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Archon Conniptionz[BRAC] Conniptionz
VS BR 76

KDR: 1.53

Score: 18.3m

Last Seen: Apr 25th, 2019 5:55 AM
- OFFLINE - 1982.5 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Connery
Level Progress (to 77): 19%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A SVA-88 Pulsar VS1 Solstice VE3 Ursa Corvus VA55 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $501,651 MLG Score: 401
Fun Score: N/A
Cheeseburgers Flipped: 155TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.958%32.63%71620119416,7361.83127-0.297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.237%0.157C++1.794A++-1.706F-HEAD ++ (~21.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.308C*11.30.207C++40.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.863%0.352%679412102,2746208233.66774276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.775%1.154B**-1.423D**-0.887

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.734B++5.40.567B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.433%17.188%259412109603683032.60163316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.275%-0.717D-3.143M++0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.90.014C+33.50.16C++84.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.078%85.714%259112137082010.0853658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.04D*1.21B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.332C**1.90.417B4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.774%11.984%25911213242108010.223867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.514A+-0.524D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.722B++2.20.55B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.3m454.9%274 (16.4k)229 (13.7k)1.5344325,36116,5281.9123976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214101215.091%22.968%34704:5011

29% Combat Medic20% Engineer33% Heavy Assault9% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2017 5:10 AMOct 21st, 2017 2:40 AMMay 24th, 2019 10:58 PM (53d) (PST)Apr 25th, 2019 2:20 AM (83d) (PST)Apr 25th, 2019 1:55 AM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4031322710.3170.2070.0731.6040.035401

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,1687,90716,2611912496213,755

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1332.6h/55.5d 6,247 5,825 17,458 128.2k 1,533 4,622 2,823 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,298
Deaths:1,496
KDR:0.868
Accuracy:20.147% C+
HSR:30.740% B*
Betelgeuse 54-A
B+
Kills:1,242
Deaths:603
KDR:2.060
Accuracy:19.435% F
HSR:34.139% B+
SVA-88
A+
Kills:1,204
Deaths:1,333
KDR:0.903
Accuracy:21.518% C
HSR:37.209% A+
Ursa
A*
Kills:1,176
Deaths:732
KDR:1.607
Accuracy:19.627% D
HSR:40.731% A*
NS-15M2
A
Kills:1,168
Deaths:929
KDR:1.257
Accuracy:21.265% C--
HSR:35.702% A
Pulsar LSW
B**
Kills:1,168
Deaths:1,247
KDR:0.937
Accuracy:21.374% C
HSR:31.678% B**
VE-H Maw
B*
Kills:781
Deaths:335
KDR:2.331
Accuracy:21.651% D
HSR:34.315% B*
Kills:8,037
Deaths (as Heavy Assault):6,675
Deaths (to Heavy Assaults):5,017
KDR:1.20404
Kill Difference:1,362
Playtime:444.025 hours
Usage:33%
Score:4.604m
Score/min:173
Accuracy (listed only):20.717%
HSR (listed only):34.931%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:1,176
Deaths:1,150
KDR:1.023
Accuracy:23.780% C++
HSR:28.316% A+
Eridani SX5
A
Kills:790
Deaths:473
KDR:1.670
Accuracy:22.735% D
HSR:29.114% A
Pulsar C
B++
Kills:505
Deaths:194
KDR:2.603
Accuracy:22.886% C
HSR:27.723% B++
Phobos VX86
C++
Kills:242
Deaths:154
KDR:1.571
Accuracy:59.774% C++
HSR:11.984% D
Kills:2,713
Deaths (as Light Assault):1,971
Deaths (to Light Assaults):3,079
KDR:1.37646
Kill Difference:742
Playtime:85.799 hours
Usage:6%
Score:0.936m
Score/min:182
Accuracy (listed only):32.294%
HSR (listed only):24.284%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,176
Deaths:1,150
KDR:1.023
Accuracy:23.780% C++
HSR:28.316% A+
Pulsar C
B++
Kills:505
Deaths:194
KDR:2.603
Accuracy:22.886% C
HSR:27.723% B++
Phobos VX86
C++
Kills:242
Deaths:154
KDR:1.571
Accuracy:59.774% C++
HSR:11.984% D
Kills:1,923
Deaths (as Engineer):1,498
Deaths (to Engineers):2,176
KDR:1.28371
Kill Difference:425
Playtime:267.516 hours
Usage:20%
Score:4.432m
Score/min:276
Accuracy (listed only):35.480%
HSR (listed only):22.674%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:1,179
Deaths:1,398
KDR:0.843
Accuracy:23.827% C++
HSR:30.619% A
Corvus VA55
A+
Kills:1,175
Deaths:542
KDR:2.168
Accuracy:22.618% C
HSR:34.043% A+
H-V45
A
Kills:1,172
Deaths:934
KDR:1.255
Accuracy:21.817% C-
HSR:29.949% A
Terminus VX-9
B*
Kills:1,172
Deaths:693
KDR:1.691
Accuracy:21.854% D-
HSR:33.106% B*
Eridani SX5
A
Kills:790
Deaths:473
KDR:1.670
Accuracy:22.735% D
HSR:29.114% A
Phobos VX86
C++
Kills:242
Deaths:154
KDR:1.571
Accuracy:59.774% C++
HSR:11.984% D
NS-11A
B++
Kills:224
Deaths:66
KDR:3.394
Accuracy:22.546% C
HSR:26.786% B++
Kills:5,954
Deaths (as Combat Medic):4,260
Deaths (to Combat Medics):1,561
KDR:1.39765
Kill Difference:1,694
Playtime:390.620 hours
Usage:29%
Score:6.794m
Score/min:290
Accuracy (listed only):27.882%
HSR (listed only):27.943%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A
Kills:790
Deaths:473
KDR:1.670
Accuracy:22.735% D
HSR:29.114% A
Artemis VX26
A++
Kills:789
Deaths:281
KDR:2.808
Accuracy:25.949% C
HSR:34.728% A++
NS-357 Underboss
C+
Kills:300
Deaths:385
KDR:0.779
Accuracy:32.120% D
HSR:21.667% C+
Beamer VS3
B++
Kills:103
Deaths:135
KDR:0.763
Accuracy:22.112% D
HSR:28.155% B++
Soldier Soaker
A
Kills:84
Deaths:76
KDR:1.105
Accuracy:23.966% D--
HSR:21.429% A
Ghost
A++
Kills:70
Deaths:4
KDR:17.500
Accuracy:28.078% F
HSR:85.714% A++
NS-AM7 Archer
C+
Kills:58
Deaths:47
KDR:1.234
Accuracy:58.595% C+
HSR:13.793% C
Manticore SX40
B**
Kills:56
Deaths:56
KDR:1
Accuracy:25.954% C--
HSR:30.357% B**
Kills:2,250
Deaths (as Infiltrator):1,457
Deaths (to Infiltrators):2,223
KDR:1.54427
Kill Difference:793
Playtime:119.459 hours
Usage:9%
Score:1.186m
Score/min:165
Accuracy (listed only):29.939%
HSR (listed only):33.120%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B**
Kills:111
Deaths:25
KDR:4.440
Accuracy:36.504% B**
HSR:2.703% D--
NS-10 Burster
B**
Kills:95
Deaths:25
KDR:3.800
Accuracy:36.782% B**
HSR:3.158% D-
Quasar VM1
C+
Kills:84
Deaths:35
KDR:2.400
Accuracy:15.663% C+
HSR:16.667% C-
Comet VM2
B*
Kills:62
Deaths:47
KDR:1.319
Accuracy:51.020% B*
HSR:4.839% C**
Kills:352
Deaths (as MAX Suit):66
Deaths (to MAX Suits):605
KDR:5.33333
Kill Difference:286
Playtime:19.451 hours
Usage:1%
Score:0.378m
Score/min:324
Accuracy (listed only):34.992%
HSR (listed only):6.842%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:523
V. Kills:53 N/A
Deaths:26
KDR:20.115
Accuracy:46.761% C
KPH:63.200 B+
VKPH:6.400 C--
L100 Python HEAT
C+
Kills:492
V. Kills:197 248%
Deaths:118
KDR:4.169
Accuracy:53.643% C*
KPH:29.400 C+
VKPH:11.800 C+
Skyguard
B**
Kills:97
V. Kills:53 180%
Deaths:4
KDR:24.250
Accuracy:22.652% D--
KPH:21.300 B**
VKPH:11.600 B+
Kills:1,112 (1,112 + 0)
Deaths:148
KDR:7.514
VKDR:2.047
Vehicle Kills:303
Kill Difference:964
Playtime:29.557 hours
Usage:2%
Score:0.304m
Score/min:171
Driving Accuracy:22.652%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:836
V. Kills:400 208%
Deaths:40
KDR:20.900
Accuracy:54.805% C++
KPH:31.400 B+
VKPH:15 C+
Supernova VPC
B*
Kills:423
V. Kills:91 460%
Deaths:10
KDR:42.300
Accuracy:51.868% C++
KPH:53.400 B+
VKPH:11.500 B*
Kills:1,259 (1,259 + 0)
Deaths:50
KDR:25.180
VKDR:9.820
Vehicle Kills:491
Kill Difference:1,209
Playtime:34.557 hours
Usage:3%
Score:0.449m
Score/min:216
Driving Accuracy:51.868%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:63
V. Kills:34 180%
Deaths:17
KDR:3.706
Accuracy:48.388% C**
KPH:30.400 D
VKPH:16.400 D--
Kills:63 (0 + 63)
Deaths:17
KDR:3.706
VKDR:2
Vehicle Kills:34
Kill Difference:46
Playtime:2.071 hours
Usage:0%
Score:0.028m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:48.388%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:435
V. Kills:23 N/A
Deaths:12
KDR:36.250
Accuracy:17.187% C
KPH:81.200 B+
VKPH:4.300 B+
M12 Kobalt
A
Kills:251
V. Kills:21 N/A
Deaths:13
KDR:19.308
Accuracy:17.833% C+
KPH:80.300 C**
VKPH:6.700 A
M20 Basilisk
B+
Kills:147
V. Kills:46 313%
Deaths:32
KDR:4.594
Accuracy:41.988% C**
KPH:26.800 B+
VKPH:8.400 C*
M20 Basilisk
B++
Kills:127
V. Kills:32 385%
Deaths:29
KDR:4.379
Accuracy:43.387% B+
KPH:30.800 B++
VKPH:7.800 C
G40-F Ranger
B+
Kills:73
V. Kills:40 178%
Deaths:5
KDR:14.600
Accuracy:28.503% C-
KPH:23.300 B+
VKPH:12.800 C++
Kills:1,033 (0 + 1,033)
Deaths:91
KDR:11.352
VKDR:1.780
Vehicle Kills:162
Kill Difference:942
Playtime:21.226 hours
Usage:2%
Score:0.251m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:28.503%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,3211,2981,4960.868C0.6720.147%C+30.74%B*19DN/A5968.2h12.4C**61.4C++
Betelgeuse 54-A 1,2551,2426032.06C0.5319.435%F34.139%B+22.5D*N/A7855.1h10.2B52.6D
SVA-88 1,2291,2041,3330.903C0.6321.518%C37.209%A+20.3D-N/A5459.3h12.6C+58.5C+
Pulsar VS1 1,2071,1791,3980.843C+0.6923.827%C++30.619%A14.8DN/A4479.7h13.8B58.1B
Solstice VE3 1,2021,1761,1501.023B0.5123.78%C++28.316%A+12.1C-N/A4097.5h12.3B+51.7B
Ursa 1,1861,1767321.607B0.0719.627%D40.731%A*28.7CN/A6641h10.9C*55.7C++
Corvus VA55 1,2001,1755422.168A0.6322.618%C34.043%A+16.4DN/A4271.8h11B+48.6C**
H-V45 1,1851,1729341.255C+0.2821.817%C-29.949%A13.5D-N/A4086.8h12.2B+55.7C*
Terminus VX-9 1,1811,1726931.691C++0.1621.854%D-33.106%B*19.2D-N/A5161.1h10.4B*47.7C*
NS-15M2 1,1821,1689291.257C+0.2821.265%C--35.702%A21.2DN/A5655.2h12C**56.4C++
Pulsar LSW 1,1921,1681,2470.937C-0.6021.374%C31.678%B**23DN/A8350.8h12.4C++57.8C++
Supernova FPC 1,2368364020.9A*19.3754.805%C++N/A31.4B+15C+20026.6h5.9C10.8C+
Eridani SX5 7937904731.67B+0.1422.735%D29.114%A17.6DN/A5145h9.9B++43.4C**
Artemis VX26 7947892812.808A1.2725.949%C34.728%A++17.9DN/A4244h10.5B++40.5B+
VE-H Maw 7887813352.331B++0.8021.651%D34.315%B*27.4DN/A7928.5h8.3B*38.2B
C-4 8767002572.724B*1.1927.983%B+N/A114.8B++28.9C+6766.1h1.4C*5B+
L100 Python HESH 5765232620.115B++18.5846.761%CN/A63B+6.4C--2338.3h3B+6.5B+
Tank Mine 718508539.585M**8.0517.052%D*N/A163.9B**67.7C*8583.1h1.2A7.2C-
Pulsar C 5105051942.603B*1.0722.886%C27.723%B++17.3C--N/A4829.2h10.1B+44.1B
L100 Python HEAT 6894921184.169C+2.6353.643%C*N/A29.5C+11.8C+13116.7h8.6D--16D
NS Decimator 6384692701.737B*0.2059.445%C+1.706%C37.2C++13.4C26412.6h4.8C+8.1C++
M12 Kobalt 4584351236.25A**34.7217.187%C22.299%B**80.6B+4.3B+2425.4h16.5B+95.8B
Supernova VPC 5144231042.3M+40.7751.868%C++N/A53.5B+11.5B*2717.9h3.7C7.1C+
NS-357 Underboss 3073003850.779C+0.7632.12%D21.667%C+15.6D-N/A5019.2h3.7B+11.4C*
Nemesis VSH9 4742933150.93B+0.6064.76%C**N/A18.4C+11.4C+16115.9h8.9C13.7C+
Force-Blade 32825414,9590.017C+1.5223.834%C--N/A0.3C-N/A1958.6h2.3B9.8C++
M12 Kobalt 2722511319.308C**17.7717.833%C+19.522%C*81C**6.8A+2523.1h15.6B+87.6B+
Phobos VX86 2432421541.571C*0.0459.774%C++11.984%D28.5DN/A758.5h2.2B+3.7B
NS-11A 226224663.394A+1.8622.546%C26.786%B++14.8D-N/A5015.1h11.8B++52.5B
Frag Grenade 1891791179N/A177.4756.25%A+N/A596.7B+33.3M+25160.3h3.1B++5.5B*
Hades VSH4 2621621700.953B*0.5875.036%B**N/A19.8C+12.2C+1838.2h9.6C+12.8C++
M20 Basilisk 193147324.594B*3.0641.988%C**5.442%C+26.7B+8.4C*1485.5h79.5B+189.3B++
Rocklet Rifle 229135711.901A*0.3750.096%CN/A33.8B+23.5C+4064h34.6B69.1C*
M20 Basilisk 159127294.379B++2.8443.387%B+8.661%A31B*7.8C1474.1h74.1B*170.8B*
Proximity Mine 122122524.4S22.8742.79%C+N/A135.6C**N/A4090.9h2.2D-5.2C
NS-10 Burster 164111254.44S2.9136.504%B**2.703%D--10A++4.8B*9311.1h117.9B+323B++
S1 1641071660.645C+0.8959.153%C*N/A24.3C+13C+3204.4h9.3D--15.7D
Beamer VS3 1041031350.763C+0.7722.112%D28.155%B++13.4DN/A497.7h6.3B**28.4C*
Skyguard 15097424.25S22.7222.652%D--N/A21.1B**11.5B+2064.6h66.5A293.6B*
NS-10 Burster 14195253.8M**2.2736.782%B**3.158%D-8.4A4.1C++8211.3h136.4C**370.8B++
Spear Anti-Vehicle Phalanx Turret 11990136.923C+5.3952.547%B*2.222%D-28.1D9.1D*1693.2h16.6F31.6D
Soldier Soaker 8484761.105C+0.4323.966%D--21.429%A60BN/A2631.4h4.3B*18.1C**
Quasar VM1 8684352.4B+0.8715.663%C+16.667%C-25.5C*N/A973.3h17.4C--111.1C+
G40-F Ranger 11373514.6M**13.0728.503%C-N/A23.5B+12.9C++2193.1h92.6B*324.9B+
Ghost 7070417.5S15.9728.078%F85.714%A++28C-N/A1382.5h1.9B++6.6C+
Anti-Vehicle Grenade 8263163N/A61.4751.712%C++N/A315C95C+12140.2h6.7C13C+
Aphelion VEX-4H 9763173.706C+2.1748.388%C**1.587%D--30D16.2D--2262.1h61.4C++127C*
Comet VM2 8062471.319B+0.2251.02%B*4.839%C**8.3C--2.4D-667.5h46.8F--91.7D-
NS-AM7 Archer 9158471.234A++0.3058.595%C+13.793%C2.8D-1.6D2620.4h28.6C--48.8C--
Manticore SX40 5656561C++0.5325.954%C--30.357%B**21.5C-N/A532.6h4.9A18.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,0060.6h
Nano-Armor Kit228450,50623.4h
Nanite Revive Grenade04,1761.2h
Spitfire Auto-Turret19631h
Restoration Kit367610.6h
Motion Spotter174,7042.3h
Shield Recharging Field10715,1995.2h
Smoke Grenade0550h
Ammunition Package42,7670.8h
Medical Kit3283,40210.5h
Anti-Infantry MANA Turret33380.4h
Medical Applicator596447,91927.9h
Nano-Repair Grenade01,5800.4h
Snowman Soldier12230.2h
Recon Detection Device01930.4h

Check the help document for the dictionary if you want to learn more about words used here.


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