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Maj. General Grunt CoralusNC[H] CoralusNC
NC BR 83

KDR: 3.66

Score: 6m

Last Seen: Nov 11th, 2018 7:03 PM
- OFFLINE - 10.9 hour(s)

Battle Rank 83 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 38
Level Progress (to 84): 72%
Level 100 Progress: 32% 368h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-22S MGR-L1 Promise NS-15MB MGR-S1 Gladius EM6 NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CoralusNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,852,425 MLG Score: 8675
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.557%36.248%11441699814,7324.71273-1.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.465%2.037A*2.454A**-1.211D*HEAD ++ (~20.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.652B+8.30.425B17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.874%1.17%579110131716532.590914275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.857M+-0.134C-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.955B*4.70.911B*2.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.352%79.111%0210121,95839075.02051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.834%1.686A++0.795B++-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.80.433B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 38
6m285.6%584 (35k)484 (29k)3.6559718,6825,1103.763683 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1014166730.786%38.042%117102:258

76% Heavy Assault14% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2017 5:56 AMAug 14th, 2018 1:08 PMNov 12th, 2018 11:17 AM (14h) (PST)Nov 11th, 2018 3:30 PM (1d) (PST)Nov 11th, 2018 3:03 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0013076941.5160.4150.5774.4440.0408675

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,04818,43141,617912535267229,065

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
205.4h/8.6d 550 7,107 4,492 54.8k 343 809 487 12.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,837
Deaths:849
KDR:3.342
Accuracy:30.832% A
HSR:37.575% A++
GD-22S
A*
Kills:1,203
Deaths:448
KDR:2.685
Accuracy:30.310% A+
HSR:37.656% A*
MGR-L1 Promise
A+
Kills:1,188
Deaths:175
KDR:6.789
Accuracy:31.626% A+
HSR:34.680% A
NS-15MB
B**
Kills:1,183
Deaths:161
KDR:7.348
Accuracy:30.345% B++
HSR:40.490% B**
EM6
A*
Kills:1,172
Deaths:201
KDR:5.831
Accuracy:31.232% A++
HSR:37.969% A*
NC6 Gauss SAW
A*
Kills:1,168
Deaths:620
KDR:1.884
Accuracy:28.209% A++
HSR:35.959% A*
EM1
A*
Kills:987
Deaths:191
KDR:5.168
Accuracy:32.826% A*
HSR:33.232% A++
NC6A GODSAW
A
Kills:505
Deaths:76
KDR:6.645
Accuracy:33.622% B**
HSR:35.842% A
Kills:10,243
Deaths (as Heavy Assault):2,721
Deaths (to Heavy Assaults):1,542
KDR:3.76442
Kill Difference:7,522
Playtime:155.895 hours
Usage:76%
Score:4.558m
Score/min:487
Accuracy (listed only):31.125%
HSR (listed only):36.675%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:1,179
Deaths:225
KDR:5.240
Accuracy:32.613% B**
HSR:33.927% A++
GD-7F
A*
Kills:1,013
Deaths:227
KDR:4.463
Accuracy:31.689% A+
HSR:31.886% A*
AF-4 Cyclone
A*
Kills:815
Deaths:121
KDR:6.736
Accuracy:33.531% A++
HSR:33.252% A*
Kills:3,007
Deaths (as Light Assault):573
Deaths (to Light Assaults):905
KDR:5.24782
Kill Difference:2,434
Playtime:10.146 hours
Usage:5%
Score:0.264m
Score/min:434
Accuracy (listed only):32.611%
HSR (listed only):33.021%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:1,179
Deaths:225
KDR:5.240
Accuracy:32.613% B**
HSR:33.927% A++
AF-4 Cyclone
A*
Kills:815
Deaths:121
KDR:6.736
Accuracy:33.531% A++
HSR:33.252% A*
Carnage AR
A*
Kills:157
Deaths:38
KDR:4.132
Accuracy:31.152% A+
HSR:35.669% A*
Kills:2,151
Deaths (as Combat Medic):384
Deaths (to Combat Medics):600
KDR:5.60156
Kill Difference:1,767
Playtime:3.482 hours
Usage:2%
Score:0.099m
Score/min:475
Accuracy (listed only):32.432%
HSR (listed only):34.282%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,896
Deaths:227
KDR:8.352
Accuracy:46.603% A
HSR:79.378% B**
MGR-S1 Gladius
A++
Kills:1,179
Deaths:225
KDR:5.240
Accuracy:32.613% B**
HSR:33.927% A++
AF-4 Cyclone
A*
Kills:815
Deaths:121
KDR:6.736
Accuracy:33.531% A++
HSR:33.252% A*
NS-44 Commissioner
A**
Kills:470
Deaths:266
KDR:1.767
Accuracy:46.371% A
HSR:38.723% A**
NS-357G Underboss
A++
Kills:447
Deaths:160
KDR:2.794
Accuracy:48.847% A
HSR:40.940% A++
NS-44G Commissioner
A+
Kills:354
Deaths:114
KDR:3.105
Accuracy:49.760% B**
HSR:36.723% A+
NC14 Bolt Driver
B**
Kills:62
Deaths:19
KDR:3.263
Accuracy:41.417% B**
HSR:70.968% C
NC4 Mag-Shot
A++
Kills:54
Deaths:65
KDR:0.831
Accuracy:37.944% A++
HSR:20.370% C++
Kills:5,277
Deaths (as Infiltrator):1,197
Deaths (to Infiltrators):887
KDR:4.40852
Kill Difference:4,080
Playtime:28.691 hours
Usage:14%
Score:0.837m
Score/min:486
Accuracy (listed only):42.136%
HSR (listed only):44.285%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,013
Deaths:227
KDR:4.463
Accuracy:31.689% A+
HSR:31.886% A*
Kills:1,013
Deaths (as Engineer):227
Deaths (to Engineers):598
KDR:4.46256
Kill Difference:786
Playtime:3.479 hours
Usage:2%
Score:0.086m
Score/min:411
Accuracy (listed only):31.689%
HSR (listed only):31.886%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
M
Kills:261
Deaths:51
KDR:5.118
Accuracy:33.361% C
HSR:28.353% M
AF-34 Mattock
A*
Kills:261
Deaths:51
KDR:5.118
Accuracy:31.882% C
HSR:24.521% A*
Kills:522
Deaths (as MAX Suit):51
Deaths (to MAX Suits):163
KDR:10.23529
Kill Difference:471
Playtime:3.907 hours
Usage:2%
Score:0.124m
Score/min:528
Accuracy (listed only):32.622%
HSR (listed only):26.437%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:171
V. Kills:2 N/A
Deaths:11
KDR:15.546
Accuracy:63.874% B**
KPH:158.600 M*
VKPH:1.900 D-
Kills:171 (171 + 0)
Deaths:11
KDR:15.545
VKDR:0.182
Vehicle Kills:2
Kill Difference:160
Playtime:1.079 hours
Usage:1%
Score:0.037m
Score/min:577
Piloting Accuracy:63.874%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,8792,8378493.342B+0.3130.832%A37.575%A++96.8A++1.4A**27829.3h8.7B++28.1B*
SAS-R 1,9021,8962278.352A+4.7046.603%A79.378%B**114.2M**N/A29016.6h1.8B*3.8B**
GD-22S 1,2181,2034482.685B*0.9730.31%A+37.656%A*83.5A*1A++22914.4h9.1B*29.9B*
MGR-L1 Promise 1,2051,1881756.789M**3.1331.626%A+34.68%A133.5M**1.9A**3398.9h9.5A30B**
NS-15MB 1,2051,1831617.348M**3.6930.345%B++40.49%B**120.7A++2.2M++3349.8h9.7B++32B
MGR-S1 Gladius 1,1891,1792255.24A**1.5832.613%B**33.927%A++113.4M+1B**28310.4h7B**21.6B*
EM6 1,1841,1722015.831M+2.1831.232%A++37.969%A*118.4M++1.2A*2759.9h8.3B**26.6B*
NC6 Gauss SAW 1,1781,1686201.884B++1.7728.209%A++35.959%A*77.4A**N/A18715.1h7.9B++28B*
GD-7F 1,0271,0132274.463M**0.8131.689%A+31.886%A*120.6S1.7S3028.4h9.9B**31.4B*
EM1 9989871915.168S1.5132.826%A*33.232%A++135.2M**1.5M+3817.3h9.5B+29.1B**
AF-4 Cyclone 8248151216.736S3.0833.531%A++33.252%A*133.6S1.5S5516.1h8.3B**24.9B*
NC6A GODSAW 512505766.645A++2.9933.622%B**35.842%A117.4A*1.6B+2894.3h7.3C*21.7B*
NS-44 Commissioner 4724702661.767B*1.8946.371%A38.723%A**61B**N/A1557.7h3.1B*6.8B*
NS-357G Underboss 4474471602.794A++0.8648.847%A40.94%A++144.2A*N/A4343.1h2.9A6B*
NS Decimator 512361744.878S1.2270.467%A1.662%C--62.2A++26B**4345.8h4B+5.6B*
NS-44G Commissioner 3543541143.105A+0.5549.76%B**36.723%A+90.8B*N/A2323.9h2.9B+5.9B+
AF-34 Mattock 264261515.118B++1.4633.361%C28.353%M72.5A++N/A1963.6h4.6B**13.7B++
AF-34 Mattock 265261515.118B+1.4631.882%C24.521%A*72.5A++1.1B**1903.6h4.3B**13.6B++
Frag Grenade 2162111211N/A207.3450.118%B+N/A422C10B+14320.5h4C+8C**
M30 Mustang AH 1731711115.545A11.8963.874%B**1.17%C155.5M*1.8D-5771.1h4.7B*7.4B*
Carnage AR 158157384.132A*0.4831.152%A+35.669%A*71.4A*N/A2962.2h12.1B+38.8B*
Shrike 194127851.494A2.1662.324%B++1.575%D45.4A++23.9A++4042.8h5.6B+8.9B++
NS-TMC-01 "His Regards" 107913,1080.029C++3.6312.782%D--3.297%D0.8C+N/A2110h2.2C*17C+
M12 Kobalt 7877177B++73.3430.508%A++23.377%B**385S5C**9190.2h8.7A28.6A
NC14 Bolt Driver 6362193.263B*0.3941.417%B**70.968%C44.3A+N/A1601.4h2.5C**5.9B+
Mag-Cutter 71581,1170.052B**3.6020.074%D17.241%A+1.4B*N/A342.3h1.9B++9.3C**
The Slasher 61548160.066C**3.5914.48%D**9.259%C1.4CN/A538.6h3.1D-21.7D*
NC4 Mag-Shot 5754650.831C*2.8237.944%A++20.37%C++49.1A2.7M**1991.1h7.3C**19.3C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33860.2h
Nano-Armor Kit48,3490.5h
Medical Kit6144,74014.3h
Medical Applicator106,4530.4h
Recon Detection Device34890.6h

Check the help document for the dictionary if you want to learn more about words used here.


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