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Venator Hater Conquistad0r[DA] Conquistad0r
VS BR 32

KDR: 1.93

Score: 45.1m

Last Seen: Jan 25th, 2019 1:47 AM
- OFFLINE - 584.6 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 24
Level Progress (to 33): 69%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Solstice VE3 Eridani SX5G Sirius SX12 Serpent VE92 Orion VS54 VX6-7 Artemis VX26
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,018,314 MLG Score: 814
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.235%19.349%4693598743,7192.14319-0.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.103%0.618B+-0.205C-0.908D--HEAD ++ (~7.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.444B10.10.294C*31.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.932%3.947%131102176828890.091787484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.191C0.853B*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.694B+4.60.632B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.478%1.818%611021559561280.057471343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.527D-0.646D-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.20.331C**24.10.388C**55

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.398%73.523%6210201,337135840.983812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.058%0.806B++0.418B-1.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+20.378C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 24
45.1m336.7%620 (37.2k)422 (25.3k)1.9252564,75233,6332.0398432 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022313223.37%15.962%37303:1033

12% Combat Medic41% Heavy Assault23% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2014 2:51 AMDec 6th, 2017 3:51 AMFeb 17th, 2019 1:12 PM (15h) (PST)Jan 24th, 2019 11:32 PM (24d) (PST)Jan 24th, 2019 9:47 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4691862830.6070.3150.0972.1360.028814

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,15411,14617,00836196128225,340

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1778.9h/74.1d 3,854 10,336 20,146 228k 2,504 8,298 2,963 50.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C--
Kills:7,525
Deaths:3,102
KDR:2.426
Accuracy:24.074% C--
HSR:25.462% D
Orion VS54
C
Kills:1,581
Deaths:976
KDR:1.620
Accuracy:19.422% C
HSR:22.264% C
NS-15M2
C+
Kills:1,232
Deaths:465
KDR:2.649
Accuracy:22.916% C+
HSR:19.481% D
Pulsar LSW
C
Kills:1,198
Deaths:637
KDR:1.881
Accuracy:21.788% C
HSR:16.861% D--
NS-15MP
D
Kills:1,161
Deaths:756
KDR:1.536
Accuracy:23.839% D
HSR:19.035% D*
SVA-88
C
Kills:1,161
Deaths:594
KDR:1.955
Accuracy:21.304% C
HSR:18.691% D-
Lasher X2 AE
C+
Kills:1,154
Deaths:661
KDR:1.746
Accuracy:29.025% C+
HSR:3.206% C
NS-15M1
C+
Kills:1,154
Deaths:542
KDR:2.129
Accuracy:22.261% C+
HSR:14.645% D--
Lasher X2
C
Kills:1,141
Deaths:731
KDR:1.561
Accuracy:23.987% C
HSR:2.629% D
NSX Naginata
B+
Kills:993
Deaths:238
KDR:4.172
Accuracy:24.851% B+
HSR:24.471% C-
Kills:18,300
Deaths (as Heavy Assault):8,702
Deaths (to Heavy Assaults):10,804
KDR:2.10296
Kill Difference:9,598
Playtime:733.838 hours
Usage:41%
Score:20.205m
Score/min:459
Accuracy (listed only):23.347%
HSR (listed only):16.675%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:2,173
Deaths:1,184
KDR:1.835
Accuracy:25.505% B+
HSR:16.705% C--
Eridani SX5G
D
Kills:1,853
Deaths:1,147
KDR:1.616
Accuracy:24.965% D
HSR:16.352% D
Sirius SX12
C+
Kills:1,797
Deaths:1,079
KDR:1.665
Accuracy:23.393% C+
HSR:14.469% D
Serpent VE92
C*
Kills:1,616
Deaths:709
KDR:2.279
Accuracy:22.638% C+
HSR:21.225% C*
VX6-7
C*
Kills:1,401
Deaths:655
KDR:2.139
Accuracy:22.795% C
HSR:21.842% C*
Eclipse VE3A
C+
Kills:1,318
Deaths:511
KDR:2.579
Accuracy:26.499% C+
HSR:16.464% D
Solstice SF
B*
Kills:1,200
Deaths:564
KDR:2.128
Accuracy:23.692% C+
HSR:21.833% B*
NSX Tanto
B+
Kills:1,176
Deaths:297
KDR:3.960
Accuracy:29.574% B+
HSR:18.367% D--
NS-11CP
C
Kills:1,175
Deaths:566
KDR:2.076
Accuracy:25.332% D
HSR:21.957% C
NS-7G PDW
C*
Kills:1,163
Deaths:733
KDR:1.587
Accuracy:25.584% C*
HSR:13.500% D
Eridani SX5
C
Kills:1,162
Deaths:501
KDR:2.319
Accuracy:24.455% C
HSR:16.781% C
Zenith VX-5
C
Kills:1,159
Deaths:478
KDR:2.425
Accuracy:24.096% C
HSR:19.931% C
MKV-G Suppressed
C+
Kills:1,159
Deaths:814
KDR:1.424
Accuracy:24.609% C+
HSR:13.460% D
Skorpios
D
Kills:781
Deaths:555
KDR:1.407
Accuracy:24.135% D-
HSR:15.237% D
VE-S Canis
B+
Kills:178
Deaths:53
KDR:3.358
Accuracy:29.656% B+
HSR:11.236% D--
NSX Tengu
C
Kills:81
Deaths:46
KDR:1.761
Accuracy:35.104% C
HSR:16.049% D
Zenith VX-5AE
D
Kills:55
Deaths:18
KDR:3.056
Accuracy:23.601% D
HSR:18.182% D--
Kills:19,447
Deaths (as Light Assault):9,910
Deaths (to Light Assaults):6,629
KDR:1.96236
Kill Difference:9,537
Playtime:336.908 hours
Usage:19%
Score:6.494m
Score/min:321
Accuracy (listed only):25.626%
HSR (listed only):17.270%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
D
Kills:1,853
Deaths:1,147
KDR:1.616
Accuracy:24.965% D
HSR:16.352% D
Sirius SX12
C+
Kills:1,797
Deaths:1,079
KDR:1.665
Accuracy:23.393% C+
HSR:14.469% D
Terminus VX-9
D
Kills:1,235
Deaths:585
KDR:2.111
Accuracy:22.453% D
HSR:17.814% D--
H-V45
C++
Kills:1,192
Deaths:636
KDR:1.874
Accuracy:24.580% C++
HSR:16.107% D
Pulsar VS1
C
Kills:1,182
Deaths:778
KDR:1.519
Accuracy:22.506% C
HSR:17.090% C--
Corvus VA55
C**
Kills:1,170
Deaths:653
KDR:1.792
Accuracy:25.564% C**
HSR:18.376% D
NS-7G PDW
C*
Kills:1,163
Deaths:733
KDR:1.587
Accuracy:25.584% C*
HSR:13.500% D
Eridani SX5
C
Kills:1,162
Deaths:501
KDR:2.319
Accuracy:24.455% C
HSR:16.781% C
Equinox VE2
C
Kills:1,159
Deaths:686
KDR:1.690
Accuracy:23.888% C
HSR:17.084% C--
MKV-G Suppressed
C+
Kills:1,159
Deaths:814
KDR:1.424
Accuracy:24.609% C+
HSR:13.460% D
Skorpios
D
Kills:781
Deaths:555
KDR:1.407
Accuracy:24.135% D-
HSR:15.237% D
Darkstar
D
Kills:179
Deaths:136
KDR:1.316
Accuracy:24.580% D
HSR:12.849% D**
VE-S Canis
B+
Kills:178
Deaths:53
KDR:3.358
Accuracy:29.656% B+
HSR:11.236% D--
NSX Tengu
C
Kills:81
Deaths:46
KDR:1.761
Accuracy:35.104% C
HSR:16.049% D
Kills:14,291
Deaths (as Combat Medic):8,402
Deaths (to Combat Medics):4,335
KDR:1.7009
Kill Difference:5,889
Playtime:214.557 hours
Usage:12%
Score:6.921m
Score/min:538
Accuracy (listed only):25.391%
HSR (listed only):15.457%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:2,173
Deaths:1,184
KDR:1.835
Accuracy:25.505% B+
HSR:16.705% C--
Serpent VE92
C*
Kills:1,616
Deaths:709
KDR:2.279
Accuracy:22.638% C+
HSR:21.225% C*
VX6-7
C*
Kills:1,401
Deaths:655
KDR:2.139
Accuracy:22.795% C
HSR:21.842% C*
Eclipse VE3A
C+
Kills:1,318
Deaths:511
KDR:2.579
Accuracy:26.499% C+
HSR:16.464% D
Solstice SF
B*
Kills:1,200
Deaths:564
KDR:2.128
Accuracy:23.692% C+
HSR:21.833% B*
NSX Tanto
B+
Kills:1,176
Deaths:297
KDR:3.960
Accuracy:29.574% B+
HSR:18.367% D--
NS-11CP
C
Kills:1,175
Deaths:566
KDR:2.076
Accuracy:25.332% D
HSR:21.957% C
Zenith VX-5
C
Kills:1,159
Deaths:478
KDR:2.425
Accuracy:24.096% C
HSR:19.931% C
Zenith VX-5AE
D
Kills:55
Deaths:18
KDR:3.056
Accuracy:23.601% D
HSR:18.182% D--
Kills:11,273
Deaths (as Engineer):4,982
Deaths (to Engineers):5,515
KDR:2.26275
Kill Difference:6,291
Playtime:70.901 hours
Usage:4%
Score:1.854m
Score/min:436
Accuracy (listed only):24.859%
HSR (listed only):19.612%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
D
Kills:1,853
Deaths:1,147
KDR:1.616
Accuracy:24.965% D
HSR:16.352% D
Sirius SX12
C+
Kills:1,797
Deaths:1,079
KDR:1.665
Accuracy:23.393% C+
HSR:14.469% D
Artemis VX26
C*
Kills:1,392
Deaths:474
KDR:2.937
Accuracy:28.293% C*
HSR:18.750% D
NS-44G Commissioner
C++
Kills:1,230
Deaths:704
KDR:1.747
Accuracy:40.786% C++
HSR:18.862% D
NS-44P Commissioner
C**
Kills:1,207
Deaths:651
KDR:1.854
Accuracy:43.009% C**
HSR:17.647% D-
NS-7G PDW
C*
Kills:1,163
Deaths:733
KDR:1.587
Accuracy:25.584% C*
HSR:13.500% D
Eridani SX5
C
Kills:1,162
Deaths:501
KDR:2.319
Accuracy:24.455% C
HSR:16.781% C
MKV-G Suppressed
C+
Kills:1,159
Deaths:814
KDR:1.424
Accuracy:24.609% C+
HSR:13.460% D
Parallax VX3
C*
Kills:998
Deaths:103
KDR:9.689
Accuracy:40.354% C*
HSR:76.854% C+
Skorpios
D
Kills:781
Deaths:555
KDR:1.407
Accuracy:24.135% D-
HSR:15.237% D
NSX Tomoe
C*
Kills:514
Deaths:156
KDR:3.295
Accuracy:30.310% C*
HSR:27.237% D-
Ghost
C*
Kills:339
Deaths:46
KDR:7.370
Accuracy:40.519% C*
HSR:63.717% C-
VE-S Canis
B+
Kills:178
Deaths:53
KDR:3.358
Accuracy:29.656% B+
HSR:11.236% D--
Artemis VX26 AE
C++
Kills:125
Deaths:22
KDR:5.682
Accuracy:30.929% C++
HSR:19.200% D*
NSX Tengu
C
Kills:81
Deaths:46
KDR:1.761
Accuracy:35.104% C
HSR:16.049% D
Beamer VS3
A*
Kills:67
Deaths:49
KDR:1.367
Accuracy:41.124% A*
HSR:17.911% D
NS-357P Underboss
C*
Kills:55
Deaths:35
KDR:1.571
Accuracy:44.010% C*
HSR:20% C--
Kills:14,101
Deaths (as Infiltrator):7,168
Deaths (to Infiltrators):3,945
KDR:1.96722
Kill Difference:6,933
Playtime:403.174 hours
Usage:23%
Score:9.601m
Score/min:397
Accuracy (listed only):32.426%
HSR (listed only):23.368%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:76
V. Kills:17 422%
Deaths:12
KDR:6.333
Accuracy:38.932% D*
KPH:34.700 B+
VKPH:7.800 D
Kills:76 (76 + 0)
Deaths:12
KDR:6.333
VKDR:1.417
Vehicle Kills:17
Kill Difference:64
Playtime:2.190 hours
Usage:0%
Score:0.062m
Score/min:475
Driving Accuracy:38.932%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:55
V. Kills:37 145%
Deaths:13
KDR:4.231
Accuracy:30.478% D**
KPH:19.300 C--
VKPH:13 C
Kills:55 (0 + 55)
Deaths:13
KDR:4.231
VKDR:2.846
Vehicle Kills:37
Kill Difference:42
Playtime:2.844 hours
Usage:0%
Score:0.107m
Score/min:625
Driving Accuracy:N/A%
Gunner Accuracy:30.478%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:95
V. Kills:18 N/A
Deaths:28
KDR:3.393
Accuracy:27.137% D--
KPH:51.800 C**
VKPH:9.800 C++
Kills:95 (0 + 95)
Deaths:28
KDR:3.393
VKDR:0.643
Vehicle Kills:18
Kill Difference:67
Playtime:1.835 hours
Usage:0%
Score:0.067m
Score/min:610
Driving Accuracy:N/A%
Gunner Accuracy:27.137%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,5787,5253,1022.426C+0.5024.074%C--25.462%D58.2C+N/A250129.4h9.4B++39.1C**
Solstice VE3 2,1872,1731,1841.835A+0.0925.505%B+16.705%C--35.7B**N/A21360.8h10.9B*42.8B+
Eridani SX5G 1,8661,8531,1471.616C*0.3124.965%D16.352%D37.9CN/A10448.9h9.9B+39.7C*
Sirius SX12 1,8261,7971,0791.665B+0.2623.393%C+14.469%D32.9C**N/A21854.7h12.8B+54.5B
Serpent VE92 1,6281,6167092.279B**0.3522.638%C+21.225%C*43.9B++N/A15736.8h10.5B++46.3B+
Orion VS54 1,5861,5819761.62C*0.3119.422%C22.264%C34.2C++N/A29446.2h10.3B*52.9C++
VX6-7 1,4181,4016552.139B+0.2122.795%C21.842%C*43.8B+N/A13832h10.3B++45.1B+
Artemis VX26 1,4001,3924742.937A+1.0128.293%C*18.75%D55B**N/A17525.3h10.1B*35.6B+
Eclipse VE3A 1,3341,3185112.579A0.6526.499%C+16.464%D48.5B+N/A14827.2h10.6B+39.9B+
C-4 1,4481,2565602.243B+0.3221.683%DN/A113.2B*17.3D-143311.1h1.2B+5.4B
Frag Grenade 1,2611,24811248N/A1,246.0755.818%A+N/A1040A*10.8B71921.2h2.1A+3.8A
Terminus VX-9 1,2491,2355852.111B+0.1922.453%D17.814%D--37.9C+N/A24632.6h10.9B++48.6C++
NS-15M2 1,2431,2324652.649B+0.7222.916%C+19.481%D46.8C++N/A25126.3h10B*43.8B+
NS-44G Commissioner 1,2301,2307041.747B+0.1840.786%C++18.862%D50.2C+N/A21024.5h2.6B*6.4B+
The Kraken 1,4841,2235962.052C*0.1362.049%C++2.208%B+41.3C+8.8D18429.6h3.8C**6.1B
NS-44P Commissioner 1,2121,2076511.854B+0.0743.009%C**17.647%D-44.2CN/A13927.3h2.5B**5.9B++
Solstice SF 1,2121,2005642.128A0.2023.692%C+21.833%B*35.7B**N/A10433.6h10.7C**45.2B+
Pulsar LSW 1,2101,1986371.881B0.0421.788%C16.861%D--38.2C+N/A26531.4h10.9B+50.2B
H-V45 1,2031,1926361.874C**0.0524.58%C++16.107%D32.7C++N/A15236.4h10.9B*44.4B+
Proximity Mine 1,1901,1883563.337C+1.4156.197%A++N/A139.8B+N/A6518.5h1.2A*2.1A++
Pulsar VS1 1,1871,1827781.519B+0.4122.506%C17.09%C--28.1C*N/A18442h11.3B**50.1B+
NSX Tanto 1,1881,1762973.96M+2.0329.574%B+18.367%D--58.2B**N/A13220.2h11.6B+39.1B
NS-11CP 1,1911,1755662.076C*0.1525.332%D21.957%C48C+N/A10424.5h10B+39.6C*
Corvus VA55 1,1831,1706531.792B*0.1325.564%C**18.376%D33.9C*N/A19034.5h9.9B**38.8B++
NS-7G PDW 1,1711,1637331.587B++0.3425.584%C*13.5%D34.6C**N/A14133.6h12B++46.7B+
Eridani SX5 1,1791,1625012.319B**0.3924.455%C16.781%C45.6B+N/A19525.5h10.8B+44C**
NS-15MP 1,1651,1617561.536C0.3923.839%D19.035%D*36.1D-N/A16732.2h9.4B++39.3C++
SVA-88 1,1701,1615941.955C++0.0321.304%C18.691%D-40.9C+N/A23028.4h10.9B+51.4C++
Equinox VE2 1,1711,1596861.69B+0.2423.888%C17.084%C--36.3C++N/A15131.9h11.4B+47.7C*
Zenith VX-5 1,1701,1594782.425A0.5024.096%C19.931%C46.2B+N/A16625.1h11.1B++45.9B
MKV-G Suppressed 1,1681,1598141.424C++0.5024.609%C+13.46%D28.6C++N/A14440.5h14C*56.9B+
Lasher X2 AE 1,1851,1546611.746B+0.1829.025%C+3.206%C48.9C**1.3C**10323.6h14.4B**49.7B+
NS-15M1 1,1681,1545422.129B+0.2022.261%C+14.645%D--42C++N/A21327.5h10.6B++47.5B+
C-4 ARX 1,5151,1454172.746B+0.8219.554%F-N/A87.4C--28.2C47113.1h1.1B+5.4C
Lasher X2 1,1591,1417311.561B**0.3623.987%C2.629%D32.7C++N/A21134.9h16B*66.6B+
Hades VSH4 1,2401,1009981.102B**0.8265.457%C2.727%C++34.9B+4.4C-28331.5h2.9A*4.4A*
Anti-Vehicle Grenade 1,2311,09311093N/A1,091.0748.773%CN/A475.2B+60C-43432.3h3.9B*8.1B++
NS Decimator-G 1,2591,0768531.261C+0.6663.503%C+2.974%C*40.6C6.9D--12926.5h2.9B*4.6B++
Nemesis VSH9 1,2361,0481,2570.834C**1.0962.192%C+4.103%B*28.1B++5D-26337.3h3.2A*5.2A*
S1 1,2691,0421,0460.996B+0.9359.162%C*4.607%B*26.8C++5.8D--27838.9h3.4A++5.8A
Parallax VX3 1,0009981039.689A++7.7640.354%C*76.854%C+38.8B++N/A17025.7h1.9B++4.8B+
NSX Naginata 1,0139932384.172M2.2524.851%B+24.471%C-84.9A++1.7A**20311.7h9.6B++38.8B+
NS Decimator 1,2259339021.034C+0.8959.584%C+1.929%C30.4C9.5D42930.7h4.7C++7.9C++
Skorpios 7897815551.407C+0.5224.135%D-15.237%D33.8CN/A13023.1h9.3B*38.6B
NSX Tomoe 5195141563.295B**1.3730.31%C*27.237%D-45.9C**N/A12311.2h13.2B43.4B+
Ghost 341339467.37A+5.4440.519%C*63.717%C-53B+N/A3036.4h2.1B+5.1B+
Sticky Grenade 2602571257N/A255.0760.562%B**N/A1285B++15B77300.2h2.1C**3.5B+
Tank Mine 281218336.606A*4.6891.246%SN/A181.7A++52.5C22681.2h1.2A1.4M
Darkstar 1811791361.316C+0.6124.58%D12.849%D**28DN/A1416.4h11.9B+48.6C++
VE-S Canis 179178533.358A++1.4329.656%B+11.236%D--93.7A++N/A2311.9h8.4B**28.2B++
Spear Anti-Vehicle Phalanx Turret 178132158.8C**6.8744.157%C+6.818%A+55B**19.2C+6322.4h5.6B**12.6B*
Artemis VX26 AE 129125225.682A*3.7630.929%C++19.2%D*73.5B**2.4M1591.7h10.7B+34.6B
Lumine Edge 11210826,5300.004C-1.9223.197%C20.37%B++0.1DN/A11311.4h3.2T*13.6D-
M40 Fury 11395283.393C--1.4727.137%D--N/A52.8B10C++6101.8h12B44.3C++
MANA Anti-Personnel Turret 9085253.4N/A1.4717.817%UN/A850U50U4804500.1h23T*129.2T*
NSX Tengu 8281461.761B+0.1635.104%C16.049%D38.6C++N/A732.1h14.4C+40.9C+
The Slasher 78775800.133A++1.7931.907%C27.273%A++3.2C++N/A823.7h2.3C+7.3C++
L100 Python HEAT 9376126.333B+4.4138.932%D*3.947%B*34.5B7.7D4752.2h4.6B*11.8C*
Blackheart 6868631.079C+0.8530.564%D--29.412%C+13.1DN/A445.2h2.9C*9.4C++
Beamer VS3 6767491.367B*0.5641.124%A*17.911%D44.7B**N/A4071.5h6.2B**15.1B+
Saron HRB 9255134.231C+2.3130.478%D**1.818%C*19.6C--13.2C6252.8h24.1C+79.2D*
Zenith VX-5AE 5555183.056A1.1323.601%D18.182%D--61.1B*N/A1310.9h11B+46.5C*
NS-357P Underboss 5555351.571C++0.3544.01%C*20%C--78.6C*N/A2360.7h3.1B*7B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,2200.3h
Nanite Healing Grenade09090.3h
Anti-Vehicle MANA Turret41340.3h
Medical Applicator18899,2387.7h
Motion Spotter233,6903.8h
Spawn Beacon45380.6h
Nano-Armor Kit4148,5394h
AE Nano-Armor Kit2335,9132.1h
AE Medical Applicator71,9140.2h
Restoration Kit7630.7h
Medical Kit1,01010,592154h
Anti-Infantry MANA Turret51790.3h
Hardlight Barrier171910.4h
Shield Recharging Field211,8761.1h
Smoke Grenade04890.1h
Recon Detection Device25817,89539.9h
Ammunition Package217740.4h

Check the help document for the dictionary if you want to learn more about words used here.


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