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Consumption[TRID] Consumption
VS BR 89

KDR: 0.59

Score: 14.3m

Last Seen: Oct 14th, 2017 5:32 PM
- OFFLINE - 15546.9 hour(s)

Battle Rank 102 (89 total) - Vanu Sovereignty on Cobalt
Level Progress (to 103): 38%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris Orion VS54 SVA-88 Nova XM98 MANA Anti-Vehicle Turret MANA Anti-Personnel Turret Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-75,060 MLG Score: -60
Fun Score: N/A
Cheeseburgers Flipped: 325TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.191%22.09%4681212025,2740.4974530.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.938%0.007C+0.188C++-1.491FHEAD ++ (~11.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.074C+14.6-0.023C+54.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.174%2.5%12212121201129850.106195140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.855%-0.759D--0.039C+1.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.4-0.177C15.1-0.204C30.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.646%2.778%102121210811092090.097297351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.646%-0.698D-0.412C---1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227.7-0.905D--65.2-0.635D162.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.412%83.075%1021212709144590.490657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.833%-0.087C+1.039B**-0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.185C++2.80.128C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.206%13.008%10312111,599587552.71939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.552%-0.858D---0.321C0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.252C5.1-0.06C+11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.3m623.6%206 (12.4k)173 (10.4k)0.58743312,83621,8510.7695389 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121425611.659%17.583%20503:473

10% Combat Medic40% Engineer29% Heavy Assault15% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:52 PMAug 15th, 2013 9:06 PMOct 24th, 2017 9:12 PM (667d) (PST)Oct 14th, 2017 3:05 PM (677d) (PST)Oct 14th, 2017 1:32 PM (677d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2881571310.1550.2640.0271.1720.033-60

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,2639,4007,863916270210,353

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1378.9h/57.5d 3,979 2,257 6,914 97k 2,336 3,564 2,713 23.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:1,155
Deaths:1,723
KDR:0.670
Accuracy:22.348% C
HSR:22.684% C+
Orion VS54
C
Kills:1,153
Deaths:1,724
KDR:0.669
Accuracy:19.833% C
HSR:22.723% C
SVA-88
C--
Kills:1,151
Deaths:1,348
KDR:0.854
Accuracy:20.450% D
HSR:21.720% C--
Flare VE6
B++
Kills:250
Deaths:345
KDR:0.725
Accuracy:26.273% B++
HSR:24.400% C+
Pulsar LSW
C++
Kills:59
Deaths:75
KDR:0.787
Accuracy:21.564% C
HSR:25.424% C++
NS-15M1
B
Kills:59
Deaths:123
KDR:0.480
Accuracy:20.642% C
HSR:25.424% B
Kills:3,827
Deaths (as Heavy Assault):5,338
Deaths (to Heavy Assaults):5,533
KDR:0.71694
Kill Difference:1,511
Playtime:404.843 hours
Usage:29%
Score:4.855m
Score/min:200
Accuracy (listed only):21.852%
HSR (listed only):23.729%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C
Kills:1,047
Deaths:2,786
KDR:0.376
Accuracy:28.844% D*
HSR:13.467% C
Phobos VX86
D
Kills:468
Deaths:1,186
KDR:0.395
Accuracy:51.402% D
HSR:12.607% D
Solstice VE3
B+
Kills:217
Deaths:465
KDR:0.467
Accuracy:16.943% D*
HSR:22.581% B+
Thanatos VE70
D*
Kills:84
Deaths:267
KDR:0.315
Accuracy:28.571% D*
HSR:9.524% D**
Kills:1,816
Deaths (as Engineer):4,704
Deaths (to Engineers):4,886
KDR:0.38605
Kill Difference:2,888
Playtime:557.006 hours
Usage:40%
Score:6.097m
Score/min:182
Accuracy (listed only):31.440%
HSR (listed only):14.545%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C
Kills:1,047
Deaths:2,786
KDR:0.376
Accuracy:28.844% D*
HSR:13.467% C
Eridani SX5G
C-
Kills:474
Deaths:1,252
KDR:0.379
Accuracy:22.163% D*
HSR:17.933% C-
Phobos VX86
D
Kills:468
Deaths:1,186
KDR:0.395
Accuracy:51.402% D
HSR:12.607% D
Solstice VE3
B+
Kills:217
Deaths:465
KDR:0.467
Accuracy:16.943% D*
HSR:22.581% B+
Thanatos VE70
D*
Kills:84
Deaths:267
KDR:0.315
Accuracy:28.571% D*
HSR:9.524% D**
Kills:2,290
Deaths (as Light Assault):5,956
Deaths (to Light Assaults):3,506
KDR:0.38449
Kill Difference:3,666
Playtime:24.247 hours
Usage:2%
Score:0.151m
Score/min:104
Accuracy (listed only):29.585%
HSR (listed only):15.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:631
Deaths:343
KDR:1.840
Accuracy:34.649% C
HSR:84.786% B**
Eridani SX5G
C-
Kills:474
Deaths:1,252
KDR:0.379
Accuracy:22.163% D*
HSR:17.933% C-
NS-44 Commissioner
B++
Kills:267
Deaths:520
KDR:0.513
Accuracy:42.210% B++
HSR:26.592% B+
Cerberus
B++
Kills:109
Deaths:326
KDR:0.334
Accuracy:36.861% B++
HSR:21.101% C
Ghost
C++
Kills:78
Deaths:79
KDR:0.987
Accuracy:32.292% D--
HSR:69.231% C++
Kills:1,559
Deaths (as Infiltrator):2,520
Deaths (to Infiltrators):3,689
KDR:0.61865
Kill Difference:961
Playtime:205.733 hours
Usage:15%
Score:0.934m
Score/min:76
Accuracy (listed only):33.635%
HSR (listed only):43.928%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C
Kills:1,047
Deaths:2,786
KDR:0.376
Accuracy:28.844% D*
HSR:13.467% C
Eridani SX5G
C-
Kills:474
Deaths:1,252
KDR:0.379
Accuracy:22.163% D*
HSR:17.933% C-
Phobos VX86
D
Kills:468
Deaths:1,186
KDR:0.395
Accuracy:51.402% D
HSR:12.607% D
Corvus VA55
C*
Kills:283
Deaths:604
KDR:0.469
Accuracy:25.401% C*
HSR:18.375% D
Pulsar VS1
C+
Kills:97
Deaths:265
KDR:0.366
Accuracy:15.311% F
HSR:20.619% C+
Thanatos VE70
D*
Kills:84
Deaths:267
KDR:0.315
Accuracy:28.571% D*
HSR:9.524% D**
Kills:2,453
Deaths (as Combat Medic):6,360
Deaths (to Combat Medics):2,424
KDR:0.38569
Kill Difference:3,907
Playtime:140.582 hours
Usage:10%
Score:1.699m
Score/min:201
Accuracy (listed only):28.615%
HSR (listed only):15.421%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D**
Kills:277
Deaths:364
KDR:0.761
Accuracy:9.128% D**
HSR:10.830% F
Comet VM2
C
Kills:223
Deaths:409
KDR:0.545
Accuracy:32.397% D*
HSR:3.587% C
Kills:500
Deaths (as MAX Suit):386.500
Deaths (to MAX Suits):1,193
KDR:1.29366
Kill Difference:113.500
Playtime:40.645 hours
Usage:3%
Score:0.539m
Score/min:221
Accuracy (listed only):20.762%
HSR (listed only):7.209%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:65
V. Kills:30 210%
Deaths:58
KDR:1.121
Accuracy:29.773% D--
KPH:9.500 D--
VKPH:4.400 D-
L100 Python AP
D-
Kills:55
V. Kills:38 141%
Deaths:39
KDR:1.410
Accuracy:49.163% D-
KPH:12 D**
VKPH:8.300 F
Kills:120 (120 + 0)
Deaths:97
KDR:1.237
VKDR:0.701
Vehicle Kills:68
Kill Difference:23
Playtime:11.445 hours
Usage:1%
Score:0.083m
Score/min:122
Driving Accuracy:49.163%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:56
V. Kills:23 233%
Deaths:21
KDR:2.667
Accuracy:32.594% C
KPH:21.900 D-
VKPH:9 C+
M20 Basilisk
D
Kills:52
V. Kills:29 173%
Deaths:23
KDR:2.261
Accuracy:27.938% D*
KPH:8.500 D--
VKPH:4.800 D
Kills:108 (0 + 108)
Deaths:44
KDR:2.455
VKDR:1.182
Vehicle Kills:52
Kill Difference:64
Playtime:8.649 hours
Usage:1%
Score:0.075m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:27.938%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,1721,1551,7230.67D0.0822.348%C22.684%C+16D--N/A4872h14.5D64.9C+
Orion VS54 1,1831,1531,7240.669C-0.0819.833%C22.723%C13.5D-N/A4885.1h14.1C+71C+
SVA-88 1,1741,1511,3480.854C-0.2720.45%D21.72%C--18D--N/A4663.8h13C63.4C
Nova 1,0881,0472,7860.376D0.2128.844%D*13.467%C5.6D*N/A16186.9h6D21D**
XM98 6406313431.84C+1.2534.649%C84.786%B**6.7D*N/A2894.7h2.8C8.2C
MANA Anti-Vehicle Turret 1,0285734991.148C-0.5640.377%D*3.665%C+5730S4550S465690.1h8.7C++21.6D
MANA Anti-Personnel Turret 5525414501.202N/A0.6111.667%UN/A5410U110U10416100.1h29T*248.7T*
Tank Mine 9395393511.536C--0.9518.993%D--N/A72.8D54.1C8617.4h1.5B++7.8D
Eridani SX5G 4834741,2520.379D--0.2122.163%D*17.933%C-6.4D*N/A2174.1h19.1F--86F
Phobos VX86 4804681,1860.395D0.1951.402%D12.607%D8.1D*N/A2157.8h3.1D-5.9C-
Nemesis VSH9 8564511,2810.352D0.2464.778%C**2.661%C+8.2C-7.4C11854.9h10.4D-16C--
Lasher X2 3073014640.649C-0.0614.208%F8.306%A**15.4D-N/A5419.5h19.2C*135.2D-
Corvus VA55 2882836040.469D0.1225.401%C*18.375%D10.1D--N/A3228.1h15.8D*62.4C
Quasar VM1 2852773640.761C--0.179.128%D**10.83%F10.6D--N/A4126.1h17.5C--191.2D-
NS-44 Commissioner 2702675200.513C0.0742.21%B++26.592%B+12.5D-N/A4421.4h5D-11.8C++
Flare VE6 2572503450.725D0.1426.273%B++24.4%C+15.8D-N/A5615.8h15.3D**58.4C+
Comet VM2 2872234090.545C0.0432.397%D*3.587%C7.7D2.2D--5729h18.4B+56.7C++
Solstice VE3 2272174650.467C-0.1216.943%D*22.581%B+5.5D-N/A2839.5h22D--129.7D
C-4 3211984840.409D0.1819.705%D--N/A28.3D*17.6D-4107h2.2D*11.3F
Hades VSH4 3051814820.376C0.2170.469%B1.105%D11.5C7.8C+12515.8h9C+12.8C*
Proximity Mine 153153305.1B+4.5145.254%BN/A102C-N/A2881.5h1.7B+3.9B+
Spear Anti-Vehicle Phalanx Turret 215125148.929C**8.3427.922%F3.2%C21.9D--15.8D1705.7h9.5C+34D-
Cerberus 1101093260.334D0.2536.861%B++21.101%C4.1D*N/A1326.7h9.2F-25C
Frag Grenade 10099199N/A98.4142.203%C-N/A330D3.3D19090.3h3.9C+9.3C+
Pulsar VS1 104972650.366D0.2215.311%F20.619%C+4.4D*N/A2722.1h26.2T171T
Thanatos VE70 86842670.315D0.2728.571%D*9.524%D**6.8D*N/A4112.3h5.6C19.8D-
Ghost 7878790.987C--0.4032.292%D--69.231%C++11.3D*N/A536.9h2.4C+7.4C
The Slasher 85724,7310.015D0.5727.189%C--25%A++0.3C-N/A1227.1h3.3D*12.1C+
Anti-Vehicle Grenade 10268168N/A67.4146.719%C--N/A226.7D113.3C*21650.3h8D--17D
Aspis Anti-Aircraft Phalanx Turret 13967282.393C1.8116.84%D**2.985%B++6.8D-7.3D1349.8h137.1B+814.4C
C75 Viper 9565581.121D0.5329.773%D--1.538%C++9.6D--4.4D-1036.8h20.6D--69.1D**
Pulsar LSW 6459750.787D0.2021.564%C25.424%C++16.9D-1.4A++1273.5h15.8D--73.5C
NS-15M1 63591230.48D0.1120.642%C25.424%B9.4D--N/A386.3h20.2F--97.7D--
M40 Fury 7956212.667D2.0832.594%C1.786%C++21.5D-8.8C+2562.6h21.8D-66.8D-
L100 Python AP 9355391.41D0.8249.163%D-3.636%B++12D**8.3F1494.6h8.5D17.4D--
M20 Basilisk 8152232.261C1.6727.938%D*3.846%D8.5D--4.8D986.1h112C+401D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45280.7h
Nano-Armor Kit792671,69353h
Anti-Vehicle MANA Turret781,3076.7h
Nanite Revive Grenade01,3140.4h
Medical Applicator554140,72216.8h
Spitfire Auto-Turret4610.2h
Restoration Kit251810.3h
Motion Spotter176691.2h
Ammunition Package743,0652.1h
Anti-Infantry MANA Turret841,2434.1h
Shield Recharging Field491,8091h
Recon Detection Device175211.8h

Check the help document for the dictionary if you want to learn more about words used here.


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