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Immortal ConneryImmigrantVS[C0NY] ConneryImmigrantVS
VS BR 69

KDR: 3.72

Score: 3.4m

Last Seen: Feb 13th, 2019 1:13 AM
- OFFLINE - 125.3 hour(s)

Battle Rank 69 - Vanu Sovereignty on Emerald - Outfit Leader of Connery Shooters[C0NY] Connery Shooters
VS outfit on Emerald

Members: 1
Level Progress (to 70): 2%
Level 100 Progress: 18% 487h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 NS-15M1 Orion VS54 Pulsar LSW Flare VE6 Betelgeuse 54-A NS-357 Underboss Light PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,380,202 MLG Score: 2702
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.891%19.072%551810147,6925.33426-1.618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.396%1.529A+-0.246C-1.121D*HEAD + (~4.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.552B+9.70.322C*23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.45%0.668%17581102144945299.760871497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.49A+-0.858D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.903B*8.10.848B*7.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Connery Shooters[C0NY] Connery Shooters
VS outfit on Emerald

Members: 1
3.4m297.3%530 (31.8k)405 (24.3k)3.715939,3792,5243.8585669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102276629.521%16.601%49003:195

6% Engineer93% Heavy Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2017 9:45 PMFeb 13th, 2017 1:28 AMFeb 17th, 2019 4:25 PM (8h) (PST)Feb 12th, 2019 9:37 PM (5d) (PST)Feb 12th, 2019 9:13 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7462025441.1180.3010.1863.4050.0272702

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,78212,14332,639671811204224,311

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
139.8h/5.8d 360 1,557 1,951 28.6k 156 550 224 6.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:1,469
Deaths:288
KDR:5.101
Accuracy:28.558% B*
HSR:22.464% C
NS-15M1
B*
Kills:1,233
Deaths:312
KDR:3.952
Accuracy:27.170% B*
HSR:19.546% C
Orion VS54
A++
Kills:1,183
Deaths:252
KDR:4.694
Accuracy:29.271% A++
HSR:14.877% D**
Pulsar LSW
B**
Kills:1,165
Deaths:230
KDR:5.065
Accuracy:28.626% B**
HSR:19.571% D
Flare VE6
A+
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:30.502% A+
HSR:20.672% C--
Betelgeuse 54-A
B+
Kills:938
Deaths:239
KDR:3.925
Accuracy:28.025% B+
HSR:21.109% D*
Kills:7,149
Deaths (as Heavy Assault):1,548
Deaths (to Heavy Assaults):760
KDR:4.61822
Kill Difference:5,601
Playtime:130.624 hours
Usage:93%
Score:3.251m
Score/min:415
Accuracy (listed only):28.692%
HSR (listed only):19.706%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A
Kills:61
Deaths:8
KDR:7.625
Accuracy:41.723% A
HSR:22.951% D--
Kills:61
Deaths (as Engineer):8
Deaths (to Engineers):368
KDR:7.625
Kill Difference:53
Playtime:8.070 hours
Usage:6%
Score:0.135m
Score/min:279
Accuracy (listed only):41.723%
HSR (listed only):22.951%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:449
V. Kills:16 N/A
Deaths:80
KDR:5.613
Accuracy:51.450% A+
KPH:71.300 B*
VKPH:2.500 C-
Kills:449 (449 + 0)
Deaths:80
KDR:5.613
VKDR:0.200
Vehicle Kills:16
Kill Difference:369
Playtime:6.301 hours
Usage:5%
Score:0.077m
Score/min:204
Piloting Accuracy:51.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,4731,4692885.101A++1.3928.558%B*22.464%C73.5B**N/A28320h10.5B++36.6B++
NS-15M1 1,2351,2333123.952A*0.2427.17%B*19.546%C72.1B**N/A19717.1h10.3B*38B++
Orion VS54 1,1871,1832524.694A*0.9829.271%A++14.877%D**84.5A*N/A26414h10B*34.2B
Pulsar LSW 1,1691,1652305.065M++1.3528.626%B**19.571%D81.5A+N/A18414.3h10.8B+37.7B++
Flare VE6 1,1701,1612275.115M**1.4030.502%A+20.672%C--83.5A+N/A23113.9h9B++29.6B++
Betelgeuse 54-A 9399382393.925C**0.2128.025%B+21.109%D*60.5C+N/A15415.5h10.1B+36.2B+
NS-357 Underboss 4824822561.883B**1.8344.529%B**8.299%F63.4B*N/A1927.6h3.4B*7.6B*
Light PPA 465449805.613C**1.9051.45%A+N/A71.3B*2.5C-2046.3h8.1B++15.8B++
NS Decimator 4283281073.065A**0.6572.141%A+N/A60.7A++18.5C**3935.4h3.6B*5B**
Damascus Edge 1931922,3930.08B**3.6430.896%C*17.708%A++1.6C**N/A5119.9h2B6.3B+
S1 187152791.924A*1.7968.187%A5.921%A++54.3A*12.5C+4222.8h3.8A+5.6A
Frag Grenade 1441431143N/A139.2855.316%AN/A715B**5C26910.2h2.9B*5.2B**
VE-LR Obelisk 616187.625M**3.9141.723%A22.951%D--76.3A++N/A2670.8h6B+14.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit25,0660.4h
Medical Kit3122,1175.5h

Check the help document for the dictionary if you want to learn more about words used here.


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