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Skirmisher CortoLeGros[VvvB] CortoLeGros
VS BR 110

KDR: 1.13

Score: 24.1m

Last Seen: Feb 2nd, 2019 12:24 PM
- OFFLINE - 447.5 hour(s)

Battle Rank 114 (110 total) - Vanu Sovereignty on Miller - Outfit Leader of Vanu Without Brain[VvvB] Vanu Without Brain
VS outfit on Miller

Members: 0
Level Progress (to 115): 40%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C150 Dalton Nebula VM20 Nebula VM20 NS-15M1 M60-A Bulldog L105 Zephyr NS-11C Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $142,614 MLG Score: 114
Fun Score: N/A
Cheeseburgers Flipped: 1516TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.24%23.176%5391010124,2890.6588330.469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.04%0.424B0.384C**-0.131CHEAD ++ (~11.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.50.071C+16.2-0.131C53.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.821%0.945%401102152915698200.33715764%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.379C--0.606D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.6-0.432C--78-0.473D152.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.32%3.924%764101889211288200.79008109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.262%-1.323D**0.838B++1.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124-2.209F--33.9-1.704F-90.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.092%1.058%5371010125,198108839154.77757133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.434%-0.377C--0.839D-0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.653B+13.20.665B+27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.091%79.13%5373101923067520.340237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.206%0.159C++0.786B++-0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.046C+3.7-0.172C6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.118%12.541%5372102030342770.707944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.653%0.224C++-0.395C--0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.1-0.448C--8.4-0.736D-10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Without Brain[VvvB] Vanu Without Brain
VS outfit on Miller

Members: 0
24.1m518.2%253 (15.2k)228 (13.7k)1.1278219,92317,6651.53892110 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022111015.119%10.822%16405:594

67% Engineer10% Heavy Assault11% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 11:07 PMOct 21st, 2014 4:48 PMFeb 16th, 2019 3:05 PM (4d) (PST)Feb 2nd, 2019 8:32 AM (19d) (PST)Feb 2nd, 2019 8:24 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5911394520.1880.1670.0201.3980.082114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4478,31727,1301110184513,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1764.1h/73.5d 7,262 2,156 9,536 148k 2,484 3,441 8,632 62.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:1,229
Deaths:1,623
KDR:0.757
Accuracy:22.174% C+
HSR:23.596% C++
Orion VS54
B++
Kills:428
Deaths:502
KDR:0.853
Accuracy:20.259% C+
HSR:29.907% B++
NSX Naginata
B**
Kills:322
Deaths:394
KDR:0.817
Accuracy:27.371% B**
HSR:30.124% C**
Kills:1,979
Deaths (as Heavy Assault):2,519
Deaths (to Heavy Assaults):4,531
KDR:0.78563
Kill Difference:540
Playtime:173.216 hours
Usage:10%
Score:2.542m
Score/min:245
Accuracy (listed only):23.268%
HSR (listed only):27.876%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:781
Deaths:1,308
KDR:0.597
Accuracy:21.971% C
HSR:21.639% B+
Solstice VE3
B*
Kills:457
Deaths:666
KDR:0.686
Accuracy:25.697% B+
HSR:24.945% B*
NS Baron G5
C
Kills:392
Deaths:681
KDR:0.576
Accuracy:30.313% D*
HSR:13.265% C
Pandora VX25
B++
Kills:249
Deaths:477
KDR:0.522
Accuracy:46.938% B++
HSR:10.442% D*
Eidolon VE33
B*
Kills:132
Deaths:307
KDR:0.430
Accuracy:32.683% B*
HSR:18.939% D-
Thanatos VE70
A
Kills:54
Deaths:79
KDR:0.684
Accuracy:30.950% D-
HSR:22.222% A
Kills:2,065
Deaths (as Engineer):3,518
Deaths (to Engineers):5,314
KDR:0.58698
Kill Difference:1,453
Playtime:1,180.810 hours
Usage:67%
Score:16.320m
Score/min:230
Accuracy (listed only):31.425%
HSR (listed only):18.575%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:781
Deaths:1,308
KDR:0.597
Accuracy:21.971% C
HSR:21.639% B+
Solstice VE3
B*
Kills:457
Deaths:666
KDR:0.686
Accuracy:25.697% B+
HSR:24.945% B*
NS Baron G5
C
Kills:392
Deaths:681
KDR:0.576
Accuracy:30.313% D*
HSR:13.265% C
NS-7 PDW
C
Kills:323
Deaths:658
KDR:0.491
Accuracy:22.964% C
HSR:16.409% C
Pandora VX25
B++
Kills:249
Deaths:477
KDR:0.522
Accuracy:46.938% B++
HSR:10.442% D*
Thanatos VE70
A
Kills:54
Deaths:79
KDR:0.684
Accuracy:30.950% D-
HSR:22.222% A
Kills:2,256
Deaths (as Light Assault):3,869
Deaths (to Light Assaults):2,770
KDR:0.5831
Kill Difference:1,613
Playtime:46.680 hours
Usage:3%
Score:0.400m
Score/min:143
Accuracy (listed only):29.805%
HSR (listed only):18.154%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:323
Deaths:658
KDR:0.491
Accuracy:22.964% C
HSR:16.409% C
NS-44 Commissioner
C-
Kills:134
Deaths:310
KDR:0.432
Accuracy:30.935% D
HSR:18.657% C-
V10
C++
Kills:90
Deaths:76
KDR:1.184
Accuracy:37.195% C--
HSR:78.889% C++
Parallax VX3
B
Kills:77
Deaths:70
KDR:1.100
Accuracy:33.011% D-
HSR:80.520% B
VA39 Spectre
M*
Kills:63
Deaths:24
KDR:2.625
Accuracy:37.180% B*
HSR:77.778% M*
Kills:687
Deaths (as Infiltrator):1,138
Deaths (to Infiltrators):2,272
KDR:0.60369
Kill Difference:451
Playtime:78.768 hours
Usage:4%
Score:0.457m
Score/min:97
Accuracy (listed only):32.257%
HSR (listed only):54.450%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:400
Deaths:585
KDR:0.684
Accuracy:23.417% C+
HSR:18.750% C
NS Baron G5
C
Kills:392
Deaths:681
KDR:0.576
Accuracy:30.313% D*
HSR:13.265% C
NS-7 PDW
C
Kills:323
Deaths:658
KDR:0.491
Accuracy:22.964% C
HSR:16.409% C
Pandora VX25
B++
Kills:249
Deaths:477
KDR:0.522
Accuracy:46.938% B++
HSR:10.442% D*
Pulsar VS1
C++
Kills:83
Deaths:94
KDR:0.883
Accuracy:23.204% C+
HSR:21.687% C++
Thanatos VE70
A
Kills:54
Deaths:79
KDR:0.684
Accuracy:30.950% D-
HSR:22.222% A
Kills:1,501
Deaths (as Combat Medic):2,574
Deaths (to Combat Medics):1,380
KDR:0.58314
Kill Difference:1,073
Playtime:86.751 hours
Usage:5%
Score:1.192m
Score/min:229
Accuracy (listed only):29.631%
HSR (listed only):17.129%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:1,561
Deaths:905
KDR:1.725
Accuracy:16.030% C-
HSR:22.165% C**
Nebula VM20
C+
Kills:1,540
Deaths:904
KDR:1.704
Accuracy:16.437% C-
HSR:19.610% C+
Comet VM2
B
Kills:543
Deaths:645
KDR:0.842
Accuracy:45.151% C+
HSR:4.972% B
Comet VM2
C*
Kills:459
Deaths:644
KDR:0.713
Accuracy:44.660% C*
HSR:3.050% D
NS-10 Burster
C
Kills:92
Deaths:134
KDR:0.687
Accuracy:28.182% C
HSR:1.087% D**
NS-10 Burster
C+
Kills:86
Deaths:134
KDR:0.642
Accuracy:28.061% C+
HSR:1.163% D**
Kills:4,281
Deaths (as MAX Suit):1,683
Deaths (to MAX Suits):963
KDR:2.54367
Kill Difference:2,598
Playtime:189.897 hours
Usage:11%
Score:3.189m
Score/min:280
Accuracy (listed only):29.754%
HSR (listed only):8.675%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,635
V. Kills:2,966 89%
Deaths:839
KDR:3.141
Accuracy:35.397% C
KPH:9,486,000 U
VKPH:10,677,600 U
L105 Zephyr
U
Kills:946
V. Kills:230 410%
Deaths:137
KDR:6.905
Accuracy:39.508% C
KPH:3,405,600 U
VKPH:828,000 U
CAS30 Tank Buster
C--
Kills:529
V. Kills:792 67%
Deaths:1,036
KDR:0.511
Accuracy:33.821% D*
KPH:3.400 D-
VKPH:5.100 C--
Kills:4,110 (529 + 3,581)
Deaths:2,012
KDR:2.043
VKDR:1.982
Vehicle Kills:3,988
Kill Difference:2,098
Playtime:156.093 hours
Usage:9%
Score:3.680m
Score/min:393
Piloting Accuracy:33.821%
Gunner Accuracy:39.508%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:403
V. Kills:260 154%
Deaths:146
KDR:2.760
Accuracy:40.107% D*
KPH:12 D*
VKPH:7.700 D
L100 Python AP
C+
Kills:186
V. Kills:190 97%
Deaths:77
KDR:2.416
Accuracy:55.277% C+
KPH:16.800 D--
VKPH:17.100 C+
Skyguard
D-
Kills:95
V. Kills:116 81%
Deaths:72
KDR:1.319
Accuracy:24.698% D
KPH:5.100 D*
VKPH:6.200 D-
Kills:684 (684 + 0)
Deaths:295
KDR:2.319
VKDR:1.919
Vehicle Kills:566
Kill Difference:389
Playtime:63.333 hours
Usage:4%
Score:0.482m
Score/min:127
Driving Accuracy:24.698%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:208
V. Kills:251 83%
Deaths:139
KDR:1.496
Accuracy:38.000% F-
KPH:7.800 F
VKPH:9.400 D*
Saron HRB
C
Kills:135
V. Kills:124 108%
Deaths:48
KDR:2.813
Accuracy:39.171% C--
KPH:15.100 D--
VKPH:13.900 C
E540 Halberd
C+
Kills:92
V. Kills:56 161%
Deaths:9
KDR:10.222
Accuracy:41.854% D-
KPH:26 C--
VKPH:15.800 C+
Kills:435 (208 + 227)
Deaths:196
KDR:2.219
VKDR:2.199
Vehicle Kills:431
Kill Difference:239
Playtime:39.269 hours
Usage:2%
Score:0.506m
Score/min:215
Driving Accuracy:38.000%
Gunner Accuracy:41.854%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:166
V. Kills:148 111%
Deaths:36
KDR:4.611
Accuracy:41.995% C-
KPH:29.600 D
VKPH:26.400 C+
E540 Halberd-H
D
Kills:103
V. Kills:66 154%
Deaths:19
KDR:5.421
Accuracy:49.649% D--
KPH:25.800 D-
VKPH:16.500 D
Kills:269 (0 + 269)
Deaths:55
KDR:4.891
VKDR:3.891
Vehicle Kills:214
Kill Difference:214
Playtime:9.606 hours
Usage:1%
Score:0.151m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:49.649%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:125
V. Kills:88 140%
Deaths:45
KDR:2.778
Accuracy:43.159% B+
KPH:13.700 D
VKPH:9.600 B+
M60-G Bulldog
A
Kills:92
V. Kills:48 188%
Deaths:29
KDR:3.172
Accuracy:37.820% C**
KPH:21.100 C--
VKPH:11 A
M20 Basilisk
B*
Kills:56
V. Kills:49 112%
Deaths:20
KDR:2.800
Accuracy:44.474% B+
KPH:16 C-
VKPH:14 B*
M12 Kobalt
D
Kills:52
V. Kills:3 N/A
Deaths:4
KDR:13
Accuracy:14.950% D
KPH:26.900 D*
VKPH:1.600 D
Kills:325 (0 + 325)
Deaths:98
KDR:3.316
VKDR:1.918
Vehicle Kills:188
Kill Difference:227
Playtime:18.918 hours
Usage:1%
Score:0.197m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:14.950%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,6012,6358393.141C-2.0135.397%CN/A26350U29660U251325400.1h6.3D--17.8D--
Nebula VM20 1,5961,5619051.725C+0.6016.03%C-22.165%C**20.3DN/A7577h17.1C+106.9C+
Nebula VM20 1,5641,5409041.704C+0.5816.437%C-19.61%C+20D-N/A7577h18C109.3C+
NS-15M1 1,2481,2291,6230.757C--0.3722.174%C+23.596%C++17.7DN/A6669.3h13.9C62.9C+
M60-A Bulldog 1,0439671267.675B+6.5541.49%B+1.138%C9670U760U24488200.1h6.3C+15.3B
L105 Zephyr 1,1769461376.905C+5.7839.508%CN/A9460U2300U30161200.1h8.3D-20.9C--
NS-11C 8007811,3080.597C-0.5321.971%C21.639%B+5.9D--N/A21132.9h18.6D84.7C
Comet VM2 9305436450.842C+0.2945.151%C+4.972%B9.3C6.6B*9858.6h31.5C69.8C+
CAS30 Tank Buster 1,3215291,0360.511C--0.6233.821%D*N/A3.4D-5.1C--92156.1h78C--230.6D
Comet VM2 7944596440.713C+0.4144.66%C*3.05%D7.6D5.6B++8560.2h37.2D*83.2D
Solstice VE3 4684576660.686C+0.4425.697%B+24.945%B*9DN/A4850.8h18.2C70.9C++
Orion VS54 4354285020.853C0.2720.259%C+29.907%B++16.5DN/A8026h12.8C++63.3C++
L100 Python HEAT 6634031462.76C1.6340.107%D*2.978%C**12D*7.7D8633.6h7.1C17.6D-
NS-11A 4034005850.684C0.4423.417%C+18.75%C13.3D-N/A4630.1h15.7C--67.2C+
NS Baron G5 4003926810.576D0.5530.313%D*13.265%C9.9D*N/A3139.5h5.9D-19.3C+
MANA Anti-Vehicle Turret 6753264400.741D--0.3956.2%D4.908%A3260C+3490B11643730.1h13.8C++24.5C+
NS-7 PDW 3343236580.491C--0.6422.964%C16.409%C5.2D--N/A2862.6h21.9D**95.5D
NSX Naginata 3383223940.817C--0.3127.371%B**30.124%C**20.1D1B*9616h18.7D**68.4C+
Tank Mine 5442871312.191C+1.0627.381%C-N/A66.7D59.8C+10564.3h2.3D8.5D--
C-4 4542493420.728C-0.4026.914%C*N/A31.5D--25.9C5737.9h2.6F-9.7D--
Pandora VX25 2562494770.522D0.6146.938%B++10.442%D*6D*N/A2041.7h9T19.1D-
S1 4632396820.35D0.7860.133%B2.092%C11.8D-11C23020.3h10.2D**16.9D
Supernova FPC 4592081391.496D0.3738%F-6.25%A**7.8F9.4D*18326.8h7.7D*20.3F--
L100 Python AP 376186772.416C-1.2955.277%C+3.763%B+16.8D--17.1C+23911.1h12.1F-21.9F
Aphelion VEX-4H 314166364.611C+3.4841.995%C-1.205%D*29.6D26.4C+3025.6h84.3D200.8D
Spear Anti-Vehicle Phalanx Tower 250151530.2B++29.0747.014%C3.311%C26D17.1D2295.8h12.8C-27.2C--
Spear Anti-Vehicle Phalanx Turret 268137383.605C--2.4835.445%D-4.38%C++18D*17.2C2677.6h12.2D34.5D--
Saron HRB 259135482.813C-1.6939.171%C--2.222%B+15D--13.8C2919h30.9D*78.8D*
NS-44 Commissioner 1371343100.432C--0.7030.935%D18.657%C-8.9D--N/A4215.1h5.6D**18D-
Eidolon VE33 1391323070.43C--0.7032.683%B*18.939%D-4.9D--N/A1827.2h16.3F-49.7C--
M20 Basilisk 213125452.778C+1.6543.159%B+4.8%C-13.7D9.7B+1619.1h139.9D-324.1C
Frag Grenade 1171161116N/A114.8729.378%F-N/A290D-2.5D11990.4h4.4C-15.1D**
E540 Halberd-H 169103195.421C4.2949.649%D--2.913%B++25.8D-16.5D2044h7.5C-15.2D-
Skyguard 21195721.319D0.1924.698%D3.158%B*5.1D*6.2D-13418.6h247.6F*1002.4F*
E540 Halberd 14892910.222C++9.0941.854%D-1.087%D-26.3C-16C+2633.5h6.9D16.4D-
M60-G Bulldog 14092293.172C2.0437.82%C**2.174%C-20.9C--10.9A1924.4h11.6D*30.6C
NS-10 Burster 173921340.687C--0.4428.182%C1.087%D**2.4D**2.2D*5737.6h238F-844.5D*
V10 9190761.184D-0.0637.195%C--78.889%C++10.2D*N/A338.8h2.7D7.3C--
NS-10 Burster 158861340.642C-0.4928.061%C+1.163%D**2.3D**1.9D--5738.2h253.6F--903.8D**
Pulsar VS1 8483940.883C+0.2423.204%C+21.687%C++8D--N/A6810.4h18D-77.5C
Parallax VX3 7777701.1C--0.0333.011%D-80.52%B4.1D**N/A2118.9h2.7D8.1D
MANA Anti-Personnel Turret 7977601.283N/A0.1617.223%UN/A770U20U2094900.1h42.7T*247.9T*
Force-Blade 737211,2460.006C--1.1227.394%C18.056%A++0.1DN/A0810h5.7F--20.9D-
MAX Punch 74671,7100.039C--1.0948.204%C++N/A0.4CN/A2155.2h3.8C+7.9C+
VA39 Spectre 6463242.625B*1.5037.18%B*77.778%M*6.6D-N/A539.5h6.4C+17.3B
M20 Basilisk 10556202.8C+1.6744.474%B+N/A16C-14B*2263.5h177.7D**399.6D
Thanatos VE70 5454790.684C0.4430.95%D-22.222%A10.8D-N/A985h5.9D18.9D
M12 Kobalt 5552413C+11.8714.95%D15.385%D27.4D*1.6D1011.9h24.9D--166.6C--
A30 Walker 107511060.481D0.6518.901%D-5.882%M**510U560U5804200.1h245.7D--1299.7D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret611,2714.7h
Motion Spotter01560.2h
Nano-Armor Kit1,1351,229,027164.3h
Spawn Beacon109071.7h
Repair Module01680.8h
Turret AI Module01100.7h
Structure Shield Module01310.6h
Skywall Shield Emitter01080.6h
Nanite Revive Grenade02800.1h
Medical Applicator30495,60013.9h
Deconstruction Tool28,3602.1h
Spear Anti-Vehicle Tower01010.7h
Rampart Wall12072.7h
Xiphos Anti-Personnel Tower0540.3h
Hoplon Anti-Aircraft Phalanx Tower1660.4h
Ammunition Package501,5563.5h
Shield Recharging Field136880.3h
Medical Kit6680.3h
Anti-Infantry MANA Turret191530.9h
Lumifiber Rampart Wall2841.3h
WLT-Howler Mining Laser03,8170.8h
Recon Detection Device52921.1h

Check the help document for the dictionary if you want to learn more about words used here.


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