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Praetor Snowblower CptKurkh[VEP] CptKurkh
VS BR 85

KDR: 1.13

Score: 43.6m

Last Seen: Apr 17th, 2019 5:24 PM
- OFFLINE - 17.7 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Cobalt
Level Progress (to 86): 74%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Tank Mine Solstice VE3 Thanatos VE70 MANA Anti-Vehicle Turret Dual Photon Pods Serpent VE92 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $120,096 MLG Score: 96
Fun Score: N/A
Cheeseburgers Flipped: 1284TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.027%19.935%39922101318,6310.8387430.292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.329%-0.207C-0.119C+-1.795F-HEAD ++ (~9.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.4-0.022C+15.3-0.071C+61.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.654%1.435%145310322,09115965191.30933402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.147%-0.606D-0.153C-0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.80.362C**32.50.386C**70.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.443%2.064%269710288,720310940672.80476214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.243%-1.311D**-0.348C-0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.4-0.795D-19.1-0.519D50.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.96%2.895%901010252,176194611051.11819197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.34%-1.225D*-0.375C--0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
211-0.778D-48.4-0.226C162.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.019%58.14%901103486288320.0298197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.503F-0.589D-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.527D3.8-0.186C11.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.684%15.309%90210332,0381485171.37147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.552%-0.894D--0.152C++-0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.48D6-0.235C13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.6m399.9%258 (15.5k)226 (13.6k)1.1304550,44544,6241.5231985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035145612.342%10.021%12404:1918

59% Engineer10% Heavy Assault6% Infiltrator12% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2013 2:51 PMJun 7th, 2015 7:14 PMApr 17th, 2019 11:32 PM (7h) (PST)Apr 17th, 2019 1:59 PM (16h) (PST)Apr 17th, 2019 1:24 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5611484130.2620.2320.0261.3060.06596

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,6848,86524,8191614278413,579

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3209.9h/133.7d 17,526 5,055 23,358 251.6k 4,105 8,978 12,469 108.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,184
Deaths:1,725
KDR:0.686
Accuracy:16.486% D-
HSR:21.199% C--
Flare VE6
C-
Kills:1,161
Deaths:1,607
KDR:0.722
Accuracy:16.268% D*
HSR:21.189% C-
Lasher X2
A+
Kills:524
Deaths:615
KDR:0.852
Accuracy:17.920% D--
HSR:6.679% A+
Pulsar LSW
B++
Kills:521
Deaths:494
KDR:1.055
Accuracy:21.327% C
HSR:29.175% B++
Kills:3,390
Deaths (as Heavy Assault):4,441
Deaths (to Heavy Assaults):10,893
KDR:0.76334
Kill Difference:1,051
Playtime:326.845 hours
Usage:10%
Score:3.330m
Score/min:170
Accuracy (listed only):18.000%
HSR (listed only):19.560%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,558
Deaths:2,942
KDR:0.530
Accuracy:19.155% D
HSR:18.806% C+
Thanatos VE70
C
Kills:1,440
Deaths:2,444
KDR:0.589
Accuracy:27.708% D*
HSR:14.931% C
Serpent VE92
C
Kills:1,336
Deaths:1,806
KDR:0.740
Accuracy:17.330% D*
HSR:17.889% C
VX6-7
C++
Kills:1,266
Deaths:1,866
KDR:0.678
Accuracy:17.925% D*
HSR:21.327% C++
Eclipse VE3A
C++
Kills:1,199
Deaths:1,702
KDR:0.704
Accuracy:18.951% F
HSR:20.601% C++
Pulsar C
C
Kills:1,175
Deaths:1,770
KDR:0.664
Accuracy:19.065% D--
HSR:21.277% C
Zenith VX-5
C-
Kills:1,155
Deaths:1,453
KDR:0.795
Accuracy:19.756% D*
HSR:18.875% C-
Eidolon VE33
C
Kills:670
Deaths:1,154
KDR:0.581
Accuracy:23.998% D
HSR:23.582% C
Nova
B
Kills:598
Deaths:818
KDR:0.731
Accuracy:40.584% C
HSR:16.221% B
NSX Tanto
C
Kills:291
Deaths:525
KDR:0.554
Accuracy:19.522% D*
HSR:23.368% C
Kills:10,688
Deaths (as Engineer):16,480
Deaths (to Engineers):10,375
KDR:0.64854
Kill Difference:5,792
Playtime:1,888.177 hours
Usage:59%
Score:27.289m
Score/min:241
Accuracy (listed only):22.399%
HSR (listed only):19.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,558
Deaths:2,942
KDR:0.530
Accuracy:19.155% D
HSR:18.806% C+
Thanatos VE70
C
Kills:1,440
Deaths:2,444
KDR:0.589
Accuracy:27.708% D*
HSR:14.931% C
Serpent VE92
C
Kills:1,336
Deaths:1,806
KDR:0.740
Accuracy:17.330% D*
HSR:17.889% C
Eridani SX5
C++
Kills:1,272
Deaths:1,532
KDR:0.830
Accuracy:19.929% D*
HSR:20.126% C++
VX6-7
C++
Kills:1,266
Deaths:1,866
KDR:0.678
Accuracy:17.925% D*
HSR:21.327% C++
Eclipse VE3A
C++
Kills:1,199
Deaths:1,702
KDR:0.704
Accuracy:18.951% F
HSR:20.601% C++
VE-S Canis
D
Kills:1,177
Deaths:1,302
KDR:0.904
Accuracy:21.524% D-
HSR:13.849% D
MKV Suppressed
B+
Kills:1,175
Deaths:942
KDR:1.247
Accuracy:27.360% C**
HSR:21.872% B+
Pulsar C
C
Kills:1,175
Deaths:1,770
KDR:0.664
Accuracy:19.065% D--
HSR:21.277% C
Zenith VX-5
C-
Kills:1,155
Deaths:1,453
KDR:0.795
Accuracy:19.756% D*
HSR:18.875% C-
Sirius SX12
B**
Kills:821
Deaths:1,014
KDR:0.810
Accuracy:21.369% D
HSR:24.726% B**
Nova
B
Kills:598
Deaths:818
KDR:0.731
Accuracy:40.584% C
HSR:16.221% B
NSX Tanto
C
Kills:291
Deaths:525
KDR:0.554
Accuracy:19.522% D*
HSR:23.368% C
NS-7 PDW
B**
Kills:204
Deaths:208
KDR:0.981
Accuracy:24.019% C+
HSR:25% B**
Kills:14,667
Deaths (as Light Assault):20,324
Deaths (to Light Assaults):8,008
KDR:0.72166
Kill Difference:5,657
Playtime:387.849 hours
Usage:12%
Score:5.308m
Score/min:228
Accuracy (listed only):22.443%
HSR (listed only):19.919%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:1,272
Deaths:1,532
KDR:0.830
Accuracy:19.929% D*
HSR:20.126% C++
VE-S Canis
D
Kills:1,177
Deaths:1,302
KDR:0.904
Accuracy:21.524% D-
HSR:13.849% D
MKV Suppressed
B+
Kills:1,175
Deaths:942
KDR:1.247
Accuracy:27.360% C**
HSR:21.872% B+
Sirius SX12
B**
Kills:821
Deaths:1,014
KDR:0.810
Accuracy:21.369% D
HSR:24.726% B**
NS-357 Underboss
C--
Kills:720
Deaths:1,152
KDR:0.625
Accuracy:30.573% D
HSR:17.639% C--
NS-61 Emissary
C+
Kills:592
Deaths:835
KDR:0.709
Accuracy:27.497% C+
HSR:15.541% C+
NS-AM7 Archer
C+
Kills:262
Deaths:407
KDR:0.644
Accuracy:57.781% C+
HSR:9.542% D-
NS-7 PDW
B**
Kills:204
Deaths:208
KDR:0.981
Accuracy:24.019% C+
HSR:25% B**
Ghost
D--
Kills:86
Deaths:93
KDR:0.925
Accuracy:25.019% F--
HSR:58.140% D--
Beamer VS3
C
Kills:69
Deaths:137
KDR:0.504
Accuracy:24.675% C
HSR:17.391% D
Kills:6,378
Deaths (as Infiltrator):7,622
Deaths (to Infiltrators):7,326
KDR:0.83679
Kill Difference:1,244
Playtime:189.330 hours
Usage:6%
Score:2.270m
Score/min:200
Accuracy (listed only):27.974%
HSR (listed only):22.382%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C
Kills:1,440
Deaths:2,444
KDR:0.589
Accuracy:27.708% D*
HSR:14.931% C
Eridani SX5
C++
Kills:1,272
Deaths:1,532
KDR:0.830
Accuracy:19.929% D*
HSR:20.126% C++
VE-S Canis
D
Kills:1,177
Deaths:1,302
KDR:0.904
Accuracy:21.524% D-
HSR:13.849% D
MKV Suppressed
B+
Kills:1,175
Deaths:942
KDR:1.247
Accuracy:27.360% C**
HSR:21.872% B+
Sirius SX12
B**
Kills:821
Deaths:1,014
KDR:0.810
Accuracy:21.369% D
HSR:24.726% B**
NS-11P
D--
Kills:599
Deaths:888
KDR:0.675
Accuracy:17.581% D*
HSR:12.688% D--
Nova
B
Kills:598
Deaths:818
KDR:0.731
Accuracy:40.584% C
HSR:16.221% B
Pulsar VS1
B*
Kills:224
Deaths:249
KDR:0.900
Accuracy:24.212% C++
HSR:26.786% B*
NS-7 PDW
B**
Kills:204
Deaths:208
KDR:0.981
Accuracy:24.019% C+
HSR:25% B**
Kills:7,510
Deaths (as Combat Medic):9,397
Deaths (to Combat Medics):4,374
KDR:0.79919
Kill Difference:1,887
Playtime:166.471 hours
Usage:5%
Score:3.011m
Score/min:301
Accuracy (listed only):24.921%
HSR (listed only):19.578%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:926
Deaths:636
KDR:1.456
Accuracy:11.134% D*
HSR:20.194% C*
Quasar VM1
C*
Kills:662
Deaths:516
KDR:1.283
Accuracy:10.597% D--
HSR:19.486% C*
Comet VM2
C
Kills:479
Deaths:558
KDR:0.858
Accuracy:29.489% D**
HSR:3.549% C
Comet VM2
C+
Kills:465
Deaths:467
KDR:0.996
Accuracy:29.507% F
HSR:3.871% C+
Cosmos VM3
C**
Kills:464
Deaths:303
KDR:1.531
Accuracy:11.642% D--
HSR:20.474% C**
NS-10 Burster
C++
Kills:207
Deaths:158
KDR:1.310
Accuracy:20.869% D**
HSR:6.280% C++
NS-10 Burster
C
Kills:199
Deaths:249
KDR:0.799
Accuracy:21.478% D*
HSR:6.030% C
Kills:3,402
Deaths (as MAX Suit):1,443.500
Deaths (to MAX Suits):1,942
KDR:2.35677
Kill Difference:1,958.500
Playtime:160.797 hours
Usage:5%
Score:2.379m
Score/min:247
Accuracy (listed only):19.245%
HSR (listed only):11.412%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:1,406
V. Kills:292 480%
Deaths:550
KDR:2.556
Accuracy:43.136% D--
KPH:32 D-
VKPH:6.600 D-
Light PPA
C-
Kills:526
V. Kills:32 N/A
Deaths:206
KDR:2.553
Accuracy:32.217% D*
KPH:30.500 C-
VKPH:1.900 D
Hornet Missiles
C-
Kills:348
V. Kills:156 222%
Deaths:147
KDR:2.367
Accuracy:57.809% C-
KPH:27.400 D
VKPH:12.300 D--
Maelstrom Turbo Laser
D-
Kills:159
V. Kills:140 113%
Deaths:670
KDR:0.237
Accuracy:22.559% D**
KPH:3.100 D-
VKPH:2.700 D--
Coyote Missiles
D--
Kills:61
V. Kills:41 145%
Deaths:67
KDR:0.910
Accuracy:42.127% F
KPH:12.700 D--
VKPH:8.600 D--
Kills:2,500 (685 + 0)
Deaths:1,640
KDR:1.524
VKDR:0.403
Vehicle Kills:661
Kill Difference:860
Playtime:129.794 hours
Usage:4%
Score:0.834m
Score/min:107
Piloting Accuracy:22.559%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:83
V. Kills:18 437%
Deaths:27
KDR:3.074
Accuracy:40.275% C
KPH:28.200 D
VKPH:6.100 C
AP30 Shredder
U
Kills:71
V. Kills:48 145%
Deaths:45
KDR:1.578
Accuracy:25.783% D*
KPH:255,600 U
VKPH:172,800 U
C150 Dalton
D--
Kills:52
V. Kills:41 124%
Deaths:26
KDR:2
Accuracy:34.453% C
KPH:15.500 D--
VKPH:12.200 D--
Kills:206 (0 + 206)
Deaths:98
KDR:2.102
VKDR:1.092
Vehicle Kills:107
Kill Difference:108
Playtime:6.291 hours
Usage:0%
Score:0.139m
Score/min:368
Piloting Accuracy:N/A%
Gunner Accuracy:34.453%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:3,603
V. Kills:719 N/A
Deaths:330
KDR:10.918
Accuracy:44.556% C-
KPH:36.900 D
VKPH:7.400 C
L100 Python HEAT
C
Kills:1,152
V. Kills:519 222%
Deaths:224
KDR:5.143
Accuracy:46.304% D
KPH:21.800 D
VKPH:9.800 C
L100 Python AP
C-
Kills:979
V. Kills:761 128%
Deaths:233
KDR:4.202
Accuracy:54.674% C
KPH:19.700 D-
VKPH:15.300 C-
Skyguard
C
Kills:663
V. Kills:666 99%
Deaths:285
KDR:2.326
Accuracy:23.633% D--
KPH:8.400 D-
VKPH:8.400 C
C75 Viper
C+
Kills:585
V. Kills:119 488%
Deaths:107
KDR:5.467
Accuracy:33.854% D
KPH:26 C+
VKPH:5.300 D
Kills:6,982 (6,982 + 0)
Deaths:1,179
KDR:5.922
VKDR:2.361
Vehicle Kills:2,784
Kill Difference:5,803
Playtime:301.901 hours
Usage:9%
Score:2.601m
Score/min:144
Driving Accuracy:33.854%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:965
V. Kills:1,012 95%
Deaths:290
KDR:3.328
Accuracy:50.188% C-
KPH:15.400 D-
VKPH:16.200 C*
Supernova PC
C
Kills:773
V. Kills:271 284%
Deaths:177
KDR:4.367
Accuracy:40.190% D--
KPH:18.800 C
VKPH:6.600 D
Saron HRB
C-
Kills:491
V. Kills:311 157%
Deaths:92
KDR:5.337
Accuracy:36.644% D-
KPH:18.700 D
VKPH:11.900 C-
E540 Halberd
D
Kills:226
V. Kills:121 185%
Deaths:31
KDR:7.290
Accuracy:42.451% D
KPH:23.500 D
VKPH:12.600 D
Proton II PPA
C--
Kills:126
V. Kills:13 N/A
Deaths:20
KDR:6.300
Accuracy:13.980% F
KPH:26.400 D--
VKPH:2.700 C--
Aphelion VEX-4
D
Kills:72
V. Kills:42 167%
Deaths:9
KDR:8
Accuracy:24.717% D*
KPH:19.100 D
VKPH:11.100 D-
Kills:2,653 (1,738 + 915)
Deaths:619
KDR:4.286
VKDR:2.859
Vehicle Kills:1,770
Kill Difference:2,034
Playtime:148.025 hours
Usage:5%
Score:2.001m
Score/min:225
Driving Accuracy:40.190%
Gunner Accuracy:24.717%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:131
V. Kills:12 N/A
Deaths:21
KDR:6.238
Accuracy:31.772% D
KPH:75.300 C
VKPH:6.900 C++
E540 Halberd-H
D--
Kills:66
V. Kills:23 275%
Deaths:21
KDR:3.143
Accuracy:42.520% F-
KPH:22.400 D--
VKPH:7.800 F
Aphelion VEX-4H
N/A
Kills:50
V. Kills:42 116%
Deaths:21
KDR:2.381
Accuracy:41.044% N/A
KPH:21.300 N/A
VKPH:17.900 N/A
Kills:247 (0 + 247)
Deaths:63
KDR:3.921
VKDR:1.222
Vehicle Kills:77
Kill Difference:184
Playtime:7.026 hours
Usage:0%
Score:0.122m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:41.044%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:657
V. Kills:146 447%
Deaths:88
KDR:7.466
Accuracy:33.400% C+
KPH:29.200 C++
VKPH:6.500 C++
G30 Walker
C--
Kills:204
V. Kills:147 138%
Deaths:26
KDR:7.846
Accuracy:20.126% D**
KPH:9.600 D
VKPH:6.900 C--
M20 Basilisk
D
Kills:127
V. Kills:70 179%
Deaths:42
KDR:3.024
Accuracy:23.928% F
KPH:9.800 D-
VKPH:5.400 D
M40 Fury
D-
Kills:105
V. Kills:22 457%
Deaths:8
KDR:13.125
Accuracy:25.319% D*
KPH:26.400 D--
VKPH:5.500 D-
M20 Basilisk
D-
Kills:72
V. Kills:36 195%
Deaths:19
KDR:3.789
Accuracy:21.328% F-
KPH:10.400 D-
VKPH:5.200 D-
M40 Fury
D--
Kills:71
V. Kills:14 N/A
Deaths:14
KDR:5.071
Accuracy:22.190% D**
KPH:17.800 D--
VKPH:3.500 D*
Kills:1,236 (0 + 1,236)
Deaths:197
KDR:6.274
VKDR:2.208
Vehicle Kills:435
Kill Difference:1,039
Playtime:71.593 hours
Usage:2%
Score:0.571m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:22.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,3223,60333010.918C+9.7944.556%C-1.638%C++36.9D7.4C13597.6h3.9C8.8C
Tank Mine 3,1211,8836143.067C**1.9425.905%DN/A119.2C**78.4B+113415.8h1.6B+6C*
Solstice VE3 1,5791,5582,9420.53C0.6019.155%D18.806%C+9.2DN/A35169.6h16.4C+85.8C+
Thanatos VE70 1,4491,4402,4440.589C0.5427.708%D*14.931%C11.5D-N/A39124.8h5.9C--21.3D-
MANA Anti-Vehicle Turret 2,9001,4347211.989C+0.8646.359%D2.232%D-14340M**14660S7869230.1h10D21.6D
Dual Photon Pods 1,6981,4065502.556C--1.4343.136%D--1.422%C**32D-6.6D-14244h26C+60.2C
Serpent VE92 1,3461,3361,8060.74C0.3917.33%D*17.889%C13.5DN/A4698.7h15.1C87.3D
C-4 1,8231,3031,0321.263C+0.1323.507%CN/A76.2C+30.4C++63117.1h1.6C+7C+
Eridani SX5 1,2971,2721,5320.83C0.3019.929%D*20.126%C++20.6C--N/A7361.8h15.2D76.3D
VX6-7 1,2851,2661,8660.678C-0.4517.925%D*21.327%C++13.6DN/A4093.2h15.6C-86.8D
Eclipse VE3A 1,2311,1991,7020.704C0.4318.951%F20.601%C++14.2D-N/A4884.2h19.5F--103.1F**
Orion VS54 1,2061,1841,7250.686C0.4416.486%D-21.199%C--14.4DN/A5982.1h14.7C89.1C
VE-S Canis 1,1961,1771,3020.904C0.2321.524%D-13.849%D21.9C--N/A6153.7h16.3D75.5D
MKV Suppressed 1,1891,1759421.247C**0.1227.36%C**21.872%B+32.5C++N/A10036.1h14.6C++53.4C*
Pulsar C 1,1901,1751,7700.664C0.4719.065%D--21.277%C11.9DN/A3598.7h13.5C+70.6C
Flare VE6 1,1671,1611,6070.722D0.4116.268%D*21.189%C-16.9D-N/A5168.9h13.7D-84.4D-
Zenith VX-5 1,1731,1551,4530.795C0.3419.756%D*18.875%C-15.3DN/A3875.6h14.4C+73.1C-
L100 Python HEAT 1,6711,1522245.143C++4.0146.304%D2.344%C+21.8D9.8C14152.9h6.3C++13.5C+
L100 Python AP 1,7409792334.202C+3.0754.674%C4.188%B*19.7D-15.3C-18149.7h9.1D-16.7D-
Supernova FPC 1,9779652903.328C2.2050.188%C-2.902%B15.4D-16.2C*27462.6h7.7D*15.4D*
Cosmos VM3 9399266361.456C0.3311.134%D*20.194%C*21.8DN/A6442.5h15.6C-140.3D-
Sirius SX12 8378211,0140.81C+0.3221.369%D24.726%B**20.2CN/A7340.7h19D88.7C
Supernova PC 1,0447731774.367C+3.2440.19%D--1.423%D18.8C6.6D15241.1h4.5B+11.2C++
NS-357 Underboss 7257201,1520.625C0.5130.573%D17.639%C--19.5DN/A5837h4.6C14.9C
Eidolon VE33 6826701,1540.581C0.5523.998%D23.582%C11.9DN/A3456.5h13D--54.2D
Skyguard 1,3296632852.326C+1.2023.633%D--1.508%C-8.4D-8.4C12779.2h176.3D--745.9D**
Quasar VM1 6726625161.283C+0.1510.597%D--19.486%C*15.6DN/A5242.4h16C+151.2C
M60-G Bulldog 803657887.466B*6.3433.4%C+3.196%C++29.2C++6.5C++13822.5h8.2C+24.5C++
Spear Anti-Vehicle Phalanx Turret 1,001654729.083C**7.9540.23%C-4.281%C++35C+18.6C30918.7h8.7C*21.7C++
NS-11P 6025998880.675C-0.4617.581%D*12.688%D--15.3DN/A4339.2h15.4C87.8D
Nova 6065988180.731C-0.4040.584%C16.221%B23.3C--N/A8325.7h6.2D--15.4D
NS-61 Emissary 5945928350.709C+0.4227.497%C+15.541%C+12.7DN/A4246.6h14.9C+54.2C++
C75 Viper 7045851075.467B4.3433.854%DN/A26C+5.3D16222.5h13.7C*40.5C+
Proximity Mine 5285281353.911C+2.7841.705%C+N/A85.2DN/A2726.2h2.3D--5.4C
Light PPA 5585262062.553C1.4232.217%D*1.331%C++30.4C-1.8D10517.3h13.5C*41.9C+
Lasher X2 5375246150.852C+0.2817.92%D--6.679%A+23.4CN/A7922.4h23.5D131.3D
Pulsar LSW 5395214941.055C0.0821.327%C29.175%B++29.9C-1A10517.4h15.8D-74.1C
Frag Grenade 5365211521N/A519.8747.662%BN/A434.2C+12.5B+14591.2h4.1C+8.7C++
Saron HRB 802491925.337C++4.2136.644%D-1.833%C**18.7D11.9C-24026.2h25.2C68.7D
Comet VM2 6484795580.858C+0.2729.489%D**3.549%C7.9D2.8D6260.4h22.3C*75.5C
Comet VM2 6714654670.996C+0.1329.507%F3.871%C+8.6C--3.8D6753.9h21.4B+72.5C+
Cosmos VM3 4684643031.531C+0.4011.642%D--20.474%C**27.5C+N/A8516.9h14C**119.8C
NS Decimator 6394567940.574D0.5647.593%F2.851%B+17.6D--7.1D--13125.9h5.9D12.4D*
Hornet Missiles 5043481472.367C--1.2457.809%C-4.023%A*27.4D12.3D--20912.7h10.8C++18.6C++
Rocklet Rifle 5723193710.86B0.2741.294%D*N/A24.7C19.6C32412.9h35.6C**86.3C+
NSX Tanto 2992915250.554D0.5819.522%D*23.368%C8.3D--N/A2635h21.2D-108.4D*
MANA Anti-Personnel Turret 2972901971.472N/A0.3410.696%UN/A2900U70U6538800.1h32T*299.3T*
G40-F Ranger 424268929.778A+28.6529.702%DN/A48.7C**28.4B3905.5h68.5B230.6C++
NS-AM7 Archer 3632624070.644B+0.4957.781%C+9.542%D-7.7C++3C**9734.2h24C+41.6C+
Sticky Grenade 2582561256N/A254.8746.058%DN/A512D-4D--13620.5h3D6.6C--
Nemesis VSH9 4492514050.62C+0.5162.255%C+N/A8.3C--6.6D14430.1h9.1C14.7C
E540 Halberd 347226317.29C+6.1642.451%D2.212%C+23.5D12.6D2599.6h6.3C14.9C-
Pulsar VS1 2302242490.9C+0.2324.212%C++26.786%B*22.2C+N/A15310.1h18.5D-76.2C+
Hades VSH4 3722164490.481C+0.6570.489%BN/A11.3C8.2C12819.1h9.8C13.9C+
NS-10 Burster 3662071581.31C**0.1820.869%D**6.28%C++4.7C3.6C+7743.6h140.5C**673.2C-
G30 Walker 351204267.846A++6.7220.126%D**4.412%C++9.6D6.9C--11621.3h247C1227.1D*
NS-7 PDW 2072042080.981C++0.1524.019%C+25%B**24.9C+N/A1238.2h18.3D76.1C+
NS-10 Burster 3521992490.799C+0.3321.478%D*6.03%C3.7D-2.8C--6053.8h168D782.3D--
Hunter QCX 2071722450.702C+0.4352.785%B+6.395%D*7.9D1.6C3721.8h7.4C+14C*
Maelstrom Turbo Laser 2991596700.237C--0.8922.559%D**1.887%C3.1D-2.7D--5051h153.6C--681D--
Proton II PPA-H 143131216.238C-5.1131.772%D1.527%C+77.1C7.1C*2911.7h10.9C+34.2C+
M20 Basilisk 197127423.024C++1.8923.928%F3.937%D9.8D-5.4D12113h126.7D529.4F-
Proton II PPA 139126206.3C-5.1713.98%F3.968%A++26.3D--2.7C--1134.8h13.7D-98.3F--
Aspis Anti-Aircraft Phalanx Turret 276121373.27C+2.1420.73%DN/A8.1C--10.4C+19714.9h169C815C
M40 Fury 127105813.125B*11.9925.319%D*N/A26.3D--5.5D-2004h17.6C-69.4D*
Force-Blade 10110024,8630.004D1.1324.727%C-2%D0.1DN/A01261.1h2.5C*10.1C++
Ghost 8886930.925C--0.2125.019%F--58.14%D--10.4D*N/A718.3h3.8F--15.1F**
L105 Zephyr 10183273.074D1.9440.275%CN/A28.6D6.2C1752.9h7.4C18.4C
Lancer VS22 204761810.42C-0.7151.429%D*N/A4.5D--7.6D-11816.9h42.9C--83.3D
Aphelion VEX-4 1147298A6.8724.717%D*2.778%D18.9D11.1D-1683.8h52.2B211.3C
M20 Basilisk 10872193.789B+2.6621.328%F-2.778%D--10.4D-5.2D-1506.9h108C+506.3D**
AP30 Shredder 11971451.578D0.4525.783%D*5.634%M710U480U4909700.1h108.3C420.2D
M40 Fury 8571145.071C+3.9422.19%D**1.408%C17.8D--3.5D*1364h16.4C+73.7D--
Beamer VS3 69691370.504C0.6324.675%C17.391%D14.4DN/A1134.8h8B+32.3C++
E540 Halberd-H 8966213.143C-2.0142.52%F-N/A22.8D--7.9F2512.9h4.9B++11.5C+
Coyote Missiles 10261670.91D0.2242.127%FN/A12.7D--8.5D--1334.8h57.4D136.3D--
S1 85562050.273D0.8650.894%D3.571%B+9D*4.7D--5286.2h7.6C15C
C150 Dalton 9352262D0.8734.453%CN/A15.3D--12.1D--2943.4h5.3C--15.5D
Aphelion VEX-4H 9250212.381C1.2541.044%C--2%D21.7D--18.3D-3362.3h90.8D-221.2D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter122,0611.6h
Restoration Kit152610.2h
Nano-Armor Kit1,9873,118,266186.5h
Flail Targeting Dart93541.8h
Spawn Beacon167361h
Anti-Vehicle MANA Turret1146,05614h
Turret AI Module1710.3h
Nanite Revive Grenade02,4150.7h
Medical Applicator1,118301,10634.8h
VS Triumph Flare Gun02410.2h
Spitfire Auto-Turret83790.6h
Ammunition Package919,3603.9h
Shield Recharging Field341,6851h
Medical Kit1602,6273.3h
Anti-Infantry MANA Turret281,2492.1h
Nano-Repair Grenade03840.1h
Snowman Soldier21310.1h
Hardlight Barrier6970.2h
Recon Detection Device695,5959.7h

Check the help document for the dictionary if you want to learn more about words used here.


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