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Maj. General Deputy Cowboyqueer[] Cowboyqueer
NC BR 84

KDR: 3.6

Score: 8.6m

Last Seen: May 15th, 2020 1:07 AM
- OFFLINE - 499.3 hour(s)

Battle Rank 84 - New Conglomerate on Emerald
Level Progress (to 85): 70%
Level 100 Progress: 45% 381h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NSX Daimyo LA39 Bruiser SAS-R NSX Naginata MGR-M1 Bishop NC6 Gauss SAW LA1 Anchor MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,558,993 MLG Score: 5243
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.392%33.616%105521126211,2243.031060.569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.48%1.965A++1.883A++0.289C*HEAD ++ (~17.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.635B+8.50.406B18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.267%1.087%29211282184135491.36296368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.543A**-0.446C---1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.94B*5.90.888B*3.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.829%0.68%11311282147200860.735169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.27C*-1.178D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.735B++4.50.642B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.878%17.963%788412791,2861824077.06593315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.54%-0.401C--3.253M*1.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.594B+15.60.613B+33.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.793%88.661%788312803,45743228.00231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.001%1.784A++1.391A-0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.80.425B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.921%21.936%788312802,872290179.86942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.668%2.57A**1.387A0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.769B++2.20.545B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m234.9%450 (27k)374 (22.4k)3.6003224,9616,9333.944984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283174628.309%33.192%94003:189

6% Combat Medic32% Engineer26% Heavy Assault21% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2017 6:06 PMApr 30th, 2020 1:04 AMMay 28th, 2020 6:53 PM (7d) (PST)May 14th, 2020 10:28 PM (21d) (PST)May 14th, 2020 9:07 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0031798241.0900.3030.3622.7160.0665243

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,18110,76449,417651822163422,463

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
381.6h/15.9d 2,389 8,285 6,484 62.2k 376 1,378 1,517 23m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A
Kills:1,186
Deaths:377
KDR:3.146
Accuracy:30.082% A
HSR:33.305% B+
NC6 Gauss SAW
A++
Kills:1,180
Deaths:388
KDR:3.041
Accuracy:30.674% A++
HSR:30.254% B*
LA1 Anchor
B**
Kills:1,180
Deaths:277
KDR:4.260
Accuracy:31.290% B**
HSR:31.780% B+
MGR-L1 Promise
B**
Kills:1,173
Deaths:305
KDR:3.846
Accuracy:30.663% B**
HSR:33.589% B*
EM6
B*
Kills:455
Deaths:78
KDR:5.833
Accuracy:27.634% B*
HSR:30.330% B++
NS-15M2
A
Kills:168
Deaths:28
KDR:6
Accuracy:30.232% B*
HSR:38.691% A
Kills:5,342
Deaths (as Heavy Assault):1,453
Deaths (to Heavy Assaults):1,934
KDR:3.67653
Kill Difference:3,889
Playtime:100.431 hours
Usage:26%
Score:2.173m
Score/min:361
Accuracy (listed only):30.096%
HSR (listed only):32.991%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
A
Kills:1,628
Deaths:606
KDR:2.686
Accuracy:77.498% A
HSR:19.779% B*
GD-66 Claw
A++
Kills:1,165
Deaths:538
KDR:2.165
Accuracy:71.195% B**
HSR:25.236% A++
GD-7F
A
Kills:650
Deaths:226
KDR:2.876
Accuracy:31.790% A
HSR:27.846% B**
MGR-S1 Gladius
A++
Kills:559
Deaths:164
KDR:3.409
Accuracy:37.130% A++
HSR:37.746% A++
AF-19 Mercenary
A++
Kills:519
Deaths:208
KDR:2.495
Accuracy:31.872% A++
HSR:25.819% B++
NSX Tanto
B+
Kills:450
Deaths:194
KDR:2.320
Accuracy:30.760% B+
HSR:31.111% B+
AF-4 Cyclone
A+
Kills:272
Deaths:131
KDR:2.076
Accuracy:33.435% A+
HSR:24.265% B+
NSX Tengu
B**
Kills:111
Deaths:57
KDR:1.947
Accuracy:40.470% B
HSR:28.829% B**
NS Baron G5
A**
Kills:86
Deaths:32
KDR:2.688
Accuracy:60.836% A+
HSR:26.744% A**
Mauler S6
A+
Kills:79
Deaths:44
KDR:1.795
Accuracy:55.486% A+
HSR:17.722% B+
Kills:5,519
Deaths (as Light Assault):2,200
Deaths (to Light Assaults):1,122
KDR:2.50864
Kill Difference:3,319
Playtime:52.072 hours
Usage:14%
Score:1.377m
Score/min:441
Accuracy (listed only):47.047%
HSR (listed only):26.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A
Kills:1,628
Deaths:606
KDR:2.686
Accuracy:77.498% A
HSR:19.779% B*
GD-66 Claw
A++
Kills:1,165
Deaths:538
KDR:2.165
Accuracy:71.195% B**
HSR:25.236% A++
MGR-S1 Gladius
A++
Kills:559
Deaths:164
KDR:3.409
Accuracy:37.130% A++
HSR:37.746% A++
MGR-A1 Vanquisher
B++
Kills:358
Deaths:88
KDR:4.068
Accuracy:31.790% B++
HSR:31.006% B++
AF-4 Cyclone
A+
Kills:272
Deaths:131
KDR:2.076
Accuracy:33.435% A+
HSR:24.265% B+
NC1 Gauss Rifle
A+
Kills:263
Deaths:94
KDR:2.798
Accuracy:31.804% A+
HSR:30.038% B**
NS-11P
B*
Kills:192
Deaths:70
KDR:2.743
Accuracy:28.920% B*
HSR:28.125% B++
NSX Tengu
B**
Kills:111
Deaths:57
KDR:1.947
Accuracy:40.470% B
HSR:28.829% B**
NS Baron G5
A**
Kills:86
Deaths:32
KDR:2.688
Accuracy:60.836% A+
HSR:26.744% A**
Mauler S6
A+
Kills:79
Deaths:44
KDR:1.795
Accuracy:55.486% A+
HSR:17.722% B+
Kills:4,713
Deaths (as Combat Medic):1,824
Deaths (to Combat Medics):887
KDR:2.58388
Kill Difference:2,889
Playtime:21.594 hours
Usage:6%
Score:0.735m
Score/min:567
Accuracy (listed only):46.856%
HSR (listed only):26.949%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A
Kills:1,628
Deaths:606
KDR:2.686
Accuracy:77.498% A
HSR:19.779% B*
MGR-M1 Bishop
A*
Kills:1,182
Deaths:313
KDR:3.776
Accuracy:40.296% B**
HSR:48.308% A*
GD-66 Claw
A++
Kills:1,165
Deaths:538
KDR:2.165
Accuracy:71.195% B**
HSR:25.236% A++
GD-7F
A
Kills:650
Deaths:226
KDR:2.876
Accuracy:31.790% A
HSR:27.846% B**
AF-19 Mercenary
A++
Kills:519
Deaths:208
KDR:2.495
Accuracy:31.872% A++
HSR:25.819% B++
NSX Tanto
B+
Kills:450
Deaths:194
KDR:2.320
Accuracy:30.760% B+
HSR:31.111% B+
NS Baron G5
A**
Kills:86
Deaths:32
KDR:2.688
Accuracy:60.836% A+
HSR:26.744% A**
Mauler S6
A+
Kills:79
Deaths:44
KDR:1.795
Accuracy:55.486% A+
HSR:17.722% B+
Kills:5,759
Deaths (as Engineer):2,161
Deaths (to Engineers):1,016
KDR:2.66497
Kill Difference:3,598
Playtime:123.209 hours
Usage:32%
Score:2.115m
Score/min:286
Accuracy (listed only):49.967%
HSR (listed only):27.821%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B++
Kills:2,035
Deaths:314
KDR:6.481
Accuracy:46.706% B++
HSR:96.708% B++
SAS-R
B**
Kills:1,249
Deaths:280
KDR:4.461
Accuracy:47.442% B**
HSR:75.821% B+
MGR-S1 Gladius
A++
Kills:559
Deaths:164
KDR:3.409
Accuracy:37.130% A++
HSR:37.746% A++
NC4 Mag-Shot
B**
Kills:471
Deaths:369
KDR:1.276
Accuracy:32.879% B*
HSR:27.176% B**
NS-45 Pilot
B++
Kills:370
Deaths:204
KDR:1.814
Accuracy:33.680% C*
HSR:35.135% B++
LA3 Desperado
A**
Kills:333
Deaths:197
KDR:1.690
Accuracy:28.700% C+
HSR:36.937% A**
NS-61 Emissary
A++
Kills:313
Deaths:107
KDR:2.925
Accuracy:29.152% C++
HSR:29.074% A++
NS-30 Tranquility
B*
Kills:280
Deaths:45
KDR:6.222
Accuracy:40.566% B+
HSR:44.643% B*
AF-4 Cyclone
A+
Kills:272
Deaths:131
KDR:2.076
Accuracy:33.435% A+
HSR:24.265% B+
NSX Tomoe
B*
Kills:180
Deaths:62
KDR:2.903
Accuracy:31.133% C**
HSR:48.889% B*
NC14 Bolt Driver
A
Kills:173
Deaths:41
KDR:4.220
Accuracy:43.664% B**
HSR:86.705% A
NS-AM8 Shortbow
B++
Kills:116
Deaths:88
KDR:1.318
Accuracy:64.431% B++
HSR:27.586% B++
NSX Tengu
B**
Kills:111
Deaths:57
KDR:1.947
Accuracy:40.470% B
HSR:28.829% B**
Impetus
A++
Kills:75
Deaths:15
KDR:5
Accuracy:34.191% C+
HSR:44% A++
Soldier Soaker
B**
Kills:69
Deaths:30
KDR:2.300
Accuracy:36.008% C++
HSR:20.290% B**
NC08 Mag-Scatter
A
Kills:57
Deaths:40
KDR:1.425
Accuracy:55.432% C++
HSR:22.807% A
NS-357 Underboss
A++
Kills:53
Deaths:31
KDR:1.710
Accuracy:34.983% C
HSR:37.736% A++
Kills:6,716
Deaths (as Infiltrator):2,175
Deaths (to Infiltrators):991
KDR:3.08782
Kill Difference:4,541
Playtime:81.740 hours
Usage:21%
Score:2.046m
Score/min:417
Accuracy (listed only):39.412%
HSR (listed only):42.609%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
M++
Kills:109
Deaths:33
KDR:3.303
Accuracy:52.521% B**
HSR:30.275% M++
AF-23 Grinder
M++
Kills:82
Deaths:32
KDR:2.563
Accuracy:52.461% A++
HSR:26.829% M++
Kills:191
Deaths (as MAX Suit):32.500
Deaths (to MAX Suits):237
KDR:5.87692
Kill Difference:158.500
Playtime:5.432 hours
Usage:1%
Score:0.127m
Score/min:390
Accuracy (listed only):52.491%
HSR (listed only):28.552%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:184
V. Kills:9 N/A
Deaths:27
KDR:6.815
Accuracy:61.267% B+
KPH:87.200 B++
VKPH:4.300 C
M20 Mustang
A*
Kills:69
V. Kills:36 186%
Deaths:52
KDR:1.327
Accuracy:29.250% C
KPH:41.500 A*
VKPH:21.700 A
Kills:253 (253 + 0)
Deaths:79
KDR:3.203
VKDR:0.570
Vehicle Kills:45
Kill Difference:174
Playtime:3.773 hours
Usage:1%
Score:0.079m
Score/min:349
Piloting Accuracy:29.250%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:78
V. Kills:45 170%
Deaths:1
KDR:78
Accuracy:49.942% M
KPH:45.500 B+
VKPH:26.200 B++
L-24R Spur
C+
Kills:58
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:42.708% B+
KPH:22.200 D
VKPH:2.300 C+
Kills:136 (58 + 78)
Deaths:1
KDR:136
VKDR:51
Vehicle Kills:51
Kill Difference:135
Playtime:4.334 hours
Usage:1%
Score:0.042m
Score/min:162
Piloting Accuracy:42.708%
Gunner Accuracy:49.942%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:51
V. Kills:22 222%
Deaths:
KDR:
Accuracy:43.617% D*
KPH:43.200 B+
VKPH:18.600 C+
Kills:51 (51 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:22
Kill Difference:51
Playtime:1.181 hours
Usage:0%
Score:0.024m
Score/min:335
Driving Accuracy:43.617%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:147
V. Kills:54 267%
Deaths:4
KDR:36.750
Accuracy:43.829% C
KPH:29.700 B+
VKPH:10.900 B
E540 Halberd
A*
Kills:79
V. Kills:24 316%
Deaths:
KDR:
Accuracy:49.284% B+
KPH:53.800 A*
VKPH:16.300 C*
Kills:226 (147 + 79)
Deaths:4
KDR:56.500
VKDR:19.500
Vehicle Kills:78
Kill Difference:222
Playtime:6.410 hours
Usage:2%
Score:0.071m
Score/min:186
Driving Accuracy:43.829%
Gunner Accuracy:49.284%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:922
V. Kills:34 N/A
Deaths:2
KDR:461
Accuracy:29.586% A+
KPH:160.600 B+
VKPH:5.900 B+
G40-F Ranger
M*
Kills:309
V. Kills:169 182%
Deaths:
KDR:
Accuracy:42.075% B**
KPH:89.600 M*
VKPH:49 M++
M96 Mjolnir-H
B**
Kills:211
V. Kills:79 264%
Deaths:6
KDR:35.167
Accuracy:49.967% C+
KPH:71.300 B**
VKPH:26.700 C
C85 Canister-H
C+
Kills:184
V. Kills:16 N/A
Deaths:17
KDR:10.824
Accuracy:69.462% A++
KPH:92.500 C
VKPH:8 C+
E540 Halberd-H
B**
Kills:79
V. Kills:27 282%
Deaths:
KDR:
Accuracy:63.722% B**
KPH:56 B+
VKPH:19.100 C
Kills:1,705 (0 + 1,705)
Deaths:25
KDR:68.200
VKDR:13
Vehicle Kills:325
Kill Difference:1,680
Playtime:15.551 hours
Usage:4%
Score:0.392m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:63.722%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:115
V. Kills:4 N/A
Deaths:1
KDR:115
Accuracy:28.997% A*
KPH:131.100 A++
VKPH:4.600 B**
M20 Basilisk
A++
Kills:65
V. Kills:8 N/A
Deaths:2
KDR:32.500
Accuracy:38.030% C+
KPH:43.200 A++
VKPH:5.300 D
Kills:180 (0 + 180)
Deaths:3
KDR:60
VKDR:4
Vehicle Kills:12
Kill Difference:177
Playtime:2.383 hours
Usage:1%
Score:0.038m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:38.030%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:69
V. Kills:27 246%
Deaths:1
KDR:69
Accuracy:61.660% B**
KPH:85.100 B*
VKPH:33.300 A+
Pelter Rocket Pod
A++
Kills:57
V. Kills:21 259%
Deaths:
KDR:
Accuracy:61.826% A*
KPH:106.200 A
VKPH:39.100 A++
Kills:126 (0 + 126)
Deaths:1
KDR:126
VKDR:48
Vehicle Kills:48
Kill Difference:125
Playtime:1.348 hours
Usage:0%
Score:0.035m
Score/min:430
Piloting Accuracy:N/A%
Gunner Accuracy:61.826%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 2,0352,0353146.481B++2.8846.706%B++96.708%B++95.5B**N/A29721.3h1.9B*4B++
LA39 Bruiser 1,6411,6286062.686A+0.9177.498%A19.779%B*124.3A**1B++32513.1h1.9B*2.4B++
SAS-R 1,2511,2492804.461B+0.8647.442%B**75.821%B+81.6AN/A21115.3h1.8B++3.7B*
NSX Naginata 1,1951,1863773.146A+0.4530.082%A33.305%B+116.3A*N/A26810.2h9.6B++31.9B++
MGR-M1 Bishop 1,1851,1823133.776B++0.1840.296%B**48.308%A*81.5A++N/A18714.5h4.3A10.8B**
NC6 Gauss SAW 1,1891,1803883.041A+0.5630.674%A++30.254%B*80.8A+N/A23014.6h7.5B++24.3B*
LA1 Anchor 1,2011,1802774.26B+0.6631.29%B**31.78%B+105.4A+1.9A+28311.2h8.5B++27.2B++
MGR-L1 Promise 1,1801,1733053.846A++0.2530.663%B**33.589%B*82B*N/A22114.3h11.2B++36.5B++
GD-66 Claw 1,1681,1655382.165B+1.4471.195%B**25.236%A++88.3AN/A23913.2h2.5C+3.5B+
M12 Kobalt-H 9569222461U457.4029.586%A+19.848%B161.8B+6B+4405.7h15.1C++51B++
GD-7F 6636502262.876B**0.7231.79%A27.846%B**57.5B++1.2B*18911.3h11.4B+35.7B++
MGR-S1 Gladius 5635591643.409B**0.1937.13%A++37.746%A++118.9A*N/A3354.7h6.6B**17.8B*
AF-19 Mercenary 5245192082.495A++1.1131.872%A++25.819%B++63.3A++N/A1988.2h9.1B*28.6B*
NC4 Mag-Shot 4744713691.276B+2.3232.879%B*27.176%B**65.4A++N/A1667.2h6.3B++19B+
EM6 465455785.833A*2.2327.634%B*30.33%B++96.8A+2.1A++2744.7h8.4B**30.6B++
NSX Tanto 4584501942.32B**1.2830.76%B+31.111%B+48.9C**N/A2259.2h12.3B40B+
NS-45 Pilot 3713702041.814B1.7933.68%C*35.135%B++61.7C+N/A2346h5.6B++16.6B+
MGR-A1 Vanquisher 361358884.068A++0.4731.79%B++31.006%B++73.1B**N/A2004.9h9B+28.3B++
LA3 Desperado 3343331971.69B++1.9128.7%C+36.937%A**52.9B+N/A1306.3h7.1B*24.7B+
MANA Anti-Vehicle Turret 4763171619.813U16.2162.99%D*N/A3170S1590B++5383350.1h3.6A++5.7B*
NS-61 Emissary 3173131072.925M+0.6829.152%C++29.074%A++42.9B+N/A1117.3h9.7B+33.4B+
G40-F Ranger 4783091309U305.4042.075%B**N/A90.9M**49.7M++6313.4h51.7B*122.8A
Frag Grenade 3173081308N/A304.4057.658%AN/A770B**22.5A23760.4h2.7B*4.7B*
NS-30 Tranquility 285280456.222A+2.6240.566%B+44.643%B*103.7A++1.9B++3102.7h5.5B+13.5B+
AF-4 Cyclone 2732721312.076B+1.5233.435%A+24.265%B+75.6B**N/A2013.6h8.9B++26.5B*
NC1 Gauss Rifle 264263942.798B**0.8031.804%A+30.038%B**59.8A+N/A2644.4h9.9B**31B**
Spear Anti-Vehicle Phalanx Turret 2922201120A++16.4056.306%A1.818%D--81.5A*26.7B+3562.7h6.3B+11.1B*
M96 Mjolnir-H 290211635.167S31.5749.967%C+N/A70.3B*26.3C3233h25.2C++50.4B
NS-11P 193192702.743B**0.8628.92%B*28.125%B++73.8AN/A3682.6h9.2A+31.8B**
M30 Mustang AH 193184276.815C+3.2161.267%B+1.087%C87.6B++4.3C2862.1h5.9B+9.7B+
C85 Canister-H 2001841710.824C+7.2269.462%A++9.783%C92C8C+2242h8.3C11.9B
Mag-Cutter 1861816,7460.027C++3.5713.81%D*11.05%B*0.6C+N/A2279h2.1B+15.1C
NSX Tomoe 180180622.903B++0.7031.133%C**48.889%B*60B+N/A1463h10.6B*34.1B++
M12 Kobalt 1831771177B++173.4029.808%A+25.989%A++177B**6B+4101h15.7B52.7B++
NC14 Bolt Driver 173173414.22B**0.6243.664%B**86.705%A82.4M++N/A2512.1h1.8B**4.2B**
C-4 195172443.909A+0.3128.487%BN/A68.8C-9.2D**3922.5h1.1B++3.9B++
NS-15M2 169168286A++2.4030.232%B*38.691%A93.3B**N/A2941.8h11B+36.4B+
Shrike 225147781.885A*1.7270.162%A++N/A43.2A22.9A3513.4h6.2C++8.8B++
Titan-150 HEAT 201147436.75S33.1543.829%CN/A30B+11B1634.9h4.5C*10.2C++
NS-AM8 Shortbow 160116881.318A++2.2864.431%B++27.586%B++13B+4.9B**588.9h17.7D27.5C--
M12 Kobalt 1191151115S111.4028.997%A*24.348%A127.8A+4.4B**4050.9h16.3B+56.3B++
NSX Tengu 111111571.947B+1.6540.47%B28.829%B**79.3B**N/A6241.4h11.8C**29.2B
NCM1 Scattercannon 109109333.303B++0.3052.521%B**30.275%M++68.1M+N/A2171.6h5.1B**9.6B**
Tank Mine 148105323.281C*0.3238.609%C*N/A26.3F10.8F-1524h1.5B+4B**
NS Annihilator 165105402.625S0.9884.55%B**N/A16.9A9.7B+1656.2h10.5B+12.4B+
NS Baron G5 8786322.688A*0.9160.836%A+26.744%A**107.5M1.3B**2770.8h4.6C+7.5C++
AF-23 Grinder 8582322.563C+1.0452.461%A++26.829%M++51.3B**1.9S1321.6h6.9C+13.1B*
Mauler S6 8079441.795B++1.8155.486%A+17.722%B+79A*1B*2831h4.5B8.1B++
E540 Halberd-H 10679179S75.4063.722%B**N/A56.4B+19.3C3041.4h5.1B8B++
E540 Halberd 10379179S75.4049.284%B+N/A52.7A++16C*2601.5h4.4B*8.8B*
AP30 Shredder 12378178S74.4049.942%MN/A45.9B+26.5B*3251.7h104D208.2B+
Impetus 7575155A+1.4034.191%C+44%A++53.6C**N/A2811.4h4.8C+14C+
Soldier Soaker 6969302.3B*1.3036.008%C++20.29%B**115A++N/A5870.6h5.3B++14.8B+
VLG Missile Launcher 9669169A+65.4061.66%B**N/A86.3B**33.8A+3570.8h4.5B7.3B++
M20 Mustang 10569521.327C2.2729.25%CN/A40.6A++21.2A4271.7h45.1B*154.1B*
Rocklet Rifle 11966501.32B**2.2851.781%C+1.515%B**34.7B+27.9B3741.9h38.3C+74C+
M20 Basilisk 7365232.5U28.9038.03%C+3.077%D*43.3A++5.3D1801.5h41.9A+110.3A
L-24R Spur 6458158S54.4042.708%B+N/A22.3D2.3C+552.6h24.7C++57.9C*
NC08 Mag-Scatter 5757401.425C++2.1855.432%C++22.807%A31.7CN/A1881.8h3.5B+6.3B+
Pelter Rocket Pod 7857157S53.4061.826%A*N/A114A+42A*5380.5h13.1A21.1A
NS-357 Underboss 5353311.71B+1.8934.983%C37.736%A++22.1DN/A592.4h3.9C*11.1C++
L100 Python AP 7351151S47.4043.617%D*N/A42.5B+18.3C+3351.2h3.2B**7.4B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit152133,6908.8h
Anti-Vehicle MANA Turret11,1160.9h
Spawn Beacon01101.1h
Xiphos Anti-Personnel Phalanx Tower01030h
Nanite Revive Grenade02090.1h
Medical Kit12998710.3h
Medical Applicator4630,4072h
Welding Device0930h
Recon Detection Device37931.5h
Ammunition Package34410.2h

Check the help document for the dictionary if you want to learn more about words used here.


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