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Primarch Cosmo1337[MDu] Cosmo1337
VS BR 96

KDR: 3.24

Score: 13.6m

Last Seen: Aug 2nd, 2020 7:23 PM
- OFFLINE - 118.8 hour(s)

Battle Rank 96 - Vanu Sovereignty on Miller
Level Progress (to 97): 29%
Level 100 Progress: 72% 263h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron HRB-H C-4 E540 Halberd-H C150 Dalton Aphelion VEX-4H Parallax VX3 M12 Kobalt-H Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $735,588 MLG Score: 588
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.007%25.367%660413457490.5631582.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.673%0.92B*0.64B+0.863B*HEAD ++ (~12.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.627B+7.20.496B+20.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.283%3.435%12901113389,783106940439.15154242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.479%0.375C**-0.263C0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.697B+14.70.635B+21.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.953%72.375%1290413452,9142311812.6147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.629%-0.153C0.343C**0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.331C**2.30.293C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.383%10.598%12901134836867175.41177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.104D*-0.822D--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.9-0.898D--7.1-0.455D17.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.6m251.4%333 (20k)292 (17.5k)3.2401322,5746,9674.0730696 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349109816.51%12.204%20106:406

91% Engineer9% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2016 9:20 PMFeb 28th, 2020 5:05 AMAug 3rd, 2020 10:13 PM (57d) (PST)Aug 2nd, 2020 3:56 PM (58d) (PST)Aug 2nd, 2020 3:23 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
780347460.4850.1500.0591.5680.139588

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,7732,02544,748299494817,548

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
776h/32.3d 5,803 2,755 7,486 73k 343 1,098 6,465 36.3m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D*
Kills:368
Deaths:367
KDR:1.003
Accuracy:28.383% F
HSR:10.598% D*
VE-LR Obelisk
C++
Kills:182
Deaths:113
KDR:1.611
Accuracy:25.307% D**
HSR:36.813% C++
Solstice VE3
C+
Kills:100
Deaths:110
KDR:0.909
Accuracy:25.418% C+
HSR:17% D
Kills:650
Deaths (as Engineer):590
Deaths (to Engineers):2,965
KDR:1.10169
Kill Difference:60
Playtime:704.013 hours
Usage:91%
Score:12.514m
Score/min:296
Accuracy (listed only):26.369%
HSR (listed only):21.470%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):999
KDR:0
Kill Difference:UNR
Playtime:4.938 hours
Usage:1%
Score:0.029m
Score/min:97
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,526
Deaths:508
KDR:3.004
Accuracy:38.059% C--
HSR:78.834% C+
Ghost
C-
Kills:980
Deaths:438
KDR:2.237
Accuracy:33.136% D**
HSR:69.184% C-
NS-44 Commissioner
C
Kills:388
Deaths:356
KDR:1.090
Accuracy:27.673% D**
HSR:22.423% C
XM98
D-
Kills:247
Deaths:99
KDR:2.495
Accuracy:34.695% D-
HSR:67.207% D*
VA39 Spectre
C+
Kills:161
Deaths:75
KDR:2.147
Accuracy:25.619% D**
HSR:38.509% C+
Phantom VA23
D-
Kills:79
Deaths:43
KDR:1.837
Accuracy:24.554% F--
HSR:24.051% D-
Kills:3,381
Deaths (as Infiltrator):1,519
Deaths (to Infiltrators):729
KDR:2.22581
Kill Difference:1,862
Playtime:68.900 hours
Usage:9%
Score:1.065m
Score/min:258
Accuracy (listed only):30.623%
HSR (listed only):50.034%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:1,662
V. Kills:870 191%
Deaths:78
KDR:21.308
Accuracy:40.634% C**
KPH:69.700 B*
VKPH:36.500 B+
AP30 Shredder
A+
Kills:374
V. Kills:166 224%
Deaths:22
KDR:17
Accuracy:38.568% C**
KPH:70.400 A+
VKPH:31.200 B+
L105 Zephyr
B++
Kills:80
V. Kills:20 381%
Deaths:3
KDR:26.667
Accuracy:51.876% B*
KPH:57.400 C++
VKPH:14.400 B++
Kills:2,116 (0 + 2,116)
Deaths:103
KDR:20.544
VKDR:10.252
Vehicle Kills:1,056
Kill Difference:2,013
Playtime:30.545 hours
Usage:4%
Score:0.790m
Score/min:431
Piloting Accuracy:N/A%
Gunner Accuracy:51.876%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C**
Kills:243
V. Kills:88 273%
Deaths:18
KDR:13.500
Accuracy:47.645% C-
KPH:41.200 C**
VKPH:14.900 D
Saron HRB
C
Kills:113
V. Kills:70 159%
Deaths:36
KDR:3.139
Accuracy:42.890% D
KPH:24.900 C
VKPH:15.400 C
Aphelion VEX-4
B++
Kills:80
V. Kills:58 136%
Deaths:11
KDR:7.273
Accuracy:37.671% C**
KPH:30.400 C+
VKPH:22.100 B++
Kills:436 (0 + 436)
Deaths:65
KDR:6.708
VKDR:3.323
Vehicle Kills:216
Kill Difference:371
Playtime:13.061 hours
Usage:2%
Score:0.221m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:37.671%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:2,789
V. Kills:1,512 184%
Deaths:371
KDR:7.518
Accuracy:51.884% D
KPH:53.300 B+
VKPH:28.900 C*
E540 Halberd-H
A++
Kills:1,894
V. Kills:725 261%
Deaths:79
KDR:23.975
Accuracy:52.535% D--
KPH:96.800 A++
VKPH:37 A
Aphelion VEX-4H
B*
Kills:1,564
V. Kills:737 212%
Deaths:188
KDR:8.319
Accuracy:40.541% D-
KPH:66.500 B*
VKPH:31.300 C*
M12 Kobalt-H
C++
Kills:1,001
V. Kills:41 N/A
Deaths:22
KDR:45.500
Accuracy:20.805% D-
KPH:146.200 C+
VKPH:6 C++
M40 Fury-H
B**
Kills:892
V. Kills:378 235%
Deaths:72
KDR:12.389
Accuracy:47.309% C++
KPH:96.300 C+
VKPH:40.800 B**
Proton II PPA-H
A
Kills:632
V. Kills:53 N/A
Deaths:30
KDR:21.067
Accuracy:42.360% C*
KPH:143.800 B++
VKPH:12.100 A
Kills:8,772 (0 + 8,772)
Deaths:762
KDR:11.512
VKDR:4.522
Vehicle Kills:3,446
Kill Difference:8,010
Playtime:115.929 hours
Usage:15%
Score:2.671m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:42.360%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:103
V. Kills:8 N/A
Deaths:4
KDR:25.750
Accuracy:22.730% B
KPH:81.400 C+
VKPH:6.300 B**
Kills:103 (0 + 103)
Deaths:4
KDR:25.750
VKDR:2
Vehicle Kills:8
Kill Difference:99
Playtime:1.266 hours
Usage:0%
Score:0.020m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:22.730%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:181
V. Kills:83 215%
Deaths:4
KDR:45.250
Accuracy:51.262% C
KPH:78.400 B+
VKPH:36 A++
Pelter Rocket Pod
C+
Kills:112
V. Kills:29 373%
Deaths:6
KDR:18.667
Accuracy:47.703% C+
KPH:76.400 C+
VKPH:19.800 C
CAS 14-E
S
Kills:67
V. Kills:11 N/A
Deaths:1
KDR:67
Accuracy:37.648% B+
KPH:122.100 B*
VKPH:20.100 S
Kills:360 (0 + 360)
Deaths:11
KDR:32.727
VKDR:11.182
Vehicle Kills:123
Kill Difference:349
Playtime:4.323 hours
Usage:1%
Score:0.092m
Score/min:355
Piloting Accuracy:N/A%
Gunner Accuracy:37.648%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB-H 4,3012,7893717.518C+4.2851.884%DN/A53.3B+28.9C*29052.3h23.9C+46.2C
C-4 3,6812,5166903.646B**0.4118.132%D*N/A46.3D--21.4D29554.4h0.7A+3.9B
E540 Halberd-H 2,6191,8947923.975C**20.7352.535%D--N/A96.6A++37A53219.6h4.3B++8.2B+
C150 Dalton 2,5321,6627821.308A+18.0740.634%C**N/A69.8B*36.6B+44523.8h2.6B+6.4B++
Aphelion VEX-4H 2,3011,5641888.319C+5.0840.541%D-2.494%C-66.6B*31.4C*36123.5h33.8C*83.4B
Parallax VX3 1,5371,5265083.004C0.2438.059%C--78.834%C+75.5A+N/A18320.2h1.9B5C++
M12 Kobalt-H 1,0421,0012245.5B+42.2620.805%D-24.675%B**147.2C+6C++4136.8h18.3D--88D-
Ghost 9859804382.237C-1.0033.136%D**69.184%C-50.5CN/A14419.4h2.3D7.1D--
M40 Fury-H 1,2708927212.389C9.1547.309%C++N/A95.9C+40.6B**5859.3h14.7D*31D**
Proton II PPA-H 6856323021.067B17.8342.36%C*N/A143.6B++12A4924.4h9.9C++23.4C**
NS-44 Commissioner 3963883561.09C+2.1527.673%D**22.423%C29.8DN/A8213h4.4D-15.9D--
AP30 Shredder 5403742217B++13.7638.568%C**2.406%C**70.6A+31.3B+4105.3h53.3B*138.1B*
Thanatos VE70 3853683671.003C+2.2428.383%F10.598%D*6.6D*N/A1955.7h7.1F-24.9F--
XM98 248247992.495C0.7534.695%D-67.207%D*60.2B*N/A1404.1h2.4C6.8C
E540 Halberd 3312431813.5C+10.2647.645%C-1.646%C41.2C**14.9D3045.9h5C**10.4C++
VE-LR Obelisk 1901821131.611C-1.6325.307%D**36.813%C++15.6D--N/A5311.7h6C+23.7D
VLG Missile Launcher 264181445.25C++42.0151.262%CN/A78.7B+36.1A++3872.3h5.8C+11.4C+
VA39 Spectre 162161752.147C+1.0925.619%D**38.509%C+41.3C**N/A1323.9h5.1C++19.8C-
Saron HRB 183113363.139D0.1042.89%D1.77%B25.1C15.6C2704.5h26.5D-61.7D--
Pelter Rocket Pod 141112618.667C+15.4347.703%C+N/A74.7C+19.3C2681.5h18.4B38.5C**
M12 Kobalt 111103425.75C++22.5122.73%B24.272%B**79.2C+6.2B**2611.3h20.1C88.3C++
Tank Mine 146103520.6S17.3697.289%M**N/A343.3M**143.3A**33890.3h3.1F-3.2A+
Solstice VE3 1041001100.909C+2.3325.418%C+17%D5.7D-N/A3217.4h22.2D*87.4C+
M60-A Bulldog 9589329.667B**26.4344.073%C**N/A89A6D11611h4.9C*11.1B+
Aphelion VEX-4 13880117.273C*4.0337.671%C**5%B++30.8C++22.3B++2542.6h48.2B127.9B+
L105 Zephyr 10080326.667A*23.4351.876%B*2.5%M*57.1C++14.3B++2781.4h8.8D*17C+
Phantom VA23 8079431.837C+1.4024.554%F--24.051%D-41.6C-N/A1181.9h4.5C18.5F
Hunter QCX 108701060.66C2.5834.702%DN/A12.3C-6.7B+1215.7h9.3C+26.8C+
CAS 14-E 7867167A63.7637.648%B+4.478%M+134B**22S4440.5h32.3C85.8C++
Hyena Missile Launcher 9062222.818C+0.4233.796%CN/A17.2C-7.8D1603.6h28.3C**83.8C*
Plasma Grenade 5554154N/A50.7646.899%C-N/A540C-10C12610.1h4.5F-9.6D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit749876,67861.1h
Spawn Beacon22660.2h
Medical Applicator19970.1h
Motion Spotter0540h
Recon Detection Device44801h
Ammunition Package33860.3h
Medical Kit356430.6h
Nano-Repair Grenade03940.1h
MANA Anti-Personnel Turret12380h

Check the help document for the dictionary if you want to learn more about words used here.


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