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Lictor CptHacks[DICX] CptHacks
VS BR 143

KDR: 1.72

Score: 45.9m

Last Seen: Nov 23rd, 2018 11:18 PM
- OFFLINE - 2197.8 hour(s)

Battle Rank 120 (143 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar LSW Eclipse VE3A NS-7 PDW Ghost C-4 Eidolon VE33
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $979,533 MLG Score: 783
Fun Score: N/A
Cheeseburgers Flipped: 208TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.838%28.122%6704497854,7262.26066-0.543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.311%0.539B+1.143B**-1.788F-HEAD ++ (~16.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.47B+9.50.338C**30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.808%2.941%1511021102813390.125461255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.275C1.231B**-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.777B++12.50.764B++23.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.802%2.679%348410182,874143913581.99722211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.577%0.868B*0.041C+0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.30.654B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.444%2.449%956101693912935650.726218166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.824%0.119C+-0.487D0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.578B+18.70.525B+31.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.812%75.627%95210202,351204031.15189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.121%0.718B++0.556B+-1.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+1.90.399B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.276%18.4%9521020750170530.439625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.366%-0.511D0.77B++-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.345C**3.10.372C**5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.9m316.9%405 (24.3k)322 (19.3k)1.7181673,18042,5921.882143 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022365018.309%24.719%45303:2132

17% Combat Medic25% Engineer36% Heavy Assault13% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2013 7:33 PMMar 19th, 2015 2:47 AMDec 19th, 2018 5:11 AM (66d) (PST)Nov 23rd, 2018 7:21 PM (91d) (PST)Nov 23rd, 2018 7:18 PM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4271802470.5140.2990.1271.7200.029783

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,61510,82614,78931188103219,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2373.9h/98.9d 6,978 18,089 27,451 244.9k 2,828 9,657 4,111 60.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:12,300
Deaths:4,942
KDR:2.489
Accuracy:24.743% C
HSR:34.520% B+
Orion VS54
B*
Kills:4,051
Deaths:1,944
KDR:2.084
Accuracy:22.636% B
HSR:30.388% B*
Pulsar LSW
B**
Kills:2,698
Deaths:1,519
KDR:1.776
Accuracy:21.787% C+
HSR:32.543% B**
NSX Naginata
A+
Kills:1,171
Deaths:363
KDR:3.226
Accuracy:24.936% B+
HSR:38.258% A+
Flare VE6
C
Kills:1,165
Deaths:1,585
KDR:0.735
Accuracy:15.617% D*
HSR:22.318% C
NS-15M AE
B*
Kills:1,160
Deaths:400
KDR:2.900
Accuracy:27.558% B+
HSR:34.914% B*
Ursa
A
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:29.828% A
HSR:32.931% A
SVA-88
C
Kills:1,160
Deaths:863
KDR:1.344
Accuracy:19.251% D-
HSR:22.931% C
VX29 Polaris
C+
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:19.553% D
HSR:22.539% C+
Lasher X2
B*
Kills:1,155
Deaths:822
KDR:1.405
Accuracy:26.278% C++
HSR:5.455% B*
VE-H Maw
A+
Kills:262
Deaths:91
KDR:2.879
Accuracy:24.889% C+
HSR:40.458% A+
Lasher X2 AE
B*
Kills:73
Deaths:40
KDR:1.825
Accuracy:35.907% B*
HSR:4.110% C++
Kills:27,513
Deaths (as Heavy Assault):13,750
Deaths (to Heavy Assaults):13,539
KDR:2.00095
Kill Difference:13,763
Playtime:857.655 hours
Usage:36%
Score:15.700m
Score/min:305
Accuracy (listed only):24.415%
HSR (listed only):26.780%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A++
Kills:2,135
Deaths:926
KDR:2.306
Accuracy:27.987% C*
HSR:29.415% A++
NS-7 PDW
A
Kills:1,957
Deaths:789
KDR:2.480
Accuracy:27.904% B+
HSR:25.907% A
Pulsar C
C+
Kills:1,195
Deaths:1,218
KDR:0.981
Accuracy:19.689% D-
HSR:22.343% C+
Solstice SF
A**
Kills:1,174
Deaths:524
KDR:2.240
Accuracy:27.916% B++
HSR:31.005% A**
Sirius SX12
B+
Kills:1,163
Deaths:627
KDR:1.855
Accuracy:26.684% B+
HSR:19.605% C**
NS-11C
C**
Kills:1,160
Deaths:1,184
KDR:0.980
Accuracy:21.786% C
HSR:20.517% C**
Serpent VE92
C
Kills:1,159
Deaths:1,092
KDR:1.061
Accuracy:20.216% D
HSR:17.947% C
Eridani SX5
B+
Kills:1,159
Deaths:496
KDR:2.337
Accuracy:28.992% B+
HSR:18.119% C
MKV Suppressed
B++
Kills:1,159
Deaths:408
KDR:2.841
Accuracy:29.258% B++
HSR:20.966% C**
Solstice VE3
A+
Kills:1,159
Deaths:821
KDR:1.412
Accuracy:25.264% B+
HSR:28.387% A+
Eridani SX5-AE
C++
Kills:573
Deaths:226
KDR:2.535
Accuracy:28.078% C
HSR:26.178% C++
Thanatos VE70
C
Kills:514
Deaths:522
KDR:0.985
Accuracy:33.216% D
HSR:14.786% C
VX6-7
C**
Kills:310
Deaths:301
KDR:1.030
Accuracy:20.449% D
HSR:22.258% C**
Deimos VA29
A++
Kills:236
Deaths:163
KDR:1.448
Accuracy:45.564% D*
HSR:26.271% A++
VE-S Canis
B*
Kills:212
Deaths:100
KDR:2.120
Accuracy:30.432% B+
HSR:27.359% B*
Skorpios
B**
Kills:96
Deaths:60
KDR:1.600
Accuracy:25.046% D
HSR:28.125% B**
NSX Tanto
B*
Kills:74
Deaths:30
KDR:2.467
Accuracy:30.800% B*
HSR:27.027% C**
Kills:15,435
Deaths (as Light Assault):9,487
Deaths (to Light Assaults):7,990
KDR:1.62696
Kill Difference:5,948
Playtime:170.806 hours
Usage:7%
Score:3.474m
Score/min:339
Accuracy (listed only):27.605%
HSR (listed only):23.895%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A
Kills:1,957
Deaths:789
KDR:2.480
Accuracy:27.904% B+
HSR:25.907% A
Corvus VA55
D-
Kills:1,185
Deaths:1,538
KDR:0.770
Accuracy:19.818% D-
HSR:16.962% D-
Sirius SX12
B+
Kills:1,163
Deaths:627
KDR:1.855
Accuracy:26.684% B+
HSR:19.605% C**
H-V45
D
Kills:1,161
Deaths:1,127
KDR:1.030
Accuracy:20.230% D
HSR:17.054% D
Terminus VX-9
D-
Kills:1,160
Deaths:1,111
KDR:1.044
Accuracy:21.248% D-
HSR:18.793% D--
CME
B**
Kills:1,159
Deaths:455
KDR:2.547
Accuracy:29.974% B++
HSR:29.853% B**
Eridani SX5
B+
Kills:1,159
Deaths:496
KDR:2.337
Accuracy:28.992% B+
HSR:18.119% C
MKV Suppressed
B++
Kills:1,159
Deaths:408
KDR:2.841
Accuracy:29.258% B++
HSR:20.966% C**
Pulsar VS1
B
Kills:1,157
Deaths:805
KDR:1.437
Accuracy:24.154% C++
HSR:23.077% B
Eridani SX5-AE
C++
Kills:573
Deaths:226
KDR:2.535
Accuracy:28.078% C
HSR:26.178% C++
H-V45 AE
B**
Kills:556
Deaths:250
KDR:2.224
Accuracy:27.433% C+
HSR:36.151% B**
Thanatos VE70
C
Kills:514
Deaths:522
KDR:0.985
Accuracy:33.216% D
HSR:14.786% C
NS-11P
C
Kills:357
Deaths:725
KDR:0.492
Accuracy:15.290% F
HSR:17.647% C
NS-11A
B*
Kills:269
Deaths:163
KDR:1.650
Accuracy:23.538% C+
HSR:27.509% B*
Deimos VA29
A++
Kills:236
Deaths:163
KDR:1.448
Accuracy:45.564% D*
HSR:26.271% A++
VE-S Canis
B*
Kills:212
Deaths:100
KDR:2.120
Accuracy:30.432% B+
HSR:27.359% B*
Skorpios
B**
Kills:96
Deaths:60
KDR:1.600
Accuracy:25.046% D
HSR:28.125% B**
Kills:14,073
Deaths (as Combat Medic):9,565
Deaths (to Combat Medics):4,998
KDR:1.4713
Kill Difference:4,508
Playtime:393.363 hours
Usage:17%
Score:6.758m
Score/min:286
Accuracy (listed only):26.874%
HSR (listed only):23.198%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A++
Kills:2,135
Deaths:926
KDR:2.306
Accuracy:27.987% C*
HSR:29.415% A++
Eidolon VE33
C++
Kills:1,224
Deaths:1,976
KDR:0.619
Accuracy:20.428% D*
HSR:26.062% C++
Pulsar C
C+
Kills:1,195
Deaths:1,218
KDR:0.981
Accuracy:19.689% D-
HSR:22.343% C+
Solstice SF
A**
Kills:1,174
Deaths:524
KDR:2.240
Accuracy:27.916% B++
HSR:31.005% A**
NS-11C
C**
Kills:1,160
Deaths:1,184
KDR:0.980
Accuracy:21.786% C
HSR:20.517% C**
Serpent VE92
C
Kills:1,159
Deaths:1,092
KDR:1.061
Accuracy:20.216% D
HSR:17.947% C
Solstice VE3
A+
Kills:1,159
Deaths:821
KDR:1.412
Accuracy:25.264% B+
HSR:28.387% A+
Thanatos VE70
C
Kills:514
Deaths:522
KDR:0.985
Accuracy:33.216% D
HSR:14.786% C
VX6-7
C**
Kills:310
Deaths:301
KDR:1.030
Accuracy:20.449% D
HSR:22.258% C**
Deimos VA29
A++
Kills:236
Deaths:163
KDR:1.448
Accuracy:45.564% D*
HSR:26.271% A++
NSX Tanto
B*
Kills:74
Deaths:30
KDR:2.467
Accuracy:30.800% B*
HSR:27.027% C**
Kills:10,340
Deaths (as Engineer):8,757
Deaths (to Engineers):7,480
KDR:1.18077
Kill Difference:1,583
Playtime:596.222 hours
Usage:25%
Score:13.318m
Score/min:372
Accuracy (listed only):26.665%
HSR (listed only):24.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A
Kills:1,957
Deaths:789
KDR:2.480
Accuracy:27.904% B+
HSR:25.907% A
Ghost
B+
Kills:1,502
Deaths:485
KDR:3.097
Accuracy:39.685% C++
HSR:72.237% B+
Sirius SX12
B+
Kills:1,163
Deaths:627
KDR:1.855
Accuracy:26.684% B+
HSR:19.605% C**
Artemis VX26
A
Kills:1,161
Deaths:457
KDR:2.540
Accuracy:30.427% B++
HSR:32.214% A
Eridani SX5
B+
Kills:1,159
Deaths:496
KDR:2.337
Accuracy:28.992% B+
HSR:18.119% C
Nyx VX31
C-
Kills:1,159
Deaths:545
KDR:2.127
Accuracy:31.111% C--
HSR:25.280% C-
MKV Suppressed
B++
Kills:1,159
Deaths:408
KDR:2.841
Accuracy:29.258% B++
HSR:20.966% C**
NS-30 Vandal
B**
Kills:1,158
Deaths:458
KDR:2.528
Accuracy:39.991% B**
HSR:25.820% C+
NS-44 Commissioner AE
C**
Kills:1,020
Deaths:611
KDR:1.669
Accuracy:44.242% C**
HSR:25.392% C+
NS-30B Vandal
B+
Kills:853
Deaths:329
KDR:2.593
Accuracy:38.617% B+
HSR:27.550% C++
XM98
B*
Kills:849
Deaths:155
KDR:5.477
Accuracy:40.029% B+
HSR:81.625% B*
Eridani SX5-AE
C++
Kills:573
Deaths:226
KDR:2.535
Accuracy:28.078% C
HSR:26.178% C++
NSX Tomoe
B+
Kills:379
Deaths:142
KDR:2.669
Accuracy:31.835% B+
HSR:32.454% C
NS-44 Commissioner
B**
Kills:352
Deaths:195
KDR:1.805
Accuracy:44.572% B**
HSR:28.977% B**
VE-S Canis
B*
Kills:212
Deaths:100
KDR:2.120
Accuracy:30.432% B+
HSR:27.359% B*
NS-357 Underboss
C-
Kills:208
Deaths:318
KDR:0.654
Accuracy:27.298% D*
HSR:17.789% C-
Beamer VS3
D-
Kills:167
Deaths:288
KDR:0.580
Accuracy:21.500% D-
HSR:14.371% D--
NS-44L Blackhand
C++
Kills:158
Deaths:104
KDR:1.519
Accuracy:43.243% C++
HSR:41.772% C+
Skorpios
B**
Kills:96
Deaths:60
KDR:1.600
Accuracy:25.046% D
HSR:28.125% B**
NS-AM7 Archer
A+
Kills:87
Deaths:94
KDR:0.926
Accuracy:59.883% C++
HSR:29.885% A+
Kills:15,372
Deaths (as Infiltrator):6,887
Deaths (to Infiltrators):5,481
KDR:2.23203
Kill Difference:8,485
Playtime:318.358 hours
Usage:13%
Score:6.242m
Score/min:327
Accuracy (listed only):34.441%
HSR (listed only):31.081%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:156
Deaths:144
KDR:1.083
Accuracy:10.019% D*
HSR:21.154% B+
Comet VM2
C+
Kills:126
Deaths:138
KDR:0.913
Accuracy:41.354% C+
HSR:3.968% C+
Comet VM2
B**
Kills:90
Deaths:56
KDR:1.607
Accuracy:45.794% C++
HSR:6.667% B**
Cosmos VM3
N/A
Kills:50
Deaths:42
KDR:1.190
Accuracy:15.893% N/A
HSR:10% N/A
Kills:422
Deaths (as MAX Suit):190
Deaths (to MAX Suits):2,295
KDR:2.22105
Kill Difference:232
Playtime:26.050 hours
Usage:1%
Score:0.413m
Score/min:265
Accuracy (listed only):28.265%
HSR (listed only):10.447%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:102
V. Kills:4 N/A
Deaths:66
KDR:1.545
Accuracy:34.808% D-
KPH:22.500 D
VKPH:0.900 D*
Kills:102 (102 + 0)
Deaths:66
KDR:1.545
VKDR:0.061
Vehicle Kills:4
Kill Difference:36
Playtime:4.528 hours
Usage:0%
Score:0.041m
Score/min:150
Piloting Accuracy:34.808%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:109
V. Kills:4 N/A
Deaths:10
KDR:10.900
Accuracy:46.819% B+
KPH:80.100 A
VKPH:2.900 D--
Kills:109 (0 + 109)
Deaths:10
KDR:10.900
VKDR:0.400
Vehicle Kills:4
Kill Difference:99
Playtime:1.361 hours
Usage:0%
Score:0.030m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:46.819%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:56
V. Kills:30 181%
Deaths:39
KDR:1.436
Accuracy:32.400% F-
KPH:9.800 D**
VKPH:5.200 D*
Kills:56 (56 + 0)
Deaths:39
KDR:1.436
VKDR:0.769
Vehicle Kills:30
Kill Difference:17
Playtime:5.734 hours
Usage:0%
Score:0.054m
Score/min:158
Driving Accuracy:32.400%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:1,002
V. Kills:229 436%
Deaths:77
KDR:13.013
Accuracy:50.258% C+
KPH:33.700 C-
VKPH:7.700 C++
Supernova FPC
C+
Kills:922
V. Kills:749 123%
Deaths:205
KDR:4.498
Accuracy:51.364% C
KPH:18.100 D
VKPH:14.700 C+
Supernova PC
B
Kills:894
V. Kills:320 279%
Deaths:129
KDR:6.930
Accuracy:50.420% C++
KPH:25.300 B
VKPH:9.100 C*
Saron HRB
C+
Kills:138
V. Kills:111 123%
Deaths:35
KDR:3.943
Accuracy:43.123% C+
KPH:19.700 C--
VKPH:15.800 C+
E540 Halberd
B**
Kills:86
V. Kills:92 92%
Deaths:22
KDR:3.909
Accuracy:50.689% B
KPH:22.200 D-
VKPH:23.700 B**
Proton II PPA
D
Kills:57
V. Kills:7 N/A
Deaths:10
KDR:5.700
Accuracy:12.822% F-
KPH:20.900 D*
VKPH:2.600 D
Kills:3,099 (2,818 + 281)
Deaths:478
KDR:6.483
VKDR:3.155
Vehicle Kills:1,508
Kill Difference:2,621
Playtime:129.499 hours
Usage:5%
Score:2.595m
Score/min:334
Driving Accuracy:50.420%
Gunner Accuracy:12.822%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:332
V. Kills:18 N/A
Deaths:43
KDR:7.721
Accuracy:30.986% D
KPH:57.500 D
VKPH:3.100 D-
Saron HRB-H
D
Kills:169
V. Kills:141 119%
Deaths:66
KDR:2.561
Accuracy:50.210% D
KPH:21.300 D-
VKPH:17.800 D
E540 Halberd-H
C--
Kills:124
V. Kills:64 191%
Deaths:12
KDR:10.333
Accuracy:51.921% D
KPH:32.900 C--
VKPH:17 D
Kills:625 (0 + 625)
Deaths:121
KDR:5.165
VKDR:1.843
Vehicle Kills:223
Kill Difference:504
Playtime:17.478 hours
Usage:1%
Score:0.344m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:51.921%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:124
V. Kills:22 N/A
Deaths:12
KDR:10.333
Accuracy:34.511% C+
KPH:30.500 C++
VKPH:5.400 C+
M40 Fury
C+
Kills:106
V. Kills:21 N/A
Deaths:8
KDR:13.250
Accuracy:35.230% C+
KPH:53.500 C+
VKPH:10.600 C+
M40 Fury
C+
Kills:82
V. Kills:16 N/A
Deaths:13
KDR:6.308
Accuracy:34.642% C+
KPH:41.800 C+
VKPH:8.200 C
M20 Basilisk
D-
Kills:52
V. Kills:22 226%
Deaths:14
KDR:3.714
Accuracy:30.102% D--
KPH:10.100 D-
VKPH:4.300 D-
Kills:364 (0 + 364)
Deaths:47
KDR:7.745
VKDR:1.723
Vehicle Kills:81
Kill Difference:317
Playtime:13.143 hours
Usage:1%
Score:0.224m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:30.102%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,37012,3004,9422.489C+0.7724.743%C34.52%B+54CN/A170227.7h9.5B++38.3B
Orion VS54 4,0724,0511,9442.084B+0.3722.636%B30.388%B*39.1BN/A175103.7h10B*44.4C*
Pulsar LSW 2,7052,6981,5191.776C**0.0621.787%C+32.543%B**41.1C+N/A14865.6h9.7B**44.7B+
Eclipse VE3A 2,1432,1359262.306B+0.5927.987%C*29.415%A++52.1B+N/A20441h9.9B*35.4B++
NS-7 PDW 1,9651,9577892.48A*0.7627.904%B+25.907%A43.4B*N/A12045.1h10.5B**37.5B*
Ghost 1,5041,5024853.097C++1.3839.685%C++72.237%B+37C+N/A12840.6h1.9B++4.7B+
C-4 1,4981,2715762.207B+0.4929.647%B++N/A104.2B+18.6D87612.2h1.1B*3.8B*
Eidolon VE33 1,2281,2241,9760.619C1.1020.428%D*26.062%C++10.7DN/A37114h9.4C++46.2C
Pulsar C 1,2021,1951,2180.981C+0.7419.689%D-22.343%C+18.4CN/A12665.1h9.7B++49.3C*
Sticky Grenade 1,1961,19211192N/A1,190.2863.203%AN/A1702.9A++5.7D81350.7h1.2B**2B*
Corvus VA55 1,1891,1851,5380.77C0.9519.818%D-16.962%D-18.4C-N/A6664.4h11.9C**60.1C+
Solstice SF 1,1801,1745242.24A0.5227.916%B++31.005%A**42.1A+N/A11227.9h10.3B36.8B+
NSX Naginata 1,1751,1713633.226A++1.5124.936%B+38.258%A+62.3B*N/A14918.8h8.9B*35.9B++
Flare VE6 1,1751,1651,5850.735D0.9815.617%D*22.318%C13.8D--N/A5584.5h11.7C+74.9C--
Sirius SX12 1,1641,1636271.855B*0.1426.684%B+19.605%C**46.7B**N/A16324.9h9.3A34.9B*
H-V45 1,1641,1611,1271.03C+0.6920.23%D17.054%D22.9CN/A8050.6h11.9B+58.8C++
Artemis VX26 1,1671,1614572.54B**0.8230.427%B++32.214%A50.9B*N/A12322.8h9.3B**30.7B*
NS-15M AE 1,1651,1604002.9B+1.1827.558%B+34.914%B*56.6C++N/A14420.5h9.1B**33B++
Ursa 1,1711,1603273.547M1.8329.828%A32.931%A73.9A+N/A19515.7h8A26.9B*
SVA-88 1,1601,1608631.344C+0.3719.251%D-22.931%C27.4DN/A11242.3h10.4B+54C++
NS-11C 1,1621,1601,1840.98C+0.7421.786%C20.517%C**23.6C+N/A9949.2h10.8B*49.6B+
Terminus VX-9 1,1661,1601,1111.044C0.6721.248%D-18.793%D--22.8DN/A9950.9h11.1B+52.4C+
CME 1,1651,1594552.547A0.8329.974%B++29.853%B**56.5B*N/A13520.5h10.3B**34.4B*
Serpent VE92 1,1691,1591,0921.061C+0.6620.216%D17.947%C18.8C-N/A9961.6h11.1B++54.8C*
Eridani SX5 1,1651,1594962.337B**0.6228.992%B+18.119%C59.7B**N/A22619.4h8.2B**28.2B++
Nyx VX31 1,1601,1595452.127C+0.4131.111%C--25.28%C-36.6C+N/A12231.7h4.7B+15.2B
MKV Suppressed 1,1611,1594082.841A*1.1229.258%B++20.966%C**60.4AN/A16019.2h10.5B*36B++
Solstice VE3 1,1651,1598211.412B**0.3125.264%B+28.387%A+24.3BN/A11647.7h10.6B**42.1B+
NS-30 Vandal 1,1651,1584582.528B+0.8139.991%B**25.82%C+41.1C++N/A11428.2h4.4B**11.1B*
VX29 Polaris 1,1591,1588541.356C+0.3619.553%D22.539%C+30.1C-N/A11538.5h10.3B++52.7C*
Pulsar VS1 1,1681,1578051.437B+0.2824.154%C++23.077%B29.7C**N/A14339h11.6B**48B++
Lasher X2 1,1711,1558221.405B*0.3126.278%C++5.455%B*34.4C*N/A17833.6h14.8B**56.2B++
NS-44 Commissioner AE 1,0211,0206111.669B+0.0544.242%C**25.392%C+58C++N/A15617.6h2.7B*6.1B++
Supernova VPC 1,2311,0027713.013C*11.2950.258%C+1.996%B+33.7C-7.7C++22429.7h3.3C++6.6C++
Supernova FPC 1,6719222054.498C+2.7851.364%C2.495%C+18.1D14.7C+36550.9h5.6C+10.8C++
Supernova PC 1,2148941296.93C**5.2150.42%C++3.579%B*25.3B9.1C*23835.3h4B*8B*
NS Decimator 1,2368594681.835B**0.1263.913%B+3.26%B*42.5B+18.7B33320.2h4.4B6.8B+
NS-30B Vandal 8548533292.593B+0.8738.617%B+27.55%C++51.7C++N/A15216.5h4B**10.5B*
XM98 8508491555.477A++3.7640.029%B+81.625%B*39.5B+N/A13721.5h2B*4.9B++
Frag Grenade 6616591659N/A657.2848.229%B+N/A549.2C**1.7D*26081.2h3.2B+6.6B+
Eridani SX5-AE 5755732262.535B*0.8228.078%C26.178%C++48.6C+N/A10811.8h8.9B+31.6B+
H-V45 AE 5625562502.224B0.5127.433%C+36.151%B**43.4C+N/A10212.8h11.1B+40.4C**
Thanatos VE70 5155145220.985C++0.7333.216%D14.786%C21.7CN/A10423.7h3.5B**10.5B+
Nemesis VSH9 7204385120.855B0.8667.661%B++2.283%C+17.6C++11.3C**25624.9h7.7C**11.4B+
MANA Anti-Personnel Turret 3993961592.491N/A0.7719.311%UN/A3960U30U12087900.1h17.8T*92.4T*
NSX Tomoe 3803791422.669B++0.9531.835%B+32.454%C54.9B++N/A1346.9h11B*34.6B++
NS-11P 3593577250.492D1.2315.29%F17.647%C9.6D--N/A3637.1h13.1B+85.4D
NS-44 Commissioner 3523521951.805B*0.0944.572%B**28.977%B**48.9B+N/A2347.2h2.5A5.7B**
Proton II PPA-H 350332437.721C6.0030.986%D1.205%C--57.2D3.1D-2315.8h9.4C**30.2C++
Proximity Mine 328327555.945B++4.2348.718%B++N/A181.7AN/A10441.8h2C4.2B+
VX6-7 3103103011.03C+0.6920.449%D22.258%C**16DN/A11119.4h11.3B+55.1C++
S1 4362844630.613C+1.1149.103%D-3.169%C*18.3C-9.8C-28915.5h6.3C**12.8C+
NS-11A 2702691631.65C*0.0723.538%C+27.509%B*29.6C+N/A1369.1h10.6B**45.2B+
Tank Mine 418269952.832C++1.1143.842%B*N/A99.6C+55.2C13782.7h2.4D5.6B+
VE-H Maw 264262912.879B**1.1624.889%C+40.458%A+49.4C+N/A1165.3h9B++36B+
Deimos VA29 2382361631.448C*0.2745.564%D*26.271%A++37.5C+N/A2136.3h2.1B+4.6C+
VE-S Canis 2142121002.12B*0.4030.432%B+27.359%B*50.5BN/A1254.2h9.3B*30.5B+
NS-357 Underboss 2102083180.654C1.0627.298%D*17.789%C-19.3DN/A9210.8h3.4B*12.3C++
Anti-Vehicle Grenade 2532051205N/A203.2852.306%C++N/A341.7C+80C+23150.6h5.3C**10.2B
Saron HRB-H 310169662.561C-0.8450.21%D1.775%C*21.4D-17.8D3467.9h28.3C+56.4C
Beamer VS3 1681672880.58C+1.1421.5%D-14.371%D--23.2C+N/A1267.2h8B+37.4C+
NS-44L Blackhand 1581581041.519B+0.2043.243%C++41.772%C+40.5B**N/A1603.9h2.9B**6.8B++
Quasar VM1 1571561441.083C0.6410.019%D*21.154%B+12.1D-N/A9812.9h13.7B+136.3C+
Saron HRB 249138353.943C2.2243.123%C+2.174%B+19.7C--15.9C+7987h22.5C++52.1C++
Comet VM2 1841261380.913C++0.8141.354%C+3.968%C+8.2C--3.8C+12215.4h25C+60.5C+
M60-G Bulldog 1461241210.333A*8.6134.511%C+3.226%C*30.2C++5.4C+2614.1h6.8B+19.6B+
E540 Halberd-H 1881241210.333C*8.6151.921%D1.613%C+32.6D16.8D4413.8h7.6C--14.7D
Force-Blade 16312229,0790.004D1.7110.697%FN/A0.1DN/A11420.9h3C+28.4D**
L105 Zephyr 1131091010.9C**9.1846.819%B+N/A77.9B**2.9D--3651.4h3.6A++7.6A
M40 Fury 127106813.25B*11.5335.23%C+N/A53C+10.5C+5082h13.2C++37.5C*
Hades VSH4 1761031480.696C**1.0272.31%B+N/A16.1C+11.4C+2276.4h8B11B+
Light PPA 106102661.545C-0.1734.808%D-2.941%A**22.7DN/A1504.5h12.5C**35.9C++
Skorpios 9796601.6C+0.1225.046%D28.125%B**41.7C+N/A1322.3h9.9B++39.6C**
Comet VM2 13390561.607B++0.1145.794%C++6.667%B**10.8C+5.2C++1388.3h30.8C+67.4C+
NS-AM7 Archer 9587940.926B**0.7959.883%C++29.885%A+12.6A1.2D-856.9h8.3B**13.8B**
E540 Halberd 17886223.909C-2.1950.689%BN/A22.1D-23.6B**9663.9h7.7D*15.2D
M40 Fury 9882136.308C+4.5934.642%C+N/A41C+8C4602h13.9C++40.1C*
Lancer VS22 153751000.75C++0.9750.549%D**N/A12.5C+13C+3216h15.9B+31.5B
NSX Tanto 7474302.467A0.7530.8%B*27.027%C**43.5B+N/A1461.7h12.4B40.2B
Lasher X2 AE 7373401.825B+0.1135.907%B*4.11%C++56.2B++N/A1831.3h15.7B++43.6B++
Spear Anti-Vehicle Phalanx Turret 8664610.667B+8.9535.158%D-4.688%C**35.6C+12.2D-5051.8h6.4B*18.3B+
Proton II PPA 6457105.7C--3.9812.822%F-N/A21.1D*2.6D972.7h12.2D95.5F--
L100 Python HEAT 8656391.436D0.2832.4%F-3.571%B++9.8D**5.3D*1585.7h7.6C--23.6F-
M20 Basilisk 7452143.714B2.0030.102%D--13.462%M++10.2D-4.3D-1475.1h92.2C*306.3C+
Cosmos VM3 5050421.19C0.5315.893%C+10%F--21.7DN/A1932.3h15.6C-98.3C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3215,9859.2h
Restoration Kit332811h
Nano-Armor Kit385636,48739.8h
Spawn Beacon151,6612.6h
Anti-Vehicle MANA Turret145660.8h
AE Medical Applicator2128,4621.6h
AE Nano-Armor Kit729,9552.3h
Nanite Revive Grenade01,7810.5h
Medical Applicator407243,67616.3h
Ammunition Package414,1372.5h
Shield Recharging Field634,3972.8h
Medical Kit1,28013,36538h
Anti-Infantry MANA Turret371,0091.5h
Recon Detection Device293,3686h
Xiphos Anti-Personnel Phalanx Turret01310h

Check the help document for the dictionary if you want to learn more about words used here.


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