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Commissar ConneryTesterTR[CYTR] ConneryTesterTR
TR BR 78

KDR: 5.21

Score: 7.5m

Last Seen: Nov 7th, 2018 4:18 PM
- OFFLINE - 307.3 hour(s)

Battle Rank 78 - Terran Republic on Connery - Outfit Leader of ConneryTesterTR[CYTR] ConneryTesterTR
TR outfit on Connery

Members: 1
Level Progress (to 79): 30%
Level 100 Progress: 40% 334h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LC2 Lynx MSW-R TSAR-42 PDW-16 Hailstorm T9 CARV NS-44 Commissioner MG-S1 Jackal HC1 Cougar
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,878,245 MLG Score: 9495
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.262%30.677%92811101024,1296.68949-1.48

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.731%1.808A++1.58A+-0.648DHEAD ++ (~15.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.579B+9.50.332C**22

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.476%70.996%0210191,81722398.14798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.654%0.829B++0.252C*-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.539B+1.80.42B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.762%22.656%01102012841000.312195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.12B**1.652A++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.627B+2.70.444B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ConneryTesterTR[CYTR] ConneryTesterTR
TR outfit on Connery

Members: 1
7.5m131.5%566 (34k)494 (29.6k)5.2093327,5735,2935.3111778 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1021338930.581%31.756%97102:535

25% Heavy Assault15% Infiltrator59% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2016 4:05 PMMar 7th, 2018 5:15 PMNov 19th, 2018 11:55 AM (18h) (PST)Nov 7th, 2018 2:36 PM (13d) (PST)Nov 7th, 2018 12:18 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1002808201.8080.3470.5742.4170.0309495

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,98216,82549,1571082134145229,666

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
254.2h/10.6d 539 8,756 6,260 36.9k 437 1,084 459 16.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:3,259
Deaths:597
KDR:5.459
Accuracy:27.837% B**
HSR:31.543% B**
T9 CARV
A+
Kills:1,164
Deaths:305
KDR:3.816
Accuracy:24.847% A
HSR:32.560% A+
Kills:4,423
Deaths (as Heavy Assault):902
Deaths (to Heavy Assaults):1,895
KDR:4.90355
Kill Difference:3,521
Playtime:64.165 hours
Usage:25%
Score:1.516m
Score/min:394
Accuracy (listed only):26.342%
HSR (listed only):32.052%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:15,332
Deaths:2,153
KDR:7.121
Accuracy:30.809% A++
HSR:30.505% A++
PDW-16 Hailstorm
M
Kills:1,168
Deaths:196
KDR:5.959
Accuracy:31.276% A+
HSR:31.593% M
MG-S1 Jackal
A**
Kills:784
Deaths:116
KDR:6.759
Accuracy:32.311% B**
HSR:36.990% A**
HC1 Cougar
A++
Kills:652
Deaths:111
KDR:5.874
Accuracy:32.110% A++
HSR:26.841% B*
TRAC-5
A*
Kills:295
Deaths:50
KDR:5.900
Accuracy:28.915% A+
HSR:31.525% A*
SMG-46 Armistice
M+
Kills:211
Deaths:24
KDR:8.792
Accuracy:30.420% B**
HSR:33.175% M+
FA1 Barrage
A++
Kills:128
Deaths:28
KDR:4.571
Accuracy:54.762% A++
HSR:22.656% A+
Kills:18,570
Deaths (as Light Assault):2,678
Deaths (to Light Assaults):1,319
KDR:6.93428
Kill Difference:15,892
Playtime:150.803 hours
Usage:59%
Score:4.907m
Score/min:542
Accuracy (listed only):34.372%
HSR (listed only):30.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,755
Deaths:199
KDR:8.819
Accuracy:40.849% B+
HSR:72.080% B+
PDW-16 Hailstorm
M
Kills:1,168
Deaths:196
KDR:5.959
Accuracy:31.276% A+
HSR:31.593% M
NS-44 Commissioner
A
Kills:1,133
Deaths:373
KDR:3.038
Accuracy:46.635% A
HSR:24.713% B+
MG-S1 Jackal
A**
Kills:784
Deaths:116
KDR:6.759
Accuracy:32.311% B**
HSR:36.990% A**
SMG-46 Armistice
M+
Kills:211
Deaths:24
KDR:8.792
Accuracy:30.420% B**
HSR:33.175% M+
TX1 Repeater
A
Kills:77
Deaths:28
KDR:2.750
Accuracy:31.548% A
HSR:28.571% B**
99SV
B*
Kills:62
Deaths:9
KDR:6.889
Accuracy:36.170% B*
HSR:40.323% B+
SOAS-20
A*
Kills:54
Deaths:11
KDR:4.909
Accuracy:33.333% B**
HSR:35.185% A*
Kills:5,244
Deaths (as Infiltrator):956
Deaths (to Infiltrators):680
KDR:5.48536
Kill Difference:4,288
Playtime:38.403 hours
Usage:15%
Score:1.087m
Score/min:472
Accuracy (listed only):35.318%
HSR (listed only):37.829%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 15,44715,3322,1537.121S1.9130.809%A++30.505%A++135S1A++342113.6h10.3A33.3B**
MSW-R 3,2823,2595975.459A+0.2527.837%B**31.543%B**100.3MN/A25032.5h8.7A31.4B**
TSAR-42 1,7631,7551998.819B**3.6140.849%B+72.08%B+114.7M**N/A28515.3h1.8B**4.3B*
PDW-16 Hailstorm 1,1761,1681965.959S0.7531.276%A+31.593%M121.7SN/A2769.6h11B**35.1B*
T9 CARV 1,1681,1643053.816A*1.3924.847%A32.56%A+95.4M**N/A24112.2h9.3A37.4B*
NS-44 Commissioner 1,1431,1333733.038A*2.1746.635%A24.713%B+138.2S1.2A++3618.2h2.4A+5.1B**
MG-S1 Jackal 7877841166.759S1.5532.311%B**36.99%A**113.6M*N/A2676.9h7.9B+24.5B*
HC1 Cougar 6616521115.874S0.6632.11%A++26.841%B*138.7S1.9S3154.7h8.5B**26.6B**
Chainblade 4304155,2980.078A++5.1325.242%C1.687%D1.7A++N/A4248.9h1.9B++7.5C+
Frag Grenade 3153101310N/A304.7946.364%C++N/A387.5C-6.3C11670.8h4.2C9C+
TRAC-5 297295505.9S0.6928.915%A+31.525%A*101.7SN/A3792.9h9A31B**
SMG-46 Armistice 212211248.792S3.5830.42%B**33.175%M+131.9SN/A3831.6h9.8A32.4B*
Rocklet Rifle 332201258.04U2.8357.691%B+N/A55.8A*36.4B**4393.6h34B59B+
ML-7 250176533.321S1.8954.091%C2.273%C45.1A++19B**2913.9h5.6B+10.3B+
FA1 Barrage 128128284.571M++0.6454.762%A++22.656%A+98.5SN/A3041.3h2.7A++4.9B**
TX1 Repeater 7777282.75A**2.4631.548%A28.571%B**96.3M**N/A2920.8h8.3A26.2B+
99SV 636296.889M++1.6836.17%B*40.323%B+77.5M**1.3A**3840.8h3.8A10.6B**
SOAS-20 5454114.909M0.3033.333%B**35.185%A*108M**N/A2970.5h9.4B*28.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,7611h
Spawn Beacon05920.4h
Nano-Armor Kit23,9770.2h
Medical Kit9936,51521.2h
Medical Applicator01550h
Recon Detection Device17281.1h

Check the help document for the dictionary if you want to learn more about words used here.


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