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Deputy Director Grunt CoralusNC[H] CoralusNC
NC BR 88

KDR: 3.8

Score: 7.1m

Last Seen: Mar 18th, 2019 11:59 PM
- OFFLINE - 33.8 hour(s)

Battle Rank 88 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 27
Level Progress (to 89): 93%
Level 100 Progress: 38% 333h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-22S MGR-L1 Promise NS-15MB MGR-S1 Gladius GD-7F EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CoralusNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,803,636 MLG Score: 8636
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.89%35.404%112920100517,4844.81918-1.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.136%2.089A*2.276A*-0.988D--HEAD ++ (~19.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.652B+8.30.42B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.579%1.058%10351102437880114.7253150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.527A**-0.336C--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.955B*4.50.916B*2.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.565%79.483%0210232,24246084.87391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.013%1.7A++0.8B++-0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.80.431B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 27
7.1m289.5%586 (35.2k)486 (29.2k)3.8022922,5785,9383.9129388 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1025200030.604%37.191%113802:2910

75% Heavy Assault13% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2017 5:56 AMAug 14th, 2018 1:08 PMMar 19th, 2019 6:39 PM (10h) (PST)Mar 18th, 2019 8:10 PM (1d) (PST)Mar 18th, 2019 7:59 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0052997061.5360.4040.5714.5570.0388636

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,31217,94942,363922434273229,166

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
245.1h/10.2d 657 8,397 5,416 67k 408 961 563 14.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:3,608
Deaths:982
KDR:3.674
Accuracy:31.317% A
HSR:35.809% A+
GD-22S
A*
Kills:1,203
Deaths:448
KDR:2.685
Accuracy:30.310% A
HSR:37.656% A*
MGR-L1 Promise
A+
Kills:1,188
Deaths:175
KDR:6.789
Accuracy:31.626% A+
HSR:34.680% A
NS-15MB
B**
Kills:1,183
Deaths:161
KDR:7.348
Accuracy:30.345% B++
HSR:40.490% B**
EM6
A*
Kills:1,172
Deaths:201
KDR:5.831
Accuracy:31.232% A++
HSR:37.969% A*
EM1
A*
Kills:1,172
Deaths:226
KDR:5.186
Accuracy:32.624% A*
HSR:33.106% A++
NC6 Gauss SAW
A*
Kills:1,168
Deaths:620
KDR:1.884
Accuracy:28.209% A+
HSR:35.959% A*
NC6A GODSAW
B*
Kills:842
Deaths:124
KDR:6.790
Accuracy:33.919% B*
HSR:31.948% B++
NS-15M2
A++
Kills:558
Deaths:85
KDR:6.565
Accuracy:32.844% A++
HSR:34.588% B**
NSX-P Naginata
A+
Kills:427
Deaths:83
KDR:5.145
Accuracy:28.885% A
HSR:41.686% A+
Kills:12,521
Deaths (as Heavy Assault):3,105
Deaths (to Heavy Assaults):1,792
KDR:4.03253
Kill Difference:9,416
Playtime:184.829 hours
Usage:75%
Score:5.411m
Score/min:488
Accuracy (listed only):31.131%
HSR (listed only):36.389%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:1,179
Deaths:225
KDR:5.240
Accuracy:32.613% B**
HSR:33.927% A++
GD-7F
A*
Kills:1,179
Deaths:269
KDR:4.383
Accuracy:32.056% A+
HSR:31.467% A*
AF-4 Cyclone
A*
Kills:1,043
Deaths:161
KDR:6.478
Accuracy:33.873% A++
HSR:33.365% A*
AF-4A Bandit
A*
Kills:140
Deaths:27
KDR:5.185
Accuracy:33.552% A++
HSR:34.286% A*
AF-4AE Cyclone
B**
Kills:102
Deaths:21
KDR:4.857
Accuracy:34.106% B**
HSR:32.353% B*
Kills:3,643
Deaths (as Light Assault):703
Deaths (to Light Assaults):1,061
KDR:5.18208
Kill Difference:2,940
Playtime:12.469 hours
Usage:5%
Score:0.330m
Score/min:442
Accuracy (listed only):33.240%
HSR (listed only):33.080%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:1,179
Deaths:225
KDR:5.240
Accuracy:32.613% B**
HSR:33.927% A++
AF-4 Cyclone
A*
Kills:1,043
Deaths:161
KDR:6.478
Accuracy:33.873% A++
HSR:33.365% A*
Carnage AR
A*
Kills:161
Deaths:38
KDR:4.237
Accuracy:31.292% A
HSR:34.783% A*
AF-4AE Cyclone
B**
Kills:102
Deaths:21
KDR:4.857
Accuracy:34.106% B**
HSR:32.353% B*
GR-22AE
B*
Kills:75
Deaths:17
KDR:4.412
Accuracy:32.615% B*
HSR:22.667% C
Kills:2,560
Deaths (as Combat Medic):462
Deaths (to Combat Medics):720
KDR:5.54113
Kill Difference:2,098
Playtime:4.735 hours
Usage:2%
Score:0.129m
Score/min:454
Accuracy (listed only):32.899%
HSR (listed only):31.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,148
Deaths:256
KDR:8.391
Accuracy:46.729% A
HSR:79.516% B**
MGR-S1 Gladius
A++
Kills:1,179
Deaths:225
KDR:5.240
Accuracy:32.613% B**
HSR:33.927% A++
AF-4 Cyclone
A*
Kills:1,043
Deaths:161
KDR:6.478
Accuracy:33.873% A++
HSR:33.365% A*
NS-357G Underboss
A
Kills:630
Deaths:249
KDR:2.530
Accuracy:50.090% A
HSR:38.571% A
NS-44 Commissioner
A**
Kills:470
Deaths:266
KDR:1.767
Accuracy:46.371% A
HSR:38.723% A**
NS-44G Commissioner
A
Kills:357
Deaths:119
KDR:3
Accuracy:49.293% B**
HSR:36.415% A
AF-4AE Cyclone
B**
Kills:102
Deaths:21
KDR:4.857
Accuracy:34.106% B**
HSR:32.353% B*
NC14 Bolt Driver
A
Kills:94
Deaths:20
KDR:4.700
Accuracy:43.863% A
HSR:78.723% B+
NC4 Mag-Shot
A+
Kills:54
Deaths:65
KDR:0.831
Accuracy:37.944% A+
HSR:20.370% C++
Kills:6,077
Deaths (as Infiltrator):1,382
Deaths (to Infiltrators):1,023
KDR:4.39725
Kill Difference:4,695
Playtime:32.408 hours
Usage:13%
Score:0.970m
Score/min:499
Accuracy (listed only):41.654%
HSR (listed only):43.552%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,179
Deaths:269
KDR:4.383
Accuracy:32.056% A+
HSR:31.467% A*
AF-4A Bandit
A*
Kills:140
Deaths:27
KDR:5.185
Accuracy:33.552% A++
HSR:34.286% A*
Kills:1,319
Deaths (as Engineer):296
Deaths (to Engineers):687
KDR:4.45608
Kill Difference:1,023
Playtime:6.501 hours
Usage:3%
Score:0.181m
Score/min:463
Accuracy (listed only):32.804%
HSR (listed only):32.877%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A**
Kills:270
Deaths:53
KDR:5.094
Accuracy:33.044% C
HSR:27.778% A**
AF-34 Mattock
A++
Kills:262
Deaths:53
KDR:4.943
Accuracy:31.522% C
HSR:24.428% A++
Kills:532
Deaths (as MAX Suit):53
Deaths (to MAX Suits):197
KDR:10.03774
Kill Difference:479
Playtime:3.994 hours
Usage:2%
Score:0.126m
Score/min:525
Accuracy (listed only):32.283%
HSR (listed only):26.103%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M
Kills:378
V. Kills:10 N/A
Deaths:21
KDR:18
Accuracy:62.579% B*
KPH:143.900 M
VKPH:3.800 C
Kills:378 (378 + 0)
Deaths:21
KDR:18
VKDR:0.476
Vehicle Kills:10
Kill Difference:357
Playtime:2.628 hours
Usage:1%
Score:0.062m
Score/min:395
Piloting Accuracy:62.579%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,6653,6089823.674B+0.1331.317%A35.809%A+100.5A*1.6M+27335.9h8.7B++27.6B*
SAS-R 2,1552,1482568.391A*4.5946.729%A79.516%B**114.9M*N/A29318.7h1.8B*3.8B*
GD-22S 1,2181,2034482.685B++1.1230.31%A37.656%A*83.5A*1A23114.4h9.1B*29.9B*
MGR-L1 Promise 1,2051,1881756.789S2.9931.626%A+34.68%A133.5M*1.9A*3448.9h9.5A30B**
NS-15MB 1,2051,1831617.348S3.5530.345%B++40.49%B**120.7A++2.2M*3349.8h9.7B++32B
MGR-S1 Gladius 1,1891,1792255.24M1.4432.613%B**33.927%A++113.4M+1B**28910.4h7B**21.6B++
GD-7F 1,1951,1792694.383M+0.5832.056%A+31.467%A*119.1S1.6M**3089.9h9.9B**30.9B*
EM6 1,1841,1722015.831M+2.0331.232%A++37.969%A*118.4M++1.2A*2769.9h8.3B**26.6B*
EM1 1,1851,1722265.186S1.3832.624%A*33.106%A++130.2M**1.4M3949h9.7B+29.7B*
NC6 Gauss SAW 1,1781,1686201.884B++1.9228.209%A+35.959%A*77.4A*N/A19215.1h7.9B*28B++
AF-4 Cyclone 1,0541,0431616.478S2.6833.873%A++33.365%A*132S1.4M*5167.9h8.3B**24.6B*
NC6A GODSAW 8538421246.79A*2.9933.919%B*31.948%B++118.6A*1.5A2817.1h7.2C*21.4B++
NS-357G Underboss 6326302492.53A1.2750.09%A38.571%A140A++N/A4134.5h3.1B**6.2B*
NS-15M2 566558856.565M2.7632.844%A++34.588%B**132.9M*1.9M++3164.2h9.5B**28.8B*
NS-44 Commissioner 4724702661.767B*2.0446.371%A38.723%A**59.5B**N/A1547.9h3.1B*6.8B*
NSX-P Naginata 433427835.145M1.3428.885%A41.686%A+109.5A**1.5B++2303.9h9.4B**32.6B*
NS Decimator 588419964.365S0.5669.642%B**1.909%C59A++23.8B*4037.1h4B+5.8B*
M30 Mustang AH 3883782118A++14.2062.579%B*1.058%C145.4M+3.8C3942.6h4.5B*7.2B++
NS-44G Commissioner 3573571193A+0.8049.293%B**36.415%A89.3B++N/A2304h2.9B+5.9B++
AF-34 Mattock 273270535.094B++1.2933.044%C27.778%A**73A++N/A1993.7h4.5A13.7B++
AF-34 Mattock 266262534.943B+1.1431.522%C24.428%A++70.8A+1.1B**1883.7h4.4B*14B+
Frag Grenade 2582531253N/A249.2049.162%B+N/A421.7C8.3C++13760.6h4.1C+8.2C**
Carnage AR 162161384.237A*0.4331.292%A34.783%A*73.2A*N/A3072.2h12B++38.3B*
AF-4A Bandit 141140275.185M++1.3833.552%A++34.286%A*116.7M*N/A3611.2h9.5B+28.3B*
Shrike 194127851.494A+2.3162.324%B++1.575%D45.4A++23.9A++4062.8h5.6B+8.9B++
AF-4AE Cyclone 102102214.857M++1.0534.106%B**32.353%B*127.5A++N/A4180.8h8.2B++24.1B++
NC14 Bolt Driver 9594204.7A++0.9043.863%A78.723%B+55.3A*N/A1881.7h2.3B+5.3B*
NS-TMC-01 "His Regards" 107913,1110.029C++3.7712.782%D--3.297%D0.8C+N/A2110.1h2.2C*17C+
M12 Kobalt 8079179B+75.2030.406%A++22.785%B**395S5C++9330.2h8.7A28.7A
The Slasher 89781,6310.048C+3.7513.329%F6.41%D1.1CN/A374h2.8C--21.1D*
GR-22AE 7675174.412A++0.6132.615%B*22.667%C107.1A++1.4A2550.7h10.9B+33.4B++
Mag-Cutter 71581,1170.052B**3.7520.074%D17.241%A+1.4B++N/A342.4h1.9B+9.3C*
NC4 Mag-Shot 5754650.831C*2.9737.944%A+20.37%C++49.1A2.7M*1921.1h7.3B+19.3C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34560.3h
Nano-Armor Kit717,5100.9h
Medical Kit7425,68017h
Ammunition Package2890h
Medical Applicator137,2590.5h
Recon Detection Device45320.7h

Check the help document for the dictionary if you want to learn more about words used here.


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