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Legate Conniptionz[BRAC] Conniptionz
VS BR 72

KDR: 1.53

Score: 18.2m

Last Seen: Jan 17th, 2019 4:50 AM
- OFFLINE - 1557.4 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Connery
Level Progress (to 73): 92%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A SVA-88 Pulsar VS1 Solstice VE3 Ursa Corvus VA55 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $515,412 MLG Score: 412
Fun Score: N/A
Cheeseburgers Flipped: 155TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.953%32.621%71620101316,7071.8303-0.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.237%0.171C++1.835A++-1.735F-HEAD ++ (~21.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.311C*11.30.208C++40.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.889%0.364%655410292,1956208113.54032270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.789%1.169B**-1.444D**-0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++5.50.562B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.444%17.223%258410299583683022.59621316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.288%-0.716D-3.252M*0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.80.006C+33.50.15C++84.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.078%85.714%258110327082010.0853658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.044D*1.218B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.329C**1.90.415B4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.774%11.984%25811032242107810.224282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.526A+-0.507D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.723B++2.20.55B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.2m439.3%274 (16.4k)236 (14.2k)1.5280125,22916,5111.9046172 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103399715.086%23.045%34804:4211

30% Combat Medic21% Engineer34% Heavy Assault9% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2017 5:10 AMOct 21st, 2017 2:40 AMFeb 15th, 2019 6:08 PM (35d) (PST)Jan 17th, 2019 2:23 AM (65d) (PST)Jan 17th, 2019 12:50 AM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4141362780.3260.2130.0751.5920.036412

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,8368,16616,6702013596214,134

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1289h/53.7d 6,218 5,814 17,401 123.2k 1,529 4,603 2,807 32m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,298
Deaths:1,496
KDR:0.868
Accuracy:20.147% C+
HSR:30.740% B*
Betelgeuse 54-A
B+
Kills:1,241
Deaths:602
KDR:2.061
Accuracy:19.444% F
HSR:34.166% B+
SVA-88
A++
Kills:1,204
Deaths:1,333
KDR:0.903
Accuracy:21.518% C
HSR:37.209% A++
Ursa
A**
Kills:1,176
Deaths:732
KDR:1.607
Accuracy:19.627% C--
HSR:40.731% A**
Pulsar LSW
B**
Kills:1,168
Deaths:1,247
KDR:0.937
Accuracy:21.374% C
HSR:31.678% B**
NS-15M2
A
Kills:1,168
Deaths:929
KDR:1.257
Accuracy:21.265% C--
HSR:35.702% A
VE-H Maw
B*
Kills:781
Deaths:335
KDR:2.331
Accuracy:21.651% D
HSR:34.315% B*
Kills:8,036
Deaths (as Heavy Assault):6,674
Deaths (to Heavy Assaults):5,012
KDR:1.20408
Kill Difference:1,362
Playtime:443.569 hours
Usage:34%
Score:4.603m
Score/min:173
Accuracy (listed only):20.718%
HSR (listed only):34.934%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:1,176
Deaths:1,150
KDR:1.023
Accuracy:23.780% C*
HSR:28.316% A+
Eridani SX5
A
Kills:776
Deaths:461
KDR:1.683
Accuracy:22.531% D
HSR:29.124% A
Pulsar C
B*
Kills:503
Deaths:193
KDR:2.606
Accuracy:22.923% C
HSR:27.435% B*
Phobos VX86
C++
Kills:242
Deaths:154
KDR:1.571
Accuracy:59.774% C++
HSR:11.984% D
Kills:2,697
Deaths (as Light Assault):1,958
Deaths (to Light Assaults):3,078
KDR:1.37743
Kill Difference:739
Playtime:85.714 hours
Usage:7%
Score:0.935m
Score/min:182
Accuracy (listed only):32.252%
HSR (listed only):24.215%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,176
Deaths:1,150
KDR:1.023
Accuracy:23.780% C*
HSR:28.316% A+
Pulsar C
B*
Kills:503
Deaths:193
KDR:2.606
Accuracy:22.923% C
HSR:27.435% B*
Phobos VX86
C++
Kills:242
Deaths:154
KDR:1.571
Accuracy:59.774% C++
HSR:11.984% D
Kills:1,921
Deaths (as Engineer):1,497
Deaths (to Engineers):2,174
KDR:1.28323
Kill Difference:424
Playtime:265.244 hours
Usage:21%
Score:4.349m
Score/min:273
Accuracy (listed only):35.492%
HSR (listed only):22.578%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:1,179
Deaths:1,398
KDR:0.843
Accuracy:23.827% C++
HSR:30.619% A+
Corvus VA55
A++
Kills:1,175
Deaths:542
KDR:2.168
Accuracy:22.618% C
HSR:34.043% A++
H-V45
B**
Kills:1,172
Deaths:934
KDR:1.255
Accuracy:21.817% C-
HSR:29.949% B**
Terminus VX-9
B*
Kills:1,169
Deaths:693
KDR:1.687
Accuracy:21.847% D
HSR:33.105% B*
Eridani SX5
A
Kills:776
Deaths:461
KDR:1.683
Accuracy:22.531% D
HSR:29.124% A
Phobos VX86
C++
Kills:242
Deaths:154
KDR:1.571
Accuracy:59.774% C++
HSR:11.984% D
NS-11A
B++
Kills:223
Deaths:66
KDR:3.379
Accuracy:22.757% C
HSR:26.457% B++
Kills:5,936
Deaths (as Combat Medic):4,248
Deaths (to Combat Medics):1,559
KDR:1.39736
Kill Difference:1,688
Playtime:390.395 hours
Usage:30%
Score:6.790m
Score/min:290
Accuracy (listed only):27.882%
HSR (listed only):27.897%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
A++
Kills:782
Deaths:281
KDR:2.783
Accuracy:25.981% C
HSR:34.655% A++
Eridani SX5
A
Kills:776
Deaths:461
KDR:1.683
Accuracy:22.531% D
HSR:29.124% A
NS-357 Underboss
C++
Kills:300
Deaths:385
KDR:0.779
Accuracy:32.120% D
HSR:21.667% C++
Beamer VS3
B++
Kills:103
Deaths:135
KDR:0.763
Accuracy:22.112% D-
HSR:28.155% B++
Soldier Soaker
B**
Kills:84
Deaths:76
KDR:1.105
Accuracy:23.966% D*
HSR:21.429% B**
Ghost
A++
Kills:70
Deaths:4
KDR:17.500
Accuracy:28.078% F
HSR:85.714% A++
NS-AM7 Archer
C+
Kills:58
Deaths:47
KDR:1.234
Accuracy:58.595% C+
HSR:13.793% C
Manticore SX40
A
Kills:55
Deaths:55
KDR:1
Accuracy:26.158% C--
HSR:30.909% A
Kills:2,228
Deaths (as Infiltrator):1,444
Deaths (to Infiltrators):2,219
KDR:1.54294
Kill Difference:784
Playtime:117.586 hours
Usage:9%
Score:1.165m
Score/min:165
Accuracy (listed only):29.943%
HSR (listed only):33.181%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B**
Kills:111
Deaths:25
KDR:4.440
Accuracy:36.504% B**
HSR:2.703% D--
NS-10 Burster
B**
Kills:95
Deaths:25
KDR:3.800
Accuracy:36.782% B**
HSR:3.158% D-
Quasar VM1
C+
Kills:84
Deaths:35
KDR:2.400
Accuracy:15.663% C+
HSR:16.667% C
Comet VM2
B**
Kills:62
Deaths:47
KDR:1.319
Accuracy:51.020% B**
HSR:4.839% C**
Kills:352
Deaths (as MAX Suit):66
Deaths (to MAX Suits):605
KDR:5.33333
Kill Difference:286
Playtime:19.451 hours
Usage:2%
Score:0.378m
Score/min:324
Accuracy (listed only):34.992%
HSR (listed only):6.842%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:523
V. Kills:53 N/A
Deaths:26
KDR:20.115
Accuracy:46.761% C
KPH:63.200 B+
VKPH:6.400 C--
L100 Python HEAT
C++
Kills:492
V. Kills:197 248%
Deaths:118
KDR:4.169
Accuracy:53.643% C*
KPH:29.400 C+
VKPH:11.800 C++
Skyguard
B**
Kills:97
V. Kills:53 180%
Deaths:4
KDR:24.250
Accuracy:22.652% D*
KPH:21.300 B**
VKPH:11.600 B+
Kills:1,112 (1,112 + 0)
Deaths:148
KDR:7.514
VKDR:2.047
Vehicle Kills:303
Kill Difference:964
Playtime:29.557 hours
Usage:2%
Score:0.303m
Score/min:171
Driving Accuracy:22.652%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:821
V. Kills:399 205%
Deaths:40
KDR:20.525
Accuracy:54.900% C++
KPH:31.400 B++
VKPH:15.200 C++
Supernova VPC
B**
Kills:359
V. Kills:80 443%
Deaths:10
KDR:35.900
Accuracy:51.677% C++
KPH:52.300 B+
VKPH:11.600 B**
Kills:1,180 (1,180 + 0)
Deaths:50
KDR:23.600
VKDR:9.580
Vehicle Kills:479
Kill Difference:1,130
Playtime:33.049 hours
Usage:3%
Score:0.418m
Score/min:211
Driving Accuracy:51.677%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:63
V. Kills:34 180%
Deaths:17
KDR:3.706
Accuracy:48.388% C**
KPH:30.400 C--
VKPH:16.400 D--
Kills:63 (0 + 63)
Deaths:17
KDR:3.706
VKDR:2
Vehicle Kills:34
Kill Difference:46
Playtime:2.071 hours
Usage:0%
Score:0.028m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:48.388%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:434
V. Kills:23 N/A
Deaths:12
KDR:36.167
Accuracy:17.177% C+
KPH:81.200 B+
VKPH:4.300 B+
M12 Kobalt
B++
Kills:250
V. Kills:21 N/A
Deaths:13
KDR:19.231
Accuracy:17.752% C+
KPH:80.500 C**
VKPH:6.800 B++
M20 Basilisk
B+
Kills:147
V. Kills:46 313%
Deaths:32
KDR:4.594
Accuracy:41.988% B
KPH:26.900 B+
VKPH:8.400 C++
M20 Basilisk
B++
Kills:127
V. Kills:32 385%
Deaths:29
KDR:4.379
Accuracy:43.387% B+
KPH:30.900 B++
VKPH:7.800 C
G40-F Ranger
B+
Kills:73
V. Kills:40 178%
Deaths:5
KDR:14.600
Accuracy:28.414% C-
KPH:23.400 B+
VKPH:12.800 C++
Kills:1,031 (0 + 1,031)
Deaths:91
KDR:11.330
VKDR:1.780
Vehicle Kills:162
Kill Difference:940
Playtime:21.146 hours
Usage:2%
Score:0.251m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:28.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,3211,2981,4960.868C0.6620.147%C+30.74%B*19DN/A5968.2h12.4C**61.4C++
Betelgeuse 54-A 1,2541,2416022.061C0.5319.444%F34.166%B+22.7D*N/A7854.7h10.2B52.5D
SVA-88 1,2291,2041,3330.903C-0.6321.518%C37.209%A++20.3D-N/A5459.3h12.6C+58.5C+
Pulsar VS1 1,2071,1791,3980.843C+0.6923.827%C++30.619%A+14.8DN/A4479.7h13.8B+58.1B+
Solstice VE3 1,2021,1761,1501.023B+0.5123.78%C*28.316%A+12.1CN/A4097.5h12.3B++51.7B
Ursa 1,1861,1767321.607B+0.0819.627%C--40.731%A**28.7CN/A6641h10.9C**55.7C++
Corvus VA55 1,2001,1755422.168A0.6422.618%C34.043%A++16.4DN/A4271.8h11B+48.6B
H-V45 1,1851,1729341.255C+0.2721.817%C-29.949%B**13.5D-N/A4086.8h12.2B+55.7C*
Terminus VX-9 1,1781,1696931.687C++0.1621.847%D33.105%B*19.1DN/A5161.1h10.4B*47.8C*
Pulsar LSW 1,1921,1681,2470.937C-0.5921.374%C31.678%B**23DN/A8350.8h12.4C++57.8C++
NS-15M2 1,1821,1689291.257C+0.2721.265%C--35.702%A21.2DN/A5655.2h12B56.4C++
Supernova FPC 1,2208214020.525A**19.0054.9%C++N/A31.3B++15.2C++20026.2h6C+10.9C+
Artemis VX26 7877822812.783A1.2525.981%C34.655%A++17.9DN/A4243.6h10.5B++40.5B+
VE-H Maw 7887813352.331B++0.8021.651%D34.315%B*27.4DN/A7928.5h8.3B**38.2B
Eridani SX5 7797764611.683B+0.1522.531%D29.124%A17.6DN/A5144.1h9.8B++43.6C**
C-4 8756992572.72B**1.1927.921%B+N/A114.6B*28.9C+6756.1h1.4C**5B+
L100 Python HESH 5765232620.115B++18.5946.761%CN/A63B+6.4C--2338.3h3B+6.5B+
Tank Mine 712504539.509M**7.9816.938%D*N/A162.6A67.1C++8583.1h1.2A7.2C
Pulsar C 5085031932.606B**1.0822.923%C27.435%B*17.3C-N/A4929h10.1B+44.1B
L100 Python HEAT 6894921184.169C+2.6453.643%C*N/A29.5C++11.8C++13116.7h8.6D-16C--
NS Decimator 6364682701.733B*0.2059.439%C+1.709%C-37.1C*13.3C26312.6h4.8C++8.1C++
M12 Kobalt 4574341236.167A*34.6417.177%C+22.35%B**81.9B+4.3B+2415.3h16.5B+95.9B
Supernova VPC 4393591035.9M34.3751.677%C++N/A52B+11.6B**2506.9h3.7C7.1C+
NS-357 Underboss 3073003850.779C+0.7532.12%D21.667%C++15.8D-N/A5119h3.7B+11.4C*
Nemesis VSH9 4742933150.93B+0.6064.76%BN/A18.4C++11.4B16115.9h8.9C13.7C+
Force-Blade 32825414,9580.017C+1.5123.834%C--N/A0.3CN/A1958.2h2.3B9.8C*
M12 Kobalt 2712501319.231C++17.7017.752%C+19.6%B80.6C**6.8B++2533.1h15.4B++86.8B+
Phobos VX86 2432421541.571C**0.0459.774%C++11.984%D28.8C--N/A768.4h2.2B+3.7B
NS-11A 225223663.379A1.8522.757%C26.457%B++15DN/A5114.9h11.8B++52B+
Frag Grenade 1891791179N/A177.4756.308%A+N/A596.7B+33.3S25160.3h3.1B++5.4B*
Hades VSH4 2621621700.953B*0.5875.036%B**N/A19.8C+12.2C*1838.2h9.6C+12.8C*
M20 Basilisk 193147324.594B++3.0741.988%B5.442%C+26.7B+8.4C++1485.5h79.5B+189.3B++
Rocklet Rifle 229135711.901A**0.3750.129%CN/A33.8B+23.5C+4044h34.6C**69.1C*
M20 Basilisk 159127294.379B*2.8543.387%B+8.661%A31B*7.8C1474.1h74.1B*170.8B*
Proximity Mine 115115523S21.4742.512%C++N/A127.8C++N/A4010.9h2.3D--5.4C
NS-10 Burster 164111254.44S2.9136.504%B**2.703%D--10A++4.8B*9311.1h117.9B+323B*
S1 1641071660.645C+0.8859.153%C*N/A24.3C+13C+3204.4h9.3D*15.7D
Beamer VS3 1041031350.763C++0.7722.112%D-28.155%B++13.4DN/A497.7h6.3B*28.4C++
Skyguard 15097424.25S22.7222.652%D*N/A21.1B**11.5B+2054.6h66.5A+293.6B*
NS-10 Burster 14195253.8M**2.2736.782%B**3.158%D-8.4A4.1C*8211.3h136.4B+370.8B++
Spear Anti-Vehicle Phalanx Turret 11990136.923C+5.3952.547%B*2.222%D--28.1C--9.1D*1693.2h16.6F-31.6D
Soldier Soaker 8484761.105C+0.4223.966%D*21.429%B**60BN/A2631.4h4.3A18.1C*
Quasar VM1 8684352.4B+0.8715.663%C+16.667%C25.5C**N/A973.3h17.4C-111.1C++
G40-F Ranger 11373514.6A**13.0728.414%C-N/A23.5B+12.9C++2203.1h91.9B*323.3B+
Ghost 7070417.5S15.9728.078%F85.714%A++28C-N/A1382.5h1.9B++6.6C+
Aphelion VEX-4H 9763173.706C+2.1848.388%C**1.587%D--30D16.2D--2262.1h61.4C++127C**
Anti-Vehicle Grenade 8263163N/A61.4751.838%C++N/A315C95C+12140.2h6.7C13C+
Comet VM2 8062471.319B+0.2151.02%B**4.839%C**8.3C-2.4D-657.5h46.8F-91.7D-
NS-AM7 Archer 9158471.234A*0.2958.595%C+13.793%C2.9D-1.6D2620.3h28.6C-48.8C-
Manticore SX40 5555551C++0.5326.158%C--30.909%A21.2C-N/A522.6h4.9B**18.8B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit367610.6h
Motion Spotter164,6212.2h
Snowman Soldier12230.2h
Spawn Beacon39940.6h
Nano-Armor Kit228448,01323.3h
Nanite Revive Grenade04,1751.2h
Spitfire Auto-Turret19551h
Ammunition Package42,7620.8h
Shield Recharging Field10715,1895.2h
Medical Kit3283,39610.4h
Anti-Infantry MANA Turret33380.4h
Medical Applicator596447,87327.9h
Nano-Repair Grenade01,5580.4h
Smoke Grenade0550h
Recon Detection Device01920.4h

Check the help document for the dictionary if you want to learn more about words used here.


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