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Immortal ConneryImmigrantVS[C0NY] ConneryImmigrantVS
VS BR 67

KDR: 3.68

Score: 3.2m

Last Seen: Dec 7th, 2018 2:51 AM
- OFFLINE - 82.7 hour(s)

Battle Rank 67 - Vanu Sovereignty on Emerald - Outfit Leader of Connery Shooters[C0NY] Connery Shooters
VS outfit on Emerald

Members: 1
Level Progress (to 68): 88%
Level 100 Progress: 17% 490h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 NS-15M1 Orion VS54 Pulsar LSW Flare VE6 Betelgeuse 54-A NS-357 Underboss NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,392,712 MLG Score: 2712
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.912%18.719%541710157,3565.34982-1.665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.977%1.544A+-0.293C-0.829D-HEAD + (~4.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.552B+9.70.32C*23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.539%0.405%11291102124741226.024391074%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.688A++-1.085D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.912B*7.40.857B*6.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Connery Shooters[C0NY] Connery Shooters
VS outfit on Emerald

Members: 1
3.2m305.5%534 (32k)405 (24.3k)3.684838,7922,3863.8260767 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102271229.503%16.629%49103:175

95% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2017 9:45 PMFeb 13th, 2017 1:28 AMDec 9th, 2018 5:18 PM (14h) (PST)Dec 6th, 2018 11:11 PM (3d) (PST)Dec 6th, 2018 10:51 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7502085421.1250.3050.1873.5200.0262712

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,01812,49032,528681811211224,299

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
130.2h/5.4d 337 1,462 1,844 27.5k 144 508 206 5.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:1,264
Deaths:247
KDR:5.117
Accuracy:28.830% B**
HSR:21.203% C--
NS-15M1
B*
Kills:1,233
Deaths:312
KDR:3.952
Accuracy:27.170% B*
HSR:19.546% C
Orion VS54
A++
Kills:1,174
Deaths:247
KDR:4.753
Accuracy:29.263% A++
HSR:14.906% D**
Pulsar LSW
B**
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:28.623% B**
HSR:19.571% D
Flare VE6
A+
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:30.502% A+
HSR:20.672% C--
Betelgeuse 54-A
B+
Kills:895
Deaths:226
KDR:3.960
Accuracy:28.122% B+
HSR:20.894% D*
Kills:6,892
Deaths (as Heavy Assault):1,488
Deaths (to Heavy Assaults):722
KDR:4.63172
Kill Difference:5,404
Playtime:124.216 hours
Usage:95%
Score:3.089m
Score/min:414
Accuracy (listed only):28.752%
HSR (listed only):19.465%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):343
KDR:0
Kill Difference:UNR
Playtime:4.926 hours
Usage:4%
Score:0.064m
Score/min:217
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:247
V. Kills:9 N/A
Deaths:51
KDR:4.843
Accuracy:53.539% A++
KPH:64.700 B+
VKPH:2.400 C-
Kills:247 (247 + 0)
Deaths:51
KDR:4.843
VKDR:0.176
Vehicle Kills:9
Kill Difference:196
Playtime:3.819 hours
Usage:3%
Score:0.033m
Score/min:143
Piloting Accuracy:53.539%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,2671,2642475.117A++1.4328.83%B**21.203%C--74.8AN/A30016.9h10.5B++36.3B++
NS-15M1 1,2351,2333123.952A*0.2727.17%B*19.546%C72.1AN/A19717.1h10.3B*38B++
Orion VS54 1,1781,1742474.753A*1.0729.263%A++14.906%D**84.5MN/A26213.9h10B*34.1B
Pulsar LSW 1,1691,1652295.087M+1.4028.623%B**19.571%D81.5A+N/A18414.3h10.8B+37.7B++
Flare VE6 1,1701,1612275.115M**1.4330.502%A+20.672%C--83.5A++N/A23113.9h9B++29.6B++
Betelgeuse 54-A 8968952263.96B0.2828.122%B+20.894%D*60.9C+N/A14814.7h10.1B+36B+
NS-357 Underboss 4644642511.849B**1.8444.271%B**8.19%F62.7B*N/A1897.4h3.4B*7.7B++
NS Decimator 405310993.131M0.5572.605%A+N/A60.8A++18.6C**3955.1h3.6B*5B**
Light PPA 256247514.843C+1.1653.539%A++N/A65B+2.4C-1433.8h7.4B++13.9B++
Damascus Edge 1901892,2870.083B**3.6031.81%C*17.46%A+1.7C++N/A5113.9h2B6.1B+
S1 187152791.924A*1.7668.187%A5.921%A++54.3A*12.5C+4222.8h3.8A5.6A
Frag Grenade 1441431143N/A139.3255.256%AN/A715B*5C-27010.2h2.9B*5.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit13,3960.3h
Medical Kit2952,0385.2h

Check the help document for the dictionary if you want to learn more about words used here.


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