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Cold Blooded Coolgolfer1[RCN6] Coolgolfer1
NC BR 137

KDR: 2.24

Score: 41.3m

Last Seen: Jan 24th, 2020 1:24 AM
- ONLINE NOW

Battle Rank 120 (137 total) - New Conglomerate on Emerald - Outfit Leader of Recon Team Six[RCN6] Recon Team Six
NC outfit on Emerald

Members: 8
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS C85 Canister-H VLG Missile Launcher Blitz GD-10 E540 Halberd-H L100 Python AP Titan-150 AP NC14 Bolt Driver Carnage AR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $315,252 MLG Score: 252
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.968%15.55%38831120118,9071.692960.547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.924%0.73B++-0.819D--1.459FHEAD (~3.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.336C**12.30.138C++37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.576%1.961%71123151775750.065721767%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.498D0.354C**-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.5-3.198T-221.7-3.169T-458.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.09%2.042%492612264,456136424663.26447181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.746%0.198C++-0.306C0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.272C*120.034C+15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.805%5.49%94222121010,309152341056.76444251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.602%0.341C**0.253C*0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.697B+15.10.638B+22.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.629%71.94%942112311,25877661.62113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.545B+0.309C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.398B2.30.277C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.888%17.311%9422123059592960.639785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.769%0.022C+0.507B+-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.405B3.30.325C**4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recon Team Six[RCN6] Recon Team Six
NC outfit on Emerald

Members: 8
41.3m292.7%357 (21.4k)317 (19k)2.240354,42824,2952.7304137 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232261513.283%9.205%12205:2314

19% Combat Medic61% Engineer7% Heavy Assault6% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2013 8:45 PMDec 19th, 2013 9:38 PMJan 24th, 2020 9:37 PM (1d) (PST)Jan 23rd, 2020 11:10 PM (2d) (PST)Jan 23rd, 2020 9:24 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
607855220.4170.1860.0381.4630.083252

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4385,11131,3272511288519,023

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2173.3h/90.6d 11,907 5,010 24,178 190.8k 2,122 6,024 10,762 79.2m

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,178
Deaths:730
KDR:1.614
Accuracy:26.126% B+
HSR:12.054% D*
AC-X11
B+
Kills:739
Deaths:498
KDR:1.484
Accuracy:27.973% B+
HSR:15.291% D*
GD-7F
B+
Kills:546
Deaths:339
KDR:1.611
Accuracy:27.168% B+
HSR:18.315% C
NSX Tanto
B+
Kills:440
Deaths:219
KDR:2.009
Accuracy:29.618% B+
HSR:14.773% F
GD-66 Claw
B+
Kills:418
Deaths:285
KDR:1.467
Accuracy:48.681% D-
HSR:18.421% B+
Razor GD-23
D
Kills:187
Deaths:220
KDR:0.850
Accuracy:19.547% D-
HSR:17.112% D
Mauler S6
C+
Kills:177
Deaths:258
KDR:0.686
Accuracy:35.194% D
HSR:14.689% C+
MGR-C1 Charger
C+
Kills:155
Deaths:67
KDR:2.313
Accuracy:27.024% C+
HSR:23.226% C+
AF-19 Mercenary
D
Kills:135
Deaths:280
KDR:0.482
Accuracy:14.896% D**
HSR:17.778% D
Warden
B+
Kills:84
Deaths:49
KDR:1.714
Accuracy:27.524% C+
HSR:27.381% B+
Kills:4,059
Deaths (as Engineer):2,945
Deaths (to Engineers):6,389
KDR:1.37827
Kill Difference:1,114
Playtime:1,319.331 hours
Usage:61%
Score:26.299m
Score/min:332
Accuracy (listed only):28.375%
HSR (listed only):17.904%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,161
Deaths:493
KDR:2.355
Accuracy:25.326% C+
HSR:19.035% D-
EM6
B
Kills:634
Deaths:292
KDR:2.171
Accuracy:24.281% B
HSR:23.975% C+
NS-15M2
B**
Kills:324
Deaths:140
KDR:2.314
Accuracy:29.286% B**
HSR:18.519% D-
NC6 Gauss SAW
D-
Kills:300
Deaths:352
KDR:0.852
Accuracy:15.137% D-
HSR:18.667% D-
MGR-L1 Promise
B+
Kills:104
Deaths:53
KDR:1.962
Accuracy:26.620% B+
HSR:13.462% D**
Kills:2,523
Deaths (as Heavy Assault):1,330
Deaths (to Heavy Assaults):6,303
KDR:1.89699
Kill Difference:1,193
Playtime:157.496 hours
Usage:7%
Score:2.790m
Score/min:295
Accuracy (listed only):24.130%
HSR (listed only):18.731%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:1,892
Deaths:1,708
KDR:1.108
Accuracy:21.236% D
HSR:12.632% D
AF-4 Cyclone
C++
Kills:1,225
Deaths:718
KDR:1.706
Accuracy:25.914% C++
HSR:11.674% D*
MGR-S1 Gladius
C*
Kills:1,183
Deaths:665
KDR:1.779
Accuracy:28.135% C*
HSR:19.442% C
NS-11C
B+
Kills:1,178
Deaths:730
KDR:1.614
Accuracy:26.126% B+
HSR:12.054% D*
MKV Suppressed
C+
Kills:1,164
Deaths:843
KDR:1.381
Accuracy:25.149% C+
HSR:12.887% D--
NS-7 PDW
B+
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:27.020% B+
HSR:12.229% D--
AC-X11
B+
Kills:739
Deaths:498
KDR:1.484
Accuracy:27.973% B+
HSR:15.291% D*
GD-7F
B+
Kills:546
Deaths:339
KDR:1.611
Accuracy:27.168% B+
HSR:18.315% C
NSX Tanto
B+
Kills:440
Deaths:219
KDR:2.009
Accuracy:29.618% B+
HSR:14.773% F
GD-66 Claw
B+
Kills:418
Deaths:285
KDR:1.467
Accuracy:48.681% D-
HSR:18.421% B+
Tempest
D
Kills:348
Deaths:202
KDR:1.723
Accuracy:24.371% D
HSR:15.517% D-
Razor GD-23
D
Kills:187
Deaths:220
KDR:0.850
Accuracy:19.547% D-
HSR:17.112% D
Mauler S6
C+
Kills:177
Deaths:258
KDR:0.686
Accuracy:35.194% D
HSR:14.689% C+
MGR-C1 Charger
C+
Kills:155
Deaths:67
KDR:2.313
Accuracy:27.024% C+
HSR:23.226% C+
AF-19 Mercenary
D
Kills:135
Deaths:280
KDR:0.482
Accuracy:14.896% D**
HSR:17.778% D
NSX Tengu
C**
Kills:67
Deaths:49
KDR:1.367
Accuracy:38.379% C**
HSR:14.925% D--
Kills:11,007
Deaths (as Light Assault):7,958
Deaths (to Light Assaults):4,477
KDR:1.38314
Kill Difference:3,049
Playtime:143.265 hours
Usage:7%
Score:2.414m
Score/min:281
Accuracy (listed only):27.902%
HSR (listed only):15.685%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:1,892
Deaths:1,708
KDR:1.108
Accuracy:21.236% D
HSR:12.632% D
NC14 Bolt Driver
B+
Kills:1,258
Deaths:214
KDR:5.879
Accuracy:38.629% B+
HSR:71.940% C
AF-4 Cyclone
C++
Kills:1,225
Deaths:718
KDR:1.706
Accuracy:25.914% C++
HSR:11.674% D*
MGR-S1 Gladius
C*
Kills:1,183
Deaths:665
KDR:1.779
Accuracy:28.135% C*
HSR:19.442% C
MKV Suppressed
C+
Kills:1,164
Deaths:843
KDR:1.381
Accuracy:25.149% C+
HSR:12.887% D--
NS-7 PDW
B+
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:27.020% B+
HSR:12.229% D--
NS-61 Emissary
C++
Kills:1,051
Deaths:766
KDR:1.372
Accuracy:28.569% C++
HSR:14.653% C
NS-44 Commissioner
C++
Kills:793
Deaths:752
KDR:1.055
Accuracy:37.396% C++
HSR:14.880% D--
LA3 Desperado
D-
Kills:389
Deaths:438
KDR:0.888
Accuracy:23.361% D-
HSR:13.368% D--
Tempest
D
Kills:348
Deaths:202
KDR:1.723
Accuracy:24.371% D
HSR:15.517% D-
NS-AM7 Archer
C+
Kills:291
Deaths:349
KDR:0.834
Accuracy:57.922% C+
HSR:16.151% C+
NSX Tomoe
B++
Kills:250
Deaths:131
KDR:1.908
Accuracy:32.629% B++
HSR:23.200% D*
NC4 Mag-Shot
C**
Kills:162
Deaths:258
KDR:0.628
Accuracy:23.303% D
HSR:21.605% C**
Soldier Soaker
C+
Kills:123
Deaths:82
KDR:1.500
Accuracy:25.841% D-
HSR:13.008% C+
LA8 Rebel
C
Kills:111
Deaths:104
KDR:1.067
Accuracy:24.899% D-
HSR:19.820% C
NSX Tengu
C**
Kills:67
Deaths:49
KDR:1.367
Accuracy:38.379% C**
HSR:14.925% D--
NS-30 Vandal
A++
Kills:52
Deaths:21
KDR:2.476
Accuracy:35.843% B+
HSR:42.308% A++
Kills:11,512
Deaths (as Infiltrator):8,177
Deaths (to Infiltrators):2,570
KDR:1.40785
Kill Difference:3,335
Playtime:130.240 hours
Usage:6%
Score:1.819m
Score/min:233
Accuracy (listed only):30.506%
HSR (listed only):20.602%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,892
Deaths:1,708
KDR:1.108
Accuracy:21.236% D
HSR:12.632% D
Carnage AR
C-
Kills:1,255
Deaths:882
KDR:1.423
Accuracy:22.998% C-
HSR:14.502% D--
AF-4 Cyclone
C++
Kills:1,225
Deaths:718
KDR:1.706
Accuracy:25.914% C++
HSR:11.674% D*
MGR-S1 Gladius
C*
Kills:1,183
Deaths:665
KDR:1.779
Accuracy:28.135% C*
HSR:19.442% C
MKV Suppressed
C+
Kills:1,164
Deaths:843
KDR:1.381
Accuracy:25.149% C+
HSR:12.887% D--
NS-7 PDW
B+
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:27.020% B+
HSR:12.229% D--
GR-22
C++
Kills:570
Deaths:373
KDR:1.528
Accuracy:25.320% C++
HSR:14.912% D
NS-11P
B++
Kills:568
Deaths:283
KDR:2.007
Accuracy:26.730% B++
HSR:16.549% C-
GD-66 Claw
B+
Kills:418
Deaths:285
KDR:1.467
Accuracy:48.681% D-
HSR:18.421% B+
Tempest
D
Kills:348
Deaths:202
KDR:1.723
Accuracy:24.371% D
HSR:15.517% D-
Reaper DMR
B+
Kills:310
Deaths:170
KDR:1.824
Accuracy:28.978% B+
HSR:15.806% D*
NC1 Gauss Rifle
C+
Kills:308
Deaths:784
KDR:0.393
Accuracy:12.592% F-
HSR:20.455% C+
Mauler S6
C+
Kills:177
Deaths:258
KDR:0.686
Accuracy:35.194% D
HSR:14.689% C+
Gauss Rifle S
B+
Kills:148
Deaths:105
KDR:1.410
Accuracy:28.357% B+
HSR:13.514% D--
NSX Tengu
C**
Kills:67
Deaths:49
KDR:1.367
Accuracy:38.379% C**
HSR:14.925% D--
Kills:10,786
Deaths (as Combat Medic):8,202
Deaths (to Combat Medics):2,374
KDR:1.31505
Kill Difference:2,584
Playtime:417.675 hours
Usage:19%
Score:7.858m
Score/min:314
Accuracy (listed only):27.937%
HSR (listed only):15.210%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:83
V. Kills:8 N/A
Deaths:7
KDR:11.857
Accuracy:55.007% B++
KPH:69.800 C
VKPH:6.700 D
M20 Mustang
C**
Kills:51
V. Kills:37 134%
Deaths:108
KDR:0.472
Accuracy:32.576% C**
KPH:4 D-
VKPH:2.900 D--
Kills:134 (51 + 0)
Deaths:115
KDR:1.165
VKDR:0.391
Vehicle Kills:45
Kill Difference:19
Playtime:14.088 hours
Usage:1%
Score:0.118m
Score/min:140
Piloting Accuracy:32.576%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C**
Kills:237
V. Kills:202 117%
Deaths:48
KDR:4.938
Accuracy:36.694% B+
KPH:26.200 C
VKPH:22.300 C**
L105 Zephyr
B
Kills:219
V. Kills:30 N/A
Deaths:28
KDR:7.821
Accuracy:45.006% B
KPH:51.200 C+
VKPH:7 C
C150 Dalton
C--
Kills:214
V. Kills:168 127%
Deaths:61
KDR:3.508
Accuracy:36.407% C+
KPH:22.800 D
VKPH:17.900 C--
Dual-75 Duster
B+
Kills:156
V. Kills:7 N/A
Deaths:10
KDR:15.600
Accuracy:44.374% B+
KPH:69.300 C+
VKPH:3.100 D
Kills:826 (0 + 826)
Deaths:147
KDR:5.619
VKDR:2.769
Vehicle Kills:407
Kill Difference:679
Playtime:24.962 hours
Usage:1%
Score:0.403m
Score/min:269
Piloting Accuracy:N/A%
Gunner Accuracy:44.374%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,797
V. Kills:951 189%
Deaths:86
KDR:20.895
Accuracy:55.494% C+
KPH:43 B++
VKPH:22.800 B++
L100 Python HESH
A++
Kills:664
V. Kills:160 412%
Deaths:11
KDR:60.364
Accuracy:53.627% B+
KPH:72.400 B++
VKPH:17.400 A++
Skyguard
A++
Kills:450
V. Kills:257 174%
Deaths:34
KDR:13.235
Accuracy:40.195% A++
KPH:27.100 A++
VKPH:15.500 A++
L100 Python HEAT
A*
Kills:200
V. Kills:74 267%
Deaths:
KDR:
Accuracy:58.381% B++
KPH:60 A++
VKPH:22.200 A*
C75 Viper
D
Kills:150
V. Kills:34 429%
Deaths:20
KDR:7.500
Accuracy:31.750% D
KPH:16.300 D
VKPH:3.700 D--
Kills:3,261 (3,261 + 0)
Deaths:151
KDR:21.596
VKDR:9.775
Vehicle Kills:1,476
Kill Difference:3,110
Playtime:80.053 hours
Usage:4%
Score:1.344m
Score/min:280
Driving Accuracy:31.750%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,342
V. Kills:959 140%
Deaths:164
KDR:8.183
Accuracy:54.307% B+
KPH:28.900 B
VKPH:20.600 A
Enforcer ML85
B**
Kills:1,042
V. Kills:720 145%
Deaths:145
KDR:7.186
Accuracy:49.973% B**
KPH:30.700 B*
VKPH:21.200 B++
E540 Halberd
A
Kills:990
V. Kills:605 163%
Deaths:87
KDR:11.379
Accuracy:55.475% A+
KPH:34.100 B+
VKPH:20.800 A
C85 Canister
M++
Kills:221
V. Kills:32 N/A
Deaths:11
KDR:20.091
Accuracy:43.116% B+
KPH:84 C**
VKPH:12.200 M++
M96 Mjolnir
B*
Kills:83
V. Kills:43 189%
Deaths:4
KDR:20.750
Accuracy:45.977% B*
KPH:46.300 B++
VKPH:24 C**
Titan-150 HEAT
D--
Kills:53
V. Kills:28 183%
Deaths:26
KDR:2.038
Accuracy:48.670% C*
KPH:10.600 D*
VKPH:5.600 D--
Kills:3,731 (1,395 + 2,336)
Deaths:437
KDR:8.538
VKDR:5.462
Vehicle Kills:2,387
Kill Difference:3,294
Playtime:118.983 hours
Usage:5%
Score:2.880m
Score/min:403
Driving Accuracy:48.670%
Gunner Accuracy:45.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:2,933
V. Kills:246 N/A
Deaths:162
KDR:18.105
Accuracy:48.267% C
KPH:123.800 B
VKPH:10.400 B+
E540 Halberd-H
B**
Kills:1,879
V. Kills:1,147 164%
Deaths:244
KDR:7.701
Accuracy:60.746% B+
KPH:46.300 C*
VKPH:28.300 B**
M96 Mjolnir-H
A
Kills:524
V. Kills:252 207%
Deaths:53
KDR:9.887
Accuracy:47.755% C+
KPH:77.100 A
VKPH:37.100 B+
M40 Fury-H
B+
Kills:390
V. Kills:100 386%
Deaths:32
KDR:12.188
Accuracy:48.857% B*
KPH:79.900 C+
VKPH:20.500 B+
Enforcer ML65-H
C++
Kills:295
V. Kills:266 110%
Deaths:57
KDR:5.175
Accuracy:61.843% B+
KPH:32.600 C+
VKPH:29.400 C++
M12 Kobalt-H
B**
Kills:292
V. Kills:21 N/A
Deaths:12
KDR:24.333
Accuracy:24.890% B+
KPH:100.700 C
VKPH:7.200 B**
G40-F Ranger
B+
Kills:106
V. Kills:71 147%
Deaths:9
KDR:11.778
Accuracy:37.878% B++
KPH:36.600 C++
VKPH:24.500 B+
G30 Walker
B**
Kills:90
V. Kills:76 117%
Deaths:17
KDR:5.294
Accuracy:39.506% B+
KPH:26.200 C
VKPH:22.100 B**
Kills:6,509 (0 + 6,509)
Deaths:586
KDR:11.108
VKDR:3.718
Vehicle Kills:2,179
Kill Difference:5,923
Playtime:94.215 hours
Usage:4%
Score:2.211m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:39.506%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:334
V. Kills:19 N/A
Deaths:16
KDR:20.875
Accuracy:23.452% B**
KPH:48.500 C
VKPH:2.800 C*
M60-G Bulldog
B*
Kills:239
V. Kills:34 N/A
Deaths:29
KDR:8.241
Accuracy:41.463% B*
KPH:38.400 B+
VKPH:5.500 C+
M40 Fury
B*
Kills:214
V. Kills:39 N/A
Deaths:21
KDR:10.191
Accuracy:43.002% B*
KPH:45.900 C+
VKPH:8.400 C+
M20 Basilisk
C*
Kills:198
V. Kills:75 261%
Deaths:28
KDR:7.071
Accuracy:38.725% C++
KPH:21.400 C++
VKPH:8.100 C*
M40 Fury
B
Kills:141
V. Kills:24 N/A
Deaths:11
KDR:12.818
Accuracy:39.091% B
KPH:48.600 C+
VKPH:8.300 C-
M20 Basilisk
B+
Kills:91
V. Kills:30 294%
Deaths:16
KDR:5.688
Accuracy:43.106% B+
KPH:23 C++
VKPH:7.600 C
M12 Kobalt
D
Kills:70
V. Kills:3 N/A
Deaths:7
KDR:10
Accuracy:17.669% C+
KPH:36.600 D--
VKPH:1.600 D
G40-F Ranger
B+
Kills:52
V. Kills:34 149%
Deaths:7
KDR:7.429
Accuracy:36.333% B+
KPH:15.900 C+
VKPH:10.400 C+
Kills:1,339 (0 + 1,339)
Deaths:135
KDR:9.919
VKDR:1.911
Vehicle Kills:258
Kill Difference:1,204
Playtime:39.081 hours
Usage:2%
Score:0.512m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:36.333%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:78
V. Kills:28 269%
Deaths:53
KDR:1.472
Accuracy:40.735% D
KPH:10.400 D
VKPH:3.700 D
Kills:78 (78 + 0)
Deaths:53
KDR:1.472
VKDR:0.528
Vehicle Kills:28
Kill Difference:25
Playtime:7.477 hours
Usage:0%
Score:0.032m
Score/min:72
Driving Accuracy:40.735%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:2,218
V. Kills:774 286%
Deaths:4
KDR:554.500
Accuracy:61.615% B**
KPH:105.800 A++
VKPH:36.900 A*
CAS 14-E
A+
Kills:328
V. Kills:39 N/A
Deaths:18
KDR:18.222
Accuracy:32.853% C+
KPH:88.100 B+
VKPH:10.500 A+
M20 Wyvern
C*
Kills:132
V. Kills:70 186%
Deaths:30
KDR:4.400
Accuracy:34.227% C
KPH:27.200 C*
VKPH:14.400 C++
Kills:2,678 (0 + 2,678)
Deaths:52
KDR:51.500
VKDR:16.981
Vehicle Kills:883
Kill Difference:2,626
Playtime:29.549 hours
Usage:1%
Score:0.704m
Score/min:397
Piloting Accuracy:N/A%
Gunner Accuracy:34.227%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 3,1792,93316218.105B+15.8648.267%C12.615%B+123.8B10.4B+39323.7h5.9B+12.2B+
VLG Missile Launcher 2,9922,2184554.5U552.2661.615%B**N/A105.6A++36.9A*46521h4.7B7.6B++
Blitz GD-10 1,9081,8921,7081.108C++1.1321.236%D12.632%D20C-N/A6394.4h15.5C++73.1C+
E540 Halberd-H 3,0261,8792447.701C+5.4660.746%B+N/A46.3C*28.3B**37740.6h6.1C++10B+
L100 Python AP 2,7481,7978620.895M18.6555.494%C+1.725%C43B++22.8B++30141.8h4.1B++7.3B*
Titan-150 AP 2,3011,3421648.183C*5.9454.307%B+2.906%C**28.9B20.6A50646.5h4.3C**8B+
NC14 Bolt Driver 1,2631,2582145.879A++3.6438.629%B+71.94%C35.1B++N/A10835.8h2.3B+6B+
Carnage AR 1,2601,2558821.423C++0.8222.998%C-14.502%D--24.7CN/A7950.9h12.2B+53.1C*
AF-4 Cyclone 1,2281,2257181.706B0.5325.914%C++11.674%D*30C+N/A9840.9h11.4C+44C*
MGR-S1 Gladius 1,2081,1836651.779B+0.4628.135%C*19.442%C34.4C+N/A8734.4h10.7C++38.1C*
NS-11C 1,1931,1787301.614B++0.6326.126%B+12.054%D*27.5C+N/A9342.9h14.3C++54.8B
MKV Suppressed 1,1731,1648431.381B+0.8625.149%C+12.887%D--26.3CN/A8244.2h14.4C++57.1C++
LA1 Anchor 1,1641,1614932.355C++0.1125.326%C+19.035%D-52.8C++N/A17422h9.8C**38.9C**
NS-7 PDW 1,1631,1538771.315B+0.9327.02%B+12.229%D--25.9C+N/A9444.6h15C++55.6C**
C-4 1,5771,1414612.475B++0.2320.531%D-N/A101.9B+38.9B++86511.2h1.4C*6.6C+
NS-61 Emissary 1,0641,0517661.372B*0.8728.569%C++14.653%C39.5B++N/A11326.6h13C++45.6C**
Enforcer ML85 1,7621,0421457.186B+4.9549.973%B**N/A30.6B*21.2B++36234h11.6B+23.1B*
E540 Halberd 1,5959908711.379B+9.1455.475%A+2.626%C+34B+20.8A28729.1h5.9C+10.6B++
NS-44 Commissioner 7997937521.055C++1.1937.396%C++14.88%D--34.8C+N/A11522.8h3.6B9.7B
Tank Mine 1,3227883072.567C+0.3332.206%C+N/A115.9C++78.5B+14376.8h2.1C6.6C+
AC-X11 7477394981.484B+0.7627.973%B+15.291%D*23.6CN/A7631.3h10.5C++37.5C**
L100 Python HESH 8246641160.364S58.1253.627%B+N/A72.2B++17.4A++2979.2h3.1C**5.7B+
EM6 6466342922.171B0.0724.281%B23.975%C+46.3C*N/A15513.7h11C*45.2B
GR-22 5765703731.528C*0.7125.32%C++14.912%D25.8CN/A8522.1h12.8B50.6B
NS-11P 5785682832.007B++0.2326.73%B++16.549%C-29.6C+N/A10819.2h14.3C+53.5B+
GD-7F 5565463391.611B++0.6327.168%B+18.315%C24.1CN/A8522.7h13.2C*48.4B
NC05 Jackhammer 5375332262.358B**0.1250.47%B++15.197%C+53.8C**N/A1929.9h4.7B9.4B+
M96 Mjolnir-H 776524539.887A++7.6547.755%C+N/A77.1A37.1B+4606.8h23.3B**48.8B*
Mag-Cutter 48247210,2450.046B*2.1940.071%B**N/A0.8C++N/A3576h1.9B+4.8B+
Skyguard 7074503413.235S10.9940.195%A++2.444%B+27.1A++15.5A++24516.6h80.3B**199.8B**
NSX Tanto 4514402192.009B*0.2329.618%B+14.773%F33.8C++N/A10113h12B+40.4B+
GD-66 Claw 4244182851.467C*0.7748.681%D-18.421%B+40.6C+N/A11810.3h2.7C+5.5C
MANA Anti-Vehicle Turret 666416974.289B+2.0555.911%C-4.087%D4160D2500D5255800.1h5.6B**10.1B++
M40 Fury-H 4903903212.188C+9.9548.857%B*N/A79.6C+20.4B+3614.9h10.1C+20.7C*
LA3 Desperado 3923894380.888C+1.3523.361%D-13.368%D--30.9C+N/A10512.6h8.5B36.6C+
Tempest 3523482021.723C++0.5224.371%D15.517%D-29.7DN/A9311.7h12.1D-49.7D
M12 Kobalt 3533341620.875B++18.6323.452%B**14.371%D--48.4C2.8C*1806.9h22.6C96.6B+
CAS 14-E 3673281818.222C++15.9832.853%C+1.22%D88.6B+10.5A+2693.7h25.2B+76.7B+
NS-15M2 3273241402.314B0.0729.286%B**18.519%D-50.6C++N/A1456.4h12.8C++43.6B+
Reaper DMR 3163101701.824C++0.4228.978%B+15.806%D*33C+N/A1169.4h9.2B31.8B+
NC1 Gauss Rifle 3193087840.393C-1.8512.592%F-20.455%C+5.7D--N/A2754.1h14C111.3F
NC6 Gauss SAW 3013003520.852C+1.3915.137%D-18.667%D-16.7DN/A13318h9.9C*65.5C+
Enforcer ML65-H 561295575.175C**2.9361.843%B+N/A32.8C+29.6C++4719h15.4C*24.9B+
M12 Kobalt-H 3132921224.333B++22.0924.89%B+10.274%D**100.7C7.2B**2742.9h17.5C+70.2C**
NS-AM7 Archer 4262913490.834B*1.4157.922%C+16.151%C+6.3C2.9C*4946.5h19.4C++33.6C++
The Slasher 2782766,0510.046C+2.1919.078%D*N/A0.8C-N/A2357h1.8B+9.7C+
Shrike 3252531521.664A++0.5859.343%B2.767%C+34.7B*9.9C3837.3h3.9A6.6B**
Frag Grenade 2542511251N/A248.7648.845%B+N/A627.5B++7.5C23190.4h2.9B*5.9B*
NSX Tomoe 2512501311.908C**0.3332.629%B++23.2%D*36.8C+N/A1156.8h14.9C+45.6B
Carver 2452413,7490.064C+2.1819.115%D12.033%D1.1C-N/A4226.9h1.5C+7.6C+
M60-G Bulldog 273239298.241A6.0041.463%B*2.51%C38.5B+5.5C+2146.2h4.8B**11.6B**
AP30 Shredder 439237484.938C2.7036.694%B+1.266%D26.3C22.4B2589h109.1C--297.4C+
C85 Canister 2532211120.091C*17.8543.116%B+9.502%D--85B12.3M*2782.6h7.8C*18B
L105 Zephyr 249219287.821C+5.5845.006%BN/A50.9C+7C2284.3h5.5B+12.1B+
M40 Fury 2532142110.19B++7.9543.002%B*1.402%C45.5C+8.3C+2604.7h11.9B+27.6B++
C150 Dalton 382214613.508C--1.2736.407%C+N/A22.8D17.9C--3109.4h5.1C13.9C
L100 Python HEAT 2742001200U197.7658.381%B++N/A60.6A++22.4A*4803.3h4.6B+7.8B*
M20 Basilisk 273198287.071A*4.8338.725%C++3.03%D*21.3C++8.1C*1999.3h64B*165.2B*
Razor GD-23 1891872200.85C+1.3919.547%D-17.112%D12.5DN/A6615h13.1C++67C+
Mauler S6 1771772580.686C+1.5535.194%D14.689%C+15.8DN/A7611.2h4.7B13.3C++
NC4 Mag-Shot 1631622580.628C+1.6123.303%D21.605%C**13.6DN/A5711.9h7.4B+31.9C++
Spear Anti-Vehicle Phalanx Turret 233162723.143M20.9040.117%C4.321%C**39.5C++17.3C3844.1h6.4B++15.9B+
Dual-75 Duster 1631561015.6C++13.3644.374%B+N/A67.8C+3D2242.3h4.9B*11.1B*
MGR-C1 Charger 158155672.313A++0.0727.024%C+23.226%C+29.2CN/A855.3h13.7C+50.8C++
Sticky Grenade 1551551155N/A152.7648.167%DN/A775CN/A24940.2h2.5C+5.1C+
NS Decimator 235154961.604B+0.6456.548%DN/A29.1C-15.3C+3785.3h4.9C+8.7C
MANA Anti-Personnel Turret 155153702.186N/A0.0518.678%UN/A1530U20U3162400.1h22.1T*118.6T*
C75 Viper 184150207.5B*5.2631.75%D2.667%A++16.3D3.7D--1599.2h12.4C**39.2C+
Gauss Rifle S 1491481051.41C**0.8328.357%B+13.514%D--24.7CN/A1196h10.7C*37.8B+
M40 Fury 1651411112.818B**10.5839.091%B1.418%C48.6C+8.3C-3752.9h10.4B+26.7B++
AF-19 Mercenary 1401352800.482C1.7614.896%D**17.778%D5.6D-N/A6923.9h13.8C++92.8C--
M20 Wyvern 202132304.4C+2.1634.227%C3.03%C26.9C++14.3C++2024.9h71.5B+208.8C**
Soldier Soaker 124123821.5B+0.7425.841%D-13.008%C+33.2C-N/A913.7h6.1C++23.7C
M40 Fury 152116912.889C++10.6553.323%C**N/A58C-18C2842h14.5C*27.2B
LA8 Rebel 1111111041.067C*1.1724.899%D-19.82%C34.7C*N/A1213.2h5.6B+22.3C++
G40-F Ranger 177106911.778C**9.5437.878%B++N/A36.6C++24.5B+3402.9h83.7C-220.9C+
MGR-L1 Promise 109104531.962B+0.2826.62%B+13.462%D**41.6C+2A++1572.5h15.4C+57.9C**
Hawk GD-68 195981150.852C**1.3964.505%C**3.061%B9.2C-9.2C+19710.6h9.8D15.3C
M20 Basilisk 12191165.688A+3.4543.106%B+4.396%C--22.8C++7.5C2464h66.2B*153.6B**
G30 Walker 16690175.294C**3.0539.506%B+3.333%C+26.5C+22.4B**3893.4h196.3C497C++
Warden 8584491.714B+0.5327.524%C+27.381%B+24.7C++N/A1523.4h8.4B+30.5B+
M96 Mjolnir 12683420.75M++18.5145.977%B*N/A46.1B++23.9C**2951.8h27.7B*60.3B*
Breaker Rocket Pods 9183711.857B+9.6255.007%B++N/A69.2C6.7D6801.2h14.8C**26.8B+
M40 Fury-F 10678531.472C+0.7740.735%D1.282%C**10.4D3.7D727.5h9.8B24.1C*
Rocklet Rifle 14073441.659A++0.5858.605%B++N/A29.2C*26.8B4292.5h46.3C--79C+
M12 Kobalt 7370710C-7.7617.669%C+18.571%C+36.8D--1.6D1561.9h24.2D-137.1C+
M60-A Bulldog 796997.667C5.4338.613%D4.348%A++15D2.2C-984.6h6C++15.5C+
NSX Tengu 7067491.367C*0.8738.379%C**14.925%D--29.1C1.3A+902.3h18.6D-48.4C+
NCM1 Scattercannon 6767471.426C+0.8141.784%B22.388%A+19.1CN/A1073.5h8.4C+20.1C**
AF-22 Crow 11264860.744B+1.5069.318%C**1.563%D13.9C10.4C+1864.6h8.6C++12.4C*
NSX Masamune 8764491.306B++0.9353.727%C--N/A30.5C++11C2032.1h8.1B+15.1B+
NCM2 Falcon 7664341.882B++0.3634.633%D3.125%D16C*3D1694h6.9B**20B+
Bouncing Betty 6363173.706C+1.4755.066%AN/A105CN/A5810.6h2C+3.6B*
M60-A Bulldog 7362351.771D0.4727.419%D-1.613%C++22.1D3.9D1312.8h6.3C--23D
AF-23 Grinder 5857351.629C0.6143.114%B++17.544%B+24.8C-N/A1202.3h8.4C--19.5C*
Titan-150 HEAT 8153262.038C-0.2048.67%C*3.774%B+10.6D*5.6D--5155h5.9C12.1C+
NS-30 Vandal 5452212.476B0.2435.843%B+42.308%A++37.1C+1.4A*1511.4h6.1C+17.1C*
G40-F Ranger 865277.429A++5.1936.333%B+1.923%B+15.8C+10.3C+1653.3h100.3B+275.9B++
NCM2 Falcon 6052252.08A+0.1640.153%CN/A17.3B*2.7D1413h8.1B**20.1B*
M20 Mustang 88511080.472C--1.7732.576%C**1.961%C+4D-2.9D--9012.9h221.7D**680.5D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon231,9031.6h
Nanite Revive Grenade04,4421.3h
Medical Applicator1,226566,08544.1h
Anti-Vehicle MANA Turret263,0453.2h
Nano-Armor Kit1,6292,065,915165.6h
Medical Kit353351.9h
Rampart Wall1520.7h
Motion Spotter103,0552.4h
Deconstruction Tool01530h
Welding Device08220h
Spitfire Auto-Turret01250.2h
Recon Detection Device162,2234.2h
Shield Recharging Field293,5301.2h
Ammunition Package463,1751.6h
Anti-Infantry MANA Turret77241.2h
Hardlight Barrier3560.1h
Nano-Repair Grenade04040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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