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CourierX[HvsH] CourierX
NC BR 137

KDR: 4.67

Score: 41.7m

Last Seen: Nov 5th, 2019 12:52 AM
- OFFLINE - 13.7 hour(s)

Battle Rank 120 (137 total) - New Conglomerate on Connery
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS GD-22S NC6A GODSAW AF-4 Cyclone NS-15M2 LA1 Anchor NS-44 Commissioner AF-19 Mercenary NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,183,038 MLG Score: 10538
Fun Score: N/A
Cheeseburgers Flipped: 52TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.396%34.481%1152471172119,2536.43533-1.768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.088%2.39A*2.077A*-0.147CHEAD ++ (~17.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.684B+7.90.448B15.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.524%1.111%311121890586580.153322153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.236A*-0.441C---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.897B*9.70.817B++6.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.312%11.035%4621217145561910.258467158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.838%1.305A1.625A+-0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.843B*9.50.763B++9.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.844%67.954%46412153,0551805151.69252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.002%1.51A+0.039C+-0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.511B+2.20.316C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.798%15.634%46312163,6971910251.93459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.343%2.18A*0.197C++-0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.722B++2.50.488B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.7m142.2%665 (39.9k)563 (33.8k)4.66777136,59329,2634.75819137 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC12191954832.273%32.97%106402:3242

8% Combat Medic56% Heavy Assault9% Infiltrator27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 8:33 AMMar 10th, 2018 4:54 AMNov 4th, 2019 7:24 PM (9d) (PST)Nov 4th, 2019 9:19 PM (9d) (PST)Nov 4th, 2019 8:52 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2223338891.8460.3950.6092.6930.04810538

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,33919,95353,3861112437162333,789

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1233.4h/51.4d 2,646 45,035 34,559 199.3k 1,305 6,503 3,526 90.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A++
Kills:13,542
Deaths:1,935
KDR:6.998
Accuracy:32.700% A++
HSR:37.757% A++
NC6A GODSAW
A+
Kills:12,657
Deaths:1,903
KDR:6.651
Accuracy:33.023% B++
HSR:38.184% A+
NS-15M2
A*
Kills:9,404
Deaths:1,349
KDR:6.971
Accuracy:32.484% A++
HSR:42.822% A*
LA1 Anchor
A+
Kills:7,647
Deaths:1,174
KDR:6.514
Accuracy:33.230% A+
HSR:34.837% A
NC6 Gauss SAW
A*
Kills:5,722
Deaths:781
KDR:7.327
Accuracy:31.825% A*
HSR:34.254% A++
EM6
A++
Kills:2,074
Deaths:393
KDR:5.277
Accuracy:30.765% A++
HSR:32.257% A
EM1
A++
Kills:1,447
Deaths:240
KDR:6.029
Accuracy:31.483% A++
HSR:32.827% A++
NC6S Gauss SAW S
A+
Kills:1,179
Deaths:228
KDR:5.171
Accuracy:31.617% A+
HSR:30.195% B*
NSX Naginata
A*
Kills:1,169
Deaths:181
KDR:6.459
Accuracy:29.657% A+
HSR:44.140% A*
MGR-L1 Promise
B+
Kills:156
Deaths:38
KDR:4.105
Accuracy:26.276% B+
HSR:28.846% B+
NSX-P Naginata
A++
Kills:154
Deaths:41
KDR:3.756
Accuracy:27.152% B*
HSR:43.507% A++
Kills:55,151
Deaths (as Heavy Assault):8,263
Deaths (to Heavy Assaults):9,509
KDR:6.67445
Kill Difference:46,888
Playtime:684.984 hours
Usage:56%
Score:24.684m
Score/min:601
Accuracy (listed only):30.928%
HSR (listed only):36.330%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:9,609
Deaths:1,310
KDR:7.335
Accuracy:33.553% A+
HSR:33.385% A*
AF-19 Mercenary
A**
Kills:6,397
Deaths:1,077
KDR:5.940
Accuracy:34.633% A**
HSR:29.139% A
NS-11C
A*
Kills:4,482
Deaths:691
KDR:6.486
Accuracy:33.168% A++
HSR:31.972% A*
AF-4A Bandit
A++
Kills:3,403
Deaths:533
KDR:6.385
Accuracy:33.300% A++
HSR:30.414% A
19A Fortuna
A+
Kills:2,396
Deaths:468
KDR:5.120
Accuracy:31.890% A
HSR:28.715% A+
GD-7F
A++
Kills:1,980
Deaths:371
KDR:5.337
Accuracy:33.710% A++
HSR:30.909% A++
AC-X11
A++
Kills:1,670
Deaths:298
KDR:5.604
Accuracy:35.008% A++
HSR:30.599% A+
NSX Tanto
M+
Kills:1,574
Deaths:187
KDR:8.417
Accuracy:34.248% A+
HSR:44.727% M+
MKV Suppressed
A*
Kills:1,391
Deaths:250
KDR:5.564
Accuracy:33.116% A+
HSR:33.573% A*
LA39 Bruiser
A
Kills:1,348
Deaths:194
KDR:6.948
Accuracy:74.965% A
HSR:15.208% C++
Blitz GD-10
M+
Kills:1,257
Deaths:214
KDR:5.874
Accuracy:31.289% A
HSR:33.811% M+
NSX-P Tanto
M
Kills:1,214
Deaths:167
KDR:7.269
Accuracy:35.621% A++
HSR:44.069% M
Tempest
A++
Kills:1,211
Deaths:203
KDR:5.966
Accuracy:30.547% B**
HSR:33.196% A++
GD-66 Claw
B**
Kills:1,185
Deaths:217
KDR:5.461
Accuracy:70.874% B**
HSR:14.262% C+
NS-7 PDW
A**
Kills:1,185
Deaths:199
KDR:5.955
Accuracy:32.152% A+
HSR:33.249% A**
Razor GD-23
A++
Kills:1,168
Deaths:187
KDR:6.246
Accuracy:32.559% A+
HSR:29.538% A++
Mauler S6
A*
Kills:1,164
Deaths:211
KDR:5.517
Accuracy:61.893% A*
HSR:17.526% B+
Gauss Compact S
A*
Kills:1,159
Deaths:147
KDR:7.884
Accuracy:34.797% A*
HSR:31.838% A*
NS Baron G5
A+
Kills:644
Deaths:121
KDR:5.322
Accuracy:59.812% A+
HSR:18.789% B*
MGR-S1 Gladius
M**
Kills:496
Deaths:67
KDR:7.403
Accuracy:33.270% A
HSR:47.984% M**
NSX Tengu
M+
Kills:57
Deaths:19
KDR:3
Accuracy:35.897% C+
HSR:38.597% M+
Kills:44,990
Deaths (as Light Assault):7,131
Deaths (to Light Assaults):6,814
KDR:6.30907
Kill Difference:37,859
Playtime:328.263 hours
Usage:27%
Score:10.403m
Score/min:528
Accuracy (listed only):39.824%
HSR (listed only):31.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:9,609
Deaths:1,310
KDR:7.335
Accuracy:33.553% A+
HSR:33.385% A*
NS-44 Commissioner
A
Kills:6,768
Deaths:1,856
KDR:3.647
Accuracy:46.792% A
HSR:29.167% B*
SAS-R
B**
Kills:2,572
Deaths:353
KDR:7.286
Accuracy:45.335% B**
HSR:65.902% C
NS-30 Vandal
A+
Kills:2,112
Deaths:273
KDR:7.736
Accuracy:42.608% A+
HSR:30.114% B+
MKV Suppressed
A*
Kills:1,391
Deaths:250
KDR:5.564
Accuracy:33.116% A+
HSR:33.573% A*
LA3 Desperado
B**
Kills:1,315
Deaths:399
KDR:3.296
Accuracy:35.012% B**
HSR:23.574% B+
NS-61 Emissary
M
Kills:1,270
Deaths:203
KDR:6.256
Accuracy:33.239% B*
HSR:31.339% M
Blitz GD-10
M+
Kills:1,257
Deaths:214
KDR:5.874
Accuracy:31.289% A
HSR:33.811% M+
Tempest
A++
Kills:1,211
Deaths:203
KDR:5.966
Accuracy:30.547% B**
HSR:33.196% A++
NS-7 PDW
A**
Kills:1,185
Deaths:199
KDR:5.955
Accuracy:32.152% A+
HSR:33.249% A**
LA8 Rebel
A
Kills:1,165
Deaths:240
KDR:4.854
Accuracy:41.036% A
HSR:31.931% A
NC4 Mag-Shot
B**
Kills:1,160
Deaths:328
KDR:3.537
Accuracy:35.093% B**
HSR:25.431% B*
NS-357 Underboss
B**
Kills:1,145
Deaths:317
KDR:3.612
Accuracy:44.564% B**
HSR:22.271% C+
AF-18 Stalker
A++
Kills:697
Deaths:111
KDR:6.279
Accuracy:35.620% A++
HSR:31.564% A++
MGR-S1 Gladius
M**
Kills:496
Deaths:67
KDR:7.403
Accuracy:33.270% A
HSR:47.984% M**
NS-44L Blackhand
B++
Kills:236
Deaths:59
KDR:4
Accuracy:47.818% B++
HSR:35.170% C--
NSX Tomoe
A+
Kills:230
Deaths:52
KDR:4.423
Accuracy:35.993% A+
HSR:45.217% B*
NC14 Bolt Driver
B*
Kills:216
Deaths:34
KDR:6.353
Accuracy:41.045% B*
HSR:70.370% C-
NC08 Mag-Scatter
A*
Kills:210
Deaths:52
KDR:4.038
Accuracy:49.577% C
HSR:26.191% A*
Impetus
C*
Kills:155
Deaths:29
KDR:5.345
Accuracy:35.349% C*
HSR:28.387% C+
NS-45 Pilot
A
Kills:149
Deaths:48
KDR:3.104
Accuracy:35.791% B++
HSR:36.913% A
The Executive
B+
Kills:145
Deaths:37
KDR:3.919
Accuracy:31.702% D
HSR:28.966% B+
NSX Daimyo
B+
Kills:134
Deaths:17
KDR:7.882
Accuracy:44.771% B+
HSR:93.284% C+
EM4 Longshot
B+
Kills:133
Deaths:16
KDR:8.313
Accuracy:42.468% B+
HSR:78.196% C+
AF-6 Shadow
B++
Kills:66
Deaths:14
KDR:4.714
Accuracy:35.417% C++
HSR:33.333% B++
NSX Tengu
M+
Kills:57
Deaths:19
KDR:3
Accuracy:35.897% C+
HSR:38.597% M+
Kills:35,084
Deaths (as Infiltrator):6,700
Deaths (to Infiltrators):4,747
KDR:5.23642
Kill Difference:28,384
Playtime:107.116 hours
Usage:9%
Score:3.029m
Score/min:471
Accuracy (listed only):38.040%
HSR (listed only):39.274%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:9,609
Deaths:1,310
KDR:7.335
Accuracy:33.553% A+
HSR:33.385% A*
NS-11A
A*
Kills:1,439
Deaths:206
KDR:6.985
Accuracy:32.806% A++
HSR:37.109% A*
MKV Suppressed
A*
Kills:1,391
Deaths:250
KDR:5.564
Accuracy:33.116% A+
HSR:33.573% A*
LA39 Bruiser
A
Kills:1,348
Deaths:194
KDR:6.948
Accuracy:74.965% A
HSR:15.208% C++
Carnage AR
A*
Kills:1,348
Deaths:214
KDR:6.299
Accuracy:34.588% A*
HSR:33.234% A++
GR-22
A*
Kills:1,263
Deaths:226
KDR:5.589
Accuracy:32.500% A++
HSR:33.888% A*
Blitz GD-10
M+
Kills:1,257
Deaths:214
KDR:5.874
Accuracy:31.289% A
HSR:33.811% M+
Tempest
A++
Kills:1,211
Deaths:203
KDR:5.966
Accuracy:30.547% B**
HSR:33.196% A++
Reaper DMR
A++
Kills:1,196
Deaths:208
KDR:5.750
Accuracy:35.161% A++
HSR:30.686% B++
GD-66 Claw
B**
Kills:1,185
Deaths:217
KDR:5.461
Accuracy:70.874% B**
HSR:14.262% C+
NS-7 PDW
A**
Kills:1,185
Deaths:199
KDR:5.955
Accuracy:32.152% A+
HSR:33.249% A**
Mauler S6
A*
Kills:1,164
Deaths:211
KDR:5.517
Accuracy:61.893% A*
HSR:17.526% B+
NC1 Gauss Rifle
A++
Kills:1,158
Deaths:303
KDR:3.822
Accuracy:32.266% A++
HSR:31.693% A+
NS Baron G5
A+
Kills:644
Deaths:121
KDR:5.322
Accuracy:59.812% A+
HSR:18.789% B*
MGR-S1 Gladius
M**
Kills:496
Deaths:67
KDR:7.403
Accuracy:33.270% A
HSR:47.984% M**
Gauss Prime
A
Kills:473
Deaths:110
KDR:4.300
Accuracy:32.367% A
HSR:32.770% A
NC9 A-Tross
A++
Kills:179
Deaths:43
KDR:4.163
Accuracy:32.656% A+
HSR:36.872% A++
NSX Tengu
M+
Kills:57
Deaths:19
KDR:3
Accuracy:35.897% C+
HSR:38.597% M+
Kills:26,603
Deaths (as Combat Medic):4,315
Deaths (to Combat Medics):3,298
KDR:6.16524
Kill Difference:22,288
Playtime:94.979 hours
Usage:8%
Score:3.088m
Score/min:542
Accuracy (listed only):40.540%
HSR (listed only):30.879%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:6,397
Deaths:1,077
KDR:5.940
Accuracy:34.633% A**
HSR:29.139% A
NS-11C
A*
Kills:4,482
Deaths:691
KDR:6.486
Accuracy:33.168% A++
HSR:31.972% A*
AF-4A Bandit
A++
Kills:3,403
Deaths:533
KDR:6.385
Accuracy:33.300% A++
HSR:30.414% A
19A Fortuna
A+
Kills:2,396
Deaths:468
KDR:5.120
Accuracy:31.890% A
HSR:28.715% A+
GD-7F
A++
Kills:1,980
Deaths:371
KDR:5.337
Accuracy:33.710% A++
HSR:30.909% A++
AC-X11
A++
Kills:1,670
Deaths:298
KDR:5.604
Accuracy:35.008% A++
HSR:30.599% A+
NSX Tanto
M+
Kills:1,574
Deaths:187
KDR:8.417
Accuracy:34.248% A+
HSR:44.727% M+
LA39 Bruiser
A
Kills:1,348
Deaths:194
KDR:6.948
Accuracy:74.965% A
HSR:15.208% C++
NSX-P Tanto
M
Kills:1,214
Deaths:167
KDR:7.269
Accuracy:35.621% A++
HSR:44.069% M
GD-66 Claw
B**
Kills:1,185
Deaths:217
KDR:5.461
Accuracy:70.874% B**
HSR:14.262% C+
Razor GD-23
A++
Kills:1,168
Deaths:187
KDR:6.246
Accuracy:32.559% A+
HSR:29.538% A++
Mauler S6
A*
Kills:1,164
Deaths:211
KDR:5.517
Accuracy:61.893% A*
HSR:17.526% B+
Gauss Compact S
A*
Kills:1,159
Deaths:147
KDR:7.884
Accuracy:34.797% A*
HSR:31.838% A*
Warden
A*
Kills:1,154
Deaths:214
KDR:5.393
Accuracy:40.353% A*
HSR:36.828% A++
NS Baron G5
A+
Kills:644
Deaths:121
KDR:5.322
Accuracy:59.812% A+
HSR:18.789% B*
Kills:30,938
Deaths (as Engineer):5,083
Deaths (to Engineers):3,483
KDR:6.08656
Kill Difference:25,855
Playtime:9.711 hours
Usage:1%
Score:0.191m
Score/min:327
Accuracy (listed only):43.122%
HSR (listed only):28.969%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:457
Deaths:79
KDR:5.785
Accuracy:45.360% B++
HSR:19.475% B*
AF-23 Grinder
C+
Kills:211
Deaths:57
KDR:3.702
Accuracy:36.287% C+
HSR:14.692% C+
NCM1 Scattercannon
B**
Kills:208
Deaths:21
KDR:9.905
Accuracy:43.661% B++
HSR:19.712% B**
Kills:876
Deaths (as MAX Suit):78.500
Deaths (to MAX Suits):980
KDR:11.15924
Kill Difference:797.500
Playtime:6.567 hours
Usage:1%
Score:0.279m
Score/min:708
Accuracy (listed only):41.769%
HSR (listed only):17.959%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:90
V. Kills:7 N/A
Deaths:10
KDR:9
Accuracy:58.524% B**
KPH:103.200 C++
VKPH:8 D
Kills:90 (0 + 0)
Deaths:10
KDR:9
VKDR:0.700
Vehicle Kills:7
Kill Difference:80
Playtime:0.873 hours
Usage:0%
Score:0.025m
Score/min:474
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:92
V. Kills:13 N/A
Deaths:4
KDR:23
Accuracy:57.046% B+
KPH:102.700 C+
VKPH:14.500 A+
Kills:92 (0 + 92)
Deaths:4
KDR:23
VKDR:3.250
Vehicle Kills:13
Kill Difference:88
Playtime:0.896 hours
Usage:0%
Score:0.017m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:57.046%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:53
V. Kills:11 442%
Deaths:3
KDR:17.667
Accuracy:46.190% A
KPH:91.600 A++
VKPH:19 A++
Kills:53 (0 + 53)
Deaths:3
KDR:17.667
VKDR:3.667
Vehicle Kills:11
Kill Difference:50
Playtime:0.579 hours
Usage:0%
Score:0.018m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:46.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 13,61013,5421,9356.998M++2.3332.7%A++37.757%A++138M**N/A32198.1h8.1A24.6B**
NC6A GODSAW 12,78912,6571,9036.651A*1.9833.023%B++38.184%A+139.4A**1.5B**38590.8h7C*21.2B++
AF-4 Cyclone 9,6639,6091,3107.335S2.6733.553%A+33.385%A*150.4SN/A42863.9h8.2B**24.3B*
NS-15M2 9,4999,4041,3496.971M++2.3032.484%A++42.822%A*143.8M++1.5A++35865.4h9B**27.8B**
LA1 Anchor 7,7187,6471,1746.514A++1.8533.23%A+34.837%A135.1M++1.3A++35056.6h8.1B**24.4B*
NS-44 Commissioner 6,8326,7681,8563.647M1.0246.792%A29.167%B*81.4A++N/A21683.1h3B*6.5B*
AF-19 Mercenary 6,4346,3971,0775.94S1.2734.633%A**29.139%A135SN/A37647.4h8.7B**25.2B**
NC6 Gauss SAW 5,7575,7227817.327S2.6631.825%A*34.254%A++137.5SN/A38941.6h6.7B**21.1B*
NS-11C 4,5104,4826916.486S1.8233.168%A++31.972%A*137.5SN/A36032.6h10.1B**30.6B**
AF-4A Bandit 3,4183,4035336.385S1.7233.3%A++30.414%A140.6SN/A35824.2h8.8B*26.5B**
SAS-R 2,5832,5723537.286A++2.6245.335%B**65.902%C91.9A*N/A23828h2.1B+4.7B+
19A Fortuna 2,4112,3964685.12M*0.4531.89%A28.715%A+121M**N/A28619.8h8.6B++27B*
NS-30 Vandal 2,1202,1122737.736M**3.0742.608%A+30.114%B+148.7SN/A33114.2h4.4B**10.3B**
EM6 2,1022,0743935.277A*0.6130.765%A++32.257%A128M++1.7M+38916.2h8.3B**27B*
GD-7F 1,9871,9803715.337S0.6733.71%A++30.909%A++132SN/A44615h9.9B**29.5B*
AC-X11 1,6831,6702985.604S0.9435.008%A++30.599%A+138S1.1A++35912.1h7.5B**21.4B*
NSX Tanto 1,5841,5741878.417S3.7534.248%A+44.727%M+141.8SN/A32711.1h9.7B++28.2B+
EM1 1,4561,4472406.029S1.3631.483%A++32.827%A++126.9M**N/A37211.4h9.4B+29.7B*
NS-11A 1,4481,4392066.985S2.3232.806%A++37.109%A*113.3M**N/A26012.7h9.6A+29.4B**
NS Decimator 2,4471,4373783.802M**0.8763.471%C**2.436%C**50.6B*35.6A*44128.4h4.6C++7.2C**
MKV Suppressed 1,3991,3912505.564S0.9033.116%A+33.573%A*122SN/A34011.4h10.4B*31.4B++
LA39 Bruiser 1,3541,3481946.948S2.2874.965%A15.208%C++154.9SN/A3758.7h2B*2.6B++
Carnage AR 1,3551,3482146.299M**1.6334.588%A*33.234%A++122.5SN/A29511h9.5A+27.5A
LA3 Desperado 1,3391,3153993.296M1.3735.012%B**23.574%B+73.5A++1.3A+17617.9h7.8B+22.3B*
NS-61 Emissary 1,2861,2702036.256S1.5933.239%B*31.339%M123.3S1.6A++29010.3h9.7B++29.2B*
GR-22 1,2701,2632265.588M++0.9232.5%A++33.888%A*119.2SN/A31010.6h9.8A30.2B**
Blitz GD-10 1,2651,2572145.874S1.2131.289%A33.811%M+130.9SN/A3849.6h10.7B**34.1B*
NSX-P Tanto 1,2331,2141677.269S2.6035.621%A++44.069%M157.7S2.5M**3737.7h9.5B**26.6B**
Tempest 1,2231,2112035.966S1.3030.547%B**33.196%A++142.5M**1.4A*3448.5h8.1B**26.5B**
NC05 Jackhammer 1,2251,2042195.498S0.8357.546%A++18.439%B*129.5M*2.3S4109.3h3.7B**6.5B*
Reaper DMR 1,2101,1962085.75A+1.0835.161%A++30.686%B++118.4M**1.4A*30710.1h6.9A+19.7A
GD-66 Claw 1,1971,1852175.461M**0.7970.874%B**14.262%C+139.4S1.4A*3918.5h2.3B+3.2B+
NS-7 PDW 1,1951,1851995.955S1.2932.152%A+33.249%A**113.9S1A++37810.4h10.7B**33.3B*
NC6S Gauss SAW S 1,1881,1792285.171M++0.5031.617%A+30.195%B*122.8M+N/A3839.6h7.9B**24.9B*
NSX Naginata 1,1801,1691816.459S1.7929.657%A+44.14%A*135.9M**1.3A3538.6h8.8B*29.8B*
Razor GD-23 1,1751,1681876.246S1.5832.559%A+29.538%A++131.2SN/A3668.9h9.2B**28.2B*
LA8 Rebel 1,1731,1652404.854S0.1941.036%A31.931%A78.7A*N/A21314.8h4.4B**10.8B**
Mauler S6 1,1701,1642115.517M**0.8561.893%A*17.526%B+135.3SN/A4298.6h3.3A5.4B**
NC4 Mag-Shot 1,1711,1603283.537M**1.1335.093%B**25.431%B*77.3M+N/A22015h6B*17.2B++
Gauss Compact S 1,1661,1591477.884S3.2234.797%A*31.838%A*141.3SN/A3458.2h8.5B*24.3B*
NC1 Gauss Rifle 1,1671,1583033.822A**0.8532.266%A++31.693%A+105.3SN/A44011h8.6A+26.5A
Warden 1,1651,1542145.393M**0.7340.353%A*36.828%A++137.4S1.3A+3878.4h5.4A13.5B**
NS-357 Underboss 1,1691,1453173.612M1.0644.564%B**22.271%C+85.4A+1.8M+24813.4h3.7B+8.2B+
Shrike 1,3478063242.488M++2.1865.294%B**3.598%B+43.1A++28.9A**46418.7h5.4B++8.3B*
AF-18 Stalker 7016971116.279S1.6135.62%A++31.564%A++139.4SN/A3775h8.6A+24.2B**
NS Baron G5 6526441215.322S0.6559.812%A+18.789%B*143.1S1.8M++4044.5h3.7B*6.1C+
Auraxium Mag-Cutter 64562211,1770.056B+4.6115.79%D--N/A1.3C++N/A3489h1.6B*10.2C+
Mag-Cutter 59555616,4830.034B+4.6315.031%D*6.115%C+0.9B+N/A2645.6h2B+13.3C+
MGR-S1 Gladius 498496677.403S2.7433.27%A47.984%M**141.7M**N/A3623.5h7.4B*22.2B*
Gauss Prime 4794731104.3A*0.3732.367%A32.77%A91A*1.2A+2755.2h10.1B+31.1B*
NCM1 Scattercannon 461457795.785A**1.1245.36%B++19.475%B*78.8SN/A2935.8h6B*13.3B++
Anti-Vehicle Grenade 4963291329N/A324.3344.334%DN/A253.1C--128.5C**20681.3h6.2C+14C+
C-4 4032662001.33C+3.3420.245%D--N/A83.1C+42.8B**9623.2h1.9D9.5D--
Frag Grenade 2422411241N/A236.3337.814%D--N/A401.7C1.7D*16730.6h3.6B9.6C+
NS-44L Blackhand 238236594M0.6747.818%B++35.17%C--71.5A**N/A1833.3h3.2B*6.6B*
NSX Tomoe 231230524.423A++0.2435.993%A+45.217%B*100MN/A2732.3h11.1B*30.8B*
NC14 Bolt Driver 219216346.353M1.6941.045%B*70.37%C-72M*1S3983h2.2B++5.4B++
AF-23 Grinder 215211573.702B+0.9736.287%C+14.692%C+68.1M1.3M2123.1h5.3B++14.7B++
NC08 Mag-Scatter 211210524.038A+0.6349.577%C26.191%A*87.5A**N/A2472.4h3.3B*6.8B+
NCM1 Scattercannon 210208219.905S5.2443.661%B++19.712%B**80MN/A2592.6h6.6C+15.1B+
NC9 A-Tross 183179434.163A**0.5032.656%A+36.872%A++105.3M*2.4S4021.7h7A+21.4B**
MGR-L1 Promise 160156384.105A*0.5626.276%B+28.846%B+97.5A*2.5M++2661.6h10.3B**39.2B++
Impetus 155155295.345A*0.6835.349%C*28.387%C+119.2M*N/A3521.3h3.7B**10.5B++
NSX-P Naginata 154154413.756A++0.9127.152%B*43.507%A++154M**N/A7181h9.9B*36.5B*
NS-45 Pilot 151149483.104A+1.5635.791%B++36.913%A99.3A1.3B**2701.5h6.3B+17.6B++
The Executive 149145373.919A**0.7531.702%D28.966%B+90.6B++2.5A**2171.6h5.8B*18.3B
NSX Daimyo 134134177.882A+3.2144.771%B+93.284%C+111.7A*N/A3231.2h2.8C6.4C++
EM4 Longshot 134133168.313A++3.6542.468%B+78.196%C+88.7M*N/A2651.5h2B+4.7B+
NSX Masamune 188126562.25A*2.4257.845%C+1.587%C40.6B++20B+3043.1h8.8B+15.2B+
Rocklet Rifle 243107422.548M**2.1253.374%C++N/A26.1C+33.2B*3454.1h51.9D--97.2C--
Spear Anti-Vehicle Phalanx Turret 13299714.143B**9.4859.61%A++3.03%C--141.4S47.1M10310.7h4.6B**7.8A
C85 Canister-H 10592423B**18.3357.046%B+16.304%A+102.2C+14.4A+3210.9h6.4C**11.3B+
Breaker Rocket Pods 9790109C**4.3358.524%B**1.111%C++100C++7.8D4730.9h9.7B**16.6B*
AF-6 Shadow 6666144.714A++0.0535.417%C++33.333%B++110MN/A4060.6h4.4B**12.4B++
NSX Tengu 5857193A++1.6735.897%C+38.597%M+95A**1.7A**3610.6h9.6B*26.7B+
Tank Mine 9756511.2S6.531565.38%UN/A560S410U83440.1h7.3T*0.5M++
M40 Fury 6453317.667A*13.0046.19%A1.887%C++88.3A++18.3A++5070.6h14.8C+31.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1656,7673h
Spawn Beacon101,8701.5h
Gauss Rifle S0700h
Nanite Revive Grenade01190h
Medical Kit6,24427,56172.5h
Medical Applicator7876,2255.8h
Restoration Kit10600.1h
Motion Spotter82,0721.7h
Recon Detection Device377,2269.9h
Ammunition Package21130.1h
M20 Drake0880h

Check the help document for the dictionary if you want to learn more about words used here.


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