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Commissar ConneryTesterTR[CYTR] ConneryTesterTR
TR BR 81

KDR: 5.25

Score: 8.5m

Last Seen: Mar 18th, 2019 3:28 PM
- OFFLINE - 41.7 hour(s)

Battle Rank 81 - Terran Republic on Connery - Outfit Leader of ConneryTesterTR[CYTR] ConneryTesterTR
TR outfit on Connery

Members: 1
Level Progress (to 82): 80%
Level 100 Progress: 45% 301h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LC2 Lynx MSW-R TSAR-42 NS-44 Commissioner HC1 Cougar PDW-16 Hailstorm MG-S1 Jackal T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ConneryTesterTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,243,537 MLG Score: 9787
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.44%31.165%94911101426,7586.71131-1.462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.762%1.83A++1.576A+-0.66DHEAD ++ (~15.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.586B+9.40.34C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.917%70.565%0210232,01825198.03984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.81%0.887B*0.229C++-0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+1.80.421B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.762%22.656%01102412844400.287641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.11B**1.617A+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.627B+2.70.445B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ConneryTesterTR[CYTR] ConneryTesterTR
TR outfit on Connery

Members: 1
8.5m134.3%575 (34.5k)508 (30.5k)5.2495330,5895,8275.3494181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1025384630.702%32.126%98602:528

27% Heavy Assault17% Infiltrator56% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2016 4:05 PMMar 7th, 2018 5:15 PMMar 19th, 2019 6:08 PM (10h) (PST)Mar 18th, 2019 12:08 PM (2d) (PST)Mar 18th, 2019 11:28 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1112828291.8290.3480.5882.4980.0319787

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,63916,90549,7341102135150230,470

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
278.8h/11.6d 582 9,827 7,040 41.8k 471 1,222 517 18.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:3,840
Deaths:705
KDR:5.447
Accuracy:28.459% B**
HSR:33.047% A
T9 CARV
A+
Kills:1,164
Deaths:305
KDR:3.816
Accuracy:24.847% B**
HSR:32.560% A+
Kills:5,004
Deaths (as Heavy Assault):1,010
Deaths (to Heavy Assaults):2,086
KDR:4.95446
Kill Difference:3,994
Playtime:74.475 hours
Usage:27%
Score:1.873m
Score/min:419
Accuracy (listed only):26.653%
HSR (listed only):32.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:15,686
Deaths:2,214
KDR:7.085
Accuracy:30.797% A+
HSR:30.626% A++
HC1 Cougar
A++
Kills:1,190
Deaths:169
KDR:7.041
Accuracy:32.366% A++
HSR:28.403% B**
PDW-16 Hailstorm
M
Kills:1,168
Deaths:196
KDR:5.959
Accuracy:31.276% A
HSR:31.593% M
MG-S1 Jackal
M
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:32.531% B**
HSR:37.704% M
SMG-46 Armistice
M++
Kills:710
Deaths:88
KDR:8.068
Accuracy:31.454% B**
HSR:34.789% M++
TRAC-5
A*
Kills:295
Deaths:50
KDR:5.900
Accuracy:28.915% A+
HSR:31.525% A*
FA1 Barrage
A+
Kills:128
Deaths:28
KDR:4.571
Accuracy:54.762% A+
HSR:22.656% A+
Kills:20,344
Deaths (as Light Assault):2,911
Deaths (to Light Assaults):1,442
KDR:6.98866
Kill Difference:17,433
Playtime:157.322 hours
Usage:56%
Score:5.107m
Score/min:541
Accuracy (listed only):34.586%
HSR (listed only):31.042%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,956
Deaths:221
KDR:8.851
Accuracy:41.289% B+
HSR:71.524% B
NS-44 Commissioner
A
Kills:1,278
Deaths:416
KDR:3.072
Accuracy:46.689% A
HSR:24.804% B+
PDW-16 Hailstorm
M
Kills:1,168
Deaths:196
KDR:5.959
Accuracy:31.276% A
HSR:31.593% M
MG-S1 Jackal
M
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:32.531% B**
HSR:37.704% M
SMG-46 Armistice
M++
Kills:710
Deaths:88
KDR:8.068
Accuracy:31.454% B**
HSR:34.789% M++
SOAS-20
A++
Kills:183
Deaths:34
KDR:5.382
Accuracy:35.735% A+
HSR:33.333% A++
TX1 Repeater
A
Kills:77
Deaths:28
KDR:2.750
Accuracy:31.548% A
HSR:28.571% B**
99SV
B*
Kills:62
Deaths:9
KDR:6.889
Accuracy:36.170% B*
HSR:40.323% B+
Kills:6,601
Deaths (as Infiltrator):1,158
Deaths (to Infiltrators):768
KDR:5.70035
Kill Difference:5,443
Playtime:46.439 hours
Usage:17%
Score:1.394m
Score/min:500
Accuracy (listed only):35.837%
HSR (listed only):37.830%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:15,686
Deaths:2,214
KDR:7.085
Accuracy:30.797% A+
HSR:30.626% A++
HC1 Cougar
A++
Kills:1,190
Deaths:169
KDR:7.041
Accuracy:32.366% A++
HSR:28.403% B**
TRAC-5
A*
Kills:295
Deaths:50
KDR:5.900
Accuracy:28.915% A+
HSR:31.525% A*
FA1 Barrage
A+
Kills:128
Deaths:28
KDR:4.571
Accuracy:54.762% A+
HSR:22.656% A+
Kills:17,299
Deaths (as Engineer):2,461
Deaths (to Engineers):573
KDR:7.02926
Kill Difference:14,838
Playtime:3.313 hours
Usage:1%
Score:0.111m
Score/min:559
Accuracy (listed only):36.710%
HSR (listed only):28.303%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 15,80415,6862,2147.085S1.8430.797%A+30.626%A++135S1A++344116.2h10.3B**33.3B**
MSW-R 3,8693,8407055.447A+0.2028.459%B**33.047%A106.4MN/A26736.1h8.8A30.9B*
TSAR-42 1,9641,9562218.851A++3.6041.289%B+71.524%B115.1M*N/A28417h1.8B**4.3B++
NS-44 Commissioner 1,2881,2784163.072A*2.1846.689%A24.804%B+140.4S1.1A++3679.1h2.4A+5.1B**
HC1 Cougar 1,2071,1901697.041S1.7932.366%A++28.403%B**156.6S2.2S3497.6h8.2A25.3B**
PDW-16 Hailstorm 1,1761,1681965.959S0.7131.276%A31.593%M121.7SN/A2779.6h11B*35.1B*
MG-S1 Jackal 1,1711,1671667.03S1.7832.531%B**37.704%M125.5M**N/A3169.3h7.7B+23.8B*
T9 CARV 1,1681,1643053.816A+1.4324.847%B**32.56%A+95.4M**N/A24512.2h9.3A37.4B*
SMG-46 Armistice 711710888.068S2.8231.454%B**34.789%M++157.8SN/A5174.5h9.7A30.7B*
Chainblade 5104915,8350.084A*5.1727.146%C+1.426%D-1.8A++N/A5275.3h1.9B++6.9B+
Frag Grenade 3413351335N/A329.7546.064%C*N/A418.8C7.5C+11600.8h4.1C+8.9C++
TRAC-5 297295505.9S0.6528.915%A+31.525%A*101.7SN/A3912.9h9A31B**
ML-7 309214583.69S1.5655.233%C+1.869%D47.6A*21.1A3134.5h5.4B++9.8B+
Rocklet Rifle 353213277.889U2.6457.883%B+N/A56.1A*36.8B**4363.8h34.2B59.1B+
SOAS-20 183183345.382M++0.1335.735%A+33.333%A++130.7SN/A3131.4h9.4B++26.3B**
FA1 Barrage 128128284.571S0.6854.762%A+22.656%A+98.5SN/A3191.3h2.7A++4.9B**
TX1 Repeater 7777282.75M2.5031.548%A28.571%B**96.3M*N/A3060.8h8.3B**26.2B**
99SV 636296.889M++1.6436.17%B*40.323%B+77.5M**1.3A**4060.8h3.8A10.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter72,0221.3h
Spawn Beacon07020.4h
Spitfire Auto-Turret0960.1h
Nano-Armor Kit25,6490.3h
Medical Kit1,0937,14927.6h
Medical Applicator01550h
Recon Detection Device19851.5h
Ammunition Package0750h

Check the help document for the dictionary if you want to learn more about words used here.


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