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Deputy Director Champion CowboyBeebob[RE4] CowboyBeebob
NC BR 89

KDR: 1.67

Score: 45.1m

Last Seen: Jan 30th, 2020 4:13 PM
- OFFLINE - 87.7 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Cobalt
Level Progress (to 90): 97%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 C-4 Breaker Rocket Pods Frag Grenade M30 Mustang AH NCM1 Scattercannon Bouncing Betty Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $514,161 MLG Score: 411
Fun Score: N/A
Cheeseburgers Flipped: 1354TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.557%19.175%41330131827,4261.033230.639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.727%0.058C+-0.29C-1.306D**HEAD ++ (~8.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.273C*11.60.187C++42.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.753%0.869%410413444,720111617774.22561265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.46%-1.003D*-0.647D0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.40.197C++36.20.32C*94.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.567%1.175%524813408,424183227684.59825304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.097%-0.821D--0.857D--0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.39B7.60.388C**15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.159%7.647%1201013381,54313624211.13289366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.77%-0.56D0.755B++0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.40.381C**22.40.443B52

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.679%64.358%120513435,8192579372.2563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.447%-0.043C+-0.173C-1.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.172C++2.90.106C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.142%12.881%120413444,4252104682.10214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.251%0.277C*-0.377C-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.275C*4.30.116C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.1m274.1%265 (15.9k)220 (13.2k)1.6720581,40748,6872.0065989 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1348364918.07%15%27104:1344

9% Combat Medic35% Engineer23% Heavy Assault16% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 4:17 PMMay 24th, 2016 6:31 PMFeb 8th, 2020 6:23 AM (177d) (PST)Jan 30th, 2020 12:19 PM (186d) (PST)Jan 30th, 2020 12:13 PM (186d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4891853040.3960.2370.0591.2200.049411

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,33711,10918,2282414473313,170

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3422.2h/142.6d 16,288 12,211 29,425 250.6k 5,768 11,133 9,996 100.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D*
Kills:2,627
Deaths:1,947
KDR:1.349
Accuracy:17.569% F
HSR:18.310% D*
NSX-P Naginata
D--
Kills:1,211
Deaths:874
KDR:1.386
Accuracy:20.879% D--
HSR:22.131% D*
NC6A GODSAW
D--
Kills:1,199
Deaths:803
KDR:1.493
Accuracy:20.961% F
HSR:23.269% D--
MGR-L1 Promise
D-
Kills:1,179
Deaths:849
KDR:1.389
Accuracy:22.502% D-
HSR:17.727% D**
NSX Naginata
D*
Kills:1,176
Deaths:903
KDR:1.302
Accuracy:18.653% D**
HSR:21.684% D*
NS-15M2
D*
Kills:1,168
Deaths:901
KDR:1.296
Accuracy:19.649% F
HSR:20.976% D*
GD-22S
D-
Kills:1,166
Deaths:1,030
KDR:1.132
Accuracy:20.379% D*
HSR:20.669% D-
EM1
C-
Kills:1,159
Deaths:1,131
KDR:1.025
Accuracy:18.640% D*
HSR:21.743% C-
NC6 Gauss SAW
C-
Kills:1,153
Deaths:653
KDR:1.766
Accuracy:17.818% D*
HSR:23.157% C-
Kills:12,038
Deaths (as Heavy Assault):9,091
Deaths (to Heavy Assaults):13,952
KDR:1.32417
Kill Difference:2,947
Playtime:804.041 hours
Usage:23%
Score:9.072m
Score/min:188
Accuracy (listed only):19.672%
HSR (listed only):21.074%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
C
Kills:1,211
Deaths:1,064
KDR:1.138
Accuracy:44.057% C
HSR:12.552% D
Gauss Compact S
C+
Kills:1,191
Deaths:1,200
KDR:0.993
Accuracy:22.296% D
HSR:20.319% C+
AF-57 Piston
C+
Kills:1,179
Deaths:907
KDR:1.300
Accuracy:41.573% C
HSR:14.165% C+
Razor GD-23
C+
Kills:1,171
Deaths:1,108
KDR:1.057
Accuracy:21.771% D*
HSR:21.862% C+
AF-19 Mercenary
D
Kills:1,165
Deaths:1,319
KDR:0.883
Accuracy:21.867% D
HSR:19.056% D
LA39 Bruiser
C+
Kills:1,162
Deaths:1,053
KDR:1.104
Accuracy:63.496% C
HSR:14.458% C+
NC12 Sweeper
C--
Kills:1,162
Deaths:1,249
KDR:0.930
Accuracy:41.679% C--
HSR:11.704% C--
NS-11C
D
Kills:1,158
Deaths:1,181
KDR:0.981
Accuracy:23.123% D-
HSR:17.185% D
Blitz GD-10
D-
Kills:1,156
Deaths:1,240
KDR:0.932
Accuracy:21.538% D--
HSR:13.495% D-
GD-7F
D
Kills:1,156
Deaths:1,077
KDR:1.073
Accuracy:24.450% D
HSR:18.166% D
Mauler S6
C+
Kills:922
Deaths:845
KDR:1.091
Accuracy:44.912% C+
HSR:10.738% D--
19A Fortuna
D
Kills:746
Deaths:1,083
KDR:0.689
Accuracy:21.253% F-
HSR:18.231% D
MKV Suppressed
C--
Kills:645
Deaths:619
KDR:1.042
Accuracy:24.614% D
HSR:17.830% C--
AF-4 Cyclone
D-
Kills:619
Deaths:530
KDR:1.168
Accuracy:24.270% D-
HSR:15.024% D-
MGR-S1 Gladius
D--
Kills:474
Deaths:311
KDR:1.524
Accuracy:25.232% D--
HSR:16.456% D*
NSX-P Tanto
D
Kills:180
Deaths:142
KDR:1.268
Accuracy:25.668% D
HSR:13.333% F-
Kills:15,297
Deaths (as Light Assault):14,928
Deaths (to Light Assaults):8,238
KDR:1.02472
Kill Difference:369
Playtime:373.094 hours
Usage:11%
Score:5.224m
Score/min:233
Accuracy (listed only):30.737%
HSR (listed only):15.911%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
C
Kills:1,211
Deaths:1,064
KDR:1.138
Accuracy:44.057% C
HSR:12.552% D
Gauss Compact S
C+
Kills:1,191
Deaths:1,200
KDR:0.993
Accuracy:22.296% D
HSR:20.319% C+
AF-57 Piston
C+
Kills:1,179
Deaths:907
KDR:1.300
Accuracy:41.573% C
HSR:14.165% C+
Razor GD-23
C+
Kills:1,171
Deaths:1,108
KDR:1.057
Accuracy:21.771% D*
HSR:21.862% C+
AF-19 Mercenary
D
Kills:1,165
Deaths:1,319
KDR:0.883
Accuracy:21.867% D
HSR:19.056% D
LA39 Bruiser
C+
Kills:1,162
Deaths:1,053
KDR:1.104
Accuracy:63.496% C
HSR:14.458% C+
NC12 Sweeper
C--
Kills:1,162
Deaths:1,249
KDR:0.930
Accuracy:41.679% C--
HSR:11.704% C--
NS-11C
D
Kills:1,158
Deaths:1,181
KDR:0.981
Accuracy:23.123% D-
HSR:17.185% D
GD-7F
D
Kills:1,156
Deaths:1,077
KDR:1.073
Accuracy:24.450% D
HSR:18.166% D
Mauler S6
C+
Kills:922
Deaths:845
KDR:1.091
Accuracy:44.912% C+
HSR:10.738% D--
19A Fortuna
D
Kills:746
Deaths:1,083
KDR:0.689
Accuracy:21.253% F-
HSR:18.231% D
MGR-M1 Bishop
D
Kills:182
Deaths:196
KDR:0.929
Accuracy:33.318% D
HSR:23.077% D*
NSX-P Tanto
D
Kills:180
Deaths:142
KDR:1.268
Accuracy:25.668% D
HSR:13.333% F-
Warden
D
Kills:180
Deaths:204
KDR:0.882
Accuracy:25.604% D-
HSR:22.222% D
Kills:12,765
Deaths (as Engineer):12,628
Deaths (to Engineers):8,008
KDR:1.01085
Kill Difference:137
Playtime:1,206.510 hours
Usage:35%
Score:16.537m
Score/min:228
Accuracy (listed only):32.505%
HSR (listed only):16.933%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C
Kills:1,211
Deaths:1,064
KDR:1.138
Accuracy:44.057% C
HSR:12.552% D
GR-22
C--
Kills:1,180
Deaths:871
KDR:1.355
Accuracy:23.773% D-
HSR:19.831% C--
AF-57 Piston
C+
Kills:1,179
Deaths:907
KDR:1.300
Accuracy:41.573% C
HSR:14.165% C+
Reaper DMR
D
Kills:1,179
Deaths:1,041
KDR:1.133
Accuracy:21.639% D**
HSR:23.155% D
NS-11A
D--
Kills:1,163
Deaths:1,227
KDR:0.948
Accuracy:21.442% D*
HSR:16.681% D--
LA39 Bruiser
C+
Kills:1,162
Deaths:1,053
KDR:1.104
Accuracy:63.496% C
HSR:14.458% C+
NC12 Sweeper
C--
Kills:1,162
Deaths:1,249
KDR:0.930
Accuracy:41.679% C--
HSR:11.704% C--
NC1 Gauss Rifle
D
Kills:1,160
Deaths:1,204
KDR:0.963
Accuracy:20.058% D*
HSR:18.966% D
Blitz GD-10
D-
Kills:1,156
Deaths:1,240
KDR:0.932
Accuracy:21.538% D--
HSR:13.495% D-
Mauler S6
C+
Kills:922
Deaths:845
KDR:1.091
Accuracy:44.912% C+
HSR:10.738% D--
MKV Suppressed
C--
Kills:645
Deaths:619
KDR:1.042
Accuracy:24.614% D
HSR:17.830% C--
AF-4 Cyclone
D-
Kills:619
Deaths:530
KDR:1.168
Accuracy:24.270% D-
HSR:15.024% D-
Gauss Rifle S
D
Kills:571
Deaths:514
KDR:1.111
Accuracy:23.977% D-
HSR:18.389% D
MGR-S1 Gladius
D--
Kills:474
Deaths:311
KDR:1.524
Accuracy:25.232% D--
HSR:16.456% D*
Kills:13,783
Deaths (as Combat Medic):12,675
Deaths (to Combat Medics):5,417
KDR:1.08742
Kill Difference:1,108
Playtime:321.724 hours
Usage:9%
Score:5.782m
Score/min:300
Accuracy (listed only):31.590%
HSR (listed only):15.960%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Gauss SPR
C
Kills:1,175
Deaths:421
KDR:2.791
Accuracy:35.482% C
HSR:26.383% D--
NS-44 Commissioner
C
Kills:1,167
Deaths:1,479
KDR:0.789
Accuracy:37.145% C
HSR:17.824% D-
SAS-R
C-
Kills:1,166
Deaths:414
KDR:2.816
Accuracy:35.486% D*
HSR:68.611% C-
NC14 Bolt Driver
C+
Kills:1,163
Deaths:176
KDR:6.608
Accuracy:34.295% D
HSR:76.698% C+
AF-8 RailJack
C++
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:33.718% D--
HSR:77.500% C++
Blitz GD-10
D-
Kills:1,156
Deaths:1,240
KDR:0.932
Accuracy:21.538% D--
HSR:13.495% D-
LA80
D-
Kills:1,155
Deaths:448
KDR:2.578
Accuracy:33.714% D**
HSR:73.074% D-
MKV Suppressed
C--
Kills:645
Deaths:619
KDR:1.042
Accuracy:24.614% D
HSR:17.830% C--
NS-61 Emissary
C
Kills:644
Deaths:586
KDR:1.099
Accuracy:28.727% C
HSR:12.733% D--
AF-4 Cyclone
D-
Kills:619
Deaths:530
KDR:1.168
Accuracy:24.270% D-
HSR:15.024% D-
NSX Tomoe
D*
Kills:528
Deaths:463
KDR:1.140
Accuracy:25.804% D*
HSR:23.864% F
MGR-S1 Gladius
D--
Kills:474
Deaths:311
KDR:1.524
Accuracy:25.232% D--
HSR:16.456% D*
NS-357 Underboss
D
Kills:320
Deaths:358
KDR:0.894
Accuracy:36.069% D
HSR:15% D*
NC4 Mag-Shot
C
Kills:241
Deaths:315
KDR:0.765
Accuracy:27.420% C
HSR:17.427% C-
NS-AM7 Archer
C
Kills:185
Deaths:421
KDR:0.439
Accuracy:54.849% C--
HSR:17.297% C
Soldier Soaker
C--
Kills:51
Deaths:51
KDR:1
Accuracy:21.086% F-
HSR:11.765% C--
Kills:11,849
Deaths (as Infiltrator):8,021
Deaths (to Infiltrators):7,547
KDR:1.47725
Kill Difference:3,828
Playtime:539.374 hours
Usage:16%
Score:5.723m
Score/min:177
Accuracy (listed only):31.216%
HSR (listed only):31.311%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,368
Deaths:625
KDR:2.189
Accuracy:32.377% D--
HSR:19.006% B+
NCM1 Scattercannon
C+
Kills:1,169
Deaths:519
KDR:2.252
Accuracy:29.663% D**
HSR:16.253% C+
AF-34 Mattock
C+
Kills:975
Deaths:284
KDR:3.433
Accuracy:35.109% C+
HSR:13.231% D-
AF-34 Mattock
C++
Kills:911
Deaths:284
KDR:3.208
Accuracy:37.080% C
HSR:19.210% C++
NCM2 Falcon
C+
Kills:864
Deaths:436
KDR:1.982
Accuracy:43.149% C+
HSR:4.745% C+
NCM2 Falcon
C
Kills:691
Deaths:348
KDR:1.986
Accuracy:44.299% C
HSR:2.750% D-
AF-41 Hacksaw
C**
Kills:106
Deaths:30
KDR:3.533
Accuracy:40.178% C**
HSR:16.038% C+
NCM3 Raven
C+
Kills:106
Deaths:83
KDR:1.277
Accuracy:42.156% C+
HSR:0.943% D*
AF-41 Hacksaw
C**
Kills:105
Deaths:30
KDR:3.500
Accuracy:38.899% C**
HSR:15.238% C+
NS-10 Burster
C--
Kills:98
Deaths:91
KDR:1.077
Accuracy:25.527% D*
HSR:4.082% C--
NS-10 Burster
D*
Kills:95
Deaths:74
KDR:1.284
Accuracy:25.094% D*
HSR:1.053% D**
NCM3 Raven
C+
Kills:82
Deaths:83
KDR:0.988
Accuracy:42.398% C+
HSR:1.220% D--
Kills:6,570
Deaths (as MAX Suit):1,443.500
Deaths (to MAX Suits):2,323
KDR:4.55144
Kill Difference:5,126.500
Playtime:169.592 hours
Usage:5%
Score:2.733m
Score/min:269
Accuracy (listed only):36.327%
HSR (listed only):9.481%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:1,426
V. Kills:246 N/A
Deaths:208
KDR:6.856
Accuracy:45.933% D-
KPH:39.800 D
VKPH:6.900 D-
M30 Mustang AH
D
Kills:1,398
V. Kills:119 N/A
Deaths:162
KDR:8.630
Accuracy:47.899% D**
KPH:42.800 D
VKPH:3.600 D
M20 Mustang
C
Kills:1,186
V. Kills:723 164%
Deaths:475
KDR:2.497
Accuracy:25.712% D-
KPH:15.700 C
VKPH:9.600 C-
Vortek Rotary
D
Kills:710
V. Kills:474 149%
Deaths:457
KDR:1.554
Accuracy:23.553% F
KPH:11.200 D
VKPH:7.500 D
Tomcat A2AM Pods
B*
Kills:327
V. Kills:183 178%
Deaths:43
KDR:7.605
Accuracy:82.896% B*
KPH:66.200 C*
VKPH:37 C+
Coyote Missiles
C++
Kills:217
V. Kills:131 164%
Deaths:22
KDR:9.864
Accuracy:45.603% D**
KPH:45.300 C+
VKPH:27.400 C++
Hornet Missiles
C
Kills:135
V. Kills:84 159%
Deaths:8
KDR:16.875
Accuracy:53.310% D--
KPH:60.300 C-
VKPH:37.500 C
Kills:5,399 (3,294 + 0)
Deaths:1,375
KDR:3.927
VKDR:1.425
Vehicle Kills:1,960
Kill Difference:4,024
Playtime:219.623 hours
Usage:6%
Score:1.713m
Score/min:130
Piloting Accuracy:23.553%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C--
Kills:408
V. Kills:22 N/A
Deaths:
KDR:
Accuracy:35.644% D
KPH:32.600 C--
VKPH:1.800 D
CAS30 Tank Buster
D
Kills:53
V. Kills:32 161%
Deaths:17
KDR:3.118
Accuracy:38.865% D-
KPH:5.900 D
VKPH:3.600 D-
Kills:461 (461 + 0)
Deaths:17
KDR:27.118
VKDR:3.176
Vehicle Kills:54
Kill Difference:444
Playtime:21.505 hours
Usage:1%
Score:0.108m
Score/min:84
Piloting Accuracy:38.865%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:1,286
V. Kills:390 329%
Deaths:82
KDR:15.683
Accuracy:50.597% C
KPH:47.600 C*
VKPH:14.400 C++
L100 Python HESH
D
Kills:1,175
V. Kills:135 N/A
Deaths:78
KDR:15.064
Accuracy:43.083% D--
KPH:51.800 D
VKPH:5.900 D-
L100 Python AP
C+
Kills:1,091
V. Kills:519 210%
Deaths:128
KDR:8.523
Accuracy:54.520% C+
KPH:36.300 C
VKPH:17.200 D
C75 Viper
D
Kills:1,023
V. Kills:198 N/A
Deaths:140
KDR:7.307
Accuracy:30.856% D*
KPH:29.500 D
VKPH:5.700 D
LB00 Python AP
C+
Kills:491
V. Kills:210 233%
Deaths:6
KDR:81.833
Accuracy:56.543% C+
KPH:55.400 C
VKPH:23.700 C+
Skyguard
D--
Kills:165
V. Kills:151 109%
Deaths:50
KDR:3.300
Accuracy:23.594% D*
KPH:7.800 D*
VKPH:7.200 D--
Kills:5,231 (5,231 + 0)
Deaths:484
KDR:10.808
VKDR:3.312
Vehicle Kills:1,603
Kill Difference:4,747
Playtime:144.384 hours
Usage:4%
Score:1.552m
Score/min:179
Driving Accuracy:23.594%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:1,347
V. Kills:765 176%
Deaths:212
KDR:6.354
Accuracy:44.970% D
KPH:24.100 D
VKPH:13.700 D
Titan-150 HESH
C++
Kills:1,198
V. Kills:244 489%
Deaths:52
KDR:23.039
Accuracy:46.552% C-
KPH:50.800 C++
VKPH:10.400 C++
Titan-150 HEAT
D
Kills:1,139
V. Kills:366 310%
Deaths:141
KDR:8.078
Accuracy:40.134% D--
KPH:20.800 D
VKPH:6.700 D-
E540 Halberd
C
Kills:173
V. Kills:87 197%
Deaths:30
KDR:5.767
Accuracy:43.883% C-
KPH:29.300 C--
VKPH:14.700 C
Enforcer ML85
C+
Kills:101
V. Kills:58 171%
Deaths:22
KDR:4.591
Accuracy:32.762% D**
KPH:25.600 C+
VKPH:14.700 D
Kills:3,958 (3,684 + 274)
Deaths:457
KDR:8.661
VKDR:3.326
Vehicle Kills:1,520
Kill Difference:3,501
Playtime:143.922 hours
Usage:4%
Score:1.561m
Score/min:181
Driving Accuracy:40.134%
Gunner Accuracy:32.762%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:427
V. Kills:38 N/A
Deaths:12
KDR:35.583
Accuracy:55.473% C++
KPH:136.200 C++
VKPH:12.100 B*
M96 Mjolnir-H
C
Kills:239
V. Kills:152 156%
Deaths:26
KDR:9.192
Accuracy:36.549% F
KPH:46.800 C
VKPH:29.700 C
Kills:666 (0 + 666)
Deaths:38
KDR:17.526
VKDR:5
Vehicle Kills:190
Kill Difference:628
Playtime:8.245 hours
Usage:0%
Score:0.205m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:36.549%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:172
V. Kills:14 N/A
Deaths:6
KDR:28.667
Accuracy:17.777% C
KPH:55.200 D
VKPH:4.500 B**
M12 Kobalt
D
Kills:153
V. Kills:5 N/A
Deaths:6
KDR:25.500
Accuracy:16.298% D-
KPH:48 D
VKPH:1.600 D-
M20 Basilisk
C
Kills:149
V. Kills:53 276%
Deaths:31
KDR:4.806
Accuracy:34.047% D-
KPH:19.400 C
VKPH:6.900 C
M40 Fury
C
Kills:134
V. Kills:50 263%
Deaths:19
KDR:7.053
Accuracy:40.464% B
KPH:23.600 D*
VKPH:8.800 C
M40 Fury
D--
Kills:80
V. Kills:16 471%
Deaths:13
KDR:6.154
Accuracy:35.090% C
KPH:30.300 D*
VKPH:6.100 D--
M60-G Bulldog
C+
Kills:79
V. Kills:24 316%
Deaths:11
KDR:7.182
Accuracy:30.546% D
KPH:20.300 D
VKPH:6.200 C+
M20 Basilisk
D
Kills:75
V. Kills:26 278%
Deaths:17
KDR:4.412
Accuracy:31.318% D--
KPH:15.500 D
VKPH:5.400 D-
Kills:842 (0 + 842)
Deaths:103
KDR:8.175
VKDR:1.825
Vehicle Kills:188
Kill Difference:739
Playtime:31.000 hours
Usage:1%
Score:0.316m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:31.318%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:73
V. Kills:4 N/A
Deaths:79
KDR:0.924
Accuracy:31.171% D**
KPH:14.900 D*
VKPH:0.800 D-
Kills:73 (73 + 0)
Deaths:79
KDR:0.924
VKDR:0.051
Vehicle Kills:4
Kill Difference:6
Playtime:4.887 hours
Usage:0%
Score:0.013m
Score/min:44
Driving Accuracy:31.171%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 2,6442,6271,9471.349C0.3217.569%F18.31%D*21.6D*N/A59121.9h10.9C62.2D-
C-4 2,9742,3661,3221.79C+0.1229.902%C*N/A111.6C++28.7C+67921.2h1.3C+4.2C**
Breaker Rocket Pods 1,6721,4262086.856C-5.1845.933%D-N/A39.8D6.9D-13635.8h15.9C34.5C
Frag Grenade 1,4381,40311403N/A1,401.3355.566%B*N/A668.1C*16.7B21252.1h3C**5.3B+
M30 Mustang AH 1,5171,3981628.63C+6.9647.899%D**N/A42.9D3.7D11832.6h10.2D21.2D--
NCM1 Scattercannon 1,3821,3686252.189C+0.5232.377%D--19.006%B+23.3DN/A6658.7h6.4B+19.8C+
Bouncing Betty 1,3671,3644193.255C1.5848.415%C++N/A149.9C++N/A4279.1h1.7B3.4B+
Titan-150 AP 2,1121,3472126.354C4.6844.97%D2.301%C++24.1D13.7D20655.8h4.8D10.7D
L100 Python HEAT 1,6761,2868215.683B**14.0150.597%CN/A47.6C*14.4C++19127h4.8C++9.6C++
NS Decimator 1,6051,2348721.415C+0.2663.154%C+1.945%C+44.4C+13.3D24927.8h4.1C+6.4C++
NSX-P Naginata 1,2421,2118741.386C0.2920.879%D--22.131%D*27.5D--N/A7144.1h12.7C-60.6C-
NS Baron G5 1,2491,2111,0641.138C0.5344.057%C12.552%D26.6DN/A6645.6h5.6D*12.7C+
NC6A GODSAW 1,2221,1998031.493C-0.1820.961%F23.269%D--25.3D*N/A7547.4h10.7C50.8D**
Titan-150 HESH 1,4421,1985223.038C++21.3746.552%C-N/A50.8C++10.3C++16823.6h3.5D7.5D
Gauss Compact S 1,2391,1911,2000.993C+0.6822.296%D20.319%C+17.8C--N/A5167h11.5D51.6C-
M20 Mustang 1,9091,1864752.497C0.8225.712%D-1.433%C+15.7C9.6C-12975.7h76.4C*297C+
GR-22 1,1991,1808711.355C+0.3223.773%D-19.831%C--24.8D-N/A7247.6h13C-54.9C--
AF-57 Piston 1,1981,1799071.3C+0.3741.573%C14.165%C+34.2DN/A10534.5h4.6C-11C
MGR-L1 Promise 1,1991,1798491.389C0.2822.502%D-17.727%D**27.7D--N/A9742.6h13.1C+58.1C+
Reaper DMR 1,2011,1791,0411.133C0.5421.639%D**23.155%D22.5D--N/A6852.5h9.9D45.6D*
MANA Anti-Personnel Turret 1,1961,1795072.325N/A0.6518.229%UN/A11790U170U23992000.1h18.8T*102.9T*
NSX Naginata 1,1951,1769031.302C0.3718.653%D**21.684%D*22.5D*N/A5652.3h11.7C63D
Gauss SPR 1,1901,1754212.791C++1.1235.482%C26.383%D--28.8DN/A7240.8h4.7C+13.2C+
L100 Python HESH 1,3101,1757815.064C+13.3943.083%D--1.021%C51.8D5.9D-17022.7h2.8C**6.6C+
Razor GD-23 1,1911,1711,1081.057C0.6221.771%D*21.862%C+20.6DN/A5856.8h12.2C-56.1D
NCM1 Scattercannon 1,1891,1695192.252C*0.5829.663%D**16.253%C+23.4D*N/A6349.9h6.1C20.7D*
NS-15M2 1,1831,1689011.296C0.3819.649%F20.976%D*24.9D--N/A6946.9h12.9D65.4D--
NS-44 Commissioner 1,1731,1671,4790.789C0.8837.145%C17.824%D-24DN/A7648.7h3.4C++9.2C++
SAS-R 1,1721,1664142.816C1.1435.486%D*68.611%C-25.6D--N/A8045.5h2.4D-6.7D-
GD-22S 1,1821,1661,0301.132C0.5420.379%D*20.669%D-23.6D-N/A7449.4h11.1C-54.3D
AF-19 Mercenary 1,1881,1651,3190.883C0.7921.867%D19.056%D10.6DN/A46110.4h12.2C+55.8C+
NC05 Jackhammer 1,1821,1659721.199C0.4744.047%D13.305%D27.1D--N/A7243h5.2D11.9D
NS-11A 1,1791,1631,2270.948D0.7221.442%D*16.681%D--19.4D--N/A5359.8h15.4D*71.6D*
NC14 Bolt Driver 1,1681,1631766.608A+4.9434.295%D76.698%C+21DN/A7455.5h2.5C7.3C
LA39 Bruiser 1,1731,1621,0531.104C0.5763.496%C14.458%C+26.5D--N/A7243.9h2.8D*4.4C--
NC12 Sweeper 1,1821,1621,2490.93C0.7441.679%C--11.704%C--21.6D-N/A5353.7h4.6C-11C
AF-8 RailJack 1,1651,1601896.138A++4.4733.718%D--77.5%C++24.2C--N/A5947.9h2.1C*6.3C+
NC1 Gauss Rifle 1,1751,1601,2040.963C0.7120.058%D*18.966%D17.6D-N/A6765.8h10.3B+51.6C
EM1 1,1671,1591,1311.025C-0.6518.64%D*21.743%C-21.5D--N/A5954h12.4C66.7C--
NS-11C 1,1821,1581,1810.981C0.6923.123%D-17.185%D17.3DN/A5167h14.1C61.1C
Blitz GD-10 1,1641,1561,2400.932C0.7421.538%D--13.495%D-17.7D-N/A5165.3h14.1C+65.4C
GD-7F 1,1881,1561,0771.073C0.6024.45%D18.166%D16.4D-N/A5170.5h14.4D58.9C--
LA80 1,1611,1554482.578D0.9133.714%D**73.074%D-17.6D*N/A4065.8h2.6D*7.7D**
NC6 Gauss SAW 1,1611,1536531.766C+0.0917.818%D*23.157%C-21.4D-N/A10553.9h8.3C**46.7C+
Titan-150 HEAT 1,5051,1391418.078C++6.4140.134%D--1.58%D20.8D6.7D-11054.7h4.5C++11.1C
L100 Python AP 1,6101,0911288.523C+6.8554.52%C+1.375%C--36.2C17.2D22930.1h5.1C+9.4C+
C75 Viper 1,2211,0231407.307C+5.6330.856%D*N/A29.6D5.7D13234.6h10.3C++33.4C
AF-34 Mattock 9959752843.433C+1.7635.109%C+13.231%D-34.7DN/A10228.1h8.5D-24.2D
Mauler S6 9409228451.091C+0.5844.912%C+10.738%D--24.5DN/A9137.7h5.5D-12.3C
AF-34 Mattock 9379112843.208C+1.5437.08%C19.21%C++32.4DN/A9628.1h9.5D--25.7D-
NCM2 Falcon 1,0318644361.982C*0.3143.149%C+4.745%C+19.5C++3.8C-8044.2h9.3C*21.6C*
Shrike 1,2568549440.905C+0.7754.111%D2.693%C+21.8D10.3D16639.2h6.4C+11.8C
19A Fortuna 7647461,0830.689D0.9821.253%F-18.231%D12.7D--N/A4158.7h12.6F-59.4F--
Vortek Rotary 1,1847104571.554C0.1223.553%F1.408%C11.2D7.5D8963.6h61.2C++259.6C
NCM2 Falcon 8436913481.986B+0.3144.299%C2.75%D-18.4B4C7437.6h11.3B+25.5B+
MKV Suppressed 6506456191.042C-0.6324.614%D17.83%C--20.2D-N/A5831.9h13.8C+56C
NS-61 Emissary 6456445861.099C+0.5728.727%C12.733%D--25.4C--N/A7025.4h11.3B39.5C**
AF-4 Cyclone 6256195301.168C0.5024.27%D-15.024%D-21.5D-N/A8628.8h10.3C42.4C
Gauss Rifle S 5845715141.111C0.5623.977%D-18.389%D24.8DN/A8123h11.5D48.1D
NSX Tomoe 5365284631.14C0.5325.804%D*23.864%F19.5D*N/A5227.1h17D*65.8D*
LB00 Python AP 701491681.833A+80.1656.543%C+N/A55.2C23.6C+2628.9h3.8C6.7C+
MGR-S1 Gladius 4804743111.524C+0.1525.232%D--16.456%D*25.3D-N/A10518.7h9.4C+37.3C-
Mag-Cutter 53647119,8550.024C+1.6536.94%B+2.548%D0.4C--N/A11097.2h2.2C*6B
Auraxium Mag-Cutter 48845619,9300.023C1.6530.003%C+4.386%C0.4DN/A11103.8h1.9C**6.5C**
Tank Mine 6254481952.297C-0.6262.225%A+N/A144.5C**57.1C11183.1h2.4D3.9B**
NS Annihilator 7344312651.626A*0.0577.093%D--N/A11.3C+7.9C--11038.3h10.4C++13.5C+
C85 Canister-H 4654271235.583A+33.9155.473%C++7.26%D--137.7C*12.3B*4053.1h9.2D-16.7C--
M12 Kobalt 4404272213.5B+211.8319.178%D--16.393%C--97D3D2244.4h18.4C96.1D
L-24R Spur 4304081408U406.3335.644%DN/A32.6C--1.8D9812.5h22.6C++63.5C+
C-4 ARX 4443951752.257C+0.5833.488%B**N/A141.1C*17.5D*6602.8h1.1C*3.3B+
Tomcat A2AM Pods 510327437.605C*5.9382.896%B*N/A66.7C*37.3C+4304.9h7.5B+9.1B++
NS-357 Underboss 3223203580.894C0.7836.069%D15%D*26.2D-N/A8512.2h4.4D12.1C-
NC4 Mag-Shot 2472413150.765C0.9127.42%C17.427%C-11.9D-N/A5320.2h9C+32.7C
M96 Mjolnir-H 391239269.192B+7.5236.549%FN/A46.9C29.8C4225.1h45.6D124.8F-
Spear Anti-Vehicle Phalanx Turret 3402331812.944B+11.2739.046%D-1.288%D**47.6C+21.8C3924.9h6.9C**17.7C+
Coyote Missiles 348217229.864A8.1945.603%D**N/A45.2C+27.3C++2974.8h38.2C+83.8D
NC15 Phoenix 365211722.931B**1.2665.063%A++N/A12.8C9.3C-15216.5h15.1F-23.1D-
MAX Punch 1891861,4430.129C*1.5447.826%C++N/A1.1C+N/A3161.8h1.5C*3.2B+
NS-AM7 Archer 2571854210.439C+1.2354.849%C--17.297%C2.9D-1.1D-1964.3h13.6B24.8C*
Rocklet Rifle 3991851761.051C++0.6248.146%DN/A29.8C+34.5B++5286.2h36C+74.8C
MGR-M1 Bishop 1891821960.929D0.7433.318%D23.077%D*12.3D*N/A7814.8h7.7D**23.1D--
NSX-P Tanto 1851801421.268C+0.4025.668%D13.333%F-27.3DN/A1106.6h13.6C+53C+
Warden 1821802040.882C--0.7925.604%D-22.222%D16.4DN/A7811h7.5C*29.2C+
E540 Halberd 260173305.767C-4.0943.883%C-N/A29.3C--14.7C4735.9h5.7C-13C
M12 Kobalt 186172628.667A+26.9917.777%C15.116%D--55.5D4.5B**2213.1h19.9C112.1C+
Sticky Grenade 1751691169N/A167.3355.3%C++N/A845C-30B**23980.2h2.6C--4.6C+
Skyguard 316165503.3C1.6323.594%D*N/A7.8D*7.2D--14521.1h138.6D-587.3D*
M12 Kobalt 158153625.5C*23.8316.298%D-23.529%B**47.8D1.6D-2193.2h18.2C++111.6C+
M20 Basilisk 202149314.806C*3.1334.047%D-6.711%C++19.4C6.9C1657.7h69.8B+205.1C++
Hornet Missiles 219135816.875B**15.2053.31%D--N/A61.4C-38.2C4042.2h12.6D-23.7D*
M40 Fury 184134197.053C5.3840.464%BN/A23.5D*8.8C1745.7h26.8F**66.2D**
The Slasher 1301242,4860.05C+1.6220.785%D--12.903%B1CN/A3121.9h2C**9.7C
Anti-Vehicle Grenade 1521161116N/A114.3348.631%C--N/A386.7C+120C*23890.3h4.6B9.4C*
AF-41 Hacksaw 107106303.533B1.8640.178%C**16.038%C+28.6DN/A1363.7h14.1F-35.1D--
NCM3 Raven 179106831.277C**0.4042.156%C+N/A8.6D5.9C8912.3h31.8D75.5C
AF-41 Hacksaw 106105303.5C*1.8338.899%C**15.238%C+28.4DN/A1293.7h13.8F--35.5D--
Enforcer ML85 159101224.591C2.9232.762%D**1.98%C++25.9C+14.9C--4443.9h11.7C++35.8D
NS-10 Burster 17498911.077C0.6025.527%D*4.082%C--4D--3.1D5924.5h184.4D--722.3D-
NS-10 Burster 16695741.284C+0.3925.094%D*1.053%D**4.3D-3.2D-5822.3h174.6D695.7D
NCM3 Raven 13982830.988C+0.6842.398%C+1.22%D--6.7D--4.6D8712.3h41.3D*97.5D
M40 Fury 9680136.154C4.4835.09%C1.25%C-30.8D*6.2D--1682.6h18.8D*53.6D**
M60-G Bulldog 10379117.182C++5.5130.546%D2.532%C*20.3D6.2C+1213.9h8.8D*28.8D-
M20 Basilisk 10175174.412C++2.7431.318%D--10.667%A++15.6D5.4D-1474.8h81.3C**259.6C
S12 Renegade 7773790.924D0.7531.171%D**9.589%A++14.9D*N/A444.9h3.4C+10.8D
NS-03 Thumper 5957830.687C0.9923.535%D**1.754%C++19.7D--N/A592.9h12.5F--53F--
CAS30 Tank Buster 8553173.118C*1.4538.865%D-N/A5.9D3.6D-649h64.9D166.9D
Soldier Soaker 5151511C0.6721.086%F-11.765%C--22.2D*N/A722.3h5.9C++27.8D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8091,060,53777.1h
Anti-Vehicle MANA Turret73720.7h
Nanite Revive Grenade02,0980.6h
Medical Applicator1,302484,90640.8h
Spawn Beacon23130.3h
Medical Kit73940.3h
Rampart Wall01803.8h
Cortium Silo0530.3h
Repair Module0860.4h
Structure Shield Module0550.2h
Motion Spotter64,0911.6h
Deconstruction Tool06,5610.9h
Welding Device01,9840.3h
Spitfire Auto-Turret161,0341h
Recon Detection Device15918,80429.1h
Shield Recharging Field302,3890.8h
Ammunition Package618,3402.6h
Anti-Infantry MANA Turret551,9812.8h
Snowman Soldier65170.4h
Nano-Repair Grenade05230.1h
Hardlight Barrier296370.7h

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