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Commander CouilleLourde[BROS] CouilleLourde
TR BR 53

KDR: 2.56

Score: 2.8m

Last Seen: May 24th, 2020 12:54 AM
- OFFLINE - 4.8 hour(s)

Battle Rank 53 - Terran Republic on Cobalt
Level Progress (to 54): 5%
Level 100 Progress: 15% 1100h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 M77-B NS-357 Underboss NS-44 Commissioner NS-61 Emissary TX1 Repeater TS2 Inquisitor T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,144,563 MLG Score: 3313
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.215%21.205%641813381,3440.925621.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.087%1.737A++0.016C+-1.562FHEAD ++ (~6.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.636B+8.10.43B18.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.783%79.42%0213445,4812502021.924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.736%0.576B+0.796B++-0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+1.90.39C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.8m253.1%244 (14.6k)212 (12.7k)2.558887,2802,8452.5996553 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134667221.905%64.533%141404:341

92% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 4th, 2019 9:04 PMJan 29th, 2020 11:11 AMMay 30th, 2020 9:05 AM (38d) (PST)May 23rd, 2020 8:58 PM (44d) (PST)May 23rd, 2020 8:54 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3421382040.5600.2190.3611.4270.0043313

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,5178,30512,21234132286012,728

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
216.7h/9d 116 4,698 2,649 18.6k 228 664 52 4.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):746
KDR:0
Kill Difference:UNR
Playtime:2.528 hours
Usage:1%
Score:0.011m
Score/min:73
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:4,915
Deaths:1,094
KDR:4.493
Accuracy:39.422% C+
HSR:79.125% B**
M77-B
B++
Kills:566
Deaths:200
KDR:2.830
Accuracy:34.514% C--
HSR:81.979% B++
NS-357 Underboss
B*
Kills:311
Deaths:207
KDR:1.502
Accuracy:45.451% B*
HSR:16.720% D
NS-44 Commissioner
B**
Kills:205
Deaths:98
KDR:2.092
Accuracy:46.192% B**
HSR:22.439% C+
NS-61 Emissary
B+
Kills:194
Deaths:129
KDR:1.504
Accuracy:31.319% B+
HSR:20.619% B+
TX1 Repeater
B+
Kills:190
Deaths:269
KDR:0.706
Accuracy:26.934% B
HSR:25.790% B+
TS2 Inquisitor
B*
Kills:133
Deaths:115
KDR:1.157
Accuracy:34.106% B*
HSR:18.797% C
NS-45 Pilot
C+
Kills:96
Deaths:49
KDR:1.959
Accuracy:31.512% C+
HSR:21.875% D
NS-7 PDW
B++
Kills:83
Deaths:58
KDR:1.431
Accuracy:29.709% B++
HSR:21.687% B+
Kills:6,693
Deaths (as Infiltrator):2,219
Deaths (to Infiltrators):658
KDR:3.01622
Kill Difference:4,474
Playtime:198.753 hours
Usage:92%
Score:2.627m
Score/min:220
Accuracy (listed only):35.462%
HSR (listed only):34.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:132
Deaths:176
KDR:0.750
Accuracy:23.630% C++
HSR:25.758% B+
NS-7 PDW
B++
Kills:83
Deaths:58
KDR:1.431
Accuracy:29.709% B++
HSR:21.687% B+
Kills:215
Deaths (as Combat Medic):234
Deaths (to Combat Medics):223
KDR:0.9188
Kill Difference:19
Playtime:9.552 hours
Usage:4%
Score:0.082m
Score/min:144
Accuracy (listed only):26.670%
HSR (listed only):23.722%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):336
KDR:0
Kill Difference:UNR
Playtime:3.936 hours
Usage:2%
Score:0.033m
Score/min:141
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 4,9334,9151,0944.493B1.9339.422%C+79.125%B**41C+N/A118120h1.9B++4.9B+
M77-B 5685662002.83C**0.2734.514%C--81.979%B++21.4C-N/A5726.5h2.2B6.3C*
NS-357 Underboss 3113112071.502B1.0645.451%B*16.72%D57.6C*N/A1555.4h3.7B+8.2B++
NS-44 Commissioner 205205982.092B*0.4746.192%B**22.439%C+62.1B++N/A1803.3h2.7B**5.9B*
NS-61 Emissary 1941941291.504B*1.0531.319%B+20.619%B+69.3A++N/A1782.8h9.5B+30.2B+
TX1 Repeater 1921902690.706C+1.8526.934%B25.79%B+17.3DN/A4711h13.7C+50.9C**
TS2 Inquisitor 1341331151.157C+1.4034.106%B*18.797%C51.2C**N/A1762.6h10.4C++30.5B+
T1 Cycler 1331321760.75C1.8123.63%C++25.758%B+19.7C-N/A676.7h13.4C**56.7B
NS-45 Pilot 9696491.959B+0.6031.512%C+21.875%D64C+N/A2081.5h5.9B+18.9B+
NS-7 PDW 8383581.431B+1.1329.709%B++21.687%B+29.6C+N/A832.8h12.7B+42.7B+
Frag Grenade 7978178N/A75.4440.484%DN/A390D5D11040.2h4.5D-11.1D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81930.3h
Medical Applicator6116,6652.1h
Motion Spotter136,9252.7h
Restoration Kit41010.1h
Recon Detection Device93470.8h
Ammunition Package01080h
Nano-Armor Kit1319,0691.3h
Medical Kit409580.9h

Check the help document for the dictionary if you want to learn more about words used here.


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