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CourierVS[] CourierVS
VS BR 113

KDR: 4.94

Score: 25.6m

Last Seen: Apr 17th, 2019 2:30 AM
- OFFLINE - 1.9 hour(s)

Battle Rank 112 (113 total) - Vanu Sovereignty on Connery
Level Progress (to 113): 18%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar C NS-44 Commissioner NS-15M2 NS-11C SVA-88 VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,976,972 MLG Score: 11972
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.887%37.416%11933999674,8157.16687-2.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.172%2.103A*2.561A**-0.223CHEAD ++ (~21.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.636B+8.70.392B18.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.251%1.064%15021033282330950.854545294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.65%1.306A-0.836D-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.834B++9.90.749B++9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.58%68.47%150110341,738106671.62887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.737A++0.088C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+2.10.324C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.576%22.203%150310325631006100.559642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.638%1.926A++1.518A+-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.715B++2.40.499B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.6m148.6%724 (43.4k)611 (36.7k)4.9364181,50516,5115.03113113 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10351208131.123%36.287%112902:3226

6% Combat Medic60% Heavy Assault7% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2015 9:30 AMApr 16th, 2019 11:39 PMApr 17th, 2019 12:41 AM (4d) (PST)Apr 17th, 2019 1:23 AM (4d) (PST)Apr 16th, 2019 10:30 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2883309581.9450.3940.7062.9650.05111972

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,29019,79657,4941172442178336,686

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
698.5h/29.1d 1,564 29,576 20,374 124.2k 753 3,917 2,119 54m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:25,804
Deaths:3,539
KDR:7.291
Accuracy:30.205% B*
HSR:39.347% B**
Orion VS54
A*
Kills:5,423
Deaths:835
KDR:6.495
Accuracy:31.544% A*
HSR:39.074% A*
NS-15M2
A*
Kills:2,097
Deaths:366
KDR:5.730
Accuracy:31.832% A+
HSR:41.393% A*
SVA-88
A++
Kills:2,073
Deaths:315
KDR:6.581
Accuracy:30.297% A
HSR:38.447% A++
Pulsar LSW
A*
Kills:1,644
Deaths:223
KDR:7.372
Accuracy:31.052% A+
HSR:38.686% A*
VE-H Maw
A++
Kills:1,231
Deaths:203
KDR:6.064
Accuracy:34.467% A++
HSR:40.049% A+
Flare VE6
A++
Kills:1,217
Deaths:214
KDR:5.687
Accuracy:30.732% A+
HSR:35.990% A++
VX29 Polaris
A+
Kills:1,216
Deaths:203
KDR:5.990
Accuracy:30.959% A
HSR:33.635% A+
Ursa
M
Kills:1,188
Deaths:169
KDR:7.030
Accuracy:30.535% A+
HSR:42.593% M
Lasher X2
A++
Kills:97
Deaths:36
KDR:2.694
Accuracy:38.366% A++
HSR:3.093% C-
NSX Naginata
A++
Kills:80
Deaths:15
KDR:5.333
Accuracy:30.656% A++
HSR:35% B**
Kills:42,070
Deaths (as Heavy Assault):6,118
Deaths (to Heavy Assaults):5,314
KDR:6.87643
Kill Difference:35,952
Playtime:416.778 hours
Usage:60%
Score:15.885m
Score/min:635
Accuracy (listed only):31.877%
HSR (listed only):35.210%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:5,288
Deaths:640
KDR:8.263
Accuracy:34.511% A++
HSR:34.890% A*
NS-11C
M++
Kills:2,088
Deaths:294
KDR:7.102
Accuracy:32.505% A++
HSR:35.728% M++
VX6-7
A*
Kills:1,796
Deaths:296
KDR:6.068
Accuracy:32.749% A+
HSR:32.962% A*
Serpent VE92
A++
Kills:1,620
Deaths:300
KDR:5.400
Accuracy:32.471% A++
HSR:28.642% A+
Solstice VE3
A*
Kills:1,455
Deaths:295
KDR:4.932
Accuracy:33.122% A++
HSR:31.753% A*
Eridani SX5
A**
Kills:1,279
Deaths:203
KDR:6.300
Accuracy:32.774% A
HSR:36.591% A**
Eclipse VE3A
A++
Kills:1,208
Deaths:163
KDR:7.411
Accuracy:30.862% B*
HSR:28.229% A++
NSX-P Tanto
A*
Kills:1,205
Deaths:153
KDR:7.876
Accuracy:36.306% A*
HSR:41.245% A*
NSX Tanto
M+
Kills:1,170
Deaths:122
KDR:9.590
Accuracy:35.331% A++
HSR:44.786% M+
Zenith VX-5
A**
Kills:1,168
Deaths:169
KDR:6.911
Accuracy:32.629% A+
HSR:35.788% A**
MKV Suppressed
A**
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:31.737% B**
HSR:34.539% A**
Sirius SX12
M*
Kills:638
Deaths:101
KDR:6.317
Accuracy:32.601% A+
HSR:39.185% M*
Solstice Burst
A
Kills:431
Deaths:68
KDR:6.338
Accuracy:32.105% B**
HSR:32.947% A
NS-7 PDW
S
Kills:341
Deaths:47
KDR:7.255
Accuracy:34.433% A++
HSR:44.282% S
Phobos VX86
A
Kills:318
Deaths:45
KDR:7.067
Accuracy:70.382% B**
HSR:23.899% A
VE-S Canis
A*
Kills:191
Deaths:44
KDR:4.341
Accuracy:28.079% C++
HSR:39.267% A*
Thanatos VE70
A**
Kills:136
Deaths:16
KDR:8.500
Accuracy:62.234% A**
HSR:20.588% B**
Deimos VA29
B+
Kills:109
Deaths:21
KDR:5.190
Accuracy:55.869% C
HSR:19.266% B+
NS Baron G5
B*
Kills:56
Deaths:6
KDR:9.333
Accuracy:51.757% B*
HSR:14.286% C+
Kills:21,658
Deaths (as Light Assault):3,143
Deaths (to Light Assaults):3,656
KDR:6.89087
Kill Difference:18,515
Playtime:174.624 hours
Usage:25%
Score:6.352m
Score/min:606
Accuracy (listed only):38.550%
HSR (listed only):32.572%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:4,055
Deaths:1,098
KDR:3.693
Accuracy:46.238% B**
HSR:29.026% B**
Ghost
B**
Kills:1,738
Deaths:264
KDR:6.583
Accuracy:46.580% B**
HSR:68.470% C+
Eridani SX5
A**
Kills:1,279
Deaths:203
KDR:6.300
Accuracy:32.774% A
HSR:36.591% A**
MKV Suppressed
A**
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:31.737% B**
HSR:34.539% A**
Spiker
A+
Kills:1,154
Deaths:279
KDR:4.136
Accuracy:31.337% C*
HSR:31.023% A+
NS-30 Vandal
A++
Kills:801
Deaths:135
KDR:5.933
Accuracy:44.107% A++
HSR:37.079% A
NS-357 Underboss
A
Kills:746
Deaths:241
KDR:3.095
Accuracy:47.616% A
HSR:32.306% A
Sirius SX12
M*
Kills:638
Deaths:101
KDR:6.317
Accuracy:32.601% A+
HSR:39.185% M*
Beamer VS3
A+
Kills:432
Deaths:153
KDR:2.824
Accuracy:34.015% B**
HSR:33.796% A+
NS-7 PDW
S
Kills:341
Deaths:47
KDR:7.255
Accuracy:34.433% A++
HSR:44.282% S
NS-61 Emissary
M
Kills:295
Deaths:65
KDR:4.538
Accuracy:32.076% B+
HSR:31.525% M
Cerberus
B**
Kills:219
Deaths:40
KDR:5.475
Accuracy:37.636% B*
HSR:31.964% B**
VE-S Canis
A*
Kills:191
Deaths:44
KDR:4.341
Accuracy:28.079% C++
HSR:39.267% A*
Phantom VA23
B+
Kills:76
Deaths:16
KDR:4.750
Accuracy:36.810% C**
HSR:32.895% B+
Manticore SX40
B+
Kills:53
Deaths:25
KDR:2.120
Accuracy:28.099% C
HSR:24.528% B+
Kills:13,179
Deaths (as Infiltrator):2,871
Deaths (to Infiltrators):2,735
KDR:4.59039
Kill Difference:10,308
Playtime:51.968 hours
Usage:7%
Score:1.658m
Score/min:532
Accuracy (listed only):36.276%
HSR (listed only):36.432%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A**
Kills:1,279
Deaths:203
KDR:6.300
Accuracy:32.774% A
HSR:36.591% A**
NS-11A
M*
Kills:1,190
Deaths:183
KDR:6.503
Accuracy:35.037% A*
HSR:46.807% M*
Terminus VX-9
A**
Kills:1,168
Deaths:190
KDR:6.147
Accuracy:34.145% A++
HSR:44.692% A**
H-V45
M++
Kills:1,168
Deaths:167
KDR:6.994
Accuracy:32.916% A++
HSR:43.750% M++
MKV Suppressed
A**
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:31.737% B**
HSR:34.539% A**
Sirius SX12
M*
Kills:638
Deaths:101
KDR:6.317
Accuracy:32.601% A+
HSR:39.185% M*
NS-7 PDW
S
Kills:341
Deaths:47
KDR:7.255
Accuracy:34.433% A++
HSR:44.282% S
Phobos VX86
A
Kills:318
Deaths:45
KDR:7.067
Accuracy:70.382% B**
HSR:23.899% A
Pulsar VS1
M
Kills:308
Deaths:66
KDR:4.667
Accuracy:29.570% A
HSR:38.961% M
VE-S Canis
A*
Kills:191
Deaths:44
KDR:4.341
Accuracy:28.079% C++
HSR:39.267% A*
Thanatos VE70
A**
Kills:136
Deaths:16
KDR:8.500
Accuracy:62.234% A**
HSR:20.588% B**
Deimos VA29
B+
Kills:109
Deaths:21
KDR:5.190
Accuracy:55.869% C
HSR:19.266% B+
NS Baron G5
B*
Kills:56
Deaths:6
KDR:9.333
Accuracy:51.757% B*
HSR:14.286% C+
Kills:8,063
Deaths (as Combat Medic):1,249
Deaths (to Combat Medics):1,999
KDR:6.45556
Kill Difference:6,814
Playtime:40.909 hours
Usage:6%
Score:1.447m
Score/min:589
Accuracy (listed only):40.887%
HSR (listed only):34.316%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:5,288
Deaths:640
KDR:8.263
Accuracy:34.511% A++
HSR:34.890% A*
NS-11C
M++
Kills:2,088
Deaths:294
KDR:7.102
Accuracy:32.505% A++
HSR:35.728% M++
VX6-7
A*
Kills:1,796
Deaths:296
KDR:6.068
Accuracy:32.749% A+
HSR:32.962% A*
Serpent VE92
A++
Kills:1,620
Deaths:300
KDR:5.400
Accuracy:32.471% A++
HSR:28.642% A+
Solstice VE3
A*
Kills:1,455
Deaths:295
KDR:4.932
Accuracy:33.122% A++
HSR:31.753% A*
Eclipse VE3A
A++
Kills:1,208
Deaths:163
KDR:7.411
Accuracy:30.862% B*
HSR:28.229% A++
NSX-P Tanto
A*
Kills:1,205
Deaths:153
KDR:7.876
Accuracy:36.306% A*
HSR:41.245% A*
NSX Tanto
M+
Kills:1,170
Deaths:122
KDR:9.590
Accuracy:35.331% A++
HSR:44.786% M+
Zenith VX-5
A**
Kills:1,168
Deaths:169
KDR:6.911
Accuracy:32.629% A+
HSR:35.788% A**
Solstice Burst
A
Kills:431
Deaths:68
KDR:6.338
Accuracy:32.105% B**
HSR:32.947% A
Phobos VX86
A
Kills:318
Deaths:45
KDR:7.067
Accuracy:70.382% B**
HSR:23.899% A
Eidolon VE33
A++
Kills:138
Deaths:25
KDR:5.520
Accuracy:39.563% A++
HSR:28.986% B+
Thanatos VE70
A**
Kills:136
Deaths:16
KDR:8.500
Accuracy:62.234% A**
HSR:20.588% B**
Deimos VA29
B+
Kills:109
Deaths:21
KDR:5.190
Accuracy:55.869% C
HSR:19.266% B+
NS Baron G5
B*
Kills:56
Deaths:6
KDR:9.333
Accuracy:51.757% B*
HSR:14.286% C+
Kills:18,186
Deaths (as Engineer):2,613
Deaths (to Engineers):1,972
KDR:6.95982
Kill Difference:15,573
Playtime:8.869 hours
Usage:1%
Score:0.174m
Score/min:327
Accuracy (listed only):40.826%
HSR (listed only):30.266%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B+
Kills:207
V. Kills:18 N/A
Deaths:20
KDR:10.350
Accuracy:42.624% C+
KPH:108.800 B+
VKPH:9.500 C-
Saron HRB-H
B**
Kills:75
V. Kills:34 214%
Deaths:25
KDR:3
Accuracy:61.433% B++
KPH:56.700 B**
VKPH:25.700 C++
Kills:282 (0 + 282)
Deaths:45
KDR:6.267
VKDR:1.156
Vehicle Kills:52
Kill Difference:237
Playtime:3.224 hours
Usage:0%
Score:0.068m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:61.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 26,05725,8043,5397.291A2.3530.205%B*39.347%B**152.9M1.5A+374168.8h9.2B*30.4B*
Orion VS54 5,4585,4238356.495M*1.5631.544%A*39.074%A*132.9SN/A40140.8h9B**28.6B**
Pulsar C 5,3365,2886408.263S3.3334.511%A++34.89%A*151.5S1.4M37834.9h8.3B**24.1B*
NS-44 Commissioner 4,1114,0551,0983.693M1.2446.238%B**29.026%B**78A++1.1A++21152h3B*6.4B*
NS-15M2 2,1142,0973665.73A**0.7931.832%A+41.393%A*138M*1.1B**38515.2h9.5B**29.9B*
NS-11C 2,1002,0882947.102S2.1732.505%A++35.728%M++139.2SN/A33515h9.7B**30B**
SVA-88 2,0962,0733156.581A**1.6430.297%A38.447%A++132.9M*1.5M41315.6h9.5B*31.4B++
VX6-7 1,8061,7962966.068S1.1332.749%A+32.962%A*141.4SN/A35412.7h9.6B*29.4B*
Ghost 1,7441,7382646.583A1.6546.58%B**68.47%C+92.9A*N/A27518.7h2.1B+4.6B+
Pulsar LSW 1,6521,6442237.372S2.4431.052%A+38.686%A*141.7M**N/A33611.6h9.4B**30.2B*
Serpent VE92 1,6351,6203005.4S0.4632.471%A++28.642%A+132.8S1.2A*45012.2h10.1B*31.2B*
Solstice VE3 1,4671,4552954.932S0.0033.122%A++31.753%A*115.5S1A++39212.6h10.4B**31.5B*
Eridani SX5 1,2851,2792036.3S1.3632.774%A36.591%A**139SN/A3739.2h8.9B**27.1B*
VE-H Maw 1,2471,2312036.064S1.1334.467%A++40.049%A+150.1M*2A**6208.2h8.4B*24.5B*
Flare VE6 1,2301,2172145.687S0.7530.732%A+35.99%A++130.9M*1.4A**4949.3h8.4B**27.3B*
VX29 Polaris 1,2181,2162035.99M**1.0530.959%A33.635%A+136.6M**N/A4398.9h9.5B**30.6B++
Eclipse VE3A 1,2141,2081637.411A**2.4730.862%B*28.229%A++143.8SN/A3688.4h10B*32.6B*
NSX-P Tanto 1,2121,2051537.876S2.9436.306%A*41.245%A*152.5SN/A5477.9h9.8B**27B**
NS-11A 1,2011,1901836.503S1.5735.037%A*46.807%M*138.4S1.3A++3338.6h9.3A+26.5A
Ursa 1,1961,1881697.03S2.0930.535%A+42.593%M129.1M**N/A3109.2h7.7A25.1B*
NSX Tanto 1,1731,1701229.59S4.6535.331%A++44.786%M+167.1SN/A3827h9B*25.3B*
Zenith VX-5 1,1741,1681696.911S1.9732.629%A+35.788%A**142.4SN/A3998.2h9.3A28.5B**
Terminus VX-9 1,1801,1681906.147S1.2134.145%A++44.692%A**135.8S1.4A++3618.6h9.8B**28.8B*
H-V45 1,1771,1681676.994M++2.0632.916%A++43.75%M++139S1.1A++3358.4h9.5A28.8B**
MKV Suppressed 1,1641,1611607.256S2.3231.737%B**34.539%A**152.8SN/A3677.6h9.8B**31B++
Spiker 1,1811,1542794.136M++0.8031.337%C*31.023%A+71.7A+1.7A17216.1h6.7B+21.4B++
NS-30 Vandal 8068011355.933M+1.0044.107%A++37.079%A148.3SN/A3845.4h4.3B**9.8B**
S1 1,3137673192.404M++2.5368.3%A2.347%C43.1A+30.7A**47017.8h5.9B+8.6B*
NS Decimator 1,2137471584.728S0.2166.611%B++2.811%B+58.4A+36.4A**44212.8h4.3B6.4B+
NS-357 Underboss 7557462413.095A*1.8447.616%A32.306%A87.8A+1.1A2468.5h3.6B++7.5B*
Force-Blade 73870916,4050.043B++4.8915.479%D*1.551%D1B+N/A3675.9h1.8B*11.5C+
Sirius SX12 6436381016.317S1.3832.601%A+39.185%M*151.9S1.2M4694.2h10.1B**31B*
Beamer VS3 4374321532.824M2.1134.015%B**33.796%A+83.1M+1B+2765.2h7.2B+21.1C**
Solstice Burst 434431686.338M**1.4032.105%B**32.947%A134.7M**N/A3483.2h9.8B**30.6B*
NS-7 PDW 344341477.255S2.3234.433%A++44.282%S162.4S1.4M*5602.1h10B**29.2B*
Phobos VX86 326318457.067S2.1370.382%B**23.899%A159S4S4792h2.1B++3B+
Pulsar VS1 313308664.667M**0.2729.57%A38.961%M99.4S1.6M++4483.1h9.8A+33B**
NS-61 Emissary 300295654.538S0.4032.076%B+31.525%M105.4S1.8A**3022.8h8.7B++27.1B*
Cerberus 225219405.475S0.5437.636%B*31.964%B**73A+2A++2313h4.6B**12.2B*
M40 Fury-H 2252072010.35C+5.4142.624%C+N/A108.9B+9.5C-3261.9h6.8B+16B+
VE-S Canis 193191444.341M0.6028.079%C++39.267%A*136.4M++1.4A+3641.4h8.4B**29.8B+
Anti-Vehicle Grenade 2371591159N/A154.0645.087%DN/A265C--130B21090.6h5.7C++12.6C+
Quasar VM1 151150344.412A*0.5226.825%A**24.667%A65.2M**N/A2692.3h13.9B+51.9B++
Eidolon VE33 139138255.52M**0.5839.563%A++28.986%B+125.5SN/A5491.1h5.2A13.3B**
Thanatos VE70 138136168.5S3.5662.234%A**20.588%B**136S2S6861h3.4B**5.5B**
C-4 189130572.281B++2.6630.501%B*N/A144.4A+65.6A**16070.9h1.7C5.5C**
Frag Grenade 1271271127N/A122.0639.728%DN/A317.5DN/A14460.4h4.8D12.1D
Deimos VA29 109109215.19M**0.2555.869%C19.266%B+109MN/A3901h2.2B+3.9C*
Lasher X2 10297362.694M2.2438.366%A++3.093%C-138.6S7.1U6030.7h14A36.6B**
NSX Naginata 8180155.333M**0.4030.656%A++35%B**80A++1B++4011h9.1B*29.7B*
Rocklet Rifle 15677184.278S0.6657.074%B+1.299%B++32.1B32.9B++4072.4h44.7C78.4C+
Phantom VA23 7676164.75A*0.1936.81%C**32.895%B+126.7M**N/A3310.6h3.2A8.6B++
Saron HRB-H 10975253C1.9461.433%B++2.667%B**57.7B**26.2C*3851.3h18.5B*30.1B*
Spear Anti-Vehicle Phalanx Turret 8470323.333A**18.4065.525%A*7.143%A++175S35A8800.4h4.1A+6.3A+
Nebula VM20 6666233U28.0624.034%B**37.879%M*165SN/A4480.4h9.4A*39.2B**
Quasar VM1 575678M++3.0622.517%B**30.357%A*70M1.3A1750.8h12.4B+55.2B++
NS Baron G5 565669.333U4.4051.757%B*14.286%C+140SN/A5970.4h2.9A+5.6C*
Manticore SX40 5453252.12B**2.8228.099%C24.528%B+75.7A*1.4B+2520.7h6.2B++22.2B+
Blueshift VM5 5353143.786B++1.1527.124%A++35.849%M+75.7MN/A2770.7h14.1B+52B*
Cosmos VM3 5451105.1A++0.1626.23%A*15.686%D-72.9M**4.3S3300.7h15.4C58.6B++

Consumables
  Name Deaths Consumed Time Equipped
CME0690.1h
Motion Spotter21,5821.2h
Spawn Beacon18030.6h
Nano-Armor Kit1839,5942.3h
Medical Applicator2424,3161.8h
Medical Kit3,51915,52841.9h
Ammunition Package2770.1h
Recon Detection Device112,6813.4h

Check the help document for the dictionary if you want to learn more about words used here.


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