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Director General CosmicCactus[WTAC] CosmicCactus
NC BR 99

KDR: 0.78

Score: 15.1m

Last Seen: Mar 24th, 2020 4:22 AM
- OFFLINE - 44.4 hour(s)

Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 37%
Level 100 Progress: 80% 304h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods Vortek Rotary Razor GD-23 Tomcat A2AM Pods NC14 Bolt Driver AF-4G Cyclone C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,753 MLG Score: 3
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.117%14.883%2991612166,5580.5268320.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.318%-0.198C-0.941D---2.521F*HEAD + (~4.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.058C+14.30.01C+56.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.869%0.618%294312295,017196324302.55578206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.656%-0.477D-0.842D--0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.40.391B30.70.391B62.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.621%1.295%262123030914553040.212371101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.904%-0.54D-0.632D-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.5-2.216F--45.5-2.514F*86

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.1%9.836%2112316114021360.043478345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.043F--1.293A-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.30.109C+15.10.624B+92.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.62%68.667%2212301,0501464180.717213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.013%-0.063C+0.08C+0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.071C+3.20.002C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.139%11.726%211231614800120.766542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.448C---0.62D-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.345C-6.4-0.319C11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.1m318.8%209 (12.5k)180 (10.8k)0.78186122,12928,3030.96738999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC123266819.112%9.309%17802:584

8% Combat Medic53% Engineer9% Heavy Assault11% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2014 2:10 AMDec 4th, 2019 5:06 AMMar 24th, 2020 4:01 PM (6d) (PST)Mar 24th, 2020 12:23 AM (7d) (PST)Mar 24th, 2020 12:22 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4761533230.2640.3380.0251.0270.0583

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5709,19019,3801620162310,774

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1397.3h/58.2d 5,251 2,060 7,993 86.1k 1,282 2,873 4,871 39.9m

EngineerCLASS DETAILS: Engineer
Razor GD-23
D*
Kills:1,162
Deaths:2,400
KDR:0.484
Accuracy:18.324% D*
HSR:14.630% D*
Mauler S6
C--
Kills:614
Deaths:1,281
KDR:0.479
Accuracy:36.139% C--
HSR:11.726% D
Gauss Compact S
C+
Kills:509
Deaths:1,038
KDR:0.490
Accuracy:21.797% C
HSR:17.289% C+
AF-19 Mercenary
D--
Kills:337
Deaths:1,203
KDR:0.280
Accuracy:17.051% D*
HSR:15.727% D--
Warden
D
Kills:304
Deaths:611
KDR:0.498
Accuracy:22.786% D
HSR:17.763% D--
AC-X11
D--
Kills:267
Deaths:381
KDR:0.701
Accuracy:19.871% D--
HSR:15.356% D*
Gauss Compact Burst
D*
Kills:193
Deaths:383
KDR:0.504
Accuracy:20.852% D*
HSR:16.580% D*
Kills:3,386
Deaths (as Engineer):7,297
Deaths (to Engineers):7,762
KDR:0.46403
Kill Difference:3,911
Playtime:744.123 hours
Usage:53%
Score:8.203m
Score/min:184
Accuracy (listed only):22.403%
HSR (listed only):15.582%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D--
Kills:498
Deaths:1,072
KDR:0.465
Accuracy:14.649% D--
HSR:17.068% D--
GD-22S
D*
Kills:412
Deaths:638
KDR:0.646
Accuracy:16.863% D*
HSR:15.291% D*
MGR-L1 Promise
D
Kills:147
Deaths:258
KDR:0.570
Accuracy:17.559% D*
HSR:21.088% D
NSX-P Naginata
D
Kills:117
Deaths:178
KDR:0.657
Accuracy:17.747% D*
HSR:23.932% D
Kills:1,174
Deaths (as Heavy Assault):2,146
Deaths (to Heavy Assaults):7,100
KDR:0.54706
Kill Difference:972
Playtime:124.792 hours
Usage:9%
Score:1.410m
Score/min:188
Accuracy (listed only):16.704%
HSR (listed only):19.345%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
D*
Kills:1,162
Deaths:2,400
KDR:0.484
Accuracy:18.324% D*
HSR:14.630% D*
AF-4G Cyclone
D*
Kills:902
Deaths:1,295
KDR:0.697
Accuracy:22.493% D*
HSR:11.308% D*
Mauler S6
C--
Kills:614
Deaths:1,281
KDR:0.479
Accuracy:36.139% C--
HSR:11.726% D
Gauss Compact S
C+
Kills:509
Deaths:1,038
KDR:0.490
Accuracy:21.797% C
HSR:17.289% C+
AF-19 Mercenary
D--
Kills:337
Deaths:1,203
KDR:0.280
Accuracy:17.051% D*
HSR:15.727% D--
MGR-S1 Gladius
D*
Kills:273
Deaths:503
KDR:0.543
Accuracy:21.434% D*
HSR:13.919% D*
AC-X11
D--
Kills:267
Deaths:381
KDR:0.701
Accuracy:19.871% D--
HSR:15.356% D*
Gauss Compact Burst
D*
Kills:193
Deaths:383
KDR:0.504
Accuracy:20.852% D*
HSR:16.580% D*
Kills:4,257
Deaths (as Light Assault):8,484
Deaths (to Light Assaults):4,657
KDR:0.50177
Kill Difference:4,227
Playtime:254.665 hours
Usage:18%
Score:2.201m
Score/min:144
Accuracy (listed only):22.245%
HSR (listed only):14.567%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C++
Kills:940
Deaths:857
KDR:1.097
Accuracy:37.157% C++
HSR:73.936% C+
AF-4G Cyclone
D*
Kills:902
Deaths:1,295
KDR:0.697
Accuracy:22.493% D*
HSR:11.308% D*
NC4 Mag-Shot
D
Kills:560
Deaths:1,638
KDR:0.342
Accuracy:23.559% D
HSR:12.321% D*
AF-18 Stalker
C-
Kills:354
Deaths:604
KDR:0.586
Accuracy:25.830% C-
HSR:8.757% F
NS-44L Blackhand
C
Kills:353
Deaths:690
KDR:0.512
Accuracy:40.073% C
HSR:25.779% D*
MGR-S1 Gladius
D*
Kills:273
Deaths:503
KDR:0.543
Accuracy:21.434% D*
HSR:13.919% D*
NS-AM7 Archer
C
Kills:122
Deaths:1,185
KDR:0.103
Accuracy:56.786% C
HSR:6.557% D*
Gauss SPR
D
Kills:110
Deaths:241
KDR:0.456
Accuracy:28.637% D
HSR:23.636% D*
Kills:3,614
Deaths (as Infiltrator):7,013
Deaths (to Infiltrators):3,816
KDR:0.51533
Kill Difference:3,399
Playtime:152.003 hours
Usage:11%
Score:1.661m
Score/min:182
Accuracy (listed only):31.996%
HSR (listed only):22.027%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
D*
Kills:902
Deaths:1,295
KDR:0.697
Accuracy:22.493% D*
HSR:11.308% D*
Mauler S6
C--
Kills:614
Deaths:1,281
KDR:0.479
Accuracy:36.139% C--
HSR:11.726% D
NC1 Gauss Rifle
D
Kills:495
Deaths:1,132
KDR:0.437
Accuracy:18.188% D--
HSR:17.172% D
MGR-S1 Gladius
D*
Kills:273
Deaths:503
KDR:0.543
Accuracy:21.434% D*
HSR:13.919% D*
MGR-A1 Vanquisher
D
Kills:220
Deaths:335
KDR:0.657
Accuracy:20.822% D**
HSR:20% D
GR-22
D--
Kills:179
Deaths:316
KDR:0.566
Accuracy:18.150% D*
HSR:12.849% D--
Kills:2,683
Deaths (as Combat Medic):4,862
Deaths (to Combat Medics):2,474
KDR:0.55183
Kill Difference:2,179
Playtime:106.330 hours
Usage:8%
Score:1.497m
Score/min:235
Accuracy (listed only):22.871%
HSR (listed only):14.496%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:68
Deaths:188
KDR:0.362
Accuracy:31.483% D
HSR:11.765% D-
Kills:68
Deaths (as MAX Suit):94
Deaths (to MAX Suits):1,463
KDR:0.7234
Kill Difference:26
Playtime:9.216 hours
Usage:1%
Score:0.084m
Score/min:152
Accuracy (listed only):31.483%
HSR (listed only):11.765%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C-
Kills:2,287
V. Kills:243 N/A
Deaths:603
KDR:3.793
Accuracy:46.909% D*
KPH:32.900 C--
VKPH:3.500 C-
Breaker Rocket Pods
B++
Kills:1,395
V. Kills:223 N/A
Deaths:110
KDR:12.682
Accuracy:54.841% B++
KPH:99 C++
VKPH:15.800 C+
Vortek Rotary
C
Kills:1,335
V. Kills:949 141%
Deaths:1,618
KDR:0.825
Accuracy:28.866% C
KPH:10.700 C
VKPH:7.600 C-
Tomcat A2AM Pods
C+
Kills:1,074
V. Kills:723 148%
Deaths:199
KDR:5.397
Accuracy:73.179% C-
KPH:47 C+
VKPH:31.600 C
M20 Mustang
C
Kills:485
V. Kills:279 173%
Deaths:294
KDR:1.650
Accuracy:25.210% D--
KPH:11.100 C
VKPH:6.400 C--
Hornet Missiles
C--
Kills:332
V. Kills:245 135%
Deaths:53
KDR:6.264
Accuracy:62.620% B
KPH:35.700 D
VKPH:26.400 C--
Coyote Missiles
C+
Kills:94
V. Kills:52 177%
Deaths:4
KDR:23.500
Accuracy:51.104% C
KPH:39.700 C+
VKPH:21.900 C
Kills:7,002 (4,107 + 0)
Deaths:2,881
KDR:2.430
VKDR:0.942
Vehicle Kills:2,714
Kill Difference:4,121
Playtime:286.596 hours
Usage:21%
Score:2.562m
Score/min:149
Piloting Accuracy:25.210%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:158
V. Kills:79 198%
Deaths:54
KDR:2.926
Accuracy:55.626% B+
KPH:24.700 C--
VKPH:12.400 C++
Skyguard
B++
Kills:106
V. Kills:62 168%
Deaths:10
KDR:10.600
Accuracy:33.866% B++
KPH:18 B+
VKPH:10.500 C**
Kills:264 (264 + 0)
Deaths:64
KDR:4.125
VKDR:2.203
Vehicle Kills:141
Kill Difference:200
Playtime:12.274 hours
Usage:1%
Score:0.152m
Score/min:206
Driving Accuracy:33.866%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:203
V. Kills:109 185%
Deaths:120
KDR:1.692
Accuracy:44.908% C+
KPH:14.100 D
VKPH:7.600 C
Titan-150 AP
C**
Kills:60
V. Kills:30 194%
Deaths:1
KDR:60
Accuracy:52.119% C**
KPH:25.200 C+
VKPH:12.600 C--
Kills:263 (263 + 0)
Deaths:121
KDR:2.174
VKDR:1.149
Vehicle Kills:139
Kill Difference:142
Playtime:16.816 hours
Usage:1%
Score:0.161m
Score/min:159
Driving Accuracy:52.119%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:61
V. Kills:4 N/A
Deaths:17
KDR:3.588
Accuracy:14.100% F
KPH:86.400 C--
VKPH:5.700 B+
Kills:61 (0 + 61)
Deaths:17
KDR:3.588
VKDR:0.235
Vehicle Kills:4
Kill Difference:44
Playtime:0.707 hours
Usage:0%
Score:0.012m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:14.100%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 2,5302,2876033.793C3.0146.909%D*N/A33C--3.5C-10469.4h11.2C23.8C-
Breaker Rocket Pods 1,6181,39511012.682B+11.9054.841%B++N/A98.9C++15.8C+33914.1h13.6B+24.7B+
Vortek Rotary 2,2841,3351,6180.825C0.0428.866%CN/A10.7C7.6C-101124.8h82.2C+284.6C+
Razor GD-23 1,1831,1622,4000.484C--0.3018.324%D*14.63%D*12.8DN/A3690.9h15C81.7D
Tomcat A2AM Pods 1,7971,0741995.397C++4.6273.179%C-N/A46.9C+31.6C42822.9h8.2C+11.2C+
NC14 Bolt Driver 9549408571.097C-0.3237.157%C++73.936%C+21.5C+N/A6243.8h2.7C+7.1C*
AF-4G Cyclone 9129021,2950.697D0.0822.493%D*11.308%D*25.8DN/A6535h12.4D-55.2D-
C-4 1,1428661,0280.842C-0.0628.453%B+N/A64.6C-20.6D40813.4h1.5C+5.2C**
Mauler S6 6256141,2810.479C--0.3036.139%C--11.726%D16.6DN/A5636.9h6.4D-17.7D
NC4 Mag-Shot 5835601,6380.342D0.4423.559%D12.321%D*11.7DN/A4047.8h13.7F58.4D--
Gauss Compact S 5315091,0380.49C0.2921.797%C17.289%C+15.6CN/A4432.6h10C**46C++
NC6 Gauss SAW 5144981,0720.465D0.3214.649%D--17.068%D--14.4DN/A5734.6h13.3D90.6D
NC1 Gauss Rifle 5124951,1320.437C-0.3418.188%D--17.172%D14.5DN/A4534.2h15.7D-86.1D-
M20 Mustang 7644852941.65C+0.8725.21%D--N/A11.1C6.4C--11543.8h79.8B+316.7B
Frag Grenade 4714691469N/A468.2241.415%DN/A390.8D1.7D*12401.2h3.7C+8.9C+
GD-22S 4204126380.646C-0.1416.863%D*15.291%D*22.5DN/A7418.3h14D--83D*
AF-18 Stalker 3583546040.586D0.2025.83%C-8.757%F22.5DN/A7515.7h16.9D**65.3D
NS-44L Blackhand 3583536900.512D0.2740.073%C25.779%D*19.8C-N/A5617.8h6.2D*15.5D
AF-19 Mercenary 3493371,2030.28D0.5017.051%D*15.727%D--5D-N/A2167.4h19.2D*112.5D*
Hornet Missiles 577332536.264C++5.4862.62%BN/A35.7D26.3C--2619.3h13.8D22C
Warden 3093046110.498C0.2822.786%D17.763%D--15.4C-N/A4519.8h9.6C+42.3C+
MGR-S1 Gladius 2862735030.543C-0.2421.434%D*13.919%D*15.6D-N/A4417.5h14.1D--65.9D--
AC-X11 2692673810.701C0.0819.871%D--15.356%D*24.1CN/A7211.1h10.4C+52.4C
Shrike 3792407000.343D0.4453.434%C2.083%C-17.5D10.1C15713.7h6.8C+12.7C+
MGR-A1 Vanquisher 2312203350.657C--0.1220.822%D**20%D21.2D-1.1C+5410.4h13.7D--65.8D**
Titan-150 HEAT 3122031201.692D0.9144.908%C+1.478%D-14.1D7.6C10414.4h6.1D13.7D
Gauss Compact Burst 1941933830.504D0.2820.852%D*16.58%D*12.5D--N/A3715.4h15.9D**76.2D**
Mag-Cutter 20218714,5380.013C0.7719.643%D11.23%B*0.3C-N/A1559.9h3.5D18C-
GR-22 1821793160.566C--0.2218.15%D*12.849%D--17.9DN/A6310h16.8D--92.3D*
L100 Python HEAT 237158542.926C2.1455.626%B+N/A24.7C--12.3C++1716.4h7.2D12.9C
Bouncing Betty 147147602.45D1.6741.774%CN/A81.7D-N/A3191.8h2.2D-5.3D
MGR-L1 Promise 1481472580.57D0.2117.559%D*21.088%D13.5D--N/A4810.9h19.7D--112.5D--
Tank Mine 176123363.417B2.6457.996%A++N/A136.7B+58.9C+11580.9h2.4D-4.2B**
NS-AM7 Archer 2421221,1850.103D-0.6856.786%C6.557%D*1.7D--1.7D1770.7h33.5D*59D*
NSX-P Naginata 1201171780.657D0.1217.747%D*23.932%D23.9D-N/A714.9h17.7D*99.8D*
Sticky Grenade 1161111111N/A110.2245.188%D--N/A555D--25B**18770.2h2.9D6.5D
Gauss SPR 1141102410.456D0.3328.637%D23.636%D*11.8D--N/A399.3h7.4D**25.9D--
Skyguard 1681061010.6M9.8233.866%B++N/A18B+10.5C**2445.9h121C+357.2B+
Rocklet Rifle 173981250.784C++0.0055.068%BN/A31.6C**24.2C+3123.1h33.7B61.1B+
Coyote Missiles 14694423.5S22.7251.104%CN/A39.2C+21.7C3762.4h46.3C90.6C
NS-TMC-01 "His Regards" 888710,5690.008D0.7714.036%D-4.598%C0.3C-N/A1338h3D21D
Spear Anti-Vehicle Phalanx Turret 12778233.391D2.6132.513%D*6.41%A27.9D17.5C-2652.8h8.1C++25C
MANA Anti-Personnel Turret 72681520.447N/A0.339.523%UN/A680U40U1921700.1h36.5T*383.6T*
NCM1 Scattercannon 68681880.362D-0.4231.483%D11.765%D-9.1D*N/A427.5h9.9D31.5D
Hawk GD-68 114661360.485C--0.3061.628%C+N/A10.5D7.6D1916.3h8C++13C++
M12 Kobalt-H 6561173.588D2.8114.1%F9.836%D**87.1C--5.7B+2800.7h15.1C*107.3D
Titan-150 AP 9060160S59.2252.119%C**N/A25C+12.5C--4912.4h4.1B7.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,797466,973161.8h
Spawn Beacon265981.2h
Nanite Revive Grenade06060.2h
Nanite Healing Grenade01310h
Medical Kit4802,5225.5h
Medical Applicator54398,45011h
Restoration Kit1649622.1h
Motion Spotter191,8671.4h
Spitfire Auto-Turret171960.5h
Welding Device03760h
Recon Detection Device953,0135.5h
Shield Recharging Field301,3480.5h
Ammunition Package515,2182.3h
Anti-Infantry MANA Turret606111.8h
Nano-Repair Grenade01930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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