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Signifer Immortal ConflicttVS[O0O0] ConflicttVS
VS BR 60

KDR: 3.86

Score: 16m

Last Seen: Jan 12th, 2019 6:27 AM
- OFFLINE - 88.5 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 61): 36%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M1 Betelgeuse 54-A NS-357 Underboss Pulsar LSW SVA-88 Flare VE6 Sirius SX12
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,795,883 MLG Score: 4633
Fun Score: N/A
Cheeseburgers Flipped: 143TIME WITH MEDKIT: 7.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.922%32.744%9472499833,5486.21374-2.351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.928%1.536A+1.872A++-0.787D-HEAD ++ (~18.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.568B+9.30.345C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.603%1.079%94210202783051370.908497201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.97%-0.824D--0.486D-0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.9-0.218C58-0.096C+137.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.634%71.747%01102180760001.345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.341A*0.302C*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.633B+1.80.423B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.14%13.333%01102112059420.201681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.394A-0.233C-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.484B+40.184C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
16m261.4%504 (30.2k)410 (24.6k)3.8629639,29410,1724.1306560 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022335129.633%30.341%89903:517

79% Heavy Assault9% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2013 12:19 AMSep 8th, 2017 1:49 AMJan 13th, 2019 11:35 PM (2d) (PST)Jan 12th, 2019 2:28 AM (4d) (PST)Jan 12th, 2019 2:27 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7582085501.0050.2600.3052.7140.0334633

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,47412,47932,995601618163224,575

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
651.7h/27.2d 2,723 11,922 11,958 106.1k 1,211 1,878 1,303 29.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:12,538
Deaths:2,488
KDR:5.039
Accuracy:27.742% A+
HSR:32.079% B**
NS-15M1
A++
Kills:8,053
Deaths:1,423
KDR:5.659
Accuracy:28.802% A
HSR:35.440% A++
Betelgeuse 54-A
B*
Kills:2,334
Deaths:570
KDR:4.095
Accuracy:29.628% B*
HSR:34.233% B+
Pulsar LSW
A
Kills:1,215
Deaths:218
KDR:5.573
Accuracy:28.994% A
HSR:31.276% B**
SVA-88
B++
Kills:1,178
Deaths:218
KDR:5.404
Accuracy:26.218% B+
HSR:30.645% B++
Flare VE6
B**
Kills:1,172
Deaths:195
KDR:6.010
Accuracy:27.964% B**
HSR:29.778% B*
VE-H Maw
A+
Kills:720
Deaths:127
KDR:5.669
Accuracy:33.819% A+
HSR:18.194% D-
Lasher X2
A
Kills:175
Deaths:64
KDR:2.734
Accuracy:34.563% A
HSR:1.714% D*
NSX Naginata
B*
Kills:160
Deaths:31
KDR:5.161
Accuracy:26.713% B*
HSR:27.500% C+
Kills:27,545
Deaths (as Heavy Assault):5,334
Deaths (to Heavy Assaults):3,160
KDR:5.16404
Kill Difference:22,211
Playtime:513.762 hours
Usage:79%
Score:13.004m
Score/min:422
Accuracy (listed only):29.382%
HSR (listed only):26.762%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A*
Kills:849
Deaths:230
KDR:3.691
Accuracy:30.951% A
HSR:31.920% A*
Eridani SX5
A+
Kills:479
Deaths:122
KDR:3.926
Accuracy:27.922% B
HSR:30.898% A+
Pulsar C
B**
Kills:451
Deaths:146
KDR:3.089
Accuracy:29.976% B**
HSR:26.164% B+
Serpent VE92
A+
Kills:286
Deaths:74
KDR:3.865
Accuracy:30.650% A+
HSR:23.427% B++
NS-11C
A*
Kills:198
Deaths:44
KDR:4.500
Accuracy:33.887% A*
HSR:29.293% A++
NSX Tanto
A+
Kills:161
Deaths:32
KDR:5.031
Accuracy:34.376% A+
HSR:23.603% C+
Thanatos VE70
A*
Kills:120
Deaths:33
KDR:3.636
Accuracy:58.140% A*
HSR:13.333% D
Solstice VE3
A*
Kills:102
Deaths:41
KDR:2.488
Accuracy:31.268% A++
HSR:31.373% A*
Eridani SX5-AE
B+
Kills:76
Deaths:17
KDR:4.471
Accuracy:31.814% B+
HSR:23.684% C+
NS-7 PDW
A++
Kills:76
Deaths:17
KDR:4.471
Accuracy:30.732% B**
HSR:27.632% A++
Kills:2,798
Deaths (as Light Assault):756
Deaths (to Light Assaults):1,883
KDR:3.70106
Kill Difference:2,042
Playtime:26.094 hours
Usage:4%
Score:0.615m
Score/min:393
Accuracy (listed only):33.972%
HSR (listed only):26.133%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A*
Kills:849
Deaths:230
KDR:3.691
Accuracy:30.951% A
HSR:31.920% A*
Eridani SX5
A+
Kills:479
Deaths:122
KDR:3.926
Accuracy:27.922% B
HSR:30.898% A+
H-V45
A
Kills:209
Deaths:57
KDR:3.667
Accuracy:28.035% B*
HSR:29.665% A
Thanatos VE70
A*
Kills:120
Deaths:33
KDR:3.636
Accuracy:58.140% A*
HSR:13.333% D
Eridani SX5-AE
B+
Kills:76
Deaths:17
KDR:4.471
Accuracy:31.814% B+
HSR:23.684% C+
NS-7 PDW
A++
Kills:76
Deaths:17
KDR:4.471
Accuracy:30.732% B**
HSR:27.632% A++
Kills:1,809
Deaths (as Combat Medic):476
Deaths (to Combat Medics):1,048
KDR:3.80042
Kill Difference:1,333
Playtime:7.472 hours
Usage:1%
Score:0.152m
Score/min:339
Accuracy (listed only):34.599%
HSR (listed only):26.189%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:451
Deaths:146
KDR:3.089
Accuracy:29.976% B**
HSR:26.164% B+
Serpent VE92
A+
Kills:286
Deaths:74
KDR:3.865
Accuracy:30.650% A+
HSR:23.427% B++
NS-11C
A*
Kills:198
Deaths:44
KDR:4.500
Accuracy:33.887% A*
HSR:29.293% A++
NSX Tanto
A+
Kills:161
Deaths:32
KDR:5.031
Accuracy:34.376% A+
HSR:23.603% C+
Thanatos VE70
A*
Kills:120
Deaths:33
KDR:3.636
Accuracy:58.140% A*
HSR:13.333% D
Solstice VE3
A*
Kills:102
Deaths:41
KDR:2.488
Accuracy:31.268% A++
HSR:31.373% A*
Kills:1,318
Deaths (as Engineer):370
Deaths (to Engineers):1,615
KDR:3.56216
Kill Difference:948
Playtime:27.621 hours
Usage:4%
Score:0.412m
Score/min:248
Accuracy (listed only):36.383%
HSR (listed only):24.532%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A*
Kills:1,979
Deaths:1,013
KDR:1.954
Accuracy:48.965% A+
HSR:37.292% A*
Sirius SX12
A*
Kills:849
Deaths:230
KDR:3.691
Accuracy:30.951% A
HSR:31.920% A*
Ghost
A++
Kills:807
Deaths:94
KDR:8.585
Accuracy:50.634% A++
HSR:71.747% B
Artemis VX26
A++
Kills:555
Deaths:136
KDR:4.081
Accuracy:30.472% B++
HSR:34.234% A++
Eridani SX5
A+
Kills:479
Deaths:122
KDR:3.926
Accuracy:27.922% B
HSR:30.898% A+
NSX Tomoe
A
Kills:295
Deaths:41
KDR:7.195
Accuracy:35.127% A
HSR:42.373% B+
Beamer VS3
A**
Kills:257
Deaths:76
KDR:3.382
Accuracy:35.992% A
HSR:40.856% A**
Phantom VA23
B++
Kills:126
Deaths:28
KDR:4.500
Accuracy:39.762% B++
HSR:30.159% C++
NS-44 Commissioner
A
Kills:79
Deaths:69
KDR:1.145
Accuracy:47.541% A
HSR:20.253% C
Eridani SX5-AE
B+
Kills:76
Deaths:17
KDR:4.471
Accuracy:31.814% B+
HSR:23.684% C+
NS-7 PDW
A++
Kills:76
Deaths:17
KDR:4.471
Accuracy:30.732% B**
HSR:27.632% A++
Kills:5,578
Deaths (as Infiltrator):1,843
Deaths (to Infiltrators):1,316
KDR:3.02659
Kill Difference:3,735
Playtime:59.351 hours
Usage:9%
Score:1.264m
Score/min:355
Accuracy (listed only):37.265%
HSR (listed only):35.550%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:168
Deaths:66
KDR:2.545
Accuracy:28.684% A*
HSR:29.167% A+
Blueshift VM5
A++
Kills:160
Deaths:64
KDR:2.500
Accuracy:28.763% A++
HSR:24.375% B++
Comet VM2
B**
Kills:149
Deaths:79
KDR:1.886
Accuracy:52.540% B**
HSR:4.698% C*
Comet VM2
B*
Kills:145
Deaths:70
KDR:2.071
Accuracy:53.276% B*
HSR:5.517% B+
Vortex VM21
A++
Kills:80
Deaths:44
KDR:1.818
Accuracy:54.878% A++
HSR:6.250% B*
Vortex VM21
A++
Kills:68
Deaths:44
KDR:1.545
Accuracy:55.396% A++
HSR:4.412% C**
Quasar VM1
A
Kills:63
Deaths:22
KDR:2.864
Accuracy:21.979% A
HSR:19.048% C++
NS-10 Burster
S
Kills:59
Deaths:34
KDR:1.735
Accuracy:42.191% A++
HSR:27.119% S
NS-10 Burster
M*
Kills:58
Deaths:34
KDR:1.706
Accuracy:41.768% A++
HSR:22.414% M*
Kills:950
Deaths (as MAX Suit):228.500
Deaths (to MAX Suits):615
KDR:4.15755
Kill Difference:721.500
Playtime:17.936 hours
Usage:3%
Score:0.569m
Score/min:528
Accuracy (listed only):42.164%
HSR (listed only):15.889%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:157
V. Kills:111 140%
Deaths:97
KDR:1.619
Accuracy:29.062% C--
KPH:11.900 C+
VKPH:8.400 C+
Light PPA
C+
Kills:121
V. Kills:8 N/A
Deaths:25
KDR:4.840
Accuracy:40.289% C+
KPH:29.900 C--
VKPH:2 D
Dual Photon Pods
C**
Kills:71
V. Kills:16 418%
Deaths:11
KDR:6.455
Accuracy:54.542% C**
KPH:62.100 C
VKPH:14 C
Kills:349 (278 + 0)
Deaths:133
KDR:2.624
VKDR:1.015
Vehicle Kills:135
Kill Difference:216
Playtime:18.358 hours
Usage:3%
Score:0.159m
Score/min:144
Piloting Accuracy:40.289%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 12,59412,5382,4885.039A*1.1827.742%A+32.079%B**71A++N/A207176.5h9.6B**34.5B*
NS-15M1 8,1288,0531,4235.659M*1.8028.802%A35.44%A++86.1A++N/A23793.5h10B*34.6B*
Betelgeuse 54-A 2,3632,3345704.095B+0.2329.628%B*34.233%B+100.6B**1.3A32423.2h10.4C*35.2B+
NS-357 Underboss 1,9841,9791,0131.954B**1.9148.965%A+37.292%A*61.7B*N/A16432.1h3.2B**6.6B**
Pulsar LSW 1,2181,2152185.573M**1.7128.994%A31.276%B**85.6A++N/A21914.2h9.9B*34.2B*
SVA-88 1,1851,1782185.404A++1.5426.218%B+30.645%B++76.5AN/A28515.4h10B++38B+
Flare VE6 1,1771,1721956.01S2.1527.964%B**29.778%B*78.7A+N/A19314.9h8.7B*31B++
Sirius SX12 8518492303.691A**0.1730.951%A31.92%A*73.2A*N/A19711.6h10.1B**32.7B*
Ghost 807807948.585A++4.7250.634%A++71.747%B69AN/A21311.7h1.8B*3.6B**
VE-H Maw 7387201275.669M++1.8133.819%A+18.194%D-110.8A*2.8M**2666.5h9.7B+28.8B++
Artemis VX26 5555551364.081A*0.2230.472%B++34.234%A++70.3A++N/A2057.9h9.3B**30.7B*
Force-Blade 5105099,6200.053B*3.8130.45%C+4.519%C0.9C++N/A3547.6h1.8B+6B+
S1 6784952112.346M+1.5267.853%A4.04%B+34.1B*12.6C+29014.5h5.7B+8.5B*
Eridani SX5 4834791223.926M0.0627.922%B30.898%A+71.5A+N/A2296.7h9B*32.2B++
Pulsar C 4534511463.089A0.7729.976%B**26.164%B+39.6B+N/A15211.4h9.8B++32.7B++
Frag Grenade 4374351435N/A431.1449.823%B+N/A621.4B+2.9D20910.7h2.9B*5.8B*
NS Decimator 4003061023A**0.8670.715%A2.941%B+58.8A++18.1C**5015.2h3.7B++5.3B**
NSX Tomoe 297295417.195M**3.3335.127%A42.373%B+73.8A+N/A1964h11B*31.3B*
Serpent VE92 286286743.865M0.0030.65%A+23.427%B++63.6A++N/A2114.5h10.2B*33.4B*
Beamer VS3 258257763.382M*0.4835.992%A40.856%A**51.4AN/A1305h8.5B23.7C*
Lancer VS22 4982481941.278B++2.5869.29%B**2.016%C*13.5C+13.6C++21418.4h41.4C--59.8C
H-V45 210209573.667A+0.2028.035%B*29.665%A46.4B*N/A1744.5h11B*39.3B*
NS-11C 204198444.5M**0.6433.887%A*29.293%A++99M**3S3272h9.8B**28.9B**
Lasher X2 176175642.734M+1.1334.563%A1.714%D*83.3M+N/A4402.1h15.5B**44.9B*
Blueshift VM5 170168662.545C++1.3228.684%A*29.167%A+62.2A++N/A2452.7h12.8B**44.6B**
NSX Amaterasu 1631631201.358U2.5049.945%A+9.202%D19.6M*N/A428.3h2.8C++5.5B+
NSX Tanto 162161325.031M**1.1734.376%A+23.603%C+89.4A**N/A2231.8h10.4B++30.2B+
Blueshift VM5 162160642.5C++1.3628.763%A++24.375%B++61.5A++N/A2812.6h13.4B*46.7B**
NSX Naginata 163160315.161M**1.3026.713%B*27.5%C+84.2A++1.6A++2351.9h10.2B+38.1B++
Saron Laser Cannon 268157971.619C+2.2429.062%C--N/A11.9C+8.4C+13913.2h95.9B+330.1B+
Comet VM2 181149791.886A1.9852.54%B**4.698%C*22.2A*4.8C**1486.7h14.6B*27.9B*
Comet VM2 176145702.071A1.7953.276%B*5.517%B+23A++4.9C+1386.3h14.6B**27.5B**
Phantom VA23 126126284.5A+0.6439.762%B++30.159%C++54.8B++N/A1122.3h3.5B**8.7B*
Light PPA 129121254.84C++0.9840.289%C+1.653%B+30.3C-2D1104h8.7B+21.7B+
Thanatos VE70 121120333.636M++0.2358.14%A*13.333%D92.3M**N/A3771.3h4B++6.8B**
Solstice VE3 103102412.488A**1.3731.268%A++31.373%A*46.4A++N/A4222.2h10.8B**34.6B+
Vortex VM21 10480441.818B*2.0454.878%A++6.25%B*21.6M**6.5B++1513.7h22.5B**41B*
NS-44 Commissioner 7979691.145C*2.7247.541%A20.253%C46.5B+N/A2841.7h3.3B++6.9B*
Eridani SX5-AE 7876174.471M0.6131.814%B+23.684%C+126.7A*3.3S7650.6h9.4B+29.4B+
NS-7 PDW 7676174.471S0.6130.732%B**27.632%A++58.5A++N/A2651.3h10.8B**35.1B*
Dual Photon Pods 8771116.455C++2.5954.542%C**N/A64.5C14.5C3201.1h18.6B+34.1B+
Vortex VM21 8368441.545B2.3255.396%A++4.412%C**18.4A++4.1D1383.7h26.6B+48.1B++
Quasar VM1 6563222.864B**1.0021.979%A19.048%C++63M**2S3321h9.7A+44.3B++
Spear Anti-Vehicle Phalanx Turret 7561230.5M**26.6465.122%A*8.197%A*122S28B++6740.5h4.4A6.7A+
NS-10 Burster 7459341.735B**2.1342.191%A++27.119%S19S4.8B++1173.1h54.3A*128.7A++
NS-10 Burster 7158341.706A2.1641.768%A++22.414%M*18.7S4.2B+1143.1h54.7A++130.9A+

Consumables
  Name Deaths Consumed Time Equipped
VX29 Polaris0610.2h
Motion Spotter101,6671.8h
Spawn Beacon131,8662.2h
Medical Applicator103,6730.4h
Shield Recharging Field11260.1h
Nano-Armor Kit1320,7241.9h
Medical Kit1,41510,59646.3h

Check the help document for the dictionary if you want to learn more about words used here.


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