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Castellan ConfusedFennec[8RTB] ConfusedFennec
VS BR 61

KDR: 3.22

Score: 2.4m

Last Seen: Dec 24th, 2019 10:07 PM
- OFFLINE - 631.9 hour(s)

Battle Rank 61 - Vanu Sovereignty on Miller - Outfit Officer of BRTD VS[8RTB] BRTD VS
VS outfit on Miller

Members: 15
Level Progress (to 62): 22%
Level 100 Progress: 13% 479h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VE-LR Obelisk VE-C Horizon Solstice VE3 Orion VS54 Spiker Eridani SX5G Eidolon VE33 NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,043,232 MLG Score: 3232
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.79%33.71%11391312192,8303.179770.037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.071%2.518A**2.255A*-1.009D*HEAD ++ (~16.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.66B+90.395B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD VS[8RTB] BRTD VS
VS outfit on Miller

Members: 15
2.4m519.8%574 (34.4k)450 (27k)3.21644,7861,4883.4321261 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS123239726.932%27.309%73503:320

11% Combat Medic22% Engineer49% Heavy Assault15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2017 11:06 PMFeb 6th, 2018 8:03 PMJan 19th, 2020 1:10 AM (23h) (PST)Dec 24th, 2019 8:42 PM (26d) (PST)Dec 24th, 2019 6:07 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6831854980.9090.2830.2484.9000.0343232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,99411,07029,924551715294227,001

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
87.8h/3.7d 321 1,307 1,578 25.8k 96 345 177 3.6m

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B++
Kills:508
Deaths:113
KDR:4.496
Accuracy:39.381% B++
HSR:25.591% C*
Solstice VE3
A*
Kills:472
Deaths:145
KDR:3.255
Accuracy:34.198% A*
HSR:23.517% B++
Eridani SX5G
A+
Kills:230
Deaths:95
KDR:2.421
Accuracy:32.052% B++
HSR:35.652% A+
Pulsar C
A
Kills:115
Deaths:54
KDR:2.130
Accuracy:30.767% B**
HSR:31.304% A
Kills:1,325
Deaths (as Light Assault):407
Deaths (to Light Assaults):366
KDR:3.25553
Kill Difference:918
Playtime:13.438 hours
Usage:15%
Score:0.481m
Score/min:597
Accuracy (listed only):34.099%
HSR (listed only):29.016%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:449
Deaths:127
KDR:3.535
Accuracy:31.556% A*
HSR:36.748% A++
NS-15M AE
A++
Kills:114
Deaths:37
KDR:3.081
Accuracy:28.866% B+
HSR:43.860% A++
VE-H Maw AE
B++
Kills:107
Deaths:28
KDR:3.821
Accuracy:30.351% B+
HSR:33.645% B++
SVA-88
A+
Kills:99
Deaths:28
KDR:3.536
Accuracy:31.797% A+
HSR:33.333% B**
NS-15M1
M
Kills:91
Deaths:20
KDR:4.550
Accuracy:37.466% M
HSR:29.670% B*
Kills:860
Deaths (as Heavy Assault):240
Deaths (to Heavy Assaults):449
KDR:3.58333
Kill Difference:620
Playtime:43.276 hours
Usage:49%
Score:1.127m
Score/min:434
Accuracy (listed only):32.007%
HSR (listed only):35.451%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A+
Kills:230
Deaths:95
KDR:2.421
Accuracy:32.052% B++
HSR:35.652% A+
VE-A Lacerta
D
Kills:120
Deaths:34
KDR:3.529
Accuracy:25.981% D
HSR:12.500% D*
Pulsar VS1
A*
Kills:77
Deaths:30
KDR:2.567
Accuracy:33.727% A*
HSR:27.273% B*
H-V45
B**
Kills:52
Deaths:17
KDR:3.059
Accuracy:29.342% B**
HSR:21.154% C+
Kills:479
Deaths (as Combat Medic):176
Deaths (to Combat Medics):167
KDR:2.72159
Kill Difference:303
Playtime:9.748 hours
Usage:11%
Score:0.287m
Score/min:492
Accuracy (listed only):30.275%
HSR (listed only):24.145%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
A+
Kills:234
Deaths:153
KDR:1.529
Accuracy:39.540% A+
HSR:21.368% C+
Eridani SX5G
A+
Kills:230
Deaths:95
KDR:2.421
Accuracy:32.052% B++
HSR:35.652% A+
NS-357 Underboss
A++
Kills:92
Deaths:33
KDR:2.788
Accuracy:52.066% A++
HSR:25% C**
Kills:556
Deaths (as Infiltrator):281
Deaths (to Infiltrators):199
KDR:1.97865
Kill Difference:275
Playtime:2.070 hours
Usage:2%
Score:0.033m
Score/min:263
Accuracy (listed only):41.219%
HSR (listed only):27.340%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A++
Kills:578
Deaths:149
KDR:3.879
Accuracy:36.192% B+
HSR:46.194% A++
VE-C Horizon
B++
Kills:508
Deaths:113
KDR:4.496
Accuracy:39.381% B++
HSR:25.591% C*
Solstice VE3
A*
Kills:472
Deaths:145
KDR:3.255
Accuracy:34.198% A*
HSR:23.517% B++
Eidolon VE33
A++
Kills:227
Deaths:48
KDR:4.729
Accuracy:38.597% A++
HSR:34.361% B**
Pulsar C
A
Kills:115
Deaths:54
KDR:2.130
Accuracy:30.767% B**
HSR:31.304% A
Kills:1,900
Deaths (as Engineer):509
Deaths (to Engineers):148
KDR:3.73281
Kill Difference:1,391
Playtime:19.464 hours
Usage:22%
Score:0.436m
Score/min:373
Accuracy (listed only):35.827%
HSR (listed only):32.193%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:71
V. Kills:28 245%
Deaths:7
KDR:10.143
Accuracy:57.768% B*
KPH:37.600 A
VKPH:14.800 A+
Kills:71 (71 + 0)
Deaths:7
KDR:10.143
VKDR:4
Vehicle Kills:28
Kill Difference:64
Playtime:1.889 hours
Usage:2%
Score:0.022m
Score/min:196
Driving Accuracy:57.768%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 5845781493.879A+0.6636.192%B+46.194%A++55B*N/A17910.5h5.4B++14.9B++
VE-C Horizon 5105081134.496A**1.2839.381%B++25.591%C*95.8AN/A3215.3h11.3B*28.6B++
Solstice VE3 4734721453.255M**0.0434.198%A*23.517%B++73.8M++N/A3176.4h10.7B**31.3B+
Orion VS54 4584491273.535A0.3231.556%A*36.748%A++68A+1.4A*2316.6h10.6B++33.7C**
Spiker 2382341531.529B+1.6939.54%A+21.368%C+60B*1C+1973.9h9.4C++23.8B++
Eridani SX5G 230230952.421B*0.8032.052%B++35.652%A+39.7CN/A1195.8h10.3B+32.1B+
Eidolon VE33 231227484.729M**1.5138.597%A++34.361%B**52.8AN/A1484.3h7B++18B*
NS Decimator 194156473.319A**0.1060.849%C+N/A57.8A14.1C3332.7h3.3B*5.4B*
Plasma Grenade 1591511151N/A147.7856.828%A+N/A755A40M++28960.2h2.6B**4.5B**
MANA Anti-Personnel Turret 150148255.92N/A2.7025.77%UN/A1480U20U2799200.1h12T*46.5T*
Lumine Edge AE 1471462860.51S2.7135.438%C*23.973%B*11.4C+N/A5012.8h1.2B+3.4B+
VE-A Lacerta 147120343.529B**0.3125.981%D12.5%D*41.4C--9.3S1482.9h13C49.9C
Pulsar C 115115542.13B+1.0930.767%B**31.304%A35.9C*N/A1393.2h9.4B++30.5B*
NS-15M AE 114114373.081B+0.1428.866%B+43.86%A++81.4B*N/A3281.4h10.8B+37.4B+
VE-H Maw AE 107107283.821A++0.6030.351%B+33.645%B++66.9C*N/A1801.6h9.9C**32.5B+
SVA-88 9999283.536A0.3231.797%A+33.333%B**58.2B+N/A1981.7h14.1D44.3B
NS-357 Underboss 9392332.788A++0.4352.066%A++25%C**102.2A++1.1A3850.9h3.4B*6.6B**
NS-15M1 9391204.55A*1.3337.466%M29.67%B*113.8M2.5S5830.8h9.2B**24.5B**
Damascus Edge 79788380.093A++3.1239.13%B++5.128%C2C++N/A739.1h1.6B*4.1B+
Pulsar VS1 8077302.567A++0.6533.727%A*27.273%B*59.2A++2.3S2181.3h11.5B**34.1B**
Supernova PC 9971710.143B++6.9357.768%B*N/A37.4A14.7A+1961.9h7.1D-12.2C+
H-V45 5252173.059B*0.1629.342%B**21.154%C+30.6C+N/A1181.7h13.3C++45.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1019,4251.3h
Spawn Beacon2800.1h
AE Nano-Armor Kit32,3920.1h
AE Medical Applicator76,9760.5h
Nanite Healing Grenade01210h
Medical Applicator54,1410.3h
Motion Spotter0680h
Welding Device0900h
Ammunition Package03510.2h
Shield Recharging Field05010.2h
Medical Kit607040.6h
Anti-Infantry MANA Turret42620.3h
Router01220.2h

Check the help document for the dictionary if you want to learn more about words used here.


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