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CourierX[] CourierX
NC BR 139

KDR: 4.65

Score: 43.1m

Last Seen: Mar 13th, 2020 6:01 AM
- OFFLINE - 4.9 hour(s)

Battle Rank 120 (139 total) - New Conglomerate on Connery
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS GD-22S NC6A GODSAW AF-4 Cyclone NS-15M2 LA1 Anchor NS-44 Commissioner AF-19 Mercenary NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,241,835 MLG Score: 10585
Fun Score: N/A
Cheeseburgers Flipped: 53TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.308%34.457%1148481184122,7976.41372-1.764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.03%2.349A*2.03A*-0.09C+HEAD ++ (~17.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.681B+7.90.448B15.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.524%1.111%311123190595580.151007153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.247A*-0.429C---1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.898B*9.70.818B++6.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.312%11.035%4521230145566910.255732158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.838%1.302A1.583A+-0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.844B*9.50.765B++9.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.82%68.405%45412283,2601855171.75741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.945%1.481A+0.091C+-0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+2.20.323C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.773%15.655%45312293,7051980251.87027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.337%2.158A*0.173C++-0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.721B++2.50.488B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.1m142.7%671 (40.3k)569 (34.1k)4.65012140,77330,2734.73941139 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC12322003632.207%33.038%106402:3042

8% Combat Medic55% Heavy Assault9% Infiltrator27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 8:33 AMDec 11th, 2019 7:37 AMMar 26th, 2020 12:43 AM (3d) (PST)Mar 13th, 2020 2:45 AM (16d) (PST)Mar 13th, 2020 2:01 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2283358931.8570.3990.6142.7190.04810585

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,68320,11153,5721112437163334,112

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1263.4h/52.6d 2,703 46,508 35,699 206.1k 1,341 6,657 3,618 93.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A++
Kills:13,542
Deaths:1,935
KDR:6.998
Accuracy:32.696% A++
HSR:37.757% A++
NC6A GODSAW
A+
Kills:12,734
Deaths:1,926
KDR:6.612
Accuracy:33.015% B++
HSR:38.173% A+
NS-15M2
A++
Kills:9,480
Deaths:1,367
KDR:6.935
Accuracy:32.484% A+
HSR:42.753% A++
LA1 Anchor
A+
Kills:7,998
Deaths:1,242
KDR:6.440
Accuracy:33.124% A+
HSR:34.934% B**
NC6 Gauss SAW
A*
Kills:5,722
Deaths:781
KDR:7.327
Accuracy:31.825% A*
HSR:34.254% A++
EM6
A+
Kills:2,074
Deaths:393
KDR:5.277
Accuracy:30.761% A+
HSR:32.257% B**
EM1
A++
Kills:1,450
Deaths:240
KDR:6.042
Accuracy:31.384% A++
HSR:32.897% A+
NSX Naginata
A*
Kills:1,233
Deaths:194
KDR:6.356
Accuracy:29.576% A
HSR:43.877% A*
NC6S Gauss SAW S
A
Kills:1,179
Deaths:228
KDR:5.171
Accuracy:31.617% A
HSR:30.195% B*
NSX-P Naginata
A++
Kills:395
Deaths:82
KDR:4.817
Accuracy:27.934% B*
HSR:44.304% A++
MGR-L1 Promise
B++
Kills:198
Deaths:45
KDR:4.400
Accuracy:25.256% C++
HSR:31.818% B++
Kills:56,005
Deaths (as Heavy Assault):8,433
Deaths (to Heavy Assaults):9,801
KDR:6.64117
Kill Difference:47,572
Playtime:696.803 hours
Usage:55%
Score:25.212m
Score/min:603
Accuracy (listed only):30.879%
HSR (listed only):36.656%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:10,074
Deaths:1,403
KDR:7.180
Accuracy:33.529% A+
HSR:33.850% A*
AF-19 Mercenary
A*
Kills:6,569
Deaths:1,125
KDR:5.839
Accuracy:34.541% A*
HSR:29.122% A
NS-11C
A*
Kills:4,482
Deaths:691
KDR:6.486
Accuracy:33.167% A++
HSR:31.972% A*
AF-4A Bandit
A+
Kills:3,785
Deaths:583
KDR:6.492
Accuracy:32.833% A+
HSR:30.330% B**
19A Fortuna
A+
Kills:2,453
Deaths:485
KDR:5.058
Accuracy:31.688% B**
HSR:28.740% A+
AC-X11
A++
Kills:2,327
Deaths:429
KDR:5.424
Accuracy:34.153% A++
HSR:29.566% A
GD-7F
A++
Kills:2,133
Deaths:395
KDR:5.400
Accuracy:33.661% A++
HSR:30.849% A++
NSX Tanto
M
Kills:1,574
Deaths:187
KDR:8.417
Accuracy:34.248% A
HSR:44.727% M
MKV Suppressed
A*
Kills:1,396
Deaths:251
KDR:5.562
Accuracy:33.037% A
HSR:33.524% A*
NSX-P Tanto
A*
Kills:1,388
Deaths:197
KDR:7.046
Accuracy:34.641% A+
HSR:42.651% A*
LA39 Bruiser
B**
Kills:1,348
Deaths:194
KDR:6.948
Accuracy:74.965% B**
HSR:15.208% C++
Blitz GD-10
M+
Kills:1,257
Deaths:216
KDR:5.819
Accuracy:31.163% A
HSR:33.811% M+
Tempest
A++
Kills:1,247
Deaths:214
KDR:5.827
Accuracy:30.314% B*
HSR:33.360% A++
GD-66 Claw
B**
Kills:1,193
Deaths:222
KDR:5.374
Accuracy:70.759% B**
HSR:14.334% C+
NS-7 PDW
A**
Kills:1,185
Deaths:199
KDR:5.955
Accuracy:32.152% A
HSR:33.249% A**
Razor GD-23
A+
Kills:1,178
Deaths:191
KDR:6.168
Accuracy:32.439% A+
HSR:29.457% A+
Mauler S6
A*
Kills:1,164
Deaths:211
KDR:5.517
Accuracy:61.893% A*
HSR:17.526% B+
Gauss Compact S
A*
Kills:1,159
Deaths:147
KDR:7.884
Accuracy:34.797% A*
HSR:31.838% A*
NS Baron G5
A+
Kills:680
Deaths:128
KDR:5.313
Accuracy:59.497% A+
HSR:19.265% B**
MGR-S1 Gladius
M++
Kills:612
Deaths:96
KDR:6.375
Accuracy:32.839% B**
HSR:45.425% M++
Gauss Compact Burst
B*
Kills:194
Deaths:26
KDR:7.462
Accuracy:31.292% B*
HSR:28.351% B+
MGR-C1 Charger
A*
Kills:75
Deaths:22
KDR:3.409
Accuracy:24.531% D
HSR:41.333% A*
NSX Tengu
M
Kills:57
Deaths:19
KDR:3
Accuracy:35.897% C
HSR:38.597% M
Kills:47,530
Deaths (as Light Assault):7,631
Deaths (to Light Assaults):7,115
KDR:6.22854
Kill Difference:39,899
Playtime:341.565 hours
Usage:27%
Score:11.104m
Score/min:542
Accuracy (listed only):38.610%
HSR (listed only):31.177%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:10,074
Deaths:1,403
KDR:7.180
Accuracy:33.529% A+
HSR:33.850% A*
NS-44 Commissioner
B**
Kills:6,858
Deaths:1,897
KDR:3.615
Accuracy:46.738% B**
HSR:29.090% B*
SAS-R
B*
Kills:2,777
Deaths:385
KDR:7.213
Accuracy:45.295% B*
HSR:66.583% C
NS-30 Vandal
A
Kills:2,112
Deaths:273
KDR:7.736
Accuracy:42.608% A
HSR:30.114% B
MKV Suppressed
A*
Kills:1,396
Deaths:251
KDR:5.562
Accuracy:33.037% A
HSR:33.524% A*
LA3 Desperado
B**
Kills:1,327
Deaths:404
KDR:3.285
Accuracy:34.986% B**
HSR:23.813% B+
NS-61 Emissary
A**
Kills:1,270
Deaths:203
KDR:6.256
Accuracy:33.237% B++
HSR:31.339% A**
Blitz GD-10
M+
Kills:1,257
Deaths:216
KDR:5.819
Accuracy:31.163% A
HSR:33.811% M+
Tempest
A++
Kills:1,247
Deaths:214
KDR:5.827
Accuracy:30.314% B*
HSR:33.360% A++
NS-7 PDW
A**
Kills:1,185
Deaths:199
KDR:5.955
Accuracy:32.152% A
HSR:33.249% A**
LA8 Rebel
A
Kills:1,165
Deaths:240
KDR:4.854
Accuracy:41.036% A
HSR:31.931% A
NC4 Mag-Shot
B**
Kills:1,160
Deaths:328
KDR:3.537
Accuracy:35.093% B**
HSR:25.431% B*
NS-357 Underboss
B*
Kills:1,145
Deaths:317
KDR:3.612
Accuracy:44.564% B*
HSR:22.271% C+
AF-18 Stalker
A+
Kills:697
Deaths:111
KDR:6.279
Accuracy:35.576% A+
HSR:31.564% A+
MGR-S1 Gladius
M++
Kills:612
Deaths:96
KDR:6.375
Accuracy:32.839% B**
HSR:45.425% M++
NS-44L Blackhand
C**
Kills:377
Deaths:96
KDR:3.927
Accuracy:45.349% C**
HSR:36.605% C-
NSX Tomoe
B**
Kills:309
Deaths:77
KDR:4.013
Accuracy:34.758% B**
HSR:47.249% B*
NC14 Bolt Driver
B++
Kills:216
Deaths:34
KDR:6.353
Accuracy:41.045% B++
HSR:70.370% C-
NC08 Mag-Scatter
A*
Kills:210
Deaths:52
KDR:4.038
Accuracy:49.577% C
HSR:26.191% A*
NS-45 Pilot
B**
Kills:192
Deaths:62
KDR:3.097
Accuracy:33.012% C++
HSR:36.979% B**
Impetus
C+
Kills:155
Deaths:29
KDR:5.345
Accuracy:35.349% C+
HSR:28.387% C+
The Executive
B
Kills:146
Deaths:38
KDR:3.842
Accuracy:31.412% D
HSR:28.767% B
NSX Daimyo
C*
Kills:134
Deaths:17
KDR:7.882
Accuracy:44.354% C*
HSR:93.284% C
EM4 Longshot
B+
Kills:133
Deaths:16
KDR:8.313
Accuracy:42.560% B+
HSR:78.196% C+
AF-6 Shadow
B+
Kills:66
Deaths:14
KDR:4.714
Accuracy:35.417% C+
HSR:33.333% B+
NSX Tengu
M
Kills:57
Deaths:19
KDR:3
Accuracy:35.897% C
HSR:38.597% M
Kills:36,277
Deaths (as Infiltrator):6,991
Deaths (to Infiltrators):4,873
KDR:5.1891
Kill Difference:29,286
Playtime:110.438 hours
Usage:9%
Score:3.158m
Score/min:477
Accuracy (listed only):37.727%
HSR (listed only):39.358%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:10,074
Deaths:1,403
KDR:7.180
Accuracy:33.529% A+
HSR:33.850% A*
NS-11A
A++
Kills:1,439
Deaths:206
KDR:6.985
Accuracy:32.806% A+
HSR:37.109% A++
MKV Suppressed
A*
Kills:1,396
Deaths:251
KDR:5.562
Accuracy:33.037% A
HSR:33.524% A*
LA39 Bruiser
B**
Kills:1,348
Deaths:194
KDR:6.948
Accuracy:74.965% B**
HSR:15.208% C++
Carnage AR
A++
Kills:1,348
Deaths:214
KDR:6.299
Accuracy:34.588% A++
HSR:33.234% A++
GR-22
A++
Kills:1,263
Deaths:226
KDR:5.589
Accuracy:32.500% A+
HSR:33.888% A++
Blitz GD-10
M+
Kills:1,257
Deaths:216
KDR:5.819
Accuracy:31.163% A
HSR:33.811% M+
Tempest
A++
Kills:1,247
Deaths:214
KDR:5.827
Accuracy:30.314% B*
HSR:33.360% A++
Reaper DMR
A++
Kills:1,196
Deaths:208
KDR:5.750
Accuracy:35.161% A++
HSR:30.686% B++
GD-66 Claw
B**
Kills:1,193
Deaths:222
KDR:5.374
Accuracy:70.759% B**
HSR:14.334% C+
NS-7 PDW
A**
Kills:1,185
Deaths:199
KDR:5.955
Accuracy:32.152% A
HSR:33.249% A**
Mauler S6
A*
Kills:1,164
Deaths:211
KDR:5.517
Accuracy:61.893% A*
HSR:17.526% B+
NC1 Gauss Rifle
A++
Kills:1,158
Deaths:303
KDR:3.822
Accuracy:32.266% A++
HSR:31.693% A+
NS Baron G5
A+
Kills:680
Deaths:128
KDR:5.313
Accuracy:59.497% A+
HSR:19.265% B**
Gauss Prime
B**
Kills:617
Deaths:143
KDR:4.315
Accuracy:31.440% B**
HSR:33.387% B**
MGR-S1 Gladius
M++
Kills:612
Deaths:96
KDR:6.375
Accuracy:32.839% B**
HSR:45.425% M++
NC9 A-Tross
A++
Kills:179
Deaths:43
KDR:4.163
Accuracy:32.656% A
HSR:36.872% A++
NSX Tengu
M
Kills:57
Deaths:19
KDR:3
Accuracy:35.897% C
HSR:38.597% M
Kills:27,413
Deaths (as Combat Medic):4,496
Deaths (to Combat Medics):3,393
KDR:6.0972
Kill Difference:22,917
Playtime:96.311 hours
Usage:8%
Score:3.151m
Score/min:545
Accuracy (listed only):40.415%
HSR (listed only):30.834%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:6,569
Deaths:1,125
KDR:5.839
Accuracy:34.541% A*
HSR:29.122% A
NS-11C
A*
Kills:4,482
Deaths:691
KDR:6.486
Accuracy:33.167% A++
HSR:31.972% A*
AF-4A Bandit
A+
Kills:3,785
Deaths:583
KDR:6.492
Accuracy:32.833% A+
HSR:30.330% B**
19A Fortuna
A+
Kills:2,453
Deaths:485
KDR:5.058
Accuracy:31.688% B**
HSR:28.740% A+
AC-X11
A++
Kills:2,327
Deaths:429
KDR:5.424
Accuracy:34.153% A++
HSR:29.566% A
GD-7F
A++
Kills:2,133
Deaths:395
KDR:5.400
Accuracy:33.661% A++
HSR:30.849% A++
NSX Tanto
M
Kills:1,574
Deaths:187
KDR:8.417
Accuracy:34.248% A
HSR:44.727% M
NSX-P Tanto
A*
Kills:1,388
Deaths:197
KDR:7.046
Accuracy:34.641% A+
HSR:42.651% A*
LA39 Bruiser
B**
Kills:1,348
Deaths:194
KDR:6.948
Accuracy:74.965% B**
HSR:15.208% C++
GD-66 Claw
B**
Kills:1,193
Deaths:222
KDR:5.374
Accuracy:70.759% B**
HSR:14.334% C+
Razor GD-23
A+
Kills:1,178
Deaths:191
KDR:6.168
Accuracy:32.439% A+
HSR:29.457% A+
Mauler S6
A*
Kills:1,164
Deaths:211
KDR:5.517
Accuracy:61.893% A*
HSR:17.526% B+
Gauss Compact S
A*
Kills:1,159
Deaths:147
KDR:7.884
Accuracy:34.797% A*
HSR:31.838% A*
Warden
A*
Kills:1,154
Deaths:214
KDR:5.393
Accuracy:40.340% A*
HSR:36.828% A++
NS Baron G5
A+
Kills:680
Deaths:128
KDR:5.313
Accuracy:59.497% A+
HSR:19.265% B**
Gauss Compact Burst
B*
Kills:194
Deaths:26
KDR:7.462
Accuracy:31.292% B*
HSR:28.351% B+
MGR-C1 Charger
A*
Kills:75
Deaths:22
KDR:3.409
Accuracy:24.531% D
HSR:41.333% A*
Kills:32,856
Deaths (as Engineer):5,447
Deaths (to Engineers):3,596
KDR:6.03194
Kill Difference:27,409
Playtime:9.833 hours
Usage:1%
Score:0.191m
Score/min:323
Accuracy (listed only):41.144%
HSR (listed only):29.535%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:457
Deaths:79
KDR:5.785
Accuracy:45.360% B+
HSR:19.475% B*
AF-23 Grinder
C+
Kills:211
Deaths:57
KDR:3.702
Accuracy:36.287% C+
HSR:14.692% C+
NCM1 Scattercannon
B*
Kills:208
Deaths:21
KDR:9.905
Accuracy:43.661% B+
HSR:19.712% B*
Kills:876
Deaths (as MAX Suit):78.500
Deaths (to MAX Suits):1,010
KDR:11.15924
Kill Difference:797.500
Playtime:6.647 hours
Usage:1%
Score:0.280m
Score/min:703
Accuracy (listed only):41.769%
HSR (listed only):17.959%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:90
V. Kills:7 N/A
Deaths:10
KDR:9
Accuracy:58.524% B**
KPH:103.200 C++
VKPH:8 D
Kills:90 (0 + 0)
Deaths:10
KDR:9
VKDR:0.700
Vehicle Kills:7
Kill Difference:80
Playtime:0.873 hours
Usage:0%
Score:0.025m
Score/min:475
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:92
V. Kills:13 N/A
Deaths:4
KDR:23
Accuracy:57.046% B+
KPH:102.700 C+
VKPH:14.500 A++
Kills:92 (0 + 92)
Deaths:4
KDR:23
VKDR:3.250
Vehicle Kills:13
Kill Difference:88
Playtime:0.896 hours
Usage:0%
Score:0.017m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:57.046%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:53
V. Kills:11 442%
Deaths:3
KDR:17.667
Accuracy:46.190% A
KPH:91.600 A+
VKPH:19 A*
Kills:53 (0 + 53)
Deaths:3
KDR:17.667
VKDR:3.667
Vehicle Kills:11
Kill Difference:50
Playtime:0.579 hours
Usage:0%
Score:0.018m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:46.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 13,61013,5421,9356.998M2.3532.696%A++37.757%A++138M**N/A32198.1h8.1B**24.6B**
NC6A GODSAW 12,86812,7341,9266.612A+1.9633.015%B++38.173%A+139.3A*1.5B*38591.4h7B+21.2B*
AF-4 Cyclone 10,13610,0741,4037.18M**2.5333.529%A+33.85%A*151.7SN/A43066.4h8.1B**24.3B*
NS-15M2 9,5769,4801,3676.935A*2.2832.484%A+42.753%A++143.9M+1.5A+35965.9h9B**27.8B*
LA1 Anchor 8,0717,9981,2426.44A1.7933.124%A+34.934%B**135.6M+1.2A35259h8.1B**24.4B*
NS-44 Commissioner 6,9226,8581,8973.615A*1.0446.738%B**29.09%B*81.6A+N/A21784h3B*6.5B*
AF-19 Mercenary 6,6126,5691,1255.839S1.1934.541%A*29.122%A135.2SN/A38648.6h8.8B**25.4B**
NC6 Gauss SAW 5,7575,7227817.327S2.6831.825%A*34.254%A++137.5SN/A39141.6h6.7B**21.1B*
NS-11C 4,5104,4826916.486S1.8433.167%A++31.972%A*137.5SN/A36032.6h10.1B**30.6B**
AF-4A Bandit 3,8023,7855836.492S1.8432.833%A+30.33%B**144.5M*N/A36426.2h8.8B*26.8B*
SAS-R 2,7902,7773857.213A2.5645.295%B*66.583%C93.8A*N/A24729.6h2.1B4.7B+
19A Fortuna 2,4712,4534855.058M*0.4131.688%B**28.74%A+121.4M*N/A28620.2h8.6B+27B++
AC-X11 2,3492,3274295.424M*0.7734.153%A++29.566%A143.6S1.4A*40116.2h7.6B**22.2B*
GD-7F 2,1422,1333955.4M+0.7533.661%A++30.849%A++135.9M**N/A47115.7h10B**29.7B*
NS-30 Vandal 2,1202,1122737.736A**3.0942.608%A30.114%B148.7M**N/A33114.2h4.4B*10.3B*
EM6 2,1022,0743935.277A++0.6330.761%A+32.257%B**128M++1.7A**39016.2h8.3B**27B*
NSX Tanto 1,5841,5741878.417S3.7734.248%A44.727%M141.8M**N/A32811.1h9.7B*28.2B
NS Decimator 2,5201,4893903.818A**0.8363.551%C**2.552%C**51.5B*35.7A*44028.9h4.5C++7.1C**
EM1 1,4591,4502406.042S1.3931.384%A++32.897%A+126.1M**N/A37211.5h9.4B**29.8B*
NS-11A 1,4481,4392066.985S2.3332.806%A+37.109%A++113.3M++N/A26112.7h9.6A29.4B**
MKV Suppressed 1,4041,3962515.562S0.9133.037%A33.524%A*121.4M**N/A33911.5h10.4B*31.5B++
NSX-P Tanto 1,4131,3881977.046S2.4034.641%A+42.651%A*154.2S2.8M*3859h9.7B**28.1B**
LA39 Bruiser 1,3541,3481946.948S2.3074.965%B**15.208%C++154.9SN/A3778.7h2B++2.6B++
Carnage AR 1,3551,3482146.299M*1.6534.588%A++33.234%A++122.5M**N/A29611h9.5A+27.5A
LA3 Desperado 1,3511,3274043.285M1.3734.986%B**23.813%B+73.7A+1.3A++17618h7.8B+22.3B++
NS-61 Emissary 1,2861,2702036.256S1.6133.237%B++31.339%A**123.3S1.6A*29010.3h9.7B+29.2B*
GR-22 1,2701,2632265.588M+0.9432.5%A+33.888%A++119.2M**N/A31110.6h9.8A30.2B**
Blitz GD-10 1,2651,2572165.819S1.1731.163%A33.811%M+130.9SN/A3859.6h10.7B**34.3B*
Tempest 1,2591,2472145.827S1.1830.314%B*33.36%A++141.7M*1.4A*3418.8h8.1B**26.8B**
NSX Naginata 1,2471,2331946.356S1.7129.576%A43.877%A*135.5M+1.5A+3559.1h8.8B*29.9B*
NC05 Jackhammer 1,2271,2062205.482S0.8357.391%A+18.408%B*128.3M+2.2M**4139.4h3.7B**6.5B*
Reaper DMR 1,2101,1962085.75M*1.1035.161%A++30.686%B++118.4M*1.4A++30810.1h6.9A19.7A
GD-66 Claw 1,2051,1932225.374M0.7270.759%B**14.334%C+138.7M*1.4A*3918.6h2.3B3.2B+
NS-7 PDW 1,1951,1851995.955S1.3032.152%A33.249%A**113.9M**1A++37810.4h10.7B**33.3B*
NC6S Gauss SAW S 1,1881,1792285.171M+0.5231.617%A30.195%B*122.8MN/A3849.6h7.9B**24.9B++
Razor GD-23 1,1851,1781916.168S1.5232.439%A+29.457%A+130.9SN/A3669h9.2C**28.4B++
LA8 Rebel 1,1731,1652404.854S0.2041.036%A31.931%A78.7A++N/A21314.8h4.4B**10.8B**
Mauler S6 1,1701,1642115.517S0.8761.893%A*17.526%B+135.3SN/A4318.6h3.3B**5.4B**
NC4 Mag-Shot 1,1711,1603283.537M**1.1135.093%B**25.431%B*77.3A**N/A22015h6B*17.2B++
Gauss Compact S 1,1661,1591477.884S3.2334.797%A*31.838%A*141.3SN/A3468.2h8.5B++24.3B*
NC1 Gauss Rifle 1,1671,1583033.822A++0.8332.266%A++31.693%A+105.3SN/A44211h8.6A+26.5A
Warden 1,1651,1542145.393M++0.7440.34%A*36.828%A++137.4S1.3A+3898.4h5.4A13.5B**
NS-357 Underboss 1,1691,1453173.612A*1.0444.564%B*22.271%C+85.4B**1.8M24813.4h3.7B+8.2B++
Shrike 1,3478063242.488M++2.1665.243%B**3.598%B+43.1A++28.9M+46518.7h5.5B+8.4B*
AF-18 Stalker 7016971116.279S1.6335.576%A+31.564%A+139.4SN/A3775h8.6A24.3B**
NS Baron G5 6886801285.313S0.6659.497%A+19.265%B**144.7S1.7M+4054.7h3.7B*6.1B+
Auraxium Mag-Cutter 70368012,1870.056B+4.5915.662%D--N/A1.3BN/A3517.9h1.6B*10.2C+
Gauss Prime 6246171434.315A*0.3431.44%B**33.387%B**99.5A**1.1B++3046.2h9.5B*30.3B*
MGR-S1 Gladius 617612966.375M+1.7232.839%B**45.425%M++145.7M*1.2B**3814.2h7.3B*22.4B++
Mag-Cutter 59555616,4840.034B4.6215.031%D*6.115%C+0.9BN/A2645.8h2B+13.3C+
NCM1 Scattercannon 461457795.785A**1.1345.36%B+19.475%B*78.8SN/A2945.8h6B*13.3B++
NSX-P Naginata 398395824.817A**0.1727.934%B*44.304%A++179.5M**1.4B6272.2h8.6B**30.7B*
NS-44L Blackhand 380377963.927A**0.7245.349%C**36.605%C-83.8A**N/A2204.5h2.9B**6.4B*
Anti-Vehicle Grenade 4983311331N/A326.3544.334%D-N/A254.6D128.5B+20721.3h6.2C14C--
NSX Tomoe 310309774.013A0.6434.758%B**47.249%B*106.6A*N/A2782.9h10.8B*31B*
C-4 4132742031.35C+3.3020.195%D-N/A83C+42.1B*9803.3h1.9D-9.4D--
Frag Grenade 2422411241N/A236.3537.814%D*N/A401.7C--1.7D*17010.6h3.6C++9.6C
NC14 Bolt Driver 219216346.353M1.7041.045%B++70.37%C-72M++1S4033h2.2B+5.4B++
AF-23 Grinder 215211573.702B0.9536.287%C+14.692%C+68.1A**1.3M2123.1h5.3B++14.7B++
NC08 Mag-Scatter 211210524.038A+0.6149.577%C26.191%A*87.5A*N/A2482.4h3.3B*6.8B+
NCM1 Scattercannon 210208219.905S5.2543.661%B+19.712%B*77A*N/A2582.7h6.6C+15.1C**
MGR-L1 Promise 202198454.4A*0.2525.256%C++31.818%B++104.2A++2.1A++3311.9h10.3B**40.9B+
Gauss Compact Burst 197194267.462M++2.8131.292%B*28.351%B+161.7M**2.5M**8381.2h8.9B*28.3B++
NS-45 Pilot 195192623.097B**1.5533.012%C++36.979%B**101.1B*1.6A+2881.9h6.1B+18.4B+
NC9 A-Tross 183179434.163M0.4932.656%A36.872%A++105.3M++2.4S4041.7h7A21.4B**
Impetus 155155295.345A++0.6935.349%C+28.387%C+119.2M+N/A3541.3h3.7B*10.5B+
The Executive 150146383.842A*0.8131.412%D28.767%B91.3B++2.5M2141.6h5.8B*18.5B
NSX Daimyo 134134177.882A3.2344.354%C*93.284%C111.7A+N/A3231.2h2.8C6.4C+
EM4 Longshot 134133168.313A++3.6642.56%B+78.196%C+88.7M*N/A2681.5h2B4.7B+
NSX Masamune 192129572.263A++2.3958.023%C+1.55%C41.6B++20.3B++3023.1h8.7B+15B+
Rocklet Rifle 259118462.565M**2.0953.011%C++N/A26.8C+32B++3424.4h51.2D--96.5D
Spear Anti-Vehicle Phalanx Turret 13299714.143B**9.4959.61%A++3.03%C--141.4S47.1A**10310.7h4.6B**7.8A
C85 Canister-H 10592423B+18.3557.046%B+16.304%A+102.2C+14.4A+3220.9h6.4C*11.3B+
Breaker Rocket Pods 9790109C++4.3558.524%B**1.111%C++100C++7.8D4740.9h9.7B**16.6B*
MGR-C1 Charger 7675223.409A**1.2424.531%D41.333%A*93.8A++1.3B++2370.8h9.2B**37.7B+
AF-6 Shadow 6666144.714A++0.0635.417%C+33.333%B+110A*N/A4070.6h4.4B*12.4B+
Tank Mine 9857511.4S6.751573.08%UN/A570S410U79490.1h7.2T*0.5M++
NSX Tengu 5857193A++1.6535.897%C38.597%M95A++1.7A*3650.6h9.6B*26.7B+
M40 Fury 6453317.667A++13.0246.19%A1.887%C*88.3A+18.3A++5070.6h14.8C31.9B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1657,0503h
Spawn Beacon101,8701.5h
Gauss Rifle S0700h
Nanite Revive Grenade01210h
Medical Kit6,38228,43773.7h
Medical Applicator7876,9275.9h
Restoration Kit12800.1h
Motion Spotter82,1451.8h
Recon Detection Device387,40410.1h
Ammunition Package21160.1h
Gauss SPR1530h
M20 Drake0880h

Check the help document for the dictionary if you want to learn more about words used here.


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