.685% B+
HSR:21.240% C+
NS-11P
B+
Kills:1,171
Deaths:493
KDR:2.375
Accuracy:25.662% B+
HSR:18.446% C+
PS1-AV Suppressor
A
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:35.148% A
HSR:25.705% B
NSX Tengu
A+
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:45.405% A
HSR:29.760% A+
Deimos VA29
A+
Kills:1,164
Deaths:326
KDR:3.571
Accuracy:78.637% A+
HSR:17.268% C++
NS-11A
B*
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:28.016% B++
HSR:28.179% B*
Thanatos VE70
A+
Kills:1,164
Deaths:318
KDR:3.660
Accuracy:53.461% A+
HSR:18.127% B+
Nova
B**
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:42.132% C
HSR:19.638% B**
NS Baron G5
A++
Kills:1,161
Deaths:254
KDR:4.571
Accuracy:60.998% A++
HSR:17.485% B+
MKV Suppressed
B+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:27.897% B+
HSR:21.533% C**
NSX Yumi
A+
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:29.122% B+
HSR:40.172% A+
Sirius SX12
B**
Kills:1,160
Deaths:366
KDR:3.169
Accuracy:29.884% B**
HSR:19.569% C*
Pulsar VS1
B++
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:26.912% B++
HSR:20.535% C+
Equinox VE2 Burst
C++
Kills:1,155
Deaths:271
KDR:4.262
Accuracy:26.432% C+
HSR:29.437% C++
NS Baron G5AE
A+
Kills:1,148
Deaths:228
KDR:5.035
Accuracy:62.069% A+
HSR:17.335% C**
VE-S Canis
A++
Kills:922
Deaths:169
KDR:5.456
Accuracy:38.445% A++
HSR:31.996% A
H-V45 AE
B*
Kills:216
Deaths:46
KDR:4.696
Accuracy:31.933% B*
HSR:33.796% B++
Skorpios
A+
Kills:68
Deaths:22
KDR:3.091
Accuracy:28.302% C*
HSR:32.353% A+
Kills:36,844
Deaths (as Combat Medic):10,801
Deaths (to Combat Medics):5,285
KDR:3.41117
Kill Difference:26,043
Playtime:377.213 hours
Usage:15%
Score:14.508m
Score/min:641
Accuracy (listed only):36.744%
HSR (listed only):24.989%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:3,779
Deaths:775
KDR:4.876
Accuracy:30.261% B**
HSR:25.483% B++
Pulsar C
A
Kills:3,609
Deaths:614
KDR:5.878
Accuracy:31.458% A
HSR:30.258% A
Eclipse VE3A
B+
Kills:1,563
Deaths:358
KDR:4.366
Accuracy:28.929% B+
HSR:19.386% C+
Zenith VX-5
B+
Kills:1,304
Deaths:553
KDR:2.358
Accuracy:27.358% B+
HSR:22.086% C++
Phobos VX86
A
Kills:1,284
Deaths:360
KDR:3.567
Accuracy:75.034% A
HSR:17.134% C++
Zenith VX-5AE
B**
Kills:1,186
Deaths:250
KDR:4.744
Accuracy:32.873% B**
HSR:25.801% C++
NS-11C
B++
Kills:1,181
Deaths:273
KDR:4.326
Accuracy:27.828% B++
HSR:18.544% C+
VE-LR Obelisk
A++
Kills:1,178
Deaths:248
KDR:4.750
Accuracy:43.918% A++
HSR:42.530% A
Solstice VE3
A
Kills:1,176
Deaths:248
KDR:4.742
Accuracy:30.091% A
HSR:21.088% C*
NSX-P Tanto
A++
Kills:1,174
Deaths:222
KDR:5.288
Accuracy:34.274% A++
HSR:28.365% B+
Solstice SF
A
Kills:1,167
Deaths:457
KDR:2.554
Accuracy:27.995% B++
HSR:24.422% A
Solstice Burst
B*
Kills:1,166
Deaths:213
KDR:5.474
Accuracy:30.646% B*
HSR:28.817% B++
Deimos VA29
A+
Kills:1,164
Deaths:326
KDR:3.571
Accuracy:78.637% A+
HSR:17.268% C++
Thanatos VE70
A+
Kills:1,164
Deaths:318
KDR:3.660
Accuracy:53.461% A+
HSR:18.127% B+
Nova
B**
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:42.132% C
HSR:19.638% B**
NS Baron G5
A++
Kills:1,161
Deaths:254
KDR:4.571
Accuracy:60.998% A++
HSR:17.485% B+
Serpent VE92
B*
Kills:1,161
Deaths:298
KDR:3.896
Accuracy:27.769% B*
HSR:17.140% C--
NS Baron G5AE
A+
Kills:1,148
Deaths:228
KDR:5.035
Accuracy:62.069% A+
HSR:17.335% C**
NSX Tanto
B**
Kills:1,012
Deaths:246
KDR:4.114
Accuracy:32.470% B**
HSR:32.708% B**
VE-C Horizon
A
Kills:268
Deaths:70
KDR:3.829
Accuracy:38.543% B+
HSR:32.836% A
Revenant
C
Kills:97
Deaths:35
KDR:2.771
Accuracy:31.674% C
HSR:24.742% D
Kills:28,103
Deaths (as Engineer):6,609
Deaths (to Engineers):6,828
KDR:4.25223
Kill Difference:21,494
Playtime:299.258 hours
Usage:12%
Score:12.183m
Score/min:678
Accuracy (listed only):40.401%
HSR (listed only):23.866%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
A
Kills:21,692
Deaths:4,534
KDR:4.784
Accuracy:41.681% A
HSR:38.572% B*
V10
B*
Kills:7,491
Deaths:806
KDR:9.294
Accuracy:45.568% B*
HSR:78.548% C++
Ghost
B*
Kills:4,627
Deaths:726
KDR:6.373
Accuracy:44.996% B*
HSR:72.920% B+
NSX Daimyo
B++
Kills:3,347
Deaths:507
KDR:6.602
Accuracy:45.745% B++
HSR:96.325% B++
Parallax VX3
A
Kills:2,510
Deaths:338
KDR:7.426
Accuracy:47.033% A
HSR:76.295% C+
Artemis VX26 AE
B++
Kills:1,684
Deaths:356
KDR:4.730
Accuracy:33.721% B++
HSR:33.314% B+
NS-44 Commissioner AE
B*
Kills:1,537
Deaths:715
KDR:2.150
Accuracy:48.632% B*
HSR:29.863% B+
Artemis VX26
C++
Kills:1,396
Deaths:439
KDR:3.180
Accuracy:27.620% C++
HSR:22.278% C+
Eridani SX5G
B+
Kills:1,314
Deaths:420
KDR:3.129
Accuracy:27.705% C+
HSR:26.484% B+
NS-44 Commissioner
B**
Kills:1,292
Deaths:724
KDR:1.785
Accuracy:44.947% B**
HSR:23.762% C*
Eridani SX5
C**
Kills:1,255
Deaths:450
KDR:2.789
Accuracy:27.858% C**
HSR:19.761% C+
NS-357 Underboss
A+
Kills:1,249
Deaths:501
KDR:2.493
Accuracy:49.598% A+
HSR:26.741% B++
NSX Tomoe
A++
Kills:1,238
Deaths:304
KDR:4.072
Accuracy:32.496% B++
HSR:56.624% A++
NS-7 PDW
B**
Kills:1,214
Deaths:433
KDR:2.804
Accuracy:25.889% C*
HSR:23.559% B**
Phantom VA23
A
Kills:1,180
Deaths:227
KDR:5.198
Accuracy:40.352% B++
HSR:42.203% A
NS-30 Vandal
B++
Kills:1,179
Deaths:318
KDR:3.708
Accuracy:37.704% B++
HSR:30.025% B+
PS1-AV Suppressor
A
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:35.148% A
HSR:25.705% B
Spiker
B**
Kills:1,171
Deaths:382
KDR:3.065
Accuracy:36.388% B**
HSR:27.498% B*
Phaseshift VX-S
A
Kills:1,167
Deaths:89
KDR:13.112
Accuracy:45.933% A
HSR:88.860% B**
Parsec VX3-A
B++
Kills:1,167
Deaths:89
KDR:13.112
Accuracy:46.464% B++
HSR:74.379% D
NSX Tengu
A+
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:45.405% A
HSR:29.760% A+
NS-44L Blackhand
B**
Kills:1,165
Deaths:242
KDR:4.814
Accuracy:51.086% B**
HSR:47.725% B+
Beamer VS3-FB
B+
Kills:1,165
Deaths:529
KDR:2.202
Accuracy:35.255% B+
HSR:19.743% C--
XM98
B*
Kills:1,164
Deaths:160
KDR:7.275
Accuracy:43.034% B*
HSR:78.179% B+
Beamer VS3
A++
Kills:1,161
Deaths:404
KDR:2.874
Accuracy:39.255% A++
HSR:32.300% A
NS-30B Vandal
B+
Kills:1,161
Deaths:252
KDR:4.607
Accuracy:36.970% B+
HSR:29.113% C++
MKV Suppressed
B+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:27.897% B+
HSR:21.533% C**
Sirius SX12
B**
Kills:1,160
Deaths:366
KDR:3.169
Accuracy:29.884% B**
HSR:19.569% C*
VE-S Canis
A++
Kills:922
Deaths:169
KDR:5.456
Accuracy:38.445% A++
HSR:31.996% A
NS-61 "Ravenous" Emissary
B**
Kills:911
Deaths:399
KDR:2.283
Accuracy:37.017% B**
HSR:22.613% B+
NS-45 Pilot
B**
Kills:765
Deaths:279
KDR:2.742
Accuracy:35.744% B++
HSR:34.771% B**
VA39 Spectre
A*
Kills:568
Deaths:83
KDR:6.843
Accuracy:43.857% A*
HSR:45.951% B++
Manticore SX40
A++
Kills:357
Deaths:183
KDR:1.951
Accuracy:37.399% A
HSR:35.854% A++
NS-AM7 Archer
A++
Kills:180
Deaths:116
KDR:1.552
Accuracy:54.793% D
HSR:32.222% A++
NS-61 Emissary
B**
Kills:119
Deaths:70
KDR:1.700
Accuracy:35.065% B**
HSR:18.487% B
Skorpios
A+
Kills:68
Deaths:22
KDR:3.091
Accuracy:28.302% C*
HSR:32.353% A+
Kills:72,074
Deaths (as Infiltrator):16,608
Deaths (to Infiltrators):6,087
KDR:4.33972
Kill Difference:55,466
Playtime:834.688 hours
Usage:34%
Score:32.247m
Score/min:644
Accuracy (listed only):39.025%
HSR (listed only):40.163%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:2,052
Deaths:377
KDR:5.443
Accuracy:24.792% B**
HSR:25.975% B*
Blueshift VM5
A
Kills:2,045
Deaths:377
KDR:5.424
Accuracy:25.542% A
HSR:24.694% B+
Nebula VM20
B*
Kills:864
Deaths:204
KDR:4.235
Accuracy:22.635% B*
HSR:20.602% C+
Nebula VM20
B*
Kills:860
Deaths:204
KDR:4.216
Accuracy:23.079% B*
HSR:22.907% B+
Comet VM2
B**
Kills:542
Deaths:127
KDR:4.268
Accuracy:52.702% B*
HSR:6.458% B**
Comet VM2
A++
Kills:510
Deaths:128
KDR:3.984
Accuracy:51.588% B**
HSR:7.647% A++
NS-10 Burster
M
Kills:100
Deaths:31
KDR:3.226
Accuracy:47.547% M
HSR:5% C--
NS-10 Burster
M
Kills:85
Deaths:31
KDR:2.742
Accuracy:47.501% M
HSR:8.235% B++
Kills:7,058
Deaths (as MAX Suit):739.500
Deaths (to MAX Suits):2,305
KDR:9.54429
Kill Difference:6,318.500
Playtime:70.853 hours
Usage:3%
Score:4.790m
Score/min:1,127
Accuracy (listed only):36.923%
HSR (listed only):15.190%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:822
V. Kills:39 N/A
Deaths:138
KDR:5.957
Accuracy:45.448% B+
KPH:50.700 C++
VKPH:2.400 C-
Maelstrom Turbo Laser
B+
Kills:96
V. Kills:55 171%
Deaths:51
KDR:1.882
Accuracy:32.770% C**
KPH:24.400 B+
VKPH:14 B+
Hornet Missiles
U
Kills:61
V. Kills:17 339%
Deaths:2
KDR:30.500
Accuracy:62.325% C++
KPH:918.800 U
VKPH:256.100 S
Kills:979 (918 + 0)
Deaths:191
KDR:5.126
VKDR:0.581
Vehicle Kills:111
Kill Difference:788
Playtime:20.215 hours
Usage:1%
Score:0.440m
Score/min:363
Piloting Accuracy:32.770%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:197
V. Kills:26 N/A
Deaths:21
KDR:9.381
Accuracy:54.258% A
KPH:74.800 B**
VKPH:9.900 C++
AP30 Shredder
U
Kills:70
V. Kills:59 117%
Deaths:37
KDR:1.892
Accuracy:30.966% C--
KPH:252,000 U
VKPH:212,400 U
L105 Zephyr PX
A
Kills:57
V. Kills: N/A
Deaths:2
KDR:28.500
Accuracy:64.145% A
KPH:108.400 B++
VKPH:0 F
Kills:324 (0 + 324)
Deaths:60
KDR:5.400
VKDR:1.417
Vehicle Kills:85
Kill Difference:264
Playtime:3.159 hours
Usage:0%
Score:0.176m
Score/min:930
Piloting Accuracy:N/A%
Gunner Accuracy:64.145%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:807
V. Kills:459 175%
Deaths:85
KDR:9.494
Accuracy:54.970% C+
KPH:49.700 A+
VKPH:28.300 A++
L100 Python HESH
M
Kills:726
V. Kills:42 N/A
Deaths:25
KDR:29.040
Accuracy:48.652% C+
KPH:112.800 M
VKPH:6.500 C-
C75 Viper
M+
Kills:419
V. Kills:43 N/A
Deaths:31
KDR:13.516
Accuracy:50.232% B**
KPH:81 M+
VKPH:8.300 C+
L100 Python HEAT
M**
Kills:409
V. Kills:99 409%
Deaths:28
KDR:14.607
Accuracy:57.589% B+
KPH:79.700 M**
VKPH:19.300 A+
Kills:2,361 (2,361 + 0)
Deaths:169
KDR:13.970
VKDR:3.805
Vehicle Kills:643
Kill Difference:2,192
Playtime:32.979 hours
Usage:1%
Score:1.041m
Score/min:526
Driving Accuracy:57.589%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:552
V. Kills:374 147%
Deaths:78
KDR:7.077
Accuracy:49.502% C--
KPH:29.600 B
VKPH:20 B*
Supernova PC
M*
Kills:202
V. Kills:39 N/A
Deaths:17
KDR:11.882
Accuracy:51.472% C**
KPH:59 M*
VKPH:11.400 B++
Saron HRB
B**
Kills:110
V. Kills:69 157%
Deaths:16
KDR:6.875
Accuracy:46.222% C**
KPH:35.400 B**
VKPH:22.200 B*
Supernova VPC
A+
Kills:108
V. Kills:14 N/A
Deaths:7
KDR:15.429
Accuracy:58.990% B*
KPH:75.600 A+
VKPH:9.800 B+
E540 Halberd
A+
Kills:72
V. Kills:48 147%
Deaths:8
KDR:9
Accuracy:53.540% B*
KPH:39.100 B++
VKPH:26 A+
Proton II PPA
A
Kills:68
V. Kills:4 N/A
Deaths:3
KDR:22.667
Accuracy:24.871% C++
KPH:92.900 A
VKPH:5.500 B*
Kills:1,112 (862 + 250)
Deaths:129
KDR:8.620
VKDR:4.248
Vehicle Kills:548
Kill Difference:983
Playtime:29.206 hours
Usage:1%
Score:0.984m
Score/min:561
Driving Accuracy:58.990%
Gunner Accuracy:24.871%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:66
V. Kills:1 N/A
Deaths:8
KDR:8.250
Accuracy:39.441% C
KPH:95.400 C++
VKPH:1.400 D--
Kills:66 (0 + 66)
Deaths:8
KDR:8.250
VKDR:0.125
Vehicle Kills:1
Kill Difference:58
Playtime:0.692 hours
Usage:0%
Score:0.026m
Score/min:622
Driving Accuracy:N/A%
Gunner Accuracy:39.441%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:473
V. Kills:76 N/A
Deaths:27
KDR:17.519
Accuracy:40.782% B+
KPH:79 A
VKPH:12.700 B++
M12 Kobalt
B**
Kills:388
V. Kills:8 N/A
Deaths:21
KDR:18.476
Accuracy:23.803% B**
KPH:100.900 B*
VKPH:2.100 D
M40 Fury
B*
Kills:298
V. Kills:32 N/A
Deaths:22
KDR:13.546
Accuracy:37.983% C++
KPH:76.500 B*
VKPH:8.200 C--
M12 Kobalt
B**
Kills:246
V. Kills:4 N/A
Deaths:11
KDR:22.364
Accuracy:24.058% B**
KPH:94.600 B*
VKPH:1.500 D-
M60-G Bulldog
A+
Kills:74
V. Kills:9 N/A
Deaths:3
KDR:24.667
Accuracy:43.516% B+
KPH:69.300 A+
VKPH:8.400 C++
M60-G Bulldog
M
Kills:68
V. Kills:9 N/A
Deaths:8
KDR:8.500
Accuracy:49.914% A+
KPH:70.900 M
VKPH:9.400 B*
Kills:1,547 (0 + 1,547)
Deaths:92
KDR:16.815
VKDR:1.500
Vehicle Kills:138
Kill Difference:1,455
Playtime:18.361 hours
Usage:1%
Score:0.690m
Score/min:626
Driving Accuracy:N/A%
Gunner Accuracy:49.914%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:290
V. Kills:4 N/A
Deaths:95
KDR:3.053
Accuracy:40.219% C+
KPH:93.400 A+
VKPH:1.300 D
M40 Fury-F
B**
Kills:93
V. Kills:19 465%
Deaths:39
KDR:2.385
Accuracy:48.705% C+
KPH:39.800 B**
VKPH:8.100 B
Kills:383 (383 + 0)
Deaths:134
KDR:2.858
VKDR:0.172
Vehicle Kills:23
Kill Difference:249
Playtime:5.441 hours
Usage:0%
Score:0.094m
Score/min:288
Driving Accuracy:48.705%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nyx VX31 21,82321,6924,5344.784B**0.8941.681%A38.572%B*112MN/A340193.7h4B**9.7B**
Ursa 8,1188,0411,8404.37M++0.4827.963%B*40.567%A*92.7A++N/A43186.7h8.2B**29.4B*
Betelgeuse 54-A 7,8897,8171,5525.037B++1.1427.884%B32.301%C++113.3A1B47969h9B**32.4B++
V10 7,5017,4918069.294A**5.4045.568%B*78.548%C++106.7M*N/A51770.2h1.8B*3.8B*
Terminus VX-9 4,7584,7221,5423.062B++0.8327.996%B+28.357%C*70.4AN/A25567.1h9.6B**34.3B*
Ghost 4,6344,6277266.373A2.4844.996%B*72.92%B+92.7A*N/A40249.9h1.8B*3.9B*
VX6-7 3,8203,7797754.876M0.9830.261%B**25.483%B++103.3A**1.1A41736.6h9.6B*31.6B*
Pulsar C 3,6263,6096145.878M1.9931.458%A30.258%A114.6M**N/A54331.5h8.3B**26.4B*
NSX Daimyo 3,3483,3475076.602B**2.7145.745%B++96.325%B++110.1A*N/A30130.4h1.9B**4.1B*
Parallax VX3 2,5112,5103387.426B**3.5347.033%A76.295%C+74.5M+N/A35933.7h1.8B*3.7B*
Corvus VA55 2,2572,2366323.538M+0.3528.518%B*30.054%B**82.2M+N/A43727.2h9.2A32.2B**
Blueshift VM5 2,0712,0523775.443A1.5524.792%B**25.975%B*68.4A*N/A41230h10.9A+43.9B**
Blueshift VM5 2,0632,0453775.424A1.5325.542%A24.694%B+68.2A*N/A40630h11.2A+44B**
Darkstar 1,9351,9135553.447A+0.4526.599%C+23.419%C+76.5AN/A37225h11.2B++42.2B+
H-V45 1,8821,8715833.209B**0.6828.198%B*26.938%B*73.7A++N/A35625.4h9.8A34.7B**
Orion VS54 1,8131,8084044.475A*0.5827.535%A31.361%B*107.6M++N/A104616.8h9.1B**33B
Artemis VX26 AE 1,7021,6843564.73A+0.8433.721%B++33.314%B+116.1M+1.2B*28314.5h9.1B**26.9B++
Eclipse VE3A 1,5721,5633584.366A0.4728.929%B+19.386%C+107.8A**N/A60614.5h10.2B++35.3B++
NS-44 Commissioner AE 1,5421,5377152.15B*1.7448.632%B*29.863%B+97.9AN/A24915.7h2.6B**5.3B**
Pulsar LSW 1,4201,4123833.687A++0.2127.533%B*29.958%B++84.6A+N/A37416.7h10B*36.2B++
Artemis VX26 1,3991,3964393.18A+0.7127.62%C++22.278%C+72.7A++N/A38419.2h10.5B++38B+
Eridani SX5G 1,3291,3144203.129A+0.7627.705%C+26.484%B+77.8B++N/A49416.9h9.4B++34B+
Zenith VX-5 1,3171,3045532.358A1.5327.358%B+22.086%C++44.7B+N/A28829.2h11.7B+42.7B+
NS-44 Commissioner 1,3001,2927241.785B*2.1144.947%B**23.762%C*61.2B**N/A31621.1h3B*6.6B*
MANA Anti-Personnel Turret 1,2961,2901697.633N/A3.7425.648%UN/A12900U60U54516200.1h13.9T*54.1T*
Sticky Grenade 1,2931,28811288N/A1,284.1167.161%A++N/A2146.7A**8.3C-162860.6h1.1B**1.6B**
Phobos VX86 1,2881,2843603.567A*0.3375.034%A17.134%C++123.5MN/A54510.4h1.7A2.3B*
Eridani SX5 1,2551,2554502.789A+1.1027.858%C**19.761%C+78A++N/A46516.1h8.6B**31B++
NS-357 Underboss 1,2551,2495012.493A+1.4049.598%A+26.741%B++66.8B*N/A30918.7h3.3B**6.6B**
NSX Tomoe 1,2471,2383044.072A++0.1832.496%B++56.624%A++97.5A**N/A33112.7h9.4A29B**
NS-7 PDW 1,2251,2144332.804A*1.0925.889%C*23.559%B**59.5A++N/A41020.4h12.9B+49.9B+
VX29 Polaris 1,2221,2133103.913A*0.0225.394%B24.65%C*80.9AN/A52215h10.4B++41B+
Equinox VE2 1,2031,1963443.477A*0.4228.866%B+29.013%B**67.2A++N/A18517.8h10.6B++36.9B++
NS-11A "Heatwave" 1,2071,1913343.566A+0.3333.018%B**32.41%B*95.3A++1.3B+24712.5h9.6A29.1B**
Lasher X2 1,2001,1892454.853S0.9628.058%C**3.196%C-62.3A++N/A44719.1h17.7B+62.9B+
Zenith VX-5AE 1,2051,1862504.744M+0.8532.873%B**25.801%C++103.1A**1.7A+32811.5h10.1B*30.7B*
VE-H Maw AE 1,1961,1813263.623B**0.2730.998%B+34.716%B++107.4A+1.4B+29811h8B**25.8B++
NS-11C 1,1831,1812734.326M**0.4327.828%B++18.544%C+96M*N/A71012.3h9.9B**35.6B*
Phantom VA23 1,1841,1802275.198A*1.3140.352%B++42.203%A110.3M+N/A64510.7h3.4B**8.5B*
NS-30 Vandal 1,1811,1793183.708A0.1837.704%B++30.025%B+83A++N/A55914.2h4.5B**11.9B*
VE-LR Obelisk 1,1951,1782484.75A++0.8643.918%A++42.53%A108.1M*1.6A+28310.9h4.1A9.3B**
CME 1,1801,1773483.382A*0.5128.685%B+21.24%C+77.4A*N/A53015.2h11B*38.5B++
Solstice VE3 1,1861,1762484.742S0.8530.091%A21.088%C*116.4S1A++119210.1h9.7B**32.3B+
NSX-P Naginata 1,1901,1763163.722A++0.1729.499%A35.374%B*120A**1.4B+3509.8h9.1B**30.7B**
NSX-P Tanto 1,1811,1742225.288S1.4034.274%A++28.365%B+108.7M**N/A38710.8h10.2B**29.7B**
NS-11P 1,1711,1714932.375B**1.5225.662%B+18.446%C+56.8A+N/A31220.6h11.7B*45.6B++
SVA-88 1,1761,1713493.355B++0.5424.715%C*22.972%C89.4A++N/A76313.1h10.2B++41.4B+
PS1-AV Suppressor 1,1801,1713513.336B**0.5635.148%A25.705%B115.9A*N/A33410.1h10.4B*29.6B**
Spiker 1,1751,1713823.065A*0.8336.388%B**27.498%B*76A+N/A19515.4h6.9B+18.9B*
Solstice SF 1,1811,1674572.554A++1.3427.995%B++24.422%A52.3A*N/A31022.3h10.3C**36.8B++
Phaseshift VX-S 1,1671,1678913.112M**9.2245.933%A88.86%B**101.5SN/A51811.5h1.7B**3.7B*
Parsec VX3-A 1,1691,1678913.112A*9.2246.464%B++74.379%D135.7M**N/A9928.6h1.6B*3.5B*
Solstice Burst 1,1741,1662135.474M+1.5830.646%B*28.817%B++101.4A*N/A25511.5h9.7B**31.7B*
NSX Tengu 1,1721,1663113.749M0.1445.405%A29.76%A+115.4M++N/A25310.1h7.8A17.2B**
NS-44L Blackhand 1,1691,1652424.814M+0.9251.086%B**47.725%B+77.7M+N/A30315h2.8B**5.5B*
Beamer VS3-FB 1,1691,1655292.202B++1.6935.255%B+19.743%C--111A*N/A65810.5h6.3B*17.8B*
Deimos VA29 1,1721,1643263.571A*0.3278.637%A+17.268%C++110.9A*N/A33410.5h1.6A2.1B*
NS-15M AE 1,1681,1642185.339A1.4528.108%B+28.093%C++103.9A+N/A72911.2h9.9B++35.1B+
NS-11A 1,1731,1643593.242A0.6528.016%B++28.179%B*60.6AN/A22219.2h10.1A36.1B**
Thanatos VE70 1,1751,1643183.66M++0.2353.461%A+18.127%B+99.5M**N/A35211.7h3.1A5.8B**
XM98 1,1641,1641607.275M+3.3843.034%B*78.179%B+78.6M++N/A49514.8h1.8B**4.2B**
Flare VE6 1,1721,1632953.942A**0.0525.875%B+28.633%B+88.1A++N/A97513.2h8.4B*32.5B++
Nova 1,1651,1612634.414A*0.5242.132%C19.638%B**82.9A*N/A20414h3B**7.1B++
Beamer VS3 1,1631,1614042.874M+1.0239.255%A++32.3%A64.9A++N/A26017.9h6.5B*16.7B+
NS-30B Vandal 1,1691,1612524.607A*0.7136.97%B+29.113%C++103.7A+N/A64511.2h4.3B*11.5B++
NS Baron G5 1,1681,1612544.571S0.6860.998%A++17.485%B+113.8M**N/A45210.2h3.3B**5.4C++
NSX Naginata 1,1671,1612494.663M*0.7729.495%A+45.823%A**110.6A**N/A26110.5h8.9B*30B*
MKV Suppressed 1,1711,1613143.697M**0.2027.897%B+21.533%C**89.3MN/A57813h11.3B*40.4B+
Serpent VE92 1,1691,1612983.896A**0.0027.769%B*17.14%C--104.6M*N/A105311.1h10.5B++37.7B++
NS-15M1 1,1671,1602854.07A++0.1828.006%B**25.948%B+89.9A++N/A63212.9h9.6B**34.3B*
NSX Yumi 1,1711,1603413.402A+0.4929.122%B+40.172%A+74.8A++N/A17215.5h9B**30.8B*
Sirius SX12 1,1761,1603663.169A++0.7229.884%B**19.569%C*92.1M++1.3M70012.6h10.5B**35.1B++
Pulsar VS1 1,1751,1593683.149A*0.7426.912%B++20.535%C+84M*1.2A++70913.8h10.6A39.3B*
Equinox VE2 Burst 1,1611,1552714.262A0.3726.432%C+29.437%C++92.4A++N/A59012.5h9.8B**36.9B+
NS Baron G5AE 1,1591,1482285.035M*1.1462.069%A+17.335%C**123.4M+1.2A+5539.3h3A4.9C++
NSX Tanto 1,0231,0122464.114M++0.2232.47%B**32.708%B**92.8A**1B**24110.9h10.3B++31.8B+
VE-S Canis 9319221695.456S1.5638.445%A++31.996%A164.6M**1.6A++4295.6h7.1A18.5B*
NS-61 "Ravenous" Emissary 9189113992.283A+1.6137.017%B**22.613%B+112.5A**N/A3418.1h8.3B**22.4B**
Nebula VM20 8718642044.235B**0.3422.635%B*20.602%C+64.5A++N/A39113.4h10.5A++46.4B**
Nebula VM20 8708602044.216B**0.3223.079%B*22.907%B+64.2A++N/A37513.4h10.7A++46.4B**
Nemesis VSH9 1,1798543892.195M+1.7070.461%B**4.098%B*28.1B+10.7C+49730.4h5.4A7.7A+
Light PPA 8618221385.957B2.0645.448%B+1.338%C++50.7C++2.4C-32916.2h9.3B+20.5B+
L100 Python AP 1,266807859.494B**5.6054.97%C+5.452%A++49.8A+28.3A++52816.2h5B+9.1B+
NS-45 Pilot 7697652792.742B**1.1535.744%B++34.771%B**150MN/A4375.1h5.1B**14.3B*
Frag Grenade 7597521752N/A748.1166.077%MN/A1253.3M*11.7B97400.6h2A++3.1A+
Auraxium Force-Blade 74573231,7940.023C3.8738.349%B+1.913%D-0.5C+N/A21551.1h1.8B++4.7B+
L100 Python HESH 7687262529.04A++25.1548.652%C+1.515%C+113.4M6.6C-6096.4h2B*4.2B**
C-4 9487173192.248B+1.6424.096%CN/A48.1D15.5D--62814.9h1.1B*4.7B+
S1 7756012562.348M+1.5467.649%A1.997%C--45.2A+13.1C+63113.3h4.3B**6.4B**
VA39 Spectre 571568836.843M**2.9543.857%A*45.951%B++97.9SN/A5925.8h3.5A8.1A
Hades VSH4 7145571843.027S0.8766.927%C+2.334%C+47.6B+13.4C+30111.7h4.2A++6.2A+
Supernova FPC 926552787.077C++3.1849.502%C--3.442%B++29.5B20B*51218.7h5.6C+11.3C+
Comet VM2 6355421274.268M**0.3852.702%B*6.458%B**33.9M**5.8B+33116h11.6A22.1B**
Comet VM2 6145101283.984M**0.0951.588%B**7.647%A++31.5M**6.4B**37716.2h12.3B**23.8B*
NS Decimator 6194841772.734A*1.1666.887%B++1.653%C-50.9B**14.2C5969.5h3.6B*5.3B**
M40 Fury 5494732717.519A*13.6340.782%B+2.326%B++78.8A12.7B++6586h9.1B*22.3B*
C75 Viper 4624193113.516A*9.6250.232%B**1.909%B+80.6M+8.3C+5455.2h7.2A14.4B**
Tank Mine 595414616.787A*2.8947.766%B**N/A81.2C--35.5D--11805.1h1.8C*3.8A
L100 Python HEAT 5084092814.607A**10.7157.589%B+3.667%B*80.2M**19.4A+3965.1h3.3A5.8A
M12 Kobalt 3963882118.476C++14.5823.803%B**26.031%A++102.1B*2.1D4843.8h13.4B**56.5B*
Spear Anti-Vehicle Phalanx Turret 5053861722.706A**18.8154.663%B**4.663%B113.5S35A11033.4h4.3A7.8A
Manticore SX40 3603571831.951B**1.9437.399%A35.854%A++77.6A*N/A2444.6h5.2B**13.9B**
Force-Blade 3443415,7470.059B**3.8320.374%D-5.865%C+1.1B+N/A8303.1h1.8B++8.6C**
Lumine Edge 3343331,3490.247B+3.6555.764%M17.117%C++4.8C+N/A2169.9h1.2B+2.1B++
M40 Fury 3302982213.545B**9.6537.983%C++1.342%C--76.4B*8.2C--7843.9h9.5B++25B++
S12 Renegade 294290953.053C+0.8440.219%C+4.483%C93.5A+1.3D2873.1h2.3A5.7B++
VE-C Horizon 270268703.829A++0.0638.543%B+32.836%A116.5A*N/A4462.3h9.5A24.7B**
M40 Fury 330258551.6M*47.7154.154%B++N/A129B**36A+14922h16.3C+30C*
M12 Kobalt 2502461122.364B**18.4724.058%B**23.171%B**94.6B*1.5D-4372.6h12.9A53.7B*
Anti-Vehicle Grenade 2972331233N/A229.1157.62%B++N/A582.5B**160B++95160.4h3.7B**6.4B**
Lancer AE 461217942.309B**1.5852.864%D*N/A14.7C+16.5C**41614.8h16.8C**31.8C*
H-V45 AE 220216464.696A*0.8031.933%B*33.796%B++102.9A++1.9A*2462.1h9.7B*30.4B*
Supernova PC 2412021711.882B**7.9951.472%C**2.97%B+59.4M*11.5B*5903.4h3.5B**6.9B**
L105 Zephyr 223197219.381C++5.4954.258%A1.015%C++75.8B**10C++4902.6h4.8B**8.8B**
M60-A Bulldog 207188920.889C*17.0052.247%B+N/A33C+3.3C2375.7h5.1B+9.8B++
NS-AM7 Archer 2291801161.552A**2.3454.793%D32.222%A++9B+2.5C+11020h11B*20B*
Lasher X2 AE 132132226M*2.1128.516%C+2.273%D69.5B**N/A2361.9h15.7B++55B+
M60-A Bulldog 139131718.714C*14.8251.424%B+2.29%C+29.8C+1.8D2424.4h4.8B*9.4B*
NS-61 Emissary 119119701.7A2.1935.065%B**18.487%B56.7A+N/A2342.1h11.9B+33.8B++
Saron HRB 179110166.875B2.9846.222%C**3.636%A*35.5B**22.3B*6563.1h17.1B*37.1B*
Supernova VPC 122108715.429C**11.5458.99%B*N/A77.1A++10B+5721.4h2.7B++4.6B++
NS-10 Burster 176100313.226M**0.6747.547%M5%C--13.5M++10.3S3227.4h125.8C**264.6B**
Revenant 9897352.771C++1.1231.674%C24.742%D48.5C++N/A2812h6.5B+20.5B
Maelstrom Turbo Laser 15196511.882C++2.0132.77%C**N/A24.6B+14.1B+2793.9h59B*180B*
The Slasher 93931,1530.081B+3.8160.515%A*N/A1.7CN/A555.8h1.5B**2.5C++
M40 Fury-F 11293392.385B+1.5148.705%C+2.151%A++40.4B**8.3B+2902.3h7.1B++14.5B*
M60-A Bulldog 10188184.889C+1.0039.161%C++2.273%B**44C**6.5C+3672h4.5B*11.4B++
NS-10 Burster 15385312.742A*1.1547.501%M8.235%B++11.5A**9.2M**2827.4h147.4C++310.3B**
MAX Punch 83807580.106C+3.7928.465%D*N/A1.2C+N/A769.1h1.4C++5.1C++
M60-G Bulldog 8374324.667S20.7743.516%B+N/A67.3A8.2C+6511.1h4.1B**9.4B**
E540 Halberd 1207289C+5.1153.54%B*1.389%D40B++26.7A++6841.8h6C+11.2B+
AP30 Shredder 12970371.892D2.0030.966%C--N/A700U590U8810800.1h93.2C++301.1C+
Proton II PPA 7268322.667B+18.7724.871%C++N/A97.1A+5.7B**9580.7h6.4B**25.7B*
M60-G Bulldog 776888.5A4.6149.914%A+7.353%M+68A**9B*8391h4.3A8.6A
Skorpios 6968223.091B**0.8028.302%C*32.353%A+48.6C++N/A3541.4h8.8B**31.2B*
M40 Fury-H 676688.25C4.3639.441%C1.515%C**94.3C++1.4D--6210.7h6.2B+15.7B+
Blackheart 6463173.706M0.1946.875%C++47.619%B**52.5AN/A2021.2h1.9B+4.1B+
Hornet Missiles 7861230.5S26.6162.325%C++3.279%A++610S170S131820.1h7.3B+11.7B++
L105 Zephyr PX 5757228.5B*24.6164.145%AN/A114B*N/A3360.5h3.4B**5.3B**
Proximity Mine 5050225S21.11124.194%SN/A166.7B**N/A27820.3h3.1T-2.5A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon293,4802.6h
Nano-Armor Kit209353,17327.4h
AE Nano-Armor Kit2564,4035.2h
AE Medical Applicator157111,86517.5h
Nanite Revive Grenade01,4020.4h
Medical Applicator170115,60311.7h
Spitfire Auto-Turret0590.1h
Motion Spotter258,8368h
Deconstruction Tool05440.1h
Shield Recharging Field544,6612.1h
Recon Detection Device5111,24223.2h
Ammunition Package132,0371.5h
Medical Kit4,71226,995276.9h
Anti-Infantry MANA Turret188431.6h
Snowman Soldier3780.1h

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