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Commissar World Champion CoolDude333[WOHA] CoolDude333
TR BR 81

KDR: 4.14

Score: 131.9m

Last Seen: Aug 6th, 2019 7:29 PM
- OFFLINE - 388.6 hour(s)

Prestige 1, Battle Rank 81 - Terran Republic on Miller - Outfit Officer of Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 26
Level Progress (to 82): 26%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS RAMS .50M P2-120 HESH M14 Banshee NS-15M AE TRAC-5 S T9A "Butcher" P2-120 AP L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,284,326 MLG Score: 1826
Fun Score: N/A
Cheeseburgers Flipped: 4783TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.486%21.128%41245116979,0832.768631.373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.538%-0.326C-0.039C+-0.488DHEAD ++ (~11.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.221C++11.30.209C++46.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.615%0.794%14693121118,5091262176814.66641046%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.871%-0.923D---0.738D--0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.574B+19.60.629B+49

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.417%2.08%11418120632,267340570499.47358458%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.997%-0.638D-0.311C0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.56B+5.80.533B+11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.861%5.565%45912051,24020932170.592451569%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.9%-1.325D**0.279C*-0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.446B14.50.637B+51.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.512%77.725%457120736,2784144558.75434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.696%0.983B*0.692B+1.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+2.10.347C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.375%13.258%45512095,2952229322.37444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.156%-0.762D--0.274C0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.087C+3.90.199C++8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 26
131.9m218.6%462 (27.7k)419 (25.1k)4.1419252,16360,8814.6310381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12141451520.51%20.213%41505:0949

8% Combat Medic18% Engineer30% Heavy Assault16% Infiltrator17% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 30th, 2013 4:57 PMAug 15th, 2017 6:50 PMAug 20th, 2019 3:50 PM (2d) (PST)Aug 6th, 2019 3:49 PM (16d) (PST)Aug 6th, 2019 3:29 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8362166200.8020.1940.1621.9030.0691826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,14412,93837,206481210114425,157

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5242.5h/218.4d 29,779 50,969 64,277 598.4k 8,530 18,446 21,586 262.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D
Kills:12,732
Deaths:3,113
KDR:4.090
Accuracy:22.298% D
HSR:22.180% D
T9A "Butcher"
C
Kills:9,098
Deaths:3,049
KDR:2.984
Accuracy:21.294% D
HSR:26.182% C
MSW-R
D-
Kills:5,204
Deaths:2,141
KDR:2.431
Accuracy:15.988% D*
HSR:17.371% D-
NS-15M1
C++
Kills:4,727
Deaths:1,883
KDR:2.510
Accuracy:17.302% D--
HSR:23.926% C++
TMG-50
D
Kills:2,437
Deaths:1,134
KDR:2.149
Accuracy:12.761% D**
HSR:18.958% D
T9 CARV
C
Kills:1,749
Deaths:719
KDR:2.433
Accuracy:16.716% C--
HSR:20.412% C
NSX Naginata
C--
Kills:1,742
Deaths:476
KDR:3.660
Accuracy:19.504% C--
HSR:23.708% D
NS-15M2
C+
Kills:1,607
Deaths:408
KDR:3.939
Accuracy:22.737% C
HSR:24.891% C+
T9 CARV-S
C+
Kills:1,402
Deaths:406
KDR:3.453
Accuracy:19.442% C--
HSR:23.823% C+
T32 Bull
D
Kills:1,365
Deaths:701
KDR:1.947
Accuracy:15.914% D**
HSR:19.487% D
T16 Rhino
D-
Kills:1,295
Deaths:521
KDR:2.486
Accuracy:16.478% D-
HSR:16.525% D-
MG-H1 Watchman
C+
Kills:306
Deaths:134
KDR:2.284
Accuracy:22.687% C+
HSR:23.856% C
Kills:43,664
Deaths (as Heavy Assault):14,685
Deaths (to Heavy Assaults):16,484
KDR:2.97337
Kill Difference:28,979
Playtime:1,586.541 hours
Usage:30%
Score:34.327m
Score/min:361
Accuracy (listed only):18.594%
HSR (listed only):21.777%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B*
Kills:9,405
Deaths:1,768
KDR:5.320
Accuracy:27.395% B*
HSR:1.457% F**
NS-11C
C+
Kills:6,210
Deaths:2,026
KDR:3.065
Accuracy:23.072% C+
HSR:19.195% C+
AS16 NightHawk
C-
Kills:3,746
Deaths:2,162
KDR:1.733
Accuracy:35.194% C-
HSR:12.573% C--
LC3 Jaguar
B+
Kills:2,417
Deaths:931
KDR:2.596
Accuracy:20.964% D
HSR:23.045% B+
LC2 Lynx
C++
Kills:1,791
Deaths:747
KDR:2.398
Accuracy:18.297% D--
HSR:21.999% C++
TRAC-5 Burst
D
Kills:1,765
Deaths:580
KDR:3.043
Accuracy:22.197% D
HSR:18.187% D-
HC1 Cougar
C
Kills:1,695
Deaths:650
KDR:2.608
Accuracy:22.600% C
HSR:19.410% C--
FA1 Barrage
C
Kills:553
Deaths:328
KDR:1.686
Accuracy:32.673% D-
HSR:14.467% C
TRAC-5
C++
Kills:443
Deaths:250
KDR:1.772
Accuracy:15.909% D*
HSR:19.639% C++
NSX-P Tanto
B+
Kills:408
Deaths:205
KDR:1.990
Accuracy:24.227% C
HSR:29.412% B+
TAS-16 Blackjack
B+
Kills:388
Deaths:259
KDR:1.498
Accuracy:47.398% D--
HSR:18.041% B+
T5 AMC
D
Kills:331
Deaths:212
KDR:1.561
Accuracy:19.195% D-
HSR:16.918% D
TS4 Haymaker
C
Kills:328
Deaths:342
KDR:0.959
Accuracy:15.124% F--
HSR:12.500% C
TRS-12 Uppercut
C+
Kills:280
Deaths:203
KDR:1.379
Accuracy:42.290% D*
HSR:14.286% C+
AMR-66
C++
Kills:170
Deaths:54
KDR:3.148
Accuracy:22.323% D-
HSR:25.882% C++
TRAC-Shot
C
Kills:153
Deaths:67
KDR:2.284
Accuracy:21.962% D-
HSR:16.994% C
NS Baron G5
D
Kills:148
Deaths:97
KDR:1.526
Accuracy:38.122% D
HSR:10.811% D-
NSX Tanto
A*
Kills:145
Deaths:58
KDR:2.500
Accuracy:24.704% C
HSR:39.310% A*
MG-HBR1 Dragoon
B+
Kills:113
Deaths:26
KDR:4.346
Accuracy:33.118% C+
HSR:34.513% B+
NS Baron G5AE
D*
Kills:79
Deaths:57
KDR:1.386
Accuracy:35.124% D*
HSR:7.595% D**
Kills:30,568
Deaths (as Engineer):11,022
Deaths (to Engineers):12,063
KDR:2.77336
Kill Difference:19,546
Playtime:953.813 hours
Usage:18%
Score:28.939m
Score/min:506
Accuracy (listed only):27.094%
HSR (listed only):18.812%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B*
Kills:9,405
Deaths:1,768
KDR:5.320
Accuracy:27.395% B*
HSR:1.457% F**
NS-11C
C+
Kills:6,210
Deaths:2,026
KDR:3.065
Accuracy:23.072% C+
HSR:19.195% C+
AS16 NightHawk
C-
Kills:3,746
Deaths:2,162
KDR:1.733
Accuracy:35.194% C-
HSR:12.573% C--
LC3 Jaguar
B+
Kills:2,417
Deaths:931
KDR:2.596
Accuracy:20.964% D
HSR:23.045% B+
LC2 Lynx
C++
Kills:1,791
Deaths:747
KDR:2.398
Accuracy:18.297% D--
HSR:21.999% C++
TRAC-5 Burst
D
Kills:1,765
Deaths:580
KDR:3.043
Accuracy:22.197% D
HSR:18.187% D-
HC1 Cougar
C
Kills:1,695
Deaths:650
KDR:2.608
Accuracy:22.600% C
HSR:19.410% C--
PDW-16 Hailstorm
C
Kills:1,180
Deaths:868
KDR:1.359
Accuracy:20.254% D
HSR:14.068% C
SMG-46 Armistice
C
Kills:641
Deaths:343
KDR:1.869
Accuracy:19.114% D*
HSR:14.197% C
FA1 Barrage
C
Kills:553
Deaths:328
KDR:1.686
Accuracy:32.673% D-
HSR:14.467% C
TRAC-5
C++
Kills:443
Deaths:250
KDR:1.772
Accuracy:15.909% D*
HSR:19.639% C++
NS-7 PDW
C-
Kills:412
Deaths:224
KDR:1.839
Accuracy:20.019% D-
HSR:15.291% C-
NSX-P Tanto
B+
Kills:408
Deaths:205
KDR:1.990
Accuracy:24.227% C
HSR:29.412% B+
TAS-16 Blackjack
B+
Kills:388
Deaths:259
KDR:1.498
Accuracy:47.398% D--
HSR:18.041% B+
MKV Suppressed
C+
Kills:352
Deaths:143
KDR:2.462
Accuracy:19.898% D*
HSR:18.750% C+
T5 AMC
D
Kills:331
Deaths:212
KDR:1.561
Accuracy:19.195% D-
HSR:16.918% D
TS4 Haymaker
C
Kills:328
Deaths:342
KDR:0.959
Accuracy:15.124% F--
HSR:12.500% C
TRS-12 Uppercut
C+
Kills:280
Deaths:203
KDR:1.379
Accuracy:42.290% D*
HSR:14.286% C+
MG-S1 Jackal
C+
Kills:247
Deaths:125
KDR:1.976
Accuracy:22.261% D
HSR:20.243% C+
TRAC-Shot
C
Kills:153
Deaths:67
KDR:2.284
Accuracy:21.962% D-
HSR:16.994% C
NS Baron G5
D
Kills:148
Deaths:97
KDR:1.526
Accuracy:38.122% D
HSR:10.811% D-
NSX Tanto
A*
Kills:145
Deaths:58
KDR:2.500
Accuracy:24.704% C
HSR:39.310% A*
NS Baron G5AE
D*
Kills:79
Deaths:57
KDR:1.386
Accuracy:35.124% D*
HSR:7.595% D**
Kills:33,117
Deaths (as Light Assault):12,645
Deaths (to Light Assaults):11,700
KDR:2.61898
Kill Difference:20,472
Playtime:875.985 hours
Usage:17%
Score:18.765m
Score/min:357
Accuracy (listed only):25.565%
HSR (listed only):17.321%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C*
Kills:4,143
Deaths:1,900
KDR:2.181
Accuracy:17.992% D*
HSR:23.606% C*
AS16 NightHawk
C-
Kills:3,746
Deaths:2,162
KDR:1.733
Accuracy:35.194% C-
HSR:12.573% C--
TAR
C-
Kills:2,126
Deaths:1,455
KDR:1.461
Accuracy:15.543% F
HSR:18.156% C-
PDW-16 Hailstorm
C
Kills:1,180
Deaths:868
KDR:1.359
Accuracy:20.254% D
HSR:14.068% C
TORQ-9
D-
Kills:737
Deaths:402
KDR:1.833
Accuracy:16.703% F
HSR:18.182% D-
SMG-46 Armistice
C
Kills:641
Deaths:343
KDR:1.869
Accuracy:19.114% D*
HSR:14.197% C
SABR-13
D*
Kills:572
Deaths:279
KDR:2.050
Accuracy:17.167% F-
HSR:16.958% D*
FA1 Barrage
C
Kills:553
Deaths:328
KDR:1.686
Accuracy:32.673% D-
HSR:14.467% C
NS-7 PDW
C-
Kills:412
Deaths:224
KDR:1.839
Accuracy:20.019% D-
HSR:15.291% C-
TAS-16 Blackjack
B+
Kills:388
Deaths:259
KDR:1.498
Accuracy:47.398% D--
HSR:18.041% B+
MKV Suppressed
C+
Kills:352
Deaths:143
KDR:2.462
Accuracy:19.898% D*
HSR:18.750% C+
TS4 Haymaker
C
Kills:328
Deaths:342
KDR:0.959
Accuracy:15.124% F--
HSR:12.500% C
Cycler TRV
B*
Kills:284
Deaths:144
KDR:1.972
Accuracy:21.424% C
HSR:26.056% B*
TRS-12 Uppercut
C+
Kills:280
Deaths:203
KDR:1.379
Accuracy:42.290% D*
HSR:14.286% C+
T1 Cycler
D
Kills:275
Deaths:179
KDR:1.536
Accuracy:16.690% D*
HSR:17.091% D
MG-S1 Jackal
C+
Kills:247
Deaths:125
KDR:1.976
Accuracy:22.261% D
HSR:20.243% C+
NS Baron G5
D
Kills:148
Deaths:97
KDR:1.526
Accuracy:38.122% D
HSR:10.811% D-
NS Baron G5AE
D*
Kills:79
Deaths:57
KDR:1.386
Accuracy:35.124% D*
HSR:7.595% D**
T1S Cycler
C
Kills:53
Deaths:23
KDR:2.304
Accuracy:19.474% D--
HSR:18.868% C
Kills:16,544
Deaths (as Combat Medic):9,533
Deaths (to Combat Medics):5,733
KDR:1.73545
Kill Difference:7,011
Playtime:395.982 hours
Usage:8%
Score:12.254m
Score/min:516
Accuracy (listed only):24.867%
HSR (listed only):16.407%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:34,211
Deaths:2,895
KDR:11.817
Accuracy:42.791% B++
HSR:78.454% C+
NS-44 Commissioner
D
Kills:4,375
Deaths:2,831
KDR:1.545
Accuracy:31.401% D
HSR:14.766% D--
NS-61 Emissary
C+
Kills:1,591
Deaths:609
KDR:2.612
Accuracy:27.360% C+
HSR:16.719% C+
PDW-16 Hailstorm
C
Kills:1,180
Deaths:868
KDR:1.359
Accuracy:20.254% D
HSR:14.068% C
M77-B
C**
Kills:812
Deaths:119
KDR:6.824
Accuracy:38.403% C*
HSR:78.325% C**
TSAR-42
C+
Kills:729
Deaths:125
KDR:5.832
Accuracy:37.781% C+
HSR:64.335% C-
SMG-46 Armistice
C
Kills:641
Deaths:343
KDR:1.869
Accuracy:19.114% D*
HSR:14.197% C
TX1 Repeater
D
Kills:550
Deaths:540
KDR:1.019
Accuracy:16.276% D**
HSR:17.273% D
NS-30 Vandal
B+
Kills:457
Deaths:83
KDR:5.506
Accuracy:33.598% C++
HSR:30.853% B+
KSR-35
C++
Kills:443
Deaths:100
KDR:4.430
Accuracy:31.669% D
HSR:29.797% C++
SOAS-20
D
Kills:438
Deaths:139
KDR:3.151
Accuracy:19.525% F
HSR:16.667% D
NS-7 PDW
C-
Kills:412
Deaths:224
KDR:1.839
Accuracy:20.019% D-
HSR:15.291% C-
MKV Suppressed
C+
Kills:352
Deaths:143
KDR:2.462
Accuracy:19.898% D*
HSR:18.750% C+
NS-45 Pilot
C
Kills:329
Deaths:160
KDR:2.056
Accuracy:25.008% D--
HSR:24.316% C
NSX Tomoe
C+
Kills:266
Deaths:91
KDR:2.923
Accuracy:25.593% D
HSR:36.842% C+
NS-357 Underboss
F
Kills:253
Deaths:260
KDR:0.973
Accuracy:19.020% F--
HSR:7.905% F
MG-S1 Jackal
C+
Kills:247
Deaths:125
KDR:1.976
Accuracy:22.261% D
HSR:20.243% C+
99SV
C*
Kills:246
Deaths:53
KDR:4.642
Accuracy:32.432% C++
HSR:37.398% C*
TRAP-M1
D-
Kills:119
Deaths:57
KDR:2.088
Accuracy:20.824% F
HSR:18.487% D-
NS-44L Blackhand
D--
Kills:107
Deaths:48
KDR:2.229
Accuracy:33.355% D--
HSR:22.430% D**
NSX Daimyo
B+
Kills:96
Deaths:24
KDR:4
Accuracy:37.021% D
HSR:95.833% B+
SR-7
C++
Kills:65
Deaths:9
KDR:7.222
Accuracy:41.379% C++
HSR:70.769% D--
Kills:47,919
Deaths (as Infiltrator):9,846
Deaths (to Infiltrators):8,840
KDR:4.86685
Kill Difference:38,073
Playtime:821.313 hours
Usage:16%
Score:16.778m
Score/min:340
Accuracy (listed only):27.954%
HSR (listed only):33.805%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:6,248
Deaths:1,417
KDR:4.409
Accuracy:15.618% C
HSR:16.949% D
MRC3 Mercy
C+
Kills:6,077
Deaths:1,360
KDR:4.468
Accuracy:16.083% C+
HSR:16.686% D
M3 Pounder HEG
C+
Kills:4,741
Deaths:1,243
KDR:3.814
Accuracy:38.027% C+
HSR:2.974% C+
M3 Pounder HEG
C+
Kills:4,439
Deaths:1,184
KDR:3.749
Accuracy:39.225% C+
HSR:2.343% C--
MR1 Fracture
C**
Kills:3,086
Deaths:1,040
KDR:2.967
Accuracy:32.500% C--
HSR:4.375% C**
MR1 Fracture
B+
Kills:2,728
Deaths:994
KDR:2.744
Accuracy:33.520% C
HSR:4.912% B+
M2 Mutilator
B++
Kills:1,230
Deaths:347
KDR:3.545
Accuracy:17.719% B++
HSR:15.529% D
M2 Mutilator
B++
Kills:1,200
Deaths:344
KDR:3.488
Accuracy:17.629% B++
HSR:15.417% D
M6 Onslaught
C*
Kills:1,137
Deaths:287
KDR:3.962
Accuracy:18.124% C*
HSR:20.581% C++
M6 Onslaught
C**
Kills:1,065
Deaths:284
KDR:3.750
Accuracy:17.952% C++
HSR:21.409% C**
NS-10 Burster
B+
Kills:736
Deaths:355
KDR:2.073
Accuracy:31.929% B+
HSR:6.522% C++
NS-10 Burster
B**
Kills:728
Deaths:355
KDR:2.051
Accuracy:32.030% B+
HSR:8.516% B**
M1 Heavy Cycler
D
Kills:404
Deaths:162
KDR:2.494
Accuracy:10.977% D
HSR:11.634% D*
Kills:33,819
Deaths (as MAX Suit):4,686
Deaths (to MAX Suits):4,449
KDR:7.21703
Kill Difference:29,133
Playtime:599.009 hours
Usage:11%
Score:20.821m
Score/min:579
Accuracy (listed only):24.718%
HSR (listed only):11.373%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:13,674
V. Kills:770 N/A
Deaths:1,913
KDR:7.148
Accuracy:26.081% D
KPH:65.400 B++
VKPH:3.700 C++
Hellfire Rocket Pods
A
Kills:4,621
V. Kills:638 N/A
Deaths:221
KDR:20.910
Accuracy:46.580% C+
KPH:158.500 A
VKPH:21.900 B*
Hornet Missiles
C+
Kills:368
V. Kills:204 180%
Deaths:44
KDR:8.364
Accuracy:56.331% C--
KPH:59.600 C+
VKPH:33.100 C+
M18 Needler
C-
Kills:214
V. Kills:233 91%
Deaths:292
KDR:0.733
Accuracy:26.404% D--
KPH:5.900 D
VKPH:6.400 C-
Coyote Missiles
C*
Kills:115
V. Kills:43 261%
Deaths:29
KDR:3.966
Accuracy:49.843% D
KPH:47.700 C*
VKPH:17.800 C
M18 Rotary
D-
Kills:94
V. Kills:102 91%
Deaths:235
KDR:0.400
Accuracy:15.724% F*
KPH:2.700 D-
VKPH:2.900 D--
M18 Locust
D
Kills:58
V. Kills:44 129%
Deaths:52
KDR:1.115
Accuracy:26.163% D-
KPH:9.500 D
VKPH:7.200 D
Kills:19,144 (14,040 + 0)
Deaths:2,786
KDR:6.872
VKDR:0.730
Vehicle Kills:2,034
Kill Difference:16,358
Playtime:324.329 hours
Usage:6%
Score:4.520m
Score/min:232
Piloting Accuracy:26.163%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:6,724
V. Kills:553 N/A
Deaths:240
KDR:28.017
Accuracy:47.273% C+
KPH:93.800 A++
VKPH:7.700 C+
L100 Python AP
B++
Kills:897
V. Kills:563 159%
Deaths:101
KDR:8.881
Accuracy:52.073% C-
KPH:35.500 C**
VKPH:22.300 B++
L100 Python HEAT
A
Kills:704
V. Kills:161 435%
Deaths:57
KDR:12.351
Accuracy:47.911% C
KPH:50.700 A
VKPH:11.600 C+
Skyguard
B+
Kills:404
V. Kills:329 122%
Deaths:59
KDR:6.847
Accuracy:30.111% C++
KPH:13.600 C+
VKPH:11.100 B+
C75 Viper
B+
Kills:197
V. Kills:28 N/A
Deaths:18
KDR:10.944
Accuracy:24.290% D**
KPH:39.200 B+
VKPH:5.600 D
Kills:8,926 (8,926 + 0)
Deaths:475
KDR:18.792
VKDR:3.440
Vehicle Kills:1,634
Kill Difference:8,451
Playtime:145.641 hours
Usage:3%
Score:3.378m
Score/min:387
Driving Accuracy:24.290%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A*
Kills:15,161
V. Kills:1,316 N/A
Deaths:458
KDR:33.103
Accuracy:36.607% D
KPH:94.400 A*
VKPH:8.200 C+
P2-120 AP
A
Kills:6,998
V. Kills:3,781 185%
Deaths:506
KDR:13.830
Accuracy:33.576% D**
KPH:45.700 A
VKPH:24.700 A
P2-120 HEAT
A++
Kills:1,182
V. Kills:318 371%
Deaths:77
KDR:15.351
Accuracy:31.262% D*
KPH:44.500 A++
VKPH:12 B+
P525 Marauder
B*
Kills:169
V. Kills:7 N/A
Deaths:2
KDR:84.500
Accuracy:18.598% C
KPH:96.500 B*
VKPH:4 C+
E540 Halberd
A
Kills:132
V. Kills:51 254%
Deaths:14
KDR:9.429
Accuracy:34.650% D-
KPH:40.100 A
VKPH:15.500 B+
MR11 Gatekeeper
N/A
Kills:50
V. Kills:34 143%
Deaths:8
KDR:6.250
Accuracy:32.129% N/A
KPH:33.500 N/A
VKPH:22.800 N/A
Kills:23,692 (23,341 + 351)
Deaths:1,065
KDR:22.246
VKDR:5.171
Vehicle Kills:5,507
Kill Difference:22,627
Playtime:346.783 hours
Usage:7%
Score:9.468m
Score/min:455
Driving Accuracy:31.262%
Gunner Accuracy:32.129%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:255
V. Kills:11 N/A
Deaths:8
KDR:31.875
Accuracy:20.413% F-
KPH:118.300 B
VKPH:5.100 C-
M40 Fury-H
D
Kills:70
V. Kills:11 N/A
Deaths:2
KDR:35
Accuracy:17.230% F*
KPH:62.900 D
VKPH:9.900 D
M12 Kobalt-H
B*
Kills:67
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:19.738% C-
KPH:160.900 B*
VKPH:4.800 C+
Kills:392 (0 + 392)
Deaths:10
KDR:39.200
VKDR:2.400
Vehicle Kills:24
Kill Difference:382
Playtime:3.685 hours
Usage:0%
Score:0.137m
Score/min:618
Driving Accuracy:N/A%
Gunner Accuracy:19.738%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:249
V. Kills:4 N/A
Deaths:11
KDR:22.636
Accuracy:14.624% D
KPH:88.500 B++
VKPH:1.400 D-
M40 Fury
B++
Kills:162
V. Kills:15 N/A
Deaths:11
KDR:14.727
Accuracy:26.351% D--
KPH:60.600 B++
VKPH:5.600 D
M20 Basilisk
B
Kills:95
V. Kills:24 380%
Deaths:22
KDR:4.318
Accuracy:32.690% D
KPH:25 B
VKPH:6.300 C-
M40 Fury
C+
Kills:55
V. Kills:6 N/A
Deaths:8
KDR:6.875
Accuracy:25.596% D*
KPH:50.300 C+
VKPH:5.500 D-
M12 Kobalt
C
Kills:53
V. Kills: N/A
Deaths:3
KDR:17.667
Accuracy:12.433% D--
KPH:63 C
VKPH:0 D*
Kills:614 (0 + 614)
Deaths:55
KDR:11.164
VKDR:0.891
Vehicle Kills:49
Kill Difference:559
Playtime:11.222 hours
Usage:0%
Score:0.301m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:12.433%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 34,26034,2112,89511.817M7.6842.791%B++78.454%C+68.4MN/A187500h2B+4.7B+
P2-120 HESH 16,47715,16145833.103A+28.9636.607%D1.154%C**94.3A*8.2C+337160.7h3.9B++10.7B+
M14 Banshee 14,44413,6741,9137.148C*3.0126.081%DN/A65.4B++3.7C++174209h17.8B+68.3B
NS-15M AE 12,80512,7323,1134.09B++0.0522.298%D22.18%D68.2B+N/A180186.8h11.3C*50.8C+
TRAC-5 S 9,6769,4051,7685.32S1.1827.395%B*1.457%F**59.1M1.7M+208159.1h3.2A*11.6A+
T9A "Butcher" 9,1609,0983,0492.984B++1.1621.294%D26.182%C60.3C++N/A168150.9h11C*51.7C+
P2-120 AP 10,7796,99850613.83B**9.6933.576%D**4.073%B+45.7A24.7A516153h6B+17.8C+
L100 Python HESH 7,2776,72424028.017A+23.8847.273%C+1.71%C++93.8A++7.7C+34471.7h2.4B**5B*
NS Decimator 8,2346,3312,7952.265A+1.8855.728%D2.559%C**43.6B+13.1C340145.3h3.8B++6.8B+
MRC3 Mercy 6,2906,2481,4174.409B**0.2715.618%C16.949%D40.5B*N/A152154.1h14.4A91.9B+
NS-11C 6,2586,2102,0263.065A*1.0823.072%C+19.195%C+54AN/A151115.1h11.6B++50.1B+
MRC3 Mercy 6,1066,0771,3604.468B**0.3316.083%C+16.686%D43B**N/A157141.3h14.3A88.9B+
MSW-R 5,2435,2042,1412.431C**1.7115.988%D*17.371%D-37.7C+N/A187138.2h11.8C*74C
C-4 5,6635,0131,8302.739B**1.4032.124%B**N/A99.1B+12.8D*69750.6h1B**3.1B**
M3 Pounder HEG 5,2634,7411,2433.814A+0.3338.027%C+2.974%C+34.2A*3.8C**195138.6h12.2B*32B+
NS-15M1 4,7574,7271,8832.51B*1.6317.302%D--23.926%C++41.2C++N/A148114.8h12.1C**70.1C+
Hellfire Rocket Pods 5,2594,62122120.91A++16.7746.58%C+N/A158.8A21.9B*71629.1h15.5B+33.3B+
M3 Pounder HEG 4,9694,4391,1843.749A0.3939.225%C+2.343%C--33.7A++4C++191131.8h12.4B**31.5B++
NS-44 Commissioner 4,4044,3752,8311.545B+2.6031.401%D14.766%D--24CN/A75182.3h3.6B11.6C++
Frag Grenade 4,3784,34614346N/A4,341.8650.662%B*N/A648.7B++4.8D26626.7h2.9B*5.7B*
NS-11A 4,1774,1431,9002.181B+1.9617.992%D*23.606%C*37.9C**N/A158109.2h15C83.4D
AS16 NightHawk 3,7733,7462,1621.733B+2.4135.194%C-12.573%C--37.7C++N/A14299.3h4B+11.4C*
MR1 Fracture 4,1043,0861,0402.967M*1.1732.5%C--4.375%C**18.1A*6B+149170.9h22.2A68.3B*
C-4 ARX 3,2882,9659673.066B+1.0830.979%B**N/A74.3D8.1F29539.9h1B++3.2B**
MR1 Fracture 3,6472,7289942.744M*1.4033.52%C4.912%B+16.8A**5.7B+137162.6h24.9A74.4B*
T7 Mini-Chaingun 2,5182,4911,2292.027B**2.1113.728%D13.288%C+32.2C+N/A16677.4h12.9B+94.2C*
TMG-50 2,4612,4371,1342.149B*1.9912.761%D**18.958%D21.6C--N/A94113h11.8C++92.4D
LC3 Jaguar 2,4362,4179312.596B*1.5520.964%D23.045%B+43.3B+N/A16455.8h11.2B+53.6C**
TAR 2,1332,1261,4551.461C++2.6815.543%F18.156%C-25.9CN/A11582.1h13.3C+85.5D-
LC2 Lynx 1,8011,7917472.398B**1.7418.297%D--21.999%C++33.5C*N/A14153.5h12.6B++69.1C++
TRAC-5 Burst 1,7741,7655803.043B+1.1022.197%D18.187%D-52.4B+N/A13733.7h11.4B+51.3C++
T9 CARV 1,7651,7497192.433B*1.7116.716%C--20.412%C41.3B++N/A35442.3h11.5B++68.8C**
NSX Naginata 1,7521,7424763.66A*0.4819.504%C--23.708%D66.5B*N/A17326.2h10.3B+53C**
Tank Mine 2,5701,69814012.129S7.9925.774%DN/A114.7C++58.9C+133614.8h1.4B*5.5B+
HC1 Cougar 1,7131,6956502.608A+1.5322.6%C19.41%C--46.3B*N/A14736.6h9.9B*44B+
T2 Striker 3,4611,6825912.846S1.3055.332%BN/A13.9C++14.8B325120.6h25.9B**46.9B**
NS-15M2 1,6151,6074083.939A0.2022.737%C24.891%C+64B++N/A23825.1h11.5B+50.5C**
NS-61 Emissary 1,6091,5916092.612A**1.5327.36%C+16.719%C+53.8A+N/A13729.6h11.6B+42.6B+
Claymore 1,4441,44311812.229B*8.0941.796%B**N/A189.9B*N/A8007.6h1A++2.5B**
T9 CARV-S 1,4081,4024063.453A++0.6919.442%C--23.823%C+54.6B+N/A18725.7h11.3B+58.2C++
T32 Bull 1,3781,3657011.947B+2.1915.914%D**19.487%D26.6DN/A13651.3h12.5C++78.7D
T16 Rhino 1,3031,2955212.486A1.6616.478%D-16.525%D-36.4C++N/A20135.6h12.1B+73.7C+
M2 Mutilator 1,2361,2303473.545A0.6017.719%B++15.529%D50.2A*N/A24224.5h13.1A74.2B++
M2 Mutilator 1,2071,2003443.488A0.6517.629%B++15.417%D49.4A*N/A25524.3h13.4B**75.8B*
Anti-Vehicle Grenade 1,2611,19011190N/A1,185.8662.179%AN/A793.3A*47.3D52211.5h3A4.8A
P2-120 HEAT 1,5001,1827715.351A11.2131.262%D*3.469%C**44.4A++12B+55626.6h5.3B**17C**
PDW-16 Hailstorm 1,1851,1808681.359B+2.7820.254%D14.068%C30.6C++N/A15038.5h13.4B+66.1C++
ML-7 1,4071,1576071.906A++2.2446.5%D*2.334%C30.2B+6.5D-51938.3h4.1A8.9B*
M6 Onslaught 1,1441,1372873.962B**0.1818.124%C*20.581%C++62.1A++N/A20318.3h13.6A75.2B++
M6 Onslaught 1,0781,0652843.75B*0.3917.952%C++21.409%C**58.5A++N/A19218.2h14.4A80.5B++
L100 Python AP 1,4608971018.881B++4.7452.073%C-2.899%C++35.5C**22.3B++48425.3h5.5C*10.6C*
M77-B 8148121196.824M**2.6838.403%C*78.325%C**52.1A++N/A24315.6h2.3B5.9B+
TORQ-9 7427374021.833B+2.3116.703%F18.182%D-31.8C+N/A18823.2h15.3C+91.7D-
NS-10 Burster 1,2717363552.073A+2.0731.929%B+6.522%C++8.1A5.9A++17490.8h119.9B++375.5B*
TSAR-42 7307291255.832B+1.6937.781%C+64.335%C-49.3B+N/A30714.8h2.6C6.8C+
NS-10 Burster 1,2787283552.051B**2.0932.03%B+8.516%B**8A6.1A++17290.7h120.4B**375.8B*
L100 Python HEAT 8657045712.351A8.2147.911%C2.841%C*50.6A11.6C+42813.9h3.9B++8.1B++
SMG-46 Armistice 6456413431.869B++2.2719.114%D*14.197%C29.4C+N/A17521.8h13.7B71.7C+
SABR-13 5725722792.05C**2.0917.167%F-16.958%D*30.9C+N/A14618.5h12.7C+74D*
FA1 Barrage 5555533281.686B++2.4632.673%D-14.467%C24.9C+N/A14022.2h3.7B**11.3B
TX1 Repeater 5595505401.019B3.1216.276%D**17.273%D14.4DN/A8638.1h12.9C**79.5C-
NS-30 Vandal 460457835.506A**1.3633.598%C++30.853%B+62.6B**N/A2147.3h5.9C+17.7C++
TRAC-5 4464432501.772A2.3715.909%D*19.639%C++18.7C+N/A35623.7h11.9B++74.5C++
KSR-35 4464431004.43B**0.2931.669%D29.797%C++61.5B**N/A1727.2h5C15.7C
SOAS-20 4384381393.151A0.9919.525%F16.667%D46.6B++N/A2509.4h13.2C67.8D--
MANA Anti-Personnel Turret 4204181103.8N/A0.3415.54%UN/A4180U20U15499000.1h15.6T*100.3T*
NS-7 PDW 4164122241.839B**2.3020.019%D-15.291%C-32.7C**N/A26912.6h12.8B+63.8C++
NSX-P Tanto 4124082051.99B**2.1524.227%C29.412%B+54.4AN/A2127.5h10.9B*45B+
Spear Anti-Vehicle Phalanx Turret 5994061822.556M18.4139.974%C-2.956%D53.4B*25.4B+7767.6h6.8B+17B+
Skyguard 733404596.847A++2.7130.111%C++1.485%C-13.6C+11B+28929.8h138.1C458.5C+
M1 Heavy Cycler 4124041622.494B*1.6510.977%D11.634%D*14.4DN/A12928h19.6C+178.9C
TAS-16 Blackjack 3903882591.498C**2.6447.398%D--18.041%B+25.9DN/A11815h2.8C5.9C-
MAX Punch 3893844,6910.082C+4.0643.305%C+N/A0.6C-N/A2597.1h1.6C++3.7C**
Hornet Missiles 572368448.364B+4.2256.331%C--N/A59.4C+32.9C+7686.2h9.8C**17.4C*
MKV Suppressed 3563521432.462A++1.6819.898%D*18.75%C+39.1BN/A2029h12.7B+63.6C+
T5 AMC 3363312121.561B+2.5819.195%D-16.918%D16.6CN/A17819.9h14.3C*74.7C+
NS-45 Pilot 3313291602.056B++2.0925.008%D--24.316%C55.8C++N/A1525.9h6.8B27.1C+
TS4 Haymaker 3283283420.959C+3.1815.124%F--12.5%C7.9D*N/A3641.6h4.8C+31.4T-
MG-H1 Watchman 3073061342.284B+1.8622.687%C+23.856%C55.6B+N/A3105.5h12.1B++53.2B+
Cycler TRV 2862841441.972B++2.1721.424%C26.056%B*43.7B+N/A4096.5h13.1C*61.1C++
TRS-12 Uppercut 2812802031.379C++2.7642.29%D*14.286%C+22.8DN/A11812.3h3.3D-7.7D--
T1 Cycler 2762751791.536B+2.6116.69%D*17.091%D28.6C*N/A5539.6h14.3C++85.5C
NSX Tomoe 267266912.923B*1.2225.593%D36.842%C+61.9B**N/A1904.3h15.6C61C
P525 Marauder-H 266255831.875A+27.7320.413%F-N/A115.9C**5C-7962.2h6.2B+30.4D-
NS-357 Underboss 2562532600.973C+3.1719.02%F--7.905%F6.3D*N/A3140.2h4.5C+23.5F-
Chainblade 25725222,2370.011C4.1318.732%D-N/A0.1DN/A11744.8h2.1B+11.1C++
M12 Kobalt 2532491122.636B+18.4914.624%D15.663%D88.9B++1.4D-3932.8h16.2B+110.4C*
MG-S1 Jackal 2502471251.976B++2.1722.261%D20.243%C+41.2BN/A1506h10.4C**46.9C*
99SV 249246534.642A++0.5032.432%C++37.398%C*39B**N/A3696.3h5B+15.3B+
M18 Needler 4472142920.733C3.4126.404%D--2.804%B+5.9D6.4C-20136.3h223.8D847.5D-
C75 Viper 2251971810.944A6.8024.29%D**1.523%C+39.4B+5.6D9655h8.4B*34.5C*
NS Annihilator 386191652.938S1.2077.177%D--N/A13B+13.3A++39714.7h10B++13B+
AMR-66 172170543.148A**0.9922.323%D-25.882%C++30.4B+N/A3165.6h9.7C+43.3C+
P525 Marauder 176169284.5S80.3618.598%C1.775%C+93.9B*3.9C+7311.8h6.2C*33.5C++
Sticky Grenade 1651641164N/A159.8650.371%CN/A820C5D-79320.2h2.5C4.9C+
M40 Fury 1771621114.727B**10.5926.351%D--N/A60B++5.6D4642.7h9.3B*35.2B+
TRAC-Shot 154153672.284B*1.8621.962%D-16.994%C33.3C+N/A1474.6h9.7B++44.2C*
NS Baron G5 149148971.526B+2.6238.122%D10.811%D-17.6DN/A1178.4h5C+13C+
NSX Tanto 147145582.5A+1.6424.704%C39.31%A*42.6B+N/A1523.4h10.5B++42.5C**
Rocklet Rifle 236135941.436A2.7130.064%F*N/A16.1D--12D*1948.4h29.4B++97.9D
E540 Halberd 183132149.429B+5.2934.65%D-4.545%B+40A15.5B+20573.3h5.6C**16.1C+
TRAP-M1 119119572.088B+2.0520.824%F18.487%D-33.1C+N/A2033.6h11.3D54.2D--
Coyote Missiles 158115293.966C**0.1849.843%DN/A47.9C*17.9C2892.4h30.4B*61.1B+
MG-HBR1 Dragoon 113113264.346M+0.2033.118%C+34.513%B+53.8A+N/A2732.1h5.9B+17.8B+
MANA Anti-Vehicle Turret 210112472.383B+1.7640.312%D**2.679%D26.7C23.3C14274.2h10.1C++25.2C--
NS-44L Blackhand 107107482.229B*1.9133.355%D--22.43%D**23.8C+N/A1184.5h4.9C+14.5C
NSX Daimyo 9696244C**0.1437.021%D95.833%B+45.7C+N/A1732.1h3.5D*9.5D--
M20 Basilisk 11995224.318B+0.1832.69%D8.421%B**25B6.3C-4293.8h75.7B+231.7C**
M18 Rotary 196942350.4C--3.7415.724%F*N/A2.7D-2.9D--12135.3h185.9C--1182F--
Aspis Anti-Aircraft Phalanx Turret 16780145.714B++1.5727.636%C**1.25%D13.8B+15B*4905.8h121.5B*439.6B+
NS Baron G5AE 8179571.386C+2.7635.124%D*7.595%D**15.2D--N/A1115.2h5.2D14.8C+
M40 Fury-H 8170235A++30.8617.23%F*2.857%A*63.6D10D3261.1h7.2B+41.9F-
Ripper 72709,8960.007D4.1313.969%D--2.857%F-0.1C-N/A0755.6h2.8F*19.9C+
M12 Kobalt-H 6967167A**62.8619.738%C-19.403%B+167.5B*5C+4670.4h11B*55.9B+
SR-7 656597.222A3.0841.379%C++70.769%D--65A+N/A5881h2.8D-6.7C
M18 Locust 10258521.115C3.0326.163%D-5.172%A**9.5D7.2D1736.1h166.1C+634.7C
Spear Anti-Vehicle Phalanx Tower 7557157A+52.8654.714%B+3.509%C+95A++30C*4410.6h5.2B*9.5B**
The Slasher 57567,1480.008D-4.1319.071%D*1.786%D--0.1C--N/A1458.6h2.1C**10.8C+
M40 Fury 615586.875C+2.7325.596%D*3.636%A*50C+5.5D-6241.1h10.9B+42.7C+
T1S Cycler 5353232.304A1.8419.474%D--18.868%C31.2C++N/A6021.7h12.3C*63.2C
M12 Kobalt 5353317.667C++13.5312.433%D--13.208%D*66.3C+N/A4200.8h14.3B++115.3C++
MR11 Gatekeeper 845086.25B+2.1132.129%D--N/A33.3B**22.7B++11931.5h37.4B*116.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon691,8564.1h
Anti-Vehicle MANA Turret211,0574.4h
Nano-Armor Kit3871,182,26558.2h
Nanite Revive Grenade013,6573.8h
Medical Applicator483431,45430h
NSX Amaterasu90925.8h
Spitfire Auto-Turret84841.5h
Restoration Kit2133,7968.3h
Motion Spotter5814,09515.9h
Welding Device02180h
Smoke Grenade06960.2h
Shield Recharging Field51500.2h
Recon Detection Device468,67713.6h
Medical Kit2,46128,948151.7h
Ammunition Package442,2756.7h
Anti-Infantry MANA Turret301,2735.3h
Hyena Missile Launcher0560.1h

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