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Praetor Contraband18[TWC2] Contraband18
VS BR 85

KDR: 0.64

Score: 6.9m

Last Seen: Oct 14th, 2019 5:28 AM
- OFFLINE - 116.2 hour(s)

Battle Rank 85 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 678
Level Progress (to 86): 30%
Level 100 Progress: 36% 869h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS NS-11C C-4 Force-Blade NS-61 Emissary C75 Viper Rocklet Rifle Proximity Mine Cosmos VM3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-142,614 MLG Score: -114
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.435%13.888%395512114,7380.5408060.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.72%1.338A-1.015D*-1.123D*MIXED (~0.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.127C++18.3-0.276C45.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.936%0.163%163112156148683220.707373190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.38A*-1.522F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.345C**16-0.323C8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 678
6.9m536.8%230 (13.8k)214 (12.8k)0.64460810,33516,0330.76142985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121625322.654%8.834%20002:003

8% Engineer32% Infiltrator55% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2018 4:44 AMDec 31st, 2018 5:01 AMOct 16th, 2019 11:58 PM (2d) (PST)Oct 14th, 2019 2:26 AM (5d) (PST)Oct 14th, 2019 1:28 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4212791420.3220.4990.0282.0610.062-114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,27416,7268,54819302124412,858

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
535.1h/22.3d 1,873 913 4,241 66.2k 530 1,853 1,992 13.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:240
Deaths:436
KDR:0.550
Accuracy:24.348% B++
HSR:20.833% D
Kills:240
Deaths (as Heavy Assault):436
Deaths (to Heavy Assaults):4,093
KDR:0.55046
Kill Difference:196
Playtime:27.921 hours
Usage:5%
Score:0.331m
Score/min:198
Accuracy (listed only):24.348%
HSR (listed only):20.833%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:3,616
Deaths:7,013
KDR:0.516
Accuracy:27.259% B+
HSR:12.417% D*
Solstice VE3
N/A
Kills:50
Deaths:140
KDR:0.357
Accuracy:31.027% N/A
HSR:16% N/A
Kills:3,666
Deaths (as Engineer):7,153
Deaths (to Engineers):3,161
KDR:0.51251
Kill Difference:3,487
Playtime:40.991 hours
Usage:8%
Score:0.706m
Score/min:287
Accuracy (listed only):29.143%
HSR (listed only):14.209%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:3,616
Deaths:7,013
KDR:0.516
Accuracy:27.259% B+
HSR:12.417% D*
NSX-P Tengu
C--
Kills:54
Deaths:101
KDR:0.535
Accuracy:32.381% C--
HSR:14.815% D--
Solstice VE3
N/A
Kills:50
Deaths:140
KDR:0.357
Accuracy:31.027% N/A
HSR:16% N/A
Kills:3,720
Deaths (as Light Assault):7,254
Deaths (to Light Assaults):2,563
KDR:0.51282
Kill Difference:3,534
Playtime:296.876 hours
Usage:55%
Score:3.485m
Score/min:196
Accuracy (listed only):30.222%
HSR (listed only):14.411%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C+
Kills:131
Deaths:286
KDR:0.458
Accuracy:23.687% C+
HSR:12.214% F
Pulsar VS1
B+
Kills:79
Deaths:181
KDR:0.436
Accuracy:25.860% B+
HSR:12.658% D*
NSX-P Tengu
C--
Kills:54
Deaths:101
KDR:0.535
Accuracy:32.381% C--
HSR:14.815% D--
Kills:264
Deaths (as Combat Medic):568
Deaths (to Combat Medics):1,763
KDR:0.46479
Kill Difference:304
Playtime:20.154 hours
Usage:4%
Score:0.298m
Score/min:247
Accuracy (listed only):27.309%
HSR (listed only):13.229%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A*
Kills:672
Deaths:895
KDR:0.751
Accuracy:41.636% A*
HSR:19.792% B+
NSX-P Tengu
C--
Kills:54
Deaths:101
KDR:0.535
Accuracy:32.381% C--
HSR:14.815% D--
Kills:726
Deaths (as Infiltrator):996
Deaths (to Infiltrators):2,443
KDR:0.72892
Kill Difference:270
Playtime:170.920 hours
Usage:32%
Score:1.768m
Score/min:172
Accuracy (listed only):37.008%
HSR (listed only):17.303%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:272
Deaths:239
KDR:1.138
Accuracy:15.752% C
HSR:12.868% D*
Comet VM2
B
Kills:184
Deaths:394
KDR:0.467
Accuracy:32.385% D*
HSR:4.891% B
Quasar VM1
C*
Kills:130
Deaths:152
KDR:0.855
Accuracy:12.782% D
HSR:20% C*
Kills:586
Deaths (as MAX Suit):392.500
Deaths (to MAX Suits):605
KDR:1.49299
Kill Difference:193.500
Playtime:13.764 hours
Usage:3%
Score:0.292m
Score/min:354
Accuracy (listed only):20.306%
HSR (listed only):12.586%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:614
V. Kills:322 190%
Deaths:208
KDR:2.952
Accuracy:65.936% M
KPH:39.700 B+
VKPH:20.800 M
Kills:614 (614 + 0)
Deaths:208
KDR:2.952
VKDR:1.548
Vehicle Kills:322
Kill Difference:406
Playtime:15.460 hours
Usage:3%
Score:0.247m
Score/min:266
Driving Accuracy:65.936%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 3,8913,6167,0130.516C--0.1327.259%B+12.417%D*15.5C--1.2A++47232.6h17.9D65.6C++
C-4 1,8661,3771,4060.979C0.3329.625%B++N/A119.7B*42.5B**79711.5h1.3B+4.5B+
Force-Blade 1,3661,22415,3320.08A++0.5647.573%A+12.418%B++2.5A*N/A8481.8h2.7C+5.7B+
NS-61 Emissary 7116728950.751C+0.1141.636%A*19.792%B+15.1DN/A5344.4h19.6D47B
C75 Viper 9366142082.952C2.3165.936%MN/A39.6B+20.8M26615.5h16C24.2B++
Rocklet Rifle 9525361,4700.365D0.2864.28%AN/A27.8C+21.6C31919.3h48D74.7C++
Proximity Mine 3533531173.017C2.3737.901%C-N/A126.1C++N/A4062.8h1.9C++5.1C+
Cosmos VM3 2832722391.138C0.4915.752%C12.868%D*37.8B+1.5A++1307.2h16C101.8C+
Orion VS54 2482404360.55C--0.0924.348%B++20.833%D18.8DN/A8612.8h17.7D--72.7C+
Comet VM2 2251843940.467C--0.1832.385%D*4.891%B13.9B+3.1C--5713.2h15.5B*47.9B
Corvus VA55 1341312860.458D0.1923.687%C+12.214%F17DN/A657.7h17.4F73.5D
Quasar VM1 1361301520.855C-0.2112.782%D20%C*22C+1B**935.9h18D141.1C
NS Annihilator 1771123680.304D0.3485.616%A+N/A11.2C++6.5D12410h15.5D*18.1D-
Spear Anti-Vehicle Phalanx Turret 13690185C4.3655.379%B**1.111%D**37.5C+19.2C+2682.4h8.9C++16.1B+
Pulsar VS1 86791810.436C--0.2125.86%B+12.658%D*10.7D-N/A587.4h26.8T-103.7D--
Frag Grenade 6056156N/A55.3653.582%B**N/A560B40M*27420.1h3.3B+6.2B++
NSX-P Tengu 56541010.535C-0.1132.381%C--14.815%D--15.4D-N/A783.5h17.2D53.1C-
Solstice VE3 51501400.357D0.2931.027%A+16%D6.7DN/A487.5h25.7F83C+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0640h
Medical Applicator15932,7302.2h
Nanite Revive Grenade0620h
Smoke Grenade01830.1h
Xiphos Anti-Personnel Phalanx Tower0750h
Motion Spotter318791.2h
Spitfire Auto-Turret358190.7h
Welding Device06070.1h
Ammunition Package169890.3h
Nano-Armor Kit346202,90812.6h
Cosmos V02930h
Nano-Repair Grenade01500h

Check the help document for the dictionary if you want to learn more about words used here.


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