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Archon Corrado660[DWHQ] Corrado660
VS BR 77

KDR: 0.82

Score: 45.3m

Last Seen: Feb 17th, 2019 7:44 PM
- OFFLINE - 55.6 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
Level Progress (to 78): 57%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Supernova FPC L105 Zephyr NS-15M1 Saron HRB Quasar VM1 Quasar VM1 Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $78,813 MLG Score: 63
Fun Score: N/A
Cheeseburgers Flipped: 1501TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.882%22.062%43918100419,4360.7378330.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.183%-0.232C0.205C++0.463B+HEAD ++ (~12.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.083C+13.70.045C+55.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.363%0.542%211102136921001920.175714191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.32C-0.977D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.30.601B+22.10.583B+42.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.91%2.425%204610166,432506337371.27039172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.246%0.484B+-0.124C+0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.678B+5.70.545B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.385%1.721%2891610069,357355747332.62985198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.94%-0.444C---0.671D0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
990.164C++31.10.212C++67.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.91%51.883%28921020823385720.213323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.475%-0.319C-1.001D*-0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.35C-4.4-0.38C-8.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.677%14.536%289110219701418310.68358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.06D*0.002C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.9-0.504D5.7-0.173C14.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
45.3m339.6%301 (18.1k)269 (16.1k)0.81735354,33666,4781.1732277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022149914.819%11.545%17102:3215

57% Engineer31% Heavy Assault7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 8:52 PMOct 13th, 2018 1:14 AMFeb 19th, 2019 10:56 AM (10h) (PST)Feb 17th, 2019 6:39 PM (2d) (PST)Feb 17th, 2019 3:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6952434520.3220.3940.0371.3740.08263

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,70214,56827,1341924282516,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2810.1h/117.1d 23,657 6,273 20,843 231.7k 4,137 7,429 13,890 117.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:7,917
Deaths:7,533
KDR:1.051
Accuracy:19.249% C
HSR:22.635% C
NS-15M1
C*
Kills:2,193
Deaths:3,078
KDR:0.712
Accuracy:21.650% C+
HSR:24.487% C*
Lasher X2
C
Kills:1,681
Deaths:2,887
KDR:0.582
Accuracy:22.462% C-
HSR:3.391% C
SVA-88
C++
Kills:1,545
Deaths:2,059
KDR:0.750
Accuracy:20.873% C--
HSR:26.149% C++
Ursa
C-
Kills:1,164
Deaths:2,047
KDR:0.569
Accuracy:17.897% D-
HSR:20.790% C-
Pulsar LSW
C
Kills:1,163
Deaths:1,413
KDR:0.823
Accuracy:16.487% D*
HSR:21.238% C
Betelgeuse 54-A
D
Kills:663
Deaths:1,073
KDR:0.618
Accuracy:17.563% F-
HSR:25.641% D
VX29 Polaris
A
Kills:427
Deaths:778
KDR:0.549
Accuracy:18.839% D-
HSR:32.084% A
Kills:16,753
Deaths (as Heavy Assault):20,868
Deaths (to Heavy Assaults):17,363
KDR:0.80281
Kill Difference:4,115
Playtime:881.576 hours
Usage:31%
Score:11.471m
Score/min:217
Accuracy (listed only):19.377%
HSR (listed only):22.052%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:1,183
Deaths:2,603
KDR:0.454
Accuracy:21.571% C-
HSR:15.638% D
Thanatos VE70
C
Kills:970
Deaths:2,510
KDR:0.386
Accuracy:28.677% D*
HSR:14.536% C
VX6-7
B*
Kills:836
Deaths:2,248
KDR:0.372
Accuracy:20.960% D
HSR:25.359% B*
Solstice VE3
D--
Kills:145
Deaths:123
KDR:1.179
Accuracy:17.562% D--
HSR:13.103% D*
Pulsar C
C--
Kills:91
Deaths:239
KDR:0.381
Accuracy:21.715% C--
HSR:18.681% D
Eidolon VE33
D-
Kills:56
Deaths:203
KDR:0.276
Accuracy:22.573% D-
HSR:19.643% D-
Kills:3,281
Deaths (as Engineer):7,926
Deaths (to Engineers):17,116
KDR:0.41395
Kill Difference:4,645
Playtime:1,592.614 hours
Usage:57%
Score:28.876m
Score/min:302
Accuracy (listed only):22.176%
HSR (listed only):17.827%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,261
Deaths:2,654
KDR:0.475
Accuracy:21.828% D-
HSR:14.037% D
Thanatos VE70
C
Kills:970
Deaths:2,510
KDR:0.386
Accuracy:28.677% D*
HSR:14.536% C
NS-11P
C++
Kills:423
Deaths:735
KDR:0.576
Accuracy:23.784% C++
HSR:15.366% D
H-V45
C+
Kills:119
Deaths:208
KDR:0.572
Accuracy:23.320% C+
HSR:19.328% C
VE-S Canis
B**
Kills:98
Deaths:203
KDR:0.483
Accuracy:19.892% D*
HSR:29.592% B**
Kills:2,871
Deaths (as Combat Medic):6,310
Deaths (to Combat Medics):6,350
KDR:0.45499
Kill Difference:3,439
Playtime:79.098 hours
Usage:3%
Score:1.515m
Score/min:319
Accuracy (listed only):23.500%
HSR (listed only):18.572%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D
Kills:1,261
Deaths:2,654
KDR:0.475
Accuracy:21.828% D-
HSR:14.037% D
NS-11C
C-
Kills:1,183
Deaths:2,603
KDR:0.454
Accuracy:21.571% C-
HSR:15.638% D
Thanatos VE70
C
Kills:970
Deaths:2,510
KDR:0.386
Accuracy:28.677% D*
HSR:14.536% C
VX6-7
B*
Kills:836
Deaths:2,248
KDR:0.372
Accuracy:20.960% D
HSR:25.359% B*
Solstice VE3
D--
Kills:145
Deaths:123
KDR:1.179
Accuracy:17.562% D--
HSR:13.103% D*
VE-S Canis
B**
Kills:98
Deaths:203
KDR:0.483
Accuracy:19.892% D*
HSR:29.592% B**
Pulsar C
C--
Kills:91
Deaths:239
KDR:0.381
Accuracy:21.715% C--
HSR:18.681% D
Kills:4,584
Deaths (as Light Assault):10,580
Deaths (to Light Assaults):8,943
KDR:0.43327
Kill Difference:5,996
Playtime:19.714 hours
Usage:1%
Score:0.189m
Score/min:160
Accuracy (listed only):21.743%
HSR (listed only):18.707%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,261
Deaths:2,654
KDR:0.475
Accuracy:21.828% D-
HSR:14.037% D
Parallax VX3
D
Kills:611
Deaths:670
KDR:0.912
Accuracy:34.638% D
HSR:57.447% F--
VA39 Spectre
C
Kills:212
Deaths:118
KDR:1.797
Accuracy:30.466% C
HSR:35.849% C
VE-S Canis
B**
Kills:98
Deaths:203
KDR:0.483
Accuracy:19.892% D*
HSR:29.592% B**
NS-44 Commissioner
D**
Kills:89
Deaths:288
KDR:0.309
Accuracy:23.818% D**
HSR:12.360% D**
Beamer VS3
C--
Kills:63
Deaths:116
KDR:0.543
Accuracy:23.860% C--
HSR:15.873% D-
NS-61 Emissary
N/A
Kills:50
Deaths:148
KDR:0.338
Accuracy:31.555% N/A
HSR:10% N/A
Kills:2,384
Deaths (as Infiltrator):4,197
Deaths (to Infiltrators):9,991
KDR:0.56802
Kill Difference:1,813
Playtime:59.323 hours
Usage:2%
Score:0.309m
Score/min:87
Accuracy (listed only):26.580%
HSR (listed only):25.022%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:1,745
Deaths:1,456
KDR:1.198
Accuracy:15.593% C+
HSR:19.026% C++
Quasar VM1
C
Kills:1,697
Deaths:1,391
KDR:1.220
Accuracy:15.276% D
HSR:19.446% C
Comet VM2
C+
Kills:359
Deaths:730
KDR:0.492
Accuracy:42.256% C+
HSR:3.900% C+
Comet VM2
C++
Kills:336
Deaths:772
KDR:0.435
Accuracy:42.422% C
HSR:4.464% C++
Cosmos VM3
B**
Kills:273
Deaths:264
KDR:1.034
Accuracy:14.272% C--
HSR:24.176% B**
Cosmos VM3
B+
Kills:245
Deaths:264
KDR:0.928
Accuracy:14.924% C
HSR:21.633% B+
NS-10 Burster
B+
Kills:195
Deaths:489
KDR:0.399
Accuracy:21.921% D--
HSR:9.744% B+
NS-10 Burster
C++
Kills:160
Deaths:382
KDR:0.419
Accuracy:21.263% D*
HSR:6.250% C++
Kills:5,010
Deaths (as MAX Suit):2,874
Deaths (to MAX Suits):5,258
KDR:1.74322
Kill Difference:2,136
Playtime:187.952 hours
Usage:7%
Score:2.984m
Score/min:265
Accuracy (listed only):23.491%
HSR (listed only):13.580%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:369
V. Kills:49 N/A
Deaths:395
KDR:0.934
Accuracy:34.363% D-
KPH:23.500 D
VKPH:3.100 C+
Kills:369 (369 + 0)
Deaths:395
KDR:0.934
VKDR:0.124
Vehicle Kills:49
Kill Difference:26
Playtime:15.684 hours
Usage:1%
Score:0.102m
Score/min:108
Piloting Accuracy:34.363%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:2,722
V. Kills:347 N/A
Deaths:433
KDR:6.286
Accuracy:41.394% C+
KPH:46.100 C+
VKPH:5.900 C-
C150 Dalton
D-
Kills:322
V. Kills:282 114%
Deaths:167
KDR:1.928
Accuracy:39.954% C*
KPH:15.200 D--
VKPH:13.300 D-
AP30 Shredder
U
Kills:287
V. Kills:300 95%
Deaths:205
KDR:1.400
Accuracy:25.255% D**
KPH:1,033,200 U
VKPH:1,080,000 U
Kills:3,331 (0 + 3,331)
Deaths:805
KDR:4.138
VKDR:1.154
Vehicle Kills:929
Kill Difference:2,526
Playtime:80.327 hours
Usage:3%
Score:1.230m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:25.255%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,340
V. Kills:179 N/A
Deaths:312
KDR:4.295
Accuracy:42.197% D
KPH:35.800 D
VKPH:4.800 D-
C75 Viper
D-
Kills:191
V. Kills:46 406%
Deaths:81
KDR:2.358
Accuracy:25.413% D**
KPH:13.500 D-
VKPH:3.300 D*
L100 Python HEAT
B*
Kills:107
V. Kills:53 198%
Deaths:53
KDR:2.019
Accuracy:54.158% C**
KPH:30.300 C++
VKPH:15 B*
Skyguard
D-
Kills:60
V. Kills:47 125%
Deaths:59
KDR:1.017
Accuracy:21.782% D*
KPH:7.800 D-
VKPH:6.100 D-
Kills:1,698 (1,698 + 0)
Deaths:505
KDR:3.362
VKDR:0.644
Vehicle Kills:325
Kill Difference:1,193
Playtime:62.778 hours
Usage:2%
Score:0.661m
Score/min:175
Driving Accuracy:21.782%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:3,250
V. Kills:2,988 109%
Deaths:1,890
KDR:1.720
Accuracy:53.876% C+
KPH:19.700 C-
VKPH:18.100 B++
Saron HRB
C
Kills:2,176
V. Kills:1,683 129%
Deaths:873
KDR:2.493
Accuracy:39.134% C--
KPH:18.200 D
VKPH:14.100 C
E540 Halberd
C++
Kills:1,061
V. Kills:852 124%
Deaths:398
KDR:2.666
Accuracy:45.957% C
KPH:21.200 D-
VKPH:17.100 C++
Supernova PC
C+
Kills:1,047
V. Kills:354 295%
Deaths:391
KDR:2.678
Accuracy:43.182% D
KPH:21.800 C+
VKPH:7.400 C
Proton II PPA
C
Kills:779
V. Kills:59 N/A
Deaths:153
KDR:5.092
Accuracy:16.845% D*
KPH:38.500 D
VKPH:2.900 C
Supernova VPC
C*
Kills:497
V. Kills:55 N/A
Deaths:127
KDR:3.913
Accuracy:42.875% D-
KPH:47.200 C*
VKPH:5.200 D
Aphelion VEX-4
C--
Kills:337
V. Kills:405 83%
Deaths:199
KDR:1.693
Accuracy:28.723% D-
KPH:11.400 D*
VKPH:13.700 C--
M20 Basilisk
D
Kills:65
V. Kills:24 260%
Deaths:44
KDR:1.477
Accuracy:24.431% D
KPH:10.400 D-
VKPH:3.900 D-
Kills:9,212 (4,794 + 4,418)
Deaths:4,075
KDR:2.261
VKDR:1.575
Vehicle Kills:6,420
Kill Difference:5,137
Playtime:449.189 hours
Usage:16%
Score:7.248m
Score/min:269
Driving Accuracy:42.875%
Gunner Accuracy:24.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:214
V. Kills:201 106%
Deaths:137
KDR:1.562
Accuracy:48.049% D-
KPH:19 D--
VKPH:17.900 D
Aphelion VEX-4H
D-
Kills:145
V. Kills:138 104%
Deaths:104
KDR:1.394
Accuracy:38.345% D-
KPH:18.300 D*
VKPH:17.400 D-
E540 Halberd-H
C
Kills:105
V. Kills:82 127%
Deaths:61
KDR:1.721
Accuracy:57.049% C+
KPH:23.900 D--
VKPH:18.600 C
Proton II PPA-H
D-
Kills:93
V. Kills:6 N/A
Deaths:21
KDR:4.429
Accuracy:27.283% D*
KPH:50.500 D-
VKPH:3.300 D-
Kills:557 (0 + 557)
Deaths:323
KDR:1.724
VKDR:1.322
Vehicle Kills:427
Kill Difference:234
Playtime:25.430 hours
Usage:1%
Score:0.412m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:27.283%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:487
V. Kills:298 163%
Deaths:150
KDR:3.247
Accuracy:34.926% C-
KPH:14.900 C-
VKPH:9.100 B
M40 Fury
C
Kills:450
V. Kills:111 402%
Deaths:143
KDR:3.147
Accuracy:28.757% D-
KPH:32.400 C--
VKPH:8 C
M20 Basilisk
C+
Kills:194
V. Kills:160 120%
Deaths:68
KDR:2.853
Accuracy:34.274% C--
KPH:11.500 D-
VKPH:9.400 C+
M12 Kobalt
C+
Kills:96
V. Kills:8 N/A
Deaths:7
KDR:13.714
Accuracy:12.988% D--
KPH:36.900 D
VKPH:3.100 C+
G30 Walker
D
Kills:66
V. Kills:59 110%
Deaths:39
KDR:1.692
Accuracy:23.694% D-
KPH:6.600 D*
VKPH:5.900 D
M40 Fury
D
Kills:64
V. Kills:20 305%
Deaths:33
KDR:1.939
Accuracy:32.905% C-
KPH:21.100 D*
VKPH:6.600 D
Kills:1,357 (0 + 1,357)
Deaths:440
KDR:3.084
VKDR:1.491
Vehicle Kills:656
Kill Difference:917
Playtime:79.114 hours
Usage:3%
Score:1.034m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:32.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 7,9437,9177,5331.051C+0.2319.249%C22.635%C29.9C+N/A93264.8h12.2B63.3C++
Supernova FPC 6,2383,2501,8901.72D0.9053.876%C+2.585%C++19.7C-18.1B++342165h6.7D12.5C
L105 Zephyr 3,0692,7224336.286C5.4741.394%C+N/A46.1C+5.9C-19059.1h6.8C+16.4C++
NS-15M1 2,2192,1933,0780.712D0.1121.65%C+24.487%C*31.5CN/A11269.7h13.1C+60.5C++
Saron HRB 3,8592,1768732.493C--1.6839.134%C--1.838%C*18.2D14.1C227119.5h28.7D-73.3D-
Quasar VM1 1,7671,7451,4561.198C+0.3815.593%C+19.026%C++22.1C+N/A7378.8h18.5D118.6C+
Quasar VM1 1,7171,6971,3911.22C-0.4015.276%D19.446%C23.2DN/A6773.1h17.9D*117.1D
Lasher X2 1,7281,6812,8870.582C--0.2422.462%C-3.391%C27.8C+N/A10160.5h23.8D106.1C
SVA-88 1,5621,5452,0590.75C--0.0720.873%C--26.149%C++35CN/A9144.1h13C62.4C+
L100 Python HESH 1,5191,3403124.295D3.4842.197%D2.463%B*35.8D4.8D-13237.4h3.5C++8.2C+
Eridani SX5 1,2771,2612,6540.475D0.3421.828%D-14.037%D12.8D-N/A3898.5h16.1D-73.8D
NS-11C 1,2241,1832,6030.454D0.3621.571%C-15.638%D15.5C--N/A5476.5h19.7D-91.1C--
Tank Mine 1,9151,1809131.292D0.4725.219%DN/A89.4C55.7C95613.2h1.5B++6.1C*
Ursa 1,1781,1642,0470.569D0.2517.897%D-20.79%C-28.5CN/A6940.8h12.4C69.2C
Pulsar LSW 1,1731,1631,4130.823D0.0116.487%D*21.238%C43.2C+N/A12426.9h12.4C++75.2C
E540 Halberd 1,9131,0613982.666C--1.8545.957%C2.733%C++21.2D-17C+29450h7.9D**17.1D--
NS Decimator 1,4871,0553,3250.317D-0.5063.628%B1.896%C21.6D8.8D17448.9h6.1D9.6C
Supernova PC 1,4011,0473912.678C1.8643.182%D2.483%C++21.8C+7.4C24448h4.7B+10.8C*
Thanatos VE70 1,0019702,5100.386D0.4328.677%D*14.536%C18.8C-N/A6751.6h5.7C-19.9D-
VX6-7 8768362,2480.372D0.4520.96%D25.359%B*17.6DN/A5347.5h18.5D*88.2D-
Hades VSH4 1,4228352,4740.338C-0.4871.398%B+2.395%C+13.5C9.5C+11061.8h9.9C13.9C+
Proton II PPA 8387791535.092D4.2716.845%D*1.155%D-38.6D2.9C13120.2h11.1C65.9D-
Betelgeuse 54-A 6776631,0730.618D0.2017.563%F-25.641%D27D--N/A13024.6h13.9F79.3F--
Frag Grenade 6216191619N/A618.1850%B++N/A619B+2D19941h3.1B++6.1B++
Parallax VX3 6126116700.912D0.0934.638%D57.447%F--20.2C-N/A5330.2h3.6F-10.5D**
MANA Anti-Vehicle Turret 1,0135561,0090.551D*0.2740.579%F3.957%B++5560B++4570B++683770.1h11.6C*28.6C
Proximity Mine 5004993521.418D-0.6039.918%CN/A76.8D-N/A3236.5h1.9C++4.9C+
Supernova VPC 5524971273.913D3.1042.875%D-1.61%C++47.3C*5.2D28210.5h2.7B++6.3C*
M20 Basilisk 7854871503.247C*2.4334.926%C-3.285%D--14.9C-9.1B18632.7h129.8D371.7D
M40 Fury 5614501433.147C--2.3328.757%D-1.778%C++32.4C--8C27813.9h17C+59C--
MANA Anti-Personnel Turret 4454324520.956N/A0.1412.007%UN/A4320U130U9203500.1h33.5T*279.4T*
VX29 Polaris 4394277780.549D0.2718.839%D-32.084%A27.4DN/A10615.6h13.7C72.6C
NS-11P 4264237350.576C--0.2423.784%C++15.366%D24.2C+N/A8517.5h16.6D69.7C+
C-4 6584197550.555D0.2629.867%B*N/A44.1D25.2C7369.5h2.2D*7.4C
Light PPA 4183693950.934D0.1234.363%D-N/A23.5D3.1C+10815.7h22.1D64.3D
Comet VM2 5403597300.492C-0.3342.256%C+3.9%C+10.8C+5.5B++12633.2h23.9C+56.6C++
Aphelion VEX-4 7423371991.693D0.8828.723%D-2.671%D11.3D*13.6D15629.7h98D*341.1F
Comet VM2 4993367720.435D0.3842.422%C4.464%C++8.9C--4.3C8737.8h27.5C++64.9C++
C150 Dalton 6043221671.928D1.1139.954%C*N/A15.2D--13.3D-23321.2h7.5F18.7D*
NS-R3 Swarm 6412931,3800.212D0.6164.33%C*N/A5.7C-6.7C+7351.8h37.9D-58.9D
AP30 Shredder 5872872051.4D0.5825.255%D**3.136%B*2870U3000U25757300.1h136.8D--541.8F
M60-A Bulldog 3732811581.778D0.9632.119%C--1.068%C-18D5.9C+16515.6h9.2F-28.6D*
Cosmos VM3 2782732641.034C-0.2214.272%C--24.176%B**22.4C--N/A8212.2h18.4D*128.8D
Cosmos VM3 2532452640.928C--0.1114.924%C21.633%B+20.1DN/A6712.2h21.2F-142.3C
Sticky Grenade 2212141214N/A213.1857.173%B+N/A713.3C-23.3A27520.3h2.6C4.5C++
Saron HRB-H 4152141371.562D0.7448.049%D-N/A18.9D--17.8D28411.3h36.4D--75.8D*
VA39 Spectre 2132121181.797C**0.9830.466%C35.849%C20.4C+N/A8310.4h6.5C+21.4C+
NS-10 Burster 3291954890.399D-0.4221.921%D--9.744%B+4D2.8C--6648.2h177.5D809.6D*
M20 Basilisk 354194682.853C+2.0434.274%C--3.093%D--11.5D-9.5C+23516.9h161D*469.6D*
C75 Viper 237191812.358C1.5425.413%D**1.571%C++13.5D-3.2D*16814.2h16.5C64.9D*
NS-10 Burster 2691603820.419D-0.4021.263%D*6.25%C++4.2D2.9D6937.9h180.1D847D*
Aphelion VEX-4H 2831451041.394C0.5838.345%D-2.069%D18.4D*17.5D-2327.9h90.9D237.1D*
Solstice VE3 1491451231.179B+0.3617.562%D--13.103%D*9.3DN/A13915.6h18.3C104.1C
S1 263124206.2S5.3855.235%C+N/A11.8D-13.2C++37010.5h10.3F18.7D--
H-V45 1241192080.572C0.2523.32%C+19.328%C24.8C1A+1824.8h16.7D--71.8C
L100 Python HEAT 160107532.019D1.2054.158%C**1.869%C--30.6C++15.1B*5273.5h6.9C+12.7C++
E540 Halberd-H 187105611.721D0.9057.049%C+N/A23.9D--18.6C3314.4h9.9D**17.3D*
VE-S Canis 99982030.483D0.3319.892%D*29.592%B**19.6DN/A1165h19.5D**97.9D*
M12 Kobalt 10496713.714C++12.9012.988%D--15.625%C--36.9D3.1C+1882.6h24.7D-190.2D
Spear Anti-Vehicle Phalanx Turret 17395432.209D1.3941.522%C2.105%D--24.4D20C+5953.9h12.1D29.2C--
Proton II PPA-H 9993214.429D3.6127.283%D*1.075%D51.7D-3.3D-2061.8h13D47.7D--
Pulsar C 95912390.381C--0.4421.715%C--18.681%D12DN/A1347.6h16.9D--77.9D
NS-44 Commissioner 91892880.309D0.5123.818%D**12.36%D**8.5D--N/A4710.5h7.6T31.8T
G30 Walker 12566391.692D0.8723.694%D-4.545%C++6.6D*5.9D13710h384.2F*1621.4F--
M20 Basilisk 8965441.477C--0.6624.431%D3.077%D-10.5D-3.9D-966.2h129.3F-529.4F-
M40 Fury 8464331.939D1.1232.905%C-1.563%C21.3D*6.7D4723h22.4D-68.1D*
Beamer VS3 63631160.543C0.2723.86%C--15.873%D-14.7DN/A974.3h10.3C+43.2C+
Skyguard 10760591.017D-0.2021.782%D*N/A7.8D-6.1D-2407.7h186.5D*856F-
Eidolon VE33 57562030.276D0.5422.573%D-19.643%D-8.1D-N/A616.9h16.4F-72.5D**
A30 Walker 111551350.407D-0.4117.419%D*N/A6.7D6.8D2128.2h247.9D*1423.4D**
MAX Punch 51502,9880.017D0.8039.583%C-N/A0.3CN/A1168.1h2.3C++5.8C+
NS-61 Emissary 52501480.338D0.4831.555%B+10%D*13.5DN/A713.7h33.2F--105.3D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52520.4h
Nano-Armor Kit4,5022,471,930333.1h
Spawn Beacon551,9403h
Anti-Vehicle MANA Turret1311,1387.4h
Nanite Revive Grenade04210.1h
Nanite Healing Grenade03610.1h
Medical Applicator1,022264,21024.7h
Deconstruction Tool07880.2h
Welding Device04220h
Spitfire Auto-Turret1443,0965.8h
Ammunition Package3048,56810.9h
Shield Recharging Field428920.6h
Anti-Infantry MANA Turret815053.3h
Pelter Rocket Pod0540.1h
Recon Detection Device224681.6h

Check the help document for the dictionary if you want to learn more about words used here.


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