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Cold Blooded Coolgolfer1[RCN6] Coolgolfer1
NC BR 136

KDR: 2.21

Score: 40.6m

Last Seen: Oct 12th, 2019 8:00 PM
- OFFLINE - 93.7 hour(s)

Battle Rank 120 (136 total) - New Conglomerate on Emerald - Outfit Leader of Recon Team Six[RCN6] Recon Team Six
NC outfit on Emerald

Members: 14
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS C85 Canister-H Blitz GD-10 E540 Halberd-H VLG Missile Launcher L100 Python AP Titan-150 AP Carnage AR NC14 Bolt Driver
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $314,001 MLG Score: 251
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.937%15.571%38831118518,7661.690630.52

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.92%0.725B++-0.815D--1.537FHEAD (~3.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.336C**12.30.138C++37.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.661%1.961%81121551764750.066753967%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.494D0.343C**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
677.8-3.2T-221.4-3.177T-456.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.123%2.068%486612104,352135024213.22132180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.771%0.227C++-0.243C0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.266C*120.019C+15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.946%5.571%94021119510,141150840506.72035250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.729%0.357C**0.293C*0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.714B++14.50.657B+21.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.579%71.918%940112151,22576961.59091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.547B+0.295C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.403B2.30.283C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.794%17.369%9402121459391860.645267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.713%-0.007C+0.552B+-0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.404B3.30.33C**4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recon Team Six[RCN6] Recon Team Six
NC outfit on Emerald

Members: 14
40.6m293.3%357 (21.4k)317 (19k)2.2101553,17424,0592.69417136 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216254213.315%9.286%12405:1914

19% Combat Medic60% Engineer7% Heavy Assault6% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2013 8:45 PMDec 19th, 2013 9:38 PMOct 16th, 2019 11:33 AM (66m) (PST)Oct 12th, 2019 8:22 PM (4d) (PST)Oct 12th, 2019 4:00 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
601865150.4150.1880.0391.4550.081251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0635,15730,9062511287519,005

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2136.8h/89d 11,645 4,938 23,715 186.6k 2,068 5,927 10,437 77.1m

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,178
Deaths:730
KDR:1.614
Accuracy:26.126% B+
HSR:12.054% D*
AC-X11
B+
Kills:739
Deaths:498
KDR:1.484
Accuracy:27.973% B+
HSR:15.291% D*
GD-7F
B+
Kills:546
Deaths:339
KDR:1.611
Accuracy:27.168% B+
HSR:18.315% C
NSX Tanto
B++
Kills:440
Deaths:219
KDR:2.009
Accuracy:29.618% B++
HSR:14.773% F
GD-66 Claw
B++
Kills:416
Deaths:284
KDR:1.465
Accuracy:48.523% D-
HSR:18.510% B++
Razor GD-23
D
Kills:187
Deaths:220
KDR:0.850
Accuracy:19.547% D-
HSR:17.112% D
Mauler S6
C+
Kills:177
Deaths:258
KDR:0.686
Accuracy:35.194% D
HSR:14.689% C+
AF-19 Mercenary
D
Kills:135
Deaths:280
KDR:0.482
Accuracy:14.913% D**
HSR:17.778% D
MGR-C1 Charger
C+
Kills:90
Deaths:50
KDR:1.800
Accuracy:27.094% C+
HSR:17.778% D--
Warden
B+
Kills:80
Deaths:48
KDR:1.667
Accuracy:27.462% C++
HSR:27.500% B+
Kills:3,988
Deaths (as Engineer):2,926
Deaths (to Engineers):6,327
KDR:1.36295
Kill Difference:1,062
Playtime:1,289.557 hours
Usage:60%
Score:25.704m
Score/min:332
Accuracy (listed only):28.362%
HSR (listed only):17.380%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:1,161
Deaths:493
KDR:2.355
Accuracy:25.326% C++
HSR:19.035% D-
EM6
B+
Kills:624
Deaths:286
KDR:2.182
Accuracy:24.190% B+
HSR:24.039% C+
NS-15M2
B**
Kills:317
Deaths:139
KDR:2.281
Accuracy:29.304% B**
HSR:18.927% D-
NC6 Gauss SAW
D-
Kills:300
Deaths:352
KDR:0.852
Accuracy:15.137% D--
HSR:18.667% D-
MGR-L1 Promise
B+
Kills:104
Deaths:53
KDR:1.962
Accuracy:26.620% B+
HSR:13.462% D**
Kills:2,506
Deaths (as Heavy Assault):1,323
Deaths (to Heavy Assaults):6,267
KDR:1.89418
Kill Difference:1,183
Playtime:156.836 hours
Usage:7%
Score:2.777m
Score/min:295
Accuracy (listed only):24.116%
HSR (listed only):18.826%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:1,888
Deaths:1,705
KDR:1.107
Accuracy:21.235% D
HSR:12.659% D
AF-4 Cyclone
C++
Kills:1,225
Deaths:718
KDR:1.706
Accuracy:25.914% C++
HSR:11.674% D--
MGR-S1 Gladius
C*
Kills:1,183
Deaths:665
KDR:1.779
Accuracy:28.135% C*
HSR:19.442% C
NS-11C
B+
Kills:1,178
Deaths:730
KDR:1.614
Accuracy:26.126% B+
HSR:12.054% D*
MKV Suppressed
C+
Kills:1,164
Deaths:843
KDR:1.381
Accuracy:25.149% C+
HSR:12.887% D--
NS-7 PDW
B+
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:27.020% B+
HSR:12.229% D--
AC-X11
B+
Kills:739
Deaths:498
KDR:1.484
Accuracy:27.973% B+
HSR:15.291% D*
GD-7F
B+
Kills:546
Deaths:339
KDR:1.611
Accuracy:27.168% B+
HSR:18.315% C
NSX Tanto
B++
Kills:440
Deaths:219
KDR:2.009
Accuracy:29.618% B++
HSR:14.773% F
GD-66 Claw
B++
Kills:416
Deaths:284
KDR:1.465
Accuracy:48.523% D-
HSR:18.510% B++
Tempest
D
Kills:348
Deaths:202
KDR:1.723
Accuracy:24.371% D
HSR:15.517% D-
Razor GD-23
D
Kills:187
Deaths:220
KDR:0.850
Accuracy:19.547% D-
HSR:17.112% D
Mauler S6
C+
Kills:177
Deaths:258
KDR:0.686
Accuracy:35.194% D
HSR:14.689% C+
AF-19 Mercenary
D
Kills:135
Deaths:280
KDR:0.482
Accuracy:14.913% D**
HSR:17.778% D
MGR-C1 Charger
C+
Kills:90
Deaths:50
KDR:1.800
Accuracy:27.094% C+
HSR:17.778% D--
NSX Tengu
C**
Kills:67
Deaths:49
KDR:1.367
Accuracy:38.379% C**
HSR:14.925% D--
Kills:10,936
Deaths (as Light Assault):7,937
Deaths (to Light Assaults):4,443
KDR:1.37785
Kill Difference:2,999
Playtime:141.637 hours
Usage:7%
Score:2.374m
Score/min:279
Accuracy (listed only):27.897%
HSR (listed only):15.352%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:1,888
Deaths:1,705
KDR:1.107
Accuracy:21.235% D
HSR:12.659% D
NC14 Bolt Driver
B+
Kills:1,225
Deaths:207
KDR:5.918
Accuracy:38.579% B+
HSR:71.918% C
AF-4 Cyclone
C++
Kills:1,225
Deaths:718
KDR:1.706
Accuracy:25.914% C++
HSR:11.674% D--
MGR-S1 Gladius
C*
Kills:1,183
Deaths:665
KDR:1.779
Accuracy:28.135% C*
HSR:19.442% C
MKV Suppressed
C+
Kills:1,164
Deaths:843
KDR:1.381
Accuracy:25.149% C+
HSR:12.887% D--
NS-7 PDW
B+
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:27.020% B+
HSR:12.229% D--
NS-61 Emissary
C++
Kills:1,045
Deaths:757
KDR:1.380
Accuracy:28.624% C++
HSR:14.737% C
NS-44 Commissioner
C++
Kills:753
Deaths:722
KDR:1.043
Accuracy:37.240% C++
HSR:15.007% D--
LA3 Desperado
D-
Kills:389
Deaths:438
KDR:0.888
Accuracy:23.361% D-
HSR:13.368% D--
Tempest
D
Kills:348
Deaths:202
KDR:1.723
Accuracy:24.371% D
HSR:15.517% D-
NS-AM7 Archer
C+
Kills:274
Deaths:342
KDR:0.801
Accuracy:57.921% C+
HSR:17.153% C+
NSX Tomoe
B++
Kills:248
Deaths:128
KDR:1.938
Accuracy:32.595% B++
HSR:23.387% D*
NC4 Mag-Shot
B
Kills:162
Deaths:258
KDR:0.628
Accuracy:23.291% D
HSR:21.605% B
Soldier Soaker
C
Kills:123
Deaths:82
KDR:1.500
Accuracy:25.841% D-
HSR:13.008% C
LA8 Rebel
C
Kills:111
Deaths:104
KDR:1.067
Accuracy:24.899% D-
HSR:19.820% C
NSX Tengu
C**
Kills:67
Deaths:49
KDR:1.367
Accuracy:38.379% C**
HSR:14.925% D--
NS-30 Vandal
A++
Kills:52
Deaths:21
KDR:2.476
Accuracy:35.843% B+
HSR:42.308% A++
Kills:11,410
Deaths (as Infiltrator):8,118
Deaths (to Infiltrators):2,550
KDR:1.40552
Kill Difference:3,292
Playtime:128.121 hours
Usage:6%
Score:1.793m
Score/min:233
Accuracy (listed only):30.494%
HSR (listed only):20.685%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,888
Deaths:1,705
KDR:1.107
Accuracy:21.235% D
HSR:12.659% D
Carnage AR
C
Kills:1,241
Deaths:875
KDR:1.418
Accuracy:22.983% C
HSR:14.424% D-
AF-4 Cyclone
C++
Kills:1,225
Deaths:718
KDR:1.706
Accuracy:25.914% C++
HSR:11.674% D--
MGR-S1 Gladius
C*
Kills:1,183
Deaths:665
KDR:1.779
Accuracy:28.135% C*
HSR:19.442% C
MKV Suppressed
C+
Kills:1,164
Deaths:843
KDR:1.381
Accuracy:25.149% C+
HSR:12.887% D--
NS-7 PDW
B+
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:27.020% B+
HSR:12.229% D--
GR-22
C++
Kills:570
Deaths:373
KDR:1.528
Accuracy:25.320% C++
HSR:14.912% D
NS-11P
B*
Kills:568
Deaths:283
KDR:2.007
Accuracy:26.730% B*
HSR:16.549% C-
GD-66 Claw
B++
Kills:416
Deaths:284
KDR:1.465
Accuracy:48.523% D-
HSR:18.510% B++
Tempest
D
Kills:348
Deaths:202
KDR:1.723
Accuracy:24.371% D
HSR:15.517% D-
NC1 Gauss Rifle
C+
Kills:308
Deaths:784
KDR:0.393
Accuracy:12.592% F--
HSR:20.455% C+
Reaper DMR
B+
Kills:273
Deaths:156
KDR:1.750
Accuracy:29.022% B+
HSR:15.385% D**
Mauler S6
C+
Kills:177
Deaths:258
KDR:0.686
Accuracy:35.194% D
HSR:14.689% C+
Gauss Rifle S
B+
Kills:148
Deaths:105
KDR:1.410
Accuracy:28.357% B+
HSR:13.514% D--
NSX Tengu
C**
Kills:67
Deaths:49
KDR:1.367
Accuracy:38.379% C**
HSR:14.925% D--
Kills:10,729
Deaths (as Combat Medic):8,177
Deaths (to Combat Medics):2,354
KDR:1.31209
Kill Difference:2,552
Playtime:414.791 hours
Usage:19%
Score:7.808m
Score/min:314
Accuracy (listed only):27.928%
HSR (listed only):15.185%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:83
V. Kills:8 N/A
Deaths:7
KDR:11.857
Accuracy:55.007% B++
KPH:69.800 C+
VKPH:6.700 D
M20 Mustang
C**
Kills:51
V. Kills:37 134%
Deaths:108
KDR:0.472
Accuracy:32.661% C**
KPH:4 D-
VKPH:2.900 D--
Kills:134 (51 + 0)
Deaths:115
KDR:1.165
VKDR:0.391
Vehicle Kills:45
Kill Difference:19
Playtime:14.060 hours
Usage:1%
Score:0.116m
Score/min:138
Piloting Accuracy:32.661%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:219
V. Kills:30 N/A
Deaths:28
KDR:7.821
Accuracy:45.006% B
KPH:51.200 C+
VKPH:7 C
AP30 Shredder
B+
Kills:214
V. Kills:191 111%
Deaths:48
KDR:4.458
Accuracy:36.758% B*
KPH:24.500 C
VKPH:21.900 B+
C150 Dalton
C-
Kills:187
V. Kills:154 121%
Deaths:61
KDR:3.066
Accuracy:37.431% C+
KPH:21.800 D
VKPH:17.900 C-
Dual-75 Duster
B++
Kills:151
V. Kills:7 N/A
Deaths:10
KDR:15.100
Accuracy:44.565% B++
KPH:70 C+
VKPH:3.200 D
Kills:771 (0 + 771)
Deaths:147
KDR:5.245
VKDR:2.599
Vehicle Kills:382
Kill Difference:624
Playtime:23.754 hours
Usage:1%
Score:0.381m
Score/min:267
Piloting Accuracy:N/A%
Gunner Accuracy:44.565%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,745
V. Kills:927 188%
Deaths:86
KDR:20.291
Accuracy:55.247% C+
KPH:42.600 B++
VKPH:22.600 B++
L100 Python HESH
M
Kills:627
V. Kills:155 402%
Deaths:11
KDR:57
Accuracy:54.349% B++
KPH:74.600 B*
VKPH:18.400 M
Skyguard
A++
Kills:435
V. Kills:253 171%
Deaths:34
KDR:12.794
Accuracy:40.249% A++
KPH:26.700 A++
VKPH:15.500 A++
L100 Python HEAT
A*
Kills:180
V. Kills:62 286%
Deaths:
KDR:
Accuracy:59.022% B*
KPH:61.100 A*
VKPH:21 A*
C75 Viper
D
Kills:150
V. Kills:34 429%
Deaths:20
KDR:7.500
Accuracy:31.750% D
KPH:16.300 D
VKPH:3.700 D-
Kills:3,137 (3,137 + 0)
Deaths:151
KDR:20.775
VKDR:9.477
Vehicle Kills:1,431
Kill Difference:2,986
Playtime:77.856 hours
Usage:4%
Score:1.308m
Score/min:280
Driving Accuracy:31.750%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,342
V. Kills:959 140%
Deaths:164
KDR:8.183
Accuracy:54.307% B+
KPH:28.900 B+
VKPH:20.600 A
Enforcer ML85
B**
Kills:1,042
V. Kills:720 145%
Deaths:145
KDR:7.186
Accuracy:50.010% B**
KPH:30.700 B*
VKPH:21.200 B*
E540 Halberd
A
Kills:985
V. Kills:603 163%
Deaths:87
KDR:11.322
Accuracy:55.489% A+
KPH:34 B+
VKPH:20.800 A
C85 Canister
M*
Kills:221
V. Kills:32 N/A
Deaths:11
KDR:20.091
Accuracy:43.145% B+
KPH:85.200 B
VKPH:12.300 M*
M96 Mjolnir
B*
Kills:83
V. Kills:43 189%
Deaths:4
KDR:20.750
Accuracy:45.977% B*
KPH:46.300 B*
VKPH:24 B
Titan-150 HEAT
D--
Kills:53
V. Kills:28 183%
Deaths:26
KDR:2.038
Accuracy:48.670% C*
KPH:10.600 D*
VKPH:5.600 D--
Kills:3,726 (1,395 + 2,331)
Deaths:437
KDR:8.526
VKDR:5.458
Vehicle Kills:2,385
Kill Difference:3,289
Playtime:118.792 hours
Usage:6%
Score:2.871m
Score/min:403
Driving Accuracy:48.670%
Gunner Accuracy:45.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:2,926
V. Kills:244 N/A
Deaths:162
KDR:18.062
Accuracy:48.251% C
KPH:123.800 B
VKPH:10.300 B+
E540 Halberd-H
B**
Kills:1,860
V. Kills:1,138 163%
Deaths:244
KDR:7.623
Accuracy:60.957% B+
KPH:46.100 C*
VKPH:28.200 B**
M96 Mjolnir-H
A
Kills:506
V. Kills:243 207%
Deaths:53
KDR:9.547
Accuracy:48.188% C+
KPH:78.100 A
VKPH:37.500 B+
M40 Fury-H
B++
Kills:384
V. Kills:98 388%
Deaths:32
KDR:12
Accuracy:49.217% B**
KPH:79.500 C+
VKPH:20.300 B++
Enforcer ML65-H
C++
Kills:295
V. Kills:266 110%
Deaths:57
KDR:5.175
Accuracy:61.843% B+
KPH:32.600 C+
VKPH:29.400 C++
M12 Kobalt-H
B**
Kills:292
V. Kills:21 N/A
Deaths:12
KDR:24.333
Accuracy:24.576% B+
KPH:102.100 C
VKPH:7.300 B**
G40-F Ranger
B
Kills:90
V. Kills:64 138%
Deaths:9
KDR:10
Accuracy:37.190% B+
KPH:32.900 C+
VKPH:23.400 B
G30 Walker
B**
Kills:90
V. Kills:76 117%
Deaths:17
KDR:5.294
Accuracy:39.506% B++
KPH:26.200 C+
VKPH:22.100 B**
Kills:6,443 (0 + 6,443)
Deaths:586
KDR:10.995
VKDR:3.669
Vehicle Kills:2,150
Kill Difference:5,857
Playtime:93.376 hours
Usage:4%
Score:2.187m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:39.506%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:324
V. Kills:18 N/A
Deaths:16
KDR:20.250
Accuracy:22.686% B**
KPH:50.400 C
VKPH:2.800 C*
M60-G Bulldog
B*
Kills:239
V. Kills:34 N/A
Deaths:29
KDR:8.241
Accuracy:41.463% B*
KPH:38.400 B+
VKPH:5.500 C+
M40 Fury
B*
Kills:214
V. Kills:39 N/A
Deaths:21
KDR:10.191
Accuracy:43.002% B*
KPH:45.900 C+
VKPH:8.400 C+
M20 Basilisk
C*
Kills:198
V. Kills:75 261%
Deaths:28
KDR:7.071
Accuracy:38.690% C++
KPH:21.400 C++
VKPH:8.100 C*
M40 Fury
B
Kills:141
V. Kills:24 N/A
Deaths:11
KDR:12.818
Accuracy:39.091% B
KPH:48.600 C+
VKPH:8.300 C
M20 Basilisk
B+
Kills:91
V. Kills:30 294%
Deaths:16
KDR:5.688
Accuracy:43.353% B+
KPH:23.100 C++
VKPH:7.600 C
M12 Kobalt
D
Kills:70
V. Kills:3 N/A
Deaths:7
KDR:10
Accuracy:17.669% C+
KPH:36.600 D--
VKPH:1.600 D
Kills:1,277 (0 + 1,277)
Deaths:128
KDR:9.977
VKDR:1.742
Vehicle Kills:223
Kill Difference:1,149
Playtime:35.322 hours
Usage:2%
Score:0.477m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:17.669%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:78
V. Kills:28 269%
Deaths:53
KDR:1.472
Accuracy:40.735% D
KPH:10.400 D
VKPH:3.700 D
Kills:78 (78 + 0)
Deaths:53
KDR:1.472
VKDR:0.528
Vehicle Kills:28
Kill Difference:25
Playtime:7.477 hours
Usage:0%
Score:0.032m
Score/min:72
Driving Accuracy:40.735%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:1,788
V. Kills:616 290%
Deaths:4
KDR:447
Accuracy:60.971% B**
KPH:110.500 A++
VKPH:38.100 A++
CAS 14-E
A
Kills:285
V. Kills:31 N/A
Deaths:18
KDR:15.833
Accuracy:33.136% C+
KPH:87.500 B+
VKPH:9.500 A
M20 Wyvern
C++
Kills:132
V. Kills:70 186%
Deaths:30
KDR:4.400
Accuracy:34.227% C
KPH:27.200 C++
VKPH:14.400 C+
Kills:2,205 (0 + 2,205)
Deaths:52
KDR:42.404
VKDR:13.788
Vehicle Kills:717
Kill Difference:2,153
Playtime:24.301 hours
Usage:1%
Score:0.577m
Score/min:396
Piloting Accuracy:N/A%
Gunner Accuracy:34.227%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 3,1702,92616218.062B+15.8548.251%C12.645%B+124B10.3B+39223.6h5.9B+12.2B+
Blitz GD-10 1,9031,8881,7051.107C++1.1021.235%D12.659%D20.1C-N/A6394h15.5C++73C+
E540 Halberd-H 2,9981,8602447.623C++5.4160.957%B+N/A46C*28.2B**37740.4h6.1C++10.1C**
VLG Missile Launcher 2,4041,7884447U444.7960.971%B**1.063%D110.4A++38A++48016.2h4.7C**7.7B+
L100 Python AP 2,6721,7458620.291M+18.0855.247%C+1.777%C-42.6B++22.6B++29941h4.1B*7.3B*
Titan-150 AP 2,3011,3421648.183B5.9754.307%B+2.906%C++28.9B+20.6A50546.5h4.3C**8B+
Carnage AR 1,2461,2418751.418C++0.7922.983%C14.424%D-24.6CN/A7950.4h12.2B+53.2C**
NC14 Bolt Driver 1,2301,2252075.918A**3.7138.579%B+71.918%C34.9B*N/A10835.1h2.3B+6B+
AF-4 Cyclone 1,2281,2257181.706B0.5025.914%C++11.674%D--30C+N/A9840.9h11.4C+44C++
MGR-S1 Gladius 1,2081,1836651.779B+0.4328.135%C*19.442%C34.4C+N/A8634.4h10.7C++38.1C*
NS-11C 1,1931,1787301.614B++0.6026.126%B+12.054%D*27.5C+N/A9342.9h14.3C++54.8B
MKV Suppressed 1,1731,1648431.381B+0.8325.149%C+12.887%D--26.3CN/A8244.2h14.4C++57.1C*
LA1 Anchor 1,1641,1614932.355C++0.1425.326%C++19.035%D-52.8C*N/A17422h9.8C**38.9C**
NS-7 PDW 1,1631,1538771.315B+0.9027.02%B+12.229%D--25.9C+N/A9444.6h15C++55.6B
C-4 1,5461,1164572.442B++0.2320.496%D--N/A100.5B+38.7B++86211.1h1.4C*6.7C+
NS-61 Emissary 1,0581,0457571.38B*0.8328.624%C++14.737%C39.9B++N/A11426.2h13C*45.5B
Enforcer ML85 1,7621,0421457.186B+4.9850.01%B**N/A30.7B*21.2B*36233.9h11.5B+23B*
E540 Halberd 1,5889858711.322B+9.1155.489%A+2.64%C34B+20.8A28629h5.9C+10.6B++
Tank Mine 1,3017733072.518C+0.3132.165%C+N/A113.7C++77.6B+14356.8h2.1C6.6C+
NS-44 Commissioner 7597537221.043C++1.1737.24%C++15.007%D--35.2C++N/A11721.4h3.5B+9.5B+
AC-X11 7477394981.484B+0.7327.973%B+15.291%D*23.6C+N/A7631.3h10.5C+37.5C**
L100 Python HESH 7826271157S54.7954.349%B++N/A74.6B*18.5M+3088.4h3.1C**5.7B+
EM6 6366242862.182B+0.0324.19%B+24.039%C+46.2C*N/A15613.5h10.9C*45B+
GR-22 5765703731.528C*0.6825.32%C++14.912%D25.8CN/A8522.1h12.8B50.6B
NS-11P 5785682832.007B*0.2026.73%B*16.549%C-29.6C++N/A10819.2h14.3C++53.5B+
GD-7F 5565463391.611B+0.6027.168%B+18.315%C24.1CN/A8522.7h13.2C*48.4B+
NC05 Jackhammer 5375332262.358B**0.1550.47%B++15.197%C++53.8B+N/A1929.9h4.7C**9.4B+
M96 Mjolnir-H 749506539.547A++7.3448.188%C+N/A77.8A37.4B+4646.5h23.2B**48.2B**
Mag-Cutter 48247210,2280.046B*2.1640.392%B**N/A0.8C**N/A3574.9h1.9B++4.8C*
NSX Tanto 4514402192.009B*0.2029.618%B++14.773%F33.8C++N/A10113h12B+40.4B
Skyguard 6884353412.794S10.5840.249%A++2.299%C*26.7A++15.5A++24416.3h81B**201.3A
MANA Anti-Vehicle Turret 666416974.289S2.0855.692%A**4.087%B+4160S2500S2916010.1h5.6A++10M
GD-66 Claw 4224162841.465C*0.7548.523%D-18.51%B++40.8C+N/A11910.2h2.7C+5.5C
LA3 Desperado 3923894380.888C+1.3223.361%D-13.368%D--30.9C+N/A10512.6h8.5B36.6C+
M40 Fury-H 4823843212C+9.7949.217%B**N/A80C+20.4B++3544.8h10.2C-20.8C++
Tempest 3523482021.723C*0.4924.371%D15.517%D-29.7DN/A9311.7h12.1D--49.7D-
M12 Kobalt 3423241620.25B++18.0422.686%B**14.815%D-50.6C2.8C*1886.4h21.9C96.7B
NS-15M2 3203171392.281B+0.0729.304%B**18.927%D-50.3C*N/A1456.3h12.8C++43.8B+
NC1 Gauss Rifle 3193087840.393C--1.8212.592%F--20.455%C+5.7D*N/A2754.1h14C111.3F
NC6 Gauss SAW 3013003520.852C1.3615.137%D--18.667%D-16.7DN/A13218h9.9C*65.5C+
Enforcer ML65-H 561295575.175C**2.9661.843%B+N/A32.8C+29.6C++4709h15.4C++24.9B+
M12 Kobalt-H 3132921224.333B+22.1224.576%B+10.274%D*100.7C7.2B**2772.9h16.9C+68.7C**
CAS 14-E 3162851815.833C++13.6233.136%C+1.053%D-86.4B+9.4B**2683.3h26.1B78.8B+
NS-AM7 Archer 4012743420.801B++1.4157.921%C+17.153%C+6.1C+2.8C++4844.7h19.7C++34.1C++
The Slasher 2762745,9900.046C+2.1618.997%D*N/A0.8C--N/A2353h1.8B++9.7C+
Reaper DMR 2782731561.75C++0.4629.022%B+15.385%D**32.9C+N/A1198.3h9.3C**32.1B+
Shrike 3252531521.664A++0.5559.343%B2.767%C+34.7B*9.9C-3807.3h3.9A+6.6A
NSX Tomoe 2492481281.938C**0.2732.595%B++23.387%D*37.6C+N/A1166.6h14.7C+45.2B
Frag Grenade 2462441244N/A241.7948.587%B+N/A610B+5D23060.4h2.9B*5.9B*
M60-G Bulldog 273239298.241B**6.0341.463%B*2.51%C38.5B+5.5C+2146.2h4.8B**11.6B**
Carver 2362323,5850.065C+2.1518.91%D-11.638%D1.1C-N/A3217h1.5C+7.8C+
C85 Canister 2532211120.091C**17.8843.145%B+9.502%D--85B12.3M*2822.6h7.6C*17.5B+
L105 Zephyr 249219287.821C+5.6145.006%BN/A50.9C+7C2284.3h5.5B+12.1B+
M40 Fury 2532142110.19B++7.9843.002%B*1.402%C45.5C+8.3C+2604.7h11.9B27.6B+
AP30 Shredder 405214484.458C+2.2536.758%B*1.402%C--24.6C22B+2538.7h116.7D317.4C+
M20 Basilisk 273198287.071A*4.8638.69%C++3.03%D*21.3C++8.1C*1999.3h63.8B**164.8B*
Razor GD-23 1891872200.85C+1.3619.547%D-17.112%D12.5DN/A6615h13.1C+67C+
C150 Dalton 341187613.066C-0.8637.431%C+1.07%C*21.7D17.9C-3108.6h5.4C14.4C
L100 Python HEAT 2421801180U177.7959.022%B*N/A62.1A*21.4A*5142.9h4.6B+7.7B**
Mauler S6 1771772580.686C+1.5235.194%D14.689%C+15.8DN/A7511.2h4.7B13.3C++
Spear Anti-Vehicle Phalanx Turret 233162723.143A**20.9340.109%C4.321%C*39.5C++17.3C3834.1h6.4B+15.9B+
NC4 Mag-Shot 1631622580.628C+1.5823.291%D21.605%B13.6DN/A5711.9h7.4B+31.8C++
Sticky Grenade 1551551155N/A152.7948.167%DN/A775CN/A24940.2h2.5C+5.1C+
NS Decimator 235154961.604B++0.6156.548%DN/A29.1C15.3C+3755.3h4.9C+8.7C+
MANA Anti-Personnel Turret 155153702.186N/A0.0218.678%UN/A1530U20U3159900.1h22.1T*118.6T*
Dual-75 Duster 1581511015.1C++12.8944.565%B++N/A68.6C+3.2D2302.2h4.9B++11B*
C75 Viper 184150207.5B*5.2931.75%D2.667%A+16.3D3.7D-1579.2h12.4C*39.2C+
Gauss Rifle S 1491481051.41C**0.8028.357%B+13.514%D--24.7CN/A1196h10.7C**37.8B+
M40 Fury 1651411112.818B**10.6139.091%B1.418%C-48.6C+8.3C3752.9h10.4B+26.7B++
AF-19 Mercenary 1401352800.482C-1.7314.913%D**17.778%D5.7D-N/A6923.6h13.8C+92.7D
M20 Wyvern 202132304.4C+2.1934.227%C3.03%C26.9C++14.3C+2004.9h71.5B208.8C*
Soldier Soaker 124123821.5B0.7125.841%D-13.008%C33.2C--N/A913.7h6.1C++23.7C
M40 Fury 152116912.889C++10.6853.323%B+N/A58C--18C+2842h14.5C++27.2C**
LA8 Rebel 1111111041.067C*1.1424.899%D-19.82%C34.7C*N/A1203.2h5.6B+22.3C++
MGR-L1 Promise 109104531.962B+0.2526.62%B+13.462%D**41.6C+2A*1542.5h15.4C+57.9C**
Hawk GD-68 195981150.852C**1.3664.505%C**3.061%C**9.2D9.2C+19710.6h9.8D15.3C
M20 Basilisk 12191165.688A+3.4843.353%B+4.396%C--23.3C*7.7C2473.9h65.9B*152.1B**
G40-F Ranger 15490910C++7.7937.19%B+1.111%C++33.3C+23.7B+3222.7h89.6D240.9C+
MGR-C1 Charger 9390501.8B++0.4127.094%C+17.778%D--23.1C--N/A673.9h15.2C56C+
G30 Walker 16690175.294B+3.0839.506%B++3.333%C+26.5C+22.4A3893.4h196.3C497C++
M96 Mjolnir 12683420.75M**18.5445.977%B*N/A46.1B*23.9B2931.8h27.7B*60.3B**
Breaker Rocket Pods 9183711.857B++9.6555.007%B++N/A69.2C+6.7D6721.2h14.8B26.8B+
Warden 8180481.667B+0.5427.462%C++27.5%B+24.2C*N/A1503.3h8.6B+31.2B+
M40 Fury-F 10678531.472C++0.7440.735%D1.282%B10.4D3.7D727.5h9.8C**24.1C++
M12 Kobalt 7370710C7.7917.669%C+18.571%C+36.8D--1.6D1561.9h24.2D137.1C+
Rocklet Rifle 13570431.628A++0.5858.763%B++N/A29.2C++27.1C**4292.4h46.8D79.7C+
M60-A Bulldog 796997.667C5.4638.613%D4.348%A++15D2.2C--984.6h6C++15.5C+
NSX Tengu 7067491.367C*0.8438.379%C**14.925%D--29.1C1.3A++892.3h18.6D--48.4C
NSX Masamune 8764491.306B++0.9053.727%C-N/A30.5C++11C2022.1h8.1B++15.1B+
AF-22 Crow 11264860.744B+1.4769.318%C**1.563%D13.9C10.4C+1844.6h8.6C++12.4C*
NCM1 Scattercannon 6464461.391C+0.8241.469%B23.438%A++18.8CN/A1063.4h8.5C+20.4C*
NCM2 Falcon 7462331.879B++0.3333.762%D3.226%D15.9B3.1D1713.9h6.8B**20.1B+
Bouncing Betty 6262173.647C+1.4454.667%AN/A103.3CN/A5750.6h2C+3.6B*
M60-A Bulldog 6959351.686D0.5228.903%D1.695%C*21.9D3.7D1352.7h6.3C21.9C-
AF-23 Grinder 5554341.588C0.6242.831%B*18.519%B*24.5C-N/A1202.2h8.5D-19.9C++
Titan-150 HEAT 8153262.038C-0.1748.67%C*3.774%B+10.6D*5.6D--5065h5.9C12.1C+
NS-30 Vandal 5452212.476B+0.2735.843%B+42.308%A++37.1C+1.4A*1511.4h6.1C+17.1C*
M20 Mustang 88511080.472C-1.7432.661%C**1.961%C+4D-2.9D--8912.9h221.4D**677.8D*
NCM2 Falcon 5850242.083A+0.1339.484%CN/A17.2B*2.8D-1422.9h8B**20.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon231,8131.6h
Nano-Armor Kit1,5181,995,930161h
Nanite Revive Grenade04,3821.2h
Anti-Vehicle MANA Turret263,0263.2h
Medical Applicator1,224563,87144h
Medical Kit353311.9h
Rampart Wall1520.7h
Welding Device08220h
Deconstruction Tool01530h
Motion Spotter103,0092.4h
Spitfire Auto-Turret01030.2h
Recon Detection Device162,1544.1h
Shield Recharging Field293,3201.2h
Ammunition Package463,1341.6h
Anti-Infantry MANA Turret77241.2h
Nano-Repair Grenade03540.1h
Hardlight Barrier3560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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