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Primus Prefect CoolNameIsTaken[KH0L] CoolNameIsTaken
VS BR 46

KDR: 0.4

Score: 1.8m

Last Seen: Apr 18th, 2019 5:25 AM
- OFFLINE - 49.3 hour(s)

Battle Rank 46 - Vanu Sovereignty on Briggs - Outfit Member of Ketamine Ghost Cappers[KH0L] Ketamine Ghost Cappers
VS outfit on Connery

Members: 21
Level Progress (to 47): 65%
Level 100 Progress: 10% 1958h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice VE3 C-4 Thanatos VE70 Force-Blade Skyguard Orion VS54 Nebula VM20 Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-113,841 MLG Score: -91
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.347%18.529%321210333400.1625240.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.822%-0.731D--0.337C-0.032C+HEAD ++ (~9.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.6-0.761D-22.8-0.598D108.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.641%5.263%701103495106740.887851127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.779F-1.71A++-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
335.5-7.675T*76-5.055T*259.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.456%13.245%01103415114541.03425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.164D*-0.26C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27-1.042D*7.4-0.524D19.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ketamine Ghost Cappers[KH0L] Ketamine Ghost Cappers
VS outfit on Connery

Members: 21
1.8m562.1%145 (8.7k)123 (7.4k)0.3986311,3983,5070.48417446 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS10354713.705%10.658%14604:140

6% Combat Medic45% Engineer6% Heavy Assault23% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2016 1:19 PMDec 21st, 2017 2:09 AMApr 23rd, 2019 5:18 AM (2d) (PST)Apr 18th, 2019 2:55 AM (7d) (PST)Apr 18th, 2019 1:25 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
142128140.0940.2360.0100.6420.020-91

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,4967,70179561413917,397

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
248.2h/10.3d 300 149 1,274 9.6k 364 587 301 2.1m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:280
Deaths:1,208
KDR:0.232
Accuracy:18.013% D-
HSR:18.214% C
Thanatos VE70
D
Kills:151
Deaths:481
KDR:0.314
Accuracy:27.456% D*
HSR:13.245% D
Kills:431
Deaths (as Light Assault):1,689
Deaths (to Light Assaults):652
KDR:0.25518
Kill Difference:1,258
Playtime:43.044 hours
Usage:17%
Score:0.391m
Score/min:151
Accuracy (listed only):22.735%
HSR (listed only):15.730%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:60
Deaths:156
KDR:0.385
Accuracy:12.861% F
HSR:20% D
Kills:60
Deaths (as Heavy Assault):156
Deaths (to Heavy Assaults):902
KDR:0.38462
Kill Difference:96
Playtime:14.224 hours
Usage:6%
Score:0.100m
Score/min:118
Accuracy (listed only):12.861%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:280
Deaths:1,208
KDR:0.232
Accuracy:18.013% D-
HSR:18.214% C
Thanatos VE70
D
Kills:151
Deaths:481
KDR:0.314
Accuracy:27.456% D*
HSR:13.245% D
Kills:431
Deaths (as Engineer):1,689
Deaths (to Engineers):536
KDR:0.25518
Kill Difference:1,258
Playtime:111.670 hours
Usage:45%
Score:0.819m
Score/min:122
Accuracy (listed only):22.735%
HSR (listed only):15.730%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):567
KDR:0
Kill Difference:UNR
Playtime:55.861 hours
Usage:23%
Score:0.344m
Score/min:103
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D
Kills:151
Deaths:481
KDR:0.314
Accuracy:27.456% D*
HSR:13.245% D
Kills:151
Deaths (as Combat Medic):481
Deaths (to Combat Medics):471
KDR:0.31393
Kill Difference:330
Playtime:14.170 hours
Usage:6%
Score:0.125m
Score/min:147
Accuracy (listed only):27.456%
HSR (listed only):13.245%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:55
Deaths:101
KDR:0.545
Accuracy:9.605% F-
HSR:25.455% B**
Kills:55
Deaths (as MAX Suit):50.500
Deaths (to MAX Suits):94
KDR:1.08911
Kill Difference:4.500
Playtime:8.688 hours
Usage:4%
Score:0.058m
Score/min:111
Accuracy (listed only):9.605%
HSR (listed only):25.455%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:95
V. Kills:51 183%
Deaths:35
KDR:2.714
Accuracy:22.641% D*
KPH:11.200 C-
VKPH:6 D--
Kills:95 (95 + 0)
Deaths:35
KDR:2.714
VKDR:1.457
Vehicle Kills:51
Kill Difference:60
Playtime:8.448 hours
Usage:3%
Score:0.037m
Score/min:72
Driving Accuracy:22.641%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 2862801,2080.232D0.1718.013%D-18.214%C4.2D-N/A1467.4h25.1D**139.2D--
C-4 2271743090.563D0.1625.981%C+N/A24.9D*7.6D**1317h2D7.8C-
Thanatos VE70 1551514810.314D0.0827.456%D*13.245%D6.6D--N/A2222.8h7.4D**27F
Force-Blade 97973,2010.03C*0.3719.163%D-19.588%A++0.6C+N/A3175.9h3C+15.8C
Skyguard 14695352.714C+2.3222.641%D*5.263%M+11.3C-6.1D-728.4h76A335.5B++
Orion VS54 62601560.385D0.0112.861%F20%D8.2D--N/A297.3h12.4C**96.4C--
Nebula VM20 56551010.545D-0.159.605%F-25.455%B**9D**N/A246.1h19.5D202.7F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11780.1h
Motion Spotter31310.2h
Nano-Repair Grenade03560.1h
M20 Wyvern0520h
Nano-Armor Kit7087,0977h
Medical Applicator5112,0641.3h
Deconstruction Tool09810.3h
Nanite Revive Grenade01030h
G30 Walker0700h
Anti-Infantry MANA Turret71230.3h
Recon Detection Device612,1037.1h
Ammunition Package161,0030.6h

Check the help document for the dictionary if you want to learn more about words used here.


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