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Deputy Director Champion CowboyBeebob[RE4] CowboyBeebob
NC BR 88

KDR: 1.66

Score: 44.7m

Last Seen: Jan 16th, 2020 4:51 PM
- OFFLINE - 22.5 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 216
Level Progress (to 89): 23%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 C-4 Breaker Rocket Pods Frag Grenade NCM1 Scattercannon M30 Mustang AH Titan-150 AP Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $506,655 MLG Score: 405
Fun Score: N/A
Cheeseburgers Flipped: 1337TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.551%19.197%41430120227,3531.037510.624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.716%0.053C+-0.249C-1.34D**HEAD ++ (~8.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.272C*11.60.187C++42.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.745%0.875%408412284,686111417744.20646264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.443%-1.013D*-0.665D0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.20.171C++36.40.3C*94.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.565%1.175%527812248,422182127664.62493304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.097%-0.822D--0.873D--0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.391B7.60.389C**15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.132%7.632%1191012221,53313564171.13053367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.746%-0.628D0.735B++0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.50.345C**22.50.424B52.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.596%69.872%119512275,0852542282.00039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.578%-0.102C+0.151C++-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.236C++2.60.185C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.154%12.878%119412284,3952090682.10287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.25%0.297C*-0.322C0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.326C**4.30.174C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 216
44.7m274.7%265 (15.9k)220 (13.2k)1.6613280,32848,3521.9967388 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232359518.011%14.934%26904:1243

9% Combat Medic36% Engineer24% Heavy Assault15% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 4:17 PMMay 24th, 2016 6:31 PMJan 17th, 2020 1:18 PM (22h) (PST)Jan 16th, 2020 3:04 PM (2d) (PST)Jan 16th, 2020 12:51 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4871853020.3950.2380.0591.2190.049405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,24211,07418,1682414473313,174

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3391.2h/141.3d 16,218 11,996 29,041 248k 5,729 11,029 9,942 99.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D-
Kills:2,626
Deaths:1,944
KDR:1.351
Accuracy:17.553% D-
HSR:18.279% D-
NSX-P Naginata
C-
Kills:1,211
Deaths:874
KDR:1.386
Accuracy:20.879% C-
HSR:22.131% D-
NC6A GODSAW
D
Kills:1,199
Deaths:803
KDR:1.493
Accuracy:20.961% D*
HSR:23.269% D
MGR-L1 Promise
C
Kills:1,179
Deaths:849
KDR:1.389
Accuracy:22.502% C
HSR:17.727% D--
NSX Naginata
D
Kills:1,176
Deaths:903
KDR:1.302
Accuracy:18.653% D
HSR:21.684% D-
NS-15M2
D
Kills:1,168
Deaths:901
KDR:1.296
Accuracy:19.649% D-
HSR:20.976% D
GD-22S
D
Kills:1,166
Deaths:1,030
KDR:1.132
Accuracy:20.379% D
HSR:20.669% D
EM1
C+
Kills:1,159
Deaths:1,131
KDR:1.025
Accuracy:18.640% D
HSR:21.743% C+
NC6 Gauss SAW
C+
Kills:1,153
Deaths:653
KDR:1.766
Accuracy:17.818% C-
HSR:23.157% C+
Kills:12,037
Deaths (as Heavy Assault):9,088
Deaths (to Heavy Assaults):13,851
KDR:1.32449
Kill Difference:2,949
Playtime:803.595 hours
Usage:24%
Score:9.069m
Score/min:188
Accuracy (listed only):19.670%
HSR (listed only):21.070%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
C+
Kills:1,211
Deaths:1,064
KDR:1.138
Accuracy:44.057% C+
HSR:12.552% C-
Gauss Compact S
C**
Kills:1,191
Deaths:1,200
KDR:0.993
Accuracy:22.296% C
HSR:20.319% C**
AF-57 Piston
C++
Kills:1,179
Deaths:907
KDR:1.300
Accuracy:41.573% C++
HSR:14.165% C+
Razor GD-23
C*
Kills:1,171
Deaths:1,108
KDR:1.057
Accuracy:21.771% C--
HSR:21.862% C*
AF-19 Mercenary
C+
Kills:1,165
Deaths:1,319
KDR:0.883
Accuracy:21.867% C+
HSR:19.056% C-
NC12 Sweeper
C+
Kills:1,162
Deaths:1,249
KDR:0.930
Accuracy:41.679% C+
HSR:11.704% C-
LA39 Bruiser
C*
Kills:1,162
Deaths:1,053
KDR:1.104
Accuracy:63.496% C*
HSR:14.458% C+
NS-11C
C+
Kills:1,158
Deaths:1,181
KDR:0.981
Accuracy:23.123% C+
HSR:17.185% C
GD-7F
C+
Kills:1,156
Deaths:1,077
KDR:1.073
Accuracy:24.450% C+
HSR:18.166% C-
Blitz GD-10
D
Kills:1,156
Deaths:1,240
KDR:0.932
Accuracy:21.538% D
HSR:13.495% D
Mauler S6
B+
Kills:892
Deaths:810
KDR:1.101
Accuracy:44.946% B+
HSR:10.650% D--
19A Fortuna
D
Kills:746
Deaths:1,078
KDR:0.692
Accuracy:21.244% D**
HSR:18.231% D
MKV Suppressed
C
Kills:645
Deaths:619
KDR:1.042
Accuracy:24.614% C
HSR:17.830% C
AF-4 Cyclone
C
Kills:619
Deaths:530
KDR:1.168
Accuracy:24.270% C
HSR:15.024% D
MGR-S1 Gladius
C
Kills:453
Deaths:303
KDR:1.495
Accuracy:25.730% C
HSR:16.998% D
NSX-P Tanto
C+
Kills:180
Deaths:142
KDR:1.268
Accuracy:25.668% C+
HSR:13.333% F-
Kills:15,246
Deaths (as Light Assault):14,880
Deaths (to Light Assaults):8,187
KDR:1.0246
Kill Difference:366
Playtime:370.372 hours
Usage:11%
Score:5.198m
Score/min:234
Accuracy (listed only):30.770%
HSR (listed only):15.939%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
C+
Kills:1,211
Deaths:1,064
KDR:1.138
Accuracy:44.057% C+
HSR:12.552% C-
Gauss Compact S
C**
Kills:1,191
Deaths:1,200
KDR:0.993
Accuracy:22.296% C
HSR:20.319% C**
AF-57 Piston
C++
Kills:1,179
Deaths:907
KDR:1.300
Accuracy:41.573% C++
HSR:14.165% C+
Razor GD-23
C*
Kills:1,171
Deaths:1,108
KDR:1.057
Accuracy:21.771% C--
HSR:21.862% C*
AF-19 Mercenary
C+
Kills:1,165
Deaths:1,319
KDR:0.883
Accuracy:21.867% C+
HSR:19.056% C-
NC12 Sweeper
C+
Kills:1,162
Deaths:1,249
KDR:0.930
Accuracy:41.679% C+
HSR:11.704% C-
LA39 Bruiser
C*
Kills:1,162
Deaths:1,053
KDR:1.104
Accuracy:63.496% C*
HSR:14.458% C+
NS-11C
C+
Kills:1,158
Deaths:1,181
KDR:0.981
Accuracy:23.123% C+
HSR:17.185% C
GD-7F
C+
Kills:1,156
Deaths:1,077
KDR:1.073
Accuracy:24.450% C+
HSR:18.166% C-
Mauler S6
B+
Kills:892
Deaths:810
KDR:1.101
Accuracy:44.946% B+
HSR:10.650% D--
19A Fortuna
D
Kills:746
Deaths:1,078
KDR:0.692
Accuracy:21.244% D**
HSR:18.231% D
MGR-M1 Bishop
C++
Kills:182
Deaths:196
KDR:0.929
Accuracy:33.318% C++
HSR:23.077% D-
Warden
C
Kills:180
Deaths:204
KDR:0.882
Accuracy:25.604% C
HSR:22.222% C
NSX-P Tanto
C+
Kills:180
Deaths:142
KDR:1.268
Accuracy:25.668% C+
HSR:13.333% F-
Kills:12,735
Deaths (as Engineer):12,588
Deaths (to Engineers):7,973
KDR:1.01168
Kill Difference:147
Playtime:1,204.261 hours
Usage:36%
Score:16.515m
Score/min:229
Accuracy (listed only):32.506%
HSR (listed only):16.927%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C+
Kills:1,211
Deaths:1,064
KDR:1.138
Accuracy:44.057% C+
HSR:12.552% C-
GR-22
C+
Kills:1,180
Deaths:871
KDR:1.355
Accuracy:23.773% C+
HSR:19.831% C+
Reaper DMR
C
Kills:1,179
Deaths:1,041
KDR:1.133
Accuracy:21.639% D-
HSR:23.155% C
AF-57 Piston
C++
Kills:1,179
Deaths:907
KDR:1.300
Accuracy:41.573% C++
HSR:14.165% C+
NS-11A
D
Kills:1,163
Deaths:1,227
KDR:0.948
Accuracy:21.442% D
HSR:16.681% D
NC12 Sweeper
C+
Kills:1,162
Deaths:1,249
KDR:0.930
Accuracy:41.679% C+
HSR:11.704% C-
LA39 Bruiser
C*
Kills:1,162
Deaths:1,053
KDR:1.104
Accuracy:63.496% C*
HSR:14.458% C+
NC1 Gauss Rifle
C
Kills:1,160
Deaths:1,204
KDR:0.963
Accuracy:20.058% D
HSR:18.966% C
Blitz GD-10
D
Kills:1,156
Deaths:1,240
KDR:0.932
Accuracy:21.538% D
HSR:13.495% D
Mauler S6
B+
Kills:892
Deaths:810
KDR:1.101
Accuracy:44.946% B+
HSR:10.650% D--
MKV Suppressed
C
Kills:645
Deaths:619
KDR:1.042
Accuracy:24.614% C
HSR:17.830% C
AF-4 Cyclone
C
Kills:619
Deaths:530
KDR:1.168
Accuracy:24.270% C
HSR:15.024% D
Gauss Rifle S
C
Kills:569
Deaths:510
KDR:1.116
Accuracy:24.009% C
HSR:18.453% C
MGR-S1 Gladius
C
Kills:453
Deaths:303
KDR:1.495
Accuracy:25.730% C
HSR:16.998% D
Kills:13,730
Deaths (as Combat Medic):12,628
Deaths (to Combat Medics):5,384
KDR:1.08727
Kill Difference:1,102
Playtime:321.491 hours
Usage:9%
Score:5.776m
Score/min:299
Accuracy (listed only):31.630%
HSR (listed only):15.997%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:1,167
Deaths:1,479
KDR:0.789
Accuracy:37.145% C+
HSR:17.824% D
SAS-R
C+
Kills:1,166
Deaths:414
KDR:2.816
Accuracy:35.486% D
HSR:68.611% C+
NC14 Bolt Driver
C**
Kills:1,163
Deaths:176
KDR:6.608
Accuracy:34.299% C+
HSR:76.698% C**
AF-8 RailJack
C**
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:33.718% C-
HSR:77.500% C**
Blitz GD-10
D
Kills:1,156
Deaths:1,240
KDR:0.932
Accuracy:21.538% D
HSR:13.495% D
LA80
D
Kills:1,155
Deaths:448
KDR:2.578
Accuracy:33.707% D--
HSR:73.074% D
MKV Suppressed
C
Kills:645
Deaths:619
KDR:1.042
Accuracy:24.614% C
HSR:17.830% C
NS-61 Emissary
C++
Kills:644
Deaths:586
KDR:1.099
Accuracy:28.727% C++
HSR:12.733% D
AF-4 Cyclone
C
Kills:619
Deaths:530
KDR:1.168
Accuracy:24.270% C
HSR:15.024% D
NSX Tomoe
D
Kills:528
Deaths:463
KDR:1.140
Accuracy:25.804% D
HSR:23.864% D*
MGR-S1 Gladius
C
Kills:453
Deaths:303
KDR:1.495
Accuracy:25.730% C
HSR:16.998% D
Gauss SPR
B+
Kills:441
Deaths:223
KDR:1.978
Accuracy:36.316% B+
HSR:26.757% D-
NS-357 Underboss
C+
Kills:272
Deaths:323
KDR:0.842
Accuracy:35.812% C+
HSR:15.441% D-
NC4 Mag-Shot
C+
Kills:241
Deaths:315
KDR:0.765
Accuracy:27.420% C+
HSR:17.427% C
NS-AM7 Archer
C+
Kills:182
Deaths:419
KDR:0.434
Accuracy:54.769% D
HSR:17.582% C+
Soldier Soaker
C
Kills:51
Deaths:51
KDR:1
Accuracy:21.086% D**
HSR:11.765% C
Kills:11,043
Deaths (as Infiltrator):7,778
Deaths (to Infiltrators):7,469
KDR:1.41977
Kill Difference:3,265
Playtime:516.284 hours
Usage:15%
Score:5.422m
Score/min:175
Accuracy (listed only):31.277%
HSR (listed only):31.414%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:1,368
Deaths:625
KDR:2.189
Accuracy:32.377% C--
HSR:19.006% B++
NCM1 Scattercannon
C++
Kills:1,169
Deaths:519
KDR:2.252
Accuracy:29.663% D-
HSR:16.253% C++
AF-34 Mattock
C+
Kills:970
Deaths:281
KDR:3.452
Accuracy:35.074% C+
HSR:13.299% D
AF-34 Mattock
C**
Kills:907
Deaths:281
KDR:3.228
Accuracy:37.052% C+
HSR:19.184% C**
NCM2 Falcon
C**
Kills:841
Deaths:425
KDR:1.979
Accuracy:42.869% C**
HSR:4.637% C+
NCM2 Falcon
C++
Kills:654
Deaths:337
KDR:1.941
Accuracy:44.108% C++
HSR:2.905% D
AF-41 Hacksaw
B++
Kills:102
Deaths:29
KDR:3.517
Accuracy:40.752% B++
HSR:15.686% C++
AF-41 Hacksaw
B++
Kills:102
Deaths:29
KDR:3.517
Accuracy:39.534% B++
HSR:15.686% B
NCM3 Raven
C**
Kills:102
Deaths:81
KDR:1.259
Accuracy:41.850% C**
HSR:0.980% D*
NS-10 Burster
D
Kills:93
Deaths:74
KDR:1.257
Accuracy:24.974% D
HSR:1.075% D**
NS-10 Burster
C
Kills:92
Deaths:91
KDR:1.011
Accuracy:25.398% D
HSR:4.348% C
NCM3 Raven
C**
Kills:78
Deaths:81
KDR:0.963
Accuracy:42.176% C**
HSR:1.282% D--
Kills:6,478
Deaths (as MAX Suit):1,426.500
Deaths (to MAX Suits):2,311
KDR:4.54118
Kill Difference:5,051.500
Playtime:167.432 hours
Usage:5%
Score:2.694m
Score/min:268
Accuracy (listed only):36.319%
HSR (listed only):9.529%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,426
V. Kills:246 N/A
Deaths:208
KDR:6.856
Accuracy:45.933% C
KPH:39.800 D
VKPH:6.900 D
M30 Mustang AH
C
Kills:1,364
V. Kills:118 N/A
Deaths:162
KDR:8.420
Accuracy:47.811% D--
KPH:42.300 C
VKPH:3.700 C
M20 Mustang
C++
Kills:1,186
V. Kills:723 164%
Deaths:475
KDR:2.497
Accuracy:25.712% D-
KPH:15.700 C++
VKPH:9.600 C+
Vortek Rotary
C
Kills:710
V. Kills:474 149%
Deaths:457
KDR:1.554
Accuracy:23.573% D**
KPH:11.200 C
VKPH:7.500 C-
Tomcat A2AM Pods
B++
Kills:327
V. Kills:183 178%
Deaths:43
KDR:7.605
Accuracy:82.896% B++
KPH:66.200 B
VKPH:37 C+
Coyote Missiles
C++
Kills:215
V. Kills:130 164%
Deaths:22
KDR:9.773
Accuracy:45.530% D*
KPH:45 C+
VKPH:27.200 C++
Hornet Missiles
C+
Kills:135
V. Kills:84 159%
Deaths:8
KDR:16.875
Accuracy:53.310% D
KPH:60.300 C+
VKPH:37.500 C+
Kills:5,363 (3,260 + 0)
Deaths:1,375
KDR:3.900
VKDR:1.424
Vehicle Kills:1,958
Kill Difference:3,988
Playtime:219.173 hours
Usage:6%
Score:1.706m
Score/min:130
Piloting Accuracy:23.573%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:408
V. Kills:22 N/A
Deaths:
KDR:
Accuracy:35.644% C-
KPH:32.600 C+
VKPH:1.800 C
CAS30 Tank Buster
N/A
Kills:50
V. Kills:30 161%
Deaths:17
KDR:2.941
Accuracy:38.221% N/A
KPH:5.800 N/A
VKPH:3.500 N/A
Kills:458 (458 + 0)
Deaths:17
KDR:26.941
VKDR:3.059
Vehicle Kills:52
Kill Difference:441
Playtime:21.165 hours
Usage:1%
Score:0.107m
Score/min:84
Piloting Accuracy:38.221%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:1,286
V. Kills:390 329%
Deaths:82
KDR:15.683
Accuracy:50.597% C+
KPH:47.600 B**
VKPH:14.400 B+
L100 Python HESH
C+
Kills:1,175
V. Kills:135 N/A
Deaths:78
KDR:15.064
Accuracy:43.083% D
KPH:51.800 C+
VKPH:5.900 C--
L100 Python AP
C**
Kills:1,091
V. Kills:519 210%
Deaths:128
KDR:8.523
Accuracy:54.520% C+
KPH:36.300 C**
VKPH:17.200 C+
C75 Viper
C+
Kills:1,023
V. Kills:198 N/A
Deaths:140
KDR:7.307
Accuracy:30.856% D
KPH:29.500 C+
VKPH:5.700 D
LB00 Python AP
C**
Kills:484
V. Kills:206 234%
Deaths:6
KDR:80.667
Accuracy:56.964% C++
KPH:56.100 C*
VKPH:23.900 C**
Skyguard
D
Kills:165
V. Kills:151 109%
Deaths:50
KDR:3.300
Accuracy:23.594% D--
KPH:7.800 D--
VKPH:7.200 D
Kills:5,224 (5,224 + 0)
Deaths:484
KDR:10.793
VKDR:3.304
Vehicle Kills:1,599
Kill Difference:4,740
Playtime:144.148 hours
Usage:4%
Score:1.549m
Score/min:179
Driving Accuracy:23.594%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:1,345
V. Kills:763 176%
Deaths:212
KDR:6.344
Accuracy:44.962% D
KPH:24.100 C+
VKPH:13.700 C
Titan-150 HESH
B+
Kills:1,198
V. Kills:244 489%
Deaths:52
KDR:23.039
Accuracy:46.552% C+
KPH:50.800 B+
VKPH:10.400 B+
Titan-150 HEAT
C+
Kills:1,139
V. Kills:366 310%
Deaths:141
KDR:8.078
Accuracy:40.134% D
KPH:20.800 C+
VKPH:6.700 D
E540 Halberd
C++
Kills:173
V. Kills:87 197%
Deaths:30
KDR:5.767
Accuracy:43.883% C+
KPH:29.300 C+
VKPH:14.700 C++
Enforcer ML85
C**
Kills:101
V. Kills:58 171%
Deaths:22
KDR:4.591
Accuracy:32.762% D--
KPH:25.600 C**
VKPH:14.700 C
Kills:3,956 (3,682 + 274)
Deaths:457
KDR:8.656
VKDR:3.322
Vehicle Kills:1,518
Kill Difference:3,499
Playtime:143.873 hours
Usage:4%
Score:1.559m
Score/min:181
Driving Accuracy:40.134%
Gunner Accuracy:32.762%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:423
V. Kills:38 N/A
Deaths:12
KDR:35.250
Accuracy:55.262% B
KPH:136.900 B+
VKPH:12.300 B*
M96 Mjolnir-H
C+
Kills:239
V. Kills:152 156%
Deaths:26
KDR:9.192
Accuracy:36.549% D**
KPH:46.800 C+
VKPH:29.700 C+
Kills:662 (0 + 662)
Deaths:38
KDR:17.421
VKDR:5
Vehicle Kills:190
Kill Difference:624
Playtime:8.199 hours
Usage:0%
Score:0.205m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:36.549%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:172
V. Kills:14 N/A
Deaths:6
KDR:28.667
Accuracy:17.777% C+
KPH:55.200 C
VKPH:4.500 A
M12 Kobalt
C
Kills:153
V. Kills:5 N/A
Deaths:6
KDR:25.500
Accuracy:16.298% C
KPH:48.100 C
VKPH:1.600 D
M20 Basilisk
C+
Kills:149
V. Kills:53 276%
Deaths:31
KDR:4.806
Accuracy:34.062% C-
KPH:19.500 C+
VKPH:6.900 C+
M40 Fury
C+
Kills:134
V. Kills:50 263%
Deaths:19
KDR:7.053
Accuracy:40.449% B+
KPH:23.600 D-
VKPH:8.800 C+
M40 Fury
C+
Kills:80
V. Kills:16 471%
Deaths:13
KDR:6.154
Accuracy:35.090% C+
KPH:30.300 D-
VKPH:6.100 D-
M60-G Bulldog
C++
Kills:79
V. Kills:24 316%
Deaths:11
KDR:7.182
Accuracy:30.546% C
KPH:20.300 C--
VKPH:6.200 C++
M20 Basilisk
D
Kills:69
V. Kills:24 276%
Deaths:17
KDR:4.059
Accuracy:31.456% D
KPH:14.300 D
VKPH:5 D-
Kills:836 (0 + 836)
Deaths:103
KDR:8.117
VKDR:1.806
Vehicle Kills:186
Kill Difference:733
Playtime:30.959 hours
Usage:1%
Score:0.315m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:31.456%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C--
Kills:73
V. Kills:4 N/A
Deaths:79
KDR:0.924
Accuracy:32.110% D*
KPH:15.200 D--
VKPH:0.800 C--
Kills:73 (73 + 0)
Deaths:79
KDR:0.924
VKDR:0.051
Vehicle Kills:4
Kill Difference:6
Playtime:4.809 hours
Usage:0%
Score:0.013m
Score/min:44
Driving Accuracy:32.110%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 2,6432,6261,9441.351C+0.3117.553%D-18.279%D-21.6DN/A59121.7h10.9C*62.1C+
C-4 2,9742,3661,3221.79C**0.1329.862%B+N/A111.6B+28.7C+67921.2h1.3B+4.2B++
Breaker Rocket Pods 1,6721,4262086.856C+5.1945.933%CN/A39.8D6.9D13635.8h15.9C++34.5C++
Frag Grenade 1,4261,39211392N/A1,390.3455.523%AN/A696B**17A21162h3B*5.3B**
NCM1 Scattercannon 1,3821,3686252.189C*0.5332.377%C--19.006%B++23.3C+N/A6658.7h6.4B++19.8B
M30 Mustang AH 1,4821,3641628.42C**6.7647.811%D--N/A42.4C3.7C11632.2h10.3C+21.5C+
Titan-150 AP 2,1081,3452126.344C+4.6844.962%D2.305%C+24.1C+13.7C20655.8h4.8C+10.7C+
Bouncing Betty 1,3341,3314133.223C1.5648.356%B+N/A151.3B+N/A4308.8h1.7B++3.4B*
L100 Python HEAT 1,6761,2868215.683A+14.0250.597%C+N/A47.6B**14.4B+19127h4.8B+9.6B+
NS Decimator 1,6051,2348721.415B+0.2563.154%C**1.945%C+44.4B+13.3C24927.8h4.1B+6.4B+
NSX-P Naginata 1,2421,2118741.386C+0.2820.879%C-22.131%D-27.5DN/A7144.1h12.7C++60.6C++
NS Baron G5 1,2491,2111,0641.138C++0.5244.057%C+12.552%C-26.6CN/A6645.6h5.6D12.7C+
NC6A GODSAW 1,2221,1998031.493C0.1720.961%D*23.269%D25.3D--N/A7547.4h10.7C+50.8D
Titan-150 HESH 1,4421,1985223.038B**21.3846.552%C+N/A50.8B+10.3B+16823.6h3.5C+7.5C+
Gauss Compact S 1,2391,1911,2000.993C++0.6722.296%C20.319%C**17.8CN/A5167h11.5C+51.6C+
M20 Mustang 1,9091,1864752.497C++0.8425.712%D-1.433%C15.7C++9.6C+12975.7h76.4B+297B+
GR-22 1,1991,1808711.355C++0.3123.773%C+19.831%C+24.8CN/A7247.6h13C**54.9C*
MGR-L1 Promise 1,1991,1798491.389C++0.2722.502%C17.727%D--27.7C--N/A9742.6h13.1B+58.1C**
Reaper DMR 1,2011,1791,0411.133C+0.5321.639%D-23.155%C22.5DN/A6852.5h9.9C+45.6C
AF-57 Piston 1,1981,1799071.3C++0.3641.573%C++14.165%C+34.2C+N/A10534.5h4.6C+11C**
MANA Anti-Personnel Turret 1,1961,1795072.325N/A0.6618.229%UN/A11790U170U23959700.1h18.8T*102.9T*
NSX Naginata 1,1951,1769031.302C+0.3618.653%D21.684%D-22.5DN/A5552.3h11.7C**63C++
L100 Python HESH 1,3101,1757815.064B+13.4043.083%D1.021%C-51.8C+5.9C--17022.7h2.8B+6.6C**
Razor GD-23 1,1911,1711,1081.057C*0.6021.771%C--21.862%C*20.6C+N/A5856.8h12.2C**56.1C++
NCM1 Scattercannon 1,1891,1695192.252C+0.5929.663%D-16.253%C++23.4DN/A6349.9h6.1C++20.7C
NS-15M2 1,1831,1689011.296C+0.3719.649%D-20.976%D24.9DN/A6846.9h12.9C++65.4C+
NS-44 Commissioner 1,1731,1671,4790.789C+0.8737.145%C+17.824%D24CN/A7648.7h3.4B+9.2B+
SAS-R 1,1721,1664142.816C++1.1535.486%D68.611%C+25.6DN/A8045.5h2.4C+6.7C+
GD-22S 1,1821,1661,0301.132C+0.5320.379%D20.669%D23.6DN/A7449.4h11.1C++54.3C+
AF-19 Mercenary 1,1881,1651,3190.883C++0.7821.867%C+19.056%C-10.6C--N/A46110.4h12.2B+55.8C**
NC05 Jackhammer 1,1821,1659721.199C+0.4644.047%C+13.305%C-27.1C--N/A7243h5.2C+11.9C++
NC14 Bolt Driver 1,1681,1631766.608A*4.9534.299%C+76.698%C**21C+N/A7355.4h2.5C**7.3C*
NS-11A 1,1791,1631,2270.948C0.7121.442%D16.681%D19.4DN/A5359.8h15.4C-71.6C
NC12 Sweeper 1,1821,1621,2490.93C+0.7341.679%C+11.704%C-21.6C--N/A5353.7h4.6C++11C++
LA39 Bruiser 1,1731,1621,0531.104C+0.5663.496%C*14.458%C+26.5DN/A7243.9h2.8C-4.4C+
NC1 Gauss Rifle 1,1751,1601,2040.963C+0.7020.058%D18.966%C17.6CN/A6765.8h10.3B**51.6B
AF-8 RailJack 1,1651,1601896.138A4.4833.718%C-77.5%C**24.2C+N/A5947.9h2.1B+6.3C**
EM1 1,1671,1591,1311.025C+0.6418.64%D21.743%C+21.5DN/A5954h12.4B+66.7C++
NS-11C 1,1821,1581,1810.981C+0.6823.123%C+17.185%C17.3C-N/A5067h14.1C*61.1C*
GD-7F 1,1881,1561,0771.073C++0.5924.45%C+18.166%C-16.4DN/A5170.5h14.4C+58.9C++
Blitz GD-10 1,1641,1561,2400.932C+0.7321.538%D13.495%D17.7DN/A5165.3h14.1B65.4C++
LA80 1,1611,1554482.578C0.9233.707%D--73.074%D17.6D-N/A4065.8h2.6D7.6D
NC6 Gauss SAW 1,1611,1536531.766B+0.1017.818%C-23.157%C+21.4CN/A10553.9h8.3B++46.7B
Titan-150 HEAT 1,5051,1391418.078B+6.4240.134%D1.58%D20.8C+6.7D11054.7h4.5B+11.1C*
L100 Python AP 1,6101,0911288.523B+6.8654.52%C+1.375%D36.2C*17.2C+22930.1h5.1B9.4B+
C75 Viper 1,2211,0231407.307B*5.6530.856%DN/A29.6C+5.7D13234.6h10.3B++33.4C**
AF-34 Mattock 9909702813.452C++1.7935.074%C+13.299%D34.6CN/A10228h8.4D24.1C
AF-34 Mattock 9329072813.228C++1.5737.052%C+19.184%C**32.4CN/A9628h9.5D25.6C
Mauler S6 9108928101.101C++0.5644.946%B+10.65%D--24.8C+N/A9436h5.4C+12.1C**
Shrike 1,2568549440.905B+0.7654.111%C2.693%C+21.8C+10.3C16639.2h6.4C*11.8C*
NCM2 Falcon 1,0018414251.979B*0.3242.869%C**4.637%C+19.5B+3.7C8043.1h9.2B+21.5B+
19A Fortuna 7647461,0780.692C--0.9721.244%D**18.231%D12.7D--N/A4158.6h12.6D-59.4D*
Vortek Rotary 1,1847104571.554C+0.1123.573%D**1.408%C--11.2C7.5C-8963.5h61.1B+259.2C++
NCM2 Falcon 7966543371.941A0.2844.108%C++2.905%D17.9B*3.9C7236.5h11.5B++26.1B+
MKV Suppressed 6506456191.042C+0.6224.614%C17.83%C20.2DN/A5831.9h13.8C*56C++
NS-61 Emissary 6456445861.099B+0.5628.727%C++12.733%D25.4C+N/A7025.4h11.3C**39.5B+
AF-4 Cyclone 6256195301.168C+0.4924.27%C15.024%D21.5C--N/A8528.8h10.3B42.4C*
Gauss Rifle S 5825695101.116C+0.5524.009%C18.453%C25CN/A8122.8h11.5C+48C+
NSX Tomoe 5365284631.14C0.5225.804%D23.864%D*19.5DN/A5227.1h17C--65.8C-
LB00 Python AP 690484680.667S79.0156.964%C++N/A56.3C**24C**2668.6h3.8C**6.6B+
Mag-Cutter 53647119,8550.024C++1.6436.94%B++2.548%D0.4C+N/A11097.2h2.2B+6B+
MGR-S1 Gladius 4594533031.495C*0.1725.73%C16.998%D25.4C-N/A10617.8h9.3B+36.1C**
Auraxium Mag-Cutter 48345119,7700.023C+1.6429.918%C+3.991%C--0.4CN/A11090.4h1.9B+6.5B+
Tank Mine 6234461952.287C+0.6361.985%A*N/A143.9B++57.1C+11163.1h2.4D3.9A
Gauss SPR 4474412231.978C*0.3236.316%B+26.757%D-21.3C-N/A6220.7h4.7B+13B++
NS Annihilator 7344312651.626A**0.0477.093%D--N/A11.3C*7.9C+11038.3h10.4B+13.5B+
M12 Kobalt 4404272213.5A+211.8419.178%D16.393%C97C+3D2244.4h18.4C*96.1C+
C85 Canister-H 4614231235.25A++33.5955.262%B7.092%D--136.5B+12.3B*4083.1h9.1C16.5C+
L-24R Spur 4304081408U406.3435.644%C-N/A32.6C+1.8C9812.5h22.6C*63.5C*
C-4 ARX 4343861722.244C++0.5833.65%A++N/A137.9B+17.1D--6622.8h1.1B+3.3B**
Tomcat A2AM Pods 510327437.605B*5.9482.896%B++N/A66.7B37.3C+4304.9h7.5B+9.1B*
NS-357 Underboss 2742723230.842C+0.8235.812%C+15.441%D-25DN/A8510.9h4.5C+12.7C+
NC4 Mag-Shot 2472413150.765C++0.9027.42%C+17.427%C11.9DN/A5220.2h9C+32.7C++
M96 Mjolnir-H 391239269.192A++7.5336.549%D**N/A46.9C+29.8C+4215.1h45.6C124.8D--
Spear Anti-Vehicle Phalanx Turret 3322271812.611B**10.9538.945%C-1.322%D*47.3B+21.9C++3894.8h7B+18B+
Coyote Missiles 345215229.773M*8.1145.53%D*N/A44.8C+27.1C++2964.8h38.2C*83.8C+
NC15 Phoenix 362209722.903A+1.2465.131%A++N/A12.7C+9.3C15116.4h15.1D*23.3C
Rocklet Rifle 3971841741.057B++0.6048.346%C-N/A30.2C**34.9B**5326.1h35.8C**74.1C++
MAX Punch 1871841,4260.129B++1.5348.048%C*N/A1.2C+N/A3159.6h1.5C*3.2B+
MGR-M1 Bishop 1891821960.929C0.7333.318%C++23.077%D-12.3D-N/A7714.8h7.7C23.1C+
NS-AM7 Archer 2521824190.434C+1.2354.769%D17.582%C+2.8D-1.1D--1963.9h13.7B+25B+
Warden 1821802040.882C+0.7825.604%C22.222%C16.4CN/A7711h7.5B++29.2B+
NSX-P Tanto 1851801421.268B+0.3925.668%C+13.333%F-27.3C+N/A1096.6h13.6B53B
E540 Halberd 260173305.767C4.1143.883%C+N/A29.3C+14.7C++4735.9h5.7C++13C++
M12 Kobalt 186172628.667A*27.0117.777%C+15.116%D-55.5C4.5A2213.1h19.9C+112.1C++
Sticky Grenade 1751691169N/A167.3455.3%C**N/A845C30A23980.2h2.6C+4.6C++
Skyguard 316165503.3C++1.6423.594%D--N/A7.8D--7.2D14521.1h138.6C587.3D
M12 Kobalt 158153625.5B**23.8416.298%C23.529%B**47.8C1.6D2183.2h18.2B+111.6C*
M20 Basilisk 202149314.806B**3.1434.062%C-6.711%B19.4C+6.9C+1667.7h69.5B++204.1B+
Hornet Missiles 219135816.875A++15.2153.31%DN/A61.4C+38.2C+4042.2h12.6C23.7C
M40 Fury 184134197.053C++5.3940.449%B+N/A23.5D-8.8C+1745.7h26.8F66.2D
The Slasher 1301242,4760.05C+1.6120.785%D--12.903%C++1C-N/A3121.2h2B9.7C+
Anti-Vehicle Grenade 1521161116N/A114.3448.631%CN/A386.7C++120C**23870.3h4.6B+9.4B+
AF-41 Hacksaw 103102293.517B++1.8640.752%B++15.686%C++30C+N/A1423.4h14F34.4C--
AF-41 Hacksaw 103102293.517B++1.8639.534%B++15.686%B29.1C+N/A1363.5h13.6F34.5D
NCM3 Raven 175102811.259B+0.4041.85%C**N/A8.6C6.2C+9011.8h30.6C+73.1C++
Enforcer ML85 159101224.591C+2.9332.762%D--1.98%C+25.9C**14.9C4443.9h11.7B+35.8C+
NS-10 Burster 16393741.257B0.4024.974%D1.075%D**4.2C--3.2C5822.2h175.7C703.7C-
NS-10 Burster 16592911.011C*0.6525.398%D4.348%C3.8D3C5824.3h193.6D-762.3D
M40 Fury 9680136.154C+4.4935.09%C+1.25%D30.8D-6.2D-1682.6h18.8D53.6C-
M60-G Bulldog 10379117.182B**5.5230.546%C2.532%C20.3C--6.2C++1213.9h8.8C28.8C
NCM3 Raven 13478810.963C*0.7042.176%C**1.282%D--6.6D4.7C-8811.8h40.3D95.4C
S12 Renegade 7773790.924C0.7432.11%D*9.589%A+15.2D--N/A444.8h3.4C++10.5C-
M20 Basilisk 9369174.059B++2.4031.456%D11.594%A*14.4D5D-1454.8h87.5B278.2C++
NS-03 Thumper 5654820.659C+1.0023.911%D*1.852%C+19.3DN/A592.8h12.7D**53.1F
Soldier Soaker 5151511C+0.6621.086%D**11.765%C22.2D-N/A722.3h5.9C*27.8D
CAS30 Tank Buster 8050172.941B**1.2838.221%DN/A5.7C--3.4D-658.7h63C+164.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23090.3h
Anti-Vehicle MANA Turret73720.7h
Nano-Armor Kit8031,057,32377h
Structure Shield Module0550.2h
Repair Module0860.4h
Nanite Revive Grenade02,0950.6h
Medical Kit73940.3h
Medical Applicator1,296484,22440.7h
Cortium Silo0530.3h
Spitfire Auto-Turret161,0261h
Motion Spotter53,0491.2h
Rampart Wall01803.8h
Deconstruction Tool06,5610.9h
Welding Device01,9840.3h
Shield Recharging Field302,3890.8h
Recon Detection Device15918,79629.1h
Ammunition Package618,3332.6h
Anti-Infantry MANA Turret551,9812.8h
Snowman Soldier65170.4h
Nano-Repair Grenade05220.1h
Hardlight Barrier296370.7h

Check the help document for the dictionary if you want to learn more about words used here.


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