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Harbinger CptKurkh[VEP] CptKurkh
VS BR 90

KDR: 1.13

Score: 46.2m

Last Seen: Jul 19th, 2019 4:45 PM
- OFFLINE - 6.8 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Cobalt
Level Progress (to 91): 12%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Tank Mine Solstice VE3 MANA Anti-Vehicle Turret Thanatos VE70 Dual Photon Pods C-4 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $126,351 MLG Score: 101
Fun Score: N/A
Cheeseburgers Flipped: 1290TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.3%20.068%40722119220,1270.8522970.281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.318%-0.168C-0.125C+-1.76F-HEAD ++ (~9.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.8-0.018C+15.4-0.078C+60.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.677%1.431%142312112,09616395261.27805398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.118%-0.598D-0.146C-0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1030.362C**32.60.384C**70.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.57%1.983%276712079,177321441882.85532219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.254%-1.303D**-0.371C-0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.5-0.724D-18.3-0.465D48.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.523%3.876%961212022,477203311681.2178212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.369%-1.263D**-0.15C0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.4-0.679D45.1-0.133C155.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.019%58.14%961121386307020.028013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.5F-0.581D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.521D3.8-0.183C11.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.495%15.216%96212122,2741607231.41418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.56%-0.837D-0.118C+-0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.1-0.445C--6-0.233C13.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.2m394.3%262 (15.7k)236 (14.2k)1.1329553,60847,3171.5197990 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214158212.458%10.181%12704:0818

60% Engineer11% Heavy Assault7% Infiltrator12% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2013 2:51 PMJun 7th, 2015 7:14 PMJul 20th, 2019 6:18 PM (17h) (PST)Jul 19th, 2019 1:11 PM (2d) (PST)Jul 19th, 2019 12:45 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5731544190.2740.2420.0281.3400.066101

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,3729,22225,1501614280414,163

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3263.8h/136d 18,304 5,458 24,954 262.4k 4,260 9,345 12,940 112.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,184
Deaths:1,725
KDR:0.686
Accuracy:16.486% D-
HSR:21.199% C--
Flare VE6
C-
Kills:1,161
Deaths:1,607
KDR:0.722
Accuracy:16.268% D*
HSR:21.189% C-
Pulsar LSW
B+
Kills:906
Deaths:861
KDR:1.052
Accuracy:21.460% C
HSR:28.256% B+
Kills:3,251
Deaths (as Heavy Assault):4,193
Deaths (to Heavy Assaults):11,612
KDR:0.77534
Kill Difference:942
Playtime:343.816 hours
Usage:11%
Score:3.647m
Score/min:177
Accuracy (listed only):18.072%
HSR (listed only):23.548%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,558
Deaths:2,942
KDR:0.530
Accuracy:19.155% D
HSR:18.806% C+
Thanatos VE70
C
Kills:1,440
Deaths:2,444
KDR:0.589
Accuracy:27.708% D*
HSR:14.931% C
Serpent VE92
C
Kills:1,336
Deaths:1,806
KDR:0.740
Accuracy:17.330% D*
HSR:17.889% C
VX6-7
C+
Kills:1,266
Deaths:1,866
KDR:0.678
Accuracy:17.925% D*
HSR:21.327% C+
Eclipse VE3A
C++
Kills:1,200
Deaths:1,705
KDR:0.704
Accuracy:18.934% F
HSR:20.583% C++
Pulsar C
C
Kills:1,175
Deaths:1,770
KDR:0.664
Accuracy:19.065% D--
HSR:21.277% C
Zenith VX-5
C-
Kills:1,155
Deaths:1,453
KDR:0.795
Accuracy:19.756% D*
HSR:18.875% C-
Nova
C*
Kills:834
Deaths:1,178
KDR:0.708
Accuracy:40.605% C
HSR:15.707% C*
Eidolon VE33
C
Kills:687
Deaths:1,194
KDR:0.575
Accuracy:23.920% D
HSR:23.290% C
NSX Tanto
C
Kills:291
Deaths:525
KDR:0.554
Accuracy:19.522% D*
HSR:23.368% C
Kills:10,942
Deaths (as Engineer):16,883
Deaths (to Engineers):10,747
KDR:0.64811
Kill Difference:5,941
Playtime:1,942.065 hours
Usage:60%
Score:28.449m
Score/min:244
Accuracy (listed only):22.392%
HSR (listed only):19.605%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,558
Deaths:2,942
KDR:0.530
Accuracy:19.155% D
HSR:18.806% C+
Thanatos VE70
C
Kills:1,440
Deaths:2,444
KDR:0.589
Accuracy:27.708% D*
HSR:14.931% C
Serpent VE92
C
Kills:1,336
Deaths:1,806
KDR:0.740
Accuracy:17.330% D*
HSR:17.889% C
Eridani SX5
C+
Kills:1,272
Deaths:1,532
KDR:0.830
Accuracy:19.929% D*
HSR:20.126% C+
VX6-7
C+
Kills:1,266
Deaths:1,866
KDR:0.678
Accuracy:17.925% D*
HSR:21.327% C+
Eclipse VE3A
C++
Kills:1,200
Deaths:1,705
KDR:0.704
Accuracy:18.934% F
HSR:20.583% C++
VE-S Canis
D
Kills:1,177
Deaths:1,302
KDR:0.904
Accuracy:21.524% D-
HSR:13.849% D
Pulsar C
C
Kills:1,175
Deaths:1,770
KDR:0.664
Accuracy:19.065% D--
HSR:21.277% C
MKV Suppressed
B
Kills:1,175
Deaths:942
KDR:1.247
Accuracy:27.360% B
HSR:21.872% B
Zenith VX-5
C-
Kills:1,155
Deaths:1,453
KDR:0.795
Accuracy:19.756% D*
HSR:18.875% C-
Sirius SX12
B**
Kills:1,103
Deaths:1,444
KDR:0.764
Accuracy:21.289% D
HSR:24.116% B**
Nova
C*
Kills:834
Deaths:1,178
KDR:0.708
Accuracy:40.605% C
HSR:15.707% C*
NS-7 PDW
B+
Kills:790
Deaths:778
KDR:1.015
Accuracy:25.476% C++
HSR:21.139% B+
NSX Tanto
C
Kills:291
Deaths:525
KDR:0.554
Accuracy:19.522% D*
HSR:23.368% C
Kills:15,772
Deaths (as Light Assault):21,687
Deaths (to Light Assaults):8,485
KDR:0.72726
Kill Difference:5,915
Playtime:405.343 hours
Usage:12%
Score:5.573m
Score/min:229
Accuracy (listed only):22.541%
HSR (listed only):19.562%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,272
Deaths:1,532
KDR:0.830
Accuracy:19.929% D*
HSR:20.126% C+
VE-S Canis
D
Kills:1,177
Deaths:1,302
KDR:0.904
Accuracy:21.524% D-
HSR:13.849% D
MKV Suppressed
B
Kills:1,175
Deaths:942
KDR:1.247
Accuracy:27.360% B
HSR:21.872% B
Sirius SX12
B**
Kills:1,103
Deaths:1,444
KDR:0.764
Accuracy:21.289% D
HSR:24.116% B**
NS-357 Underboss
C--
Kills:836
Deaths:1,301
KDR:0.643
Accuracy:31.778% D
HSR:17.584% C--
NS-7 PDW
B+
Kills:790
Deaths:778
KDR:1.015
Accuracy:25.476% C++
HSR:21.139% B+
NS-61 Emissary
C+
Kills:592
Deaths:835
KDR:0.709
Accuracy:27.497% C+
HSR:15.541% C+
NS-AM7 Archer
C+
Kills:316
Deaths:495
KDR:0.638
Accuracy:57.321% C+
HSR:10.127% D
Soldier Soaker
C
Kills:92
Deaths:76
KDR:1.211
Accuracy:31.275% C
HSR:11.957% C
Ghost
D--
Kills:86
Deaths:93
KDR:0.925
Accuracy:25.019% F--
HSR:58.140% D--
Beamer VS3
C
Kills:69
Deaths:137
KDR:0.504
Accuracy:24.587% C
HSR:17.391% D
Kills:7,508
Deaths (as Infiltrator):8,935
Deaths (to Infiltrators):7,761
KDR:0.84029
Kill Difference:1,427
Playtime:231.197 hours
Usage:7%
Score:2.956m
Score/min:213
Accuracy (listed only):28.460%
HSR (listed only):21.076%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C
Kills:1,440
Deaths:2,444
KDR:0.589
Accuracy:27.708% D*
HSR:14.931% C
Eridani SX5
C+
Kills:1,272
Deaths:1,532
KDR:0.830
Accuracy:19.929% D*
HSR:20.126% C+
VE-S Canis
D
Kills:1,177
Deaths:1,302
KDR:0.904
Accuracy:21.524% D-
HSR:13.849% D
MKV Suppressed
B
Kills:1,175
Deaths:942
KDR:1.247
Accuracy:27.360% B
HSR:21.872% B
Sirius SX12
B**
Kills:1,103
Deaths:1,444
KDR:0.764
Accuracy:21.289% D
HSR:24.116% B**
Nova
C*
Kills:834
Deaths:1,178
KDR:0.708
Accuracy:40.605% C
HSR:15.707% C*
NS-7 PDW
B+
Kills:790
Deaths:778
KDR:1.015
Accuracy:25.476% C++
HSR:21.139% B+
NS-11P
D--
Kills:599
Deaths:888
KDR:0.675
Accuracy:17.581% D*
HSR:12.688% D--
Pulsar VS1
B++
Kills:279
Deaths:323
KDR:0.864
Accuracy:24.198% C++
HSR:26.165% B++
Kills:8,669
Deaths (as Combat Medic):10,831
Deaths (to Combat Medics):4,653
KDR:0.80039
Kill Difference:2,162
Playtime:174.175 hours
Usage:5%
Score:3.209m
Score/min:307
Accuracy (listed only):25.074%
HSR (listed only):18.955%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:926
Deaths:636
KDR:1.456
Accuracy:11.134% D*
HSR:20.194% C*
Quasar VM1
C++
Kills:662
Deaths:516
KDR:1.283
Accuracy:10.597% D*
HSR:19.486% C++
Comet VM2
C
Kills:479
Deaths:558
KDR:0.858
Accuracy:29.484% D**
HSR:3.549% C
Comet VM2
C+
Kills:465
Deaths:467
KDR:0.996
Accuracy:29.502% F
HSR:3.871% C+
Cosmos VM3
C**
Kills:464
Deaths:303
KDR:1.531
Accuracy:11.642% D*
HSR:20.474% C**
NS-10 Burster
C++
Kills:209
Deaths:159
KDR:1.314
Accuracy:20.912% D**
HSR:6.220% C++
NS-10 Burster
C
Kills:201
Deaths:250
KDR:0.804
Accuracy:21.518% D*
HSR:5.970% C
Kills:3,406
Deaths (as MAX Suit):1,444.500
Deaths (to MAX Suits):2,035
KDR:2.35791
Kill Difference:1,961.500
Playtime:161.509 hours
Usage:5%
Score:2.389m
Score/min:247
Accuracy (listed only):19.256%
HSR (listed only):11.395%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:1,406
V. Kills:292 480%
Deaths:550
KDR:2.556
Accuracy:43.136% D--
KPH:32 D-
VKPH:6.600 D-
Light PPA
C--
Kills:527
V. Kills:32 N/A
Deaths:206
KDR:2.558
Accuracy:32.182% D*
KPH:30.400 C--
VKPH:1.800 D
Hornet Missiles
C-
Kills:349
V. Kills:156 222%
Deaths:147
KDR:2.374
Accuracy:57.805% C-
KPH:27.500 D
VKPH:12.300 D-
Maelstrom Turbo Laser
D-
Kills:163
V. Kills:144 112%
Deaths:670
KDR:0.243
Accuracy:22.680% D**
KPH:3.200 D-
VKPH:2.800 D--
Coyote Missiles
D--
Kills:61
V. Kills:41 145%
Deaths:68
KDR:0.897
Accuracy:42.278% D**
KPH:12.700 D--
VKPH:8.500 D--
Kills:2,506 (690 + 0)
Deaths:1,641
KDR:1.527
VKDR:0.405
Vehicle Kills:665
Kill Difference:865
Playtime:130.341 hours
Usage:4%
Score:0.840m
Score/min:107
Piloting Accuracy:22.680%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:88
V. Kills:22 383%
Deaths:31
KDR:2.839
Accuracy:39.300% C-
KPH:27.500 D-
VKPH:6.900 C
AP30 Shredder
U
Kills:75
V. Kills:52 142%
Deaths:46
KDR:1.630
Accuracy:26.060% D*
KPH:270,000 U
VKPH:187,200 U
C150 Dalton
D--
Kills:52
V. Kills:41 124%
Deaths:27
KDR:1.926
Accuracy:34.345% C-
KPH:15.300 D--
VKPH:12.100 D--
Kills:215 (0 + 215)
Deaths:104
KDR:2.067
VKDR:1.106
Vehicle Kills:115
Kill Difference:111
Playtime:6.592 hours
Usage:0%
Score:0.144m
Score/min:363
Piloting Accuracy:N/A%
Gunner Accuracy:34.345%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:4,039
V. Kills:829 487%
Deaths:367
KDR:11.006
Accuracy:45.513% C
KPH:37.900 C--
VKPH:7.800 C+
L100 Python HEAT
C
Kills:1,152
V. Kills:519 222%
Deaths:224
KDR:5.143
Accuracy:46.304% D
KPH:21.800 D
VKPH:9.800 C
L100 Python AP
C-
Kills:995
V. Kills:769 129%
Deaths:237
KDR:4.198
Accuracy:54.581% C
KPH:19.900 D-
VKPH:15.400 C-
Skyguard
C
Kills:664
V. Kills:667 99%
Deaths:285
KDR:2.330
Accuracy:23.615% D-
KPH:8.400 D-
VKPH:8.400 C
C75 Viper
C+
Kills:589
V. Kills:121 483%
Deaths:107
KDR:5.505
Accuracy:33.919% D
KPH:26.200 C+
VKPH:5.400 D
Kills:7,439 (7,439 + 0)
Deaths:1,220
KDR:6.098
VKDR:2.381
Vehicle Kills:2,905
Kill Difference:6,219
Playtime:311.318 hours
Usage:10%
Score:2.746m
Score/min:147
Driving Accuracy:33.919%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:965
V. Kills:1,012 95%
Deaths:290
KDR:3.328
Accuracy:50.188% C-
KPH:15.400 D-
VKPH:16.200 C*
Supernova PC
C
Kills:773
V. Kills:271 284%
Deaths:178
KDR:4.343
Accuracy:40.261% D--
KPH:18.800 C
VKPH:6.600 D
Saron HRB
C-
Kills:508
V. Kills:318 159%
Deaths:93
KDR:5.462
Accuracy:37.026% D
KPH:19.100 D
VKPH:12 C-
E540 Halberd
C--
Kills:271
V. Kills:139 194%
Deaths:33
KDR:8.212
Accuracy:43.600% D
KPH:25.500 D
VKPH:13.100 C--
Proton II PPA
C--
Kills:127
V. Kills:13 N/A
Deaths:21
KDR:6.048
Accuracy:14.040% F
KPH:26.500 D--
VKPH:2.700 C--
Aphelion VEX-4
D
Kills:73
V. Kills:42 170%
Deaths:9
KDR:8.111
Accuracy:25.206% D*
KPH:18.600 D
VKPH:10.700 D-
Kills:2,717 (1,738 + 979)
Deaths:624
KDR:4.354
VKDR:2.877
Vehicle Kills:1,795
Kill Difference:2,093
Playtime:149.610 hours
Usage:5%
Score:2.059m
Score/min:229
Driving Accuracy:40.261%
Gunner Accuracy:25.206%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:132
V. Kills:12 N/A
Deaths:22
KDR:6
Accuracy:31.359% D
KPH:72.500 C
VKPH:6.600 C++
E540 Halberd-H
D--
Kills:75
V. Kills:25 288%
Deaths:22
KDR:3.409
Accuracy:43.673% F
KPH:24.500 D--
VKPH:8.200 F
Aphelion VEX-4H
D
Kills:58
V. Kills:46 123%
Deaths:23
KDR:2.522
Accuracy:41.680% C--
KPH:23.700 D-
VKPH:18.800 D
Kills:265 (0 + 265)
Deaths:67
KDR:3.955
VKDR:1.239
Vehicle Kills:83
Kill Difference:198
Playtime:7.325 hours
Usage:0%
Score:0.134m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:41.680%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:659
V. Kills:146 448%
Deaths:88
KDR:7.489
Accuracy:33.354% C+
KPH:29.200 C+
VKPH:6.500 C++
G30 Walker
C-
Kills:219
V. Kills:155 140%
Deaths:27
KDR:8.111
Accuracy:20.241% D**
KPH:10 D
VKPH:7.100 C-
M20 Basilisk
D
Kills:138
V. Kills:75 182%
Deaths:43
KDR:3.209
Accuracy:24.155% F
KPH:10.500 D-
VKPH:5.700 D
M12 Kobalt
C+
Kills:129
V. Kills:13 N/A
Deaths:8
KDR:16.125
Accuracy:10.245% D**
KPH:32.600 D-
VKPH:3.300 C+
M40 Fury
D-
Kills:105
V. Kills:22 457%
Deaths:8
KDR:13.125
Accuracy:25.305% D*
KPH:26.400 D--
VKPH:5.500 D-
M20 Basilisk
D-
Kills:73
V. Kills:37 192%
Deaths:19
KDR:3.842
Accuracy:21.654% F-
KPH:10.100 D--
VKPH:5.100 D-
M40 Fury
D--
Kills:71
V. Kills:14 N/A
Deaths:14
KDR:5.071
Accuracy:22.077% F
KPH:17.500 D--
VKPH:3.500 D*
Kills:1,394 (0 + 1,394)
Deaths:207
KDR:6.734
VKDR:2.232
Vehicle Kills:462
Kill Difference:1,187
Playtime:76.776 hours
Usage:2%
Score:0.619m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:22.077%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,8684,03936711.005C+9.8745.513%C1.51%C+37.9C--7.8C+141106.5h3.9C+8.6C
Tank Mine 3,3162,0176533.089C**1.9625.672%DN/A120.8C**77.8B+112416.7h1.6B+6.1C++
Solstice VE3 1,5791,5582,9420.53C0.6019.155%D18.806%C+9.2DN/A36169.7h16.4C+85.8C+
MANA Anti-Vehicle Turret 2,9211,4477261.993C++0.8646.425%D-2.211%D14470S14740U34349730.1h10C++21.5C+
Thanatos VE70 1,4491,4402,4440.589C0.5427.708%D*14.931%C11.5D-N/A39124.8h5.9D21.3D--
Dual Photon Pods 1,6981,4065502.556C--1.4243.136%D--1.422%C*32D-6.6D-14344h26C60.2C
C-4 1,9301,3851,0931.267C+0.1323.606%CN/A76.9C+30.3C++63318h1.6C+6.9C+
Serpent VE92 1,3461,3361,8060.74C0.3917.33%D*17.889%C13.5DN/A4698.7h15.1C87.3D
Eridani SX5 1,2971,2721,5320.83C0.3019.929%D*20.126%C+20.6DN/A7361.8h15.2D76.3D
VX6-7 1,2851,2661,8660.678C0.4517.925%D*21.327%C+13.6DN/A4093.2h15.6D86.8D-
Eclipse VE3A 1,2321,2001,7050.704C0.4318.934%F20.583%C++14.2D-N/A4884.4h19.5F--103.2F**
Orion VS54 1,2061,1841,7250.686C-0.4516.486%D-21.199%C--14.4DN/A6082.1h14.7C89.1C
VE-S Canis 1,1961,1771,3020.904C0.2321.524%D-13.849%D21.9DN/A6253.7h16.3D-75.5D
Pulsar C 1,1901,1751,7700.664C0.4719.065%D--21.277%C11.9DN/A3698.7h13.5C70.6C-
MKV Suppressed 1,1891,1759421.247C**0.1127.36%B21.872%B32.5C+N/A10036.1h14.6C++53.4C*
Flare VE6 1,1671,1611,6070.722D0.4116.268%D*21.189%C-16.9D-N/A5268.9h13.7D-84.4D-
Zenith VX-5 1,1731,1551,4530.795C0.3419.756%D*18.875%C-15.3DN/A3875.6h14.4C73.1D
L100 Python HEAT 1,6711,1522245.143C++4.0146.304%D2.344%C+21.8D9.8C14252.9h6.3C+13.5C+
Sirius SX12 1,1311,1031,4440.764C0.3721.289%D24.116%B**19.6C-N/A6956.2h19.5D-91.6C--
L100 Python AP 1,7649952374.198C+3.0754.581%C4.121%B*19.9D-15.4C-18550h9D--16.6D-
Supernova FPC 1,9779652903.328C2.2050.188%C-2.902%B15.4D-16.2C*27962.6h7.7D*15.4D*
Cosmos VM3 9399266361.456C0.3211.134%D*20.194%C*21.8DN/A6442.5h15.6D140.3D*
Pulsar LSW 9369068611.052C0.0821.46%C28.256%B+31.1C1B**10929.1h15.9D--74C
NS-357 Underboss 8428361,3010.643C0.4931.778%D17.584%C--17.8DN/A5446.9h4.7C14.7C
Nova 8488341,1780.708C--0.4240.605%C15.707%C*22.4DN/A8637.2h6.2D-15.3D
NS-7 PDW 8067907781.015C++0.1225.476%C++21.139%B+26.2C+N/A9030.1h17C66.8C++
Supernova PC 1,0447731784.343C+3.2140.261%D--1.423%D18.8C6.6D15441.1h4.5B+11.2C++
Eidolon VE33 7006871,1940.575C0.5623.92%D23.29%C11.9DN/A3557.8h13D--54.5D
Spear Anti-Vehicle Phalanx Turret 1,028672758.96C**7.8340.583%C-4.167%C++35.6C+18.8C31118.9h8.7C*21.4C++
Skyguard 1,3316642852.33C1.2023.615%D-1.506%C8.4D-8.4C12879.4h176.3D*746.4D**
Quasar VM1 6726625161.283C+0.1510.597%D*19.486%C++15.6DN/A5242.4h16C+151.2C
M60-G Bulldog 805659887.489B**6.3633.354%C+3.187%C++29.2C+6.5C++13822.6h8.2C+24.6C++
Frag Grenade 6436241624N/A622.8748.369%BN/A445.7C+13.6B+15191.4h3.9C+8.2C*
NS-11P 6025998880.675C-0.4617.581%D*12.688%D--15.3DN/A4339.2h15.4C87.8D
NS-61 Emissary 5945928350.709C+0.4227.497%C+15.541%C+12.7DN/A4346.6h14.9C+54.2C++
Lasher X2 6125906710.879C+0.2518.785%D--6.102%A24.7CN/A8623.9h24.3D-129.4D-
C75 Viper 7105891075.505B4.3733.919%DN/A26.2C+5.4D16922.5h13.7C++40.3C+
Proximity Mine 5435431393.906C+2.7741.029%C+N/A82.3D-N/A2656.6h2.3D--5.5C--
Light PPA 5595272062.558C1.4332.182%D*1.328%C++30.5C--1.8D10517.3h13.5C++42.1C+
Saron HRB 826508935.462C++4.3337.026%D1.772%C*19.1D12C-24326.6h25.2C67.9D
Comet VM2 6484795580.858C+0.2729.484%D**3.549%C7.9D2.8D6260.4h22.3C++75.5C-
NS Decimator 6564668090.576D0.5647.961%F2.79%B+17.7D--7.2D--13526.4h6D12.5D**
Comet VM2 6714654670.996C+0.1429.502%F3.871%C+8.6C--3.8D6753.9h21.4B+72.5C+
Cosmos VM3 4684643031.531C+0.4011.642%D*20.474%C**27.5C+N/A8516.9h14C++119.8C
Hornet Missiles 5053491472.374C--1.2457.805%C-4.011%M27.5D12.3D-21112.7h10.8C++18.7C++
Rocklet Rifle 6233484030.864C**0.2741.453%D*N/A24.9C19.6C-32314h35.3C**85.2C
NS-AM7 Archer 4413164950.638B0.4957.321%C+10.127%D7.6C++3C**8741.7h23.4C+40.8C+
G40-F Ranger 4963121128.364A27.2328.815%DN/A48B28.3B+3846.5h66.8B231.9C++
NSX Tanto 2992915250.554D0.5819.522%D*23.368%C8.3D--N/A2635h21.2D--108.4D-
MANA Anti-Personnel Turret 2972901971.472N/A0.3410.696%UN/A2900U70U6603800.1h32T*299.3T*
Pulsar VS1 2872793230.864C+0.2724.198%C++26.165%B++22.5C+N/A14212.4h18.1D-74.8C+
E540 Halberd 410271338.212C+7.0843.6%D1.845%C25.6C--13.1C--26810.6h6.2C14.1C
Sticky Grenade 2702671267N/A265.8745.988%DN/A534D-6D13730.5h3D6.6D
Nemesis VSH9 4632614130.632C+0.5062.282%C+N/A8.5C6.6C14530.8h9C14.5C+
Hades VSH4 4022354980.472C+0.6670.471%BN/A11.1C7.9C12521.1h10.2C14.5C+
G30 Walker 374219278.111A*6.9820.241%D**4.11%C+10D7.1C-11921.9h236.6C1169.1D--
NS-10 Burster 3692091591.314C**0.1820.912%D**6.22%C++4.8C3.7C+7743.8h140C*669.3D
NS-10 Burster 3552012500.804C0.3321.518%D*5.97%C3.7D-2.9C-6054h167.2D777.2D--
Hunter QCX 2091742580.674C+0.4653.499%B++6.322%D*7.7D1.5C3722.6h7.9C+14.8C*
Maelstrom Turbo Laser 3071636700.243D0.8922.68%D**1.84%C-3.2D-2.8D--5051.5h151.8C--669.3D--
M20 Basilisk 213138433.209C++2.0824.155%F4.348%D10.5D-5.7D12613.2h119.1C-493.3F
Proton II PPA-H 144132226C-4.8731.359%D1.515%C+73.3C6.7C++2851.8h10.9C+34.8C+
M12 Kobalt 142129816.125B+14.9910.245%D**24.031%A32.3D-3.3C+1294h20.1C+196.7D
Proton II PPA 140127216.048C-4.9214.04%F3.937%A++26.5D--2.7C--1134.8h13.8D--98.1F--
Aspis Anti-Aircraft Phalanx Turret 284126383.316C+2.1820.895%DN/A8.3C--10.5C+19815.1h165C789.5C
M40 Fury 127105813.125B*11.9925.305%D*N/A26.3D--5.5D-2044h17.6C69.5D*
Force-Blade 10210124,9440.004D1.1324.753%C-1.98%D0.1DN/A01267.3h2.5C*10C*
Soldier Soaker 9392761.211C++0.0831.275%C11.957%C25.6DN/A893.6h6.7C+21.5C+
L105 Zephyr 11088312.839D1.7139.3%C-N/A27.5D-6.9C1733.2h8D20.4C-
Ghost 8886930.925D0.2125.019%F--58.14%D--10.2D*N/A758.4h3.8F--15.1F**
Lancer VS22 204761810.42C-0.7151.405%D**N/A4.5D*7.6D--12016.9h42.9D83.4D-
E540 Halberd-H 10075223.409C-2.2843.673%F1.333%C24.2D--8.1F2703.1h4.7B++10.7C++
AP30 Shredder 12775461.63D0.5026.06%D*5.333%M+750U520U5107600.1h109.1C418.6D-
Aphelion VEX-4 1157398.111B*6.9825.206%D*4.11%C++18.7D10.8D-1623.9h55.2C*219.2C
M20 Basilisk 11073193.842B+2.7121.654%F-2.74%D*10.1D--5.1D-1497.2h112.6C+519.8F
M40 Fury 8571145.071C+3.9422.077%F1.408%C17.3D--3.4D*1344.1h16.4C+74.2D*
Beamer VS3 69691370.504C0.6324.587%C17.391%D14.1DN/A1154.9h8B+32.5C++
Coyote Missiles 10261680.897D0.2442.278%D**N/A12.7D--8.5D--1334.8h59.2D140D--
Aphelion VEX-4H 10458232.522C1.3941.68%C--1.724%D-24.2D-19.2D3602.4h83.4D200.1D
S1 85562050.273D0.8650.894%D3.571%B+9D*4.7D*5396.2h7.6C15C-
C150 Dalton 9352271.926D0.7934.345%C-N/A15.3D--12.1D--2923.4h5.4D15.8D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon168661.1h
Anti-Vehicle MANA Turret1166,18414.1h
Nano-Armor Kit2,0583,217,225191.7h
Turret AI Module1820.3h
Nanite Revive Grenade02,6130.7h
Medical Applicator1,178315,84236.3h
Cortium Silo1570.3h
Spitfire Auto-Turret94150.6h
Restoration Kit173850.3h
Motion Spotter132,3681.8h
VS Triumph Flare Gun02410.2h
Ammunition Package939,9254.1h
Shield Recharging Field341,6851h
Medical Kit1863,1163.7h
Anti-Infantry MANA Turret291,2512.1h
Snowman Soldier21310.1h
Flail Targeting Dart113842h
Nano-Repair Grenade04270.1h
Hardlight Barrier61300.3h
Recon Detection Device1007,55612.6h

Check the help document for the dictionary if you want to learn more about words used here.


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