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Archon CoralusVS[T] CoralusVS
VS BR 77

KDR: 3.96

Score: 5.4m

Last Seen: Mar 9th, 2020 9:35 PM
- OFFLINE - 49.9 hour(s)

Battle Rank 77 - Vanu Sovereignty on Cobalt
Level Progress (to 78): 31%
Level 100 Progress: 29% 365h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15M2 Flare VE6 Pulsar LSW VE-H Maw VE-C Horizon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,070,448 MLG Score: 10448
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.631%40.196%123115126113,1934.90628-0.946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.483%1.824A++2.894M+-1.138D*HEAD ++ (~24.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.609B+8.90.377C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.002%1.099%23911275916711.338244550%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.454A+-0.44C---1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.878B*10.10.811B++9.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.459%80.785%0212742,01432126.27414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.298%1.733A++0.887B*-1.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.619B+1.80.448B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.4m256.2%615 (36.9k)513 (30.8k)3.9607716,8614,2574.0718877 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1276162130.52%42.501%129702:287

75% Heavy Assault14% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2018 8:08 PMFeb 11th, 2020 2:45 PMMar 9th, 2020 10:51 PM (30d) (PST)Mar 9th, 2020 5:36 PM (30d) (PST)Mar 9th, 2020 5:35 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0322977351.6030.4050.6814.2110.04110448

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,91517,84644,069962441253230,764

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
175.3h/7.3d 473 7,166 3,942 44.3k 244 775 426 10.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:5,371
Deaths:871
KDR:6.166
Accuracy:31.405% B**
HSR:39.713% B**
Orion VS54
A
Kills:1,282
Deaths:516
KDR:2.485
Accuracy:29.444% A
HSR:36.115% A
NS-15M2
A++
Kills:1,229
Deaths:334
KDR:3.680
Accuracy:27.185% B+
HSR:43.287% A++
Flare VE6
M
Kills:1,170
Deaths:286
KDR:4.091
Accuracy:28.816% B*
HSR:46.923% M
Pulsar LSW
A**
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:29.440% B*
HSR:45.120% A**
VE-H Maw
A+
Kills:1,168
Deaths:237
KDR:4.928
Accuracy:30.536% B+
HSR:41.952% A+
Kills:11,388
Deaths (as Heavy Assault):2,482
Deaths (to Heavy Assaults):1,274
KDR:4.58824
Kill Difference:8,906
Playtime:131.857 hours
Usage:75%
Score:4.007m
Score/min:507
Accuracy (listed only):29.471%
HSR (listed only):42.185%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B**
Kills:393
Deaths:56
KDR:7.018
Accuracy:43.765% B**
HSR:27.735% C**
Serpent VE92
A++
Kills:393
Deaths:61
KDR:6.443
Accuracy:33.530% A++
HSR:30.534% A++
Pulsar C
A*
Kills:238
Deaths:41
KDR:5.805
Accuracy:37.309% A*
HSR:31.092% B**
Solstice VE3
A++
Kills:135
Deaths:56
KDR:2.411
Accuracy:33.202% A++
HSR:24.444% B++
Eridani SX5-AE
B**
Kills:81
Deaths:18
KDR:4.500
Accuracy:34.960% B**
HSR:35.803% B**
Kills:1,240
Deaths (as Light Assault):232
Deaths (to Light Assaults):839
KDR:5.34483
Kill Difference:1,008
Playtime:10.643 hours
Usage:6%
Score:0.392m
Score/min:614
Accuracy (listed only):36.553%
HSR (listed only):29.922%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:151
Deaths:28
KDR:5.393
Accuracy:31.662% A
HSR:30.464% B**
Equinox VE2
A**
Kills:148
Deaths:43
KDR:3.442
Accuracy:33.220% A
HSR:39.865% A**
Eridani SX5-AE
B**
Kills:81
Deaths:18
KDR:4.500
Accuracy:34.960% B**
HSR:35.803% B**
Corvus VA55
B**
Kills:54
Deaths:14
KDR:3.857
Accuracy:31.198% B**
HSR:29.630% B*
Kills:434
Deaths (as Combat Medic):103
Deaths (to Combat Medics):526
KDR:4.21359
Kill Difference:331
Playtime:6.324 hours
Usage:4%
Score:0.252m
Score/min:665
Accuracy (listed only):32.760%
HSR (listed only):33.940%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,924
Deaths:260
KDR:7.400
Accuracy:46.495% B*
HSR:80.250% B**
NS-357G Underboss
B**
Kills:293
Deaths:145
KDR:2.021
Accuracy:49.532% B**
HSR:35.154% B+
NS-44 Commissioner
A*
Kills:246
Deaths:181
KDR:1.359
Accuracy:46.055% B**
HSR:37.805% A*
NS-357 Underboss
A**
Kills:214
Deaths:100
KDR:2.140
Accuracy:45.836% B**
HSR:44.393% A**
Parallax VX3
A++
Kills:90
Deaths:7
KDR:12.857
Accuracy:45.652% B*
HSR:92.222% A++
Eridani SX5-AE
B**
Kills:81
Deaths:18
KDR:4.500
Accuracy:34.960% B**
HSR:35.803% B**
Kills:2,848
Deaths (as Infiltrator):711
Deaths (to Infiltrators):755
KDR:4.00563
Kill Difference:2,137
Playtime:24.534 hours
Usage:14%
Score:0.708m
Score/min:481
Accuracy (listed only):44.755%
HSR (listed only):54.271%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B**
Kills:393
Deaths:56
KDR:7.018
Accuracy:43.765% B**
HSR:27.735% C**
Serpent VE92
A++
Kills:393
Deaths:61
KDR:6.443
Accuracy:33.530% A++
HSR:30.534% A++
Pulsar C
A*
Kills:238
Deaths:41
KDR:5.805
Accuracy:37.309% A*
HSR:31.092% B**
Solstice VE3
A++
Kills:135
Deaths:56
KDR:2.411
Accuracy:33.202% A++
HSR:24.444% B++
Kills:1,159
Deaths (as Engineer):214
Deaths (to Engineers):475
KDR:5.41589
Kill Difference:945
Playtime:1.435 hours
Usage:1%
Score:0.032m
Score/min:373
Accuracy (listed only):36.952%
HSR (listed only):28.452%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:91
V. Kills:1 N/A
Deaths:9
KDR:10.111
Accuracy:51.002% A
KPH:128 A++
VKPH:1.400 D--
Kills:91 (91 + 0)
Deaths:9
KDR:10.111
VKDR:0.111
Vehicle Kills:1
Kill Difference:82
Playtime:0.711 hours
Usage:0%
Score:0.016m
Score/min:381
Piloting Accuracy:51.002%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,4475,3718716.166B*2.2131.405%B**39.713%B**128.2A1.8A35141.9h9.4B+29.8B++
Ghost 1,9261,9242607.4A3.4446.495%B*80.25%B**105.7A*N/A27118.2h1.8B++3.8B++
Orion VS54 1,3041,2825162.484B+1.4829.444%A36.115%A85.5A+1.5A*27915h10.8B+36.6C++
NS-15M2 1,2411,2293343.68B*0.2827.185%B+43.287%A++94.5AN/A22213h9.4B**34.7B++
Flare VE6 1,1811,1702864.091A*0.1328.816%B*46.923%M102.6A+1B*23711.4h7.8B**27.1B*
Pulsar LSW 1,1741,1682384.908A*0.9529.44%B*45.12%A**101.6A+N/A29411.5h9.2B**31.3B*
VE-H Maw 1,1751,1682374.928A*0.9730.536%B+41.952%A+103.4B**N/A27411.3h7.7B*25.2B++
VE-C Horizon 398393567.018M*3.0643.765%B**27.735%C**145.6A++1.9B*4302.7h10.1B*23.1B*
Serpent VE92 402393616.443M**2.4833.53%A++30.534%A++140.4M*3.2S3972.8h10.1B++30.2B*
NS Decimator 579386755.147M**1.1970.997%AN/A72.8A*36.4A*4135.3h3.5B++4.9B**
NS-357G Underboss 2962931452.021B++1.9449.532%B**35.154%B+122.1B*1.3A*3682.4h2.9B**5.8B++
NS-44 Commissioner 2462461811.359C**2.6046.055%B**37.805%A*66.5B**N/A1753.7h2.8B**6B*
Pulsar C 239238415.805A++1.8437.309%A*31.092%B**148.8M**N/A5041.6h10B+26.7B*
Plasma Grenade 2352301230N/A226.0448.017%C++N/A460C-10C+12930.5h3.9C8.1C+
NS-357 Underboss 2152141002.14B**1.8245.836%B**44.393%A**48.6C+N/A1254.4h3.2B*6.9B*
H-V45 152151285.393A++1.4331.662%A30.464%B**107.9MN/A4301.4h9.5A29.8B**
Equinox VE2 148148433.442A*0.5233.22%A39.865%A**82.2A++N/A3711.8h9.9B*29.8B*
Solstice VE3 139135562.411A*1.5533.202%A++24.444%B++75A**2.2S4071.8h11.9B++35.8C**
NS-TMC-01 "His Regards" 1331083,6210.03C++3.9314.683%D-N/A0.7CN/A2144.6h2B13.3C+
Light PPA 9291910.111B++6.1551.002%A1.099%C+130A*1.4D--3800.7h10.1B+19.7B+
Parallax VX3 9090712.857A++8.9045.652%B*92.222%A++100M*N/A3430.9h1.6B**3.6B*
Eridani SX5-AE 8181184.5A++0.5434.96%B**35.803%B**135A+N/A2730.6h10.3C*29.3B+
S1 9362272.296A**1.6663.667%B++N/A47.7A+23.8A5341.3h6C*9.5B
Corvus VA55 5654143.857M++0.1031.198%B**29.63%B*54B*2M*1901h8.4A26.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit13,7170.2h
Spawn Beacon11780.1h
Nanite Revive Grenade0630h
Medical Applicator56,6430.4h
Ammunition Package0510h
Shield Recharging Field75600.1h
Medical Kit5734,33512.4h
Recon Detection Device33260.4h

Check the help document for the dictionary if you want to learn more about words used here.


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