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CourierX[HAGL] CourierX
NC BR 140

KDR: 4.64

Score: 43.9m

Last Seen: Jul 29th, 2020 12:26 PM
- OFFLINE - 86.3 hour(s)

Battle Rank 120 (140 total) - New Conglomerate on Connery
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS GD-22S NC6A GODSAW AF-4 Cyclone NS-15M2 LA1 Anchor NS-44 Commissioner AF-19 Mercenary NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,268,106 MLG Score: 10606
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.278%34.492%1148481301124,5116.396-1.754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.022%2.328A*2.012A*-0.095C+HEAD ++ (~17.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.68B+7.90.447B15.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.524%1.111%311134890601580.14975153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.254A*-0.421C---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.898B*9.70.818B++6.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.312%11.035%4521347145569910.254386158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.838%1.302A1.573A+-0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.844B*9.50.765B++9.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.748%68.623%45413453,3051889171.7496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.907%1.474A+0.101C+-0.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+2.20.321C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.026%15.915%45413453,8582034261.89675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.364%1.916A++0.214C++1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.704B++2.50.48B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.9m143.2%672 (40.3k)570 (34.2k)4.64174143,24430,8604.73082140 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC13492034932.177%33.083%106502:3043

8% Combat Medic55% Heavy Assault9% Infiltrator27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 8:33 AMDec 11th, 2019 7:37 AMAug 4th, 2020 4:59 AM (57d) (PST)Jul 29th, 2020 8:27 AM (62d) (PST)Jul 29th, 2020 8:26 AM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2313368951.8610.4010.6162.7350.04810606

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,84820,17253,6761122437164334,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1282.8h/53.4d 2,749 47,390 36,379 210.5k 1,364 6,756 3,681 94.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B**
Kills:13,553
Deaths:1,938
KDR:6.993
Accuracy:32.686% B**
HSR:37.770% B**
NC6A GODSAW
B**
Kills:12,808
Deaths:1,943
KDR:6.592
Accuracy:32.988% C*
HSR:38.148% B**
NS-15M2
A
Kills:9,555
Deaths:1,378
KDR:6.934
Accuracy:32.481% B**
HSR:42.711% A
LA1 Anchor
B**
Kills:8,263
Deaths:1,290
KDR:6.405
Accuracy:33.086% B**
HSR:34.987% B+
NC6 Gauss SAW
B**
Kills:5,766
Deaths:787
KDR:7.327
Accuracy:31.820% B**
HSR:34.322% B**
EM6
B*
Kills:2,074
Deaths:393
KDR:5.277
Accuracy:30.759% B*
HSR:32.257% B+
EM1
B**
Kills:1,450
Deaths:240
KDR:6.042
Accuracy:31.384% B**
HSR:32.897% B*
NSX Naginata
A+
Kills:1,233
Deaths:194
KDR:6.356
Accuracy:29.576% B++
HSR:43.877% A+
NC6S Gauss SAW S
B*
Kills:1,179
Deaths:228
KDR:5.171
Accuracy:31.608% B*
HSR:30.195% C*
NSX-P Naginata
B*
Kills:755
Deaths:134
KDR:5.634
Accuracy:28.742% B+
HSR:40.397% B*
MGR-L1 Promise
B
Kills:239
Deaths:53
KDR:4.509
Accuracy:25.193% C-
HSR:33.473% B
Kills:56,875
Deaths (as Heavy Assault):8,578
Deaths (to Heavy Assaults):9,994
KDR:6.63033
Kill Difference:48,297
Playtime:711.083 hours
Usage:55%
Score:25.799m
Score/min:605
Accuracy (listed only):30.938%
HSR (listed only):36.458%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:10,089
Deaths:1,407
KDR:7.171
Accuracy:33.531% B**
HSR:33.869% A
AF-19 Mercenary
A+
Kills:6,818
Deaths:1,182
KDR:5.768
Accuracy:34.405% A+
HSR:29.173% B*
NS-11C
A+
Kills:4,507
Deaths:698
KDR:6.457
Accuracy:33.134% B**
HSR:31.995% A+
AF-4A Bandit
B**
Kills:3,785
Deaths:583
KDR:6.492
Accuracy:32.833% B**
HSR:30.330% B+
19A Fortuna
B**
Kills:2,453
Deaths:485
KDR:5.058
Accuracy:31.688% B*
HSR:28.740% B**
AC-X11
B**
Kills:2,327
Deaths:430
KDR:5.412
Accuracy:34.147% B**
HSR:29.566% B*
GD-7F
A
Kills:2,223
Deaths:409
KDR:5.435
Accuracy:33.452% B**
HSR:31.579% A
NSX Tanto
A*
Kills:1,574
Deaths:187
KDR:8.417
Accuracy:34.248% B*
HSR:44.727% A*
NSX-P Tanto
A++
Kills:1,409
Deaths:201
KDR:7.010
Accuracy:34.461% B**
HSR:42.512% A++
MKV Suppressed
A+
Kills:1,396
Deaths:251
KDR:5.562
Accuracy:33.037% B**
HSR:33.524% A+
LA39 Bruiser
B*
Kills:1,348
Deaths:194
KDR:6.948
Accuracy:74.965% B*
HSR:15.208% C+
Blitz GD-10
A++
Kills:1,257
Deaths:216
KDR:5.819
Accuracy:31.163% B++
HSR:33.811% A++
Tempest
B**
Kills:1,248
Deaths:215
KDR:5.805
Accuracy:30.228% B+
HSR:33.333% B**
GD-66 Claw
B++
Kills:1,193
Deaths:222
KDR:5.374
Accuracy:70.759% B++
HSR:14.334% C
NS-7 PDW
A+
Kills:1,185
Deaths:199
KDR:5.955
Accuracy:32.152% B*
HSR:33.249% A+
MGR-S1 Gladius
A++
Kills:1,184
Deaths:206
KDR:5.748
Accuracy:32.601% B+
HSR:41.301% A++
Razor GD-23
B**
Kills:1,178
Deaths:191
KDR:6.168
Accuracy:32.439% B*
HSR:29.457% B**
Mauler S6
A++
Kills:1,164
Deaths:211
KDR:5.517
Accuracy:61.893% A++
HSR:17.526% B
Gauss Compact S
A+
Kills:1,159
Deaths:147
KDR:7.884
Accuracy:34.797% A+
HSR:31.838% A+
NS Baron G5
A
Kills:683
Deaths:130
KDR:5.254
Accuracy:59.122% A
HSR:19.327% B++
Gauss Compact Burst
B
Kills:194
Deaths:26
KDR:7.462
Accuracy:31.167% B
HSR:28.351% C++
AF-57 Piston
A++
Kills:153
Deaths:36
KDR:4.250
Accuracy:37.574% D
HSR:22.222% A++
NS-66 Punisher
A++
Kills:82
Deaths:18
KDR:4.556
Accuracy:30.024% C**
HSR:46.342% A++
MGR-C1 Charger
A++
Kills:75
Deaths:22
KDR:3.409
Accuracy:24.531% D*
HSR:41.333% A++
NSX Tengu
A++
Kills:57
Deaths:19
KDR:3
Accuracy:35.897% D
HSR:38.597% A++
Kills:48,741
Deaths (as Light Assault):7,885
Deaths (to Light Assaults):7,268
KDR:6.18148
Kill Difference:40,856
Playtime:344.851 hours
Usage:27%
Score:11.241m
Score/min:543
Accuracy (listed only):38.170%
HSR (listed only):31.290%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:10,089
Deaths:1,407
KDR:7.171
Accuracy:33.531% B**
HSR:33.869% A
NS-44 Commissioner
B++
Kills:6,948
Deaths:1,928
KDR:3.604
Accuracy:46.707% B++
HSR:29.188% B+
SAS-R
B+
Kills:2,797
Deaths:389
KDR:7.190
Accuracy:45.227% B+
HSR:66.714% D-
NS-30 Vandal
B**
Kills:2,112
Deaths:273
KDR:7.736
Accuracy:42.608% B**
HSR:30.114% C++
MKV Suppressed
A+
Kills:1,396
Deaths:251
KDR:5.562
Accuracy:33.037% B**
HSR:33.524% A+
LA3 Desperado
B++
Kills:1,327
Deaths:404
KDR:3.285
Accuracy:34.986% B++
HSR:23.813% C*
NS-61 Emissary
A++
Kills:1,270
Deaths:203
KDR:6.256
Accuracy:33.237% B+
HSR:31.339% A++
Blitz GD-10
A++
Kills:1,257
Deaths:216
KDR:5.819
Accuracy:31.163% B++
HSR:33.811% A++
Tempest
B**
Kills:1,248
Deaths:215
KDR:5.805
Accuracy:30.228% B+
HSR:33.333% B**
NS-7 PDW
A+
Kills:1,185
Deaths:199
KDR:5.955
Accuracy:32.152% B*
HSR:33.249% A+
MGR-S1 Gladius
A++
Kills:1,184
Deaths:206
KDR:5.748
Accuracy:32.601% B+
HSR:41.301% A++
LA8 Rebel
B**
Kills:1,165
Deaths:240
KDR:4.854
Accuracy:41.036% B**
HSR:31.931% B**
NC4 Mag-Shot
B*
Kills:1,160
Deaths:328
KDR:3.537
Accuracy:35.093% B*
HSR:25.431% B++
NS-357 Underboss
B+
Kills:1,146
Deaths:319
KDR:3.592
Accuracy:44.559% B+
HSR:22.251% C
AF-18 Stalker
B**
Kills:716
Deaths:115
KDR:6.226
Accuracy:35.435% B**
HSR:32.682% B**
NS-44L Blackhand
C++
Kills:379
Deaths:98
KDR:3.867
Accuracy:44.965% C++
HSR:36.412% D
NSX Tomoe
B*
Kills:315
Deaths:79
KDR:3.987
Accuracy:34.954% B*
HSR:46.984% B+
NS-45 Pilot
B+
Kills:287
Deaths:120
KDR:2.392
Accuracy:33.894% C+
HSR:36.585% B+
NC14 Bolt Driver
B
Kills:217
Deaths:34
KDR:6.382
Accuracy:41.076% B
HSR:70.507% D-
NC08 Mag-Scatter
A+
Kills:210
Deaths:52
KDR:4.038
Accuracy:49.577% D
HSR:26.191% A+
NSX Daimyo
C+
Kills:158
Deaths:24
KDR:6.583
Accuracy:44.126% C+
HSR:91.772% D
Impetus
C+
Kills:157
Deaths:31
KDR:5.065
Accuracy:35.015% C
HSR:29.299% C+
The Executive
C++
Kills:149
Deaths:41
KDR:3.634
Accuracy:31.397% D*
HSR:28.859% C++
EM4 Longshot
C++
Kills:133
Deaths:16
KDR:8.313
Accuracy:42.560% C++
HSR:78.196% C
NS-66 Punisher
A++
Kills:82
Deaths:18
KDR:4.556
Accuracy:30.024% C**
HSR:46.342% A++
AF-6 Shadow
B+
Kills:66
Deaths:14
KDR:4.714
Accuracy:35.417% C
HSR:33.333% B+
NSX Tengu
A++
Kills:57
Deaths:19
KDR:3
Accuracy:35.897% D
HSR:38.597% A++
Kills:37,210
Deaths (as Infiltrator):7,239
Deaths (to Infiltrators):4,952
KDR:5.14021
Kill Difference:29,971
Playtime:111.499 hours
Usage:9%
Score:3.195m
Score/min:478
Accuracy (listed only):37.426%
HSR (listed only):39.468%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:10,089
Deaths:1,407
KDR:7.171
Accuracy:33.531% B**
HSR:33.869% A
NS-11A
B**
Kills:1,439
Deaths:206
KDR:6.985
Accuracy:32.806% B**
HSR:37.109% B**
MKV Suppressed
A+
Kills:1,396
Deaths:251
KDR:5.562
Accuracy:33.037% B**
HSR:33.524% A+
Carnage AR
A
Kills:1,348
Deaths:214
KDR:6.299
Accuracy:34.588% A
HSR:33.234% B*
LA39 Bruiser
B*
Kills:1,348
Deaths:194
KDR:6.948
Accuracy:74.965% B*
HSR:15.208% C+
GR-22
B**
Kills:1,263
Deaths:226
KDR:5.589
Accuracy:32.500% B*
HSR:33.888% B**
Blitz GD-10
A++
Kills:1,257
Deaths:216
KDR:5.819
Accuracy:31.163% B++
HSR:33.811% A++
Tempest
B**
Kills:1,248
Deaths:215
KDR:5.805
Accuracy:30.228% B+
HSR:33.333% B**
Reaper DMR
A
Kills:1,196
Deaths:208
KDR:5.750
Accuracy:35.161% A
HSR:30.686% C**
GD-66 Claw
B++
Kills:1,193
Deaths:222
KDR:5.374
Accuracy:70.759% B++
HSR:14.334% C
NS-7 PDW
A+
Kills:1,185
Deaths:199
KDR:5.955
Accuracy:32.152% B*
HSR:33.249% A+
MGR-S1 Gladius
A++
Kills:1,184
Deaths:206
KDR:5.748
Accuracy:32.601% B+
HSR:41.301% A++
Mauler S6
A++
Kills:1,164
Deaths:211
KDR:5.517
Accuracy:61.893% A++
HSR:17.526% B
NC1 Gauss Rifle
B**
Kills:1,158
Deaths:303
KDR:3.822
Accuracy:32.266% B**
HSR:31.693% B++
NS Baron G5
A
Kills:683
Deaths:130
KDR:5.254
Accuracy:59.122% A
HSR:19.327% B++
Gauss Prime
B*
Kills:630
Deaths:147
KDR:4.286
Accuracy:31.196% B++
HSR:33.016% B*
NC9 A-Tross
A
Kills:179
Deaths:43
KDR:4.163
Accuracy:32.656% B**
HSR:36.872% A
AF-57 Piston
A++
Kills:153
Deaths:36
KDR:4.250
Accuracy:37.574% D
HSR:22.222% A++
NS-66 Punisher
A++
Kills:82
Deaths:18
KDR:4.556
Accuracy:30.024% C**
HSR:46.342% A++
NSX Tengu
A++
Kills:57
Deaths:19
KDR:3
Accuracy:35.897% D
HSR:38.597% A++
Kills:28,252
Deaths (as Combat Medic):4,671
Deaths (to Combat Medics):3,463
KDR:6.04838
Kill Difference:23,581
Playtime:96.865 hours
Usage:8%
Score:3.166m
Score/min:545
Accuracy (listed only):39.706%
HSR (listed only):30.957%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:6,818
Deaths:1,182
KDR:5.768
Accuracy:34.405% A+
HSR:29.173% B*
NS-11C
A+
Kills:4,507
Deaths:698
KDR:6.457
Accuracy:33.134% B**
HSR:31.995% A+
AF-4A Bandit
B**
Kills:3,785
Deaths:583
KDR:6.492
Accuracy:32.833% B**
HSR:30.330% B+
19A Fortuna
B**
Kills:2,453
Deaths:485
KDR:5.058
Accuracy:31.688% B*
HSR:28.740% B**
AC-X11
B**
Kills:2,327
Deaths:430
KDR:5.412
Accuracy:34.147% B**
HSR:29.566% B*
GD-7F
A
Kills:2,223
Deaths:409
KDR:5.435
Accuracy:33.452% B**
HSR:31.579% A
NSX Tanto
A*
Kills:1,574
Deaths:187
KDR:8.417
Accuracy:34.248% B*
HSR:44.727% A*
NSX-P Tanto
A++
Kills:1,409
Deaths:201
KDR:7.010
Accuracy:34.461% B**
HSR:42.512% A++
LA39 Bruiser
B*
Kills:1,348
Deaths:194
KDR:6.948
Accuracy:74.965% B*
HSR:15.208% C+
GD-66 Claw
B++
Kills:1,193
Deaths:222
KDR:5.374
Accuracy:70.759% B++
HSR:14.334% C
Razor GD-23
B**
Kills:1,178
Deaths:191
KDR:6.168
Accuracy:32.439% B*
HSR:29.457% B**
Mauler S6
A++
Kills:1,164
Deaths:211
KDR:5.517
Accuracy:61.893% A++
HSR:17.526% B
Gauss Compact S
A+
Kills:1,159
Deaths:147
KDR:7.884
Accuracy:34.797% A+
HSR:31.838% A+
Warden
A
Kills:1,154
Deaths:214
KDR:5.393
Accuracy:40.340% A
HSR:36.828% A
NS Baron G5
A
Kills:683
Deaths:130
KDR:5.254
Accuracy:59.122% A
HSR:19.327% B++
Gauss Compact Burst
B
Kills:194
Deaths:26
KDR:7.462
Accuracy:31.167% B
HSR:28.351% C++
AF-57 Piston
A++
Kills:153
Deaths:36
KDR:4.250
Accuracy:37.574% D
HSR:22.222% A++
MGR-C1 Charger
A++
Kills:75
Deaths:22
KDR:3.409
Accuracy:24.531% D*
HSR:41.333% A++
Kills:33,397
Deaths (as Engineer):5,568
Deaths (to Engineers):3,651
KDR:5.99802
Kill Difference:27,829
Playtime:9.912 hours
Usage:1%
Score:0.191m
Score/min:321
Accuracy (listed only):40.886%
HSR (listed only):29.169%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:459
Deaths:79
KDR:5.810
Accuracy:45.359% C++
HSR:19.390% B++
AF-23 Grinder
C
Kills:211
Deaths:57
KDR:3.702
Accuracy:36.287% C
HSR:14.692% C
NCM1 Scattercannon
B+
Kills:210
Deaths:21
KDR:10
Accuracy:43.606% C+
HSR:19.524% B+
Kills:880
Deaths (as MAX Suit):78.500
Deaths (to MAX Suits):1,020
KDR:11.21019
Kill Difference:801.500
Playtime:6.709 hours
Usage:1%
Score:0.282m
Score/min:702
Accuracy (listed only):41.751%
HSR (listed only):17.869%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:90
V. Kills:7 N/A
Deaths:10
KDR:9
Accuracy:58.524% B++
KPH:103.200 C
VKPH:8 D-
Kills:90 (0 + 0)
Deaths:10
KDR:9
VKDR:0.700
Vehicle Kills:7
Kill Difference:80
Playtime:0.873 hours
Usage:0%
Score:0.025m
Score/min:476
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:92
V. Kills:13 N/A
Deaths:4
KDR:23
Accuracy:57.046% C**
KPH:102.700 C
VKPH:14.500 A+
Kills:92 (0 + 92)
Deaths:4
KDR:23
VKDR:3.250
Vehicle Kills:13
Kill Difference:88
Playtime:0.896 hours
Usage:0%
Score:0.017m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:57.046%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:53
V. Kills:11 442%
Deaths:3
KDR:17.667
Accuracy:46.190% B**
KPH:91.600 B**
VKPH:19 A++
Kills:53 (0 + 53)
Deaths:3
KDR:17.667
VKDR:3.667
Vehicle Kills:11
Kill Difference:50
Playtime:0.579 hours
Usage:0%
Score:0.018m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:46.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 13,62113,5531,9386.993A*2.3532.686%B**37.77%B**137.9A*N/A32198.3h8.1B*24.6B++
NC6A GODSAW 12,94212,8081,9436.592B**1.9532.988%C*38.148%B**139.1A1.5C+38492.1h7C**21.3B+
AF-4 Cyclone 10,15110,0891,4077.171M**2.5333.531%B**33.869%A151.7A*N/A43066.5h8.1B*24.3B*
NS-15M2 9,6549,5551,3786.934B**2.2932.481%B**42.711%A143.5A++1.5B+35966.6h9B*27.8B++
LA1 Anchor 8,3378,2631,2906.405B**1.7633.086%B**34.987%B+136.1A++1.2B+35660.7h8.1B++24.5B*
NS-44 Commissioner 7,0136,9481,9283.604A++1.0446.707%B++29.188%B+81.8B*N/A21884.9h3B+6.5B+
AF-19 Mercenary 6,8626,8181,1825.768M++1.1334.405%A+29.173%B*136.1M+N/A38850.1h8.8B++25.5B+
NC6 Gauss SAW 5,8025,7667877.327M2.6931.82%B**34.322%B**137.6A*N/A39241.9h6.7B*21.2B++
NS-11C 4,5354,5076986.457M*1.8233.134%B**31.995%A+137.4A**N/A35932.8h10.1B*30.6B*
AF-4A Bandit 3,8023,7855836.492M1.8532.833%B**30.33%B+144.5A*N/A36526.2h8.8B+26.8B++
SAS-R 2,8102,7973897.19B**2.5545.227%B+66.714%D-93.9B**N/A24829.8h2.1C+4.7C*
19A Fortuna 2,4712,4534855.058M0.4231.688%B*28.74%B**121.4A++N/A28620.2h8.6B+27B++
AC-X11 2,3492,3274305.412A++0.7734.147%B**29.566%B*142.8A**1.3B++40016.3h7.6B*22.2B*
GD-7F 2,2322,2234095.435A++0.7933.452%B**31.579%A135.5A++N/A46616.4h10B+29.9B++
NS-30 Vandal 2,1202,1122737.736B**3.0942.608%B**30.114%C++148.7MN/A33214.2h4.4B++10.3B++
EM6 2,1022,0743935.277A0.6430.759%B*32.257%B+128A+1.7B++39016.2h8.3B*27B++
NSX Tanto 1,5841,5741878.417S3.7834.248%B*44.727%A*141.8A*N/A32811.1h9.7B++28.2B++
NS Decimator 2,6221,5644003.91A++0.7363.543%C++2.494%B+52.5B35.5A43929.8h4.4C+7C+
EM1 1,4591,4502406.042A*1.4031.384%B**32.897%B*126.1A++N/A37211.5h9.4B*29.8B++
NS-11A 1,4481,4392066.985M**2.3432.806%B**37.109%B**113.3A++N/A26112.7h9.6B**29.4B*
NSX-P Tanto 1,4341,4092017.01S2.3734.461%B**42.512%A++153.2A**2.7A++3859.2h9.8B+28.3B++
MKV Suppressed 1,4041,3962515.562M**0.9233.037%B**33.524%A+121.4A*N/A34011.5h10.4B+31.5B++
Carnage AR 1,3551,3482146.299M1.6634.588%A33.234%B*122.5A*N/A29611h9.5B**27.5B**
LA39 Bruiser 1,3541,3481946.948S2.3174.965%B*15.208%C+154.9A**N/A3798.7h2B+2.6B++
LA3 Desperado 1,3511,3274043.285A*1.3634.986%B++23.813%C*73.7B++1.3B**17618h7.8C**22.3B+
NS-61 Emissary 1,2861,2702036.256S1.6133.237%B+31.339%A++123.3M1.6A+29110.3h9.7B29.2B+
GR-22 1,2701,2632265.588A*0.9532.5%B*33.888%B**119.2A*N/A31110.6h9.8B*30.2B*
Blitz GD-10 1,2651,2572165.819M++1.1831.163%B++33.811%A++130.9A*N/A3859.6h10.7B+34.3B+
Tempest 1,2601,2482155.805M*1.1630.228%B+33.333%B**140.2A++1.3B*3398.9h8.1B++26.9B+
NSX Naginata 1,2471,2331946.356M**1.7129.576%B++43.877%A+135.5A++1.5B+3559.1h8.8B++29.9B++
NC05 Jackhammer 1,2271,2062205.482S0.8457.391%B**18.408%B+128.3A+2.2A*4139.4h3.7B*6.5B*
Reaper DMR 1,2101,1962085.75M1.1135.161%A30.686%C**118.4A*1.4B*30810.1h6.9B**19.7B**
GD-66 Claw 1,2051,1932225.374M+0.7370.759%B++14.334%C138.7A*1.4B**3928.6h2.3C++3.2B+
NS-7 PDW 1,1951,1851995.955M+1.3132.152%B*33.249%A+113.9A*1B*37910.4h10.7B++33.3B++
MGR-S1 Gladius 1,2041,1842065.748A1.1132.601%B+41.301%A++151.8A++2.6A++3777.8h7.2B+22B+
NC6S Gauss SAW S 1,1881,1792285.171A*0.5331.608%B*30.195%C*122.8A++N/A3849.6h7.9B**24.9B*
Razor GD-23 1,1851,1781916.168M*1.5332.439%B*29.457%B**130.9A**N/A3679h9.2B+28.4B+
LA8 Rebel 1,1731,1652404.854M*0.2141.036%B**31.931%B**78.7B**N/A21314.8h4.4B**10.8B++
Mauler S6 1,1701,1642115.517M*0.8861.893%A++17.526%B135.3M++N/A4328.6h3.3B**5.4B**
NC4 Mag-Shot 1,1711,1603283.537A**1.1035.093%B*25.431%B++77.3AN/A22015h6B++17.2B*
Gauss Compact S 1,1661,1591477.884S3.2434.797%A+31.838%A+141.3M**N/A3478.2h8.5B+24.3B++
NC1 Gauss Rifle 1,1671,1583033.822M+0.8232.266%B**31.693%B++105.3A*N/A44311h8.6B**26.5B**
Warden 1,1651,1542145.393M**0.7540.34%A36.828%A137.4M++1.3B*3908.4h5.4B**13.5B*
NS-357 Underboss 1,1701,1463193.592A++1.0544.559%B+22.251%C84.9B+1.8A*24913.5h3.7C*8.2B+
Shrike 1,3478063242.488A++2.1565.243%B*3.598%B++43.1B*28.9A+46518.7h5.5C**8.4B+
NSX-P Naginata 7657551345.634A*0.9928.742%B+40.397%B*164.1A++2.2B+5094.6h9.3B32.3B+
AF-18 Stalker 7207161156.226M1.5835.435%B**32.682%B**140.4M*N/A3785.1h8.6B**24.3B*
Auraxium Mag-Cutter 72870412,7640.055B+4.5915.409%D--N/A1.3C++N/A3536.1h1.6B++10.4C+
NS Baron G5 6916831305.254S0.6159.122%A19.327%B++145.3M*1.7A*4034.7h3.7B+6.2C++
Gauss Prime 6376301474.286A+0.3631.196%B++33.016%B*96.9A++1.1C*2986.5h9.6B+30.8B+
Mag-Cutter 59555616,4850.034C*4.6115.031%D--6.115%C++0.9C++N/A2645.8h2B+13.3C+
NCM1 Scattercannon 463459795.81A*1.1745.359%C++19.39%B++77.8A*N/A2945.9h6B++13.3B+
NS-44L Blackhand 382379983.867A0.7744.965%C++36.412%D82.4A+N/A2184.6h2.9B*6.5B++
Anti-Vehicle Grenade 4983311331N/A326.3644.334%D-N/A254.6D128.5C*20721.3h6.2C-14D
NSX Tomoe 316315793.987B+0.6534.954%B*46.984%B+105AN/A2783h10.8B+31B++
NS-45 Pilot 2902871202.392B+2.2533.894%C+36.585%B+106.3B+1.1C++2912.7h6.2C++18.2C*
C-4 4162762041.353C3.2920.279%D--N/A83.6C42.4B++9823.3h1.9F9.3D**
Frag Grenade 2422411241N/A236.3637.814%FN/A401.7D-1.7D*17050.6h3.6C9.6D-
MGR-L1 Promise 243239534.509A*0.1325.193%C-33.473%B108.6B*1.8B+3472.2h10.4B+41.1C**
NC14 Bolt Driver 220217346.382B++1.7441.076%B70.507%D-72.3A+1M*4063h2.2C*5.4B
AF-23 Grinder 215211573.702C**0.9436.287%C14.692%C68.1A++1.3A++2133.1h5.3B+14.7B+
NC08 Mag-Scatter 211210524.038M0.6049.577%D26.191%A+87.5AN/A2482.4h3.3B+6.8C++
NCM1 Scattercannon 2122102110S5.3643.606%C+19.524%B+77.8AN/A2602.7h6.6C--15.1C+
Gauss Compact Burst 197194267.462A++2.8231.167%B28.351%C++161.7A**2.5M+8361.2h8.9B+28.4B+
NC9 A-Tross 183179434.163A*0.4832.656%B**36.872%A105.3A*2.4A**4051.7h7A21.4B**
NSX Daimyo 158158246.583B++1.9444.126%C+91.772%D105.3B*N/A3281.5h2.9D-6.6C-
Impetus 157157315.065B*0.4235.015%C29.299%C+120.8A*N/A3491.3h3.8B++10.7B
AF-57 Piston 155153364.25A*0.3937.574%D22.222%A++153A**2A++6001h3.3B*8.9C**
The Executive 153149413.634A+1.0131.397%D*28.859%C++87.6C++2.4M++2131.7h5.8B++18.6C+
EM4 Longshot 134133168.313B**3.6742.56%C++78.196%C88.7A++N/A2681.5h2C+4.7C*
NSX Masamune 192129572.263A+2.3858.023%C1.55%C--41.6B20.3B3023.1h8.7B+15B
Rocklet Rifle 265121462.63M++2.0153.031%C++N/A26.9C32B+3434.5h50.8F95.7D*
Spear Anti-Vehicle Phalanx Turret 134100714.286B+9.6459.923%B**3%C-142.9M**48.6A++10390.7h4.7B**7.8A
C85 Canister-H 10592423B+18.3657.046%C**16.304%A+102.2C14.4A+3230.9h6.4C++11.3C**
Breaker Rocket Pods 9790109C4.3658.524%B++1.111%B+100C7.8D-4750.9h9.7B++16.6B+
NS-66 Punisher 8282184.556A*0.0930.024%C**46.342%A++164A*N/A4680.5h10.7C*35.7B+
MGR-C1 Charger 7675223.409A++1.2324.531%D*41.333%A++93.8B*1.3C++2430.8h9.2B*37.7C++
AF-6 Shadow 6666144.714B**0.0735.417%C33.333%B+110AN/A4150.6h4.4B++12.4B
Tank Mine 9857511.4M**6.761573.08%UN/A570S410U79680.1h7.2T*0.5M++
NSX Tengu 5857193A1.6435.897%D38.597%A++95B*1.7B++3680.6h9.6B+26.7C**
M40 Fury 6453317.667A13.0346.19%B**1.887%B+88.3B**18.3A++5070.6h14.8C-31.9C*

Consumables
  Name Deaths Consumed Time Equipped
Gauss Rifle S0700h
Spawn Beacon101,8761.5h
Nano-Armor Kit1657,2263h
Nanite Revive Grenade01220h
Medical Kit6,43928,99874.3h
Medical Applicator7877,2225.9h
Motion Spotter82,1451.8h
Restoration Kit12800.1h
Recon Detection Device397,48810.2h
Ammunition Package21180.1h
Gauss SPR1530h
M20 Drake0880h

Check the help document for the dictionary if you want to learn more about words used here.


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