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CourierX[] CourierX
NC BR 139

KDR: 4.66

Score: 42.7m

Last Seen: Jan 4th, 2020 7:19 AM
- OFFLINE - 56.7 hour(s)

Battle Rank 120 (139 total) - New Conglomerate on Connery
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS GD-22S NC6A GODSAW AF-4 Cyclone NS-15M2 LA1 Anchor NS-44 Commissioner AF-19 Mercenary NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,220,568 MLG Score: 10568
Fun Score: N/A
Cheeseburgers Flipped: 53TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.332%34.461%1149481184121,8726.42615-1.769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.01%2.367A*2.046A*-0.148CHEAD ++ (~17.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.683B+7.90.449B15.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.524%1.111%311123190592580.152027153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.244A*-0.433C---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.898B*9.70.818B++6.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.312%11.035%4521230145562910.257549158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.838%1.302A1.593A+-0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.844B*9.50.765B++9.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.794%68.432%45412283,2471838171.76659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.94%1.487A+0.06C+-0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+2.20.319C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.774%15.649%45312293,7001956251.89065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.337%2.171A*0.178C++-0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.721B++2.50.489B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.7m142.7%669 (40.1k)567 (34k)4.65731139,56129,9664.74695139 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC12321990332.225%33.026%106402:3142

8% Combat Medic55% Heavy Assault9% Infiltrator27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 8:33 AMDec 11th, 2019 7:37 AMJan 14th, 2020 4:44 PM (12d) (PST)Jan 4th, 2020 3:50 AM (22d) (PST)Jan 4th, 2020 3:19 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2263348921.8530.3980.6122.7110.04810568

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,53020,04953,4811112437163334,027

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1255.5h/52.3d 2,686 46,091 35,382 204.2k 1,337 6,606 3,591 92.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A++
Kills:13,542
Deaths:1,935
KDR:6.998
Accuracy:32.699% A++
HSR:37.757% A++
NC6A GODSAW
A+
Kills:12,680
Deaths:1,908
KDR:6.646
Accuracy:33.013% B++
HSR:38.186% A+
NS-15M2
A*
Kills:9,416
Deaths:1,351
KDR:6.970
Accuracy:32.480% A+
HSR:42.810% A*
LA1 Anchor
A+
Kills:7,923
Deaths:1,216
KDR:6.516
Accuracy:33.120% A+
HSR:34.886% B**
NC6 Gauss SAW
A*
Kills:5,722
Deaths:781
KDR:7.327
Accuracy:31.825% A*
HSR:34.254% A++
EM6
A+
Kills:2,074
Deaths:393
KDR:5.277
Accuracy:30.765% A+
HSR:32.257% A
EM1
A++
Kills:1,450
Deaths:240
KDR:6.042
Accuracy:31.384% A++
HSR:32.897% A++
NC6S Gauss SAW S
A+
Kills:1,179
Deaths:228
KDR:5.171
Accuracy:31.617% A+
HSR:30.195% B*
NSX Naginata
A*
Kills:1,169
Deaths:181
KDR:6.459
Accuracy:29.657% A
HSR:44.140% A*
NSX-P Naginata
A*
Kills:203
Deaths:51
KDR:3.980
Accuracy:27.086% B++
HSR:44.335% A*
MGR-L1 Promise
B+
Kills:174
Deaths:41
KDR:4.244
Accuracy:26.258% B+
HSR:29.310% B+
Kills:55,532
Deaths (as Heavy Assault):8,325
Deaths (to Heavy Assaults):9,706
KDR:6.67051
Kill Difference:47,207
Playtime:692.093 hours
Usage:55%
Score:24.991m
Score/min:602
Accuracy (listed only):30.900%
HSR (listed only):36.457%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:10,023
Deaths:1,393
KDR:7.195
Accuracy:33.531% A+
HSR:33.792% A*
AF-19 Mercenary
A*
Kills:6,562
Deaths:1,123
KDR:5.843
Accuracy:34.542% A*
HSR:29.122% A
NS-11C
A*
Kills:4,482
Deaths:691
KDR:6.486
Accuracy:33.167% A++
HSR:31.972% A*
AF-4A Bandit
A++
Kills:3,752
Deaths:579
KDR:6.480
Accuracy:32.908% A++
HSR:30.224% B**
19A Fortuna
A+
Kills:2,453
Deaths:485
KDR:5.058
Accuracy:31.688% A
HSR:28.740% A+
AC-X11
A++
Kills:2,084
Deaths:380
KDR:5.484
Accuracy:34.634% A++
HSR:30.278% A+
GD-7F
A++
Kills:2,040
Deaths:384
KDR:5.313
Accuracy:33.709% A++
HSR:30.784% A++
NSX Tanto
M+
Kills:1,574
Deaths:187
KDR:8.417
Accuracy:34.248% A+
HSR:44.727% M+
MKV Suppressed
A*
Kills:1,396
Deaths:251
KDR:5.562
Accuracy:33.073% A
HSR:33.524% A*
NSX-P Tanto
A**
Kills:1,383
Deaths:195
KDR:7.092
Accuracy:34.670% A++
HSR:42.733% A**
LA39 Bruiser
A
Kills:1,348
Deaths:194
KDR:6.948
Accuracy:74.965% A
HSR:15.208% C++
Blitz GD-10
M+
Kills:1,257
Deaths:216
KDR:5.819
Accuracy:31.208% A
HSR:33.811% M+
Tempest
A++
Kills:1,235
Deaths:210
KDR:5.881
Accuracy:30.299% B*
HSR:33.360% A++
GD-66 Claw
B**
Kills:1,188
Deaths:220
KDR:5.400
Accuracy:70.775% B**
HSR:14.310% C+
NS-7 PDW
A**
Kills:1,185
Deaths:199
KDR:5.955
Accuracy:32.152% A
HSR:33.249% A**
Razor GD-23
A+
Kills:1,174
Deaths:190
KDR:6.179
Accuracy:32.432% A+
HSR:29.387% A+
Mauler S6
A*
Kills:1,164
Deaths:211
KDR:5.517
Accuracy:61.893% A*
HSR:17.526% B+
Gauss Compact S
A*
Kills:1,159
Deaths:147
KDR:7.884
Accuracy:34.797% A*
HSR:31.838% A*
NS Baron G5
A+
Kills:672
Deaths:126
KDR:5.333
Accuracy:59.699% A+
HSR:19.048% B**
MGR-S1 Gladius
M**
Kills:496
Deaths:67
KDR:7.403
Accuracy:32.991% B**
HSR:47.984% M**
Gauss Compact Burst
B**
Kills:193
Deaths:26
KDR:7.423
Accuracy:32.002% B**
HSR:27.979% C**
MGR-C1 Charger
A*
Kills:68
Deaths:19
KDR:3.579
Accuracy:24.336% D
HSR:39.706% A*
NSX Tengu
M+
Kills:57
Deaths:19
KDR:3
Accuracy:35.897% C+
HSR:38.597% M+
Kills:46,945
Deaths (as Light Assault):7,512
Deaths (to Light Assaults):7,044
KDR:6.24933
Kill Difference:39,433
Playtime:338.836 hours
Usage:27%
Score:10.963m
Score/min:539
Accuracy (listed only):38.679%
HSR (listed only):31.213%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:10,023
Deaths:1,393
KDR:7.195
Accuracy:33.531% A+
HSR:33.792% A*
NS-44 Commissioner
A
Kills:6,828
Deaths:1,878
KDR:3.636
Accuracy:46.750% A
HSR:29.072% B*
SAS-R
B**
Kills:2,764
Deaths:379
KDR:7.293
Accuracy:45.266% B**
HSR:66.606% C
NS-30 Vandal
A+
Kills:2,112
Deaths:273
KDR:7.736
Accuracy:42.608% A+
HSR:30.114% B+
MKV Suppressed
A*
Kills:1,396
Deaths:251
KDR:5.562
Accuracy:33.073% A
HSR:33.524% A*
LA3 Desperado
B**
Kills:1,317
Deaths:400
KDR:3.293
Accuracy:35.004% B**
HSR:23.690% B+
NS-61 Emissary
A**
Kills:1,270
Deaths:203
KDR:6.256
Accuracy:33.237% B*
HSR:31.339% A**
Blitz GD-10
M+
Kills:1,257
Deaths:216
KDR:5.819
Accuracy:31.208% A
HSR:33.811% M+
Tempest
A++
Kills:1,235
Deaths:210
KDR:5.881
Accuracy:30.299% B*
HSR:33.360% A++
NS-7 PDW
A**
Kills:1,185
Deaths:199
KDR:5.955
Accuracy:32.152% A
HSR:33.249% A**
LA8 Rebel
A
Kills:1,165
Deaths:240
KDR:4.854
Accuracy:41.036% A
HSR:31.931% A
NC4 Mag-Shot
B**
Kills:1,160
Deaths:328
KDR:3.537
Accuracy:35.093% B**
HSR:25.431% B*
NS-357 Underboss
B*
Kills:1,145
Deaths:317
KDR:3.612
Accuracy:44.564% B*
HSR:22.271% C+
AF-18 Stalker
A++
Kills:697
Deaths:111
KDR:6.279
Accuracy:35.576% A++
HSR:31.564% A+
MGR-S1 Gladius
M**
Kills:496
Deaths:67
KDR:7.403
Accuracy:32.991% B**
HSR:47.984% M**
NS-44L Blackhand
B+
Kills:350
Deaths:93
KDR:3.763
Accuracy:45.642% B+
HSR:36.571% C
NSX Tomoe
A
Kills:301
Deaths:74
KDR:4.068
Accuracy:34.946% A
HSR:46.179% B*
NC14 Bolt Driver
B*
Kills:216
Deaths:34
KDR:6.353
Accuracy:41.045% B*
HSR:70.370% C-
NC08 Mag-Scatter
A++
Kills:210
Deaths:52
KDR:4.038
Accuracy:49.577% C
HSR:26.191% A++
NS-45 Pilot
A
Kills:190
Deaths:60
KDR:3.167
Accuracy:33.094% C**
HSR:36.842% A
Impetus
C++
Kills:155
Deaths:29
KDR:5.345
Accuracy:35.349% C++
HSR:28.387% C+
The Executive
C**
Kills:145
Deaths:38
KDR:3.816
Accuracy:31.493% D
HSR:28.966% C**
NSX Daimyo
B+
Kills:134
Deaths:17
KDR:7.882
Accuracy:44.354% B+
HSR:93.284% C+
EM4 Longshot
B+
Kills:133
Deaths:16
KDR:8.313
Accuracy:42.560% B+
HSR:78.196% C+
AF-6 Shadow
B++
Kills:66
Deaths:14
KDR:4.714
Accuracy:35.417% C++
HSR:33.333% B++
NSX Tengu
M+
Kills:57
Deaths:19
KDR:3
Accuracy:35.897% C+
HSR:38.597% M+
Kills:36,007
Deaths (as Infiltrator):6,911
Deaths (to Infiltrators):4,833
KDR:5.2101
Kill Difference:29,096
Playtime:110.064 hours
Usage:9%
Score:3.145m
Score/min:476
Accuracy (listed only):37.760%
HSR (listed only):39.410%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:10,023
Deaths:1,393
KDR:7.195
Accuracy:33.531% A+
HSR:33.792% A*
NS-11A
A++
Kills:1,439
Deaths:206
KDR:6.985
Accuracy:32.806% A++
HSR:37.109% A++
MKV Suppressed
A*
Kills:1,396
Deaths:251
KDR:5.562
Accuracy:33.073% A
HSR:33.524% A*
LA39 Bruiser
A
Kills:1,348
Deaths:194
KDR:6.948
Accuracy:74.965% A
HSR:15.208% C++
Carnage AR
A++
Kills:1,348
Deaths:214
KDR:6.299
Accuracy:34.588% A++
HSR:33.234% A++
GR-22
A++
Kills:1,263
Deaths:226
KDR:5.589
Accuracy:32.500% A+
HSR:33.888% A++
Blitz GD-10
M+
Kills:1,257
Deaths:216
KDR:5.819
Accuracy:31.208% A
HSR:33.811% M+
Tempest
A++
Kills:1,235
Deaths:210
KDR:5.881
Accuracy:30.299% B*
HSR:33.360% A++
Reaper DMR
A++
Kills:1,196
Deaths:208
KDR:5.750
Accuracy:35.161% A++
HSR:30.686% B++
GD-66 Claw
B**
Kills:1,188
Deaths:220
KDR:5.400
Accuracy:70.775% B**
HSR:14.310% C+
NS-7 PDW
A**
Kills:1,185
Deaths:199
KDR:5.955
Accuracy:32.152% A
HSR:33.249% A**
Mauler S6
A*
Kills:1,164
Deaths:211
KDR:5.517
Accuracy:61.893% A*
HSR:17.526% B+
NC1 Gauss Rifle
A++
Kills:1,158
Deaths:303
KDR:3.822
Accuracy:32.266% A++
HSR:31.693% A+
NS Baron G5
A+
Kills:672
Deaths:126
KDR:5.333
Accuracy:59.699% A+
HSR:19.048% B**
Gauss Prime
A
Kills:616
Deaths:142
KDR:4.338
Accuracy:31.491% B**
HSR:33.442% A
MGR-S1 Gladius
M**
Kills:496
Deaths:67
KDR:7.403
Accuracy:32.991% B**
HSR:47.984% M**
NC9 A-Tross
A++
Kills:179
Deaths:43
KDR:4.163
Accuracy:32.656% A+
HSR:36.872% A++
NSX Tengu
M+
Kills:57
Deaths:19
KDR:3
Accuracy:35.897% C+
HSR:38.597% M+
Kills:27,220
Deaths (as Combat Medic):4,448
Deaths (to Combat Medics):3,359
KDR:6.1196
Kill Difference:22,772
Playtime:96.269 hours
Usage:8%
Score:3.151m
Score/min:545
Accuracy (listed only):40.442%
HSR (listed only):30.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:6,562
Deaths:1,123
KDR:5.843
Accuracy:34.542% A*
HSR:29.122% A
NS-11C
A*
Kills:4,482
Deaths:691
KDR:6.486
Accuracy:33.167% A++
HSR:31.972% A*
AF-4A Bandit
A++
Kills:3,752
Deaths:579
KDR:6.480
Accuracy:32.908% A++
HSR:30.224% B**
19A Fortuna
A+
Kills:2,453
Deaths:485
KDR:5.058
Accuracy:31.688% A
HSR:28.740% A+
AC-X11
A++
Kills:2,084
Deaths:380
KDR:5.484
Accuracy:34.634% A++
HSR:30.278% A+
GD-7F
A++
Kills:2,040
Deaths:384
KDR:5.313
Accuracy:33.709% A++
HSR:30.784% A++
NSX Tanto
M+
Kills:1,574
Deaths:187
KDR:8.417
Accuracy:34.248% A+
HSR:44.727% M+
NSX-P Tanto
A**
Kills:1,383
Deaths:195
KDR:7.092
Accuracy:34.670% A++
HSR:42.733% A**
LA39 Bruiser
A
Kills:1,348
Deaths:194
KDR:6.948
Accuracy:74.965% A
HSR:15.208% C++
GD-66 Claw
B**
Kills:1,188
Deaths:220
KDR:5.400
Accuracy:70.775% B**
HSR:14.310% C+
Razor GD-23
A+
Kills:1,174
Deaths:190
KDR:6.179
Accuracy:32.432% A+
HSR:29.387% A+
Mauler S6
A*
Kills:1,164
Deaths:211
KDR:5.517
Accuracy:61.893% A*
HSR:17.526% B+
Gauss Compact S
A*
Kills:1,159
Deaths:147
KDR:7.884
Accuracy:34.797% A*
HSR:31.838% A*
Warden
A*
Kills:1,154
Deaths:214
KDR:5.393
Accuracy:40.340% A*
HSR:36.828% A++
NS Baron G5
A+
Kills:672
Deaths:126
KDR:5.333
Accuracy:59.699% A+
HSR:19.048% B**
Gauss Compact Burst
B**
Kills:193
Deaths:26
KDR:7.423
Accuracy:32.002% B**
HSR:27.979% C**
MGR-C1 Charger
A*
Kills:68
Deaths:19
KDR:3.579
Accuracy:24.336% D
HSR:39.706% A*
Kills:32,450
Deaths (as Engineer):5,371
Deaths (to Engineers):3,555
KDR:6.04171
Kill Difference:27,079
Playtime:9.819 hours
Usage:1%
Score:0.191m
Score/min:324
Accuracy (listed only):41.224%
HSR (listed only):29.436%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:457
Deaths:79
KDR:5.785
Accuracy:45.360% B++
HSR:19.475% B*
AF-23 Grinder
C+
Kills:211
Deaths:57
KDR:3.702
Accuracy:36.287% C+
HSR:14.692% C+
NCM1 Scattercannon
B*
Kills:208
Deaths:21
KDR:9.905
Accuracy:43.661% B+
HSR:19.712% B*
Kills:876
Deaths (as MAX Suit):78.500
Deaths (to MAX Suits):1,000
KDR:11.15924
Kill Difference:797.500
Playtime:6.614 hours
Usage:1%
Score:0.279m
Score/min:703
Accuracy (listed only):41.769%
HSR (listed only):17.959%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:90
V. Kills:7 N/A
Deaths:10
KDR:9
Accuracy:58.524% B**
KPH:103.200 C*
VKPH:8 D
Kills:90 (0 + 0)
Deaths:10
KDR:9
VKDR:0.700
Vehicle Kills:7
Kill Difference:80
Playtime:0.873 hours
Usage:0%
Score:0.025m
Score/min:475
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:92
V. Kills:13 N/A
Deaths:4
KDR:23
Accuracy:57.046% B+
KPH:102.700 C+
VKPH:14.500 A
Kills:92 (0 + 92)
Deaths:4
KDR:23
VKDR:3.250
Vehicle Kills:13
Kill Difference:88
Playtime:0.896 hours
Usage:0%
Score:0.017m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:57.046%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:53
V. Kills:11 442%
Deaths:3
KDR:17.667
Accuracy:46.190% A
KPH:91.600 A++
VKPH:19 A*
Kills:53 (0 + 53)
Deaths:3
KDR:17.667
VKDR:3.667
Vehicle Kills:11
Kill Difference:50
Playtime:0.579 hours
Usage:0%
Score:0.018m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:46.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 13,61013,5421,9356.998M*2.3432.699%A++37.757%A++138M**N/A32198.1h8.1B**24.6B**
NC6A GODSAW 12,81312,6801,9086.646A*1.9933.013%B++38.186%A+139.3A**1.5B+38591h7C**21.2B*
AF-4 Cyclone 10,08310,0231,3937.195S2.5433.531%A+33.792%A*151.4SN/A42966.2h8.1B**24.3B*
NS-15M2 9,5119,4161,3516.97A*2.3132.48%A+42.81%A*143.8M++1.5A+35965.5h9B**27.8B*
LA1 Anchor 7,9957,9231,2166.516A+1.8633.12%A+34.886%B**135.2M+1.2B**35158.6h8.1B**24.4B*
NS-44 Commissioner 6,8926,8281,8783.636A**1.0246.75%A29.072%B*81.6A++N/A21783.7h3B*6.5B*
AF-19 Mercenary 6,6056,5621,1235.843S1.1934.542%A*29.122%A135SN/A38548.6h8.8B**25.4B**
NC6 Gauss SAW 5,7575,7227817.327S2.6731.825%A*34.254%A++137.5SN/A39041.6h6.7B**21.1B*
NS-11C 4,5104,4826916.486S1.8333.167%A++31.972%A*137.5SN/A36032.6h10.1B**30.6B**
AF-4A Bandit 3,7693,7525796.48S1.8232.908%A++30.224%B**144.9SN/A36625.9h8.8B*26.7B*
SAS-R 2,7772,7643797.293A++2.6445.266%B**66.606%C93.7A*N/A24729.5h2.1B+4.7B+
19A Fortuna 2,4712,4534855.058M**0.4031.688%A28.74%A+121.4M*N/A28620.2h8.6B++27B*
NS-30 Vandal 2,1202,1122737.736M++3.0842.608%A+30.114%B+148.7SN/A33114.2h4.4B**10.3B**
AC-X11 2,1052,0843805.484S0.8334.634%A++30.278%A+140.8S1.4A*39514.8h7.6B**22B*
EM6 2,1022,0743935.277A*0.6230.765%A+32.257%A128M++1.7A**39016.2h8.3B**27B*
GD-7F 2,0482,0403845.313S0.6633.709%A++30.784%A++132.5SN/A45515.4h10B**29.8B*
NSX Tanto 1,5841,5741878.417S3.7634.248%A+44.727%M+141.8SN/A32811.1h9.7B++28.2B*
NS Decimator 2,4931,4693853.816M++0.8463.545%C**2.519%C**51B*35.6A*43928.8h4.5C*7.2C**
EM1 1,4591,4502406.042S1.3831.384%A++32.897%A++126.1M**N/A37111.5h9.4B**29.8B*
NS-11A 1,4481,4392066.985S2.3332.806%A++37.109%A++113.3M**N/A26112.7h9.6A29.4B**
MKV Suppressed 1,4041,3962515.562S0.9033.073%A33.524%A*121.4M**N/A33911.5h10.4B**31.5B++
NSX-P Tanto 1,4081,3831957.092S2.4334.67%A++42.733%A**155.4S2.8S3868.9h9.7B**27.8B**
LA39 Bruiser 1,3541,3481946.948S2.2974.965%A15.208%C++154.9SN/A3768.7h2B*2.6B++
Carnage AR 1,3551,3482146.299M**1.6434.588%A++33.234%A++122.5SN/A29511h9.5A+27.5A
LA3 Desperado 1,3411,3174003.293M+1.3635.004%B**23.69%B+73.6A+1.3A++17517.9h7.8B+22.3B++
NS-61 Emissary 1,2861,2702036.256S1.6033.237%B*31.339%A**123.3S1.6A*29010.3h9.7B+29.2B++
GR-22 1,2701,2632265.588M++0.9332.5%A+33.888%A++119.2M**N/A31110.6h9.8A30.2B**
Blitz GD-10 1,2651,2572165.819S1.1631.208%A33.811%M+130.9SN/A3859.6h10.7B**34.2B*
Tempest 1,2471,2352105.881M**1.2230.299%B*33.36%A++142M**1.4A++3428.7h8.1B**26.7B**
NC05 Jackhammer 1,2271,2062205.482S0.8257.391%A++18.408%B++128.3A**2.2M**4129.4h3.7B**6.5B*
Reaper DMR 1,2101,1962085.75A+1.0935.161%A++30.686%B++118.4M*1.4A++30810.1h6.9A+19.7B**
GD-66 Claw 1,2001,1882205.4M**0.7470.775%B**14.31%C+138.1M**1.4A*3918.6h2.3B+3.2B+
NS-7 PDW 1,1951,1851995.955S1.3032.152%A33.249%A**113.9S1A++37810.4h10.7B*33.3B*
NC6S Gauss SAW S 1,1881,1792285.171M++0.5131.617%A+30.195%B*122.8M+N/A3849.6h7.9B**24.9B++
Razor GD-23 1,1811,1741906.179S1.5232.432%A+29.387%A+130.4SN/A3659h9.2B**28.3B++
NSX Naginata 1,1801,1691816.459S1.8029.657%A44.14%A*135.9M*1.3B**3548.6h8.8B*29.8B*
LA8 Rebel 1,1731,1652404.854S0.2041.036%A31.931%A78.7A*N/A21314.8h4.4B**10.8B**
Mauler S6 1,1701,1642115.517M**0.8661.893%A*17.526%B+135.3SN/A4308.6h3.3A5.4B**
NC4 Mag-Shot 1,1711,1603283.537M**1.1235.093%B**25.431%B*77.3MN/A22015h6B*17.2B++
Gauss Compact S 1,1661,1591477.884S3.2334.797%A*31.838%A*141.3SN/A3468.2h8.5B++24.3B*
NC1 Gauss Rifle 1,1671,1583033.822A**0.8432.266%A++31.693%A+105.3SN/A44211h8.6A+26.5B**
Warden 1,1651,1542145.393M*0.7440.34%A*36.828%A++137.4S1.3B**3898.4h5.4A13.5B**
NS-357 Underboss 1,1691,1453173.612M1.0544.564%B*22.271%C+85.4A1.8M+24813.4h3.7B+8.2B++
Shrike 1,3478063242.488M++2.1765.294%B**3.598%B+43.1A+28.9A**46518.7h5.4B++8.3B*
AF-18 Stalker 7016971116.279S1.6235.576%A++31.564%A+139.4SN/A3775h8.6A+24.3B**
NS Baron G5 6806721265.333S0.6859.699%A+19.048%B**146.1S1.7A**4054.6h3.7B*6.1C++
Auraxium Mag-Cutter 68065711,8800.055B++4.6015.417%D--N/A1.3C++N/A3510.3h1.6B**10.5C+
Gauss Prime 6236161424.338A*0.3231.491%B**33.442%A99.4M1.1B*3056.2h9.5B*30.1B**
Mag-Cutter 59555616,4830.034B+4.6215.031%D*6.115%C+0.9C++N/A2645.8h2B+13.3C+
MGR-S1 Gladius 498496677.403S2.7532.991%B**47.984%M**137.8M**N/A3703.6h7.4B*22.4B++
NCM1 Scattercannon 461457795.785A++1.1345.36%B++19.475%B*78.8SN/A2935.8h6B*13.3B++
NS-44L Blackhand 353350933.763A*0.8945.642%B+36.571%C81.4M+N/A2094.3h2.9B**6.4B*
Anti-Vehicle Grenade 4983311331N/A326.3444.334%DN/A254.6D128.5B+20711.3h6.2C+14C
NSX Tomoe 302301744.068A++0.5934.946%A46.179%B*107.5MN/A2812.8h10.8B**31B*
C-4 4122732031.345C+3.3120.234%D--N/A82.7C+42.1B*9743.3h1.9D9.4D--
Frag Grenade 2422411241N/A236.3437.814%D--N/A401.7C1.7D*16920.6h3.6C**9.6C+
NC14 Bolt Driver 219216346.353A*1.7041.045%B*70.37%C-72M++1S4023h2.2B++5.4B++
AF-23 Grinder 215211573.702B+0.9636.287%C+14.692%C+68.1A**1.3M2123.1h5.3B++14.7B++
NC08 Mag-Scatter 211210524.038M*0.6249.577%C26.191%A++87.5A*N/A2482.4h3.3B*6.8B+
NCM1 Scattercannon 210208219.905A**5.2543.661%B+19.712%B*77A*N/A2582.7h6.6C+15.1B
NSX-P Naginata 204203513.98M0.6827.086%B++44.335%A*156.2M**N/A7061.3h9.3B*34.4B*
Gauss Compact Burst 196193267.423M*2.7732.002%B**27.979%C**160.8S2.5M*8651.2h8.8B**27.5B*
NS-45 Pilot 193190603.167A+1.4933.094%C**36.842%A105.6A1.7A+2881.8h6.1B+18.3B+
NC9 A-Tross 183179434.163A**0.4932.656%A+36.872%A++105.3M*2.4S4041.7h7A+21.4A
MGR-L1 Promise 178174414.244A*0.4126.258%B+29.31%B+102.4A*2.4A*3251.7h10.3B**39.4B++
Impetus 155155295.345A++0.6935.349%C++28.387%C+119.2M*N/A3531.3h3.7B**10.5B++
The Executive 149145383.816A**0.8431.493%D28.966%C**90.6B+2.5A++2141.6h5.8B*18.5B
NSX Daimyo 134134177.882A+3.2244.354%B+93.284%C+111.7A*N/A3211.2h2.8C6.4C++
EM4 Longshot 134133168.313A*3.6642.56%B+78.196%C+88.7M*N/A2661.5h2B4.7B+
NSX Masamune 192129572.263A*2.3958.023%C+1.55%C41.6B++20.3B+3023.1h8.7B+15B+
Rocklet Rifle 258117452.6M**2.0653.062%C++N/A27.2C+32.8B*3444.3h51.1D-96.3C-
Spear Anti-Vehicle Phalanx Turret 13299714.143A9.4959.61%A++3.03%C-141.4S47.1A**10310.7h4.6B**7.8A
C85 Canister-H 10592423B*18.3457.046%B+16.304%A+102.2C+14.4A3210.9h6.4B11.3B+
Breaker Rocket Pods 9790109C*4.3458.524%B**1.111%C*100C++7.8D4740.9h9.7B**16.6B*
MGR-C1 Charger 6968193.579M*1.0824.336%D39.706%A*97.1A**1.4B*2280.7h9.2B**37.6B+
AF-6 Shadow 6666144.714A++0.0635.417%C++33.333%B++110A**N/A4070.6h4.4B*12.4B++
NSX Tengu 5857193A++1.6635.897%C+38.597%M+95A++1.7A*3600.6h9.6B*26.7B+
Tank Mine 9756511.2S6.541569.23%UN/A560S410U78870.1h7.3T*0.5M++
M40 Fury 6453317.667A*13.0146.19%A1.887%C*88.3A++18.3A++5070.6h14.8C+31.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1656,9703h
Spawn Beacon101,8701.5h
Gauss Rifle S0700h
Nanite Revive Grenade01210h
Medical Kit6,34828,18273.5h
Medical Applicator7876,9245.9h
Restoration Kit12800.1h
Motion Spotter82,1451.8h
Recon Detection Device387,36110.1h
Ammunition Package21150.1h
Gauss SPR1530h
M20 Drake0880h

Check the help document for the dictionary if you want to learn more about words used here.


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