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Skirmisher CortoLeGros[VvvB] CortoLeGros
VS BR 112

KDR: 1.12

Score: 25.2m

Last Seen: Apr 20th, 2019 5:52 PM
- OFFLINE - 2 hour(s)

Battle Rank 115 (112 total) - Vanu Sovereignty on Miller - Outfit Leader of Vanu Without Brain[VvvB] Vanu Without Brain
VS outfit on Miller

Members: 1
Level Progress (to 116): 69%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C150 Dalton Nebula VM20 Nebula VM20 NS-15M1 M60-A Bulldog L105 Zephyr NS-11C CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $140,112 MLG Score: 112
Fun Score: N/A
Cheeseburgers Flipped: 1539TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.418%23.368%5471010254,5190.6503090.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.93%0.452B+0.406B-0.045C+HEAD ++ (~11.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.072C+16.3-0.137C53.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.215%0.813%451103461516408770.37570%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.367C--0.7D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
219.2-0.385C-75-0.429C--144.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.403%3.692%754103194812088490.784768112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.297%-1.312D**0.708B++1.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.7-2.172F--33.6-1.683F-89.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.16%1.047%5161010255,443115040824.73304133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.459%-0.465D-0.84D--0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.63B+13.70.654B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.225%78.059%5163103223771820.329625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.124%0.181C++0.716B++-0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.064C+3.8-0.198C6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.457%13.183%5162103331146580.667382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.541%0.168C++-0.272C0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.4-0.472D8.4-0.739D-11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Without Brain[VvvB] Vanu Without Brain
VS outfit on Miller

Members: 1
25.2m514.8%251 (15.1k)226 (13.6k)1.1237821,04518,7271.53313112 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035113915.14%10.706%16205:554

67% Engineer10% Heavy Assault10% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 11:07 PMOct 21st, 2014 4:48 PMApr 20th, 2019 3:33 PM (4h) (PST)Apr 20th, 2019 3:57 PM (4h) (PST)Apr 20th, 2019 1:52 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5901374530.1890.1690.0201.3950.081112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3748,23927,1351110184513,588

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1851h/77.1d 7,666 2,253 10,242 154.9k 2,549 3,554 9,042 65.5m

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:794
Deaths:1,330
KDR:0.597
Accuracy:22.027% C
HSR:21.663% B+
Solstice VE3
B**
Kills:461
Deaths:675
KDR:0.683
Accuracy:25.740% B+
HSR:24.946% B**
NS Baron G5
C+
Kills:452
Deaths:771
KDR:0.586
Accuracy:30.560% D*
HSR:13.717% C+
Pandora VX25
B++
Kills:257
Deaths:496
KDR:0.518
Accuracy:46.162% B++
HSR:11.284% D--
Eidolon VE33
B++
Kills:157
Deaths:337
KDR:0.466
Accuracy:32.147% B++
HSR:20.382% D
Thanatos VE70
A
Kills:54
Deaths:81
KDR:0.667
Accuracy:30.489% D--
HSR:22.222% A
Kills:2,175
Deaths (as Engineer):3,690
Deaths (to Engineers):5,602
KDR:0.58943
Kill Difference:1,515
Playtime:1,244.175 hours
Usage:67%
Score:16.958m
Score/min:227
Accuracy (listed only):31.188%
HSR (listed only):19.036%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:1,229
Deaths:1,623
KDR:0.757
Accuracy:22.174% C+
HSR:23.596% C++
Orion VS54
B++
Kills:428
Deaths:502
KDR:0.853
Accuracy:20.259% C+
HSR:29.907% B++
NSX Naginata
B**
Kills:379
Deaths:480
KDR:0.790
Accuracy:27.322% B**
HSR:31.398% B+
Kills:2,036
Deaths (as Heavy Assault):2,605
Deaths (to Heavy Assaults):4,769
KDR:0.78157
Kill Difference:569
Playtime:178.470 hours
Usage:10%
Score:2.620m
Score/min:245
Accuracy (listed only):23.252%
HSR (listed only):28.300%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:794
Deaths:1,330
KDR:0.597
Accuracy:22.027% C
HSR:21.663% B+
Solstice VE3
B**
Kills:461
Deaths:675
KDR:0.683
Accuracy:25.740% B+
HSR:24.946% B**
NS Baron G5
C+
Kills:452
Deaths:771
KDR:0.586
Accuracy:30.560% D*
HSR:13.717% C+
NS-7 PDW
C+
Kills:401
Deaths:826
KDR:0.485
Accuracy:23.488% C
HSR:16.708% C+
Pandora VX25
B++
Kills:257
Deaths:496
KDR:0.518
Accuracy:46.162% B++
HSR:11.284% D--
Thanatos VE70
A
Kills:54
Deaths:81
KDR:0.667
Accuracy:30.489% D--
HSR:22.222% A
Kills:2,419
Deaths (as Light Assault):4,179
Deaths (to Light Assaults):2,924
KDR:0.57885
Kill Difference:1,760
Playtime:48.215 hours
Usage:3%
Score:0.429m
Score/min:148
Accuracy (listed only):29.744%
HSR (listed only):18.423%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:401
Deaths:826
KDR:0.485
Accuracy:23.488% C
HSR:16.708% C+
NS-44 Commissioner
C+
Kills:150
Deaths:338
KDR:0.444
Accuracy:30.567% D
HSR:20.667% C+
V10
C++
Kills:90
Deaths:78
KDR:1.154
Accuracy:37.216% C-
HSR:78.889% C++
Parallax VX3
C**
Kills:80
Deaths:71
KDR:1.127
Accuracy:33.333% D-
HSR:80% C**
VA39 Spectre
M++
Kills:67
Deaths:28
KDR:2.393
Accuracy:37.237% B*
HSR:74.627% M++
Kills:788
Deaths (as Infiltrator):1,341
Deaths (to Infiltrators):2,416
KDR:0.58762
Kill Difference:553
Playtime:80.773 hours
Usage:4%
Score:0.476m
Score/min:98
Accuracy (listed only):32.368%
HSR (listed only):54.178%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C+
Kills:452
Deaths:771
KDR:0.586
Accuracy:30.560% D*
HSR:13.717% C+
NS-11A
C+
Kills:437
Deaths:640
KDR:0.683
Accuracy:23.836% C+
HSR:19.222% C
NS-7 PDW
C+
Kills:401
Deaths:826
KDR:0.485
Accuracy:23.488% C
HSR:16.708% C+
Pandora VX25
B++
Kills:257
Deaths:496
KDR:0.518
Accuracy:46.162% B++
HSR:11.284% D--
Pulsar VS1
C++
Kills:83
Deaths:94
KDR:0.883
Accuracy:23.204% C+
HSR:21.687% C++
Thanatos VE70
A
Kills:54
Deaths:81
KDR:0.667
Accuracy:30.489% D--
HSR:22.222% A
Kills:1,684
Deaths (as Combat Medic):2,908
Deaths (to Combat Medics):1,481
KDR:0.57909
Kill Difference:1,224
Playtime:100.760 hours
Usage:5%
Score:1.416m
Score/min:234
Accuracy (listed only):29.623%
HSR (listed only):17.473%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B
Kills:1,597
Deaths:936
KDR:1.706
Accuracy:16.096% C-
HSR:22.167% B
Nebula VM20
C+
Kills:1,568
Deaths:935
KDR:1.677
Accuracy:16.473% C-
HSR:19.579% C+
Comet VM2
C**
Kills:562
Deaths:656
KDR:0.857
Accuracy:45.199% C+
HSR:4.804% C**
Comet VM2
C*
Kills:465
Deaths:655
KDR:0.710
Accuracy:44.723% C*
HSR:3.011% D
NS-10 Burster
C
Kills:92
Deaths:135
KDR:0.681
Accuracy:28.136% C
HSR:1.087% D**
NS-10 Burster
C+
Kills:86
Deaths:135
KDR:0.637
Accuracy:28.026% C+
HSR:1.163% D**
Kills:4,370
Deaths (as MAX Suit):1,726
Deaths (to MAX Suits):992
KDR:2.53187
Kill Difference:2,644
Playtime:192.699 hours
Usage:10%
Score:3.252m
Score/min:281
Accuracy (listed only):29.776%
HSR (listed only):8.635%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,790
V. Kills:3,072 91%
Deaths:870
KDR:3.207
Accuracy:34.682% C
KPH:10,044,000 U
VKPH:11,059,200 U
L105 Zephyr
U
Kills:968
V. Kills:242 398%
Deaths:144
KDR:6.722
Accuracy:38.925% C--
KPH:3,484,800 U
VKPH:871,200 U
CAS30 Tank Buster
D
Kills:615
V. Kills:843 73%
Deaths:1,104
KDR:0.557
Accuracy:34.215% D*
KPH:3.700 D-
VKPH:5 D
Kills:4,373 (615 + 3,758)
Deaths:2,118
KDR:2.065
VKDR:1.963
Vehicle Kills:4,157
Kill Difference:2,255
Playtime:167.826 hours
Usage:9%
Score:3.780m
Score/min:375
Piloting Accuracy:34.215%
Gunner Accuracy:38.925%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:409
V. Kills:264 154%
Deaths:147
KDR:2.782
Accuracy:40.218% D*
KPH:12.100 D*
VKPH:7.800 D-
L100 Python AP
C+
Kills:215
V. Kills:205 104%
Deaths:83
KDR:2.590
Accuracy:55.566% C+
KPH:18.500 D-
VKPH:17.600 C+
Skyguard
D-
Kills:109
V. Kills:120 90%
Deaths:76
KDR:1.434
Accuracy:24.832% D
KPH:5.600 D*
VKPH:6.200 D-
Kills:733 (733 + 0)
Deaths:306
KDR:2.395
VKDR:1.925
Vehicle Kills:589
Kill Difference:427
Playtime:64.925 hours
Usage:4%
Score:0.505m
Score/min:130
Driving Accuracy:24.832%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:215
V. Kills:257 83%
Deaths:140
KDR:1.536
Accuracy:38.035% F-
KPH:7.900 F
VKPH:9.500 D*
Saron HRB
C
Kills:136
V. Kills:125 108%
Deaths:49
KDR:2.776
Accuracy:39.381% C--
KPH:15.100 D-
VKPH:13.900 C
E540 Halberd
C+
Kills:106
V. Kills:61 171%
Deaths:11
KDR:9.636
Accuracy:41.076% D-
KPH:26.600 C-
VKPH:15.300 C+
Kills:457 (215 + 242)
Deaths:200
KDR:2.285
VKDR:2.215
Vehicle Kills:443
Kill Difference:257
Playtime:40.057 hours
Usage:2%
Score:0.521m
Score/min:217
Driving Accuracy:38.035%
Gunner Accuracy:41.076%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:171
V. Kills:152 112%
Deaths:38
KDR:4.500
Accuracy:42.146% C-
KPH:29.700 D
VKPH:26.400 C+
E540 Halberd-H
D
Kills:110
V. Kills:68 159%
Deaths:20
KDR:5.500
Accuracy:50.308% D-
KPH:27.100 D-
VKPH:16.700 D
Saron HRB-H
N/A
Kills:50
V. Kills:41 119%
Deaths:15
KDR:3.333
Accuracy:46.100% N/A
KPH:23.500 N/A
VKPH:19.300 N/A
Kills:331 (0 + 331)
Deaths:73
KDR:4.534
VKDR:3.575
Vehicle Kills:261
Kill Difference:258
Playtime:11.946 hours
Usage:1%
Score:0.195m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:46.100%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:130
V. Kills:91 141%
Deaths:47
KDR:2.766
Accuracy:43.707% B+
KPH:14 C--
VKPH:9.800 B+
M60-G Bulldog
A
Kills:92
V. Kills:48 188%
Deaths:29
KDR:3.172
Accuracy:37.837% C**
KPH:21.100 C-
VKPH:11 A
M20 Basilisk
B*
Kills:57
V. Kills:49 114%
Deaths:20
KDR:2.850
Accuracy:44.596% B+
KPH:16.100 C-
VKPH:13.800 B*
M12 Kobalt
C-
Kills:52
V. Kills:3 N/A
Deaths:4
KDR:13
Accuracy:14.950% D
KPH:26.900 D*
VKPH:1.600 C-
Kills:331 (0 + 331)
Deaths:100
KDR:3.310
VKDR:1.910
Vehicle Kills:191
Kill Difference:231
Playtime:19.148 hours
Usage:1%
Score:0.202m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:14.950%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,8622,7908703.207C-2.0834.682%CN/A27900U30720U257297100.1h6.2D--17.9D--
Nebula VM20 1,6321,5979361.706C+0.5816.096%C-22.167%B20.4DN/A7678.2h17.2C+106.7C+
Nebula VM20 1,5931,5689351.677C+0.5516.473%C-19.579%C+20.1DN/A7578.2h18.1C109.7C+
NS-15M1 1,2481,2291,6230.757C--0.3722.174%C+23.596%C++17.7DN/A6669.3h13.9C62.9C++
M60-A Bulldog 1,0639831277.74B+6.6241.359%B+1.119%C-9830U800U24752400.1h6.3C+15.3B
L105 Zephyr 1,2109681446.722C+5.6038.925%C--N/A9680U2420U31212400.1h8.4D-21.6D
NS-11C 8147941,3300.597C-0.5322.027%C21.663%B+5.9D--N/A22133.9h18.6D84.4C
CAS30 Tank Buster 1,4586151,1040.557C--0.5734.215%D*N/A3.7D-5D89167.8h75C219.2D
Comet VM2 9615626560.857C+0.2745.199%C+4.804%C**9.4C6.7B**9860h31.4C+69.4C+
Comet VM2 8034656550.71C+0.4144.723%C*3.011%D7.6D5.5B++8561.5h37.8D*84.5D
Solstice VE3 4734616750.683C+0.4425.74%B+24.946%B**9DN/A4951.2h18.3C71.2C*
NS Baron G5 4644527710.586D0.5430.56%D*13.717%C+10.3D*N/A3244h5.8D19C
NS-11A 4444376400.683C-0.4423.836%C+19.222%C13.7D-N/A4732h16D67.2C+
Orion VS54 4354285020.853C0.2720.259%C+29.907%B++16.5DN/A8126h12.8C*63.3C*
L100 Python HEAT 6734091472.782C1.6640.218%D*2.934%C**12.1D*7.8D-8733.9h7.1C17.8D-
NS-7 PDW 4244018260.485D0.6423.488%C16.708%C+5.7D--N/A2869.9h22.1D*94C--
NSX Naginata 3983794800.79C--0.3327.322%B**31.398%B+20.2D-1B++9018.8h18.7D*68.4C+
MANA Anti-Vehicle Turret 6843324450.746D-0.3856.222%C+4.819%B**3320C++3520C*17582700.1h13.6F-24.3D--
Tank Mine 5843131472.129C1.0127.154%C--N/A66.6D-57.7C+10104.7h2.3D8.3D--
C-4 5022823680.766C-0.3626.621%C++N/A33.2D--25.9C5678.5h2.5F9.2D-
S1 5032627070.371D0.7560.088%B1.908%C--12.4D--11.4C+23521.1h9.9D*16.5D
Pandora VX25 2652574960.518D0.6146.162%B++11.284%D--6D*N/A2042.9h9T19.5D--
Supernova FPC 4722151401.536D0.4138.035%F-6.047%A**7.9F9.5D*18727.1h7.7D*20.1F--
L100 Python AP 420215832.59C1.4755.566%C+3.256%C**18.5D-17.7C+24711.6h11F19.7D**
Aphelion VEX-4H 323171384.5C+3.3842.146%C-1.17%D*29.5D26.2C+3035.8h83.4D198D
Eidolon VE33 1661573370.466C-0.6632.147%B++20.382%D5.5D--N/A2028.3h15.2F47.3C-
Spear Anti-Vehicle Phalanx Tower 255154625.667B24.5447.101%C3.247%C25.7D16.8D2236h13.1D27.9D
NS-44 Commissioner 1531503380.444C-0.6830.567%D20.667%C+9.4D--N/A4315.9h5.4D*17.8D-
Spear Anti-Vehicle Phalanx Turret 272139383.658C--2.5335.563%D-4.317%C++18.1D--17.3C2697.7h12.2D34.3D-
Saron HRB 261136492.776C-1.6539.381%C--2.206%B++15.1D-13.9C2929h31.1D*78.9D--
M20 Basilisk 221130472.766C+1.6443.707%B+4.615%C-14C--9.8B+1639.3h142.1D--325C
Frag Grenade 1221211121N/A119.8829.79%F-N/A302.5D2.5D11840.4h4.4C14.9D*
E540 Halberd-H 178110205.5C4.3850.308%D-2.727%B+26.8D-16.6D2104.1h7.4C-14.7D
Skyguard 229109761.434D0.3124.832%D2.752%B++5.6D*6.2D-13419.4h229F--922.3F--
E540 Halberd 167106119.636C++8.5141.076%D-N/A26.5C-15.3C+2494h6.8D16.5D-
NS-10 Burster 173921350.681C--0.4428.136%C1.087%D**2.4D**2.1D*5737.8h240.1F-853.4D*
M60-G Bulldog 14092293.172C2.0537.837%C**2.174%C--20.9C--10.9A1924.4h11.6D*30.7C
V10 9190781.154D-0.0337.216%C-78.889%C++10.2D*N/A338.8h2.7D7.3C
NS-10 Burster 158861350.637C-0.4928.026%C+1.163%D**2.2D**1.9D--5738.3h256F--913.4F
Pulsar VS1 8483940.883C+0.2423.204%C+21.687%C++8D--N/A6910.4h18D77.5C
Parallax VX3 8080711.127C--0.0033.333%D-80%C**4.2D**N/A2219h2.7D8D
MANA Anti-Personnel Turret 8179601.317N/A0.1917.061%UN/A790U20U2132700.1h41.8T*245.3T*
Force-Blade 817912,0670.007C--1.1220.481%D17.722%A++0.1DN/A0854.5h5.6F--27.4D**
A30 Walker 146761180.644D0.4819.08%D-3.947%B*760U700U7059100.1h215.3D1128.6D--
MAX Punch 76691,7530.039C--1.0848.704%C++N/A0.4C-N/A2158h3.8C+7.8C+
VA39 Spectre 6867282.393B++1.2737.237%B*74.627%M++6.8D--N/A519.9h6.6C+17.7B
M20 Basilisk 10657202.85C++1.7344.596%B+N/A16.3C-14B*2273.5h176.1F394.8D
Thanatos VE70 5454810.667C0.4630.489%D--22.222%A10.6D-N/A965.1h5.9C--19.3D
M12 Kobalt 5552413C+11.8814.95%D15.385%D27.4D*1.6C-1011.9h24.9D-166.6C--
Saron HRB-H 9150153.333C2.2146.1%D*N/A23.8D19.5C-3042.1h26.4C+57.2C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret641,2954.8h
Motion Spotter01560.2h
Spawn Beacon101,0591.9h
Nano-Armor Kit1,2061,299,143174.6h
Repair Module11930.9h
Turret AI Module01290.7h
Structure Shield Module01480.7h
Skywall Shield Emitter01280.6h
Cortium Silo1600.4h
Nanite Revive Grenade03430.1h
Medical Applicator382113,46515.9h
Blast Wall1590.5h
Spear Anti-Vehicle Tower01150.8h
Deconstruction Tool28,3602.1h
Spitfire Auto-Turret2540.1h
Welding Device01,2540.3h
Sunderer Garage1520.6h
Rampart Wall12072.7h
Hoplon Anti-Aircraft Phalanx Tower1730.4h
Xiphos Anti-Personnel Tower0630.4h
Ammunition Package521,6533.8h
Shield Recharging Field177120.4h
Medical Kit6690.3h
Anti-Infantry MANA Turret191610.9h
Lumifiber Rampart Wall21351.8h
WLT-Howler Mining Laser03,8170.8h
Vehicle Gate1620.6h
Recon Detection Device63241.2h

Check the help document for the dictionary if you want to learn more about words used here.


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