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Cold Blooded Coolgolfer1[RCN6] Coolgolfer1
NC BR 134

KDR: 2.14

Score: 39.4m

Last Seen: Aug 20th, 2019 9:42 PM
- OFFLINE - 28.1 hour(s)

Battle Rank 120 (134 total) - New Conglomerate on Emerald - Outfit Leader of Recon Team Six[RCN6] Recon Team Six
NC outfit on Emerald

Members: 9
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS C85 Canister-H Blitz GD-10 E540 Halberd-H L100 Python AP Titan-150 AP Carnage AR AF-4 Cyclone MGR-S1 Gladius
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $315,252 MLG Score: 252
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.899%15.529%38731118318,6301.692560.446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.988%0.725B++-0.815D--1.537FHEAD (~3.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.336C**12.30.138C++37.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.661%1.961%81121351752750.067819167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.494D0.343C**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
677.8-3.2T-221.4-3.177T-456.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.446%2.127%483612084,232133323293.17479182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.786%0.227C++-0.243C0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.266C*12.10.019C+15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.154%5.617%94920119410,024148440326.75017249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.866%0.357C**0.293C*0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.714B++13.90.657B+20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.662%71.66%949112131,17576361.53796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.547B+0.295C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.403B2.30.283C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.571%17.547%9492121258791560.64083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.594%-0.007C+0.552B+-0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.404B3.30.33C**4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recon Team Six[RCN6] Recon Team Six
NC outfit on Emerald

Members: 9
39.4m297.1%355 (21.3k)315 (18.9k)2.1386250,75823,7342.61102134 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214238113.545%9.543%12905:1613

20% Combat Medic60% Engineer7% Heavy Assault6% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2013 8:45 PMDec 19th, 2013 9:38 PMAug 22nd, 2019 3:01 AM (2d) (PST)Aug 20th, 2019 7:30 PM (3d) (PST)Aug 20th, 2019 5:42 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
582874950.4060.1900.0391.4370.078252

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9175,24629,6712411286518,891

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2084h/86.8d 11,212 4,844 22,895 179.7k 2,023 5,828 9,732 72.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:1,161
Deaths:493
KDR:2.355
Accuracy:25.326% C++
HSR:19.035% D-
EM6
B
Kills:610
Deaths:279
KDR:2.186
Accuracy:24.080% B
HSR:23.771% C+
NS-15M2
B**
Kills:317
Deaths:139
KDR:2.281
Accuracy:29.304% B**
HSR:18.927% D-
NC6 Gauss SAW
D-
Kills:300
Deaths:352
KDR:0.852
Accuracy:15.137% D--
HSR:18.667% D-
MGR-L1 Promise
B+
Kills:104
Deaths:53
KDR:1.962
Accuracy:26.620% B+
HSR:13.462% D**
Kills:2,492
Deaths (as Heavy Assault):1,316
Deaths (to Heavy Assaults):6,201
KDR:1.89362
Kill Difference:1,176
Playtime:156.056 hours
Usage:7%
Score:2.769m
Score/min:296
Accuracy (listed only):24.094%
HSR (listed only):18.772%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,178
Deaths:730
KDR:1.614
Accuracy:26.126% B+
HSR:12.054% D*
AC-X11
B+
Kills:739
Deaths:498
KDR:1.484
Accuracy:27.973% B+
HSR:15.291% D*
GD-7F
B+
Kills:546
Deaths:339
KDR:1.611
Accuracy:27.168% B+
HSR:18.315% C
NSX Tanto
B++
Kills:440
Deaths:219
KDR:2.009
Accuracy:29.618% B++
HSR:14.773% F
GD-66 Claw
B++
Kills:410
Deaths:279
KDR:1.470
Accuracy:48.187% D-
HSR:18.781% B++
Razor GD-23
D
Kills:187
Deaths:220
KDR:0.850
Accuracy:19.547% D-
HSR:17.112% D
Mauler S6
C+
Kills:177
Deaths:258
KDR:0.686
Accuracy:35.194% D
HSR:14.689% C+
AF-19 Mercenary
D
Kills:135
Deaths:280
KDR:0.482
Accuracy:14.913% D**
HSR:17.778% D
Warden
B+
Kills:80
Deaths:48
KDR:1.667
Accuracy:27.462% C++
HSR:27.500% B+
MGR-C1 Charger
C**
Kills:57
Deaths:30
KDR:1.900
Accuracy:28.899% C**
HSR:17.544% D--
Kills:3,949
Deaths (as Engineer):2,901
Deaths (to Engineers):6,260
KDR:1.36125
Kill Difference:1,048
Playtime:1,244.049 hours
Usage:60%
Score:24.572m
Score/min:329
Accuracy (listed only):28.509%
HSR (listed only):17.384%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:1,886
Deaths:1,702
KDR:1.108
Accuracy:21.224% D
HSR:12.672% D
AF-4 Cyclone
C++
Kills:1,225
Deaths:718
KDR:1.706
Accuracy:25.914% C++
HSR:11.674% D--
MGR-S1 Gladius
C*
Kills:1,183
Deaths:665
KDR:1.779
Accuracy:28.135% C*
HSR:19.442% C
NS-11C
B+
Kills:1,178
Deaths:730
KDR:1.614
Accuracy:26.126% B+
HSR:12.054% D*
MKV Suppressed
C+
Kills:1,164
Deaths:843
KDR:1.381
Accuracy:25.149% C+
HSR:12.887% D--
NS-7 PDW
B+
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:27.020% B+
HSR:12.229% D-
AC-X11
B+
Kills:739
Deaths:498
KDR:1.484
Accuracy:27.973% B+
HSR:15.291% D*
GD-7F
B+
Kills:546
Deaths:339
KDR:1.611
Accuracy:27.168% B+
HSR:18.315% C
NSX Tanto
B++
Kills:440
Deaths:219
KDR:2.009
Accuracy:29.618% B++
HSR:14.773% F
GD-66 Claw
B++
Kills:410
Deaths:279
KDR:1.470
Accuracy:48.187% D-
HSR:18.781% B++
Tempest
D
Kills:348
Deaths:202
KDR:1.723
Accuracy:24.371% D
HSR:15.517% D-
Razor GD-23
D
Kills:187
Deaths:220
KDR:0.850
Accuracy:19.547% D-
HSR:17.112% D
Mauler S6
C+
Kills:177
Deaths:258
KDR:0.686
Accuracy:35.194% D
HSR:14.689% C+
AF-19 Mercenary
D
Kills:135
Deaths:280
KDR:0.482
Accuracy:14.913% D**
HSR:17.778% D
NSX Tengu
C**
Kills:67
Deaths:49
KDR:1.367
Accuracy:38.379% C**
HSR:14.925% D--
MGR-C1 Charger
C**
Kills:57
Deaths:30
KDR:1.900
Accuracy:28.899% C**
HSR:17.544% D--
Kills:10,895
Deaths (as Light Assault):7,909
Deaths (to Light Assaults):4,389
KDR:1.37754
Kill Difference:2,986
Playtime:140.577 hours
Usage:7%
Score:2.355m
Score/min:279
Accuracy (listed only):27.988%
HSR (listed only):15.355%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:1,886
Deaths:1,702
KDR:1.108
Accuracy:21.224% D
HSR:12.672% D
AF-4 Cyclone
C++
Kills:1,225
Deaths:718
KDR:1.706
Accuracy:25.914% C++
HSR:11.674% D--
MGR-S1 Gladius
C*
Kills:1,183
Deaths:665
KDR:1.779
Accuracy:28.135% C*
HSR:19.442% C
NC14 Bolt Driver
B+
Kills:1,175
Deaths:194
KDR:6.057
Accuracy:38.662% B+
HSR:71.660% C
MKV Suppressed
C+
Kills:1,164
Deaths:843
KDR:1.381
Accuracy:25.149% C+
HSR:12.887% D--
NS-7 PDW
B+
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:27.020% B+
HSR:12.229% D-
NS-61 Emissary
C+
Kills:997
Deaths:705
KDR:1.414
Accuracy:28.423% C+
HSR:14.744% C
NS-44 Commissioner
C++
Kills:743
Deaths:717
KDR:1.036
Accuracy:37.301% C++
HSR:14.670% D--
LA3 Desperado
D-
Kills:389
Deaths:438
KDR:0.888
Accuracy:23.361% D-
HSR:13.368% D--
Tempest
D
Kills:348
Deaths:202
KDR:1.723
Accuracy:24.371% D
HSR:15.517% D-
NS-AM7 Archer
C+
Kills:254
Deaths:317
KDR:0.801
Accuracy:58.902% C+
HSR:17.323% C+
NSX Tomoe
B++
Kills:247
Deaths:127
KDR:1.945
Accuracy:32.607% B++
HSR:23.077% D*
NC4 Mag-Shot
B
Kills:162
Deaths:258
KDR:0.628
Accuracy:23.349% D
HSR:21.605% B
Soldier Soaker
C
Kills:123
Deaths:82
KDR:1.500
Accuracy:25.841% D-
HSR:13.008% C
LA8 Rebel
C
Kills:111
Deaths:104
KDR:1.067
Accuracy:24.899% D-
HSR:19.820% C
NSX Tengu
C**
Kills:67
Deaths:49
KDR:1.367
Accuracy:38.379% C**
HSR:14.925% D--
NS-30 Vandal
A++
Kills:52
Deaths:21
KDR:2.476
Accuracy:35.843% B+
HSR:42.308% A++
Kills:11,279
Deaths (as Infiltrator):8,019
Deaths (to Infiltrators):2,530
KDR:1.40653
Kill Difference:3,260
Playtime:125.086 hours
Usage:6%
Score:1.759m
Score/min:234
Accuracy (listed only):30.552%
HSR (listed only):20.643%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,886
Deaths:1,702
KDR:1.108
Accuracy:21.224% D
HSR:12.672% D
Carnage AR
C
Kills:1,228
Deaths:870
KDR:1.411
Accuracy:22.972% C
HSR:14.332% D-
AF-4 Cyclone
C++
Kills:1,225
Deaths:718
KDR:1.706
Accuracy:25.914% C++
HSR:11.674% D--
MGR-S1 Gladius
C*
Kills:1,183
Deaths:665
KDR:1.779
Accuracy:28.135% C*
HSR:19.442% C
MKV Suppressed
C+
Kills:1,164
Deaths:843
KDR:1.381
Accuracy:25.149% C+
HSR:12.887% D--
NS-7 PDW
B+
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:27.020% B+
HSR:12.229% D-
NS-11P
B*
Kills:568
Deaths:283
KDR:2.007
Accuracy:26.730% B*
HSR:16.549% C-
GR-22
C++
Kills:542
Deaths:352
KDR:1.540
Accuracy:25.212% C++
HSR:14.576% D
GD-66 Claw
B++
Kills:410
Deaths:279
KDR:1.470
Accuracy:48.187% D-
HSR:18.781% B++
Tempest
D
Kills:348
Deaths:202
KDR:1.723
Accuracy:24.371% D
HSR:15.517% D-
NC1 Gauss Rifle
C+
Kills:308
Deaths:784
KDR:0.393
Accuracy:12.592% F--
HSR:20.455% C+
Reaper DMR
B+
Kills:273
Deaths:156
KDR:1.750
Accuracy:29.022% B+
HSR:15.385% D**
Mauler S6
C+
Kills:177
Deaths:258
KDR:0.686
Accuracy:35.194% D
HSR:14.689% C+
Gauss Rifle S
B+
Kills:148
Deaths:105
KDR:1.410
Accuracy:28.357% B+
HSR:13.514% D--
NSX Tengu
C**
Kills:67
Deaths:49
KDR:1.367
Accuracy:38.379% C**
HSR:14.925% D--
Kills:10,680
Deaths (as Combat Medic):8,143
Deaths (to Combat Medics):2,339
KDR:1.31156
Kill Difference:2,537
Playtime:412.616 hours
Usage:20%
Score:7.761m
Score/min:313
Accuracy (listed only):27.897%
HSR (listed only):15.175%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:83
V. Kills:8 N/A
Deaths:7
KDR:11.857
Accuracy:55.007% B++
KPH:69.800 C+
VKPH:6.700 D
M20 Mustang
C**
Kills:51
V. Kills:37 134%
Deaths:108
KDR:0.472
Accuracy:32.661% C**
KPH:4 D-
VKPH:2.900 D--
Kills:134 (51 + 0)
Deaths:115
KDR:1.165
VKDR:0.391
Vehicle Kills:45
Kill Difference:19
Playtime:14.060 hours
Usage:1%
Score:0.114m
Score/min:135
Piloting Accuracy:32.661%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:219
V. Kills:30 N/A
Deaths:28
KDR:7.821
Accuracy:45.006% B
KPH:51.200 C+
VKPH:7 C
AP30 Shredder
B+
Kills:214
V. Kills:191 111%
Deaths:48
KDR:4.458
Accuracy:36.758% B*
KPH:24.500 C
VKPH:21.900 B+
C150 Dalton
C-
Kills:182
V. Kills:151 120%
Deaths:61
KDR:2.984
Accuracy:37.855% C+
KPH:21.400 D
VKPH:17.800 C-
Dual-75 Duster
B++
Kills:151
V. Kills:7 N/A
Deaths:10
KDR:15.100
Accuracy:44.565% B++
KPH:70 C+
VKPH:3.200 D
Kills:766 (0 + 766)
Deaths:147
KDR:5.211
VKDR:2.578
Vehicle Kills:379
Kill Difference:619
Playtime:23.664 hours
Usage:1%
Score:0.377m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:44.565%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,635
V. Kills:881 185%
Deaths:86
KDR:19.012
Accuracy:55.759% C++
KPH:41.900 B++
VKPH:22.600 B++
L100 Python HESH
M
Kills:627
V. Kills:155 402%
Deaths:11
KDR:57
Accuracy:54.349% B++
KPH:74.600 B*
VKPH:18.400 M
Skyguard
A*
Kills:425
V. Kills:249 170%
Deaths:34
KDR:12.500
Accuracy:40.624% A++
KPH:27.300 A++
VKPH:16 A*
C75 Viper
D
Kills:150
V. Kills:34 429%
Deaths:20
KDR:7.500
Accuracy:31.750% D
KPH:16.300 D
VKPH:3.700 D-
L100 Python HEAT
A*
Kills:79
V. Kills:20 376%
Deaths:
KDR:
Accuracy:68.455% A++
KPH:60.400 A*
VKPH:15.300 B++
Kills:2,916 (2,916 + 0)
Deaths:151
KDR:19.311
VKDR:8.868
Vehicle Kills:1,339
Kill Difference:2,765
Playtime:73.527 hours
Usage:4%
Score:1.241m
Score/min:281
Driving Accuracy:68.455%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,342
V. Kills:959 140%
Deaths:164
KDR:8.183
Accuracy:54.307% B+
KPH:28.900 B+
VKPH:20.600 A
Enforcer ML85
B**
Kills:1,042
V. Kills:720 145%
Deaths:145
KDR:7.186
Accuracy:50.010% B**
KPH:30.700 B*
VKPH:21.200 B*
E540 Halberd
A
Kills:980
V. Kills:600 163%
Deaths:87
KDR:11.264
Accuracy:55.667% A+
KPH:34.100 B+
VKPH:20.900 A
C85 Canister
M*
Kills:221
V. Kills:32 N/A
Deaths:11
KDR:20.091
Accuracy:43.145% B+
KPH:85.200 B
VKPH:12.300 M*
M96 Mjolnir
B*
Kills:83
V. Kills:43 189%
Deaths:4
KDR:20.750
Accuracy:45.977% B*
KPH:46.300 B*
VKPH:24 B
Titan-150 HEAT
D--
Kills:53
V. Kills:28 183%
Deaths:26
KDR:2.038
Accuracy:48.670% C*
KPH:10.600 D*
VKPH:5.600 D--
Kills:3,721 (1,395 + 2,326)
Deaths:437
KDR:8.515
VKDR:5.451
Vehicle Kills:2,382
Kill Difference:3,284
Playtime:118.540 hours
Usage:6%
Score:2.857m
Score/min:402
Driving Accuracy:48.670%
Gunner Accuracy:45.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:2,918
V. Kills:241 N/A
Deaths:162
KDR:18.012
Accuracy:48.167% C
KPH:123.900 B
VKPH:10.200 B+
E540 Halberd-H
B**
Kills:1,860
V. Kills:1,138 163%
Deaths:244
KDR:7.623
Accuracy:60.957% B+
KPH:46.100 C*
VKPH:28.200 B**
M96 Mjolnir-H
A
Kills:488
V. Kills:233 209%
Deaths:53
KDR:9.208
Accuracy:48.472% C+
KPH:78.100 A
VKPH:37.300 B+
M40 Fury-H
B++
Kills:384
V. Kills:98 388%
Deaths:32
KDR:12
Accuracy:49.272% B**
KPH:79.600 C+
VKPH:20.300 B++
Enforcer ML65-H
C++
Kills:295
V. Kills:266 110%
Deaths:57
KDR:5.175
Accuracy:61.843% B+
KPH:32.600 C+
VKPH:29.400 C++
M12 Kobalt-H
B**
Kills:292
V. Kills:21 N/A
Deaths:12
KDR:24.333
Accuracy:24.576% B+
KPH:102.100 C
VKPH:7.300 B**
G30 Walker
B**
Kills:90
V. Kills:76 117%
Deaths:17
KDR:5.294
Accuracy:39.506% B++
KPH:26.200 C+
VKPH:22.100 B**
G40-F Ranger
C**
Kills:85
V. Kills:62 135%
Deaths:9
KDR:9.444
Accuracy:36.936% B+
KPH:31.300 C
VKPH:22.900 C**
Kills:6,412 (0 + 6,412)
Deaths:586
KDR:10.942
VKDR:3.643
Vehicle Kills:2,135
Kill Difference:5,826
Playtime:93.031 hours
Usage:4%
Score:2.175m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:36.936%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:315
V. Kills:18 N/A
Deaths:16
KDR:19.688
Accuracy:22.594% B**
KPH:52.100 C
VKPH:3 B
M60-G Bulldog
B*
Kills:239
V. Kills:34 N/A
Deaths:29
KDR:8.241
Accuracy:41.463% B*
KPH:38.400 B+
VKPH:5.500 C+
M40 Fury
B*
Kills:214
V. Kills:39 N/A
Deaths:21
KDR:10.191
Accuracy:43.002% B*
KPH:46 C+
VKPH:8.400 C+
M20 Basilisk
C*
Kills:198
V. Kills:75 261%
Deaths:28
KDR:7.071
Accuracy:38.690% C++
KPH:21.400 C++
VKPH:8.100 C*
M40 Fury
B
Kills:141
V. Kills:24 N/A
Deaths:11
KDR:12.818
Accuracy:39.091% B
KPH:48.600 C+
VKPH:8.300 C
M20 Basilisk
B+
Kills:91
V. Kills:30 294%
Deaths:16
KDR:5.688
Accuracy:43.353% B+
KPH:23.100 C++
VKPH:7.600 C
M12 Kobalt
D
Kills:70
V. Kills:3 N/A
Deaths:7
KDR:10
Accuracy:17.669% C+
KPH:36.600 D--
VKPH:1.600 D
Kills:1,268 (0 + 1,268)
Deaths:128
KDR:9.906
VKDR:1.742
Vehicle Kills:223
Kill Difference:1,140
Playtime:34.932 hours
Usage:2%
Score:0.474m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:17.669%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:78
V. Kills:28 269%
Deaths:53
KDR:1.472
Accuracy:40.735% D
KPH:10.400 D
VKPH:3.700 D
Kills:78 (78 + 0)
Deaths:53
KDR:1.472
VKDR:0.528
Vehicle Kills:28
Kill Difference:25
Playtime:7.477 hours
Usage:0%
Score:0.032m
Score/min:72
Driving Accuracy:40.735%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:284
V. Kills:31 N/A
Deaths:18
KDR:15.778
Accuracy:33.079% C+
KPH:87.300 B+
VKPH:9.500 A
VLG Missile Launcher
A
Kills:196
V. Kills:75 258%
Deaths:4
KDR:49
Accuracy:59.157% B++
KPH:86.700 B**
VKPH:33.200 A
M20 Wyvern
C+
Kills:115
V. Kills:62 183%
Deaths:30
KDR:3.833
Accuracy:33.551% C-
KPH:24.700 C+
VKPH:13.300 C+
Kills:595 (0 + 595)
Deaths:52
KDR:11.442
VKDR:3.231
Vehicle Kills:168
Kill Difference:543
Playtime:10.175 hours
Usage:0%
Score:0.164m
Score/min:269
Piloting Accuracy:N/A%
Gunner Accuracy:33.551%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 3,1592,91816218.012B+15.8748.167%C12.646%B+124.2B10.3B+39223.5h5.9B+12.2B+
Blitz GD-10 1,9011,8861,7021.108C++1.0321.224%D12.672%D20.1C-N/A6393.8h15.5C++73C+
E540 Halberd-H 2,9981,8602447.623C++5.4860.957%B+N/A46C*28.2B**37640.4h6.1C++10.1C**
L100 Python AP 2,5161,6358619.012M16.8755.759%C++1.896%C41.9B++22.6B++30139h4.1B*7.4B*
Titan-150 AP 2,3011,3421648.183B6.0454.307%B+2.906%C++28.9B+20.6A50246.5h4.3C**8B+
Carnage AR 1,2331,2288701.411C++0.7322.972%C14.332%D-24.6CN/A7950h12.2B+53.2C**
AF-4 Cyclone 1,2281,2257181.706B0.4325.914%C++11.674%D--30C+N/A9740.9h11.4C+44C++
MGR-S1 Gladius 1,2081,1836651.779B+0.3628.135%C*19.442%C34.4C+N/A8634.4h10.7C++38.1C*
NS-11C 1,1931,1787301.614B++0.5226.126%B+12.054%D*27.5C++N/A9342.9h14.3C++54.8B
NC14 Bolt Driver 1,1801,1751946.057M3.9238.662%B+71.66%C35.5B*N/A11033.1h2.3B+5.9B+
MKV Suppressed 1,1731,1648431.381B+0.7625.149%C+12.887%D--26.3CN/A8244.2h14.4C++57.1C++
LA1 Anchor 1,1641,1614932.355C++0.2225.326%C++19.035%D-52.8C*N/A17322h9.8C**38.9C**
NS-7 PDW 1,1631,1538771.315B+0.8227.02%B+12.229%D-25.9C+N/A9444.6h15C++55.6B
C-4 1,5381,1104552.44B++0.3020.37%D--N/A100B+38.6B++011.1h1.4C*6.7C+
Enforcer ML85 1,7621,0421457.186B+5.0550.01%B**N/A30.7B*21.2B*36233.9h11.5B+23B*
NS-61 Emissary 1,0109977051.414B*0.7228.423%C+14.744%C41B++N/A11724.3h12.9C**45.5B
E540 Halberd 1,5809808711.264B+9.1355.667%A+2.653%C34.1B+20.9A28728.7h5.9C+10.6B++
Tank Mine 1,2787583032.502C+0.3632.115%C+N/A114.8C++78.8B+14506.6h2.1C6.6C+
NS-44 Commissioner 7497437171.036C++1.1037.301%C++14.67%D--35.4C++N/A11821h3.6B9.5B+
AC-X11 7477394981.484B+0.6527.973%B+15.291%D*23.6C+N/A7631.3h10.5C+37.5C**
L100 Python HESH 7826271157S54.8654.349%B++N/A74.6B*18.5M+3028.4h3.1C**5.7B+
EM6 6216102792.186B+0.0524.08%B23.771%C+46.6C*N/A15713.1h10.8C*44.9B+
NS-11P 5785682832.007B*0.1326.73%B*16.549%C-29.6C++N/A10819.2h14.3C+53.5B+
GD-7F 5565463391.611B+0.5327.168%B+18.315%C24.1CN/A8422.7h13.2C*48.4B+
GR-22 5485423521.54C*0.6025.212%C++14.576%D25.8CN/A8521h12.6B+50.2B
NC05 Jackhammer 5375332262.358B**0.2250.47%B++15.197%C++53.8B+N/A1919.9h4.7C**9.4B+
M96 Mjolnir-H 721488539.208A++7.0748.472%C+N/A77.5A37B+4676.3h23.3B**48.1B**
Mag-Cutter 48247210,2240.046B*2.0940.392%B**N/A0.8C**N/A3574.6h1.9B++4.8C*
NSX Tanto 4514402192.009B*0.1329.618%B++14.773%F33.8C++N/A10113h12B+40.4B
Skyguard 6744253412.5S10.3640.624%A++2.353%C*27.2A++16A*25015.6h81B**199.3A
GD-66 Claw 4164102791.47C*0.6748.187%D-18.781%B++41C+N/A11910h2.7C+5.5C
MANA Anti-Vehicle Turret 648405974.175S2.0455.626%A**4.198%B+4050S2430S12867900.1h5.6A++10.1M
LA3 Desperado 3923894380.888C+1.2523.361%D-13.368%D--30.9C+N/A10512.6h8.5B36.6C+
M40 Fury-H 4823843212C+9.8649.272%B**N/A80C+20.4B++3534.8h10.2C-20.7C++
Tempest 3523482021.723C*0.4224.371%D15.517%D-29.7DN/A9311.7h12.1D--49.7D-
NS-15M2 3203171392.281B+0.1429.304%B**18.927%D-50.3C*N/A1446.3h12.8C++43.8B+
M12 Kobalt 3333151619.688B++17.5522.594%B**15.238%D51.6C3B1966.1h21.7C96.2B
NC1 Gauss Rifle 3193087840.393C--1.7512.592%F--20.455%C+5.7D*N/A2754.1h14C111.3F
NC6 Gauss SAW 3013003520.852C1.2915.137%D--18.667%D-16.7DN/A13018h9.9C*65.5C+
Enforcer ML65-H 561295575.175C**3.0461.843%B+N/A32.8C+29.6C++4709h15.4C++24.9B+
M12 Kobalt-H 3132921224.333B+22.1924.576%B+10.274%D*100.7C7.2B**2762.9h16.9C+68.7C**
CAS 14-E 3152841815.778C++13.6433.079%C+1.056%D-86.1B+9.4B**2663.3h26.1B78.9B+
Reaper DMR 2782731561.75C++0.3929.022%B+15.385%D**32.9C+N/A1178.3h9.3C**32.1B+
The Slasher 2742725,6960.048C+2.0918.888%D*N/A0.8CN/A2335.4h1.8B++9.7C+
NS-AM7 Archer 3752543170.801B++1.3458.902%C+17.323%C+6.1C+2.9C*4841.6h20.2C++34.4C++
Shrike 3252531521.664A++0.4759.343%B2.767%C+34.7B*9.9C-3757.3h3.9A+6.6A
NSX Tomoe 2482471271.945C**0.1932.607%B++23.077%D*37.4C+N/A1176.6h14.7C+44.9B
Frag Grenade 2452431243N/A240.8648.529%B+N/A607.5B+5D23170.4h2.9B*5.9B*
M60-G Bulldog 273239298.241B**6.1041.463%B*2.51%C38.5B+5.5C+2146.2h4.8B**11.6B**
Carver 2362323,5440.065C+2.0718.942%D-11.638%D1.1C-N/A4214.5h1.5C+7.7C+
C85 Canister 2532211120.091C**17.9543.145%B+9.502%D--85B12.3M*2822.6h7.6C*17.5B+
L105 Zephyr 249219287.821C+5.6845.006%BN/A50.9C+7C2264.3h5.5B+12.1B+
AP30 Shredder 405214484.458C+2.3236.758%B*1.402%C--24.6C22B+2538.7h116.7D317.4C+
M40 Fury 2532142110.19B++8.0543.002%B*1.402%C45.5C+8.3C+2594.7h11.9B27.6B+
M20 Basilisk 273198287.071A*4.9338.69%C++3.03%D*21.3C++8.1C*1979.3h63.8B**164.8B*
VLG Missile Launcher 271196449M46.8659.157%B++N/A85.2B*32.6B**4412.3h5.2C++8.8B+
Razor GD-23 1891872200.85C+1.2919.547%D-17.112%D12.5DN/A6615h13.1C+67C+
C150 Dalton 333182612.984C--0.8537.855%C+1.099%C**21.4D17.8C-3078.5h5.5C-14.5C
Mauler S6 1771772580.686C+1.4535.194%D14.689%C+15.8DN/A7511.2h4.7B13.3C++
NC4 Mag-Shot 1631622580.628C+1.5123.349%D21.605%B13.6DN/A5611.9h7.4B+31.6C++
Spear Anti-Vehicle Phalanx Turret 230160722.857A*20.7240.188%C4.375%C*39C+17.1C3824.1h6.4B+16B+
Sticky Grenade 1551551155N/A152.8648.167%DN/A775CN/A24940.2h2.5C+5.1C+
NS Decimator 234153961.594B++0.5456.716%C--N/A28.9C15.3C+3715.3h5C+8.8C+
MANA Anti-Personnel Turret 155153702.186N/A0.0518.678%UN/A1530U20U3151800.1h22.1T*118.6T*
Dual-75 Duster 1581511015.1C++12.9644.565%B++N/A68.6C+3.2D2292.2h4.9B++11B*
C75 Viper 184150207.5B*5.3631.75%D2.667%A+16.3D3.7D-1549.2h12.4C*39.2C+
Gauss Rifle S 1491481051.41C**0.7328.357%B+13.514%D--24.7CN/A1186h10.7C**37.8B+
M40 Fury 1651411112.818B**10.6839.091%B1.418%C-48.6C+8.3C3742.9h10.4B+26.7B++
AF-19 Mercenary 1401352800.482C-1.6614.913%D**17.778%D5.7D-N/A6823.6h13.8C+92.7D
Soldier Soaker 124123821.5B0.6425.841%D-13.008%C33.2C--N/A913.7h6.1C++23.7C
M40 Fury 152116912.889C++10.7553.323%B+N/A58C--18C+2842h14.5C++27.2C**
M20 Wyvern 177115303.833C+1.6933.551%C-3.478%C+24.5C+13.2C+1884.7h75.5C*224.9C++
LA8 Rebel 1111111041.067C*1.0724.899%D-19.82%C34.7C*N/A1193.2h5.6B+22.3C++
MGR-L1 Promise 109104531.962B+0.1826.62%B+13.462%D**41.6C+2A*1492.5h15.4C+57.9C**
Hawk GD-68 195981150.852C**1.2964.505%C**3.061%C**9.2D9.2C+19610.6h9.8D15.3C
M20 Basilisk 12191165.688A+3.5543.353%B+4.396%C--23.3C*7.7C2473.9h65.9B*152.1B**
G30 Walker 16690175.294B+3.1639.506%B++3.333%C+26.5C+22.4A3893.4h196.3C497C++
G40-F Ranger 1478599.444C+7.3136.936%B+N/A31.5C23C**3122.7h92.8D251.2C
M96 Mjolnir 12683420.75M**18.6145.977%B*N/A46.1B*23.9B2891.8h27.7B*60.3B**
Breaker Rocket Pods 9183711.857B++9.7255.007%B++N/A69.2C+6.7D6541.2h14.8B26.8B+
Warden 8180481.667B+0.4727.462%C++27.5%B+24.2C*N/A1493.3h8.6B+31.2B+
L100 Python HEAT 9979179U76.8668.455%A++N/A60.8A*15.4B*8171.3h5.3C**7.8B*
M40 Fury-F 10678531.472C++0.6740.735%D1.282%B10.4D3.7D727.5h9.8C**24.1C++
M12 Kobalt 7370710C7.8617.669%C+18.571%C+36.8D--1.6D1521.9h24.2D137.1C+
M60-A Bulldog 796997.667C5.5338.613%D4.348%A++15D2.2C--984.6h6C++15.5C+
Rocklet Rifle 13168421.619A++0.5259.068%B++N/A29.6C*27.4B4092.3h46.8D79.2C+
NSX Tengu 7067491.367C*0.7738.379%C**14.925%D--29.1C1.3A++892.3h18.6D--48.4C
NCM1 Scattercannon 6464461.391C+0.7541.469%B23.438%A++18.8CN/A1053.4h8.5C+20.4C*
AF-22 Crow 11264860.744B+1.3969.318%C**1.563%D13.9C10.4C+1834.6h8.6C++12.4C*
NSX Masamune 8764491.306B++0.8353.727%C--N/A30.5C+11C2022.1h8.1B++15.1B+
NCM2 Falcon 7462331.879B++0.2633.762%D3.226%D15.9B3.1D1713.9h6.8B**20.1B+
M60-A Bulldog 6959351.686D0.4528.903%D1.695%C*21.9D3.7D1352.7h6.3C21.9C-
Bouncing Betty 5858173.412C+1.2754.378%AN/A96.7DN/A5720.6h2C+3.7B++
MGR-C1 Charger 5957301.9B*0.2428.899%C**17.544%D--22.8C--N/A672.5h16.2D55.9C+
AF-23 Grinder 5554341.588C0.5542.831%B*18.519%B*24.5C-N/A1202.2h8.5D-19.9C++
Titan-150 HEAT 8153262.038C-0.1048.67%C*3.774%B+10.6D*5.6D--4995h5.9C12.1C+
NS-30 Vandal 5452212.476B+0.3435.843%B+42.308%A++37.1C+1.4A*1461.4h6.1C+17.1C*
M20 Mustang 88511080.472C-1.6732.661%C**1.961%C+4D-2.9D--8712.9h221.4D**677.8D*
NCM2 Falcon 5850242.083A+0.0639.484%CN/A17.2B*2.8D-1402.9h8B**20.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon221,7491.5h
Anti-Vehicle MANA Turret262,9943.1h
Nano-Armor Kit1,3501,849,250152.5h
Motion Spotter102,9892.4h
Nanite Revive Grenade04,3221.2h
Medical Kit353291.8h
Medical Applicator1,222559,35343.7h
Spitfire Auto-Turret0890.1h
Rampart Wall1520.7h
Welding Device08220h
Deconstruction Tool01530h
Shield Recharging Field293,1161.1h
Recon Detection Device162,0183.8h
Ammunition Package453,0741.6h
Anti-Infantry MANA Turret77241.2h
Nano-Repair Grenade02590.1h
Hardlight Barrier3560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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