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Archon Conniptionz[BRAC] Conniptionz
VS BR 77

KDR: 1.54

Score: 18.5m

Last Seen: Jan 9th, 2020 4:31 AM
- OFFLINE - 120.2 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Connery
Level Progress (to 78): 5%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A SVA-88 Pulsar VS1 Solstice VE3 Ursa Corvus VA55 Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $499,149 MLG Score: 399
Fun Score: N/A
Cheeseburgers Flipped: 157TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.958%32.563%71520121216,8691.83758-0.3

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.234%0.146C++1.756A++-1.678F-HEAD ++ (~21.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.306C*11.30.208C++40.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.922%0.349%676412282,2896268323.65072275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.784%1.152B**-1.406D**-0.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.734B++5.40.566B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.334%17.302%259412289713723042.61021318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.275%-0.728D-3.12M++0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.60.023C+33.30.172C++84.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.476%84.524%259112318482210.102066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.827D-1.129B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.337C**1.90.392B4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.774%11.984%25911231242108410.223247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.506A+-0.537D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.722B++2.20.55B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.5m456.5%274 (16.4k)229 (13.7k)1.5372225,56716,6321.9176977 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232101815.009%22.967%34504:5111

30% Combat Medic20% Engineer33% Heavy Assault9% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2017 5:10 AMOct 21st, 2017 2:40 AMFeb 6th, 2020 10:19 PM (11d) (PST)Jan 9th, 2020 12:32 AM (40d) (PST)Jan 9th, 2020 12:31 AM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4021312710.3160.2060.0731.6040.035399

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,0967,86916,2271912496213,762

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1347.5h/56.1d 6,328 5,872 17,696 129.7k 1,557 4,655 2,845 32.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,298
Deaths:1,496
KDR:0.868
Accuracy:20.147% C+
HSR:30.740% B*
Betelgeuse 54-A
B
Kills:1,242
Deaths:604
KDR:2.056
Accuracy:19.452% F
HSR:34.139% B
SVA-88
A+
Kills:1,204
Deaths:1,333
KDR:0.903
Accuracy:21.518% C-
HSR:37.209% A+
Ursa
A*
Kills:1,176
Deaths:732
KDR:1.607
Accuracy:19.627% C--
HSR:40.731% A*
NS-15M2
B**
Kills:1,168
Deaths:929
KDR:1.257
Accuracy:21.265% D
HSR:35.702% B**
Pulsar LSW
B**
Kills:1,168
Deaths:1,247
KDR:0.937
Accuracy:21.374% C
HSR:31.678% B**
VE-H Maw
B**
Kills:781
Deaths:335
KDR:2.331
Accuracy:21.651% D
HSR:34.315% B**
Kills:8,037
Deaths (as Heavy Assault):6,676
Deaths (to Heavy Assaults):5,044
KDR:1.20386
Kill Difference:1,361
Playtime:446.148 hours
Usage:33%
Score:4.606m
Score/min:172
Accuracy (listed only):20.719%
HSR (listed only):34.931%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:1,176
Deaths:1,150
KDR:1.023
Accuracy:23.780% C++
HSR:28.316% A+
Eridani SX5
B**
Kills:799
Deaths:476
KDR:1.679
Accuracy:22.727% D
HSR:28.786% B**
Pulsar C
B++
Kills:516
Deaths:206
KDR:2.505
Accuracy:22.849% C
HSR:27.519% B++
Phobos VX86
C+
Kills:242
Deaths:154
KDR:1.571
Accuracy:59.774% C+
HSR:11.984% D
Kills:2,733
Deaths (as Light Assault):1,986
Deaths (to Light Assaults):3,091
KDR:1.37613
Kill Difference:747
Playtime:85.960 hours
Usage:6%
Score:0.940m
Score/min:182
Accuracy (listed only):32.283%
HSR (listed only):24.151%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,176
Deaths:1,150
KDR:1.023
Accuracy:23.780% C++
HSR:28.316% A+
Pulsar C
B++
Kills:516
Deaths:206
KDR:2.505
Accuracy:22.849% C
HSR:27.519% B++
Phobos VX86
C+
Kills:242
Deaths:154
KDR:1.571
Accuracy:59.774% C+
HSR:11.984% D
Kills:1,934
Deaths (as Engineer):1,510
Deaths (to Engineers):2,194
KDR:1.28079
Kill Difference:424
Playtime:270.675 hours
Usage:20%
Score:4.504m
Score/min:277
Accuracy (listed only):35.468%
HSR (listed only):22.606%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:1,179
Deaths:1,398
KDR:0.843
Accuracy:23.827% C+
HSR:30.619% A
Corvus VA55
A++
Kills:1,175
Deaths:542
KDR:2.168
Accuracy:22.618% C
HSR:34.043% A++
Terminus VX-9
B*
Kills:1,172
Deaths:693
KDR:1.691
Accuracy:21.854% D-
HSR:33.106% B*
H-V45
B**
Kills:1,172
Deaths:934
KDR:1.255
Accuracy:21.817% C--
HSR:29.949% B**
Eridani SX5
B**
Kills:799
Deaths:476
KDR:1.679
Accuracy:22.727% D
HSR:28.786% B**
NS-11A
B+
Kills:325
Deaths:109
KDR:2.982
Accuracy:22.290% C--
HSR:26.462% B+
Phobos VX86
C+
Kills:242
Deaths:154
KDR:1.571
Accuracy:59.774% C+
HSR:11.984% D
Kills:6,064
Deaths (as Combat Medic):4,306
Deaths (to Combat Medics):1,579
KDR:1.40827
Kill Difference:1,758
Playtime:397.701 hours
Usage:30%
Score:6.904m
Score/min:289
Accuracy (listed only):27.844%
HSR (listed only):27.850%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:799
Deaths:476
KDR:1.679
Accuracy:22.727% D
HSR:28.786% B**
Artemis VX26
A++
Kills:794
Deaths:282
KDR:2.816
Accuracy:25.907% C
HSR:34.761% A++
NS-357 Underboss
C+
Kills:300
Deaths:387
KDR:0.775
Accuracy:32.064% D
HSR:21.667% C+
Beamer VS3
B++
Kills:103
Deaths:135
KDR:0.763
Accuracy:22.112% D-
HSR:28.155% B++
Soldier Soaker
A
Kills:84
Deaths:76
KDR:1.105
Accuracy:23.966% D--
HSR:21.429% A
Ghost
A+
Kills:84
Deaths:4
KDR:21
Accuracy:29.476% D**
HSR:84.524% A+
Manticore SX40
A
Kills:62
Deaths:62
KDR:1
Accuracy:25.946% C--
HSR:30.645% A
NS-AM7 Archer
C+
Kills:59
Deaths:49
KDR:1.204
Accuracy:58.568% C+
HSR:13.559% C-
Kills:2,285
Deaths (as Infiltrator):1,471
Deaths (to Infiltrators):2,228
KDR:1.55337
Kill Difference:814
Playtime:121.537 hours
Usage:9%
Score:1.210m
Score/min:166
Accuracy (listed only):30.096%
HSR (listed only):32.941%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B**
Kills:111
Deaths:25
KDR:4.440
Accuracy:36.527% B**
HSR:2.703% D--
NS-10 Burster
B**
Kills:95
Deaths:25
KDR:3.800
Accuracy:36.819% B**
HSR:3.158% D-
Quasar VM1
C+
Kills:84
Deaths:35
KDR:2.400
Accuracy:15.663% C+
HSR:16.667% C--
Comet VM2
B*
Kills:62
Deaths:48
KDR:1.292
Accuracy:50.773% B*
HSR:4.839% C**
Kills:352
Deaths (as MAX Suit):66.500
Deaths (to MAX Suits):609
KDR:5.29323
Kill Difference:285.500
Playtime:19.678 hours
Usage:1%
Score:0.379m
Score/min:321
Accuracy (listed only):34.945%
HSR (listed only):6.842%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:527
V. Kills:55 N/A
Deaths:26
KDR:20.269
Accuracy:46.801% C
KPH:63.100 B+
VKPH:6.600 C--
L100 Python HEAT
C+
Kills:492
V. Kills:197 248%
Deaths:118
KDR:4.169
Accuracy:53.643% C*
KPH:29.400 C+
VKPH:11.800 C+
Skyguard
B**
Kills:97
V. Kills:53 180%
Deaths:4
KDR:24.250
Accuracy:22.652% D*
KPH:21.300 B**
VKPH:11.600 B+
Kills:1,116 (1,116 + 0)
Deaths:148
KDR:7.541
VKDR:2.061
Vehicle Kills:305
Kill Difference:968
Playtime:29.641 hours
Usage:2%
Score:0.305m
Score/min:172
Driving Accuracy:22.652%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:847
V. Kills:407 208%
Deaths:40
KDR:21.175
Accuracy:54.933% C++
KPH:31.500 B+
VKPH:15.100 C+
Supernova VPC
B*
Kills:423
V. Kills:91 460%
Deaths:10
KDR:42.300
Accuracy:51.868% C++
KPH:53 B+
VKPH:11.400 B*
Kills:1,270 (1,270 + 0)
Deaths:50
KDR:25.400
VKDR:9.960
Vehicle Kills:498
Kill Difference:1,220
Playtime:34.879 hours
Usage:3%
Score:0.454m
Score/min:217
Driving Accuracy:51.868%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:63
V. Kills:34 180%
Deaths:17
KDR:3.706
Accuracy:48.388% C**
KPH:30.400 D
VKPH:16.400 D--
Kills:63 (0 + 63)
Deaths:17
KDR:3.706
VKDR:2
Vehicle Kills:34
Kill Difference:46
Playtime:2.071 hours
Usage:0%
Score:0.028m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:48.388%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:442
V. Kills:23 N/A
Deaths:12
KDR:36.833
Accuracy:17.129% C
KPH:81.100 B+
VKPH:4.200 B+
M12 Kobalt
A
Kills:254
V. Kills:21 N/A
Deaths:13
KDR:19.539
Accuracy:17.847% C+
KPH:80.500 C*
VKPH:6.700 A
M20 Basilisk
B+
Kills:148
V. Kills:46 315%
Deaths:32
KDR:4.625
Accuracy:41.967% C**
KPH:26.700 B+
VKPH:8.300 C*
M20 Basilisk
B++
Kills:127
V. Kills:32 385%
Deaths:29
KDR:4.379
Accuracy:43.360% B+
KPH:30.700 B++
VKPH:7.700 C
G40-F Ranger
B+
Kills:73
V. Kills:40 178%
Deaths:5
KDR:14.600
Accuracy:28.529% D
KPH:22.900 B+
VKPH:12.600 C++
Kills:1,044 (0 + 1,044)
Deaths:91
KDR:11.473
VKDR:1.780
Vehicle Kills:162
Kill Difference:953
Playtime:21.456 hours
Usage:2%
Score:0.254m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:28.529%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,3211,2981,4960.868C0.6720.147%C+30.74%B*19DN/A5968.2h12.4C**61.4C++
Betelgeuse 54-A 1,2551,2426042.056C0.5219.452%F34.139%B22.3D*N/A7755.8h10.2C**52.6D
SVA-88 1,2291,2041,3330.903C--0.6321.518%C-37.209%A+20.3D-N/A5459.3h12.6C+58.5C+
Pulsar VS1 1,2071,1791,3980.843C+0.6923.827%C+30.619%A14.7DN/A4480h13.8B58.1B
Solstice VE3 1,2021,1761,1501.023B+0.5123.78%C++28.316%A+12.1C-N/A4097.5h12.3B++51.7C*
Ursa 1,1861,1767321.607B+0.0719.627%C--40.731%A*28.6CN/A6641.1h10.9C*55.7C++
Corvus VA55 1,2001,1755422.168A+0.6322.618%C34.043%A++16.3DN/A4271.9h11B+48.6C**
Terminus VX-9 1,1811,1726931.691C++0.1521.854%D-33.106%B*19.2D-N/A5161.1h10.4B*47.7C*
H-V45 1,1851,1729341.255C+0.2821.817%C--29.949%B**13.5D-N/A4086.9h12.2B+55.7C*
NS-15M2 1,1821,1689291.257C+0.2821.265%D35.702%B**21.2DN/A5655.2h12C**56.4C++
Pulsar LSW 1,1921,1681,2470.937C-0.6021.374%C31.678%B**22.9DN/A8350.9h12.4C++57.8C++
Supernova FPC 1,2548474021.175A++19.6454.933%C++N/A31.5B+15.1C+20126.9h5.9C10.8C+
Eridani SX5 8027994761.679B+0.1422.727%D28.786%B**17.6DN/A5145.4h9.8B++43.3C*
Artemis VX26 7997942822.816A1.2825.907%C34.761%A++18DN/A4244.2h10.5B++40.5B
VE-H Maw 7887813352.331B*0.7921.651%D34.315%B**27.4DN/A7928.5h8.3B*38.2B
C-4 8827052582.733B*1.2027.953%C**N/A115.6B++29C+6776.1h1.4C*5B+
L100 Python HESH 5825272620.269B+18.7346.801%CN/A62.7B+6.5C--2348.4h3B+6.5B
Pulsar C 5215162062.505B++0.9722.849%C27.519%B++17.1C--N/A4830.2h10.1B+44.1B
Tank Mine 719509539.604M**8.0717.042%D*N/A164.2B**67.7C*8583.1h1.2A7.2C-
L100 Python HEAT 6894921184.169C+2.6353.643%C*N/A29.5C+11.8C+13116.7h8.6D--16C--
NS Decimator 6394702701.741B++0.2059.461%C+1.702%C37.3C+13.4C26412.6h4.8C+8.1C+
M12 Kobalt 4654421236.833A++35.3017.129%C22.398%B*81.9B+4.3B+2425.4h16.4B+95.8C**
Supernova VPC 5144231042.3A*40.7651.868%C++N/A52.9B+11.4B*2698h3.7C-7.1C+
NS-11A 3293251092.982A+1.4422.29%C--26.462%B+16.1DN/A5120.2h12.2B+54.6C*
NS-357 Underboss 3073003870.775C+0.7632.064%D21.667%C+15.4D-N/A4919.5h3.7B+11.5C*
Nemesis VSH9 4742933150.93B+0.6164.76%C**N/A18.4C++11.4C++16115.9h8.9C+13.7C+
Force-Blade 32825414,9610.017C+1.5223.834%DN/A0.3C-N/A1959.2h2.3C*9.8C++
M12 Kobalt 2752541319.538C++18.0017.847%C+19.685%C**79.4C*6.6B**2533.2h15.6B+87.3B
Phobos VX86 2432421541.571C++0.0359.774%C+11.984%D28.5DN/A758.5h2.2B+3.7C**
Plasma Grenade 1891791179N/A177.4656.295%AN/A596.7B+33.3A*25050.3h3.1B++5.5B*
Hades VSH4 2621621700.953B++0.5875.036%B**N/A19.8C+12.2C+1838.2h9.6C+12.8C++
M20 Basilisk 194148324.625B*3.0941.967%C**5.405%C+26.9B+8.4C*1475.5h79.3B+188.9B+
Rocklet Rifle 231136711.915A**0.3850.086%CN/A34B+23.8C+4094h34.4B68.7C*
M20 Basilisk 159127294.379B+2.8443.36%B+8.661%A31B++7.8C1474.1h74.1B+170.9B*
Proximity Mine 123123524.6S23.0642.946%C++N/A136.7C**N/A4080.9h2.3D*5.2C
NS-10 Burster 164111254.44S2.9036.527%B**2.703%D--9.9A++4.7B++9311.2h118.6B+324.6B++
S1 1641071660.645C+0.8959.153%C**N/A24.3C+13C+3204.4h9.3D--15.7C-
Beamer VS3 1041031350.763C+0.7722.112%D-28.155%B++13.4DN/A497.7h6.3B**28.4B+
Skyguard 15097424.25S22.7122.652%D*N/A21.1B**11.5B+2054.6h66.5A+293.6B*
NS-10 Burster 14195253.8M**2.2636.819%B**3.158%D-8.3B**4C++8211.4h137.3B372.8B++
Spear Anti-Vehicle Phalanx Turret 11990136.923C+5.3952.597%B*2.222%D-28.1C--9.1D*1693.2h16.7F31.7D
Quasar VM1 8684352.4B+0.8615.663%C+16.667%C--25.5C++N/A963.3h17.4C111.1C+
Soldier Soaker 8484761.105C+0.4323.966%D--21.429%A60B+N/A2631.4h4.3B*18.1C**
Ghost 8484421S19.4629.476%D**84.524%A+28C--N/A1283h1.9B++6.6C+
G40-F Ranger 11373514.6M**13.0628.529%DN/A22.8B+12.5C++2173.2h94.5B++331.4B+
Aphelion VEX-4H 9763173.706C+2.1748.388%C**1.587%D--30D16.2D--2262.1h61.4C++127C**
Anti-Vehicle Grenade 8263163N/A61.4651.707%C++N/A315C95C+12140.2h6.7C13C+
Manticore SX40 6262621C++0.5425.946%C--30.645%A22.1CN/A542.8h4.8A18.3B++
Comet VM2 8062481.292B+0.2550.773%B*4.839%C**8.1D2.3D-657.7h47.7F--93.9D-
NS-AM7 Archer 9259491.204A++0.3358.568%C+13.559%C-2.9D-1.6D2620.6h28.6D48.8D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,0200.6h
Nano-Armor Kit233462,67423.9h
Nanite Revive Grenade04,2781.2h
Restoration Kit367610.6h
Spitfire Auto-Turret39991h
Motion Spotter174,8182.3h
Shield Recharging Field10915,6895.4h
Smoke Grenade0550h
Ammunition Package42,8190.8h
Medical Kit3443,44910.7h
Anti-Infantry MANA Turret33430.4h
Medical Applicator604453,50728.3h
Nano-Repair Grenade01,6220.5h
Snowman Soldier12230.2h
Recon Detection Device02080.5h

Check the help document for the dictionary if you want to learn more about words used here.


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