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CplYag[JVSG] CplYag
VS BR 102

KDR: 1.53

Score: 19.9m

Last Seen: Mar 13th, 2018 11:29 AM
- OFFLINE - 7457.7 hour(s)

Battle Rank 104 (102 total) - Vanu Sovereignty on Connery
Level Progress (to 105): 40%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Proximity Mine Sirius SX12 Nebula VM20 Nebula VM20 Saron HRB Lasher X2 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $53,793 MLG Score: 43
Fun Score: N/A
Cheeseburgers Flipped: 1035TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.017%12.346%161210201,1340.3157891.212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.127%-1.573F-1.283D**1.268AHEAD + (~5.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.4-1.518F24.5-0.717D-163.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.473%1.039%543310195,58084411386.61137490%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.366%-1.698F--1.014D*1.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.155C++7.70.389C**25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.386%2.828%181710151,09651610622.12403103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.021%-1.092D*-0.39C--0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.5-0.33C-38.40.025C+119.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.663%10.031%1811102131935600.896067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.727F--0.895D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.7-1.022D*5.5-0.136C21.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.9m606.7%270 (16.2k)246 (14.8k)1.5276216,87111,0442.18942102 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102240011.413%3.823%4407:212

67% Engineer17% Heavy Assault10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 10:28 PMSep 22nd, 2014 1:45 PMMar 16th, 2018 11:44 AM (341d) (PST)Mar 13th, 2018 8:40 AM (345d) (PST)Mar 13th, 2018 7:29 AM (345d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4161192970.2080.1360.0081.5500.04743

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,9627,12017,842128093314,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1350.8h/56.3d 7,309 645 5,632 125.6k 3,376 3,142 3,839 33.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:423
Deaths:609
KDR:0.695
Accuracy:13.852% F
HSR:3.546% C
Pulsar LSW
D
Kills:53
Deaths:
KDR:
Accuracy:10.366% F--
HSR:18.868% D
Kills:476
Deaths (as Heavy Assault):609
Deaths (to Heavy Assaults):3,128
KDR:0.78161
Kill Difference:133
Playtime:228.693 hours
Usage:17%
Score:2.075m
Score/min:151
Accuracy (listed only):12.109%
HSR (listed only):11.207%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D*
Kills:319
Deaths:443
KDR:0.720
Accuracy:20.663% F-
HSR:10.031% D*
Kills:319
Deaths (as Engineer):443
Deaths (to Engineers):3,278
KDR:0.72009
Kill Difference:124
Playtime:900.094 hours
Usage:67%
Score:14.901m
Score/min:276
Accuracy (listed only):20.663%
HSR (listed only):10.031%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:951
Deaths:2,397
KDR:0.397
Accuracy:13.065% F--
HSR:12.198% D-
Pandora VX25
D*
Kills:319
Deaths:443
KDR:0.720
Accuracy:20.663% F-
HSR:10.031% D*
Eridani SX5
D-
Kills:183
Deaths:563
KDR:0.325
Accuracy:12.706% F*
HSR:13.115% D-
Kills:1,453
Deaths (as Light Assault):3,403
Deaths (to Light Assaults):1,487
KDR:0.42698
Kill Difference:1,950
Playtime:64.699 hours
Usage:5%
Score:0.461m
Score/min:119
Accuracy (listed only):15.478%
HSR (listed only):11.781%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:951
Deaths:2,397
KDR:0.397
Accuracy:13.065% F--
HSR:12.198% D-
Eridani SX5
D-
Kills:183
Deaths:563
KDR:0.325
Accuracy:12.706% F*
HSR:13.115% D-
Kills:1,134
Deaths (as Infiltrator):2,960
Deaths (to Infiltrators):1,202
KDR:0.38311
Kill Difference:1,826
Playtime:8.258 hours
Usage:1%
Score:0.045m
Score/min:92
Accuracy (listed only):12.885%
HSR (listed only):12.656%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:951
Deaths:2,397
KDR:0.397
Accuracy:13.065% F--
HSR:12.198% D-
Pandora VX25
D*
Kills:319
Deaths:443
KDR:0.720
Accuracy:20.663% F-
HSR:10.031% D*
Eridani SX5
D-
Kills:183
Deaths:563
KDR:0.325
Accuracy:12.706% F*
HSR:13.115% D-
Kills:1,453
Deaths (as Combat Medic):3,403
Deaths (to Combat Medics):744
KDR:0.42698
Kill Difference:1,950
Playtime:15.261 hours
Usage:1%
Score:0.269m
Score/min:294
Accuracy (listed only):15.478%
HSR (listed only):11.781%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:819
Deaths:630
KDR:1.300
Accuracy:12.850% D*
HSR:15.263% D--
Nebula VM20
D-
Kills:801
Deaths:630
KDR:1.271
Accuracy:12.742% D*
HSR:16.105% D-
NS-10 Burster
C
Kills:99
Deaths:154
KDR:0.643
Accuracy:18.007% F-
HSR:5.051% C
NS-20 Gorgon
D-
Kills:92
Deaths:103
KDR:0.893
Accuracy:20.520% D-
HSR:8.696% F-
NS-10 Burster
D
Kills:91
Deaths:154
KDR:0.591
Accuracy:17.613% F
HSR:4.396% D
NS-20 Gorgon
B+
Kills:88
Deaths:103
KDR:0.854
Accuracy:20.801% D-
HSR:22.727% B+
Quasar VM1
D*
Kills:84
Deaths:68
KDR:1.235
Accuracy:9.709% D*
HSR:11.905% D**
Quasar VM1
D*
Kills:55
Deaths:68
KDR:0.809
Accuracy:12.378% D*
HSR:5.455% T
Kills:2,129
Deaths (as MAX Suit):955
Deaths (to MAX Suits):679
KDR:2.22932
Kill Difference:1,174
Playtime:129.659 hours
Usage:10%
Score:2.191m
Score/min:282
Accuracy (listed only):15.577%
HSR (listed only):11.199%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:330
V. Kills:91 359%
Deaths:61
KDR:5.410
Accuracy:36.949% D*
KPH:15.200 D**
VKPH:4.200 D--
Skyguard
D--
Kills:153
V. Kills:152 100%
Deaths:67
KDR:2.284
Accuracy:18.254% F-
KPH:5.800 D*
VKPH:5.800 D--
Kills:483 (483 + 0)
Deaths:128
KDR:3.773
VKDR:1.898
Vehicle Kills:243
Kill Difference:355
Playtime:48.003 hours
Usage:4%
Score:0.308m
Score/min:107
Driving Accuracy:18.254%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:5,097
V. Kills:790 N/A
Deaths:703
KDR:7.250
Accuracy:42.575% D-
KPH:28.300 D
VKPH:4.400 D-
Saron HRB
B+
Kills:441
V. Kills:559 79%
Deaths:96
KDR:4.594
Accuracy:34.411% D--
KPH:15.100 D--
VKPH:19.200 B+
E540 Halberd
D**
Kills:101
V. Kills:53 187%
Deaths:21
KDR:4.810
Accuracy:31.527% F--
KPH:13.900 F
VKPH:7.300 D**
Supernova PC
D-
Kills:72
V. Kills:47 150%
Deaths:33
KDR:2.182
Accuracy:25.929% F*
KPH:8.400 D*
VKPH:5.500 D-
Supernova FPC
D*
Kills:60
V. Kills:45 130%
Deaths:43
KDR:1.395
Accuracy:39.350% F
KPH:11.400 D*
VKPH:8.500 D**
Kills:5,771 (5,229 + 542)
Deaths:896
KDR:6.441
VKDR:1.667
Vehicle Kills:1,494
Kill Difference:4,875
Playtime:230.625 hours
Usage:17%
Score:2.462m
Score/min:178
Driving Accuracy:39.350%
Gunner Accuracy:31.527%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D*
Kills:105
V. Kills:66 157%
Deaths:31
KDR:3.387
Accuracy:35.889% F--
KPH:15.200 D*
VKPH:9.600 D**
Aphelion VEX-4H
C-
Kills:75
V. Kills:44 167%
Deaths:19
KDR:3.947
Accuracy:25.290% F--
KPH:32.200 C-
VKPH:18.900 D
E540 Halberd-H
D--
Kills:66
V. Kills:33 194%
Deaths:12
KDR:5.500
Accuracy:40.062% F--
KPH:22.600 D--
VKPH:11.300 D*
Proton II PPA-H
D-
Kills:63
V. Kills:7 N/A
Deaths:6
KDR:10.500
Accuracy:14.820% F*
KPH:28.500 D*
VKPH:3.200 D-
G40-F Ranger
D**
Kills:58
V. Kills:26 215%
Deaths:4
KDR:14.500
Accuracy:16.242% F*
KPH:16.500 D**
VKPH:7.400 F-
Kills:367 (0 + 367)
Deaths:72
KDR:5.097
VKDR:2.444
Vehicle Kills:176
Kill Difference:295
Playtime:17.877 hours
Usage:1%
Score:0.172m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:16.242%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:189
V. Kills:49 378%
Deaths:37
KDR:5.108
Accuracy:16.780% F--
KPH:16.800 D*
VKPH:4.400 D--
M20 Basilisk
D*
Kills:128
V. Kills:65 194%
Deaths:62
KDR:2.065
Accuracy:26.602% D**
KPH:6.400 D*
VKPH:3.300 D*
M40 Fury
D*
Kills:118
V. Kills:22 N/A
Deaths:24
KDR:4.917
Accuracy:13.367% F*
KPH:18.300 D*
VKPH:3.400 D*
M60-G Bulldog
D*
Kills:79
V. Kills:11 N/A
Deaths:22
KDR:3.591
Accuracy:14.421% F-
KPH:9.100 D*
VKPH:1.300 D*
M12 Kobalt
D*
Kills:56
V. Kills:2 N/A
Deaths:6
KDR:9.333
Accuracy:7.995% F-
KPH:16.800 D*
VKPH:0.600 D*
Kills:570 (0 + 570)
Deaths:151
KDR:3.775
VKDR:0.987
Vehicle Kills:149
Kill Difference:419
Playtime:49.509 hours
Usage:4%
Score:0.267m
Score/min:90
Driving Accuracy:N/A%
Gunner Accuracy:7.995%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D*
Kills:60
V. Kills:20 286%
Deaths:14
KDR:4.286
Accuracy:27.180% F--
KPH:18 D*
VKPH:6 D*
Kills:60 (0 + 60)
Deaths:14
KDR:4.286
VKDR:1.429
Vehicle Kills:20
Kill Difference:46
Playtime:3.332 hours
Usage:0%
Score:0.016m
Score/min:82
Piloting Accuracy:N/A%
Gunner Accuracy:27.180%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 5,8875,0977037.25C5.7242.575%D-1.001%D28.3D4.4D-141180.4h3B7.1C+
Proximity Mine 2,0702,0688822.345C--0.8230.711%D*N/A71.3D--N/A25629h1.7B++5.5C-
Sirius SX12 9859512,3970.397D1.1313.065%F--12.198%D-4D*N/A17237.9h25.5F-194.8F**
Nebula VM20 8318196301.3C0.2312.85%D*15.263%D--16D--N/A6751.3h16.3C++126.5C
Nebula VM20 8168016301.271C0.2612.742%D*16.105%D-15.6D--N/A6451.3h16.5C+129.4C--
Saron HRB 1,000441964.594C+3.0734.411%D--N/A15.1D--19.1B+33129.2h38.4F--111.7F*
Lasher X2 4314236090.695C0.8313.852%F3.546%C6.8D--N/A4262.5h19.2C*138.8D-
Tank Mine 5623501422.465C+0.9417.421%D*N/A64.8D-39.3D-7055.4h2.1C12T
L100 Python HESH 421330615.41C-3.8836.949%D*1.212%C15.2D**4.2D--8121.7h4C10.8D-
Spear Anti-Vehicle Phalanx Turret 482323595.475C3.9529.22%D**3.096%C--22.1D-10.9D--19914.6h8.1B+27.7C
Pandora VX25 3193194430.72C--0.8120.663%F-10.031%D*10.3D--N/A4431h5.5D26.7F-
Nemesis VSH9 5152693620.743C++0.7843.472%F*N/A5.5D5D-10248.9h9.2C21.2F-
Sticky Grenade 1911911191N/A189.4739.854%D**N/A477.5D--N/A19570.4h2.9C--7.2D
M40 Fury 238189375.108C+3.5816.78%F--3.704%A*16.7D*4.3D--11711.3h18.5C110.1F--
Eridani SX5 1871835630.325D1.2012.706%F*13.115%D-2.9D*N/A1163.1h19.7F154.9T
Skyguard 305153672.284C+0.7618.254%F-1.961%C+5.8D*5.8D--12926.3h169.7D-929.6F--
C-4 2081392100.662C--0.8720.493%D-N/A27.3D*13.5D--4155.1h2.1D--10.2D*
M20 Basilisk 193128622.065C0.5426.602%D**3.906%D6.4D*3.3D*7019.9h132.5D498.1D**
M40 Fury 140118244.917C3.3913.367%F*1.695%C+18.4D*3.4D*1236.4h13.5C++100.9F*
Saron HRB-H 171105313.387C1.8635.889%F--N/A15.2D*9.6D**1536.9h34.2D-95.3F--
E540 Halberd 154101214.81C3.2831.527%F--2.97%C**13.8F7.3D**1097.3h8.2F25.9T-
NS-10 Burster 171991540.643D0.8818.007%F-5.051%C3.5D-2.6D-7028h136.3B756.8D-
NS-20 Gorgon 99921030.893C0.6320.52%D-8.696%F-8.8D--N/A2810.4h68D331.3D--
NS-10 Burster 166911540.591C--0.9417.613%F4.396%D3D--2.4D7630.8h162.8C-924.5F
NS-20 Gorgon 97881030.854C0.6720.801%D-22.727%B+8.5D--N/A2810.4h72.2D347.2D--
Quasar VM1 8684681.235C+0.299.709%D*11.905%D**9.5D*N/A828.8h14.5C**149.5C
M60-G Bulldog 9079223.591C2.0614.421%F-N/A9.2D*1.3D*808.6h8.7C60.3F*
Hades VSH4 156791830.432C1.1057.984%D*N/A6.9C-6.7C10611.5h10C17.2D
Aphelion VEX-4H 11975193.947C+2.4225.29%F--N/A32.6C-19.1D2642.3h49.1B+194.1D
Supernova PC 11972332.182C-0.6525.929%F*N/A8.4D*5.5D-2948.6h4.8B+18.7D**
E540 Halberd-H 9966125.5C3.9740.062%F--N/A22.8D--11.4D*2022.9h5.8C**14.6D
Proton II PPA-H 7063610.5C+8.9714.82%F*3.175%A+28.6D*3.2D-1152.2h11.3C+76F*
Supernova FPC 10560431.395D0.1339.35%FN/A11.3D*8.5D**5145.3h7.7D*19.5F--
Pelter Rocket Pod 8060144.286C--2.7627.18%F--N/A18.2D*6.1D*823.3h29.4D108D**
G40-F Ranger 8458414.5B+12.9716.242%F*N/A16.6D**7.4F-993.5h46.7B++287.4D
Frag Grenade 5958158N/A56.4724.561%F*N/A580B+10C*18490.1h3.4B+13.8D--
Aspis Anti-Aircraft Phalanx Turret 11557153.8C*2.2715.265%D**1.754%C6.2D-6.3D--1559.2h121.8B*798.2C
M12 Kobalt 585669.333C7.817.995%F-19.643%B+17D*N/A793.3h27.7D**346.9F*
Quasar VM1 5855680.809D0.7212.378%D*5.455%T9.5D**N/A455.8h16.8D--135.7D*
Pulsar LSW 5353153U51.4710.366%F--18.868%D6.6D*N/A838h13.7C132.5F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret211722.3h
Restoration Kit1830.2h
Spawn Beacon1710.1h
Nano-Armor Kit1,058982,783105.4h
M12 Kobalt-H01640h
Medical Applicator12848,0557.3h
Deconstruction Tool08410.1h
Spitfire Auto-Turret902,7003.7h
M12 Kobalt02170.1h
Xiphos Anti-Personnel Phalanx Tower09390.1h
Anti-Infantry MANA Turret41010.7h
Ammunition Package422,2313.1h
Medical Kit232560.7h
WLT-Howler Mining Laser02560.2h
Recon Detection Device2540.2h

Check the help document for the dictionary if you want to learn more about words used here.


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