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Deputy Director Grunt CoralusNC[H] CoralusNC
NC BR 93

KDR: 3.92

Score: 8.3m

Last Seen: Sep 19th, 2019 1:04 PM
- OFFLINE - 10.9 hour(s)

Battle Rank 93 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 31
Level Progress (to 94): 58%
Level 100 Progress: 44% 287h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-22S MGR-L1 Promise NS-15MB GD-7F AF-4 Cyclone MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CoralusNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,151,414 MLG Score: 8914
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.115%34.997%112420119419,8165.01037-1.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.101%2.133A*2.147A*-0.89D--HEAD ++ (~18.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.653B+8.30.418B17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.371%0.998%10061121340186124.60923085%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.642M-0.546D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.957B*4.40.918B*2.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.213%80%0312112,61052085.0096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.002%1.834A++0.84B*0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.609B+1.80.426B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 31
8.3m301.1%611 (36.7k)509 (30.5k)3.9205925,5746,5234.0286793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214230130.903%37.092%114602:3111

74% Heavy Assault13% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2017 5:56 AMAug 14th, 2018 1:08 PMSep 19th, 2019 5:32 PM (88m) (PST)Sep 19th, 2019 9:26 AM (10h) (PST)Sep 19th, 2019 9:04 AM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0152977181.5600.3980.5794.8150.0398914

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,89917,81043,089942435289230,525

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
273.3h/11.4d 705 9,486 6,073 78.9k 452 1,050 644 16.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:4,943
Deaths:1,186
KDR:4.168
Accuracy:31.786% A
HSR:34.898% A
GD-22S
A++
Kills:1,203
Deaths:448
KDR:2.685
Accuracy:30.310% A
HSR:37.656% A++
MGR-L1 Promise
A+
Kills:1,188
Deaths:175
KDR:6.789
Accuracy:31.626% A+
HSR:34.680% A
NS-15MB
B**
Kills:1,183
Deaths:161
KDR:7.348
Accuracy:30.345% B++
HSR:40.490% B**
EM6
A*
Kills:1,172
Deaths:201
KDR:5.831
Accuracy:31.232% A++
HSR:37.969% A*
EM1
A*
Kills:1,172
Deaths:226
KDR:5.186
Accuracy:32.624% A*
HSR:33.106% A++
NC6 Gauss SAW
A*
Kills:1,168
Deaths:620
KDR:1.884
Accuracy:28.209% A+
HSR:35.959% A*
NC6A GODSAW
B*
Kills:910
Deaths:138
KDR:6.594
Accuracy:33.918% B*
HSR:32.528% B++
NS-15M2
A++
Kills:645
Deaths:95
KDR:6.789
Accuracy:32.971% A++
HSR:34.574% B**
NSX-P Naginata
A++
Kills:427
Deaths:83
KDR:5.145
Accuracy:28.885% A
HSR:41.686% A++
Kills:14,011
Deaths (as Heavy Assault):3,333
Deaths (to Heavy Assaults):1,969
KDR:4.20372
Kill Difference:10,678
Playtime:203.441 hours
Usage:74%
Score:6.250m
Score/min:512
Accuracy (listed only):31.191%
HSR (listed only):36.355%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,179
Deaths:269
KDR:4.383
Accuracy:32.056% A+
HSR:31.467% A*
AF-4 Cyclone
A*
Kills:1,179
Deaths:180
KDR:6.550
Accuracy:33.870% A++
HSR:33.079% A*
MGR-S1 Gladius
A++
Kills:1,179
Deaths:225
KDR:5.240
Accuracy:32.613% B**
HSR:33.927% A++
AF-4A Bandit
A++
Kills:496
Deaths:72
KDR:6.889
Accuracy:34.234% A++
HSR:27.823% B*
AF-4AE Cyclone
A
Kills:182
Deaths:34
KDR:5.353
Accuracy:33.676% B**
HSR:34.615% A
NSX-P Tengu
A*
Kills:83
Deaths:19
KDR:4.368
Accuracy:48.342% A*
HSR:33.735% A++
Kills:4,298
Deaths (as Light Assault):799
Deaths (to Light Assaults):1,172
KDR:5.37922
Kill Difference:3,499
Playtime:15.704 hours
Usage:6%
Score:0.469m
Score/min:498
Accuracy (listed only):35.798%
HSR (listed only):32.441%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,179
Deaths:180
KDR:6.550
Accuracy:33.870% A++
HSR:33.079% A*
MGR-S1 Gladius
A++
Kills:1,179
Deaths:225
KDR:5.240
Accuracy:32.613% B**
HSR:33.927% A++
Carnage AR
A++
Kills:230
Deaths:49
KDR:4.694
Accuracy:32.584% A+
HSR:33.913% A++
AF-4AE Cyclone
A
Kills:182
Deaths:34
KDR:5.353
Accuracy:33.676% B**
HSR:34.615% A
GR-22AE
B**
Kills:120
Deaths:26
KDR:4.615
Accuracy:33.618% B**
HSR:23.333% C
NSX-P Tengu
A*
Kills:83
Deaths:19
KDR:4.368
Accuracy:48.342% A*
HSR:33.735% A++
Kills:2,973
Deaths (as Combat Medic):533
Deaths (to Combat Medics):781
KDR:5.57786
Kill Difference:2,440
Playtime:6.082 hours
Usage:2%
Score:0.165m
Score/min:451
Accuracy (listed only):35.784%
HSR (listed only):32.100%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,381
Deaths:281
KDR:8.473
Accuracy:46.808% A
HSR:79.210% B**
AF-4 Cyclone
A*
Kills:1,179
Deaths:180
KDR:6.550
Accuracy:33.870% A++
HSR:33.079% A*
MGR-S1 Gladius
A++
Kills:1,179
Deaths:225
KDR:5.240
Accuracy:32.613% B**
HSR:33.927% A++
NS-357G Underboss
A
Kills:768
Deaths:314
KDR:2.446
Accuracy:49.854% A
HSR:38.672% A
NS-44 Commissioner
A*
Kills:470
Deaths:266
KDR:1.767
Accuracy:46.371% A
HSR:38.723% A*
NS-44G Commissioner
A
Kills:375
Deaths:123
KDR:3.049
Accuracy:49.482% B**
HSR:36.267% A
AF-4AE Cyclone
A
Kills:182
Deaths:34
KDR:5.353
Accuracy:33.676% B**
HSR:34.615% A
NSX Daimyo
A*
Kills:135
Deaths:16
KDR:8.438
Accuracy:55.418% A*
HSR:94.815% C*
NC14 Bolt Driver
A
Kills:94
Deaths:20
KDR:4.700
Accuracy:43.863% A
HSR:78.723% B+
NSX-P Tengu
A*
Kills:83
Deaths:19
KDR:4.368
Accuracy:48.342% A*
HSR:33.735% A++
NC4 Mag-Shot
A++
Kills:54
Deaths:65
KDR:0.831
Accuracy:37.944% A++
HSR:20.370% C++
Kills:6,900
Deaths (as Infiltrator):1,543
Deaths (to Infiltrators):1,144
KDR:4.47181
Kill Difference:5,357
Playtime:36.386 hours
Usage:13%
Score:1.136m
Score/min:520
Accuracy (listed only):43.476%
HSR (listed only):47.467%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,179
Deaths:269
KDR:4.383
Accuracy:32.056% A+
HSR:31.467% A*
AF-4A Bandit
A++
Kills:496
Deaths:72
KDR:6.889
Accuracy:34.234% A++
HSR:27.823% B*
Kills:1,675
Deaths (as Engineer):341
Deaths (to Engineers):747
KDR:4.91202
Kill Difference:1,334
Playtime:7.358 hours
Usage:3%
Score:0.196m
Score/min:443
Accuracy (listed only):33.145%
HSR (listed only):29.645%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:270
Deaths:54
KDR:5
Accuracy:33.369% C
HSR:27.778% A*
AF-34 Mattock
A++
Kills:263
Deaths:54
KDR:4.870
Accuracy:31.890% C
HSR:24.335% A++
Kills:533
Deaths (as MAX Suit):54
Deaths (to MAX Suits):218
KDR:9.87037
Kill Difference:479
Playtime:4.014 hours
Usage:1%
Score:0.127m
Score/min:526
Accuracy (listed only):32.630%
HSR (listed only):26.056%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:401
V. Kills:11 N/A
Deaths:23
KDR:17.435
Accuracy:62.371% B*
KPH:146.300 M+
VKPH:4 C
Kills:401 (401 + 0)
Deaths:23
KDR:17.435
VKDR:0.478
Vehicle Kills:11
Kill Difference:378
Playtime:2.741 hours
Usage:1%
Score:0.066m
Score/min:403
Piloting Accuracy:62.371%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,0244,9431,1864.168B++0.2531.786%A34.898%A105.8A*1.7M32046.7h8.6B*27.2B++
SAS-R 2,3882,3812818.473A*4.5546.808%A79.21%B**116.7M*N/A32220.4h1.8B*3.8B**
GD-22S 1,2181,2034482.685B++1.2430.31%A37.656%A++83.5A++1A23214.4h9.1B*29.9B*
MGR-L1 Promise 1,2051,1881756.789S2.8731.626%A+34.68%A133.5M*1.9A++3528.9h9.5A30B**
NS-15MB 1,2051,1831617.348S3.4330.345%B++40.49%B**120.7A++2.2M+3349.8h9.7B++32B++
GD-7F 1,1951,1792694.383M**0.4632.056%A+31.467%A*119.1M**1.6M+3119.9h9.9B**30.9B*
AF-4 Cyclone 1,1921,1791806.55M**2.6333.87%A++33.079%A*134S1.5M++4978.8h8.4B**24.7B*
MGR-S1 Gladius 1,1891,1792255.24M1.3232.613%B**33.927%A++113.4M1B*29110.4h7B**21.6B*
EM6 1,1841,1722015.831A**1.9131.232%A++37.969%A*118.4M+1.2A++2789.9h8.3B**26.6B*
EM1 1,1851,1722265.186S1.2732.624%A*33.106%A++130.2M**1.4A**3969h9.7B+29.7B*
NC6 Gauss SAW 1,1781,1686201.884B++2.0428.209%A+35.959%A*77.4A*N/A19715.1h7.9B++28B++
NC6A GODSAW 9219101386.594A*2.6733.918%B*32.528%B++118.2A++1.4B*2857.7h7.2C*21.4B++
NS-357G Underboss 7747683142.446A+1.4749.854%A38.672%A137.1A++1.1A++4285.6h3.1B+6.2B+
NS-15M2 655645956.789M+2.8732.971%A++34.574%B**129M++2M+3395h9.5B**28.8B*
AF-4A Bandit 504496726.889S2.9734.234%A++27.823%B*127.2M**2.1M**3953.9h9B*26.3B**
NS Decimator 6984941074.617S0.7069.551%B**1.619%C-61A+25.2B**4278.1h3.9B+5.6B*
NS-44 Commissioner 4724702661.767B++2.1546.371%A38.723%A*59.5B**N/A1577.9h3.1B*6.8B*
NSX-P Naginata 433427835.145M++1.2228.885%A41.686%A++109.5A*1.5B+2323.9h9.4B**32.6B*
M30 Mustang AH 4124012317.435A++13.5162.371%B*0.998%C148.5M+4.1C4032.7h4.4B*7B++
NS-44G Commissioner 3753751233.049A++0.8749.482%B**36.267%A91.5B**N/A2324.1h2.9B++5.9B*
Frag Grenade 3062991299N/A295.0849.134%B+N/A427.1C10C**14990.7h3.9C++7.9B
AF-34 Mattock 273270545B++1.0833.369%C27.778%A*73A++N/A1993.7h4.6B**13.8B++
AF-34 Mattock 267263544.87B+0.9531.89%C24.335%A++71.1A++1.1B**1883.7h4.5B*14.1B+
Carnage AR 231230494.694A**0.7732.584%A+33.913%A++82.1A**N/A2992.8h11.8B++36.2B**
AF-4AE Cyclone 183182345.353M**1.4333.676%B**34.615%A140A*N/A4041.3h8.1B*24B++
NSX Daimyo 135135168.438A++4.5255.418%A*94.815%C*103.8A++N/A2671.3h2.7C+4.8B++
Shrike 194127851.494A+2.4362.324%B++1.575%D45.4A++23.9A++4122.8h5.6B+8.9B++
GR-22AE 121120264.615A++0.6933.618%B**23.333%C100A+N/A2571.2h10.5B++31.2B*
The Slasher 1151032,1980.047C+3.8713.031%F5.825%D1CN/A3100.3h2.5C19.4C
NC14 Bolt Driver 9594204.7A++0.7843.863%A78.723%B+55.3A*N/A2131.7h2.3B+5.3B++
NS-TMC-01 "His Regards" 108923,1330.029C++3.8912.839%D--3.261%D0.8C+N/A2110.9h2.2C*16.8C+
NSX-P Tengu 8483194.368M*0.4548.342%A*33.735%A++118.6M+1.4B++4580.7h8.8A18.2B**
M12 Kobalt 8079179B+75.0829.996%A+22.785%B**395S5C++9550.2h8.7A29.1A
Mag-Cutter 71581,1170.052B**3.8720.074%D17.241%A++1.4B**N/A342.5h1.9B++9.3C++
NC4 Mag-Shot 5754650.831C++3.0937.944%A++20.37%C++49.1A2.7M*1951.1h7.3B+19.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35000.3h
Nano-Armor Kit817,6780.9h
Medical Kit8496,42419.8h
Ammunition Package21170h
Medical Applicator158,7050.6h
Recon Detection Device45980.8h

Check the help document for the dictionary if you want to learn more about words used here.


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