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CourierVS[] CourierVS
VS BR 116

KDR: 4.9

Score: 27.4m

Last Seen: May 19th, 2020 11:55 AM
- OFFLINE - 182.9 hour(s)

Battle Rank 115 (116 total) - Vanu Sovereignty on Connery
Level Progress (to 116): 35%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Orion VS54 NS-44 Commissioner VX6-7 NS-11C NS-15M2 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,034,518 MLG Score: 12018
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.761%37.468%119039130780,1847.12937-2.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.044%2.036A*2.463A**-0.111C+HEAD ++ (~21.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.631B+8.70.391B18.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.251%1.064%14721344282338960.834319291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.65%1.296A-0.836D-0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.836B++9.90.753B++9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.516%68.382%147113451,768114471.54411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.742A++0.087C+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+2.20.326C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.283%22.326%147313436451130110.570796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.756%1.94A++1.463A+-0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.726B++2.30.517B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.4m148.7%728 (43.7k)616 (37k)4.8998387,56017,8704.99603116 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS13461281831.014%36.256%112402:3026

6% Combat Medic60% Heavy Assault7% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2015 9:30 AMApr 16th, 2019 11:39 PMMay 19th, 2020 11:44 PM (50d) (PST)May 19th, 2020 7:59 AM (51d) (PST)May 19th, 2020 7:55 AM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3033349691.9650.4010.7123.0010.05212018

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,16120,04358,1181182443180336,960

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
742.6h/30.9d 1,719 31,746 22,000 133.7k 803 4,155 2,337 58m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:28,615
Deaths:4,060
KDR:7.048
Accuracy:30.144% B+
HSR:39.535% B*
Orion VS54
A++
Kills:5,427
Deaths:835
KDR:6.499
Accuracy:31.531% A++
HSR:39.082% A++
NS-15M2
A+
Kills:2,169
Deaths:372
KDR:5.831
Accuracy:31.849% A
HSR:41.356% A+
SVA-88
A+
Kills:2,073
Deaths:315
KDR:6.581
Accuracy:30.297% B**
HSR:38.447% A+
Pulsar LSW
A+
Kills:1,655
Deaths:223
KDR:7.422
Accuracy:30.924% B**
HSR:38.610% A+
VE-H Maw
A
Kills:1,400
Deaths:236
KDR:5.932
Accuracy:33.712% A
HSR:40.714% A
Flare VE6
A
Kills:1,227
Deaths:216
KDR:5.681
Accuracy:30.653% B**
HSR:35.941% A
VX29 Polaris
B**
Kills:1,223
Deaths:206
KDR:5.937
Accuracy:30.799% B**
HSR:33.688% B**
Ursa
A*
Kills:1,194
Deaths:170
KDR:7.024
Accuracy:30.570% B**
HSR:42.630% A*
NSX Naginata
B**
Kills:112
Deaths:27
KDR:4.148
Accuracy:28.953% B**
HSR:36.607% B**
Kills:45,095
Deaths (as Heavy Assault):6,660
Deaths (to Heavy Assaults):5,711
KDR:6.77102
Kill Difference:38,435
Playtime:444.825 hours
Usage:60%
Score:17.071m
Score/min:640
Accuracy (listed only):30.943%
HSR (listed only):38.661%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:5,720
Deaths:713
KDR:8.022
Accuracy:34.102% A+
HSR:34.773% A++
VX6-7
A++
Kills:2,362
Deaths:390
KDR:6.056
Accuracy:32.409% A
HSR:33.277% A++
NS-11C
A**
Kills:2,257
Deaths:317
KDR:7.120
Accuracy:32.201% A
HSR:35.268% A**
Serpent VE92
A+
Kills:1,648
Deaths:303
KDR:5.439
Accuracy:32.370% A+
HSR:28.823% A
Solstice VE3
A++
Kills:1,455
Deaths:295
KDR:4.932
Accuracy:33.121% A++
HSR:31.753% A++
Eridani SX5
A*
Kills:1,371
Deaths:229
KDR:5.987
Accuracy:32.521% B**
HSR:37.053% A*
Eclipse VE3A
A+
Kills:1,219
Deaths:166
KDR:7.343
Accuracy:30.709% B++
HSR:28.220% A+
NSX-P Tanto
A*
Kills:1,214
Deaths:157
KDR:7.732
Accuracy:36.258% A++
HSR:41.186% A*
NSX Tanto
A**
Kills:1,170
Deaths:122
KDR:9.590
Accuracy:35.331% A+
HSR:44.786% A**
Zenith VX-5
A*
Kills:1,168
Deaths:169
KDR:6.911
Accuracy:32.629% A
HSR:35.788% A*
MKV Suppressed
A*
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:31.726% B**
HSR:34.539% A*
Sirius SX12
M++
Kills:661
Deaths:109
KDR:6.064
Accuracy:32.448% A
HSR:40.091% M++
Solstice Burst
B**
Kills:431
Deaths:68
KDR:6.338
Accuracy:32.105% B**
HSR:32.947% B**
Phobos VX86
B**
Kills:400
Deaths:66
KDR:6.061
Accuracy:70.837% B*
HSR:23.750% B**
NS-7 PDW
S
Kills:347
Deaths:47
KDR:7.383
Accuracy:34.040% A+
HSR:44.669% S
VE-S Canis
A+
Kills:248
Deaths:56
KDR:4.429
Accuracy:28.448% C+
HSR:36.694% A+
VE-C Horizon
A
Kills:194
Deaths:37
KDR:5.243
Accuracy:34.443% C+
HSR:35.567% A
Thanatos VE70
A*
Kills:136
Deaths:16
KDR:8.500
Accuracy:62.234% A*
HSR:20.588% B*
Deimos VA29
B+
Kills:109
Deaths:21
KDR:5.190
Accuracy:55.869% D
HSR:19.266% B+
NS Baron G5
B++
Kills:56
Deaths:6
KDR:9.333
Accuracy:51.757% B++
HSR:14.286% C+
Kills:23,327
Deaths (as Light Assault):3,447
Deaths (to Light Assaults):4,019
KDR:6.76733
Kill Difference:19,880
Playtime:185.395 hours
Usage:25%
Score:6.834m
Score/min:614
Accuracy (listed only):38.278%
HSR (listed only):32.666%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A*
Kills:1,371
Deaths:229
KDR:5.987
Accuracy:32.521% B**
HSR:37.053% A*
NS-11A
M+
Kills:1,248
Deaths:191
KDR:6.534
Accuracy:34.747% A++
HSR:46.394% M+
H-V45
M
Kills:1,208
Deaths:173
KDR:6.983
Accuracy:32.724% A+
HSR:43.295% M
Terminus VX-9
A*
Kills:1,168
Deaths:190
KDR:6.147
Accuracy:34.118% A+
HSR:44.692% A*
MKV Suppressed
A*
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:31.726% B**
HSR:34.539% A*
Sirius SX12
M++
Kills:661
Deaths:109
KDR:6.064
Accuracy:32.448% A
HSR:40.091% M++
Phobos VX86
B**
Kills:400
Deaths:66
KDR:6.061
Accuracy:70.837% B*
HSR:23.750% B**
Pulsar VS1
A*
Kills:362
Deaths:82
KDR:4.415
Accuracy:29.820% B**
HSR:38.398% A*
NS-7 PDW
S
Kills:347
Deaths:47
KDR:7.383
Accuracy:34.040% A+
HSR:44.669% S
VE-S Canis
A+
Kills:248
Deaths:56
KDR:4.429
Accuracy:28.448% C+
HSR:36.694% A+
Thanatos VE70
A*
Kills:136
Deaths:16
KDR:8.500
Accuracy:62.234% A*
HSR:20.588% B*
Deimos VA29
B+
Kills:109
Deaths:21
KDR:5.190
Accuracy:55.869% D
HSR:19.266% B+
NS Baron G5
B++
Kills:56
Deaths:6
KDR:9.333
Accuracy:51.757% B++
HSR:14.286% C+
Kills:8,475
Deaths (as Combat Medic):1,346
Deaths (to Combat Medics):2,166
KDR:6.29643
Kill Difference:7,129
Playtime:43.413 hours
Usage:6%
Score:1.519m
Score/min:583
Accuracy (listed only):40.868%
HSR (listed only):34.132%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:4,100
Deaths:1,116
KDR:3.674
Accuracy:46.215% B**
HSR:29.171% B*
Ghost
B*
Kills:1,768
Deaths:269
KDR:6.572
Accuracy:46.516% B*
HSR:68.382% C
Eridani SX5
A*
Kills:1,371
Deaths:229
KDR:5.987
Accuracy:32.521% B**
HSR:37.053% A*
MKV Suppressed
A*
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:31.726% B**
HSR:34.539% A*
Spiker
B**
Kills:1,154
Deaths:279
KDR:4.136
Accuracy:31.310% C++
HSR:31.023% B**
NS-357 Underboss
B**
Kills:1,106
Deaths:367
KDR:3.014
Accuracy:46.189% B**
HSR:31.284% B*
NS-30 Vandal
A
Kills:970
Deaths:164
KDR:5.915
Accuracy:42.924% A
HSR:36.598% B**
Sirius SX12
M++
Kills:661
Deaths:109
KDR:6.064
Accuracy:32.448% A
HSR:40.091% M++
Beamer VS3
A+
Kills:435
Deaths:157
KDR:2.771
Accuracy:33.976% B*
HSR:34.023% A+
NS-7 PDW
S
Kills:347
Deaths:47
KDR:7.383
Accuracy:34.040% A+
HSR:44.669% S
NS-61 Emissary
A*
Kills:295
Deaths:66
KDR:4.470
Accuracy:31.962% B+
HSR:31.525% A*
VE-S Canis
A+
Kills:248
Deaths:56
KDR:4.429
Accuracy:28.448% C+
HSR:36.694% A+
Cerberus
B*
Kills:219
Deaths:40
KDR:5.475
Accuracy:37.121% B++
HSR:31.964% B*
Phantom VA23
C*
Kills:79
Deaths:16
KDR:4.938
Accuracy:35.953% C+
HSR:32.911% C*
Manticore SX40
B
Kills:53
Deaths:25
KDR:2.120
Accuracy:27.815% C
HSR:24.528% B
Kills:13,967
Deaths (as Infiltrator):3,100
Deaths (to Infiltrators):2,925
KDR:4.50548
Kill Difference:10,867
Playtime:55.169 hours
Usage:7%
Score:1.738m
Score/min:525
Accuracy (listed only):35.944%
HSR (listed only):36.297%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:5,720
Deaths:713
KDR:8.022
Accuracy:34.102% A+
HSR:34.773% A++
VX6-7
A++
Kills:2,362
Deaths:390
KDR:6.056
Accuracy:32.409% A
HSR:33.277% A++
NS-11C
A**
Kills:2,257
Deaths:317
KDR:7.120
Accuracy:32.201% A
HSR:35.268% A**
Serpent VE92
A+
Kills:1,648
Deaths:303
KDR:5.439
Accuracy:32.370% A+
HSR:28.823% A
Solstice VE3
A++
Kills:1,455
Deaths:295
KDR:4.932
Accuracy:33.121% A++
HSR:31.753% A++
Eclipse VE3A
A+
Kills:1,219
Deaths:166
KDR:7.343
Accuracy:30.709% B++
HSR:28.220% A+
NSX-P Tanto
A*
Kills:1,214
Deaths:157
KDR:7.732
Accuracy:36.258% A++
HSR:41.186% A*
NSX Tanto
A**
Kills:1,170
Deaths:122
KDR:9.590
Accuracy:35.331% A+
HSR:44.786% A**
Zenith VX-5
A*
Kills:1,168
Deaths:169
KDR:6.911
Accuracy:32.629% A
HSR:35.788% A*
Solstice Burst
B**
Kills:431
Deaths:68
KDR:6.338
Accuracy:32.105% B**
HSR:32.947% B**
Phobos VX86
B**
Kills:400
Deaths:66
KDR:6.061
Accuracy:70.837% B*
HSR:23.750% B**
Eidolon VE33
A
Kills:260
Deaths:56
KDR:4.643
Accuracy:37.026% A
HSR:30.385% B+
VE-C Horizon
A
Kills:194
Deaths:37
KDR:5.243
Accuracy:34.443% C+
HSR:35.567% A
Thanatos VE70
A*
Kills:136
Deaths:16
KDR:8.500
Accuracy:62.234% A*
HSR:20.588% B*
Deimos VA29
B+
Kills:109
Deaths:21
KDR:5.190
Accuracy:55.869% D
HSR:19.266% B+
NS Baron G5
B++
Kills:56
Deaths:6
KDR:9.333
Accuracy:51.757% B++
HSR:14.286% C+
Kills:19,799
Deaths (as Engineer):2,902
Deaths (to Engineers):2,121
KDR:6.82254
Kill Difference:16,897
Playtime:8.914 hours
Usage:1%
Score:0.174m
Score/min:326
Accuracy (listed only):40.213%
HSR (listed only):30.666%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B
Kills:207
V. Kills:18 N/A
Deaths:20
KDR:10.350
Accuracy:42.624% C+
KPH:108.800 B
VKPH:9.500 C-
Saron HRB-H
B*
Kills:75
V. Kills:34 214%
Deaths:25
KDR:3
Accuracy:61.433% B++
KPH:56.700 B*
VKPH:25.700 C++
Kills:282 (0 + 282)
Deaths:45
KDR:6.267
VKDR:1.156
Vehicle Kills:52
Kill Difference:237
Playtime:3.224 hours
Usage:0%
Score:0.068m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:61.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 28,93128,6154,0607.048B**2.1530.144%B+39.535%B*154.3A++1.7B+378185.4h9.2B++30.5B++
Pulsar C 5,7775,7207138.022A**3.1234.102%A+34.773%A++152.1M**1.5A38537.6h8.3B**24.4B**
Orion VS54 5,4625,4278356.499A*1.6031.531%A++39.082%A++133M++N/A40540.8h9B**28.6C*
NS-44 Commissioner 4,1564,1001,1163.674A*1.2346.215%B**29.171%B*78.1A1.1A21152.5h3B*6.4B*
VX6-7 2,3822,3623906.056A*1.1632.409%A33.277%A++147.6M++1.3B**36916h9.6B+29.6B*
NS-11C 2,2702,2573177.12S2.2232.201%A35.268%A**141.9SN/A34115.9h9.8B**30.4B*
NS-15M2 2,1882,1693725.831A++0.9331.849%A41.356%A+138.2A*1.2B+39015.7h9.5B*29.7B*
SVA-88 2,0962,0733156.581A**1.6830.297%B**38.447%A+132.9A*1.5A41415.6h9.5B++31.4B++
Ghost 1,7741,7682696.572B**1.6746.516%B*68.382%C92.6A+N/A27519.1h2.2C+4.6B+
Pulsar LSW 1,6631,6552237.422S2.5230.924%B**38.61%A+141.5A**N/A33911.7h9.4B*30.3B++
Serpent VE92 1,6631,6483035.439M++0.5432.37%A+28.823%A132.9M+1.2B*45812.4h10.1B++31.3B*
Solstice VE3 1,4671,4552954.932S0.0333.121%A++31.753%A++115.5M**1B*39612.6h10.4B**31.5B
VE-H Maw 1,4241,4002365.932M+1.0333.712%A40.714%A153.8A**2.6A++6099.1h8.4B++24.9B++
Eridani SX5 1,3811,3712295.987M**1.0932.521%B**37.053%A*137.1M+1B**37010h9B*27.6B*
NS-11A 1,2591,2481916.534M1.6334.747%A++46.394%M+137.1M**1.2B*3299.1h9.3A26.9A
Flare VE6 1,2401,2272165.681M**0.7830.653%B**35.941%A130.5A*1.4B**4929.4h8.4B++27.4B++
VX29 Polaris 1,2251,2232065.937M++1.0430.799%B**33.688%B**137.4A*N/A4418.9h9.5B*30.8B++
Eclipse VE3A 1,2251,2191667.343A*2.4430.709%B++28.22%A+141.7M+N/A3668.6h10.1B+32.7B++
NSX-P Tanto 1,2211,2141577.732S2.8336.258%A++41.186%A*149.9SN/A5438.1h9.9B*27.2B**
H-V45 1,2171,2081736.983A**2.0832.724%A+43.295%M137.3M**1B++3338.8h9.4A28.8B**
Ursa 1,2021,1941707.024S2.1230.57%B**42.63%A*129.8A**N/A3119.2h7.7A25.1B*
NSX Tanto 1,1731,1701229.59S4.6935.331%A+44.786%A**167.1SN/A3837h9A25.3B**
Zenith VX-5 1,1741,1681696.911S2.0132.629%A35.788%A*142.4M++N/A4008.2h9.3B**28.5B**
Terminus VX-9 1,1801,1681906.147A+1.2534.118%A+44.692%A*134.3M++1.4B**3628.7h9.8B*28.8B**
MKV Suppressed 1,1641,1611607.256S2.3631.726%B**34.539%A*152.8SN/A3687.6h9.8B**31B+
Spiker 1,1811,1542794.136A*0.7631.31%C++31.023%B**71.2B*1.7B**17216.2h6.7B*21.4B++
NS-357 Underboss 1,1191,1063673.014A++1.8946.189%B**31.284%B*89.9B**1.1B*24612.3h3.5B+7.7B++
NS-30 Vandal 9799701645.915A+1.0242.924%A36.598%B**140.6M++1.3A+3566.9h4.4B*10.3B*
NS Decimator 1,4959511954.877M*0.0266.69%B++3.049%B*62.2B**35.6A++44115.3h4B6B+
Force-Blade 82578717,6850.045B+4.8515.683%D*1.779%D1.1C**N/A3715.9h1.8B++11.3C+
S1 1,3137673192.404M2.5068.284%B**2.347%C43.1B**30.7A*47217.8h5.9C**8.6B+
Sirius SX12 6666611096.064M*1.1632.448%A40.091%M++150.2S1.1B**4704.4h10.1B**31.3B++
Beamer VS3 4404351572.771A*2.1333.976%B*34.023%A+82.1A++N/A2755.3h7.2B++21.2B++
Solstice Burst 434431686.338M++1.4432.105%B**32.947%B**134.7MN/A3503.2h9.8B*30.6B*
Phobos VX86 409400666.061M**1.1670.837%B*23.75%B**166.7M*3.8S4772.4h2B++2.8B+
Pulsar VS1 368362824.415M+0.4829.82%B**38.398%A*103.4M*1.7A*4303.5h9.8A32.9B**
NS-7 PDW 350347477.383S2.4834.04%A+44.669%S150.9S1.3A++5372.3h10B**29.5B*
NS-61 Emissary 300295664.47S0.4331.962%B+31.525%A*105.4M*1.8A++3012.8h8.7B++27.3B++
Eidolon VE33 265260564.643A++0.2637.026%A30.385%B+130M**2.5M+4522h5.6B**15.2B**
VE-S Canis 252248564.429A*0.4728.448%C+36.694%A+145.9A**2.4A++4021.7h8.3B*29.3B+
Cerberus 225219405.475M**0.5837.121%B++31.964%B*66.4B++1.8A++2143.3h4.6B**12.3B++
M40 Fury-H 2252072010.35C5.4542.624%C+N/A108.9B9.5C-3271.9h6.8B+16B+
VE-C Horizon 199194375.243A*0.3434.443%C+35.567%A138.6A++3.6A*3831.4h10.9B*31.6B+
Anti-Vehicle Grenade 2371591159N/A154.1045.087%D-N/A265D130B+21090.6h5.7C+12.6C
Quasar VM1 158156354.457A+0.4426.803%A*24.359%B**65MN/A2652.4h13.8C**51.3B+
Thanatos VE70 138136168.5S3.6062.234%A*20.588%B*136S2M+7001h3.4B**5.5B**
C-4 190131582.259B+2.6430.411%B++N/A131B*59A*16091h1.7D5.6C++
Plasma Grenade 1271271127N/A122.1039.728%D--N/A317.5D--N/A15270.4h4.8D**12.1D*
NSX Naginata 115112274.148A**0.7528.953%B**36.607%B**86.2B**2.3A*3811.3h10.4B+35.8B+
Deimos VA29 109109215.19M*0.2955.869%D19.266%B+109A+N/A4161h2.2C*3.9C+
Lasher X2 105100382.632A2.2736.839%B**3%C--125M*6.3S5820.8h14.4B**39B*
Rocklet Rifle 17489224.045S0.8556.742%B+1.124%B+33C++31.5B+3922.7h45.2D79.7C+
Phantom VA23 7979164.938B+0.0435.953%C+32.911%C*131.7MN/A3240.6h3.1A8.7B*
Saron HRB-H 10975253C--1.9061.433%B++2.667%B**57.7B*26.2C++3861.3h18.5B+30.1B*
Spear Anti-Vehicle Phalanx Turret 9075325A*20.1064.783%A++6.667%A+187.5S37.5B**9360.4h4B**6.1B**
Nebula VM20 6666233U28.1024.034%B++37.879%M++165SN/A4600.4h9.4B**39.2B**
NS Baron G5 565669.333U4.4351.757%B++14.286%C+140SN/A6170.4h2.9A+5.6C*
Quasar VM1 575687A*2.1022.583%B*30.357%A++70A++1.3B++1800.8h12.6C*55.6B+
Blueshift VM5 5353143.786B+1.1127.124%A+35.849%A**75.7A*N/A2900.7h14.1B52B++
Manticore SX40 5453252.12B**2.7827.815%C24.528%B75.7A+1.4B**2540.7h6.2B+22.5B
Cosmos VM3 5451105.1A++0.2026.23%A+15.686%D-72.9A*4.3S3320.7h15.4D58.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1839,9702.4h
Spawn Beacon18510.6h
CME0690.1h
Medical Applicator2828,3832.1h
Motion Spotter31,7251.4h
Restoration Kit10660.1h
Recon Detection Device112,7583.5h
Ammunition Package2770.1h
Medical Kit3,68616,60643.1h

Check the help document for the dictionary if you want to learn more about words used here.


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