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Warden Deputy Cowboyqueer[VCO] Cowboyqueer
NC BR 61

KDR: 2.95

Score: 3.6m

Last Seen: Jul 12th, 2019 1:15 AM
- OFFLINE - 214.9 hour(s)

Battle Rank 61 - New Conglomerate on Emerald - Outfit Member of Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 486
Level Progress (to 62): 89%
Level 100 Progress: 19% 499h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NSX Daimyo SAS-R NSX Naginata MGR-M1 Bishop GD-66 Claw NC6 Gauss SAW MGR-L1 Promise AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,655,218 MLG Score: 7718
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.681%34.811%11381412005,8892.750580.201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.396%2.244A*2.126A*0.342C**HEAD ++ (~18.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.679B+7.80.453B+16.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.87%1.316%4321121315274462.02667323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.483A**-0.252C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.943B*5.60.894B*3.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.119%1.639%941121361111290.544643203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.79B++-0.593D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++4.10.671B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
70.278%9.091%3541121312183491.44048242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.151M++1.145B**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.903B*8.10.796B++3.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.768%86.952%354312112,805247211.3105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.484%1.922A++1.291A-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.80.427B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.808%25.106%3542121294016055.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.846%2.43A**2.066A*0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.719B++2.60.461B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 486
3.6m194.4%508 (30.5k)407 (24.4k)2.9511411,4153,8683.1295261 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121476931.182%42.707%133202:194

13% Engineer26% Heavy Assault39% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2017 6:06 PMJun 29th, 2018 11:53 PMJul 19th, 2019 1:33 AM (2d) (PST)Jul 11th, 2019 9:49 PM (9d) (PST)Jul 11th, 2019 9:15 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8972416561.2750.4320.5442.5550.0397718

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,82814,43839,390762633153224,420

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
149.3h/6.2d 690 4,875 2,902 22.9k 195 590 353 8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A+
Kills:1,181
Deaths:376
KDR:3.141
Accuracy:30.004% A+
HSR:33.192% B++
NC6 Gauss SAW
A*
Kills:669
Deaths:290
KDR:2.307
Accuracy:31.790% A*
HSR:29.447% B**
MGR-L1 Promise
A++
Kills:551
Deaths:152
KDR:3.625
Accuracy:30.414% A
HSR:37.387% A++
LA1 Anchor
A
Kills:175
Deaths:35
KDR:5
Accuracy:32.277% A
HSR:34.286% B**
Kills:2,576
Deaths (as Heavy Assault):853
Deaths (to Heavy Assaults):1,053
KDR:3.01993
Kill Difference:1,723
Playtime:39.012 hours
Usage:26%
Score:0.848m
Score/min:362
Accuracy (listed only):31.121%
HSR (listed only):33.578%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
A*
Kills:886
Deaths:445
KDR:1.991
Accuracy:72.844% A
HSR:25.621% A*
AF-19 Mercenary
A++
Kills:417
Deaths:187
KDR:2.230
Accuracy:32.256% A++
HSR:22.302% C++
AF-4 Cyclone
A++
Kills:258
Deaths:124
KDR:2.081
Accuracy:33.961% A++
HSR:25.194% B**
NSX Tanto
A+
Kills:154
Deaths:91
KDR:1.692
Accuracy:34.174% A+
HSR:24.675% C+
GD-7F
A*
Kills:145
Deaths:61
KDR:2.377
Accuracy:35.664% A*
HSR:24.138% B++
NSX Tengu
B*
Kills:91
Deaths:52
KDR:1.750
Accuracy:42.265% B*
HSR:26.374% B*
Mauler S6
A++
Kills:54
Deaths:32
KDR:1.688
Accuracy:56.308% A++
HSR:16.667% C*
Kills:2,005
Deaths (as Light Assault):992
Deaths (to Light Assaults):714
KDR:2.02117
Kill Difference:1,013
Playtime:23.009 hours
Usage:15%
Score:0.612m
Score/min:444
Accuracy (listed only):43.924%
HSR (listed only):23.567%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
A*
Kills:886
Deaths:445
KDR:1.991
Accuracy:72.844% A
HSR:25.621% A*
AF-4 Cyclone
A++
Kills:258
Deaths:124
KDR:2.081
Accuracy:33.961% A++
HSR:25.194% B**
NC1 Gauss Rifle
A*
Kills:204
Deaths:80
KDR:2.550
Accuracy:32.566% A*
HSR:29.412% A
NSX Tengu
B*
Kills:91
Deaths:52
KDR:1.750
Accuracy:42.265% B*
HSR:26.374% B*
Mauler S6
A++
Kills:54
Deaths:32
KDR:1.688
Accuracy:56.308% A++
HSR:16.667% C*
Kills:1,493
Deaths (as Combat Medic):733
Deaths (to Combat Medics):473
KDR:2.03683
Kill Difference:760
Playtime:7.284 hours
Usage:5%
Score:0.369m
Score/min:843
Accuracy (listed only):47.589%
HSR (listed only):24.653%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A*
Kills:1,177
Deaths:310
KDR:3.797
Accuracy:40.334% B**
HSR:48.343% A*
GD-66 Claw
A*
Kills:886
Deaths:445
KDR:1.991
Accuracy:72.844% A
HSR:25.621% A*
AF-19 Mercenary
A++
Kills:417
Deaths:187
KDR:2.230
Accuracy:32.256% A++
HSR:22.302% C++
NSX Tanto
A+
Kills:154
Deaths:91
KDR:1.692
Accuracy:34.174% A+
HSR:24.675% C+
GD-7F
A*
Kills:145
Deaths:61
KDR:2.377
Accuracy:35.664% A*
HSR:24.138% B++
Mauler S6
A++
Kills:54
Deaths:32
KDR:1.688
Accuracy:56.308% A++
HSR:16.667% C*
Kills:2,833
Deaths (as Engineer):1,126
Deaths (to Engineers):546
KDR:2.51599
Kill Difference:1,707
Playtime:19.278 hours
Usage:13%
Score:0.357m
Score/min:309
Accuracy (listed only):45.263%
HSR (listed only):26.958%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:1,434
Deaths:255
KDR:5.624
Accuracy:48.421% B**
HSR:96.583% B++
SAS-R
A
Kills:1,203
Deaths:275
KDR:4.375
Accuracy:47.702% A
HSR:75.395% B++
NC4 Mag-Shot
B**
Kills:324
Deaths:276
KDR:1.174
Accuracy:34.992% B**
HSR:22.222% B+
NS-45 Pilot
A
Kills:279
Deaths:154
KDR:1.812
Accuracy:36.001% B++
HSR:37.993% A
AF-4 Cyclone
A++
Kills:258
Deaths:124
KDR:2.081
Accuracy:33.961% A++
HSR:25.194% B**
LA3 Desperado
M++
Kills:217
Deaths:137
KDR:1.584
Accuracy:37.054% A+
HSR:39.171% M++
NC14 Bolt Driver
A+
Kills:168
Deaths:41
KDR:4.098
Accuracy:42.960% B**
HSR:87.500% A+
NSX Tomoe
A+
Kills:138
Deaths:52
KDR:2.654
Accuracy:32.354% B++
HSR:52.174% A+
NSX Tengu
B*
Kills:91
Deaths:52
KDR:1.750
Accuracy:42.265% B*
HSR:26.374% B*
Soldier Soaker
B**
Kills:69
Deaths:30
KDR:2.300
Accuracy:36.008% C*
HSR:20.290% B**
Kills:4,181
Deaths (as Infiltrator):1,396
Deaths (to Infiltrators):568
KDR:2.99499
Kill Difference:2,785
Playtime:58.556 hours
Usage:39%
Score:1.442m
Score/min:410
Accuracy (listed only):39.172%
HSR (listed only):48.289%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):155
KDR:0
Kill Difference:UNR
Playtime:1.136 hours
Usage:1%
Score:0.017m
Score/min:249
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:152
V. Kills:8 N/A
Deaths:27
KDR:5.630
Accuracy:60.870% B++
KPH:86.700 B**
VKPH:4.600 C+
M20 Mustang
A**
Kills:68
V. Kills:35 189%
Deaths:52
KDR:1.308
Accuracy:29.415% C
KPH:42.100 A**
VKPH:21.700 A++
Kills:220 (220 + 0)
Deaths:79
KDR:2.785
VKDR:0.544
Vehicle Kills:43
Kill Difference:141
Playtime:3.368 hours
Usage:2%
Score:0.062m
Score/min:309
Piloting Accuracy:29.415%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B*
Kills:61
V. Kills:24 244%
Deaths:4
KDR:15.250
Accuracy:49.119% C*
KPH:30.800 B*
VKPH:12.100 B++
Kills:61 (61 + 0)
Deaths:4
KDR:15.250
VKDR:6
Vehicle Kills:24
Kill Difference:57
Playtime:1.981 hours
Usage:1%
Score:0.021m
Score/min:178
Driving Accuracy:49.119%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:121
V. Kills:9 N/A
Deaths:17
KDR:7.118
Accuracy:70.278% A++
KPH:91.300 C
VKPH:6.800 C
Kills:121 (0 + 121)
Deaths:17
KDR:7.118
VKDR:0.529
Vehicle Kills:9
Kill Difference:104
Playtime:1.326 hours
Usage:1%
Score:0.017m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:70.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 1,4341,4342555.624B*2.6748.421%B**96.583%B++96.2A+N/A27814.9h1.9B**3.9B**
SAS-R 1,2051,2032754.375B++1.4247.702%A75.395%B++81.3A++N/A20314.8h1.8B*3.7B**
NSX Naginata 1,1901,1813763.141A++0.1930.004%A+33.192%B++116.9M+N/A26710.1h9.6B++31.9B*
MGR-M1 Bishop 1,1801,1773103.797A0.8540.334%B**48.343%A*82.9MN/A18714.2h4.4A10.8B**
GD-66 Claw 8898864451.991B++0.9672.844%A25.621%A*92.3A*N/A2419.6h2.5C++3.4B+
NC6 Gauss SAW 6766692902.307B**0.6431.79%A*29.447%B**83.6A**N/A2128h7.6B*23.9B*
MGR-L1 Promise 5535511523.625A++0.6730.414%A37.387%A++76.5AN/A1837.2h10.7B**35.2B*
AF-19 Mercenary 4214171872.23A++0.7232.256%A++22.302%C++58.7A*N/A1677.1h9.4B**29.2B*
NC4 Mag-Shot 3253242761.174B++1.7834.992%B**22.222%B+75.3MN/A1814.3h5.7B*16.4B++
NS-45 Pilot 2792791541.812B+1.1436.001%B++37.993%A93B**N/A3633h5.4B*15B*
AF-4 Cyclone 2582581242.081B+0.8733.961%A++25.194%B**83.2A*N/A1953.1h8.5B**25.1B*
LA3 Desperado 2182171371.584B++1.3737.054%A+39.171%M++94.3A**N/A2102.3h6.9B**18.6B**
NC1 Gauss Rifle 205204802.55A+0.4032.566%A*29.412%A58.3A*N/A2443.5h9.9B**30.3B**
LA1 Anchor 178175355B**2.0532.277%A34.286%B**134.6M++2.3S4521.3h7.6A23.6B*
Frag Grenade 1791721172N/A169.0562.073%A*N/A860A++35S21220.2h2.9B*4.6B**
NC14 Bolt Driver 168168414.098A+1.1542.96%B**87.5%A+84SN/A2192h1.8A4.1B**
NSX Tanto 154154911.692B+1.2634.174%A+24.675%C+102.7M+N/A8691.5h9.5B*27.8B+
M30 Mustang AH 160152275.63C++2.6860.87%B++1.316%C+84.4B**4.4C+2841.8h5.6B+9.2B+
GD-7F 146145612.377A+0.5735.664%A*24.138%B++80.6A*N/A2221.8h10B**28.1B**
NSX Tomoe 138138522.654B++0.3032.354%B++52.174%A+69AN/A1542h9.8A30.3B**
C85 Canister-H 130121177.118C4.1770.278%A++9.091%D93.1C+6.9C2141.3h8.1C+11.6B+
Mag-Cutter 1141113,7040.03C**2.9219.477%D9.91%B+0.9B+N/A2122.7h1.9B++10C++
Shrike 14997641.516A+1.4471.896%A++N/A46.2A++24.8A++3352.1h6.6C++9.1B++
NSX Tengu 9191521.75B+1.2042.265%B*26.374%B*91A*N/A7391h11.6B+27.6B+
Soldier Soaker 6969302.3B**0.6536.008%C*20.29%B**115A*N/A5870.6h5.3B+14.8B+
M20 Mustang 10368521.308C+1.6429.415%CN/A42.5M21.9A++3341.6h44.8B**152.2B**
Spear Anti-Vehicle Phalanx Turret 9166611B+8.0566.134%A**N/A94.3M*35.7A+4430.7h6.3B++9.5B**
Titan-150 HEAT 8561415.25A*12.3049.119%C*1.639%D30.5B*12B++1782h4.1B++8.4B++
M12 Kobalt 5655155C*52.0523.964%B+27.273%A*137.5B+2.5D2830.4h9.6B**39.9B**
Mauler S6 5554321.688B++1.2656.308%A++16.667%C*90M*1.7M*2760.6h4.5B+7.9B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit302852.2h
Medical Applicator2713,1210.8h
Recon Detection Device34030.7h
Ammunition Package1640h
Nano-Armor Kit1721,1261.4h

Check the help document for the dictionary if you want to learn more about words used here.


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