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Archon Corrado660[DWHQ] Corrado660
VS BR 79

KDR: 0.82

Score: 45.7m

Last Seen: Mar 9th, 2019 9:17 PM
- OFFLINE - 3209.8 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Miller
Level Progress (to 80): 62%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Supernova FPC L105 Zephyr NS-15M1 Saron HRB Quasar VM1 Quasar VM1 Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $78,813 MLG Score: 63
Fun Score: N/A
Cheeseburgers Flipped: 1506TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.84%22.139%43918119619,6490.7390730.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.225%-0.256C0.195C++0.465B+HEAD ++ (~12.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.073C+13.70.041C+55.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.349%0.542%211121336921051920.175214191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.316C-0.967D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.601B+22.10.583B+42.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.002%2.404%207612086,530508837751.28341173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.252%0.487B+-0.101C+0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.68B+5.70.546B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.447%1.729%2871611989,371359247392.60885198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.873%-0.439C---0.671D0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.30.169C++31.20.217C++68.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.916%51.883%28721212823389620.211242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.479%-0.312C-0.987D---0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.344C-4.4-0.376C-8.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.677%14.536%287112139701437310.675017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.068D*-0.02C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.9-0.506D5.7-0.172C14.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.7m342.6%302 (18.1k)269 (16.1k)0.81807654,80766,9951.1738679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214151714.818%11.579%17202:3215

57% Engineer31% Heavy Assault7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 8:52 PMOct 13th, 2018 1:14 AMApr 8th, 2019 9:40 AM (104d) (PST)Mar 9th, 2019 6:52 PM (134d) (PST)Mar 9th, 2019 5:17 PM (134d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6962434530.3230.3950.0371.3890.08263

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,74614,57727,1691924283516,155

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2829.1h/117.9d 23,836 6,346 21,061 235.7k 4,178 7,480 13,990 118.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:7,917
Deaths:7,533
KDR:1.051
Accuracy:19.249% C
HSR:22.635% C
NS-15M1
C*
Kills:2,193
Deaths:3,078
KDR:0.712
Accuracy:21.650% C+
HSR:24.487% C*
SVA-88
C++
Kills:1,545
Deaths:2,059
KDR:0.750
Accuracy:20.873% C--
HSR:26.149% C++
Ursa
C--
Kills:1,164
Deaths:2,047
KDR:0.569
Accuracy:17.897% D-
HSR:20.790% C--
Pulsar LSW
C
Kills:1,163
Deaths:1,413
KDR:0.823
Accuracy:16.487% D*
HSR:21.238% C
Betelgeuse 54-A
D
Kills:663
Deaths:1,073
KDR:0.618
Accuracy:17.563% F-
HSR:25.641% D
VX29 Polaris
A
Kills:439
Deaths:798
KDR:0.550
Accuracy:18.803% D-
HSR:32.346% A
Kills:15,084
Deaths (as Heavy Assault):18,001
Deaths (to Heavy Assaults):17,495
KDR:0.83795
Kill Difference:2,917
Playtime:882.508 hours
Usage:31%
Score:11.483m
Score/min:217
Accuracy (listed only):18.932%
HSR (listed only):24.755%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:1,183
Deaths:2,603
KDR:0.454
Accuracy:21.568% C--
HSR:15.638% D
Thanatos VE70
C
Kills:970
Deaths:2,510
KDR:0.386
Accuracy:28.677% D*
HSR:14.536% C
VX6-7
B++
Kills:836
Deaths:2,248
KDR:0.372
Accuracy:20.960% D
HSR:25.359% B++
Solstice VE3
D--
Kills:145
Deaths:123
KDR:1.179
Accuracy:17.562% D--
HSR:13.103% D*
Pulsar C
C--
Kills:91
Deaths:239
KDR:0.381
Accuracy:21.715% C--
HSR:18.681% D-
Eidolon VE33
D-
Kills:56
Deaths:203
KDR:0.276
Accuracy:22.573% D-
HSR:19.643% D-
Kills:3,281
Deaths (as Engineer):7,926
Deaths (to Engineers):17,212
KDR:0.41395
Kill Difference:4,645
Playtime:1,609.733 hours
Usage:57%
Score:29.201m
Score/min:302
Accuracy (listed only):22.176%
HSR (listed only):17.827%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D-
Kills:1,261
Deaths:2,654
KDR:0.475
Accuracy:21.828% D-
HSR:14.037% D-
Thanatos VE70
C
Kills:970
Deaths:2,510
KDR:0.386
Accuracy:28.677% D*
HSR:14.536% C
NS-11P
C++
Kills:423
Deaths:735
KDR:0.576
Accuracy:23.784% C++
HSR:15.366% D
VE-S Canis
B**
Kills:295
Deaths:548
KDR:0.538
Accuracy:17.990% D**
HSR:28.814% B**
H-V45
C+
Kills:123
Deaths:214
KDR:0.575
Accuracy:23.348% C+
HSR:19.512% C
Kills:3,072
Deaths (as Combat Medic):6,661
Deaths (to Combat Medics):6,393
KDR:0.46119
Kill Difference:3,589
Playtime:79.281 hours
Usage:3%
Score:1.518m
Score/min:319
Accuracy (listed only):23.126%
HSR (listed only):18.453%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D-
Kills:1,261
Deaths:2,654
KDR:0.475
Accuracy:21.828% D-
HSR:14.037% D-
NS-11C
C--
Kills:1,183
Deaths:2,603
KDR:0.454
Accuracy:21.568% C--
HSR:15.638% D
Thanatos VE70
C
Kills:970
Deaths:2,510
KDR:0.386
Accuracy:28.677% D*
HSR:14.536% C
VX6-7
B++
Kills:836
Deaths:2,248
KDR:0.372
Accuracy:20.960% D
HSR:25.359% B++
VE-S Canis
B**
Kills:295
Deaths:548
KDR:0.538
Accuracy:17.990% D**
HSR:28.814% B**
Solstice VE3
D--
Kills:145
Deaths:123
KDR:1.179
Accuracy:17.562% D--
HSR:13.103% D*
Pulsar C
C--
Kills:91
Deaths:239
KDR:0.381
Accuracy:21.715% C--
HSR:18.681% D-
Kills:4,781
Deaths (as Light Assault):10,925
Deaths (to Light Assaults):9,006
KDR:0.43762
Kill Difference:6,144
Playtime:19.741 hours
Usage:1%
Score:0.189m
Score/min:160
Accuracy (listed only):21.471%
HSR (listed only):18.595%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D-
Kills:1,261
Deaths:2,654
KDR:0.475
Accuracy:21.828% D-
HSR:14.037% D-
Parallax VX3
D
Kills:611
Deaths:674
KDR:0.907
Accuracy:34.648% D
HSR:57.447% F--
VE-S Canis
B**
Kills:295
Deaths:548
KDR:0.538
Accuracy:17.990% D**
HSR:28.814% B**
VA39 Spectre
C
Kills:212
Deaths:118
KDR:1.797
Accuracy:30.466% C
HSR:35.849% C
NS-44 Commissioner
D**
Kills:89
Deaths:288
KDR:0.309
Accuracy:23.818% D**
HSR:12.360% D**
Beamer VS3
C--
Kills:63
Deaths:116
KDR:0.543
Accuracy:23.860% C--
HSR:15.873% D-
NS-61 Emissary
N/A
Kills:50
Deaths:148
KDR:0.338
Accuracy:31.555% N/A
HSR:10% N/A
Kills:2,581
Deaths (as Infiltrator):4,546
Deaths (to Infiltrators):10,069
KDR:0.56775
Kill Difference:1,965
Playtime:59.362 hours
Usage:2%
Score:0.309m
Score/min:87
Accuracy (listed only):26.309%
HSR (listed only):24.911%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:1,745
Deaths:1,456
KDR:1.198
Accuracy:15.593% C+
HSR:19.026% C++
Quasar VM1
C
Kills:1,697
Deaths:1,391
KDR:1.220
Accuracy:15.276% D
HSR:19.446% C
Comet VM2
C+
Kills:369
Deaths:737
KDR:0.501
Accuracy:42.441% C+
HSR:4.065% C+
Comet VM2
C++
Kills:339
Deaths:779
KDR:0.435
Accuracy:42.603% C
HSR:4.425% C++
Cosmos VM3
A
Kills:280
Deaths:274
KDR:1.022
Accuracy:14.332% D
HSR:24.643% A
Cosmos VM3
B+
Kills:250
Deaths:274
KDR:0.912
Accuracy:14.967% C-
HSR:21.600% B+
NS-10 Burster
B+
Kills:198
Deaths:489
KDR:0.405
Accuracy:21.942% D--
HSR:9.596% B+
NS-10 Burster
C++
Kills:162
Deaths:382
KDR:0.424
Accuracy:21.288% D**
HSR:6.173% C++
Kills:5,040
Deaths (as MAX Suit):2,891
Deaths (to MAX Suits):5,292
KDR:1.74334
Kill Difference:2,149
Playtime:188.560 hours
Usage:7%
Score:3.004m
Score/min:266
Accuracy (listed only):23.555%
HSR (listed only):13.622%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:369
V. Kills:49 N/A
Deaths:395
KDR:0.934
Accuracy:34.349% D-
KPH:23.400 D
VKPH:3.100 C+
Kills:369 (369 + 0)
Deaths:395
KDR:0.934
VKDR:0.124
Vehicle Kills:49
Kill Difference:26
Playtime:15.772 hours
Usage:1%
Score:0.102m
Score/min:108
Piloting Accuracy:34.349%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:2,722
V. Kills:347 N/A
Deaths:433
KDR:6.286
Accuracy:41.394% C+
KPH:46.100 C+
VKPH:5.900 C--
C150 Dalton
D-
Kills:322
V. Kills:282 114%
Deaths:167
KDR:1.928
Accuracy:39.954% C*
KPH:15.200 D--
VKPH:13.300 D-
AP30 Shredder
U
Kills:287
V. Kills:300 95%
Deaths:205
KDR:1.400
Accuracy:25.255% D*
KPH:1,033,200 U
VKPH:1,080,000 U
Kills:3,331 (0 + 3,331)
Deaths:805
KDR:4.138
VKDR:1.154
Vehicle Kills:929
Kill Difference:2,526
Playtime:80.327 hours
Usage:3%
Score:1.230m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:25.255%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,340
V. Kills:179 N/A
Deaths:313
KDR:4.281
Accuracy:42.183% D
KPH:35.800 D
VKPH:4.800 D-
C75 Viper
D-
Kills:191
V. Kills:46 406%
Deaths:81
KDR:2.358
Accuracy:25.413% D**
KPH:13.500 D-
VKPH:3.300 D--
L100 Python HEAT
B++
Kills:107
V. Kills:53 198%
Deaths:53
KDR:2.019
Accuracy:54.158% C**
KPH:30.300 C+
VKPH:15 B++
Skyguard
D--
Kills:61
V. Kills:48 124%
Deaths:59
KDR:1.034
Accuracy:21.792% D*
KPH:7.800 D--
VKPH:6.200 D--
Kills:1,699 (1,699 + 0)
Deaths:506
KDR:3.358
VKDR:0.644
Vehicle Kills:326
Kill Difference:1,193
Playtime:62.884 hours
Usage:2%
Score:0.665m
Score/min:176
Driving Accuracy:21.792%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,343
V. Kills:3,024 111%
Deaths:1,907
KDR:1.753
Accuracy:53.930% C+
KPH:20.100 C--
VKPH:18.100 B+
Saron HRB
C+
Kills:2,176
V. Kills:1,683 129%
Deaths:874
KDR:2.490
Accuracy:39.134% D
KPH:18.200 D
VKPH:14.100 C+
E540 Halberd
C++
Kills:1,064
V. Kills:853 125%
Deaths:400
KDR:2.660
Accuracy:45.940% C
KPH:21.300 D-
VKPH:17 C++
Supernova PC
C+
Kills:1,047
V. Kills:354 295%
Deaths:391
KDR:2.678
Accuracy:43.182% D
KPH:21.800 C+
VKPH:7.400 C
Proton II PPA
C-
Kills:779
V. Kills:59 N/A
Deaths:153
KDR:5.092
Accuracy:16.845% D*
KPH:38.500 D
VKPH:2.900 C-
Supernova VPC
C*
Kills:502
V. Kills:55 N/A
Deaths:128
KDR:3.922
Accuracy:42.875% D-
KPH:47.100 C*
VKPH:5.200 D
Aphelion VEX-4
C-
Kills:372
V. Kills:422 88%
Deaths:204
KDR:1.824
Accuracy:28.899% D
KPH:12.100 D*
VKPH:13.700 C-
M20 Basilisk
D
Kills:67
V. Kills:26 248%
Deaths:45
KDR:1.489
Accuracy:25.643% D
KPH:10.600 D-
VKPH:4.100 D
Kills:9,350 (4,892 + 4,458)
Deaths:4,102
KDR:2.279
VKDR:1.579
Vehicle Kills:6,476
Kill Difference:5,248
Playtime:452.233 hours
Usage:16%
Score:7.299m
Score/min:269
Driving Accuracy:42.875%
Gunner Accuracy:25.643%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:214
V. Kills:201 106%
Deaths:137
KDR:1.562
Accuracy:48.049% D-
KPH:19 D*
VKPH:17.900 D
Aphelion VEX-4H
D-
Kills:156
V. Kills:143 108%
Deaths:107
KDR:1.458
Accuracy:38.402% D-
KPH:18.800 D*
VKPH:17.200 D-
E540 Halberd-H
C
Kills:105
V. Kills:82 127%
Deaths:62
KDR:1.694
Accuracy:57.009% C+
KPH:23.800 D--
VKPH:18.600 C
Proton II PPA-H
D-
Kills:93
V. Kills:6 N/A
Deaths:21
KDR:4.429
Accuracy:27.283% D*
KPH:50.500 D-
VKPH:3.300 D-
Kills:568 (0 + 568)
Deaths:327
KDR:1.737
VKDR:1.321
Vehicle Kills:432
Kill Difference:241
Playtime:25.796 hours
Usage:1%
Score:0.416m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:27.283%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:491
V. Kills:300 163%
Deaths:150
KDR:3.273
Accuracy:35.019% C-
KPH:15 C--
VKPH:9.100 B
M40 Fury
C
Kills:453
V. Kills:112 401%
Deaths:143
KDR:3.168
Accuracy:28.734% D-
KPH:32.500 C--
VKPH:8 C
M20 Basilisk
C+
Kills:194
V. Kills:160 120%
Deaths:70
KDR:2.771
Accuracy:34.389% C--
KPH:11.400 D-
VKPH:9.400 C+
M12 Kobalt
C+
Kills:98
V. Kills:8 N/A
Deaths:8
KDR:12.250
Accuracy:13.634% D-
KPH:36 D
VKPH:2.900 C+
G30 Walker
D
Kills:66
V. Kills:59 110%
Deaths:39
KDR:1.692
Accuracy:23.694% D-
KPH:6.600 D*
VKPH:5.900 D
M40 Fury
D
Kills:64
V. Kills:20 305%
Deaths:33
KDR:1.939
Accuracy:32.905% C-
KPH:21.100 D*
VKPH:6.600 D
Kills:1,366 (0 + 1,366)
Deaths:443
KDR:3.084
VKDR:1.488
Vehicle Kills:659
Kill Difference:923
Playtime:79.478 hours
Usage:3%
Score:1.037m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:32.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 7,9437,9177,5331.051C+0.2319.249%C22.635%C29.9C+N/A93264.8h12.2B63.3C+
Supernova FPC 6,3673,3431,9071.753D0.9353.93%C+2.543%C++20.1C--18.2B++342166.6h6.7D12.4C--
L105 Zephyr 3,0692,7224336.286C5.4741.394%C+N/A46.1C+5.9C--19059.1h6.8C+16.4C++
NS-15M1 2,2192,1933,0780.712D0.1121.65%C+24.487%C*31.5CN/A11269.7h13.1C+60.5C++
Saron HRB 3,8592,1768742.49C--1.6739.134%D1.838%C**18.2D14.1C+227119.5h28.7D-73.3D-
Quasar VM1 1,7671,7451,4561.198C+0.3815.593%C+19.026%C++22.1C+N/A7378.8h18.5D-118.6C+
Quasar VM1 1,7171,6971,3911.22C-0.4015.276%D19.446%C23.2DN/A6773.1h17.9D**117.1D
Lasher X2 1,7291,6822,8870.583C--0.2422.465%C--3.389%C27.8C+N/A10260.6h23.8D106.2C
SVA-88 1,5621,5452,0590.75C-0.0720.873%C--26.149%C++35CN/A9144.1h13C62.4C
L100 Python HESH 1,5191,3403134.281D3.4642.183%D2.463%B*35.8D4.8D-13237.4h3.5C+8.2C+
Eridani SX5 1,2771,2612,6540.475D0.3421.828%D-14.037%D-12.8D-N/A3898.5h16.1D-73.8D
Tank Mine 1,9521,2059401.282D0.4625.068%DN/A89.9C55.7C95113.4h1.5B++6.1C++
NS-11C 1,2241,1832,6030.454D0.3621.568%C--15.638%D15.5C--N/A5476.5h19.7D--91.2D
Ursa 1,1781,1642,0470.569D0.2517.897%D-20.79%C--28.5CN/A6940.8h12.4C69.2C
Pulsar LSW 1,1731,1631,4130.823C--0.0016.487%D*21.238%C43.2C+N/A12426.9h12.4C++75.2C-
E540 Halberd 1,9171,0644002.66C--1.8445.94%C2.726%C*21.3D-17.1C++29450h7.9D**17.2D--
NS Decimator 1,4921,0583,3360.317D-0.5063.586%B1.89%C21.5D-8.8D-17549.1h6.1D9.6C-
Supernova PC 1,4011,0473912.678C1.8643.182%D2.483%C++21.8C+7.4C24448h4.7B+10.8C++
Thanatos VE70 1,0019702,5100.386D0.4328.677%D*14.536%C18.8C--N/A6751.6h5.7C-19.9D-
VX6-7 8768362,2480.372D0.4520.96%D25.359%B++17.6DN/A5347.5h18.5D**88.2D-
Hades VSH4 1,4228352,4740.338C--0.4871.398%B+2.395%C+13.5C9.5C+11061.8h9.9C13.9C+
Proton II PPA 8387791535.092C--4.2716.845%D*1.155%D-38.6D2.9C-13120.2h11.1C65.9D-
Betelgeuse 54-A 6776631,0730.618D0.2017.563%F-25.641%D27D*N/A13024.6h13.9F79.3F--
Frag Grenade 6216191619N/A618.1850.026%B+N/A619B+2D19961h3.1B++6.2B++
Parallax VX3 6126116740.907D0.0934.648%D57.447%F--20.2C--N/A5330.3h3.6F-10.5D**
MANA Anti-Vehicle Turret 1,0135561,0090.551D--0.2740.579%D*3.957%B5560M+4570M+683770.1h11.6C+28.6D
Supernova VPC 5575021283.922D3.1042.875%D-1.594%C++46.9C*5.1D28010.7h2.7B++6.3C*
Proximity Mine 5004993521.418D0.6039.918%CN/A76.8D--N/A3236.5h1.9C+4.9C+
M20 Basilisk 7914911503.273C*2.4535.019%C-3.259%D--15C--9.1B18732.8h129.7D370.3D
M40 Fury 5654531433.168C--2.3528.734%D-1.766%C++32.6C-8.1C27813.9h17C59D
VX29 Polaris 4514397980.55D0.2718.803%D-32.346%A27.1DN/A10416.2h13.6C72.6C
MANA Anti-Personnel Turret 4454324520.956N/A0.1412.007%UN/A4320U130U9206000.1h33.5T*279.4T*
NS-11P 4264237350.576C--0.2423.784%C++15.366%D24.2CN/A8517.5h16.6D69.7C+
C-4 6644237570.559D0.2629.948%B++N/A44.5D-25.4C7389.5h2.2D*7.3C
Aphelion VEX-4 7943722041.824D1.0128.899%D2.688%D12.1D*13.7C-15730.8h93.4D--323.1D**
Light PPA 4183693950.934C0.1234.349%D-N/A23.4D3.1C+10815.8h22.1D64.4D
Comet VM2 5543697370.501C-0.3242.441%C+4.065%C+11C+5.5B++12733.5h23.9C+56.2C++
Comet VM2 5033397790.435D0.3842.603%C4.425%C++8.9C--4.3C8738.2h27.9C++65.6C++
C150 Dalton 6043221671.928D1.1139.954%C*N/A15.2D--13.3D-23321.2h7.5F-18.7D*
VE-S Canis 3022955480.538D0.2817.99%D**28.814%B**22.5C--N/A8713.1h17.7D*98.1D*
NS-R3 Swarm 6442951,3810.214D0.6064.333%C+N/A5.7C--6.7C+7351.8h37.7D--58.5D--
AP30 Shredder 5872872051.4D0.5825.255%D*3.136%B**2870U3000U25757300.1h136.8D--541.8F-
M60-A Bulldog 3732811581.778D0.9632.119%D1.068%C-18D-5.9C+16515.6h9.2F--28.6D**
Cosmos VM3 2852802741.022C--0.2014.332%D24.643%A22.6DN/A8212.4h18.2F127.2D-
Cosmos VM3 2582502740.912D0.0914.967%C-21.6%B+20.2DN/A6712.4h21.1F-141.3C-
Sticky Grenade 2282211221N/A220.1856.554%B+N/A736.7C-23.3B**25310.3h2.7C4.8C+
Saron HRB-H 4152141371.562D0.7448.049%D-N/A18.9D*17.8D28511.3h36.4D*75.8D**
VA39 Spectre 2132121181.797B0.9830.466%C35.849%C20.4C+N/A8310.4h6.5C+21.4C+
NS-10 Burster 3341984890.405D-0.4121.942%D--9.596%B+4.1D2.8C--6748.3h175.2D798.7D*
M20 Basilisk 354194702.771C+1.9534.389%C--3.093%D--11.4D-9.4C+23417h162.7D**473D**
C75 Viper 237191812.358C1.5425.413%D**1.571%C*13.5D-3.2D--17014.2h16.5C64.9D*
NS-10 Burster 2721623820.424D-0.3921.288%D**6.173%C++4.3D2.9D7038h178.4D838.1D*
Aphelion VEX-4H 2991561071.458C0.6438.402%D-3.205%C+18.8D*17.2D-2278.3h89.1D-231.9D*
Solstice VE3 1491451231.179B+0.3617.562%D--13.103%D*9.3DN/A14015.6h18.3C104.1C
S1 263124206.2S5.3855.235%CN/A11.8D--13.2C+37110.5h10.3D**18.7D--
H-V45 1281232140.575C0.2423.348%C+19.512%C25.1C1A1804.9h16.4D--70.3C
L100 Python HEAT 160107532.019D1.2054.158%C**1.869%C-30.6C+15.1B++5313.5h6.9C12.7C+
E540 Halberd-H 187105621.694D0.8857.009%C+N/A23.9D--18.6C3324.4h9.9F17.3D**
M12 Kobalt 10698812.25C+11.4313.634%D-16.327%C36.3D3C+1822.7h27.1D*198.7D-
Spear Anti-Vehicle Phalanx Turret 17697442.205D1.3941.622%C2.062%D--24.9D20.3C+5923.9h12D28.7C-
Proton II PPA-H 9993214.429D3.6127.283%D*1.075%D51.7D-3.3D-2061.8h13C--47.7D--
Pulsar C 95912390.381C-0.4421.715%C--18.681%D-12DN/A1347.6h16.9D*77.9D
NS-44 Commissioner 91892880.309D0.5123.818%D**12.36%D**8.5D--N/A4810.5h7.6T31.8T
M20 Basilisk 9367451.489D0.6725.643%D2.985%D-10.5D-4.1D976.4h135.6F-528.9F-
G30 Walker 12566391.692D0.8723.694%D-4.545%C++6.6D*5.9D13710h384.2F*1621.4F--
M40 Fury 8464331.939D1.1232.905%C-1.563%C21.3D*6.7D4723h22.4D--68.1D*
Beamer VS3 63631160.543C0.2823.86%C--15.873%D-14.7DN/A974.3h10.3C+43.2C+
Skyguard 10961591.034D0.2221.792%D*N/A7.8D--6.2D--2397.8h186.6D**856.2F-
Eidolon VE33 57562030.276D0.5422.573%D-19.643%D-8.1D-N/A616.9h16.4F-72.5F
A30 Walker 111551350.407D0.4117.419%D*N/A6.7D6.8D2128.2h247.9D*1423.4F
MAX Punch 52513,0070.017D0.8040%CN/A0.3DN/A1168.7h2.3C+5.7C++
NS-61 Emissary 52501480.338D0.4831.555%B+10%D*13.5DN/A713.7h33.2F--105.3D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon581,9943.1h
Medical Applicator1,023264,51924.8h
Anti-Vehicle MANA Turret1311,1387.4h
Nano-Armor Kit4,5332,501,204335.7h
Spitfire Auto-Turret1483,1975.9h
Nanite Revive Grenade04240.1h
Nanite Healing Grenade03610.1h
Motion Spotter52520.4h
Welding Device04220h
Deconstruction Tool07880.2h
Shield Recharging Field428920.6h
Recon Detection Device224681.6h
Ammunition Package3078,84111h
Anti-Infantry MANA Turret815053.3h
Pelter Rocket Pod0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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