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ConsumingAngel[SAWS] ConsumingAngel
NC BR 155

KDR: 2.61

Score: 56.9m

Last Seen: Mar 18th, 2019 7:49 AM
- OFFLINE - 8.7 hour(s)

Battle Rank 112 (155 total) - New Conglomerate on Connery - Outfit Member of Gauss Powered Gamers[SAWS] Gauss Powered Gamers
NC outfit on Connery

Members: 14
Level Progress (to 113): 11%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS GD-7F SAS-R AF-4G Cyclone NC6 Gauss SAW LA1 Anchor C75 Viper AF-19 Mercenary Blitz GD-10
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,807,695 MLG Score: 1445
Fun Score: N/A
Cheeseburgers Flipped: 911TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.837%24.433%7054498143,7682.85078-0.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.499%1.501A+0.558B+-1.189D*HEAD ++ (~10.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.507B+10.60.258C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.782%1.153%86310226078871720.684329351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.547%-0.183C-0.414C--0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.587B+23.80.552B+42.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.961%2.926%639810176,802133924485.07991278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.861%-0.481D0.199C++0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.25C++10.40.168C++18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.992%5.569%2011110141,70611017531.5495226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.581%0.073C+0.303C*0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.575B+18.70.529B+31.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.498%69.557%201310222,5261234162.047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.597%1.122B**0.149C++-0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.485B+2.20.32C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.835%13.322%201310223,4831288412.7021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.321%0.783B++-0.241C1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.553B+30.382C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gauss Powered Gamers[SAWS] Gauss Powered Gamers
NC outfit on Connery

Members: 14
56.9m317.4%606 (36.4k)509 (30.5k)2.6085677,25529,6162.89327155 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1025581623.168%19.214%44503:4642

16% Combat Medic24% Engineer25% Heavy Assault12% Infiltrator16% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 8:20 PMAug 28th, 2016 10:28 PMMar 18th, 2019 3:25 AM (8h) (PST)Mar 18th, 2019 4:17 AM (7h) (PST)Mar 18th, 2019 3:49 AM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7431925510.6900.2650.1332.3970.0651445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,59611,53233,06441168144430,519

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1865.7h/77.7d 8,432 14,844 22,345 268.4k 2,110 6,461 7,279 83.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:1,652
Deaths:498
KDR:3.317
Accuracy:26.558% A
HSR:28.027% B*
LA1 Anchor
B++
Kills:1,628
Deaths:526
KDR:3.095
Accuracy:28.790% B++
HSR:29.300% B+
GD-22S
B++
Kills:1,299
Deaths:398
KDR:3.264
Accuracy:26.767% B++
HSR:28.637% B++
NS-15M AE
C+
Kills:1,194
Deaths:482
KDR:2.477
Accuracy:23.161% C-
HSR:26.131% C+
NC6A GODSAW
B*
Kills:1,185
Deaths:183
KDR:6.475
Accuracy:34.092% B*
HSR:32.574% B*
EM6
B**
Kills:1,180
Deaths:271
KDR:4.354
Accuracy:27.988% B**
HSR:28.390% B++
NC05 Jackhammer
A
Kills:1,172
Deaths:337
KDR:3.478
Accuracy:54.719% A
HSR:10.495% D--
NS-15M2
B**
Kills:1,158
Deaths:192
KDR:6.031
Accuracy:28.810% B**
HSR:23.834% C+
EM1
B++
Kills:1,158
Deaths:381
KDR:3.039
Accuracy:25.347% B++
HSR:20.466% C+
NS-15MB
B++
Kills:703
Deaths:105
KDR:6.695
Accuracy:30.320% B++
HSR:27.596% C
NS-15MP
B+
Kills:686
Deaths:126
KDR:5.444
Accuracy:29.728% B+
HSR:31.195% C++
NC6S Gauss SAW S
B*
Kills:356
Deaths:60
KDR:5.933
Accuracy:28.071% B*
HSR:30.337% B*
Kills:13,371
Deaths (as Heavy Assault):3,559
Deaths (to Heavy Assaults):9,363
KDR:3.75695
Kill Difference:9,812
Playtime:469.908 hours
Usage:25%
Score:12.441m
Score/min:441
Accuracy (listed only):30.363%
HSR (listed only):26.415%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B*
Kills:2,824
Deaths:1,509
KDR:1.871
Accuracy:28.367% B*
HSR:20.928% C*
AF-4G Cyclone
B+
Kills:1,724
Deaths:565
KDR:3.051
Accuracy:30.217% B+
HSR:24.014% B+
AF-19 Mercenary
A
Kills:1,359
Deaths:645
KDR:2.107
Accuracy:29.237% A
HSR:22.296% C*
Blitz GD-10
C++
Kills:1,352
Deaths:952
KDR:1.420
Accuracy:24.346% C++
HSR:16.642% C+
NS-11CP
C++
Kills:1,254
Deaths:213
KDR:5.887
Accuracy:29.150% C++
HSR:21.292% C
AF-4A Bandit
A+
Kills:1,207
Deaths:203
KDR:5.946
Accuracy:31.959% A+
HSR:22.867% C++
AF-4 Cyclone
B+
Kills:1,187
Deaths:511
KDR:2.323
Accuracy:28.269% B+
HSR:20.809% B
Tempest
B
Kills:1,176
Deaths:246
KDR:4.780
Accuracy:27.848% C**
HSR:22.789% B
MKV Suppressed
B**
Kills:1,175
Deaths:267
KDR:4.401
Accuracy:27.392% B
HSR:25.277% B**
NS-11C
A+
Kills:1,169
Deaths:204
KDR:5.730
Accuracy:31.135% A+
HSR:24.294% B*
Gauss Compact Burst
B**
Kills:1,168
Deaths:288
KDR:4.056
Accuracy:32.377% B**
HSR:24.829% C+
GD-66 Claw
A
Kills:1,167
Deaths:464
KDR:2.515
Accuracy:74.615% A
HSR:13.282% C+
Mauler S6
A+
Kills:1,162
Deaths:717
KDR:1.621
Accuracy:53.989% A+
HSR:13.339% C-
NC12 Sweeper
C+
Kills:1,154
Deaths:739
KDR:1.562
Accuracy:41.679% C+
HSR:13.345% C+
Razor GD-23
A*
Kills:1,153
Deaths:212
KDR:5.439
Accuracy:34.759% A*
HSR:23.504% B+
NS Baron G5AE
B++
Kills:1,151
Deaths:648
KDR:1.776
Accuracy:54.489% B++
HSR:13.119% C
NS-7 PDW
A
Kills:1,150
Deaths:339
KDR:3.392
Accuracy:28.147% B++
HSR:25.391% A
AC-X11
A+
Kills:910
Deaths:163
KDR:5.583
Accuracy:33.086% A+
HSR:23.517% C**
NS Baron G5
A*
Kills:517
Deaths:156
KDR:3.314
Accuracy:64.581% A*
HSR:17.021% B+
19A Fortuna
B**
Kills:332
Deaths:73
KDR:4.548
Accuracy:30.560% B**
HSR:21.687% C*
Gauss Compact S
A*
Kills:72
Deaths:9
KDR:8
Accuracy:34.569% A*
HSR:25% B**
NSX Tanto
B++
Kills:70
Deaths:17
KDR:4.118
Accuracy:30.073% B++
HSR:25.714% C++
Kills:24,433
Deaths (as Light Assault):9,140
Deaths (to Light Assaults):5,661
KDR:2.67319
Kill Difference:15,293
Playtime:306.716 hours
Usage:16%
Score:9.230m
Score/min:502
Accuracy (listed only):36.402%
HSR (listed only):20.952%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:2,824
Deaths:1,509
KDR:1.871
Accuracy:28.367% B*
HSR:20.928% C*
AF-19 Mercenary
A
Kills:1,359
Deaths:645
KDR:2.107
Accuracy:29.237% A
HSR:22.296% C*
NS-11CP
C++
Kills:1,254
Deaths:213
KDR:5.887
Accuracy:29.150% C++
HSR:21.292% C
AF-4A Bandit
A+
Kills:1,207
Deaths:203
KDR:5.946
Accuracy:31.959% A+
HSR:22.867% C++
NS-11C
A+
Kills:1,169
Deaths:204
KDR:5.730
Accuracy:31.135% A+
HSR:24.294% B*
Gauss Compact Burst
B**
Kills:1,168
Deaths:288
KDR:4.056
Accuracy:32.377% B**
HSR:24.829% C+
GD-66 Claw
A
Kills:1,167
Deaths:464
KDR:2.515
Accuracy:74.615% A
HSR:13.282% C+
Mauler S6
A+
Kills:1,162
Deaths:717
KDR:1.621
Accuracy:53.989% A+
HSR:13.339% C-
NC12 Sweeper
C+
Kills:1,154
Deaths:739
KDR:1.562
Accuracy:41.679% C+
HSR:13.345% C+
Razor GD-23
A*
Kills:1,153
Deaths:212
KDR:5.439
Accuracy:34.759% A*
HSR:23.504% B+
NS Baron G5AE
B++
Kills:1,151
Deaths:648
KDR:1.776
Accuracy:54.489% B++
HSR:13.119% C
AC-X11
A+
Kills:910
Deaths:163
KDR:5.583
Accuracy:33.086% A+
HSR:23.517% C**
NS Baron G5
A*
Kills:517
Deaths:156
KDR:3.314
Accuracy:64.581% A*
HSR:17.021% B+
19A Fortuna
B**
Kills:332
Deaths:73
KDR:4.548
Accuracy:30.560% B**
HSR:21.687% C*
Warden
C*
Kills:173
Deaths:119
KDR:1.454
Accuracy:27.963% C*
HSR:22.543% C
Gauss Compact S
A*
Kills:72
Deaths:9
KDR:8
Accuracy:34.569% A*
HSR:25% B**
NSX Tanto
B++
Kills:70
Deaths:17
KDR:4.118
Accuracy:30.073% B++
HSR:25.714% C++
Kills:16,842
Deaths (as Engineer):6,379
Deaths (to Engineers):6,079
KDR:2.64023
Kill Difference:10,463
Playtime:439.490 hours
Usage:24%
Score:12.619m
Score/min:479
Accuracy (listed only):38.976%
HSR (listed only):20.504%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,045
Deaths:276
KDR:7.409
Accuracy:43.352% B++
HSR:69.584% C++
AF-4G Cyclone
B+
Kills:1,724
Deaths:565
KDR:3.051
Accuracy:30.217% B+
HSR:24.014% B+
Blitz GD-10
C++
Kills:1,352
Deaths:952
KDR:1.420
Accuracy:24.346% C++
HSR:16.642% C+
AF-4 Cyclone
B+
Kills:1,187
Deaths:511
KDR:2.323
Accuracy:28.269% B+
HSR:20.809% B
NS-44 Commissioner
B+
Kills:1,187
Deaths:825
KDR:1.439
Accuracy:39.579% B+
HSR:24.010% C**
Tempest
B
Kills:1,176
Deaths:246
KDR:4.780
Accuracy:27.848% C**
HSR:22.789% B
MKV Suppressed
B**
Kills:1,175
Deaths:267
KDR:4.401
Accuracy:27.392% B
HSR:25.277% B**
NC4 Mag-Shot
B**
Kills:1,162
Deaths:859
KDR:1.353
Accuracy:35.203% B**
HSR:22.547% B+
Impetus
B++
Kills:1,159
Deaths:381
KDR:3.042
Accuracy:38.872% B++
HSR:26.834% C+
AF-18 Stalker
B++
Kills:1,154
Deaths:304
KDR:3.796
Accuracy:30.826% B++
HSR:22.184% C*
NS-7 PDW
A
Kills:1,150
Deaths:339
KDR:3.392
Accuracy:28.147% B++
HSR:25.391% A
NS-357 Underboss
B**
Kills:563
Deaths:346
KDR:1.627
Accuracy:44.536% B**
HSR:16.519% D
EM4 Longshot
C++
Kills:401
Deaths:109
KDR:3.679
Accuracy:40.389% C++
HSR:69.327% D*
LA3 Desperado
B*
Kills:368
Deaths:266
KDR:1.383
Accuracy:33.233% B*
HSR:15.217% D
NS-30 Vandal
A++
Kills:323
Deaths:68
KDR:4.750
Accuracy:43.354% A++
HSR:23.529% C
NS-AM7 Archer
M+
Kills:148
Deaths:58
KDR:2.552
Accuracy:62.234% B+
HSR:41.892% M+
NSX Tomoe
B**
Kills:95
Deaths:13
KDR:7.308
Accuracy:34.851% B**
HSR:37.895% C++
NC14 Bolt Driver
C*
Kills:80
Deaths:17
KDR:4.706
Accuracy:36.969% C*
HSR:70% C-
NS-357P Underboss
C
Kills:54
Deaths:38
KDR:1.421
Accuracy:39.965% C
HSR:18.519% D
Kills:16,503
Deaths (as Infiltrator):6,440
Deaths (to Infiltrators):3,446
KDR:2.56258
Kill Difference:10,063
Playtime:226.143 hours
Usage:12%
Score:6.596m
Score/min:486
Accuracy (listed only):36.294%
HSR (listed only):31.209%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:1,724
Deaths:565
KDR:3.051
Accuracy:30.217% B+
HSR:24.014% B+
Blitz GD-10
C++
Kills:1,352
Deaths:952
KDR:1.420
Accuracy:24.346% C++
HSR:16.642% C+
NS-11P
A++
Kills:1,224
Deaths:619
KDR:1.977
Accuracy:24.370% B
HSR:29.167% A++
AF-4 Cyclone
B+
Kills:1,187
Deaths:511
KDR:2.323
Accuracy:28.269% B+
HSR:20.809% B
Tempest
B
Kills:1,176
Deaths:246
KDR:4.780
Accuracy:27.848% C**
HSR:22.789% B
MKV Suppressed
B**
Kills:1,175
Deaths:267
KDR:4.401
Accuracy:27.392% B
HSR:25.277% B**
GD-66 Claw
A
Kills:1,167
Deaths:464
KDR:2.515
Accuracy:74.615% A
HSR:13.282% C+
NC1 Gauss Rifle
A++
Kills:1,163
Deaths:263
KDR:4.422
Accuracy:31.384% A++
HSR:28.891% A
Mauler S6
A+
Kills:1,162
Deaths:717
KDR:1.621
Accuracy:53.989% A+
HSR:13.339% C-
Carnage AR
B**
Kills:1,159
Deaths:346
KDR:3.350
Accuracy:29.641% B**
HSR:23.123% B
Gauss Rifle S
A
Kills:1,159
Deaths:282
KDR:4.110
Accuracy:32.013% A
HSR:21.312% C++
NS-11A
A
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:30.773% A
HSR:27.979% B*
GR-22
C*
Kills:1,157
Deaths:903
KDR:1.281
Accuracy:25.506% C*
HSR:16.163% C-
NC12 Sweeper
C+
Kills:1,154
Deaths:739
KDR:1.562
Accuracy:41.679% C+
HSR:13.345% C+
NS Baron G5AE
B++
Kills:1,151
Deaths:648
KDR:1.776
Accuracy:54.489% B++
HSR:13.119% C
NS-7 PDW
A
Kills:1,150
Deaths:339
KDR:3.392
Accuracy:28.147% B++
HSR:25.391% A
NS Baron G5
A*
Kills:517
Deaths:156
KDR:3.314
Accuracy:64.581% A*
HSR:17.021% B+
Reaper DMR
B++
Kills:112
Deaths:118
KDR:0.949
Accuracy:17.962% D**
HSR:29.464% B++
Kills:20,047
Deaths (as Combat Medic):8,398
Deaths (to Combat Medics):2,864
KDR:2.38712
Kill Difference:11,649
Playtime:300.119 hours
Usage:16%
Score:10.892m
Score/min:605
Accuracy (listed only):35.957%
HSR (listed only):21.174%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:31.982% C
HSR:13.254% C-
AF-23 Grinder
B
Kills:1,154
Deaths:475
KDR:2.429
Accuracy:35.066% C
HSR:17.851% B
NCM3 Raven
C+
Kills:543
Deaths:285
KDR:1.905
Accuracy:38.577% C+
HSR:2.210% C
AF-34 Mattock
C
Kills:527
Deaths:193
KDR:2.731
Accuracy:26.994% D
HSR:15.370% C
NCM3 Raven
C++
Kills:515
Deaths:286
KDR:1.801
Accuracy:40.138% C++
HSR:1.359% D--
AF-34 Mattock
B++
Kills:473
Deaths:193
KDR:2.451
Accuracy:28.852% D
HSR:20.719% B++
NCM2 Falcon
B**
Kills:250
Deaths:129
KDR:1.938
Accuracy:42.183% C**
HSR:7.600% B**
NCM1 Scattercannon
B+
Kills:162
Deaths:83
KDR:1.952
Accuracy:39.766% B+
HSR:11.111% D--
NCM1 Scattercannon
B**
Kills:158
Deaths:86
KDR:1.837
Accuracy:42.737% B+
HSR:20.253% B**
NCM2 Falcon
B+
Kills:144
Deaths:124
KDR:1.161
Accuracy:45.507% B+
HSR:4.167% C
NS-10 Burster
B++
Kills:136
Deaths:131
KDR:1.038
Accuracy:33.710% B++
HSR:4.412% C
NS-10 Burster
B+
Kills:135
Deaths:131
KDR:1.031
Accuracy:33.977% B+
HSR:5.926% C*
Kills:5,374
Deaths (as MAX Suit):1,295
Deaths (to MAX Suits):1,944
KDR:4.14981
Kill Difference:4,079
Playtime:114.126 hours
Usage:6%
Score:5.162m
Score/min:754
Accuracy (listed only):36.624%
HSR (listed only):10.353%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:305
V. Kills:39 N/A
Deaths:105
KDR:2.905
Accuracy:57.149% C*
KPH:35.600 C
VKPH:4.600 C+
Breaker Rocket Pods
C*
Kills:238
V. Kills:41 N/A
Deaths:37
KDR:6.432
Accuracy:50.509% C*
KPH:73.300 C+
VKPH:12.600 C
Vortek Rotary
C-
Kills:64
V. Kills:57 110%
Deaths:242
KDR:0.264
Accuracy:28.326% C-
KPH:4.400 D-
VKPH:3.900 D-
Kills:607 (369 + 0)
Deaths:384
KDR:1.581
VKDR:0.357
Vehicle Kills:137
Kill Difference:223
Playtime:26.417 hours
Usage:1%
Score:0.340m
Score/min:214
Piloting Accuracy:28.326%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:79
V. Kills:7 N/A
Deaths:17
KDR:4.647
Accuracy:50% B**
KPH:44.700 C+
VKPH:4 D
Kills:79 (0 + 79)
Deaths:17
KDR:4.647
VKDR:0.412
Vehicle Kills:7
Kill Difference:62
Playtime:1.767 hours
Usage:0%
Score:0.052m
Score/min:492
Piloting Accuracy:N/A%
Gunner Accuracy:50%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:1,381
V. Kills:219 N/A
Deaths:139
KDR:9.935
Accuracy:34.821% C
KPH:40.700 B++
VKPH:6.500 C
L100 Python AP
B++
Kills:1,208
V. Kills:762 158%
Deaths:178
KDR:6.787
Accuracy:52.069% C
KPH:34.900 B+
VKPH:22 B++
L100 Python HEAT
B**
Kills:1,198
V. Kills:321 372%
Deaths:100
KDR:11.980
Accuracy:49.305% C+
KPH:45.600 B**
VKPH:12.200 C*
L100 Python HESH
B**
Kills:1,186
V. Kills:223 N/A
Deaths:95
KDR:12.484
Accuracy:51.393% B
KPH:66.200 B+
VKPH:12.400 B**
Skyguard
A
Kills:339
V. Kills:251 135%
Deaths:82
KDR:4.134
Accuracy:31.974% B+
KPH:18.500 B+
VKPH:13.700 A
Kills:5,312 (5,312 + 0)
Deaths:594
KDR:8.943
VKDR:2.990
Vehicle Kills:1,776
Kill Difference:4,718
Playtime:131.149 hours
Usage:7%
Score:3.040m
Score/min:386
Driving Accuracy:31.974%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:801
V. Kills:530 151%
Deaths:132
KDR:6.068
Accuracy:49.538% C+
KPH:31.500 B*
VKPH:20.900 A
Titan-150 HEAT
A++
Kills:472
V. Kills:111 421%
Deaths:66
KDR:7.152
Accuracy:47.932% C++
KPH:37.900 A++
VKPH:8.900 C+
Enforcer ML85
A*
Kills:392
V. Kills:202 193%
Deaths:39
KDR:10.051
Accuracy:46.955% B++
KPH:40.100 A*
VKPH:20.700 B++
Titan-150 HESH
B*
Kills:217
V. Kills:31 N/A
Deaths:21
KDR:10.333
Accuracy:47.933% C++
KPH:55 B*
VKPH:7.900 C+
E540 Halberd
B+
Kills:198
V. Kills:116 169%
Deaths:21
KDR:9.429
Accuracy:48.234% B+
KPH:29.200 C+
VKPH:17.100 B+
C85 Canister
B*
Kills:155
V. Kills:8 N/A
Deaths:10
KDR:15.500
Accuracy:45.891% B*
KPH:91.500 B+
VKPH:4.700 C++
M12 Kobalt
B*
Kills:119
V. Kills:4 N/A
Deaths:6
KDR:19.833
Accuracy:17.212% B++
KPH:82.900 B++
VKPH:2.800 B*
Kills:2,354 (1,490 + 864)
Deaths:295
KDR:7.980
VKDR:3.397
Vehicle Kills:1,002
Kill Difference:2,059
Playtime:61.484 hours
Usage:3%
Score:2.066m
Score/min:560
Driving Accuracy:47.933%
Gunner Accuracy:17.212%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:87
V. Kills:8 N/A
Deaths:9
KDR:9.667
Accuracy:49.556% C+
KPH:117.100 C*
VKPH:10.800 B+
Enforcer ML65-H
B
Kills:73
V. Kills:57 126%
Deaths:12
KDR:6.083
Accuracy:56.534% C+
KPH:39.700 B
VKPH:31 C*
Kills:160 (0 + 160)
Deaths:21
KDR:7.619
VKDR:3.095
Vehicle Kills:65
Kill Difference:139
Playtime:2.581 hours
Usage:0%
Score:0.163m
Score/min:1,053
Driving Accuracy:N/A%
Gunner Accuracy:56.534%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:308
V. Kills:62 489%
Deaths:23
KDR:13.391
Accuracy:43.133% B*
KPH:70.600 B**
VKPH:14.200 B**
M40 Fury
B**
Kills:116
V. Kills:29 387%
Deaths:13
KDR:8.923
Accuracy:43.585% B*
KPH:69.500 B+
VKPH:17.400 B**
M20 Basilisk
B+
Kills:98
V. Kills:39 245%
Deaths:26
KDR:3.769
Accuracy:44.295% B++
KPH:23.200 C**
VKPH:9.200 B+
M60-G Bulldog
B++
Kills:93
V. Kills:22 404%
Deaths:19
KDR:4.895
Accuracy:41.987% B*
KPH:37.500 B+
VKPH:8.900 B++
M12 Kobalt
B**
Kills:72
V. Kills: N/A
Deaths:2
KDR:36
Accuracy:19.378% B
KPH:105.300 B**
VKPH:0 F
G30 Walker
A+
Kills:68
V. Kills:42 158%
Deaths:11
KDR:6.182
Accuracy:36.109% B**
KPH:27 A+
VKPH:16.700 A
Kills:755 (0 + 755)
Deaths:94
KDR:8.032
VKDR:2.064
Vehicle Kills:194
Kill Difference:661
Playtime:15.938 hours
Usage:1%
Score:0.523m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:36.109%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 2,8572,8241,5091.871B++0.7428.367%B*20.928%C*41.9B+N/A18167.4h12.6B44.3B+
SAS-R 2,0572,0452767.409A++4.8043.352%B++69.584%C++56.8B*N/A22436h2.1B+4.8B+
AF-4G Cyclone 1,7421,7245653.051B**0.4430.217%B+24.014%B+51.2C+N/A27033.7h9.3B+30.7B+
NC6 Gauss SAW 1,6721,6524983.317A*0.7126.558%A28.027%B*52.3B**N/A27231.6h8.6B+32.4B++
LA1 Anchor 1,6441,6285263.095B0.4928.79%B++29.3%B+57.3B+N/A25428.4h9.7C**33.7B+
C75 Viper 1,6001,3811399.935A+7.3334.821%C1.159%C40.7B++6.5C24233.9h6.5A18.6B**
AF-19 Mercenary 1,3771,3596452.107A++0.5029.237%A22.296%C*41.2A+N/A28233h11.6B+39.6B++
Blitz GD-10 1,3611,3529521.42B+1.1924.346%C++16.642%C+29.8C++N/A16445.3h14.5C**59.8C**
GD-22S 1,3151,2993983.264B**0.6626.767%B++28.637%B++65.6AN/A26119.8h10.4B+38.7B+
NS-11CP 1,2681,2542135.887M*3.2829.15%C++21.292%C62.4C**N/A40420.1h13.1C+45.1C+
NS-11P 1,2421,2246191.977B++0.6324.37%B29.167%A++32C**N/A18938.3h12.8B+52.6B+
L100 Python AP 1,9701,2081786.787B+4.1852.069%C5.712%A++34.8B+22B++50834.7h5.2B+9.9B+
AF-4A Bandit 1,2241,2072035.946M**3.3431.959%A+22.867%C++71A+1A18217h10.3B32.1B++
L100 Python HEAT 1,5191,19810011.98B**9.3749.305%C+1.92%C--45.6B**12.2C*35026.3h3.5A7.1B**
NS-15M AE 1,2031,1944822.477C*0.1323.161%C-26.131%C+40.6CN/A24729.4h11.5C*49.7C++
AF-4 Cyclone 1,1891,1875112.323B*0.2928.269%B+20.809%B42.4B+N/A30228h9.8B+34.7B+
NS-44 Commissioner 1,1941,1878251.439B+1.1739.579%B+24.01%C**52.3B++N/A24822.7h4C++10B
L100 Python HESH 1,4091,1869512.484C*9.8851.393%B2.024%B66.3B+12.5B**45017.9h3.1C**6.1B+
NC6A GODSAW 1,2121,1851836.475A*3.8734.092%B*32.574%B*103A+2.3M+40311.5h8C++23.6B+
EM6 1,1941,1802714.354A++1.7527.988%B**28.39%B++75.6A+N/A28115.6h9.4B++33.4B+
AF-23 Grinder 1,1841,1774742.483C++0.1331.982%C13.254%C-43.4B*N/A30327.1h5B*15.7B+
Tempest 1,1871,1762464.78M++2.1727.848%C**22.789%B62.2B++N/A25918.9h10.1C+36.4C*
MKV Suppressed 1,1811,1752674.401S1.7927.392%B25.277%B**53.4B**N/A29822h11.7B+42.7B+
NC05 Jackhammer 1,1781,1723373.478A*0.8754.719%A10.495%D--68.5B**N/A36517.1h4B*7.4B++
NS-11C 1,1811,1692045.73S3.1231.135%A+24.294%B*98.2M**1A+27411.9h11.2B*35.8B*
Gauss Compact Burst 1,1841,1682884.056B*1.4532.377%B**24.829%C+60.8B*N/A21119.2h11.8C+36.4C**
GD-66 Claw 1,1821,1674642.515B**0.0974.615%A13.282%C+87.7A*1.1A++26113.3h2B*2.7B++
NC1 Gauss Rifle 1,1811,1632634.422M+1.8131.384%A++28.891%A63.9M1A++26518.2h10.3B**32.9B**
NC4 Mag-Shot 1,1791,1628591.353B*1.2635.203%B**22.547%B+52.8A+N/A16822h7.1B+20.1C++
Mauler S6 1,1771,1627171.621B+0.9953.989%A+13.339%C-45B**N/A31625.8h3.2A6B**
Carnage AR 1,1751,1593463.35A+0.7429.641%B**23.123%B59.4A+N/A18019.5h12.3B+41.5B++
Gauss Rifle S 1,1751,1592824.11M+1.5032.013%A21.312%C++72M1C**18316.1h10B+31.3B*
Impetus 1,1681,1593813.042B*0.4338.872%B++26.834%C+60.1B**N/A22519.3h4.4B+11.4B+
NS-15M2 1,1701,1581926.031A**3.4228.81%B**23.834%C+72.4B**N/A24616h11.8B40.8B+
NS-11A 1,1671,1582634.403A*1.7930.773%A27.979%B*74.2A*N/A19115.6h11.4B*36.9B*
EM1 1,1761,1583813.039A*0.4325.347%B++20.466%C+53.9B*N/A20021.5h14.3C+56.6B
GR-22 1,1691,1579031.281C++1.3325.506%C*16.163%C-25.2CN/A18945.9h13.4C++52.7C**
AF-18 Stalker 1,1681,1543043.796A*1.1930.826%B++22.184%C*62A+N/A39318.6h12.7C++41.1B+
NC12 Sweeper 1,1651,1547391.562B+1.0541.679%C+13.345%C+45.6B++N/A28525.3h3.8B++9.1B+
AF-23 Grinder 1,1671,1544752.429C+0.1835.066%C17.851%B42.4B++N/A31527.2h5.7B++16.3B+
Razor GD-23 1,1751,1532125.439S2.8334.759%A*23.504%B+74.4M1.4M*25415.5h10.8B+31.1B++
NS Baron G5AE 1,1641,1516481.776B+0.8354.489%B++13.119%C40.4C+N/A26528.5h4.2C*7.8C+
NS-7 PDW 1,1611,1503393.392M**0.7828.147%B++25.391%A45.3B**N/A30425.4h13.3B+47.3B+
C-4 1,3241,0207531.355C+1.2527.863%B+N/A85C++25.3C137512h1.3B+4.7B+
NS Decimator 1,2269144532.018A0.5959.303%C+2.954%B+33.7C+11.5C--41727.1h4.1B+7B+
AC-X11 9269101635.583S2.9733.086%A+23.517%C**89.2M+1.6M**31210.2h8.7B+26.4B++
Titan-150 AP 1,3318011326.068C++3.4649.538%C+3.995%B++31.5B*20.9A69025.4h4B++8.1B++
Frag Grenade 7927911791N/A788.3953.215%B**N/A719.1B**N/A37211.1h2.8B**5.2B**
NS-15MB 7167031056.695S4.0930.32%B++27.596%C87.9B*1.6A*1928h11C**36.2C**
NS-15MP 6986861265.444A++2.8429.728%B+31.195%C++81.7B+1.4A2138.4h11.2C+37.7C*
NS-357 Underboss 5685633461.627B++0.9844.536%B**16.519%D72.2B**N/A2257.8h3.9B+8.8B++
NCM3 Raven 8355432851.905A+0.7038.577%C+2.21%C15.8A+8.5B*23934.3h18.2B**47.3B*
AF-34 Mattock 5305271932.731C+0.1226.994%D15.37%C48.3B+N/A23910.9h4.5B*16.8C**
NS Baron G5 5265171563.314M+0.7164.581%A*17.021%B+78.3A*1.4M2166.6h4.7C++7.3C++
NCM3 Raven 7745152861.801A+0.8140.138%C++1.359%D--15A+7.6B++22434.3h19.9B**49.7B*
MANA Anti-Vehicle Turret 7075111363.757A++1.1548.194%C-N/A5110B1960C1893170.1h4.7U9.8B**
NS Decimator-B 7854881523.211A0.6053.514%D**2.459%C+37.8C23C++28412.9h4.9D9.2D--
AF-34 Mattock 4744731932.451C+0.1628.852%D20.719%B++43.4C*N/A20110.9h5.4B++18.9C++
Titan-150 HEAT 583472667.152B+4.5447.932%C++4.449%B**37.8A++8.9C+40012.5h3.2B**6.6B**
MANA Anti-Personnel Turret 411408815.037N/A2.4320.967%UN/A4080U30U10998600.1h14.3T*68.3T*
EM4 Longshot 4044011093.679C*1.0740.389%C++69.327%D*32.1C++N/A18012.5h2.5C-6.3C+
Enforcer ML85 5943923910.051A7.4446.955%B++1.786%C40A*20.6B++5749.8h9B**19.1A
Auraxium Mag-Cutter 40038911,4280.034C++2.5752.016%A++2.571%D0.6CN/A2671.6h2.4C4.5B+
Shrike 5603693171.164B*1.4458.452%C*1.084%D--27.3C**14.1C*47513.5h5.2B++8.9B++
LA3 Desperado 3733682661.383B+1.2333.233%B*15.217%D65.7A+N/A3175.6h8.4B+25.2B+
NC6S Gauss SAW S 361356605.933S3.3228.071%B*30.337%B*65.9B++N/A4055.4h9.8B+34.7B+
Skyguard 590339824.134B++1.5331.974%B+2.655%B+18.4B+13.6A41418.4h125.3C+392B
19A Fortuna 334332734.548M+1.9430.56%B**21.687%C*61.5AN/A1755.4h9.7C*31.6B+
NS-30 Vandal 328323684.75A*2.1443.354%A++23.529%C73.4A++1.1A*2364.4h5B+11.5B*
M40 Fury 3703082313.391A+10.7843.133%B*1.623%C+70B**14.1B**6814.4h11.5B+26.5B++
M30 Mustang AH 3443051052.905C0.3057.149%C*N/A35.5C4.5C+1858.6h8.8C++15.5C*
Tank Mine 3952581122.304C+0.3047.442%B**N/A99.2C+52.7C19672.6h2.4D5B*
NCM2 Falcon 3212501291.938B*0.6742.183%C**7.6%B**22.5A6.4B*30511.1h7.2B*17B++
Breaker Rocket Pods 279238376.432C+3.8250.509%C*N/A74.4C+12.8C6553.2h15.8C*31.4C*
Titan-150 HESH 2482172110.333C++7.7247.933%C++2.304%B55.6B*7.9C+4303.9h2.8B++5.8B+
E540 Halberd 314198219.429C**6.8248.234%B+3.03%C+29.1C+17.1B+4866.8h5.7C++11.7B+
NC15 Phoenix 3811841651.115C+1.4954.344%C++N/A12.4C+13.3C*47414.8h9.7C**17.9B
Spear Anti-Vehicle Phalanx Turret 266181822.625M20.0249.023%B++6.63%A60.3A28.3B++9813h5.8B++11.9B*
Warden 1741731191.454B+1.1527.963%C*22.543%C28.4B+N/A1666.1h8.5B+30.3B+
NCM1 Scattercannon 166162831.952C0.6639.766%B+11.111%D--36C++N/A3404.5h5.5B13.7B+
NCM1 Scattercannon 160158861.837C++0.7742.737%B+20.253%B**31.6B++N/A3785h6.4B+15.1B+
C85 Canister 1631551015.5C+12.8945.891%B*9.032%D*91.2B+4.7C++3311.7h5.4B++11.7B*
NS-AM7 Archer 177148582.552S0.0662.234%B+41.892%M+25.5S5A+1975.8h7.7B**12.4B**
Hawk GD-68 283146901.622A++0.9969.405%B**N/A11C--10.3C++40113.3h10.1D14.5C+
NCM2 Falcon 2131441241.161B+1.4545.507%B+4.167%C13.5B6.4B++25710.7h13.2B+29B+
NS-10 Burster 2431361311.038C**1.5733.71%B++4.412%C6.9B*5.4A17419.8h157.6C+467.5B+
NS-10 Burster 2281351311.031C++1.5833.977%B+5.926%C*6.9B*4.7B++16919.7h161.3C++474.8B+
Bouncing Betty 132132662D0.6164.583%A**N/A132C**N/A11231h1.2A*1.8A*
Mag-Cutter 1351327,4730.018C+2.5936.812%B++N/A0.4CN/A3316.1h2.9C+8B
M12 Kobalt 123119619.833B+17.2217.212%B++18.487%B++85B++2.9B*5281.4h17.6C*102B+
Anti-Vehicle Grenade 1631171117N/A114.3948.517%CN/A292.5C115C*46300.4h5.5C*11.2C*
M40 Fury 145116138.923B6.3143.585%B*N/A68.2B+17.1B**9141.7h13C++29.8B+
Reaper DMR 1161121180.949C+1.6617.962%D**29.464%B++18.1DN/A1316.2h11.3D62.6D--
M20 Basilisk 13798263.769B+1.1644.295%B++11.225%A*23.3C**9.3B+3564.2h85.2B192.4B++
M60-A Bulldog 10196812C+9.3954.969%B**1.042%D--29.1C+1.5D2593.3h6.4C+11.6B+
NSX Tomoe 9595137.308M**4.7034.851%B**37.895%C++79.2A++N/A1881.2h12.1B++34.7B++
M60-G Bulldog 11593194.895C*2.2941.987%B*3.226%C*37.2B+8.8B++4822.5h6.5B+15.4B++
C85 Canister-H 958799.667C+7.0649.556%C+13.793%B++124.3B11.4B++7020.7h4.5B*9.1B++
NC14 Bolt Driver 8180174.706A++2.1036.969%C*70%C-25.8C*N/A3873.1h2.5C**6.8B+
L105 Zephyr 8679174.647C-2.0450%B**N/A43.9C3.9D4921.8h6C*12B+
Sticky Grenade 7676176N/A73.3952.863%C+N/A760CN/A83980.1h1.6B++3B+
Enforcer ML65-H 13073126.083B+3.4756.534%C+N/A40.6B+31.7C*11941.8h11.1B*19.6B*
M12 Kobalt 7272236M33.3919.378%B16.667%C-102.9B**N/A3610.7h12.6B**65.2B+
Gauss Compact S 727298S5.3934.569%A*25%B**102.9SN/A13700.7h9.8B+28.5B*
NSX Tanto 7170174.118M++1.5130.073%B++25.714%C++53.8B*N/A2051.3h13C**43.4C**
G30 Walker 11068116.182A++3.5736.109%B**2.941%D27.2A+16.8A5012.5h132.2A366.1B**
MAX Punch 69671,2950.052C2.5647.634%C++N/A0.6C-N/A4107.3h2.3C++4.7C*
M60-A Bulldog 766579.286C6.6851.127%B+1.538%D24.1C-4.1C++3032.7h6.6C13C*
Vortek Rotary 121642420.264C-2.3428.326%C-3.125%B+4.4D-3.9D-13314.6h125.1D441.6D
Hunter QCX 6564471.362B**1.2533.217%D40.625%B**11.4C+N/A1165.6h3B+9B
Carver 68595,8240.01C2.6026.762%C+13.559%C0.2DN/A2306.2h5.1T*19F
NS-357P Underboss 5454381.421C+1.1939.965%C18.519%D60C+N/A2570.9h4.2C--10.6C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade0500h
Nanite Revive Grenade01,3880.4h
Motion Spotter389,3505.7h
Nano-Armor Kit452518,49155.5h
Medical Kit3,10414,568135h
Spawn Beacon176981h
Anti-Vehicle MANA Turret261,1352.3h
Recon Detection Device82790.6h
Shield Recharging Field411,5901.2h
Ammunition Package331,1741.6h
Anti-Infantry MANA Turret143181.2h
Medical Applicator735367,47926.9h

Check the help document for the dictionary if you want to learn more about words used here.


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