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Maj. General Grunt CoralusNC[H] CoralusNC
NC BR 87

KDR: 3.75

Score: 6.7m

Last Seen: Jan 19th, 2019 10:30 PM
- OFFLINE - 60.8 hour(s)

Battle Rank 87 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 46
Level Progress (to 88): 18%
Level 100 Progress: 36% 344h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-22S MGR-L1 Promise NS-15MB MGR-S1 Gladius EM6 EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CoralusNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,829,907 MLG Score: 8657
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.749%35.615%113118100416,3784.74725-0.994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.289%2.086A*2.322A*-1.055D*HEAD ++ (~19.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.651B+8.30.421B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.44%1.238%914110213237694.253230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.518A**-0.307C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.955B*4.40.916B*2.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.298%79.527%0210202,11543274.89583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.916%1.69A++0.813B++-0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.80.429B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 46
6.7m288.1%587 (35.2k)486 (29.2k)3.7534521,1925,6463.8630987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022188730.784%37.434%115202:289

76% Heavy Assault13% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2017 5:56 AMAug 14th, 2018 1:08 PMJan 21st, 2019 6:54 PM (10h) (PST)Jan 19th, 2019 6:58 PM (2d) (PST)Jan 19th, 2019 6:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0023007021.5260.4060.5714.5070.0398657

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,10318,02842,075922434270229,157

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
231.5h/9.6d 619 7,933 5,095 62.6k 392 905 536 13.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:3,240
Deaths:908
KDR:3.568
Accuracy:30.963% A
HSR:36.080% A+
GD-22S
A*
Kills:1,203
Deaths:448
KDR:2.685
Accuracy:30.310% A+
HSR:37.656% A*
MGR-L1 Promise
A+
Kills:1,188
Deaths:175
KDR:6.789
Accuracy:31.626% A+
HSR:34.680% A
NS-15MB
B**
Kills:1,183
Deaths:161
KDR:7.348
Accuracy:30.345% B++
HSR:40.490% B**
EM6
A*
Kills:1,172
Deaths:201
KDR:5.831
Accuracy:31.232% A++
HSR:37.969% A*
EM1
A*
Kills:1,172
Deaths:226
KDR:5.186
Accuracy:32.624% A*
HSR:33.106% A++
NC6 Gauss SAW
A*
Kills:1,168
Deaths:620
KDR:1.884
Accuracy:28.209% A+
HSR:35.959% A*
NC6A GODSAW
B*
Kills:740
Deaths:109
KDR:6.789
Accuracy:33.797% B*
HSR:32.838% B*
NSX-P Naginata
A+
Kills:427
Deaths:83
KDR:5.145
Accuracy:28.885% B**
HSR:41.686% A+
NS-15M2
A++
Kills:290
Deaths:44
KDR:6.591
Accuracy:33.148% A++
HSR:33.448% B**
Kills:11,783
Deaths (as Heavy Assault):2,975
Deaths (to Heavy Assaults):1,699
KDR:3.96067
Kill Difference:8,808
Playtime:176.632 hours
Usage:76%
Score:5.184m
Score/min:489
Accuracy (listed only):31.114%
HSR (listed only):36.391%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:1,179
Deaths:225
KDR:5.240
Accuracy:32.613% B**
HSR:33.927% A++
GD-7F
A*
Kills:1,149
Deaths:259
KDR:4.436
Accuracy:32.052% A++
HSR:31.332% A*
AF-4 Cyclone
A*
Kills:994
Deaths:152
KDR:6.539
Accuracy:33.710% A++
HSR:33.702% A*
AF-4AE Cyclone
A
Kills:94
Deaths:16
KDR:5.875
Accuracy:34.592% B**
HSR:34.043% A
Kills:3,416
Deaths (as Light Assault):652
Deaths (to Light Assaults):1,009
KDR:5.23926
Kill Difference:2,764
Playtime:11.262 hours
Usage:5%
Score:0.304m
Score/min:449
Accuracy (listed only):33.242%
HSR (listed only):33.251%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:1,179
Deaths:225
KDR:5.240
Accuracy:32.613% B**
HSR:33.927% A++
AF-4 Cyclone
A*
Kills:994
Deaths:152
KDR:6.539
Accuracy:33.710% A++
HSR:33.702% A*
Carnage AR
A*
Kills:161
Deaths:38
KDR:4.237
Accuracy:31.292% A
HSR:34.783% A*
AF-4AE Cyclone
A
Kills:94
Deaths:16
KDR:5.875
Accuracy:34.592% B**
HSR:34.043% A
Kills:2,428
Deaths (as Combat Medic):431
Deaths (to Combat Medics):682
KDR:5.63341
Kill Difference:1,997
Playtime:3.873 hours
Usage:2%
Score:0.101m
Score/min:433
Accuracy (listed only):33.051%
HSR (listed only):34.114%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:2,021
Deaths:240
KDR:8.421
Accuracy:46.454% B**
HSR:79.565% B**
MGR-S1 Gladius
A++
Kills:1,179
Deaths:225
KDR:5.240
Accuracy:32.613% B**
HSR:33.927% A++
AF-4 Cyclone
A*
Kills:994
Deaths:152
KDR:6.539
Accuracy:33.710% A++
HSR:33.702% A*
NS-357G Underboss
A
Kills:566
Deaths:226
KDR:2.504
Accuracy:49.698% A
HSR:39.046% A
NS-44 Commissioner
A**
Kills:470
Deaths:266
KDR:1.767
Accuracy:46.371% A
HSR:38.723% A**
NS-44G Commissioner
A+
Kills:355
Deaths:116
KDR:3.060
Accuracy:49.477% B**
HSR:36.620% A+
NC14 Bolt Driver
A
Kills:94
Deaths:20
KDR:4.700
Accuracy:43.863% A
HSR:78.723% B+
AF-4AE Cyclone
A
Kills:94
Deaths:16
KDR:5.875
Accuracy:34.592% B**
HSR:34.043% A
NC4 Mag-Shot
A++
Kills:54
Deaths:65
KDR:0.831
Accuracy:37.944% A++
HSR:20.370% C++
Kills:5,827
Deaths (as Infiltrator):1,326
Deaths (to Infiltrators):971
KDR:4.39442
Kill Difference:4,501
Playtime:31.088 hours
Usage:13%
Score:0.926m
Score/min:497
Accuracy (listed only):41.636%
HSR (listed only):43.858%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,149
Deaths:259
KDR:4.436
Accuracy:32.052% A++
HSR:31.332% A*
Kills:1,149
Deaths (as Engineer):259
Deaths (to Engineers):656
KDR:4.43629
Kill Difference:890
Playtime:4.710 hours
Usage:2%
Score:0.110m
Score/min:388
Accuracy (listed only):32.052%
HSR (listed only):31.332%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A**
Kills:270
Deaths:53
KDR:5.094
Accuracy:33.044% C
HSR:27.778% A**
AF-34 Mattock
A*
Kills:262
Deaths:53
KDR:4.943
Accuracy:31.522% C
HSR:24.428% A*
Kills:532
Deaths (as MAX Suit):53
Deaths (to MAX Suits):190
KDR:10.03774
Kill Difference:479
Playtime:3.994 hours
Usage:2%
Score:0.126m
Score/min:525
Accuracy (listed only):32.283%
HSR (listed only):26.103%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:323
V. Kills:8 N/A
Deaths:20
KDR:16.150
Accuracy:61.440% B++
KPH:144.600 M+
VKPH:3.600 C
Kills:323 (323 + 0)
Deaths:20
KDR:16.150
VKDR:0.400
Vehicle Kills:8
Kill Difference:303
Playtime:2.234 hours
Usage:1%
Score:0.056m
Score/min:417
Piloting Accuracy:61.440%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,2883,2409083.568B+0.1930.963%A36.08%A+99.4A*1.5A++27632.6h8.6B*27.8B*
SAS-R 2,0272,0212408.421A++4.6746.454%B**79.565%B**114.2M**N/A29317.7h1.8B*3.8B*
GD-22S 1,2181,2034482.685B*1.0730.31%A+37.656%A*83.5A*1A++23114.4h9.1B*29.9B*
MGR-L1 Promise 1,2051,1881756.789S3.0431.626%A+34.68%A133.5M**1.9A*3418.9h9.5B**30B**
NS-15MB 1,2051,1831617.348S3.5930.345%B++40.49%B**120.7A++2.2M*3349.8h9.7B++32B
MGR-S1 Gladius 1,1891,1792255.24M1.4932.613%B**33.927%A++113.4M+1B**28810.4h7B**21.6B*
EM6 1,1841,1722015.831M+2.0831.232%A++37.969%A*118.4M++1.2A++2759.9h8.3B**26.6B*
EM1 1,1851,1722265.186S1.4332.624%A*33.106%A++130.2M**1.4A*3949h9.7B+29.7B*
NC6 Gauss SAW 1,1781,1686201.884B++1.8728.209%A+35.959%A*77.4A**N/A19115.1h7.9B*28B++
GD-7F 1,1651,1492594.436M**0.6832.052%A++31.332%A*119.7S1.7M**3109.6h9.9B**30.9B*
AF-4 Cyclone 1,0059941526.539S2.7933.71%A++33.702%A*132.5S1.5M**5217.5h8.3B**24.6B*
NC6A GODSAW 7497401096.789A*3.0433.797%B*32.838%B*117.5A*1.4B2816.3h7.4C*21.9B++
NS-357G Underboss 5675662262.504A1.2549.698%A39.046%A138A*N/A4224.1h3.1B**6.1B**
NS-44 Commissioner 4724702661.767B*1.9946.371%A38.723%A**60.3B**N/A1567.8h3.1B*6.8B*
NSX-P Naginata 433427835.145A**1.3928.885%B**41.686%A+109.5A**1.5B+2283.9h9.4B**32.6B*
NS Decimator 557394954.147M**0.3969.702%B**2.03%C+57.9A+24B*4026.8h4.1B+5.9B*
NS-44G Commissioner 3553551163.06A+0.6949.477%B**36.62%A+91B*N/A2313.9h2.9B+5.9B++
M30 Mustang AH 3313232016.15A+12.4061.44%B++1.238%C+146.8M++3.6C4172.2h4.4B*7.2B++
NS-15M2 296290446.591M2.8433.148%A++33.448%B**138.1M**2.9S3562.1h9.4B**28.5B*
AF-34 Mattock 273270535.094B++1.3433.044%C27.778%A**73A++N/A1983.7h4.5A13.7B++
AF-34 Mattock 266262534.943B+1.1931.522%C24.428%A*70.8A+1.1B**1873.7h4.4B*14B+
Frag Grenade 2412361236N/A232.2549.311%B+N/A472C+10B+13970.5h4.1C+8.3C*
Carnage AR 162161384.237A*0.4831.292%A34.783%A*73.2A*N/A3022.2h12B++38.3B*
Shrike 194127851.494A+2.2662.324%B++1.575%D45.4A++23.9A++4052.8h5.6B+8.9B++
NC14 Bolt Driver 9594204.7A++0.9543.863%A78.723%B+55.3A*N/A1851.7h2.3B+5.3B*
AF-4AE Cyclone 9494165.875S2.1234.592%B**34.043%A134.3A*N/A4490.7h8.3B+24B++
NS-TMC-01 "His Regards" 107913,1110.029C++3.7212.782%D--3.297%D0.8C+N/A2110.1h2.2C*17C+
M12 Kobalt 8079179B+75.2530.406%A++22.785%B**395S5C*9260.2h8.7A28.7A
The Slasher 78691,3400.051C+3.7013.382%F7.246%C-1.1CN/A361.8h2.9D21.8D*
Mag-Cutter 71581,1170.052B**3.7020.074%D17.241%A+1.4AN/A342.4h1.9B++9.3C**
NC4 Mag-Shot 5754650.831C*2.9237.944%A++20.37%C++49.1A+2.7M*1901.1h7.3B+19.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34380.3h
Nano-Armor Kit712,0010.7h
Medical Kit6995,36316.1h
Medical Applicator106,4840.4h
Recon Detection Device35200.7h

Check the help document for the dictionary if you want to learn more about words used here.


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