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Archon ConneryTesterVS[CTVS] ConneryTesterVS
VS BR 81

KDR: 5.07

Score: 8.3m

Last Seen: Apr 26th, 2019 12:35 PM
- OFFLINE - 744.8 hour(s)

Battle Rank 81 - Vanu Sovereignty on Connery - Outfit Leader of ConneryTesterVS[CTVS] ConneryTesterVS
NS outfit on Connery

Members: 0
Level Progress (to 82): 95%
Level 100 Progress: 44% 313h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Serpent VE92 Betelgeuse 54-A Orion VS54 Pulsar C NS-44 Commissioner VE-S Canis NS-15M2 SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,377,845 MLG Score: 9095
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.186%32.169%93913118425,9976.72974-1.663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.573%1.571A+1.737A++-0.511DHEAD ++ (~17.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.598B+8.70.388C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.454%85.602%0311941,39622416.23214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.842%0.819B++1.206B**-0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.377C**2.50.217C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.193%18%01119610043200.230947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.389A0.675B+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.639B+2.80.43B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ConneryTesterVS[CTVS] ConneryTesterVS
NS outfit on Connery

Members: 0
8.3m141.6%565 (33.9k)493 (29.6k)5.0667229,2355,7705.169581 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1197361129.467%32.882%96902:5410

43% Heavy Assault9% Infiltrator46% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2016 3:59 PMMar 7th, 2016 4:06 PMMay 20th, 2019 4:56 PM (7d) (PST)Apr 26th, 2019 8:36 AM (31d) (PST)Apr 26th, 2019 8:35 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0672797881.7420.3440.5732.5150.0349095

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,03616,73047,3061052134151229,556

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
279.7h/11.7d 593 9,613 6,674 42.2k 450 1,164 567 17.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:2,733
Deaths:493
KDR:5.544
Accuracy:27.656% B
HSR:35.126% B+
Orion VS54
A
Kills:1,425
Deaths:316
KDR:4.509
Accuracy:25.992% B**
HSR:33.193% A
NS-15M2
B++
Kills:1,172
Deaths:219
KDR:5.352
Accuracy:27.360% B++
HSR:30.802% B++
SVA-88
A+
Kills:1,165
Deaths:230
KDR:5.065
Accuracy:26.325% B+
HSR:35.451% A+
Pulsar LSW
A++
Kills:1,160
Deaths:258
KDR:4.496
Accuracy:25.200% B+
HSR:36.035% A++
VX29 Polaris
B**
Kills:1,140
Deaths:215
KDR:5.302
Accuracy:25.299% B
HSR:30.614% B**
Kills:8,795
Deaths (as Heavy Assault):1,731
Deaths (to Heavy Assaults):2,073
KDR:5.08088
Kill Difference:7,064
Playtime:121.403 hours
Usage:43%
Score:3.294m
Score/min:452
Accuracy (listed only):26.305%
HSR (listed only):33.537%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:12,694
Deaths:1,698
KDR:7.476
Accuracy:30.572% A+
HSR:30.660% A*
Pulsar C
A+
Kills:1,274
Deaths:164
KDR:7.768
Accuracy:32.070% A+
HSR:29.278% B**
VE-S Canis
A**
Kills:1,172
Deaths:182
KDR:6.440
Accuracy:31.092% B++
HSR:41.126% A**
Sirius SX12
A**
Kills:655
Deaths:92
KDR:7.120
Accuracy:31.686% A+
HSR:32.519% A**
Thanatos VE70
A++
Kills:100
Deaths:18
KDR:5.556
Accuracy:58.193% A++
HSR:18% B+
Kills:15,895
Deaths (as Light Assault):2,154
Deaths (to Light Assaults):1,401
KDR:7.37929
Kill Difference:13,741
Playtime:129.342 hours
Usage:46%
Score:4.165m
Score/min:537
Accuracy (listed only):36.723%
HSR (listed only):30.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,251
Deaths:411
KDR:3.044
Accuracy:44.680% B**
HSR:30.136% B**
VE-S Canis
A**
Kills:1,172
Deaths:182
KDR:6.440
Accuracy:31.092% B++
HSR:41.126% A**
NSX Daimyo
C++
Kills:1,161
Deaths:117
KDR:9.923
Accuracy:41.925% C++
HSR:92.679% C
Sirius SX12
A**
Kills:655
Deaths:92
KDR:7.120
Accuracy:31.686% A+
HSR:32.519% A**
VA39 Spectre
B+
Kills:166
Deaths:13
KDR:12.769
Accuracy:34.878% B+
HSR:42.771% B+
Artemis VX26
B*
Kills:102
Deaths:8
KDR:12.750
Accuracy:29.694% B+
HSR:28.431% B*
Ghost
C*
Kills:69
Deaths:9
KDR:7.667
Accuracy:40.269% C*
HSR:69.565% C++
Beamer VS3
M
Kills:54
Deaths:22
KDR:2.455
Accuracy:32.533% B*
HSR:42.593% M
Kills:4,630
Deaths (as Infiltrator):854
Deaths (to Infiltrators):673
KDR:5.42155
Kill Difference:3,776
Playtime:25.413 hours
Usage:9%
Score:0.674m
Score/min:442
Accuracy (listed only):35.845%
HSR (listed only):47.478%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:12,694
Deaths:1,698
KDR:7.476
Accuracy:30.572% A+
HSR:30.660% A*
Pulsar C
A+
Kills:1,274
Deaths:164
KDR:7.768
Accuracy:32.070% A+
HSR:29.278% B**
Thanatos VE70
A++
Kills:100
Deaths:18
KDR:5.556
Accuracy:58.193% A++
HSR:18% B+
Kills:14,068
Deaths (as Engineer):1,880
Deaths (to Engineers):563
KDR:7.48298
Kill Difference:12,188
Playtime:3.447 hours
Usage:1%
Score:0.131m
Score/min:634
Accuracy (listed only):40.278%
HSR (listed only):25.979%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 12,81212,6941,6987.476S2.4130.572%A+30.66%A*133.2S1.2A*33395.3h9.2B**29.9B**
Betelgeuse 54-A 2,7642,7334935.544B*0.4827.656%B35.126%B+119.9A++1.4A+31122.8h9B**32.5B++
Orion VS54 1,4341,4253164.509A++0.5625.992%B**33.193%A90.8MN/A25515.7h8.7A33.4B+
Pulsar C 1,2911,2741647.768S2.7032.07%A+29.278%B**167.6S2.2S3887.6h8.2B**25.4B**
NS-44 Commissioner 1,2541,2514113.044A*2.0244.68%B**30.136%B**142.2SN/A3648.8h2.3A+5.3B**
VE-S Canis 1,1751,1721826.44S1.3731.092%B++41.126%A**144.7M*N/A3808.1h7.5A24.2B*
NS-15M2 1,1841,1722195.352A*0.2927.36%B++30.802%B++98.5A*1B**48111.9h9.5B**34.5B++
SVA-88 1,1711,1652305.065A++0.0026.325%B+35.451%A+100.4A*N/A22111.6h9.3B**35.4B++
NSX Daimyo 1,1611,1611179.923A*4.8641.925%C++92.679%C103.7A++N/A24411.2h2.4C**5.7B
Pulsar LSW 1,1631,1602584.496A**0.5725.2%B+36.035%A++96.7A*N/A21812h9.6B**38.1B++
VX29 Polaris 1,1511,1402155.302M*0.2425.299%B30.614%B**96.6A*N/A22411.8h10B*39.6B+
Sirius SX12 660655927.12S2.0531.686%A+32.519%A**145.6S1.1A**3604.5h9.7A30.7B*
Force-Blade 5064775,7680.083A++4.9825.776%CN/A1.8B**N/A5271.6h1.8B++6.9B+
Frag Grenade 3753661366N/A360.9345.712%C++N/A406.7C10C**11200.9h3.9C+8.6C++
S1 443300734.11S0.9655.977%C+2%C--50.8A*24.2A+3585.9h5.4B++9.7B+
VA39 Spectre 1661661312.769S7.7034.878%B+42.771%B+110.7SN/A3491.5h3.6A10.4B**
Rocklet Rifle 253157324.906S0.1656.208%BN/A47.6A+29.1B3723.3h35.9C*63.9C**
Artemis VX26 102102812.75S7.6829.694%B+28.431%B*170SN/A4360.6h8.4A+28.2B**
Thanatos VE70 100100185.556S0.4958.193%A++18%B+142.9SN/A5540.7h2.8A+4.8A
Ghost 706997.667A++2.6040.269%C*69.565%C++115M*1.7S3690.6h1.7B**4.3B++
Beamer VS3 5654222.455A*2.6132.533%B*42.593%M90M++3.3M**3290.6h6B*18.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon07170.5h
Spitfire Auto-Turret1870.1h
Motion Spotter41,0970.7h
Ammunition Package0950h
Nano-Armor Kit36,6620.3h
Medical Kit1,1666,96127.7h
Medical Applicator01190h
Recon Detection Device13460.5h

Check the help document for the dictionary if you want to learn more about words used here.


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