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CourierVS[] CourierVS
VS BR 114

KDR: 4.91

Score: 26.3m

Last Seen: Nov 30th, 2019 11:30 AM
- OFFLINE - 203.9 hour(s)

Battle Rank 113 (114 total) - Vanu Sovereignty on Connery
Level Progress (to 114): 74%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Orion VS54 NS-44 Commissioner NS-15M2 NS-11C SVA-88 VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,925,681 MLG Score: 11931
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.844%37.418%119239118876,4847.14003-2.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.089%2.069A*2.491A**-0.163CHEAD ++ (~21.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.633B+8.70.392B18.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.251%1.064%14821225282335960.839286291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.65%1.296A-0.836D-0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.836B++9.90.753B++9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.506%68.481%148112261,745109171.59945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.742A++0.094C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+2.10.327C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.648%22.183%148312245681062110.534337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.664%1.911A++1.461A+-0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.715B++2.40.502B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.3m148.9%723 (43.4k)612 (36.7k)4.912783,45216,9875.00859114 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12271234731.072%36.259%112702:3226

6% Combat Medic60% Heavy Assault8% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2015 9:30 AMApr 16th, 2019 11:39 PMDec 1st, 2019 4:18 PM (13d) (PST)Nov 30th, 2019 7:37 AM (14d) (PST)Nov 30th, 2019 7:30 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2903319591.9440.3960.7052.9710.05111931

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,37519,84557,5301172442178336,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
715.3h/29.8d 1,629 30,259 20,888 127.5k 775 4,013 2,199 55.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:26,680
Deaths:3,719
KDR:7.174
Accuracy:30.166% B*
HSR:39.412% B**
Orion VS54
A*
Kills:5,423
Deaths:835
KDR:6.495
Accuracy:31.544% A*
HSR:39.074% A*
NS-15M2
A++
Kills:2,126
Deaths:369
KDR:5.762
Accuracy:31.881% A+
HSR:41.251% A++
SVA-88
A++
Kills:2,073
Deaths:315
KDR:6.581
Accuracy:30.297% A
HSR:38.447% A++
Pulsar LSW
A++
Kills:1,644
Deaths:223
KDR:7.372
Accuracy:31.039% A
HSR:38.686% A++
VE-H Maw
A++
Kills:1,342
Deaths:224
KDR:5.991
Accuracy:34.070% A+
HSR:40.089% A++
Flare VE6
A+
Kills:1,225
Deaths:214
KDR:5.724
Accuracy:30.662% A
HSR:35.918% A+
VX29 Polaris
A+
Kills:1,216
Deaths:203
KDR:5.990
Accuracy:30.930% A
HSR:33.635% A+
Ursa
M
Kills:1,188
Deaths:169
KDR:7.030
Accuracy:30.535% A
HSR:42.593% M
NSX Naginata
A+
Kills:80
Deaths:15
KDR:5.333
Accuracy:30.299% A+
HSR:35% B**
Kills:42,997
Deaths (as Heavy Assault):6,286
Deaths (to Heavy Assaults):5,453
KDR:6.84012
Kill Difference:36,711
Playtime:427.625 hours
Usage:60%
Score:16.276m
Score/min:634
Accuracy (listed only):31.142%
HSR (listed only):38.411%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:5,476
Deaths:677
KDR:8.089
Accuracy:34.326% A++
HSR:34.733% A*
NS-11C
M+
Kills:2,090
Deaths:294
KDR:7.109
Accuracy:32.485% A++
HSR:35.694% M+
VX6-7
A++
Kills:1,796
Deaths:296
KDR:6.068
Accuracy:32.749% A+
HSR:32.962% A++
Serpent VE92
A++
Kills:1,620
Deaths:300
KDR:5.400
Accuracy:32.471% A++
HSR:28.642% A+
Solstice VE3
A*
Kills:1,455
Deaths:295
KDR:4.932
Accuracy:33.121% A++
HSR:31.753% A*
Eridani SX5
A*
Kills:1,310
Deaths:218
KDR:6.009
Accuracy:32.501% B**
HSR:36.641% A*
Eclipse VE3A
A++
Kills:1,217
Deaths:165
KDR:7.376
Accuracy:30.766% B*
HSR:28.266% A++
NSX-P Tanto
A*
Kills:1,208
Deaths:156
KDR:7.744
Accuracy:36.305% A*
HSR:41.225% A*
NSX Tanto
M+
Kills:1,170
Deaths:122
KDR:9.590
Accuracy:35.331% A++
HSR:44.786% M+
Zenith VX-5
A**
Kills:1,168
Deaths:169
KDR:6.911
Accuracy:32.629% A+
HSR:35.788% A**
MKV Suppressed
A*
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:31.737% B**
HSR:34.539% A*
Sirius SX12
M++
Kills:638
Deaths:102
KDR:6.255
Accuracy:32.568% A+
HSR:39.185% M++
Solstice Burst
A+
Kills:431
Deaths:68
KDR:6.338
Accuracy:32.105% B**
HSR:32.947% A+
NS-7 PDW
S
Kills:341
Deaths:47
KDR:7.255
Accuracy:34.399% A++
HSR:44.282% S
Phobos VX86
B**
Kills:323
Deaths:46
KDR:7.022
Accuracy:70.483% B**
HSR:23.839% B**
VE-S Canis
A*
Kills:233
Deaths:51
KDR:4.569
Accuracy:28.679% C**
HSR:36.910% A*
VE-C Horizon
A+
Kills:156
Deaths:29
KDR:5.379
Accuracy:34.431% C+
HSR:35.256% A+
Thanatos VE70
A**
Kills:136
Deaths:16
KDR:8.500
Accuracy:62.234% A**
HSR:20.588% B*
Deimos VA29
B+
Kills:109
Deaths:21
KDR:5.190
Accuracy:55.869% C
HSR:19.266% B+
NS Baron G5
B++
Kills:56
Deaths:6
KDR:9.333
Accuracy:51.757% B++
HSR:14.286% C+
Kills:22,094
Deaths (as Light Assault):3,238
Deaths (to Light Assaults):3,797
KDR:6.82335
Kill Difference:18,856
Playtime:177.744 hours
Usage:25%
Score:6.492m
Score/min:609
Accuracy (listed only):38.347%
HSR (listed only):32.579%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:4,096
Deaths:1,114
KDR:3.677
Accuracy:46.209% B**
HSR:29.126% B*
Ghost
B**
Kills:1,745
Deaths:265
KDR:6.585
Accuracy:46.506% B**
HSR:68.481% C+
Eridani SX5
A*
Kills:1,310
Deaths:218
KDR:6.009
Accuracy:32.501% B**
HSR:36.641% A*
MKV Suppressed
A*
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:31.737% B**
HSR:34.539% A*
Spiker
A
Kills:1,154
Deaths:279
KDR:4.136
Accuracy:31.337% C*
HSR:31.023% A
NS-30 Vandal
A+
Kills:950
Deaths:162
KDR:5.864
Accuracy:43.164% A+
HSR:36.421% B**
NS-357 Underboss
B**
Kills:835
Deaths:280
KDR:2.982
Accuracy:46.668% B**
HSR:32.335% B**
Sirius SX12
M++
Kills:638
Deaths:102
KDR:6.255
Accuracy:32.568% A+
HSR:39.185% M++
Beamer VS3
A+
Kills:432
Deaths:153
KDR:2.824
Accuracy:34.015% B**
HSR:33.796% A+
NS-7 PDW
S
Kills:341
Deaths:47
KDR:7.255
Accuracy:34.399% A++
HSR:44.282% S
NS-61 Emissary
A**
Kills:295
Deaths:65
KDR:4.538
Accuracy:32.033% B+
HSR:31.525% A**
VE-S Canis
A*
Kills:233
Deaths:51
KDR:4.569
Accuracy:28.679% C**
HSR:36.910% A*
Cerberus
B**
Kills:219
Deaths:40
KDR:5.475
Accuracy:37.636% B*
HSR:31.964% B**
Phantom VA23
B
Kills:76
Deaths:16
KDR:4.750
Accuracy:36.810% B
HSR:32.895% B
Manticore SX40
B+
Kills:53
Deaths:25
KDR:2.120
Accuracy:28.099% C+
HSR:24.528% B+
Kills:13,538
Deaths (as Infiltrator):2,977
Deaths (to Infiltrators):2,801
KDR:4.54753
Kill Difference:10,561
Playtime:54.151 hours
Usage:8%
Score:1.719m
Score/min:529
Accuracy (listed only):36.157%
HSR (listed only):36.243%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A*
Kills:1,310
Deaths:218
KDR:6.009
Accuracy:32.501% B**
HSR:36.641% A*
NS-11A
M++
Kills:1,234
Deaths:187
KDR:6.599
Accuracy:34.837% A*
HSR:46.191% M++
Terminus VX-9
A*
Kills:1,168
Deaths:190
KDR:6.147
Accuracy:34.145% A++
HSR:44.692% A*
H-V45
M++
Kills:1,168
Deaths:167
KDR:6.994
Accuracy:32.916% A++
HSR:43.750% M++
MKV Suppressed
A*
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:31.737% B**
HSR:34.539% A*
Sirius SX12
M++
Kills:638
Deaths:102
KDR:6.255
Accuracy:32.568% A+
HSR:39.185% M++
Pulsar VS1
A**
Kills:355
Deaths:80
KDR:4.438
Accuracy:30.093% A
HSR:38.592% A**
NS-7 PDW
S
Kills:341
Deaths:47
KDR:7.255
Accuracy:34.399% A++
HSR:44.282% S
Phobos VX86
B**
Kills:323
Deaths:46
KDR:7.022
Accuracy:70.483% B**
HSR:23.839% B**
VE-S Canis
A*
Kills:233
Deaths:51
KDR:4.569
Accuracy:28.679% C**
HSR:36.910% A*
Thanatos VE70
A**
Kills:136
Deaths:16
KDR:8.500
Accuracy:62.234% A**
HSR:20.588% B*
Deimos VA29
B+
Kills:109
Deaths:21
KDR:5.190
Accuracy:55.869% C
HSR:19.266% B+
NS Baron G5
B++
Kills:56
Deaths:6
KDR:9.333
Accuracy:51.757% B++
HSR:14.286% C+
Kills:8,232
Deaths (as Combat Medic):1,291
Deaths (to Combat Medics):2,048
KDR:6.37645
Kill Difference:6,941
Playtime:42.166 hours
Usage:6%
Score:1.489m
Score/min:589
Accuracy (listed only):40.940%
HSR (listed only):34.058%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:5,476
Deaths:677
KDR:8.089
Accuracy:34.326% A++
HSR:34.733% A*
NS-11C
M+
Kills:2,090
Deaths:294
KDR:7.109
Accuracy:32.485% A++
HSR:35.694% M+
VX6-7
A++
Kills:1,796
Deaths:296
KDR:6.068
Accuracy:32.749% A+
HSR:32.962% A++
Serpent VE92
A++
Kills:1,620
Deaths:300
KDR:5.400
Accuracy:32.471% A++
HSR:28.642% A+
Solstice VE3
A*
Kills:1,455
Deaths:295
KDR:4.932
Accuracy:33.121% A++
HSR:31.753% A*
Eclipse VE3A
A++
Kills:1,217
Deaths:165
KDR:7.376
Accuracy:30.766% B*
HSR:28.266% A++
NSX-P Tanto
A*
Kills:1,208
Deaths:156
KDR:7.744
Accuracy:36.305% A*
HSR:41.225% A*
NSX Tanto
M+
Kills:1,170
Deaths:122
KDR:9.590
Accuracy:35.331% A++
HSR:44.786% M+
Zenith VX-5
A**
Kills:1,168
Deaths:169
KDR:6.911
Accuracy:32.629% A+
HSR:35.788% A**
Solstice Burst
A+
Kills:431
Deaths:68
KDR:6.338
Accuracy:32.105% B**
HSR:32.947% A+
Phobos VX86
B**
Kills:323
Deaths:46
KDR:7.022
Accuracy:70.483% B**
HSR:23.839% B**
VE-C Horizon
A+
Kills:156
Deaths:29
KDR:5.379
Accuracy:34.431% C+
HSR:35.256% A+
Eidolon VE33
A++
Kills:138
Deaths:25
KDR:5.520
Accuracy:39.412% A++
HSR:28.986% B+
Thanatos VE70
A**
Kills:136
Deaths:16
KDR:8.500
Accuracy:62.234% A**
HSR:20.588% B*
Deimos VA29
B+
Kills:109
Deaths:21
KDR:5.190
Accuracy:55.869% C
HSR:19.266% B+
NS Baron G5
B++
Kills:56
Deaths:6
KDR:9.333
Accuracy:51.757% B++
HSR:14.286% C+
Kills:18,549
Deaths (as Engineer):2,685
Deaths (to Engineers):2,021
KDR:6.90838
Kill Difference:15,864
Playtime:8.901 hours
Usage:1%
Score:0.174m
Score/min:326
Accuracy (listed only):40.405%
HSR (listed only):30.564%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B+
Kills:207
V. Kills:18 N/A
Deaths:20
KDR:10.350
Accuracy:42.624% C+
KPH:108.800 B+
VKPH:9.500 C-
Saron HRB-H
B**
Kills:75
V. Kills:34 214%
Deaths:25
KDR:3
Accuracy:61.433% B++
KPH:56.700 B**
VKPH:25.700 C*
Kills:282 (0 + 282)
Deaths:45
KDR:6.267
VKDR:1.156
Vehicle Kills:52
Kill Difference:237
Playtime:3.224 hours
Usage:0%
Score:0.068m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:61.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 26,95326,6803,7197.174A2.2630.166%B*39.412%B**152.3A*1.6A372175.2h9.2B*30.5B*
Pulsar C 5,5285,4766778.089M*3.1834.326%A++34.733%A*150.9S1.4A*38436.3h8.3B**24.2B**
Orion VS54 5,4585,4238356.495M++1.5831.544%A*39.074%A*132.9SN/A40340.8h9B**28.6C**
NS-44 Commissioner 4,1524,0961,1143.677A**1.2446.209%B**29.126%B*78A++1.1A21152.5h3B*6.4B*
NS-15M2 2,1442,1263695.762A++0.8531.881%A+41.251%A++137.2M+1.2B**38515.5h9.5B**29.8B*
NS-11C 2,1022,0902947.109S2.2032.485%A++35.694%M+139.3SN/A33515h9.7B**30B**
SVA-88 2,0962,0733156.581M++1.6730.297%A38.447%A++132.9M++1.5A*41315.6h9.5B*31.4B++
VX6-7 1,8061,7962966.068S1.1632.749%A+32.962%A++141.4M**N/A35512.7h9.6B++29.4B*
Ghost 1,7511,7452656.585A1.6746.506%B**68.481%C+92.8A*N/A27518.8h2.1B4.6B+
Pulsar LSW 1,6521,6442237.372S2.4631.039%A38.686%A++141.7M*N/A33711.6h9.4B**30.2B*
Serpent VE92 1,6351,6203005.4M**0.4932.471%A++28.642%A+132.8M**1.2A+45012.2h10.1B*31.2B++
Solstice VE3 1,4671,4552954.932S0.0233.121%A++31.753%A*115.5S1A+39312.6h10.4B**31.5B+
VE-H Maw 1,3641,3422245.991S1.0834.07%A+40.089%A++152.5M*2.5M+6118.8h8.4B*24.7B*
Eridani SX5 1,3161,3102186.009S1.1032.501%B**36.641%A*136.5M**N/A3669.6h8.9B**27.4B++
NS-11A 1,2451,2341876.599S1.6934.837%A*46.191%M++138.7S1.2A3358.9h9.3A+26.8A
Flare VE6 1,2381,2252145.724S0.8130.662%A35.918%A+131.7M+1.4A++4929.3h8.4B**27.4B*
Eclipse VE3A 1,2231,2171657.376A*2.4630.766%B*28.266%A++141.5M**N/A3678.6h10.1B++32.7B*
VX29 Polaris 1,2181,2162035.99M**1.0830.93%A33.635%A+136.6M++N/A4418.9h9.5B**30.6B*
NSX-P Tanto 1,2151,2081567.744S2.8336.305%A*41.225%A*151SN/A5458h9.8B**27.1B**
Ursa 1,1961,1881697.03S2.1230.535%A42.593%M129.1M+N/A3109.2h7.7B**25.1B*
NSX Tanto 1,1731,1701229.59S4.6835.331%A++44.786%M+167.1SN/A3827h9B*25.3B*
Terminus VX-9 1,1801,1681906.147A*1.2334.145%A++44.692%A*135.8M**1.4A+3628.6h9.8B**28.8B**
H-V45 1,1771,1681676.994M++2.0832.916%A++43.75%M++137.4S1.1A3348.5h9.5A28.8B**
Zenith VX-5 1,1741,1681696.911S2.0032.629%A+35.788%A**142.4SN/A3998.2h9.3A28.5B**
MKV Suppressed 1,1641,1611607.256S2.3431.737%B**34.539%A*152.8SN/A3687.6h9.8B**31B++
Spiker 1,1811,1542794.136M++0.7831.337%C*31.023%A71.7A1.7C++17216.1h6.7B+21.4B*
NS-30 Vandal 9599501625.864A*0.9543.164%A+36.421%B**139.7S1.3A*3556.8h4.4B**10.3B**
NS Decimator 1,3348391754.794S0.1266.699%B++3.099%B++59.5A+35.1A*43614.1h4.1B+6.2B+
NS-357 Underboss 8468352802.982A*1.9346.668%B**32.335%B**85.2A1.1A2359.8h3.6B++7.7B*
S1 1,3137673192.404M*2.5168.3%A2.347%C43.1A+30.7A**47117.8h5.9B+8.6B++
Force-Blade 76272816,8830.043B+4.8715.264%D*1.511%D-1.1BN/A3692.6h1.8B++11.7C+
Sirius SX12 6436381026.255S1.3432.568%A+39.185%M++148.4S1.2A*4684.3h10.1B**31B*
Beamer VS3 4374321532.824M2.0934.015%B**33.796%A+83.1M1B+2765.2h7.2B++21.1B
Solstice Burst 434431686.338M**1.4332.105%B**32.947%A+134.7M++N/A3483.2h9.8B**30.6B*
Pulsar VS1 361355804.438M**0.4730.093%A38.592%A**101.4S1.7M+4323.5h9.8A+32.5B**
NS-7 PDW 344341477.255S2.3434.399%A++44.282%S162.4S1.4M+5602.1h10B**29.2B**
Phobos VX86 332323467.022S2.1170.483%B**23.839%B**153.8M**4.3S4712.1h2.1B+2.9B+
NS-61 Emissary 300295654.538S0.3732.033%B+31.525%A**105.4S1.8A**3012.8h8.7B+27.2B++
VE-S Canis 236233514.569M*0.3428.679%C**36.91%A*145.6M*1.9M3861.6h8.3B**29B+
Cerberus 225219405.475S0.5637.636%B*31.964%B**70.6B**1.9A++2303.1h4.6B*12.2B*
M40 Fury-H 2252072010.35C+5.4442.624%C+N/A108.9B+9.5C-3261.9h6.8B+16B+
Anti-Vehicle Grenade 2371591159N/A154.0945.087%DN/A265C--130B+21090.6h5.7C++12.6C+
VE-C Horizon 160156295.379M++0.4734.431%C+35.256%A+141.8A**3.6M++3541.1h10.9B**31.7B++
Quasar VM1 151150344.412A++0.5026.825%A*24.667%B**65.2M*N/A2722.3h13.9B+51.9B+
Eidolon VE33 139138255.52S0.6139.412%A++28.986%B+125.5SN/A5451.1h5.2A13.3B**
Thanatos VE70 138136168.5S3.5962.234%A**20.588%B*136S2M**6921h3.4B**5.5B**
C-4 190131582.259B+2.6530.694%B++N/A145.6A65.6A**15990.9h1.7C5.5C*
Plasma Grenade 1271271127N/A122.0939.728%DN/A317.5DN/A14800.4h4.8D-12.1D
Deimos VA29 109109215.19M++0.2855.869%C19.266%B+109A*N/A3991h2.2B+3.9C*
Lasher X2 10297362.694A*2.2238.366%A++3.093%C--138.6S7.1S6090.7h14A36.6B**
NSX Naginata 8180155.333M**0.4230.299%A+35%B**80A1B+4061h9.1B*30.1B*
Rocklet Rifle 15778184.333S0.5856.88%B+1.282%B*31.2C**31.6B++3902.5h46.4C--81.6C+
Phantom VA23 7676164.75A++0.1636.81%B32.895%B126.7M*N/A3310.6h3.2A8.6B*
Saron HRB-H 10975253C1.9161.433%B++2.667%A57.7A26.2C**3861.3h18.5B*30.1B*
Spear Anti-Vehicle Phalanx Turret 8470323.333A**18.4265.525%A*7.143%A++175S35A9140.4h4.1A6.3A
Nebula VM20 6666233U28.0924.034%B**37.879%M*165SN/A4500.4h9.4A++39.2B**
NS Baron G5 565669.333U4.4251.757%B++14.286%C+140SN/A6050.4h2.9A+5.6C++
Quasar VM1 575678M+3.0922.517%B*30.357%A++70A*1.3B**1750.8h12.4B+55.2B++
Blueshift VM5 5353143.786B+1.1327.124%A+35.849%M75.7A**N/A2820.7h14.1B++52B*
Manticore SX40 5453252.12A2.7928.099%C+24.528%B+75.7A*1.4A++2520.7h6.2B++22.2B+
Cosmos VM3 5451105.1A++0.1926.23%A++15.686%D72.9M4.3S3320.7h15.4C58.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon18490.6h
CME0690.1h
Nano-Armor Kit1839,7242.3h
Medical Applicator2526,5952h
Motion Spotter31,7021.3h
Ammunition Package2770.1h
Medical Kit3,57815,88142.4h
Recon Detection Device112,7273.5h

Check the help document for the dictionary if you want to learn more about words used here.


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