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Agent Cold Blooded Coolgolfer1[RCN6] Coolgolfer1
NC BR 55

KDR: 2.4

Score: 45.1m

Last Seen: Jul 15th, 2020 3:24 AM
- OFFLINE - 10.8 hour(s)

Prestige 1, Battle Rank 55 - New Conglomerate on Emerald
Level Progress (to 56): 49%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS VLG Missile Launcher C85 Canister-H Blitz GD-10 L100 Python AP E540 Halberd-H NC14 Bolt Driver Titan-150 AP Carnage AR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $319,005 MLG Score: 255
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.026%15.643%39131131819,5491.689920.713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.873%0.73B++-0.822D--1.409D**HEAD (~3.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.339C**12.30.141C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.208%1.961%71134851785750.064885567%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.531D0.367C**-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
691.9-3.261T*222.8-3.188T-469

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.605%1.977%506613434,705138725453.39221185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.754%0.151C++-0.338C-0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.278C*11.80.051C+15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.622%5.578%93722132710,595156741586.75702255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.589%0.314C*0.255C*0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.682B+15.10.624B+23.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.332%71.582%937113481,39780071.74407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.507B+0.292C*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.404B2.30.289C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.376%16.774%9372134762095670.648535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.916%0.049C+0.381C**-0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.408B3.30.323C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.1m296.1%367 (22k)326 (19.6k)2.4031460,82125,3092.9263155 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349308812.883%8.78%11305:2816

19% Combat Medic61% Engineer7% Heavy Assault6% Infiltrator6% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2013 8:45 PMDec 19th, 2013 9:38 PMJul 15th, 2020 1:30 AM (76d) (PST)Jul 15th, 2020 2:21 AM (76d) (PST)Jul 14th, 2020 11:24 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
651845670.4400.1830.0391.5680.089255

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,0315,02134,0102611294519,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2302.4h/95.9d 13,241 5,340 26,197 216.6k 2,309 6,334 12,305 89.9m

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,178
Deaths:730
KDR:1.614
Accuracy:26.126% C+
HSR:12.054% D**
AC-X11
C+
Kills:739
Deaths:498
KDR:1.484
Accuracy:27.973% C+
HSR:15.291% D**
GD-7F
C+
Kills:546
Deaths:339
KDR:1.611
Accuracy:27.168% C+
HSR:18.315% D
NSX Tanto
C+
Kills:440
Deaths:219
KDR:2.009
Accuracy:29.618% C+
HSR:14.773% F-
GD-66 Claw
C*
Kills:439
Deaths:295
KDR:1.488
Accuracy:49.277% D*
HSR:17.768% C*
MGR-C1 Charger
D
Kills:333
Deaths:137
KDR:2.431
Accuracy:27.623% D
HSR:20.420% D-
Razor GD-23
D--
Kills:187
Deaths:220
KDR:0.850
Accuracy:19.547% D**
HSR:17.112% D--
Mauler S6
C+
Kills:181
Deaths:262
KDR:0.691
Accuracy:35.373% D-
HSR:14.365% C+
AF-19 Mercenary
D-
Kills:135
Deaths:280
KDR:0.482
Accuracy:14.896% F-
HSR:17.778% D-
Warden
C+
Kills:84
Deaths:49
KDR:1.714
Accuracy:27.524% D
HSR:27.381% C+
Kills:4,262
Deaths (as Engineer):3,029
Deaths (to Engineers):6,538
KDR:1.40707
Kill Difference:1,233
Playtime:1,415.381 hours
Usage:61%
Score:29.142m
Score/min:343
Accuracy (listed only):28.512%
HSR (listed only):17.526%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,161
Deaths:493
KDR:2.355
Accuracy:25.326% D
HSR:19.035% D*
EM6
C
Kills:678
Deaths:314
KDR:2.159
Accuracy:24.001% C
HSR:23.451% D
NS-15M2
C**
Kills:338
Deaths:145
KDR:2.331
Accuracy:28.931% C**
HSR:18.935% D*
NC6 Gauss SAW
D*
Kills:300
Deaths:352
KDR:0.852
Accuracy:15.137% F
HSR:18.667% D*
MGR-L1 Promise
C
Kills:110
Deaths:57
KDR:1.930
Accuracy:26.373% C
HSR:15.455% F
Kills:2,587
Deaths (as Heavy Assault):1,361
Deaths (to Heavy Assaults):6,548
KDR:1.90081
Kill Difference:1,226
Playtime:160.929 hours
Usage:7%
Score:2.861m
Score/min:296
Accuracy (listed only):23.954%
HSR (listed only):19.109%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D-
Kills:1,892
Deaths:1,708
KDR:1.108
Accuracy:21.236% D--
HSR:12.632% D-
AF-4 Cyclone
C--
Kills:1,225
Deaths:718
KDR:1.706
Accuracy:25.914% C--
HSR:11.674% D*
MGR-S1 Gladius
C-
Kills:1,204
Deaths:682
KDR:1.765
Accuracy:28.050% C-
HSR:19.435% D
NS-11C
C+
Kills:1,178
Deaths:730
KDR:1.614
Accuracy:26.126% C+
HSR:12.054% D**
MKV Suppressed
D
Kills:1,164
Deaths:843
KDR:1.381
Accuracy:25.149% D
HSR:12.887% D*
NS-7 PDW
C+
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:27.020% C+
HSR:12.229% D--
AC-X11
C+
Kills:739
Deaths:498
KDR:1.484
Accuracy:27.973% C+
HSR:15.291% D**
GD-7F
C+
Kills:546
Deaths:339
KDR:1.611
Accuracy:27.168% C+
HSR:18.315% D
NSX Tanto
C+
Kills:440
Deaths:219
KDR:2.009
Accuracy:29.618% C+
HSR:14.773% F-
GD-66 Claw
C*
Kills:439
Deaths:295
KDR:1.488
Accuracy:49.277% D*
HSR:17.768% C*
Tempest
D--
Kills:348
Deaths:202
KDR:1.723
Accuracy:24.371% D--
HSR:15.517% D--
MGR-C1 Charger
D
Kills:333
Deaths:137
KDR:2.431
Accuracy:27.623% D
HSR:20.420% D-
Razor GD-23
D--
Kills:187
Deaths:220
KDR:0.850
Accuracy:19.547% D**
HSR:17.112% D--
Mauler S6
C+
Kills:181
Deaths:262
KDR:0.691
Accuracy:35.373% D-
HSR:14.365% C+
AF-19 Mercenary
D-
Kills:135
Deaths:280
KDR:0.482
Accuracy:14.896% F-
HSR:17.778% D-
NS-66 Punisher
D--
Kills:119
Deaths:94
KDR:1.266
Accuracy:22.708% D*
HSR:20.168% D--
NSX Tengu
C
Kills:67
Deaths:49
KDR:1.367
Accuracy:38.379% C
HSR:14.925% D*
Kills:11,350
Deaths (as Light Assault):8,153
Deaths (to Light Assaults):4,633
KDR:1.39213
Kill Difference:3,197
Playtime:149.644 hours
Usage:6%
Score:2.552m
Score/min:284
Accuracy (listed only):27.672%
HSR (listed only):15.726%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D-
Kills:1,892
Deaths:1,708
KDR:1.108
Accuracy:21.236% D--
HSR:12.632% D-
NC14 Bolt Driver
C+
Kills:1,397
Deaths:231
KDR:6.048
Accuracy:38.332% C+
HSR:71.582% D
AF-4 Cyclone
C--
Kills:1,225
Deaths:718
KDR:1.706
Accuracy:25.914% C--
HSR:11.674% D*
MGR-S1 Gladius
C-
Kills:1,204
Deaths:682
KDR:1.765
Accuracy:28.050% C-
HSR:19.435% D
NS-61 Emissary
C
Kills:1,166
Deaths:866
KDR:1.346
Accuracy:28.451% C
HSR:14.751% D
MKV Suppressed
D
Kills:1,164
Deaths:843
KDR:1.381
Accuracy:25.149% D
HSR:12.887% D*
NS-7 PDW
C+
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:27.020% C+
HSR:12.229% D--
NS-44 Commissioner
C
Kills:874
Deaths:804
KDR:1.087
Accuracy:37.396% C
HSR:14.874% D*
LA3 Desperado
D*
Kills:389
Deaths:441
KDR:0.882
Accuracy:23.257% D*
HSR:13.368% D*
Tempest
D--
Kills:348
Deaths:202
KDR:1.723
Accuracy:24.371% D--
HSR:15.517% D--
NS-AM7 Archer
C+
Kills:333
Deaths:393
KDR:0.847
Accuracy:57.539% C+
HSR:15.616% C
NSX Tomoe
C**
Kills:260
Deaths:140
KDR:1.857
Accuracy:32.377% C**
HSR:23.077% F
NC4 Mag-Shot
C*
Kills:162
Deaths:258
KDR:0.628
Accuracy:23.189% D-
HSR:21.605% C*
Soldier Soaker
C
Kills:123
Deaths:82
KDR:1.500
Accuracy:25.841% D*
HSR:13.008% C
NS-66 Punisher
D--
Kills:119
Deaths:94
KDR:1.266
Accuracy:22.708% D*
HSR:20.168% D--
LA8 Rebel
C-
Kills:111
Deaths:104
KDR:1.067
Accuracy:24.899% D--
HSR:19.820% C-
NSX Tengu
C
Kills:67
Deaths:49
KDR:1.367
Accuracy:38.379% C
HSR:14.925% D*
NS-30 Vandal
A
Kills:57
Deaths:22
KDR:2.591
Accuracy:34.942% C
HSR:40.351% A
Kills:12,044
Deaths (as Infiltrator):8,514
Deaths (to Infiltrators):2,652
KDR:1.41461
Kill Difference:3,530
Playtime:136.565 hours
Usage:6%
Score:1.929m
Score/min:235
Accuracy (listed only):29.947%
HSR (listed only):20.418%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D-
Kills:1,892
Deaths:1,708
KDR:1.108
Accuracy:21.236% D--
HSR:12.632% D-
Carnage AR
D-
Kills:1,255
Deaths:882
KDR:1.423
Accuracy:22.998% D-
HSR:14.502% D*
AF-4 Cyclone
C--
Kills:1,225
Deaths:718
KDR:1.706
Accuracy:25.914% C--
HSR:11.674% D*
MGR-S1 Gladius
C-
Kills:1,204
Deaths:682
KDR:1.765
Accuracy:28.050% C-
HSR:19.435% D
MKV Suppressed
D
Kills:1,164
Deaths:843
KDR:1.381
Accuracy:25.149% D
HSR:12.887% D*
NS-7 PDW
C+
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:27.020% C+
HSR:12.229% D--
Reaper DMR
C
Kills:614
Deaths:302
KDR:2.033
Accuracy:27.401% C
HSR:18.078% D*
GR-22
C--
Kills:570
Deaths:373
KDR:1.528
Accuracy:25.320% C--
HSR:14.912% D--
NS-11P
C+
Kills:568
Deaths:283
KDR:2.007
Accuracy:26.730% C+
HSR:16.549% D--
GD-66 Claw
C*
Kills:439
Deaths:295
KDR:1.488
Accuracy:49.277% D*
HSR:17.768% C*
Tempest
D--
Kills:348
Deaths:202
KDR:1.723
Accuracy:24.371% D--
HSR:15.517% D--
NC1 Gauss Rifle
C--
Kills:308
Deaths:784
KDR:0.393
Accuracy:12.592% F--
HSR:20.455% C--
Mauler S6
C+
Kills:181
Deaths:262
KDR:0.691
Accuracy:35.373% D-
HSR:14.365% C+
Gauss Rifle S
C+
Kills:148
Deaths:105
KDR:1.410
Accuracy:28.357% C+
HSR:13.514% D*
NS-66 Punisher
D--
Kills:119
Deaths:94
KDR:1.266
Accuracy:22.708% D*
HSR:20.168% D--
NSX Tengu
C
Kills:67
Deaths:49
KDR:1.367
Accuracy:38.379% C
HSR:14.925% D*
Kills:11,255
Deaths (as Combat Medic):8,459
Deaths (to Combat Medics):2,454
KDR:1.33054
Kill Difference:2,796
Playtime:436.273 hours
Usage:19%
Score:8.377m
Score/min:320
Accuracy (listed only):27.555%
HSR (listed only):15.601%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:83
V. Kills:8 N/A
Deaths:7
KDR:11.857
Accuracy:55.007% C**
KPH:69.800 D
VKPH:6.700 D--
M20 Mustang
C*
Kills:51
V. Kills:37 134%
Deaths:108
KDR:0.472
Accuracy:32.208% C*
KPH:3.900 D*
VKPH:2.800 D*
Kills:134 (51 + 0)
Deaths:115
KDR:1.165
VKDR:0.391
Vehicle Kills:45
Kill Difference:19
Playtime:14.234 hours
Usage:1%
Score:0.132m
Score/min:154
Piloting Accuracy:32.208%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:251
V. Kills:209 120%
Deaths:48
KDR:5.229
Accuracy:36.617% B+
KPH:26.800 C-
VKPH:22.300 C++
L105 Zephyr
C+
Kills:219
V. Kills:30 N/A
Deaths:28
KDR:7.821
Accuracy:45.006% C+
KPH:51.200 C
VKPH:7 C-
C150 Dalton
D
Kills:214
V. Kills:168 127%
Deaths:61
KDR:3.508
Accuracy:36.407% C+
KPH:22.800 D-
VKPH:17.900 D
Dual-75 Duster
B
Kills:156
V. Kills:7 N/A
Deaths:10
KDR:15.600
Accuracy:44.374% B
KPH:69.300 C
VKPH:3.100 D
Kills:840 (0 + 840)
Deaths:147
KDR:5.714
VKDR:2.816
Vehicle Kills:414
Kill Difference:693
Playtime:25.269 hours
Usage:1%
Score:0.416m
Score/min:274
Piloting Accuracy:N/A%
Gunner Accuracy:44.374%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:1,883
V. Kills:988 190%
Deaths:86
KDR:21.895
Accuracy:55.520% C+
KPH:43.800 C++
VKPH:23 C*
L100 Python HESH
A++
Kills:780
V. Kills:190 408%
Deaths:11
KDR:70.909
Accuracy:52.993% C**
KPH:71 C*
VKPH:17.300 A++
Skyguard
A
Kills:497
V. Kills:269 184%
Deaths:34
KDR:14.618
Accuracy:39.597% A
KPH:28.800 B**
VKPH:15.600 B**
L100 Python HEAT
A
Kills:200
V. Kills:74 267%
Deaths:
KDR:
Accuracy:58.381% B+
KPH:60 B++
VKPH:22.200 A
C75 Viper
D--
Kills:150
V. Kills:34 429%
Deaths:20
KDR:7.500
Accuracy:31.750% D--
KPH:16.300 D--
VKPH:3.700 D--
Kills:3,510 (3,510 + 0)
Deaths:151
KDR:23.245
VKDR:10.298
Vehicle Kills:1,555
Kill Difference:3,359
Playtime:83.774 hours
Usage:4%
Score:1.442m
Score/min:287
Driving Accuracy:31.750%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,342
V. Kills:959 140%
Deaths:164
KDR:8.183
Accuracy:54.307% B+
KPH:28.900 C
VKPH:20.600 B+
Enforcer ML85
B
Kills:1,042
V. Kills:720 145%
Deaths:145
KDR:7.186
Accuracy:49.973% B++
KPH:30.700 C**
VKPH:21.200 B
E540 Halberd
B+
Kills:1,000
V. Kills:609 164%
Deaths:87
KDR:11.494
Accuracy:55.379% B**
KPH:34.200 C+
VKPH:20.800 B+
C85 Canister
M
Kills:221
V. Kills:32 N/A
Deaths:11
KDR:20.091
Accuracy:43.116% C+
KPH:84 C+
VKPH:12.200 M
M96 Mjolnir
B+
Kills:83
V. Kills:43 189%
Deaths:4
KDR:20.750
Accuracy:45.977% B+
KPH:46.300 B+
VKPH:24 C++
Titan-150 HEAT
D--
Kills:53
V. Kills:28 183%
Deaths:26
KDR:2.038
Accuracy:48.670% C+
KPH:10.600 D*
VKPH:5.600 D--
Kills:3,741 (1,395 + 2,346)
Deaths:437
KDR:8.561
VKDR:5.471
Vehicle Kills:2,391
Kill Difference:3,304
Playtime:119.172 hours
Usage:5%
Score:2.907m
Score/min:407
Driving Accuracy:48.670%
Gunner Accuracy:45.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:3,015
V. Kills:256 N/A
Deaths:162
KDR:18.611
Accuracy:48.749% D
KPH:124.100 C+
VKPH:10.500 B+
E540 Halberd-H
B+
Kills:1,881
V. Kills:1,148 164%
Deaths:244
KDR:7.709
Accuracy:60.734% C**
KPH:46.300 C
VKPH:28.300 B+
M96 Mjolnir-H
B**
Kills:531
V. Kills:255 207%
Deaths:53
KDR:10.019
Accuracy:47.723% C--
KPH:77.100 B**
VKPH:37 C*
M40 Fury-H
B
Kills:419
V. Kills:110 377%
Deaths:32
KDR:13.094
Accuracy:49.127% B+
KPH:80.700 C
VKPH:21.200 B
Enforcer ML65-H
C
Kills:295
V. Kills:266 110%
Deaths:57
KDR:5.175
Accuracy:61.843% C**
KPH:32.600 C--
VKPH:29.400 C
M12 Kobalt-H
B*
Kills:293
V. Kills:21 N/A
Deaths:12
KDR:24.417
Accuracy:24.887% C**
KPH:100.700 D
VKPH:7.200 B*
G40-F Ranger
C++
Kills:112
V. Kills:73 151%
Deaths:9
KDR:12.444
Accuracy:37.727% C**
KPH:37.600 C+
VKPH:24.500 C++
G30 Walker
B++
Kills:90
V. Kills:76 117%
Deaths:17
KDR:5.294
Accuracy:39.506% B+
KPH:26.200 C-
VKPH:22.100 B++
Kills:6,636 (0 + 6,636)
Deaths:586
KDR:11.324
VKDR:3.763
Vehicle Kills:2,205
Kill Difference:6,050
Playtime:95.379 hours
Usage:4%
Score:2.264m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:39.506%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:408
V. Kills:24 N/A
Deaths:16
KDR:25.500
Accuracy:23.900% B++
KPH:52 D
VKPH:3.100 C++
M60-G Bulldog
C**
Kills:239
V. Kills:34 N/A
Deaths:29
KDR:8.241
Accuracy:41.463% C**
KPH:38.400 C+
VKPH:5.500 C
M40 Fury
B++
Kills:231
V. Kills:40 N/A
Deaths:21
KDR:11
Accuracy:43.036% B++
KPH:48.400 C
VKPH:8.400 C
M20 Basilisk
C+
Kills:204
V. Kills:78 258%
Deaths:28
KDR:7.286
Accuracy:38.918% C
KPH:21.800 C
VKPH:8.300 C+
M40 Fury
C*
Kills:146
V. Kills:26 N/A
Deaths:11
KDR:13.273
Accuracy:39.669% C*
KPH:48.200 C--
VKPH:8.600 D
M20 Basilisk
C**
Kills:100
V. Kills:32 303%
Deaths:16
KDR:6.250
Accuracy:43.180% C**
KPH:25 C+
VKPH:8 C
M12 Kobalt
C
Kills:99
V. Kills:5 N/A
Deaths:7
KDR:14.143
Accuracy:17.687% C
KPH:45.900 D--
VKPH:2.300 C
G40-F Ranger
C-
Kills:54
V. Kills:35 150%
Deaths:7
KDR:7.714
Accuracy:36.781% C+
KPH:15.600 C--
VKPH:10.100 C-
Kills:1,481 (0 + 1,481)
Deaths:135
KDR:10.970
VKDR:2.030
Vehicle Kills:274
Kill Difference:1,346
Playtime:40.826 hours
Usage:2%
Score:0.552m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:36.781%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:78
V. Kills:28 269%
Deaths:53
KDR:1.472
Accuracy:41.899% D-
KPH:9.600 D--
VKPH:3.500 D
Kills:78 (78 + 0)
Deaths:53
KDR:1.472
VKDR:0.528
Vehicle Kills:28
Kill Difference:25
Playtime:8.115 hours
Usage:0%
Score:0.034m
Score/min:69
Driving Accuracy:41.899%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:6,193
V. Kills:1,996 310%
Deaths:4
KDR:1,548.250
Accuracy:64.765% A
KPH:103 A++
VKPH:33.200 A+
CAS 14-E
A
Kills:349
V. Kills:41 N/A
Deaths:18
KDR:19.389
Accuracy:32.720% C
KPH:88.600 C++
VKPH:10.400 A
M20 Wyvern
C
Kills:132
V. Kills:70 186%
Deaths:30
KDR:4.400
Accuracy:34.227% D
KPH:27.100 C
VKPH:14.300 C
Kills:6,674 (0 + 6,674)
Deaths:52
KDR:128.346
VKDR:40.519
Vehicle Kills:2,107
Kill Difference:6,622
Playtime:68.918 hours
Usage:3%
Score:1.787m
Score/min:432
Piloting Accuracy:N/A%
Gunner Accuracy:34.227%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VLG Missile Launcher 8,1896,19341548.25U1,545.8564.765%AN/A103A++33.2A+46060.1h4.3B**6.7B**
C85 Canister-H 3,2713,01516218.611C*16.2148.749%D12.571%B+124.1C+10.5B+39524.3h5.9B12.2C++
Blitz GD-10 1,9081,8921,7081.108C1.3021.236%D--12.632%D-20DN/A6394.4h15.5C73.1C
L100 Python AP 2,8711,8838621.895B**19.4955.52%C+1.646%C43.8C++23C*30743h4B+7.2B+
E540 Halberd-H 3,0291,8812447.709C5.3160.734%C**N/A46.3C28.3B+37840.6h6.1C+10.1C+
NC14 Bolt Driver 1,4031,3972316.048B++3.6438.332%C+71.582%D36C+N/A11038.8h2.3C+5.9C++
Titan-150 AP 2,3011,3421648.183C+5.7854.307%B+2.906%B+28.9C20.6B+51146.5h4.3C+8C++
Carnage AR 1,2601,2558821.423C+0.9822.998%D-14.502%D*24.7DN/A8050.9h12.2C+53.1C
AF-4 Cyclone 1,2281,2257181.706C+0.7025.914%C--11.674%D*30DN/A9940.9h11.4D44C-
C-4 1,6651,2114812.518B+0.1121.09%D--N/A103.5C+38.8B+88711.7h1.4C6.5C--
MGR-S1 Gladius 1,2291,2046821.765C+0.6428.05%C-19.435%D34.1DN/A8835.3h10.8C--38.5C
NS-11C 1,1931,1787301.614C++0.7926.126%C+12.054%D**27.5C-N/A9342.9h14.3C-54.8C+
NS-61 Emissary 1,1791,1668661.346B1.0628.451%C14.751%D38.7C+N/A11230.1h12.9C++45.4C++
MKV Suppressed 1,1731,1648431.381C+1.0225.149%D12.887%D*26.3DN/A8244.2h14.4C57.1C
LA1 Anchor 1,1641,1614932.355C+0.0525.326%D19.035%D*52.8C-N/A17822h9.8C38.9C
NS-7 PDW 1,1631,1538771.315C+1.0927.02%C+12.229%D--25.9DN/A9444.6h15C--55.6C+
Enforcer ML85 1,7621,0421457.186C+4.7849.973%B++N/A30.6C**21.2B36334h11.6C++23.1B+
E540 Halberd 1,6091,0008711.494C+9.0955.379%B**2.6%C+34.1C+20.8B+28829.3h5.8D10.6C*
NS-44 Commissioner 8828748041.087C+1.3237.396%C14.874%D*35.2C-N/A11924.8h3.6C+9.6C+
Tank Mine 1,3918363212.604C0.2032.629%C-N/A116.1C+77.1C**14267.2h2.1C6.4D
L100 Python HESH 9707801170.909M**68.5152.993%C**N/A70.9C*17.3A++28911h3C+5.7C*
AC-X11 7477394981.484C+0.9227.973%C+15.291%D**23.6DN/A7731.3h10.5D-37.5C
EM6 6936783142.159C+0.2424.001%C23.451%D45.5C--1C++15414.9h11.2C--46.7C+
Reaper DMR 6346143022.033C++0.3727.401%C18.078%D*33.6D1.1B+10718.3h9.2C+33.7C+
GR-22 5765703731.528C+0.8825.32%C--14.912%D--25.8D-N/A8622.1h12.8C50.6C
NS-11P 5785682832.007C*0.4026.73%C+16.549%D--29.6DN/A11019.2h14.3D-53.5C
GD-7F 5565463391.611C+0.7927.168%C+18.315%D24.1DN/A8722.7h13.2C-48.4C+
NC05 Jackhammer 5375332262.358B**0.0550.47%C**15.197%C+53.8CN/A1959.9h4.7C9.4C++
M96 Mjolnir-H 7865315310.019B+7.6247.723%C--N/A77B**37C*4836.9h23.4B**49B*
Skyguard 7664973414.618A*12.2139.597%A2.616%B+28.7B**15.5B**25817.3h76B*191.9B**
Mag-Cutter 48247210,2500.046B+2.3640.071%B++N/A0.8C+N/A3576.3h1.9B+4.8B+
NSX Tanto 4514402192.009B+0.3929.618%C+14.773%F-33.8DN/A10113h12C++40.4C*
GD-66 Claw 4464392951.488C+0.9249.277%D*17.768%C*41C--N/A12510.7h2.7D5.5D--
MANA Anti-Vehicle Turret 688431984.398U1.9956.309%UN/A4310U2570U3391140.1h5.7T*10.1T*
M40 Fury-H 5294193213.094C10.6949.127%B+N/A80.6C21.2B3805.2h10.3C--20.9C+
M12 Kobalt 4324081625.5C++23.1023.9%B++14.706%D*52.3D3.1C++1947.8h21.8D91C++
LA3 Desperado 3923894410.882C1.5223.257%D*13.368%D*30.2C--N/A10312.9h8.6C36.9D
CAS 14-E 3903491819.389C+16.9932.72%C1.433%C--89.5C++10.5A+2713.9h24.6B75.2C**
Tempest 3523482021.723C+0.6824.371%D--15.517%D--29.7D-N/A9311.7h12.1D**49.7D*
NS-15M2 3413381452.331C+0.0728.931%C**18.935%D*49.7C-N/A1436.8h13.1D45.3C+
NS-AM7 Archer 4843333930.847B+1.5657.539%C+15.616%C6.4C2.9C++5052.2h19C33.1C
MGR-C1 Charger 3453331372.431B*0.0327.623%D20.42%D-33D1.2C+10710.1h12.7C-45.9C
NC1 Gauss Rifle 3193087840.393D--2.0112.592%F--20.455%C--5.7D*N/A2854.1h14D*111.3T-
NC6 Gauss SAW 3013003520.852D1.5515.137%F18.667%D*16.7D--N/A13918h9.9C65.5D-
Enforcer ML65-H 561295575.175C2.7761.843%C**N/A32.8C--29.6C+4759h15.4C+24.9C+
M12 Kobalt-H 3142931224.417C+22.0124.887%C**10.58%F101D7.2B*2832.9h17.4C-70C+
The Slasher 2802786,2710.044C+2.3618.42%D*N/A0.8C-N/A2370.5h1.8B+10C
NSX Tomoe 2612601401.857C+0.5532.377%C**23.077%F37.1DN/A1147h15D46.3C+
Frag Grenade 2642591259N/A256.6048.491%C+N/A647.5C++12.5C+24120.4h2.9B+5.9B
Shrike 3252531521.664B++0.7459.343%C++2.767%C++34.7C**9.9D3967.3h3.9A6.6B**
Carver 2572534,3880.058C+2.3517.673%D--11.858%D1C--N/A3265h1.4C+8.2C+
AP30 Shredder 460251485.229C2.8336.617%B+1.195%D26.7C-22.2C++2589.4h107.8D-294.4C
M60-G Bulldog 273239298.241B+5.8441.463%C**2.51%C++38.5C+5.5C2166.2h4.8B**11.6B*
M40 Fury 2712312111C**8.6043.036%B++1.299%C48.1C8.3C2754.8h11.5C*26.6B+
C85 Canister 2532211120.091C+17.6943.116%C+9.502%D--85C+12.3M2782.6h7.8C+18C++
L105 Zephyr 249219287.821C-5.4245.006%C+N/A50.9C7C-2304.3h5.5B12.1B
C150 Dalton 382214613.508D-1.1036.407%C+N/A22.8D-17.9D3229.4h5.1D-13.9D
M20 Basilisk 282204287.286B**4.8838.918%C2.941%D*21.9C8.4C+2069.3h63.4B++162.9B+
L100 Python HEAT 2742001200U197.6058.381%B+N/A60.6B*22.4A4903.3h4.6C++7.8B+
Razor GD-23 1891872200.85C1.5519.547%D**17.112%D--12.5D-N/A6815h13.1C--67D
Mauler S6 1811812620.691C-1.7135.373%D-14.365%C+15.9D-N/A7911.4h4.7C+13.2C-
Spear Anti-Vehicle Phalanx Turret 245170724.286A++21.8840.574%D4.118%C++40.5C-17.9D3924.2h6.4B+15.8C++
NC4 Mag-Shot 1631622580.628C1.7823.189%D-21.605%C*13.5DN/A5812h7.5C++32.2C
NS Decimator 243159991.606C+0.8056.926%DN/A29.4D-15.6C-4045.4h5C-8.7D
Dual-75 Duster 1631561015.6C13.2044.374%BN/A67.8C3D2242.3h4.9B*11.1B*
Sticky Grenade 1551551155N/A152.6048.237%DN/A775DN/A25230.2h2.5C-5.1C
MANA Anti-Personnel Turret 155153702.186N/A0.2218.678%UN/A1530U20U3226300.1h22.1T*118.6T*
C75 Viper 184150207.5C+5.1031.75%D--2.667%A*16.3D--3.7D--1709.2h12.4C39.2D
Gauss Rifle S 1491481051.41C+0.9928.357%C+13.514%D*24.7DN/A1206h10.7C+37.8C+
M40 Fury 1721461113.273B10.8739.669%C*1.37%C48.7C--8.7D3753h10.7C**26.9B+
AF-19 Mercenary 1401352800.482D1.9214.896%F-17.778%D-5.6D-N/A7424h13.8C-92.8D-
M20 Wyvern 202132304.4C2.0034.227%D3.03%C26.9C14.3C2184.9h71.5C+208.8C+
Soldier Soaker 124123821.5C+0.9025.841%D*13.008%C33.2D-N/A913.7h6.1C+23.7D
NS-66 Punisher 125119941.266C1.1422.708%D*20.168%D--17.2D-N/A646.9h17.8F-78.3F-
M40 Fury 152116912.889C10.4953.323%B+N/A58D18C2842h14.5C+27.2C**
G40-F Ranger 185112912.444C+10.0437.727%C**N/A37.3C+24.3C++3413h81.2D215.3C+
LA8 Rebel 1111111041.067C+1.3424.899%D--19.82%C-34.7CN/A1223.2h5.6C*22.3C
MGR-L1 Promise 115110571.93C+0.4726.373%C15.455%F40.7D1.9B+1742.7h15.4D58.3C+
M20 Basilisk 132100166.25B++3.8543.18%C**4%D25C+8C2544h61.9B*143.3B*
M12 Kobalt 10499714.143C--11.7417.687%C16.162%D45D--2.3C1752.2h20.3C-114.8C
Hawk GD-68 195981150.852C+1.5564.505%C+3.061%C++9.2D--9.2C20710.6h9.8D--15.3D-
G30 Walker 16690175.294C-2.8939.506%B+3.333%C+26.5C-22.4B++3903.4h196.3D-497C
Rocklet Rifle 16285531.604A0.8058.714%B*N/A29.3C+26.6C+4572.9h46.7D*79.6C--
Warden 8584491.714C*0.6927.524%D27.381%C+24.7C--N/A1583.4h8.4C+30.5C+
M96 Mjolnir 12683420.75A+18.3545.977%B+N/A46.1B+23.9C++2961.8h27.7B*60.3B*
Breaker Rocket Pods 9183711.857C++9.4555.007%C**N/A69.2D6.7D--7471.2h14.8C26.8C+
M40 Fury-F 10678531.472C0.9341.899%D-1.282%B++9.6D--3.5D698.1h10.6C+25.2C-
NCM1 Scattercannon 7575491.531C--0.8741.148%C21.333%B**20.8DN/A1143.6h8C19.5C+
M60-A Bulldog 796997.667C5.2638.541%D*4.348%A*15D--2.2D974.6h6C15.5D
NSX Tengu 7067491.367C1.0438.379%C14.925%D*29.1D1.3B952.3h18.6F-48.4D--
Bouncing Betty 6767173.941C1.5455.417%B*N/A111.7C--N/A5990.6h2C3.6B+
AF-22 Crow 11264860.744C+1.6669.318%C++1.563%D13.9D10.4C1884.6h8.6C12.4C
NSX Masamune 8764491.306C**1.1053.34%D-N/A30.5C11C2032.1h8.1B+15.2C**
NCM2 Falcon 7664341.882C+0.5234.689%D--3.125%D16C3D--1684h7.1B+20.4B
AF-23 Grinder 6563371.703C0.7043.113%B+15.873%C++26.3DN/A1262.4h8.4D--19.5C
M60-A Bulldog 7362351.771D0.6327.419%D*1.613%B22.1D-3.9D-1312.8h6.3D-23D*
NS-30 Vandal 5957222.591C+0.1934.942%C40.351%A38D1.3B**1561.5h6.4D--18.2C--
Hunter QCX 6855870.632C1.7722.334%D**3.636%D*7.7D-1.8C-417.1h12.5C56.1D-
Bastion CIWS 8154154N/A51.6022.031%UN/A108U54U5830.5h38.1T*172.9T*
G40-F Ranger 895477.714B**5.3136.781%C+1.852%B+15.4C--10C-1623.5h105B285.6B+
NCM2 Falcon 6153252.12B*0.2839.925%DN/A17.7C**2.7D1403h8B**20.1B*
Titan-150 HEAT 8153262.038D0.3748.67%C+3.774%B++10.6D*5.6D--5355h5.9D-12.1D
M20 Mustang 88511080.472D-1.9332.208%C*1.961%B+3.9D*2.8D*10013h222.8F**691.9F--
NS Annihilator 8350321.563A*0.8482.453%B+N/A17.9B**11.8B++4092.8h8.7B++10.6B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret263,1233.3h
Spawn Beacon262,0821.8h
Nano-Armor Kit1,9412,391,936183.7h
Rampart Wall1550.7h
Nanite Revive Grenade04,8851.4h
Medical Kit373502h
Medical Applicator1,266595,01446.4h
Motion Spotter103,1382.5h
Deconstruction Tool01530h
Welding Device08760.1h
WLT-Mandible Mining Laser8983826.7h
Spitfire Auto-Turret01600.2h
Recon Detection Device192,5914.7h
Shield Recharging Field404,8111.8h
Ammunition Package473,2991.6h
Anti-Infantry MANA Turret77241.2h
Nano-Repair Grenade08500.2h
Hardlight Barrier3580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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