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Brigadier ConneryTesterNC[CTNC] ConneryTesterNC
NC BR 80

KDR: 5.27

Score: 8.1m

Last Seen: Jan 11th, 2019 5:30 PM
- OFFLINE - 1432 hour(s)

Battle Rank 80 - New Conglomerate on Connery
Level Progress (to 81): 57%
Level 100 Progress: 43% 325h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS GD-7F LA1 Anchor SAS-R NS-44 Commissioner NC6 Gauss SAW Razor GD-23 AF-4 Cyclone Blitz GD-10
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,918,277 MLG Score: 9527
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 9.2%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.437%29.13%88710118626,2827.13603-1.862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.776%1.817A++1.281A-0.659DHEAD ++ (~13.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.628B+8.50.408B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.72%74.337%0211942,22531876.99685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.683%0.706B++0.471B+-0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.525B+1.90.414B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.16%14.62%01119517152600.325095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.307A0.01C+-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.629B+2.80.424B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.1m126.5%554 (33.2k)490 (29.4k)5.27430,6055,8035.3779180 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1196373230.793%30.711%94602:509

25% Heavy Assault15% Infiltrator59% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2016 4:04 PMJun 9th, 2018 6:28 PMFeb 4th, 2019 4:20 PM (107d) (PST)Jan 11th, 2019 2:50 PM (131d) (PST)Jan 11th, 2019 1:30 PM (131d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1202858351.8560.3520.5702.3900.0349527

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,19917,08850,1111112134143229,395

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
274.8h/11.5d 603 9,399 6,995 39.4k 424 1,329 553 18.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:2,028
Deaths:365
KDR:5.556
Accuracy:27.996% B+
HSR:30.128% B++
NC6 Gauss SAW
B**
Kills:1,173
Deaths:223
KDR:5.260
Accuracy:25.655% B**
HSR:29.412% B**
GD-22S
B*
Kills:1,161
Deaths:251
KDR:4.626
Accuracy:25.353% B+
HSR:29.544% B*
Kills:4,362
Deaths (as Heavy Assault):839
Deaths (to Heavy Assaults):1,822
KDR:5.19905
Kill Difference:3,523
Playtime:68.993 hours
Usage:25%
Score:1.789m
Score/min:432
Accuracy (listed only):26.335%
HSR (listed only):29.695%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:16,530
Deaths:2,300
KDR:7.187
Accuracy:31.015% A
HSR:28.469% A+
Razor GD-23
A*
Kills:1,172
Deaths:142
KDR:8.254
Accuracy:32.066% A+
HSR:30.887% A*
AF-4 Cyclone
A**
Kills:1,167
Deaths:145
KDR:8.048
Accuracy:31.199% B**
HSR:35.219% A**
Blitz GD-10
M
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:30.059% B**
HSR:31.067% M
AF-19 Mercenary
A++
Kills:190
Deaths:31
KDR:6.129
Accuracy:30.654% A++
HSR:26.842% B**
Mauler S6
A++
Kills:171
Deaths:49
KDR:3.490
Accuracy:57.160% A++
HSR:14.620% C+
Kills:20,392
Deaths (as Light Assault):2,846
Deaths (to Light Assaults):1,487
KDR:7.16514
Kill Difference:17,546
Playtime:162.487 hours
Usage:59%
Score:5.007m
Score/min:514
Accuracy (listed only):35.359%
HSR (listed only):27.851%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,881
Deaths:218
KDR:8.628
Accuracy:39.436% C++
HSR:73.312% B+
NS-44 Commissioner
B**
Kills:1,553
Deaths:519
KDR:2.992
Accuracy:45.123% B**
HSR:26.401% B++
AF-4 Cyclone
A**
Kills:1,167
Deaths:145
KDR:8.048
Accuracy:31.199% B**
HSR:35.219% A**
Blitz GD-10
M
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:30.059% B**
HSR:31.067% M
NC14 Bolt Driver
B*
Kills:344
Deaths:42
KDR:8.190
Accuracy:41.368% B*
HSR:79.942% B++
AF-18 Stalker
M
Kills:146
Deaths:21
KDR:6.952
Accuracy:33.657% A
HSR:38.356% M
Kills:6,253
Deaths (as Infiltrator):1,124
Deaths (to Infiltrators):800
KDR:5.56317
Kill Difference:5,129
Playtime:42.271 hours
Usage:15%
Score:1.219m
Score/min:480
Accuracy (listed only):36.807%
HSR (listed only):47.383%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:16,530
Deaths:2,300
KDR:7.187
Accuracy:31.015% A
HSR:28.469% A+
Razor GD-23
A*
Kills:1,172
Deaths:142
KDR:8.254
Accuracy:32.066% A+
HSR:30.887% A*
AF-19 Mercenary
A++
Kills:190
Deaths:31
KDR:6.129
Accuracy:30.654% A++
HSR:26.842% B**
Mauler S6
A++
Kills:171
Deaths:49
KDR:3.490
Accuracy:57.160% A++
HSR:14.620% C+
Kills:18,063
Deaths (as Engineer):2,522
Deaths (to Engineers):650
KDR:7.16217
Kill Difference:15,541
Playtime:2.101 hours
Usage:1%
Score:0.055m
Score/min:437
Accuracy (listed only):37.724%
HSR (listed only):25.205%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 16,64716,5302,3007.187S1.9131.015%A28.469%A+136.4S1A++313121.2h9.2A29.6B*
LA1 Anchor 2,0392,0283655.556A0.2827.996%B+30.128%B++104A*N/A25219.5h8.4B*30.1B++
SAS-R 1,8871,8812188.628A*3.3539.436%C++73.312%B+107.5M++N/A26517.5h1.9B++4.7B+
NS-44 Commissioner 1,5641,5535192.992A++2.2845.123%B**26.401%B++156.9S1.1A+3959.9h2.4A+5.3B**
NC6 Gauss SAW 1,1841,1732235.26M**0.0125.655%B**29.412%B**120.9S1.1A+3199.7h6.5B**25.5B*
Razor GD-23 1,1791,1721428.254S2.9832.066%A+30.887%A*162.8S1A*3537.2h8A24.9B**
AF-4 Cyclone 1,1721,1671458.048S2.7731.199%B**35.219%A**145.9SN/A3708h7.5A24.2B*
Blitz GD-10 1,1661,1621796.492S1.2230.059%B**31.067%M129.1SN/A3179h10.1A33.6B*
GD-22S 1,1681,1612514.625A++0.6525.353%B+29.544%B*86A*N/A25613.5h7.7A30.6B*
Mag-Cutter 5164985,7970.086A*5.1928.212%C+2.811%D1.9AN/A4267.8h1.8B++6.5B+
Frag Grenade 4043961396N/A390.7348.129%B+N/A440C+8.9C*11600.9h3.8C++8C**
NC14 Bolt Driver 345344428.19M**2.9241.368%B*79.942%B++78.2M**N/A2294.4h1.8A4.5B**
Shrike 366261604.35S0.9255.68%C+1.533%D-60.7M*24.4A++3944.3h4.4B**7.9B**
Rocklet Rifle 392234376.324U1.0554.492%C*N/A53.2A*35.9B**3874.4h31.8B+58.3B+
AF-19 Mercenary 195190316.129S0.8630.654%A++26.842%B**111.8S2.9S5281.7h8.3B**27B**
Mauler S6 171171493.49A*1.7857.16%A++14.62%C+100.6SN/A3261.7h2.8A+4.9A
AF-18 Stalker 146146216.952S1.6833.657%A38.356%M132.7SN/A3621.1h10B**29.6B*
Anti-Vehicle Grenade 6757157N/A51.7344.144%D-N/A285C-50D17830.2h4.3B++9.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon18630.6h
Nano-Armor Kit13,0900.2h
Medical Kit1,1547,21425.3h
Spitfire Auto-Turret0570h
Motion Spotter31,7991.1h
Deconstruction Tool01160h
Recon Detection Device35200.6h
Medical Applicator01350h

Check the help document for the dictionary if you want to learn more about words used here.


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