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Skirmisher CortoLeGros[VvvB] CortoLeGros
VS BR 113

KDR: 1.13

Score: 25.5m

Last Seen: Apr 28th, 2019 2:21 PM
- OFFLINE - 2689.1 hour(s)

Battle Rank 116 (113 total) - Vanu Sovereignty on Miller
Level Progress (to 117): 8%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C150 Dalton Nebula VM20 Nebula VM20 NS-15M1 L105 Zephyr M60-A Bulldog NS-11C CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $141,363 MLG Score: 113
Fun Score: N/A
Cheeseburgers Flipped: 1546TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.487%23.544%5531012044,6000.6521120.48

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.979%0.454B+0.409B-0.078C+HEAD ++ (~11.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.07C+16.3-0.139C53

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.439%0.766%481121365316519020.39527972%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.307C-0.76D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.5-0.317C73.2-0.381C-139.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.562%3.646%764121096012228560.785597112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.242%-1.304D**0.699B+1.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.5-2.252F--34.6-1.763F-90.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.161%1.034%5131012045,513117141314.70393133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.473%-0.465D-0.843D--0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.633B+13.70.658B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.225%78.059%5133121123772820.325103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.124%0.186C++0.713B++-0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.062C+3.8-0.196C6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.457%13.183%5132121231147080.661702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.541%0.159C++-0.287C0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.4-0.475D8.4-0.739D-11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.5m511.3%250 (15k)225 (13.5k)1.1324221,48218,9701.54491113 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214116215.181%10.642%16205:574

6% Combat Medic67% Engineer10% Heavy Assault10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 11:07 PMOct 21st, 2014 4:48 PMMay 28th, 2019 8:18 AM (82d) (PST)Apr 28th, 2019 11:39 AM (112d) (PST)Apr 28th, 2019 10:21 AM (112d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5881364520.1900.1680.0201.3890.081113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,2558,17427,0811110183513,524

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1882.2h/78.4d 7,825 2,286 10,415 156.9k 2,560 3,585 9,199 66.4m

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:811
Deaths:1,352
KDR:0.600
Accuracy:22.053% C
HSR:21.702% B+
Solstice VE3
B*
Kills:461
Deaths:675
KDR:0.683
Accuracy:25.740% B+
HSR:24.946% B*
NS Baron G5
C+
Kills:453
Deaths:774
KDR:0.585
Accuracy:30.602% D*
HSR:13.687% C+
Pandora VX25
B+
Kills:257
Deaths:496
KDR:0.518
Accuracy:46.162% B+
HSR:11.284% D--
Eidolon VE33
B++
Kills:157
Deaths:340
KDR:0.462
Accuracy:32.130% B++
HSR:20.382% D
Thanatos VE70
A
Kills:54
Deaths:81
KDR:0.667
Accuracy:30.489% D--
HSR:22.222% A
Kills:2,193
Deaths (as Engineer):3,718
Deaths (to Engineers):5,681
KDR:0.58983
Kill Difference:1,525
Playtime:1,263.192 hours
Usage:67%
Score:17.153m
Score/min:226
Accuracy (listed only):31.196%
HSR (listed only):19.037%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:1,229
Deaths:1,623
KDR:0.757
Accuracy:22.174% C+
HSR:23.596% C++
Orion VS54
B++
Kills:428
Deaths:502
KDR:0.853
Accuracy:20.259% C+
HSR:29.907% B++
NSX Naginata
B**
Kills:398
Deaths:500
KDR:0.796
Accuracy:27.503% B**
HSR:32.161% B+
Kills:2,055
Deaths (as Heavy Assault):2,625
Deaths (to Heavy Assaults):4,827
KDR:0.78286
Kill Difference:570
Playtime:179.727 hours
Usage:10%
Score:2.638m
Score/min:245
Accuracy (listed only):23.312%
HSR (listed only):28.555%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:811
Deaths:1,352
KDR:0.600
Accuracy:22.053% C
HSR:21.702% B+
Solstice VE3
B*
Kills:461
Deaths:675
KDR:0.683
Accuracy:25.740% B+
HSR:24.946% B*
NS Baron G5
C+
Kills:453
Deaths:774
KDR:0.585
Accuracy:30.602% D*
HSR:13.687% C+
NS-7 PDW
C++
Kills:431
Deaths:865
KDR:0.498
Accuracy:23.674% C+
HSR:18.330% C++
Pandora VX25
B+
Kills:257
Deaths:496
KDR:0.518
Accuracy:46.162% B+
HSR:11.284% D--
Thanatos VE70
A
Kills:54
Deaths:81
KDR:0.667
Accuracy:30.489% D--
HSR:22.222% A
Kills:2,467
Deaths (as Light Assault):4,243
Deaths (to Light Assaults):2,956
KDR:0.58143
Kill Difference:1,776
Playtime:51.889 hours
Usage:3%
Score:0.470m
Score/min:151
Accuracy (listed only):29.787%
HSR (listed only):18.695%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:431
Deaths:865
KDR:0.498
Accuracy:23.674% C+
HSR:18.330% C++
NS-44 Commissioner
C
Kills:163
Deaths:348
KDR:0.468
Accuracy:31.186% D
HSR:19.632% C
V10
C++
Kills:90
Deaths:78
KDR:1.154
Accuracy:37.216% C-
HSR:78.889% C++
Parallax VX3
C**
Kills:80
Deaths:71
KDR:1.127
Accuracy:33.333% D-
HSR:80% C**
VA39 Spectre
M++
Kills:67
Deaths:28
KDR:2.393
Accuracy:37.237% B*
HSR:74.627% M++
Kills:831
Deaths (as Infiltrator):1,390
Deaths (to Infiltrators):2,450
KDR:0.59784
Kill Difference:559
Playtime:81.654 hours
Usage:4%
Score:0.488m
Score/min:100
Accuracy (listed only):32.529%
HSR (listed only):54.295%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C+
Kills:453
Deaths:774
KDR:0.585
Accuracy:30.602% D*
HSR:13.687% C+
NS-11A
C+
Kills:439
Deaths:650
KDR:0.675
Accuracy:23.894% C+
HSR:19.362% C
NS-7 PDW
C++
Kills:431
Deaths:865
KDR:0.498
Accuracy:23.674% C+
HSR:18.330% C++
Pandora VX25
B+
Kills:257
Deaths:496
KDR:0.518
Accuracy:46.162% B+
HSR:11.284% D--
Pulsar VS1
C++
Kills:83
Deaths:94
KDR:0.883
Accuracy:23.204% C+
HSR:21.687% C++
Thanatos VE70
A
Kills:54
Deaths:81
KDR:0.667
Accuracy:30.489% D--
HSR:22.222% A
Kills:1,717
Deaths (as Combat Medic):2,960
Deaths (to Combat Medics):1,499
KDR:0.58007
Kill Difference:1,243
Playtime:103.839 hours
Usage:6%
Score:1.441m
Score/min:231
Accuracy (listed only):29.671%
HSR (listed only):17.762%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:1,599
Deaths:939
KDR:1.703
Accuracy:16.093% C-
HSR:22.139% C**
Nebula VM20
C+
Kills:1,572
Deaths:938
KDR:1.676
Accuracy:16.469% C-
HSR:19.593% C+
Comet VM2
C*
Kills:567
Deaths:659
KDR:0.860
Accuracy:45.123% C+
HSR:4.762% C*
Comet VM2
C*
Kills:470
Deaths:658
KDR:0.714
Accuracy:44.656% C*
HSR:2.979% D
NS-10 Burster
C
Kills:92
Deaths:135
KDR:0.681
Accuracy:28.136% C
HSR:1.087% D**
NS-10 Burster
C+
Kills:86
Deaths:135
KDR:0.637
Accuracy:28.026% C+
HSR:1.163% D*
Kills:4,386
Deaths (as MAX Suit):1,732
Deaths (to MAX Suits):998
KDR:2.53233
Kill Difference:2,654
Playtime:193.618 hours
Usage:10%
Score:3.263m
Score/min:281
Accuracy (listed only):29.750%
HSR (listed only):8.620%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,819
V. Kills:3,089 91%
Deaths:872
KDR:3.233
Accuracy:34.639% C
KPH:10,148,400 U
VKPH:11,120,400 U
L105 Zephyr
U
Kills:999
V. Kills:260 383%
Deaths:147
KDR:6.796
Accuracy:38.862% C-
KPH:3,596,400 U
VKPH:936,000 U
CAS30 Tank Buster
C-
Kills:653
V. Kills:868 75%
Deaths:1,124
KDR:0.581
Accuracy:34.439% D--
KPH:3.800 D
VKPH:5.100 C-
Kills:4,471 (653 + 3,818)
Deaths:2,143
KDR:2.086
VKDR:1.968
Vehicle Kills:4,217
Kill Difference:2,328
Playtime:170.438 hours
Usage:9%
Score:3.813m
Score/min:373
Piloting Accuracy:34.439%
Gunner Accuracy:38.862%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:409
V. Kills:264 154%
Deaths:147
KDR:2.782
Accuracy:40.218% D*
KPH:12.100 D*
VKPH:7.800 D-
L100 Python AP
C+
Kills:215
V. Kills:205 104%
Deaths:83
KDR:2.590
Accuracy:55.566% C+
KPH:18.500 D--
VKPH:17.600 C+
Skyguard
D--
Kills:121
V. Kills:127 95%
Deaths:79
KDR:1.532
Accuracy:25.115% D
KPH:6 D*
VKPH:6.300 D--
Kills:745 (745 + 0)
Deaths:309
KDR:2.411
VKDR:1.929
Vehicle Kills:596
Kill Difference:436
Playtime:65.624 hours
Usage:3%
Score:0.512m
Score/min:130
Driving Accuracy:25.115%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:215
V. Kills:257 83%
Deaths:141
KDR:1.525
Accuracy:38.014% F-
KPH:7.900 F
VKPH:9.500 D*
Saron HRB
C
Kills:136
V. Kills:125 108%
Deaths:49
KDR:2.776
Accuracy:39.381% C--
KPH:15.100 D--
VKPH:13.900 C
E540 Halberd
C+
Kills:109
V. Kills:62 173%
Deaths:12
KDR:9.083
Accuracy:41.010% D-
KPH:27.100 C
VKPH:15.400 C+
Kills:460 (215 + 245)
Deaths:202
KDR:2.277
VKDR:2.198
Vehicle Kills:444
Kill Difference:258
Playtime:40.114 hours
Usage:2%
Score:0.525m
Score/min:218
Driving Accuracy:38.014%
Gunner Accuracy:41.010%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:171
V. Kills:152 112%
Deaths:38
KDR:4.500
Accuracy:42.146% C-
KPH:29.700 D
VKPH:26.400 C+
E540 Halberd-H
D
Kills:115
V. Kills:70 162%
Deaths:21
KDR:5.476
Accuracy:50.585% D-
KPH:27.300 D-
VKPH:16.600 D
Saron HRB-H
N/A
Kills:50
V. Kills:41 119%
Deaths:15
KDR:3.333
Accuracy:46.100% N/A
KPH:23.500 N/A
VKPH:19.300 N/A
Kills:336 (0 + 336)
Deaths:74
KDR:4.541
VKDR:3.554
Vehicle Kills:263
Kill Difference:262
Playtime:12.102 hours
Usage:1%
Score:0.196m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:46.100%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:131
V. Kills:92 141%
Deaths:47
KDR:2.787
Accuracy:43.711% B+
KPH:14 D
VKPH:9.900 B+
M60-G Bulldog
A
Kills:92
V. Kills:48 188%
Deaths:29
KDR:3.172
Accuracy:37.837% C**
KPH:21.100 C--
VKPH:11 A
M20 Basilisk
B*
Kills:57
V. Kills:49 114%
Deaths:20
KDR:2.850
Accuracy:44.540% B+
KPH:16.100 C-
VKPH:13.800 B*
M12 Kobalt
D
Kills:52
V. Kills:3 N/A
Deaths:4
KDR:13
Accuracy:14.950% D
KPH:26.900 D*
VKPH:1.600 D
Kills:332 (0 + 332)
Deaths:100
KDR:3.320
VKDR:1.920
Vehicle Kills:192
Kill Difference:232
Playtime:19.171 hours
Usage:1%
Score:0.202m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:14.950%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,9082,8198723.233C2.1034.639%CN/A28190U30890U258197100.1h6.2D--17.8D--
Nebula VM20 1,6341,5999391.703C+0.5716.093%C-22.139%C**20.4D-N/A7678.4h17.2C+106.8C+
Nebula VM20 1,5971,5729381.676C0.5416.469%C-19.593%C+20.1D-N/A7578.4h18.1C109.6C+
NS-15M1 1,2481,2291,6230.757C--0.3822.174%C+23.596%C++17.7DN/A6669.3h13.9C62.9C+
L105 Zephyr 1,2599991476.796C+5.6638.862%C-N/A9990U2600U31975900.1h8.4D21.7D
M60-A Bulldog 1,0659841307.569B6.4441.318%B1.118%C9840U810U24989500.1h6.3C15.3C**
NS-11C 8328111,3520.6C-0.5322.053%C21.702%B+6D--N/A21135.9h18.5D84C
CAS30 Tank Buster 1,5216531,1240.581C-0.5534.439%D--N/A3.8D5.1C-89170.4h73.2C212.5D
Comet VM2 9695676590.86C+0.2745.123%C+4.762%C*9.3C-6.6B*9760.7h31.5C+69.8C+
Comet VM2 8104706580.714C+0.4244.656%C*2.979%D7.6D5.5B++8462.2h37.9D*84.8D
Solstice VE3 4734616750.683C+0.4525.74%B+24.946%B*9DN/A4951.2h18.3C71.2C++
NS Baron G5 4654537740.585D0.5530.602%D*13.687%C+10.2D*N/A3144.3h5.8D-19C+
NS-11A 4464396500.675C0.4623.894%C+19.362%C13.6D-N/A4632.3h16.1D67.4C+
NS-7 PDW 4564318650.498C--0.6323.674%C+18.33%C++5.9D--N/A2873.6h21.9D**92.4D
Orion VS54 4354285020.853C0.2820.259%C+29.907%B++16.5DN/A8126h12.8C++63.3C+
L100 Python HEAT 6734091472.782C-1.6540.218%D*2.934%B12.1D*7.8D-8733.9h7.1C17.8D-
NSX Naginata 4193985000.796C--0.3427.503%B**32.161%B+20.5D-1.1B*8919.4h18.8D**68.2C+
MANA Anti-Vehicle Turret 6843324450.746D-0.3956.222%C*4.819%C**3320M**3520M++17586200.1h13.6F-24.3D
Tank Mine 6023251482.196C+1.0627.283%C-N/A69.1D58.9C+10144.7h2.2C-8.1D-
C-4 5413113850.808C-0.3226.594%C++N/A34.9D--25.8C5598.9h2.3D**8.8D-
S1 5092657120.372D0.7660.245%B1.887%D12.4D-11.4C23521.4h10D**16.6D
Pandora VX25 2652574960.518C--0.6146.162%B+11.284%D--6D*N/A2042.9h9T-19.5D-
Supernova FPC 4722151411.525D0.3938.014%F-6.047%A**7.9F9.5D*18927.1h7.7D*20.1F--
L100 Python AP 420215832.59C-1.4655.566%C+3.256%B+18.5D--17.7C+24811.6h11F19.7D**
Aphelion VEX-4H 323171384.5C+3.3742.146%C-1.17%D*29.5D26.2C+3035.8h83.4D198D
NS-44 Commissioner 1661633480.468C-0.6631.186%D19.632%C9.9D-N/A4416.4h5.4D*17.2D-
Spear Anti-Vehicle Phalanx Tower 269162723.143C*22.0147.331%C3.086%C26.1D17.3D2256.2h12.8D27.1D
Eidolon VE33 1661573400.462C--0.6732.13%B++20.382%D5.5D--N/A2028.4h15.2F47.3C-
Spear Anti-Vehicle Phalanx Turret 272139383.658C--2.5335.563%D-4.317%C*18.1D*17.3C2707.7h12.2D34.3D-
Saron HRB 261136492.776C-1.6439.381%C--2.206%B+15.1D--13.9C2939h31.1D*78.9D*
M20 Basilisk 223131472.787C+1.6543.711%B+4.58%C-14.1D9.9B+1649.3h141.2D323.1C
Skyguard 248121791.532D0.4025.115%D2.479%B+6D*6.3D--13520.1h217.1F--864.5F--
Frag Grenade 1221211121N/A119.8729.697%F-N/A302.5D2.5D11760.4h4.5C--15D**
E540 Halberd-H 185115215.476C4.3450.585%D-2.609%B+27.4D-16.7D2064.2h7.5D14.9D-
E540 Halberd 171109129.083C+7.9541.01%D-N/A27.3C15.5C+2524h6.6D16.2D-
M60-G Bulldog 14092293.172C2.0437.837%C**2.174%C-20.9C--10.9A1924.4h11.6D*30.7C
NS-10 Burster 173921350.681D0.4528.136%C1.087%D**2.4D**2.1D*5737.8h240.1F-853.4D*
V10 9190781.154D-0.0237.216%C-78.889%C++10.1D*N/A338.9h2.7D7.3C-
Force-Blade 888612,2600.007C--1.1320.597%D-19.767%A++0.1DN/A0870.9h5.4F-26.1D*
NS-10 Burster 158861350.637C-0.5028.026%C+1.163%D*2.2D**1.9D*5738.3h256F--913.4F
Pulsar VS1 8483940.883C+0.2523.204%C+21.687%C++8D--N/A6910.4h18D-77.5C
Parallax VX3 8080711.127C--0.0133.333%D-80%C**4.2D**N/A2219h2.7D8D
MANA Anti-Personnel Turret 8179601.317N/A0.1817.061%UN/A790U20U2132700.1h41.8T*245.3T*
A30 Walker 146761190.639D0.4919.112%D--3.947%A++760U700U7099900.1h217.7D-1139D--
Orbital Strike Uplink 9969169U67.871222.22%UN/A690U300U62230.1h1.6T*0.1T*
MAX Punch 76691,7590.039C--1.0948.704%C*N/A0.4C--N/A2158.9h3.8C+7.8C+
VA39 Spectre 6867282.393B++1.2637.237%B*74.627%M++6.8D--N/A519.9h6.6C17.7C**
M20 Basilisk 10657202.85C+1.7244.54%B+N/A16.3C-14B*2273.5h176.1D**395.4D
Xiphos Anti-Personnel Phalanx Tower 5754154C+52.8730.302%C++N/A180C10C*7020.3h18C*59.5C*
Thanatos VE70 5454810.667C0.4730.489%D--22.222%A10.6D-N/A965.1h5.9D19.3D
M12 Kobalt 5552413C+11.8714.95%D15.385%D27.4D*1.6D1011.9h24.9D-166.6C--
Saron HRB-H 9150153.333C2.2046.1%D*N/A23.8D-19.5C-3042.1h26.4C+57.2C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,0891.9h
Anti-Vehicle MANA Turret641,2954.8h
Nano-Armor Kit1,2201,319,065178.2h
Skywall Shield Emitter01410.7h
Turret AI Module01380.7h
Structure Shield Module01590.7h
Repair Module12101h
Nanite Revive Grenade03540.1h
Medical Applicator395116,15016.3h
Blast Wall1660.5h
Cortium Silo1640.4h
Spitfire Auto-Turret2630.1h
Motion Spotter01560.2h
Hoplon Anti-Aircraft Phalanx Tower1810.5h
Xiphos Anti-Personnel Tower0700.4h
Rampart Wall12072.7h
Sunderer Garage1540.6h
Welding Device01,9710.4h
Deconstruction Tool28,3602.1h
Spear Anti-Vehicle Tower01210.8h
Ammunition Package531,6813.9h
Shield Recharging Field177200.4h
Medical Kit6690.3h
Anti-Infantry MANA Turret191610.9h
Orbital Strike Target Designator8711h
Recon Detection Device63351.2h
Vehicle Gate1700.6h
Lumifiber Rampart Wall21421.8h
WLT-Howler Mining Laser03,8170.8h

Check the help document for the dictionary if you want to learn more about words used here.


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